Compare commits

...
Author SHA1 Message Date
Ryan C. Gordon bcdb3eddcc WhatsNew.txt: Moved some missing entries over to the release-3.2.x branch.
Fixes #14622.
2025-12-08 11:08:04 -05:00
Qiu Qiang 057634d069 Fix loop variable bug in V4L2 camera format enumeration
(cherry picked from commit 19988c5faa)
2025-12-07 14:12:03 -08:00
LuncyBloont eb5eb4a33d Fix crash in UploadToTexture() on DX12.
(cherry picked from commit ab67be7e5a)
2025-12-05 11:47:02 -08:00
Eddy Jansson df145a9649 log: Fix unlikely out-of-bounds issue.
In the unlikely case that the overflow check should fail,
the else clause would switch to the truncated stack message
without updating the len variable. This would contain the
return value from vsnprintf(), meaning it could point beyond
the buffer.

The subsequent code which trims NL and CR from the buffer,
would then read -- and possibly write -- out-of-bounds.

To fix this, we split the two joint conditions into separate
if-clauses, and adjust the len variable in the case where we
know the message buffer was truncated.

(cherry picked from commit 2cb9a4fcc1)
2025-12-04 13:20:34 -08:00
cosmonaut b8618dd405 GPU: Remove erroneous buffer usage flag from defrag process
(cherry picked from commit aae2f74ae6)
2025-12-03 15:03:53 -08:00
Simon McVittie ddb497e815 testver: Assert that SDL_GetRevision() starts with SDL-
https://github.com/libsdl-org/SDL/issues/14575

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 65ef4df6d4)
2025-12-03 08:51:53 -08:00
Simon McVittie 6a42180dbf build-scripts: Include SDL- prefix in SDL_REVISION when built from tarball
https://github.com/libsdl-org/SDL/issues/14575

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit cc681ffeda)
2025-12-03 08:51:52 -08:00
Anonymous Maarten 223a3dc461 release: verify SDL_REVISION contains SDL-
(cherry picked from commit 3313cb9c4b)
2025-12-03 08:51:52 -08:00
Toast 13373ef501 Added Keychron V5 System Control to the controller blacklist
(cherry picked from commit 1dea7c801b)
2025-12-03 07:15:22 -08:00
Sam Lantinga a7de0d9a3e Updated to version 3.2.29 for development 2025-12-02 13:02:25 -08:00
Sam Lantinga 7f3ae3d574 Updated to version 3.2.28 for release 2025-12-02 07:47:05 -08:00
Cameron Gutman 80f82acdf8 quit: don't call signal() if we're using sigaction()
At best, this is a no-op.

At worst, it might:
 - Clobber a signal handler someone registered after us
 - Overwrite the signal mask or flags
 - Cause unregistration to fail (sigaction() isn't guaranteed to return the exact pointer passed to signal())

(cherry picked from commit 6d99204a82)
2025-12-01 19:47:32 -06:00
Sam Lantinga 78146bb14c Correct the sensor axis ordering with the Linux Nintendo driver
Fixes https://github.com/libsdl-org/SDL/issues/14552

(cherry picked from commit 5e9163592f)
2025-11-30 11:37:34 -08:00
Amelia Clarke c61f97dbce events: fix SDL_PeepEvents() returning 0 on error
Signed-off-by: Amelia Clarke <selene@perilune.dev>
(cherry picked from commit defd7895da)
2025-11-28 07:42:09 -08:00
Anonymous Maarten c823f837c0 ci: bump macos-13 to macos-14
macos-13 image is getting retired in December 2025

(backported from commit 7a26bee6ee)
2025-11-26 17:25:50 +03:00
Anonymous Maarten f8252fcc91 JNI_Unload must return the JNI version needed by the native library
(cherry picked from commit eda8d1d842)
2025-11-26 14:05:37 +01:00
Ryan C. Gordon 98ed8b98b1 blit: Check MSVC's _M_ARM64 define in addition to __aarch64__.
Reference Issue #14519.

(cherry picked from commit 4e79d2ad64)
2025-11-25 14:41:57 -08:00
Ryan C. Gordon 5f5a73a8f6 blit: Check MSVC's _M_ARM64 define in addition to __aarch64__.
Reference Issue #14519.

(cherry picked from commit 7f0d0d0046)
2025-11-25 14:41:49 -08:00
Ryan C. Gordon 50be2a7e56 blit: Change ifdefs on NEON functions that use an aarch64-specific opcode.
Fixes #14519.

(cherry picked from commit 15f98b2a61)
2025-11-25 14:41:07 -08:00
Ethan Lee 4fdbac7207 video: Explicitly call DestroyWindowTexture when destroying a window.
This prevents some recursion issues with hashtables, as described in #14499.
2025-11-24 01:25:38 -05:00
Sam Lantinga 8199076878 vulkan gpu: set the sample count for depth prepass
Fixes https://github.com/libsdl-org/SDL/issues/14500

(cherry picked from commit 1fc093491a)
2025-11-22 07:54:21 -08:00
Susko3 c49de41ef3 Fix WM_SYSKEYDOWN not being trapped by IME message handling
This would cause Alt + <something> not being trapped if handled by the system IME.

(cherry picked from commit 2ef005afe5)
2025-11-19 13:40:19 -08:00
Sam Lantinga ad5681c45b Fixed crash in the vulkan renderer when the window is minimized
There's more work to do here in other cases where we can't recreate the swap chain, but this fixes the common minimize case.

Fixes https://github.com/libsdl-org/SDL/issues/14434

(cherry picked from commit 0ae3d7b0b0)
2025-11-14 12:35:42 -08:00
Sam Lantinga daf76f1ff6 Restored the original OpenBSD Xbox 360 controller mapping
(cherry picked from commit 90242312fe)
2025-11-14 07:20:17 -08:00
Sam Lantinga cdff4b2bb5 Completed removing predefined Xbox 360 mappings for Linux
Also removed them for OpenBSD, since it's not clear which ones, if any, are needed.

(cherry picked from commit b305534edc)
2025-11-14 07:20:17 -08:00
Dave Wickham d3a1a97db8 Re-add deleted gamepad mappings to the OpenBSD-specific section
(cherry picked from commit f6c3af9c8c)
2025-11-14 07:20:16 -08:00
Dave Wickham 962464629d Remove special-case Xbox 360 wireless controller mappings
Fixes https://github.com/libsdl-org/SDL/issues/14324

(cherry picked from commit 0c4c4cfd16)
2025-11-14 07:20:16 -08:00
Sam Lantinga 3291c2e560 Check for wine_get_version() to detect Wine/Proton
If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.

(cherry picked from commit e2e8f86076)
2025-11-12 22:30:48 -08:00
Sam Lantinga b797a84b5d Don't check SteamVirtualGamepadInfo when running as Wine
Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.

Fixes https://github.com/libsdl-org/SDL/issues/14410

(cherry picked from commit 493bc621e4)
2025-11-12 22:30:48 -08:00
Marcin Serwin 45b0460019 Don't divide by zero in slow blitter
Other blitters seem to handle zero width/height destinations correctly.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>
(cherry picked from commit 53ee410d7a)
2025-11-09 07:26:37 -08:00
Chris Genova 5d0919855e D3D12 GPU: Prevent reading out of bounds when uploading textures.
When the upload needs realignment, a new buffer is created to do the
upload, and the source data is copied to the new buffer. This commit
fixes the issue where the memcopy can read off the end of the source
buffer since it is reading based on destination pitch instead of source
pitch.

(cherry picked from commit 6a01d6e7d3)
2025-11-07 17:50:25 -08:00
Sam Lantinga 6d2d283954 Fixed blitting bitmaps with a non-zero x offset
Also added basic testautomation coverage of bitmap blits

Fixes https://github.com/libsdl-org/sdl2-compat/issues/546

(cherry picked from commit a2ed1a4197)
2025-11-06 22:49:17 -08:00
Frank Praznik 49db06b604 x11: Only correct placement for border offset on the initial window mapping
Correcting it when it is subsequently hidden and re-mapped will cause the position to be double offset by the size of the borders.

(cherry picked from commit a71b2f0a93)
2025-11-06 19:35:51 -05:00
yuanhecai 85012b6074 loongarch: add SDL_FillSurfaceRect4LSX opt
(cherry picked from commit dc5b136930)
2025-11-06 07:29:51 -08:00
yuanhecai 14271c72f3 loongarch: add Blit8888to8888PixelAlphaSwizzleLSX opt
(cherry picked from commit 0b1eb4c841)
2025-11-06 07:29:50 -08:00
Sam Lantinga d73922e407 Validate SPI read command in the Nintendo Switch HIDAPI driver
(cherry picked from commit c94da8977d)
2025-11-05 17:35:02 -08:00
Sam Lantinga c8d23a5f01 Fixed unaligned access in the Nintendo Switch HIDAPI driver
(cherry picked from commit 9a1745f2c8)
2025-11-05 17:08:50 -08:00
Yevgen Abramov 4d8c8cdeda Fix V4L2 frame rate numerator comparison in SDL3 camera
Signed-off-by: Yevgen Abramov <eabramov84@gmail.com>
(cherry picked from commit b09b557fc6)
2025-11-05 10:56:25 -08:00
Anonymous Maarten 148d8c4995 release: don't download pre-release dependencies + strict version parsing
(cherry picked from commit 0da649eb72)
2025-11-04 18:00:48 +01:00
Sam Lantinga 4ae517e24e Removed redundant wait at shutdown in the ALSA audio driver
(cherry picked from commit 97e2951875)
2025-11-02 18:30:35 -08:00
Sam Lantinga 1fd4703907 Save a copy of the D3D12 semantic string
Fixes https://github.com/libsdl-org/SDL/issues/14383

(cherry picked from commit 4db63e323e)
2025-11-02 18:11:23 -08:00
Anonymous Maarten 024221d448 release: sync scripts with main branch
[ci skip]
2025-11-03 00:11:55 +01:00
Sam Lantinga bfe046b60f Clamp the audio drain delay to 100 ms
Fixes https://github.com/libsdl-org/SDL/issues/9829

(cherry picked from commit 0882623092)
2025-11-02 11:16:13 -08:00
Sam Lantinga 1bfa90cb1f Fixed the paddle mapping for Steam Controllers
Fixes https://github.com/libsdl-org/SDL/issues/14380

(cherry picked from commit 3336aa95f1)
2025-11-02 10:07:42 -08:00
bleeqer 0c2e3308a5 Fix NULL pointer dereference in SDL_GlobStorageDirectory
(cherry picked from commit fc6f97f162)
2025-11-02 08:56:14 -08:00
Sam Lantinga 11fc77b704 Fixed the right touchpad calculation for the BLE Steam Controller
Fixes https://github.com/libsdl-org/SDL/issues/14368

(cherry picked from commit eb87a36940)
2025-11-02 08:31:59 -08:00
Arkadiusz Hiler 28af0d58c6 pulseaudio: Match channel map to SDL's chosen order
pa_channel_map_init_auto() with PA_CHANNEL_MAP_WAVEEX does the wrong
thing as it just takes the lest significant bits of
WAVEFORMATEXTENSIBLE's dwChannelMask in order. This doesn't match SDL's
chosen channel ordering.

The implementation here mirrors what we do for PipeWire.

(cherry picked from commit 0d2f081d41)
2025-10-30 13:33:46 -07:00
Sam Lantinga bca544448f Updated to version 3.2.27 for development 2025-10-30 10:18:08 -07:00
51 changed files with 933 additions and 240 deletions

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+4 -4
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@@ -30,7 +30,9 @@ class JobOs(Enum):
Ubuntu22_04 = "ubuntu-22.04"
Ubuntu24_04 = "ubuntu-24.04"
Ubuntu24_04_arm = "ubuntu-24.04-arm"
Macos13 = "macos-13"
Macos14 = "macos-14" # macOS Sonoma (2023)
Macos15 = "macos-15" # macOS Sequoia (2024)
Macos26 = "macos-26" # macOS Tahoe (2025)
class SdlPlatform(Enum):
@@ -115,7 +117,7 @@ JOB_SPECS = {
"steamrt-sniper": JobSpec(name="Steam Linux Runtime (Sniper)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-slrsniper", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta", ),
"ubuntu-intel-icx": JobSpec(name="Ubuntu 22.04 (Intel oneAPI)", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04-oneapi", intel=IntelCompiler.Icx, ),
"ubuntu-intel-icc": JobSpec(name="Ubuntu 22.04 (Intel Compiler)", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04-icc", intel=IntelCompiler.Icc, ),
"macos-framework-x64": JobSpec(name="MacOS (Framework) (x64)", os=JobOs.Macos13, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, xcode=True, ),
"macos-framework-x64": JobSpec(name="MacOS (Framework) (x64)", os=JobOs.Macos14, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, xcode=True, ),
"macos-framework-arm64": JobSpec(name="MacOS (Framework) (arm64)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
"macos-gnu-arm64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-gnu", apple_framework=False, apple_archs={AppleArch.Aarch64, }, ),
"ios": JobSpec(name="iOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Ios, artifact="SDL-ios-arm64", xcode=True, ),
@@ -512,8 +514,6 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.shared_lib = SharedLibType.DYLIB
job.static_lib = StaticLibType.A
job.ccache = True
if spec.os == JobOs.Macos13:
job.ccache = False
job.apt_packages = []
job.brew_packages.extend((
"ninja",
+60 -2
View File
@@ -95,9 +95,17 @@ jobs:
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- name: 'CMake (configure + build + tests + examples)'
run: |
set -e
cmake -S ${{ steps.tar.outputs.path }} -B /tmp/build -DSDL_TEST_LIBRARY=TRUE -DSDL_TESTS=TRUE -DSDL_EXAMPLES=TRUE
cmake --build /tmp/build --verbose
ctest --test-dir /tmp/build --no-tests=error --output-on-failure
- name: 'Verify SDL_REVISION contains SDL-'
run: |
set -e
if test "x$(strings /tmp/build/libSDL3.so.0 | grep SDL- | wc -l)" != x1; then
echo "SDL- string not found: must be present in SDL_REVISION"
exit 1
fi
dmg:
needs: [src]
@@ -204,10 +212,22 @@ jobs:
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_ios
cmake --build build_ios --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}/SDL3.xcframework/ios-arm64" \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_ios2
cmake --build build_ios2 --config Release --verbose
- name: 'CMake (configure + build) tvOS'
run: |
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
@@ -217,10 +237,22 @@ jobs:
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
-DCMAKE_SYSTEM_NAME=tvOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_tvos
cmake --build build_tvos --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}/SDL3.xcframework/tvos-arm64" \
-DCMAKE_SYSTEM_NAME=tvOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_tvos2
cmake --build build_tvos2 --config Release --verbose
- name: 'CMake (configure + build) iOS simulator'
run: |
sysroot=$(xcodebuild -version -sdk iphonesimulator Path)
@@ -237,6 +269,19 @@ jobs:
-Werror=dev \
-B build_ios_simulator
cmake --build build_ios_simulator --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}/SDL3.xcframework/ios-arm64_x86_64-simulator" \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-DCMAKE_OSX_SYSROOT="${sysroot}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_ios_simulator2
cmake --build build_ios_simulator2 --config Release --verbose
- name: 'CMake (configure + build) tvOS simulator'
run: |
sysroot=$(xcodebuild -version -sdk appletvsimulator Path)
@@ -254,6 +299,19 @@ jobs:
-B build_tvos_simulator
cmake --build build_tvos_simulator --config Release --verbose
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=FALSE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=FALSE \
-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}/SDL3.xcframework/tvos-arm64_x86_64-simulator" \
-DCMAKE_SYSTEM_NAME=tvOS \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-DCMAKE_OSX_SYSROOT="${sysroot}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-Werror=dev \
-B build_tvos_simulator2
cmake --build build_tvos_simulator2 --config Release --verbose
msvc:
needs: [src]
runs-on: windows-2025
+12 -2
View File
@@ -5,7 +5,7 @@ if(NOT DEFINED CMAKE_BUILD_TYPE)
endif()
# See docs/release_checklist.md
project(SDL3 LANGUAGES C VERSION "3.2.26")
project(SDL3 LANGUAGES C VERSION "3.2.29")
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
set(SDL3_MAINPROJECT ON)
@@ -898,7 +898,17 @@ if(SDL_ASSEMBLY)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_LSX AND HAVE_LSXINTRIN_H)
set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/yuv2rgb/yuv_rgb_lsx.c" APPEND PROPERTY COMPILE_OPTIONS "-mlsx")
set_property(SOURCE
"${SDL3_SOURCE_DIR}/src/video/yuv2rgb/yuv_rgb_lsx.c"
"${SDL3_SOURCE_DIR}/src/video/SDL_blit_A.c"
"${SDL3_SOURCE_DIR}/src/video/SDL_fillrect.c"
APPEND PROPERTY COMPILE_OPTIONS "-mlsx")
set_property(SOURCE
"${SDL3_SOURCE_DIR}/src/video/yuv2rgb/yuv_rgb_lsx.c"
"${SDL3_SOURCE_DIR}/src/video/SDL_blit_A.c"
"${SDL3_SOURCE_DIR}/src/video/SDL_fillrect.c"
PROPERTY SKIP_PRECOMPILE_HEADERS 1)
set(HAVE_LSX TRUE)
endif()
endif()
+11
View File
@@ -1,6 +1,17 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
3.2.22:
---------------------------------------------------------------------------
* SDL_HINT_JOYSTICK_WGI is disabled by default
---------------------------------------------------------------------------
3.2.16:
---------------------------------------------------------------------------
* SDL_HINT_JOYSTICK_RAWINPUT is disabled by default
---------------------------------------------------------------------------
3.2.10:
---------------------------------------------------------------------------
+2 -2
View File
@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>3.2.26</string>
<string>3.2.29</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>3.2.26</string>
<string>3.2.29</string>
</dict>
</plist>
+4 -4
View File
@@ -3082,7 +3082,7 @@
CLANG_ENABLE_OBJC_ARC = YES;
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
DYLIB_CURRENT_VERSION = 201.26.0;
DYLIB_CURRENT_VERSION = 201.29.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@@ -3117,7 +3117,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.13;
MARKETING_VERSION = 3.2.26;
MARKETING_VERSION = 3.2.29;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
PRODUCT_NAME = SDL3;
@@ -3148,7 +3148,7 @@
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
DYLIB_CURRENT_VERSION = 201.26.0;
DYLIB_CURRENT_VERSION = 201.29.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -3180,7 +3180,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.13;
MARKETING_VERSION = 3.2.26;
MARKETING_VERSION = 3.2.29;
ONLY_ACTIVE_ARCH = YES;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
+1 -1
View File
@@ -1,4 +1,4 @@
Title SDL 3.2.26
Title SDL 3.2.29
Version 1
Description SDL Library for macOS (http://www.libsdl.org)
DefaultLocation /Library/Frameworks
@@ -1,8 +1,9 @@
# SDL3 CMake configuration file:
# This file is meant to be placed in Resources/CMake of a SDL3 framework
# This file is meant to be placed in Resources/CMake of a SDL3 framework for macOS,
# or in the CMake directory of a SDL3 framework for iOS / tvOS / visionOS.
# INTERFACE_LINK_OPTIONS needs CMake 3.12
cmake_minimum_required(VERSION 3.12)
cmake_minimum_required(VERSION 3.12...4.0)
include(FeatureSummary)
set_package_properties(SDL3 PROPERTIES
@@ -31,16 +32,31 @@ endmacro()
set(SDL3_FOUND TRUE)
# Compute the installation prefix relative to this file.
set(_sdl3_framework_path "${CMAKE_CURRENT_LIST_DIR}") # > /SDL3.framework/Resources/CMake/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" REALPATH) # > /SDL3.framework/Versions/Current/Resources/CMake
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" REALPATH) # > /SDL3.framework/Versions/A/Resources/CMake/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/A/Resources/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/A/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/Versions/
get_filename_component(_sdl3_framework_path "${_sdl3_framework_path}" PATH) # > /SDL3.framework/
get_filename_component(_sdl3_framework_parent_path "${_sdl3_framework_path}" PATH) # > /
# Compute the installation prefix relative to this file:
# search upwards for the .framework directory
set(_current_path "${CMAKE_CURRENT_LIST_DIR}")
get_filename_component(_current_path "${_current_path}" REALPATH)
set(_sdl3_framework_path "")
while(NOT _sdl3_framework_path)
if(IS_DIRECTORY "${_current_path}" AND "${_current_path}" MATCHES "/SDL3\\.framework$")
set(_sdl3_framework_path "${_current_path}")
break()
endif()
get_filename_component(_next_current_path "${_current_path}" DIRECTORY)
if("${_current_path}" STREQUAL "${_next_current_path}")
break()
endif()
set(_current_path "${_next_current_path}")
endwhile()
unset(_current_path)
unset(_next_current_path)
if(NOT _sdl3_framework_path)
message(FATAL_ERROR "Could not find SDL3.framework root from ${CMAKE_CURRENT_LIST_DIR}")
endif()
get_filename_component(_sdl3_framework_parent_path "${_sdl3_framework_path}" PATH)
# All targets are created, even when some might not be requested though COMPONENTS.
# This is done for compatibility with CMake generated SDL3-target.cmake files.
@@ -1,16 +1,26 @@
# based on the files generated by CMake's write_basic_package_version_file
# SDL CMake version configuration file:
# This file is meant to be placed in Resources/CMake of a SDL3 framework
# This file is meant to be placed in Resources/CMake of a SDL3 framework for macOS,
# or in the CMake directory of a SDL3 framework for iOS / tvOS / visionOS.
cmake_minimum_required(VERSION 3.12)
cmake_minimum_required(VERSION 3.12...4.0)
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
# Find SDL_version.h
set(_sdl_version_h_path "")
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
set(_sdl_version_h_path "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
elseif(EXISTS "${CMAKE_CURRENT_LIST_DIR}/../Headers/SDL_version.h")
set(_sdl_version_h_path "${CMAKE_CURRENT_LIST_DIR}/../Headers/SDL_version.h")
endif()
if(NOT _sdl_version_h_path)
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory or the CMake directory of SDL3.framework.")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
file(READ "${_sdl_version_h_path}" _sdl_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
@@ -21,9 +31,12 @@ if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
unset(_sdl_version_h)
unset(_sdl_version_h_path)
unset(_sdl_major_re)
unset(_sdl_major)
unset(_sdl_minor_re)
@@ -16,6 +16,7 @@ set(_sdl3_version_h "${_sdl3_framework}/Headers/SDL_version.h")
if(NOT EXISTS "${_sdl3_version_h}")
message(AUTHOR_WARNING "Cannot not find ${_sdl3_framework}. This script is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
@@ -36,6 +37,7 @@ if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
set(PACKAGE_VERSION_UNSUITABLE TRUE)
return()
endif()
@@ -61,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 3;
private static final int SDL_MINOR_VERSION = 2;
private static final int SDL_MICRO_VERSION = 26;
private static final int SDL_MICRO_VERSION = 29;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
+3 -3
View File
@@ -1028,6 +1028,7 @@ class Releaser:
# NDK 21e does not support -ffile-prefix-map
# f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
# f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
f"-DANDROID_USE_LEGACY_TOOLCHAIN=0",
f"-DCMAKE_EXE_LINKER_FLAGS={extra_link_options}",
f"-DCMAKE_SHARED_LINKER_FLAGS={extra_link_options}",
f"-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file}",
@@ -1126,8 +1127,7 @@ class Releaser:
for dep, depinfo in self.release_info.get("dependencies", {}).items():
startswith = depinfo["startswith"]
dep_repo = depinfo["repo"]
# FIXME: dropped "--exclude-pre-releases"
dep_string_data = self.executer.check_output(["gh", "-R", dep_repo, "release", "list", "--exclude-drafts", "--json", "name,createdAt,tagName", "--jq", f'[.[]|select(.name|startswith("{startswith}"))]|max_by(.createdAt)']).strip()
dep_string_data = self.executer.check_output(["gh", "-R", dep_repo, "release", "list", "--exclude-drafts", "--exclude-pre-releases", "--json", "name,createdAt,tagName", "--jq", f'[.[]|select(.name|startswith("{startswith}"))]|max_by(.createdAt)']).strip()
dep_data = json.loads(dep_string_data)
dep_tag = dep_data["tagName"]
dep_version = dep_data["name"]
@@ -1517,7 +1517,7 @@ def main(argv=None) -> int:
if args.android_home is None or not Path(args.android_home).is_dir():
parser.error("Invalid $ANDROID_HOME or --android-home: must be a directory containing the Android SDK")
if args.android_ndk_home is None or not Path(args.android_ndk_home).is_dir():
parser.error("Invalid $ANDROID_NDK_HOME or --android_ndk_home: must be a directory containing the Android NDK")
parser.error("Invalid $ANDROID_NDK_HOME or --android-ndk-home: must be a directory containing the Android NDK")
if args.android_api is None:
with section_printer.group("Detect Android APIS"):
args.android_api = releaser._detect_android_api(android_home=args.android_home)
@@ -33,9 +33,9 @@
#cmakedefine SDL_VENDOR_INFO "@SDL_VENDOR_INFO@"
#if defined(SDL_VENDOR_INFO)
#define SDL_REVISION "@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")"
#define SDL_REVISION "SDL-@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "@<@PROJECT_REVISION@>@"
#define SDL_REVISION "SDL-@<@PROJECT_REVISION@>@"
#endif
#endif /* SDL_revision_h_ */
@@ -48,9 +48,9 @@
*/
#define SDL_REVISION "Some arbitrary string decided at SDL build time"
#elif defined(SDL_VENDOR_INFO)
#define SDL_REVISION "@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")"
#define SDL_REVISION "SDL-@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "@<@PROJECT_REVISION@>@"
#define SDL_REVISION "SDL-@<@PROJECT_REVISION@>@"
#endif
#endif /* SDL_revision_h_ */
+1 -1
View File
@@ -20,7 +20,7 @@
*/
/**
* Main include header for the SDL library, version 3.2.26
* Main include header for the SDL library, version 3.2.29
*
* It is almost always best to include just this one header instead of
* picking out individual headers included here. There are exceptions to
+4 -2
View File
@@ -280,12 +280,14 @@ _m_prefetch(void *__P)
* \sa SDL_TARGETING
*/
#define SDL_HAS_TARGET_ATTRIBS
#elif defined(__loongarch64) && defined(__GNUC__) && (__GNUC__ >= 15)
/* LoongArch requires GCC 15+ for target attribute support */
# define SDL_HAS_TARGET_ATTRIBS
#elif defined(__clang__) && defined(__has_attribute)
# if __has_attribute(target)
# define SDL_HAS_TARGET_ATTRIBS
# endif
#elif defined(__GNUC__) && (__GNUC__ + (__GNUC_MINOR__ >= 9) > 4) /* gcc >= 4.9 */
#elif defined(__GNUC__) && !defined(__loongarch64) && (__GNUC__ + (__GNUC_MINOR__ >= 9) > 4) /* gcc >= 4.9 */
# define SDL_HAS_TARGET_ATTRIBS
#elif defined(__ICC) && __ICC >= 1600
# define SDL_HAS_TARGET_ATTRIBS
+1 -1
View File
@@ -62,7 +62,7 @@ extern "C" {
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_MICRO_VERSION 26
#define SDL_MICRO_VERSION 29
/**
* This macro turns the version numbers into a numeric value.
+14 -8
View File
@@ -597,15 +597,21 @@ void SDL_LogMessageV(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_S
}
// If message truncated, allocate and re-render
if (len >= sizeof(stack_buf) && SDL_size_add_check_overflow(len, 1, &len_plus_term)) {
// Allocate exactly what we need, including the zero-terminator
message = (char *)SDL_malloc(len_plus_term);
if (!message) {
return;
if (len >= sizeof(stack_buf)) {
if (SDL_size_add_check_overflow(len, 1, &len_plus_term)) {
// Allocate exactly what we need, including the zero-terminator
message = (char *)SDL_malloc(len_plus_term);
if (!message) {
return;
}
va_copy(aq, ap);
len = SDL_vsnprintf(message, len_plus_term, fmt, aq);
va_end(aq);
} else {
// Allocation would overflow, use truncated message
message = stack_buf;
len = sizeof(stack_buf);
}
va_copy(aq, ap);
len = SDL_vsnprintf(message, len_plus_term, fmt, aq);
va_end(aq);
} else {
message = stack_buf;
}
+5 -1
View File
@@ -1254,7 +1254,11 @@ void SDL_PlaybackAudioThreadShutdown(SDL_AudioDevice *device)
const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec);
// Wait for the audio to drain if device didn't die.
if (!SDL_GetAtomicInt(&device->zombie)) {
SDL_Delay(((frames * 1000) / device->spec.freq) * 2);
int delay = ((frames * 1000) / device->spec.freq) * 2;
if (delay > 100) {
delay = 100;
}
SDL_Delay(delay);
}
current_audio.impl.ThreadDeinit(device);
SDL_AudioThreadFinalize(device);
-2
View File
@@ -461,8 +461,6 @@ static void ALSA_CloseDevice(SDL_AudioDevice *device)
{
if (device->hidden) {
if (device->hidden->pcm) {
// Wait for the submitted audio to drain. ALSA_snd_pcm_drop() can hang, so don't use that.
SDL_Delay(((device->sample_frames * 1000) / device->spec.freq) * 2);
ALSA_snd_pcm_close(device->hidden->pcm);
}
SDL_free(device->hidden->mixbuf);
+67 -3
View File
@@ -595,6 +595,71 @@ static void PulseStreamStateChangeCallback(pa_stream *stream, void *userdata)
PULSEAUDIO_pa_threaded_mainloop_signal(pulseaudio_threaded_mainloop, 0); // just signal any waiting code, it can look up the details.
}
// Channel maps that match the order in SDL_Audio.h
static const pa_channel_position_t Pulse_map_1[] = { PA_CHANNEL_POSITION_MONO };
static const pa_channel_position_t Pulse_map_2[] = { PA_CHANNEL_POSITION_FRONT_LEFT, PA_CHANNEL_POSITION_FRONT_RIGHT };
static const pa_channel_position_t Pulse_map_3[] = { PA_CHANNEL_POSITION_FRONT_LEFT, PA_CHANNEL_POSITION_FRONT_RIGHT,
PA_CHANNEL_POSITION_LFE };
static const pa_channel_position_t Pulse_map_4[] = { PA_CHANNEL_POSITION_FRONT_LEFT, PA_CHANNEL_POSITION_FRONT_RIGHT,
PA_CHANNEL_POSITION_REAR_LEFT, PA_CHANNEL_POSITION_REAR_RIGHT };
static const pa_channel_position_t Pulse_map_5[] = { PA_CHANNEL_POSITION_FRONT_LEFT, PA_CHANNEL_POSITION_FRONT_RIGHT,
PA_CHANNEL_POSITION_LFE,
PA_CHANNEL_POSITION_REAR_LEFT, PA_CHANNEL_POSITION_REAR_RIGHT };
static const pa_channel_position_t Pulse_map_6[] = { PA_CHANNEL_POSITION_FRONT_LEFT, PA_CHANNEL_POSITION_FRONT_RIGHT,
PA_CHANNEL_POSITION_FRONT_CENTER, PA_CHANNEL_POSITION_LFE,
PA_CHANNEL_POSITION_REAR_LEFT, PA_CHANNEL_POSITION_REAR_RIGHT };
static const pa_channel_position_t Pulse_map_7[] = { PA_CHANNEL_POSITION_FRONT_LEFT, PA_CHANNEL_POSITION_FRONT_RIGHT,
PA_CHANNEL_POSITION_FRONT_CENTER, PA_CHANNEL_POSITION_LFE,
PA_CHANNEL_POSITION_REAR_CENTER,
PA_CHANNEL_POSITION_SIDE_LEFT, PA_CHANNEL_POSITION_SIDE_RIGHT };
static const pa_channel_position_t Pulse_map_8[] = { PA_CHANNEL_POSITION_FRONT_LEFT, PA_CHANNEL_POSITION_FRONT_RIGHT,
PA_CHANNEL_POSITION_FRONT_CENTER, PA_CHANNEL_POSITION_LFE,
PA_CHANNEL_POSITION_REAR_LEFT, PA_CHANNEL_POSITION_REAR_RIGHT,
PA_CHANNEL_POSITION_SIDE_LEFT, PA_CHANNEL_POSITION_SIDE_RIGHT };
#define COPY_CHANNEL_MAP(c) SDL_memcpy(pacmap->map, Pulse_map_##c, sizeof(Pulse_map_##c))
static void PulseCreateChannelMap(pa_channel_map *pacmap, uint8_t channels)
{
SDL_assert(channels <= PA_CHANNELS_MAX);
pacmap->channels = channels;
switch (channels) {
case 1:
COPY_CHANNEL_MAP(1);
break;
case 2:
COPY_CHANNEL_MAP(2);
break;
case 3:
COPY_CHANNEL_MAP(3);
break;
case 4:
COPY_CHANNEL_MAP(4);
break;
case 5:
COPY_CHANNEL_MAP(5);
break;
case 6:
COPY_CHANNEL_MAP(6);
break;
case 7:
COPY_CHANNEL_MAP(7);
break;
case 8:
COPY_CHANNEL_MAP(8);
break;
}
}
static bool PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
{
const bool recording = device->recording;
@@ -683,9 +748,8 @@ static bool PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
const char *name = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_STREAM_NAME);
// The SDL ALSA output hints us that we use Windows' channel mapping
// https://bugzilla.libsdl.org/show_bug.cgi?id=110
PULSEAUDIO_pa_channel_map_init_auto(&pacmap, device->spec.channels, PA_CHANNEL_MAP_WAVEEX);
PulseCreateChannelMap(&pacmap, device->spec.channels);
h->stream = PULSEAUDIO_pa_stream_new(
pulseaudio_context,
+2 -2
View File
@@ -570,7 +570,7 @@ static bool V4L2_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
setfps.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
if (xioctl(fd, VIDIOC_G_PARM, &setfps) == 0) {
if ( (setfps.parm.capture.timeperframe.denominator != spec->framerate_numerator) ||
(setfps.parm.capture.timeperframe.numerator = spec->framerate_denominator) ) {
(setfps.parm.capture.timeperframe.numerator != spec->framerate_denominator) ) {
setfps.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
setfps.parm.capture.timeperframe.numerator = spec->framerate_denominator;
setfps.parm.capture.timeperframe.denominator = spec->framerate_numerator;
@@ -796,7 +796,7 @@ static void MaybeAddDevice(const char *path)
const int stepw = (int) frmsizeenum.stepwise.step_width;
const int steph = (int) frmsizeenum.stepwise.step_height;
for (int w = minw; w <= maxw; w += stepw) {
for (int h = minh; w <= maxh; w += steph) {
for (int h = minh; h <= maxh; h += steph) {
#if DEBUG_CAMERA
SDL_Log("CAMERA: * Has %s size %dx%d", (frmsizeenum.type == V4L2_FRMSIZE_TYPE_STEPWISE) ? "stepwise" : "continuous", w, h);
#endif
+1 -2
View File
@@ -207,7 +207,6 @@ Sint32 JNI_OnLoad(void *vm, void *reserved)
{
(void)vm;
(void)reserved;
SDL_Unsupported();
return -1; // JNI_ERR
return 0x00010004; // JNI_VERSION_1_4
}
#endif
+18
View File
@@ -270,6 +270,24 @@ static BOOL IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WO
return result;
#endif
BOOL WIN_IsWine(void)
{
static bool checked;
static bool is_wine;
if (!checked) {
HMODULE ntdll = LoadLibrary(TEXT("ntdll.dll"));
if (ntdll) {
if (GetProcAddress(ntdll, "wine_get_version") != NULL) {
is_wine = true;
}
FreeLibrary(ntdll);
}
checked = true;
}
return is_wine;
}
// this is the oldest thing we run on (and we may lose support for this in SDL3 at any time!),
// so there's no "OrGreater" as that would always be TRUE. The other functions are here to
// ask "can we support a specific feature?" but this function is here to ask "do we need to do
+3
View File
@@ -133,6 +133,9 @@ extern void WIN_CoUninitialize(void);
extern HRESULT WIN_RoInitialize(void);
extern void WIN_RoUninitialize(void);
// Returns true if we're running on Wine
extern BOOL WIN_IsWine(void);
// Returns true if we're running on Windows XP (any service pack). DOES NOT CHECK XP "OR GREATER"!
extern BOOL WIN_IsWindowsXP(void);
+4 -4
View File
@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 3,2,26,0
PRODUCTVERSION 3,2,26,0
FILEVERSION 3,2,29,0
PRODUCTVERSION 3,2,29,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "3, 2, 26, 0\0"
VALUE "FileVersion", "3, 2, 29, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright (C) 2025 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL3.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "3, 2, 26, 0\0"
VALUE "ProductVersion", "3, 2, 29, 0\0"
END
END
BLOCK "VarFileInfo"
+2 -1
View File
@@ -1108,7 +1108,8 @@ static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAct
if (action == SDL_ADDEVENT) {
if (!events) {
SDL_UnlockMutex(SDL_EventQ.lock);
return SDL_InvalidParamError("events");
SDL_InvalidParamError("events");
return -1;
}
for (i = 0; i < numevents; ++i) {
used += SDL_AddEvent(&events[i]);
+3 -1
View File
@@ -46,8 +46,10 @@ static bool send_foregrounding_pending = false;
static void SDL_HandleSIG(int sig)
{
// Reset the signal handler
#ifndef HAVE_SIGACTION
// Reset the signal handler if it was installed with signal()
(void)signal(sig, SDL_HandleSIG);
#endif
// Send a quit event next time the event loop pumps.
// We can't send it in signal handler; SDL_malloc() might be interrupted!
+18 -10
View File
@@ -876,7 +876,7 @@ struct D3D12Renderer
SDL_SharedObject *d3d12_dll;
ID3D12Device *device;
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature_func;
const char *semantic;
char *semantic;
SDL_iconv_t iconv;
ID3D12CommandQueue *commandQueue;
@@ -1739,6 +1739,7 @@ static void D3D12_INTERNAL_DestroyRenderer(D3D12Renderer *renderer)
SDL_DestroyMutex(renderer->windowLock);
SDL_DestroyMutex(renderer->fenceLock);
SDL_DestroyMutex(renderer->disposeLock);
SDL_free(renderer->semantic);
SDL_free(renderer);
}
@@ -5883,6 +5884,7 @@ static void D3D12_UploadToTexture(
Uint32 alignedRowPitch;
Uint32 rowsPerSlice = source->rows_per_layer;
Uint32 bytesPerSlice;
Uint32 alignedBytesPerSlice;
bool needsRealignment;
bool needsPlacementCopy;
@@ -5920,10 +5922,13 @@ static void D3D12_UploadToTexture(
bytesPerSlice = rowsPerSlice * rowPitch;
alignedRowPitch = D3D12_INTERNAL_Align(rowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
alignedRowPitch = BytesPerRow(destination->w, textureContainer->header.info.format);
alignedRowPitch = D3D12_INTERNAL_Align(alignedRowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
needsRealignment = rowsPerSlice != destination->h || rowPitch != alignedRowPitch;
needsPlacementCopy = source->offset % D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT != 0;
alignedBytesPerSlice = alignedRowPitch * destination->h;
sourceLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
sourceLocation.PlacedFootprint.Footprint.Format = SDLToD3D12_TextureFormat[textureContainer->header.info.format];
sourceLocation.PlacedFootprint.Footprint.RowPitch = alignedRowPitch;
@@ -5948,22 +5953,25 @@ static void D3D12_UploadToTexture(
for (Uint32 sliceIndex = 0; sliceIndex < destination->d; sliceIndex += 1) {
// copy row count minus one to avoid overread
for (Uint32 rowIndex = 0; rowIndex < rowsPerSlice - 1; rowIndex += 1) {
for (Uint32 rowIndex = 0; rowIndex < destination->h - 1; rowIndex += 1) {
SDL_memcpy(
temporaryBuffer->mapPointer + (sliceIndex * rowsPerSlice) + (rowIndex * alignedRowPitch),
temporaryBuffer->mapPointer + (sliceIndex * alignedBytesPerSlice) + (rowIndex * alignedRowPitch),
transferBufferContainer->activeBuffer->mapPointer + source->offset + (sliceIndex * bytesPerSlice) + (rowIndex * rowPitch),
alignedRowPitch);
}
Uint32 offset = source->offset + (sliceIndex * bytesPerSlice) + ((rowsPerSlice - 1) * rowPitch);
Uint32 offset = source->offset + (sliceIndex * bytesPerSlice) + ((destination->h - 1) * rowPitch);
SDL_memcpy(
temporaryBuffer->mapPointer + (sliceIndex * rowsPerSlice) + ((rowsPerSlice - 1) * alignedRowPitch),
temporaryBuffer->mapPointer + (sliceIndex * alignedBytesPerSlice) + ((destination->h - 1) * alignedRowPitch),
transferBufferContainer->activeBuffer->mapPointer + offset,
SDL_min(alignedRowPitch, transferBufferContainer->size - offset));
sourceLocation.PlacedFootprint.Footprint.Width = destination->w;
sourceLocation.PlacedFootprint.Footprint.Height = rowsPerSlice;
sourceLocation.PlacedFootprint.Footprint.Height = destination->h;
sourceLocation.PlacedFootprint.Footprint.Depth = 1;
sourceLocation.PlacedFootprint.Offset = (sliceIndex * bytesPerSlice);
sourceLocation.PlacedFootprint.Offset = (sliceIndex * alignedBytesPerSlice);
ID3D12GraphicsCommandList_CopyTextureRegion(
d3d12CommandBuffer->graphicsCommandList,
@@ -6000,7 +6008,7 @@ static void D3D12_UploadToTexture(
sourceLocation.PlacedFootprint.Offset = 0;
sourceLocation.PlacedFootprint.Footprint.Width = destination->w;
sourceLocation.PlacedFootprint.Footprint.Height = destination->h;
sourceLocation.PlacedFootprint.Footprint.Depth = 1;
sourceLocation.PlacedFootprint.Footprint.Depth = destination->d;
ID3D12GraphicsCommandList_CopyTextureRegion(
d3d12CommandBuffer->graphicsCommandList,
@@ -9212,7 +9220,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
renderer->debug_mode = debugMode;
renderer->allowedFramesInFlight = 2;
renderer->semantic = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD");
renderer->semantic = SDL_strdup(SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING, "TEXCOORD"));
// Blit resources
D3D12_INTERNAL_InitBlitResources(renderer);
+2 -2
View File
@@ -7169,6 +7169,8 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
key.sampleCount = VK_SAMPLE_COUNT_1_BIT;
if (numColorTargets > 0) {
key.sampleCount = SDLToVK_SampleCount[((VulkanTextureContainer *)colorTargetInfos[0].texture)->header.info.sample_count];
} else if (numColorTargets == 0 && depthStencilTargetInfo != NULL) {
key.sampleCount = SDLToVK_SampleCount[((VulkanTextureContainer *)depthStencilTargetInfo->texture)->header.info.sample_count];
}
key.numColorTargets = numColorTargets;
@@ -10785,8 +10787,6 @@ static bool VULKAN_INTERNAL_DefragmentMemory(
VulkanMemoryUsedRegion *currentRegion = allocation->usedRegions[i];
if (currentRegion->isBuffer && !currentRegion->vulkanBuffer->markedForDestroy) {
currentRegion->vulkanBuffer->usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VulkanBuffer *newBuffer = VULKAN_INTERNAL_CreateBuffer(
renderer,
currentRegion->vulkanBuffer->size,
+7 -17
View File
@@ -32,10 +32,11 @@
#include "hidapi/SDL_hidapi_nintendo.h"
#include "../events/SDL_events_c.h"
#ifdef SDL_PLATFORM_ANDROID
#ifdef SDL_PLATFORM_WIN32
#include "../core/windows/SDL_windows.h"
#endif
// Many gamepads turn the center button into an instantaneous button press
#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
@@ -822,7 +823,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
if (SDL_IsJoystickSteamController(vendor, product)) {
// Steam controllers have 2 back paddle buttons
SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b12,", sizeof(mapping_string));
} else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) {
// Nintendo Switch Pro controllers have a screenshot button
@@ -1774,17 +1775,6 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *
SDL_AssertJoysticksLocked();
mapping = SDL_PrivateGetGamepadMappingForGUID(guid, false);
#ifdef SDL_PLATFORM_LINUX
if (!mapping && name) {
if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
// The Linux driver xpad.c maps the wireless dpad to buttons
bool existing;
mapping = SDL_PrivateAddMappingForGUID(guid,
"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
&existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT);
}
}
#endif // SDL_PLATFORM_LINUX
return mapping;
}
@@ -2737,10 +2727,10 @@ bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version
#ifdef SDL_PLATFORM_WIN32
if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", false) &&
SDL_GetHintBoolean("STEAM_COMPAT_PROTON", false)) {
// We are launched by Steam and running under Proton
WIN_IsWine()) {
// We are launched by Steam and running under Proton or Wine
// We can't tell whether this controller is a Steam Virtual Gamepad,
// so assume that Proton is doing the appropriate filtering of controllers
// so assume that is doing the appropriate filtering of controllers
// and anything we see here is fine to use.
return false;
}
-12
View File
@@ -540,7 +540,6 @@ static const char *s_GamepadMappings[] = {
"03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,",
"05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,",
"05000000503200000210000000000000128804098,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,",
"030000005e0400008e02000047010000,Atari Xbox 360 Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:,lefty:,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:,righty:,start:b9,x:b0,y:b3,",
@@ -630,8 +629,6 @@ static const char *s_GamepadMappings[] = {
"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,",
"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,",
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
@@ -746,8 +743,6 @@ static const char *s_GamepadMappings[] = {
"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,",
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
"03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
@@ -784,15 +779,8 @@ static const char *s_GamepadMappings[] = {
"030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000000d0f0000ab01000011010000,Wireless HORIPAD For Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,misc3:b16,misc4:b17,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"050000000d0f00009601000091000000,Wireless HORIPAD For Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc2:b2,misc3:b16,misc4:b17,paddle1:b19,paddle2:b18,paddle3:b15,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,",
"030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,",
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
+3 -1
View File
@@ -273,6 +273,7 @@ static Uint32 initial_blacklist_devices[] = {
MAKE_VIDPID(0x04d9, 0x8009), // OBINLB USB-HID Keyboard (Anne Pro II)
MAKE_VIDPID(0x04d9, 0xa292), // OBINLB USB-HID Keyboard (Anne Pro II)
MAKE_VIDPID(0x04d9, 0xa293), // OBINLB USB-HID Keyboard (Anne Pro II)
MAKE_VIDPID(0x04f2, 0xa13c), // HP Deluxe Webcam KQ246AA
MAKE_VIDPID(0x1532, 0x0266), // Razer Huntsman V2 Analog, non-functional DInput device
MAKE_VIDPID(0x1532, 0x0282), // Razer Huntsman Mini Analog, non-functional DInput device
MAKE_VIDPID(0x26ce, 0x01a2), // ASRock LED Controller
@@ -280,7 +281,8 @@ static Uint32 initial_blacklist_devices[] = {
MAKE_VIDPID(0x31e3, 0x1310), // Wooting 60HE (ARM)
MAKE_VIDPID(0x3297, 0x1969), // Moonlander MK1 Keyboard
MAKE_VIDPID(0x3434, 0x0211), // Keychron K1 Pro System Control
MAKE_VIDPID(0x04f2, 0xa13c), // HP Deluxe Webcam KQ246AA
MAKE_VIDPID(0x3434, 0x0353), // Keychron V5 System Control
MAKE_VIDPID(0x3434, 0xd030), // Keychron Link
};
static SDL_vidpid_list blacklist_devices = {
SDL_HINT_JOYSTICK_BLACKLIST_DEVICES, 0, 0, NULL,
+12
View File
@@ -23,6 +23,9 @@
#include "SDL_joystick_c.h"
#include "SDL_steam_virtual_gamepad.h"
#ifdef SDL_PLATFORM_LINUX
#include "../core/unix/SDL_appid.h"
#endif
#ifdef SDL_PLATFORM_WIN32
#include "../core/windows/SDL_windows.h"
#else
@@ -134,6 +137,15 @@ void SDL_InitSteamVirtualGamepadInfo(void)
file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
if (file && *file) {
#ifdef SDL_PLATFORM_LINUX
// Older versions of Wine will blacklist the Steam Virtual Gamepad if
// it appears to have the real controller's VID/PID, so ignore this.
const char *exe = SDL_GetExeName();
if (exe && SDL_strcmp(exe, "wine64-preloader") == 0) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, "Wine launched by Steam, ignoring %s", SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE);
return;
}
#endif
SDL_steam_virtual_gamepad_info_file = SDL_strdup(file);
}
SDL_UpdateSteamVirtualGamepadInfo();
+18 -16
View File
@@ -706,13 +706,6 @@ static void RotatePad(int *pX, int *pY, float flAngleInRad)
*pX = (int)(SDL_cosf(flAngleInRad) * origX - SDL_sinf(flAngleInRad) * origY);
*pY = (int)(SDL_sinf(flAngleInRad) * origX + SDL_cosf(flAngleInRad) * origY);
}
static void RotatePadShort(short *pX, short *pY, float flAngleInRad)
{
int origX = *pX, origY = *pY;
*pX = (short)(SDL_cosf(flAngleInRad) * origX - SDL_sinf(flAngleInRad) * origY);
*pY = (short)(SDL_sinf(flAngleInRad) * origX + SDL_cosf(flAngleInRad) * origY);
}
//---------------------------------------------------------------------------
// Format the first part of the state packet
@@ -836,9 +829,16 @@ static void FormatStatePacketUntilGyro(SteamControllerStateInternal_t *pState, V
//---------------------------------------------------------------------------
static bool UpdateBLESteamControllerState(const uint8_t *pData, int nDataSize, SteamControllerStateInternal_t *pState)
{
const float flRotationAngle = 0.261799f;
int nLeftPadX;
int nLeftPadY;
int nRightPadX;
int nRightPadY;
int nPadOffset;
uint32_t ucOptionDataMask;
// 15 degrees in rad
const float flRotationAngle = 0.261799f;
pState->unPacketNum++;
ucOptionDataMask = (*pData++ & 0xF0);
ucOptionDataMask |= (uint32_t)(*pData++) << 8;
@@ -867,7 +867,6 @@ static bool UpdateBLESteamControllerState(const uint8_t *pData, int nDataSize, S
}
if (ucOptionDataMask & k_EBLELeftTrackpadChunk) {
int nLength = sizeof(pState->sLeftPadX) + sizeof(pState->sLeftPadY);
int nPadOffset;
SDL_memcpy(&pState->sLeftPadX, pData, nLength);
if (pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK) {
nPadOffset = 1000;
@@ -875,14 +874,15 @@ static bool UpdateBLESteamControllerState(const uint8_t *pData, int nDataSize, S
nPadOffset = 0;
}
RotatePadShort(&pState->sLeftPadX, &pState->sLeftPadY, -flRotationAngle);
pState->sLeftPadX = (short)clamp(pState->sLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
pState->sLeftPadY = (short)clamp(pState->sLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
nLeftPadX = pState->sLeftPadX;
nLeftPadY = pState->sLeftPadY;
RotatePad(&nLeftPadX, &nLeftPadY, -flRotationAngle);
pState->sLeftPadX = (short)clamp(nLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
pState->sLeftPadY = (short)clamp(nLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
pData += nLength;
}
if (ucOptionDataMask & k_EBLERightTrackpadChunk) {
int nLength = sizeof(pState->sRightPadX) + sizeof(pState->sRightPadY);
int nPadOffset = 0;
SDL_memcpy(&pState->sRightPadX, pData, nLength);
@@ -892,9 +892,11 @@ static bool UpdateBLESteamControllerState(const uint8_t *pData, int nDataSize, S
nPadOffset = 0;
}
RotatePadShort(&pState->sRightPadX, &pState->sRightPadY, flRotationAngle);
pState->sRightPadX = (short)clamp(pState->sRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
pState->sRightPadY = (short)clamp(pState->sRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
nRightPadX = pState->sRightPadX;
nRightPadY = pState->sRightPadY;
RotatePad(&nRightPadX, &nRightPadY, flRotationAngle);
pState->sRightPadX = (short)clamp(nRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
pState->sRightPadY = (short)clamp(nRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
pData += nLength;
}
if (ucOptionDataMask & k_EBLEIMUAccelChunk) {
+50 -36
View File
@@ -159,20 +159,21 @@ typedef struct
Uint8 ucVibrationCode;
} SwitchControllerStatePacket_t;
typedef struct
{
Sint16 sAccelX;
Sint16 sAccelY;
Sint16 sAccelZ;
Sint16 sGyroX;
Sint16 sGyroY;
Sint16 sGyroZ;
} SwitchControllerIMUState_t;
typedef struct
{
SwitchControllerStatePacket_t controllerState;
struct
{
Sint16 sAccelX;
Sint16 sAccelY;
Sint16 sAccelZ;
Sint16 sGyroX;
Sint16 sGyroY;
Sint16 sGyroZ;
} imuState[3];
SwitchControllerIMUState_t imuState[3];
} SwitchStatePacket_t;
typedef struct
@@ -388,7 +389,7 @@ static int WriteOutput(SDL_DriverSwitch_Context *ctx, const Uint8 *data, int siz
#endif // SWITCH_SYNCHRONOUS_WRITES
}
static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID)
static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs expectedID, const Uint8 *pBuf, Uint8 ucLen)
{
// Average response time for messages is ~30ms
Uint64 endTicks = SDL_GetTicks() + 100;
@@ -398,9 +399,17 @@ static SwitchSubcommandInputPacket_t *ReadSubcommandReply(SDL_DriverSwitch_Conte
if (nRead > 0) {
if (ctx->m_rgucReadBuffer[0] == k_eSwitchInputReportIDs_SubcommandReply) {
SwitchSubcommandInputPacket_t *reply = (SwitchSubcommandInputPacket_t *)&ctx->m_rgucReadBuffer[1];
if (reply->ucSubcommandID == expectedID && (reply->ucSubcommandAck & 0x80)) {
return reply;
if (reply->ucSubcommandID != expectedID || !(reply->ucSubcommandAck & 0x80)) {
continue;
}
if (reply->ucSubcommandID == k_eSwitchSubcommandIDs_SPIFlashRead) {
SDL_assert(ucLen == sizeof(reply->spiReadData.opData));
if (SDL_memcmp(&reply->spiReadData.opData, pBuf, ucLen) != 0) {
// This was a reply for another SPI read command
continue;
}
}
return reply;
}
} else {
SDL_Delay(1);
@@ -487,7 +496,7 @@ static bool WriteSubcommand(SDL_DriverSwitch_Context *ctx, ESwitchSubcommandIDs
continue;
}
reply = ReadSubcommandReply(ctx, ucCommandID);
reply = ReadSubcommandReply(ctx, ucCommandID, pBuf, ucLen);
}
if (ppReply) {
@@ -2589,9 +2598,14 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
SDL_SendJoystickPowerInfo(joystick, state, percent);
if (ctx->m_bReportSensors) {
bool bHasSensorData = (packet->imuState[0].sAccelZ != 0 ||
packet->imuState[0].sAccelY != 0 ||
packet->imuState[0].sAccelX != 0);
// Need to copy the imuState to an aligned variable
SwitchControllerIMUState_t imuState[3];
SDL_assert(sizeof(imuState) == sizeof(packet->imuState));
SDL_memcpy(imuState, packet->imuState, sizeof(imuState));
bool bHasSensorData = (imuState[0].sAccelZ != 0 ||
imuState[0].sAccelY != 0 ||
imuState[0].sAccelX != 0);
if (bHasSensorData) {
const Uint32 IMU_UPDATE_RATE_SAMPLE_FREQUENCY = 1000;
Uint64 sensor_timestamp[3];
@@ -2620,37 +2634,37 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
if (!ctx->device->parent ||
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO, sensor_timestamp[0], &packet->imuState[2].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL, sensor_timestamp[0], &packet->imuState[2].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO, sensor_timestamp[0], &imuState[2].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL, sensor_timestamp[0], &imuState[2].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO, sensor_timestamp[1], &packet->imuState[1].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL, sensor_timestamp[1], &packet->imuState[1].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO, sensor_timestamp[1], &imuState[1].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL, sensor_timestamp[1], &imuState[1].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO, sensor_timestamp[2], &packet->imuState[0].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL, sensor_timestamp[2], &packet->imuState[0].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO, sensor_timestamp[2], &imuState[0].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL, sensor_timestamp[2], &imuState[0].sAccelX);
}
if (ctx->device->parent &&
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_L, sensor_timestamp[0], &packet->imuState[2].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_L, sensor_timestamp[0], &packet->imuState[2].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_L, sensor_timestamp[0], &imuState[2].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_L, sensor_timestamp[0], &imuState[2].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_L, sensor_timestamp[1], &packet->imuState[1].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_L, sensor_timestamp[1], &packet->imuState[1].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_L, sensor_timestamp[1], &imuState[1].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_L, sensor_timestamp[1], &imuState[1].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_L, sensor_timestamp[2], &packet->imuState[0].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_L, sensor_timestamp[2], &packet->imuState[0].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_L, sensor_timestamp[2], &imuState[0].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_L, sensor_timestamp[2], &imuState[0].sAccelX);
}
if (ctx->device->parent &&
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_R, sensor_timestamp[0], &packet->imuState[2].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_R, sensor_timestamp[0], &packet->imuState[2].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_R, sensor_timestamp[0], &imuState[2].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_R, sensor_timestamp[0], &imuState[2].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_R, sensor_timestamp[1], &packet->imuState[1].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_R, sensor_timestamp[1], &packet->imuState[1].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_R, sensor_timestamp[1], &imuState[1].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_R, sensor_timestamp[1], &imuState[1].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_R, sensor_timestamp[2], &packet->imuState[0].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_R, sensor_timestamp[2], &packet->imuState[0].sAccelX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_GYRO_R, sensor_timestamp[2], &imuState[0].sGyroX);
SendSensorUpdate(timestamp, joystick, ctx, SDL_SENSOR_ACCEL_R, sensor_timestamp[2], &imuState[0].sAccelX);
}
} else if (ctx->m_bHasSensorData) {
+31 -6
View File
@@ -150,6 +150,8 @@ typedef struct SDL_joylist_item
{
SDL_JoystickID device_instance;
char *path; // "/dev/input/event2" or whatever
Uint16 vendor;
Uint16 product;
char *name; // "SideWinder 3D Pro" or whatever
SDL_GUID guid;
dev_t devnum;
@@ -486,6 +488,8 @@ static void MaybeAddDevice(const char *path)
item->devnum = sb.st_rdev;
item->steam_virtual_gamepad_slot = -1;
item->path = SDL_strdup(path);
item->vendor = vendor;
item->product = product;
item->name = name;
item->guid = guid;
@@ -1844,6 +1848,20 @@ static void PollAllValues(Uint64 timestamp, SDL_Joystick *joystick)
// Joyballs are relative input, so there's no poll state. Events only!
}
static void CorrectSensorData(struct joystick_hwdata *hwdata, float *values, float *data)
{
if (hwdata->item->vendor == USB_VENDOR_NINTENDO) {
// The Nintendo driver uses a different axis order than SDL
data[0] = -values[1];
data[1] = values[2];
data[2] = -values[0];
} else {
data[0] = values[0];
data[1] = values[1];
data[2] = values[2];
}
}
static void PollAllSensors(Uint64 timestamp, SDL_Joystick *joystick)
{
struct input_absinfo absinfo;
@@ -1854,27 +1872,31 @@ static void PollAllSensors(Uint64 timestamp, SDL_Joystick *joystick)
SDL_assert(joystick->hwdata->fd_sensor >= 0);
if (joystick->hwdata->has_gyro) {
float data[3] = {0.0f, 0.0f, 0.0f};
float values[3] = {0.0f, 0.0f, 0.0f};
for (i = 0; i < 3; i++) {
if (ioctl(joystick->hwdata->fd_sensor, EVIOCGABS(ABS_RX + i), &absinfo) >= 0) {
data[i] = absinfo.value * (SDL_PI_F / 180.f) / joystick->hwdata->gyro_scale[i];
values[i] = absinfo.value * (SDL_PI_F / 180.f) / joystick->hwdata->gyro_scale[i];
#ifdef DEBUG_INPUT_EVENTS
SDL_Log("Joystick : Re-read Gyro (axis %d) val= %f", i, data[i]);
#endif
}
}
float data[3];
CorrectSensorData(joystick->hwdata, values, data);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, SDL_US_TO_NS(joystick->hwdata->sensor_tick), data, 3);
}
if (joystick->hwdata->has_accelerometer) {
float data[3] = {0.0f, 0.0f, 0.0f};
float values[3] = {0.0f, 0.0f, 0.0f};
for (i = 0; i < 3; i++) {
if (ioctl(joystick->hwdata->fd_sensor, EVIOCGABS(ABS_X + i), &absinfo) >= 0) {
data[i] = absinfo.value * SDL_STANDARD_GRAVITY / joystick->hwdata->accelerometer_scale[i];
values[i] = absinfo.value * SDL_STANDARD_GRAVITY / joystick->hwdata->accelerometer_scale[i];
#ifdef DEBUG_INPUT_EVENTS
SDL_Log("Joystick : Re-read Accelerometer (axis %d) val= %f", i, data[i]);
#endif
}
}
float data[3];
CorrectSensorData(joystick->hwdata, values, data);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, SDL_US_TO_NS(joystick->hwdata->sensor_tick), data, 3);
}
}
@@ -2058,12 +2080,15 @@ static void HandleInputEvents(SDL_Joystick *joystick)
PollAllSensors(SDL_GetTicksNS(), joystick); // try to sync up to current state now
} else {
Uint64 timestamp = SDL_EVDEV_GetEventTimestamp(event);
float data[3];
CorrectSensorData(joystick->hwdata, joystick->hwdata->gyro_data, data);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO,
SDL_US_TO_NS(joystick->hwdata->sensor_tick),
joystick->hwdata->gyro_data, 3);
data, 3);
CorrectSensorData(joystick->hwdata, joystick->hwdata->accel_data, data);
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL,
SDL_US_TO_NS(joystick->hwdata->sensor_tick),
joystick->hwdata->accel_data, 3);
data, 3);
}
break;
default:
+5 -3
View File
@@ -907,7 +907,7 @@ static void VULKAN_RecordPipelineImageBarrier(VULKAN_RenderData *rendererData, V
static VkResult VULKAN_AcquireNextSwapchainImage(SDL_Renderer *renderer)
{
VULKAN_RenderData *rendererData = ( VULKAN_RenderData * )renderer->internal;
VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
VkResult result;
@@ -915,10 +915,12 @@ static VkResult VULKAN_AcquireNextSwapchainImage(SDL_Renderer *renderer)
result = vkAcquireNextImageKHR(rendererData->device, rendererData->swapchain, UINT64_MAX,
rendererData->imageAvailableSemaphores[rendererData->currentCommandBufferIndex], VK_NULL_HANDLE, &rendererData->currentSwapchainImageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_ERROR_SURFACE_LOST_KHR) {
result = VULKAN_CreateWindowSizeDependentResources(renderer);
if (!(renderer->window->flags & SDL_WINDOW_MINIMIZED)) {
result = VULKAN_CreateWindowSizeDependentResources(renderer);
}
return result;
} else if(result == VK_SUBOPTIMAL_KHR) {
// Suboptimal, but we can contiue
// Suboptimal, but we can continue
} else if (result != VK_SUCCESS) {
SET_ERROR_CODE("vkAcquireNextImageKHR()", result);
return result;
+1 -1
View File
@@ -79,7 +79,7 @@ static bool GENERIC_EnumerateStorageDirectory(void *userdata, const char *path,
char *fullpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, path);
if (fullpath) {
wrap_data.base_len = SDL_strlen((char *)userdata);
wrap_data.base_len = userdata ? SDL_strlen((char *)userdata) : 0;
wrap_data.real_callback = callback;
wrap_data.real_userdata = callback_userdata;
+15 -6
View File
@@ -64,17 +64,26 @@ static bool SDLCALL SDL_SoftBlit(SDL_Surface *src, const SDL_Rect *srcrect,
SDL_BlitInfo *info = &src->map.info;
// Set up the blit information
info->src = (Uint8 *)src->pixels +
(Uint16)srcrect->y * src->pitch +
(Uint16)srcrect->x * info->src_fmt->bytes_per_pixel;
if (info->src_fmt->bits_per_pixel >= 8) {
info->src = (Uint8 *)src->pixels +
srcrect->y * src->pitch +
srcrect->x * info->src_fmt->bytes_per_pixel;
} else {
info->src = (Uint8 *)src->pixels +
srcrect->y * src->pitch +
(srcrect->x * info->src_fmt->bits_per_pixel) / 8;
info->leading_skip =
((srcrect->x * info->src_fmt->bits_per_pixel) % 8) /
info->src_fmt->bits_per_pixel;
}
info->src_w = srcrect->w;
info->src_h = srcrect->h;
info->src_pitch = src->pitch;
info->src_skip =
info->src_pitch - info->src_w * info->src_fmt->bytes_per_pixel;
info->dst =
(Uint8 *)dst->pixels + (Uint16)dstrect->y * dst->pitch +
(Uint16)dstrect->x * info->dst_fmt->bytes_per_pixel;
info->dst = (Uint8 *)dst->pixels +
dstrect->y * dst->pitch +
dstrect->x * info->dst_fmt->bytes_per_pixel;
info->dst_w = dstrect->w;
info->dst_h = dstrect->h;
info->dst_pitch = dst->pitch;
+1
View File
@@ -60,6 +60,7 @@ typedef struct
int src_w, src_h;
int src_pitch;
int src_skip;
int leading_skip;
SDL_Surface *dst_surface;
Uint8 *dst;
int dst_w, dst_h;
+188 -30
View File
@@ -45,6 +45,8 @@ SDL_FORCE_INLINE void BlitBto1(SDL_BlitInfo *info, const Uint32 srcbpp)
dstskip = info->dst_skip;
map = info->table;
width += info->leading_skip;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
else if (srcbpp == 2)
@@ -56,7 +58,13 @@ SDL_FORCE_INLINE void BlitBto1(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -73,7 +81,13 @@ SDL_FORCE_INLINE void BlitBto1(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -92,7 +106,13 @@ SDL_FORCE_INLINE void BlitBto1(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -109,7 +129,13 @@ SDL_FORCE_INLINE void BlitBto1(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -147,6 +173,8 @@ SDL_FORCE_INLINE void BlitBto2(SDL_BlitInfo *info, const Uint32 srcbpp)
dstskip = info->dst_skip / 2;
map = (Uint16 *)info->table;
width += info->leading_skip;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
else if (srcbpp == 2)
@@ -157,7 +185,13 @@ SDL_FORCE_INLINE void BlitBto2(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -174,7 +208,13 @@ SDL_FORCE_INLINE void BlitBto2(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -210,6 +250,8 @@ SDL_FORCE_INLINE void BlitBto3(SDL_BlitInfo *info, const Uint32 srcbpp)
dstskip = info->dst_skip;
map = info->table;
width += info->leading_skip;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
else if (srcbpp == 2)
@@ -220,7 +262,13 @@ SDL_FORCE_INLINE void BlitBto3(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -240,7 +288,13 @@ SDL_FORCE_INLINE void BlitBto3(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -280,6 +334,8 @@ SDL_FORCE_INLINE void BlitBto4(SDL_BlitInfo *info, const Uint32 srcbpp)
dstskip = info->dst_skip / 4;
map = (Uint32 *)info->table;
width += info->leading_skip;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
else if (srcbpp == 2)
@@ -290,7 +346,13 @@ SDL_FORCE_INLINE void BlitBto4(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -307,7 +369,13 @@ SDL_FORCE_INLINE void BlitBto4(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -339,7 +407,8 @@ SDL_FORCE_INLINE void BlitBto1Key(SDL_BlitInfo *info, const Uint32 srcbpp)
Uint8 *palmap = info->table;
int c;
// Set up some basic variables
width += info->leading_skip;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
else if (srcbpp == 2)
@@ -351,7 +420,13 @@ SDL_FORCE_INLINE void BlitBto1Key(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -368,7 +443,13 @@ SDL_FORCE_INLINE void BlitBto1Key(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -387,7 +468,13 @@ SDL_FORCE_INLINE void BlitBto1Key(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -404,7 +491,13 @@ SDL_FORCE_INLINE void BlitBto1Key(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -437,7 +530,8 @@ SDL_FORCE_INLINE void BlitBto2Key(SDL_BlitInfo *info, const Uint32 srcbpp)
Uint8 *palmap = info->table;
int c;
// Set up some basic variables
width += info->leading_skip;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
else if (srcbpp == 2)
@@ -449,7 +543,13 @@ SDL_FORCE_INLINE void BlitBto2Key(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -466,7 +566,13 @@ SDL_FORCE_INLINE void BlitBto2Key(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -498,7 +604,8 @@ SDL_FORCE_INLINE void BlitBto3Key(SDL_BlitInfo *info, const Uint32 srcbpp)
Uint8 *palmap = info->table;
int c;
// Set up some basic variables
width += info->leading_skip;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
else if (srcbpp == 2)
@@ -509,7 +616,13 @@ SDL_FORCE_INLINE void BlitBto3Key(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -526,7 +639,13 @@ SDL_FORCE_INLINE void BlitBto3Key(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -558,7 +677,8 @@ SDL_FORCE_INLINE void BlitBto4Key(SDL_BlitInfo *info, const Uint32 srcbpp)
Uint8 *palmap = info->table;
int c;
// Set up some basic variables
width += info->leading_skip;
if (srcbpp == 4)
srcskip += width - (width + 1) / 2;
else if (srcbpp == 2)
@@ -570,7 +690,13 @@ SDL_FORCE_INLINE void BlitBto4Key(SDL_BlitInfo *info, const Uint32 srcbpp)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -587,7 +713,13 @@ SDL_FORCE_INLINE void BlitBto4Key(SDL_BlitInfo *info, const Uint32 srcbpp)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -622,7 +754,8 @@ static void BlitBtoNAlpha(SDL_BlitInfo *info)
unsigned dR, dG, dB, dA;
const unsigned A = info->a;
// Set up some basic variables
width += info->leading_skip;
srcbpp = srcfmt->bytes_per_pixel;
dstbpp = dstfmt->bytes_per_pixel;
if (srcbpp == 4)
@@ -637,7 +770,13 @@ static void BlitBtoNAlpha(SDL_BlitInfo *info)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -659,7 +798,13 @@ static void BlitBtoNAlpha(SDL_BlitInfo *info)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -700,7 +845,8 @@ static void BlitBtoNAlphaKey(SDL_BlitInfo *info)
const unsigned A = info->a;
Uint32 ckey = info->colorkey;
// Set up some basic variables
width += info->leading_skip;
srcbpp = srcfmt->bytes_per_pixel;
dstbpp = dstfmt->bytes_per_pixel;
if (srcbpp == 4)
@@ -715,7 +861,13 @@ static void BlitBtoNAlphaKey(SDL_BlitInfo *info)
if (SDL_PIXELORDER(info->src_fmt->format) == SDL_BITMAPORDER_4321) {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte >>= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
@@ -737,7 +889,13 @@ static void BlitBtoNAlphaKey(SDL_BlitInfo *info)
} else {
while (height--) {
Uint8 byte = 0, bit;
for (c = 0; c < width; ++c) {
for (c = 0; c < info->leading_skip; ++c) {
if (!(c & align)) {
byte = *src++;
}
byte <<= srcbpp;
}
for (; c < width; ++c) {
if (!(c & align)) {
byte = *src++;
}
+104 -2
View File
@@ -242,6 +242,103 @@ static void SDL_TARGETING("sse2") Blit888to888SurfaceAlphaSSE2(SDL_BlitInfo *inf
#endif
#ifdef SDL_LSX_INTRINSICS
static void SDL_TARGETING("lsx") Blit8888to8888PixelAlphaSwizzleLSX(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
bool fill_alpha = !dstfmt->Amask;
Uint32 dstAmask, dstAshift;
const Uint8 offsets[] = {0, 0, 0, 0, 4, 4, 4, 4, 8, 8, 8, 8, 12, 12, 12, 12};
SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
const __m128i const_0xff00 = __lsx_vreplgr2vr_h(0xff00);
const __m128i const_128 = __lsx_vreplgr2vr_b((Uint8)128);
const __m128i const_32641 = __lsx_vreplgr2vr_h(32641);
const __m128i const_257 = __lsx_vreplgr2vr_h(257);
// The byte offsets for the start of each pixel
const __m128i mask_offsets = __lsx_vld(offsets, 0);
const __m128i convert_mask = __lsx_vadd_w(
__lsx_vreplgr2vr_w(
((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
((srcfmt->Bshift >> 3) << dstfmt->Bshift)),
mask_offsets);
const __m128i alpha_splat_mask = __lsx_vadd_b(__lsx_vreplgr2vr_b(srcfmt->Ashift >> 3), mask_offsets);
const __m128i alpha_fill_mask = __lsx_vreplgr2vr_w((int)dstAmask);
while (height--) {
int i = 0;
for (; i + 4 <= width; i += 4) {
__m128i src128 = __lsx_vld(src, 0);
__m128i dst128 = __lsx_vld(dst, 0);
__m128i srcA = __lsx_vshuf_b(src128, src128, alpha_splat_mask);
src128 = __lsx_vshuf_b(src128, src128, convert_mask);
src128 = __lsx_vor_v(src128, alpha_fill_mask);
__m128i srca_lo = __lsx_vilvl_b(srcA, srcA);
__m128i srca_hi = __lsx_vilvh_b(srcA, srcA);
srca_lo = __lsx_vxor_v(srca_lo, const_0xff00);
srca_hi = __lsx_vxor_v(srca_hi, const_0xff00);
src128 = __lsx_vsub_b(src128, const_128);
dst128 = __lsx_vsub_b(dst128, const_128);
__m128i tmp = __lsx_vilvl_b(dst128, src128);
__m128i dst_lo = __lsx_vsadd_h(__lsx_vmulwev_h_bu_b(srca_lo, tmp), __lsx_vmulwod_h_bu_b(srca_lo, tmp));
tmp = __lsx_vilvh_b(dst128, src128);
__m128i dst_hi = __lsx_vsadd_h(__lsx_vmulwev_h_bu_b(srca_hi, tmp), __lsx_vmulwod_h_bu_b(srca_hi, tmp));
dst_lo = __lsx_vadd_h(dst_lo, const_32641);
dst_hi = __lsx_vadd_h(dst_hi, const_32641);
dst_lo = __lsx_vmuh_hu(dst_lo, const_257);
dst_hi = __lsx_vmuh_hu(dst_hi, const_257);
dst128 = __lsx_vssrarni_bu_h(dst_hi, dst_lo, 0);
if (fill_alpha) {
dst128 = __lsx_vor_v(dst128, alpha_fill_mask);
}
__lsx_vst(dst128, dst, 0);
src += 16;
dst += 16;
}
for (; i < width; ++i) {
Uint32 src32 = *(Uint32 *)src;
Uint32 dst32 = *(Uint32 *)dst;
ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
if (fill_alpha) {
dst32 |= dstAmask;
}
*(Uint32 *)dst = dst32;
src += 4;
dst += 4;
}
src += srcskip;
dst += dstskip;
}
}
#endif
// fast RGB888->(A)RGB888 blending with surface alpha=128 special case
static void BlitRGBtoRGBSurfaceAlpha128(SDL_BlitInfo *info)
{
@@ -1202,7 +1299,7 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
#endif
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8)
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8) && (defined(__aarch64__) || defined(_M_ARM64))
static void Blit8888to8888PixelAlphaSwizzleNEON(SDL_BlitInfo *info)
{
@@ -1402,7 +1499,12 @@ SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
return Blit8888to8888PixelAlphaSwizzleSSE41;
}
#endif
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8)
#ifdef SDL_LSX_INTRINSICS
if (SDL_HasLSX()) {
return Blit8888to8888PixelAlphaSwizzleLSX;
}
#endif
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8) && (defined(__aarch64__) || defined(_M_ARM64))
// To prevent "unused function" compiler warnings/errors
(void)Blit8888to8888PixelAlpha;
(void)Blit8888to8888PixelAlphaSwizzle;
+2 -2
View File
@@ -2719,7 +2719,7 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelSwizzleAVX2(SDL_BlitInfo *i
#endif
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8)
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8) && (defined(__aarch64__) || defined(_M_ARM64))
static void Blit8888to8888PixelSwizzleNEON(SDL_BlitInfo *info)
{
@@ -3135,7 +3135,7 @@ SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface *surface)
return Blit8888to8888PixelSwizzleSSE41;
}
#endif
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8)
#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8) && (defined(__aarch64__) || defined(_M_ARM64))
return Blit8888to8888PixelSwizzleNEON;
#endif
}
+2 -2
View File
@@ -85,8 +85,8 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
last_index = SDL_LookupRGBAColor(palette_map, last_pixel, dst_pal);
}
incy = ((Uint64)info->src_h << 16) / info->dst_h;
incx = ((Uint64)info->src_w << 16) / info->dst_w;
incy = info->dst_h ? ((Uint64)info->src_h << 16) / info->dst_h : 0;
incx = info->dst_w ? ((Uint64)info->src_w << 16) / info->dst_w : 0;
posy = incy / 2; // start at the middle of pixel
while (info->dst_h--) {
+69
View File
@@ -133,6 +133,69 @@ DEFINE_SSE_FILLRECT(4, Uint32)
/* *INDENT-ON* */ // clang-format on
#endif // __SSE__
#ifdef SDL_LSX_INTRINSICS
/* *INDENT-OFF* */ // clang-format off
#define LSX_BEGIN __m128i c128 = __lsx_vreplgr2vr_w(color);
#define LSX_WORK \
for (i = n / 64; i--;) { \
__lsx_vst(c128, p, 0); \
__lsx_vst(c128, p, 16); \
__lsx_vst(c128, p, 32); \
__lsx_vst(c128, p, 48); \
p += 64; \
}
#define DEFINE_LSX_FILLRECT(bpp, type) \
static void SDL_TARGETING("lsx") SDL_FillSurfaceRect##bpp##LSX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
int i, n; \
Uint8 *p = NULL; \
\
/* If the number of bytes per row is equal to the pitch, treat */ \
/* all rows as one long continuous row (for better performance) */ \
if ((w) * (bpp) == pitch) { \
w = w * h; \
h = 1; \
} \
\
LSX_BEGIN; \
\
while (h--) { \
n = (w) * (bpp); \
p = pixels; \
\
if (n > 63) { \
int adjust = 16 - ((uintptr_t)p & 15); \
if (adjust < 16) { \
n -= adjust; \
adjust /= (bpp); \
while (adjust--) { \
*((type *)p) = (type)color; \
p += (bpp); \
} \
} \
LSX_WORK; \
} \
if (n & 63) { \
int remainder = (n & 63); \
remainder /= (bpp); \
while (remainder--) { \
*((type *)p) = (type)color; \
p += (bpp); \
} \
} \
pixels += pitch; \
} \
\
}
DEFINE_LSX_FILLRECT(4, Uint32)
/* *INDENT-ON* */ // clang-format on
#endif /* __LSX__ */
static void SDL_FillSurfaceRect1(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
{
int n;
@@ -340,6 +403,12 @@ bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Ui
fill_function = SDL_FillSurfaceRect4SSE;
break;
}
#endif
#ifdef SDL_LSX_INTRINSICS
if (SDL_HasLSX()) {
fill_function = SDL_FillSurfaceRect4LSX;
break;
}
#endif
fill_function = SDL_FillSurfaceRect4;
break;
+18 -16
View File
@@ -295,20 +295,6 @@ static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
return 0;
}
static void SDLCALL SDL_CleanupWindowTextureData(void *userdata, void *value)
{
SDL_WindowTextureData *data = (SDL_WindowTextureData *)value;
if (data->texture) {
SDL_DestroyTexture(data->texture);
}
if (data->renderer) {
SDL_DestroyRenderer(data->renderer);
}
SDL_free(data->pixels);
SDL_free(data);
}
static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
{
SDL_PropertiesID props = SDL_GetWindowProperties(window);
@@ -399,7 +385,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
SDL_DestroyRenderer(renderer);
return false;
}
if (!SDL_SetPointerPropertyWithCleanup(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, data, SDL_CleanupWindowTextureData, NULL)) {
if (!SDL_SetPointerProperty(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, data)) {
SDL_DestroyRenderer(renderer);
return false;
}
@@ -526,7 +512,21 @@ static bool SDL_UpdateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
static void SDL_DestroyWindowTexture(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_ClearProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA_POINTER);
SDL_PropertiesID props = SDL_GetWindowProperties(window);
if (SDL_HasProperty(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER)) {
SDL_WindowTextureData *data = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
if (data->texture) {
SDL_DestroyTexture(data->texture);
}
if (data->renderer) {
SDL_DestroyRenderer(data->renderer);
}
SDL_free(data->pixels);
SDL_free(data);
SDL_ClearProperty(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER);
}
}
static SDL_VideoDevice *_this = NULL;
@@ -4291,6 +4291,8 @@ void SDL_DestroyWindow(SDL_Window *window)
}
SDL_DestroyProperties(window->text_input_props);
SDL_DestroyWindowTexture(_this, window);
SDL_DestroyProperties(window->props);
/* Clear the modal status, but don't unset the parent just yet, as it
+8
View File
@@ -1019,6 +1019,14 @@ bool WIN_HandleIMEMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, SD
SDL_DebugIMELog("WM_KEYDOWN normal");
}
break;
case WM_SYSKEYDOWN:
if (wParam == VK_PROCESSKEY) {
SDL_DebugIMELog("WM_SYSKEYDOWN VK_PROCESSKEY");
trap = true;
} else {
SDL_DebugIMELog("WM_SYSKEYDOWN normal");
}
break;
case WM_INPUTLANGCHANGE:
SDL_DebugIMELog("WM_INPUTLANGCHANGE");
IME_InputLangChanged(videodata);
+9 -6
View File
@@ -1535,6 +1535,11 @@ void X11_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
bool set_position = false;
XEvent event;
// If the window was previously shown, pump events to avoid possible positioning issues.
if (data->was_shown) {
X11_PumpEvents(_this);
}
if (SDL_WINDOW_IS_POPUP(window)) {
// Update the position in case the parent moved while we were hidden
X11_ConstrainPopup(window, true);
@@ -1577,14 +1582,12 @@ void X11_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
}
if (set_position) {
// Apply the window position, accounting for offsets due to the borders appearing.
const int tx = data->pending_position ? window->pending.x : window->x;
const int ty = data->pending_position ? window->pending.y : window->y;
// Apply the window position, accounting for offsets due to the borders appearing, but only when initially mapping.
const int tx = (data->pending_position ? window->pending.x : window->x) - (data->was_shown ? 0 : data->border_left);
const int ty = (data->pending_position ? window->pending.y : window->y) - (data->was_shown ? 0 : data->border_top);
int x, y;
SDL_RelativeToGlobalForWindow(window,
tx - data->border_left, ty - data->border_top,
&x, &y);
SDL_RelativeToGlobalForWindow(window, tx, ty, &x, &y);
data->pending_position = false;
X11_XMoveWindow(display, data->xwindow, x, y);
+86 -4
View File
@@ -959,6 +959,83 @@ static int SDLCALL surface_testBlitBlendMul(void *arg)
return TEST_COMPLETED;
}
/**
* Tests blitting bitmaps
*/
static int SDLCALL surface_testBlitBitmap(void *arg)
{
const SDL_PixelFormat formats[] = {
SDL_PIXELFORMAT_INDEX1LSB,
SDL_PIXELFORMAT_INDEX1MSB,
SDL_PIXELFORMAT_INDEX2LSB,
SDL_PIXELFORMAT_INDEX2MSB,
SDL_PIXELFORMAT_INDEX4LSB,
SDL_PIXELFORMAT_INDEX4MSB
};
Uint8 pixel;
int i, j;
bool result;
SDL_Surface *dst = SDL_CreateSurface(1, 1, SDL_PIXELFORMAT_ARGB8888);
SDL_Color colors[] = {
{ 0x00, 0x00, 0x00, 0xFF },
{ 0xFF, 0xFF, 0xFF, 0xFF }
};
SDL_Palette *palette;
Uint32 value, expected = 0xFFFFFFFF;
palette = SDL_CreatePalette(SDL_arraysize(colors));
SDLTest_AssertCheck(palette != NULL, "SDL_CreatePalette() != NULL, result = %p", palette);
result = SDL_SetPaletteColors(palette, colors, 0, SDL_arraysize(colors));
SDLTest_AssertCheck(result, "SDL_SetPaletteColors, result = %s", result ? "true" : "false");
for (i = 0; i < SDL_arraysize(formats); ++i) {
SDL_PixelFormat format = formats[i];
int bpp = SDL_BITSPERPIXEL(format);
int width = (8 / bpp);
if (SDL_PIXELORDER(format) == SDL_BITMAPORDER_1234) {
switch (bpp) {
case 1:
pixel = 0x80;
break;
case 2:
pixel = 0x40;
break;
case 4:
pixel = 0x10;
break;
default:
SDL_assert(!"Unexpected bpp");
break;
}
} else {
pixel = 0x01;
}
for (j = 0; j < width; ++j) {
SDL_Rect rect = { j, 0, 1, 1 };
SDL_Surface *src = SDL_CreateSurfaceFrom(width, 1, format, &pixel, 1);
SDL_SetSurfacePalette(src, palette);
*(Uint32 *)dst->pixels = 0;
result = SDL_BlitSurface(src, &rect, dst, NULL);
SDLTest_AssertCheck(result, "SDL_BlitSurface(%s pixel %d), result = %s", SDL_GetPixelFormatName(format), j, result ? "true" : "false");
value = *(Uint32 *)dst->pixels;
SDLTest_AssertCheck(value == expected, "Expected value == 0x%" SDL_PRIx32 ", actually = 0x%" SDL_PRIx32, expected, value);
SDL_DestroySurface(src);
if (SDL_PIXELORDER(format) == SDL_BITMAPORDER_1234) {
pixel >>= bpp;
} else {
pixel <<= bpp;
}
}
}
SDL_DestroyPalette(palette);
SDL_DestroySurface(dst);
return TEST_COMPLETED;
}
/**
* Tests blitting invalid surfaces.
*/
@@ -974,14 +1051,14 @@ static int SDLCALL surface_testBlitInvalid(void *arg)
SDLTest_AssertCheck(invalid->pixels == NULL, "Check surface pixels are NULL");
result = SDL_BlitSurface(invalid, NULL, valid, NULL);
SDLTest_AssertCheck(result == true, "SDL_BlitSurface(invalid, NULL, valid, NULL), result = %s\n", result ? "true" : "false");
SDLTest_AssertCheck(result == true, "SDL_BlitSurface(invalid, NULL, valid, NULL), result = %s", result ? "true" : "false");
result = SDL_BlitSurface(valid, NULL, invalid, NULL);
SDLTest_AssertCheck(result == true, "SDL_BlitSurface(valid, NULL, invalid, NULL), result = %s\n", result ? "true" : "false");
SDLTest_AssertCheck(result == true, "SDL_BlitSurface(valid, NULL, invalid, NULL), result = %s", result ? "true" : "false");
result = SDL_BlitSurfaceScaled(invalid, NULL, valid, NULL, SDL_SCALEMODE_NEAREST);
SDLTest_AssertCheck(result == false, "SDL_BlitSurfaceScaled(invalid, NULL, valid, NULL, SDL_SCALEMODE_NEAREST), result = %s\n", result ? "true" : "false");
SDLTest_AssertCheck(result == false, "SDL_BlitSurfaceScaled(invalid, NULL, valid, NULL, SDL_SCALEMODE_NEAREST), result = %s", result ? "true" : "false");
result = SDL_BlitSurfaceScaled(valid, NULL, invalid, NULL, SDL_SCALEMODE_NEAREST);
SDLTest_AssertCheck(result == false, "SDL_BlitSurfaceScaled(valid, NULL, invalid, NULL, SDL_SCALEMODE_NEAREST), result = %s\n", result ? "true" : "false");
SDLTest_AssertCheck(result == false, "SDL_BlitSurfaceScaled(valid, NULL, invalid, NULL, SDL_SCALEMODE_NEAREST), result = %s", result ? "true" : "false");
SDL_DestroySurface(valid);
SDL_DestroySurface(invalid);
@@ -1699,6 +1776,10 @@ static const SDLTest_TestCaseReference surfaceTestBlitBlendMul = {
surface_testBlitBlendMul, "surface_testBlitBlendMul", "Tests blitting routines with mul blending mode.", TEST_ENABLED
};
static const SDLTest_TestCaseReference surfaceTestBlitBitmap = {
surface_testBlitBitmap, "surface_testBlitBitmap", "Tests blitting routines with bitmap surfaces.", TEST_ENABLED
};
static const SDLTest_TestCaseReference surfaceTestBlitInvalid = {
surface_testBlitInvalid, "surface_testBlitInvalid", "Tests blitting routines with invalid surfaces.", TEST_ENABLED
};
@@ -1755,6 +1836,7 @@ static const SDLTest_TestCaseReference *surfaceTests[] = {
&surfaceTestBlitBlendAddPremultiplied,
&surfaceTestBlitBlendMod,
&surfaceTestBlitBlendMul,
&surfaceTestBlitBitmap,
&surfaceTestBlitInvalid,
&surfaceTestBlitsWithBadCoordinates,
&surfaceTestOverflow,
+10 -1
View File
@@ -33,9 +33,18 @@ int main(int argc, char *argv[])
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION,
SDL_REVISION);
int version = SDL_GetVersion();
const char *revision = SDL_GetRevision();
SDL_Log("Runtime version: %d.%d.%d (%s)",
SDL_VERSIONNUM_MAJOR(version), SDL_VERSIONNUM_MINOR(version), SDL_VERSIONNUM_MICRO(version),
SDL_GetRevision());
revision);
/* This is not an API guarantee, but we try to make sure it's true,
* so that the version number can be extracted while debugging with:
* strings libSDL3.so.0 | grep SDL-
*/
if (SDL_strncmp(revision, "SDL-", 4) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Revision should start with SDL-");
return 1;
}
SDL_Quit();
return 0;
}