Commit Graph
100 Commits
Author SHA1 Message Date
Sam Lantinga b5da8ad00d Fixed Win+V handling (pasting from clipboard history) on Windows (thanks @ocornut!)
Fixes https://github.com/libsdl-org/SDL/issues/9613

(cherry picked from commit 33af02ae68)
2024-04-24 09:24:41 -07:00
Sam Lantinga 3f29d985fe Fixed compilation with C89 (thanks @d-s-a!)
Closes https://github.com/libsdl-org/SDL/pull/9564

(cherry picked from commit 4e29be814e)
2024-04-17 07:50:28 -07:00
Sam Lantinga f461d91cd2 Updated to version 2.30.2 for release 2024-04-01 16:56:15 -07:00
Sam Lantinga d33b28c9fe Don't fail joystick initialization if udev isn't available
(cherry picked from commit 5fff9bc1e3)
2024-03-25 12:55:50 -07:00
Sam Lantinga 8fb82da226 Poll for the initial controller state when using DirectInput
This fixes getting a deflected axis as the first buffered input reading on a generic USB controller (G-Shark GS-GP702)

(cherry picked from commit 70b0d33106)
(cherry picked from commit a9ac349846)
2024-03-20 10:42:39 -07:00
Sam Lantinga 228a2954d7 Added a mapping for the Defender Joystick Cobra R4 (thanks @kotenok2000!)
(cherry picked from commit d972244d3a)
(cherry picked from commit 2d6c100058)
2024-03-17 12:15:38 -07:00
Sam Lantinga 3d6d4ca2cd Use the CRC as part of the unique key for mappings
(cherry picked from commit 4697153d1e)
(cherry picked from commit 07f04bb35e)
2024-03-17 12:15:31 -07:00
Sam Lantinga 5be47255ba Removed incorrect mapping for a HORI controller
This broke support for the Hori Fighting Stick EX2, which gets a good mapping if the automatic mapping is allowed to create one.

If the original controller needs a mapping, it should be added with a crc, since that VID/PID combination is used by several HORI controllers.

(cherry picked from commit d79f865251)
(cherry picked from commit e54774faca)
2024-03-11 17:14:26 -07:00
Sam Lantinga 8f860b3698 Fixed crash if joystick functions are passed a NULL joystick
In particular this affects the doomsday game engine if no joystick or
gamepad is attached.

(cherry picked from commit 0dfdf1f3f2)
[smcv: Also included minor adjustment from https://github.com/libsdl-org/SDL/pull/9233]
(cherry picked from commit cd197be53b)
2024-03-09 08:41:16 -08:00
Sam Lantinga 35992597ae Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online
(cherry picked from commit 528b71284f)
2024-03-08 13:08:27 -08:00
Sam Lantinga 3f0d7a2937 Fixed mapping for the Sanwa Supply JY-P76USV controller
(cherry picked from commit 57a160c9ab)
(cherry picked from commit 26054d9934)
2024-03-06 20:54:55 -08:00
Sam Lantinga 5adbf3765a Updated to version 2.30.1 for release 2024-03-05 14:33:57 -08:00
Sam Lantinga e910e6f13d Keep track of whether the Android on-screen keyboard was opened by the application
Fixes https://github.com/libsdl-org/SDL/issues/9202

(cherry picked from commit edbcef11ff)
(cherry picked from commit bdc7ad8f56)
2024-03-05 13:55:12 -08:00
Sam Lantinga 2f2cca8ac6 Added a mapping for the Sanwa Supply JY-P76USV controller
Fixes https://github.com/libsdl-org/SDL/issues/8644

(cherry picked from commit ccd309c433)
(cherry picked from commit d35dee76c7)
2024-03-03 12:24:15 -08:00
Sam Lantinga a2f39399a1 SDL_GameControllerGetAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found
(cherry picked from commit 627e15871a)
2024-03-03 11:56:53 -08:00
Sam Lantinga c1149f88b6 SDL_GameControllerGetAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found
Fixes https://github.com/libsdl-org/SDL/issues/9071

(cherry picked from commit b87116ff03)
2024-03-03 11:13:04 -08:00
Sam Lantinga 54adba6a31 If the viewport changes the cliprect should be updated
The clip rectangle is defined to be viewport relative, so if the viewport changes we need to update it.

Fixes https://github.com/libsdl-org/SDL/issues/9094

(cherry picked from commit d0af01e7d4)
(cherry picked from commit 05f6709617)
2024-03-03 11:13:04 -08:00
Sam Lantinga b48106f8a8 Don't test 10-bit pixel format conversion
We either need to explicitly test using the sRGB colorspace or update the tests for HDR10 color conversion. We'll just disable them for now, as these formats aren't commonly used in games.

(cherry picked from commit f9c57e16b0)
2024-03-03 00:01:20 +03:00
Sam Lantinga 73efbf2e14 Fixed Visual Studio warning 4459
(cherry picked from commit d135daad5b)
2024-02-21 23:33:28 +03:00
Sam Lantinga f13d6d4b0f Convert mouse wheel coordinates to renderer view
Fixes https://github.com/libsdl-org/SDL/issues/9097

(cherry picked from commit 903d888cc3)
2024-02-20 15:45:04 -08:00
Sam Lantinga beac43f41f Revert "wayland: Don't initialize OpenGL when the window flags didn't specify it"
This reverts commit f522c5380c.

We don't want this change for SDL2, and we're doing further investigation for SDL3.

Fixes https://github.com/libsdl-org/SDL/issues/9035

(cherry picked from commit 120b8d4189)
2024-02-12 16:03:14 -08:00
Sam Lantinga 8538d5dcf1 Fixed error: unused variable 'axes' [-Werror,-Wunused-variable]
(cherry picked from commit 814a94c349)
(cherry picked from commit 6669d04ea6)
2024-02-12 11:18:54 -08:00
Sam Lantinga 0fb294ade4 Explicitly retain and release NSObjects in C structures
Fixes https://github.com/libsdl-org/SDL/issues/9021
Fixes https://github.com/libsdl-org/SDL/issues/9042

(cherry picked from commit 42cdbf6b21)
(cherry picked from commit 971c5c2610)
2024-02-12 10:21:59 -08:00
Sam Lantinga a24e2bfc76 Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!)
Fixes https://github.com/libsdl-org/SDL/issues/9033

(cherry picked from commit 3ebbf0f409)
(cherry picked from commit 646cccede7)
2024-02-09 16:13:14 -08:00
Sam Lantinga 6a83588fdd Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
mingw-w64 has added this from Proton (which added this from SDL), so we need to re-define it as a local symbol to avoid conflicting with mingw-w64 headers.

Fixes https://github.com/libsdl-org/SDL/issues/9031

(cherry picked from commit b7c61569f8)
(cherry picked from commit 93d7b6e50c)
2024-02-09 01:28:48 -08:00
Sam Lantinga 0092b3629e Added VIDPID for OpenFFBoard wheel (thanks @groybe!)
Closes https://github.com/libsdl-org/SDL/pull/7987

(cherry picked from commit 26e947f8ea)
(cherry picked from commit 40b61b81f1)
2024-02-07 16:36:02 -08:00
Sam Lantinga 8386daddcb vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!)
(re)Fixes #6598

We need to remember to apply this again once we update from upstream headers.

(cherry picked from commit e67e0c5d55)
(cherry picked from commit fc787a41dc)
2024-02-02 18:31:27 -08:00
Sam Lantinga 859844eae3 Updated to version 2.30.0 for release 2024-02-01 16:02:20 -08:00
Sam Lantinga 857b9848d2 Don't use the system iconv on Apple mobile platforms
Fixes https://github.com/libsdl-org/SDL/issues/8964

(cherry picked from commit d6a48e4958)
(cherry picked from commit 8eed915dfa)
2024-02-01 15:55:20 -08:00
Sam Lantinga 5f98fcf00b Use the exact motion associated with the warp
When Windows DPI scaling is enabled, the warp coordinates will be modified, so make sure we send exactly the coordinates that the warp attempted.

Fixes https://github.com/libsdl-org/SDL/issues/8940

(cherry picked from commit 8ce6fb2513)
2024-01-30 11:13:44 -08:00
Sam Lantinga 4a62e1c0ca Updated to version 2.29.3 for RC build 2024-01-27 22:50:08 -08:00
Sam Lantinga 173afd8564 Fixed testautomation log callback calling convention
(cherry picked from commit 9f7eb6c4c1)
(cherry picked from commit c55bd24827)
2024-01-27 22:45:13 -08:00
Sam Lantinga 0bd58cd727 Fixed Watcom build
(cherry picked from commit bb30a35364)
2024-01-27 20:29:06 -08:00
Sam Lantinga de1292f8ac Fixed build
(cherry picked from commit 11c932bf1d)
2024-01-27 20:18:59 -08:00
Sam Lantinga a6d5c1fe05 Added the environment variable SDL_LOGGING to control default log output
(cherry picked from commit 12bdb2b4d0)
(cherry picked from commit f0b8fee88f)
2024-01-27 19:46:59 -08:00
Sam Lantinga fc5bd11dac Simplified the default log category logic
Now it's much clearer and easier to tweak the defaults

(cherry picked from commit 4fba663368)
(cherry picked from commit 6ec3f5a28e)
2024-01-27 19:46:59 -08:00
Sam Lantinga e767840874 Document that the default log priority is error, not critical
(cherry picked from commit a7a98d8bbb)
(cherry picked from commit 2c11068569)
2024-01-27 19:46:58 -08:00
Sam Lantinga aac7d1c2ae Report out of memory instead of crashing in SDL_LoadFile_RW()
Fixes https://github.com/libsdl-org/SDL/issues/8935

(cherry picked from commit 5297596132)
2024-01-27 12:17:04 -08:00
Sam Lantinga 55caed2011 Fixed N3DS build
(cherry picked from commit 332213163c)
2024-01-27 11:56:51 -08:00
Sam Lantinga 53058af284 Enable text input on video initialization without popping up an on-screen keyboard
Fixes https://github.com/libsdl-org/SDL/issues/8561

(cherry picked from commit 4ff3b28273)
2024-01-27 11:54:50 -08:00
Sam Lantinga c85ea238ca Improved timing accuracy of SDL_WaitEventTimeout() on Windows
We don't need to use the hack of setting a timer and waiting for a timer message, MsgWaitForMultipleObjects() will allow us to wait for input directly with a timeout.

Before this change, sleeping for 20 ms would actually sleep for around 30 ms, with this change the sleep time is pretty accurate at 20-21 ms.

(cherry picked from commit 2670eb44af)
(cherry picked from commit 08caafe2f1)
2024-01-25 06:37:34 -08:00
Sam Lantinga 76e64053c3 Make sure we include the matching copy of vk_video headers
(cherry picked from commit 1ac9602909)
(cherry picked from commit b16ef14c7c)
2024-01-24 09:42:22 -08:00
Sam Lantinga ddfa59a52b Update to the latest version of the Khronos headers
(cherry picked from commit fc74bf8455)
(cherry picked from commit 0f5a815657)
2024-01-24 09:42:22 -08:00
Sam Lantinga e3fb974fc7 Fixed ambiguity between std::byte and byte in rpcndr.h
Fixes https://github.com/libsdl-org/SDL/issues/8911

(cherry picked from commit a71f99c71f)
(cherry picked from commit 9196584773)
2024-01-23 09:05:29 -08:00
Sam Lantinga ef7261bc41 Updated to version 2.29.2 for RC build 2024-01-22 08:43:05 -08:00
Sam Lantinga 12bab1c981 Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data 2024-01-22 08:39:22 -08:00
Sam Lantinga e3203278f4 Updated tests so they'll pass if we enable the C runtime in SDL2.dll
This isn't needed here, but will be necessary for sdl2-compat
2024-01-21 11:23:50 -08:00
Sam Lantinga 83f3045ee8 Revert "updated WhatsNew.txt"
This reverts commit c3a3f18076.
2024-01-20 05:28:05 -08:00
Sam Lantinga cfc22ac7d7 Added patch notes for the SDL 2.30.0 release 2024-01-19 20:11:07 -08:00
Sam Lantinga b4f99deb9e Updated to version 2.29.1 for RC build 2024-01-19 19:58:24 -08:00
Sam Lantinga 109bb2f17e Make sure the render target isn't bound as a resource
Fixes https://github.com/libsdl-org/SDL/issues/3380

(cherry picked from commit a73132177d)
2024-01-19 15:18:14 -08:00
Sam Lantinga f7ab765b84 Fixed crash scaling very large surfaces
Fixes https://github.com/libsdl-org/SDL/issues/8878

(cherry picked from commit 09ba55b462)
2024-01-19 13:06:57 -08:00
Sam Lantinga 87b5bb5840 Fixed potential overflow in software triangle rendering
(cherry picked from commit bd5d4d61ed)
2024-01-19 08:33:39 -08:00
Sam Lantinga 11b111e1f8 Fixed types used in documentation (thanks @Dragon-Baroque!) 2024-01-19 05:26:44 -08:00
Sam Lantinga be576c5fe7 Updated Xcode projects after https://github.com/libsdl-org/SDL/commit/472a415c8fa0a77c26765ce0bee0ca2330f7d179 2024-01-18 17:08:20 -08:00
Sam Lantinga eae81ec80e Touchpads already have their right/left buttons swapped in raw input
Fixes https://github.com/libsdl-org/SDL/issues/8597

(cherry picked from commit cf5e0637b5)
2024-01-15 19:46:31 -08:00
Sam Lantinga f641d91f67 Restore window minimum and maximum size if it is recreated
Fixes https://github.com/libsdl-org/SDL/issues/8805

(cherry picked from commit fb2d7ed83e)
2024-01-15 16:35:03 -08:00
Sam Lantinga b6e97d9ff0 Fixed Xcode warnings 2024-01-13 08:15:41 -08:00
Sam Lantinga 5db6eb7742 Removed reference to deleted header from Xcode project 2024-01-13 08:10:04 -08:00
Sam Lantinga 970ed36de5 Only force X11 if SDL_VIDEO_DRIVER_X11 is available 2024-01-09 11:56:26 -08:00
Sam Lantinga bd2f1e9ea6 Use the X11 driver if the application uses X11-based graphics frameworks
Fixes https://github.com/libsdl-org/SDL/issues/8812
2024-01-09 11:24:10 -08:00
Sam Lantinga f62d1220ac Restore the previously initialized subsystems after the Init/Quit test
Fixes https://github.com/libsdl-org/SDL/issues/8796
2024-01-08 14:32:52 -08:00
Sam Lantinga 4c11307a4e Only initialize audio drivers that have been requested
If testautomation is running with only a specific audio driver enabled, we shouldn't try to open other ones, as they might fail.

Fixes https://github.com/libsdl-org/SDL/issues/8797
2024-01-08 13:38:29 -08:00
Sam Lantinga d3c21666de gamepad: Clarify range and direction of axes
It would be easy to assume that all APIs that reference
SDL_JOYSTICK_AXIS_MAX work the same way, but they do not: triggers
generally use the full signed 16-bit range in the lower-level joystick
API, but are normalized to be non-negative by the higher-level gamepad
API.

We also never said explicitly which direction is positive here.
Experimentally, it's right (X), down (Y), and pressed (triggers).

Resolves: https://github.com/libsdl-org/SDL/issues/8793
Signed-off-by: Simon McVittie <smcv@collabora.com>

(cherry picked from commit 059fb560ba)
2024-01-08 09:48:04 -08:00
Sam Lantinga 5e12e4b813 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
(cherry picked from commit 3deefa6b43)
2024-01-07 14:24:56 -08:00
Sam Lantinga ca3b8fe91d Fixed build 2024-01-06 08:33:30 -08:00
Sam Lantinga e1c3dcb403 Don't try to send the PS third-party feature request to the Logitech G815 keyboard
Fixes https://github.com/libsdl-org/SDL/issues/8373

(cherry picked from commit d3daba791a)
2024-01-06 08:30:20 -08:00
Sam Lantinga c309546e8c Fixed warning: no previous prototype for function 'SDL_GetGameControllerTypeFromString' [-Wmissing-prototypes] 2024-01-06 08:23:55 -08:00
Sam Lantinga 0e913a22db Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
This better reflects the actual implementation and makes SDL_HINT_ENABLE_SCREEN_KEYBOARD work on Android.

Fixes https://github.com/libsdl-org/SDL/issues/8652

(cherry picked from commit 014a63b4b5)
2024-01-06 08:23:11 -08:00
Sam Lantinga be29ca0189 Use the application requested size to determine automatic orientation on iOS
Fixes https://github.com/libsdl-org/SDL/issues/8201

(cherry picked from commit e3b5999bb4)
2024-01-06 07:39:25 -08:00
Sam Lantinga f892ae10d6 updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil.
Fixes https://github.com/libsdl-org/SDL/issues/8200

(cherry picked from commit 3a9a52fe6c)
2024-01-06 07:37:14 -08:00
Sam Lantinga 674e894574 Added mapping for the RX Gamepad, e.g. Pandora Box 7
Fixes https://github.com/libsdl-org/SDL/issues/8217

(cherry picked from commit e100992c17)
2024-01-06 06:19:30 -08:00
Sam Lantinga 0fc3574464 Updated copyright for 2024 2024-01-01 13:19:49 -08:00
Sam Lantinga d649f95723 Use GNU sed if available
Fixes update-copyright.sh on macOS, which doesn't support the -b option.

(cherry picked from commit a357021800)
2024-01-01 13:18:35 -08:00
Sam Lantinga 4f8dd2d39d Speed up processing of update-copyright.sh
(cherry picked from commit 78ccadd5a2)
2024-01-01 13:18:35 -08:00
Sam Lantinga 857e5b08c3 Fixed trying to add a game controller mapping for the accelerometer on iOS
Fixes https://github.com/libsdl-org/SDL/issues/8716

(cherry picked from commit 0e5ea3cc4b)
2023-12-24 11:22:22 -08:00
Sam Lantinga 49eb375a59 Added SDL2.framework to the embedded frameworks for SDL test programs
Fixes https://github.com/libsdl-org/SDL/issues/8737
2023-12-24 09:17:48 -08:00
Sam Lantinga aeda6a8e6f Record the initial input report mode and only restore simple mode if that's what we started with
Fixes https://github.com/libsdl-org/SDL/issues/8108
Closes https://github.com/libsdl-org/SDL/pull/8115

(cherry picked from commit c3d84c3342)
2023-12-24 08:23:36 -08:00
Sam Lantinga fe76c40716 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!)
Fixes https://github.com/libsdl-org/SDL/issues/8731

(cherry picked from commit bb0e0ae080)
2023-12-24 06:51:48 -08:00
Sam Lantinga eba591a910 Fixed Xcode project 2023-12-20 19:42:43 -08:00
Sam Lantinga 919cd56b20 Use the original manufacturer and product strings for the joystick CRC
This allows the most information possible for the CRC string, which is used to differentiate controllers with the same VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/8724

(cherry picked from commit 1f1ee6f77c)
2023-12-20 19:25:35 -08:00
Sam Lantinga 2fecefce19 Updated Xcode project with Steam Deck controller driver 2023-12-20 13:29:58 -08:00
Sam Lantinga 7bb0e839a6 Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GameControllerGetSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_CONTROLLERSTEAMHANDLEUPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.

(cherry picked from commit c981a597dc)
2023-12-20 13:29:57 -08:00
Sam Lantinga 91f8b4dea2 Added a controller name for the Steam virtual gamepad
(cherry picked from commit 4d5949dcf6)
2023-12-17 10:08:17 -08:00
Sam Lantinga 2aadef022e Pass through the name of the controller for the XInput mapping
(cherry picked from commit e6d88b254add377743de7bf33a7a4fec8cec79c3)
2023-12-17 09:32:54 -08:00
Sam Lantinga d622c3c9cc Verify that the %p format specifier works for 64-bit pointers
(cherry picked from commit 7f75178908)
2023-12-17 08:15:19 -08:00
Sam Lantinga 239b5278bf Revert "Back out Steam virtual gamepad changes"
This reverts commit f0e7f3e7e5.
2023-12-13 09:46:10 -08:00
Sam Lantinga 7d94121606 You should call present when using a software renderer as well.
Fixes https://github.com/libsdl-org/SDL/issues/8676

(cherry picked from commit 581d1cab25)
2023-12-11 08:44:11 -08:00
Sam Lantinga 79a8e8cf04 Make built-in joystick device lists extendable by using hints
Fixes https://github.com/libsdl-org/SDL/issues/8595

(cherry picked from commit 5173b0c2cc)
2023-12-10 22:52:12 -08:00
Sam Lantinga 6526c4d0fc Refactor VIDPID list loading code
(cherry picked from commit d91e96e7f5)
2023-12-10 09:02:56 -08:00
Sam Lantinga f0e7f3e7e5 Back out Steam virtual gamepad changes
We are planning a different approach to handle these
2023-12-10 08:38:20 -08:00
Sam Lantinga ddac844034 Fixed build 2023-12-09 21:44:12 -08:00
Sam Lantinga dd28637947 Use the Steam virtual gamepad slot as the gamepad player index
(cherry picked from commit 7529d25b2b)
2023-12-09 21:01:08 -08:00
Sam Lantinga 5b26d4e0ca Sort Steam virtual gamepads by Steam controller slot
This makes sure that games launched by Steam see the first controller first, and the controllers in the game match up with the controllers in the Steam UI.

Fixes https://github.com/libsdl-org/SDL/issues/8672

(cherry picked from commit 17723381da)
2023-12-09 20:35:33 -08:00
Sam Lantinga 8f14dc6998 Corrected comment
(cherry picked from commit 45938bbfa5)
2023-11-28 12:30:10 -08:00
Sam Lantinga 546bab0a8c Fixed the GameCube HIDAPI controller mapping
Fixes https://github.com/libsdl-org/SDL/issues/8617
Closes https://github.com/libsdl-org/SDL/pull/8623
Closes https://github.com/libsdl-org/SDL/pull/7930
2023-11-28 10:26:58 -08:00
Sam Lantinga 98ee4a5292 Removed HIDAPI controller mappings
These are already provided internally by SDL

(cherry picked from commit dd984dcd9f)
2023-11-28 10:11:56 -08:00
Sam Lantinga 8d47e3bb82 Added support for the NACON Revolution 5 Pro controller
(cherry picked from commit f0e47f8ee0)
2023-11-27 12:12:25 -08:00
Sam Lantinga dcd21d042f Improved GCController handling on Apple platforms
Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.

Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers

(cherry picked from commit 0fe5713964)
Author: Sam Lantinga <slouken@libsdl.org>
Date:   Tue Nov 14 12:58:33 2023 -0800
2023-11-21 15:17:53 -08:00
Sam Lantinga 2d81beb819 Show the mapping used when a game controller is opened 2023-11-21 13:49:38 -08:00