Sam Lantinga
d29276e625
Include SDL_events.h in SDL_init.h for SDL_AppEvent_func()
2024-08-20 07:53:07 -07:00
Sam Lantinga
61b024766a
Fixed crash when quitting after a joystick has been disconnected on Android
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Fixes https://github.com/libsdl-org/SDL/issues/10567
2024-08-20 07:26:09 -07:00
Sam Lantinga
e75175129f
Added support for the Retro-bit Controller in PS3 mode
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Fixes https://github.com/libsdl-org/SDL/issues/10557
2024-08-19 16:40:50 -07:00
Sam Lantinga
59ac561062
PSP: Throw SDL_EVENT_QUIT event upon exit (thanks @sharkwouter!)
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Closes https://github.com/libsdl-org/SDL/pull/10565
2024-08-18 08:25:44 -07:00
Sam Lantinga
156aab2147
Added documentation for SDL_DisplayID and SDL_WindowID for consistency.
2024-08-16 15:46:43 -07:00
Sam Lantinga
cb85894e94
Clarified device ID documentation
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Fixes https://github.com/libsdl-org/SDL/issues/10558
2024-08-16 15:20:34 -07:00
Sam Lantinga
438a214420
Changed main callback return values to an enumeration
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Fixes https://github.com/libsdl-org/SDL/issues/10515
2024-08-16 11:16:05 -07:00
Sam Lantinga
83adcb9d38
Added SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER
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This is undocumented since the individual flags are separate window creation properties, but it's useful to have a shared definition for this, which is used internally and for migrating code from SDL2.
2024-08-15 13:33:06 -07:00
Sam Lantinga
d7b027a241
Namespace the object creation properties
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Fixes https://github.com/libsdl-org/SDL/issues/10543
2024-08-15 12:56:04 -07:00
Sam Lantinga
8e99ec34bb
Use drmModeAddFB() if drmModeAddFB2WithModifiers() fails
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Fixes https://github.com/libsdl-org/SDL/issues/10276
2024-08-15 11:51:46 -07:00
Sam Lantinga
41f1c83caa
If scaling fails, fall back to the closest image available in SDL_GetSurfaceImage()
2024-08-15 07:38:43 -07:00
Sam Lantinga
efdcfef4b9
Fixed Android build warnings
2024-08-13 10:52:50 -07:00
Sam Lantinga
375f303d97
Improved color accuracy blitting floating point surfaces to 8-bit indexed surfaces
2024-08-12 11:50:32 -07:00
Sam Lantinga
755e201aa5
Improved color accuracy blitting to 8-bit indexed surfaces
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Fixes https://github.com/libsdl-org/SDL/issues/10519
2024-08-12 09:22:59 -07:00
Sam Lantinga
1a729251ad
Added references to SDL_GetPixelFormatDetails() from the SDL_*RGB functions
2024-08-12 09:22:59 -07:00
Sam Lantinga
15a19bd69f
Convert bitmap surface to RGBA for scaling
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Scaling bitmaps isn't currently supported, so we convert to RGBA for now.
2024-08-10 16:43:27 -07:00
Sam Lantinga
2b853121fe
Allow environment hint overrides before hints are initialized
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Fixes https://github.com/libsdl-org/SDL/issues/10514
2024-08-09 13:26:49 -07:00
Sam Lantinga
c2085dad8f
Added SDL_HINT_JOYSTICK_GAMEINPUT
2024-08-09 09:56:47 -07:00
Sam Lantinga
0acf8343bb
Fixed crash if pipewire doesn't detect any devices and doesn't end up being used.
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Fixes https://github.com/libsdl-org/SDL/issues/10511
2024-08-09 08:08:32 -07:00
Sam Lantinga
4cc3410dce
Added SDL_GetAudioFormatName()
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Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
Sam Lantinga
74504e0965
cocoa: removed relative mode handling on focus change
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This is now being done at a higher level, so we don't want to duplicate it here.
Fixes the mouse cursor staying hidden if you enable relative mode, alt-tab away and then alt-tab back.
2024-08-08 13:26:50 -07:00
Sam Lantinga
1a57ea7fba
kmsdrm: free the connector when looking for available devices
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Fixes https://github.com/libsdl-org/SDL/issues/10499
2024-08-08 09:28:45 -07:00
Sam Lantinga
058781f514
Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
2024-08-08 09:14:38 -07:00
Sam Lantinga
b5b868044f
Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
2024-08-07 17:57:33 -07:00
Sam Lantinga
4c3f9159e9
Allow building with older versions of GameInput.h
2024-08-07 17:57:33 -07:00
Sam Lantinga
889a788913
Fixed build warnings
2024-08-07 17:57:33 -07:00
Sam Lantinga
a38cd7a067
Added checks for GameInput.h to the build system
2024-08-07 17:57:33 -07:00
Sam Lantinga
ae076bdc2a
Take the joystick lock when processing GameInput device callbacks
2024-08-07 17:57:33 -07:00
Sam Lantinga
28ef6bcc38
Use the correct timestamp from the GameInput controller reading
2024-08-07 17:57:33 -07:00
Sam Lantinga
5cab979f21
Added support for the Guide and Share buttons on GameInput controllers
2024-08-07 17:57:33 -07:00
Sam Lantinga
3ec19b2a89
Removed duplicate call to SDL_AssertJoysticksLocked()
2024-08-07 17:57:33 -07:00
Sam Lantinga
9493e6974f
Validate window pointer before sending events for it
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If there are bugs it's possible that the window pointer is invalid. Double check it before sending the application events and potentially dereferencing it.
This showed up in https://github.com/libsdl-org/SDL/issues/10494 as a window getting mouse focus as it was being destroyed and then crashing later when mouse focus was set to a different window.
2024-08-07 12:28:10 -07:00
Sam Lantinga
91d97a367e
Fixed crash when the current mouse capture window is destroyed
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Fixes https://github.com/libsdl-org/SDL/issues/10494
2024-08-07 12:28:10 -07:00
Sam Lantinga
a7e425497b
Added a FIXME to lock the joystick list and update the GameInput joystick support
2024-08-07 12:19:09 -07:00
Sam Lantinga
001dbc5da8
Added support for raw mouse and keyboard using GameInput on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/10442
2024-08-07 12:19:09 -07:00
Sam Lantinga
8fdca9c691
Clear intermediate errors if we successfully create a window.
2024-08-07 12:17:52 -07:00
Sam Lantinga
66ddabde86
Added an automated test to check creation of minimized and maximized windows
2024-08-07 12:17:52 -07:00
Sam Lantinga
fe5dcf79be
Reset log prefixes on SDL_Quit()
2024-08-06 13:55:40 -07:00
Sam Lantinga
627cb8acd0
SDL_EventFilter functions now return SDL_bool
2024-08-06 07:59:45 -07:00
Sam Lantinga
57f9c6f7bb
Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()
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Fixes https://github.com/libsdl-org/SDL/issues/10041
2024-08-06 07:59:45 -07:00
Sam Lantinga
44927fe5e3
Added detail about why a file couldn't be opened (thanks mgerhardy!)
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Fixes https://github.com/libsdl-org/SDL/issues/10484
(cherry picked from commit 1512013320 )
2024-08-06 05:48:26 -07:00
Sam Lantinga
a1998d106d
Putting the simple back into Simple DirectMedia Layer
2024-08-05 21:20:26 -07:00
Sam Lantinga
725b95dc84
Fixed SDL_GetDefaultScancodeFromKey()
2024-08-05 19:46:45 -07:00
Sam Lantinga
afec46dbee
Re-added SDL_GetScancodeFromKey()
2024-08-05 19:46:45 -07:00
Sam Lantinga
4f7c0e7c46
Fixed key names for non-latin keyboard layouts
2024-08-05 19:46:45 -07:00
Sam Lantinga
ac7df9d01f
Removed acquire/release of keymaps, which isn't needed internally.
2024-08-05 19:46:45 -07:00
Sam Lantinga
a13c993e40
Removed keymaps from the API
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This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
2024-08-05 19:46:45 -07:00
Sam Lantinga
c298a3749b
Expose the keymap separately from the event keycode
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This adds functions to query the keymap:
* SDL_GetCurrentKeymap()
* SDL_GetKeymapKeycode()
* SDL_GetKeymapScancode()
* SDL_ReleaseKeymap()
and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS.
Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
2024-08-05 17:02:25 -07:00
Sam Lantinga
d68d32e12c
Revert "Removing a timer that isn't running is a success."
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This reverts commit 795499a529 .
This breaks compatibility with SDL2 and there isn't a compelling reason to make this change.
2024-08-05 10:39:33 -07:00
Sam Lantinga
d223264f17
Updated the documentation for SDL_HINT_KEYCODE_OPTIONS
2024-08-05 10:17:48 -07:00
Sam Lantinga
4073c4910e
Enable KEYCODE_OPTION_LATIN_LETTERS by default
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It turns out that the non-Latin keyboards (Russian, Thai, Greek, etc.) are almost all QWERTY layout plus native language labels. Feedback from users is that they expect to see the ASCII keycodes and key names when using those keyboards, so we'll enable this option by default.
2024-08-05 10:00:02 -07:00
Sam Lantinga
d7256a77db
The KEYCODE_OPTION_LATIN_LETTERS uses the full QWERTY layout
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This makes sure we use ']' instead of 'ъ' for the ']' key on the Russian keyboard layout, for example.
2024-08-05 10:00:02 -07:00
Sam Lantinga
eac8e858d5
Fixed key names for Thai keyboards
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Using the shifted versions of keys for the key names doesn't make any sense on the Thai keyboard. Thai keyboards are QWERTY plus Thai characters, so let's use the ASCII key names.
2024-08-05 10:00:02 -07:00
Sam Lantinga
b7aca89466
Fixed key names when KEYCODE_OPTION_LATIN_LETTERS is enabled
2024-08-05 10:00:02 -07:00
Sam Lantinga
a82f19f690
Use the shifted version of the letter as the key name
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SDL_Keycode is defined as the unshifted key on the keyboard, but the key name is defined as the letter printed on that key, which is usually the shifted capital letter.
Fixes https://github.com/libsdl-org/SDL/issues/5836
2024-08-05 10:00:02 -07:00
Sam Lantinga
6161c437c7
Added SDL_SetLogPriorityPrefix()
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SDL_Log() no longer prints a log prefix by default for SDL_LOG_PRIORITY_INFO and below. The log prefixes can be customized with SDL_SetLogPriorityPrefix().
2024-08-05 09:02:50 -07:00
Sam Lantinga
dfd96ff50f
Updated SDL_HINT_VIDEODRIVER documentation
2024-08-05 08:54:10 -07:00
Sam Lantinga
746b8eb14b
Added SDL_HINT_MUTE_CONSOLE_KEYBOARD
2024-08-05 08:54:10 -07:00
Sam Lantinga
afde1cc9c2
Added SDL_HINT_EVDEV_DEVICES
2024-08-05 08:54:10 -07:00
Sam Lantinga
6f399c3beb
Note that SDL_HAPTIC_GAIN_MAX should remain an environment variable.
2024-08-05 08:54:10 -07:00
Sam Lantinga
0da346f129
Added SDL_HINT_HIDAPI_LIBUSB, SDL_HINT_HIDAPI_LIBUSB_WHITELIST, and SDL_HINT_HIDAPI_UDEV
2024-08-05 08:54:10 -07:00
Sam Lantinga
8a5b9559dc
Removed the SDL_VIDEO_NGAGE_SAVE_FRAMES environment variable
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Display updating is now implemented, presumably we don't need to be able to dump frames for debugging.
2024-08-05 08:54:10 -07:00
Sam Lantinga
d9f9e9e764
Added SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES and SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES
2024-08-05 08:54:10 -07:00
Sam Lantinga
f370e1a645
Removed the SDL_ALTIVEC_BLIT_FEATURES environment variable.
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This code has long since been tested, and none of the developers have an Altivec CPU.
2024-08-05 08:54:10 -07:00
Sam Lantinga
95adcc522f
Allow SDL hints to override OpenGL extension availability
2024-08-05 08:54:10 -07:00
Sam Lantinga
a97dadf779
Added hints to replace environment variables on the PlayStation Vita
2024-08-05 08:54:10 -07:00
Sam Lantinga
3669d1e76a
Added SDL_HINT_VULKAN_DISPLAY
2024-08-05 08:54:10 -07:00
Sam Lantinga
997df06320
Added SDL_HINT_X11_XCB_LIBRARY
2024-08-05 08:54:10 -07:00
Sam Lantinga
175f28f59f
Added SDL_HINT_VIDEO_X11_NODIRECTCOLOR
2024-08-05 08:54:10 -07:00
Sam Lantinga
8cde570ad9
Added SDL_HINT_VIDEO_X11_VISUALID
2024-08-05 08:54:10 -07:00
Sam Lantinga
05f870f20d
Added SDL_HINT_OPENGL_LIBRARY and SDL_HINT_VULKAN_LIBRARY
2024-08-05 08:54:10 -07:00
Sam Lantinga
c9b2bfa7c1
Added SDL_HINT_AUDIO_DISK_INPUT_FILE, SDL_HINT_AUDIO_DISK_OUTPUT_FILE, and SDL_HINT_AUDIO_DISK_TIMESCALE
2024-08-05 08:54:10 -07:00
Sam Lantinga
e1ee0e748d
Added SDL_HINT_WAVE_CHUNK_LIMIT
2024-08-05 08:54:10 -07:00
Sam Lantinga
897610d317
Updated migration documentation for the AUDIODEV environment variable
2024-08-05 08:54:10 -07:00
Sam Lantinga
a4dc130d7e
Removed the SDL_PATH_DSP environment variable from the NetBSD and OSS audio driver
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The AUDIODEV environment variable is no longer used by other audio drivers, and can be used exclusively to specify the DSP audio device.
2024-08-05 08:54:10 -07:00
Sam Lantinga
f3fcc41a4e
Removed the AUDIODEV environment variable from the sndio audio driver
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The sndio documentation says that the AUDIODEVICE environment variable is used when the device is opened with SIO_DEVANY.
2024-08-05 08:54:10 -07:00
Sam Lantinga
ff0e42c51c
Removed the SDL_AUDIO_ALSA_DEBUG environment variable
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The debug info is available if you set SDL_HINT_LOGGING to "audio=debug"
2024-08-05 08:54:10 -07:00
Sam Lantinga
f05cd85048
Added SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
2024-08-05 08:54:10 -07:00
Sam Lantinga
71574ac985
Added SDL_HINT_AUDIO_DUMMY_TIMESCALE
2024-08-05 08:54:10 -07:00
Sam Lantinga
5aa1a48ac3
Added SDL_HINT_AUDIO_FREQUENCY, SDL_HINT_AUDIO_CHANNELS, and SDL_HINT_AUDIO_FORMAT
2024-08-05 08:54:10 -07:00
Sam Lantinga
0a6bab3ac7
Added SDL_CreateRenderer to the "see also" for SDL_RenderPresent()
2024-08-05 07:56:29 -07:00
Sam Lantinga
881e2bc344
Fixed build
2024-08-04 20:34:10 -07:00
Sam Lantinga
571a4b4b32
Updated macOS build requirements
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Building the latest SDL requires at least Xcode 12.2 and the macOS 11.0 SDK.
2024-08-04 20:24:19 -07:00
Sam Lantinga
f59d66f4b1
Implemented left-justification in SDL_PrintString()
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Fixes https://github.com/libsdl-org/SDL/issues/10310
2024-08-04 20:04:58 -07:00
Sam Lantinga
795499a529
Removing a timer that isn't running is a success.
2024-08-04 20:00:13 -07:00
Sam Lantinga
b1af91e788
Clarified timer documentation
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Fixes https://github.com/libsdl-org/SDL/issues/10079
2024-08-04 19:44:13 -07:00
Sam Lantinga
bc1c3f826f
Added SDL_HINT_LOGGING documentation to the logging category page.
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Fixes https://github.com/libsdl-org/SDL/issues/10335
2024-08-04 10:48:42 -07:00
Sam Lantinga
6da4278d37
Clarify how to check for EOF in SDL_ReadIO() documentation.
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Fixes https://github.com/libsdl-org/SDL/issues/8564
2024-08-04 10:37:51 -07:00
Sam Lantinga
66cb2153cc
Handle Colemak swapping of CapsLock and Backspace
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Fixes https://github.com/libsdl-org/SDL/issues/7853
2024-08-04 10:30:19 -07:00
Sam Lantinga
c709385856
Enable events for external X11 windows
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Fixes https://github.com/libsdl-org/SDL/issues/3825
Fixes https://github.com/libsdl-org/SDL/issues/5142
Fixes https://github.com/libsdl-org/SDL/issues/9503
2024-08-04 09:07:19 -07:00
Sam Lantinga
ef6521aee7
testnative: print events with --info event
2024-08-04 09:07:19 -07:00
Sam Lantinga
6f6f4fbfd3
Updated X11 event debugging
2024-08-04 09:07:19 -07:00
Sam Lantinga
490f7af92b
Removed test that triggers an asan overflow warning
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Fixes https://github.com/libsdl-org/SDL/issues/8884
2024-08-03 18:20:26 -07:00
Sam Lantinga
cd5f0d2cce
Added SDL_RectToFRect()
2024-08-03 06:40:06 -07:00
Sam Lantinga
2c0fcf27e8
Don't use alloca() in a loop, we might overflow the stack.
2024-08-02 21:38:29 -07:00
Sam Lantinga
978e5fc4f8
Updated Xcode project for SDL_GetWindowFromEvent()
2024-08-02 20:38:50 -07:00
Sam Lantinga
f7c8d66ccb
Use the convenience function SDL_GetWindowFromEvent()
2024-08-02 20:36:35 -07:00
Sam Lantinga
8d748d64e8
Fixed compiler warning building for macOS
2024-08-02 20:27:33 -07:00
Sam Lantinga
79f4de9f7e
Use SDL_PROP_APP_METADATA_IDENTIFIER_STRING for the app ID
2024-08-02 19:36:31 -07:00
Sam Lantinga
cea71fbfcc
SDL_cocoakeyboard: Fix errant semicolons in sendPendingKey and clearPendingKey definitions
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- These are ignored by Clang but produce a warning: "semicolon before method body is ignored"
2024-08-02 18:55:30 -07:00