Add new category - embeddable scripting engines
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@@ -27,6 +27,7 @@ CONTRIBUTING.md first.
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* [Debugging](#debugging)
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* [Debugging](#debugging)
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* [Documentation Generation](#documentation-generation)
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* [Documentation Generation](#documentation-generation)
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* [Editors](#editors)
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* [Editors](#editors)
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* [Embedable Scripting Engines](#embedable-scripting-engines)
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* [Frameworks](#frameworks)
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* [Frameworks](#frameworks)
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* [Game Programming](#game-programming)
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* [Game Programming](#game-programming)
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* [Graphics](#graphics)
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* [Graphics](#graphics)
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@@ -354,6 +355,12 @@ elsewhere. Besides, whatever you use most likely supports C anyway.
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* [KDevelop][44] - KDE IDE. [``GPL-2.0-only``][GPL-2.0-only]
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* [KDevelop][44] - KDE IDE. [``GPL-2.0-only``][GPL-2.0-only]
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* [zinjaI][578] - Simple, lightweight and feature-rich IDE. [``GPL-3.0-only``][GPL-3.0-only]
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* [zinjaI][578] - Simple, lightweight and feature-rich IDE. [``GPL-3.0-only``][GPL-3.0-only]
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## Embeddable Scripting Engines
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When C isn't the right solution, or when you need a more dynamic configration engine:
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* [Duktape][591] - Embeddable Javascript engine with a focus on portability and compact footprint [``MIT``][MIT].
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## Frameworks ##
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## Frameworks ##
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Big libraries that provide data structures and other stuff you expect of a
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Big libraries that provide data structures and other stuff you expect of a
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@@ -1749,3 +1756,4 @@ support for C.
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[588]: https://github.com/saprykin/plibsys
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[588]: https://github.com/saprykin/plibsys
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[589]: https://github.com/Jorengarenar/libXDGdirs
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[589]: https://github.com/Jorengarenar/libXDGdirs
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[590]: https://github.com/sammycage/plutovg
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[590]: https://github.com/sammycage/plutovg
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[591]: https://duktape.org/
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