Sam Lantinga
1fa6475c90
Added support for saving indexed PNG images
...
Fixes https://github.com/libsdl-org/SDL/issues/14303
2025-10-23 12:40:41 -07:00
Sam Lantinga
6d095575e8
Clarify thread-safety information for surface functions
2025-10-23 07:52:48 -07:00
Sam Lantinga
e18d63a4e2
Added SDL_RotateSurface()
...
Fixes https://github.com/libsdl-org/SDL/issues/14269
2025-10-22 17:55:02 -07:00
Sam Lantinga
a402af506c
Removed SDL_FILE from source code
2025-10-22 10:52:18 -07:00
Sam Lantinga
f79ede100b
Removed __FILE__ from source code
2025-10-22 10:48:36 -07:00
Sam Lantinga
999f782ad3
Be more selective when blacklisting controller touchpads
...
On Android, the PS4 controller is called "Wireless Controller Touchpad"
Fixes https://github.com/libsdl-org/SDL/issues/14294
2025-10-22 10:44:08 -07:00
Sam Lantinga
e58648d592
Removed call to ID3D11DeviceContext1_DiscardView() (thanks @pipiwoaini!)
...
This is unnecessary and can cause issues after a resize or device removal.
Fixes https://github.com/libsdl-org/SDL/issues/14283
2025-10-21 13:01:30 -07:00
Sam Lantinga
9d32e0e881
Fixed data alignment for PNG cursors (thanks @Kontrabant!)
2025-10-21 10:50:09 -07:00
Sam Lantinga
af6f517453
Use CreateIconFromResource() for all cursors ( #14285 )
...
This allows us to properly adjust the size for DPI scaling and both static and animated cursors have consistent behavior.
Fixes https://github.com/libsdl-org/SDL/issues/14281
2025-10-21 09:38:26 -07:00
Sam Lantinga
0e351efbbc
testcustomcursor: set the hotspot to the middle of the cross
2025-10-20 09:48:03 -07:00
Sam Lantinga
2f810e0a5f
Copy properties when converting a surface to a new format
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This fixes retaining the cursor hotspot when converting cursor frames to SDL_PIXELFORMAT_ARGB8888
2025-10-19 23:51:19 -07:00
Sam Lantinga
23fcf53c53
Treat a single frame animated cursor as a normal color cursor
2025-10-19 23:03:54 -07:00
Sam Lantinga
bd86e85249
Added fallback support for animated cursors
2025-10-19 22:53:10 -07:00
Sam Lantinga
0e87ba163f
Fixed crash if the animated cursor had a NULL frame 0
2025-10-19 22:53:10 -07:00
Sam Lantinga
cae27a0ec7
Set an error if a cursor image is too large
2025-10-19 18:25:05 -07:00
Sam Lantinga
b16ad6f10f
Allow any init flags to be passed to SDLTest_CommonCreateState()
2025-10-15 21:57:37 -07:00
Sam Lantinga
6109fa6794
The names of joysticks and gamepads are valid after they've been removed
2025-10-15 21:57:37 -07:00
Sam Lantinga
f844f3e10b
Only pass UIPress from game controllers and remotes if the're not open
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Fixes https://github.com/libsdl-org/SDL/issues/14080
2025-10-14 12:43:22 -07:00
Sam Lantinga
d819106c65
Try matching gamepad mappings with CRC first
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Fixes https://github.com/libsdl-org/SDL/issues/13874
2025-10-14 10:30:03 -07:00
Sam Lantinga
98944ecd0c
Added the 8BitDo Ultimate 2C Wireless Controller to the Xbox controller list
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Fixes https://github.com/libsdl-org/SDL/issues/14127
2025-10-13 18:46:58 -07:00
Sam Lantinga
23b487ceda
Added testyuv to the SDLTest Xcode project
2025-10-13 15:27:13 -07:00
Sam Lantinga
015cc6aa6c
Fixed accidentally using INDEX8 textures for RGB24 surfaces
2025-10-13 15:27:13 -07:00
Sam Lantinga
7a49ce71a1
Handle partial OpenGL shader availability
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The pixelart shaders are not supported on OpenGL 2.1 (GLSL 130 isn't available)
Fixes the OpenGL renderer on macOS
2025-10-13 15:27:13 -07:00
Sam Lantinga
57cd131b7a
testpalette: use SDL_SCALEMODE_NEAREST for single pixel copies
2025-10-13 14:25:09 -07:00
Sam Lantinga
a58ae3a94f
Added WASAPI support for SDL_HINT_AUDIO_DEVICE_STREAM_ROLE
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Also added SDL_HINT_AUDIO_DEVICE_RAW_STREAM
Fixes https://github.com/libsdl-org/SDL/issues/14091
2025-10-13 14:20:19 -07:00
Sam Lantinga
361f7e0873
Fixed power state reporting for the Nintendo Joy-Con Charging Grip
2025-10-13 10:34:22 -07:00
Sam Lantinga
6b5b0ca90a
Fixed header include guards
2025-10-13 09:46:15 -07:00
Sam Lantinga
831ec4dc6c
Added support for the ZENAIM ARCADE CONTROLLER
2025-10-13 08:56:10 -07:00
Sam Lantinga
c7cc7ec9af
Be more precise about the layout used when latin_letters is enabled
2025-10-12 21:54:35 -07:00
Sam Lantinga
6e63f255b9
Added a reference to SDL_HINT_KEYCODE_OPTIONS from SDL_Keycode documentation
2025-10-12 21:51:14 -07:00
Sam Lantinga
d7ad47e2ca
Added SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN
...
Fixes https://github.com/libsdl-org/SDL/issues/13908
2025-10-12 11:15:47 -07:00
Sam Lantinga
513de0f0ec
Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
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Fixes https://github.com/libsdl-org/SDL/issues/13908
2025-10-12 10:46:48 -07:00
Sam Lantinga
1ed093ad8b
Corrected texture colors on PS2 (thanks @Trinth!)
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Fixes https://github.com/libsdl-org/SDL/issues/12395
2025-10-12 09:20:00 -07:00
Sam Lantinga
bb7bf28433
Documented environment setup for PS2 development
2025-10-12 09:20:00 -07:00
Sam Lantinga
70eceec77b
Replace stb_image_write with miniz for SDL_SavePNG()
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Fixes https://github.com/libsdl-org/SDL/issues/14219
2025-10-11 20:32:19 -07:00
Sam Lantinga
480f069cec
Copy the palette instead of referencing it when creating a texture
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Fixes https://github.com/libsdl-org/SDL/issues/14213
2025-10-11 11:01:15 -07:00
Sam Lantinga
9d635fe641
Flush rendering if a texture palette is in use when destroyed
2025-10-10 17:42:27 -07:00
Sam Lantinga
3fcac8cc44
Added support for CF_DIBV5 and PNG clipboard formats on Windows
2025-10-10 17:42:27 -07:00
Sam Lantinga
9d3dd8f001
testclipboard: make the window resizable
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This is handy to see multiple image formats on the clipboard
2025-10-10 17:42:27 -07:00
Sam Lantinga
6f8fbf5cea
SDL_EVENT_CLIPBOARD_UPDATE isn't sent when the primary selection changes
2025-10-10 13:27:15 -07:00
Sam Lantinga
692c71a677
The dlopen note functionality is only used on UNIX platforms
2025-10-10 12:47:42 -07:00
Sam Lantinga
ee622c570a
Made SDL_dlopennote.h a public header
2025-10-10 12:47:42 -07:00
Sam Lantinga
1871b998cd
Added SDL_EVENT_SCREEN_KEYBOARD_SHOWN and SDL_EVENT_SCREEN_KEYBOARD_HIDDEN
...
Fixes https://github.com/libsdl-org/SDL/issues/13049
2025-10-10 10:14:07 -07:00
Sam Lantinga
5441d33c0e
testime: toggle text input with a mouse click
2025-10-10 10:14:07 -07:00
Sam Lantinga
e1305ec2e2
Updated Xcode project for the switch to png test data
2025-10-10 10:14:07 -07:00
Sam Lantinga
17989940f2
Fixed SDL_BlitSurfaceTiledWithScale() with very small scale (thanks @bleeqer!)
2025-10-10 08:59:27 -07:00
Sam Lantinga
4a00aedd70
Updated .gitignore for png test data
2025-10-10 08:59:27 -07:00
Sam Lantinga
6677fad1c8
Added SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED
...
Fixes https://github.com/libsdl-org/SDL/issues/12785
2025-10-09 19:15:45 -07:00
Sam Lantinga
d92079f2b7
testsprite: only use transparent alpha on transparent windows
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Fixes https://github.com/libsdl-org/SDL/issues/14105
2025-10-09 14:32:08 -07:00
Sam Lantinga
b5c9a83f65
Display error messages when evdev devices can't be opened
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Fixes https://github.com/libsdl-org/SDL/issues/13141
2025-10-09 13:18:56 -07:00
Sam Lantinga
23e3cbec20
Only call clipboard callbacks with mime types they expect
...
Also clarified that returning NULL from a callback sends zero length data to the receiver, which should be able to handle that.
Fixes https://github.com/libsdl-org/SDL/issues/9586
2025-10-09 12:20:19 -07:00
Sam Lantinga
9cf7cdf23a
Only return current clipboard data under X11
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Fixes https://github.com/libsdl-org/SDL/issues/10192
2025-10-09 12:20:19 -07:00
Sam Lantinga
3c0a6c32d4
Fixed crash getting clipboard data processing clipboard events on X11
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SDL_PumpEvents() was freeing the temporary memory in the clipboard event, so if the application was iterating over the mime types in the event and retrieving the clipboard data, it would crash after the first entry.
2025-10-09 12:20:19 -07:00
Sam Lantinga
0e7d5620c2
testclipboard: added support for UCS-2 and UCS-4 text
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Chrome uses UCS-2 text for text/x-moz-url content
2025-10-09 12:20:19 -07:00
Sam Lantinga
ec0e84fc0a
testclipboard: support both BMP and PNG clipboard images
2025-10-09 12:20:19 -07:00
Sam Lantinga
cf97ca1511
Fixed style
2025-10-09 12:20:19 -07:00
Sam Lantinga
a6fc2c4b60
Use ndk r28 by default for 16KB page alignment
2025-10-08 21:34:19 -07:00
Sam Lantinga
5dc65f829f
check_android_jni.py: make sure we're using python3
2025-10-08 21:32:30 -07:00
Sam Lantinga
9a6455a526
Disable GameInput for mouse and keyboard by default
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We're going to wait for this to get more testing before enabling it by default.
Fixes https://github.com/libsdl-org/SDL/issues/13846
2025-10-08 21:22:22 -07:00
Sam Lantinga
2a92a3c9c5
Recreate the Vulkan GPU swap chain when resuming on Android
...
Fixes https://github.com/libsdl-org/SDL/issues/12957
2025-10-08 21:06:17 -07:00
Sam Lantinga
6f4993ddee
Ignore invalid width/height in setOrientationBis()
2025-10-08 20:14:51 -07:00
Sam Lantinga
00ffddece8
Ignore VK_SUBOPTIMAL_KHR on the Android platform
...
This is returned whenever the device has been rotated, and can be safely ignored.
Fixes https://github.com/libsdl-org/SDL/issues/12950
2025-10-08 20:02:31 -07:00
Sam Lantinga
a2a60f75c7
Temporarily disabled texture binding validation
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There are some advanced use cases that trip over this, so temporarily disabling the validation pending further review.
Reference: https://github.com/libsdl-org/SDL/issues/13871
2025-10-08 19:50:48 -07:00
Sam Lantinga
84b0565096
Fixed potential memory leak
2025-10-08 19:44:03 -07:00
Sam Lantinga
3316dde0c2
Improved error information when renderer creation fails
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On Android, if you create a window with SDL_WINDOW_OPENGL, you can't create a Vulkan surface. The error message has been improved to reflect this, and the error is propagated back up to the application.
Also added warn level logging if the renderer couldn't be created.
2025-10-08 19:36:19 -07:00
Sam Lantinga
edf5f9ec5c
Properly upgrade a window to Vulkan when creating a Vulkan renderer
2025-10-08 19:17:11 -07:00
Sam Lantinga
d4b684311e
Added the Wooting 60HE keyboard to the controller blacklist
2025-10-08 16:06:17 -07:00
Sam Lantinga
caa33cb018
Removed InvalidateRect() when moving and resizing
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This was added in 2016, presumably to help address the move/resize issues on Windows, which have been since been addressed by the live-resize functionality.
Fixes https://github.com/libsdl-org/SDL/issues/14079
2025-10-08 13:32:19 -07:00
Sam Lantinga
7914bdb7ea
Only call WIN_RoUninitialize() if WIN_RoInitialize() succeeded
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Fixes https://github.com/libsdl-org/SDL/issues/14178
2025-10-08 13:15:48 -07:00
Sam Lantinga
8830b466d0
Improve handling of surfaces with NULL pixels
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Fixes https://github.com/libsdl-org/SDL/issues/14059
2025-10-08 12:40:29 -07:00
Sam Lantinga
244ae39b30
Optimized the 16-bit -> 32-bit SSE pixel conversion
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Test code:
---
int main( int argc, char *argv[] )
{
SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);
Uint64 then = SDL_GetTicks();
for (int i = 0; i < 100000; ++i) {
SDL_BlitSurface(surf16, NULL, surf32, NULL);
}
Uint64 now = SDL_GetTicks();
SDL_Log("Blit took %d ms\n", (int)(now - then));
return 0;
}
---
Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 1619 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
168de63a7a
Switched back to a single LUT for 16-bit -> 32-bit pixel conversion
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This beats the previous 3-LUT version and even beats SSE on my system.
Test code:
---
int main( int argc, char *argv[] )
{
SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);
Uint64 then = SDL_GetTicks();
for (int i = 0; i < 100000; ++i) {
SDL_BlitSurface(surf16, NULL, surf32, NULL);
}
Uint64 now = SDL_GetTicks();
SDL_Log("Blit took %d ms\n", (int)(now - then));
return 0;
}
---
Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 6399 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
dbd5dd8c75
Ensure 16-bit -> 32-bit conversion is consistent between blitters
...
The SSE, LUT, and other blitters should have the same results for 16-bit -> 32-bit conversion
2025-10-07 16:31:14 -07:00
Sam Lantinga
e9c7cfb165
Revert "Use rounded results for expanding values to 8-bits"
...
This reverts commit ba5be7af74 .
We actually want to use high bits and replicated low bits, to match SIMD value expansion
2025-10-06 23:14:38 -07:00
Sam Lantinga
ba5be7af74
Use rounded results for expanding values to 8-bits
2025-10-06 21:28:42 -07:00
Sam Lantinga
1eb42b0dfd
Added SSE accelerated RGB565 to 32-bit pixel conversions
2025-10-06 21:28:42 -07:00
Sam Lantinga
e4c5b72fd7
video: Fix asserts calling SetWindowProgress{State,Value} when creating popup windows
2025-10-06 17:31:46 -07:00
Sam Lantinga
7877ed1802
Fixed permissions
2025-10-06 17:30:04 -07:00
Sam Lantinga
9f9be1425d
Fixed permissions
2025-10-06 17:24:56 -07:00
Sam Lantinga
69791ccad0
Don't treat the Moonlander MK1 Keyboard as a controller
...
Fixes http://github.com/mgba-emu/mgba/issues/3606
2025-10-06 16:52:03 -07:00
Sam Lantinga
bb0d6221c1
Use PNG files for tests and examples
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These are much smaller than the previous BMP files
Fixes https://github.com/libsdl-org/SDL/issues/14159
2025-10-06 16:45:53 -07:00
Sam Lantinga
7454302cd0
Fixed 16-bit -> 32-bit blit lookup tables
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The lookup tables weren't correct, e.g. 0xFFFF was being translated into 0xFFFFFFEF
2025-10-06 16:45:53 -07:00
Sam Lantinga
73334b6bb4
Added support for loading and saving PNG images using stb_image
2025-10-06 16:45:53 -07:00
Sam Lantinga
87e3250518
Add a note that OpenVR overlays assume unpremultiplied alpha by default
2025-10-06 11:58:21 -07:00
Sam Lantinga
b92557c0b7
Made error message consistent between SDL_SetSurfacePalette() and SDL_SetTexturePalette()
2025-10-06 09:22:34 -07:00
Sam Lantinga
941b0a8ea4
Added support for external GPU textures to the GPU renderer
2025-10-06 07:31:00 -07:00
Sam Lantinga
134b47730b
Added support for linear and pixel art scaling for palettized textures
2025-10-04 15:12:08 -07:00
Sam Lantinga
d832ac5d6f
SDL_RenderDebugText() is no longer blurry when scaled
2025-10-04 12:04:07 -07:00
Sam Lantinga
f3815ede24
Rebuilt GPU renderer shaders
2025-10-03 19:35:45 -07:00
Sam Lantinga
49d51a0d3c
Removed TEXTURETYPE_PALETTE_PIXELART
...
This doesn't make any sense since the pixel art algorithm uses a box filter to get an average pixel value which isn't possible with indexed textures.
2025-10-03 18:54:07 -07:00
Sam Lantinga
ac2c834021
Fixed build
2025-10-03 16:04:45 -07:00
Sam Lantinga
1cda789a37
render: Default to primary display in SDL_CalculateSimulatedVSyncInterval if window is not set
...
- Fixes previous change to SDL_CreateRendererWithProperties which skipped SDL_CalculateSimulatedVSyncInterval if window was not set.
2025-10-03 16:00:44 -07:00
Sam Lantinga
0cab3521f1
render: Fix asserts from null window usage in SDL_CreateRendererWithProperties
2025-10-03 16:00:41 -07:00
Sam Lantinga
32668c4ddd
Palettized textures will always use SDL_SCALEMODE_NEAREST.
...
Our algorithm for pixel art doesn't work on 8-bit images, needs further investigation.
Fixes https://github.com/libsdl-org/SDL/issues/14129
2025-10-03 14:29:47 -07:00
Sam Lantinga
d333044462
Fixed destination coordinates when using scale with the software renderer
...
Fixes https://github.com/libsdl-org/SDL/issues/14051
2025-10-03 13:58:45 -07:00
Sam Lantinga
b7b2e8bc31
Don't change the display of a window until it is mostly on the new one
...
Fixes https://github.com/libsdl-org/SDL/issues/12665
2025-10-03 12:38:47 -07:00
Sam Lantinga
baae2a628d
Store the current window display ID on the window
2025-10-03 12:38:47 -07:00
Sam Lantinga
b1c2dd8433
Make sure the current resolution is in the fullscreen mode list
...
Custom resolutions don't enumerate normally, but make sure the current resolution is in the mode list.
Fixes https://github.com/libsdl-org/SDL/issues/11551
2025-10-02 15:19:41 -07:00
Sam Lantinga
11a66bd18c
Minor cleanup in calls to getContext()
2025-10-02 10:50:10 -07:00
Sam Lantinga
a864dcac25
Added support for using the GPU renderer as an offscreen renderer
...
SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer.
Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
2025-10-01 23:32:18 -07:00