Commit Graph
100 Commits
Author SHA1 Message Date
Sam Lantinga 859844eae3 Updated to version 2.30.0 for release 2024-02-01 16:02:20 -08:00
Sam Lantinga 857b9848d2 Don't use the system iconv on Apple mobile platforms
Fixes https://github.com/libsdl-org/SDL/issues/8964

(cherry picked from commit d6a48e4958)
(cherry picked from commit 8eed915dfa)
2024-02-01 15:55:20 -08:00
Sam Lantinga 5f98fcf00b Use the exact motion associated with the warp
When Windows DPI scaling is enabled, the warp coordinates will be modified, so make sure we send exactly the coordinates that the warp attempted.

Fixes https://github.com/libsdl-org/SDL/issues/8940

(cherry picked from commit 8ce6fb2513)
2024-01-30 11:13:44 -08:00
Sam Lantinga 4a62e1c0ca Updated to version 2.29.3 for RC build 2024-01-27 22:50:08 -08:00
Sam Lantinga 173afd8564 Fixed testautomation log callback calling convention
(cherry picked from commit 9f7eb6c4c1)
(cherry picked from commit c55bd24827)
2024-01-27 22:45:13 -08:00
Sam Lantinga 0bd58cd727 Fixed Watcom build
(cherry picked from commit bb30a35364)
2024-01-27 20:29:06 -08:00
Sam Lantinga de1292f8ac Fixed build
(cherry picked from commit 11c932bf1d)
2024-01-27 20:18:59 -08:00
Sam Lantinga a6d5c1fe05 Added the environment variable SDL_LOGGING to control default log output
(cherry picked from commit 12bdb2b4d0)
(cherry picked from commit f0b8fee88f)
2024-01-27 19:46:59 -08:00
Sam Lantinga fc5bd11dac Simplified the default log category logic
Now it's much clearer and easier to tweak the defaults

(cherry picked from commit 4fba663368)
(cherry picked from commit 6ec3f5a28e)
2024-01-27 19:46:59 -08:00
Sam Lantinga e767840874 Document that the default log priority is error, not critical
(cherry picked from commit a7a98d8bbb)
(cherry picked from commit 2c11068569)
2024-01-27 19:46:58 -08:00
Sam Lantinga aac7d1c2ae Report out of memory instead of crashing in SDL_LoadFile_RW()
Fixes https://github.com/libsdl-org/SDL/issues/8935

(cherry picked from commit 5297596132)
2024-01-27 12:17:04 -08:00
Sam Lantinga 55caed2011 Fixed N3DS build
(cherry picked from commit 332213163c)
2024-01-27 11:56:51 -08:00
Sam Lantinga 53058af284 Enable text input on video initialization without popping up an on-screen keyboard
Fixes https://github.com/libsdl-org/SDL/issues/8561

(cherry picked from commit 4ff3b28273)
2024-01-27 11:54:50 -08:00
Sam Lantinga c85ea238ca Improved timing accuracy of SDL_WaitEventTimeout() on Windows
We don't need to use the hack of setting a timer and waiting for a timer message, MsgWaitForMultipleObjects() will allow us to wait for input directly with a timeout.

Before this change, sleeping for 20 ms would actually sleep for around 30 ms, with this change the sleep time is pretty accurate at 20-21 ms.

(cherry picked from commit 2670eb44af)
(cherry picked from commit 08caafe2f1)
2024-01-25 06:37:34 -08:00
Sam Lantinga 76e64053c3 Make sure we include the matching copy of vk_video headers
(cherry picked from commit 1ac9602909)
(cherry picked from commit b16ef14c7c)
2024-01-24 09:42:22 -08:00
Sam Lantinga ddfa59a52b Update to the latest version of the Khronos headers
(cherry picked from commit fc74bf8455)
(cherry picked from commit 0f5a815657)
2024-01-24 09:42:22 -08:00
Sam Lantinga e3fb974fc7 Fixed ambiguity between std::byte and byte in rpcndr.h
Fixes https://github.com/libsdl-org/SDL/issues/8911

(cherry picked from commit a71f99c71f)
(cherry picked from commit 9196584773)
2024-01-23 09:05:29 -08:00
Sam Lantinga ef7261bc41 Updated to version 2.29.2 for RC build 2024-01-22 08:43:05 -08:00
Sam Lantinga 12bab1c981 Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data 2024-01-22 08:39:22 -08:00
Sam Lantinga e3203278f4 Updated tests so they'll pass if we enable the C runtime in SDL2.dll
This isn't needed here, but will be necessary for sdl2-compat
2024-01-21 11:23:50 -08:00
Sam Lantinga 83f3045ee8 Revert "updated WhatsNew.txt"
This reverts commit c3a3f18076.
2024-01-20 05:28:05 -08:00
Sam Lantinga cfc22ac7d7 Added patch notes for the SDL 2.30.0 release 2024-01-19 20:11:07 -08:00
Sam Lantinga b4f99deb9e Updated to version 2.29.1 for RC build 2024-01-19 19:58:24 -08:00
Sam Lantinga 109bb2f17e Make sure the render target isn't bound as a resource
Fixes https://github.com/libsdl-org/SDL/issues/3380

(cherry picked from commit a73132177d)
2024-01-19 15:18:14 -08:00
Sam Lantinga f7ab765b84 Fixed crash scaling very large surfaces
Fixes https://github.com/libsdl-org/SDL/issues/8878

(cherry picked from commit 09ba55b462)
2024-01-19 13:06:57 -08:00
Sam Lantinga 87b5bb5840 Fixed potential overflow in software triangle rendering
(cherry picked from commit bd5d4d61ed)
2024-01-19 08:33:39 -08:00
Sam Lantinga 11b111e1f8 Fixed types used in documentation (thanks @Dragon-Baroque!) 2024-01-19 05:26:44 -08:00
Sam Lantinga be576c5fe7 Updated Xcode projects after https://github.com/libsdl-org/SDL/commit/472a415c8fa0a77c26765ce0bee0ca2330f7d179 2024-01-18 17:08:20 -08:00
Sam Lantinga eae81ec80e Touchpads already have their right/left buttons swapped in raw input
Fixes https://github.com/libsdl-org/SDL/issues/8597

(cherry picked from commit cf5e0637b5)
2024-01-15 19:46:31 -08:00
Sam Lantinga f641d91f67 Restore window minimum and maximum size if it is recreated
Fixes https://github.com/libsdl-org/SDL/issues/8805

(cherry picked from commit fb2d7ed83e)
2024-01-15 16:35:03 -08:00
Sam Lantinga b6e97d9ff0 Fixed Xcode warnings 2024-01-13 08:15:41 -08:00
Sam Lantinga 5db6eb7742 Removed reference to deleted header from Xcode project 2024-01-13 08:10:04 -08:00
Sam Lantinga 970ed36de5 Only force X11 if SDL_VIDEO_DRIVER_X11 is available 2024-01-09 11:56:26 -08:00
Sam Lantinga bd2f1e9ea6 Use the X11 driver if the application uses X11-based graphics frameworks
Fixes https://github.com/libsdl-org/SDL/issues/8812
2024-01-09 11:24:10 -08:00
Sam Lantinga f62d1220ac Restore the previously initialized subsystems after the Init/Quit test
Fixes https://github.com/libsdl-org/SDL/issues/8796
2024-01-08 14:32:52 -08:00
Sam Lantinga 4c11307a4e Only initialize audio drivers that have been requested
If testautomation is running with only a specific audio driver enabled, we shouldn't try to open other ones, as they might fail.

Fixes https://github.com/libsdl-org/SDL/issues/8797
2024-01-08 13:38:29 -08:00
Sam Lantinga d3c21666de gamepad: Clarify range and direction of axes
It would be easy to assume that all APIs that reference
SDL_JOYSTICK_AXIS_MAX work the same way, but they do not: triggers
generally use the full signed 16-bit range in the lower-level joystick
API, but are normalized to be non-negative by the higher-level gamepad
API.

We also never said explicitly which direction is positive here.
Experimentally, it's right (X), down (Y), and pressed (triggers).

Resolves: https://github.com/libsdl-org/SDL/issues/8793
Signed-off-by: Simon McVittie <smcv@collabora.com>

(cherry picked from commit 059fb560ba)
2024-01-08 09:48:04 -08:00
Sam Lantinga 5e12e4b813 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
(cherry picked from commit 3deefa6b43)
2024-01-07 14:24:56 -08:00
Sam Lantinga ca3b8fe91d Fixed build 2024-01-06 08:33:30 -08:00
Sam Lantinga e1c3dcb403 Don't try to send the PS third-party feature request to the Logitech G815 keyboard
Fixes https://github.com/libsdl-org/SDL/issues/8373

(cherry picked from commit d3daba791a)
2024-01-06 08:30:20 -08:00
Sam Lantinga c309546e8c Fixed warning: no previous prototype for function 'SDL_GetGameControllerTypeFromString' [-Wmissing-prototypes] 2024-01-06 08:23:55 -08:00
Sam Lantinga 0e913a22db Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
This better reflects the actual implementation and makes SDL_HINT_ENABLE_SCREEN_KEYBOARD work on Android.

Fixes https://github.com/libsdl-org/SDL/issues/8652

(cherry picked from commit 014a63b4b5)
2024-01-06 08:23:11 -08:00
Sam Lantinga be29ca0189 Use the application requested size to determine automatic orientation on iOS
Fixes https://github.com/libsdl-org/SDL/issues/8201

(cherry picked from commit e3b5999bb4)
2024-01-06 07:39:25 -08:00
Sam Lantinga f892ae10d6 updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil.
Fixes https://github.com/libsdl-org/SDL/issues/8200

(cherry picked from commit 3a9a52fe6c)
2024-01-06 07:37:14 -08:00
Sam Lantinga 674e894574 Added mapping for the RX Gamepad, e.g. Pandora Box 7
Fixes https://github.com/libsdl-org/SDL/issues/8217

(cherry picked from commit e100992c17)
2024-01-06 06:19:30 -08:00
Sam Lantinga 0fc3574464 Updated copyright for 2024 2024-01-01 13:19:49 -08:00
Sam Lantinga d649f95723 Use GNU sed if available
Fixes update-copyright.sh on macOS, which doesn't support the -b option.

(cherry picked from commit a357021800)
2024-01-01 13:18:35 -08:00
Sam Lantinga 4f8dd2d39d Speed up processing of update-copyright.sh
(cherry picked from commit 78ccadd5a2)
2024-01-01 13:18:35 -08:00
Sam Lantinga 857e5b08c3 Fixed trying to add a game controller mapping for the accelerometer on iOS
Fixes https://github.com/libsdl-org/SDL/issues/8716

(cherry picked from commit 0e5ea3cc4b)
2023-12-24 11:22:22 -08:00
Sam Lantinga 49eb375a59 Added SDL2.framework to the embedded frameworks for SDL test programs
Fixes https://github.com/libsdl-org/SDL/issues/8737
2023-12-24 09:17:48 -08:00
Sam Lantinga aeda6a8e6f Record the initial input report mode and only restore simple mode if that's what we started with
Fixes https://github.com/libsdl-org/SDL/issues/8108
Closes https://github.com/libsdl-org/SDL/pull/8115

(cherry picked from commit c3d84c3342)
2023-12-24 08:23:36 -08:00
Sam Lantinga fe76c40716 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!)
Fixes https://github.com/libsdl-org/SDL/issues/8731

(cherry picked from commit bb0e0ae080)
2023-12-24 06:51:48 -08:00
Sam Lantinga eba591a910 Fixed Xcode project 2023-12-20 19:42:43 -08:00
Sam Lantinga 919cd56b20 Use the original manufacturer and product strings for the joystick CRC
This allows the most information possible for the CRC string, which is used to differentiate controllers with the same VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/8724

(cherry picked from commit 1f1ee6f77c)
2023-12-20 19:25:35 -08:00
Sam Lantinga 2fecefce19 Updated Xcode project with Steam Deck controller driver 2023-12-20 13:29:58 -08:00
Sam Lantinga 7bb0e839a6 Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GameControllerGetSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_CONTROLLERSTEAMHANDLEUPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.

(cherry picked from commit c981a597dc)
2023-12-20 13:29:57 -08:00
Sam Lantinga 91f8b4dea2 Added a controller name for the Steam virtual gamepad
(cherry picked from commit 4d5949dcf6)
2023-12-17 10:08:17 -08:00
Sam Lantinga 2aadef022e Pass through the name of the controller for the XInput mapping
(cherry picked from commit e6d88b254add377743de7bf33a7a4fec8cec79c3)
2023-12-17 09:32:54 -08:00
Sam Lantinga d622c3c9cc Verify that the %p format specifier works for 64-bit pointers
(cherry picked from commit 7f75178908)
2023-12-17 08:15:19 -08:00
Sam Lantinga 239b5278bf Revert "Back out Steam virtual gamepad changes"
This reverts commit f0e7f3e7e5.
2023-12-13 09:46:10 -08:00
Sam Lantinga 7d94121606 You should call present when using a software renderer as well.
Fixes https://github.com/libsdl-org/SDL/issues/8676

(cherry picked from commit 581d1cab25)
2023-12-11 08:44:11 -08:00
Sam Lantinga 79a8e8cf04 Make built-in joystick device lists extendable by using hints
Fixes https://github.com/libsdl-org/SDL/issues/8595

(cherry picked from commit 5173b0c2cc)
2023-12-10 22:52:12 -08:00
Sam Lantinga 6526c4d0fc Refactor VIDPID list loading code
(cherry picked from commit d91e96e7f5)
2023-12-10 09:02:56 -08:00
Sam Lantinga f0e7f3e7e5 Back out Steam virtual gamepad changes
We are planning a different approach to handle these
2023-12-10 08:38:20 -08:00
Sam Lantinga ddac844034 Fixed build 2023-12-09 21:44:12 -08:00
Sam Lantinga dd28637947 Use the Steam virtual gamepad slot as the gamepad player index
(cherry picked from commit 7529d25b2b)
2023-12-09 21:01:08 -08:00
Sam Lantinga 5b26d4e0ca Sort Steam virtual gamepads by Steam controller slot
This makes sure that games launched by Steam see the first controller first, and the controllers in the game match up with the controllers in the Steam UI.

Fixes https://github.com/libsdl-org/SDL/issues/8672

(cherry picked from commit 17723381da)
2023-12-09 20:35:33 -08:00
Sam Lantinga 8f14dc6998 Corrected comment
(cherry picked from commit 45938bbfa5)
2023-11-28 12:30:10 -08:00
Sam Lantinga 546bab0a8c Fixed the GameCube HIDAPI controller mapping
Fixes https://github.com/libsdl-org/SDL/issues/8617
Closes https://github.com/libsdl-org/SDL/pull/8623
Closes https://github.com/libsdl-org/SDL/pull/7930
2023-11-28 10:26:58 -08:00
Sam Lantinga 98ee4a5292 Removed HIDAPI controller mappings
These are already provided internally by SDL

(cherry picked from commit dd984dcd9f)
2023-11-28 10:11:56 -08:00
Sam Lantinga 8d47e3bb82 Added support for the NACON Revolution 5 Pro controller
(cherry picked from commit f0e47f8ee0)
2023-11-27 12:12:25 -08:00
Sam Lantinga dcd21d042f Improved GCController handling on Apple platforms
Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.

Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers

(cherry picked from commit 0fe5713964)
Author: Sam Lantinga <slouken@libsdl.org>
Date:   Tue Nov 14 12:58:33 2023 -0800
2023-11-21 15:17:53 -08:00
Sam Lantinga 2d81beb819 Show the mapping used when a game controller is opened 2023-11-21 13:49:38 -08:00
Sam Lantinga 4de4b1e7a0 Don't tickle PS4 Bluetooth controllers in simple mode
The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those.

Fixes https://github.com/libsdl-org/SDL/issues/8556

(cherry picked from commit 75df4cc5c2)
2023-11-21 13:25:31 -08:00
Sam Lantinga cc7c0a2dab Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization
(cherry picked from commit 34392db9c3)
2023-11-14 10:58:18 -08:00
Sam Lantinga 76cc24e34a Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.

(cherry picked from commit 708f18d49e)
2023-11-14 10:32:52 -08:00
Sam Lantinga 0ec1209eab Fixed a memory leak at window creation.
Windows updates the desktop display mode once at video init (in WIN_InitModes()) and once when creating a window (in WIN_RefreshDisplays())

Fixes https://github.com/libsdl-org/SDL/issues/7982
Fixes https://github.com/libsdl-org/SDL/issues/8189

(cherry picked from commit bea34c5380)
2023-11-14 09:29:55 -08:00
Sam Lantinga 1de85491e1 Fixed mouse wheel scrolling direction on iOS
(cherry picked from commit 15504da0b8)
2023-11-14 09:25:04 -08:00
Sam Lantinga cc20d0147e Revert "Check to make sure the Windows joystick device has buttons and axes"
This reverts commit ad0af48883.

It turns out the ROG PUGIO II actually enumerates as a gamepad, so this change didn't have any effect anyway. We're getting lots of reports of people's racing pedals and similar devices no longer showing up, so we'll revert this again.

Fixes https://github.com/libsdl-org/SDL/issues/8227
Fixes https://github.com/libsdl-org/SDL/issues/8484

(cherry picked from commit 2c1fbe1967)
2023-11-13 21:37:18 -08:00
Sam Lantinga 8c82b73027 Fixed the ROG PUGIO II showing up as a game controller
This mouse actually enumerates as a gamepad with 2 axes, 8 buttons and a hat.

We'll ignore it like the other ROG mice, unless someone specifically wants to use it as a gamepad.

(cherry picked from commit edd044e901)
2023-11-13 21:37:06 -08:00
Sam Lantinga c29df1699e Added shortened name for "Nintendo Co., Ltd."
(cherry picked from commit 87794d03ad)
2023-11-10 17:32:34 -08:00
Sam Lantinga 4a0bd06d58 Added support for the GameSir-G7 Controller for Xbox
(cherry picked from commit 2e6c48dcb4)
2023-11-10 17:32:11 -08:00
Sam Lantinga 03f29c19dc Added support for the Dragonrise GameCube adapter with VID 0x1843
(cherry picked from commit fbb6934905)
2023-11-10 16:45:07 -08:00
Sam Lantinga dfc38ef460 Implemented VT switching for KMSDRM on Linux
Fixes https://github.com/libsdl-org/SDL/issues/3844

(cherry picked from commit f4b61fff30)
2023-11-08 20:46:13 -08:00
Sam Lantinga 509c70c698 Allow the application to draw while Windows is in a modal move/resize loop
SDL will send an SDL_EVENT_WINDOW_EXPOSED event for your window during the modal interaction and you can use an event watcher to redraw your window directly from the callback.

Fixes https://github.com/libsdl-org/SDL/issues/1059
Closes https://github.com/libsdl-org/SDL/pull/4836
2023-11-08 14:01:00 -08:00
Sam Lantinga 3900fca304 Fixed FreeBSD build
(cherry picked from commit a4c6b38fef)
2023-11-08 07:46:42 -08:00
Sam Lantinga 76ff25eedf Fixed FreeBSD build
(cherry picked from commit d9e6dcc650)
2023-11-08 04:45:46 -08:00
Sam Lantinga 5d29f22808 Store the requested muted state
(cherry picked from commit 7cc3e94eb2)
2023-11-08 03:37:09 -08:00
Sam Lantinga 87bb0f5bcb Don't mute the console input if we can't read the keyboard
This makes sure you can hit Ctrl-C if you don't have permission to access the raw keyboard device.

Fixes https://github.com/libsdl-org/SDL/issues/4812

(cherry picked from commit ce9e1bd324)
2023-11-08 03:29:39 -08:00
Sam Lantinga 7e11bd1ac1 Removed useless branch test
Fixes https://github.com/libsdl-org/SDL/issues/8286

(cherry picked from commit e5ccc80aba)
2023-11-08 01:35:57 -08:00
Sam Lantinga af7fe2cf9b Actually we need to enumerate the 8BitDo Xbox SKUs
At the point we're calling SDL_IsJoystickXboxSeriesX(), we don't know for sure that the controller is an Xbox controller.

Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 15bc12165a)
2023-11-08 00:43:43 -08:00
Sam Lantinga 524ccf033f Assume all 8BitDo Xbox controllers have a share button
Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 8049af3355)
2023-11-08 00:36:27 -08:00
Sam Lantinga b1807797a3 Make sure joysticks are locked when adding and removing them
Fixes https://github.com/libsdl-org/SDL/issues/8146

(cherry picked from commit ed1e0c1530)
2023-11-08 00:18:13 -08:00
Sam Lantinga b07e5d38a2 Added missing calls to SDL_InvalidParamError("surface")
(cherry picked from commit 04e98d2236)
2023-11-07 21:58:39 -08:00
Sam Lantinga 624905a7f1 Destroy the window surface if we've created it for the software renderer
Fixes https://github.com/libsdl-org/SDL/issues/8011
2023-11-07 21:47:07 -08:00
Sam Lantinga 4ace02df5f Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!)
Fixes https://github.com/libsdl-org/SDL/issues/7116

(cherry picked from commit 28e623c504)
2023-11-07 18:09:00 -08:00
Sam Lantinga 70adacf08a Make sure we include the null terminator in XLookupStringAsUTF8()
Fixes https://github.com/libsdl-org/SDL/issues/6728

(cherry picked from commit 4106697774)
2023-11-07 16:25:12 -08:00
Sam Lantinga fb92d150d9 Removed unused SDL_OSEvent 2023-11-07 09:15:18 -08:00
Sam Lantinga 171e306dbf Enable the 5th player LED on the DualSense controller
Fixes https://github.com/libsdl-org/SDL/issues/5152

(cherry picked from commit 22016b4eae)
2023-11-06 20:15:39 -08:00
Sam Lantinga d6c725d522 Removed misleading comment
Fixes https://github.com/libsdl-org/SDL/issues/5069

(cherry picked from commit 66cf30c2de)
2023-11-06 19:34:03 -08:00