Adding more game engines from awesome-gamedev
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@@ -60,7 +60,7 @@ These are tools to automate the building and testing of projects in C.
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* [Autoconf][305] - An extensible package of M4 macros that produce shell scripts to automatically configure software source code packages. Part of the Autotools. [GNU GPL3][41].
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* [Automake][306] - A tool for automatically generating ``Makefile.in`` files compliant with the GNU Coding Standards. Requires the use of Autoconf. Part of the Autotools. [GNU GPL3][41].
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* [Jam][334] - A build system, designed to be easier than make. Understands C build rules implicitly. [Jam License][335].
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* [Libtool][172] - A generic library support script. [GNU GPL3][41].
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* [Libtool][172] - A generic library support script. Part of the Autotools. [GNU GPL3][41].
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* [Meson][368] - An extremely fast, user-friendly build system. Based on Ninja. [Apache2.0][32].
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Compilers
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@@ -155,9 +155,12 @@ Game Programming
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These are provided as examples of C game programming code.
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* [Corange][101] - A game engine in pure C. [FreeBSD][24].
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* [ioquake3][107] - The Quake3 engine, freed at last. [GNU GPL2.1][8]
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* [Darkplaces][369] - A modified version of the Quake2 engine. [GNU GPL2.1][8] or later.
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* [ioquake3][107] - The Quake3 engine, freed at last. [GNU GPL2.1][8].
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* [Orx][370] - A portable, lightweight, plugin-based, data-driven, 2D-oriented game engine. [zlib][49].
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* [Quake][225] - The Quake engine. [GNU GPL2.1][8].
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* [Quake2][221] - The Quake2 engine. [GNU GPL2.1][8].
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* [Spearmint][371] - An engine designed for FPS games. [GNU GPL3][41] or later.
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## Resources ##
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@@ -931,3 +934,6 @@ XML
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[366]: https://github.com/cacalabs/libcaca
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[367]: http://www.wtfpl.net/txt/copying/
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[368]: http://mesonbuild.com/
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[369]: https://icculus.org/twilight/darkplaces/
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[370]: http://orx-project.org/about
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[371]: https://github.com/zturtleman/spearmint
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