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Merge pull request #104 from crumblingstatue/master
Add missing header for size_t in Shader.h
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commit
e4e1bcb139
1 file changed
+4
-3
@@ -36,6 +36,7 @@
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#include <SFML/System/InputStream.h>
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#include <SFML/System/InputStream.h>
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#include <SFML/System/Vector2.h>
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#include <SFML/System/Vector2.h>
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#include <SFML/System/Vector3.h>
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#include <SFML/System/Vector3.h>
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#include <stddef.h>
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@@ -139,7 +140,7 @@ CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* na
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Specify value for \p vec4 uniform
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/// \brief Specify value for \p vec4 uniform
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///
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///
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/// sfColor objects can be passed to this function via
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/// sfColor objects can be passed to this function via
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/// the use of sfGlslVec4_fromsfColor(sfColor);
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/// the use of sfGlslVec4_fromsfColor(sfColor);
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///
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///
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/// \param shader Shader object
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/// \param shader Shader object
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@@ -192,7 +193,7 @@ CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* n
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Specify value for \p ivec4 uniform
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/// \brief Specify value for \p ivec4 uniform
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///
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///
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/// sfColor objects can be passed to this function via
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/// sfColor objects can be passed to this function via
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/// the use of sfGlslIvec4_fromsfColor(sfColor);
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/// the use of sfGlslIvec4_fromsfColor(sfColor);
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///
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///
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/// \param shader Shader object
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/// \param shader Shader object
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@@ -245,7 +246,7 @@ CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* n
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Specify value for \p bvec4 uniform
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/// \brief Specify value for \p bvec4 uniform
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///
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///
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/// sfColor objects can be passed to this function via
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/// sfColor objects can be passed to this function via
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/// the use of sfGlslIvec4_fromsfColor(sfColor);
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/// the use of sfGlslIvec4_fromsfColor(sfColor);
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///
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///
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/// \param shader Shader object
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/// \param shader Shader object
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