Commit Graph
30 Commits
Author SHA1 Message Date
Dimitriy Ryazantcev cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value 2023-12-21 08:32:10 -08:00
Dimitriy Ryazantcev 3152b98e87 win32: minor fixup in WIN_UpdateKeymap()
Remove unused defines in SDL_windowsevents.c
2023-12-20 11:01:45 -08:00
Dimitriy Ryazantcev 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines.
Cleanup controller list comments block.
2023-12-18 05:43:38 -08:00
Dimitriy Ryazantcev 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice
XInputGetCapabilitiesEx (ordinal 108) is available in XInput 1.4 that is shipped with Windows 8 and newer.
2023-12-17 08:32:10 -08:00
Dimitriy Ryazantcev 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend.
It turns out that returned PID is zero in this case and it breaks SDL_IsXInputDevice/HIDAPI_IsDevicePresent checks
2023-12-15 08:57:09 -08:00
Dimitriy Ryazantcev 627d134b9e Add support for monochrome cursors with inverted pixels under Windows.
Fixes #8157
2023-12-15 08:56:17 -08:00
Dimitriy Ryazantcev c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe
0x02fe is actually PID of Xbox Wireless Adapter for Windows 10 (Model 1790) and creates confusion.

Here is USB descriptor dump: https://github.com/DJm00n/ControllersInfo/blob/master/xboxone/DescriptorDump_Adapter%20(Xbox%20Wireless%20Adapter%20for%20Windows).txt
2023-12-11 11:45:05 -08:00
Dimitriy Ryazantcev 744a29b88f WGI: Cleanup code a bit (#8647) 2023-11-30 11:53:00 -08:00
Dimitriy Ryazantcev 9faa7977bd UWP: Add support for supplementary Unicode characters input
Characters outside Basic Multilingual Plane (BMP) are coded as so called "surrogate pair" in two separate UTF-16 character events.
2023-11-28 12:33:21 -08:00
Dimitriy Ryazantcev 7b628ea4d5 Win32: Simplify Unicode text input code 2023-11-28 12:33:21 -08:00
Dimitriy Ryazantcev 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard
Only in this case we can see Left Alt and Right Alt keys.

Stole the idea from DirectXTK12 repo:
https://github.com/microsoft/DirectXTK12/blob/main/Src/Keyboard.cpp
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping 2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes
Using official mappings from the Microsoft docs:
https://learn.microsoft.com/windows/win32/inputdev/about-keyboard-input#scan-codes
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev 6b28065e9e Reformat Win32 scan code table 2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures
Old implementation with `MapVirtualKey(..., MAPVK_VK_TO_CHAR) & 0x7FFFF` simply returned `A`..`Z` for VK_A..VK_Z and
completely useless <U+0002 START OF TEXT> (`WCH_LGTR 0xF002` without high-order bit) in case of ligature.

See https://kbdlayout.info/features/ligatures for a list of affected keyboard layouts.
More info on `MAPVK_VK_TO_CHAR`: https://stackoverflow.com/a/72464584/1795050
2023-11-28 11:11:33 -08:00
Dimitriy Ryazantcev 0d431015bf Extract BMP magic into separate define 2023-11-21 08:37:33 -08:00
Dimitriy Ryazantcev 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) 2023-11-21 08:36:32 -08:00
Dimitriy Ryazantcev 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() 2023-11-21 07:42:01 -08:00
Dimitriy Ryazantcev 49d58bc73a Cleanup WIN_CreateCursor() code a bit
Generate bimap mask from the alpha channel.
2023-11-19 12:41:12 -08:00
Dimitriy Ryazantcev 876c97454a Cleanup WIN_CreateCursor() code a bit
Closes #6476
2023-11-13 11:46:50 -08:00
Dimitriy Ryazantcev c39df2fb0c joystick: get HID top-level collection preparsed data directly from RawInput API. 2022-04-26 09:48:35 -07:00
Dimitriy Ryazantcev 17ed8d8085 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.

It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T

With that driver installed it mimics Xbox One controller and works via XInput under Windows.

Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Dimitriy Ryazantcev 39302c9214 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Dimitriy Ryazantcev f5122377c9 Move SDL_IsXInputDevice check above actual joystick allocation 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev 766d81ec86 Rewrite SDL_DINPUT_JoystickPresent method to avoid costly IDirectInput8_CreateDevice calls 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev a6da2fbf73 Rename haptic methods to avoid confusion with joystick:
`SDL_DINPUT_MaybeAddDevice`->`SDL_DINPUT_HapticMaybeAddDevice`
`SDL_DINPUT_MaybeRemoveDevice`->`SDL_DINPUT_HapticMaybeRemoveDevice`
`SDL_XINPUT_MaybeAddDevice`->`SDL_XINPUT_HapticMaybeAddDevice`
`SDL_XINPUT_MaybeRemoveDevice`->`SDL_XINPUT_HapticMaybeRemoveDevice`
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev 73dc68a7ae Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have

There shouldn't be any observable behavior changes.
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev f2f759dca3 Remove not used DirectInput ignored_devices list 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev adc2d362ba Remove outdated and not used WIN_IsXInputDevice code 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev b81969d46f Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.

On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.

Also fixed Xbox One Series X Controller comment.
2021-06-01 09:54:13 -07:00