David Ludwig fff780818d WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT
apps, not automatically at least.  Initially, this file was adapted to compile
as C++, however these changes are now deprecated in favor of some preprocessor
based hacks that should get xaudio2.h to compile (while making sure XAudio2
still works).
2013-09-06 19:07:15 -04:00



                         Simple DirectMedia Layer



                                  (SDL)



                                Version 2.0



---

http://www.libsdl.org/



Simple DirectMedia Layer is a cross-platform development library designed

to provide low level access to audio, keyboard, mouse, joystick, and graphics

hardware via OpenGL and Direct3D. It is used by video playback software,

emulators, and popular games including Valve's award winning catalog

and many Humble Bundle games.



SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.

Support for other platforms may be found in the source code.



SDL is written in C, works natively with C++, and there are bindings 

available for several other languages, including C# and Python.



This library is distributed under the zlib license, which can be found

in the file "COPYING.txt".



The best way to learn how to use SDL is to check out the header files in

the "include" subdirectory and the programs in the "test" subdirectory.

The header files and test programs are well commented and always up to date.

More documentation and FAQs are available online at:

	http://wiki.libsdl.org/



If you need help with the library, or just want to discuss SDL related

issues, you can join the developers mailing list:

	http://www.libsdl.org/mailing-list.php



Enjoy!

	Sam Lantinga				(slouken@libsdl.org)



S
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Simple DirectMedia Layer
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