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Added a binding for the sfShape abstract class
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@@ -53,7 +53,7 @@ CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_Create(void);
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CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_Copy(sfRectangleShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Destroy an existing rectangle Shape
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/// \brief Destroy an existing rectangle shape
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///
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/// \param Shape Shape to delete
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///
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@@ -168,6 +168,7 @@ CSFML_GRAPHICS_API void sfRenderTexture_ConvertCoords(const sfRenderTexture* ren
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfRenderTexture_DrawSprite(sfRenderTexture* renderTexture, const sfSprite* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderTexture_DrawText(sfRenderTexture* renderTexture, const sfText* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderTexture_DrawShape(sfRenderTexture* renderTexture, const sfShape* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderTexture_DrawCircleShape(sfRenderTexture* renderTexture, const sfCircleShape* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderTexture_DrawConvexShape(sfRenderTexture* renderTexture, const sfConvexShape* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderTexture_DrawRectangleShape(sfRenderTexture* renderTexture, const sfRectangleShape* object, const sfRenderStates* states);
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@@ -336,6 +336,7 @@ CSFML_GRAPHICS_API void sfRenderWindow_ConvertCoords(const sfRenderWindow* rende
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfRenderWindow_DrawSprite(sfRenderWindow* renderWindow, const sfSprite* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderWindow_DrawText(sfRenderWindow* renderWindow, const sfText* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderWindow_DrawShape(sfRenderWindow* renderWindow, const sfShape* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderWindow_DrawCircleShape(sfRenderWindow* renderWindow, const sfCircleShape* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderWindow_DrawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
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CSFML_GRAPHICS_API void sfRenderWindow_DrawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
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@@ -0,0 +1,415 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SHAPE_H
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#define SFML_SHAPE_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Types.h>
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typedef unsigned int (*sfShapeGetPointCountCallback)(void*); ///< Type of the callback used to get the number of points in a shape
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typedef void (*sfShapeGetPointCallback)(unsigned int, float*, float*, void*); ///< Type of the callback used to get a point of a shape
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////////////////////////////////////////////////////////////
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/// \brief Create a new shape
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///
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/// \param getPointCount Callback that provides the point count of the shape
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/// \param getPoint Callback that provides the points of the shape
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/// \param userData Data to pass to the callback functions
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///
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/// \return A new sfShape object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfShape* sfShape_Create(sfShapeGetPointCountCallback getPointCount,
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sfShapeGetPointCallback getPoint,
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void* userData);
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////////////////////////////////////////////////////////////
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/// \brief Destroy an existing shape
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///
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/// \param Shape Shape to delete
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_Destroy(sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Set the position of a shape
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///
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/// This function completely overwrites the previous position.
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/// See sfShape_Move to apply an offset based on the previous position instead.
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/// The default position of a shape object is (0, 0).
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///
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/// \param shape Shape object
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/// \param x X coordinate of the new position
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/// \param y Y coordinate of the new position
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_SetPosition(sfShape* shape, float x, float y);
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////////////////////////////////////////////////////////////
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/// \brief Set the orientation of a shape
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///
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/// This function completely overwrites the previous rotation.
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/// See sfShape_Rotate to add an angle based on the previous rotation instead.
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/// The default rotation of a shape object is 0.
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///
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/// \param shape Shape object
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/// \param angle New rotation, in degrees
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_SetRotation(sfShape* shape, float angle);
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////////////////////////////////////////////////////////////
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/// \brief Set the scale factors of a shape
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///
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/// This function completely overwrites the previous scale.
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/// See sfShape_Scale to add a factor based on the previous scale instead.
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/// The default scale of a shape object is (1, 1).
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///
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/// \param shape Shape object
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/// \param factorX New horizontal scale factor
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/// \param factorY New vertical scale factor
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_SetScale(sfShape* shape, float factorX, float factorY);
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////////////////////////////////////////////////////////////
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/// \brief Set the local origin of a shape
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///
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/// The origin of an object defines the center point for
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/// all transformations (position, scale, rotation).
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/// The coordinates of this point must be relative to the
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/// top-left corner of the object, and ignore all
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/// transformations (position, scale, rotation).
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/// The default origin of a shape object is (0, 0).
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///
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/// \param shape Shape object
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/// \param x X coordinate of the new origin
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/// \param y Y coordinate of the new origin
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_SetOrigin(sfShape* shape, float x, float y);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a shape
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///
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/// \param shape Shape object
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///
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/// \return Current position
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_GetPosition(const sfShape* shape, float* x, float* y);
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////////////////////////////////////////////////////////////
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/// \brief Get the orientation of a shape
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///
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/// The rotation is always in the range [0, 360].
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///
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/// \param shape Shape object
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///
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/// \return Current rotation, in degrees
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API float sfShape_GetRotation(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the current scale of a shape
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///
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/// \param shape Shape object
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///
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/// \return Current scale factors
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_GetScale(const sfShape* shape, float* x, float* y);
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////////////////////////////////////////////////////////////
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/// \brief Get the local origin of a shape
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///
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/// \param shape Shape object
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///
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/// \return Current origin
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_GetOrigin(const sfShape* shape, float* x, float* y);
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////////////////////////////////////////////////////////////
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/// \brief Move a shape by a given offset
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///
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/// This function adds to the current position of the object,
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/// unlike sfShape_SetPosition which overwrites it.
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///
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/// \param shape Shape object
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/// \param offsetX X offset
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/// \param offsetY Y offset
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_Move(sfShape* shape, float offsetX, float offsetY);
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////////////////////////////////////////////////////////////
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/// \brief Rotate a shape
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///
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/// This function adds to the current rotation of the object,
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/// unlike sfShape_SetRotation which overwrites it.
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///
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/// \param shape Shape object
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/// \param angle Angle of rotation, in degrees
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_Rotate(sfShape* shape, float angle);
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////////////////////////////////////////////////////////////
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/// \brief Scale a shape
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///
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/// This function multiplies the current scale of the object,
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/// unlike sfShape_SetScale which overwrites it.
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///
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/// \param shape Shape object
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/// \param factorX Horizontal scale factor
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/// \param factorY Vertical scale factor
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_Scale(sfShape* shape, float factorX, float factorY);
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////////////////////////////////////////////////////////////
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/// \brief Get the combined transform of a shape
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///
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/// \param shape shape object
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///
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/// \return Transform combining the position/rotation/scale/origin of the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfShape_GetTransform(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the inverse of the combined transform of a shape
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///
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/// \param shape shape object
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///
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/// \return Inverse of the combined transformations applied to the object
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTransform* sfShape_GetInverseTransform(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Change the source texture of a shape
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///
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/// The \a texture argument refers to a texture that must
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/// exist as long as the shape uses it. Indeed, the shape
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/// doesn't store its own copy of the texture, but rather keeps
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/// a pointer to the one that you passed to this function.
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/// If the source texture is destroyed and the shape tries to
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/// use it, the behaviour is undefined.
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/// \a texture can be NULL to disable texturing.
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/// If \a resetRect is true, the TextureRect property of
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/// the shape is automatically adjusted to the size of the new
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/// texture. If it is false, the texture rect is left unchanged.
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///
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/// \param shape Shape object
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/// \param texture New texture
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/// \param resetRect Should the texture rect be reset to the size of the new texture?
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_SetTexture(sfShape* shape, const sfTexture* texture, sfBool resetRect);
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////////////////////////////////////////////////////////////
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/// \brief Set the sub-rectangle of the texture that a shape will display
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///
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/// The texture rect is useful when you don't want to display
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/// the whole texture, but rather a part of it.
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/// By default, the texture rect covers the entire texture.
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///
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/// \param shape Shape object
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/// \param rect Rectangle defining the region of the texture to display
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_SetTextureRect(sfShape* shape, sfIntRect rect);
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////////////////////////////////////////////////////////////
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/// \brief Set the fill color of a shape
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///
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/// This color is modulated (multiplied) with the shape's
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/// texture if any. It can be used to colorize the shape,
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/// or change its global opacity.
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/// You can use sf::Color::Transparent to make the inside of
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/// the shape transparent, and have the outline alone.
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/// By default, the shape's fill color is opaque white.
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///
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/// \param shape Shape object
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/// \param color New color of the shape
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_SetFillColor(sfShape* shape, sfColor color);
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////////////////////////////////////////////////////////////
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/// \brief Set the outline color of a shape
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///
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/// You can use sf::Color::Transparent to disable the outline.
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/// By default, the shape's outline color is opaque white.
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///
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/// \param shape Shape object
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/// \param color New outline color of the shape
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_SetOutlineColor(sfShape* shape, sfColor color);
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////////////////////////////////////////////////////////////
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/// \brief Set the thickness of a shape's outline
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///
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/// This number cannot be negative. Using zero disables
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/// the outline.
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/// By default, the outline thickness is 0.
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///
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/// \param shape Shape object
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/// \param thickness New outline thickness
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_SetOutlineThickness(sfShape* shape, float thickness);
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////////////////////////////////////////////////////////////
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/// \brief Get the source texture of a shape
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///
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/// If the shape has no source texture, a NULL pointer is returned.
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/// The returned pointer is const, which means that you can't
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/// modify the texture when you retrieve it with this function.
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///
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/// \param shape Shape object
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///
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/// \return Pointer to the shape's texture
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API const sfTexture* sfShape_GetTexture(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the sub-rectangle of the texture displayed by a shape
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///
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/// \param shape Shape object
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///
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/// \return Texture rectangle of the shape
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfIntRect sfShape_GetTextureRect(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the fill color of a shape
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///
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/// \param shape Shape object
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///
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/// \return Fill color of the shape
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfColor sfShape_GetFillColor(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the outline color of a shape
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///
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/// \param shape Shape object
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///
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/// \return Outline color of the shape
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfColor sfShape_GetOutlineColor(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the outline thickness of a shape
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///
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/// \param shape Shape object
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///
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/// \return Outline thickness of the shape
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API float sfShape_GetOutlineThickness(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the total number of points of a shape
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///
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/// \param shape Shape object
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///
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/// \return Number of points of the shape
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API unsigned int sfShape_GetPointCount(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get a point of a shape
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///
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/// The result is undefined if \a index is out of the valid range.
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///
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/// \param shape Shape object
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/// \param index Index of the point to get, in range [0 .. GetPointCount() - 1]
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///
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/// \return Index-th point of the shape
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_GetPoint(const sfShape* shape, unsigned int index, float* x, float* y);
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////////////////////////////////////////////////////////////
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/// \brief Get the local bounding rectangle of a shape
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///
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/// The returned rectangle is in local coordinates, which means
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/// that it ignores the transformations (translation, rotation,
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/// scale, ...) that are applied to the entity.
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/// In other words, this function returns the bounds of the
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/// entity in the entity's coordinate system.
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///
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/// \param shape Shape object
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///
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/// \return Local bounding rectangle of the entity
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfFloatRect sfShape_GetLocalBounds(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Get the global bounding rectangle of a shape
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///
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/// The returned rectangle is in global coordinates, which means
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/// that it takes in account the transformations (translation,
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/// rotation, scale, ...) that are applied to the entity.
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/// In other words, this function returns the bounds of the
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/// sprite in the global 2D world's coordinate system.
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///
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/// \param shape Shape object
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///
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/// \return Global bounding rectangle of the entity
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API sfFloatRect sfShape_GetGlobalBounds(const sfShape* shape);
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////////////////////////////////////////////////////////////
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/// \brief Recompute the internal geometry of a shape
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///
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/// This function must be called by specialized shape objects
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/// everytime their points change (ie. the result of either
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/// the GetPointCount or GetPoint callbacks is different).
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///
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////////////////////////////////////////////////////////////
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CSFML_GRAPHICS_API void sfShape_Update(sfShape* shape);
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#endif // SFML_SHAPE_H
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@@ -36,6 +36,9 @@ set(SRC
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${SRCROOT}/Shader.cpp
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${SRCROOT}/ShaderStruct.h
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${INCROOT}/Shader.h
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${SRCROOT}/Shape.cpp
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${SRCROOT}/ShapeStruct.h
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${INCROOT}/Shape.h
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${SRCROOT}/Sprite.cpp
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${SRCROOT}/SpriteStruct.h
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${INCROOT}/Sprite.h
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@@ -29,6 +29,7 @@
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#include <SFML/Graphics/RenderTextureStruct.h>
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#include <SFML/Graphics/SpriteStruct.h>
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#include <SFML/Graphics/TextStruct.h>
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#include <SFML/Graphics/ShapeStruct.h>
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#include <SFML/Graphics/CircleShapeStruct.h>
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#include <SFML/Graphics/ConvexShapeStruct.h>
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#include <SFML/Graphics/RectangleShapeStruct.h>
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@@ -166,6 +167,11 @@ void sfRenderTexture_DrawText(sfRenderTexture* renderTexture, const sfText* obje
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CSFML_CHECK(object);
|
||||
CSFML_CALL(renderTexture, Draw(object->This, ConvertRenderStates(states)));
|
||||
}
|
||||
void sfRenderTexture_DrawShape(sfRenderTexture* renderTexture, const sfShape* object, const sfRenderStates* states)
|
||||
{
|
||||
CSFML_CHECK(object);
|
||||
CSFML_CALL(renderTexture, Draw(object->This, ConvertRenderStates(states)));
|
||||
}
|
||||
void sfRenderTexture_DrawCircleShape(sfRenderTexture* renderTexture, const sfCircleShape* object, const sfRenderStates* states)
|
||||
{
|
||||
CSFML_CHECK(object);
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <SFML/Graphics/ImageStruct.h>
|
||||
#include <SFML/Graphics/SpriteStruct.h>
|
||||
#include <SFML/Graphics/TextStruct.h>
|
||||
#include <SFML/Graphics/ShapeStruct.h>
|
||||
#include <SFML/Graphics/CircleShapeStruct.h>
|
||||
#include <SFML/Graphics/ConvexShapeStruct.h>
|
||||
#include <SFML/Graphics/RectangleShapeStruct.h>
|
||||
@@ -355,6 +356,11 @@ void sfRenderWindow_DrawText(sfRenderWindow* renderWindow, const sfText* object,
|
||||
CSFML_CHECK(object);
|
||||
CSFML_CALL(renderWindow, Draw(object->This, ConvertRenderStates(states)));
|
||||
}
|
||||
void sfRenderWindow_DrawShape(sfRenderWindow* renderWindow, const sfShape* object, const sfRenderStates* states)
|
||||
{
|
||||
CSFML_CHECK(object);
|
||||
CSFML_CALL(renderWindow, Draw(object->This, ConvertRenderStates(states)));
|
||||
}
|
||||
void sfRenderWindow_DrawCircleShape(sfRenderWindow* renderWindow, const sfCircleShape* object, const sfRenderStates* states)
|
||||
{
|
||||
CSFML_CHECK(object);
|
||||
|
||||
@@ -0,0 +1,324 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Shape.h>
|
||||
#include <SFML/Graphics/ShapeStruct.h>
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Internal.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfShape* sfShape_Create(sfShapeGetPointCountCallback getPointCount,
|
||||
sfShapeGetPointCallback getPoint,
|
||||
void* userData)
|
||||
{
|
||||
return new sfShape(getPointCount, getPoint, userData);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_Destroy(sfShape* shape)
|
||||
{
|
||||
delete shape;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetPosition(sfShape* shape, float x, float y)
|
||||
{
|
||||
CSFML_CALL(shape, SetPosition(x, y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetRotation(sfShape* shape, float angle)
|
||||
{
|
||||
CSFML_CALL(shape, SetRotation(angle));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetScale(sfShape* shape, float factorX, float factorY)
|
||||
{
|
||||
CSFML_CALL(shape, SetScale(factorX, factorY));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetOrigin(sfShape* shape, float x, float y)
|
||||
{
|
||||
CSFML_CALL(shape, SetOrigin(x, y));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_GetPosition(const sfShape* shape, float* x, float* y)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPosition();
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float sfShape_GetRotation(const sfShape* shape)
|
||||
{
|
||||
CSFML_CALL_RETURN(shape, GetRotation(), 0.f);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_GetScale(const sfShape* shape, float* x, float* y)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
|
||||
sf::Vector2f point = shape->This.GetScale();
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_GetOrigin(const sfShape* shape, float* x, float* y)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
|
||||
sf::Vector2f point = shape->This.GetOrigin();
|
||||
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_Move(sfShape* shape, float offsetX, float offsetY)
|
||||
{
|
||||
CSFML_CALL(shape, Move(offsetX, offsetY));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_Rotate(sfShape* shape, float angle)
|
||||
{
|
||||
CSFML_CALL(shape, Rotate(angle));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_Scale(sfShape* shape, float factorX, float factorY)
|
||||
{
|
||||
CSFML_CALL(shape, Scale(factorX, factorY));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfShape_GetTransform(const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK_RETURN(shape, NULL);
|
||||
|
||||
shape->Transform.This = shape->This.GetTransform();
|
||||
return &shape->Transform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTransform* sfShape_GetInverseTransform(const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK_RETURN(shape, NULL);
|
||||
|
||||
shape->InverseTransform.This = shape->This.GetInverseTransform();
|
||||
return &shape->InverseTransform;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetTexture(sfShape* shape, const sfTexture* texture, sfBool resetRect)
|
||||
{
|
||||
CSFML_CALL(shape, SetTexture(texture ? texture->This : NULL, resetRect == sfTrue));
|
||||
shape->Texture = texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetTextureRect(sfShape* shape, sfIntRect rect)
|
||||
{
|
||||
CSFML_CALL(shape, SetTextureRect(sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height)));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetFillColor(sfShape* shape, sfColor color)
|
||||
{
|
||||
CSFML_CALL(shape, SetFillColor(sf::Color(color.r, color.g, color.b, color.a)));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetOutlineColor(sfShape* shape, sfColor color)
|
||||
{
|
||||
CSFML_CALL(shape, SetOutlineColor(sf::Color(color.r, color.g, color.b, color.a)));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_SetOutlineThickness(sfShape* shape, float thickness)
|
||||
{
|
||||
CSFML_CALL(shape, SetOutlineThickness(thickness));
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const sfTexture* sfShape_GetTexture(const sfShape* shape)
|
||||
{
|
||||
CSFML_CHECK_RETURN(shape, NULL);
|
||||
|
||||
return shape->Texture;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfIntRect sfShape_GetTextureRect(const sfShape* shape)
|
||||
{
|
||||
sfIntRect rect = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(shape, rect);
|
||||
|
||||
sf::IntRect sfmlRect = shape->This.GetTextureRect();
|
||||
rect.Left = sfmlRect.Left;
|
||||
rect.Top = sfmlRect.Top;
|
||||
rect.Width = sfmlRect.Width;
|
||||
rect.Height = sfmlRect.Height;
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfColor sfShape_GetFillColor(const sfShape* shape)
|
||||
{
|
||||
sfColor color = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(shape, color);
|
||||
|
||||
sf::Color sfmlColor = shape->This.GetFillColor();
|
||||
color.r = sfmlColor.r;
|
||||
color.g = sfmlColor.g;
|
||||
color.b = sfmlColor.b;
|
||||
color.a = sfmlColor.a;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfColor sfShape_GetOutlineColor(const sfShape* shape)
|
||||
{
|
||||
sfColor color = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(shape, color);
|
||||
|
||||
sf::Color sfmlColor = shape->This.GetOutlineColor();
|
||||
color.r = sfmlColor.r;
|
||||
color.g = sfmlColor.g;
|
||||
color.b = sfmlColor.b;
|
||||
color.a = sfmlColor.a;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float sfShape_GetOutlineThickness(const sfShape* shape)
|
||||
{
|
||||
CSFML_CALL_RETURN(shape, GetOutlineThickness(), 0.f);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int sfShape_GetPointCount(const sfShape* shape)
|
||||
{
|
||||
CSFML_CALL_RETURN(shape, GetPointCount(), 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_GetPoint(const sfShape* shape, unsigned int index, float* x, float* y)
|
||||
{
|
||||
CSFML_CHECK(shape);
|
||||
|
||||
sf::Vector2f point = shape->This.GetPoint(index);
|
||||
if (x)
|
||||
*x = point.x;
|
||||
if (y)
|
||||
*y = point.y;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfFloatRect sfShape_GetLocalBounds(const sfShape* shape)
|
||||
{
|
||||
sfFloatRect rect = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(shape, rect);
|
||||
|
||||
sf::FloatRect sfmlRect = shape->This.GetLocalBounds();
|
||||
rect.Left = sfmlRect.Left;
|
||||
rect.Top = sfmlRect.Top;
|
||||
rect.Width = sfmlRect.Width;
|
||||
rect.Height = sfmlRect.Height;
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfFloatRect sfShape_GetGlobalBounds(const sfShape* shape)
|
||||
{
|
||||
sfFloatRect rect = {0, 0, 0, 0};
|
||||
CSFML_CHECK_RETURN(shape, rect);
|
||||
|
||||
sf::FloatRect sfmlRect = shape->This.GetGlobalBounds();
|
||||
rect.Left = sfmlRect.Left;
|
||||
rect.Top = sfmlRect.Top;
|
||||
rect.Width = sfmlRect.Width;
|
||||
rect.Height = sfmlRect.Height;
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfShape_Update(sfShape* shape)
|
||||
{
|
||||
CSFML_CALL(shape, Update());
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_SHAPESTRUCT_H
|
||||
#define SFML_SHAPESTRUCT_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Shape.h>
|
||||
#include <SFML/Graphics/Shape.hpp>
|
||||
#include <SFML/Graphics/TextureStruct.h>
|
||||
#include <SFML/Graphics/TransformStruct.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Helper class implementing the callback forwarding from
|
||||
// C++ to C in sfShape
|
||||
////////////////////////////////////////////////////////////
|
||||
class sfShapeImpl : public sf::Shape
|
||||
{
|
||||
public :
|
||||
|
||||
sfShapeImpl(sfShapeGetPointCountCallback getPointCount,
|
||||
sfShapeGetPointCallback getPoint,
|
||||
void* userData) :
|
||||
myGetPointCountCallback(getPointCount),
|
||||
myGetPointCallback (getPoint),
|
||||
myUserData (userData)
|
||||
{
|
||||
}
|
||||
|
||||
virtual unsigned int GetPointCount() const
|
||||
{
|
||||
return myGetPointCountCallback(myUserData);
|
||||
}
|
||||
|
||||
virtual sf::Vector2f GetPoint(unsigned int index) const
|
||||
{
|
||||
sf::Vector2f point;
|
||||
myGetPointCallback(index, &point.x, &point.y, myUserData);
|
||||
return point;
|
||||
}
|
||||
|
||||
using sf::Shape::Update;
|
||||
|
||||
private:
|
||||
|
||||
sfShapeGetPointCountCallback myGetPointCountCallback;
|
||||
sfShapeGetPointCallback myGetPointCallback;
|
||||
void* myUserData;
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Internal structure of sfShape
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfShape
|
||||
{
|
||||
sfShape(sfShapeGetPointCountCallback getPointCount,
|
||||
sfShapeGetPointCallback getPoint,
|
||||
void* userData) :
|
||||
This(getPointCount, getPoint, userData)
|
||||
{
|
||||
}
|
||||
|
||||
sfShapeImpl This;
|
||||
const sfTexture* Texture;
|
||||
mutable sfTransform Transform;
|
||||
mutable sfTransform InverseTransform;
|
||||
};
|
||||
|
||||
|
||||
#endif // SFML_SHAPESTRUCT_H
|
||||
Reference in new issue
Block a user