Alex Szpakowski
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a4f0daedae
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EGL: OpenGL ES 3.0 contexts can now be created without the EGL_KHR_create_context extension.
Fixes bugzilla #2994.
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2015-05-26 19:34:56 -03:00 |
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Alex Szpakowski
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fcee3e734d
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Code style cleanup in the GLES and GLES2 render backends.
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2015-05-16 17:35:36 -03:00 |
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Alex Szpakowski
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240a3fbffe
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iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
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2015-05-16 16:55:56 -03:00 |
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Alex Szpakowski
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d57b973518
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Mac: Use CoreFoundation headers instead of Carbon headers, in GetPowerInfo code.
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2015-05-16 12:05:42 -03:00 |
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Alex Szpakowski
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f1a7c00d06
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Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code.
Improved the code style consistency of SDL_egl.c.
Fixes bugzilla #2865.
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2015-05-11 21:03:36 -03:00 |
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Alex Szpakowski
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ac27b511bf
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Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
Fixes bugzilla #2060.
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2015-05-06 12:54:51 -03:00 |
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Alex Szpakowski
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c4fe8c80c8
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Fixed building the iOS Demo files in debug mode
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2015-05-06 12:42:14 -03:00 |
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Alex Szpakowski
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4fc4026660
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Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
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2015-05-05 19:01:55 -03:00 |
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Alex Szpakowski
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6c20b68257
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Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
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2015-05-05 16:24:05 -03:00 |
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Alex Szpakowski
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d1372bb92c
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Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
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2015-05-05 16:20:11 -03:00 |
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Alex Szpakowski
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d603bb30e6
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Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
Fixes bug #2967.
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2015-05-05 16:16:10 -03:00 |
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