15 Commits
Author SHA1 Message Date
chalonverse 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2024-01-14 20:31:41 -08:00
chalonverse 20af698b02 GDK: Updated MicrosoftGame.config files to use placeholder identifiers from the GDK project template rather than using Microsoft sample identifiers 2022-11-16 11:38:04 -08:00
chalonverse 85bbf8eec9 Fixed coment after #endif 2022-07-03 15:22:30 -04:00
chalonverse f317d619cc Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
chalonverse 4f73219794 Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit 2022-06-30 03:41:17 -07:00
chalonverse 7a02dcf3e6 Add note to GDK docs about XCurl.dll 2022-06-27 23:23:31 -04:00
chalonverse 3b191580c3 Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
unknown ebe4f47f2b Fixed __VA_ARGS__ in gcc when no args 2022-06-26 15:35:18 -07:00
unknown 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
chalonverse 6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
Added a couple of missing SDL_zeros in CreateTexture
2022-06-08 12:51:09 -07:00
chalonverse 8303c5d0a3 Added missing SDL_zero for renderTargetViewDesc 2022-06-08 12:51:09 -07:00
chalonverse b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2022-06-07 22:36:06 -07:00
chalonverse e8d89ce28f < should be <= 2022-06-07 17:07:33 -07:00
chalonverse 7a335df9cf Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds. 2022-06-07 17:07:33 -07:00
chalonverseandRyan C. Gordon 4082821822 DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00