12 Commits
Author SHA1 Message Date
crumblingstatue 317f58fa31 Make sure CallbackStream doesn't get destroyed before the Music
Music's destructor call's stop(), which in turn calls onSeek.
For CSFML, this requires the CallbackStream to stay alive until that point.

In C++, destructors for fields are called in reverse declaration order.
We swap the order of the fields, putting the Music after the
CallbackStream, so it gets destroyed before it.
2021-08-02 23:54:39 +02:00
crumblingstatue cdc9bc6a21 Fix incorrect sfRenderTexture_createWithSettings header signature 2019-07-17 16:05:43 +02:00
Mika Attila b4163081ba Add missing const qualifiers to sfFont methods 2017-03-11 11:42:07 +01:00
Mika Attila 55be7dbfd6 Add setVirtualKeyboardVisible 2016-11-09 18:47:33 +01:00
Mika Attila 6dca26ed3c Inline the functions in ContextSettingsInternal
This solves a visibility problem when linking dynamically against
csfml-graphics.
2016-10-31 16:01:34 +01:00
Mika Attila aed28415ed Add sRgbCapable field to sfContextSettings 2016-10-31 14:05:21 +01:00
Mika Attila 2e47e5dbda Deduplicate code for sfContextSettings (#116)
Deduplicate code for sfContextSettings
2016-10-31 13:32:34 +01:00
Mika Attila 57eda5f923 Add missing sfContext_getSettings 2016-10-25 15:28:22 +02:00
Mika Attila b56ca39562 Update docs for sfContext_setActive 2016-10-25 13:53:41 +02:00
Mika Attila 52c7de16f0 Have sfContext_setActive return sfBool instead of void
Return the result of sf::Context::setActive instead of discarding it.
2016-10-25 13:50:09 +02:00
Mika Attila 45fe62b7ed Strip trailing whitespace in Shader.h 2016-09-29 13:31:19 +02:00
Mika Attila a192e85345 Add missing header for size_t in Shader.h
This fixes a build error with GCC 6
2016-09-29 13:30:25 +02:00