Commit Graph
17 Commits
Author SHA1 Message Date
Eric Wasylishen e09551bc80 Fix WinRT build 2022-06-11 14:19:01 -07:00
Eric Wasylishen 2830895740 testgles2.c: refresh cached SDL_GL_GetDrawableSize() on SDL_WINDOWEVENT_SIZE_CHANGED, not SDL_WINDOWEVENT_RESIZED
Fixes bug with viewport not updating when moving window between monitors with different scale
factors on Windows (this should also fix the same issue on other OS'es, though untested)
2022-06-11 14:19:01 -07:00
Eric Wasylishen ab81a559f4 Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.

This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.

e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).

Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2022-06-11 14:19:01 -07:00
Eric Wasylishen df36f926fc testautomation: add video_setWindowCenteredOnDisplay test 2022-06-11 14:19:01 -07:00
Eric Wasylishen 448e05e3c8 add DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED define 2022-06-11 14:19:01 -07:00
Eric Wasylishen 1b797957c1 SDL_windowsvideo.c: add HIGHDPI_DEBUG ifdef, print DPI awareness at startup if defined
document some additional quirks
2022-06-11 14:19:01 -07:00
Eric Wasylishen 1488c40812 WM_DPICHANGED: remove some dead code, add comment 2022-06-11 14:19:01 -07:00
Eric Wasylishen 60ef11b3cb Fix Watcom compile errors 2022-06-11 14:19:01 -07:00
Eric Wasylishen d3b970d4d5 HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition
If the move results in a DPI change, we need to allow the window to resize (e.g. AdjustWindowRectExForDpi frame sizes are different).

- WM_DPICHANGED: Don't assume WM_GETDPISCALEDSIZE is always called for PMv2 awareness - it's only called during interactive dragging.

- WIN_AdjustWindowRectWithStyle: always calculate final window size including frame based on the destination rect,
not based on the current window DPI.

- Update wmmsg.h to include WM_GETDPISCALEDSIZE (for WMMSG_DEBUG)

- WIN_AdjustWindowRectWithStyle: add optional logging

- WM_GETMINMAXINFO: add optional HIGHDPI_DEBUG logging

- WM_DPICHANGED: fix potentially clobbering data->expected_resize

Together these changes fix the following scenario:
- launch testwm2 with the SDL_WINDOWS_DPI_AWARENESS=permonitorv2 environment variable
- Windows 10 21H2 (OS Build 19044.1706)
- Left (primary) monitor: 3840x2160, 125% scaling
- Right (secondary) monitor: 2560x1440, 100% scaling

- Alt+Enter, Alt+Enter (to enter + leave desktop fullscreen), Alt+Right (to move window to right monitor). Ensure the window client area stays 640x480. Drag the window back to the 125% monitor, ensure client area stays 640x480.
2022-06-11 14:19:01 -07:00
Eric Wasylishen 51ebefeeee Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").

This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)

Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:

https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
2022-06-11 14:19:01 -07:00
Eric Wasylishen 71e06a536a cmake: fix Metal detection
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
2022-01-26 12:33:16 -05:00
Eric Wasylishen b786c10013 SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
Without this, moving the window changes the viewport and causes contents
to render stretched.

Fixes #1504
2021-11-27 07:12:34 -05:00
0d98793693 testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize

* testwm2: fix video modes menu hit detection in High DPI cases

- also when logical size is specified, e.g.
  `--logical 640x480 --resizable --allow-highdpi`

* add function to determine logical coordinates of renderer point when given window point

* change since to the targeted milestone

* fix typo

* rename for consistency

* Change logical coordinate type to float, since we can render with floating point precision.

* add function to convert logical to window coordinates

* testwm2: use new SDL_RenderWindowToLogical

* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow

Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
2021-11-09 21:03:42 -08:00
Eric Wasylishen 2008f2a8a6 SDL_test_font.c: fix type of SDLTest_CharTextureCacheList 2021-11-07 08:42:09 -08:00
Eric Wasylishen a0e055a7f9 testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode 2021-11-07 08:42:09 -08:00
Eric Wasylishen 70f7ebe635 SDL_test_font.c: add ability to draw on different SDL_Renderers
fixes `testwm2 --windows 2`
2021-11-07 08:42:09 -08:00
Eric Wasylishen c33e3c15fb testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
2021-06-08 05:29:29 +03:00