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Fixed bad prototype of sfMusic_setPlayingOffset
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@@ -306,10 +306,10 @@ CSFML_AUDIO_API void sfMusic_setAttenuation(sfMusic* music, float attenuation);
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/// either paused or playing.
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/// either paused or playing.
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///
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///
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/// \param music Music object
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/// \param music Music object
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/// \param timeOffset New playing position, in milliseconds
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/// \param timeOffset New playing position
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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CSFML_AUDIO_API void sfMusic_setPlayingOffset(sfMusic* music, sfUint32 timeOffset);
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CSFML_AUDIO_API void sfMusic_setPlayingOffset(sfMusic* music, sfTime timeOffset);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the pitch of a music
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/// \brief Get the pitch of a music
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