gamepad: use SDL_PLATFORM_ANDROID macro instead of ANDROID

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Anonymous Maarten authored and Anonymous Maarten committed 2025-09-26 21:39:06 +02:00
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commit f9f172cf60
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@@ -2559,7 +2559,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
}
}
#ifdef ANDROID
#ifdef SDL_PLATFORM_ANDROID
{ // Extract and verify the SDK version
const char *tmp;