Improve bitset_at version by avoiding a redundant variable shift.
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@@ -145,11 +145,11 @@ bitset_set_at(bitset_t v, size_t i, bool x)
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{
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BITSETI_CONTRACT(v);
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assert (i < v->size && v->ptr != NULL);
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size_t offset = i / BITSET_LIMB_BIT;
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size_t index = i % BITSET_LIMB_BIT;
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// This is a branchless version as x can only be 0 or 1.
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v->ptr[offset] &= ~(((bitset_limb)1)<<index);
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v->ptr[offset] |= ((bitset_limb)x)<<index;
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const size_t offset = i / BITSET_LIMB_BIT;
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const size_t index = i % BITSET_LIMB_BIT;
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// This is a branchless version as x can only be 0 or 1 with only one variable shift.
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const size_t mask = (bitset_limb)1<<index;
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v->ptr[offset] = (v->ptr[offset] & ~mask) | (mask & (-(bitset_limb)x));
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BITSETI_CONTRACT (v);
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}
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