Commit Graph
100 Commits
Author SHA1 Message Date
Sam Lantinga d649f95723 Use GNU sed if available
Fixes update-copyright.sh on macOS, which doesn't support the -b option.

(cherry picked from commit a357021800)
2024-01-01 13:18:35 -08:00
Sam Lantinga 4f8dd2d39d Speed up processing of update-copyright.sh
(cherry picked from commit 78ccadd5a2)
2024-01-01 13:18:35 -08:00
Sam Lantinga 857e5b08c3 Fixed trying to add a game controller mapping for the accelerometer on iOS
Fixes https://github.com/libsdl-org/SDL/issues/8716

(cherry picked from commit 0e5ea3cc4b)
2023-12-24 11:22:22 -08:00
Sam Lantinga 49eb375a59 Added SDL2.framework to the embedded frameworks for SDL test programs
Fixes https://github.com/libsdl-org/SDL/issues/8737
2023-12-24 09:17:48 -08:00
Sam Lantinga aeda6a8e6f Record the initial input report mode and only restore simple mode if that's what we started with
Fixes https://github.com/libsdl-org/SDL/issues/8108
Closes https://github.com/libsdl-org/SDL/pull/8115

(cherry picked from commit c3d84c3342)
2023-12-24 08:23:36 -08:00
Sam Lantinga fe76c40716 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!)
Fixes https://github.com/libsdl-org/SDL/issues/8731

(cherry picked from commit bb0e0ae080)
2023-12-24 06:51:48 -08:00
Sam Lantinga eba591a910 Fixed Xcode project 2023-12-20 19:42:43 -08:00
Sam Lantinga 919cd56b20 Use the original manufacturer and product strings for the joystick CRC
This allows the most information possible for the CRC string, which is used to differentiate controllers with the same VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/8724

(cherry picked from commit 1f1ee6f77c)
2023-12-20 19:25:35 -08:00
Sam Lantinga 2fecefce19 Updated Xcode project with Steam Deck controller driver 2023-12-20 13:29:58 -08:00
Sam Lantinga 7bb0e839a6 Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GameControllerGetSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_CONTROLLERSTEAMHANDLEUPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.

(cherry picked from commit c981a597dc)
2023-12-20 13:29:57 -08:00
Sam Lantinga 91f8b4dea2 Added a controller name for the Steam virtual gamepad
(cherry picked from commit 4d5949dcf6)
2023-12-17 10:08:17 -08:00
Sam Lantinga 2aadef022e Pass through the name of the controller for the XInput mapping
(cherry picked from commit e6d88b254add377743de7bf33a7a4fec8cec79c3)
2023-12-17 09:32:54 -08:00
Sam Lantinga d622c3c9cc Verify that the %p format specifier works for 64-bit pointers
(cherry picked from commit 7f75178908)
2023-12-17 08:15:19 -08:00
Sam Lantinga 239b5278bf Revert "Back out Steam virtual gamepad changes"
This reverts commit f0e7f3e7e5.
2023-12-13 09:46:10 -08:00
Sam Lantinga 7d94121606 You should call present when using a software renderer as well.
Fixes https://github.com/libsdl-org/SDL/issues/8676

(cherry picked from commit 581d1cab25)
2023-12-11 08:44:11 -08:00
Sam Lantinga 79a8e8cf04 Make built-in joystick device lists extendable by using hints
Fixes https://github.com/libsdl-org/SDL/issues/8595

(cherry picked from commit 5173b0c2cc)
2023-12-10 22:52:12 -08:00
Sam Lantinga 6526c4d0fc Refactor VIDPID list loading code
(cherry picked from commit d91e96e7f5)
2023-12-10 09:02:56 -08:00
Sam Lantinga f0e7f3e7e5 Back out Steam virtual gamepad changes
We are planning a different approach to handle these
2023-12-10 08:38:20 -08:00
Sam Lantinga ddac844034 Fixed build 2023-12-09 21:44:12 -08:00
Sam Lantinga dd28637947 Use the Steam virtual gamepad slot as the gamepad player index
(cherry picked from commit 7529d25b2b)
2023-12-09 21:01:08 -08:00
Sam Lantinga 5b26d4e0ca Sort Steam virtual gamepads by Steam controller slot
This makes sure that games launched by Steam see the first controller first, and the controllers in the game match up with the controllers in the Steam UI.

Fixes https://github.com/libsdl-org/SDL/issues/8672

(cherry picked from commit 17723381da)
2023-12-09 20:35:33 -08:00
Sam Lantinga 8f14dc6998 Corrected comment
(cherry picked from commit 45938bbfa5)
2023-11-28 12:30:10 -08:00
Sam Lantinga 546bab0a8c Fixed the GameCube HIDAPI controller mapping
Fixes https://github.com/libsdl-org/SDL/issues/8617
Closes https://github.com/libsdl-org/SDL/pull/8623
Closes https://github.com/libsdl-org/SDL/pull/7930
2023-11-28 10:26:58 -08:00
Sam Lantinga 98ee4a5292 Removed HIDAPI controller mappings
These are already provided internally by SDL

(cherry picked from commit dd984dcd9f)
2023-11-28 10:11:56 -08:00
Sam Lantinga 8d47e3bb82 Added support for the NACON Revolution 5 Pro controller
(cherry picked from commit f0e47f8ee0)
2023-11-27 12:12:25 -08:00
Sam Lantinga dcd21d042f Improved GCController handling on Apple platforms
Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.

Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers

(cherry picked from commit 0fe5713964)
Author: Sam Lantinga <slouken@libsdl.org>
Date:   Tue Nov 14 12:58:33 2023 -0800
2023-11-21 15:17:53 -08:00
Sam Lantinga 2d81beb819 Show the mapping used when a game controller is opened 2023-11-21 13:49:38 -08:00
Sam Lantinga 4de4b1e7a0 Don't tickle PS4 Bluetooth controllers in simple mode
The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those.

Fixes https://github.com/libsdl-org/SDL/issues/8556

(cherry picked from commit 75df4cc5c2)
2023-11-21 13:25:31 -08:00
Sam Lantinga cc7c0a2dab Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization
(cherry picked from commit 34392db9c3)
2023-11-14 10:58:18 -08:00
Sam Lantinga 76cc24e34a Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.

(cherry picked from commit 708f18d49e)
2023-11-14 10:32:52 -08:00
Sam Lantinga 0ec1209eab Fixed a memory leak at window creation.
Windows updates the desktop display mode once at video init (in WIN_InitModes()) and once when creating a window (in WIN_RefreshDisplays())

Fixes https://github.com/libsdl-org/SDL/issues/7982
Fixes https://github.com/libsdl-org/SDL/issues/8189

(cherry picked from commit bea34c5380)
2023-11-14 09:29:55 -08:00
Sam Lantinga 1de85491e1 Fixed mouse wheel scrolling direction on iOS
(cherry picked from commit 15504da0b8)
2023-11-14 09:25:04 -08:00
Sam Lantinga cc20d0147e Revert "Check to make sure the Windows joystick device has buttons and axes"
This reverts commit ad0af48883.

It turns out the ROG PUGIO II actually enumerates as a gamepad, so this change didn't have any effect anyway. We're getting lots of reports of people's racing pedals and similar devices no longer showing up, so we'll revert this again.

Fixes https://github.com/libsdl-org/SDL/issues/8227
Fixes https://github.com/libsdl-org/SDL/issues/8484

(cherry picked from commit 2c1fbe1967)
2023-11-13 21:37:18 -08:00
Sam Lantinga 8c82b73027 Fixed the ROG PUGIO II showing up as a game controller
This mouse actually enumerates as a gamepad with 2 axes, 8 buttons and a hat.

We'll ignore it like the other ROG mice, unless someone specifically wants to use it as a gamepad.

(cherry picked from commit edd044e901)
2023-11-13 21:37:06 -08:00
Sam Lantinga c29df1699e Added shortened name for "Nintendo Co., Ltd."
(cherry picked from commit 87794d03ad)
2023-11-10 17:32:34 -08:00
Sam Lantinga 4a0bd06d58 Added support for the GameSir-G7 Controller for Xbox
(cherry picked from commit 2e6c48dcb4)
2023-11-10 17:32:11 -08:00
Sam Lantinga 03f29c19dc Added support for the Dragonrise GameCube adapter with VID 0x1843
(cherry picked from commit fbb6934905)
2023-11-10 16:45:07 -08:00
Sam Lantinga dfc38ef460 Implemented VT switching for KMSDRM on Linux
Fixes https://github.com/libsdl-org/SDL/issues/3844

(cherry picked from commit f4b61fff30)
2023-11-08 20:46:13 -08:00
Sam Lantinga 509c70c698 Allow the application to draw while Windows is in a modal move/resize loop
SDL will send an SDL_EVENT_WINDOW_EXPOSED event for your window during the modal interaction and you can use an event watcher to redraw your window directly from the callback.

Fixes https://github.com/libsdl-org/SDL/issues/1059
Closes https://github.com/libsdl-org/SDL/pull/4836
2023-11-08 14:01:00 -08:00
Sam Lantinga 3900fca304 Fixed FreeBSD build
(cherry picked from commit a4c6b38fef)
2023-11-08 07:46:42 -08:00
Sam Lantinga 76ff25eedf Fixed FreeBSD build
(cherry picked from commit d9e6dcc650)
2023-11-08 04:45:46 -08:00
Sam Lantinga 5d29f22808 Store the requested muted state
(cherry picked from commit 7cc3e94eb2)
2023-11-08 03:37:09 -08:00
Sam Lantinga 87bb0f5bcb Don't mute the console input if we can't read the keyboard
This makes sure you can hit Ctrl-C if you don't have permission to access the raw keyboard device.

Fixes https://github.com/libsdl-org/SDL/issues/4812

(cherry picked from commit ce9e1bd324)
2023-11-08 03:29:39 -08:00
Sam Lantinga 7e11bd1ac1 Removed useless branch test
Fixes https://github.com/libsdl-org/SDL/issues/8286

(cherry picked from commit e5ccc80aba)
2023-11-08 01:35:57 -08:00
Sam Lantinga af7fe2cf9b Actually we need to enumerate the 8BitDo Xbox SKUs
At the point we're calling SDL_IsJoystickXboxSeriesX(), we don't know for sure that the controller is an Xbox controller.

Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 15bc12165a)
2023-11-08 00:43:43 -08:00
Sam Lantinga 524ccf033f Assume all 8BitDo Xbox controllers have a share button
Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 8049af3355)
2023-11-08 00:36:27 -08:00
Sam Lantinga b1807797a3 Make sure joysticks are locked when adding and removing them
Fixes https://github.com/libsdl-org/SDL/issues/8146

(cherry picked from commit ed1e0c1530)
2023-11-08 00:18:13 -08:00
Sam Lantinga b07e5d38a2 Added missing calls to SDL_InvalidParamError("surface")
(cherry picked from commit 04e98d2236)
2023-11-07 21:58:39 -08:00
Sam Lantinga 624905a7f1 Destroy the window surface if we've created it for the software renderer
Fixes https://github.com/libsdl-org/SDL/issues/8011
2023-11-07 21:47:07 -08:00
Sam Lantinga 4ace02df5f Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!)
Fixes https://github.com/libsdl-org/SDL/issues/7116

(cherry picked from commit 28e623c504)
2023-11-07 18:09:00 -08:00
Sam Lantinga 70adacf08a Make sure we include the null terminator in XLookupStringAsUTF8()
Fixes https://github.com/libsdl-org/SDL/issues/6728

(cherry picked from commit 4106697774)
2023-11-07 16:25:12 -08:00
Sam Lantinga fb92d150d9 Removed unused SDL_OSEvent 2023-11-07 09:15:18 -08:00
Sam Lantinga 171e306dbf Enable the 5th player LED on the DualSense controller
Fixes https://github.com/libsdl-org/SDL/issues/5152

(cherry picked from commit 22016b4eae)
2023-11-06 20:15:39 -08:00
Sam Lantinga d6c725d522 Removed misleading comment
Fixes https://github.com/libsdl-org/SDL/issues/5069

(cherry picked from commit 66cf30c2de)
2023-11-06 19:34:03 -08:00
Sam Lantinga 0c85173d5b Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!)
Emscripten was using its own, private integer in order to allocate
new SDL_JoystickIDs.  SDL keeps a similar integer for allocating
joystick-ids, one which is shared across multiple joystick backends.

SDL 2.0.13 introduces a new joystick-backend, a Virtual joystick
backend, which allows for software-driven joysticks, and which is
designed to sit alongside joystick-backends that provide access to
physical joysticks.

The Emscripten and the Virtual backends were, at times, getting
allocated the same SDL_JoystickIDs, if and when both backends were used
simultaneously.  This could happen if, for example, an application
was using a virtual joystick in order to drive a touch-screen
based joystick, while also supporting physical joysticks through the
Emscripten backend.

When two joysticks end up with the same SDL_JoystickID, conflicts
can occur.  For example, disconnecting a physical joystick with
the same SDL_JoystickID as a virtual one, can lead to the virtual
joystick being closed, inadvertently.

This fix makes the Emscripten backend use SDL's cross-joystick-backend
integer counter, which is shared among joystick backends, for allocating
new SDL_JoystickIDs, rather than a private, Emscripten-specific
counter.

Fixes https://github.com/libsdl-org/SDL/issues/3647

(cherry picked from commit 07cb7c10a1)
2023-11-06 17:13:16 -08:00
Sam Lantinga d5896f9010 Fixed memory leak in XInput code
Fixes https://github.com/libsdl-org/SDL/issues/3597

(cherry picked from commit 3e4d7e48b0)
2023-11-06 00:40:48 -08:00
Sam Lantinga 64a7e75dd3 Only save ibus_addr_file after we've successfully read an address from it.
Fixes https://github.com/libsdl-org/SDL/issues/3359

(cherry picked from commit bc3d9e99f3)
2023-11-05 22:13:34 -08:00
Sam Lantinga e8f4045d0b Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797
2023-11-04 22:24:55 -07:00
Sam Lantinga aa129c9257 Fixed potential uninitialized memory access (thanks Mathieu!)
GetRawInputDeviceList() can return a different number of devices than was allocated.

Fixes https://github.com/libsdl-org/SDL/issues/2759

(cherry picked from commit b9784feb24)
2023-11-04 21:12:15 -07:00
Sam Lantinga 4c2eb6b95d Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding
Fxies https://github.com/libsdl-org/SDL/issues/1497

(cherry picked from commit d07a264a9b)
2023-11-04 12:02:18 -07:00
Sam Lantinga 97c2bdf256 Added patch note for SDL_GDKGetDefaultUser() 2023-11-02 09:59:25 -07:00
Sam Lantinga 20ecd2afcb Check to make sure the Windows joystick device has buttons and axes
This reverts commit e5a15f94e2.

It turns out removing this check allows mice like the ROG PUGIO II to show up as game controllers. We need to find a different way to differentiate between gaming mice and pedals.

Since these mice show up as controllers, and potentially causing games to use them instead of real controllers, we'll go ahead revert this change for now.

Reopens https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit ad0af48883)
2023-11-02 08:43:11 -07:00
Sam Lantinga 832afa81a1 Fixed making the EGL context current when resuming on Android
Make sure that we don't have the context cached as current on the current thread.

(cherry picked from commit 8b6da3c701)
2023-10-26 17:09:13 -07:00
Sam Lantinga 1db0bd3fc0 Added support for the HP HyperX Clutch Gladiate controller
(cherry picked from commit f52b330ed8)
2023-10-25 09:01:46 -07:00
Sam Lantinga 4194a902e8 Added support for "%[]" sscanf syntax
Fixes https://github.com/libsdl-org/SDL/issues/8423

(cherry picked from commit 39a961ba41)
2023-10-24 17:32:23 -07:00
Sam Lantinga d47c286b12 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!)
(cherry picked from commit e07f6c0a17)
2023-10-23 10:44:30 -07:00
Sam Lantinga 259009a7ea Add missing error reporting in Android_JNI_FileOpen()
Fixes https://github.com/libsdl-org/SDL/issues/8427

(cherry picked from commit a844d90942)
2023-10-23 08:28:37 -07:00
Sam Lantinga e3e41b69a1 Revert "Check to make sure the Windows joystick device has buttons and axes"
This reverts commit 642504bc59.

We have SDL_HINT_JOYSTICK_ROG_CHAKRAM to ignore or allow the ROG Chakram X mouse to be used as a joystick.

Fixes https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit e5a15f94e2)
2023-10-22 09:24:23 -07:00
Sam Lantinga 9772d0512c SDL_iconv_string() defaults to UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/8287

(cherry picked from commit 1375d2049d)
2023-09-24 17:28:06 -07:00
Sam Lantinga 27f2df2292 Check for NULL before dereferencing newly allocated memory
Fixes https://github.com/libsdl-org/SDL/issues/8289

(cherry picked from commit 70a1bc6973)
2023-09-24 17:18:41 -07:00
Sam Lantinga 37dee79b74 Fixed sensor timestamp units for third-party PS5 controllers
(cherry picked from commit a72dfa6a5f)
2023-09-18 13:00:33 -07:00
Sam Lantinga 62e7049a4f Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
Smart compilers don't like dereferencing off the end of arrays

(cherry picked from commit f6756047a4)
2023-09-18 12:20:22 -07:00
Sam Lantinga fff3c2573a Fixed sensor timestamp calculation for third-party PS5 controllers
(cherry picked from commit 7059a55ccc)
2023-09-18 11:58:39 -07:00
Sam Lantinga 6ff48dddcb Fixed the report format for the Razer Wolverine V2 Pro
(cherry picked from commit 69aec8c915)
2023-08-24 11:38:18 -07:00
Sam Lantinga 862a654b70 Accept key events from any source
This allows TV remotes to navigate SDL applications (with source HDMI)

Fixes https://github.com/libsdl-org/SDL/issues/8137
2023-08-24 10:11:53 -07:00
Sam Lantinga 8e27a69370 Updated to Android minSdkVersion 19 and targetSdkVersion 34
This is updated to meet the latest requirements for apps on the Google Play store
2023-08-24 08:26:05 -07:00
Sam Lantinga 0b9d8e679a Quiet spurious warning
Fixes https://github.com/libsdl-org/SDL/issues/8112
2023-08-13 13:54:18 -07:00
Sam Lantinga 951657c99b Fixed crash when running with the dummy video driver 2023-08-10 08:25:29 -07:00
Sam Lantinga 7df721d4e9 Allow running tests with the dummy video driver 2023-08-10 08:25:29 -07:00
Sam Lantinga 1d8806b0fc Fixed testautomation --filter pixels_allocFreePalette
Error messages are not part of the ABI, so we can't validate those.

Hand-picked from https://github.com/libsdl-org/sdl2-compat/commit/c9323f8face982983668fca216a2eef12dc8b1f7
2023-08-08 11:50:04 +03:00
Sam Lantinga e56dc9c30e Fixed testautomation --filter pixels_allocFreeFormat
Error messages are not part of the ABI, so we can't validate those.

Technically SDL_AllocFormat() on a FOURCC format in SDL2 should fail, but SDL3 supports it and we don't expect SDL2 applications to actually do this, so skip that test.

Hand-picked from https://github.com/libsdl-org/sdl2-compat/commit/5cf9438f8870bb1f517935febf9d07b4f910a308
2023-08-08 11:50:04 +03:00
Sam Lantinga 4bceea70c5 Added the Victrix Pro FS for PS4/PS5 to the controller list
(cherry picked from commit fa189d302e)
2023-08-07 14:10:56 -07:00
Sam Lantinga 2304b4e86a Added a gamepad mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/8068

(cherry picked from commit 06bea1eb55)
2023-08-02 14:38:29 -07:00
Sam Lantinga 0f753d9794 The Flydigi Vader and Apex series controllers all have the same VID, PID, and name
(cherry picked from commit 58e3084477)
2023-08-02 14:38:23 -07:00
Sam Lantinga 805fc29ae8 Removed Flydigi Vader 2 mappings
Many of the Flydigi controllers use the same VID/PID and have different mappings, so let's revisit this once we have more data.

(cherry picked from commit 5388edd549)
2023-08-02 14:38:01 -07:00
Sam Lantinga ebf2c49b50 Fixed build 2023-08-02 01:37:05 -07:00
Sam Lantinga 38c63afd64 Fixed duplicate key press/release events on iOS
When a hardware keyboard is attached, it can take over 100 ms for the keyboard event to generate text input. In that case we want to record that we recently received a keyboard event so we don't synthesize duplicate virtual key press/release events for the input text.

(cherry picked from commit 648de4f9b8)
2023-08-02 01:27:54 -07:00
Sam Lantinga 030bb7282a Synchronize on-screen keyboard state with text input active state
When a hardware keyboard is attached to an iPad, you can easily trigger a set of on-screen keyboard transitions that will take place over time, and we need to track whether we're currently showing or hiding the keyboard and make sure we don't clobber the existing state during those transitions.

Testing:
* Connected a hardware keyboard to an iPad
* Launched checkkeys
* Noted the keyboard bar was active at the bottom of the screen and text input was active
* Tapped with both fingers to quickly toggle text input off and back on
* Noted the keyboard bar slid down and then back up, and text input was active
* Tapped on the keyboard bar to bring up the full on-screen keyboard and then closed it so the keyboard bar was still active, and text input was still active
* Tapped on the screen to turn text input off, noted the keyboard bar slid down
* Tapped with both fingers to quickly toggle text input on and back off
* Noted that the keyboard bar slid up and then back down, and text input was inactive
* Tapped on the screen to turn text input on, tapped on the keyboard bar to bring up the full on-screen keyboard, and text input was active
* Pressed a key on the physical keyboard, the on-screen keyboard closed, the key press and release was delivered (with no text input) and then the keyboard bar slid up, and text input was active again

Fixes https://github.com/libsdl-org/SDL/issues/7979

(cherry picked from commit c3288d113e)
2023-08-02 01:17:15 -07:00
Sam Lantinga 335e9c769a Only pass keypresses up the responder chain when text input is active
This is another attempt to make sure we don't cause beeps from unhandled key presses while still allowing full text input functionalty.

If this isn't selective enough, we might need to go up the responder chain to see what's going to handle the event before passing it along.

Fixes https://github.com/libsdl-org/SDL/pull/6962

(cherry picked from commit a8abe612ed)
2023-08-02 01:14:07 -07:00
Sam Lantinga 5e9320f6b5 Revert "Stop beep when running iOS apps on ARM-based Macs"
This reverts commit bbf38bbbc3, which prevented text input from working when a hardware keyboard was connected, since key strokes don't get to the text input field.

Fixes https://github.com/libsdl-org/SDL/issues/7958

(cherry picked from commit f5ea6ae18d)
2023-08-02 01:12:21 -07:00
Sam Lantinga e2afc1f37a Fixed build 2023-08-01 18:58:21 -07:00
Sam Lantinga 2468fccf7f Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.

(cherry picked from commit 07578fde3d)
2023-08-01 18:30:24 -07:00
Sam Lantinga 8825fbf713 Fall back to Xlib if XRandR isn't available
This fixes video initialization on headless systems with VNC

Fixes https://github.com/libsdl-org/SDL/issues/8054

(cherry picked from commit 71099149b8)
2023-07-31 14:41:34 -07:00
Sam Lantinga 507be6c3f8 Sorted controller list
(cherry picked from commit 3174d0b970)
2023-07-27 12:49:24 -07:00
Sam Lantinga 37d1ab83c5 Make sure the mouse and keyboard focus is cleared when a window is hidden
(cherry picked from commit a16b241b89)
2023-07-25 11:50:54 -07:00
Sam Lantinga ba0c270c7a Removed invalid assert in testatomic
(cherry picked from commit 8adab0b88a)
2023-07-22 18:40:31 -07:00
Sam Lantinga c4c034ca4b Don't fail to create a window if it's too large, just clamp it to the max instead
Some window is better than no window...

(cherry picked from commit 4a18893c73)
2023-07-17 17:48:56 -07:00
Sam Lantinga f7dc8c0eaa Fixed LED pending check failing when the controller timestamp is very large
In this case we know the controller has been on for a while and the Bluetooth connection LED cycle is complete.

Also fixed the timestamp being zero the first time it is checked

(cherry picked from commit bd4f155bbb)
2023-07-17 17:40:17 -07:00
Sam Lantinga bb036ef544 Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers
This report is for third party controllers only.

(cherry picked from commit 16dd5f0da4)
2023-07-17 17:39:33 -07:00
Sam Lantinga 910dad505a Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet
That will put the PS5 controller into enhanced mode, which breaks DirectInput games

(cherry picked from commit 2fef0be2f6)
2023-07-17 17:36:41 -07:00