Commit Graph
18864 Commits
Author SHA1 Message Date
Ryan C. Gordon 84a236c92e hashtable: Redesign the hashtable API.
This was intended to make the API public, so SDL_hashtable.h got an extreme
documentation makeover, but for now this remains a private header.

This makes several significant interface changes to SDL_HashTable, and
improves code that makes use of it in various ways.

- The ability to make "stackable" tables is removed. Apparently this still
  worked with the current implementation, but I could see a future
  implementation struggle mightily to support this. It'll be better for
  something external to build on top of the table if it needs it, inserting a
  linked list of stacked items as the hash values and managing them separately.
  There was only one place in SDL using this, unnecessarily, and that has also
  been cleaned up to not need it.
- You no longer specify "buckets" when creating a table, but rather an
  estimated number of items the table is meant to hold. The bucket count was
  crucial to our classic hashtable implementation, but meant less once we
  moved to an Open Addressing implementation anyhow, since the bucket count
  isn't static (and they aren't really "buckets" anymore either). Now you
  can just report how many items you think the hash will hold and SDL will
  allocate a reasonable default for you...or 0 to not guess, and SDL will
  start small and grow as necessary, which is often the correct thing to do.
- There's no more SDL_IterateHashTableKey because there's no more "stackable"
  hash tables.
- SDL_IterateHashTable() now uses a callback, which matches other parts of SDL,
  and also lets us hold the read-lock for the entire iteration and get rid of
  the goofy iterator state variable.
- SDL_InsertIntoHashTable() now lets you specify whether to replace existing
  keys or fail if the key already exists.
- Callbacks now use SDL conventions (userdata as the first param).
- Other naming convention fixes.

I discovered we use a lot of hash tables in SDL3 internally. :) So the bulk
of this work is fixing up that code to use the new interfaces, and simplifying
things (like checking for an item to remove it if it already exists before
inserting a replacement...just do the insert atomically, it'll do all that
for you!).
2025-02-15 18:52:56 -05:00
Cameron Gutman 4a9b579195 joystick: remove dead udev code
SDL_USE_LIBUDEV is never even defined here and SDL_hid_init() already does this.
2025-02-15 14:17:13 -06:00
SDL Wiki Bot ba45256940 Sync SDL3 wiki -> header
[ci skip]
2025-02-15 17:42:27 +00:00
Sam Lantinga fd4e6d2949 Don't render 0 sized texture rectangles
Fixes https://github.com/libsdl-org/sdl2-compat/issues/355
2025-02-15 07:07:56 -08:00
Frank Praznik 6f3b14a6df audio/video: Fix uninitialized field warnings 2025-02-14 17:16:10 -05:00
Sam Lantinga 5b98c4a524 Fixed motion events with TOOL_TYPE_UNKNOWN
This happens using hand tracking on a VR headset, and should be treated like normal touch interaction.
2025-02-14 11:50:43 -08:00
Chen Steenvoorden 8a648dfd9b emscripten: Fixed unregistering of key event handlers 2025-02-14 10:15:15 -08:00
Petar Popovic c16b7bcb7a SDL_Get*Driver() functions: Set error message on failure 2025-02-13 16:10:37 -08:00
ImThour ed0a03e9b5 Fixed Cursor Icon State for SYSTEM_CURSOR_PROGRESS 2025-02-13 11:38:41 -08:00
Petar Popovic 5dce8c748f SDL_GetRelativeMouseState(): Get relative mouse position also when relative mouse mode is disabled 2025-02-13 11:34:24 -08:00
SDL Wiki Bot cedf53bbc2 Sync SDL3 wiki -> header
[ci skip]
2025-02-13 05:39:38 +00:00
Sam Lantinga 3de975884a Document the "trace" log priority 2025-02-12 21:37:30 -08:00
Sam Lantinga b9d018f2a2 Fixed wayland cursor use-after-free at shutdown 2025-02-12 20:47:31 -08:00
SDL Wiki Bot 041894a523 Sync SDL3 wiki -> header
[ci skip]
2025-02-13 01:45:34 +00:00
Semphris 3be67ced64 Fix GTK tray icon without menu + lifetime 2025-02-12 16:18:31 -08:00
Ryan C. Gordon 1354affd28 haiku: Fixed keyboard input.
_GetWinID() doesn't work with keyboard-related BMessages, because Haiku
assumes you know what window has keyboard focus at the time, so these events
don't have a `window-id` property. So when this call failed, the key event
handler would return early.

This was probably a copy/paste error that snuck in at some point, as SDL2
doesn't have this issue.
2025-02-12 17:17:14 -05:00
Sam Lantinga d2b7a84651 Fixed SDL_GetNumGamepadTouchpads() returning 1 for a NULL gamepad 2025-02-12 13:08:41 -08:00
Sam Lantinga ca29304ce1 Fixed continually resetting keyboard and mouse readings 2025-02-12 13:02:15 -08:00
Sam Lantinga f67c644649 Fixed reporting hat positions for GameInput controllers 2025-02-12 13:02:15 -08:00
Sam Lantinga 1b35ca9c32 Refactored GameInput initialization 2025-02-12 13:02:15 -08:00
Frank Praznik 706de78a9e audio/video: Skip preferred drivers when loading a driver on demand
Preferred driver entries have special conditions for initializing, which aren't relevant when a specific driver was explicitly requested.
2025-02-12 11:51:36 -05:00
Sam Lantinga 715c18739b Added an internal hint "SDL_VIDEO_X11_XINPUT2" for sdl2-compat 2025-02-11 15:11:33 -08:00
Sam Lantinga ce69e98989 Copy SDL2_SYSWMEVENT data into temporary memory for the event 2025-02-11 15:11:33 -08:00
coffeechriph 55fd205ba4 Add missing integer texture formats to SDL_GPUTextureFormatTexelBlockSize (#12151) 2025-02-11 14:21:30 -08:00
Semphris e6029401d9 Check for non-NULL icon for trays on Unix 2025-02-11 13:47:17 -08:00
captain0xff b03332b68d updated bytepusher demo to be C++ compatible 2025-02-11 13:38:29 -08:00
captain0xff 5dd2492645 updated the snake demo to be C++ compatible 2025-02-11 13:38:29 -08:00
Frank Praznik 78f816d74e x11: Apply the modifier state from key events
Use the modifier state supplied with key events to track the system modifier state instead of relying on the state returned by XQueryPointer(), which can be racy when used with automated text entry.
2025-02-11 14:14:12 -05:00
Sam Lantinga 99cf16287a Fixed the name of SDL_SYSWMEVENT 2025-02-11 09:48:40 -08:00
Sam Lantinga 6c37971521 Removed the mapping for the Sanwa Supply JY-P76USV
It turns out the mapping we include doesn't work for real controllers, and they're using a generic chipset and generic name and can't be generally distinguished from other controllers.

See https://github.com/libsdl-org/SDL/issues/8644 for details.
2025-02-11 07:59:25 -08:00
Edu Garcia 9b18e8438f [GPU] D3D12 backend debug markers were being cut
Code used wcslen that return number of characters, but D3D12 debug layer uses bytes + wide chars
2025-02-11 07:21:44 -08:00
Sam Lantinga 0bce19cf15 The 10-bit texture formats have alpha on Direct3D
A similar change was made for Vulkan in https://github.com/libsdl-org/SDL/commit/a036aeda3b27ce7e115ebf25e717adf0bdabe91e
2025-02-10 19:45:02 -08:00
Sam Lantinga 3cfa476d3f Added support for SDL_PIXELFORMAT_ABGR8888 textures
This is the output format of stb_image for image decoding, so let's avoid a texture format conversion where possible.

Also standardized SDL_PIXELFORMAT_ARGB8888 as the default texture format for all renderers.
2025-02-10 19:45:02 -08:00
Sam Lantinga 5ccee77190 testcamera: added support for Motion JPEG camera frames 2025-02-10 17:18:16 -08:00
Sam Lantinga cf41ccc6ce Removed stb_image.h from SDL
This adds quite a bit of code size to SDL for a niche use-case. This is easily handled in the application instead.
2025-02-10 17:18:16 -08:00
Sam Lantinga 9308404e9a Removed functions not used by SDL 2025-02-10 17:18:16 -08:00
Sam Lantinga 5e31bbf05e Remove functions not used when STBI_NO_PNG and STBI_NO_HDR are defined 2025-02-10 17:18:16 -08:00
Sam Lantinga 84b0c13c44 Added support for Motion JPEG camera capture
Fixes https://github.com/libsdl-org/SDL/issues/12183
2025-02-10 17:18:16 -08:00
Frank Praznik 3bc53b9ade wayland: Don't set libdecor frame visibility before the first commit
This will be needed later, after libdecor passes through toplevel bounds, but for now it causes a crash in the Cairo plugin, so remove it.
2025-02-10 18:39:36 -05:00
Frank Praznik c032586262 wayland: Scale-to-display mode requires both viewports and xdg-output for proper functionality 2025-02-10 15:47:28 -05:00
SDL Wiki Bot b63d3afc18 Sync SDL3 wiki -> header
[ci skip]
2025-02-10 20:15:51 +00:00
Sam Lantinga 0bc1f87120 Added SDL_PROP_SURFACE_HOTSPOT_X_NUMBER and SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER 2025-02-10 12:15:03 -08:00
Frank Praznik da464e9e5f win32: Keep the window on the last maximized display when leaving fullscreen
A window may have been maximized by dragging it to the top of another display, in which case the floating position may be out-of-date. If the window is being restored to maximized, and the maximized and floating position are on different displays, try to center the window on the maximized display for restoration, which mimics native Windows behavior.
2025-02-10 15:05:54 -05:00
Mike Kosek bf01cc8ce7 Renamed "Dreamcast Controller Usb" to "DreamPort" 2025-02-10 10:33:47 -08:00
Sam Lantinga ecd089bb69 Don't return short waits from SDL_IOReady()
The Wayland keyboard repeat code assumes that if we have a certain timeout then we'll wait at least that long, and generate a key repeat event on timeout. If we wait a shorter time, we won't generate a key repeat event and then return 0, even if we were supposed to wait indefinitely.

Fixes https://github.com/libsdl-org/SDL/issues/12239
2025-02-10 10:29:30 -08:00
danginsburg 4fd0b2a85c Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred. 2025-02-10 08:47:57 -08:00
Sam Lantinga f6126e9ea1 Centered joystick axis values should be 0
Fixes https://github.com/libsdl-org/sdl2-compat/issues/338
2025-02-10 08:36:00 -08:00
Neal Gompa d35bef64e9 pipewire: Ensure that the correct struct is used for enumeration APIs
PipeWire now requires the correct struct type is used, otherwise
it will fail to compile.

Reference: https://gitlab.freedesktop.org/pipewire/pipewire/-/commit/188d920733f0791413d3386e5536ee7377f71b2f

Fixes: https://github.com/libsdl-org/SDL/issues/12224
2025-02-10 11:03:01 -05:00
rubisetcie 9bd6d36471 Added SDL_DEPS_SHARED option to control default dynamic loading of shared libraries (#12215) 2025-02-10 07:40:24 -08:00
Stenzek 78721d720c joystick: Fix PS5 player LED hint change callback name
The LED hint was getting registered for SDL_HINT_JOYSTICK_ENHANCED_REPORTS
instead of SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, which results in a
use-after-free followed by a crash.
2025-02-10 07:36:07 -08:00