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9a2f59eb13 |
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@@ -0,0 +1,86 @@
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#include <CSFML/Audio/Listener.h>
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#include <catch2/catch_test_macros.hpp>
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TEST_CASE("[Audio] sfListener")
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{
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SECTION("sfListenerCone")
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{
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constexpr sfListenerCone cone{};
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STATIC_CHECK(cone.innerAngle == 0);
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STATIC_CHECK(cone.outerAngle == 0);
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STATIC_CHECK(cone.outerGain == 0);
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}
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SECTION("Set/get global volume")
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{
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CHECK(sfListener_getGlobalVolume() == 100);
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sfListener_setGlobalVolume(42);
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CHECK(sfListener_getGlobalVolume() == 42);
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}
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SECTION("Set/get position")
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{
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sfVector3f position = sfListener_getPosition();
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CHECK(position.x == 0);
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CHECK(position.y == 0);
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CHECK(position.z == 0);
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sfListener_setPosition({3, 4, 5});
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position = sfListener_getPosition();
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CHECK(position.x == 3);
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CHECK(position.y == 4);
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CHECK(position.z == 5);
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}
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SECTION("Set/get direction")
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{
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sfVector3f direction = sfListener_getDirection();
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CHECK(direction.x == 0);
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CHECK(direction.y == 0);
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CHECK(direction.z == -1);
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sfListener_setDirection({6, 7, 8});
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direction = sfListener_getDirection();
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CHECK(direction.x == 6);
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CHECK(direction.y == 7);
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CHECK(direction.z == 8);
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}
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SECTION("Set/get velocity")
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{
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sfVector3f velocity = sfListener_getVelocity();
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CHECK(velocity.x == 0);
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CHECK(velocity.y == 0);
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CHECK(velocity.z == 0);
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sfListener_setVelocity({9, 10, 11});
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velocity = sfListener_getVelocity();
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CHECK(velocity.x == 9);
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CHECK(velocity.y == 10);
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CHECK(velocity.z == 11);
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}
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SECTION("Set/get cone")
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{
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sfListenerCone cone = sfListener_getCone();
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CHECK(cone.innerAngle == 360);
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CHECK(cone.outerAngle == 360);
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CHECK(cone.outerGain == 1);
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sfListener_setCone({15, 30, 0.5f});
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cone = sfListener_getCone();
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CHECK(cone.innerAngle == 15);
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CHECK(cone.outerAngle == 30);
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CHECK(cone.outerGain == 0.5f);
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}
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SECTION("Set/get up vector")
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{
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sfVector3f upVector = sfListener_getUpVector();
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CHECK(upVector.x == 0);
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CHECK(upVector.y == 1);
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CHECK(upVector.z == 0);
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sfListener_setUpVector({12, 13, 14});
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upVector = sfListener_getUpVector();
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CHECK(upVector.x == 12);
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CHECK(upVector.y == 13);
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CHECK(upVector.z == 14);
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}
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}
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@@ -72,6 +72,7 @@ set_target_warnings(test-csfml-network)
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catch_discover_tests(test-csfml-network)
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add_executable(test-csfml-audio
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Audio/Listener.test.cpp
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Audio/SoundChannel.test.cpp
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)
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target_link_libraries(test-csfml-audio PRIVATE csfml-audio Catch2::Catch2WithMain SFML::Audio)
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