Commit Graph
100 Commits
Author SHA1 Message Date
Sam Lantinga 59693c8996 Updated to version 3.2.16 for release 2025-06-01 14:37:23 -07:00
Sam Lantinga 180b454d61 kmsdrm: fixed creating GBM surfaces on NVIDIA cards
(cherry picked from commit fc1c0618de)
2025-05-29 11:20:44 -07:00
Sam Lantinga abbaf95cf0 Added macros to push/pop error messages while cleaning up
(cherry picked from commit 885e611f3c)
2025-05-29 10:54:46 -07:00
Sam Lantinga 1081b70951 Fixed typos
(cherry picked from commit 61d105247e)
2025-05-29 10:54:46 -07:00
Sam Lantinga 4f51f956ad Updated SDL_StretchSurface() documentation
Fixes https://github.com/libsdl-org/SDL/issues/13135

(cherry picked from commit 7db0ac7380)
2025-05-29 09:09:29 -07:00
Sam Lantinga b076f4b590 Removed obsolete documentation
(cherry picked from commit 737b9e117d)
2025-05-28 15:57:23 -07:00
Sam Lantinga 91180f8cb4 Disable SDL_HINT_JOYSTICK_RAWINPUT by default
Windows can get in a state when it stops reporting raw input events for game controllers until reboot.

The downside of this change is that we lose support for trigger rumble and are limited to 4 controllers again, but if that's important for your application you can use SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, true) to enable this functionality.

Fixes https://github.com/libsdl-org/SDL/issues/13047

(cherry picked from commit aa870d511e)
2025-05-27 09:51:58 -07:00
Sam Lantinga bc3eeecf7f Set the initial axis values for HIDAPI and XInput controllers
Fixes https://github.com/libsdl-org/SDL/issues/13020

(cherry picked from commit 1f6b5c681d)
2025-05-23 12:09:58 -07:00
Sam Lantinga 26a1aae098 Fixed the Bluetooth flag for the combined Joy-Con controller
(cherry picked from commit 264eb8d440)
2025-05-21 13:30:30 -07:00
Sam Lantinga d6212ae839 Fixed rare crash trying to interrupt SDL_WaitEvent()
Fixes https://github.com/libsdl-org/SDL/issues/12797

(cherry picked from commit 992e4c59bd)
2025-05-19 14:16:25 -07:00
Sam Lantinga 559d4415eb Fixed touch not being delivered as mouse events by default on Vita
Closes https://github.com/libsdl-org/SDL/pull/13070

(cherry picked from commit 25f2376e79)
2025-05-19 08:33:28 -07:00
Sam Lantinga 7f0a5d6a10 Updated to version 3.2.15 for development 2025-05-14 13:08:44 -07:00
Sam Lantinga c038d6f7f8 Updated to version 3.2.14 for release 2025-05-13 14:24:40 -07:00
Sam Lantinga ed22220bc6 Fixed crash if out of memory in the Vulkan GPU driver
(cherry picked from commit cd95152b2c)
2025-05-13 09:08:19 -07:00
Sam Lantinga 6e97d8d1b3 Fixed crash if WGI isn't correlated in RAWINPUT_JoystickRumble()
(cherry picked from commit 87fe9ef79b)
2025-05-08 15:39:50 -07:00
Sam Lantinga 9d9a24d325 Define illegal_instruction() when it will be actually used
(cherry picked from commit 29d2116495)
2025-05-08 12:50:08 -07:00
Sam Lantinga 0897f4a7d1 Backported Metal sampler improvements from main
Fixes https://github.com/libsdl-org/SDL/issues/12988
2025-05-08 10:22:17 -07:00
Sam Lantinga 5aec645191 Added GCController mapping for the 8BitDo SN30 Pro on macOS
(cherry picked from commit 2b57d58f7d)
2025-05-08 09:57:36 -07:00
Sam Lantinga 07c33068f3 Added GCController mapping for the 8BitDo Pro 2 on macOS
Fixes https://github.com/libsdl-org/SDL/issues/12987

(cherry picked from commit d157600d3d)
2025-05-08 09:49:46 -07:00
Sam Lantinga 50d02ad732 Updated to version 3.2.13 for development 2025-05-04 10:56:10 -07:00
Sam Lantinga 7dd2915475 Updated to version 3.2.12 for release 2025-05-04 10:09:23 -07:00
Sam Lantinga db4c7e47f1 Added support for the share button on the GameSir-K1 FLUX controller
(cherry picked from commit ab12b7cbba)
2025-05-02 10:15:39 -07:00
Sam Lantinga 362445460e Added support for the PowerA Battle Dragon Advanced Wireless Controller
(cherry picked from commit 1e6a25324c)
2025-05-02 10:01:42 -07:00
Sam Lantinga 337f012de2 Fixed right mouse button emulation when using a pen
Pen button 1 is typically used as right click. Pen button 2 (Wacom eraser) doesn't have a specific mapping, but we'll use middle click for now.

(cherry picked from commit e3df61b070)
2025-04-30 11:08:24 -07:00
Sam Lantinga 3c29b620e4 Fixed missing simulated mouse events using a Wacom tablet
The low 16-bits of the message extra info is an event sequence number when using the Wacom tablet with Windows Ink disabled. The high bits of normal mouse motion when using touch input match the touch signature, 0xFF515700. The high bits of raw input mouse motion when using touch input do not match that signature, so we have to check for the touch bit in that case.

Fixes https://github.com/libsdl-org/SDL/issues/12927

(cherry picked from commit 106ccc722e)
2025-04-30 11:08:24 -07:00
Sam Lantinga 579fc161f0 Fixed build
(cherry picked from commit 8ae962c904)
2025-04-29 19:57:15 -07:00
Sam Lantinga 22e968af4e Fixed right click mouse emulation for the Wacom tablet
The problems are two-fold. When this happens a WM_POINTERDOWN event is sent with IS_POINTER_INCONTACT_WPARAM() evaluating as true. So when SDL_SendPenButton() is sent for the barrel button, there is no pen in contact yet, so the right mouse button is sent. Then SDL_SendPenTouch() is sent, which generates a left button press event.

Fixes https://github.com/libsdl-org/SDL/issues/12926

(cherry picked from commit e04064350f)
2025-04-29 19:57:15 -07:00
Sam Lantinga b2b92bbe25 Removed timeout in SDL_RunOnMainThread()
Fixes https://github.com/libsdl-org/SDL/issues/12923

(cherry picked from commit 8abcc27535)
2025-04-29 08:58:54 -07:00
Sam Lantinga a29c67ac94 Always enable D3D12 GPU on Windows
This isn't dependent on the render subsystem

Fixes https://github.com/libsdl-org/SDL/issues/12922

(cherry picked from commit ef54c3bf18)
2025-04-29 08:53:40 -07:00
Sam Lantinga 825c0c7691 Reset the keyboard when entering a modal loop on Windows
Fixes https://github.com/libsdl-org/SDL/issues/12876

(cherry picked from commit da3c864d4c)
2025-04-24 13:58:56 -07:00
Sam Lantinga e045edb567 Corrected documentation for SDL_SetGPUSwapchainParameters()
(cherry picked from commit 695cad459b)
2025-04-23 16:16:24 -07:00
Sam Lantinga f5ac58c9f4 Added tests to cover invalid surface blits
Reproduction case for https://github.com/libsdl-org/SDL/issues/12844

(cherry picked from commit 89d7d406ab)
2025-04-22 13:06:36 -07:00
Sam Lantinga cf95db46a7 Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
Typically we will name the property with the function that is used to set it, and document the range of values.

(cherry picked from commit 18fbe6a92f)
2025-04-22 10:28:43 -07:00
Sam Lantinga 014e24e1a8 Removed incorrect documentation for SDL_RenderViewportSet()
Closes https://github.com/libsdl-org/SDL/pull/12854

(cherry picked from commit c076b0d17f)
2025-04-22 10:17:57 -07:00
Sam Lantinga 1543f523b7 Updated documentation for SDL_HINT_GPU_DRIVER
(cherry picked from commit 3aed80cd82)
2025-04-22 08:58:58 -07:00
Sam Lantinga 18d367afd2 Fixed process I/O redirection to NUL on Windows
(cherry picked from commit 4093e4a193)
2025-04-11 15:45:33 -07:00
Sam Lantinga 9a4faf9ab9 Add the CREATE_NO_WINDOW flag for background processes
Fixes https://github.com/libsdl-org/SDL/issues/12097

(cherry picked from commit c025fdbb7c)
2025-04-11 15:45:33 -07:00
Sam Lantinga cb0ba020d4 Don't reset the render target when invalidating GPU renderer cache state
Fixes https://github.com/libsdl-org/SDL/issues/12646

(cherry picked from commit f35a2736b7)
2025-04-11 09:24:38 -07:00
Sam Lantinga f705e2f9f7 Fixed conflict when linking both SDL and hidapi statically
Fixes https://github.com/libsdl-org/SDL/issues/12790

(cherry picked from commit 98e76d283f)
2025-04-10 09:58:13 -07:00
Sam Lantinga 4e1282617a Fixed non-XBox controllers being detected as Series X controllers
First make sure we have an XBox One controller before checking whether it's a Series X/S controller.

(cherry picked from commit 93ac1e6894)
2025-04-08 12:21:34 -07:00
Sam Lantinga f102ff16a2 Don't treat the Keychron K1 Pro System Control keyboard as a joystick
Fixes https://github.com/libsdl-org/SDL/issues/12758

(cherry picked from commit d29bb902f3)
2025-04-08 11:08:55 -07:00
Sam Lantinga a1dde664d1 Updated version documentation to match SDL 3.x practice
(cherry picked from commit cccad933a0)
2025-04-07 10:23:27 -07:00
Sam Lantinga a447863e4f Set a default shader entry point
The default should be the entrypoint generated by SDL_shadercross. That way it doesn't need to be hand-specified in the common workflow.

(cherry picked from commit dcb97a5f49)
2025-04-04 07:39:16 -07:00
Sam Lantinga 8222513f63 Added special handling for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
This hint needs to persist outside of the normal application flow, so use the environment to set the initial value, and then save the value set via SDL_SetHint() after that.

Fixes https://github.com/libsdl-org/SDL/issues/12677

(cherry picked from commit 6bb16296b0)
2025-04-03 11:34:03 -07:00
Sam Lantinga 2dd20ce8e7 Fixed building for Xbox One
Fixes https://github.com/libsdl-org/SDL/issues/12714

(cherry picked from commit 756b455d3a)
2025-04-03 09:10:01 -07:00
Sam Lantinga f51b88e6b5 Note that you might get a different size window than you expect
(cherry picked from commit df32827407)
2025-04-03 08:54:27 -07:00
Sam Lantinga 7cb0fa5c56 Fixed documentation for SDL_GL_*_SIZE
(cherry picked from commit ab34ea5a26)
2025-04-02 22:32:39 -07:00
Sam Lantinga 976c92a2fb Added support for the HORI Taiko No Tatsujin Drum Controller
(cherry picked from commit 82b245d13a)
2025-04-02 08:30:55 -07:00
Sam Lantinga 0759f22a91 More clarification for high DPI support
(cherry picked from commit 4de396734d)
2025-03-31 18:53:57 -07:00
Sam Lantinga 02036ee643 Fixed texture colorspace when creating a texture from a surface
Fixes https://github.com/libsdl-org/SDL/issues/12691

(cherry picked from commit 36fc1c2c9c)
2025-03-31 18:50:45 -07:00
Sam Lantinga 2103451d00 Clarify high DPI support and best practices
(cherry picked from commit 2e494fda30)
2025-03-31 16:49:55 -07:00
Sam Lantinga b6db091d60 Fixed A/B/X/Y buttons on Nintendo 3DS
Fixes https://github.com/libsdl-org/SDL/issues/12690

(cherry picked from commit 44faac2921)
2025-03-31 15:38:16 -07:00
Sam Lantinga 9827653c38 Updated to version 3.2.11 for development 2025-03-31 13:54:19 -07:00
Sam Lantinga 877399b2b2 Updated to version 3.2.10 for release 2025-03-31 13:12:19 -07:00
Sam Lantinga 366294e1c5 Fixed build
(cherry picked from commit 0d04e9ea6a)
2025-03-30 21:35:22 -07:00
Sam Lantinga 4d966ff546 Set the alpha opaque when blending to an RGB format
Fixes the render_testRGBSurfaceNoAlpha automated test in sdl2-compat

(cherry picked from commit 7bb95bde49)
2025-03-30 21:30:04 -07:00
Sam Lantinga 6b665066f0 Added SIMD blitters for 8888 -> 8888 format conversion
(cherry picked from commit e20e27e1fb)
2025-03-30 21:29:48 -07:00
Sam Lantinga 4b8c38e7ba Temporarily disable DwmFlush()
For some reason this locks up the Windows compositor when called by Steam. I'm disabling it for now until we understand why and whether this can cause issues for other applications as well.

(cherry picked from commit a23f97483f)
2025-03-28 20:32:28 -07:00
Sam Lantinga cec6073085 Updated link to PSP Hello World
(cherry picked from commit 304cb742881c5da76d41f28181624f8c2aafa05a)
2025-03-27 12:19:51 -07:00
Sam Lantinga d73ad0ef18 Don't send relative motion while in a modal loop
This fixes queuing up a bunch of relative motion events while moving or resizing a window.

(cherry picked from commit 2e61b41652)
2025-03-27 08:10:58 -07:00
Sam Lantinga e77ef86f09 Added mappings for the NSO N64/SEGA/SNES controllers
These are used on Linux when the HIDAPI driver isn't available.

(cherry picked from commit e28974124a)
2025-03-25 14:46:30 -07:00
Sam Lantinga 951ba597ed Fixed face buttons for the NSO SNES controller under the HIDAPI driver
(cherry picked from commit b88200b797)
2025-03-25 14:46:30 -07:00
Sam Lantinga 38697dd812 Fixed mixed trigger and body rumble for Xbox controllers on Windows
Fixes https://github.com/libsdl-org/SDL/issues/12095

(cherry picked from commit b6ca03611f)
2025-03-24 11:07:12 -07:00
Sam Lantinga 134b57f6f5 Improve move/resize visual smoothness on Windows
Fixes https://github.com/libsdl-org/SDL/issues/12528

(cherry picked from commit 6b13d69105)
2025-03-21 16:47:29 -07:00
Sam Lantinga ed8e7e85f0 SDL_ClaimWindowForGPUDevice() should fail for transparent windows
The GPU API doesn't currently support transparent windows (transparent swapchain effects doesn't seem possible on D3D12) so we should explicitly fail so users don't expect transparency and then not get it.

Fixes https://github.com/libsdl-org/SDL/issues/12410

(cherry picked from commit 2fbb583290)
2025-03-21 12:15:09 -07:00
Sam Lantinga f971a59746 Fixed DebugLogRenderCommands() output
(cherry picked from commit 758eb256b9)
2025-03-20 21:25:23 -07:00
Sam Lantinga 5836266bfb We need to rebind D3D12 resources after updating them
Fixes https://github.com/libsdl-org/SDL/issues/12544

(cherry picked from commit 4ceb02434b)
2025-03-20 20:22:33 -07:00
Sam Lantinga 59857acd08 Always show the on-screen keyboard on Steam Deck
Steam will eventually have smarts about whether a keyboard is active and will igore the request appropriately.

Fixes https://github.com/libsdl-org/SDL/issues/12595

(cherry picked from commit 03a53ce0d1)
2025-03-20 16:30:04 -07:00
Sam Lantinga 8129b637f3 A Steam Controller might be generating keyboard input
We can't use keyboard input as a signal about whether a keyboard is attached. There might be keyboard input from any number of generated inputs or non-keyboard devices.

(cherry picked from commit 8caeaaacdd)
2025-03-20 16:30:04 -07:00
Sam Lantinga 9e1675671d Show the on-screen keyboard if we don't have active keyboard input
Active keyboard input is based on the input the user has most recently sent.

Fixes https://github.com/libsdl-org/SDL/issues/12595

(cherry picked from commit cbb83be895)
2025-03-20 16:30:04 -07:00
Sam Lantinga 8b191c3ca6 Fixed typo in build.gradle
(cherry picked from commit fe024b8fe3)
2025-03-20 11:22:20 -07:00
Sam Lantinga 06a412cd68 Fixed gradle deprecation warnings
"Space-assignment syntax in Groovy DSL has been deprecated. This is scheduled to be removed in Gradle 10.0"

(cherry picked from commit bf7b9b020e)
2025-03-20 11:05:56 -07:00
Sam Lantinga b74609d5f3 Use the android-21 SDK as documented in README-android.md
(cherry picked from commit ac28702504)
2025-03-20 11:05:56 -07:00
Sam Lantinga d8756582f9 Don't create surfaces with invalid pixel formats
Fixes https://github.com/libsdl-org/SDL/issues/12556

(cherry picked from commit 476e7e54cb)
2025-03-20 09:43:40 -07:00
Sam Lantinga ff90984dc3 Fix illegal calls to DwmGetWindowAttribute()
DWMWA_WINDOW_CORNER_PREFERENCE and DWMWA_BORDER_COLOR are only supported for DwmSetWindowAttribute(), they can't be queried.

Fixes https://github.com/libsdl-org/SDL/issues/12206
Closes https://github.com/libsdl-org/SDL/pull/12209

(cherry picked from commit f2ed5c7a1b)
2025-03-19 22:03:18 -07:00
Sam Lantinga 81952f9f96 Windows allows windows to be resized to zero height.
Changed the window client rect validation to take this into account.

Fixes https://github.com/libsdl-org/SDL/issues/9796

(cherry picked from commit 96bf12444c)
2025-03-19 21:23:06 -07:00
Sam Lantinga d0122ff624 Make sure we're getting called for the correct window
Fixes https://github.com/libsdl-org/SDL/issues/12525

(cherry picked from commit 47b0c75470)
2025-03-19 20:22:52 -07:00
Sam Lantinga 7a36aa37aa Fixed crash if a window couldn't be created on Windows
Fixes https://github.com/libsdl-org/SDL/issues/11482

(cherry picked from commit 3415bc920a)
2025-03-19 20:10:49 -07:00
Sam Lantinga 6302589829 Use an autoreleasepool in Cocoa_GetDisplayUsableBounds()
Fixes https://github.com/libsdl-org/SDL/issues/12571

(cherry picked from commit 8b924df48b)
2025-03-18 14:40:01 -07:00
Sam Lantinga 3225d31679 Fixed building with SDL_LEAN_AND_MEAN
Fixes https://github.com/libsdl-org/SDL/issues/12578

(cherry picked from commit 82335fd0e9)
2025-03-18 09:55:46 -07:00
Sam Lantinga cd673c8254 Fixed raw input device GUIDs changing randomly between runs
On Windows 11, apparently HidD_GetManufacturerString() and HidD_GetProductString() can return TRUE without actually filling in any string data.

Fixes https://github.com/libsdl-org/SDL/issues/12566

(cherry picked from commit 4fc9509ab7)
2025-03-17 13:57:15 -07:00
Sam Lantinga 3f13c0b36d Fixed crash if info->path is NULL
(cherry picked from commit 715301cef5)
2025-03-17 09:46:57 -07:00
Sam Lantinga 0799237d74 Added unaligned version of SDL_ConvertPixels_SwapNV_std()
Fixes https://github.com/libsdl-org/SDL/issues/12546

(cherry picked from commit 501e71f25f)
2025-03-15 09:25:39 -07:00
Sam Lantinga 53f64e40c4 Fixed SDL_GPUTextureSupportsSampleCount() documentation
Fixes https://github.com/libsdl-org/sdlwiki/issues/751

(cherry picked from commit ffe69fc354)
2025-03-14 09:30:44 -07:00
Sam Lantinga b958189c92 Removed help for obsolete (and removed) command line option
(cherry picked from commit 50a397bb45)
2025-03-12 12:38:52 -07:00
Sam Lantinga 341f910835 Initialize the padding of aligned allocations to zero
Fixes valgrind uninitialized memory errors when doing SIMD blits
e.g. testautomation --filter surface_testScale

(cherry picked from commit 3235a4eb4f)
2025-03-12 11:43:09 -07:00
Sam Lantinga 21e6c5814c Fixed Nintendo controller face button layout under Steam
(cherry picked from commit 2ce3dfdf1d)
2025-03-10 17:31:12 -07:00
Sam Lantinga 776f0a685c Fixed sscanf("026", "%1x%1x%1x", &r, &g, &b)
Fixes https://github.com/libsdl-org/SDL/issues/12510

(cherry picked from commit be6ed6e9c4)
2025-03-10 14:46:30 -07:00
Sam Lantinga 9f32fafe21 Use sized types when fixing undefined behavior
(cherry picked from commit 24339524c5)
2025-03-10 09:54:05 -07:00
Sam Lantinga fe97cff7d1 Fixed memory leak in memory leak tracking
(cherry picked from commit 99336ea378)
2025-03-08 09:54:43 -08:00
Sam Lantinga 7c82171a85 Fixed pen events on iOS after reinitializing SDL
We weren't resetting apple_pencil_id, so not re-registering it later.

(cherry picked from commit 3353b92a96)
2025-03-07 16:33:09 -08:00
Sam Lantinga 2d2085c80b Add a link to docs/INTRO-mingw.md
(cherry picked from commit d631a3add0)
2025-03-06 16:26:15 -08:00
Sam Lantinga fec3e2cd45 Removed logic forcing vsync on if setting it off fails
The platforms that needed this (Windows Phone and Windows RT) are no longer supported, and if this is needed in the future it should be done at the renderer level, not here.

Fixes https://github.com/libsdl-org/SDL/issues/12475

(cherry picked from commit b99ff00a95)
2025-03-06 16:18:42 -08:00
Sam Lantinga 2aec1c2ef6 Added support for SDL_PIXELFORMAT_MJPG to SDL_DuplicateSurface()
Fixes https://github.com/libsdl-org/SDL/issues/12472

(cherry picked from commit 4c82b5843e)
2025-03-05 23:39:33 -08:00
Sam Lantinga b32cd4f84b Make texture scale mode a part of the 2D renderer draw state
Also added texture addressing mode support to the PSP and Vita renderers (untested)

Fixes https://github.com/libsdl-org/SDL/issues/12461

(cherry picked from commit cb099ebd4f)
2025-03-05 22:39:31 -08:00
Sam Lantinga d75ba9c2d2 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT
(cherry picked from commit fe9bdcf508)
2025-03-05 09:13:10 -08:00
Sam Lantinga e454d7d4be Document the thread safety of SDL surface functions
(cherry picked from commit 8f40dad460)
2025-03-05 07:26:49 -08:00
Sam Lantinga cd8bffb2dd Fixed continuous logging if returning to desktop mode fails on X11
(cherry picked from commit aef240b2e4)
2025-03-04 17:26:03 -08:00
Sam Lantinga 9646e3cc1b Handle XWayland not sending display disconnected events
Also updated X11_CheckDisplaysMoved() to handle multiple X11 screens

Fixes https://github.com/libsdl-org/SDL/issues/12462

(cherry picked from commit e9632c83c7)
2025-03-04 17:26:03 -08:00
Sam Lantinga 1a2362ebf1 Updated to version 3.2.9 for development 2025-03-04 15:07:23 -08:00