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Author SHA1 Message Date
Sam Lantinga 92fe3b19c8 Updated to version 2.30.4 for release 2024-06-17 12:32:13 -07:00
Sam Lantinga 30e2b03a65 Pass through the original name used by the Steam Virtual Gamepad
Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c

(cherry picked from commit 361cae0874)
(cherry picked from commit a6fdd155fb)
2024-06-17 12:15:18 -07:00
Miku AuahDark f8943854fd Android: Use SCREEN_ORIENTATION_FULL_USER instead of SCREEN_ORIENTATION_FULL_SENSOR for resizable window.
The former will respect user orientation lock setting while the latter does not.

(cherry picked from commit 3373667faa)
(cherry picked from commit 77285b6c3f)
2024-06-17 09:55:23 -07:00
Ozkan Sezer 325465935d SDL_events.c: remove long long casts an the override of SDL_PRIs64
(cherry picked from commit a4d240d295)
2024-06-14 21:37:24 +03:00
Ozkan Sezer 1cdd37b32c always define PRI?64 using 'I64' when targeting windows
avoids -Wformat warnings from mingw toolchains -- e.g.:
src/test/SDL_test_harness.c:581:37: warning: unknown conversion type character 'l' in format [-Wformat=]

(cherry picked from commit 49b6c24722)
(cherry picked from commit 863670c0a8)
2024-06-14 21:37:10 +03:00
Ozkan Sezer 499bff9c3a SDL_qsort.c: fix calling conventions of private functions' compare args 2024-06-14 14:50:10 +03:00
Sam Lantinga bd06e43b87 Re-enable full controller reports for Joy-Con controllers
When they are in simple report mode, the thumbstick gets turned into a digital hat, so let's use them in full report mode.

(cherry picked from commit bf27269952)
(cherry picked from commit 169f77ed5e)
2024-06-13 00:02:52 -07:00
Sam Lantinga 72e5620202 Try to guess the type of a Nintendo Switch controller if we can't read the device info
(cherry picked from commit 6619de8f24)
(cherry picked from commit 6b9bf71133)
2024-06-13 00:02:52 -07:00
Sam Lantinga fbb9646806 Ignore spurious reply packets when reading Nintendo Switch controller reports
(cherry picked from commit 5ee9a840b1)
(cherry picked from commit f1b19aa744)
2024-06-13 00:02:52 -07:00
Sam Lantinga 4b91f0793c Fixed build
(cherry picked from commit 2e8bd8f1f3)
2024-06-07 09:14:33 -07:00
Fabrice Desclaux 6243a80b3f Fix spurious LCtrl on RAlt key pressed
(cherry picked from commit 22c14442e2)
2024-06-07 08:46:29 -07:00
Oleg e0b0a98c8e Added VRS DirectForce Pro wheelbase VID/PID to wheel devices list
(cherry picked from commit 7529b4bed5)
(cherry picked from commit 0f9191a643)
2024-06-06 09:55:35 -07:00
Frank Praznik 785eac863b wayland: Set the initial min/max limits on non-libdecor windows during a show operation
Libdecor windows will have this done during the first frame configure, but bare xdg-toplevel windows need it set explicitly, or a non-resizable window might be able to be resized.

(cherry picked from commit fc6bbde525)
2024-06-06 09:52:08 -04:00
Sam Lantinga ab8659922d Fixed PlayStation detection interrupting input for the Logitech K400 keyboard
Also added the Logitech Chillstream to the list of PS3 controllers and fixed the right shoulder axis.

(cherry picked from commit b6d7adfec1)
(cherry picked from commit f520062ad1)
2024-06-05 19:30:10 -07:00
Sam Lantinga d48f9c4af4 Added support for the Saitek Cyborg V.3 Rumble Pad in PS3 mode
(cherry picked from commit b6ca360228)
(cherry picked from commit e2f597de84)
2024-06-05 19:30:07 -07:00
Sam Lantinga 5cc0644aa0 Added support for the Razer Kitsune in PS5 mode
(cherry picked from commit e3beaa1972)
(cherry picked from commit 35d719ef25)
2024-05-31 15:19:13 -07:00
mechakotik 91accc391d android: Default to custom theme in styles.xml
Custom theme file exists in project, but is not used by app, which is kinda unintuitive. Using it by default so people who not familiar with Android development won't spend lots of time troubleshooting.

(cherry picked from commit 8f88c32ca6)
(cherry picked from commit 1568501dd6)
2024-05-31 11:33:17 -07:00
Anonymous Maarten 3ee20388c5 autotools needs to check d3d12sdklayers.h too
(cherry picked from commit 5e876db89f)
2024-05-28 17:02:49 +02:00
Ozkan Sezer 2449510673 Makefile.in: add VisualC-GDK to SRC_DIST
Fixes https://github.com/libsdl-org/SDL/issues/9913

(cherry picked from commit 0439fc6007)
2024-05-28 14:10:28 +03:00
Ozkan Sezer 2c07ed320e SDL_config_os2.h: remove duplicated HAVE_WCSL* defines.
(cherry picked from commit 6825a4aabb)
2024-05-28 08:01:04 +03:00
Sam Lantinga 607f37dafd Fixed compiling SDL_platform_defines.h on macOS with older compilers (thanks @sezero!)
Fixes #9632

(cherry picked from commit 36015ad5e5)
(cherry picked from commit 8bc47dc3f1)
2024-05-27 14:39:22 -07:00
Anonymous Maarten acc2e040ce VC+d3d12: use __has_include to detect presence of d3d12 headers
backport of 4fa5006247

(cherry picked from commit 6c29778826)
2024-05-27 02:43:59 +02:00
Anonymous Maarten faa9bbdc8e cmake: direct3d12 renderer needs d3d12.h and d3d12sdklayers.h
Older MinGW releases don't ship d3d12sdklayers.h

backport of 3af4f120d0

(cherry picked from commit 6c10201e58)
2024-05-27 02:43:29 +02:00
Anonymous Maarten cf6c760cd3 d3d12: older Windows SDK headers contain wrong function prototypes
Declare correct function pointers ourselves.

Backport of:
- 98fcf112e7
- 89a4d9ae67

(cherry picked from commit c79e616806)
2024-05-25 00:43:46 +02:00
Anonymous Maarten e49349ac0c d3d12: xbox has no DXGI_PRESENT flags
(cherry picked from commit 54c435409b)
2024-05-25 00:43:41 +02:00
Sam Lantinga 1e5db996ff Added Linux bindings for the Qanba Drone 2 Arcade Joystick
(cherry picked from commit 98a9ca5e32)
(cherry picked from commit 964e0c9b47)
2024-05-23 15:35:17 -07:00
Phena Ildanach 793a0681a9 hidapi: Use a whitelist for libusb when other backends are available
(cherry picked from commit fdf28471c0)
2024-05-17 11:18:45 -07:00
APGR22 825ffaa168 Added NULL pointer check
(cherry picked from commit 961488b0dc)
(cherry picked from commit e4fc07cad0)
2024-05-17 09:01:26 -07:00
Oleg 9ad6a36b7b Added Moza wheelbases VID/PID to wheel devices list
(cherry picked from commit 79cabeef18)
(cherry picked from commit 96e3799495)
2024-05-15 19:43:15 -07:00
Oleg c3b53c72c7 Added Simucube wheelbases VID/PID to wheel devices list
(cherry picked from commit dc9d9dd85a)
(cherry picked from commit 1f54ee1da6)
2024-05-15 19:43:15 -07:00
Oleg 0800d81fb4 Added Cammus C5 wheelbase VID/PID to wheel devices list
(cherry picked from commit ce9177b64f)
(cherry picked from commit 0c7a83ecd5)
2024-05-15 19:43:15 -07:00
Sam Lantinga c27219695a Don't enable enhanced report mode for Bluetooth Nintendo Switch controllers by default
This breaks applications using them in DirectInput mode, which isn't worth just getting battery status. We'll turn on enhanced mode if the application enables sensors.

(cherry picked from commit a87fa020ac)
(cherry picked from commit efaa58732a)
2024-05-10 12:19:33 -07:00
Ozkan Sezer 9dcfc308ef SDL_iconv_string: simplify recomputation of outbuf and outbytesleft
Noticed this in SDL-1.2 where gcc-13 emits a -Wuse-after-free warning.
No such warning in SDL2 and SDL3, because unlike SDL1.2, SDL_realloc()
is not a macro expanding to libc realloc(). It warns, of course, if
SDL_realloc() is replaced with plain realloc():

src/stdlib/SDL_iconv.c: In function 'SDL_iconv_string_REAL':
src/stdlib/SDL_iconv.c:824:39: warning: pointer 'oldstring' may be used after 'realloc' [-Wuse-after-free]
  824 |             outbuf = string + (outbuf - oldstring);
      |                               ~~~~~~~~^~~~~~~~~~~~
src/stdlib/SDL_iconv.c:818:30: note: call to 'realloc' here
  818 |             string = (char *)realloc(string, stringsize + sizeof(Uint32));
      |                              ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(cherry picked from commit 2205626816)
(cherry picked from commit b6899f82fb)
2024-05-10 09:10:48 -07:00
Sam Lantinga 77b3a6afaf Added a Windows mapping for the SPEEDLINK STRIKE Gamepad
Fixes https://github.com/libsdl-org/SDL/issues/9705

(cherry picked from commit 01d560df50)
(cherry picked from commit 8c92af5e54)
2024-05-06 10:11:58 -07:00
Ozkan Sezer dd42795131 autotools, cmake, macOS: Do not use the system iconv() by default
backport from PR #9676 by @flibitijibibo

(cherry picked from commit d8fbeec096)
2024-05-03 09:52:59 -07:00
34 changed files with 373 additions and 159 deletions

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+5 -7
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@@ -87,7 +87,7 @@ endif()
# See docs/release_checklist.md
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 30)
set(SDL_MICRO_VERSION 3)
set(SDL_MICRO_VERSION 4)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Set defaults preventing destination file conflicts
@@ -241,7 +241,7 @@ endif()
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2 OR N3DS)
set(OPT_DEF_LIBC ON)
endif()
if(WINDOWS OR IOS OR TVOS)
if(WINDOWS OR DARWIN OR MACOSX OR IOS OR TVOS)
set(SDL_SYSTEM_ICONV_DEFAULT OFF)
else()
set(SDL_SYSTEM_ICONV_DEFAULT ON)
@@ -1810,13 +1810,11 @@ elseif(WINDOWS)
check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_c_source_compiles("
#include <winsdkver.h>
#include <sdkddkver.h>
#include <d3d12.h>
#include <d3d12sdklayers.h>
ID3D12Device1 *device;
#if WDK_NTDDI_VERSION > 0x0A000008
int main(int argc, char **argv) { return 0; }
#endif" HAVE_D3D12_H)
int main(int argc, char **argv) {return 0; }
" HAVE_D3D12_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
+1 -1
View File
@@ -52,7 +52,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-GDK VisualC-WinRT Xcode Xcode-iOS wayland-protocols
GEN_DIST = SDL2.spec
ifneq ($V,1)
+1 -1
View File
@@ -15,7 +15,7 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 30
MICRO_VERSION = 3
MICRO_VERSION = 4
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
+1 -1
View File
@@ -6,7 +6,7 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 30
MICRO_VERSION = 3
MICRO_VERSION = 4
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
LIBHOME = .
+2 -2
View File
@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.30.3</string>
<string>2.30.4</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.30.3</string>
<string>2.30.4</string>
</dict>
</plist>
+6 -6
View File
@@ -9729,7 +9729,7 @@
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 3001.0.0;
DYLIB_CURRENT_VERSION = 3001.3.0;
DYLIB_CURRENT_VERSION = 3001.4.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@@ -9770,7 +9770,7 @@
isa = XCBuildConfiguration;
buildSettings = {
CLANG_LINK_OBJC_RUNTIME = NO;
MARKETING_VERSION = 2.30.3;
MARKETING_VERSION = 2.30.4;
OTHER_LDFLAGS = "-liconv";
};
name = Release;
@@ -9814,7 +9814,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEBUG_INFORMATION_FORMAT = dwarf;
DYLIB_COMPATIBILITY_VERSION = 3001.0.0;
DYLIB_CURRENT_VERSION = 3001.3.0;
DYLIB_CURRENT_VERSION = 3001.4.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -9856,7 +9856,7 @@
isa = XCBuildConfiguration;
buildSettings = {
CLANG_LINK_OBJC_RUNTIME = NO;
MARKETING_VERSION = 2.30.3;
MARKETING_VERSION = 2.30.4;
OTHER_LDFLAGS = "-liconv";
};
name = Debug;
@@ -10063,7 +10063,7 @@
DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 3001.0.0;
DYLIB_CURRENT_VERSION = 3001.3.0;
DYLIB_CURRENT_VERSION = 3001.4.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_DYNAMIC_NO_PIC = NO;
@@ -10115,7 +10115,7 @@
DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 3001.0.0;
DYLIB_CURRENT_VERSION = 3001.3.0;
DYLIB_CURRENT_VERSION = 3001.4.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_NS_ASSERTIONS = NO;
GCC_C_LANGUAGE_STANDARD = gnu11;
+1 -1
View File
@@ -1,4 +1,4 @@
Title SDL 2.30.3
Title SDL 2.30.4
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
DefaultLocation /Library/Frameworks
@@ -62,7 +62,7 @@
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:theme="@style/AppTheme"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:
@@ -61,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 30;
private static final int SDL_MICRO_VERSION = 3;
private static final int SDL_MICRO_VERSION = 4;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -995,8 +995,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* No valid hint, nothing is explicitly allowed */
if (!is_portrait_allowed && !is_landscape_allowed) {
if (resizable) {
/* All orientations are allowed */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
/* All orientations are allowed, respecting user orientation lock setting */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
} else {
/* Fixed window and nothing specified. Get orientation from w/h of created window */
req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
@@ -1005,8 +1005,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* At least one orientation is allowed */
if (resizable) {
if (is_portrait_allowed && is_landscape_allowed) {
/* hint allows both landscape and portrait, promote to full sensor */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
/* hint allows both landscape and portrait, promote to full user */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
} else {
/* Use the only one allowed "orientation" */
req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);
@@ -1,8 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<style name="AppTheme" parent="android:Theme.NoTitleBar.Fullscreen">
<!-- Customize your theme here. -->
</style>
</resources>
Vendored
+6 -9
View File
@@ -3508,7 +3508,7 @@ orig_CFLAGS="$CFLAGS"
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=30
SDL_MICRO_VERSION=3
SDL_MICRO_VERSION=4
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
@@ -18816,7 +18816,7 @@ fi
enable_system_iconv_default=yes
case "$host" in
*-*-cygwin*|*-*-mingw*)
*-*-cygwin*|*-*-mingw*|*-*-darwin*|*-ios-*)
enable_system_iconv_default=no
;;
esac
@@ -27513,18 +27513,14 @@ then :
have_d3d11=yes
fi
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for d3d12 Windows SDK version" >&5
printf %s "checking for d3d12 Windows SDK version... " >&6; }
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for compatible d3d12 headers" >&5
printf %s "checking for compatible d3d12 headers... " >&6; }
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <winsdkver.h>
#include <sdkddkver.h>
#include <d3d12.h>
#include <d3d12sdklayers.h>
ID3D12Device1 *device;
#if WDK_NTDDI_VERSION <= 0x0A000008
asdf
#endif
int
main (void)
@@ -27543,6 +27539,7 @@ fi
rm -f core conftest.err conftest.$ac_objext conftest.beam conftest.$ac_ext
{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $have_d3d12" >&5
printf "%s\n" "$have_d3d12" >&6; }
ac_fn_c_check_header_compile "$LINENO" "ddraw.h" "ac_cv_header_ddraw_h" "$ac_includes_default"
if test "x$ac_cv_header_ddraw_h" = xyes
then :
+5 -8
View File
@@ -13,7 +13,7 @@ dnl Set various version strings - taken gratefully from the GTk sources
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=30
SDL_MICRO_VERSION=3
SDL_MICRO_VERSION=4
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
@@ -322,7 +322,7 @@ AC_ARG_ENABLE(libc,
dnl See whether we are allowed to use system iconv
enable_system_iconv_default=yes
case "$host" in
*-*-cygwin*|*-*-mingw*)
*-*-cygwin*|*-*-mingw*|*-*-darwin*|*-ios-*)
enable_system_iconv_default=no
;;
esac
@@ -3343,17 +3343,14 @@ CheckDIRECTX()
if test x$enable_directx = xyes; then
AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
AC_MSG_CHECKING(for d3d12 Windows SDK version)
AC_MSG_CHECKING(for compatible d3d12 headers)
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
#include <winsdkver.h>
#include <sdkddkver.h>
#include <d3d12.h>
#include <d3d12sdklayers.h>
ID3D12Device1 *device;
#if WDK_NTDDI_VERSION <= 0x0A000008
asdf
#endif
]])], [have_d3d12=yes],[have_d3d12=no])
AC_MSG_RESULT($have_d3d12)
AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
-3
View File
@@ -114,9 +114,6 @@
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
#define HAVE_WCSCMP 1
#define HAVE__WCSICMP 1
#define HAVE__WCSNICMP 1
+3 -1
View File
@@ -99,9 +99,11 @@ typedef unsigned int uintptr_t;
#define HAVE_D3D11_H 1
#define HAVE_ROAPI_H 1
#endif
#if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */
#if defined(__has_include)
#if __has_include(<d3d12.h>) && __has_include(<d3d12sdklayers.h>)
#define HAVE_D3D12_H 1
#endif
#endif
#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
#define HAVE_SHELLSCALINGAPI_H 1
#endif
+6
View File
@@ -73,7 +73,13 @@
#if defined(__APPLE__)
/* lets us know what version of Mac OS X we're compiling on */
#include <AvailabilityMacros.h>
#ifndef __has_extension /* Older compilers don't support this */
#define __has_extension(x) 0
#include <TargetConditionals.h>
#undef __has_extension
#else
#include <TargetConditionals.h>
#endif
/* Fix building with older SDKs that don't define these
See this for more information:
+12 -12
View File
@@ -253,10 +253,10 @@ typedef uint64_t Uint64;
* <stdint.h> should define these but this is not true all platforms.
* (for example win32) */
#ifndef SDL_PRIs64
#ifdef PRIs64
#define SDL_PRIs64 PRIs64
#elif defined(__WIN32__) || defined(__GDK__)
#if defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIs64 "I64d"
#elif defined(PRIs64)
#define SDL_PRIs64 PRIs64
#elif defined(__LP64__) && !defined(__APPLE__)
#define SDL_PRIs64 "ld"
#else
@@ -264,10 +264,10 @@ typedef uint64_t Uint64;
#endif
#endif
#ifndef SDL_PRIu64
#ifdef PRIu64
#define SDL_PRIu64 PRIu64
#elif defined(__WIN32__) || defined(__GDK__)
#if defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIu64 "I64u"
#elif defined(PRIu64)
#define SDL_PRIu64 PRIu64
#elif defined(__LP64__) && !defined(__APPLE__)
#define SDL_PRIu64 "lu"
#else
@@ -275,10 +275,10 @@ typedef uint64_t Uint64;
#endif
#endif
#ifndef SDL_PRIx64
#ifdef PRIx64
#define SDL_PRIx64 PRIx64
#elif defined(__WIN32__) || defined(__GDK__)
#if defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIx64 "I64x"
#elif defined(PRIx64)
#define SDL_PRIx64 PRIx64
#elif defined(__LP64__) && !defined(__APPLE__)
#define SDL_PRIx64 "lx"
#else
@@ -286,10 +286,10 @@ typedef uint64_t Uint64;
#endif
#endif
#ifndef SDL_PRIX64
#ifdef PRIX64
#define SDL_PRIX64 PRIX64
#elif defined(__WIN32__) || defined(__GDK__)
#if defined(__WIN32__) || defined(__GDK__)
#define SDL_PRIX64 "I64X"
#elif defined(PRIX64)
#define SDL_PRIX64 PRIX64
#elif defined(__LP64__) && !defined(__APPLE__)
#define SDL_PRIX64 "lX"
#else
+1 -1
View File
@@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 30
#define SDL_PATCHLEVEL 3
#define SDL_PATCHLEVEL 4
/**
* Macro to determine SDL version program was compiled against.
+4
View File
@@ -161,6 +161,10 @@ const char *SDL_GetHint(const char *name)
const char *env;
SDL_Hint *hint;
if (!name) {
return NULL;
}
env = SDL_getenv(name);
for (hint = SDL_hints; hint; hint = hint->next) {
if (SDL_strcmp(name, hint->name) == 0) {
+5 -12
View File
@@ -34,13 +34,6 @@
#include "../video/SDL_sysvideo.h"
#include "SDL_syswm.h"
#undef SDL_PRIs64
#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__CYGWIN__)
#define SDL_PRIs64 "I64d"
#else
#define SDL_PRIs64 "lld"
#endif
/* An arbitrary limit so we don't have unbounded growth */
#define SDL_MAX_QUEUED_EVENTS 65535
@@ -454,8 +447,8 @@ static void SDL_LogEvent(const SDL_Event *event)
#define PRINT_FINGER_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " fingerid=%" SDL_PRIs64 " x=%f y=%f dx=%f dy=%f pressure=%f)", \
(uint)event->tfinger.timestamp, (long long)event->tfinger.touchId, \
(long long)event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
(uint)event->tfinger.timestamp, event->tfinger.touchId, \
event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
SDL_EVENT_CASE(SDL_FINGERDOWN)
PRINT_FINGER_EVENT(event);
@@ -470,8 +463,8 @@ static void SDL_LogEvent(const SDL_Event *event)
#define PRINT_DOLLAR_EVENT(event) \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " gestureid=%" SDL_PRIs64 " numfingers=%u error=%f x=%f y=%f)", \
(uint)event->dgesture.timestamp, (long long)event->dgesture.touchId, \
(long long)event->dgesture.gestureId, (uint)event->dgesture.numFingers, \
(uint)event->dgesture.timestamp, event->dgesture.touchId, \
event->dgesture.gestureId, (uint)event->dgesture.numFingers, \
event->dgesture.error, event->dgesture.x, event->dgesture.y)
SDL_EVENT_CASE(SDL_DOLLARGESTURE)
PRINT_DOLLAR_EVENT(event);
@@ -483,7 +476,7 @@ static void SDL_LogEvent(const SDL_Event *event)
SDL_EVENT_CASE(SDL_MULTIGESTURE)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u touchid=%" SDL_PRIs64 " dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
(uint)event->mgesture.timestamp, (long long)event->mgesture.touchId,
(uint)event->mgesture.timestamp, event->mgesture.touchId,
event->mgesture.dTheta, event->mgesture.dDist,
event->mgesture.x, event->mgesture.y, (uint)event->mgesture.numFingers);
break;
+47
View File
@@ -877,6 +877,41 @@ static int SDL_libusb_get_string_descriptor(libusb_device_handle *dev,
#undef make_path
#undef read_thread
/* If the platform has any backend other than libusb, try to avoid using
* libusb as the main backend for devices, since it detaches drivers and
* therefore makes devices inaccessible to the rest of the OS.
*
* We do this by whitelisting devices we know to be accessible _exclusively_
* via libusb; these are typically devices that look like HIDs but have a
* quirk that requires direct access to the hardware.
*/
static const struct {
Uint16 vendor;
Uint16 product;
} SDL_libusb_whitelist[] = {
{ 0x057e, 0x0337 } /* Nintendo WUP-028, Wii U/Switch GameCube Adapter */
};
static SDL_bool
IsInWhitelist(Uint16 vendor, Uint16 product)
{
int i;
for (i = 0; i < SDL_arraysize(SDL_libusb_whitelist); i += 1) {
if (vendor == SDL_libusb_whitelist[i].vendor &&
product == SDL_libusb_whitelist[i].product) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
#if defined(HAVE_PLATFORM_BACKEND) || HAVE_DRIVER_BACKEND
static const SDL_bool use_libusb_whitelist_default = SDL_TRUE;
#else
static const SDL_bool use_libusb_whitelist_default = SDL_FALSE;
#endif /* HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND */
static SDL_bool use_libusb_whitelist = use_libusb_whitelist_default;
#endif /* HAVE_LIBUSB */
#endif /* !SDL_HIDAPI_DISABLED */
@@ -1062,6 +1097,8 @@ int SDL_hid_init(void)
#endif
#ifdef HAVE_LIBUSB
use_libusb_whitelist = SDL_GetHintBoolean("SDL_HIDAPI_LIBUSB_WHITELIST",
use_libusb_whitelist_default);
if (SDL_getenv("SDL_HIDAPI_DISABLE_LIBUSB") != NULL) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
"libusb disabled by SDL_HIDAPI_DISABLE_LIBUSB");
@@ -1238,6 +1275,16 @@ struct SDL_hid_device_info *SDL_hid_enumerate(unsigned short vendor_id, unsigned
SDL_Log("libusb devices found:");
#endif
for (usb_dev = usb_devs; usb_dev; usb_dev = usb_dev->next) {
if (use_libusb_whitelist) {
if (!IsInWhitelist(usb_dev->vendor_id, usb_dev->product_id)) {
#ifdef DEBUG_HIDAPI
SDL_Log("Device was not in libusb whitelist: %ls %ls 0x%.4hx 0x%.4hx",
usb_dev->manufacturer_string, usb_dev->product_string,
usb_dev->vendor_id, usb_dev->product_id);
#endif /* DEBUG_HIDAPI */
continue;
}
}
new_dev = (struct SDL_hid_device_info *)SDL_malloc(sizeof(struct SDL_hid_device_info));
if (new_dev == NULL) {
LIBUSB_hid_free_enumeration(usb_devs);
+3
View File
@@ -304,6 +304,7 @@ static const char *s_ControllerMappings[] = {
"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,",
"03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000790000000600000000000000,SPEEDLINK STRIKE Gamepad,crc:5811,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,",
"03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,",
"03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -771,6 +772,8 @@ static const char *s_ControllerMappings[] = {
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,",
"03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick (PS5),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000222c00000020000011010000,Qanba Drone Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,",
"03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+11
View File
@@ -373,6 +373,7 @@ static Uint32 initial_wheel_devices[] = {
MAKE_VIDPID(0x044f, 0xb691), /* Thrustmaster TS-XW (initial mode) */
MAKE_VIDPID(0x044f, 0xb692), /* Thrustmaster TS-XW (active mode) */
MAKE_VIDPID(0x0483, 0x0522), /* Simagic Wheelbase (including M10, Alpha Mini, Alpha, Alpha U) */
MAKE_VIDPID(0x0483, 0xa355), /* VRS DirectForce Pro Wheel Base */
MAKE_VIDPID(0x0eb7, 0x0001), /* Fanatec ClubSport Wheel Base V2 */
MAKE_VIDPID(0x0eb7, 0x0004), /* Fanatec ClubSport Wheel Base V2.5 */
MAKE_VIDPID(0x0eb7, 0x0005), /* Fanatec CSL Elite Wheel Base+ (PS4) */
@@ -385,10 +386,20 @@ static Uint32 initial_wheel_devices[] = {
MAKE_VIDPID(0x0eb7, 0x0e03), /* Fanatec CSL Elite Wheel Base */
MAKE_VIDPID(0x11ff, 0x0511), /* DragonRise Inc. Wired Wheel (initial mode) (also known as PXN V900 (PS3), Superdrive SV-750, or a Genesis Seaborg 400) */
MAKE_VIDPID(0x1209, 0xffb0), /* Generic FFBoard OpenFFBoard universal forcefeedback wheel */
MAKE_VIDPID(0x16d0, 0x0d5a), /* Simucube 1 Wheelbase */
MAKE_VIDPID(0x16d0, 0x0d5f), /* Simucube 2 Ultimate Wheelbase */
MAKE_VIDPID(0x16d0, 0x0d60), /* Simucube 2 Pro Wheelbase */
MAKE_VIDPID(0x16d0, 0x0d61), /* Simucube 2 Sport Wheelbase */
MAKE_VIDPID(0x2433, 0xf300), /* Asetek SimSports Invicta Wheelbase */
MAKE_VIDPID(0x2433, 0xf301), /* Asetek SimSports Forte Wheelbase */
MAKE_VIDPID(0x2433, 0xf303), /* Asetek SimSports La Prima Wheelbase */
MAKE_VIDPID(0x2433, 0xf306), /* Asetek SimSports Tony Kannan Wheelbase */
MAKE_VIDPID(0x3416, 0x0301), /* Cammus C5 Wheelbase */
MAKE_VIDPID(0x346e, 0x0000), /* Moza R16/R21 Wheelbase */
MAKE_VIDPID(0x346e, 0x0002), /* Moza R9 Wheelbase */
MAKE_VIDPID(0x346e, 0x0004), /* Moza R5 Wheelbase */
MAKE_VIDPID(0x346e, 0x0005), /* Moza R3 Wheelbase */
MAKE_VIDPID(0x346e, 0x0006), /* Moza R12 Wheelbase */
};
static SDL_vidpid_list wheel_devices = {
SDL_HINT_JOYSTICK_WHEEL_DEVICES, 0, 0, NULL,
+3 -1
View File
@@ -24,6 +24,7 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x0079, 0x1844 ), k_eControllerType_PS3Controller, NULL }, // From SDL
{ MAKE_CONTROLLER_ID( 0x044f, 0xb315 ), k_eControllerType_PS3Controller, NULL }, // Firestorm Dual Analog 3
{ MAKE_CONTROLLER_ID( 0x044f, 0xd007 ), k_eControllerType_PS3Controller, NULL }, // Thrustmaster wireless 3-1
{ MAKE_CONTROLLER_ID( 0x046d, 0xcad1 ), k_eControllerType_PS3Controller, NULL }, // Logitech Chillstream
//{ MAKE_CONTROLLER_ID( 0x046d, 0xc24f ), k_eControllerType_PS3Controller, NULL }, // Logitech G29 (PS3)
{ MAKE_CONTROLLER_ID( 0x054c, 0x0268 ), k_eControllerType_PS3Controller, NULL }, // Sony PS3 Controller
{ MAKE_CONTROLLER_ID( 0x056e, 0x200f ), k_eControllerType_PS3Controller, NULL }, // From SDL
@@ -157,6 +158,7 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0184 ), k_eControllerType_PS5Controller, NULL }, // Hori Fighting Stick α
{ MAKE_CONTROLLER_ID( 0x1532, 0x100b ), k_eControllerType_PS5Controller, NULL }, // Razer Wolverine V2 Pro (Wired)
{ MAKE_CONTROLLER_ID( 0x1532, 0x100c ), k_eControllerType_PS5Controller, NULL }, // Razer Wolverine V2 Pro (Wireless)
{ MAKE_CONTROLLER_ID( 0x1532, 0x1012 ), k_eControllerType_PS5Controller, NULL }, // Razer Kitsune
{ MAKE_CONTROLLER_ID( 0x3285, 0x0d18 ), k_eControllerType_PS5Controller, NULL }, // NACON Revolution 5 Pro (PS5 mode with dongle)
{ MAKE_CONTROLLER_ID( 0x3285, 0x0d19 ), k_eControllerType_PS5Controller, NULL }, // NACON Revolution 5 Pro (PS5 mode wired)
{ MAKE_CONTROLLER_ID( 0x358a, 0x0104 ), k_eControllerType_PS5Controller, NULL }, // Backbone One PlayStation Edition for iOS
@@ -593,7 +595,7 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x28de, 0x1102 ), k_eControllerType_SteamController, NULL }, // Valve wired Steam Controller (D0G)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1105 ), k_eControllerType_SteamController, NULL }, // Valve Bluetooth Steam Controller (D0G)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1106 ), k_eControllerType_SteamController, NULL }, // Valve Bluetooth Steam Controller (D0G)
{ MAKE_CONTROLLER_ID( 0x28de, 0x11ff ), k_eControllerType_UnknownNonSteamController, "Steam Virtual Gamepad" }, // Steam virtual gamepad
{ MAKE_CONTROLLER_ID( 0x28de, 0x11ff ), k_eControllerType_UnknownNonSteamController, NULL }, // Steam Virtual Gamepad
{ MAKE_CONTROLLER_ID( 0x28de, 0x1142 ), k_eControllerType_SteamController, NULL }, // Valve wireless Steam Controller
{ MAKE_CONTROLLER_ID( 0x28de, 0x1201 ), k_eControllerType_SteamControllerV2, NULL }, // Valve wired Steam Controller (HEADCRAB)
{ MAKE_CONTROLLER_ID( 0x28de, 0x1202 ), k_eControllerType_SteamControllerV2, NULL }, // Valve Bluetooth Steam Controller (HEADCRAB)
+56 -42
View File
@@ -584,7 +584,13 @@ static SDL_bool HIDAPI_DriverPS3ThirdParty_IsSupportedDevice(SDL_HIDAPI_Device *
Uint8 data[USB_PACKET_LENGTH];
int size;
if (HIDAPI_SupportsPlaystationDetection(vendor_id, product_id)) {
if (vendor_id == USB_VENDOR_LOGITECH &&
product_id == USB_PRODUCT_LOGITECH_CHILLSTREAM) {
return SDL_TRUE;
}
if ((type == SDL_CONTROLLER_TYPE_PS3 && vendor_id != USB_VENDOR_SONY) ||
HIDAPI_SupportsPlaystationDetection(vendor_id, product_id)) {
if (device && device->dev) {
size = ReadFeatureReport(device->dev, 0x03, data, sizeof(data));
if (size == 8 && data[2] == 0x26) {
@@ -768,7 +774,7 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(SDL_Joystick *joystic
0, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */
0, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */
14, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */
16, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
15, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
8, /* SDL_GAMEPAD_BUTTON_DPAD_UP */
9, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */
7, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */
@@ -813,48 +819,56 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(SDL_Joystick *joystic
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[2] != data[2]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
if (ctx->device->vendor_id == USB_VENDOR_SAITEK && ctx->device->product_id == USB_PRODUCT_SAITEK_CYBORG_V3) {
/* Cyborg V.3 Rumble Pad doesn't set the dpad bits as expected, so use the axes instead */
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, data[10] ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, data[9] ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, data[7] ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, data[8] ? SDL_PRESSED : SDL_RELEASED);
} else {
if (ctx->last_state[2] != data[2]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data[2] & 0x0f) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
switch (data[2] & 0x0f) {
case 0:
dpad_up = SDL_TRUE;
break;
case 1:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 2:
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 4:
dpad_down = SDL_TRUE;
break;
case 5:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
break;
case 7:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
axis = ((int)data[17] * 257) - 32768;
+6
View File
@@ -499,6 +499,12 @@ static SDL_bool HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
ctx->sensors_supported = SDL_TRUE;
ctx->touchpad_supported = SDL_TRUE;
ctx->use_alternate_report = SDL_TRUE;
} else if (device->vendor_id == USB_VENDOR_RAZER &&
device->product_id == USB_PRODUCT_RAZER_KITSUNE) {
/* The Razer Kitsune doesn't respond to the detection protocol, but has a touchpad */
joystick_type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
ctx->touchpad_supported = SDL_TRUE;
ctx->use_alternate_report = SDL_TRUE;
}
}
ctx->effects_supported = (ctx->lightbar_supported || ctx->vibration_supported || ctx->playerled_supported);
+36
View File
@@ -758,7 +758,18 @@ static Uint8 GetDefaultInputMode(SDL_DriverSwitch_Context *ctx)
* battery level over Bluetooth anyway.
*/
if (ctx->device->vendor_id == USB_VENDOR_NINTENDO) {
/* However, switching to full controller state breaks DirectInput, so let's not do that */
#if 0
input_mode = k_eSwitchInputReportIDs_FullControllerState;
#endif
/* However, Joy-Con controllers switch their thumbsticks into D-pad mode in simple mode,
* so let's enable full controller state for them.
*/
if (ctx->device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT ||
ctx->device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
input_mode = k_eSwitchInputReportIDs_FullControllerState;
}
}
return input_mode;
}
@@ -1292,6 +1303,27 @@ static void UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
break;
case k_eSwitchDeviceInfoControllerType_Unknown:
/* We couldn't read the device info for this controller, might not be fully compliant */
if (device->vendor_id == USB_VENDOR_NINTENDO) {
switch (device->product_id) {
case USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT:
ctx->m_eControllerType = k_eSwitchDeviceInfoControllerType_JoyConLeft;
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (L)");
device->type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
break;
case USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT:
ctx->m_eControllerType = k_eSwitchDeviceInfoControllerType_JoyConRight;
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (R)");
device->type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
break;
case USB_PRODUCT_NINTENDO_SWITCH_PRO:
ctx->m_eControllerType = k_eSwitchDeviceInfoControllerType_ProController;
HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
device->type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
break;
default:
break;
}
}
return;
default:
device->type = SDL_CONTROLLER_TYPE_UNKNOWN;
@@ -2211,6 +2243,10 @@ static SDL_bool HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
continue;
}
if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
continue;
}
if (ctx->m_bInputOnly) {
HandleInputOnlyControllerState(joystick, ctx, (SwitchInputOnlyControllerStatePacket_t *)&ctx->m_rgucReadBuffer[0]);
} else {
+10 -14
View File
@@ -157,16 +157,12 @@ SDL_bool HIDAPI_SupportsPlaystationDetection(Uint16 vendor, Uint16 product)
case USB_VENDOR_HORI:
return SDL_TRUE;
case USB_VENDOR_LOGITECH:
/* Most Logitech devices are fine with this, but there are a few exceptions */
if (product == USB_PRODUCT_LOGITECH_F310) {
/* The Logitech F310 gamepad will lock up */
return SDL_FALSE;
}
if (product == 0xc33f) {
/* The Logitech G815 keyboard will reset the LEDs */
return SDL_FALSE;
}
return SDL_TRUE;
/* Most Logitech devices are not PlayStation controllers, and some of them
* lock up or reset when we send them the Sony third-party query feature
* report, so don't include that vendor here. Instead add devices as
* appropriate to controller_list.h
*/
return SDL_FALSE;
case USB_VENDOR_MADCATZ:
if (product == USB_PRODUCT_MADCATZ_SAITEK_SIDE_PANEL_CONTROL_DECK) {
/* This is not a Playstation compatible device */
@@ -187,10 +183,10 @@ SDL_bool HIDAPI_SupportsPlaystationDetection(Uint16 vendor, Uint16 product)
case USB_VENDOR_QANBA:
return SDL_TRUE;
case USB_VENDOR_RAZER:
/* Most Razer devices are not game controllers, and some of them lock up
* or reset when we send them the Sony third-party query feature report,
* so don't include that vendor here. Instead add devices as appropriate
* to controller_type.c
/* Most Razer devices are not PlayStation controllers, and some of them
* lock up or reset when we send them the Sony third-party query feature
* report, so don't include that vendor here. Instead add devices as
* appropriate to controller_list.h
*
* Reference: https://github.com/libsdl-org/SDL/issues/6733
* https://github.com/libsdl-org/SDL/issues/6799
+3
View File
@@ -47,6 +47,7 @@
#define USB_VENDOR_POWERA_ALT 0x20d6
#define USB_VENDOR_QANBA 0x2c22
#define USB_VENDOR_RAZER 0x1532
#define USB_VENDOR_SAITEK 0x06a3
#define USB_VENDOR_SHANWAN 0x2563
#define USB_VENDOR_SHANWAN_ALT 0x20bc
#define USB_VENDOR_SONY 0x054c
@@ -90,6 +91,7 @@
#define USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103 0x7210
#define USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104 0x7214
#define USB_PRODUCT_RAZER_ATROX 0x0a00
#define USB_PRODUCT_RAZER_KITSUNE 0x1012
#define USB_PRODUCT_RAZER_PANTHERA 0x0401
#define USB_PRODUCT_RAZER_PANTHERA_EVO 0x1008
#define USB_PRODUCT_RAZER_RAIJU 0x1000
@@ -103,6 +105,7 @@
#define USB_PRODUCT_RAZER_WOLVERINE_V2_PRO_PS5_WIRELESS 0x100c
#define USB_PRODUCT_RAZER_WOLVERINE_V2_PRO_XBOX_WIRED 0x1010
#define USB_PRODUCT_RAZER_WOLVERINE_V2_PRO_XBOX_WIRELESS 0x1011
#define USB_PRODUCT_SAITEK_CYBORG_V3 0xf622
#define USB_PRODUCT_SHANWAN_DS3 0x0523
#define USB_PRODUCT_SONY_DS3 0x0268
#define USB_PRODUCT_SONY_DS4 0x05c4
+4 -4
View File
@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,30,3,0
PRODUCTVERSION 2,30,3,0
FILEVERSION 2,30,4,0
PRODUCTVERSION 2,30,4,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "2, 30, 3, 0\0"
VALUE "FileVersion", "2, 30, 4, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright (C) 2024 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 30, 3, 0\0"
VALUE "ProductVersion", "2, 30, 4, 0\0"
END
END
BLOCK "VarFileInfo"
+68 -14
View File
@@ -48,6 +48,7 @@
#include <dxgi1_6.h>
#include <dxgidebug.h>
#include <d3d12sdklayers.h>
#include <sdkddkver.h>
#endif
#include "SDL_shaders_d3d12.h"
@@ -58,6 +59,11 @@
#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
#endif
/* DXGI_PRESENT flags are removed on Xbox */
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
#define DXGI_PRESENT_ALLOW_TEARING 0
#endif
#ifdef __cplusplus
#define SAFE_RELEASE(X) \
if (X) { \
@@ -78,6 +84,54 @@
#define D3D_GUID(X) &(X)
#endif
/*
* Older MS Windows SDK headers declare some d3d12 functions with the wrong function prototype.
* - ID3D12Heap::GetDesc
* - ID3D12Resource::GetDesc
* - ID3D12DescriptorHeap::GetDesc
* (and 9 more)+
* This is fixed in SDKs since WDK_NTDDI_VERSION >= NTDDI_WIN10_FE (0x0A00000A)
*/
#if !(defined(__MINGW32__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)) \
&& (WDK_NTDDI_VERSION < 0x0A00000A)
#define D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(THIS, ...) do { \
void (STDMETHODCALLTYPE * func)(ID3D12DescriptorHeap * This, D3D12_CPU_DESCRIPTOR_HANDLE * Handle) = \
(void*)(THIS)->lpVtbl->GetCPUDescriptorHandleForHeapStart; \
func((THIS), ##__VA_ARGS__); \
} while (0)
#define D3D_CALL_RET_ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(THIS, ...) do { \
void (STDMETHODCALLTYPE * func)(ID3D12DescriptorHeap * This, D3D12_GPU_DESCRIPTOR_HANDLE * Handle) = \
(void*)(THIS)->lpVtbl->GetGPUDescriptorHandleForHeapStart; \
func((THIS), ##__VA_ARGS__); \
} while (0)
#define D3D_CALL_RET_ID3D12Resource_GetDesc(THIS, ...) do { \
void (STDMETHODCALLTYPE * func)(ID3D12Resource * This, D3D12_RESOURCE_DESC * Desc) = \
(void*)(THIS)->lpVtbl->GetDesc; \
func((THIS), ##__VA_ARGS__); \
} while (0)
#else
/*
* MinGW has correct function prototypes in the vtables, but defines wrong functions
* Xbox just needs these macros defined as used below (because CINTERFACE doesn't exist)
*/
#define D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(THIS, ...) \
D3D_CALL_RET(THIS, GetCPUDescriptorHandleForHeapStart, ##__VA_ARGS__);
#define D3D_CALL_RET_ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(THIS, ...) \
D3D_CALL_RET(THIS, GetGPUDescriptorHandleForHeapStart, ##__VA_ARGS__);
#define D3D_CALL_RET_ID3D12Resource_GetDesc(THIS, ...) \
D3D_CALL_RET(THIS, GetDesc, ##__VA_ARGS__);
#endif
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@@ -393,10 +447,10 @@ static D3D12_GPU_DESCRIPTOR_HANDLE D3D12_CPUtoGPUHandle(ID3D12DescriptorHeap *he
SIZE_T offset;
/* Calculate the correct offset into the heap */
D3D_CALL_RET(heap, GetCPUDescriptorHandleForHeapStart, &CPUHeapStart);
D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap, &CPUHeapStart);
offset = CPUHandle.ptr - CPUHeapStart.ptr;
D3D_CALL_RET(heap, GetGPUDescriptorHandleForHeapStart, &GPUHandle);
D3D_CALL_RET_ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap, &GPUHandle);
GPUHandle.ptr += offset;
return GPUHandle;
@@ -427,7 +481,7 @@ static D3D12_CPU_DESCRIPTOR_HANDLE D3D12_GetCurrentRenderTargetView(SDL_Renderer
}
SDL_zero(rtvDescriptor);
D3D_CALL_RET(data->rtvDescriptorHeap, GetCPUDescriptorHandleForHeapStart, &rtvDescriptor);
D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(data->rtvDescriptorHeap, &rtvDescriptor);
rtvDescriptor.ptr += data->currentBackBufferIndex * data->rtvDescriptorSize;
return rtvDescriptor;
}
@@ -1047,7 +1101,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
samplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
samplerDesc.MinLOD = 0.0f;
samplerDesc.MaxLOD = D3D12_FLOAT32_MAX;
D3D_CALL_RET(data->samplerDescriptorHeap, GetCPUDescriptorHandleForHeapStart, &data->nearestPixelSampler);
D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(data->samplerDescriptorHeap, &data->nearestPixelSampler);
D3D_CALL(data->d3dDevice, CreateSampler, &samplerDesc, data->nearestPixelSampler);
samplerDesc.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
@@ -1336,7 +1390,7 @@ static HRESULT D3D12_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
SDL_zero(rtvDescriptor);
D3D_CALL_RET(data->rtvDescriptorHeap, GetCPUDescriptorHandleForHeapStart, &rtvDescriptor);
D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(data->rtvDescriptorHeap, &rtvDescriptor);
rtvDescriptor.ptr += i * data->rtvDescriptorSize;
D3D_CALL(data->d3dDevice, CreateRenderTargetView, data->renderTargets[i], &rtvDesc, rtvDescriptor);
}
@@ -1550,7 +1604,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
resourceViewDesc.Texture2D.MipLevels = textureDesc.MipLevels;
textureData->mainSRVIndex = D3D12_GetAvailableSRVIndex(renderer);
D3D_CALL_RET(rendererData->srvDescriptorHeap, GetCPUDescriptorHandleForHeapStart, &textureData->mainTextureResourceView);
D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rendererData->srvDescriptorHeap, &textureData->mainTextureResourceView);
textureData->mainTextureResourceView.ptr += textureData->mainSRVIndex * rendererData->srvDescriptorSize;
D3D_CALL(rendererData->d3dDevice, CreateShaderResourceView,
@@ -1559,7 +1613,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
textureData->mainTextureResourceView);
#if SDL_HAVE_YUV
if (textureData->yuv) {
D3D_CALL_RET(rendererData->srvDescriptorHeap, GetCPUDescriptorHandleForHeapStart, &textureData->mainTextureResourceViewU);
D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rendererData->srvDescriptorHeap, &textureData->mainTextureResourceViewU);
textureData->mainSRVIndexU = D3D12_GetAvailableSRVIndex(renderer);
textureData->mainTextureResourceViewU.ptr += textureData->mainSRVIndexU * rendererData->srvDescriptorSize;
D3D_CALL(rendererData->d3dDevice, CreateShaderResourceView,
@@ -1567,7 +1621,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
&resourceViewDesc,
textureData->mainTextureResourceViewU);
D3D_CALL_RET(rendererData->srvDescriptorHeap, GetCPUDescriptorHandleForHeapStart, &textureData->mainTextureResourceViewV);
D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rendererData->srvDescriptorHeap, &textureData->mainTextureResourceViewV);
textureData->mainSRVIndexV = D3D12_GetAvailableSRVIndex(renderer);
textureData->mainTextureResourceViewV.ptr += textureData->mainSRVIndexV * rendererData->srvDescriptorSize;
D3D_CALL(rendererData->d3dDevice, CreateShaderResourceView,
@@ -1581,7 +1635,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
nvResourceViewDesc.Format = DXGI_FORMAT_R8G8_UNORM;
D3D_CALL_RET(rendererData->srvDescriptorHeap, GetCPUDescriptorHandleForHeapStart, &textureData->mainTextureResourceViewNV);
D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rendererData->srvDescriptorHeap, &textureData->mainTextureResourceViewNV);
textureData->mainSRVIndexNV = D3D12_GetAvailableSRVIndex(renderer);
textureData->mainTextureResourceViewNV.ptr += textureData->mainSRVIndexNV * rendererData->srvDescriptorSize;
D3D_CALL(rendererData->d3dDevice, CreateShaderResourceView,
@@ -1598,7 +1652,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
renderTargetViewDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
renderTargetViewDesc.Texture2D.MipSlice = 0;
D3D_CALL_RET(rendererData->textureRTVDescriptorHeap, GetCPUDescriptorHandleForHeapStart, &textureData->mainTextureRenderTargetView);
D3D_CALL_RET_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rendererData->textureRTVDescriptorHeap, &textureData->mainTextureRenderTargetView);
textureData->mainTextureRenderTargetView.ptr += textureData->mainSRVIndex * rendererData->rtvDescriptorSize;
D3D_CALL(rendererData->d3dDevice, CreateRenderTargetView,
@@ -1663,7 +1717,7 @@ static int D3D12_UpdateTextureInternal(D3D12_RenderData *rendererData, ID3D12Res
/* Create an upload buffer, which will be used to write to the main texture. */
SDL_zero(textureDesc);
D3D_CALL_RET(texture, GetDesc, &textureDesc);
D3D_CALL_RET_ID3D12Resource_GetDesc(texture, &textureDesc);
textureDesc.Width = w;
textureDesc.Height = h;
@@ -1919,7 +1973,7 @@ static int D3D12_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
/* Create an upload buffer, which will be used to write to the main texture. */
SDL_zero(textureDesc);
D3D_CALL_RET(textureData->mainTexture, GetDesc, &textureDesc);
D3D_CALL_RET_ID3D12Resource_GetDesc(textureData->mainTexture, &textureDesc);
textureDesc.Width = rect->w;
textureDesc.Height = rect->h;
@@ -2028,7 +2082,7 @@ static void D3D12_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
D3D_CALL(textureData->stagingBuffer, Unmap, 0, NULL);
SDL_zero(textureDesc);
D3D_CALL_RET(textureData->mainTexture, GetDesc, &textureDesc);
D3D_CALL_RET_ID3D12Resource_GetDesc(textureData->mainTexture, &textureDesc);
textureDesc.Width = textureData->lockedRect.w;
textureDesc.Height = textureData->lockedRect.h;
@@ -2739,7 +2793,7 @@ static int D3D12_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
/* Create a staging texture to copy the screen's data to: */
SDL_zero(textureDesc);
D3D_CALL_RET(backBuffer, GetDesc, &textureDesc);
D3D_CALL_RET_ID3D12Resource_GetDesc(backBuffer, &textureDesc);
textureDesc.Width = rect->w;
textureDesc.Height = rect->h;
+3 -2
View File
@@ -822,6 +822,7 @@ char *SDL_iconv_string(const char *tocode, const char *fromcode, const char *inb
switch (retCode) {
case SDL_ICONV_E2BIG:
{
const ptrdiff_t diff = (ptrdiff_t) (outbuf - string);
char *oldstring = string;
stringsize *= 2;
string = (char *)SDL_realloc(string, stringsize + sizeof(Uint32));
@@ -830,8 +831,8 @@ char *SDL_iconv_string(const char *tocode, const char *fromcode, const char *inb
SDL_iconv_close(cd);
return NULL;
}
outbuf = string + (outbuf - oldstring);
outbytesleft = stringsize - (outbuf - string);
outbuf = string + diff;
outbytesleft = stringsize - diff;
SDL_memset(outbuf, 0, sizeof(Uint32));
continue;
}
+7 -8
View File
@@ -28,7 +28,7 @@
#include "SDL_stdinc.h"
#if defined(HAVE_QSORT)
void SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *))
void SDL_qsort(void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *))
{
if (!base) {
return;
@@ -368,7 +368,7 @@ typedef struct { char * first; char * last; } stack_entry;
/* ---------------------------------------------------------------------- */
static char * pivot_big(char *first, char *mid, char *last, size_t size,
int compare(const void *, const void *)) {
int (SDLCALL * compare)(const void *, const void *)) {
size_t d=(((last-first)/size)>>3)*size;
#ifdef DEBUG_QSORT
fprintf(stderr, "pivot_big: first=%p last=%p size=%lu n=%lu\n", first, (unsigned long)last, size, (unsigned long)((last-first+1)/size));
@@ -409,7 +409,7 @@ fprintf(stderr,"-> %d %d %d @ %p %p %p\n",*(int*)m1,*(int*)m2,*(int*)m3, m1,m2,m
/* ---------------------------------------------------------------------- */
static void qsort_nonaligned(void *base, size_t nmemb, size_t size,
int (*compare)(const void *, const void *)) {
int (SDLCALL * compare)(const void *, const void *)) {
stack_entry stack[STACK_SIZE];
int stacktop=0;
@@ -440,7 +440,7 @@ static void qsort_nonaligned(void *base, size_t nmemb, size_t size,
}
static void qsort_aligned(void *base, size_t nmemb, size_t size,
int (*compare)(const void *, const void *)) {
int (SDLCALL * compare)(const void *, const void *)) {
stack_entry stack[STACK_SIZE];
int stacktop=0;
@@ -471,7 +471,7 @@ static void qsort_aligned(void *base, size_t nmemb, size_t size,
}
static void qsort_words(void *base, size_t nmemb,
int (*compare)(const void *, const void *)) {
int (SDLCALL * compare)(const void *, const void *)) {
stack_entry stack[STACK_SIZE];
int stacktop=0;
@@ -523,7 +523,7 @@ fprintf(stderr, "after partitioning first=#%lu last=#%lu\n", (first-(char*)base)
/* ---------------------------------------------------------------------- */
extern void qsortG(void *base, size_t nmemb, size_t size,
int (*compare)(const void *, const void *)) {
int (SDLCALL * compare)(const void *, const void *)) {
if (nmemb<=1) return;
if (((size_t)base|size)&(WORD_BYTES-1))
@@ -536,7 +536,7 @@ extern void qsortG(void *base, size_t nmemb, size_t size,
#endif /* HAVE_QSORT */
void *SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (*compare)(const void *, const void *))
void *SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (SDLCALL * compare)(const void *, const void *))
{
#if defined(HAVE_BSEARCH)
return bsearch(key, base, nmemb, size, compare);
@@ -569,4 +569,3 @@ void *SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size,
}
/* vi: set ts=4 sw=4 expandtab: */
+2
View File
@@ -1373,6 +1373,8 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
data->shell_surface.xdg.roleobj.toplevel = xdg_surface_get_toplevel(data->shell_surface.xdg.surface);
xdg_toplevel_set_app_id(data->shell_surface.xdg.roleobj.toplevel, c->classname);
xdg_toplevel_add_listener(data->shell_surface.xdg.roleobj.toplevel, &toplevel_listener_xdg, data);
SetMinMaxDimensions(window, SDL_FALSE);
}
}
+47
View File
@@ -638,6 +638,10 @@ WIN_KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam)
if (nCode < 0 || nCode != HC_ACTION) {
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
if (hookData->scanCode == 0x21d) {
// Skip fake LCtrl when RAlt is pressed
return 1;
}
switch (hookData->vkCode) {
case VK_LWIN:
@@ -692,6 +696,39 @@ WIN_KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam)
#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
// Return 1 if spruious LCtrl is pressed
// LCtrl is sent when RAltGR is pressed
int skip_bad_lcrtl(WPARAM wParam, LPARAM lParam)
{
MSG next_msg;
DWORD msg_time;
if (wParam != VK_CONTROL) {
return 0;
}
// Is this an extended key (i.e. right key)?
if (lParam & 0x01000000)
return 0;
// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
// want the RALT message, so we try to see if the next message
// is a RALT message. In that case, this is a false LCTRL!
msg_time = GetMessageTime();
if (PeekMessage(&next_msg, NULL, 0, 0, PM_NOREMOVE)) {
if (next_msg.message == WM_KEYDOWN ||
next_msg.message == WM_SYSKEYDOWN) {
if (next_msg.wParam == VK_MENU &&
(next_msg.lParam & 0x01000000) &&
next_msg.time == msg_time) {
// Next message is a RALT down message, which
// means that this is NOT a proper LCTRL message!
return 1;
}
}
}
return 0;
}
LRESULT CALLBACK
WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
@@ -1009,6 +1046,11 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
if (skip_bad_lcrtl(wParam, lParam)) {
returnCode = 0;
break;
}
/* Detect relevant keyboard shortcuts */
if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRESSED) {
/* ALT+F4: Close window */
@@ -1031,6 +1073,11 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
if (skip_bad_lcrtl(wParam, lParam)) {
returnCode = 0;
break;
}
if (code != SDL_SCANCODE_UNKNOWN) {
if (code == SDL_SCANCODE_PRINTSCREEN &&
keyboardState[code] == SDL_RELEASED) {