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https://github.com/SFML/CSFML.git
synced 2026-10-24 13:53:36 +02:00
Pass by reference if it is never null
sfEvent was not checked for null and was assumed to be non null in convertEvent so I made it a reference to reflect that
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4 files changed
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@@ -145,7 +145,7 @@ bool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event)
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{
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assert(renderWindow);
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assert(event);
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return convertEvent(renderWindow->pollEvent(), event);
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return convertEvent(renderWindow->pollEvent(), *event);
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}
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@@ -154,7 +154,7 @@ bool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfTime timeout, sfEv
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{
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assert(renderWindow);
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assert(event);
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return convertEvent(renderWindow->waitEvent(sf::microseconds(timeout.microseconds)), event);
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return convertEvent(renderWindow->waitEvent(sf::microseconds(timeout.microseconds)), *event);
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}
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@@ -39,142 +39,142 @@
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////////////////////////////////////////////////////////////
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// Convert sf::Event to sfEvent
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////////////////////////////////////////////////////////////
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[[nodiscard]] inline bool convertEvent(const std::optional<sf::Event>& sfmlEvent, sfEvent* event)
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[[nodiscard]] inline bool convertEvent(const std::optional<sf::Event>& sfmlEvent, sfEvent& event)
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{
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if (!sfmlEvent)
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return false;
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if (sfmlEvent->is<sf::Event::Closed>())
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{
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event->type = sfEvtClosed;
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event.type = sfEvtClosed;
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}
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else if (const auto* resized = sfmlEvent->getIf<sf::Event::Resized>())
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{
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event->type = sfEvtResized;
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event->size.size = convertVector2(resized->size);
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event.type = sfEvtResized;
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event.size.size = convertVector2(resized->size);
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}
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else if (sfmlEvent->is<sf::Event::FocusLost>())
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{
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event->type = sfEvtFocusLost;
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event.type = sfEvtFocusLost;
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}
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else if (sfmlEvent->is<sf::Event::FocusGained>())
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{
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event->type = sfEvtFocusGained;
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event.type = sfEvtFocusGained;
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}
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else if (const auto* textEntered = sfmlEvent->getIf<sf::Event::TextEntered>())
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{
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event->type = sfEvtTextEntered;
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event->text.unicode = textEntered->unicode;
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event.type = sfEvtTextEntered;
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event.text.unicode = textEntered->unicode;
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}
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else if (const auto* keyReleased = sfmlEvent->getIf<sf::Event::KeyReleased>())
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{
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event->type = sfEvtKeyReleased;
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event->key.code = static_cast<sfKeyCode>(keyReleased->code);
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event->key.scancode = static_cast<sfScancode>(keyReleased->scancode);
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event->key.alt = keyReleased->alt;
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event->key.control = keyReleased->control;
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event->key.shift = keyReleased->shift;
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event->key.system = keyReleased->system;
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event.type = sfEvtKeyReleased;
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event.key.code = static_cast<sfKeyCode>(keyReleased->code);
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event.key.scancode = static_cast<sfScancode>(keyReleased->scancode);
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event.key.alt = keyReleased->alt;
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event.key.control = keyReleased->control;
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event.key.shift = keyReleased->shift;
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event.key.system = keyReleased->system;
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}
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else if (const auto* keyPressed = sfmlEvent->getIf<sf::Event::KeyPressed>())
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{
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event->type = sfEvtKeyPressed;
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event->key.code = static_cast<sfKeyCode>(keyPressed->code);
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event->key.scancode = static_cast<sfScancode>(keyPressed->scancode);
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event->key.alt = keyPressed->alt;
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event->key.control = keyPressed->control;
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event->key.shift = keyPressed->shift;
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event->key.system = keyPressed->system;
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event.type = sfEvtKeyPressed;
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event.key.code = static_cast<sfKeyCode>(keyPressed->code);
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event.key.scancode = static_cast<sfScancode>(keyPressed->scancode);
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event.key.alt = keyPressed->alt;
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event.key.control = keyPressed->control;
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event.key.shift = keyPressed->shift;
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event.key.system = keyPressed->system;
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}
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else if (const auto* mouseWheelScrolled = sfmlEvent->getIf<sf::Event::MouseWheelScrolled>())
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{
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event->type = sfEvtMouseWheelScrolled;
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event->mouseWheelScroll.wheel = static_cast<sfMouseWheel>(mouseWheelScrolled->wheel);
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event->mouseWheelScroll.delta = mouseWheelScrolled->delta;
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event->mouseWheelScroll.position = convertVector2(mouseWheelScrolled->position);
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event.type = sfEvtMouseWheelScrolled;
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event.mouseWheelScroll.wheel = static_cast<sfMouseWheel>(mouseWheelScrolled->wheel);
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event.mouseWheelScroll.delta = mouseWheelScrolled->delta;
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event.mouseWheelScroll.position = convertVector2(mouseWheelScrolled->position);
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}
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else if (const auto* mouseButtonPressed = sfmlEvent->getIf<sf::Event::MouseButtonPressed>())
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{
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event->type = sfEvtMouseButtonPressed;
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event->mouseButton.button = static_cast<sfMouseButton>(mouseButtonPressed->button);
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event->mouseButton.position = convertVector2(mouseButtonPressed->position);
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event.type = sfEvtMouseButtonPressed;
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event.mouseButton.button = static_cast<sfMouseButton>(mouseButtonPressed->button);
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event.mouseButton.position = convertVector2(mouseButtonPressed->position);
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}
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else if (const auto* mouseButtonReleased = sfmlEvent->getIf<sf::Event::MouseButtonReleased>())
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{
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event->type = sfEvtMouseButtonReleased;
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event->mouseButton.button = static_cast<sfMouseButton>(mouseButtonReleased->button);
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event->mouseButton.position = convertVector2(mouseButtonReleased->position);
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event.type = sfEvtMouseButtonReleased;
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event.mouseButton.button = static_cast<sfMouseButton>(mouseButtonReleased->button);
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event.mouseButton.position = convertVector2(mouseButtonReleased->position);
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}
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else if (const auto* mouseMoved = sfmlEvent->getIf<sf::Event::MouseMoved>())
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{
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event->type = sfEvtMouseMoved;
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event->mouseMove.position = convertVector2(mouseMoved->position);
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event.type = sfEvtMouseMoved;
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event.mouseMove.position = convertVector2(mouseMoved->position);
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}
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else if (const auto* mouseMovedRaw = sfmlEvent->getIf<sf::Event::MouseMovedRaw>())
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{
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event->type = sfEvtMouseMovedRaw;
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event->mouseMoveRaw.delta = convertVector2(mouseMovedRaw->delta);
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event.type = sfEvtMouseMovedRaw;
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event.mouseMoveRaw.delta = convertVector2(mouseMovedRaw->delta);
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}
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else if (sfmlEvent->is<sf::Event::MouseEntered>())
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{
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event->type = sfEvtMouseEntered;
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event.type = sfEvtMouseEntered;
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}
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else if (sfmlEvent->is<sf::Event::MouseLeft>())
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{
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event->type = sfEvtMouseLeft;
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event.type = sfEvtMouseLeft;
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}
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else if (const auto* joystickButtonPressed = sfmlEvent->getIf<sf::Event::JoystickButtonPressed>())
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{
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event->type = sfEvtJoystickButtonPressed;
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event->joystickButton.joystickId = joystickButtonPressed->joystickId;
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event->joystickButton.button = joystickButtonPressed->button;
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event.type = sfEvtJoystickButtonPressed;
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event.joystickButton.joystickId = joystickButtonPressed->joystickId;
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event.joystickButton.button = joystickButtonPressed->button;
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}
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else if (const auto* joystickButtonReleased = sfmlEvent->getIf<sf::Event::JoystickButtonReleased>())
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{
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event->type = sfEvtJoystickButtonReleased;
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event->joystickButton.joystickId = joystickButtonReleased->joystickId;
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event->joystickButton.button = joystickButtonReleased->button;
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event.type = sfEvtJoystickButtonReleased;
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event.joystickButton.joystickId = joystickButtonReleased->joystickId;
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event.joystickButton.button = joystickButtonReleased->button;
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}
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else if (const auto* joystickMoved = sfmlEvent->getIf<sf::Event::JoystickMoved>())
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{
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event->type = sfEvtJoystickMoved;
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event->joystickMove.joystickId = joystickMoved->joystickId;
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event->joystickMove.axis = static_cast<sfJoystickAxis>(joystickMoved->axis);
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event->joystickMove.position = joystickMoved->position;
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event.type = sfEvtJoystickMoved;
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event.joystickMove.joystickId = joystickMoved->joystickId;
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event.joystickMove.axis = static_cast<sfJoystickAxis>(joystickMoved->axis);
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event.joystickMove.position = joystickMoved->position;
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}
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else if (const auto* joystickConnected = sfmlEvent->getIf<sf::Event::JoystickConnected>())
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{
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event->type = sfEvtJoystickConnected;
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event->joystickConnect.joystickId = joystickConnected->joystickId;
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event.type = sfEvtJoystickConnected;
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event.joystickConnect.joystickId = joystickConnected->joystickId;
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}
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else if (const auto* joystickDisconnected = sfmlEvent->getIf<sf::Event::JoystickDisconnected>())
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{
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event->type = sfEvtJoystickDisconnected;
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event->joystickConnect.joystickId = joystickDisconnected->joystickId;
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event.type = sfEvtJoystickDisconnected;
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event.joystickConnect.joystickId = joystickDisconnected->joystickId;
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}
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else if (const auto* touchBegan = sfmlEvent->getIf<sf::Event::TouchBegan>())
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{
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event->type = sfEvtTouchBegan;
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event->touch.finger = touchBegan->finger;
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event->touch.position = convertVector2(touchBegan->position);
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event.type = sfEvtTouchBegan;
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event.touch.finger = touchBegan->finger;
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event.touch.position = convertVector2(touchBegan->position);
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}
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else if (const auto* touchMoved = sfmlEvent->getIf<sf::Event::TouchMoved>())
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{
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event->type = sfEvtTouchMoved;
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event->touch.finger = touchMoved->finger;
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event->touch.position = convertVector2(touchMoved->position);
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event.type = sfEvtTouchMoved;
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event.touch.finger = touchMoved->finger;
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event.touch.position = convertVector2(touchMoved->position);
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}
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else if (const auto* touchEnded = sfmlEvent->getIf<sf::Event::TouchEnded>())
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{
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event->type = sfEvtTouchEnded;
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event->touch.finger = touchEnded->finger;
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event->touch.position = convertVector2(touchEnded->position);
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event.type = sfEvtTouchEnded;
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event.touch.finger = touchEnded->finger;
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event.touch.position = convertVector2(touchEnded->position);
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}
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else if (const auto* sensorChanged = sfmlEvent->getIf<sf::Event::SensorChanged>())
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{
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event->type = sfEvtSensorChanged;
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event->sensor.sensorType = static_cast<sfSensorType>(sensorChanged->type);
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event->sensor.value = convertVector3(sensorChanged->value);
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event.type = sfEvtSensorChanged;
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event.sensor.sensorType = static_cast<sfSensorType>(sensorChanged->type);
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event.sensor.value = convertVector3(sensorChanged->value);
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}
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return true;
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@@ -114,7 +114,7 @@ bool sfWindow_pollEvent(sfWindow* window, sfEvent* event)
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{
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assert(window);
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assert(event);
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return convertEvent(window->pollEvent(), event);
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return convertEvent(window->pollEvent(), *event);
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}
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@@ -123,7 +123,7 @@ bool sfWindow_waitEvent(sfWindow* window, sfTime timeout, sfEvent* event)
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{
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assert(window);
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assert(event);
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return convertEvent(window->waitEvent(sf::microseconds(timeout.microseconds)), event);
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return convertEvent(window->waitEvent(sf::microseconds(timeout.microseconds)), *event);
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}
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@@ -96,7 +96,7 @@ bool sfWindowBase_pollEvent(sfWindowBase* windowBase, sfEvent* event)
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{
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assert(windowBase);
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assert(event);
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return convertEvent(windowBase->pollEvent(), event);
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return convertEvent(windowBase->pollEvent(), *event);
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}
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@@ -105,7 +105,7 @@ bool sfWindowBase_waitEvent(sfWindowBase* windowBase, sfTime timeout, sfEvent* e
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{
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assert(windowBase);
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assert(event);
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return convertEvent(windowBase->waitEvent(sf::microseconds(timeout.microseconds)), event);
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return convertEvent(windowBase->waitEvent(sf::microseconds(timeout.microseconds)), *event);
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}
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