13 lines
253 B
GLSL
13 lines
253 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec4 v_color;
|
|
layout(location = 1) in vec2 v_uv;
|
|
|
|
layout(set = 2, binding = 0) uniform sampler2D u_texture;
|
|
|
|
layout(location = 0) out vec4 o_color;
|
|
|
|
void main() {
|
|
o_color = texture(u_texture, v_uv) * v_color;
|
|
}
|