Sam Lantinga b44e7470de Fixed display mode calculations for applications which are not DPI aware.
If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()

e.g.
	typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
	HMODULE hMod = LoadLibrary("user32.dll");
	if ( hMod ) {
		SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
		if ( pSetProcessDPIAware ) {
			pSetProcessDPIAware();
		}
		FreeLibrary( hMod );
	}
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                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

http://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.

Support for other platforms may be found in the source code.



SDL is written in C, works natively with C++, and there are bindings 

available for several other languages, including C# and Python.



This library is distributed under the zlib license, which can be found

in the file "COPYING.txt".



The best way to learn how to use SDL is to check out the header files in

the "include" subdirectory and the programs in the "test" subdirectory.

The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at:

	http://wiki.libsdl.org/



If you need help with the library, or just want to discuss SDL related

issues, you can join the developers mailing list:

	http://www.libsdl.org/mailing-list.php



If you want to report bugs or contribute patches, please submit them to

bugzilla:

    http://bugzilla.libsdl.org/



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)



S
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Simple DirectMedia Layer
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