David Ludwig e64e3d8c27 WinRT: fixed two bugs regarding mouse events
The first bug had mouse motion events not getting sent out on non-touch devices, if and when a mouse button wasn't pressed.

The second bug caused virtual mouse motion events to get sent out-of-order on touch devices: the motion event would get sent after the touch occurred, rather than before.
2013-10-27 14:31:57 -04:00



                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

http://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.

Support for other platforms may be found in the source code.



SDL is written in C, works natively with C++, and there are bindings 

available for several other languages, including C# and Python.



This library is distributed under the zlib license, which can be found

in the file "COPYING.txt".



The best way to learn how to use SDL is to check out the header files in

the "include" subdirectory and the programs in the "test" subdirectory.

The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at:

	http://wiki.libsdl.org/



If you need help with the library, or just want to discuss SDL related

issues, you can join the developers mailing list:

	http://www.libsdl.org/mailing-list.php



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)



S
Description
Simple DirectMedia Layer
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