Compare commits

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Author SHA1 Message Date
Sam Lantinga c98c4fbff6 Updated to version 2.30.9 for release 2024-11-01 14:24:51 -07:00
Sam Lantinga 4d4f004968 Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
(cherry picked from commit 09495059df)
(cherry picked from commit 3b7a45853c)
2024-10-30 05:24:08 -07:00
Sam Lantinga 5d7a023430 Revert "aaudio: Set low-latency audio mode."
This reverts commit 1e016fd5ea.

In order to use low latency mode, you need to set low latency callbacks. This has always been recommended and is apparently required on Android 15. SDL3 has these implemented correctly but SDL2 does not, so we should revert this for now.

Fixes https://github.com/libsdl-org/SDL/issues/11376

(cherry picked from commit d2b9ecd281)
2024-10-29 22:36:54 -07:00
dv-senna 3e272e73d6 SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors.
Fixes:  https://github.com/libsdl-org/SDL/issues/11328 .

(cherry picked from commit 149ecffd6f)
(cherry picked from commit 478dff3585)
2024-10-29 22:36:24 -07:00
Ryan C. Gordon cc2352f842 wasapi: Deal with device buffer sizes changing.
Otherwise, it would fill the previous size's worth of data into the current
size's buffer.

Fixes #11122.

(cherry picked from commit 5b0e838a74)
2024-10-29 22:36:19 -07:00
Ryan C. Gordon f170ced2a7 cocoa: Patched to compile.
(cherry picked from commit e5348c611d)
2024-10-25 10:23:36 -04:00
Ryan C. Gordon dcdb763de8 cocoa: Make sure GL context destruction happens on the main thread.
Fixes #10900.

(cherry picked from commit 5cb87ff99f)
2024-10-25 10:17:47 -04:00
Ryan C. Gordon 5c9f37080e emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
Fixes #10454.

(cherry picked from commit 00f15dd215)
2024-10-23 23:41:10 -04:00
Ivan Epifanov 257d75429d VITA: fix SDL_ShowMessageBox by using different memory type
(cherry picked from commit 52714d5063)
2024-10-22 12:22:20 -07:00
Frank Praznik c1adfb4c94 wayland: Always create a viewport for the window if available
Viewports decouple the buffer from the window size and avoids the window geometry hacks used to prevent problems if a buffer with an old size in the pipeline ends up being committed.

Fixes an invalid geometry warning and incorrect overview size for fullscreen windows on GNOME, and avoids flicker when entering/exiting fullscreen or moving the window between scaled and non-scaled displays.

(cherry picked from commit 849c905d8c)
2024-10-21 15:22:24 -04:00
Ivan Epifanov 217bc17a21 VITA: fix yuv texture update
(cherry picked from commit 86fd4ed83c)
2024-10-17 07:54:41 -07:00
Sam Lantinga 7107e02315 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215

(cherry picked from commit 8a30def5f2)
(cherry picked from commit b6fa4dc794)
2024-10-16 17:53:01 -07:00
Sam Lantinga 062a777240 Added support for the Steam Virtual Gamepad on macOS Sequoia
(cherry picked from commit d7b1ba1bfc)
(cherry picked from commit cfb3db01dc)
2024-10-16 17:53:01 -07:00
Pierre Wendling 1842745c9c VisualC: Set the correct component to false.
When SDL2_main would not be found, it would incorrectly flag the shared SDL2 library as not found.

(cherry picked from commit 378234437f)
2024-10-13 09:03:22 -07:00
Cameron Cawley bbcc9421d6 3DS: Support simple message boxes
(cherry picked from commit 23d456e146)
2024-10-13 09:03:22 -07:00
Cameron Cawley b58a1c7f33 3DS: Only bundle resources with tests that need them
(cherry picked from commit d7bb56f163)
2024-10-13 09:03:22 -07:00
Cameron Cawley 79a8f7b3a0 Reduce the size of the SDL_blit_0 alpha code
(cherry picked from commit 90f792f83c)
2024-10-13 09:03:22 -07:00
Cameron Cawley 302ab09178 testdrawchessboard: Allow using the standard render API
(cherry picked from commit e2f27362cb)
2024-10-13 09:03:22 -07:00
Guldoman e1e38e2250 x11: Set correct clipboard target type in SelectionRequest handling
(cherry picked from commit 5fe010270a)
2024-10-13 09:02:49 -07:00
Sam Lantinga 2638809c50 Fixed typo in SDL_audio.h
(cherry picked from commit da4608ed03)
2024-10-10 08:50:19 -07:00
Sam Clegg 36853f923e [emscripten] Fixes for data addresses above 2gb
This includes both wasm64 and wasm32 when addressing more than 2gb of
memory.

Fixes: #9052
(cherry picked from commit 3deb07ea39)
2024-10-08 15:17:44 -07:00
Sam Lantinga 63aff8e3d0 Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002

(cherry picked from commit 7da728a642)
(cherry picked from commit da19244f7f)
2024-10-07 16:41:47 -07:00
Sam Lantinga 7eebc2ad4d Fixed detecting the Steam Virtual Gamepad on macOS
(cherry picked from commit bb33eb409e)
2024-10-07 16:22:03 -07:00
Frank Praznik 0f695adb03 Reapply "wayland: Don't initialize OpenGL when the window flags didn't specify it"
This reverts commit 120b8d4189.

The issue this was patching over in Vanilla-Conquer was the lack of an exposure event when showing a window, which has since been remedied.

Attaching EGL window objects can also cause protocol violations now that the explicit sync protocol is in use, if SDL creates one and then the client tries to attach one itself, so they really shouldn't be created unless the client specifically requested it.

(cherry picked from commit 643437f5b0)
2024-10-02 13:52:59 -04:00
Anonymous Maarten 79ec168f3c Add docs to mingw release and don't modify libtool files in mingw's Makefile
(cherry picked from commit 2b2907db18)
2024-10-01 23:05:24 +02:00
Anonymous Maarten 40a3a80d45 release.yml needs setup-ninja 2024-10-01 21:38:05 +02:00
Anonymous Maarten 025fc35c87 Port SDL3 release scripts to SDL2
[skip ci]

(cherry picked from commit 8291b1be36)
2024-10-01 21:22:06 +02:00
Sam Lantinga e9f5f3ac1f Updated to version 2.30.8 for release 2024-10-01 09:25:57 -07:00
Sam Lantinga 235c87dc92 Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
This didn't properly take into account destination alpha.

Fixes https://github.com/libsdl-org/SDL/issues/8401

(cherry picked from commit 1aea43846e)
(cherry picked from commit c9f3cbe02f)
2024-09-25 21:58:42 -07:00
Cameron Gutman b6535836aa Throttle tickle reports to PS4/PS5 controllers
UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.

(cherry picked from commit 6ec8b1a173)
(cherry picked from commit 656b599828)
2024-09-25 07:23:09 -07:00
Cameron Gutman 5e90dd3507 kmsdrm: Fix one more place that doesn't try to drop master
(cherry picked from commit 7eb85b07e0)
2024-09-23 19:11:42 -05:00
Cameron Gutman d9139ff3de kmsdrm: Keep fd around if we can drop master
Modern kernels (v5.8+) allow non-root usage of drmDropMaster(), so
we can hold on to our fd after dropping master on it. This fixes
populating drm_fd in the KMSDRM SysWMinfo when using Vulkan.

Also add a missing error check for open() while we're here.

(cherry picked from commit dab4f856c1)
2024-09-23 08:12:58 -07:00
T3hD0gg 5669b97fd7 Add Thrustmaster TMX VID & PID to wheel device list.
(cherry picked from commit 594edb6bd2)
(cherry picked from commit ec9a9fee58)
2024-09-18 22:22:22 -07:00
Cameron Gutman 6f0fae7432 wayland: Fix memory leaks
(cherry picked from commit e239295491)
2024-09-18 20:46:20 -04:00
Anders Jenbo 1c4dd015ac Spell "unknown" correctly
(cherry picked from commit ee377793fe)
(cherry picked from commit d9b4b7d0e0)
2024-09-13 12:30:16 -07:00
Ryan C. Gordon e9efcfb428 pulseaudio: Hotplug thread fixes.
This used a tiny stack, which apparently upsets Blender for various
technical reasons. Instead, just use the default stack size, which should
give it plenty of space to work.

If the thread failed to create, we would then wait on a semaphore that would
never trigger, so don't do that anymore!

Fixes #10806.

(cherry-picked from commit b7dc30ca24)

(cherry picked from commit 58f2586b44)
2024-09-12 15:15:08 -07:00
Frank Praznik d32189918b wayland: Send exposure events when showing or resizing the window
Clients may rely on this event to signal when they should redraw themselves, so send it when appropriate.

(cherry picked from commit 8fa99993af)
2024-09-10 10:22:45 -04:00
Simon McVittie 38d3b1b6d6 x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.

A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 7713a7eec7)
(cherry picked from commit 54757c29dd)
2024-09-09 12:54:20 -07:00
vanfanel 1df907b1ba Add SDL_VIDEO_DOUBLE_BUFFER support to the Wayland backend.
(cherry picked from commit 9e6b8d56e3)
2024-09-08 07:30:22 -07:00
Sam Lantinga 00a7191f67 SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded
We make sure we initialize XInput first, so that anything checking whether it's enabled gets a valid result based on whether we were able to load it or not.

(cherry picked from commit 8f46cb771c)
(cherry picked from commit f5ed158d1f)
2024-09-06 11:24:58 -07:00
Sam Lantinga d53b22e8f0 Fixed race condition at startup that could cause a crash in the XInput driver
(cherry picked from commit 6d7c211faf)
(cherry picked from commit 5aadfd4eaf)
2024-09-06 10:38:16 -07:00
Sam Lantinga e5bb4fa90f Fixed memory leak in testthread
(cherry picked from commit dfe6efcd2d)
(cherry picked from commit 224a37faab)
2024-09-05 07:20:05 -07:00
Sam Lantinga ba9b075eba Use atomic variables for thread communication
Fixes https://github.com/libsdl-org/SDL/issues/10711

(cherry picked from commit a0f36fb85b)
(cherry picked from commit a75227aaeb)
2024-09-05 07:19:09 -07:00
Sam Lantinga 85b2733324 Make newer DRM and GBM functions optional
Fixes https://github.com/libsdl-org/SDL/issues/10675

(cherry picked from commit d501f6db07)
(cherry picked from commit 10b4a79379)
2024-09-02 13:08:47 -07:00
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name: 'Setup ninja'
description: 'Download ninja and add it to the PATH environment variable'
inputs:
version:
description: 'Ninja version'
default: '1.12.1'
runs:
using: 'composite'
steps:
- name: 'Calculate variables'
id: calc
shell: sh
run: |
case "${{ runner.os }}-${{ runner.arch }}" in
"Linux-X86" | "Linux-X64")
archive="ninja-linux.zip"
;;
"Linux-ARM64")
archive="ninja-linux-aarch64.zip"
;;
"macOS-X86" | "macOS-X64" | "macOS-ARM64")
archive="ninja-mac.zip"
;;
"Windows-X86" | "Windows-X64")
archive="ninja-win.zip"
;;
"Windows-ARM64")
archive="ninja-winarm64.zip"
;;
*)
echo "Unsupported ${{ runner.os }}-${{ runner.arch }}"
exit 1;
;;
esac
echo "archive=${archive}" >> ${GITHUB_OUTPUT}
echo "cache-key=${archive}-${{ inputs.version }}-${{ runner.os }}-${{ runner.arch }}" >> ${GITHUB_OUTPUT}
- name: 'Restore cached ${{ steps.calc.outputs.archive }}'
id: cache-restore
uses: actions/cache/restore@v4
with:
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Download ninja ${{ inputs.version }} for ${{ runner.os }} (${{ runner.arch }})'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
shell: pwsh
run: |
Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v${{ inputs.version }}/${{ steps.calc.outputs.archive }}" -OutFile "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
- name: 'Cache ${{ steps.calc.outputs.archive }}'
if: ${{ !steps.cache-restore.outputs.cache-hit }}
uses: actions/cache/save@v4
with:
path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}'
key: ${{ steps.calc.outputs.cache-key }}
- name: 'Extract libusb'
shell: pwsh
run: |
7z "-o${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" x "${{ runner.temp }}/${{ steps.calc.outputs.archive }}"
- name: 'Set output variables'
id: final
shell: pwsh
run: |
echo "${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" >> $env:GITHUB_PATH
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name: 'release'
run-name: 'Create SDL release artifacts for ${{ inputs.commit }}'
on:
workflow_dispatch:
inputs:
commit:
description: 'Commit of SDL'
required: true
jobs:
src:
runs-on: ubuntu-latest
outputs:
project: ${{ steps.releaser.outputs.project }}
version: ${{ steps.releaser.outputs.version }}
src-tar-gz: ${{ steps.releaser.outputs.src-tar-gz }}
src-tar-xz: ${{ steps.releaser.outputs.src-tar-xz }}
src-zip: ${{ steps.releaser.outputs.src-zip }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Set up SDL sources'
uses: actions/checkout@v4
with:
path: 'SDL'
fetch-depth: 0
- name: 'Build Source archive'
id: releaser
shell: bash
run: |
python build-scripts/build-release.py \
--create source \
--commit ${{ inputs.commit }} \
--project SDL2 \
--root "${{ github.workspace }}/SDL" \
--github \
--debug
- name: 'Store source archives'
uses: actions/upload-artifact@v4
with:
name: sources
path: '${{ github.workspace}}/dist'
linux-verify:
needs: [src]
runs-on: ubuntu-latest
steps:
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: zip
run: |
mkdir /tmp/zipdir
cd /tmp/zipdir
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=/tmp/zipdir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Compare contents of ${{ needs.src.outputs.src-zip }} and ${{ needs.src.outputs.src-tar-gz }}'
run: |
diff /tmp/zipdir /tmp/tardir
- name: 'Test versioning'
shell: bash
run: |
${{ steps.tar.outputs.path }}/build-scripts/test-versioning.sh
- name: 'CMake (configure + build + tests + examples)'
run: |
cmake -S ${{ steps.tar.outputs.path }} -B /tmp/build -DSDL_TEST_LIBRARY=TRUE -DSDL_TESTS=TRUE -DSDL_EXAMPLES=TRUE
cmake --build /tmp/build --verbose
ctest --test-dir /tmp/build --no-tests=error --output-on-failure
dmg:
needs: [src]
runs-on: macos-latest
outputs:
dmg: ${{ steps.releaser.outputs.dmg }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.10'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p "${{ github.workspace }}/tardir"
tar -C "${{ github.workspace }}/tardir" -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=${{ github.workspace }}/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Build SDL2.dmg'
id: releaser
shell: bash
run: |
python build-scripts/build-release.py \
--create framework \
--commit ${{ inputs.commit }} \
--project SDL2 \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store DMG image file'
uses: actions/upload-artifact@v4
with:
name: dmg
path: '${{ github.workspace }}/dist'
dmg-verify:
needs: [dmg, src]
runs-on: macos-latest
steps:
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download ${{ needs.dmg.outputs.dmg }}'
uses: actions/download-artifact@v4
with:
name: dmg
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: src
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Mount ${{ needs.dmg.outputs.dmg }}'
id: mount
run: |
hdiutil attach '${{ github.workspace }}/${{ needs.dmg.outputs.dmg }}'
mount_point="/Volumes/${{ needs.src.outputs.project }}"
if [ ! -d "$mount_point/${{ needs.src.outputs.project }}.framework" ]; then
echo "Cannot find ${{ needs.src.outputs.project }}.framework!"
exit 1
fi
echo "mount_point=$mount_point">>$GITHUB_OUTPUT
- name: 'CMake (configure + build) Darwin'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=Darwin \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-Werror=dev \
-B build_darwin
cmake --build build_darwin --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=Darwin \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-Werror=dev \
-B build_darwin_2
cmake --build build_darwin --config Release --verbose
msvc:
needs: [src]
runs-on: windows-2019
outputs:
VC-x86: ${{ steps.releaser.outputs.VC-x86 }}
VC-x64: ${{ steps.releaser.outputs.VC-x64 }}
VC-devel: ${{ steps.releaser.outputs.VC-devel }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.10'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: zip
run: |
New-Item C:\temp -ItemType Directory -ErrorAction SilentlyContinue
cd C:\temp
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=C:\temp\${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$Env:GITHUB_OUTPUT
- name: 'Build MSVC binary archives'
id: releaser
run: |
python build-scripts/build-release.py `
--create win32 `
--commit ${{ inputs.commit }} `
--project SDL2 `
--root "${{ steps.zip.outputs.path }}" `
--github `
--debug
- name: 'Store MSVC archives'
uses: actions/upload-artifact@v4
with:
name: win32
path: '${{ github.workspace }}/dist'
msvc-verify:
needs: [msvc, src]
runs-on: windows-latest
steps:
- name: 'Fetch .github/actions/setup-ninja/action.yml'
uses: actions/checkout@v4
with:
sparse-checkout: '.github/actions/setup-ninja/action.yml'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download MSVC binaries'
uses: actions/download-artifact@v4
with:
name: win32
path: '${{ github.workspace }}'
- name: 'Unzip ${{ needs.src.outputs.src-zip }}'
id: src
run: |
mkdir '${{ github.workspace }}/sources'
cd '${{ github.workspace }}/sources'
unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}"
echo "path=${{ github.workspace }}/sources/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
- name: 'Unzip ${{ needs.msvc.outputs.VC-devel }}'
id: bin
run: |
mkdir '${{ github.workspace }}/vc'
cd '${{ github.workspace }}/vc'
unzip "${{ github.workspace }}/${{ needs.msvc.outputs.VC-devel }}"
echo "path=${{ github.workspace }}/vc/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT
- name: Set up ninja
uses: ./.github/actions/setup-ninja
- name: 'Configure vcvars x86'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64_x86
- name: 'CMake (configure + build + tests) x86'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
-B build_x86 `
-GNinja `
-DCMAKE_BUILD_TYPE=Debug `
-Werror=dev `
-DTEST_FULL=FALSE `
-DTEST_STATIC=FALSE `
-DTEST_SHARED=TRUE `
-DTEST_TEST=TRUE `
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}"
Start-Sleep -Seconds 2
cmake --build build_x86 --config Release --verbose
#ctest --test-dir build_x86 --no-tests=error -C Release --output-on-failure
- name: 'Configure vcvars x64'
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- name: 'CMake (configure + build + tests) x64'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" `
-B build_x64 `
-GNinja `
-DCMAKE_BUILD_TYPE=Debug `
-Werror=dev `
-DTEST_FULL=FALSE `
-DTEST_STATIC=FALSE `
-DTEST_SHARED=TRUE `
-DTEST_TEST=TRUE `
-DCMAKE_SUPPRESS_REGENERATION=TRUE `
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}"
Start-Sleep -Seconds 2
cmake --build build_x64 --config Release --verbose
#ctest --test-dir build_x64 --no-tests=error -C Release --output-on-failure
mingw:
needs: [src]
runs-on: ubuntu-24.04 # FIXME: current ubuntu-latest ships an outdated mingw, replace with ubuntu-latest once 24.04 becomes the new default
outputs:
mingw-devel-tar-gz: ${{ steps.releaser.outputs.mingw-devel-tar-gz }}
mingw-devel-tar-xz: ${{ steps.releaser.outputs.mingw-devel-tar-xz }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.10'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Install Mingw toolchain'
run: |
sudo apt-get update -y
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: tar
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Build MinGW binary archives'
id: releaser
run: |
python build-scripts/build-release.py \
--create mingw \
--commit ${{ inputs.commit }} \
--project SDL2 \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store MinGW archives'
uses: actions/upload-artifact@v4
with:
name: mingw
path: '${{ github.workspace }}/dist'
mingw-verify:
needs: [mingw, src]
runs-on: ubuntu-latest
steps:
- name: 'Install Mingw toolchain'
run: |
sudo apt-get update -y
sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download MinGW binaries'
uses: actions/download-artifact@v4
with:
name: mingw
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: src
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Untar ${{ needs.mingw.outputs.mingw-devel-tar-gz }}'
id: bin
run: |
mkdir -p /tmp/mingw-tardir
tar -C /tmp/mingw-tardir -v -x -f "${{ github.workspace }}/${{ needs.mingw.outputs.mingw-devel-tar-gz }}"
echo "path=/tmp/mingw-tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'CMake (configure + build) i686'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DCMAKE_BUILD_TYPE="Release" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=TRUE \
-DTEST_TEST=TRUE \
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}" \
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-i686.cmake" \
-DCMAKE_C_FLAGS="-DSDL_DISABLE_SSE4_2" \
-Werror=dev \
-B build_x86
cmake --build build_x86 --config Release --verbose
- name: 'CMake (configure + build) x86_64'
run: |
set -e
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DCMAKE_BUILD_TYPE="Release" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=TRUE \
-DTEST_TEST=TRUE \
-DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }}" \
-DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-x86_64.cmake" \
-DCMAKE_C_FLAGS="-DSDL_DISABLE_SSE4_2" \
-Werror=dev \
-B build_x64
cmake --build build_x64 --config Release --verbose
+1
View File
@@ -16,6 +16,7 @@ gen
Build
buildbot
/VERSION.txt
dist
*.so
*.so.*
+1 -1
View File
@@ -87,7 +87,7 @@ endif()
# See docs/release_checklist.md
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 30)
set(SDL_MICRO_VERSION 7)
set(SDL_MICRO_VERSION 9)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Set defaults preventing destination file conflicts
+1 -1
View File
@@ -15,7 +15,7 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 30
MICRO_VERSION = 7
MICRO_VERSION = 9
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
+1 -1
View File
@@ -6,7 +6,7 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 30
MICRO_VERSION = 7
MICRO_VERSION = 9
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
LIBHOME = .
-16
View File
@@ -44,22 +44,6 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
+4 -2
View File
@@ -79,6 +79,8 @@ endif()
unset(_sdl2_library)
unset(_sdl2_dll_library)
set(SDL2_SDL2-static_FOUND FALSE)
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
if(EXISTS "${_sdl2main_library}")
if(NOT TARGET SDL2::SDL2main)
@@ -92,7 +94,7 @@ if(EXISTS "${_sdl2main_library}")
endif()
set(SDL2_SDL2main_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
set(SDL2_SDL2main_FOUND FALSE)
endif()
unset(_sdl2main_library)
@@ -110,7 +112,7 @@ if(EXISTS "${_sdl2test_library}")
endif()
set(SDL2_SDL2test_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
set(SDL2_SDL2test_FOUND FALSE)
endif()
unset(_sdl2test_library)
+2 -2
View File
@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.30.7</string>
<string>2.30.9</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.30.7</string>
<string>2.30.9</string>
</dict>
</plist>
+6 -6
View File
@@ -9729,7 +9729,7 @@
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 3001.0.0;
DYLIB_CURRENT_VERSION = 3001.7.0;
DYLIB_CURRENT_VERSION = 3001.9.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@@ -9770,7 +9770,7 @@
isa = XCBuildConfiguration;
buildSettings = {
CLANG_LINK_OBJC_RUNTIME = NO;
MARKETING_VERSION = 2.30.7;
MARKETING_VERSION = 2.30.9;
OTHER_LDFLAGS = "-liconv";
};
name = Release;
@@ -9814,7 +9814,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEBUG_INFORMATION_FORMAT = dwarf;
DYLIB_COMPATIBILITY_VERSION = 3001.0.0;
DYLIB_CURRENT_VERSION = 3001.7.0;
DYLIB_CURRENT_VERSION = 3001.9.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -9856,7 +9856,7 @@
isa = XCBuildConfiguration;
buildSettings = {
CLANG_LINK_OBJC_RUNTIME = NO;
MARKETING_VERSION = 2.30.7;
MARKETING_VERSION = 2.30.9;
OTHER_LDFLAGS = "-liconv";
};
name = Debug;
@@ -10063,7 +10063,7 @@
DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 3001.0.0;
DYLIB_CURRENT_VERSION = 3001.7.0;
DYLIB_CURRENT_VERSION = 3001.9.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
GCC_C_LANGUAGE_STANDARD = gnu11;
GCC_DYNAMIC_NO_PIC = NO;
@@ -10115,7 +10115,7 @@
DEFINES_MODULE = YES;
DEVELOPMENT_TEAM = "";
DYLIB_COMPATIBILITY_VERSION = 3001.0.0;
DYLIB_CURRENT_VERSION = 3001.7.0;
DYLIB_CURRENT_VERSION = 3001.9.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_NS_ASSERTIONS = NO;
GCC_C_LANGUAGE_STANDARD = gnu11;
+1 -1
View File
@@ -1,4 +1,4 @@
Title SDL 2.30.7
Title SDL 2.30.9
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
DefaultLocation /Library/Frameworks
@@ -61,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 30;
private static final int SDL_MICRO_VERSION = 7;
private static final int SDL_MICRO_VERSION = 9;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -89,7 +89,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
| InputDevice.SOURCE_CLASS_POSITION
| InputDevice.SOURCE_CLASS_TRACKBALL);
if (s2 != 0) cls += "Some_Unkown";
if (s2 != 0) cls += "Some_Unknown";
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
@@ -163,7 +163,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
s2 &= ~FLAG_TAINTED;
if (s2 != 0) src += " Some_Unkown";
if (s2 != 0) src += " Some_Unknown";
Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
}
+642
View File
@@ -0,0 +1,642 @@
#!/usr/bin/env python
import argparse
import collections
import contextlib
import datetime
import glob
import io
import json
import logging
import os
from pathlib import Path
import platform
import re
import shutil
import subprocess
import sys
import tarfile
import tempfile
import textwrap
import typing
import zipfile
logger = logging.getLogger(__name__)
VcArchDevel = collections.namedtuple("VcArchDevel", ("dll", "pdb", "imp", "main", "test"))
GIT_HASH_FILENAME = ".git-hash"
ANDROID_AVAILABLE_ABIS = [
"armeabi-v7a",
"arm64-v8a",
"x86",
"x86_64",
]
ANDROID_MINIMUM_API = 19
ANDROID_TARGET_API = 29
ANDROID_MINIMUM_NDK = 21
class Executer:
def __init__(self, root: Path, dry: bool=False):
self.root = root
self.dry = dry
def run(self, cmd, stdout=False, dry_out=None, force=False):
sys.stdout.flush()
logger.info("Executing args=%r", cmd)
if self.dry and not force:
if stdout:
return subprocess.run(["echo", "-E", dry_out or ""], stdout=subprocess.PIPE if stdout else None, text=True, check=True, cwd=self.root)
else:
return subprocess.run(cmd, stdout=subprocess.PIPE if stdout else None, text=True, check=True, cwd=self.root)
class SectionPrinter:
@contextlib.contextmanager
def group(self, title: str):
print(f"{title}:")
yield
class GitHubSectionPrinter(SectionPrinter):
def __init__(self):
super().__init__()
self.in_group = False
@contextlib.contextmanager
def group(self, title: str):
print(f"::group::{title}")
assert not self.in_group, "Can enter a group only once"
self.in_group = True
yield
self.in_group = False
print("::endgroup::")
class VisualStudio:
def __init__(self, executer: Executer, year: typing.Optional[str]=None):
self.executer = executer
self.vsdevcmd = self.find_vsdevcmd(year)
self.msbuild = self.find_msbuild()
@property
def dry(self) -> bool:
return self.executer.dry
VS_YEAR_TO_VERSION = {
"2022": 17,
"2019": 16,
"2017": 15,
"2015": 14,
"2013": 12,
}
def find_vsdevcmd(self, year: typing.Optional[str]=None) -> typing.Optional[Path]:
vswhere_spec = ["-latest"]
if year is not None:
try:
version = self.VS_YEAR_TO_VERSION[year]
except KeyError:
logger.error("Invalid Visual Studio year")
return None
vswhere_spec.extend(["-version", f"[{version},{version+1})"])
vswhere_cmd = ["vswhere"] + vswhere_spec + ["-property", "installationPath"]
vs_install_path = Path(self.executer.run(vswhere_cmd, stdout=True, dry_out="/tmp").stdout.strip())
logger.info("VS install_path = %s", vs_install_path)
assert vs_install_path.is_dir(), "VS installation path does not exist"
vsdevcmd_path = vs_install_path / "Common7/Tools/vsdevcmd.bat"
logger.info("vsdevcmd path = %s", vsdevcmd_path)
if self.dry:
vsdevcmd_path.parent.mkdir(parents=True, exist_ok=True)
vsdevcmd_path.touch(exist_ok=True)
assert vsdevcmd_path.is_file(), "vsdevcmd.bat batch file does not exist"
return vsdevcmd_path
def find_msbuild(self) -> typing.Optional[Path]:
vswhere_cmd = ["vswhere", "-latest", "-requires", "Microsoft.Component.MSBuild", "-find", r"MSBuild\**\Bin\MSBuild.exe"]
msbuild_path = Path(self.executer.run(vswhere_cmd, stdout=True, dry_out="/tmp/MSBuild.exe").stdout.strip())
logger.info("MSBuild path = %s", msbuild_path)
if self.dry:
msbuild_path.parent.mkdir(parents=True, exist_ok=True)
msbuild_path.touch(exist_ok=True)
assert msbuild_path.is_file(), "MSBuild.exe does not exist"
return msbuild_path
def build(self, arch: str, platform: str, configuration: str, projects: list[Path]):
assert projects, "Need at least one project to build"
vsdev_cmd_str = f"\"{self.vsdevcmd}\" -arch={arch}"
msbuild_cmd_str = " && ".join([f"\"{self.msbuild}\" \"{project}\" /m /p:BuildInParallel=true /p:Platform={platform} /p:Configuration={configuration}" for project in projects])
bat_contents = f"{vsdev_cmd_str} && {msbuild_cmd_str}\n"
bat_path = Path(tempfile.gettempdir()) / "cmd.bat"
with bat_path.open("w") as f:
f.write(bat_contents)
logger.info("Running cmd.exe script (%s): %s", bat_path, bat_contents)
cmd = ["cmd.exe", "/D", "/E:ON", "/V:OFF", "/S", "/C", f"CALL {str(bat_path)}"]
self.executer.run(cmd)
class Releaser:
def __init__(self, project: str, commit: str, root: Path, dist_path: Path, section_printer: SectionPrinter, executer: Executer, cmake_generator: str):
self.project = project
self.version = self.extract_sdl_version(root=root, project=project)
self.root = root
self.commit = commit
self.dist_path = dist_path
self.section_printer = section_printer
self.executer = executer
self.cmake_generator = cmake_generator
self.artifacts: dict[str, Path] = {}
@property
def dry(self) -> bool:
return self.executer.dry
def prepare(self):
logger.debug("Creating dist folder")
self.dist_path.mkdir(parents=True, exist_ok=True)
TreeItem = collections.namedtuple("TreeItem", ("path", "mode", "data", "time"))
def _get_file_times(self, paths: tuple[str, ...]) -> dict[str, datetime.datetime]:
dry_out = textwrap.dedent("""\
time=2024-03-14T15:40:25-07:00
M\tCMakeLists.txt
""")
git_log_out = self.executer.run(["git", "log", "--name-status", '--pretty=time=%cI', self.commit], stdout=True, dry_out=dry_out).stdout.splitlines(keepends=False)
current_time = None
set_paths = set(paths)
path_times: dict[str, datetime.datetime] = {}
for line in git_log_out:
if not line:
continue
if line.startswith("time="):
current_time = datetime.datetime.fromisoformat(line.removeprefix("time="))
continue
mod_type, file_paths = line.split(maxsplit=1)
assert current_time is not None
for file_path in file_paths.split("\t"):
if file_path in set_paths and file_path not in path_times:
path_times[file_path] = current_time
assert set(path_times.keys()) == set_paths
return path_times
@staticmethod
def _path_filter(path: str):
if path.startswith(".git"):
return False
return True
def _get_git_contents(self) -> dict[str, TreeItem]:
contents_tgz = subprocess.check_output(["git", "archive", "--format=tar.gz", self.commit, "-o", "/dev/stdout"], text=False)
contents = tarfile.open(fileobj=io.BytesIO(contents_tgz), mode="r:gz")
filenames = tuple(m.name for m in contents if m.isfile())
assert "src/SDL.c" in filenames
assert "include/SDL.h" in filenames
file_times = self._get_file_times(filenames)
git_contents = {}
for ti in contents:
if not ti.isfile():
continue
if not self._path_filter(ti.name):
continue
contents_file = contents.extractfile(ti.name)
assert contents_file, f"{ti.name} is not a file"
git_contents[ti.name] = self.TreeItem(path=ti.name, mode=ti.mode, data=contents_file.read(), time=file_times[ti.name])
return git_contents
def create_source_archives(self) -> None:
archive_base = f"{self.project}-{self.version}"
git_contents = self._get_git_contents()
git_files = list(git_contents.values())
assert len(git_contents) == len(git_files)
latest_mod_time = max(item.time for item in git_files)
git_files.append(self.TreeItem(path="VERSION.txt", data=f"{self.version}\n".encode(), mode=0o100644, time=latest_mod_time))
git_files.append(self.TreeItem(path=GIT_HASH_FILENAME, data=f"{self.commit}\n".encode(), mode=0o100644, time=latest_mod_time))
git_files.sort(key=lambda v: v.time)
zip_path = self.dist_path / f"{archive_base}.zip"
logger.info("Creating .zip source archive (%s)...", zip_path)
if self.dry:
zip_path.touch()
else:
with zipfile.ZipFile(zip_path, "w", compression=zipfile.ZIP_DEFLATED) as zip_object:
for git_file in git_files:
file_data_time = (git_file.time.year, git_file.time.month, git_file.time.day, git_file.time.hour, git_file.time.minute, git_file.time.second)
zip_info = zipfile.ZipInfo(filename=f"{archive_base}/{git_file.path}", date_time=file_data_time)
zip_info.external_attr = git_file.mode << 16
zip_info.compress_type = zipfile.ZIP_DEFLATED
zip_object.writestr(zip_info, data=git_file.data)
self.artifacts["src-zip"] = zip_path
tar_types = (
(".tar.gz", "gz"),
(".tar.xz", "xz"),
)
for ext, comp in tar_types:
tar_path = self.dist_path / f"{archive_base}{ext}"
logger.info("Creating %s source archive (%s)...", ext, tar_path)
if self.dry:
tar_path.touch()
else:
with tarfile.open(tar_path, f"w:{comp}") as tar_object:
for git_file in git_files:
tar_info = tarfile.TarInfo(f"{archive_base}/{git_file.path}")
tar_info.mode = git_file.mode
tar_info.size = len(git_file.data)
tar_info.mtime = git_file.time.timestamp()
tar_object.addfile(tar_info, fileobj=io.BytesIO(git_file.data))
if tar_path.suffix == ".gz":
# Zero the embedded timestamp in the gzip'ed tarball
with open(tar_path, "r+b") as f:
f.seek(4, 0)
f.write(b"\x00\x00\x00\x00")
self.artifacts[f"src-tar-{comp}"] = tar_path
def create_framework(self, configuration: str="Release") -> None:
dmg_in = self.root / f"Xcode/SDL/build/{self.project}.dmg"
dmg_in.unlink(missing_ok=True)
self.executer.run(["xcodebuild", "-project", str(self.root / "Xcode/SDL/SDL.xcodeproj"), "-target", "Standard DMG", "-configuration", configuration])
if self.dry:
dmg_in.parent.mkdir(parents=True, exist_ok=True)
dmg_in.touch()
assert dmg_in.is_file(), f"{self.project}.dmg was not created by xcodebuild"
dmg_out = self.dist_path / f"{self.project}-{self.version}.dmg"
shutil.copy(dmg_in, dmg_out)
self.artifacts["dmg"] = dmg_out
@property
def git_hash_data(self) -> bytes:
return f"{self.commit}\n".encode()
def _tar_add_git_hash(self, tar_object: tarfile.TarFile, root: typing.Optional[str]=None, time: typing.Optional[datetime.datetime]=None):
if not time:
time = datetime.datetime(year=2024, month=4, day=1)
path = GIT_HASH_FILENAME
if root:
path = f"{root}/{path}"
tar_info = tarfile.TarInfo(path)
tar_info.mode = 0o100644
tar_info.size = len(self.git_hash_data)
tar_info.mtime = int(time.timestamp())
tar_object.addfile(tar_info, fileobj=io.BytesIO(self.git_hash_data))
def _zip_add_git_hash(self, zip_file: zipfile.ZipFile, root: typing.Optional[str]=None, time: typing.Optional[datetime.datetime]=None):
if not time:
time = datetime.datetime(year=2024, month=4, day=1)
path = GIT_HASH_FILENAME
if root:
path = f"{root}/{path}"
file_data_time = (time.year, time.month, time.day, time.hour, time.minute, time.second)
zip_info = zipfile.ZipInfo(filename=path, date_time=file_data_time)
zip_info.external_attr = 0o100644 << 16
zip_info.compress_type = zipfile.ZIP_DEFLATED
zip_file.writestr(zip_info, data=self.git_hash_data)
def create_mingw_archives(self) -> None:
build_type = "Release"
mingw_archs = ("i686", "x86_64")
build_parent_dir = self.root / "build-mingw"
zip_path = self.dist_path / f"{self.project}-devel-{self.version}-mingw.zip"
tar_exts = ("gz", "xz")
tar_paths = { ext: self.dist_path / f"{self.project}-devel-{self.version}-mingw.tar.{ext}" for ext in tar_exts}
arch_install_paths = {}
arch_files = {}
for arch in mingw_archs:
build_path = build_parent_dir / f"build-{arch}"
install_path = build_parent_dir / f"install-{arch}"
arch_install_paths[arch] = install_path
shutil.rmtree(install_path, ignore_errors=True)
build_path.mkdir(parents=True, exist_ok=True)
with self.section_printer.group(f"Configuring MinGW {arch}"):
self.executer.run([
"cmake", "-S", str(self.root), "-B", str(build_path),
"--fresh",
f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
"-DSDL_SHARED=ON",
"-DSDL_STATIC=ON",
"-DSDL_DISABLE_INSTALL_DOCS=ON",
"-DSDL_TEST_LIBRARY=ON",
"-DSDL_TESTS=OFF",
"-DCMAKE_INSTALL_BINDIR=bin",
"-DCMAKE_INSTALL_DATAROOTDIR=share",
"-DCMAKE_INSTALL_INCLUDEDIR=include",
"-DCMAKE_INSTALL_LIBDIR=lib",
f"-DCMAKE_BUILD_TYPE={build_type}",
f"-DCMAKE_TOOLCHAIN_FILE={self.root}/build-scripts/cmake-toolchain-mingw64-{arch}.cmake",
f"-G{self.cmake_generator}",
f"-DCMAKE_INSTALL_PREFIX={install_path}",
])
with self.section_printer.group(f"Build MinGW {arch}"):
self.executer.run(["cmake", "--build", str(build_path), "--verbose", "--config", build_type])
with self.section_printer.group(f"Install MinGW {arch}"):
self.executer.run(["cmake", "--install", str(build_path), "--strip", "--config", build_type])
arch_files[arch] = list(Path(r) / f for r, _, files in os.walk(install_path) for f in files)
extra_files = (
("mingw/pkg-support/INSTALL.txt", ""),
("mingw/pkg-support/Makefile", ""),
("mingw/pkg-support/cmake/sdl2-config.cmake", "cmake/"),
("mingw/pkg-support/cmake/sdl2-config-version.cmake", "cmake/"),
("BUGS.txt", ""),
("CREDITS.txt", ""),
("README-SDL.txt", ""),
("WhatsNew.txt", ""),
("LICENSE.txt", ""),
("README.md", ""),
("docs/*.md", "docs/"),
)
test_files = list(Path(r) / f for r, _, files in os.walk(self.root / "test") for f in files)
# FIXME: split SDL2.dll debug information into debug library
# objcopy --only-keep-debug SDL2.dll SDL2.debug.dll
# objcopy --add-gnu-debuglink=SDL2.debug.dll SDL2.dll
# objcopy --strip-debug SDL2.dll
for comp in tar_exts:
logger.info("Creating %s...", tar_paths[comp])
with tarfile.open(tar_paths[comp], f"w:{comp}") as tar_object:
arc_root = f"{self.project}-{self.version}"
for file_path_glob, arcdirname in extra_files:
assert not arcdirname or arcdirname[-1] == "/"
for file_path in glob.glob(file_path_glob, root_dir=self.root):
arcname = f"{arc_root}/{arcdirname}{Path(file_path).name}"
tar_object.add(self.root / file_path, arcname=arcname)
for arch in mingw_archs:
install_path = arch_install_paths[arch]
arcname_parent = f"{arc_root}/{arch}-w64-mingw32"
for file in arch_files[arch]:
arcname = os.path.join(arcname_parent, file.relative_to(install_path))
tar_object.add(file, arcname=arcname)
for test_file in test_files:
arcname = f"{arc_root}/test/{test_file.relative_to(self.root/'test')}"
tar_object.add(test_file, arcname=arcname)
self._tar_add_git_hash(tar_object=tar_object, root=arc_root)
self.artifacts[f"mingw-devel-tar-{comp}"] = tar_paths[comp]
def build_vs(self, arch: str, platform: str, vs: VisualStudio, configuration: str="Release") -> VcArchDevel:
dll_path = self.root / f"VisualC/SDL/{platform}/{configuration}/{self.project}.dll"
pdb_path = self.root / f"VisualC/SDL/{platform}/{configuration}/{self.project}.pdb"
imp_path = self.root / f"VisualC/SDL/{platform}/{configuration}/{self.project}.lib"
test_path = self.root / f"VisualC/SDLtest/{platform}/{configuration}/{self.project}test.lib"
main_path = self.root / f"VisualC/SDLmain/{platform}/{configuration}/{self.project}main.lib"
dll_path.unlink(missing_ok=True)
pdb_path.unlink(missing_ok=True)
imp_path.unlink(missing_ok=True)
test_path.unlink(missing_ok=True)
main_path.unlink(missing_ok=True)
projects = [
self.root / "VisualC/SDL/SDL.vcxproj",
self.root / "VisualC/SDLmain/SDLmain.vcxproj",
self.root / "VisualC/SDLtest/SDLtest.vcxproj",
]
with self.section_printer.group(f"Build {arch} VS binary"):
vs.build(arch=arch, platform=platform, configuration=configuration, projects=projects)
if self.dry:
dll_path.parent.mkdir(parents=True, exist_ok=True)
dll_path.touch()
pdb_path.touch()
imp_path.touch()
main_path.parent.mkdir(parents=True, exist_ok=True)
main_path.touch()
test_path.parent.mkdir(parents=True, exist_ok=True)
test_path.touch()
assert dll_path.is_file(), f"{self.project}.dll has not been created"
assert pdb_path.is_file(), f"{self.project}.pdb has not been created"
assert imp_path.is_file(), f"{self.project}.lib has not been created"
assert main_path.is_file(), f"{self.project}main.lib has not been created"
assert test_path.is_file(), f"{self.project}est.lib has not been created"
zip_path = self.dist_path / f"{self.project}-{self.version}-win32-{arch}.zip"
zip_path.unlink(missing_ok=True)
logger.info("Creating %s", zip_path)
with zipfile.ZipFile(zip_path, mode="w", compression=zipfile.ZIP_DEFLATED) as zf:
logger.debug("Adding %s", dll_path.name)
zf.write(dll_path, arcname=dll_path.name)
logger.debug("Adding %s", "README-SDL.txt")
zf.write(self.root / "README-SDL.txt", arcname="README-SDL.txt")
self._zip_add_git_hash(zip_file=zf)
self.artifacts[f"VC-{arch}"] = zip_path
return VcArchDevel(dll=dll_path, pdb=pdb_path, imp=imp_path, main=main_path, test=test_path)
def build_vs_devel(self, arch_vc: dict[str, VcArchDevel]) -> None:
zip_path = self.dist_path / f"{self.project}-devel-{self.version}-VC.zip"
archive_prefix = f"{self.project}-{self.version}"
def zip_file(zf: zipfile.ZipFile, path: Path, arcrelpath: str):
arcname = f"{archive_prefix}/{arcrelpath}"
logger.debug("Adding %s to %s", path, arcname)
zf.write(path, arcname=arcname)
def zip_directory(zf: zipfile.ZipFile, directory: Path, arcrelpath: str):
for f in directory.iterdir():
if f.is_file():
arcname = f"{archive_prefix}/{arcrelpath}/{f.name}"
logger.debug("Adding %s to %s", f, arcname)
zf.write(f, arcname=arcname)
with zipfile.ZipFile(zip_path, mode="w", compression=zipfile.ZIP_DEFLATED) as zf:
for arch, binaries in arch_vc.items():
zip_file(zf, path=binaries.dll, arcrelpath=f"lib/{arch}/{binaries.dll.name}")
zip_file(zf, path=binaries.imp, arcrelpath=f"lib/{arch}/{binaries.imp.name}")
zip_file(zf, path=binaries.pdb, arcrelpath=f"lib/{arch}/{binaries.pdb.name}")
zip_file(zf, path=binaries.main, arcrelpath=f"lib/{arch}/{binaries.main.name}")
zip_file(zf, path=binaries.test, arcrelpath=f"lib/{arch}/{binaries.test.name}")
zip_directory(zf, directory=self.root / "include", arcrelpath="include")
zip_directory(zf, directory=self.root / "docs", arcrelpath="docs")
zip_directory(zf, directory=self.root / "VisualC/pkg-support/cmake", arcrelpath="cmake")
for txt in ("BUGS.txt", "README-SDL.txt", "WhatsNew.txt"):
zip_file(zf, path=self.root / txt, arcrelpath=txt)
zip_file(zf, path=self.root / "LICENSE.txt", arcrelpath="COPYING.txt")
zip_file(zf, path=self.root / "README.md", arcrelpath="README.txt")
self._zip_add_git_hash(zip_file=zf, root=archive_prefix)
self.artifacts["VC-devel"] = zip_path
@classmethod
def extract_sdl_version(cls, root: Path, project: str) -> str:
with open(root / f"include/SDL_version.h", "r") as f:
text = f.read()
major = next(re.finditer(r"^#define SDL_MAJOR_VERSION\s+([0-9]+)$", text, flags=re.M)).group(1)
minor = next(re.finditer(r"^#define SDL_MINOR_VERSION\s+([0-9]+)$", text, flags=re.M)).group(1)
micro = next(re.finditer(r"^#define SDL_PATCHLEVEL\s+([0-9]+)$", text, flags=re.M)).group(1)
return f"{major}.{minor}.{micro}"
def main(argv=None) -> int:
parser = argparse.ArgumentParser(allow_abbrev=False, description="Create SDL release artifacts")
parser.add_argument("--root", metavar="DIR", type=Path, default=Path(__file__).absolute().parents[1], help="Root of SDL")
parser.add_argument("--out", "-o", metavar="DIR", dest="dist_path", type=Path, default="dist", help="Output directory")
parser.add_argument("--github", action="store_true", help="Script is running on a GitHub runner")
parser.add_argument("--commit", default="HEAD", help="Git commit/tag of which a release should be created")
parser.add_argument("--project", required=True, help="Name of the project (e.g. SDL2")
parser.add_argument("--create", choices=["source", "mingw", "win32", "framework", "android"], required=True, action="append", dest="actions", help="What to do")
parser.set_defaults(loglevel=logging.INFO)
parser.add_argument('--vs-year', dest="vs_year", help="Visual Studio year")
parser.add_argument('--android-api', type=int, dest="android_api", help="Android API version")
parser.add_argument('--android-home', dest="android_home", default=os.environ.get("ANDROID_HOME"), help="Android Home folder")
parser.add_argument('--android-ndk-home', dest="android_ndk_home", default=os.environ.get("ANDROID_NDK_HOME"), help="Android NDK Home folder")
parser.add_argument('--android-abis', dest="android_abis", nargs="*", choices=ANDROID_AVAILABLE_ABIS, default=list(ANDROID_AVAILABLE_ABIS), help="Android NDK Home folder")
parser.add_argument('--cmake-generator', dest="cmake_generator", default="Ninja", help="CMake Generator")
parser.add_argument('--debug', action='store_const', const=logging.DEBUG, dest="loglevel", help="Print script debug information")
parser.add_argument('--dry-run', action='store_true', dest="dry", help="Don't execute anything")
parser.add_argument('--force', action='store_true', dest="force", help="Ignore a non-clean git tree")
args = parser.parse_args(argv)
logging.basicConfig(level=args.loglevel, format='[%(levelname)s] %(message)s')
args.actions = set(args.actions)
args.dist_path = args.dist_path.absolute()
args.root = args.root.absolute()
args.dist_path = args.dist_path.absolute()
if args.dry:
args.dist_path = args.dist_path / "dry"
if args.github:
section_printer: SectionPrinter = GitHubSectionPrinter()
else:
section_printer = SectionPrinter()
executer = Executer(root=args.root, dry=args.dry)
root_git_hash_path = args.root / GIT_HASH_FILENAME
root_is_maybe_archive = root_git_hash_path.is_file()
if root_is_maybe_archive:
logger.warning("%s detected: Building from archive", GIT_HASH_FILENAME)
archive_commit = root_git_hash_path.read_text().strip()
if args.commit != archive_commit:
logger.warning("Commit argument is %s, but archive commit is %s. Using %s.", args.commit, archive_commit, archive_commit)
args.commit = archive_commit
else:
args.commit = executer.run(["git", "rev-parse", args.commit], stdout=True, dry_out="e5812a9fd2cda317b503325a702ba3c1c37861d9").stdout.strip()
logger.info("Using commit %s", args.commit)
releaser = Releaser(
project=args.project,
commit=args.commit,
root=args.root,
dist_path=args.dist_path,
executer=executer,
section_printer=section_printer,
cmake_generator=args.cmake_generator,
)
if root_is_maybe_archive:
logger.warning("Building from archive. Skipping clean git tree check.")
else:
porcelain_status = executer.run(["git", "status", "--ignored", "--porcelain"], stdout=True, dry_out="\n").stdout.strip()
if porcelain_status:
print(porcelain_status)
logger.warning("The tree is dirty! Do not publish any generated artifacts!")
if not args.force:
raise Exception("The git repo contains modified and/or non-committed files. Run with --force to ignore.")
with section_printer.group("Arguments"):
print(f"project = {args.project}")
print(f"version = {releaser.version}")
print(f"commit = {args.commit}")
print(f"out = {args.dist_path}")
print(f"actions = {args.actions}")
print(f"dry = {args.dry}")
print(f"force = {args.force}")
print(f"cmake_generator = {args.cmake_generator}")
releaser.prepare()
if "source" in args.actions:
if root_is_maybe_archive:
raise Exception("Cannot build source archive from source archive")
with section_printer.group("Create source archives"):
releaser.create_source_archives()
if "framework" in args.actions:
if platform.system() != "Darwin" and not args.dry:
parser.error("framework artifact(s) can only be built on Darwin")
releaser.create_framework()
if "win32" in args.actions:
if platform.system() != "Windows" and not args.dry:
parser.error("win32 artifact(s) can only be built on Windows")
with section_printer.group("Find Visual Studio"):
vs = VisualStudio(executer=executer)
x86 = releaser.build_vs(arch="x86", platform="Win32", vs=vs)
x64 = releaser.build_vs(arch="x64", platform="x64", vs=vs)
with section_printer.group("Create SDL VC development zip"):
arch_vc = {
"x86": x86,
"x64": x64,
}
releaser.build_vs_devel(arch_vc)
if "mingw" in args.actions:
releaser.create_mingw_archives()
if "android" in args.actions:
if args.android_home is None or not Path(args.android_home).is_dir():
parser.error("Invalid $ANDROID_HOME or --android-home: must be a directory containing the Android SDK")
if args.android_ndk_home is None or not Path(args.android_ndk_home).is_dir():
parser.error("Invalid $ANDROID_NDK_HOME or --android_ndk_home: must be a directory containing the Android NDK")
if args.android_api is None:
with section_printer.group("Detect Android APIS"):
args.android_api = releaser.detect_android_api(android_home=args.android_home)
if args.android_api is None or not (Path(args.android_home) / f"platforms/android-{args.android_api}").is_dir():
parser.error("Invalid --android-api, and/or could not be detected")
if not args.android_abis:
parser.error("Need at least one Android ABI")
with section_printer.group("Android arguments"):
print(f"android_home = {args.android_home}")
print(f"android_ndk_home = {args.android_ndk_home}")
print(f"android_api = {args.android_api}")
print(f"android_abis = {args.android_abis}")
releaser.create_android_archives(
android_api=args.android_api,
android_home=args.android_home,
android_ndk_home=args.android_ndk_home,
android_abis=args.android_abis,
)
with section_printer.group("Summary"):
print(f"artifacts = {releaser.artifacts}")
if args.github:
if args.dry:
os.environ["GITHUB_OUTPUT"] = "/tmp/github_output.txt"
with open(os.environ["GITHUB_OUTPUT"], "a") as f:
f.write(f"project={releaser.project}\n")
f.write(f"version={releaser.version}\n")
for k, v in releaser.artifacts.items():
f.write(f"{k}={v.name}\n")
return 0
if __name__ == "__main__":
raise SystemExit(main())
@@ -0,0 +1,18 @@
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86)
find_program(CMAKE_C_COMPILER NAMES i686-w64-mingw32-gcc)
find_program(CMAKE_CXX_COMPILER NAMES i686-w64-mingw32-g++)
find_program(CMAKE_RC_COMPILER NAMES i686-w64-mingw32-windres windres)
if(NOT CMAKE_C_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
endif()
if(NOT CMAKE_CXX_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
endif()
if(NOT CMAKE_RC_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
endif()
@@ -0,0 +1,18 @@
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
find_program(CMAKE_C_COMPILER NAMES x86_64-w64-mingw32-gcc)
find_program(CMAKE_CXX_COMPILER NAMES x86_64-w64-mingw32-g++)
find_program(CMAKE_RC_COMPILER NAMES x86_64-w64-mingw32-windres windres)
if(NOT CMAKE_C_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
endif()
if(NOT CMAKE_CXX_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
endif()
if(NOT CMAKE_RC_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
endif()
+41
View File
@@ -0,0 +1,41 @@
#!/usr/bin/env python
import argparse
from pathlib import Path
import logging
import re
import subprocess
ROOT = Path(__file__).resolve().parents[1]
def determine_project() -> str:
text = (ROOT / "CMakeLists.txt").read_text()
match = next(re.finditer(r"project\((?P<project>[a-zA-Z0-9_]+)\s+", text, flags=re.M))
project_with_version = match["project"]
project, _ = re.subn("([^a-zA-Z_])", "", project_with_version)
return project
def main():
project = determine_project()
default_remote = f"libsdl-org/{project}"
current_commit = subprocess.check_output(["git", "rev-parse", "HEAD"], cwd=ROOT, text=True).strip()
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("--ref", required=True, help=f"Name of branch or tag containing release.yml")
parser.add_argument("--remote", "-R", default=default_remote, help=f"Remote repo (default={default_remote})")
parser.add_argument("--commit", default=current_commit, help=f"Commit (default={current_commit})")
args = parser.parse_args()
print(f"Running release.yml workflow:")
print(f" commit = {args.commit}")
print(f" remote = {args.remote}")
subprocess.check_call(["gh", "-R", args.remote, "workflow", "run", "release.yml", "--ref", args.ref, "-f", f"commit={args.commit}"], cwd=ROOT)
if __name__ == "__main__":
raise SystemExit(main())
+26
View File
@@ -27,6 +27,12 @@ add_feature_info("TEST_SHARED" TEST_SHARED "Test linking with shared library")
option(TEST_STATIC "Test linking to static SDL2 library" ON)
add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
option(TEST_TEST "Test linking to SDL3_test library" ON)
add_feature_info("TEST_TEST" TEST_STATIC "Test linking to SDL test library")
option(TEST_FULL "Run complete SDL test suite" OFF)
add_feature_info("TEST_FULL" TEST_FULL "Build full SDL testsuite")
if(TEST_SHARED)
find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2)
if(EMSCRIPTEN OR (WIN32 AND NOT WINDOWS_STORE))
@@ -75,6 +81,11 @@ if(TEST_SHARED)
generate_export_header(sharedlib-shared-vars EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
target_compile_definitions(sharedlib-shared-vars PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-shared-vars_export.h\"")
set_target_properties(sharedlib-shared-vars PROPERTIES C_VISIBILITY_PRESET "hidden")
if(TEST_TEST)
add_executable(sdltest-shared sdltest.c)
target_link_libraries(sdltest-shared PRIVATE SDL2::SDL2main SDL2::SDL2test SDL2::SDL2)
endif()
endif()
if(TEST_STATIC)
@@ -111,6 +122,21 @@ if(TEST_STATIC)
target_link_libraries(cli-static-vars PRIVATE ${SDL2_STATIC_LIBRARIES})
target_include_directories(cli-static-vars PRIVATE ${SDL2_INCLUDE_DIRS})
endif()
if(CMAKE_Swift_COMPILER)
add_executable(swift-static main.swift)
target_include_directories(swift-static PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/swift")
target_link_libraries(swift-static PRIVATE SDL2::SDL2-static)
endif()
endif()
if(TEST_FULL)
enable_testing()
set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Test timeout multiplier")
set(SDL_TESTS_LINK_SHARED ${TEST_SHARED})
add_definitions(-DNO_BUILD_CONFIG)
add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/../../test" SDL_test)
endif()
message(STATUS "SDL2_PREFIX: ${SDL2_PREFIX}")
+9
View File
@@ -0,0 +1,9 @@
#include "SDL.h"
#include "SDL_test.h"
int main(int argc, char *argv[]) {
SDLTest_CommonState state;
SDLTest_CommonDefaultArgs(&state, argc, argv);
return 0;
}
Vendored
+1 -1
View File
@@ -3508,7 +3508,7 @@ orig_CFLAGS="$CFLAGS"
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=30
SDL_MICRO_VERSION=7
SDL_MICRO_VERSION=9
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
+1 -1
View File
@@ -13,7 +13,7 @@ dnl Set various version strings - taken gratefully from the GTk sources
# See docs/release_checklist.md
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=30
SDL_MICRO_VERSION=7
SDL_MICRO_VERSION=9
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
SDL_BINARY_AGE=`expr $SDL_MINOR_VERSION \* 100 + $SDL_MICRO_VERSION`
+1 -1
View File
@@ -594,7 +594,7 @@ extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
* frames_ (with stereo output, two samples--left and right--would make a
* single sample frame). This number should be a power of two, and may be
* adjusted by the audio driver to a value more suitable for the hardware.
* Good values seem to range between 512 and 8096 inclusive, depending on
* Good values seem to range between 512 and 4096 inclusive, depending on
* the application and CPU speed. Smaller values reduce latency, but can
* lead to underflow if the application is doing heavy processing and cannot
* fill the audio buffer in time. Note that the number of sample frames is
+1
View File
@@ -1912,6 +1912,7 @@ extern "C" {
* Since it's driver-specific, it's only supported where possible and
* implemented. Currently supported the following drivers:
*
* - Wayland (wayland)
* - KMSDRM (kmsdrm)
* - Raspberry Pi (raspberrypi)
*/
+1 -1
View File
@@ -257,7 +257,7 @@ typedef uint64_t Uint64;
#define SDL_PRIs64 "I64d"
#elif defined(PRIs64)
#define SDL_PRIs64 PRIs64
#elif defined(__LP64__) && !defined(__APPLE__)
#elif defined(__LP64__) && !defined(__APPLE__) && !defined(__EMSCRIPTEN__)
#define SDL_PRIs64 "ld"
#else
#define SDL_PRIs64 "lld"
+1 -1
View File
@@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 30
#define SDL_PATCHLEVEL 7
#define SDL_PATCHLEVEL 9
/**
* Macro to determine SDL version program was compiled against.
+4
View File
@@ -52,6 +52,10 @@ extern "C" {
VK_DEFINE_HANDLE(VkInstance)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
/* Make sure to undef to avoid issues in case of later vulkan include */
#undef VK_DEFINE_HANDLE
#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE
#endif /* !NO_SDL_VULKAN_TYPEDEFS */
typedef VkInstance SDL_vulkanInstance;
+18
View File
@@ -0,0 +1,18 @@
The 32-bit files are in i686-w64-mingw32
The 64-bit files are in x86_64-w64-mingw32
To install SDL for native development:
make native
To install SDL for cross-compiling development:
make cross
Look at the example programs in ./test, and check out online documentation:
http://wiki.libsdl.org/
Join the SDL developer mailing list if you want to join the community:
http://www.libsdl.org/mailing-list.php
That's it!
Sam Lantinga <slouken@libsdl.org>
+28
View File
@@ -0,0 +1,28 @@
#
# Makefile for installing the mingw32 version of the SDL library
CROSS_PATH := /usr/local
ARCHITECTURES := i686-w64-mingw32 x86_64-w64-mingw32
all install:
@echo "Type \"make native\" to install 32-bit to /usr"
@echo "Type \"make cross\" to install 32-bit and 64-bit to $(CROSS_PATH)"
native:
make install-package arch=i686-w64-mingw32 prefix=/usr
cross:
for arch in $(ARCHITECTURES); do \
make install-package arch=$$arch prefix=$(CROSS_PATH)/$$arch; \
done
install-package:
@if test -d $(arch) && test -d $(prefix); then \
(cd $(arch) && cp -rv bin include lib share $(prefix)/); \
sed "s|^prefix=.*|prefix=$(prefix)|" <$(arch)/bin/sdl2-config >$(prefix)/bin/sdl2-config; \
chmod 755 $(prefix)/bin/sdl2-config; \
sed "s|^prefix=.*|prefix=$(prefix)|" <$(arch)/lib/pkgconfig/sdl2.pc >$(prefix)/lib/pkgconfig/sdl2.pc; \
else \
echo "*** ERROR: $(arch) or $(prefix) does not exist!"; \
exit 1; \
fi
@@ -2,9 +2,9 @@
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-mingw
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(sdl2_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL2/sdl2-config-version.cmake")
set(sdl2_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL2/SDL2ConfigVersion.cmake")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(sdl2_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL2/sdl2-config-version.cmake")
set(sdl2_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL2/SDL2ConfigVersion.cmake")
else()
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
+2 -2
View File
@@ -2,9 +2,9 @@
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-mingw
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(sdl2_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake")
set(sdl2_config_path "${CMAKE_CURRENT_LIST_DIR}/../i686-w64-mingw32/lib/cmake/SDL2/SDL2Config.cmake")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(sdl2_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake")
set(sdl2_config_path "${CMAKE_CURRENT_LIST_DIR}/../x86_64-w64-mingw32/lib/cmake/SDL2/SDL2Config.cmake")
else()
set(SDL2_FOUND FALSE)
return()
+3 -1
View File
@@ -292,7 +292,7 @@ static SDL_assert_state SDLCALL SDL_PromptAssertion(const SDL_assert_data *data,
break;
}
}
#elif defined(HAVE_STDIO_H)
#elif defined(HAVE_STDIO_H) && !defined(__3DS__)
/* this is a little hacky. */
for (;;) {
char buf[32];
@@ -319,6 +319,8 @@ static SDL_assert_state SDLCALL SDL_PromptAssertion(const SDL_assert_data *data,
break;
}
}
#else
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "Assertion Failed", message, window);
#endif /* HAVE_STDIO_H */
}
-2
View File
@@ -116,7 +116,6 @@ static int aaudio_OpenDevice(_THIS, const char *devname)
}
ctx.AAudioStreamBuilder_setErrorCallback(ctx.builder, aaudio_errorCallback, private);
ctx.AAudioStreamBuilder_setPerformanceMode(ctx.builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
LOGI("AAudio Try to open %u hz %u bit chan %u %s samples %u",
this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
@@ -239,7 +238,6 @@ static int RebuildAAudioStream(SDL_AudioDevice *device)
}
ctx.AAudioStreamBuilder_setErrorCallback(ctx.builder, aaudio_errorCallback, hidden);
ctx.AAudioStreamBuilder_setPerformanceMode(ctx.builder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
LOGI("AAudio Try to reopen %u hz %u bit chan %u %s samples %u",
device->spec.freq, SDL_AUDIO_BITSIZE(device->spec.format),
+1 -1
View File
@@ -32,7 +32,7 @@ SDL_PROC(void, AAudioStreamBuilder_setFormat, (AAudioStreamBuilder * builder, aa
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSharingMode, (AAudioStreamBuilder * builder, aaudio_sharing_mode_t sharingMode))
SDL_PROC(void, AAudioStreamBuilder_setDirection, (AAudioStreamBuilder * builder, aaudio_direction_t direction))
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setBufferCapacityInFrames, (AAudioStreamBuilder * builder, int32_t numFrames))
SDL_PROC(void, AAudioStreamBuilder_setPerformanceMode, (AAudioStreamBuilder * builder, aaudio_performance_mode_t mode))
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setPerformanceMode, (AAudioStreamBuilder * builder, aaudio_performance_mode_t mode))
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setUsage, (AAudioStreamBuilder * builder, aaudio_usage_t usage)) /* API 28 */
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setContentType, (AAudioStreamBuilder * builder, aaudio_content_type_t contentType)) /* API 28 */
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setInputPreset, (AAudioStreamBuilder * builder, aaudio_input_preset_t inputPreset)) /* API 28 */
+7 -1
View File
@@ -39,6 +39,12 @@ static void FeedAudioDevice(_THIS, const void *buf, const int buflen)
/* *INDENT-OFF* */ /* clang-format off */
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
/* Convert incoming buf pointer to a HEAPF32 offset. */
#ifdef __wasm64__
var buf = $0 / 4;
#else
var buf = $0 >>> 2;
#endif
var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c);
@@ -47,7 +53,7 @@ static void FeedAudioDevice(_THIS, const void *buf, const int buflen)
}
for (var j = 0; j < $1; ++j) {
channelData[j] = HEAPF32[$0 + ((j*numChannels + c) << 2) >> 2]; /* !!! FIXME: why are these shifts here? */
channelData[j] = HEAPF32[buf + (j*numChannels + c)];
}
}
}, buf, buflen / framelen);
+6 -2
View File
@@ -897,8 +897,12 @@ static void PULSEAUDIO_DetectDevices(void)
/* ok, we have a sane list, let's set up hotplug notifications now... */
SDL_AtomicSet(&pulseaudio_hotplug_thread_active, 1);
pulseaudio_hotplug_thread = SDL_CreateThreadInternal(HotplugThread, "PulseHotplug", 256 * 1024, ready_sem); /* !!! FIXME: this can probably survive in significantly less stack space. */
SDL_SemWait(ready_sem);
pulseaudio_hotplug_thread = SDL_CreateThreadInternal(HotplugThread, "PulseHotplug", 0, ready_sem);
if (pulseaudio_hotplug_thread) {
SDL_SemWait(ready_sem);
} else {
SDL_AtomicSet(&pulseaudio_hotplug_thread_active, 0); // thread failed to start, we'll go on without hotplug.
}
SDL_DestroySemaphore(ready_sem);
}
+6
View File
@@ -111,6 +111,12 @@ static int UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
}
}
/* if the device sample size changed, make sure we're asking for enough data. */
if (this->callbackspec.samples != this->spec.samples) {
this->callbackspec.samples = this->spec.samples;
SDL_CalculateAudioSpec(&this->callbackspec);
}
/* make sure our scratch buffer can cover the new device spec. */
if (this->spec.size > this->work_buffer_len) {
Uint8 *ptr = (Uint8 *)SDL_realloc(this->work_buffer, this->spec.size);
+2 -20
View File
@@ -2123,28 +2123,10 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
return SDL_TRUE;
}
if (SDL_allowed_controllers.num_included_entries == 0 &&
SDL_ignored_controllers.num_included_entries == 0) {
return SDL_FALSE;
}
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version, NULL);
if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
/* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */
/* https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices */
SDL_bool bSteamVirtualGamepad = SDL_FALSE;
#if defined(__LINUX__)
bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
#elif defined(__MACOSX__)
bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
#elif defined(__WIN32__)
/* We can't tell on Windows, but Steam will block others in input hooks */
bSteamVirtualGamepad = SDL_TRUE;
#endif
if (bSteamVirtualGamepad) {
return SDL_FALSE;
}
if (SDL_IsJoystickSteamVirtualGamepad(vendor, product, version)) {
return !SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE);
}
if (SDL_allowed_controllers.num_included_entries > 0) {
+2 -2
View File
@@ -773,8 +773,8 @@ static const char *s_ControllerMappings[] = {
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,",
"03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick (PS5),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000222c00001220000011010000,Qanba Drone 2 Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000222c00001020000011010000,Qanba Drone 2 Arcade Joystick (PS5),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000222c00000020000011010000,Qanba Drone Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,",
"03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
@@ -925,7 +925,7 @@ static const char *s_ControllerMappings[] = {
"050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000cc090000fffe3f80,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000004c050000e60c0000fffe3f80,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b0,y:b2,",
"050000004c050000e60c0000fffe3f80,PS5 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a3,rightx:a4,righty:a5,start:b16,x:b2,y:b17,",
"050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
"050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
+10
View File
@@ -370,6 +370,7 @@ static Uint32 initial_wheel_devices[] = {
MAKE_VIDPID(0x044f, 0xb65e), /* Thrustmaster T500RS */
MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */
MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */
MAKE_VIDPID(0x044f, 0xb67f), /* Thrustmaster TMX */
MAKE_VIDPID(0x044f, 0xb691), /* Thrustmaster TS-XW (initial mode) */
MAKE_VIDPID(0x044f, 0xb692), /* Thrustmaster TS-XW (active mode) */
MAKE_VIDPID(0x0483, 0x0522), /* Simagic Wheelbase (including M10, Alpha Mini, Alpha, Alpha U) */
@@ -2842,6 +2843,15 @@ SDL_bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product
return vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR;
}
SDL_bool SDL_IsJoystickSteamVirtualGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version)
{
#ifdef __MACOSX__
return (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 0);
#else
return (vendor_id == USB_VENDOR_VALVE && product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
#endif
}
SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id)
{
EControllerType eType = GuessControllerType(vendor_id, product_id);
+3
View File
@@ -123,6 +123,9 @@ extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Steam Virtual Gamepad */
extern SDL_bool SDL_IsJoystickSteamVirtualGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version);
/* Function to return whether a joystick is a Steam Controller */
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
+5
View File
@@ -477,6 +477,11 @@ static SDL_bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
}
if (SDL_IsJoystickXboxOne(vendor, product)) {
/* We can't actually use this API for Xbox controllers */
return false;
}
/* get device name */
refCF = IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDManufacturerKey));
if ((!refCF) || (!CFStringGetCString(refCF, manufacturer_string, sizeof(manufacturer_string), kCFStringEncodingUTF8))) {
+1
View File
@@ -1208,6 +1208,7 @@ static SDL_bool HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
if (SDL_TICKS_PASSED(now, ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
/* Send an empty output report to tickle the Bluetooth stack */
HIDAPI_DriverPS4_TickleBluetooth(device);
ctx->last_packet = now;
}
} else {
/* Reconnect the Bluetooth device once the USB device is gone */
+1
View File
@@ -1500,6 +1500,7 @@ static SDL_bool HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
if (SDL_TICKS_PASSED(now, ctx->last_packet + BLUETOOTH_DISCONNECT_TIMEOUT_MS)) {
/* Send an empty output report to tickle the Bluetooth stack */
HIDAPI_DriverPS5_TickleBluetooth(device);
ctx->last_packet = now;
}
} else {
/* Reconnect the Bluetooth device once the USB device is gone */
+15 -38
View File
@@ -84,21 +84,16 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
/* This is the chatpad or other input interface, not the Xbox 360 interface */
return SDL_FALSE;
}
#ifdef __MACOSX__
if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1) {
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
#if defined(__MACOSX__) && defined(SDL_JOYSTICK_MFI)
if (SDL_IsJoystickSteamVirtualGamepad(vendor_id, product_id, version)) {
/* GCController support doesn't work with the Steam Virtual Gamepad */
return SDL_TRUE;
} else {
/* On macOS you can't write output reports to wired XBox controllers,
so we'll just use the GCController support instead.
*/
return SDL_FALSE;
}
/* Wired Xbox One controllers are handled by this driver, interfacing with
the 360Controller driver available from:
https://github.com/360Controller/360Controller/releases
Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
*/
if (SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
return SDL_FALSE;
}
return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE;
#else
return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
#endif
@@ -153,6 +148,13 @@ static SDL_bool HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
device->type = SDL_CONTROLLER_TYPE_XBOX360;
if (SDL_IsJoystickSteamVirtualGamepad(device->vendor_id, device->product_id, device->version) &&
device->product_string && SDL_strncmp(device->product_string, "GamePad-", 8) == 0) {
int slot = 0;
SDL_sscanf(device->product_string, "GamePad-%d", &slot);
device->steam_virtual_gamepad_slot = (slot - 1);
}
return HIDAPI_JoystickConnected(device, NULL);
}
@@ -201,30 +203,6 @@ static SDL_bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL
static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
#ifdef __MACOSX__
if (SDL_IsJoystickBluetoothXboxOne(device->vendor_id, device->product_id)) {
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
rumble_packet[4] = (low_frequency_rumble >> 8);
rumble_packet[5] = (high_frequency_rumble >> 8);
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
} else {
/* On Mac OS X the 360Controller driver uses this short report,
and we need to prefix it with a magic token so hidapi passes it through untouched
*/
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
rumble_packet[6 + 2] = (low_frequency_rumble >> 8);
rumble_packet[6 + 3] = (high_frequency_rumble >> 8);
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
}
#else
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
rumble_packet[3] = (low_frequency_rumble >> 8);
@@ -233,7 +211,6 @@ static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Jo
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
#endif
return 0;
}
+5 -2
View File
@@ -354,9 +354,12 @@ static SDL_bool HIDAPI_DriverXboxOne_IsEnabled(void)
static SDL_bool HIDAPI_DriverXboxOne_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
#ifdef __MACOSX__
/* Wired Xbox One controllers are handled by the 360Controller driver */
#if defined(__MACOSX__) && defined(SDL_JOYSTICK_MFI)
if (!SDL_IsJoystickBluetoothXboxOne(vendor_id, product_id)) {
/* On macOS we get a shortened version of the real report and
you can't write output reports for wired controllers, so
we'll just use the GCController support instead.
*/
return SDL_FALSE;
}
#endif
+7
View File
@@ -929,6 +929,7 @@ static SDL_HIDAPI_Device *HIDAPI_AddDevice(const struct SDL_hid_device_info *inf
device->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, device->vendor_id, device->product_id, device->version, device->manufacturer_string, device->product_string, 'h', 0);
device->joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
device->type = SDL_GetJoystickGameControllerProtocol(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
device->steam_virtual_gamepad_slot = -1;
if (num_children > 0) {
int i;
@@ -1380,6 +1381,12 @@ static const char *HIDAPI_JoystickGetDevicePath(int device_index)
static int HIDAPI_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
{
SDL_HIDAPI_Device *device;
device = HIDAPI_GetDeviceByIndex(device_index, NULL);
if (device) {
return device->steam_virtual_gamepad_slot;
}
return -1;
}
@@ -83,6 +83,7 @@ typedef struct _SDL_HIDAPI_Device
SDL_bool is_bluetooth;
SDL_JoystickType joystick_type;
SDL_GameControllerType type;
int steam_virtual_gamepad_slot;
struct _SDL_HIDAPI_DeviceDriver *driver;
void *context;
+7 -2
View File
@@ -406,7 +406,8 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
device->is_switch_joyconL = IsControllerSwitchJoyConL(controller);
device->is_switch_joyconR = IsControllerSwitchJoyConR(controller);
#ifdef SDL_JOYSTICK_HIDAPI
if ((device->is_xbox && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOXONE)) ||
if ((device->is_xbox && (HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOXONE) ||
HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOX360))) ||
(device->is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS4)) ||
(device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS5)) ||
(device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO)) ||
@@ -418,6 +419,10 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
return FALSE;
}
#endif
if (device->is_xbox && SDL_strncmp(name, "GamePad-", 8) == 0) {
/* This is a Steam Virtual Gamepad, which isn't supported by GCController */
return FALSE;
}
CheckControllerSiriRemote(controller, &device->is_siri_remote);
if (device->is_siri_remote && !SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
@@ -437,7 +442,7 @@ static BOOL IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
device->has_xbox_share_button = TRUE;
}
}
#endif // ENABLE_PHYSICAL_INPUT_PROFILE
#endif /* ENABLE_PHYSICAL_INPUT_PROFILE */
if (device->is_backbone_one) {
vendor = USB_VENDOR_BACKBONE;
+3 -3
View File
@@ -377,7 +377,7 @@ static int SDLCALL SDL_JoystickThread(void *_data)
#ifdef SDL_JOYSTICK_XINPUT
/* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
if (SDL_XINPUT_Enabled()) {
/* scan for any change in XInput devices */
Uint8 userId;
for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
@@ -473,12 +473,12 @@ void WINDOWS_JoystickQuit(void);
*/
static int WINDOWS_JoystickInit(void)
{
if (SDL_DINPUT_JoystickInit() < 0) {
if (SDL_XINPUT_JoystickInit() < 0) {
WINDOWS_JoystickQuit();
return -1;
}
if (SDL_XINPUT_JoystickInit() < 0) {
if (SDL_DINPUT_JoystickInit() < 0) {
WINDOWS_JoystickQuit();
return -1;
}
+6 -4
View File
@@ -39,7 +39,7 @@ extern "C" {
/*
* Internal stuff.
*/
static SDL_bool s_bXInputEnabled = SDL_TRUE;
static SDL_bool s_bXInputEnabled = SDL_FALSE;
static SDL_bool SDL_XInputUseOldJoystickMapping(void)
{
@@ -65,11 +65,13 @@ SDL_bool SDL_XINPUT_Enabled(void)
int SDL_XINPUT_JoystickInit(void)
{
s_bXInputEnabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
SDL_bool enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
s_bXInputEnabled = SDL_FALSE; /* oh well. */
if (enabled && WIN_LoadXInputDLL() < 0) {
enabled = SDL_FALSE; /* oh well. */
}
s_bXInputEnabled = enabled;
return 0;
}
+4 -4
View File
@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,30,7,0
PRODUCTVERSION 2,30,7,0
FILEVERSION 2,30,9,0
PRODUCTVERSION 2,30,9,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "2, 30, 7, 0\0"
VALUE "FileVersion", "2, 30, 9, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright (C) 2024 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 30, 7, 0\0"
VALUE "ProductVersion", "2, 30, 9, 0\0"
END
END
BLOCK "VarFileInfo"
+2
View File
@@ -366,6 +366,7 @@ static int VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
if (length == pitch && length == dpitch) {
SDL_memcpy(dst, pixels, length * rect->h);
pixels += pitch * rect->h;
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, pixels, length);
@@ -393,6 +394,7 @@ static int VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
// U plane
if (length == uv_src_pitch && length == uv_pitch) {
SDL_memcpy(Udst, pixels, length * UVrect.h);
pixels += uv_src_pitch * UVrect.h;
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(Udst, pixels, length);
@@ -31,6 +31,8 @@ void *vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignmen
if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW) {
size = ALIGN(size, 256 * 1024);
} else if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_MAIN_PHYCONT_NC_RW) {
size = ALIGN(size, 1024 * 1024);
} else {
size = ALIGN(size, 4 * 1024);
}
@@ -1162,7 +1162,7 @@ void gxm_init_for_common_dialog(void)
for (int i = 0; i < VITA_GXM_BUFFERS; i += 1) {
buffer_for_common_dialog[i].displayData.wait_vblank = SDL_TRUE;
buffer_for_common_dialog[i].displayData.address = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
SCE_KERNEL_MEMBLOCK_TYPE_USER_MAIN_PHYCONT_NC_RW,
4 * VITA_GXM_SCREEN_STRIDE * VITA_GXM_SCREEN_HEIGHT,
SCE_GXM_COLOR_SURFACE_ALIGNMENT,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
+19 -48
View File
@@ -605,11 +605,8 @@ SDL_FORCE_INLINE void BlitBto4Key(SDL_BlitInfo *info, const Uint32 srcbpp)
}
}
SDL_FORCE_INLINE void BlitBtoNAlpha(SDL_BlitInfo *info, const Uint32 srcbpp)
static void BlitBtoNAlpha(SDL_BlitInfo *info)
{
const Uint32 mask = (1 << srcbpp) - 1;
const Uint32 align = (8 / srcbpp) - 1;
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
@@ -617,15 +614,17 @@ SDL_FORCE_INLINE void BlitBtoNAlpha(SDL_BlitInfo *info, const Uint32 srcbpp)
int srcskip = info->src_skip;
int dstskip = info->dst_skip;
const SDL_Color *srcpal = info->src_fmt->palette->colors;
SDL_PixelFormat *srcfmt = info->src_fmt;
SDL_PixelFormat *dstfmt = info->dst_fmt;
int dstbpp;
int srcbpp, dstbpp;
int c;
Uint32 pixel;
Uint32 pixel, mask, align;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned A = info->a;
/* Set up some basic variables */
srcbpp = srcfmt->BytesPerPixel;
dstbpp = dstfmt->BytesPerPixel;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
@@ -633,6 +632,8 @@ SDL_FORCE_INLINE void BlitBtoNAlpha(SDL_BlitInfo *info, const Uint32 srcbpp)
srcskip += width - (width + 3) / 4;
else if (srcbpp == 1)
srcskip += width - (width + 7) / 8;
mask = (1 << srcbpp) - 1;
align = (8 / srcbpp) - 1;
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
@@ -681,11 +682,8 @@ SDL_FORCE_INLINE void BlitBtoNAlpha(SDL_BlitInfo *info, const Uint32 srcbpp)
}
}
SDL_FORCE_INLINE void BlitBtoNAlphaKey(SDL_BlitInfo *info, const Uint32 srcbpp)
static void BlitBtoNAlphaKey(SDL_BlitInfo *info)
{
const Uint32 mask = (1 << srcbpp) - 1;
const Uint32 align = (8 / srcbpp) - 1;
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
@@ -695,15 +693,16 @@ SDL_FORCE_INLINE void BlitBtoNAlphaKey(SDL_BlitInfo *info, const Uint32 srcbpp)
SDL_PixelFormat *srcfmt = info->src_fmt;
SDL_PixelFormat *dstfmt = info->dst_fmt;
const SDL_Color *srcpal = srcfmt->palette->colors;
int dstbpp;
int srcbpp, dstbpp;
int c;
Uint32 pixel;
Uint32 pixel, mask, align;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned A = info->a;
Uint32 ckey = info->colorkey;
/* Set up some basic variables */
srcbpp = srcfmt->BytesPerPixel;
dstbpp = dstfmt->BytesPerPixel;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
@@ -711,6 +710,8 @@ SDL_FORCE_INLINE void BlitBtoNAlphaKey(SDL_BlitInfo *info, const Uint32 srcbpp)
srcskip += width - (width + 3) / 4;
else if (srcbpp == 1)
srcskip += width - (width + 7) / 8;
mask = (1 << srcbpp) - 1;
align = (8 / srcbpp) - 1;
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
@@ -801,16 +802,6 @@ static const SDL_BlitFunc colorkey_blit_1b[] = {
(SDL_BlitFunc)NULL, Blit1bto1Key, Blit1bto2Key, Blit1bto3Key, Blit1bto4Key
};
static void Blit1btoNAlpha(SDL_BlitInfo *info)
{
BlitBtoNAlpha(info, 1);
}
static void Blit1btoNAlphaKey(SDL_BlitInfo *info)
{
BlitBtoNAlphaKey(info, 1);
}
static void Blit2bto1(SDL_BlitInfo *info) {
@@ -853,16 +844,6 @@ static const SDL_BlitFunc colorkey_blit_2b[] = {
(SDL_BlitFunc)NULL, Blit2bto1Key, Blit2bto2Key, Blit2bto3Key, Blit2bto4Key
};
static void Blit2btoNAlpha(SDL_BlitInfo *info)
{
BlitBtoNAlpha(info, 2);
}
static void Blit2btoNAlphaKey(SDL_BlitInfo *info)
{
BlitBtoNAlphaKey(info, 2);
}
static void Blit4bto1(SDL_BlitInfo *info) {
@@ -905,16 +886,6 @@ static const SDL_BlitFunc colorkey_blit_4b[] = {
(SDL_BlitFunc)NULL, Blit4bto1Key, Blit4bto2Key, Blit4bto3Key, Blit4bto4Key
};
static void Blit4btoNAlpha(SDL_BlitInfo *info)
{
BlitBtoNAlpha(info, 4);
}
static void Blit4btoNAlphaKey(SDL_BlitInfo *info)
{
BlitBtoNAlphaKey(info, 4);
}
SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface *surface)
@@ -936,10 +907,10 @@ SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface *surface)
return colorkey_blit_1b[which];
case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? Blit1btoNAlpha : (SDL_BlitFunc)NULL;
return which >= 2 ? BlitBtoNAlpha : (SDL_BlitFunc)NULL;
case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? Blit1btoNAlphaKey : (SDL_BlitFunc)NULL;
return which >= 2 ? BlitBtoNAlphaKey : (SDL_BlitFunc)NULL;
}
return NULL;
}
@@ -953,10 +924,10 @@ SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface *surface)
return colorkey_blit_2b[which];
case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? Blit2btoNAlpha : (SDL_BlitFunc)NULL;
return which >= 2 ? BlitBtoNAlpha : (SDL_BlitFunc)NULL;
case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? Blit2btoNAlphaKey : (SDL_BlitFunc)NULL;
return which >= 2 ? BlitBtoNAlphaKey : (SDL_BlitFunc)NULL;
}
return NULL;
}
@@ -970,10 +941,10 @@ SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface *surface)
return colorkey_blit_4b[which];
case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? Blit4btoNAlpha : (SDL_BlitFunc)NULL;
return which >= 2 ? BlitBtoNAlpha : (SDL_BlitFunc)NULL;
case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
return which >= 2 ? Blit4btoNAlphaKey : (SDL_BlitFunc)NULL;
return which >= 2 ? BlitBtoNAlphaKey : (SDL_BlitFunc)NULL;
}
return NULL;
}
+8 -12
View File
@@ -1222,10 +1222,9 @@ static void BlitARGBto565PixelAlpha(SDL_BlitInfo *info)
DUFFS_LOOP4({
Uint32 s = *srcp;
unsigned alpha = s >> 27; /* downscale alpha to 5 bits */
/* FIXME: Here we special-case opaque alpha since the
/* Here we special-case opaque alpha since the
compositioning used (>>8 instead of /255) doesn't handle
it correctly. Also special-case alpha=0 for speed?
Benchmark this! */
it correctly. */
if (alpha) {
if (alpha == (SDL_ALPHA_OPAQUE >> 3)) {
*dstp = (Uint16)((s >> 8 & 0xf800) + (s >> 5 & 0x7e0) + (s >> 3 & 0x1f));
@@ -1235,8 +1234,7 @@ static void BlitARGBto565PixelAlpha(SDL_BlitInfo *info)
* convert source and destination to G0RAB65565
* and blend all components at the same time
*/
s = ((s & 0xfc00) << 11) + (s >> 8 & 0xf800)
+ (s >> 3 & 0x1f);
s = ((s & 0xfc00) << 11) + (s >> 8 & 0xf800) + (s >> 3 & 0x1f);
d = (d | d << 16) & 0x07e0f81f;
d += (s - d) * alpha >> 5;
d &= 0x07e0f81f;
@@ -1268,21 +1266,19 @@ static void BlitARGBto555PixelAlpha(SDL_BlitInfo *info)
unsigned alpha;
Uint32 s = *srcp;
alpha = s >> 27; /* downscale alpha to 5 bits */
/* FIXME: Here we special-case opaque alpha since the
/* Here we special-case opaque alpha since the
compositioning used (>>8 instead of /255) doesn't handle
it correctly. Also special-case alpha=0 for speed?
Benchmark this! */
it correctly. */
if (alpha) {
if (alpha == (SDL_ALPHA_OPAQUE >> 3)) {
*dstp = (Uint16)((s >> 9 & 0x7c00) + (s >> 6 & 0x3e0) + (s >> 3 & 0x1f));
} else {
Uint32 d = *dstp;
/*
* convert source and destination to G0RAB65565
* convert source and destination to G0RAB55555
* and blend all components at the same time
*/
s = ((s & 0xf800) << 10) + (s >> 9 & 0x7c00)
+ (s >> 3 & 0x1f);
s = ((s & 0xf800) << 10) + (s >> 9 & 0x7c00) + (s >> 3 & 0x1f);
d = (d | d << 16) & 0x03e07c1f;
d += (s - d) * alpha >> 5;
d &= 0x03e07c1f;
@@ -1452,7 +1448,7 @@ SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
if (sf->BytesPerPixel == 4 && sf->Amask == 0xff000000 && sf->Gmask == 0xff00 && ((sf->Rmask == 0xff && df->Rmask == 0x1f) || (sf->Bmask == 0xff && df->Bmask == 0x1f))) {
if (df->Gmask == 0x7e0) {
return BlitARGBto565PixelAlpha;
} else if (df->Gmask == 0x3e0) {
} else if (df->Gmask == 0x3e0 && !df->Amask) {
return BlitARGBto555PixelAlpha;
}
}
+21
View File
@@ -57,6 +57,10 @@
#include <emscripten.h>
#endif
#ifdef __3DS__
#include <3ds.h>
#endif
#ifdef __LINUX__
#include <sys/types.h>
#include <sys/stat.h>
@@ -4542,6 +4546,23 @@ int SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *messag
},
title, message);
return 0;
#elif defined(__3DS__)
errorConf errCnf;
bool hasGpuRight;
/* If the video subsystem has not been initialised, set up graphics temporarily */
hasGpuRight = gspHasGpuRight();
if (!hasGpuRight)
gfxInitDefault();
errorInit(&errCnf, ERROR_TEXT_WORD_WRAP, CFG_LANGUAGE_EN);
errorText(&errCnf, message);
errorDisp(&errCnf);
if (!hasGpuRight)
gfxExit();
return 0;
#else
SDL_MessageBoxData data;
SDL_MessageBoxButtonData button;
+24 -6
View File
@@ -507,13 +507,31 @@ int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
return 0;
}}
void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
{ @autoreleasepool
static void DispatchedDeleteContext(SDL_GLContext context)
{
SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *)context;
[nscontext cleanup];
CFRelease(context);
}}
@autoreleasepool {
SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *)context;
[nscontext cleanup];
CFRelease(context);
}
}
void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
{
if ([NSThread isMainThread]) {
DispatchedDeleteContext(context);
} else {
if (SDL_opengl_async_dispatch) {
dispatch_async(dispatch_get_main_queue(), ^{
DispatchedDeleteContext(context);
});
} else {
dispatch_sync(dispatch_get_main_queue(), ^{
DispatchedDeleteContext(context);
});
}
}
}
/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
#ifdef __clang__
+5 -1
View File
@@ -714,20 +714,24 @@ static EM_BOOL Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent
SDL_WindowData *window_data = userData;
float deltaY = wheelEvent->deltaY;
float deltaX = wheelEvent->deltaX;
switch (wheelEvent->deltaMode) {
case DOM_DELTA_PIXEL:
deltaY /= 100; /* 100 pixels make up a step */
deltaX /= 100; /* 100 pixels make up a step */
break;
case DOM_DELTA_LINE:
deltaY /= 3; /* 3 lines make up a step */
deltaX /= 3; /* 3 lines make up a step */
break;
case DOM_DELTA_PAGE:
deltaY *= 80; /* A page makes up 80 steps */
deltaX *= 80; /* A page makes up 80 steps */
break;
}
SDL_SendMouseWheel(window_data->window, 0, (float)wheelEvent->deltaX, -deltaY, SDL_MOUSEWHEEL_NORMAL);
SDL_SendMouseWheel(window_data->window, 0, deltaX, -deltaY, SDL_MOUSEWHEEL_NORMAL);
return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE;
}
@@ -89,7 +89,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect
SDL2.imageCtx = SDL2.ctx;
}
var data = SDL2.image.data;
var src = pixels >> 2;
var src = pixels / 4;
var dst = 0;
var num;
if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) {
+1 -1
View File
@@ -98,7 +98,7 @@ static SDL_Cursor *Emscripten_CreateCursor(SDL_Surface *surface, int hot_x, int
var image = ctx.createImageData(w, h);
var data = image.data;
var src = pixels >> 2;
var src = pixels / 4;
var dst = 0;
var num;
if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) {
+9 -5
View File
@@ -47,7 +47,7 @@ static kmsdrmdynlib kmsdrmlibs[] = {
{ NULL, SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC }
};
static void *KMSDRM_GetSym(const char *fnname, int *pHasModule)
static void *KMSDRM_GetSym(const char *fnname, int *pHasModule, SDL_bool required)
{
int i;
void *fn = NULL;
@@ -67,7 +67,7 @@ static void *KMSDRM_GetSym(const char *fnname, int *pHasModule)
SDL_Log("KMSDRM: Symbol '%s' NOT FOUND!\n", fnname);
#endif
if (!fn) {
if (!fn && required) {
*pHasModule = 0; /* kill this module. */
}
@@ -80,6 +80,7 @@ static void *KMSDRM_GetSym(const char *fnname, int *pHasModule)
#define SDL_KMSDRM_MODULE(modname) int SDL_KMSDRM_HAVE_##modname = 0;
#define SDL_KMSDRM_SYM(rc, fn, params) SDL_DYNKMSDRMFN_##fn KMSDRM_##fn = NULL;
#define SDL_KMSDRM_SYM_CONST(type, name) SDL_DYNKMSDRMCONST_##name KMSDRM_##name = NULL;
#define SDL_KMSDRM_SYM_OPT(rc, fn, params) SDL_DYNKMSDRMFN_##fn KMSDRM_##fn = NULL;
#include "SDL_kmsdrmsym.h"
static int kmsdrm_load_refcount = 0;
@@ -97,6 +98,7 @@ void SDL_KMSDRM_UnloadSymbols(void)
#define SDL_KMSDRM_MODULE(modname) SDL_KMSDRM_HAVE_##modname = 0;
#define SDL_KMSDRM_SYM(rc, fn, params) KMSDRM_##fn = NULL;
#define SDL_KMSDRM_SYM_CONST(type, name) KMSDRM_##name = NULL;
#define SDL_KMSDRM_SYM_OPT(rc, fn, params) KMSDRM_##fn = NULL;
#include "SDL_kmsdrmsym.h"
#ifdef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC
@@ -130,9 +132,10 @@ int SDL_KMSDRM_LoadSymbols(void)
#define SDL_KMSDRM_MODULE(modname) SDL_KMSDRM_HAVE_##modname = 1; /* default yes */
#include "SDL_kmsdrmsym.h"
#define SDL_KMSDRM_MODULE(modname) thismod = &SDL_KMSDRM_HAVE_##modname;
#define SDL_KMSDRM_SYM(rc, fn, params) KMSDRM_##fn = (SDL_DYNKMSDRMFN_##fn)KMSDRM_GetSym(#fn, thismod);
#define SDL_KMSDRM_SYM_CONST(type, name) KMSDRM_##name = *(SDL_DYNKMSDRMCONST_##name *)KMSDRM_GetSym(#name, thismod);
#define SDL_KMSDRM_MODULE(modname) thismod = &SDL_KMSDRM_HAVE_##modname;
#define SDL_KMSDRM_SYM(rc, fn, params) KMSDRM_##fn = (SDL_DYNKMSDRMFN_##fn)KMSDRM_GetSym(#fn, thismod, SDL_TRUE);
#define SDL_KMSDRM_SYM_CONST(type, name) KMSDRM_##name = *(SDL_DYNKMSDRMCONST_##name *)KMSDRM_GetSym(#name, thismod, SDL_TRUE);
#define SDL_KMSDRM_SYM_OPT(rc, fn, params) KMSDRM_##fn = (SDL_DYNKMSDRMFN_##fn)KMSDRM_GetSym(#fn, thismod, SDL_FALSE);
#include "SDL_kmsdrmsym.h"
if ((SDL_KMSDRM_HAVE_LIBDRM) && (SDL_KMSDRM_HAVE_GBM)) {
@@ -149,6 +152,7 @@ int SDL_KMSDRM_LoadSymbols(void)
#define SDL_KMSDRM_MODULE(modname) SDL_KMSDRM_HAVE_##modname = 1; /* default yes */
#define SDL_KMSDRM_SYM(rc, fn, params) KMSDRM_##fn = fn;
#define SDL_KMSDRM_SYM_CONST(type, name) KMSDRM_##name = name;
#define SDL_KMSDRM_SYM_OPT(rc, fn, params) KMSDRM_##fn = fn;
#include "SDL_kmsdrmsym.h"
#endif
+3
View File
@@ -42,6 +42,9 @@ void SDL_KMSDRM_UnloadSymbols(void);
#define SDL_KMSDRM_SYM_CONST(type, name) \
typedef type SDL_DYNKMSDRMCONST_##name; \
extern SDL_DYNKMSDRMCONST_##name KMSDRM_##name;
#define SDL_KMSDRM_SYM_OPT(rc, fn, params) \
typedef rc(*SDL_DYNKMSDRMFN_##fn) params; \
extern SDL_DYNKMSDRMFN_##fn KMSDRM_##fn;
#include "SDL_kmsdrmsym.h"
#ifdef __cplusplus
+12 -7
View File
@@ -33,6 +33,10 @@
#define SDL_KMSDRM_SYM_CONST(type, name)
#endif
#ifndef SDL_KMSDRM_SYM_OPT
#define SDL_KMSDRM_SYM_OPT(rc,fn,params)
#endif
SDL_KMSDRM_MODULE(LIBDRM)
SDL_KMSDRM_SYM(void,drmModeFreeResources,(drmModeResPtr ptr))
@@ -49,12 +53,12 @@ SDL_KMSDRM_SYM(int,drmModeAddFB,(int fd, uint32_t width, uint32_t height, uint8_
uint8_t bpp, uint32_t pitch, uint32_t bo_handle,
uint32_t *buf_id))
SDL_KMSDRM_SYM(int,drmModeAddFB2,(int fd, uint32_t width, uint32_t height,
SDL_KMSDRM_SYM_OPT(int,drmModeAddFB2,(int fd, uint32_t width, uint32_t height,
uint32_t pixel_format, const uint32_t bo_handles[4],
const uint32_t pitches[4], const uint32_t offsets[4],
uint32_t *buf_id, uint32_t flags))
SDL_KMSDRM_SYM(int,drmModeAddFB2WithModifiers,(int fd, uint32_t width,
SDL_KMSDRM_SYM_OPT(int,drmModeAddFB2WithModifiers,(int fd, uint32_t width,
uint32_t height, uint32_t pixel_format, const uint32_t bo_handles[4],
const uint32_t pitches[4], const uint32_t offsets[4],
const uint64_t modifier[4], uint32_t *buf_id, uint32_t flags))
@@ -129,15 +133,16 @@ SDL_KMSDRM_SYM(void,gbm_surface_destroy,(struct gbm_surface *surf))
SDL_KMSDRM_SYM(struct gbm_bo *,gbm_surface_lock_front_buffer,(struct gbm_surface *surf))
SDL_KMSDRM_SYM(void,gbm_surface_release_buffer,(struct gbm_surface *surf, struct gbm_bo *bo))
SDL_KMSDRM_SYM(uint64_t,gbm_bo_get_modifier,(struct gbm_bo *bo))
SDL_KMSDRM_SYM(int,gbm_bo_get_plane_count,(struct gbm_bo *bo))
SDL_KMSDRM_SYM(uint32_t,gbm_bo_get_offset,(struct gbm_bo *bo, int plane))
SDL_KMSDRM_SYM(uint32_t,gbm_bo_get_stride_for_plane,(struct gbm_bo *bo, int plane))
SDL_KMSDRM_SYM(union gbm_bo_handle,gbm_bo_get_handle_for_plane,(struct gbm_bo *bo, int plane);)
SDL_KMSDRM_SYM_OPT(uint64_t,gbm_bo_get_modifier,(struct gbm_bo *bo))
SDL_KMSDRM_SYM_OPT(int,gbm_bo_get_plane_count,(struct gbm_bo *bo))
SDL_KMSDRM_SYM_OPT(uint32_t,gbm_bo_get_offset,(struct gbm_bo *bo, int plane))
SDL_KMSDRM_SYM_OPT(uint32_t,gbm_bo_get_stride_for_plane,(struct gbm_bo *bo, int plane))
SDL_KMSDRM_SYM_OPT(union gbm_bo_handle,gbm_bo_get_handle_for_plane,(struct gbm_bo *bo, int plane))
#undef SDL_KMSDRM_MODULE
#undef SDL_KMSDRM_SYM
#undef SDL_KMSDRM_SYM_CONST
#undef SDL_KMSDRM_SYM_OPT
/* *INDENT-ON* */ /* clang-format on */
+64 -30
View File
@@ -336,8 +336,9 @@ KMSDRM_FBInfo *KMSDRM_FBFromBO(_THIS, struct gbm_bo *bo)
{
SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
unsigned w, h;
int ret, num_planes = 0;
Uint32 format, strides[4] = { 0 }, handles[4] = { 0 }, offsets[4] = { 0 }, flags = 0;
int rc = -1;
int num_planes = 0;
uint32_t format, strides[4] = { 0 }, handles[4] = { 0 }, offsets[4] = { 0 }, flags = 0;
uint64_t modifiers[4] = { 0 };
/* Check for an existing framebuffer */
@@ -364,28 +365,36 @@ KMSDRM_FBInfo *KMSDRM_FBFromBO(_THIS, struct gbm_bo *bo)
h = KMSDRM_gbm_bo_get_height(bo);
format = KMSDRM_gbm_bo_get_format(bo);
modifiers[0] = KMSDRM_gbm_bo_get_modifier(bo);
num_planes = KMSDRM_gbm_bo_get_plane_count(bo);
for (int i = 0; i < num_planes; i++) {
strides[i] = KMSDRM_gbm_bo_get_stride_for_plane(bo, i);
handles[i] = KMSDRM_gbm_bo_get_handle_for_plane(bo, i).u32;
offsets[i] = KMSDRM_gbm_bo_get_offset(bo, i);
modifiers[i] = modifiers[0];
if (KMSDRM_drmModeAddFB2WithModifiers &&
KMSDRM_gbm_bo_get_modifier &&
KMSDRM_gbm_bo_get_plane_count &&
KMSDRM_gbm_bo_get_offset &&
KMSDRM_gbm_bo_get_stride_for_plane &&
KMSDRM_gbm_bo_get_handle_for_plane) {
modifiers[0] = KMSDRM_gbm_bo_get_modifier(bo);
num_planes = KMSDRM_gbm_bo_get_plane_count(bo);
for (int i = 0; i < num_planes; i++) {
strides[i] = KMSDRM_gbm_bo_get_stride_for_plane(bo, i);
handles[i] = KMSDRM_gbm_bo_get_handle_for_plane(bo, i).u32;
offsets[i] = KMSDRM_gbm_bo_get_offset(bo, i);
modifiers[i] = modifiers[0];
}
if (modifiers[0] && modifiers[0] != DRM_FORMAT_MOD_INVALID) {
flags = DRM_MODE_FB_MODIFIERS;
}
rc = KMSDRM_drmModeAddFB2WithModifiers(viddata->drm_fd, w, h, format, handles, strides, offsets, modifiers, &fb_info->fb_id, flags);
}
if (modifiers[0] && modifiers[0] != DRM_FORMAT_MOD_INVALID) {
flags = DRM_MODE_FB_MODIFIERS;
}
ret = KMSDRM_drmModeAddFB2WithModifiers(viddata->drm_fd, w, h, format, handles, strides, offsets, modifiers, &fb_info->fb_id, flags);
if (ret) {
if (rc < 0) {
strides[0] = KMSDRM_gbm_bo_get_stride(bo);
handles[0] = KMSDRM_gbm_bo_get_handle(bo).u32;
ret = KMSDRM_drmModeAddFB(viddata->drm_fd, w, h, 24, 32, strides[0], handles[0], &fb_info->fb_id);
rc = KMSDRM_drmModeAddFB(viddata->drm_fd, w, h, 24, 32, strides[0], handles[0], &fb_info->fb_id);
}
if (ret) {
if (rc < 0) {
SDL_free(fb_info);
return NULL;
}
@@ -521,10 +530,23 @@ static drmModeModeInfo *KMSDRM_GetClosestDisplayMode(SDL_VideoDisplay *display,
/* _this is a SDL_VideoDevice * */
/*****************************************************************************/
static SDL_bool KMSDRM_DropMaster(_THIS)
{
SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
/* Check if we have DRM master to begin with */
if (KMSDRM_drmAuthMagic(viddata->drm_fd, 0) == -EACCES) {
/* Nope, nothing to do then */
return SDL_TRUE;
}
return KMSDRM_drmDropMaster(viddata->drm_fd) < 0 ? SDL_FALSE : SDL_TRUE;
}
/* Deinitializes the driverdata of the SDL Displays in the SDL display list. */
static void KMSDRM_DeinitDisplays(_THIS)
{
SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
SDL_DisplayData *dispdata;
int num_displays, i;
@@ -548,6 +570,11 @@ static void KMSDRM_DeinitDisplays(_THIS)
dispdata->crtc = NULL;
}
}
if (viddata->drm_fd >= 0) {
close(viddata->drm_fd);
viddata->drm_fd = -1;
}
}
static uint32_t KMSDRM_CrtcGetPropId(uint32_t drm_fd,
@@ -903,8 +930,6 @@ cleanup:
/* Initializes the list of SDL displays: we build a new display for each
connecter connector we find.
Inoffeensive for VK compatibility, except we must leave the drm_fd
closed when we get to the end of this function.
This is to be called early, in VideoInit(), because it gets us
the videomode information, which SDL needs immediately after VideoInit(). */
static int KMSDRM_InitDisplays(_THIS)
@@ -977,10 +1002,13 @@ static int KMSDRM_InitDisplays(_THIS)
/* Block for Vulkan compatibility. */
/***********************************/
/* THIS IS FOR VULKAN! Leave the FD closed, so VK can work.
Will reopen this in CreateWindow, but only if requested a non-VK window. */
close(viddata->drm_fd);
viddata->drm_fd = -1;
/* Vulkan requires DRM master on its own FD to work, so try to drop master
on our FD. This will only work without root on kernels v5.8 and later.
If it doesn't work, just close the FD and we'll reopen it later. */
if (!KMSDRM_DropMaster(_this)) {
close(viddata->drm_fd);
viddata->drm_fd = -1;
}
cleanup:
if (resources) {
@@ -1008,10 +1036,15 @@ static int KMSDRM_GBMInit(_THIS, SDL_DisplayData *dispdata)
SDL_VideoData *viddata = (SDL_VideoData *)_this->driverdata;
int ret = 0;
/* Reopen the FD! */
viddata->drm_fd = open(viddata->devpath, O_RDWR | O_CLOEXEC);
/* Reopen the FD if we weren't able to drop master on the original one */
if (viddata->drm_fd < 0) {
viddata->drm_fd = open(viddata->devpath, O_RDWR | O_CLOEXEC);
if (viddata->drm_fd < 0) {
return SDL_SetError("Could not reopen %s", viddata->devpath);
}
}
/* Set the FD we just opened as current DRM master. */
/* Set the FD as current DRM master. */
KMSDRM_drmSetMaster(viddata->drm_fd);
/* Create the GBM device. */
@@ -1037,8 +1070,9 @@ static void KMSDRM_GBMDeinit(_THIS, SDL_DisplayData *dispdata)
viddata->gbm_dev = NULL;
}
/* Finally close DRM FD. May be reopen on next non-vulkan window creation. */
if (viddata->drm_fd >= 0) {
/* Finally drop DRM master if possible, otherwise close DRM FD.
May be reopened on next non-vulkan window creation. */
if (viddata->drm_fd >= 0 && !KMSDRM_DropMaster(_this)) {
close(viddata->drm_fd);
viddata->drm_fd = -1;
}
+18 -2
View File
@@ -248,12 +248,25 @@ static SDL_bool keyboard_repeat_key_is_set(SDL_WaylandKeyboardRepeat *repeat_inf
return repeat_info->is_initialized && repeat_info->is_key_down && key == repeat_info->key;
}
static void sync_done_handler(void *data, struct wl_callback *callback, uint32_t callback_data)
{
/* Nothing to do, just destroy the callback */
wl_callback_destroy(callback);
}
static struct wl_callback_listener sync_listener = {
sync_done_handler
};
void Wayland_SendWakeupEvent(_THIS, SDL_Window *window)
{
SDL_VideoData *d = _this->driverdata;
/* TODO: Maybe use a pipe to avoid the compositor roundtrip? */
wl_display_sync(d->display);
/* Queue a sync event to unblock the event queue fd if it's empty and being waited on.
* TODO: Maybe use a pipe to avoid the compositor roundtrip?
*/
struct wl_callback *cb = wl_display_sync(d->display);
wl_callback_add_listener(cb, &sync_listener, NULL);
WAYLAND_wl_display_flush(d->display);
}
@@ -2522,6 +2535,9 @@ void Wayland_display_destroy_input(SDL_VideoData *d)
if (input->primary_selection_device->selection_offer) {
Wayland_primary_selection_offer_destroy(input->primary_selection_device->selection_offer);
}
if (input->primary_selection_device->primary_selection_device) {
zwp_primary_selection_device_v1_destroy(input->primary_selection_device->primary_selection_device);
}
SDL_free(input->primary_selection_device);
}
+21 -5
View File
@@ -120,6 +120,20 @@ int Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
return 0;
}
/* By default, we wait for Wayland frame callback and then issue pageflip (eglSwapBuffers),
* but if we want low latency (double buffer scheme), we issue the pageflip
* and then wait immediately for Wayland frame callback.
*/
if (data->double_buffer) {
/* Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. */
if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) {
return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
}
WAYLAND_wl_display_flush(data->waylandData->display);
}
/* Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval */
if (swap_interval != 0) {
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
@@ -162,12 +176,14 @@ int Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
SDL_AtomicSet(&data->swap_interval_ready, 0);
}
/* Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. */
if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) {
return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
}
if (!data->double_buffer) {
/* Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. */
if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) {
return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
}
WAYLAND_wl_display_flush(data->waylandData->display);
WAYLAND_wl_display_flush(data->waylandData->display);
}
return 0;
}
+27 -84
View File
@@ -118,47 +118,12 @@ static void GetFullScreenDimensions(SDL_Window *window, int *width, int *height,
}
}
SDL_FORCE_INLINE SDL_bool SurfaceScaleIsFractional(SDL_Window *window)
{
SDL_WindowData *data = window->driverdata;
return !FloatEqual(SDL_roundf(data->scale_factor), data->scale_factor);
}
SDL_FORCE_INLINE SDL_bool FullscreenModeEmulation(SDL_Window *window)
{
return (window->flags & SDL_WINDOW_FULLSCREEN) &&
((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP);
}
static SDL_bool NeedViewport(SDL_Window *window)
{
SDL_WindowData *wind = window->driverdata;
SDL_VideoData *video = wind->waylandData;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_WaylandOutputData *output = display ? ((SDL_WaylandOutputData *)display->driverdata) : NULL;
const int output_width = wind->fs_output_width ? wind->fs_output_width : (output ? output->width : wind->window_width);
const int output_height = wind->fs_output_height ? wind->fs_output_height : (output ? output->height : wind->window_height);
int fs_width, fs_height;
/*
* A viewport is only required when scaling is enabled and:
* - A fullscreen mode is being emulated and the mode does not match the logical desktop dimensions.
* - The desktop uses fractional scaling and the high-DPI flag is set.
*/
if (video->viewporter) {
if (FullscreenModeEmulation(window)) {
GetFullScreenDimensions(window, &fs_width, &fs_height, NULL, NULL);
if (fs_width != output_width || fs_height != output_height) {
return SDL_TRUE;
}
} else if (SurfaceScaleIsFractional(window) && (window->flags & SDL_WINDOW_ALLOW_HIGHDPI)) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static void GetBufferSize(SDL_Window *window, int *width, int *height)
{
SDL_WindowData *data = window->driverdata;
@@ -167,15 +132,12 @@ static void GetBufferSize(SDL_Window *window, int *width, int *height)
if (FullscreenModeEmulation(window)) {
GetFullScreenDimensions(window, NULL, NULL, &buf_width, &buf_height);
} else if (NeedViewport(window)) {
} else if (data->draw_viewport) {
/* Round fractional backbuffer sizes halfway away from zero. */
buf_width = (int)SDL_lroundf(window->w * data->scale_factor);
buf_height = (int)SDL_lroundf(window->h * data->scale_factor);
} else {
/*
* Integer scaled windowed or fullscreen with no viewport
*
* Round the scale factor up in the unlikely scenario of a compositor
/* Round the scale factor up in the unlikely scenario of a compositor
* that supports fractional scaling, but not viewports.
*/
int scale_factor = (int)SDL_ceilf(data->scale_factor);
@@ -192,31 +154,6 @@ static void GetBufferSize(SDL_Window *window, int *width, int *height)
}
}
static void SetDrawSurfaceViewport(SDL_Window *window, int src_width, int src_height, int dst_width, int dst_height)
{
SDL_WindowData *wind = window->driverdata;
SDL_VideoData *video = wind->waylandData;
if (video->viewporter) {
if (!wind->draw_viewport) {
wind->draw_viewport = wp_viewporter_get_viewport(video->viewporter, wind->surface);
}
wp_viewport_set_source(wind->draw_viewport, wl_fixed_from_int(-1), wl_fixed_from_int(-1), wl_fixed_from_int(-1), wl_fixed_from_int(-1));
wp_viewport_set_destination(wind->draw_viewport, dst_width, dst_height);
}
}
static void UnsetDrawSurfaceViewport(SDL_Window *window)
{
SDL_WindowData *wind = window->driverdata;
if (wind->draw_viewport) {
wp_viewport_destroy(wind->draw_viewport);
wind->draw_viewport = NULL;
}
}
static void ConfigureWindowGeometry(SDL_Window *window)
{
SDL_WindowData *data = window->driverdata;
@@ -240,7 +177,7 @@ static void ConfigureWindowGeometry(SDL_Window *window)
0, 0);
}
if (FullscreenModeEmulation(window) && NeedViewport(window)) {
if (FullscreenModeEmulation(window) && data->draw_viewport) {
int fs_width, fs_height;
const int output_width = data->fs_output_width ? data->fs_output_width : (output ? output->width : data->window_width);
const int output_height = data->fs_output_height ? data->fs_output_height : (output ? output->height : data->window_height);
@@ -252,8 +189,7 @@ static void ConfigureWindowGeometry(SDL_Window *window)
/* Set the buffer scale to 1 since a viewport will be used. */
wl_surface_set_buffer_scale(data->surface, 1);
SetDrawSurfaceViewport(window, data->drawable_width, data->drawable_height,
output_width, output_height);
wp_viewport_set_destination(data->draw_viewport, output_width, output_height);
data->window_width = output_width;
data->window_height = output_height;
@@ -265,12 +201,10 @@ static void ConfigureWindowGeometry(SDL_Window *window)
window_size_changed = data->window_width != window->w || data->window_height != window->h;
if (window_size_changed || drawable_size_changed) {
if (NeedViewport(window)) {
if (data->draw_viewport) {
wl_surface_set_buffer_scale(data->surface, 1);
SetDrawSurfaceViewport(window, data->drawable_width, data->drawable_height, window->w, window->h);
wp_viewport_set_destination(data->draw_viewport, window->w, window->h);
} else {
UnsetDrawSurfaceViewport(window);
if (!FullscreenModeEmulation(window)) {
/* Round to the next integer in case of a fractional value. */
wl_surface_set_buffer_scale(data->surface, (int32_t)SDL_ceilf(data->scale_factor));
@@ -293,8 +227,11 @@ static void ConfigureWindowGeometry(SDL_Window *window)
* need to be recalculated if the output size has changed.
*/
if (window_size_changed) {
/* libdecor does this internally on frame commits, so it's only needed for xdg surfaces. */
if (data->shell_surface_type != WAYLAND_SURFACE_LIBDECOR &&
/* XXX: This is a hack and only set on the xdg-toplevel path when viewports
* aren't supported to avoid a potential protocol violation if a buffer
* with an old size is committed.
*/
if (!data->draw_viewport && data->shell_surface_type == WAYLAND_SURFACE_XDG_TOPLEVEL &&
viddata->shell.xdg && data->shell_surface.xdg.surface) {
xdg_surface_set_window_geometry(data->shell_surface.xdg.surface, 0, 0, data->window_width, data->window_height);
}
@@ -1420,9 +1357,6 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
&decoration_listener,
window);
}
/* Set the geometry */
xdg_surface_set_window_geometry(data->shell_surface.xdg.surface, 0, 0, data->window_width, data->window_height);
} else {
/* Nothing to see here, just commit. */
wl_surface_commit(data->surface);
@@ -1481,6 +1415,9 @@ void Wayland_ShowWindow(_THIS, SDL_Window *window)
* HideWindow was called immediately before ShowWindow.
*/
WAYLAND_wl_display_roundtrip(c->display);
/* Send an exposure event to signal that the client should draw. */
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
static void Wayland_ReleasePopup(_THIS, SDL_Window *popup)
@@ -1996,13 +1933,6 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
c = _this->driverdata;
window->driverdata = data;
if (!(window->flags & SDL_WINDOW_VULKAN)) {
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_GL_LoadLibrary(NULL);
window->flags |= SDL_WINDOW_OPENGL;
}
}
if (window->x == SDL_WINDOWPOS_UNDEFINED) {
window->x = 0;
}
@@ -2023,6 +1953,11 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
}
}
data->double_buffer = SDL_FALSE;
if (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, SDL_FALSE)) {
data->double_buffer = SDL_TRUE;
}
data->outputs = NULL;
data->num_outputs = 0;
@@ -2035,6 +1970,13 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
SDL_WAYLAND_register_surface(data->surface);
if (c->viewporter) {
data->draw_viewport = wp_viewporter_get_viewport(c->viewporter, data->surface);
wp_viewport_set_source(data->draw_viewport,
wl_fixed_from_int(-1), wl_fixed_from_int(-1),
wl_fixed_from_int(-1), wl_fixed_from_int(-1));
}
/* Must be called before EGL configuration to set the drawable backbuffer size. */
ConfigureWindowGeometry(window);
@@ -2142,6 +2084,7 @@ static void Wayland_HandleResize(SDL_Window *window, int width, int height, floa
window->w = 0;
window->h = 0;
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, width, height);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
window->w = width;
window->h = height;
data->needs_resize_event = SDL_FALSE;
+1
View File
@@ -116,6 +116,7 @@ typedef struct
SDL_bool is_fullscreen;
SDL_bool in_fullscreen_transition;
Uint32 fullscreen_flags;
SDL_bool double_buffer;
} SDL_WindowData;
extern void Wayland_ShowWindow(_THIS, SDL_Window *window);
+2 -1
View File
@@ -676,9 +676,10 @@ static void X11_HandleClipboardEvent(_THIS, const XEvent *xevent)
&overflow, &seln_data) == Success) {
if (seln_format != None) {
X11_XChangeProperty(display, req->requestor, req->property,
sevent.xselection.target, seln_format, PropModeReplace,
req->target, 8, PropModeReplace,
seln_data, nbytes);
sevent.xselection.property = req->property;
sevent.xselection.target = req->target;
X11_XFree(seln_data);
break;
} else {
+3 -1
View File
@@ -32,8 +32,10 @@
#if defined(__OpenBSD__)
#define DEFAULT_VULKAN "libvulkan.so"
#define DEFAULT_X11_XCB "libX11-xcb.so"
#else
#define DEFAULT_VULKAN "libvulkan.so.1"
#define DEFAULT_X11_XCB "libX11-xcb.so.1"
#endif
/*
@@ -108,7 +110,7 @@ int X11_Vulkan_LoadLibrary(_THIS, const char *path)
} else {
const char *libX11XCBLibraryName = SDL_getenv("SDL_X11_XCB_LIBRARY");
if (!libX11XCBLibraryName) {
libX11XCBLibraryName = "libX11-xcb.so";
libX11XCBLibraryName = DEFAULT_X11_XCB;
}
videoData->vulkan_xlib_xcb_library = SDL_LoadObject(libX11XCBLibraryName);
if (!videoData->vulkan_xlib_xcb_library) {
+3 -4
View File
@@ -366,12 +366,11 @@ if(PSP)
endif()
if(N3DS)
set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
foreach(APP IN LISTS SDL_TEST_EXECUTABLES)
get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
set(ROMFS_DIR "${TARGET_BINARY_DIR}/sdl-${APP}")
set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
file(MAKE_DIRECTORY ${ROMFS_DIR})
ctr_generate_smdh("${SMDH_FILE}"
NAME "SDL-${APP}"
DESCRIPTION "SDL2 Test suite"
@@ -428,7 +427,7 @@ add_custom_target(copy-sdl-test-resources
)
foreach(APP IN LISTS SDL_TESTS_NEEDS_RESOURCES)
if(PSP OR PS2)
if(PSP OR PS2 OR N3DS)
foreach(RESOURCE_FILE ${RESOURCE_FILES})
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
endforeach()
+22 -7
View File
@@ -12,7 +12,10 @@
This file is created by : Nitin Jain (nitin.j4@samsung.com)
*/
/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
/* Sample program: Draw a Chess Board by using the SDL render API */
/* This allows testing SDL_CreateSoftwareRenderer with the window surface API. Undefine it to use the accelerated renderer instead. */
#define USE_SOFTWARE_RENDERER
#include <stdlib.h>
#include <stdio.h>
@@ -25,9 +28,12 @@
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Surface *surface;
int done;
#ifdef USE_SOFTWARE_RENDERER
SDL_Surface *surface;
#endif
void DrawChessBoard(void)
{
int row = 0, column = 0, x = 0;
@@ -50,7 +56,6 @@ void DrawChessBoard(void)
SDL_RenderFillRect(renderer, &rect);
}
}
SDL_RenderPresent(renderer);
}
void loop(void)
@@ -58,6 +63,7 @@ void loop(void)
SDL_Event e;
while (SDL_PollEvent(&e)) {
#ifdef USE_SOFTWARE_RENDERER
/* Re-create when window has been resized */
if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
@@ -69,6 +75,7 @@ void loop(void)
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
}
#endif
if (e.type == SDL_QUIT) {
done = 1;
@@ -87,11 +94,19 @@ void loop(void)
}
}
/* Clear the rendering surface with the specified color */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
DrawChessBoard();
SDL_RenderPresent(renderer);
#ifdef USE_SOFTWARE_RENDERER
/* Got everything on rendering surface,
now Update the drawing image on window screen */
SDL_UpdateWindowSurface(window);
#endif
}
int main(int argc, char *argv[])
@@ -111,17 +126,17 @@ int main(int argc, char *argv[])
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n", SDL_GetError());
return 1;
}
#ifdef USE_SOFTWARE_RENDERER
surface = SDL_GetWindowSurface(window);
renderer = SDL_CreateSoftwareRenderer(surface);
#else
renderer = SDL_CreateRenderer(window, -1, 0);
#endif
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n", SDL_GetError());
return 1;
}
/* Clear the rendering surface with the specified color */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);
/* Draw the Image on rendering surface */
done = 0;
#ifdef __EMSCRIPTEN__
+8 -7
View File
@@ -19,7 +19,8 @@
#include "SDL.h"
static SDL_TLSID tls;
static int alive = 0;
static SDL_Thread *thread = NULL;
static SDL_atomic_t alive;
static int testprio = 0;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
@@ -55,7 +56,7 @@ ThreadFunc(void *data)
SDL_TLSSet(tls, "baby thread", NULL);
SDL_Log("Started thread %s: My thread id is %lu, thread data = %s\n",
(char *)data, SDL_ThreadID(), (const char *)SDL_TLSGet(tls));
while (alive) {
while (SDL_AtomicGet(&alive)) {
SDL_Log("Thread '%s' is alive!\n", (char *)data);
if (testprio) {
@@ -76,14 +77,14 @@ killed(int sig)
{
SDL_Log("Killed with SIGTERM, waiting 5 seconds to exit\n");
SDL_Delay(5 * 1000);
alive = 0;
SDL_AtomicSet(&alive, 0);
SDL_WaitThread(thread, NULL);
quit(0);
}
int main(int argc, char *argv[])
{
int arg = 1;
SDL_Thread *thread;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -112,7 +113,7 @@ int main(int argc, char *argv[])
SDL_TLSSet(tls, "main thread", NULL);
SDL_Log("Main thread data initially: %s\n", (const char *)SDL_TLSGet(tls));
alive = 1;
SDL_AtomicSet(&alive, 1);
thread = SDL_CreateThread(ThreadFunc, "One", "#1");
if (!thread) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
@@ -120,12 +121,12 @@ int main(int argc, char *argv[])
}
SDL_Delay(5 * 1000);
SDL_Log("Waiting for thread #1\n");
alive = 0;
SDL_AtomicSet(&alive, 0);
SDL_WaitThread(thread, NULL);
SDL_Log("Main thread data finally: %s\n", (const char *)SDL_TLSGet(tls));
alive = 1;
SDL_AtomicSet(&alive, 1);
(void)signal(SIGTERM, killed);
thread = SDL_CreateThread(ThreadFunc, "Two", "#2");
if (!thread) {
+6 -5
View File
@@ -34,8 +34,9 @@ quit(int rc)
int SDLCALL
SubThreadFunc(void *data)
{
while (!*(int volatile *)data) {
; /* SDL_Delay(10); */ /* do nothing */
SDL_atomic_t *flag = (SDL_atomic_t *)data;
while (!SDL_AtomicGet(flag)) {
SDL_Delay(10);
}
return 0;
}
@@ -44,7 +45,7 @@ int SDLCALL
ThreadFunc(void *data)
{
SDL_Thread *sub_threads[NUMTHREADS];
int flags[NUMTHREADS];
SDL_atomic_t flags[NUMTHREADS];
int i;
int tid = (int)(uintptr_t)data;
@@ -53,7 +54,7 @@ ThreadFunc(void *data)
for (i = 0; i < NUMTHREADS; i++) {
char name[64];
(void)SDL_snprintf(name, sizeof(name), "Child%d_%d", tid, i);
flags[i] = 0;
SDL_AtomicSet(&flags[i], 0);
sub_threads[i] = SDL_CreateThread(SubThreadFunc, name, &flags[i]);
}
@@ -64,7 +65,7 @@ ThreadFunc(void *data)
SDL_Log("Thread '%d' sending signals to subthreads\n", tid);
for (i = 0; i < NUMTHREADS; i++) {
flags[i] = 1;
SDL_AtomicSet(&flags[i], 1);
SDL_WaitThread(sub_threads[i], NULL);
}