Sam Lantinga fc4e798d79 Fixed bug 2631 - Mac: minor code cleanup
Alex Szpakowski

Some minor changes to the Mac-specific backend code:

- Fixed up some code style issues (mostly brace style inconsistencies).

- Fixed a compiler warning in SDL_cocoaevents.m.

- Removed some useless code now that the 10.7 SDK is required to build SDL.

- Removed Gestalt(gestaltSystemVersion, ...) call and switched to NSAppKitVersionNumber for version checking code. Using Gestalt with gestaltSystemVersion will give 0x1090 in Mac OS 10.10+, and the whole Gestalt function was deprecated in Mac OS 10.8.
2014-07-07 12:48:25 -07:00
2014-07-07 10:39:02 -07:00



                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

http://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.

Support for other platforms may be found in the source code.



SDL is written in C, works natively with C++, and there are bindings 

available for several other languages, including C# and Python.



This library is distributed under the zlib license, which can be found

in the file "COPYING.txt".



The best way to learn how to use SDL is to check out the header files in

the "include" subdirectory and the programs in the "test" subdirectory.

The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at:

	http://wiki.libsdl.org/



If you need help with the library, or just want to discuss SDL related

issues, you can join the developers mailing list:

	http://www.libsdl.org/mailing-list.php



If you want to report bugs or contribute patches, please submit them to

bugzilla:

    http://bugzilla.libsdl.org/



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)



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