Sam Lantinga
832afa81a1
Fixed making the EGL context current when resuming on Android
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Make sure that we don't have the context cached as current on the current thread.
(cherry picked from commit 8b6da3c701 )
2023-10-26 17:09:13 -07:00
Sam Lantinga
1db0bd3fc0
Added support for the HP HyperX Clutch Gladiate controller
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(cherry picked from commit f52b330ed8 )
2023-10-25 09:01:46 -07:00
Sam Lantinga
4194a902e8
Added support for "%[]" sscanf syntax
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Fixes https://github.com/libsdl-org/SDL/issues/8423
(cherry picked from commit 39a961ba41 )
2023-10-24 17:32:23 -07:00
Sam Lantinga
d47c286b12
SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!)
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(cherry picked from commit e07f6c0a17 )
2023-10-23 10:44:30 -07:00
Sam Lantinga
259009a7ea
Add missing error reporting in Android_JNI_FileOpen()
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Fixes https://github.com/libsdl-org/SDL/issues/8427
(cherry picked from commit a844d90942 )
2023-10-23 08:28:37 -07:00
Sam Lantinga
e3e41b69a1
Revert "Check to make sure the Windows joystick device has buttons and axes"
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This reverts commit 642504bc59 .
We have SDL_HINT_JOYSTICK_ROG_CHAKRAM to ignore or allow the ROG Chakram X mouse to be used as a joystick.
Fixes https://github.com/libsdl-org/SDL/issues/8227
(cherry picked from commit e5a15f94e2 )
2023-10-22 09:24:23 -07:00
Sam Lantinga
9772d0512c
SDL_iconv_string() defaults to UTF-8
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Fixes https://github.com/libsdl-org/SDL/issues/8287
(cherry picked from commit 1375d2049d )
2023-09-24 17:28:06 -07:00
Sam Lantinga
27f2df2292
Check for NULL before dereferencing newly allocated memory
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Fixes https://github.com/libsdl-org/SDL/issues/8289
(cherry picked from commit 70a1bc6973 )
2023-09-24 17:18:41 -07:00
Sam Lantinga
37dee79b74
Fixed sensor timestamp units for third-party PS5 controllers
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(cherry picked from commit a72dfa6a5f )
2023-09-18 13:00:33 -07:00
Sam Lantinga
62e7049a4f
Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
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Smart compilers don't like dereferencing off the end of arrays
(cherry picked from commit f6756047a4 )
2023-09-18 12:20:22 -07:00
Sam Lantinga
fff3c2573a
Fixed sensor timestamp calculation for third-party PS5 controllers
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(cherry picked from commit 7059a55ccc )
2023-09-18 11:58:39 -07:00
Sam Lantinga
6ff48dddcb
Fixed the report format for the Razer Wolverine V2 Pro
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(cherry picked from commit 69aec8c915 )
2023-08-24 11:38:18 -07:00
Sam Lantinga
862a654b70
Accept key events from any source
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This allows TV remotes to navigate SDL applications (with source HDMI)
Fixes https://github.com/libsdl-org/SDL/issues/8137
2023-08-24 10:11:53 -07:00
Sam Lantinga
8e27a69370
Updated to Android minSdkVersion 19 and targetSdkVersion 34
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This is updated to meet the latest requirements for apps on the Google Play store
2023-08-24 08:26:05 -07:00
Sam Lantinga
0b9d8e679a
Quiet spurious warning
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Fixes https://github.com/libsdl-org/SDL/issues/8112
2023-08-13 13:54:18 -07:00
Sam Lantinga
951657c99b
Fixed crash when running with the dummy video driver
2023-08-10 08:25:29 -07:00
Sam Lantinga
7df721d4e9
Allow running tests with the dummy video driver
2023-08-10 08:25:29 -07:00
Sam Lantinga
1d8806b0fc
Fixed testautomation --filter pixels_allocFreePalette
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Error messages are not part of the ABI, so we can't validate those.
Hand-picked from https://github.com/libsdl-org/sdl2-compat/commit/c9323f8face982983668fca216a2eef12dc8b1f7
2023-08-08 11:50:04 +03:00
Sam Lantinga
e56dc9c30e
Fixed testautomation --filter pixels_allocFreeFormat
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Error messages are not part of the ABI, so we can't validate those.
Technically SDL_AllocFormat() on a FOURCC format in SDL2 should fail, but SDL3 supports it and we don't expect SDL2 applications to actually do this, so skip that test.
Hand-picked from https://github.com/libsdl-org/sdl2-compat/commit/5cf9438f8870bb1f517935febf9d07b4f910a308
2023-08-08 11:50:04 +03:00
Sam Lantinga
4bceea70c5
Added the Victrix Pro FS for PS4/PS5 to the controller list
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(cherry picked from commit fa189d302e )
2023-08-07 14:10:56 -07:00
Sam Lantinga
2304b4e86a
Added a gamepad mapping for the G-Shark GS-GP702
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Fixes https://github.com/libsdl-org/SDL/issues/8068
(cherry picked from commit 06bea1eb55 )
2023-08-02 14:38:29 -07:00
Sam Lantinga
0f753d9794
The Flydigi Vader and Apex series controllers all have the same VID, PID, and name
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(cherry picked from commit 58e3084477 )
2023-08-02 14:38:23 -07:00
Sam Lantinga
805fc29ae8
Removed Flydigi Vader 2 mappings
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Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.
(cherry picked from commit 5388edd549 )
2023-08-02 14:38:01 -07:00
Sam Lantinga
ebf2c49b50
Fixed build
2023-08-02 01:37:05 -07:00
Sam Lantinga
38c63afd64
Fixed duplicate key press/release events on iOS
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When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.
(cherry picked from commit 648de4f9b8 )
2023-08-02 01:27:54 -07:00
Sam Lantinga
030bb7282a
Synchronize on-screen keyboard state with text input active state
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When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.
Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again
Fixes https://github.com/libsdl-org/SDL/issues/7979
(cherry picked from commit c3288d113e )
2023-08-02 01:17:15 -07:00
Sam Lantinga
335e9c769a
Only pass keypresses up the responder chain when text input is active
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This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.
If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.
Fixes https://github.com/libsdl-org/SDL/pull/6962
(cherry picked from commit a8abe612ed )
2023-08-02 01:14:07 -07:00
Sam Lantinga
5e9320f6b5
Revert "Stop beep when running iOS apps on ARM-based Macs"
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This reverts commit bbf38bbbc3 , which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.
Fixes https://github.com/libsdl-org/SDL/issues/7958
(cherry picked from commit f5ea6ae18d )
2023-08-02 01:12:21 -07:00
Sam Lantinga
e2afc1f37a
Fixed build
2023-08-01 18:58:21 -07:00
Sam Lantinga
2468fccf7f
Fixed crash if a display is enumerated twice
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This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.
(cherry picked from commit 07578fde3d )
2023-08-01 18:30:24 -07:00
Sam Lantinga
8825fbf713
Fall back to Xlib if XRandR isn't available
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This fixes video initialization on headless systems with VNC
Fixes https://github.com/libsdl-org/SDL/issues/8054
(cherry picked from commit 71099149b8 )
2023-07-31 14:41:34 -07:00
Sam Lantinga
507be6c3f8
Sorted controller list
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(cherry picked from commit 3174d0b970 )
2023-07-27 12:49:24 -07:00
Sam Lantinga
37d1ab83c5
Make sure the mouse and keyboard focus is cleared when a window is hidden
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(cherry picked from commit a16b241b89 )
2023-07-25 11:50:54 -07:00
Sam Lantinga
ba0c270c7a
Removed invalid assert in testatomic
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(cherry picked from commit 8adab0b88a )
2023-07-22 18:40:31 -07:00
Sam Lantinga
c4c034ca4b
Don't fail to create a window if it's too large, just clamp it to the max instead
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Some window is better than no window...
(cherry picked from commit 4a18893c73 )
2023-07-17 17:48:56 -07:00
Sam Lantinga
f7dc8c0eaa
Fixed LED pending check failing when the controller timestamp is very large
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In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.
Also fixed the timestamp being zero the first time it is checked
(cherry picked from commit bd4f155bbb )
2023-07-17 17:40:17 -07:00
Sam Lantinga
bb036ef544
Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
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This report is for third party controllers only.
(cherry picked from commit 16dd5f0da4 )
2023-07-17 17:39:33 -07:00
Sam Lantinga
910dad505a
Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet
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That will put the PS5 controller into enhanced mode, which breaks DirectInput games
(cherry picked from commit 2fef0be2f6 )
2023-07-17 17:36:41 -07:00
Sam Lantinga
a4ad293d4a
Relicensed testutils to match other test code
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Permission granted in https://github.com/libsdl-org/SDL/commit/76a7b629bfc4869df7659c2f2e47d9253c73696f#commitcomment-121408342
(cherry picked from commit 6c2472d459 )
2023-07-16 04:37:15 -07:00
Sam Lantinga
6089b35706
Fixed getting the CRC of virtual joysticks without a VID/PID
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(cherry picked from commit b40fb5c51e )
2023-07-16 04:36:06 -07:00
Sam Lantinga
e8b6edd5a0
RAWINPUT_RegisterNotifications() should return int, for consistency
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(cherry picked from commit 1903d7b1bf )
2023-07-11 10:52:57 -07:00
Sam Lantinga
34c5bde355
Improved RAWINPUT <-> XInput/WGI device correlation
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If there is only one controller slot available, assume that's the one matching new RAWINPUt devices. This will be right most of the time, and uncorrelation will fix any bad guesses.
(cherry picked from commit 41882a1acb )
2023-07-11 10:46:37 -07:00
Sam Lantinga
9117b2e300
Fixed crash if RAWINPUT is not initialized
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We shouldn't be doing any of this work in that case
(cherry picked from commit dfc5e6964e )
2023-07-11 10:46:37 -07:00
Sam Lantinga
6bf5f5a221
Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers
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This report is for third party controllers only, and might be causing issues with fake PS4 controllers.
Reference https://github.com/libsdl-org/SDL/issues/7960
(cherry picked from commit 092a4b780c )
2023-07-10 09:48:43 -07:00
Sam Lantinga
92fd2938e7
Minor cleanup
2023-07-10 09:42:12 -07:00
Sam Lantinga
156c7badf5
Re-added mappings for older Xbox One controllers on Linux
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The xpad kernel driver doesn't know about these controllers and ends up using BTN_C and BTN_Z and the automatic mapping doesn't work correctly.
It turns out VID 0x045e and PID 0x02e0 is used by the 8BitDo SN30 Pro when connecting via Bluetooth in XInput mode.
Fixes https://github.com/libsdl-org/SDL/issues/7925
(cherry picked from commit 80e1c75e1c )
2023-07-09 09:50:46 -07:00
Sam Lantinga
4b1dd54a56
Fixed mapping BTN_TR2 to right trigger
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(cherry picked from commit ea60da5b94 )
2023-07-08 18:18:48 -07:00
Sam Lantinga
f8a0135edf
Added WGI gamepad added/removed listeners for RAWINPUT
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This fixes WGI correlation on startup when the WGI gamepad list isn't populated yet
(cherry picked from commit f047e178b6 )
2023-07-08 10:40:12 -07:00
Sam Lantinga
1f7bc08884
Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet
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That will put the PS4 controller into enhanced mode, which breaks DirectInput games
(cherry picked from commit efed24850a )
2023-07-08 10:30:31 -07:00
Sam Lantinga
de849d5e6f
Lazily initialize the WGI gamepad support
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Initializing "Windows.Gaming.Input.Gamepad" will put Bluetooth PS4 controllers into enhanced report mode, which breaks any game using DirectInput. Let's wait to do this until absolutely necessary.
(cherry picked from commit 785f57eb91 )
2023-07-08 10:30:14 -07:00
Sam Lantinga
a6228e7aaf
Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
2023-07-08 09:34:58 -07:00
Sam Lantinga
e16a83d393
Prefer using XInput for rumble over WGI, as it allows rumble in the background
2023-07-07 09:47:49 -07:00
Sam Lantinga
a0a3957eb6
Continue running XInput detection while RAWINPUT is active
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This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468 .
Fixes https://github.com/libsdl-org/SDL/issues/7940
2023-07-07 09:47:48 -07:00
Sam Lantinga
3054c0dc50
Fixed %p formatting when there is following text
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(cherry picked from commit f4bd17deee )
2023-07-06 08:37:27 -07:00
Sam Lantinga
52d63ba26c
Do a full UCS4 zero termination on iconv converted strings
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We don't necessarily know the size of the output characters, so do a full 32-bit zero termination on the output string.
This fixes garbage at the end of Windows clipboard text
(cherry picked from commit ecbbac7c72 )
2023-07-05 22:25:49 -07:00
Sam Lantinga
bad5431a14
Fixed wayland clipboard not always updating in response to Ctrl-C
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(cherry picked from commit cc254d885d )
2023-07-05 22:18:16 -07:00
Sam Lantinga
1ab452fc57
Fixed printf formatting for "%p" and added a unit test to check it
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(cherry picked from commit c63aa9545e )
2023-07-05 22:17:15 -07:00
Sam Lantinga
2a946832ba
Added GetClientScreenRect() and fixed build for C89 compilers
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(cherry picked from commit 61ff86617a )
2023-07-05 11:06:28 -07:00
Sam Lantinga
488a91eb40
Fixed crash if mutex functions are used before any mutex has been created
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(cherry picked from commit cc49f1e279 )
2023-07-05 10:17:19 -07:00
Sam Lantinga
4d4c81d438
Revert "Update SDL_windowswindow.c"
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This reverts commit d0fdf6207b .
(cherry picked from commit f49f1434b9 )
2023-07-05 09:22:56 -07:00
Sam Lantinga
61808b03b5
Fixed resource leak and crash at exit in the D3D11 renderer
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Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.
We already know the target view, so just use that.
(cherry picked from commit 619f65af0c )
2023-07-03 17:42:16 -07:00
Sam Lantinga
d65185a6a7
Made error handling more consistent in D3D12_RenderReadPixels()
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(cherry picked from commit 90262f274a )
2023-07-03 17:42:07 -07:00
Sam Lantinga
bf277eb808
The clip rect is defined in terms of the current viewport
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Don't use the viewport offset when setting the clip rect in the D3D12 renderer.
This fixes "testautomation --filter render_testViewport" on Windows
(cherry picked from commit 304d425f99 )
2023-07-03 17:15:30 -07:00
Sam Lantinga
7e8be3f280
Retry to open the clipboard in case another application has it open
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This fixes 'testautomation --filter clipboard_testClipboardTextFunctions' on Windows
(cherry picked from commit c24496727cdd40d5c0ffdf7b6a61085ec3a2766d)
2023-07-03 16:11:07 -07:00
Sam Lantinga
a6ba8a1585
Removed spurious casts
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(cherry picked from commit f73419e122ab0c2c7920b9de0921f5d6a464115d)
2023-07-03 16:11:02 -07:00
Sam Lantinga
fc0854651b
Added Linux mapping for the Logitech Chillstream
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Fixes https://github.com/libsdl-org/SDL/issues/7829
(cherry picked from commit 675fc8c38f )
2023-06-29 16:15:00 -07:00
Sam Lantinga
099e53f3a5
Fixed build
2023-06-29 11:25:54 -07:00
Sam Lantinga
0f940cb6ce
Added support for the Nintendo Online Famicom controllers
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(cherry picked from commit baa9c57581 )
2023-06-29 11:18:09 -07:00
Sam Lantinga
0ba93e4aac
Don't crash if SDL_MapRGB() and SDL_MapRGBA() are passed a NULL format
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(cherry picked from commit fadc4916a9bcc410c2148a91bf0adf742410a4ba)
2023-06-27 16:08:53 -07:00
Sam Lantinga
170428b107
Fixed Nintendo Switch Pro controllers that don't have readable user calibration
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(cherry picked from commit 9ee1200e6f )
2023-06-27 07:50:00 -07:00
Sam Lantinga
38619bb28d
SDL_FindFreePlayerIndex() will always return the next available player index
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Fixes https://github.com/libsdl-org/SDL/issues/7868
(cherry picked from commit 87e916dd21 )
2023-06-24 15:40:09 -07:00
Sam Lantinga
c6660afe44
Corrected the Victrix FS Pro as a PS4 controller instead of a PS3 controller
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(cherry picked from commit 44bae1e8a9 )
2023-06-23 15:44:15 -07:00
Sam Lantinga
8acf729650
Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info
2023-06-21 14:11:41 -07:00
Sam Lantinga
dfbdaca2b8
Use default sensor calibration if we can't read it from the Nintendo Switch controller
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Fixes https://github.com/libsdl-org/SDL/issues/7830
(cherry picked from commit 3694dabe7c )
2023-06-21 10:40:02 -07:00
Sam Lantinga
657c346556
Apply DPI scale to mouse coordinates in SDL_WarpMouseInWindow()
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Fixes https://github.com/libsdl-org/SDL/issues/7855
2023-06-21 08:44:19 -07:00
Sam Lantinga
ceece918e4
Updated to version 2.29.0 for development
2023-06-20 11:50:19 -07:00
Sam Lantinga
ffa78e6bea
Updated to version 2.28.0 for release
2023-06-20 11:00:20 -07:00
Sam Lantinga
a3d4fd71c3
Added support for blitting SDL_PIXELFORMAT_INDEX1LSB
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Fixes https://github.com/libsdl-org/SDL/issues/7844
2023-06-19 08:36:30 -07:00
Sam Lantinga
d97423ebab
Fixed DualSense controllers not being picked up by the HIDAPI driver
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The hidraw device may take additional time to get the correct permissions for us to open it. In my tests on Steam Deck hardware, this ranges between 5-8ms.
(cherry picked from commit c6ee9780df )
2023-06-18 12:22:06 -07:00
Sam Lantinga
333a03f1ec
We don't know in advance whether a device is connected over Bluetooth in SDL2
2023-06-17 13:15:07 -07:00
Sam Lantinga
5b8fc907df
Added support for the GameSir G4 Pro
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We can't read device info or IMU calibration from this controller, and it has no gyro or accelerometer, but is otherwise perfectly functional.
(cherry picked from commit f168f9c813 )
2023-06-17 13:07:03 -07:00
Sam Lantinga
3a5abee512
Removed unused function
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(cherry picked from commit 73927b0948 )
2023-06-14 15:16:44 -07:00
Sam Lantinga
e7ee375f22
Fixed third-party Nintendo Switch Pro controllers shutting down when we try to set the home LED.
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This fixes the PDP Afterglow Wireless Deluxe Controller.
(cherry picked from commit 0c16f4faf0 )
2023-06-14 15:15:27 -07:00
Sam Lantinga
4aec54988c
Allow switching licensed Nintendo Switch Pro controllers into gyro input mode
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(cherry picked from commit 8c95bd814b )
2023-06-14 15:13:11 -07:00
Sam Lantinga
271e03f0d7
Added support for the PowerA Fusion Pro Wireless Controller in Bluetooth mode
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This controller shows up with a VID/PID of 0, but has full functionality over Bluetooth
(cherry picked from commit cdfc0c5a33 )
2023-06-14 15:12:56 -07:00
Sam Lantinga
d4f9be4416
Updated to version 2.27.1 for release candidate
2023-06-13 19:44:26 -07:00
Sam Lantinga
1f5b21ead5
Removed more Linux Xbox mappings in favor of the automatic mapping
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This fixes the Xbox Series X share button on Linux 5.x kernels.
(cherry picked from commit 0f4b15e16b )
2023-06-13 17:06:24 -07:00
Sam Lantinga
35c7884929
Use the automatic mapping instead of a hardcoded one for Xbox controllers on Linux
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This is much more robust and able to dynamically create a mapping for Xbox One S, Xbox Series X, and Xbox Elite 2 controllers.
(cherry picked from commit 9567989eb3 )
2023-06-13 17:06:21 -07:00
Sam Lantinga
3f6c4ec6d0
Cleanup for previous change, fixing typos, etc.
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(cherry picked from commit 883b0f4071 )
2023-06-13 17:04:54 -07:00
Sam Lantinga
fc72f12e7f
Added automatic mapping support for Xbox controllers on the 6.x Linux kernels
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This automatically adds support for the share button and paddles when present.
(cherry picked from commit db1d4d3d76 )
2023-06-13 17:04:17 -07:00
Sam Lantinga
d2372c8538
Added automatic mapping for Xbox Elite paddles using the xpadneo driver
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We can't actually tell yet whether a controller has paddles, so this code isn't effective, but I'll file an upstream issue and see if we can get that resolved.
(cherry picked from commit b0677f476f )
2023-06-13 10:12:07 -07:00
Sam Lantinga
7db23f4ef1
Fixed joystick vendor detection in Linux automatic gamepad mapping
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(cherry picked from commit 071d1e29dd )
2023-06-13 10:11:55 -07:00
Sam Lantinga
b3e1fd97b8
Fixed enumerating Steam Controllers on iOS
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(cherry picked from commit dec0dbff13 )
2023-06-13 05:44:34 -07:00
Sam Lantinga
c77aaa5d99
Fixed n3ds build
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(cherry picked from commit d95dbe78bb )
2023-06-12 15:41:09 -07:00
Sam Lantinga
e4e0a12901
Reduce the chance of destroying the joystick mutex while it's in use
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Fixes https://github.com/libsdl-org/SDL/issues/7811
(cherry picked from commit 6390165fd4c193631d6780758a4aeec0d02b90eb)
2023-06-12 15:31:16 -07:00
Sam Lantinga
2aa8525ecb
Fixed build
2023-06-10 09:29:09 -07:00
Sam Lantinga
36033e3832
Make it clear that you can't mix 2D rendering and the window surface API
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Also added functions to query and destroy the window surface so you can switch between modes if you want.
See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:54:36 -07:00
Sam Lantinga
320f3fffbe
Fixed querying device info on the MOBAPAD M073
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The query packet needs to contain valid rumble data in order to be accepted by the controller.
Fixes https://github.com/libsdl-org/SDL/issues/7788
(cherry picked from commit 5490873daa )
2023-06-09 18:43:14 -07:00
Sam Lantinga
30b4d90f1c
Only update the serial number if it hasn't already been set
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This fixes the serial number for Nintendo Switch Pro, which is queried from the hardware in device initialization, and was later clobbered by the USB string which isn't correct.
(cherry picked from commit 2042e9c4e3 )
2023-06-09 17:36:06 -07:00
Sam Lantinga
1cdd6dc829
Fixed reading input from the Razer Atrox Arcade Stick using Windows Gaming Input
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(cherry picked from commit 172cfca51332a845abf9c141ae56aa121fe4ada5)
2023-06-09 14:36:12 -07:00