cosmonaut
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fb165a542b
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GPU Vulkan: add resolve info to framebuffer and render pass lookups
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2024-09-27 15:57:57 -07:00 |
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cosmonaut
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c39e8298b7
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GPU: Document swapchain dimensions
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2024-09-27 13:49:27 -07:00 |
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cosmonaut
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de40d6bae0
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GPU Metal: Set texture to NULL even if AcquireSwapchainTexture fails
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2024-09-27 13:49:26 -07:00 |
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cosmonaut
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eedd2039f9
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GPU: 32-bit component texture formats
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2024-09-27 16:26:43 -04:00 |
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cosmonaut
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925e47a077
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GPU: Fix backwards LogError and SetError calls
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2024-09-25 12:47:40 -07:00 |
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cosmonaut
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557c6dfb18
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GPU: call SDL_SetError where appropriate
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2024-09-25 10:47:14 -07:00 |
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cosmonaut
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d62e3c3791
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Fix SDL_GPUShaderFormat flag values
Fixes #10797
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2024-09-11 15:40:13 -07:00 |
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cosmonaut
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3166f91282
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GPU: Defer setting blend state on D3D11
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2024-09-11 00:27:36 -07:00 |
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cosmonaut
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d3091b9538
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Remove SDL_GPUDepthStencilValue struct
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2024-09-09 10:55:05 -07:00 |
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cosmonaut
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1a13acac09
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Always blit to the swapchain in GPU_RenderPresent
Fixes #10744
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2024-09-07 08:43:02 -07:00 |
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cosmonaut
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cba5ccb9cf
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GPU: Fix documentation formatting
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2024-09-05 09:57:54 -07:00 |
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cosmonaut
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906044569d
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GPU D3D12: Fix command buffer leak
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2024-08-30 10:46:41 -07:00 |
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+1        
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2e7d5bb429
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Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games>
Co-designer, Metal Port, Console Ports:
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Production, QA, Debug:
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
SDL_Render Driver, Bugfixes:
Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>
Additional D3D12 Programming, Bugfixes:
Co-authored-by: Bart van der Werf <bluelive@gmail.com>
Bugfixes and Feedback:
Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>
Original API Proposal:
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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2024-08-29 15:57:29 -07:00 |
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