Commit Graph
100 Commits
Author SHA1 Message Date
Sam Lantinga ac13ca9ab6 The macOS minimum deployment target is now 10.11
Xcode 14.3 does not allow targeting 10.9, the minimum recommended version is 10.13 and the minimum possible version is 10.11.

(cherry picked from commit 73b2faea4e)
(cherry picked from commit 51dcc3bb0b)
2023-04-05 11:42:08 -07:00
Sam Lantinga 3fae4c5c83 Updated to version 2.26.5 for release 2023-04-04 17:57:53 -07:00
Sam Lantinga 67100be3cf Fixed crash if dbus can't be initialized
(cherry picked from commit cf2c6fa58d)
(cherry picked from commit 57043825ba)
2023-04-04 12:36:05 -07:00
Sam Lantinga 4fb81fdff9 Fixed analog triggers on the DualSense controller
(cherry picked from commit a67d410501)
(cherry picked from commit 866f7c7f7c496343ad21d32f8edc76390e11101d)
2023-03-30 07:46:14 -07:00
Sam Lantinga d94b944f91 Added support for the trigger buttons on the Victrix Pro FS for PS5
(cherry picked from commit 8d7e61ea42364c256b76e7f6f2b6d6f90742bcb7)
(cherry picked from commit ab1670386f)
2023-03-30 07:46:13 -07:00
Sam Lantinga 384144d632 The Xinmotek Controller is used in multiple products with different mappings
The mapping included here is for the Ultimate Atari Fight Stick

(cherry picked from commit f1099f8e70)
(cherry picked from commit c2ee45f5ff)
2023-03-30 07:44:44 -07:00
Sam Lantinga 519384d3b6 Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
(cherry picked from commit ed0937598e)
(cherry picked from commit b57a6a1adf)
2023-03-18 11:43:38 -07:00
Sam Lantinga 848cf421c9 Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
(cherry picked from commit d08338ddc5)
(cherry picked from commit 8fc10ac95c)
2023-03-18 11:43:17 -07:00
Sam Lantinga 46a3a8e88f Added mapping for DualSense Edge Wireless Controller on Linux
This is a mapping when using evdev, not the more advanced HIDAPI support.

(cherry picked from commit 206fa4dafb)
(cherry picked from commit 715749f578)
2023-03-18 11:43:07 -07:00
Sam Lantinga d8cb962f9f Sorted controller list
(cherry picked from commit 68e2f23066)
(cherry picked from commit 7285f0d441)
2023-03-18 11:42:36 -07:00
Sam Lantinga 1f514f5e3e Sorted controller list
(cherry picked from commit 1c03ddefc3)
(cherry picked from commit 5b5a72e33c)
2023-03-18 11:42:20 -07:00
Sam Lantinga 1fd1f7d565 Don't accept official mappings for controllers that aren't unique
For example, the DragonRise Inc. Generic USB Joystick
See https://github.com/gabomdq/SDL_GameControllerDB/issues/202 for details

(cherry picked from commit 673bc57649)
(cherry picked from commit c4a493de97)
2023-03-18 11:41:38 -07:00
Sam Lantinga 90e2e62691 Fixed sort_controllers.py and resorted game controller database
(cherry picked from commit 917607c335)
(cherry picked from commit 4a87abc966)
2023-03-18 11:41:31 -07:00
Sam Lantinga 3e5497777e Added gamepad mappings for the Xin-Mo Dual Arcade Fightstick
(cherry picked from commit d29e1f3632)
(cherry picked from commit 2290d71338)
2023-03-18 11:41:24 -07:00
Sam Lantinga 2fe5f3239c Ignore the PS4 packet CRC if it's not being set correctly
This fixes handling the 8BitDo SN30 Pro with the 2.00 firmware in PS4 mode

Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 3951cae4a5)
(cherry picked from commit 57ae9f466d)
2023-03-13 20:00:52 -07:00
Sam Lantinga ae5fdc0b00 Added header for SDL_Delay()
(cherry picked from commit 71dc7169d9)
2023-03-09 17:19:06 -08:00
Sam Lantinga 45167b9d13 Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device

Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686

(cherry picked from commit 645823fc90)
(cherry picked from commit 3f00fa16c6)
2023-03-09 16:13:48 -08:00
Sam Lantinga 596a594714 If the client rect is empty, use the last known window size
This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.

Fixes https://github.com/libsdl-org/SDL/issues/7419

(cherry picked from commit 2ca727aec6)
(cherry picked from commit 46d143376a)
2023-03-09 10:40:53 -08:00
Sam Lantinga 1723e93a0c Fixed handling simple mode PS4 reports
Fixes https://github.com/libsdl-org/SDL/issues/7270

(cherry picked from commit 5925cd4ef3)
(cherry picked from commit 2c6995778e)
2023-03-08 12:27:00 -08:00
Sam Lantinga 07d0f51fa2 Updated to version 2.26.4 for release 2023-03-06 15:52:05 -08:00
Sam Lantinga cbc2b014b6 Don't clobber an existing entry with a different version when adding a gamepad mapping
(cherry picked from commit 727c7d4e2f)
(cherry picked from commit 660fc89967)
2023-03-01 16:46:24 -08:00
Sam Lantinga fa9f7c70c5 Fixed relative mouse motion over remote desktop
Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.

(cherry picked from commit daffe02b11)
(cherry picked from commit ad09976eca)
2023-02-24 09:23:55 -08:00
Sam Lantinga 6edc0100e1 Fixed Steam Runtime sandbox detection
Fixes hotplug issues on Steam Deck for Proton and native games

(cherry picked from commit bcd97b36d2)
(cherry picked from commit e7376b7b74)
2023-02-15 13:55:31 -08:00
Sam Lantinga adf31f6ec0 Updated to version 2.26.3 for release 2023-02-06 14:08:14 -08:00
Sam Lantinga ce67788629 Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767

(cherry picked from commit d1b4810542)
2023-01-12 07:01:17 -08:00
Sam Lantinga 05b03032f1 Updated copyright for 2023 2023-01-09 09:52:59 -08:00
Sam Lantinga 3c72e2de4d Fixed infinite loop shutting down WGI controllers
We are guaranteed that the lock will be held during shutdown, so if we are in InvokeRemoved(), it's because we're shutting down controllers and need to remove them from our internal list.

Fixes https://github.com/libsdl-org/SDL/issues/7016

(cherry picked from commit ac99db9fc8)
(cherry picked from commit ebc2fb411f)
2023-01-08 09:36:17 -08:00
Sam Lantinga f070c83a60 Updated to version 2.26.2 for release 2023-01-03 06:45:18 -08:00
Sam Lantinga d992d4f23e Fixed keyboard scancode mapping for parenthesis
(thanks to @meyraud705 for tracking down the root cause!)

Fixes https://github.com/libsdl-org/SDL/issues/6787
Closes https://github.com/libsdl-org/SDL/pull/6937

(cherry picked from commit e1bd5bd071)
(cherry picked from commit 74229d4a41)
2022-12-29 14:56:14 -08:00
Sam Lantinga 81975cc2d0 Fixed getting the VID/PID of a virtual joystick
(cherry picked from commit e40a96155f)
(cherry picked from commit 29a4c5ebc2)
2022-12-28 12:53:07 -08:00
Sam Lantinga 278c78e34c Make sure we match the same way when adding a mapping and looking up a mapping
Fixes https://github.com/libsdl-org/SDL/issues/6898

(cherry picked from commit 3db9112ef4)
2022-12-28 10:00:00 +03:00
Sam Lantinga 690e2f21f2 Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733

(cherry picked from commit 83b29f9ce1)
2022-12-20 00:28:00 +03:00
Sam Lantinga 6b5610752b Don't try to open the Razer Huntsman Elite keyboard as a controller
(cherry picked from commit 817454cfe6)
2022-12-13 01:20:11 -08:00
Sam Lantinga 2d86b4ef76 Removed check for _HAVE_STDINT_H, which nobody defines
Fixes https://github.com/libsdl-org/SDL/issues/6619

(cherry picked from commit e29c0661cc)
2022-12-01 12:54:59 -08:00
Sam Lantinga f17058b562 Updated to version 2.26.1 for release 2022-12-01 11:54:51 -08:00
Sam Lantinga 2879f2aeba Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit()
(cherry picked from commit d87048fd5a)
2022-11-30 14:49:39 -08:00
Sam Lantinga 92057e683e Temporary hack to address performance issues in https://github.com/libsdl-org/SDL/issues/6581#issuecomment-1327987916 (thanks @icculus!)
(cherry picked from commit 9c8369e097)
2022-11-26 13:11:41 -08:00
Sam Lantinga 479e972e56 Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.

(cherry picked from commit dce6ed56d7)
2022-11-22 10:58:01 -08:00
Sam Lantinga 3bf150e900 Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f.

We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.

(cherry picked from commit e3d430b83e)
2022-11-22 10:57:58 -08:00
Sam Lantinga 0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Sam Lantinga d167cd6715 Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick 2022-11-21 09:02:10 -08:00
Sam Lantinga 8b20b568b0 Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
2022-11-21 07:42:14 -08:00
Sam Lantinga 8ae46a49ea Save the version in VERSION.txt instead of VERSION
Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Sam Lantinga 802c624ab3 Strip trailing newline when reading the VERSION file 2022-11-20 14:37:05 -08:00
Sam Lantinga 509939b1b6 Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown 2022-11-18 18:20:53 -08:00
Sam Lantinga ff99e56d3a Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are 2022-11-18 12:54:55 -08:00
Sam Lantinga da9ba3a2a1 If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode
Fixes https://github.com/libsdl-org/SDL/issues/6421
2022-11-18 12:17:27 -08:00
Sam Lantinga ea4ea27a59 Don't trigger an error if we try to delete a touch device after shutting down the touch system
This can happen on Raspberry Pi if the display system fails to initialize.
2022-11-18 11:14:14 -08:00
Sam Lantinga 9209942949 Revert "sdl2-config.in: Deprecate sdl2-config"
This reverts commit e0d904e90b.

SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
2022-11-18 06:53:13 -08:00
Sam Lantinga 769ae185d6 Revert "sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES"
This reverts commit a66cb8cf21.

SDL 3 will have the recommended path forward, we don't need to nag in SDL 2.
2022-11-18 06:52:12 -08:00
Sam Lantinga 78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Sam Lantinga 1f87e9e24e Updated patch notes for 2.26 release 2022-11-17 09:00:27 -08:00
Sam Lantinga 77bcd269be Allow creating an empty surface with pitch 0
This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
2022-11-16 22:23:16 -08:00
Sam Lantinga 913e403f2a Fixed error message when trying to create an OpenGLES2 renderer on macOS
Testing: testsprite2 --renderer opengles2

OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
2022-11-16 18:03:29 -08:00
Sam Lantinga fcc994e132 ensure that SDL2 does not set conflicting window flags (thanks @pionere!) 2022-11-16 17:40:32 -08:00
Sam Lantinga 02ab7f3745 Fixed release build using clang on Windows 2022-11-15 12:57:07 -08:00
Sam Lantinga 98f93d0aa1 Fixed building without xkbcommon support 2022-11-15 11:39:06 -08:00
Sam Lantinga 615901dbfe Removed unnecessary header
The xkbcommon-keysyms.h header isn't available on some older systems,
and we don't actually need it for this code.
2022-11-15 11:19:08 -08:00
Sam Lantinga 70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.

Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
Sam Lantinga a40b7cde10 Workaround for views being in portrait instead of landscape mode on iOS 16
Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-14 13:03:52 -08:00
Sam Lantinga 9f784b1887 The iOS and tvOS demos link SDL statically, not as a framework 2022-11-14 10:59:23 -08:00
Sam Lantinga 674989261d Fixed warning
Fixes https://github.com/libsdl-org/SDL/issues/5842
2022-11-13 11:09:39 -08:00
Sam Lantinga 1b0277da61 Move SDL_mslibc.c into the source file list 2022-11-13 11:09:38 -08:00
Sam Lantinga 9f8b68a278 Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Sam Lantinga b7e65a81f1 Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state

Fixes https://github.com/libsdl-org/SDL/issues/5261
2022-11-11 08:58:27 -08:00
Sam Lantinga 0dfc829a6b Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Sam Lantinga f430ef5ddc Don't change the window position when creating it on iOS, it is already placed on the correct display 2022-11-10 17:27:48 -08:00
Sam Lantinga 7c05ea0a0e Added mappings for the GameSir T3 and T4 Pro controllers 2022-11-10 13:35:59 -08:00
Sam Lantinga 404cb27677 Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth 2022-11-10 13:28:03 -08:00
Sam Lantinga 6432f45a1c Don't treat the Nintendo IMU as a separate game controller on Linux 2022-11-08 10:27:21 -08:00
Sam Lantinga 2e3b4f3fd7 Don't send rumble to the Amazon Luna controller on macOS
Sending rumble to the Amazon Luna controller on macOS gets there, but IOHIDDeviceSetReport() blocks for a long time and eventually fails.

This appears to be a bug in the macOS Bluetooth stack, ref rdar://99265496
2022-11-08 07:50:51 -08:00
Sam Lantinga 02bc359b64 Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names 2022-11-07 19:31:18 -08:00
Sam Lantinga c2675d74c5 Revert "cocoa: Discard the IME Candidate Window immediately when Escape is pressed"
This reverts commit 0d76e2a8a1, as it introduced other issues:
https://github.com/libsdl-org/SDL/pull/6486#issuecomment-1304684865
2022-11-06 10:52:20 -08:00
Sam Lantinga f2ce7c5fb2 Added the G29 as a PlayStation controller 2022-11-06 08:23:08 -08:00
Sam Lantinga 9d1dbd2ad8 Added note about trigger rumble availability across third-party Xbox One controllers 2022-11-06 01:16:52 -08:00
Sam Lantinga e7a56323ab Make sure we wait after sending the rumble packet when initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:43:05 -07:00
Sam Lantinga 6875e62af3 Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
Fixes https://github.com/libsdl-org/SDL/issues/6435
2022-11-06 01:15:20 -07:00
Sam Lantinga 38af459dd9 Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble() 2022-11-06 01:15:19 -07:00
Sam Lantinga e45cb5b1e2 Fixed initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:15:18 -07:00
Sam Lantinga 15a9890919 Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate() 2022-11-05 16:44:52 -07:00
Sam Lantinga 297ecb706d Added SDL_strcasestr() for a case insensitive version of SDL_strstr() 2022-11-05 15:58:30 -07:00
Sam Lantinga a4626dea8d Fixed initializing the PDP Xbox One and Victrix Gambit controllers 2022-11-05 14:24:41 -07:00
Sam Lantinga 7e11b09b3b The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now 2022-11-05 13:50:37 -07:00
Sam Lantinga a2d66b6a91 SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again
Also don't match against the zero guid if that happens to be in the mapping list for some reason
2022-11-05 13:12:10 -07:00
Sam Lantinga 24cdebe464 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller 2022-11-05 10:34:08 -07:00
Sam Lantinga 33a68f575f Added Linux mappings for the Logitech G29 in PS3 and PS4 modes 2022-11-03 16:02:58 -07:00
Sam Lantinga c70e675900 Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.

This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.

A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
2022-11-03 12:37:54 -07:00
Sam Lantinga b75d318776 Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
2022-10-31 13:33:53 -07:00
Sam Lantinga f6b1e028ab Allow vendor matching for hid_enumerate() on all backends 2022-10-29 10:43:11 -07:00
Sam Lantinga 4556074e18 Re-set the maximize state if we were maximized while fullscreen 2022-10-29 09:35:07 -07:00
Sam Lantinga ab06a307dc Don't report windows being maximized when fullscreen on X11
This is a functional state for some window managers (tested using stock Ubuntu 22.04.1), and removing that state, e.g. using SDL_RestoreWindow(), results in a window centered and floating, and not visually covering the rest of the desktop.
2022-10-29 09:21:17 -07:00
Sam Lantinga f500c14766 Fixed DirectFB build 2022-10-28 08:39:02 -07:00
Sam Lantinga 25d0473aad Removed Razer Onza Tournament Edition mapping
The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits.

I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
2022-10-25 16:14:26 -07:00
Sam Lantinga e837debc25 Bindings should have a trailing comma, so the CRC can be appended 2022-10-25 16:13:50 -07:00
Sam Lantinga b6cf889af4 Use ScreenCount() instead of SDL_GetNumVideoDisplays()
The limitation appears to be specific to multi-screen setups
2022-10-25 15:10:50 -07:00
Sam Lantinga c74ea994a5 Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode 2022-10-25 13:11:41 -07:00
Sam Lantinga 72f6e216dc Disabled debug logging 2022-10-25 12:25:57 -07:00
Sam Lantinga e3f5744db4 Don't use XIWarpPointer() on multi-display configurations 2022-10-25 12:14:00 -07:00
Sam Lantinga da478d1f66 Fixed build 2022-10-25 10:30:56 -07:00
Sam Lantinga a6018ae57f Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver 2022-10-25 10:23:51 -07:00