Adding more game engines from awesome-gamedev

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Koz Ross committed 2015-09-02 12:39:46 +12:00
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@@ -60,7 +60,7 @@ These are tools to automate the building and testing of projects in C.
* [Autoconf][305] - An extensible package of M4 macros that produce shell scripts to automatically configure software source code packages. Part of the Autotools. [GNU GPL3][41].
* [Automake][306] - A tool for automatically generating ``Makefile.in`` files compliant with the GNU Coding Standards. Requires the use of Autoconf. Part of the Autotools. [GNU GPL3][41].
* [Jam][334] - A build system, designed to be easier than make. Understands C build rules implicitly. [Jam License][335].
* [Libtool][172] - A generic library support script. [GNU GPL3][41].
* [Libtool][172] - A generic library support script. Part of the Autotools. [GNU GPL3][41].
* [Meson][368] - An extremely fast, user-friendly build system. Based on Ninja. [Apache2.0][32].
Compilers
@@ -155,9 +155,12 @@ Game Programming
These are provided as examples of C game programming code.
* [Corange][101] - A game engine in pure C. [FreeBSD][24].
* [ioquake3][107] - The Quake3 engine, freed at last. [GNU GPL2.1][8]
* [Darkplaces][369] - A modified version of the Quake2 engine. [GNU GPL2.1][8] or later.
* [ioquake3][107] - The Quake3 engine, freed at last. [GNU GPL2.1][8].
* [Orx][370] - A portable, lightweight, plugin-based, data-driven, 2D-oriented game engine. [zlib][49].
* [Quake][225] - The Quake engine. [GNU GPL2.1][8].
* [Quake2][221] - The Quake2 engine. [GNU GPL2.1][8].
* [Spearmint][371] - An engine designed for FPS games. [GNU GPL3][41] or later.
## Resources ##
@@ -931,3 +934,6 @@ XML
[366]: https://github.com/cacalabs/libcaca
[367]: http://www.wtfpl.net/txt/copying/
[368]: http://mesonbuild.com/
[369]: https://icculus.org/twilight/darkplaces/
[370]: http://orx-project.org/about
[371]: https://github.com/zturtleman/spearmint