chalonverse
3a4ac15a27
Make Xbox GDK code public (and fix some GDK code rot) ( #8844 )
2024-01-14 20:31:41 -08:00
chalonverse
20af698b02
GDK: Updated MicrosoftGame.config files to use placeholder identifiers from the GDK project template rather than using Microsoft sample identifiers
2022-11-16 11:38:04 -08:00
chalonverse
85bbf8eec9
Fixed coment after #endif
2022-07-03 15:22:30 -04:00
chalonverse
f317d619cc
Xbox GDKX support ( #5869 )
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* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
chalonverse
4f73219794
Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit
2022-06-30 03:41:17 -07:00
chalonverse
7a02dcf3e6
Add note to GDK docs about XCurl.dll
2022-06-27 23:23:31 -04:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
unknown
ebe4f47f2b
Fixed __VA_ARGS__ in gcc when no args
2022-06-26 15:35:18 -07:00
unknown
51c6488f97
Add support for SDL_render_d3d12.c to compile in C++ mode
2022-06-26 15:35:18 -07:00
chalonverse
6f69bbc541
D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
...
Added a couple of missing SDL_zeros in CreateTexture
2022-06-08 12:51:09 -07:00
chalonverse
8303c5d0a3
Added missing SDL_zero for renderTargetViewDesc
2022-06-08 12:51:09 -07:00
chalonverse
b9c2ad8395
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
2022-06-07 22:36:06 -07:00
chalonverse
e8d89ce28f
< should be <=
2022-06-07 17:07:33 -07:00
chalonverse
7a335df9cf
Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
2022-06-07 17:07:33 -07:00
chalonverse and Ryan C. Gordon
4082821822
DirectX 12 Renderer ( #5761 )
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* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org >
2022-06-06 17:42:30 -07:00