Commit Graph
16373 Commits
Author SHA1 Message Date
Sam Lantinga bab982f2e0 Don't recalculate the blit mapping when changing surfaces
We don't actually need to change the blit mapping if we're targeting a new surface with the same format and palette.
2024-07-21 11:39:38 -07:00
Dragon-Baroque 68cabc2837 Support SDL_EVENT_DROP_TEXT in Cocoa
src/video/cocoa/SDL_cocoawindow.m
    Support Copy in addition to Generic as Drag and Drop operation,
    Register and Support public.utf8-plain-text for SDL_EVENT_DROP_TEXT.
2024-07-21 11:17:04 -07:00
Sam Lantinga c040a02d6c Removed SDL_PROP_SURFACE_COLORSPACE_NUMBER
Now that we have surface internal data, we can store it there. This slightly improves performance in the surface blitting paths.
2024-07-21 09:36:22 -07:00
SDL Wiki Bot 4a7e95402f Sync SDL3 wiki -> header 2024-07-21 15:09:24 +00:00
Sam Lantinga e0fd59de64 Fixed floating point rectangles to be mathematically correct.
* A floating point rectangle contains all points >= x and <= x + w
* A floating point rectangle is only empty if it has negative width. The zero rectangle contains the zero point.
* Adjacent floating point rectangles intersect along their shared side

Fixes https://github.com/libsdl-org/SDL/issues/6791
2024-07-21 08:08:15 -07:00
Sam Lantinga 9e978740c3 Removed unnecessary casts 2024-07-21 08:08:15 -07:00
Sam Lantinga 35ae56d344 Switched the rectangle tests to listing by name instead of by number. 2024-07-21 08:08:15 -07:00
Sam Lantinga f244f08165 Fixed building with SDL_VIDEO_OPENGL_WGL disabled (thanks @Please-just-dont!)
Fixes https://github.com/libsdl-org/SDL/issues/10330
2024-07-20 21:24:02 -07:00
Sam Lantinga 78991bdb13 Revert "SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits"
This reverts commit 1f3b2fc8b3.

SDL_BlitSurface() also handles scaling, so we shouldn't clear the scaling flag inside of it.
2024-07-20 21:17:15 -07:00
Sam Lantinga b0a6afaa35 Updated documentation for SDL_GetPreferredLocales() 2024-07-20 20:12:55 -07:00
Sam Lantinga bce6d5b421 Actually, we still need size overflow checking in SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:53:31 -07:00
Sam Lantinga 9bdb3e8b6a Moved some error checking out of SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:51:42 -07:00
Sam Lantinga 1f3b2fc8b3 SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits 2024-07-20 18:44:23 -07:00
SDL Wiki Bot 979c71b18b Sync SDL3 wiki -> header 2024-07-21 01:22:39 +00:00
Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 2024-07-20 18:21:19 -07:00
Sam Lantinga 9294476788 Added SDL_WriteSurfacePixel() and SDL_WriteSurfacePixelFloat() 2024-07-20 18:21:19 -07:00
Sam Lantinga 12e50d17a2 Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
Sam Lantinga 5ce81ebcc9 Corrected blit colorkey documentation
Fixes https://github.com/libsdl-org/sdlwiki/issues/576
2024-07-20 18:21:19 -07:00
Sam Lantinga 67fa7a9138 SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter
This was originally to avoid duplicating clipping work in Maelstrom on a 486 computer. This has been confusing for users and computers are a little faster these days, so we'll make it work the way people expect.
2024-07-20 18:21:19 -07:00
Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() 2024-07-20 18:21:19 -07:00
Sam Lantinga 9e55ee9391 Added SDL_BlitSurfaceTiledWithScale() 2024-07-20 18:21:19 -07:00
Sam Lantinga f47ddbf1ac Added SDL_BlitSurfaceTiled()
Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
2024-07-20 18:21:19 -07:00
Sam Lantinga 71d2662a39 Fixed warning C4267: '=': conversion from 'size_t' to 'int', possible loss of data 2024-07-20 11:50:27 -07:00
Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry()
Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.

Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
2024-07-20 09:51:05 -07:00
Frank Praznik 6a74ade73d Make SDL_URIToLocal available to multiple platforms
Moves the functions out of core/unix into SDL_utils.c
2024-07-20 12:39:18 -04:00
hwsmm 6a62c54b93 Remove a duplicate definition that is already in SDL_guid.h 2024-07-20 12:23:50 +03:00
Ryan C. Gordon e1aa995732 audio: recording devices also need to update their streams' channel maps. 2024-07-19 20:37:05 -04:00
Ryan C. Gordon 068c785491 audio: Assigning a device channel map to an audio stream was quietly failing.
Fixes #10317.
2024-07-19 20:37:05 -04:00
Anonymous Maarten 6d39c18dd3 ci: test the MSVC development archive for targeting arm64ec 2024-07-20 00:59:58 +02:00
Anonymous Maarten 476b987f1b intrinsics: avx, avx2 and avx512f are (currently) unsupported on arm64ec 2024-07-20 00:59:58 +02:00
Anonymous Maarten b3b74e8aed Fix SDL3ConfigVersion.cmake of VC development package for ARM64EC 2024-07-20 00:59:58 +02:00
Sam Lantinga aafbbe4ebc Fixed warning C4090: 'function': different 'const' qualifiers 2024-07-19 15:38:41 -07:00
Sam Lantinga 64cb431ead Updated migration documentation for functions that now return temporary memory 2024-07-19 14:45:47 -07:00
Sam Lantinga f0a839b9b7 Removed SDL 2.1 note, we're not going to revisit this for SDL 3.0
Closes https://github.com/libsdl-org/SDL/issues/9480
2024-07-19 13:39:22 -07:00
Anonymous Maarten cc47969a79 cmake: actually check ARM64EC 2024-07-19 22:24:44 +02:00
SDL Wiki Bot fc8cd657a5 Sync SDL3 wiki -> header 2024-07-19 20:08:05 +00:00
Sam Lantinga 02dceed760 Simpler pointer arithmetic 2024-07-19 13:06:54 -07:00
Sam Lantinga b80784fced SDL_GetGamepadBindings() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
Sam Lantinga 93db5ef135 Fixed documentation for SDL_GlobDirectory() 2024-07-19 13:06:54 -07:00
Sam Lantinga 0079b6d45f SDL_GetTouchFingers() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
SDL Wiki Bot 975457cfb6 Sync SDL3 wiki -> header 2024-07-19 19:23:24 +00:00
Sam Lantinga a340de6196 The candidates in SDL_EVENT_TEXT_EDITING_CANDIDATES should be a single allocation 2024-07-19 12:22:03 -07:00
Sam Lantinga bebde1c4c9 Make sure we're not trying to add temporary memory twice 2024-07-19 12:22:03 -07:00
Sam Lantinga 71a60d4c0e Updated documentation for functions that return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga 68322ac851 Ensure that all functions that follow the SDL_GetStringRule return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga fd9fe1bb7b Renamed event memory to temporary memory, since it's not just used for events 2024-07-19 12:22:03 -07:00
Sam Lantinga c4eac60000 SDL_GetClipboardData() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
2024-07-19 12:22:03 -07:00
Sam Lantinga 892df4bf4b SDL_GetWindowICCProfile() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga eb22fcce35 SDL_GetTouchDevices() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00