Compare commits

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Author SHA1 Message Date
Sam Lantinga 7108aac5ac Removed tag release-2.0.1 2013-10-23 20:58:31 -07:00
Ryan C. Gordon 609b58e441 Fixed buffer overflow. 2013-10-24 00:00:10 -04:00
Sam Lantinga aa10a5d908 Added tag release-2.0.1 for changeset 37391efdb946 2013-10-23 17:46:07 -07:00
Ryan C. Gordon 72de99aed3 Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!).
Fixes Bugzilla #2177.
2013-10-23 19:52:14 -04:00
Sam Lantinga 51fc4b202e Added tag release-2.0.1 for changeset 51a4ba8915d8 2013-10-23 16:33:15 -07:00
Sam Lantinga fbfe090111 Updated Debian package version to 2.0.1 2013-10-23 16:32:56 -07:00
Sam Lantinga d3ad8ff4b1 Added tag release-2.0.1 for changeset 1e256bd077b2 2013-10-23 16:17:08 -07:00
Pierre-Loup A. Griffais e0771482f6 Fix regression causing crashes when running without a window manager. 2013-10-23 13:43:17 -07:00
Ryan C. Gordon 965a0da901 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
2013-10-23 15:54:12 -04:00
Ryan C. Gordon 28aa076c8b SDL_GetPrefPath() now uses the organization on all platforms.
Even if that's not the general convention for a given platform.
2013-10-23 00:58:20 -04:00
Sam Lantinga 298d3d627a Fixed duplicate const warning 2013-10-22 21:54:52 -07:00
Sam Lantinga 30ce2bc723 SDL 2.0.0 defined __inline__ and some code relies on it now. 2013-10-22 21:53:58 -07:00
Sam Lantinga fa73a3c8f6 Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
Andreas Schiffler 09b3b7e78b Fix error assert for negative cases of pixels_getPixelFormatName test 2013-10-21 23:17:37 -07:00
Sam Lantinga 6a71d99233 Added patch notes for 2.0.1 2013-10-21 22:27:07 -07:00
Sam Lantinga 2348e426c7 Fixed whitespace 2013-10-21 22:08:56 -07:00
Sam Lantinga 3d1c3b19c3 Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
Sam Lantinga 06811ecf18 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
Alex Szpakowski

I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed.

I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository.
I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
2013-10-21 02:46:16 -07:00
Sam Lantinga 50da48eebf We don't have API changes documented yet. 2013-10-21 02:38:23 -07:00
Sam Lantinga bcf5472d16 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode
Alex Szpakowski

In Mac OS X, when SDL_SetWindowFullscreen(window, 0) is called on a window which was in SDL_WINDOW_FULLSCREEN_DESKTOP mode, its original size is restored but its position is moved to the bottom of the screen.

I tracked down the issue to these two lines: http://hg.libsdl.org/SDL/file/fdd5cc9e9f90/src/video/cocoa/SDL_cocoawindow.m#l1034

I believe [nswindow setFrameOrigin:rect.origin] implicitly calls [nswindow constrainFrameRect:rect toScreen:screen], which will attempt to constrain the window to the screen, but at that point the window size is still full-screen rather than the restored window size, so the constrainFrameRect function operates on the wrong window size.

https://developer.apple.com/library/mac/documentation/cocoa/reference/applicationkit/classes/NSWindow_Class/Reference/Reference.html#//apple_ref/occ/instm/NSWindow/constrainFrameRect:toScreen:

I resolved the issue by swapping the order of the function calls, like so:
[nswindow setContentSize:rect.size];
[nswindow setFrameOrigin:rect.origin];
2013-10-21 02:37:03 -07:00
Sam Lantinga d08634e2c6 Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
J?nis R?cis

Reopening as compilation with ANSI C throws lots of unnecessary warnings, both using MinGW and using Linux GCC. (BTW, what happened? MinGW is broken to all hell. sdl2-config does not even link SDLMain anymore?)

I think this may have been lost somewhere, so again: GCC supports inlining via __inline__ in all known versions of GCC, regardless of the C standard in use. Please don't assume that __STRICT_ANSI__ implies no inlining support.
2013-10-21 02:32:34 -07:00
Sam Lantinga c10389cf5b Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 2013-10-21 02:20:39 -07:00
Sam Lantinga b8b9bfbe5b Fixed some warnings building for 64-bit Windows 2013-10-21 01:16:16 -07:00
Sam Lantinga 11d38d696e Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function
Nitz 2013-08-06 03:53:41 UTC

In function SDLTest_ScreenShot() surface pointer getting leak while return
2013-10-21 00:30:05 -07:00
Sam Lantinga 80930559a3 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode
Nitz

I was going through the SDL_IntersectRectAndLine function and wondered to see the ComputeOutCode function implementation.

The problem in this algo is, x and y axis are getting check with respect to 0, Which is wrong, it should be get checked with respect to rectangle x and y axis.
2013-10-21 00:25:43 -07:00
Sam Lantinga 6f76bc290a Fixed bug 2061 - SDL_filesystem API not built using cmake
Marcus von Appen

The SDL_filesystem API does not get built properly on Unix and BeOS using cmake due to not including the correct C files.
2013-10-21 00:22:07 -07:00
Sam Lantinga deb8086b08 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation]
C.W. Betts

The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String].
2013-10-21 00:20:27 -07:00
Sam Lantinga 360c3d853a Better cleanup if OpenGL initialization fails 2013-10-21 00:15:24 -07:00
Sam Lantinga 5697089d98 Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z
Denis Bernard

Background information: http://developer.android.com/reference/android/hardware/SensorEvent.html#values

Steps to reproduce: compile testjoystick.c as an android app (change screen size according to your device). While running the app, also run:

adb logcat -c; adb logcat -s 'SDL:*' 'SDL/APP:*'

When tilting the device left/right, the joystick moves in the opposite direction of what one would expect. Or at least, the behaviour is not consistent with the Y axis.

Also when the device sits on a table (obviously not moving), the Z axis value oscillates between -32000 and +32000 (by overflow):

I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32511
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32575
I/SDL/APP ( 1994): Joystick 0 axis 2 value: 32383
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32386
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32450
I/SDL/APP ( 1994): Joystick 0 axis 2 value: -32578

This is caused by the accelerometer yielding a constant value around 9.81 for Z and feeding something like 0.9 to 1.1 to the joystick driver, resulting in the overflow.

Proposed fix in SDLActivity.java (swap X and subtract G from Z reading)
2013-10-20 23:52:02 -07:00
Sam Lantinga a503dabe01 Fixed a crash initializing Android touch IDs 2013-10-20 23:23:25 -07:00
Sam Lantinga f8c11bb955 Fixed the status bar visibility in iOS 7 2013-10-20 23:05:53 -07:00
Sam Lantinga 85c2e2367c Fixed Y axis inversion on iOS; positive is up, negative is down. 2013-10-20 22:23:09 -07:00
Sam Lantinga 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Andreas Ertelt

The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121)

The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple

   warning: always_inline function might not be inlinable [-Wattributes]

as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
2013-10-20 21:56:15 -07:00
Sam Lantinga 4ca34ad4a4 Prevent conflicts when linking both SDL2 and SDL2_gfx 2013-10-20 21:34:38 -07:00
Sam Lantinga aa86e05d21 Fixed windows compile 2013-10-20 20:49:36 -07:00
Sam Lantinga f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
2013-10-20 20:42:55 -07:00
Sam Lantinga 04e170ceb7 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
Ryan C. Gordon d710399671 Fix some edge cases in XInput haptic timing. 2013-10-20 23:38:19 -04:00
Ryan C. Gordon dddb878761 Disable Win32 thread naming again. See Bugzilla #2089. 2013-10-20 23:08:45 -04:00
Ryan C. Gordon 0e699eb5bb Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
2013-10-20 21:18:05 -04:00
Ryan C. Gordon d1bde399af Backed out changeset 737771c47c6f, done testing Buildbot changes. 2013-10-20 20:24:00 -04:00
Ryan C. Gordon df3680846b Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change. 2013-10-20 20:02:02 -04:00
Ryan C. Gordon f28c7fe8a5 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type. 2013-10-20 16:03:11 -04:00
Ryan C. Gordon c521ae84bc Patched to compile on non-C99 Microsoft compiler. 2013-10-20 16:02:24 -04:00
Ryan C. Gordon a614f18666 Patched to compile on Windows. 2013-10-20 16:01:10 -04:00
Ryan C. Gordon b285b60092 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
Partially fixes Bugzilla #2126.
2013-10-20 15:55:47 -04:00
Ryan C. Gordon 6e1169ddc2 Fixed goofy logic in haptic device comparison code.
Mitchell Keith Bloch did the research on this bug, and came up with a slightly
 different patch than this.

Partially fixes Bugzilla #2126.
2013-10-20 15:49:52 -04:00
Ryan C. Gordon 54dce3f53a Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices. 2013-10-20 15:45:48 -04:00
Ryan C. Gordon 5e74299a83 Fix adding of XInput devices (thanks, Mitchell!)
Partially fixes Bugzilla #2126.
2013-10-20 15:40:20 -04:00
Sam Lantinga ade13fd741 It's okay to quit things more than once. 2013-10-20 10:39:26 -07:00
Sam Lantinga 20f5167d27 Use vertex arrays for drawing points in addition to lines 2013-10-20 10:35:51 -07:00
Sam Lantinga 8fc4fdf10b Fixed bug 1392 - Debian patch: do not propagate -lpthread
manuel.montezelo

Since the bug report[1] in 2006 Debian is shipping the patch attached.

[1] http://bugs.debian.org/375822

Maybe nowadays you don't propagate that library for linking, so maybe the patch should be dropped, but at the moment I do not have an easy/quick way to check it.

So I am submitting this report in the case that you consider it useful (even if maybe the patch itself has to be reworked), or otherwise learn if the patch is unneeded or even harmful.
2013-10-20 10:19:51 -07:00
Sam Lantinga 82b8e6df87 Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines
Sean McKean

I am running Ubuntu 12.04 (GL version 1.4 Mesa 8.0.4) , and on drawing a set of lines through the renderer through SDL_RenderDrawLines() (looped or not) or SDL_RenderDrawRect() I notice a pixel missing. For RenderDrawLines() it seems to be the second point in the sequence; for RenderDrawRect() it is the lower-right. This can be fixed by specifying SDL_RenderDrawPoint(s), but wouldn't it be easier to specify each pixel in a GL_POINTS glBegin/End loop in the OpenGL code, just to make sure?

I also ran the same program on Android; the rendering seemed to be correct, which uses glDrawArrays.
2013-10-20 10:10:14 -07:00
Sam Lantinga a25b51923a Fixed compiling with the new X11 symbol wrapping 2013-10-20 09:58:37 -07:00
Stefanos Apostolopoulos 6a3478c235 Fix bug 1300 by querying current border size in ConfigureNotify, and adjusting window coordinates accordingly. 2013-10-20 17:23:43 +02:00
Sam Lantinga e343273abb Fixed bug 2162 - SDL_RenderClear not clearing entire render target
Kevin Wells

Overview:
SDL_RenderClear is only clearing part of a texture when it is the render target and a different size than the screen.

Steps to Reproduce:
1) This only occurs with the render driver set to direct3d, so: SDL_SetHint(SDL_HINT_RENDER_DRIVER,"direct3d")
Also, my window was 1280x720.

2) Create a texture for a render target with a resolution of 1024x1024:
texture=SDL_CreateTexture(main_window.renderer,SDL_PIXELFORMAT_RGBA8888,SDL_TEXTUREACCESS_TARGET,1024,1024);
SDL_SetTextureBlendMode(texture,SDL_BLENDMODE_BLEND);

3) Target the texture for rendering: SDL_SetRenderTarget(main_window.renderer,texture);

4) Set the draw color to whatever you want (problem occurs with both 0,0,0,0 and 0,0,0,255 among others) and then clear the render target:
SDL_SetRenderDrawColor(main_window.renderer,0,0,0,0);
SDL_RenderClear(main_window.renderer);

Actual Results:
Only about the top 3/4s of the texture gets cleared on calling SDL_RenderClear. The bottom 1/4 or so does not clear.

Expected Results:
Entire render target should be cleared.
2013-10-19 01:29:23 -07:00
Ryan C. Gordon b4a00144fb Fixed the XInput2 X11 symbols. 2013-10-18 10:56:45 -04:00
Sam Lantinga 5a02600647 Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends
Marcus von Appen

The autotools-based code uses X_CFLAGS and some hackish x_includes code to add some necessary includes to SDL_CFLAGS for proper X11 and OpenGL include handling.

At the moment, the cmake-baed build code does not do that. Below is a patch, which provides the necessary changes to add a proper include to the SDL_CFLAGS.
2013-10-18 00:49:59 -07:00
Sam Lantinga 379c0054dc Fixed bug 2123 - SDL_BlitScaled crashes in src/video/SDL_blit_N.c:2145
We need to reset the blit function when switching between scaled and unscaled blits.
2013-10-18 00:47:22 -07:00
Sam Lantinga a329c7f1c9 Fixed bug 2139 - SDL_CreateWindow/WIN_GL_LoadLibrary fails due to external iconv not being able to convert path
J?nis R?cis

Brief history:

We recently ported a game from SDL 1.2 to SDL 2. While doing Windows testing, I soon discovered that the game exits without opening a window with my cross-compiled SDL2.dll, but works great with the SDL2.dll from the MinGW SDK on libsdl.org. It was as simple as swapping out the DLLs to make it work.

Running the game in Wine showed that the game actually does run, up until the call to SDL_CreateWindow, which fails and leads the game to print out an error:

Failure to create window (LoadLibrary("OPENGL32.DLL"): (null))

Which basically says that there was no error, but maybe that's a Wine quirk.

The error string originates in SDL_windowsopengl.c, in WIN_GL_LoadLibrary, which contains this piece of code:

    wpath = WIN_UTF8ToString(path);
    _this->gl_config.dll_handle = LoadLibrary(wpath);
    SDL_free(wpath);
    if (!_this->gl_config.dll_handle) {
        char message[1024];
        SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")",
                     path);
        return WIN_SetError(message);
    }

After some digging, I discovered the culprit: WIN_UTF8ToString returns NULL. Why? Because it calls iconv_open from an iconv.dll that does not support the UCS-2-INTERNAL encoding. Why does the official SDL2.dll work? Because it calls no external iconv functions at all.

It turns out that the Fedora MinGW infrastructure (from which I obtained the conventiently prebuilt iconv.dll) does not provide a DLL from libiconv, but instead provides a DLL from a minimal Windows library called win-iconv. Which knows a good bit, but doesn't know anything about UCS-2-INTERNAL:

http://code.google.com/p/win-iconv/source/browse/trunk/win_iconv.c#155

So there are two problems here:

1) The error message is clearly useless, because LoadLibrary is an innocent bystander. Instead wpath should probably checked for NULL, and a more appropriate error should be set. Ideally something that makes it clear than an external iconv is causing trouble.
2) SDL doomed itself at the ./configure step, by finding an existing iconv and happily using it without confirming support for the mandatory encodings required by SDL.

There are certainly a few easy ways out of the situation (although I didn't yet manage to figure out how to prevent ./configure from looking for external iconv), but this had me completely stomped for a good while, so I figured it's worth writing down if anything.

(Search also found this, which talks a little about using UTF-16LE instead of UCS-2-INTERNAL: https://bugzilla.libsdl.org/show_bug.cgi?id=2075)
2013-10-18 00:13:51 -07:00
Sam Lantinga 7ae171d15e Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android
Denis Bernard

Background information: http://android-developers.blogspot.fr/2010/09/one-screen-turn-deserves-another.html and http://developer.android.com/reference/android/hardware/SensorEvent.html

Right now, the Android accelerometer event handler feeds raw accelerometer data  to the SDL Joystick driver. The result is that for landscape-only applications, the axis need to be swapped if running on a portrait device (like a phone), and vice-versa: running a portrait only app on a landscape device like a tablet.

The purpose of this patch is to perform coordinate remapping of the accelerometer data before feeding it to the SDL joystick driver so that the X axis of the joystick is always aligned with the X axis of the display, same for the Y axis.

This has been tested on applications that support screen orientation changes as well as applications with fixed screen orientations, both on phones and tablets.
2013-10-17 23:44:30 -07:00
Sam Lantinga 7ad441a37c Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices.
Andreas Ertelt
SDL_dxjoystick.c is setting the classguid for device (dis)connect events to USB Devices in general:
    dbh.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;

Wouldn't it make more sense to have it just subscribe to Hid device events? This would mean less meaningless events reaching the application.
2013-10-17 23:40:13 -07:00
Sam Lantinga 3f8df1097c Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c 2013-10-17 23:15:27 -07:00
Sam Lantinga 888d807a71 Removed redundant #ifdef 2013-10-17 23:05:40 -07:00
Sam Lantinga 12ca3ce3fa Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Ryan C. Gordon a2bd897064 Don't supply duplicate X11 symbols inside SDL.
Fixes static linking when something else also uses X11.
2013-10-18 01:36:41 -04:00
Sam Lantinga 95dc9940a2 Fix to unbreak SDL_GetSystemRAM() on FreeBSD
Marcus von Appen

Revision eecbcfed77c9 of the SDL hg repo introduces the new
SDL_GetSystemRAM() function, which breaks the build on FreeBSD. Find
attached a patch, which unbreaks the build and also should (for most
cases) properly implement the sysctl support it.
2013-10-17 20:49:30 -07:00
Sam Lantinga 14e13e13c4 Fixed compiler warning if dynamic X11 loading isn't enabled. 2013-10-17 17:38:55 -07:00
Sam Lantinga 7db31223e6 Fixed using the wrong variable when reporting a missing SDL scancode mapping. 2013-10-17 17:37:23 -07:00
Sam Lantinga 2e6b4b960d Fixed compiling on Mac OS X, added a system RAM test 2013-10-17 11:56:33 -07:00
Sam Lantinga 852004a22a The _SC_PHYS_PAGES method of calculating RAM works on Linux. 2013-10-17 11:32:14 -07:00
Sam Lantinga 8b79cbadef Added an API to get the amount of system RAM 2013-10-17 11:32:56 -07:00
Sam Lantinga 01164655c0 Merged 2013-10-14 09:15:41 -07:00
Sam Lantinga 64e1b1ca36 Fixed project conflict during commit 2013-10-14 09:14:09 -07:00
Sam Lantinga 6435a82d08 Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone. 2013-10-14 09:12:30 -07:00
Sam Lantinga 4b603abfd7 For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this. 2013-10-14 08:56:55 -07:00
Sam Lantinga fea2699c25 Fixed the windows message debug output so it works without HAVE_LIBC 2013-10-14 08:56:50 -07:00
Sam Lantinga e7e86c6dcd Adding static lib to SDL builds on Windows.
CR: SamL
2013-10-14 08:56:45 -07:00
Sam Lantinga 06cab8575e Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X 2013-10-14 08:56:37 -07:00
Sam Lantinga 8ec3ba3829 Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000 2013-10-13 19:59:40 -07:00
Sam Lantinga 080c919b79 Fixed function feature test for Visual Studio 2012
norfanin

Fixes the version check for some functions that are only present with the MSVC 2013 CRT libraries.

I did my testing wrong and failed to see that 2012 doesn't have these functions. Microsoft implemented them in their upcoming 2013 version, though. The attached patch changes it to the check for the next version.

I also removed the HAVE_ITOA because that would require linking with oldnames.lib and it's easier to just let the SDL implementation take over.
2013-10-13 19:51:58 -07:00
Sam Lantinga 2337a684b3 Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter

There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD.  However, if you have the library on Linux, it gets pulled in as library bloat.  And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
2013-10-13 19:49:45 -07:00
Sam Lantinga a7b2db05cd Added an assert to catch init/quit call mismatch that might bite people. 2013-10-13 19:48:45 -07:00
Gabriel Jacobo e9d2133934 Prevent keystrokes from leaking through to the console when using evdev.
This uses the same method Weston and X use. Sadly, to be fully effective when
launching remotely, this needs root permissions.
2013-10-13 17:15:43 -03:00
Gabriel Jacobo 074a1c4c63 Fixes X11 video backend compilation when no GL is available
For example, in our Raspberry Pi sysroot.
2013-10-12 16:29:34 -03:00
Edward Rudd 7bc9815772 added simple Drag & drop test 2013-10-12 11:21:40 -04:00
Gabriel Jacobo f6fa41588c Updates the Raspberry Pi README 2013-10-12 11:35:47 -03:00
Ryan C. Gordon 9a0954c510 Do a full sysroot for the Raspberry Pi buildbot.
This gets us ALSA and X11, etc.
2013-10-11 10:58:05 -04:00
Sam Lantinga 4349cb5769 Fixed bug 2146 - Enable static linking of libSDL on Android
Denis Bernard

This patch to Android.mk adds support for static linking of libSDL for Android applications. A patched readme with static build instructions is also provided.

It does not break existing build environments setup according to the README-android.txt since the static library version will not be built in not required.

The static build uses the Android NDK module system (see docs/IMPORT-MODULE.html in the NDK folder and step 5 in the instructions below).

Instructions:
1. Copy the android-project directory wherever you want to keep your projects
   and rename it to the name of your project.
2. Create a symlink to SDL/src/main/android/SDL_android_main.c as
   <project>/jni/src/SDL_android_main.c
3. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
   (overwrite the existing one)
4. Edit <project>/jni/src/Android.mk to include your source files
5. create and export an environment variable named NDK_MODULE_PATH that points
   to the parent directory of this SDL directory. e.g.:

   export NDK_MODULE_PATH="$PWD"/..

6. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
   System.loadLibrary("SDL2") line 42.
7. Run 'ndk-build' (a script provided by the NDK). This compiles the C source

Although this requires an environment variable to be setup, it can be added once and for all to the main Android.mk of the project.
2013-10-10 21:51:39 -07:00
Sam Lantinga a7e1fdddea Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
Sam Lantinga 15682c0c5f Report joystick added/removed events even if we don't have udev.
T. Joseph Carter

As discussed (possibly to death), the Linux joystick driver does not actually report events for added or removed joysticks when you haven't got udev support.

We simply cannot know about removed joysticks without udev.  But we can (and we should) report adding them.  This brings the legacy case in line with pretty much the rest of SDL's joystick drivers.
2013-10-10 20:58:20 -07:00
J?rgen P. Tjern? 2568a367c8 Mac: Better handling when someone else is the app delegate. 2013-10-07 16:01:40 -07:00
Ryan C. Gordon 69e1e779c2 Raspberry Pi build script: let caller specify final tarball name. 2013-10-10 02:37:36 -04:00
Ryan C. Gordon f7e0a9b2b0 Patched to compile in C90 mode. 2013-10-10 02:21:41 -04:00
Ryan C. Gordon 6b2291d1cf Fixed tarball name in Raspberry Pi build script. 2013-10-10 02:06:14 -04:00
Ryan C. Gordon 4f305b85a9 Added script that the buildbot will use for cross-compiling to Raspberry Pi. 2013-10-10 01:46:39 -04:00
Gabriel Jacobo 89131435f8 Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00
Gabriel Jacobo d0fddfab84 Fixes Bug 2134 - [Android] Black screen after resume (sometimes) 2013-10-10 00:30:03 -03:00
Gabriel Jacobo eaa4300faf Fixes testgles and testgl 2013-10-09 11:30:01 -03:00
Gabriel Jacobo 24f237710f Adds test framework to Android.mk and a simple utility to build Android projects 2013-10-09 10:29:01 -03:00
J?rgen P. Tjern? c455f7291c Fix SDL_SetWindowPosition on fullscreen windows.
This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in
the correct way. If you call SDL_SetWindowPosition on a fullscreen
window, it would update the x & y variables for the window, but not
actually move the window (since it was fullscreen). That would make the
internal state of the SDL_Window incorrect, causing
SDL_WarpMouseInWindow to offset incorrectly.

This makes it so SDL_SetWindowPosition updates the `windowed' x & y
coordinates, which take effect when you revert from fullscreen.
2013-10-07 14:16:38 -07:00
Sam Lantinga cca094225a Only allocate a joystick instance ID once we know it's a joystick.
This fixes compatibility with code that assumes 0 based joystick instance IDs.
2013-10-06 20:39:23 -07:00
Sam Lantinga 11c45c4ede Removed unused variables (thanks Joseph!) 2013-10-06 13:50:36 -07:00
Sam Lantinga 8f46bcfd6d Check for NULL joystick in SDL_JoystickGetGUID() 2013-10-06 13:49:23 -07:00
Sam Lantinga 90a219a375 Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices. 2013-10-05 21:15:55 -07:00
Sam Lantinga 529664278f Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin

Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.

The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
2013-10-05 19:09:03 -07:00
Philipp Wiesemann 0db36f51aa Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
2013-10-05 17:08:19 +02:00
Sam Lantinga 36b759174f Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. 2013-10-05 12:29:05 -07:00
Ryan C. Gordon 5607cc45c5 Avoid redundant state changes in the GLES2 renderer. 2013-10-05 00:29:57 -04:00
Ryan C. Gordon 500e4f6f9a Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. 2013-10-04 11:25:14 -04:00
Gabriel Jacobo 9c489c7c0d Fix EGL/OpenGL ES paths 2013-10-04 08:23:37 -03:00
Sam Lantinga 9cbd05df1e Report an error if creating a render target fails 2013-10-03 21:41:09 -07:00
Sam Lantinga 509898460c Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
2013-10-03 20:48:52 -07:00
Sam Lantinga e5ef978e13 Fixed a potential double-free bug if glGenTextures() failed. 2013-10-03 20:42:43 -07:00
Gabriel Jacobo b39a4daf04 SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
Sam Lantinga 1f21484bdd Fixed const/non-const warning 2013-10-03 03:31:05 -07:00
Sam Lantinga 1df1e69691 Added the platform specific messagebox function to the video function list 2013-07-14 11:28:44 -07:00
Sam Lantinga 8fbd7dc735 Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin

SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
2013-10-03 00:54:58 -07:00
Ryan C. Gordon ce45fa28e2 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
The key on the software keyboard works like backspace, at least. Not sure
 what happens with a bluetooth keyboard here.
2013-10-02 22:18:04 -04:00
Ryan C. Gordon 958640e5d1 Get rid of glGetError() calls in GLES2 renderer.
It's not usually useful, and it causes pipeline stalls.
2013-10-02 22:16:11 -04:00
Gabriel Jacobo 57e09318dd Uses SDL_UDEV for Linux joystick hotplugging 2013-10-01 08:47:06 -03:00
Sam Lantinga 69a4351eb0 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi 2013-09-30 22:35:32 -07:00
Sam Lantinga 22a972a440 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant

SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render.  This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
2013-09-30 22:16:14 -07:00
Sam Lantinga 058aba086c Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 2013-09-30 21:57:03 -07:00
Gabriel Jacobo 889b6bd794 Removes unused property use_egl from internal structure gl_config 2013-09-28 19:23:59 -03:00
Gabriel Jacobo c691de00c5 Fix: SDL_EVDEV_device_removed does not need UDEV 2013-09-28 19:17:27 -03:00
Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 2013-09-28 14:07:17 -07:00
Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00
Sam Lantinga cf5e5a8360 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 2013-09-28 14:07:08 -07:00
Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() 2013-09-28 14:07:05 -07:00
Sam Lantinga 9f390e7967 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. 2013-09-28 14:06:59 -07:00
Sam Lantinga 89c31bb42a Implemented SDL_UpdateYUVTexture() for Direct3D 2013-09-28 14:06:55 -07:00
Sam Lantinga 17c9ff85e2 Added missing SDL_assert.h 2013-09-28 14:06:51 -07:00
Sam Lantinga 57bd514707 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
Sam Lantinga d0a57ea2b5 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. 2013-09-28 14:06:39 -07:00
Sam Lantinga dfa53e7e3c SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. 2013-09-28 14:06:31 -07:00
Sam Lantinga b6be1435c5 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.

CR: Jorgen
2013-09-28 14:06:20 -07:00
Gabriel Jacobo 1ccbad9603 Do not use UDEV references in EVDEV if UDEV has not been detected 2013-09-28 15:48:32 -03:00
Sam Lantinga 99789c71c1 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
norfanin

Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.

Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.

Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
2013-09-28 10:30:51 -07:00
Gabriel Jacobo 9ceed73db4 Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
Philipp Wiesemann b9a2230806 Fixed doxygen warning. 2013-09-28 12:55:32 +02:00
Philipp Wiesemann 90afb94ec6 Corrected name of SDL_Color field from unused to a. 2013-09-28 12:48:26 +02:00
Sam Lantinga 8b6ad7ffba Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
aBothe

I tried to experiment a bit with SDL2 and OpenGL today and noticed that something caused some weird flickering when resizing my nicely drawn SDL2/OpenGL window:
Just after resizing, the background went black and I had to let my OpenGL code redraw the contents..
However, after some hours spent with googling I found out that in OpenGL examples where this CWBackPixel flag was not used when creating X windows, there was no flickering while resizing the window.

See http://www.sbin.org/doc/Xlib/chapt_04.html @ "The Window Background" for more info.
2013-09-27 23:47:57 -07:00
Sam Lantinga b9567776d7 # User Darren Salt <devspam@moreofthesa.me.uk>
# Date 1379621782 -3600
#      Thu Sep 19 21:16:22 2013 +0100
Work around a false-positive in the X11 mouse wheel code

This false positive occurs when one particular button on my mouse is
pressed. The kernel which I'm using is patched to cause a release event to
be synthesised immediately when the mouse says that this button is pressed
because the mouse doesn't signal release until the button is next pressed.

(Also documents a false negative, observed with the horizontal scroll wheel
on the same mouse.)
2013-09-27 23:35:17 -07:00
Sam Lantinga c95761e00a Fixed bug 2100 - directfb fails to build 2013-09-27 23:29:05 -07:00
Sam Lantinga 3ef5a97706 Fixed the name of the environment variable to match the name of the hint. 2013-09-27 23:19:22 -07:00
Edward Rudd 869a707612 add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
2013-09-20 13:43:00 -04:00
Sam Lantinga 0103bc0bff Default to OpenGL ES 2.0 instead of 1.0 when it's available. 2013-09-27 22:09:51 -07:00
Sam Lantinga d3d6f9ad19 Fixed syntax error in C style block comment. 2013-09-14 11:25:52 -07:00
Ryan C. Gordon bfe1b1d066 Don't incorrectly report success for negative swap intervals on Mac OS X. 2013-09-14 01:30:57 -04:00
Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
2013-09-13 17:42:46 -07:00
Sam Lantinga 49d64d52d5 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation.
X11_RestoreWindow() had a call ordering problem that prevented activation, and X11_RaiseWindow() wasn't attempting activation. Windows and OS X both activate in these cases.

CR: saml
2013-09-13 17:42:38 -07:00
Sam Lantinga 67c02a282a Mac: Translate Ctrl-Left click to right click. 2013-09-13 17:42:31 -07:00
Sam Lantinga e231d5b450 Mac: Turn off momentum-based scrolling. 2013-09-13 17:41:17 -07:00
Sam Lantinga 37509cf3e3 Mac: Fix cast warning. 2013-09-13 17:40:41 -07:00
pgriffais a9166450f4 [SDL] X11+GL: Allow Visual override for GL windows.
SDL provides an SDL_VIDEO_X11_VISUALID environment variable that lets you override
window visuals, but it wasn't being checked for OpenGL windows.

CR: Sam.
2013-09-10 18:25:13 -07:00
Ryan C. Gordon 5081b5d3da Workaround for compiling with /W4 warnings on Visual C++. 2013-09-07 13:57:20 -04:00
Ryan C. Gordon 83383c6527 Disable thread naming on Win64 for now.
We can't use _try/_except without the C runtime, and we can't use inline
 asm with the Win64 compiler. We'll need to move this to an .asm file or
 something later.
2013-09-07 13:47:14 -04:00
Sam Lantinga dc9ddf1f61 Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
kikuchan

Some joysticks with high sampling rate need to be read() more fast,
otherwise it delay user inputs due to internal queue.
Especially, an app that issues SDL_PollEvent() not so frequent
2013-09-06 20:54:14 -07:00
Sam Lantinga 10ffa28a28 Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time. 2013-09-06 20:45:08 -07:00
J?rgen P. Tjern? f06eeb013b Fix to buffer overrun in SDL_JoystickGetGUIDString(). 2013-09-05 15:49:57 -07:00
Sam Lantinga 4b942c5a07 Fixed bug 2076 - OpenGL doesn't work with --disable-threads
stepik-777

Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096)
2013-09-05 07:15:26 -07:00
Sam Lantinga 2afbd773b8 Fixed bug 2081 - Add name to SDL_Point structure
Dmitry Marakasov

Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
2013-09-05 07:02:27 -07:00
Sam Lantinga cefffd618f Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin

When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
2013-09-05 06:59:34 -07:00
Sam Lantinga 48aca0b2df Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
Pallav Nawani

This effects all SDL_Logxxx functions. On android, the debug output has a priority that is 1 higher than intended, ie, if you try SDL_LogInfo, the log has the priority of Warn instead.
2013-09-05 06:43:34 -07:00
Ryan C. Gordon b63d11ce9c The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const. 2013-09-04 23:40:11 -04:00
Ryan C. Gordon 2bafbedac7 Enabled thread naming on Windows.
This is now done without compiler or C runtime support for __try/__except.

(Granted, it uses Visual Studio-style inline asm, but still...)
2013-08-31 01:36:38 -04:00
Gabriel Jacobo ace1e98a18 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
2013-08-29 15:02:32 -03:00
Gabriel Jacobo eec4710c53 Fixes bug #2074 - Thanks Sylvain!
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly

SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.

SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
2013-08-29 14:03:44 -03:00
Sam Lantinga e07d7e649c Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). 2013-08-29 08:30:21 -07:00
Sam Lantinga 3e2930defe Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x) 2013-08-29 08:29:51 -07:00
Sam Lantinga f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
Sam Lantinga 1d2c7796ae Christoph Mallon: Correct indendation. 2013-08-29 08:27:25 -07:00
Sam Lantinga 7267ea8f8b Christoph Mallon: Use SDL_arraysize() 2013-08-29 08:26:55 -07:00
Sam Lantinga 9e23d17869 Christoph Mallon: Simplify assignment. 2013-08-29 08:26:24 -07:00
Sam Lantinga 67c10169ee Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed. 2013-08-29 08:25:54 -07:00
Sam Lantinga db7c92b4b4 Christoph Mallon: Remove lone /* if */ comment. 2013-08-29 08:25:24 -07:00
Sam Lantinga 321aa4ae10 Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath() 2013-08-29 08:24:43 -07:00
Ryan C. Gordon 257cef3024 Change order we enumerate Windows joysticks.
Make it so XInput devices are listed before DirectInput devices, and that the XInput
 devices are sorted by userid in ascending numeric order (so device 0 comes first).
2013-08-28 22:09:17 -04:00
Ryan C. Gordon ea4350d821 Don't corrupt XInput device state during SDL_SYS_JoystickClose(). 2013-08-28 22:07:54 -04:00
Ryan C. Gordon 2538d31140 Fix endlines for logging via OutputDebugString(). 2013-08-28 22:05:16 -04:00
Ryan C. Gordon aa65211486 Make XInput joystick names match the numbers on the device.
(And how the Haptic code already names them.)
2013-08-28 17:17:21 -04:00
Ryan C. Gordon 7949989884 Fixed comment typo. 2013-08-28 17:12:07 -04:00
Ryan C. Gordon 4b255c63f1 Reworked XInput and DirectInput joystick code.
Now multiple XInput controllers map correctly to device indexes instead of grabbing
the first available userid, and are completely separated out from DirectInput.

Also, the hardcoded limitation on number of DirectInput devices is gone. I don't
expect there to really ever be more than eight joysticks plugged into a machine, but
it was a leftover limitation for a static array we didn't actually use anymore.

Fixes Bugzilla #1984. (etc?)
2013-08-28 16:43:47 -04:00
Ryan C. Gordon c89e04694d Better XInput detection code for DirectInput device enumeration.
This code is way faster than the Wbem code, and less ugly.
2013-08-28 16:35:32 -04:00
Ryan C. Gordon 540cb5389c Fixed testgamecontroller output to make sense. 2013-08-28 00:07:02 -04:00
Gabriel Jacobo aef52c3501 [Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
2013-08-28 12:43:29 -03:00
Gabriel Jacobo 7fc50affaa Fixes test building 2013-08-28 10:41:25 -03:00
Gabriel Jacobo ad20c801cb Fixes typo in EGL code (thanks jmcfarlane!) 2013-08-26 14:23:18 -03:00
Ryan C. Gordon 2abe45e8cb Removed obvious comment to trigger buildbot. 2013-08-25 21:28:03 -04:00
Edward Rudd 833fd30eb8 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
2013-08-25 11:24:01 -04:00
Edward Rudd 9ce449e6cd update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 2013-08-25 11:20:14 -04:00
Gabriel Jacobo 64e6eeac7f Fixes "error: conflicting types for 'GLintptr'" 2013-08-25 11:48:49 -03:00
Ryan C. Gordon c9c6852f84 Minor FreeBSD code cleanup. 2013-08-24 21:15:10 -04:00
Edward Rudd 5f45f4224f make the examples in the doc comments match the actual output of the SDL_GetPrefPath function 2013-08-24 09:43:14 -04:00
Edward Rudd e5b65e4e03 Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars 2013-08-24 09:05:18 -04:00
Ryan C. Gordon 58a558e326 Patched to compile on Solaris. 2013-08-23 23:34:23 -04:00
Ryan C. Gordon 88cd94a0eb Patched to compile on FreeBSD. 2013-08-23 21:48:40 -04:00
Ryan C. Gordon 97948aef66 Add support for some BSDs and Solaris to SDL_GetBasePath(). 2013-08-23 21:38:54 -04:00
Gabriel Jacobo f60bcf8b50 Fix warning in GL ES2 renderer 2013-08-22 17:26:22 -03:00
Gabriel Jacobo 1c6d55767c Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
Ryan C. Gordon faf760d203 XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!). 2013-08-22 13:32:27 -04:00
Ryan C. Gordon f77c2372e0 Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!). 2013-08-22 13:00:05 -04:00
Gabriel Jacobo cc122ce520 Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android. 2013-08-22 10:22:22 -03:00
Sam Lantinga cd27a1ef05 Fixed compiling on old versions of the DirectX SDK 2013-08-21 12:12:04 -07:00
Sam Lantinga 9faefccd48 SDL
- detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open)

CR: SamL
2013-08-21 10:32:04 -07:00
Sam Lantinga 05d8c2dcd2 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized.
This entire function is kind of a mess and more complicated than needed, but I don't want to refactor it too heavily tonight.  May look at improving how the indexes are assigned more significanly later.  The way it handles not finding a valid "gamepad" type device is also super broken, it leaves in place the xinput bindings but opens the controller with dinput and ends up with completely wrong mappings, not solving that now, but fixing the bug where we'd very frequently not find a controller due to gaps in assigned player numbers should mostly avoid it.
2013-08-21 10:31:44 -07:00
Sam Lantinga 3d217ed7b5 Fixed crash if the IC isn't set up for some reason (bad X11 locale?) 2013-08-21 10:07:48 -07:00
Gabriel Jacobo 6107705a40 Fix a couple of warnings 2013-08-21 10:34:32 -03:00
Gabriel Jacobo 5f8de2b936 Patched to compile on Darwin 2013-08-21 10:27:39 -03:00
Gabriel Jacobo 29dfdd1edc More fixes for -Wdeclaration-after-statement 2013-08-21 10:13:12 -03:00
Gabriel Jacobo 2490166d2d Fixes for -Wdeclaration-after-statement 2013-08-21 10:12:16 -03:00
Gabriel Jacobo 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo 695344d163 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Ryan C. Gordon 3984c7d8e3 Actually, this should be a memcpy().
We already know the exact length we just allocated, and we plan to append
 our own null terminator to the end of the copy, so this makes more sense.
2013-08-20 23:20:32 -04:00
Ryan C. Gordon 38dc821b0a Added filesystem code to Mac and iOS Xcode projects. 2013-08-20 21:29:40 -04:00
Ryan C. Gordon 9ff379ba67 Patched to compile on iOS. 2013-08-20 21:21:57 -04:00
Ryan C. Gordon fb7a02912a More Haiku fixes. 2013-08-20 20:39:22 -04:00
Ryan C. Gordon 24006be288 Fixed compiler warning. 2013-08-20 20:31:57 -04:00
Ryan C. Gordon ad8aa33bce More Windows fixes for filesystem code. 2013-08-20 20:29:30 -04:00
Ryan C. Gordon 13e67150b9 Regenerate configure script. 2013-08-20 20:27:42 -04:00
Ryan C. Gordon 06f6a59212 Corrected Haiku build. 2013-08-20 20:16:15 -04:00
Ryan C. Gordon c9152adcb0 Patched new filesystem code to compile. 2013-08-20 20:15:15 -04:00
Ryan C. Gordon 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Ryan C. Gordon 6344736696 Fixed cut-and-paste error. 2013-08-20 15:28:14 -04:00
Ryan C. Gordon abbaa90dd6 Added SDL_DEPRECATED #define. 2013-08-20 14:21:35 -04:00
Ryan C. Gordon 094a72b8f7 Added SDL_assert_always (never disabled). 2013-08-20 14:17:48 -04:00
Gabriel Jacobo 552b04c58a More non C89 compliant comments 2013-08-20 20:34:40 -03:00
Gabriel Jacobo 63fe3a7753 Fixes a few non C89 compliant comments 2013-08-20 19:49:24 -03:00
Edward Rudd d8f66188d1 add missing SDL_bits.h from OS X framework
- also add in headers to static and shared targets  (for completeness)
2013-08-20 15:56:08 -04:00
Ryan C. Gordon e43ff8fb59 Added some FIXMEs for later. 2013-08-20 12:43:06 -04:00
Gabriel Jacobo 0eeb76d869 Fixes bug #2037, common EGL code for Android and X11 2013-08-19 16:29:46 -03:00
Ryan C. Gordon b44267693d Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Fixes Bugzilla #2047.
2013-08-19 11:02:44 -04:00
Sam Lantinga 0ca506611c Fixed warnings building with gcc 2 and gcc 4 on Haiku 2013-08-18 23:18:11 -07:00
Sam Lantinga c2a29aede9 Fixed Haiku build (thanks Alexander!) 2013-08-18 22:05:53 -07:00
Philipp Wiesemann a46437f798 Replaced introduction in header file with more recent version from README.txt. 2013-08-18 11:15:30 +02:00
Philipp Wiesemann ad608e2dc3 Corrected file names in header file comments. 2013-08-18 11:12:46 +02:00
Philipp Wiesemann 8cf730554b Changed some documentation comments in header files to be used by doxygen. 2013-08-18 11:08:52 +02:00
Ryan C. Gordon 7e3b7dbcb6 Patched to compile with Visual Studio. 2013-08-17 20:46:34 -04:00
Sam Lantinga 1455a94714 Fixed Windows build 2013-08-17 17:14:15 -07:00
Sam Lantinga d7817f424b Fixed for consistency with the other platforms 2013-08-17 17:04:14 -07:00
Edward Rudd e187810eca auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer 2013-08-17 18:07:29 -04:00
Sam Lantinga 6995ff18d3 Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8. 2013-08-17 09:54:30 -07:00
Sam Lantinga 9ab14aa554 Fixed windows build 2013-08-16 17:50:44 -07:00
Sam Lantinga ff77ca8d0b The keyboard text events should be sent after the key down events 2013-08-16 15:38:06 -07:00
Sam Lantinga b4b12d950e Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input
Andreas

The issue comes down to this line on MSDN:
"TranslateMessage produces WM_CHAR messages only for keys that are mapped to ASCII characters by the keyboard driver."

"WM_KEYDOWN and WM_KEYUP combinations produce a WM_CHAR or WM_DEADCHAR message. WM_SYSKEYDOWN and WM_SYSKEYUP combinations produce a WM_SYSCHAR or WM_SYSDEADCHAR message."
Except for WM_CHAR, none of these messages are used in SDL. Hence TranslateMessage should be dropped entirely and proper handling be included in the WM_KEYDOWN event.
Currently TranslateMessage is called for every message even if it must not be called in certain cases (like "An application should not call TranslateMessage if the TranslateAccelerator function returns a nonzero value.").

WM_CHAR message handling should remain for external processes posting these messages - additionally, WM_UNICHAR should be added.

I made a patch for src/video/windows/SDL_windowsevents.c that seems to work fine. It doesn't solve the "missing" composition for Khmer, but at least input for languages that cannot be mapped to ASCII characters (and for which IME is not used) will now work on Windows.
2013-08-16 15:35:10 -07:00
Gabriel Jacobo bb2671b7e7 Android quirk:Some devices don't report GL_OES_framebuffer_object but support it 2013-08-16 14:38:04 -03:00
Ryan C. Gordon 4cb0ead795 Patched to compile. 2013-08-16 12:51:29 -04:00
Gabriel Jacobo 02868b6903 [Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally
Also, fail more gracefully when creating texture to avoid double free errors.
2013-08-16 13:37:27 -03:00
Sam Lantinga 76b7b1e96c Fixed alpha composition when destination alpha is transparent.
Jianyu Guan

I found I make a big mistake that when dstA==0, I just simply let *dstp=*srcp and forgot to make dstRGB = srcRGB*srcA.

The if consition "(*dstp & amask) == 0" in BlitRGBtoRGBPixelAlphaMMX and BlitRGBtoRGBPixelAlphaMMX3dNow should be removed.
2013-08-16 09:20:33 -07:00
Sam Lantinga 89bc80f1ae Fixed alpha blending for the MMX blit functions
I see the Remarks of function SDL_BlitSurface shows that "when SDL_BLENDMODE_BLEND, we have dstA = srcA + (dstA * (1-srcA))". however, I tested some pictures but the result implies "dstA=arcA" actually. I stepped into the source code, and found after I set SDL_BLENDMODE_BLEND for the source surface, the final blit function is BlitRGBtoRGBPixelAlphaMMX when I use SDL_BlitSurface on my computer. And I found these codes:

    else if (alpha == amask) {
    /* opaque alpha -- copy RGB, keep dst alpha */
    *dstp = (*srcp & chanmask) | (*dstp & ~chanmask);

The same code is used in BlitRGBtoRGBPixelAlphaMMX3DNOW and BlitRGBtoRGBPixelAlpha. So I think they still keep dst alpha.

Best regards,
Jianyu Guan
2013-08-16 06:59:19 -07:00
Andreas Schiffler 65728477af Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency 2013-08-14 23:30:10 -07:00
Sam Lantinga 67367be019 Don't print "unrecognized key" message for an X11 keycode of 0. This can happen with composed characters. 2013-08-12 22:00:21 -07:00
Sam Lantinga 5d1865c245 Fixed the tag name for the SDL 2.0 release 2013-08-12 19:18:48 -07:00
J?rgen P. Tjern? 14bf230d76 Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows.
This should fix http://bugzilla.libsdl.org/show_bug.cgi?id=1996
2013-08-12 11:09:13 -07:00
Sam Lantinga a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
Sam Lantinga 03477ef6e3 Added tag release_2.0.0 for changeset d4ce48ff30d1 2013-08-12 08:40:49 -07:00
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00
343 changed files with 11535 additions and 6056 deletions

No files matched your search

+1
View File
@@ -76,6 +76,7 @@ test/testnative
test/testoverlay2
test/testplatform
test/testpower
test/testfilesystem
test/testrelative
test/testrendercopyex
test/testrendertarget
+21 -2
View File
@@ -33,6 +33,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
@@ -41,9 +42,27 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c))
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/test/*.c))
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_SHARED_LIBRARY)
###########################
#
# SDL static library
#
###########################
LOCAL_MODULE := SDL2_static
LOCAL_MODULE_FILENAME := libSDL2
LOCAL_SRC_FILES += $(LOCAL_PATH)/src/main/android/SDL_android_main.c
LOCAL_LDLIBS :=
LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_STATIC_LIBRARY)
+35 -4
View File
@@ -29,9 +29,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 0)
set(SDL_MICRO_VERSION 1)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 0)
set(SDL_BINARY_AGE 1)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Calculate a libtool-like version number
@@ -172,7 +172,7 @@ include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
set(SDL_SUBSYSTEMS
Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
File Loadso CPUinfo)
File Loadso CPUinfo Filesystem)
foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON)
@@ -714,6 +714,13 @@ if(UNIX AND NOT APPLE)
endif(LINUX)
endif(SDL_POWER)
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_UNIX 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif(SDL_FILESYSTEM)
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
@@ -814,6 +821,13 @@ elseif(WINDOWS)
set(HAVE_SDL_POWER TRUE)
endif(SDL_POWER)
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesytem/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif(SDL_FILESYSTEM)
# Libraries for Win32 native and MinGW
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
@@ -924,6 +938,13 @@ elseif(APPLE)
set(SDL_FRAMEWORK_IOKIT 1)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_COCOA 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
# Actually load the frameworks at the end so we don't duplicate include.
if(SDL_FRAMEWORK_COCOA)
find_library(COCOA_LIBRARY Cocoa)
@@ -973,6 +994,11 @@ elseif(BEOS)
set(SOURCE_FILES ${SOURCE_FILES} ${BWINDOW_SOURCES})
set(HAVE_SDL_VIDEO TRUE)
set(SDL_FILESYSTEM_BEOS 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/beos/*.cc)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
if(VIDEO_OPENGL)
# TODO: Use FIND_PACKAGE(OpenGL) instead
set(SDL_VIDEO_OPENGL 1)
@@ -1008,8 +1034,13 @@ endif(NOT HAVE_SDL_HAPTIC)
if(NOT HAVE_SDL_LOADSO)
set(SDL_LOADSO_DISABLED 1)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
endif(NOT HAVE_SDL_LOADSO)
if(NOT HAVE_SDL_FILESYSTEM)
set(SDL_FILESYSTEM_DISABLED 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
endif(NOT HAVE_SDL_FILESYSTEM)
# We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS)
+2
View File
@@ -21,6 +21,8 @@ Thanks to everyone who made this possible, including:
* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
* Julian Winter for the SDL 2.0 website.
* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
+1
View File
@@ -54,6 +54,7 @@ HDRS = \
SDL_endian.h \
SDL_error.h \
SDL_events.h \
SDL_filesystem.h \
SDL_gamecontroller.h \
SDL_gesture.h \
SDL_haptic.h \
+1
View File
@@ -19,6 +19,7 @@ SOURCES = \
src/joystick/dummy/*.c \
src/loadso/dummy/*.c \
src/power/*.c \
src/filesystem/dummy/*.c \
src/render/*.c \
src/render/software/*.c \
src/stdlib/*.c \
+1 -1
View File
@@ -19,7 +19,7 @@ SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
./src/atomic/linux/*.c \
./src/atomic/linux/*.c ./src/filesystem/unix/*.c \
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
+1
View File
@@ -31,6 +31,7 @@ OBJS= src/SDL.o \
src/joystick/psp/SDL_sysjoystick.o \
src/power/SDL_power.o \
src/power/psp/SDL_syspower.o \
src/filesystem/dummy/SDL_sysfilesystem.o \
src/render/SDL_render.o \
src/render/SDL_yuv_sw.o \
src/render/psp/SDL_render_psp.o \
+49 -1
View File
@@ -38,7 +38,33 @@ src/main/android/SDL_android_main.c
Building an app
================================================================================
Instructions:
For simple projects you can use the script located at build-scripts/androidbuild.sh
There's two ways of using it:
androidbuild.sh com.yourcompany.yourapp < sources.list
androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c
sources.list should be a text file with a source file name in each line
Filenames should be specified relative to the current directory, for example if
you are in the build-scripts directory and want to create the testgles.c test, you'll
run:
./androidbuild.sh org.libsdl.testgles ../test/testgles.c
One limitation of this script is that all sources provided will be aggregated into
a single directory, thus all your source files should have a unique name.
Once the project is complete the script will tell you where the debug APK is located.
If you want to create a signed release APK, you can use the project created by this
utility to generate it.
Finally, a word of caution: re running androidbuild.sh wipes any changes you may have
done in the build directory for the app!
For more complex projects, follow these instructions:
1. Copy the android-project directory wherever you want to keep your projects
and rename it to the name of your project.
2. Move or symlink this SDL directory into the <project>/jni directory
@@ -84,6 +110,28 @@ android-project/
on this implementation.
================================================================================
Build an app with static linking of libSDL
================================================================================
This build uses the Android NDK module system.
Instructions:
1. Copy the android-project directory wherever you want to keep your projects
and rename it to the name of your project.
2. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
(overwrite the existing one)
3. Edit <project>/jni/src/Android.mk to include your source files
4. create and export an environment variable named NDK_MODULE_PATH that points
to the parent directory of this SDL directory. e.g.:
export NDK_MODULE_PATH="$PWD"/..
5. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
System.loadLibrary("SDL2") line 42.
6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
================================================================================
Customizing your application name
================================================================================
+36
View File
@@ -29,6 +29,42 @@ gcc to make this easy is provided in test/gcc-fat.sh
To use the library once it's built, you essential have two possibilities:
use the traditional autoconf/automake/make method, or use Xcode.
==============================================================================
Caveats for using SDL with Mac OS X
==============================================================================
Some things you have to be aware of when using SDL on Mac OS X:
- If you register your own NSApplicationDelegate (using [NSApp setDelegate:]),
SDL will not register its own. This means that SDL will not terminate using
SDL_Quit if it receives a termination request, it will terminate like a
normal app, and it will not send a SDL_DROPFILE when you request to open a
file with the app. To solve these issues, put the following code in your
NSApplicationDelegate implementation:
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
if (SDL_GetEventState(SDL_QUIT) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
return NSTerminateCancel;
}
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
if (SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_DROPFILE;
event.drop.file = SDL_strdup([filename UTF8String]);
return (SDL_PushEvent(&event) > 0);
}
return NO;
}
==============================================================================
Using the Simple DirectMedia Layer with a traditional Makefile
==============================================================================
+155
View File
@@ -0,0 +1,155 @@
================================================================================
SDL2 for Raspberry Pi
================================================================================
Requirements:
Raspbian (other Linux distros may work as well).
================================================================================
Features
================================================================================
* Works without X11
* Hardware accelerated OpenGL ES 2.x
* Sound via ALSA
* Input (mouse/keyboard/joystick) via EVDEV
* Hotplugging of input devices via UDEV
================================================================================
Raspbian Build Dependencies
================================================================================
sudo apt-get install libudev-dev libasound2-dev libdbus-1-dev
You also need the VideoCore binary stuff that ships in /opt/vc for EGL and
OpenGL ES 2.x, it usually comes pre installed, but in any case:
sudo apt-get install libraspberrypi0 libraspberrypi-bin libraspberrypi-dev
================================================================================
Cross compiling from x86 Linux
================================================================================
To cross compile SDL for Raspbian from your desktop machine, you'll need a
Raspbian system root and the cross compilation tools. We'll assume these tools
will be placed in /opt/rpi-tools
sudo git clone --depth 1 https://github.com/raspberrypi/tools /opt/rpi-tools
You'll also need a Rasbian binary image.
Get it from: http://downloads.raspberrypi.org/raspbian_latest
After unzipping, you'll get file with a name like: <date>-wheezy-raspbian.img
Let's assume the sysroot will be built in /opt/rpi-sysroot.
export SYSROOT=/opt/rpi-sysroot
sudo kpartx -a -v <path_to_raspbian_image>.img
sudo mount -o loop /dev/mapper/loop0p2 /mnt
sudo cp -r /mnt $SYSROOT
sudo apt-get install qemu binfmt-support qemu-user-static
sudo cp /usr/bin/qemu-arm-static $SYSROOT/usr/bin
sudo mount --bind /dev $SYSROOT/dev
sudo mount --bind /proc $SYSROOT/proc
sudo mount --bind /sys $SYSROOT/sys
Now, before chrooting into the ARM sysroot, you'll need to apply a workaround,
edit $SYSROOT/etc/ld.so.preload and comment out all lines in it.
sudo chroot $SYSROOT
apt-get install libudev-dev libasound2-dev libdbus-1-dev libraspberrypi0 libraspberrypi-bin libraspberrypi-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev
exit
sudo umount $SYSROOT/dev
sudo umount $SYSROOT/proc
sudo umount $SYSROOT/sys
sudo umount /mnt
The final step is compiling SDL itself.
export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux"
cd <SDL SOURCE>
mkdir -p build;cd build
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd
make
make install
To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths:
perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config
================================================================================
Apps don't work or poor video/audio performance
================================================================================
If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to
update the RPi's firmware. Note that doing so will fix these problems, but it
will also render the CMA - Dynamic Memory Split functionality useless.
Also, by default the Raspbian distro configures the GPU RAM at 64MB, this is too
low in general, specially if a 1080p TV is hooked up.
See here how to configure this setting: http://elinux.org/RPiconfig
Using a fixed gpu_mem=128 is the best option (specially if you updated the
firmware, using CMA probably won't work, at least it's the current case).
================================================================================
No input
================================================================================
Make sure you belong to the "input" group.
sudo usermod -aG input `whoami`
================================================================================
No HDMI Audio
================================================================================
If you notice that ALSA works but there's no audio over HDMI, try adding:
hdmi_drive=2
to your config.txt file and reboot.
Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062
================================================================================
Text Input API support
================================================================================
The Text Input API is supported, with translation of scan codes done via the
kernel symbol tables. For this to work, SDL needs access to a valid console.
If you notice there's no SDL_TEXTINPUT message being emmited, double check that
your app has read access to one of the following:
* /proc/self/fd/0
* /dev/tty
* /dev/tty[0...6]
* /dev/vc/0
* /dev/console
This is usually not a problem if you run from the physical terminal (as opposed
to running from a pseudo terminal, such as via SSH). If running from a PTS, a
quick workaround is to run your app as root or add yourself to the tty group,
then re login to the system.
sudo usermod -aG tty `whoami`
The keyboard layout used by SDL is the same as the one the kernel uses.
To configure the layout on Raspbian:
sudo dpkg-reconfigure keyboard-configuration
To configure the locale, which controls which keys are interpreted as letters,
this determining the CAPS LOCK behavior:
sudo dpkg-reconfigure locales
================================================================================
Notes
================================================================================
* When launching apps remotely (via SSH), SDL can prevent local keystrokes from
leaking into the console only if it has root privileges. Launching apps locally
does not suffer from this issue.
-5
View File
@@ -1,15 +1,10 @@
Future work roadmap:
* http://wiki.libsdl.org/moin.cgi/Roadmap
* See why windows are being rearranged. Is the shield window not up?
* Add __WINDOWS__ in addition to __WIN32__
* Write test for fullscreen gamma to check X11 colormap handling
* Check 1.2 revisions:
3554 - Need to resolve semantics for locking keys on different platforms
4874 - Do we want screen rotation? At what level?
4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
4865 - See if this is still needed (mouse coordinate clamping)
4866 - See if this is still needed (blocking window repositioning)
+8
View File
@@ -427,6 +427,10 @@
RelativePath="..\..\include\SDL_events.h"
>
</File>
<File
RelativePath="..\..\include\SDL_filesystem.h"
>
</File>
<File
RelativePath="..\..\include\SDL_gamecontroller.h"
>
@@ -1088,6 +1092,10 @@
RelativePath="..\..\src\events\SDL_sysevents.h"
>
</File>
<File
RelativePath="..\..\src\filesystem\windows\SDL_sysfilesystem.c"
>
</File>
<File
RelativePath="..\..\src\haptic\windows\SDL_syshaptic.c"
>
File diff suppressed because it is too large. Load diff
+3 -1
View File
@@ -19,7 +19,7 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>SDL2</ProjectName>
<ProjectName>SDL2</ProjectName>
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
<RootNamespace>SDL</RootNamespace>
</PropertyGroup>
@@ -233,6 +233,7 @@
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
@@ -433,6 +434,7 @@
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
+417 -255
View File
@@ -1,255 +1,417 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2010.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2010.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2010.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2010.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
EndProject
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ProjectSection(ProjectDependencies) = postProject
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{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.ActiveCfg = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.Build.0 = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.ActiveCfg = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.Build.0 = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.ActiveCfg = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{2271060E-98B4-4596-8172-A041E4B2EC7A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{E7A6C41C-E059-4C9C-8CCC-73586A540B62} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08AAD} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
EndGlobalSection
EndGlobal
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2010.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2010.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2010.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2010.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2010.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2010.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2010.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2010.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2010.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2010.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2010.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2010.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2010.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2010.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2010.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08AAD}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_static|Win32 = Debug_static|Win32
Debug_static|x64 = Debug_static|x64
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release_static|Win32 = Release_static|Win32
Release_static|x64 = Release_static|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|Win32.ActiveCfg = Debug_static|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|Win32.Build.0 = Debug_static|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|x64.ActiveCfg = Debug_static|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|x64.Build.0 = Debug_static|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|Win32.ActiveCfg = Release_static|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|Win32.Build.0 = Release_static|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|x64.ActiveCfg = Release|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|x64.Build.0 = Release|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug_static|Win32.ActiveCfg = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug_static|Win32.Build.0 = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug_static|x64.ActiveCfg = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug_static|x64.Build.0 = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_static|Win32.ActiveCfg = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_static|Win32.Build.0 = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_static|x64.ActiveCfg = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_static|x64.Build.0 = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug_static|Win32.ActiveCfg = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug_static|Win32.Build.0 = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug_static|x64.ActiveCfg = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug_static|x64.Build.0 = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release_static|Win32.ActiveCfg = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release_static|Win32.Build.0 = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release_static|x64.ActiveCfg = Release|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release_static|x64.Build.0 = Release|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.Build.0 = Release|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug_static|Win32.ActiveCfg = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug_static|Win32.Build.0 = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug_static|x64.ActiveCfg = Debug|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug_static|x64.Build.0 = Debug|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.Build.0 = Debug|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release_static|Win32.ActiveCfg = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release_static|Win32.Build.0 = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release_static|x64.ActiveCfg = Release|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release_static|x64.Build.0 = Release|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.ActiveCfg = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.Build.0 = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.ActiveCfg = Release|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.Build.0 = Release|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug_static|Win32.ActiveCfg = Debug|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug_static|Win32.Build.0 = Debug|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug_static|x64.ActiveCfg = Debug|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug_static|x64.Build.0 = Debug|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.ActiveCfg = Debug|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.Build.0 = Debug|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.Build.0 = Debug|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release_static|Win32.ActiveCfg = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release_static|Win32.Build.0 = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release_static|x64.ActiveCfg = Release|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release_static|x64.Build.0 = Release|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.Build.0 = Release|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug_static|Win32.ActiveCfg = Debug|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug_static|Win32.Build.0 = Debug|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug_static|x64.ActiveCfg = Debug|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug_static|x64.Build.0 = Debug|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.Build.0 = Debug|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release_static|Win32.ActiveCfg = Release|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release_static|Win32.Build.0 = Release|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release_static|x64.ActiveCfg = Release|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release_static|x64.Build.0 = Release|x64
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{2271060E-98B4-4596-8172-A041E4B2EC7A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{E7A6C41C-E059-4C9C-8CCC-73586A540B62} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{43A06713-A52D-4008-AD7E-A69DF3FCFFA8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
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EndGlobalSection
EndGlobal
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@@ -105,7 +105,8 @@
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
@@ -139,7 +140,8 @@
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
@@ -174,7 +176,8 @@
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
@@ -208,7 +211,8 @@
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
@@ -109,7 +109,8 @@
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
@@ -143,7 +144,8 @@
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
@@ -178,7 +180,8 @@
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
@@ -212,7 +215,8 @@
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"</Command>
<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\sample.wav" "$(TargetDir)\sample.wav"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy SDL</Message>
+55 -1
View File
@@ -1,3 +1,57 @@
This is a list of API changes in SDL's version history.
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.1:
---------------------------------------------------------------------------
General:
* Added an API to get common filesystem paths in SDL_filesystem.h:
SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates:
SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system:
SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
Windows:
* Created a static library configuration for the Visual Studio 2010 project
* Added a hint to create the Direct3D device with support for multi-threading:
SDL_HINT_RENDER_DIRECT3D_THREADSAFE
* Added a function to get the D3D9 adapter index for a display:
SDL_Direct3D9GetAdapterIndex()
* Added a function to get the D3D9 device for a D3D9 renderer:
SDL_RenderGetD3D9Device()
* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
* Fixed crash when using two XInput controllers at the same time
* Fixed detecting a mixture of XInput and DirectInput controllers
* Fixed clearing a D3D render target larger than the window
* Improved support for format specifiers in SDL_snprintf()
Mac OS X:
* Added support for retina displays:
Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
* Fixed mouse warping in fullscreen mode
* Right mouse click is emulated by holding the Ctrl key while left clicking
Linux:
* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically
iOS:
* Fixed status bar visibility on iOS 7
* Flipped the accelerometer Y axis to match expected values
Android:
IMPORTANT: You MUST get the updated SDLActivity.java to match C code
* Moved EGL initialization to native code
* Fixed the accelerometer axis rotation relative to the device rotation
* Fixed race conditions when handling the EGL context on pause/resume
* Touch devices are available for enumeration immediately after init
Raspberry Pi:
* Added support for the Raspberry Pi, see README-raspberrypi.txt for details
+12 -9
View File
@@ -31,19 +31,19 @@ static SDL_Texture *ship = 0; /* texture for spaceship */
static SDL_Texture *space = 0; /* texture for space (background */
void
render(SDL_Renderer *renderer)
render(SDL_Renderer *renderer, int w, int h)
{
/* get joystick (accelerometer) axis values and normalize them */
float ax = SDL_JoystickGetAxis(accelerometer, 0);
float ay = -SDL_JoystickGetAxis(accelerometer, 1);
float ay = SDL_JoystickGetAxis(accelerometer, 1);
/* ship screen constraints */
Uint32 minx = 0.0f;
Uint32 maxx = SCREEN_WIDTH - shipData.rect.w;
Uint32 maxx = w - shipData.rect.w;
Uint32 miny = 0.0f;
Uint32 maxy = SCREEN_HEIGHT - shipData.rect.h;
Uint32 maxy = h - shipData.rect.h;
#define SINT16_MAX ((float)(0x7FFF))
@@ -162,8 +162,9 @@ main(int argc, char *argv[])
SDL_Renderer *renderer;
Uint32 startFrame; /* time frame began to process */
Uint32 endFrame; /* time frame ended processing */
Uint32 delay; /* time to pause waiting to draw next frame */
Sint32 delay; /* time to pause waiting to draw next frame */
int done; /* should we clean up and exit? */
int w, h;
/* initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
@@ -173,8 +174,10 @@ main(int argc, char *argv[])
/* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS);
SDL_WINDOW_FULLSCREEN);
renderer = SDL_CreateRenderer(window, 0, 0);
SDL_GetWindowSize(window, &w, &h);
/* print out some info about joysticks and try to open accelerometer for use */
printf("There are %d joysticks available\n", SDL_NumJoysticks());
@@ -196,8 +199,8 @@ main(int argc, char *argv[])
initializeTextures(renderer);
/* setup ship */
shipData.x = (SCREEN_WIDTH - shipData.rect.w) / 2;
shipData.y = (SCREEN_HEIGHT - shipData.rect.h) / 2;
shipData.x = (w - shipData.rect.w) / 2;
shipData.y = (h - shipData.rect.h) / 2;
shipData.vx = 0.0f;
shipData.vy = 0.0f;
@@ -211,7 +214,7 @@ main(int argc, char *argv[])
done = 1;
}
}
render(renderer);
render(renderer, w, h);
endFrame = SDL_GetTicks();
/* figure out how much time we have left, and then sleep */
+1 -1
View File
@@ -196,7 +196,7 @@ explodeEmitter(struct particle *emitter)
float speed = randomFloat(0.00, powf(0.17, exponent));
speed = powf(speed, 1.0f / exponent);
/*select the particle at the end of our array */
/* select the particle at the end of our array */
struct particle *p = &particles[num_active_particles];
/* set the particles properties */
+1 -1
View File
@@ -80,7 +80,7 @@ fontMapping map[TABLE_SIZE] = {
{SDL_SCANCODE_7, 1, 0, 23}, /* 7 */
{SDL_SCANCODE_8, 1, 0, 24}, /* 8 */
{SDL_SCANCODE_9, 1, 0, 25}, /* 9 */
{SDL_SCANCODE_SPACE, 1, 0, 0}, /*' ' */
{SDL_SCANCODE_SPACE, 1, 0, 0}, /* ' ' */
{SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */
{SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */
{SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */
+1 -1
View File
@@ -37,7 +37,7 @@ render(SDL_Renderer *renderer)
int
main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO*/) < 0)
if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0)
{
printf("Unable to initialize SDL");
}
+1 -1
View File
@@ -92,7 +92,7 @@ main(int argc, char *argv[])
SDL_WINDOW_BORDERLESS);
renderer = SDL_CreateRenderer(window, 0, 0);
/*load brush texture */
/* load brush texture */
initializeTexture(renderer);
/* fill canvass initially with all black */
@@ -67,6 +67,8 @@
04F7808512FB753F00FC43C0 /* SDL_nullframebuffer.c in Sources */ = {isa = PBXBuildFile; fileRef = 04F7808312FB753F00FC43C0 /* SDL_nullframebuffer.c */; };
04FFAB8B12E23B8D00BA343D /* SDL_atomic.c in Sources */ = {isa = PBXBuildFile; fileRef = 04FFAB8912E23B8D00BA343D /* SDL_atomic.c */; };
04FFAB8C12E23B8D00BA343D /* SDL_spinlock.c in Sources */ = {isa = PBXBuildFile; fileRef = 04FFAB8A12E23B8D00BA343D /* SDL_spinlock.c */; };
56C181DF17C44D5E00406AE3 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 56C181DE17C44D5E00406AE3 /* SDL_filesystem.h */; };
56C181E217C44D7A00406AE3 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 56C181E117C44D7A00406AE3 /* SDL_sysfilesystem.m */; };
56EA86FB13E9EC2B002E47EB /* SDL_coreaudio.c in Sources */ = {isa = PBXBuildFile; fileRef = 56EA86F913E9EC2B002E47EB /* SDL_coreaudio.c */; };
56EA86FC13E9EC2B002E47EB /* SDL_coreaudio.h in Headers */ = {isa = PBXBuildFile; fileRef = 56EA86FA13E9EC2B002E47EB /* SDL_coreaudio.h */; };
56ED04E1118A8EE200A56AA6 /* SDL_power.c in Sources */ = {isa = PBXBuildFile; fileRef = 56ED04E0118A8EE200A56AA6 /* SDL_power.c */; };
@@ -258,6 +260,8 @@
04F7808312FB753F00FC43C0 /* SDL_nullframebuffer.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_nullframebuffer.c; sourceTree = "<group>"; };
04FFAB8912E23B8D00BA343D /* SDL_atomic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_atomic.c; sourceTree = "<group>"; };
04FFAB8A12E23B8D00BA343D /* SDL_spinlock.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_spinlock.c; sourceTree = "<group>"; };
56C181DE17C44D5E00406AE3 /* SDL_filesystem.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_filesystem.h; sourceTree = "<group>"; };
56C181E117C44D7A00406AE3 /* SDL_sysfilesystem.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = SDL_sysfilesystem.m; path = ../../src/filesystem/cocoa/SDL_sysfilesystem.m; sourceTree = "<group>"; };
56EA86F913E9EC2B002E47EB /* SDL_coreaudio.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_coreaudio.c; path = coreaudio/SDL_coreaudio.c; sourceTree = "<group>"; };
56EA86FA13E9EC2B002E47EB /* SDL_coreaudio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_coreaudio.h; path = coreaudio/SDL_coreaudio.h; sourceTree = "<group>"; };
56ED04E0118A8EE200A56AA6 /* SDL_power.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_power.c; path = ../../src/power/SDL_power.c; sourceTree = SOURCE_ROOT; };
@@ -548,6 +552,14 @@
name = CustomTemplate;
sourceTree = "<group>";
};
56C181E017C44D6900406AE3 /* filesystem */ = {
isa = PBXGroup;
children = (
56C181E117C44D7A00406AE3 /* SDL_sysfilesystem.m */,
);
name = filesystem;
sourceTree = "<group>";
};
56EA86F813E9EBF9002E47EB /* coreaudio */ = {
isa = PBXGroup;
children = (
@@ -676,6 +688,7 @@
AA7558701595D55500BBD41B /* SDL_endian.h */,
AA7558711595D55500BBD41B /* SDL_error.h */,
AA7558721595D55500BBD41B /* SDL_events.h */,
56C181DE17C44D5E00406AE3 /* SDL_filesystem.h */,
AA0AD06416647BD400CE5896 /* SDL_gamecontroller.h */,
AA7558731595D55500BBD41B /* SDL_gesture.h */,
AA7558741595D55500BBD41B /* SDL_haptic.h */,
@@ -726,6 +739,7 @@
FD99B98A0DD52EDC00FB1D6B /* cpuinfo */,
FD99B98C0DD52EDC00FB1D6B /* events */,
FD99B99D0DD52EDC00FB1D6B /* file */,
56C181E017C44D6900406AE3 /* filesystem */,
047677B60EA769DF008ABAF1 /* haptic */,
FD5F9D080E0E08B3008E885B /* joystick */,
FD8BD8150E27E25900B52CD5 /* loadso */,
@@ -1018,6 +1032,7 @@
AABCC3941640643D00AB8930 /* SDL_uikitmessagebox.h in Headers */,
AA0AD06516647BD400CE5896 /* SDL_gamecontroller.h in Headers */,
AADA5B8F16CCAB7C00107CF7 /* SDL_bits.h in Headers */,
56C181DF17C44D5E00406AE3 /* SDL_filesystem.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -1183,6 +1198,7 @@
AABCC3951640643D00AB8930 /* SDL_uikitmessagebox.m in Sources */,
AA0AD06216647BBB00CE5896 /* SDL_gamecontroller.c in Sources */,
AA0F8495178D5F1A00823F9D /* SDL_systls.c in Sources */,
56C181E217C44D7A00406AE3 /* SDL_sysfilesystem.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
+4 -4
View File
@@ -4,6 +4,8 @@
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>http://www.libsdl.org</string>
<key>CFBundleIconFile</key>
@@ -17,12 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.0</string>
<string>2.0.1</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.0</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<string>2.0.1</string>
</dict>
</plist>
+238 -210
View File
@@ -391,8 +391,10 @@
04F7805F12FB74A200FC43C0 /* SDL_drawpoint.h in Headers */ = {isa = PBXBuildFile; fileRef = 04F7804712FB74A200FC43C0 /* SDL_drawpoint.h */; };
566CDE8F148F0AC200C5A9BB /* SDL_dropevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 566CDE8D148F0AC200C5A9BB /* SDL_dropevents_c.h */; };
566CDE90148F0AC200C5A9BB /* SDL_dropevents.c in Sources */ = {isa = PBXBuildFile; fileRef = 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */; };
567E2F1C17C44BB2005F1892 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 567E2F1B17C44BB2005F1892 /* SDL_sysfilesystem.m */; };
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buildRules = (
);
dependencies = (
);
name = testfilesystem;
productName = testalpha;
productReference = DB0F490117CA5212008798C5 /* testfilesystem */;
productType = "com.apple.product-type.tool";
};
DB166D7E16A1D12400A1396C /* SDL_test */ = {
isa = PBXNativeTarget;
buildConfigurationList = DB166D8016A1D12400A1396C /* Build configuration list for PBXNativeTarget "SDL_test" */;
@@ -2730,8 +2862,10 @@
0017957410741F7900F5D044 /* testatomic */,
00179595107421BF00F5D044 /* testaudioinfo */,
00179756107431B300F5D044 /* testdraw2 */,
DB0F48D917CA51E5008798C5 /* testdrawchessboard */,
BEC566FB0761D90300A33029 /* testerror */,
002F340109CA1BFF00EBEB88 /* testfile */,
DB0F48EF17CA5212008798C5 /* testfilesystem */,
BBFC08B7164C6862003E6A99 /* testgamecontroller */,
DB166DAD16A1D2F600A1396C /* testgesture */,
0017970910742F3200F5D044 /* testgl2 */,
@@ -3052,6 +3186,22 @@
);
runOnlyForDeploymentPostprocessing = 0;
};
DB0F48DA17CA51E5008798C5 /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
DB0F48EE17CA51F8008798C5 /* testdrawchessboard.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
DB0F48F017CA5212008798C5 /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
DB0F490317CA5225008798C5 /* testfilesystem.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
DB166D7B16A1D12400A1396C /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
@@ -3302,6 +3452,16 @@
target = BEC567EA0761D90600A33029 /* torturethread */;
targetProxy = 001799A11074403E00F5D044 /* PBXContainerItemProxy */;
};
DB0F490517CA5249008798C5 /* PBXTargetDependency */ = {
isa = PBXTargetDependency;
target = DB0F48D917CA51E5008798C5 /* testdrawchessboard */;
targetProxy = DB0F490417CA5249008798C5 /* PBXContainerItemProxy */;
};
DB0F490717CA5249008798C5 /* PBXTargetDependency */ = {
isa = PBXTargetDependency;
target = DB0F48EF17CA5212008798C5 /* testfilesystem */;
targetProxy = DB0F490617CA5249008798C5 /* PBXContainerItemProxy */;
};
DB166D6E16A1CEAA00A1396C /* PBXTargetDependency */ = {
isa = PBXTargetDependency;
target = BBFC08B7164C6862003E6A99 /* testgamecontroller */;
@@ -3845,6 +4005,34 @@
};
name = Release;
};
DB0F48EA17CA51E5008798C5 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = testdrawchessboard;
};
name = Debug;
};
DB0F48EB17CA51E5008798C5 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = testdrawchessboard;
};
name = Release;
};
DB0F48FF17CA5212008798C5 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = testfilesystem;
};
name = Debug;
};
DB0F490017CA5212008798C5 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
PRODUCT_NAME = testfilesystem;
};
name = Release;
};
DB166D8116A1D12400A1396C /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
@@ -4301,6 +4489,24 @@
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
DB0F48E917CA51E5008798C5 /* Build configuration list for PBXNativeTarget "testdrawchessboard" */ = {
isa = XCConfigurationList;
buildConfigurations = (
DB0F48EA17CA51E5008798C5 /* Debug */,
DB0F48EB17CA51E5008798C5 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
DB0F48FE17CA5212008798C5 /* Build configuration list for PBXNativeTarget "testfilesystem" */ = {
isa = XCConfigurationList;
buildConfigurations = (
DB0F48FF17CA5212008798C5 /* Debug */,
DB0F490017CA5212008798C5 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
DB166D8016A1D12400A1396C /* Build configuration list for PBXNativeTarget "SDL_test" */ = {
isa = XCConfigurationList;
buildConfigurations = (
+12
View File
@@ -0,0 +1,12 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
LOCAL_SRC_FILES := YourSourceHere.c
LOCAL_STATIC_LIBRARIES := SDL2_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,SDL)LOCAL_PATH := $(call my-dir)
@@ -1,10 +1,6 @@
package org.libsdl.app;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
import java.util.Arrays;
import android.app.*;
import android.content.*;
@@ -43,13 +39,6 @@ public class SDLActivity extends Activity {
protected static Thread mAudioThread;
protected static AudioTrack mAudioTrack;
// EGL objects
protected static EGLContext mEGLContext;
protected static EGLSurface mEGLSurface;
protected static EGLDisplay mEGLDisplay;
protected static EGLConfig mEGLConfig;
protected static int mGLMajor, mGLMinor;
// Load the .so
static {
System.loadLibrary("SDL2");
@@ -70,9 +59,7 @@ public class SDLActivity extends Activity {
mSingleton = this;
// Set up the surface
mEGLSurface = EGL10.EGL_NO_SURFACE;
mSurface = new SDLSurface(getApplication());
mEGLContext = EGL10.EGL_NO_CONTEXT;
mLayout = new AbsoluteLayout(this);
mLayout.addView(mSurface);
@@ -137,9 +124,13 @@ public class SDLActivity extends Activity {
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
int keyCode = event.getKeyCode();
// Ignore volume keys so they're handled by Android
// Ignore certain special keys so they're handled by Android
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
keyCode == KeyEvent.KEYCODE_VOLUME_UP) {
keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
keyCode == KeyEvent.KEYCODE_CAMERA ||
keyCode == 168 || /* API 11: KeyEvent.KEYCODE_ZOOM_IN */
keyCode == 169 /* API 11: KeyEvent.KEYCODE_ZOOM_OUT */
) {
return false;
}
return super.dispatchKeyEvent(event);
@@ -252,29 +243,12 @@ public class SDLActivity extends Activity {
int action, float x,
float y, float p);
public static native void onNativeAccel(float x, float y, float z);
// Java functions called from C
public static boolean createGLContext(int majorVersion, int minorVersion, int[] attribs) {
return initEGL(majorVersion, minorVersion, attribs);
}
public static void deleteGLContext() {
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext != EGL10.EGL_NO_CONTEXT) {
EGL10 egl = (EGL10)EGLContext.getEGL();
egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
egl.eglDestroyContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLContext);
SDLActivity.mEGLContext = EGL10.EGL_NO_CONTEXT;
if (SDLActivity.mEGLSurface != EGL10.EGL_NO_SURFACE) {
egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
}
}
}
public static native void onNativeSurfaceChanged();
public static native void onNativeSurfaceDestroyed();
public static native void nativeFlipBuffers();
public static void flipBuffers() {
flipEGL();
SDLActivity.nativeFlipBuffers();
}
public static boolean setActivityTitle(String title) {
@@ -332,147 +306,9 @@ public class SDLActivity extends Activity {
// Transfer the task to the main thread as a Runnable
return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
}
// EGL functions
public static boolean initEGL(int majorVersion, int minorVersion, int[] attribs) {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
if (SDLActivity.mEGLDisplay == null) {
SDLActivity.mEGLDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] version = new int[2];
egl.eglInitialize(SDLActivity.mEGLDisplay, version);
}
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
// No current GL context exists, we will create a new one.
Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
EGLConfig[] configs = new EGLConfig[128];
int[] num_config = new int[1];
if (!egl.eglChooseConfig(SDLActivity.mEGLDisplay, attribs, configs, 1, num_config) || num_config[0] == 0) {
Log.e("SDL", "No EGL config available");
return false;
}
EGLConfig config = null;
int bestdiff = -1, bitdiff;
int[] value = new int[1];
// eglChooseConfig returns a number of configurations that match or exceed the requested attribs.
// From those, we select the one that matches our requirements more closely
Log.v("SDL", "Got " + num_config[0] + " valid modes from egl");
for(int i = 0; i < num_config[0]; i++) {
bitdiff = 0;
// Go through some of the attributes and compute the bit difference between what we want and what we get.
for (int j = 0; ; j += 2) {
if (attribs[j] == EGL10.EGL_NONE)
break;
if (attribs[j+1] != EGL10.EGL_DONT_CARE && (attribs[j] == EGL10.EGL_RED_SIZE ||
attribs[j] == EGL10.EGL_GREEN_SIZE ||
attribs[j] == EGL10.EGL_BLUE_SIZE ||
attribs[j] == EGL10.EGL_ALPHA_SIZE ||
attribs[j] == EGL10.EGL_DEPTH_SIZE ||
attribs[j] == EGL10.EGL_STENCIL_SIZE)) {
egl.eglGetConfigAttrib(SDLActivity.mEGLDisplay, configs[i], attribs[j], value);
bitdiff += value[0] - attribs[j + 1]; // value is always >= attrib
}
}
if (bitdiff < bestdiff || bestdiff == -1) {
config = configs[i];
bestdiff = bitdiff;
}
if (bitdiff == 0) break; // we found an exact match!
}
Log.d("SDL", "Selected mode with a total bit difference of " + bestdiff);
SDLActivity.mEGLConfig = config;
SDLActivity.mGLMajor = majorVersion;
SDLActivity.mGLMinor = minorVersion;
}
return SDLActivity.createEGLSurface();
} catch(Exception e) {
Log.v("SDL", e + "");
for (StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
return false;
}
}
public static boolean createEGLContext() {
EGL10 egl = (EGL10)EGLContext.getEGL();
int EGL_CONTEXT_CLIENT_VERSION=0x3098;
int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, SDLActivity.mGLMajor, EGL10.EGL_NONE };
SDLActivity.mEGLContext = egl.eglCreateContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs);
if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
Log.e("SDL", "Couldn't create context");
return false;
}
return true;
}
public static boolean createEGLSurface() {
if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) {
EGL10 egl = (EGL10)EGLContext.getEGL();
if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) createEGLContext();
if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
Log.v("SDL", "Creating new EGL Surface");
SDLActivity.mEGLSurface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null);
if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
Log.e("SDL", "Couldn't create surface");
return false;
}
}
else Log.v("SDL", "EGL Surface remains valid");
if (egl.eglGetCurrentContext() != SDLActivity.mEGLContext) {
if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
Log.e("SDL", "Old EGL Context doesnt work, trying with a new one");
// TODO: Notify the user via a message that the old context could not be restored, and that textures need to be manually restored.
createEGLContext();
if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
Log.e("SDL", "Failed making EGL Context current");
return false;
}
}
else Log.v("SDL", "EGL Context made current");
}
else Log.v("SDL", "EGL Context remains current");
return true;
} else {
Log.e("SDL", "Surface creation failed, display = " + SDLActivity.mEGLDisplay + ", config = " + SDLActivity.mEGLConfig);
return false;
}
}
// EGL buffer flip
public static void flipEGL() {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
// drawing here
egl.eglWaitGL();
egl.eglSwapBuffers(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
} catch(Exception e) {
Log.v("SDL", "flipEGL(): " + e);
for (StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
public static Surface getNativeSurface() {
return SDLActivity.mSurface.getNativeSurface();
}
// Audio
@@ -552,6 +388,24 @@ public class SDLActivity extends Activity {
mAudioTrack = null;
}
}
// Input
/**
* @return an array which may be empty but is never null.
*/
public static int[] inputGetInputDeviceIds(int sources) {
int[] ids = InputDevice.getDeviceIds();
int[] filtered = new int[ids.length];
int used = 0;
for (int i = 0; i < ids.length; ++i) {
InputDevice device = InputDevice.getDevice(ids[i]);
if ((device != null) && ((device.getSources() & sources) != 0)) {
filtered[used++] = device.getId();
}
}
return Arrays.copyOf(filtered, used);
}
}
/**
@@ -579,6 +433,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Sensors
protected static SensorManager mSensorManager;
protected static Display mDisplay;
// Keep track of the surface size to normalize touch events
protected static float mWidth, mHeight;
@@ -594,20 +449,23 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
// Set mIsSurfaceReady to 'true' *before* any call to handleResume
SDLActivity.mIsSurfaceReady = true;
}
// Called when we lose the surface
@@ -617,16 +475,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Call this *before* setting mIsSurfaceReady to 'false'
SDLActivity.handlePause();
SDLActivity.mIsSurfaceReady = false;
/* We have to clear the current context and destroy the egl surface here
* Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
* Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
*/
EGL10 egl = (EGL10)EGLContext.getEGL();
egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@@ -687,6 +536,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Set mIsSurfaceReady to 'true' *before* making a call to handleResume
SDLActivity.mIsSurfaceReady = true;
SDLActivity.onNativeSurfaceChanged();
if (SDLActivity.mSDLThread == null) {
// This is the entry point to the C app.
@@ -695,11 +546,6 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread");
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
SDLActivity.mSDLThread.start();
} else {
// The app already exists, we resume via handleResume
// Multiple sequential calls to surfaceChanged are handled internally by handleResume
SDLActivity.handleResume();
}
}
@@ -777,9 +623,28 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
SDLActivity.onNativeAccel(event.values[0] / SensorManager.GRAVITY_EARTH,
event.values[1] / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
break;
case Surface.ROTATION_180:
x = -event.values[1];
y = -event.values[0];
break;
default:
x = event.values[0];
y = event.values[1];
break;
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH - 1);
}
}
+114
View File
@@ -0,0 +1,114 @@
#!/bin/bash
SOURCES=()
MKSOURCES=""
CURDIR=`pwd -P`
# Fetch sources
if [[ $# -ge 2 ]]; then
for src in ${@:2}
do
SOURCES+=($src)
MKSOURCES="$MKSOURCES $(basename $src)"
done
else
if [ -n "$1" ]; then
while read src
do
SOURCES+=($src)
MKSOURCES="$MKSOURCES $(basename $src)"
done
fi
fi
if [ -z "$1" ] || [ -z "$SOURCES" ]; then
echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list"
echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c"
exit 1
fi
SDLPATH="$( cd "$(dirname "$0")/.." ; pwd -P )"
NDKBUILD=`which ndk-build`
if [ -z "$NDKBUILD" ];then
echo "Could not find the ndk-build utility, install Android's NDK and add it to the path"
exit 1
fi
ANDROID=`which android`
if [ -z "$ANDROID" ];then
echo "Could not find the android utility, install Android's SDK and add it to the path"
exit 1
fi
ANT=`which ant`
if [ -z "$ANT" ];then
echo "Could not find the ant utility, install Android's SDK and add it to the path"
exit 1
fi
APP="$1"
APPARR=(${APP//./ })
BUILDPATH="$SDLPATH/build/$APP"
# Start Building
rm -rf $BUILDPATH
mkdir -p $BUILDPATH
cp -r $SDLPATH/android-project/* $BUILDPATH
# Copy SDL sources
mkdir -p $BUILDPATH/jni/SDL
cp -r $SDLPATH/src $BUILDPATH/jni/SDL
cp -r $SDLPATH/include $BUILDPATH/jni/SDL
cp $SDLPATH/Android.mk $BUILDPATH/jni/SDL
sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk
sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml
# Copy user sources
for src in "${SOURCES[@]}"
do
cp $src $BUILDPATH/jni/src
done
# Create an inherited Activity
cd $BUILDPATH/src
for folder in "${APPARR[@]}"
do
mkdir -p $folder
cd $folder
done
ACTIVITY="${folder}Activity"
sed -i "s|SDLActivity|$ACTIVITY|g" $BUILDPATH/AndroidManifest.xml
sed -i "s|SDLActivity|$APP|g" $BUILDPATH/build.xml
# Fill in a default Activity
echo "package $APP;" > "$ACTIVITY.java"
echo "import org.libsdl.app.SDLActivity;" >> "$ACTIVITY.java"
echo "public class $ACTIVITY extends SDLActivity {}" >> "$ACTIVITY.java"
# Update project and build
cd $BUILDPATH
android update project --path $BUILDPATH
$NDKBUILD
$ANT debug
cd $CURDIR
APK="$BUILDPATH/bin/$APP-debug.apk"
if [ -f "$APK" ]; then
echo "Your APK is ready at $APK"
echo "To install to your device: "
echo "cd $BUILDPATH"
echo "ant debug install"
exit 0
fi
echo "There was an error building the APK"
exit 1
+6 -2
View File
@@ -896,12 +896,16 @@ EOF
then
echo ${UNAME_MACHINE}-unknown-linux-gnu
else
case `sed -n '/^Hardware/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in
BCM2708) MANUFACTURER=raspberry;;
*) MANUFACTURER=unknown;;
esac
if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \
| grep -q __ARM_PCS_VFP
then
echo ${UNAME_MACHINE}-unknown-linux-gnueabi
echo ${UNAME_MACHINE}-${MANUFACTURER}-linux-gnueabi
else
echo ${UNAME_MACHINE}-unknown-linux-gnueabihf
echo ${UNAME_MACHINE}-${MANUFACTURER}-linux-gnueabihf
fi
fi
exit ;;
+60
View File
@@ -0,0 +1,60 @@
#!/bin/bash
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
# x86 Linux to Raspberry Pi.
# The final tarball can be unpacked in the root directory of a RPi,
# so the SDL2 install lands in /usr/local. Run ldconfig, and then
# you should be able to build and run SDL2-based software on your
# Pi. Standard configure scripts should be able to find SDL and
# build against it, and sdl2-config should work correctly on the
# actual device.
TARBALL="$1"
if [ -z $1 ]; then
TARBALL=sdl-raspberrypi.tar.bz2
fi
OSTYPE=`uname -s`
if [ "$OSTYPE" != "Linux" ]; then
# !!! FIXME
echo "This only works on x86 or x64-64 Linux at the moment." 1>&2
exit 1
fi
if [ "x$MAKE" == "x" ]; then
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
let NCPU=$NCPU+1
MAKE="make -j$NCPU"
fi
BUILDBOTDIR="raspberrypi-buildbot"
PARENTDIR="$PWD"
set -e
set -x
rm -f $TARBALL
rm -rf $BUILDBOTDIR
mkdir -p $BUILDBOTDIR
pushd $BUILDBOTDIR
SYSROOT="/opt/rpi-sysroot"
export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux"
# -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
# !!! FIXME: shouldn't have to --disable-* things here.
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd
$MAKE
$MAKE install
# Fix up a few things to a real install path on a real Raspberry Pi...
perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config
mkdir -p ./usr
mv ./rpi-sdl2-installed ./usr/local
popd
tar -cjvvf $TARBALL -C $BUILDBOTDIR usr
rm -rf $BUILDBOTDIR
set +x
echo "All done. Final installable is in $TARBALL ...";
+27 -15
View File
@@ -304,6 +304,11 @@ macro(CheckX11)
endif()
endforeach()
find_path(X_INCLUDEDIR X11/Xlib.h)
if(X_INCLUDEDIR)
set(X_CFLAGS "-I${X_INCLUDEDIR}")
endif()
check_include_file(X11/Xcursor/Xcursor.h HAVE_XCURSOR_H)
check_include_file(X11/extensions/Xinerama.h HAVE_XINERAMA_H)
check_include_file(X11/extensions/XInput2.h HAVE_XINPUT_H)
@@ -345,6 +350,7 @@ macro(CheckX11)
endif(HAVE_SHMAT)
if(NOT HAVE_SHMAT)
add_definitions(-DNO_SHARED_MEMORY)
set(X_CFLAGS "${X_CFLAGS} -DNO_SHARED_MEMORY")
endif(NOT HAVE_SHMAT)
endif(NOT HAVE_SHMAT)
@@ -367,6 +373,8 @@ macro(CheckX11)
endif(HAVE_X11_SHARED)
endif(X11_SHARED)
set(SDL_CFLAGS "${SDL_CFLAGS} ${X_CFLAGS}")
set(CMAKE_REQUIRED_LIBRARIES ${X11_LIB} ${X11_LIB})
check_c_source_compiles("
#include <X11/Xlib.h>
@@ -563,25 +571,29 @@ macro(CheckOpenGLESX11)
if(VIDEO_OPENGLES)
check_c_source_compiles("
#include <EGL/egl.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES)
if(HAVE_VIDEO_OPENGLES)
check_c_source_compiles("
#include <GLES/gl.h>
#include <GLES/glext.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V1)
if(HAVE_VIDEO_OPENGLES_V1)
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGL_EGL)
if(HAVE_VIDEO_OPENGL_EGL)
set(SDL_VIDEO_OPENGL_EGL 1)
endif(HAVE_VIDEO_OPENGL_EGL)
check_c_source_compiles("
#include <GLES/gl.h>
#include <GLES/glext.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V1)
if(HAVE_VIDEO_OPENGLES_V1)
set(HAVE_VIDEO_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
endif(HAVE_VIDEO_OPENGLES_V1)
check_c_source_compiles("
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V2)
if(HAVE_VIDEO_OPENGLES_V2)
endif(HAVE_VIDEO_OPENGLES_V1)
check_c_source_compiles("
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_OPENGLES_V2)
if(HAVE_VIDEO_OPENGLES_V2)
set(HAVE_VIDEO_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES2 1)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
endif(HAVE_VIDEO_OPENGLES_V2)
endif(HAVE_VIDEO_OPENGLES)
endif(HAVE_VIDEO_OPENGLES_V2)
endif(VIDEO_OPENGLES)
endmacro(CheckOpenGLESX11)
Vendored
+270 -139
View File
@@ -783,6 +783,7 @@ enable_events
enable_joystick
enable_haptic
enable_power
enable_filesystem
enable_threads
enable_timers
enable_file
@@ -1496,6 +1497,7 @@ Optional Features:
--enable-haptic Enable the haptic (force feedback) subsystem
[[default=yes]]
--enable-power Enable the power subsystem [[default=yes]]
--enable-filesystem Enable the filesystem subsystem [[default=yes]]
--enable-threads Enable the threading subsystem [[default=yes]]
--enable-timers Enable the timer subsystem [[default=yes]]
--enable-file Enable the file subsystem [[default=yes]]
@@ -2658,9 +2660,9 @@ orig_CFLAGS="$CFLAGS"
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=0
SDL_MICRO_VERSION=1
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=0
SDL_BINARY_AGE=1
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
@@ -16767,6 +16769,7 @@ SOURCES="$SOURCES $srcdir/src/haptic/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/*.c"
SOURCES="$SOURCES $srcdir/src/libm/*.c"
SOURCES="$SOURCES $srcdir/src/power/*.c"
#SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
SOURCES="$SOURCES $srcdir/src/render/*.c"
SOURCES="$SOURCES $srcdir/src/render/*/*.c"
SOURCES="$SOURCES $srcdir/src/stdlib/*.c"
@@ -16870,6 +16873,18 @@ if test x$enable_power != xyes; then
$as_echo "#define SDL_POWER_DISABLED 1" >>confdefs.h
fi
# Check whether --enable-filesystem was given.
if test "${enable_filesystem+set}" = set; then :
enableval=$enable_filesystem;
else
enable_filesystem=yes
fi
if test x$enable_filesystem != xyes; then
$as_echo "#define SDL_FILESYSTEM_DISABLED 1" >>confdefs.h
fi
# Check whether --enable-threads was given.
if test "${enable_threads+set}" = set; then :
@@ -20547,9 +20562,9 @@ fi
CheckOpenGLESX11()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES (EGL) support" >&5
$as_echo_n "checking for OpenGL ES (EGL) support... " >&6; }
video_opengles=no
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for EGL support" >&5
$as_echo_n "checking for EGL support... " >&6; }
video_opengl_egl=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
@@ -20566,21 +20581,26 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
video_opengles=yes
video_opengl_egl=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles" >&5
$as_echo "$video_opengles" >&6; }
if test x$video_opengles = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v1 headers" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengl_egl" >&5
$as_echo "$video_opengl_egl" >&6; }
if test x$video_opengl_egl = xyes; then
$as_echo "#define SDL_VIDEO_OPENGL_EGL 1" >>confdefs.h
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v1 headers" >&5
$as_echo_n "checking for OpenGL ES v1 headers... " >&6; }
video_opengles_v1=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
video_opengles_v1=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
int
main ()
@@ -20593,28 +20613,29 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
video_opengles_v1=yes
video_opengles_v1=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v1" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v1" >&5
$as_echo "$video_opengles_v1" >&6; }
if test x$video_opengles_v1 = xyes; then
if test x$video_opengles_v1 = xyes; then
$as_echo "#define SDL_VIDEO_OPENGL_ES 1" >>confdefs.h
$as_echo "#define SDL_VIDEO_RENDER_OGL_ES 1" >>confdefs.h
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5
$as_echo_n "checking for OpenGL ES v2 headers... " >&6; }
video_opengles_v2=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
video_opengles_v2=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
int
main ()
@@ -20627,20 +20648,19 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
video_opengles_v2=yes
video_opengles_v2=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v2" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v2" >&5
$as_echo "$video_opengles_v2" >&6; }
if test x$video_opengles_v2 = xyes; then
if test x$video_opengles_v2 = xyes; then
$as_echo "#define SDL_VIDEO_OPENGL_ES2 1" >>confdefs.h
$as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
fi
fi
fi
}
@@ -20734,6 +20754,45 @@ $as_echo "#define SDL_INPUT_LINUXEV 1" >>confdefs.h
fi
}
CheckInputKD()
{
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for Linux kd.h" >&5
$as_echo_n "checking for Linux kd.h... " >&6; }
use_input_kd=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <linux/kd.h>
#include <linux/keyboard.h>
int
main ()
{
struct kbentry kbe;
kbe.kb_table = KG_CTRL;
ioctl(0, KDGKBENT, &kbe);
;
return 0;
}
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
use_input_kd=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $use_input_kd" >&5
$as_echo "$use_input_kd" >&6; }
if test x$use_input_kd = xyes; then
$as_echo "#define SDL_INPUT_LINUXKD 1" >>confdefs.h
fi
}
CheckLibUDev()
{
# Check whether --enable-libudev was given.
@@ -21575,8 +21634,10 @@ $as_echo "#define SDL_LOADSO_DLOPEN 1" >>confdefs.h
CheckUSBHID()
{
if test x$enable_joystick = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for hid_init in -lusbhid" >&5
case "$host" in
*-*-*bsd*)
if test x$enable_joystick = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for hid_init in -lusbhid" >&5
$as_echo_n "checking for hid_init in -lusbhid... " >&6; }
if ${ac_cv_lib_usbhid_hid_init+:} false; then :
$as_echo_n "(cached) " >&6
@@ -21616,34 +21677,34 @@ if test "x$ac_cv_lib_usbhid_hid_init" = xyes; then :
have_libusbhid=yes
fi
if test x$have_libusbhid = xyes; then
ac_fn_c_check_header_mongrel "$LINENO" "usbhid.h" "ac_cv_header_usbhid_h" "$ac_includes_default"
if test x$have_libusbhid = xyes; then
ac_fn_c_check_header_mongrel "$LINENO" "usbhid.h" "ac_cv_header_usbhid_h" "$ac_includes_default"
if test "x$ac_cv_header_usbhid_h" = xyes; then :
USB_CFLAGS="-DHAVE_USBHID_H"
fi
ac_fn_c_check_header_mongrel "$LINENO" "libusbhid.h" "ac_cv_header_libusbhid_h" "$ac_includes_default"
ac_fn_c_check_header_mongrel "$LINENO" "libusbhid.h" "ac_cv_header_libusbhid_h" "$ac_includes_default"
if test "x$ac_cv_header_libusbhid_h" = xyes; then :
USB_CFLAGS="-DHAVE_LIBUSBHID_H"
fi
USB_LIBS="$USB_LIBS -lusbhid"
else
ac_fn_c_check_header_mongrel "$LINENO" "usb.h" "ac_cv_header_usb_h" "$ac_includes_default"
USB_LIBS="$USB_LIBS -lusbhid"
else
ac_fn_c_check_header_mongrel "$LINENO" "usb.h" "ac_cv_header_usb_h" "$ac_includes_default"
if test "x$ac_cv_header_usb_h" = xyes; then :
USB_CFLAGS="-DHAVE_USB_H"
fi
ac_fn_c_check_header_mongrel "$LINENO" "libusb.h" "ac_cv_header_libusb_h" "$ac_includes_default"
ac_fn_c_check_header_mongrel "$LINENO" "libusb.h" "ac_cv_header_libusb_h" "$ac_includes_default"
if test "x$ac_cv_header_libusb_h" = xyes; then :
USB_CFLAGS="-DHAVE_LIBUSB_H"
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for hid_init in -lusb" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for hid_init in -lusb" >&5
$as_echo_n "checking for hid_init in -lusb... " >&6; }
if ${ac_cv_lib_usb_hid_init+:} false; then :
$as_echo_n "(cached) " >&6
@@ -21683,43 +21744,43 @@ if test "x$ac_cv_lib_usb_hid_init" = xyes; then :
USB_LIBS="$USB_LIBS -lusb"
fi
fi
fi
save_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS $USB_CFLAGS"
save_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS $USB_CFLAGS"
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for usbhid" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for usbhid" >&5
$as_echo_n "checking for usbhid... " >&6; }
have_usbhid=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
have_usbhid=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
# include <bus/usb/usb.h>
# include <bus/usb/usbhid.h>
#else
# include <dev/usb/usb.h>
# include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
# include <bus/usb/usb.h>
# include <bus/usb/usbhid.h>
#else
# include <dev/usb/usb.h>
# include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
int
main ()
{
struct report_desc *repdesc;
struct usb_ctl_report *repbuf;
hid_kind_t hidkind;
struct report_desc *repdesc;
struct usb_ctl_report *repbuf;
hid_kind_t hidkind;
;
return 0;
@@ -21727,45 +21788,45 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
have_usbhid=yes
have_usbhid=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_usbhid" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_usbhid" >&5
$as_echo "$have_usbhid" >&6; }
if test x$have_usbhid = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for ucr_data member of usb_ctl_report" >&5
if test x$have_usbhid = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for ucr_data member of usb_ctl_report" >&5
$as_echo_n "checking for ucr_data member of usb_ctl_report... " >&6; }
have_usbhid_ucr_data=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
have_usbhid_ucr_data=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
# include <bus/usb/usb.h>
# include <bus/usb/usbhid.h>
#else
# include <dev/usb/usb.h>
# include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
# include <bus/usb/usb.h>
# include <bus/usb/usbhid.h>
#else
# include <dev/usb/usb.h>
# include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
int
main ()
{
struct usb_ctl_report buf;
if (buf.ucr_data) { }
struct usb_ctl_report buf;
if (buf.ucr_data) { }
;
return 0;
@@ -21773,47 +21834,47 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
have_usbhid_ucr_data=yes
have_usbhid_ucr_data=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
if test x$have_usbhid_ucr_data = xyes; then
USB_CFLAGS="$USB_CFLAGS -DUSBHID_UCR_DATA"
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_usbhid_ucr_data" >&5
if test x$have_usbhid_ucr_data = xyes; then
USB_CFLAGS="$USB_CFLAGS -DUSBHID_UCR_DATA"
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_usbhid_ucr_data" >&5
$as_echo "$have_usbhid_ucr_data" >&6; }
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for new usbhid API" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for new usbhid API" >&5
$as_echo_n "checking for new usbhid API... " >&6; }
have_usbhid_new=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
have_usbhid_new=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
#include <bus/usb/usb.h>
#include <bus/usb/usbhid.h>
#else
#include <dev/usb/usb.h>
#include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
#include <bus/usb/usb.h>
#include <bus/usb/usbhid.h>
#else
#include <dev/usb/usb.h>
#include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
int
main ()
{
report_desc_t d;
hid_start_parse(d, 1, 1);
report_desc_t d;
hid_start_parse(d, 1, 1);
;
return 0;
@@ -21821,29 +21882,29 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
have_usbhid_new=yes
have_usbhid_new=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
if test x$have_usbhid_new = xyes; then
USB_CFLAGS="$USB_CFLAGS -DUSBHID_NEW"
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_usbhid_new" >&5
if test x$have_usbhid_new = xyes; then
USB_CFLAGS="$USB_CFLAGS -DUSBHID_NEW"
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_usbhid_new" >&5
$as_echo "$have_usbhid_new" >&6; }
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for struct joystick in machine/joystick.h" >&5
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for struct joystick in machine/joystick.h" >&5
$as_echo_n "checking for struct joystick in machine/joystick.h... " >&6; }
have_machine_joystick=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
have_machine_joystick=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <machine/joystick.h>
#include <machine/joystick.h>
int
main ()
{
struct joystick t;
struct joystick t;
;
return 0;
@@ -21851,28 +21912,30 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
have_machine_joystick=yes
have_machine_joystick=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
if test x$have_machine_joystick = xyes; then
if test x$have_machine_joystick = xyes; then
$as_echo "#define SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H 1" >>confdefs.h
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_machine_joystick" >&5
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_machine_joystick" >&5
$as_echo "$have_machine_joystick" >&6; }
$as_echo "#define SDL_JOYSTICK_USBHID 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/joystick/bsd/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $USB_CFLAGS"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $USB_LIBS"
have_joystick=yes
fi
CFLAGS="$save_CFLAGS"
fi
SOURCES="$SOURCES $srcdir/src/joystick/bsd/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $USB_CFLAGS"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $USB_LIBS"
have_joystick=yes
fi
CFLAGS="$save_CFLAGS"
fi
;;
esac
}
CheckClockGettime()
@@ -22008,6 +22071,21 @@ fi
case "$host" in
*-*-linux*|*-*-uclinux*|*-*-gnu*|*-*-k*bsd*-gnu|*-*-bsdi*|*-*-freebsd*|*-*-dragonfly*|*-*-netbsd*|*-*-openbsd*|*-*-sysv5*|*-*-solaris*|*-*-hpux*|*-*-aix*|*-*-minix*)
case "$host" in
*-raspberry-linux*)
# Raspberry Pi
ARCH=linux
RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux"
RPI_LDFLAGS="-L/opt/vc/lib -lbcm_host"
CFLAGS="$CFLAGS $RPI_CFLAGS"
SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS"
EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS"
SDL_LIBS="$SDL_LIBS $RPI_LDFLAGS"
if test x$enable_video = xyes; then
SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c"
$as_echo "#define SDL_VIDEO_DRIVER_RPI 1" >>confdefs.h
fi
;;
*-*-linux*) ARCH=linux ;;
*-*-uclinux*) ARCH=linux ;;
*-*-kfreebsd*-gnu) ARCH=kfreebsd-gnu ;;
@@ -22045,6 +22123,7 @@ case "$host" in
CheckLibUDev
CheckDBus
CheckInputEvents
CheckInputKD
CheckTslib
CheckUSBHID
CheckPTHREAD
@@ -22115,6 +22194,14 @@ $as_echo "#define SDL_POWER_LINUX 1" >>confdefs.h
;;
esac
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_UNIX 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/filesystem/unix/*.c"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
@@ -22123,6 +22210,14 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
have_timers=yes
fi
# Set up files for udev hotplugging support
if test x$enable_libudev = xyes && test x$have_libudev_h_hdr = xyes; then
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_udev.c"
fi
# Set up files for evdev input
if test x$use_input_events = xyes; then
SOURCES="$SOURCES $srcdir/src/input/evdev/*.c"
fi
;;
*-*-cygwin* | *-*-mingw32*)
ARCH=win32
@@ -22217,6 +22312,13 @@ $as_echo "#define SDL_POWER_WINDOWS 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c"
have_power=yes
fi
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_WINDOWS 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/filesystem/windows/SDL_sysfilesystem.c"
have_filesystem=yes
fi
# Set up files for the thread library
if test x$enable_threads = xyes; then
@@ -22350,6 +22452,14 @@ $as_echo "#define SDL_POWER_BEOS 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/power/beos/*.c"
have_power=yes
fi
# Set up files for the system filesystem library
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_BEOS 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/filesystem/beos/*.cc"
have_filesystem=yes
fi
# The BeOS platform requires special setup.
SOURCES="$srcdir/src/main/beos/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
@@ -22389,6 +22499,11 @@ $as_echo "#define SDL_POWER_BEOS 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/power/uikit/*.m"
have_power=yes
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
@@ -22470,6 +22585,14 @@ $as_echo "#define SDL_POWER_MACOSX 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/power/macosx/*.c"
have_power=yes
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_COCOA 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
@@ -22536,6 +22659,14 @@ $as_echo "#define SDL_TIMERS_DISABLED 1" >>confdefs.h
fi
SOURCES="$SOURCES $srcdir/src/timer/dummy/*.c"
fi
if test x$have_filesystem != xyes; then
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_DISABLED 1" >>confdefs.h
fi
SOURCES="$SOURCES $srcdir/src/filesystem/dummy/*.c"
fi
if test x$have_loadso != xyes; then
if test x$enable_loadso = xyes; then
+258 -164
View File
@@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=0
SDL_MICRO_VERSION=1
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=0
SDL_BINARY_AGE=1
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
AC_SUBST(SDL_MAJOR_VERSION)
@@ -325,6 +325,7 @@ SOURCES="$SOURCES $srcdir/src/haptic/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/*.c"
SOURCES="$SOURCES $srcdir/src/libm/*.c"
SOURCES="$SOURCES $srcdir/src/power/*.c"
#SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
SOURCES="$SOURCES $srcdir/src/render/*.c"
SOURCES="$SOURCES $srcdir/src/render/*/*.c"
SOURCES="$SOURCES $srcdir/src/stdlib/*.c"
@@ -382,6 +383,12 @@ AC_HELP_STRING([--enable-power], [Enable the power subsystem [[default=yes]]]),
if test x$enable_power != xyes; then
AC_DEFINE(SDL_POWER_DISABLED, 1, [ ])
fi
AC_ARG_ENABLE(filesystem,
AC_HELP_STRING([--enable-filesystem], [Enable the filesystem subsystem [[default=yes]]]),
, enable_filesystem=yes)
if test x$enable_filesystem != xyes; then
AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
fi
AC_ARG_ENABLE(threads,
AC_HELP_STRING([--enable-threads], [Enable the threading subsystem [[default=yes]]]),
, enable_threads=yes)
@@ -1681,44 +1688,47 @@ dnl Find OpenGL ES
CheckOpenGLESX11()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
AC_MSG_CHECKING(for OpenGL ES (EGL) support)
video_opengles=no
AC_MSG_CHECKING(for EGL support)
video_opengl_egl=no
AC_TRY_COMPILE([
#include <EGL/egl.h>
],[
],[
video_opengles=yes
video_opengl_egl=yes
])
AC_MSG_RESULT($video_opengles)
if test x$video_opengles = xyes; then
AC_MSG_CHECKING(for OpenGL ES v1 headers)
video_opengles_v1=no
AC_TRY_COMPILE([
#include <GLES/gl.h>
#include <GLES/glext.h>
],[
],[
video_opengles_v1=yes
])
AC_MSG_RESULT($video_opengles_v1)
if test x$video_opengles_v1 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
fi
AC_MSG_CHECKING(for OpenGL ES v2 headers)
video_opengles_v2=no
AC_TRY_COMPILE([
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
],[
],[
video_opengles_v2=yes
])
AC_MSG_RESULT($video_opengles_v2)
if test x$video_opengles_v2 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
fi
AC_MSG_RESULT($video_opengl_egl)
if test x$video_opengl_egl = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
fi
AC_MSG_CHECKING(for OpenGL ES v1 headers)
video_opengles_v1=no
AC_TRY_COMPILE([
#include <GLES/gl.h>
#include <GLES/glext.h>
],[
],[
video_opengles_v1=yes
])
AC_MSG_RESULT($video_opengles_v1)
if test x$video_opengles_v1 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
fi
AC_MSG_CHECKING(for OpenGL ES v2 headers)
video_opengles_v2=no
AC_TRY_COMPILE([
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
],[
],[
video_opengles_v2=yes
])
AC_MSG_RESULT($video_opengles_v2)
if test x$video_opengles_v2 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
fi
fi
}
@@ -1781,6 +1791,28 @@ CheckInputEvents()
fi
}
dnl See if we can use the kernel kd.h header
CheckInputKD()
{
AC_MSG_CHECKING(for Linux kd.h)
use_input_kd=no
AC_TRY_COMPILE([
#include <linux/kd.h>
#include <linux/keyboard.h>
],[
struct kbentry kbe;
kbe.kb_table = KG_CTRL;
ioctl(0, KDGKBENT, &kbe);
],[
use_input_kd=yes
])
AC_MSG_RESULT($use_input_kd)
if test x$use_input_kd = xyes; then
AC_DEFINE(SDL_INPUT_LINUXKD, 1, [ ])
fi
}
dnl See if the platform offers libudev for device enumeration and hotplugging.
CheckLibUDev()
{
@@ -2157,138 +2189,142 @@ AC_HELP_STRING([--enable-sdl-dlopen], [use dlopen for shared object loading [[de
dnl Check for the usbhid(3) library on *BSD
CheckUSBHID()
{
if test x$enable_joystick = xyes; then
AC_CHECK_LIB(usbhid, hid_init, have_libusbhid=yes)
if test x$have_libusbhid = xyes; then
AC_CHECK_HEADER(usbhid.h, [USB_CFLAGS="-DHAVE_USBHID_H"])
AC_CHECK_HEADER(libusbhid.h, [USB_CFLAGS="-DHAVE_LIBUSBHID_H"])
USB_LIBS="$USB_LIBS -lusbhid"
else
AC_CHECK_HEADER(usb.h, [USB_CFLAGS="-DHAVE_USB_H"])
AC_CHECK_HEADER(libusb.h, [USB_CFLAGS="-DHAVE_LIBUSB_H"])
AC_CHECK_LIB(usb, hid_init, [USB_LIBS="$USB_LIBS -lusb"])
fi
save_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS $USB_CFLAGS"
case "$host" in
*-*-*bsd*)
if test x$enable_joystick = xyes; then
AC_CHECK_LIB(usbhid, hid_init, have_libusbhid=yes)
if test x$have_libusbhid = xyes; then
AC_CHECK_HEADER(usbhid.h, [USB_CFLAGS="-DHAVE_USBHID_H"])
AC_CHECK_HEADER(libusbhid.h, [USB_CFLAGS="-DHAVE_LIBUSBHID_H"])
USB_LIBS="$USB_LIBS -lusbhid"
else
AC_CHECK_HEADER(usb.h, [USB_CFLAGS="-DHAVE_USB_H"])
AC_CHECK_HEADER(libusb.h, [USB_CFLAGS="-DHAVE_LIBUSB_H"])
AC_CHECK_LIB(usb, hid_init, [USB_LIBS="$USB_LIBS -lusb"])
fi
save_CFLAGS="$CFLAGS"
CFLAGS="$CFLAGS $USB_CFLAGS"
AC_MSG_CHECKING(for usbhid)
have_usbhid=no
AC_TRY_COMPILE([
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
# include <bus/usb/usb.h>
# include <bus/usb/usbhid.h>
#else
# include <dev/usb/usb.h>
# include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
],[
struct report_desc *repdesc;
struct usb_ctl_report *repbuf;
hid_kind_t hidkind;
],[
have_usbhid=yes
])
AC_MSG_RESULT($have_usbhid)
AC_MSG_CHECKING(for usbhid)
have_usbhid=no
AC_TRY_COMPILE([
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
# include <bus/usb/usb.h>
# include <bus/usb/usbhid.h>
#else
# include <dev/usb/usb.h>
# include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
],[
struct report_desc *repdesc;
struct usb_ctl_report *repbuf;
hid_kind_t hidkind;
],[
have_usbhid=yes
])
AC_MSG_RESULT($have_usbhid)
if test x$have_usbhid = xyes; then
AC_MSG_CHECKING(for ucr_data member of usb_ctl_report)
have_usbhid_ucr_data=no
AC_TRY_COMPILE([
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
# include <bus/usb/usb.h>
# include <bus/usb/usbhid.h>
#else
# include <dev/usb/usb.h>
# include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
],[
struct usb_ctl_report buf;
if (buf.ucr_data) { }
],[
have_usbhid_ucr_data=yes
])
if test x$have_usbhid_ucr_data = xyes; then
USB_CFLAGS="$USB_CFLAGS -DUSBHID_UCR_DATA"
if test x$have_usbhid = xyes; then
AC_MSG_CHECKING(for ucr_data member of usb_ctl_report)
have_usbhid_ucr_data=no
AC_TRY_COMPILE([
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
# include <bus/usb/usb.h>
# include <bus/usb/usbhid.h>
#else
# include <dev/usb/usb.h>
# include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
],[
struct usb_ctl_report buf;
if (buf.ucr_data) { }
],[
have_usbhid_ucr_data=yes
])
if test x$have_usbhid_ucr_data = xyes; then
USB_CFLAGS="$USB_CFLAGS -DUSBHID_UCR_DATA"
fi
AC_MSG_RESULT($have_usbhid_ucr_data)
AC_MSG_CHECKING(for new usbhid API)
have_usbhid_new=no
AC_TRY_COMPILE([
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
#include <bus/usb/usb.h>
#include <bus/usb/usbhid.h>
#else
#include <dev/usb/usb.h>
#include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
],[
report_desc_t d;
hid_start_parse(d, 1, 1);
],[
have_usbhid_new=yes
])
if test x$have_usbhid_new = xyes; then
USB_CFLAGS="$USB_CFLAGS -DUSBHID_NEW"
fi
AC_MSG_RESULT($have_usbhid_new)
AC_MSG_CHECKING(for struct joystick in machine/joystick.h)
have_machine_joystick=no
AC_TRY_COMPILE([
#include <machine/joystick.h>
],[
struct joystick t;
],[
have_machine_joystick=yes
])
if test x$have_machine_joystick = xyes; then
AC_DEFINE(SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H, 1, [ ])
fi
AC_MSG_RESULT($have_machine_joystick)
AC_DEFINE(SDL_JOYSTICK_USBHID, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/bsd/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $USB_CFLAGS"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $USB_LIBS"
have_joystick=yes
fi
CFLAGS="$save_CFLAGS"
fi
AC_MSG_RESULT($have_usbhid_ucr_data)
AC_MSG_CHECKING(for new usbhid API)
have_usbhid_new=no
AC_TRY_COMPILE([
#include <sys/types.h>
#if defined(HAVE_USB_H)
#include <usb.h>
#endif
#ifdef __DragonFly__
#include <bus/usb/usb.h>
#include <bus/usb/usbhid.h>
#else
#include <dev/usb/usb.h>
#include <dev/usb/usbhid.h>
#endif
#if defined(HAVE_USBHID_H)
#include <usbhid.h>
#elif defined(HAVE_LIBUSB_H)
#include <libusb.h>
#elif defined(HAVE_LIBUSBHID_H)
#include <libusbhid.h>
#endif
],[
report_desc_t d;
hid_start_parse(d, 1, 1);
],[
have_usbhid_new=yes
])
if test x$have_usbhid_new = xyes; then
USB_CFLAGS="$USB_CFLAGS -DUSBHID_NEW"
fi
AC_MSG_RESULT($have_usbhid_new)
AC_MSG_CHECKING(for struct joystick in machine/joystick.h)
have_machine_joystick=no
AC_TRY_COMPILE([
#include <machine/joystick.h>
],[
struct joystick t;
],[
have_machine_joystick=yes
])
if test x$have_machine_joystick = xyes; then
AC_DEFINE(SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H, 1, [ ])
fi
AC_MSG_RESULT($have_machine_joystick)
AC_DEFINE(SDL_JOYSTICK_USBHID, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/bsd/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $USB_CFLAGS"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $USB_LIBS"
have_joystick=yes
fi
CFLAGS="$save_CFLAGS"
fi
;;
esac
}
dnl Check for clock_gettime()
@@ -2333,6 +2369,21 @@ dnl Set up the configuration based on the host platform!
case "$host" in
*-*-linux*|*-*-uclinux*|*-*-gnu*|*-*-k*bsd*-gnu|*-*-bsdi*|*-*-freebsd*|*-*-dragonfly*|*-*-netbsd*|*-*-openbsd*|*-*-sysv5*|*-*-solaris*|*-*-hpux*|*-*-aix*|*-*-minix*)
case "$host" in
*-raspberry-linux*)
# Raspberry Pi
ARCH=linux
RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux"
RPI_LDFLAGS="-L/opt/vc/lib -lbcm_host"
CFLAGS="$CFLAGS $RPI_CFLAGS"
SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS"
EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS"
SDL_LIBS="$SDL_LIBS $RPI_LDFLAGS"
if test x$enable_video = xyes; then
SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c"
$as_echo "#define SDL_VIDEO_DRIVER_RPI 1" >>confdefs.h
fi
;;
*-*-linux*) ARCH=linux ;;
*-*-uclinux*) ARCH=linux ;;
*-*-kfreebsd*-gnu) ARCH=kfreebsd-gnu ;;
@@ -2370,6 +2421,7 @@ case "$host" in
CheckLibUDev
CheckDBus
CheckInputEvents
CheckInputKD
CheckTslib
CheckUSBHID
CheckPTHREAD
@@ -2428,12 +2480,26 @@ case "$host" in
;;
esac
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_UNIX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/unix/*.c"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
have_timers=yes
fi
# Set up files for udev hotplugging support
if test x$enable_libudev = xyes && test x$have_libudev_h_hdr = xyes; then
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_udev.c"
fi
# Set up files for evdev input
if test x$use_input_events = xyes; then
SOURCES="$SOURCES $srcdir/src/input/evdev/*.c"
fi
;;
*-*-cygwin* | *-*-mingw32*)
ARCH=win32
@@ -2506,6 +2572,11 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c"
have_power=yes
fi
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_WINDOWS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/windows/SDL_sysfilesystem.c"
have_filesystem=yes
fi
# Set up files for the thread library
if test x$enable_threads = xyes; then
AC_DEFINE(SDL_THREAD_WINDOWS, 1, [ ])
@@ -2588,6 +2659,12 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/power/beos/*.c"
have_power=yes
fi
# Set up files for the system filesystem library
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_BEOS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/beos/*.cc"
have_filesystem=yes
fi
# The BeOS platform requires special setup.
SOURCES="$srcdir/src/main/beos/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
@@ -2627,6 +2704,11 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/power/uikit/*.m"
have_power=yes
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
@@ -2700,6 +2782,12 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/power/macosx/*.c"
have_power=yes
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_COCOA, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
@@ -2757,6 +2845,12 @@ if test x$have_timers != xyes; then
fi
SOURCES="$SOURCES $srcdir/src/timer/dummy/*.c"
fi
if test x$have_filesystem != xyes; then
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
fi
SOURCES="$SOURCES $srcdir/src/filesystem/dummy/*.c"
fi
if test x$have_loadso != xyes; then
if test x$enable_loadso = xyes; then
AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ])
+6
View File
@@ -1,3 +1,9 @@
libsdl2 (2.0.1) UNRELEASED; urgency=low
* Updated SDL to version 2.0.1
-- Sam Lantinga <slouken@libsdl.org> Wed, 23 Oct 2013 16:31:38 -0800
libsdl2 (2.0.0) UNRELEASED; urgency=low
* SDL is now a native debian package.
+15 -12
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@@ -32,18 +32,20 @@
*
* \section intro_sec Introduction
*
* This is the Simple DirectMedia Layer, a general API that provides low
* level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
* and 2D framebuffer across multiple platforms.
* Simple DirectMedia Layer is a cross-platform development library designed
* to provide low level access to audio, keyboard, mouse, joystick, and
* graphics hardware via OpenGL and Direct3D. It is used by video playback
* software, emulators, and popular games including Valve's award winning
* catalog and many Humble Bundle games.
*
* SDL is written in C, but works with C++ natively, and has bindings to
* several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
* Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
* Pike, Pliant, Python, Ruby, and Smalltalk.
* SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
* Support for other platforms may be found in the source code.
*
* This library is distributed under the zlib license, which can be
* found in the file "COPYING". This license allows you to use SDL
* freely for any purpose as long as you retain the copyright notice.
* SDL is written in C, works natively with C++, and there are bindings
* available for several other languages, including C# and Python.
*
* This library is distributed under the zlib license, which can be found
* in the file "COPYING.txt".
*
* The best way to learn how to use SDL is to check out the header files in
* the "include" subdirectory and the programs in the "test" subdirectory.
@@ -72,6 +74,7 @@
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
@@ -103,7 +106,7 @@ extern "C" {
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/*@{*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
@@ -116,7 +119,7 @@ extern "C" {
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
)
/*@}*/
/* @} */
/**
* This function initializes the subsystems specified by \c flags
+11 -2
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@@ -86,8 +86,14 @@ This also solves the problem of...
disable assertions.
*/
#ifdef _MSC_VER /* stupid /W4 warnings. */
#define SDL_NULL_WHILE_LOOP_CONDITION (-1 == __LINE__)
#else
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
#endif
#define SDL_disabled_assert(condition) \
do { (void) sizeof ((condition)); } while (0)
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
typedef enum
{
@@ -140,7 +146,7 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
} \
break; /* not retrying. */ \
} \
} while (0)
} while (SDL_NULL_WHILE_LOOP_CONDITION)
#endif /* enabled assertions support code */
@@ -165,6 +171,9 @@ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
# error Unknown assertion level.
#endif
/* this assertion is never disabled at any level. */
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
const SDL_assert_data* data, void* userdata);
+2 -2
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@@ -91,7 +91,7 @@ extern "C" {
* The spin lock functions and type are required and can not be
* emulated because they are used in the atomic emulation code.
*/
/*@{*/
/* @{ */
typedef int SDL_SpinLock;
@@ -118,7 +118,7 @@ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
/*@}*//*SDL AtomicLock*/
/* @} *//* SDL AtomicLock */
/**
+22 -22
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@@ -66,7 +66,7 @@ typedef Uint16 SDL_AudioFormat;
/**
* \name Audio flags
*/
/*@{*/
/* @{ */
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
#define SDL_AUDIO_MASK_DATATYPE (1<<8)
@@ -85,7 +85,7 @@ typedef Uint16 SDL_AudioFormat;
*
* Defaults to LSB byte order.
*/
/*@{*/
/* @{ */
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
@@ -94,30 +94,30 @@ typedef Uint16 SDL_AudioFormat;
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
/*@}*/
/* @} */
/**
* \name int32 support
*/
/*@{*/
/* @{ */
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
#define AUDIO_S32 AUDIO_S32LSB
/*@}*/
/* @} */
/**
* \name float32 support
*/
/*@{*/
/* @{ */
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
#define AUDIO_F32 AUDIO_F32LSB
/*@}*/
/* @} */
/**
* \name Native audio byte ordering
*/
/*@{*/
/* @{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
@@ -129,21 +129,21 @@ typedef Uint16 SDL_AudioFormat;
#define AUDIO_S32SYS AUDIO_S32MSB
#define AUDIO_F32SYS AUDIO_F32MSB
#endif
/*@}*/
/* @} */
/**
* \name Allow change flags
*
* Which audio format changes are allowed when opening a device.
*/
/*@{*/
/* @{ */
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
/*@}*/
/* @} */
/*@}*//*Audio flags*/
/* @} *//* Audio flags */
/**
* This function is called when the audio device needs more data.
@@ -218,10 +218,10 @@ typedef struct SDL_AudioCVT
* These functions return the list of built in audio drivers, in the
* order that they are normally initialized by default.
*/
/*@{*/
/* @{ */
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
/*@}*/
/* @} */
/**
* \name Initialization and cleanup
@@ -230,10 +230,10 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
* you have a specific need to specify the audio driver you want to
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
*/
/*@{*/
/* @{ */
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
/*@}*/
/* @} */
/**
* This function returns the name of the current audio driver, or NULL
@@ -359,7 +359,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
*
* Get the current audio state.
*/
/*@{*/
/* @{ */
typedef enum
{
SDL_AUDIO_STOPPED = 0,
@@ -370,7 +370,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
extern DECLSPEC SDL_AudioStatus SDLCALL
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/*@}*//*Audio State*/
/* @} *//* Audio State */
/**
* \name Pause audio functions
@@ -381,11 +381,11 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
* data for your callback function after opening the audio device.
* Silence will be written to the audio device during the pause.
*/
/*@{*/
/* @{ */
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
int pause_on);
/*@}*//*Pause audio functions*/
/* @} *//* Pause audio functions */
/**
* This function loads a WAVE from the data source, automatically freeing
@@ -482,12 +482,12 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
* the callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
/*@{*/
/* @{ */
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
/*@}*//*Audio lock functions*/
/* @} *//* Audio lock functions */
/**
* This function shuts down audio processing and closes the audio device.
+10
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@@ -182,6 +182,7 @@
#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@
#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
/* Enable various audio drivers */
#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
@@ -287,10 +288,12 @@
/* Enable OpenGL support */
#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@
#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@
#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@
#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@
#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@
#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@
#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@
#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@
#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@
@@ -301,6 +304,13 @@
#cmakedefine SDL_POWER_BEOS @SDL_POWER_BEOS@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
/* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_BEOS @SDL_FILESYSTEM_BEOS@
#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
/* Enable assembly routines */
#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@
+12
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@@ -184,6 +184,7 @@
#undef SDL_TIMERS_DISABLED
#undef SDL_VIDEO_DISABLED
#undef SDL_POWER_DISABLED
#undef SDL_FILESYSTEM_DISABLED
/* Enable various audio drivers */
#undef SDL_AUDIO_DRIVER_ALSA
@@ -216,6 +217,7 @@
/* Enable various input drivers */
#undef SDL_INPUT_LINUXEV
#undef SDL_INPUT_LINUXKD
#undef SDL_INPUT_TSLIB
#undef SDL_JOYSTICK_BEOS
#undef SDL_JOYSTICK_DINPUT
@@ -258,6 +260,7 @@
#undef SDL_VIDEO_DRIVER_DUMMY
#undef SDL_VIDEO_DRIVER_WINDOWS
#undef SDL_VIDEO_DRIVER_X11
#undef SDL_VIDEO_DRIVER_RPI
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
@@ -288,8 +291,10 @@
/* Enable OpenGL support */
#undef SDL_VIDEO_OPENGL
#undef SDL_VIDEO_OPENGL_ES
#undef SDL_VIDEO_OPENGL_ES2
#undef SDL_VIDEO_OPENGL_BGL
#undef SDL_VIDEO_OPENGL_CGL
#undef SDL_VIDEO_OPENGL_EGL
#undef SDL_VIDEO_OPENGL_GLX
#undef SDL_VIDEO_OPENGL_WGL
#undef SDL_VIDEO_OPENGL_OSMESA
@@ -302,6 +307,13 @@
#undef SDL_POWER_BEOS
#undef SDL_POWER_HARDWIRED
/* Enable system filesystem support */
#undef SDL_FILESYSTEM_BEOS
#undef SDL_FILESYSTEM_COCOA
#undef SDL_FILESYSTEM_DUMMY
#undef SDL_FILESYSTEM_UNIX
#undef SDL_FILESYSTEM_WINDOWS
/* Enable assembly routines */
#undef SDL_ASSEMBLY_ROUTINES
#undef SDL_ALTIVEC_BLITTERS
+4
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@@ -129,10 +129,14 @@
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable system power support */
#define SDL_POWER_ANDROID 1
/* !!! FIXME: what does Android do for filesystem stuff? */
#define SDL_FILESYSTEM_DUMMY 1
#endif /* _SDL_config_android_h */
+3
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@@ -148,4 +148,7 @@
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
#endif /* _SDL_config_iphoneos_h */
+3
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@@ -171,6 +171,9 @@
/* Enable system power support */
#define SDL_POWER_MACOSX 1
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__
+3
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@@ -75,4 +75,7 @@ typedef unsigned long uintptr_t;
/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */
#define SDL_FILESYSTEM_DUMMY 1
#endif /* _SDL_config_minimal_h */
+1
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@@ -114,6 +114,7 @@
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_FILESYSTEM_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_X11 1
+5 -2
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@@ -99,8 +99,8 @@
#define HAVE_SQRT 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
//#define HAVE_SYSCONF 1
//#define HAVE_SIGACTION 1
/* #define HAVE_SYSCONF 1 */
/* #define HAVE_SIGACTION 1 */
/* PSP isn't that sophisticated */
@@ -126,6 +126,9 @@
#define SDL_POWER_PSP 1
/* !!! FIXME: what does PSP do for filesystem stuff? */
#define SDL_FILESYSTEM_DUMMY 1
/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
+12 -6
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@@ -105,12 +105,10 @@ typedef unsigned int uintptr_t;
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
@@ -118,22 +116,27 @@ typedef unsigned int uintptr_t;
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_SSCANF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#if _MSC_VER >= 1800
#define HAVE_STRTOLL 1
#define HAVE_SSCANF 1
#define HAVE_COPYSIGN 1
#define HAVE_SCALBN 1
#endif
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
#define HAVE_M_PI 1
#endif
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
@@ -181,6 +184,9 @@ typedef unsigned int uintptr_t;
/* Enable system power support */
#define SDL_POWER_WINDOWS 1
/* Enable filesystem support */
#define SDL_FILESYSTEM_WINDOWS 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
+5
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@@ -134,6 +134,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
/**
* This function returns the amount of RAM configured in the system, in MB.
*/
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
+4 -4
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@@ -33,10 +33,10 @@
/**
* \name The two types of endianness
*/
/*@{*/
/* @{ */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/*@}*/
/* @} */
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#ifdef __linux__
@@ -206,7 +206,7 @@ SDL_SwapFloat(float x)
* \name Swap to native
* Byteswap item from the specified endianness to the native endianness.
*/
/*@{*/
/* @{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
@@ -226,7 +226,7 @@ SDL_SwapFloat(float x)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#endif
/*@}*//*Swap to native*/
/* @} *//* Swap to native */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
+2 -2
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@@ -48,7 +48,7 @@ extern DECLSPEC void SDLCALL SDL_ClearError(void);
* \internal
* Private error reporting function - used internally.
*/
/*@{*/
/* @{ */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
@@ -63,7 +63,7 @@ typedef enum
} SDL_errorcode;
/* SDL_Error() unconditionally returns -1. */
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
/*@}*//*Internal error functions*/
/* @} *//* Internal error functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
+4 -4
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@@ -541,7 +541,7 @@ typedef union SDL_Event
*/
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
/*@{*/
/* @{ */
typedef enum
{
SDL_ADDEVENT,
@@ -570,7 +570,7 @@ typedef enum
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
SDL_eventaction action,
Uint32 minType, Uint32 maxType);
/*@}*/
/* @} */
/**
* Checks to see if certain event types are in the event queue.
@@ -681,7 +681,7 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
void *userdata);
/*@{*/
/* @{ */
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
@@ -697,7 +697,7 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
* current processing state of the specified event.
*/
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
/*@}*/
/* @} */
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/**
+136
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@@ -0,0 +1,136 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_filesystem.h
*
* \brief Include file for filesystem SDL API functions
*/
#ifndef _SDL_filesystem_h
#define _SDL_filesystem_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Get the path where the application resides.
*
* Get the "base path". This is the directory where the application was run
* from, which is probably the installation directory, and may or may not
* be the process's current working directory.
*
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
* end with a path separator ('\\' on Windows, '/' most other places).
*
* The pointer returned by this function is owned by you. Please call
* SDL_free() on the pointer when you are done with it, or it will be a
* memory leak. This is not necessarily a fast call, though, so you should
* call this once near startup and save the string if you need it.
*
* Some platforms can't determine the application's path, and on other
* platforms, this might be meaningless. In such cases, this function will
* return NULL.
*
* \return String of base dir in UTF-8 encoding, or NULL on error.
*
* \sa SDL_GetPrefPath
*/
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
/**
* \brief Get the user-and-app-specific path where files can be written.
*
* Get the "pref dir". This is meant to be where users can write personal
* files (preferences and save games, etc) that are specific to your
* application. This directory is unique per user, per application.
*
* This function will decide the appropriate location in the native filesystem,
* create the directory if necessary, and return a string of the absolute
* path to the directory in UTF-8 encoding.
*
* On Windows, the string might look like:
* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
*
* On Linux, the string might look like:
* "/home/bob/.local/share/My Program Name/"
*
* On Mac OS X, the string might look like:
* "/Users/bob/Library/Application Support/My Program Name/"
*
* (etc.)
*
* You specify the name of your organization (if it's not a real organization,
* your name or an Internet domain you own might do) and the name of your
* application. These should be untranslated proper names.
*
* Both the org and app strings may become part of a directory name, so
* please follow these rules:
*
* - Try to use the same org string (including case-sensitivity) for
* all your applications that use this function.
* - Always use a unique app string for each one, and make sure it never
* changes for an app once you've decided on it.
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
* - ...only use letters, numbers, and spaces. Avoid punctuation like
* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
*
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
* end with a path separator ('\\' on Windows, '/' most other places).
*
* The pointer returned by this function is owned by you. Please call
* SDL_free() on the pointer when you are done with it, or it will be a
* memory leak. This is not necessarily a fast call, though, so you should
* call this once near startup and save the string if you need it.
*
* You should assume the path returned by this function is the only safe
* place to write files (and that SDL_GetBasePath(), while it might be
* writable, or even the parent of the returned path, aren't where you
* should be writing things).
*
* Some platforms can't determine the pref path, and on other
* platforms, this might be meaningless. In such cases, this function will
* return NULL.
*
* \param org The name of your organization.
* \param app The name of your application.
* \return UTF-8 string of user dir in platform-dependent notation. NULL
* if there's a problem (creating directory failed, etc).
*
* \sa SDL_GetBasePath
*/
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_system_h */
/* vi: set ts=4 sw=4 expandtab: */
+7 -7
View File
@@ -140,12 +140,12 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* Different haptic features a device can have.
*/
/*@{*/
/* @{ */
/**
* \name Haptic effects
*/
/*@{*/
/* @{ */
/**
* \brief Constant effect supported.
@@ -177,7 +177,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
#define SDL_HAPTIC_LEFTRIGHT (1<<2)
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*#define SDL_HAPTIC_SQUARE (1<<2)*/
/* #define SDL_HAPTIC_SQUARE (1<<2) */
/**
* \brief Triangle wave effect supported.
@@ -262,7 +262,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*/
#define SDL_HAPTIC_CUSTOM (1<<11)
/*@}*//*Haptic effects*/
/* @} *//* Haptic effects */
/* These last few are features the device has, not effects */
@@ -305,7 +305,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \name Direction encodings
*/
/*@{*/
/* @{ */
/**
* \brief Uses polar coordinates for the direction.
@@ -328,9 +328,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
*/
#define SDL_HAPTIC_SPHERICAL 2
/*@}*//*Direction encodings*/
/* @} *//* Direction encodings */
/*@}*//*Haptic features*/
/* @} *//* Haptic features */
/*
* Misc defines.
+16
View File
@@ -94,6 +94,17 @@ extern "C" {
*/
#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
/**
* \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
*
* This variable can be set to the following values:
* "0" - Thread-safety is not enabled (faster)
* "1" - Thread-safety is enabled
*
* By default the Direct3D device is created with thread-safety disabled.
*/
#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
/**
* \brief A variable controlling the scaling quality
*
@@ -257,6 +268,11 @@ extern "C" {
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
/**
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
*/
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
/**
* \brief An enumeration of hint priorities
+2 -2
View File
@@ -187,7 +187,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
/**
* \name Hat positions
*/
/*@{*/
/* @{ */
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
@@ -197,7 +197,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*@}*/
/* @} */
/**
* Get the current state of a POV hat on a joystick.
+1 -1
View File
@@ -94,7 +94,7 @@ extern C_LINKAGE int SDL_main(int argc, char *argv[]);
extern "C" {
#endif
/*
/**
* This is called by the real SDL main function to let the rest of the
* library know that initialization was done properly.
*
+9 -9
View File
@@ -52,9 +52,9 @@ extern "C" {
/**
* \name Mutex functions
*/
/*@{*/
/* @{ */
/* The SDL mutex structure, defined in SDL_mutex.c */
/* The SDL mutex structure, defined in SDL_sysmutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;
@@ -94,15 +94,15 @@ extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
*/
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
/*@}*//*Mutex functions*/
/* @} *//* Mutex functions */
/**
* \name Semaphore functions
*/
/*@{*/
/* @{ */
/* The SDL semaphore structure, defined in SDL_sem.c */
/* The SDL semaphore structure, defined in SDL_syssem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;
@@ -154,15 +154,15 @@ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
*/
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
/*@}*//*Semaphore functions*/
/* @} *//* Semaphore functions */
/**
* \name Condition variable functions
*/
/*@{*/
/* @{ */
/* The SDL condition variable structure, defined in SDL_cond.c */
/* The SDL condition variable structure, defined in SDL_syscond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;
@@ -237,7 +237,7 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
SDL_mutex * mutex, Uint32 ms);
/*@}*//*Condition variable functions*/
/* @} *//* Condition variable functions */
/* Ends C function definitions when using C++ */
+2 -2
View File
@@ -39,10 +39,10 @@ extern "C" {
*
* These define alpha as the opacity of a surface.
*/
/*@{*/
/* @{ */
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
/*@}*/
/* @} */
/** Pixel type. */
enum
+6 -2
View File
@@ -66,7 +66,7 @@
#endif
#if defined(ANDROID)
#undef __ANDROID__
#undef __LINUX__ /*do we need to do this?*/
#undef __LINUX__ /* do we need to do this? */
#define __ANDROID__ 1
#endif
@@ -121,8 +121,12 @@
#define __SOLARIS__ 1
#endif
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
#undef __WINDOWS__
#define __WINDOWS__ 1
#endif
#if defined(__WINDOWS__)
#undef __WIN32__
#define __WIN32__ 1
#define __WIN32__ 1
#endif
#if defined(__PSP__)
#undef __PSP__
+1 -1
View File
@@ -44,7 +44,7 @@ extern "C" {
*
* \sa SDL_EnclosePoints
*/
typedef struct
typedef struct SDL_Point
{
int x;
int y;
+25
View File
@@ -381,6 +381,31 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
const SDL_Rect * rect,
const void *pixels, int pitch);
/**
* \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
*
* \param texture The texture to update
* \param rect A pointer to the rectangle of pixels to update, or NULL to
* update the entire texture.
* \param Yplane The raw pixel data for the Y plane.
* \param Ypitch The number of bytes between rows of pixel data for the Y plane.
* \param Uplane The raw pixel data for the U plane.
* \param Upitch The number of bytes between rows of pixel data for the U plane.
* \param Vplane The raw pixel data for the V plane.
* \param Vpitch The number of bytes between rows of pixel data for the V plane.
*
* \return 0 on success, or -1 if the texture is not valid.
*
* \note You can use SDL_UpdateTexture() as long as your pixel data is
* a contiguous block of Y and U/V planes in the proper order, but
* this function is available if your pixel data is not contiguous.
*/
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
/**
* \brief Lock a portion of the texture for write-only pixel access.
*
+8 -8
View File
@@ -148,7 +148,7 @@ typedef struct SDL_RWops
*
* Functions to create SDL_RWops structures from various data streams.
*/
/*@{*/
/* @{ */
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
const char *mode);
@@ -165,7 +165,7 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
int size);
/*@}*//*RWFrom functions*/
/* @} *//* RWFrom functions */
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
@@ -180,14 +180,14 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
*
* Macros to easily read and write from an SDL_RWops structure.
*/
/*@{*/
/* @{ */
#define SDL_RWsize(ctx) (ctx)->size(ctx)
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
/*@}*//*Read/write macros*/
/* @} *//* Read/write macros */
/**
@@ -195,7 +195,7 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
*
* Read an item of the specified endianness and return in native format.
*/
/*@{*/
/* @{ */
extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
@@ -203,14 +203,14 @@ extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
/*@}*//*Read endian functions*/
/* @} *//* Read endian functions */
/**
* \name Write endian functions
*
* Write an item of native format to the specified endianness.
*/
/*@{*/
/* @{ */
extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
@@ -218,7 +218,7 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
/*@}*//*Write endian functions*/
/* @} *//* Write endian functions */
/* Ends C function definitions when using C++ */
+6 -6
View File
@@ -49,7 +49,7 @@ typedef enum
*
* These values are from usage page 0x07 (USB keyboard page).
*/
/*@{*/
/* @{ */
SDL_SCANCODE_A = 4,
SDL_SCANCODE_B = 5,
@@ -339,14 +339,14 @@ typedef enum
* special KMOD_MODE for it I'm adding it here
*/
/*@}*//*Usage page 0x07*/
/* @} *//* Usage page 0x07 */
/**
* \name Usage page 0x0C
*
* These values are mapped from usage page 0x0C (USB consumer page).
*/
/*@{*/
/* @{ */
SDL_SCANCODE_AUDIONEXT = 258,
SDL_SCANCODE_AUDIOPREV = 259,
@@ -366,14 +366,14 @@ typedef enum
SDL_SCANCODE_AC_REFRESH = 273,
SDL_SCANCODE_AC_BOOKMARKS = 274,
/*@}*//*Usage page 0x0C*/
/* @} *//* Usage page 0x0C */
/**
* \name Walther keys
*
* These are values that Christian Walther added (for mac keyboard?).
*/
/*@{*/
/* @{ */
SDL_SCANCODE_BRIGHTNESSDOWN = 275,
SDL_SCANCODE_BRIGHTNESSUP = 276,
@@ -388,7 +388,7 @@ typedef enum
SDL_SCANCODE_APP1 = 283,
SDL_SCANCODE_APP2 = 284,
/*@}*//*Walther keys*/
/* @} *//* Walther keys */
/* Add any other keys here. */
+4 -4
View File
@@ -89,7 +89,7 @@
* Use proper C++ casts when compiled as C++ to be compatible with the option
* -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
*/
/*@{*/
/* @{ */
#ifdef __cplusplus
#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
#define SDL_static_cast(type, expression) static_cast<type>(expression)
@@ -99,7 +99,7 @@
#define SDL_static_cast(type, expression) ((type)(expression))
#define SDL_const_cast(type, expression) ((type)(expression))
#endif
/*@}*//*Cast operators*/
/* @} *//* Cast operators */
/* Define a four character code as a Uint32 */
#define SDL_FOURCC(A, B, C, D) \
@@ -111,7 +111,7 @@
/**
* \name Basic data types
*/
/*@{*/
/* @{ */
typedef enum
{
@@ -153,7 +153,7 @@ typedef int64_t Sint64;
*/
typedef uint64_t Uint64;
/*@}*//*Basic data types*/
/* @} *//* Basic data types */
#define SDL_COMPILE_TIME_ASSERT(name, x) \
+3 -3
View File
@@ -48,12 +48,12 @@ extern "C" {
* \internal
* Used internally (read-only).
*/
/*@{*/
/* @{ */
#define SDL_SWSURFACE 0 /**< Just here for compatibility */
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
/*@}*//*Surface flags*/
/* @} *//* Surface flags */
/**
* Evaluates to true if the surface needs to be locked before access.
@@ -357,7 +357,7 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
* surface.
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
(SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
+21 -5
View File
@@ -29,11 +29,9 @@
#define _SDL_system_h
#include "SDL_stdinc.h"
#if defined(__IPHONEOS__) && __IPHONEOS__
#include "SDL_video.h"
#include "SDL_keyboard.h"
#endif
#include "SDL_render.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
@@ -41,6 +39,25 @@
extern "C" {
#endif
/* Platform specific functions for Windows */
#ifdef __WIN32__
/* Returns the D3D9 adapter index that matches the specified display index.
This adapter index can be passed to IDirect3D9::CreateDevice and controls
on which monitor a full screen application will appear.
*/
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
Once you are done using the device, you should release it to avoid a resource leak.
*/
typedef struct IDirect3DDevice9 IDirect3DDevice9;
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
#endif /* __WIN32__ */
/* Platform specific functions for iOS */
#if defined(__IPHONEOS__) && __IPHONEOS__
@@ -93,7 +110,6 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
#endif /* __ANDROID__ */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
+1
View File
@@ -108,6 +108,7 @@ typedef struct
int gl_major_version;
int gl_minor_version;
int gl_debug;
int gl_profile_mask;
} SDLTest_CommonState;
#include "begin_code.h"
+14 -14
View File
@@ -43,43 +43,43 @@ extern "C" {
#endif
//! Definitions for test case structures
/* ! Definitions for test case structures */
#define TEST_ENABLED 1
#define TEST_DISABLED 0
//! Definition of all the possible test return values of the test case method
/* ! Definition of all the possible test return values of the test case method */
#define TEST_ABORTED -1
#define TEST_STARTED 0
#define TEST_COMPLETED 1
#define TEST_SKIPPED 2
//! Definition of all the possible test results for the harness
/* ! Definition of all the possible test results for the harness */
#define TEST_RESULT_PASSED 0
#define TEST_RESULT_FAILED 1
#define TEST_RESULT_NO_ASSERT 2
#define TEST_RESULT_SKIPPED 3
#define TEST_RESULT_SETUP_FAILURE 4
//!< Function pointer to a test case setup function (run before every test)
/* !< Function pointer to a test case setup function (run before every test) */
typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
//!< Function pointer to a test case function
/* !< Function pointer to a test case function */
typedef int (*SDLTest_TestCaseFp)(void *arg);
//!< Function pointer to a test case teardown function (run after every test)
/* !< Function pointer to a test case teardown function (run after every test) */
typedef void (*SDLTest_TestCaseTearDownFp)(void *arg);
/**
* Holds information about a single test case.
*/
typedef struct SDLTest_TestCaseReference {
/*!< Func2Stress */
/* !< Func2Stress */
SDLTest_TestCaseFp testCase;
/*!< Short name (or function name) "Func2Stress" */
/* !< Short name (or function name) "Func2Stress" */
char *name;
/*!< Long name or full description "This test pushes func2() to the limit." */
/* !< Long name or full description "This test pushes func2() to the limit." */
char *description;
/*!< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
/* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
int enabled;
} SDLTest_TestCaseReference;
@@ -87,13 +87,13 @@ typedef struct SDLTest_TestCaseReference {
* Holds information about a test suite (multiple test cases).
*/
typedef struct SDLTest_TestSuiteReference {
/*!< "PlatformSuite" */
/* !< "PlatformSuite" */
char *name;
/*!< The function that is run before each test. NULL skips. */
/* !< The function that is run before each test. NULL skips. */
SDLTest_TestCaseSetUpFp testSetUp;
/*!< The test cases that are run as part of the suite. Last item should be NULL. */
/* !< The test cases that are run as part of the suite. Last item should be NULL. */
const SDLTest_TestCaseReference **testCases;
/*!< The function that is run after each test. NULL skips. */
/* !< The function that is run after each test. NULL skips. */
SDLTest_TestCaseTearDownFp testTearDown;
} SDLTest_TestSuiteReference;
+6 -4
View File
@@ -51,9 +51,10 @@ typedef unsigned long SDL_threadID;
/* Thread local storage ID, 0 is the invalid ID */
typedef unsigned int SDL_TLSID;
/* The SDL thread priority
/**
* The SDL thread priority.
*
* Note: On many systems you require special privileges to set high priority.
* \note On many systems you require special privileges to set high priority.
*/
typedef enum {
SDL_THREAD_PRIORITY_LOW,
@@ -61,8 +62,9 @@ typedef enum {
SDL_THREAD_PRIORITY_HIGH
} SDL_ThreadPriority;
/* The function passed to SDL_CreateThread()
It is passed a void* user context parameter and returns an int.
/**
* The function passed to SDL_CreateThread().
* It is passed a void* user context parameter and returns an int.
*/
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
+11
View File
@@ -44,6 +44,17 @@ extern "C" {
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
/**
* \brief Compare SDL ticks values, and return true if A has passed B
*
* e.g. if you want to wait 100 ms, you could do this:
* Uint32 timeout = SDL_GetTicks() + 100;
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
* ... do work until timeout has elapsed
* }
*/
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
/**
* \brief Get the current value of the high resolution counter
*/
+1 -1
View File
@@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 0
#define SDL_PATCHLEVEL 1
/**
* \brief Macro to determine SDL version program was compiled against.
+30 -9
View File
@@ -107,7 +107,8 @@ typedef enum
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
} SDL_WindowFlags;
/**
@@ -186,14 +187,15 @@ typedef enum
SDL_GL_CONTEXT_EGL,
SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_SHARE_WITH_CURRENT_CONTEXT
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
} SDL_GLattr;
typedef enum
{
SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
SDL_GL_CONTEXT_PROFILE_ES = 0x0004
SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
} SDL_GLprofile;
typedef enum
@@ -393,10 +395,11 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
* ::SDL_WINDOW_ALLOW_HIGHDPI.
*
* \return The id of the window created, or zero if window creation failed.
*
@@ -821,7 +824,7 @@ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
/**
* \name OpenGL support functions
*/
/*@{*/
/* @{ */
/**
* \brief Dynamically load an OpenGL library.
@@ -899,6 +902,24 @@ extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
*/
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
/**
* \brief Get the size of a window's underlying drawable (for use with glViewport).
*
* \param window Window from which the drawable size should be queried
* \param w Pointer to variable for storing the width, may be NULL
* \param h Pointer to variable for storing the height, may be NULL
*
* This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
* by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
*
* \sa SDL_GetWindowSize()
* \sa SDL_CreateWindow()
*/
extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
int *h);
/**
* \brief Set the swap interval for the current OpenGL context.
*
@@ -939,7 +960,7 @@ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
*/
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
/*@}*//*OpenGL support functions*/
/* @} *//* OpenGL support functions */
/* Ends C function definitions when using C++ */
+25 -35
View File
@@ -33,15 +33,17 @@
#endif
#define _begin_code_h
#ifndef SDL_DEPRECATED
# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
# define SDL_DEPRECATED __attribute__((deprecated))
# else
# define SDL_DEPRECATED
# endif
#endif
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
# if defined(__BEOS__) || defined(__HAIKU__)
# if defined(__GNUC__)
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC __declspec(export)
# endif
# elif defined(__WIN32__)
# if defined(__WIN32__)
# ifdef __BORLANDC__
# ifdef BUILD_SDL
# define DECLSPEC
@@ -54,6 +56,8 @@
# else
# if defined(__GNUC__) && __GNUC__ >= 4
# define DECLSPEC __attribute__ ((visibility("default")))
# elif defined(__GNUC__) && __GNUC__ >= 2
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
@@ -95,48 +99,34 @@
#endif
#endif /* Compiler needs structure packing set */
/* Set up compiler-specific options for inlining functions */
#ifndef SDL_INLINE_OKAY
#ifdef __GNUC__
#define SDL_INLINE_OKAY
#else
/* Add any special compiler-specific cases here */
#if defined(_MSC_VER) || defined(__BORLANDC__) || \
defined(__DMC__) || defined(__SC__) || \
defined(__WATCOMC__) || defined(__LCC__) || \
defined(__DECC)
#ifndef SDL_INLINE
#if defined(__GNUC__)
#define SDL_INLINE __inline__
#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
defined(__DMC__) || defined(__SC__) || \
defined(__WATCOMC__) || defined(__LCC__) || \
defined(__DECC)
#define SDL_INLINE __inline
#ifndef __inline__
#define __inline__ __inline
#define __inline__ __inline
#endif
#define SDL_INLINE_OKAY
#else
#if !defined(__MRC__) && !defined(_SGI_SOURCE)
#define SDL_INLINE inline
#ifndef __inline__
#define __inline__ inline
#endif
#define SDL_INLINE_OKAY
#endif /* Not a funky compiler */
#endif /* Visual C++ */
#endif /* GNU C */
#endif /* SDL_INLINE_OKAY */
/* If inlining isn't supported, remove "__inline__", turning static
inlined functions into static functions (resulting in code bloat
in all files which include the offending header files)
*/
#ifndef SDL_INLINE_OKAY
#define __inline__
#endif
#endif /* SDL_INLINE not defined */
#ifndef SDL_FORCE_INLINE
#if defined(_MSC_VER)
#define SDL_FORCE_INLINE __forceinline
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
#define SDL_FORCE_INLINE __attribute__((always_inline)) static inline
#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
#else
#define SDL_FORCE_INLINE static __inline__
#endif
#define SDL_FORCE_INLINE static SDL_INLINE
#endif
#endif /* SDL_FORCE_INLINE not defined */
/* Apparently this is needed by several Windows compilers */
#if !defined(__MACH__)
+4 -1
View File
@@ -20,6 +20,10 @@
*/
#include "SDL_config.h"
#if defined(__WIN32__)
#include "core/windows/SDL_windows.h"
#endif
/* Initialization code for SDL */
#include "SDL.h"
@@ -441,7 +445,6 @@ SDL_GetPlatform()
#if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL))
/* Need to include DllMain() on Watcom C for some reason.. */
#include "core/windows/SDL_windows.h"
BOOL APIENTRY
_DllMainCRTStartup(HANDLE hModule,
+4 -2
View File
@@ -20,6 +20,10 @@
*/
#include "SDL_config.h"
#if defined(__WIN32__)
#include "core/windows/SDL_windows.h"
#endif
#include "SDL.h"
#include "SDL_atomic.h"
#include "SDL_messagebox.h"
@@ -29,8 +33,6 @@
#include "video/SDL_sysvideo.h"
#ifdef __WIN32__
#include "core/windows/SDL_windows.h"
#ifndef WS_OVERLAPPEDWINDOW
#define WS_OVERLAPPEDWINDOW 0
#endif
+3 -11
View File
@@ -72,14 +72,8 @@ SDL_SetHintWithPriority(const char *name, const char *value,
entry->callback(entry->userdata, name, hint->value, value);
entry = next;
}
if (hint->value) {
SDL_free(hint->value);
}
if (value) {
hint->value = SDL_strdup(value);
} else {
hint->value = NULL;
}
SDL_free(hint->value);
hint->value = value ? SDL_strdup(value) : NULL;
}
hint->priority = priority;
return SDL_TRUE;
@@ -210,9 +204,7 @@ void SDL_ClearHints(void)
SDL_hints = hint->next;
SDL_free(hint->name);
if (hint->value) {
SDL_free(hint->value);
}
SDL_free(hint->value);
for (entry = hint->callbacks; entry; ) {
SDL_HintWatch *freeable = entry;
entry = entry->next;
+13 -10
View File
@@ -20,6 +20,10 @@
*/
#include "SDL_config.h"
#if defined(__WIN32__)
#include "core/windows/SDL_windows.h"
#endif
/* Simple log messages in SDL */
#include "SDL_log.h"
@@ -28,9 +32,7 @@
#include <stdio.h>
#endif
#if defined(__WIN32__)
#include "core/windows/SDL_windows.h"
#elif defined(__ANDROID__)
#if defined(__ANDROID__)
#include <android/log.h>
#endif
@@ -84,6 +86,7 @@ static const char *SDL_category_prefixes[SDL_LOG_CATEGORY_RESERVED1] = {
};
static int SDL_android_priority[SDL_NUM_LOG_PRIORITIES] = {
ANDROID_LOG_UNKNOWN,
ANDROID_LOG_VERBOSE,
ANDROID_LOG_DEBUG,
ANDROID_LOG_INFO,
@@ -332,16 +335,16 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
if (!attachResult) {
attachError = GetLastError();
if (attachError == ERROR_INVALID_HANDLE) {
OutputDebugString(TEXT("Parent process has no console"));
OutputDebugString(TEXT("Parent process has no console\r\n"));
consoleAttached = -1;
} else if (attachError == ERROR_GEN_FAILURE) {
OutputDebugString(TEXT("Could not attach to console of parent process"));
OutputDebugString(TEXT("Could not attach to console of parent process\r\n"));
consoleAttached = -1;
} else if (attachError == ERROR_ACCESS_DENIED) {
/* Already attached */
consoleAttached = 1;
} else {
OutputDebugString(TEXT("Error attaching console"));
OutputDebugString(TEXT("Error attaching console\r\n"));
consoleAttached = -1;
}
} else {
@@ -354,9 +357,9 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
}
}
length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1;
length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1;
output = SDL_stack_alloc(char, length);
SDL_snprintf(output, length, "%s: %s\n", SDL_priority_prefixes[priority], message);
SDL_snprintf(output, length, "%s: %s\r\n", SDL_priority_prefixes[priority], message);
tstr = WIN_UTF8ToString(output);
/* Output to debugger */
@@ -365,10 +368,10 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
/* Screen output to stderr, if console was attached. */
if (consoleAttached == 1) {
if (!WriteConsole(stderrHandle, tstr, lstrlen(tstr), &charsWritten, NULL)) {
OutputDebugString(TEXT("Error calling WriteConsole"));
OutputDebugString(TEXT("Error calling WriteConsole\r\n"));
}
if (charsWritten == ERROR_NOT_ENOUGH_MEMORY) {
OutputDebugString(TEXT("Insufficient heap memory to write message"));
OutputDebugString(TEXT("Insufficient heap memory to write message\r\n"));
}
}
+2 -2
View File
@@ -55,7 +55,7 @@
static SDL_SpinLock locks[32];
static __inline__ void
static SDL_INLINE void
enterLock(void *a)
{
uintptr_t index = ((((uintptr_t)a) >> 3) & 0x1f);
@@ -63,7 +63,7 @@ enterLock(void *a)
SDL_AtomicLock(&locks[index]);
}
static __inline__ void
static SDL_INLINE void
leaveLock(void *a)
{
uintptr_t index = ((((uintptr_t)a) >> 3) & 0x1f);
+4 -4
View File
@@ -20,14 +20,14 @@
*/
#include "SDL_config.h"
#ifdef __WIN32__
#include "../core/windows/SDL_windows.h"
#endif
#include "SDL_atomic.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
/* Don't do the check for Visual Studio 2005, it's safe here */
#ifdef __WIN32__
#include "../core/windows/SDL_windows.h"
#endif
/* This function is where all the magic happens... */
SDL_bool
+4 -10
View File
@@ -300,9 +300,7 @@ SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
static void
SDL_StreamDeinit(SDL_AudioStreamer * stream)
{
if (stream->buffer != NULL) {
SDL_free(stream->buffer);
}
SDL_free(stream->buffer);
}
#if defined(ANDROID)
@@ -419,7 +417,7 @@ SDL_RunAudio(void *devicep)
if (istream == NULL) {
istream = device->fake_stream;
}
/*SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */
/* SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */
SDL_StreamWrite(&device->streamer, device->convert.buf,
device->convert.len_cvt);
} else {
@@ -632,9 +630,7 @@ free_device_list(char ***devices, int *devCount)
}
}
if (*devices != NULL) {
SDL_free(*devices);
}
SDL_free(*devices);
*devices = NULL;
*devCount = 0;
@@ -761,9 +757,7 @@ close_audio_device(SDL_AudioDevice * device)
if (device->mixer_lock != NULL) {
SDL_DestroyMutex(device->mixer_lock);
}
if (device->fake_stream != NULL) {
SDL_FreeAudioMem(device->fake_stream);
}
SDL_FreeAudioMem(device->fake_stream);
if (device->convert.needed) {
SDL_FreeAudioMem(device->convert.buf);
}
+1 -1
View File
@@ -46,7 +46,7 @@
#define _PATH_DEV_AUDIO "/dev/audio"
#endif
static inline void
static SDL_INLINE void
test_device(const char *fname, int flags, int (*test) (int fd),
SDL_AddAudioDevice addfn)
{
+8 -16
View File
@@ -61,7 +61,7 @@ InitMS_ADPCM(WaveFMT * format)
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *) format + sizeof(*format);
if (sizeof(*format) == 16) {
/*const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]);*/
/* const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]); */
rogue_feel += sizeof(Uint16);
}
MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1] << 8) | rogue_feel[0]);
@@ -242,7 +242,7 @@ InitIMA_ADPCM(WaveFMT * format)
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *) format + sizeof(*format);
if (sizeof(*format) == 16) {
/*const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]);*/
/* const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]); */
rogue_feel += sizeof(Uint16);
}
IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1] << 8) | rogue_feel[0]);
@@ -449,10 +449,8 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
/* Read the audio data format chunk */
chunk.data = NULL;
do {
if (chunk.data != NULL) {
SDL_free(chunk.data);
chunk.data = NULL;
}
SDL_free(chunk.data);
chunk.data = NULL;
lenread = ReadChunk(src, &chunk);
if (lenread < 0) {
was_error = 1;
@@ -549,10 +547,8 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
/* Read the audio data chunk */
*audio_buf = NULL;
do {
if (*audio_buf != NULL) {
SDL_free(*audio_buf);
*audio_buf = NULL;
}
SDL_free(*audio_buf);
*audio_buf = NULL;
lenread = ReadChunk(src, &chunk);
if (lenread < 0) {
was_error = 1;
@@ -583,9 +579,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
*audio_len &= ~(samplesize - 1);
done:
if (format != NULL) {
SDL_free(format);
}
SDL_free(format);
if (src) {
if (freesrc) {
SDL_RWclose(src);
@@ -606,9 +600,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
void
SDL_FreeWAV(Uint8 * audio_buf)
{
if (audio_buf != NULL) {
SDL_free(audio_buf);
}
SDL_free(audio_buf);
}
static int
+8 -10
View File
@@ -241,25 +241,25 @@ ALSA_WaitDevice(_THIS)
tmp = ptr[3]; ptr[3] = ptr[5]; ptr[5] = tmp; \
}
static __inline__ void
static SDL_INLINE void
swizzle_alsa_channels_6_64bit(_THIS)
{
SWIZ6(Uint64);
}
static __inline__ void
static SDL_INLINE void
swizzle_alsa_channels_6_32bit(_THIS)
{
SWIZ6(Uint32);
}
static __inline__ void
static SDL_INLINE void
swizzle_alsa_channels_6_16bit(_THIS)
{
SWIZ6(Uint16);
}
static __inline__ void
static SDL_INLINE void
swizzle_alsa_channels_6_8bit(_THIS)
{
SWIZ6(Uint8);
@@ -272,7 +272,7 @@ swizzle_alsa_channels_6_8bit(_THIS)
* Called right before feeding this->hidden->mixbuf to the hardware. Swizzle
* channels from Windows/Mac order to the format alsalib will want.
*/
static __inline__ void
static SDL_INLINE void
swizzle_alsa_channels(_THIS)
{
if (this->spec.channels == 6) {
@@ -304,7 +304,7 @@ ALSA_PlayDevice(_THIS)
while ( frames_left > 0 && this->enabled ) {
/* !!! FIXME: This works, but needs more testing before going live */
/*ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1);*/
/* ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1); */
status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
sample_buf, frames_left);
@@ -340,10 +340,8 @@ static void
ALSA_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->pcm_handle) {
ALSA_snd_pcm_drain(this->hidden->pcm_handle);
ALSA_snd_pcm_close(this->hidden->pcm_handle);
+3 -5
View File
@@ -204,10 +204,8 @@ static void
ARTS_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->stream) {
SDL_NAME(arts_close_stream) (this->hidden->stream);
this->hidden->stream = 0;
@@ -222,7 +220,7 @@ static int
ARTS_Suspend(void)
{
const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */
while ( (!SDL_NAME(arts_suspended)()) && (SDL_GetTicks() < abortms) ) {
while ( (!SDL_NAME(arts_suspended)()) && !SDL_TICKS_PASSED(SDL_GetTicks(), abortms) ) {
if ( SDL_NAME(arts_suspend)() ) {
break;
}
+3 -7
View File
@@ -125,9 +125,7 @@ BSDAUDIO_WaitDevice(_THIS)
/* Use timer for general audio synchronization */
Sint32 ticks;
ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) -
FUDGE_TICKS;
ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
@@ -214,10 +212,8 @@ static void
BSDAUDIO_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
this->hidden->audio_fd = -1;
+3 -11
View File
@@ -91,14 +91,6 @@ DSOUND_Load(void)
return loaded;
}
static __inline__ char *
utf16_to_utf8(const WCHAR *S)
{
/* !!! FIXME: this should be UTF-16, not UCS-2! */
return SDL_iconv_string("UTF-8", "UCS-2", (char *)(S),
(SDL_wcslen(S)+1)*sizeof(WCHAR));
}
static int
SetDSerror(const char *function, int code)
{
@@ -158,7 +150,7 @@ FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data)
{
SDL_AddAudioDevice addfn = (SDL_AddAudioDevice) data;
if (guid != NULL) { /* skip default device */
char *str = utf16_to_utf8(desc);
char *str = WIN_StringToUTF8(desc);
if (str != NULL) {
addfn(str);
SDL_free(str); /* addfn() makes a copy of this string. */
@@ -439,7 +431,7 @@ FindDevGUID(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID _data)
{
if (guid != NULL) { /* skip the default device. */
FindDevGUIDData *data = (FindDevGUIDData *) _data;
char *str = utf16_to_utf8(desc);
char *str = WIN_StringToUTF8(desc);
const int match = (SDL_strcmp(str, data->devname) == 0);
SDL_free(str);
if (match) {
@@ -510,7 +502,7 @@ DSOUND_OpenDevice(_THIS, const char *devname, int iscapture)
if (!valid_format) {
DSOUND_CloseDevice(this);
if (tried_format) {
return -1; // CreateSecondary() should have called SDL_SetError().
return -1; /* CreateSecondary() should have called SDL_SetError(). */
}
return SDL_SetError("DirectSound: Unsupported audio format");
}
+2 -4
View File
@@ -88,10 +88,8 @@ static void
DISKAUD_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->output != NULL) {
SDL_RWclose(this->hidden->output);
this->hidden->output = NULL;
+2 -4
View File
@@ -61,10 +61,8 @@ static void
DSP_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
this->hidden->audio_fd = -1;
+3 -6
View File
@@ -135,8 +135,7 @@ ESD_WaitDevice(_THIS)
}
/* Use timer for general audio synchronization */
ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
@@ -176,10 +175,8 @@ static void
ESD_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->audio_fd >= 0) {
SDL_NAME(esd_close) (this->hidden->audio_fd);
this->hidden->audio_fd = -1;
+2 -4
View File
@@ -169,10 +169,8 @@ static void
SDL_FS_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->stream) {
this->hidden->stream->Release(this->hidden->stream);
this->hidden->stream = NULL;
+2 -4
View File
@@ -191,10 +191,8 @@ static void
NAS_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->aud) {
NAS_AuCloseServer(this->hidden->aud);
this->hidden->aud = 0;
+3 -7
View File
@@ -133,9 +133,7 @@ PAUDIO_WaitDevice(_THIS)
/* Use timer for general audio synchronization */
Sint32 ticks;
ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) -
FUDGE_TICKS;
ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
@@ -231,10 +229,8 @@ static void
PAUDIO_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
this->hidden->audio_fd = -1;
+5 -5
View File
@@ -63,7 +63,7 @@ PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
this->spec.freq = 44100;
/* Update the fragment size as size in bytes. */
// SDL_CalculateAudioSpec(this->spec); MOD
/* SDL_CalculateAudioSpec(this->spec); MOD */
switch (this->spec.format) {
case AUDIO_U8:
this->spec.silence = 0x80;
@@ -76,7 +76,7 @@ PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
this->spec.size *= this->spec.channels;
this->spec.size *= this->spec.samples;
//==========================================
/* ========================================== */
/* Allocate the mixing buffer. Its size and starting address must
be a multiple of 64 bytes. Our sample count is already a multiple of
@@ -162,7 +162,7 @@ static int
PSPAUD_Init(SDL_AudioDriverImpl * impl)
{
// Set the function pointers
/* Set the function pointers */
impl->OpenDevice = PSPAUD_OpenDevice;
impl->PlayDevice = PSPAUD_PlayDevice;
impl->WaitDevice = PSPAUD_WaitDevice;
@@ -171,7 +171,7 @@ PSPAUD_Init(SDL_AudioDriverImpl * impl)
impl->CloseDevice = PSPAUD_CloseDevice;
impl->ThreadInit = PSPAUD_ThreadInit;
//PSP audio device
/* PSP audio device */
impl->OnlyHasDefaultOutputDevice = 1;
/*
impl->HasCaptureSupport = 1;
@@ -189,7 +189,7 @@ AudioBootStrap PSPAUD_bootstrap = {
"psp", "PSP audio driver", PSPAUD_Init, 0
};
/* SDL_AUDI*/
/* SDL_AUDI */
+5 -7
View File
@@ -49,7 +49,7 @@
#if (PA_API_VERSION < 12)
/** Return non-zero if the passed state is one of the connected states */
static __inline__ int PA_CONTEXT_IS_GOOD(pa_context_state_t x) {
static SDL_INLINE int PA_CONTEXT_IS_GOOD(pa_context_state_t x) {
return
x == PA_CONTEXT_CONNECTING ||
x == PA_CONTEXT_AUTHORIZING ||
@@ -57,7 +57,7 @@ static __inline__ int PA_CONTEXT_IS_GOOD(pa_context_state_t x) {
x == PA_CONTEXT_READY;
}
/** Return non-zero if the passed state is one of the connected states */
static __inline__ int PA_STREAM_IS_GOOD(pa_stream_state_t x) {
static SDL_INLINE int PA_STREAM_IS_GOOD(pa_stream_state_t x) {
return
x == PA_STREAM_CREATING ||
x == PA_STREAM_READY;
@@ -300,10 +300,8 @@ static void
PULSEAUDIO_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if (this->hidden->stream) {
PULSEAUDIO_pa_stream_disconnect(this->hidden->stream);
PULSEAUDIO_pa_stream_unref(this->hidden->stream);
@@ -324,7 +322,7 @@ PULSEAUDIO_CloseDevice(_THIS)
}
static __inline__ int
static SDL_INLINE int
squashVersion(const int major, const int minor, const int patch)
{
return ((major & 0xFF) << 16) | ((minor & 0xFF) << 8) | (patch & 0xFF);
+3 -5
View File
@@ -83,7 +83,7 @@ uint32_t qsa_playback_devices;
QSA_Device qsa_capture_device[QSA_MAX_DEVICES];
uint32_t qsa_capture_devices;
static inline int
static SDL_INLINE int
QSA_SetError(const char *fn, int status)
{
return SDL_SetError("QSA: %s() failed: %s", fn, snd_strerror(status));
@@ -328,10 +328,8 @@ QSA_CloseDevice(_THIS)
this->hidden->audio_handle = NULL;
}
if (this->hidden->pcm_buf != NULL) {
SDL_FreeAudioMem(this->hidden->pcm_buf);
this->hidden->pcm_buf = NULL;
}
SDL_FreeAudioMem(this->hidden->pcm_buf);
this->hidden->pcm_buf = NULL;
SDL_free(this->hidden);
this->hidden = NULL;
+2 -4
View File
@@ -181,10 +181,8 @@ static void
SNDIO_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
if ( this->hidden->dev != NULL ) {
SNDIO_sio_close(this->hidden->dev);
this->hidden->dev = NULL;
+4 -8
View File
@@ -184,14 +184,10 @@ static void
SUNAUDIO_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
if (this->hidden->ulaw_buf != NULL) {
SDL_free(this->hidden->ulaw_buf);
this->hidden->ulaw_buf = NULL;
}
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
SDL_free(this->hidden->ulaw_buf);
this->hidden->ulaw_buf = NULL;
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
this->hidden->audio_fd = -1;
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