Sam Lantinga b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
2018-10-26 09:27:31 -07:00
2018-09-26 10:08:14 -07:00
2018-06-12 14:00:15 +03:00
2018-10-23 09:10:02 +03:00
2018-08-21 12:11:34 -07:00
2018-08-30 12:50:10 +03:00
2018-01-03 10:03:25 -08:00
2017-02-16 16:59:07 -05:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2016-01-12 22:23:53 +01:00
2018-09-27 23:54:40 -07:00



                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

https://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



More extensive documentation is available in the docs directory, starting

with README.md



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)

S
Description
Simple DirectMedia Layer
Readme
167 MiB
0 Stars 1 Watchers 0 Forks
Languages
C 86.4%
C++ 5.8%
Objective-C 3.4%
CMake 1.6%
Perl 0.8%
Other 1.8%