Alex Szpakowski
bb100d3bab
Expose display refresh rate on iOS/tvOS 10.3+.
2017-06-10 21:29:37 -03:00
Alex Szpakowski
75fb07a6d2
iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful.
2017-05-03 18:05:29 -03:00
Alex Szpakowski
fd85f5748d
Mac: back out commit 3e9b2ae41adf. It causes significant overhead on many GPUs.
2016-12-23 22:49:37 -04:00
Alex Szpakowski
d719374cb9
Mac: Fix over-saturated colors on P3 displays (e.g. the 2016 MBPs).
2016-12-23 22:08:18 -04:00
Alex Szpakowski
eda74fda96
tvOS: Expose remote swipe gestures as arrow key presses (thanks oviano!)
2016-12-18 13:05:14 -04:00
Alex Szpakowski
787a54c84b
iOS bug #3377 : work around bugs in some third party iOS libraries (e.g. Google admob) where they assume the optional UIApplicationDelegate ?window? property always exists and will crash if it doesn?t.
2016-12-18 12:28:28 -04:00
Alex Szpakowski
8500de8fa5
Fix tabs -> spaces
2016-10-01 19:16:46 -03:00
Alex Szpakowski
f0539aa25e
Fix bug 3436 - SDL_RaiseWindow not working on windows
2016-10-01 19:12:58 -03:00
Alex Szpakowski
571f4ce8a6
Fix CMake setting an incorrect video backend on iOS
2016-10-01 17:05:29 -03:00
Alex Szpakowski
f31c7086d8
Enable SDL_LoadObject on iOS 8+ and tvOS.
2016-09-25 15:02:06 -03:00
Alex Szpakowski
77bacfd72d
tvOS launch images are now properly supported.
2016-09-25 11:46:25 -03:00
Alex Szpakowski
a8b033d7c4
Update the code for the iOS demos to handle modern devices. Fixes bug #3337
2016-09-25 00:23:35 -03:00
Alex Szpakowski
40ecac8e60
Don't try to load a launch storyboard on tvOS (it doesn't use them).
2016-09-25 00:21:12 -03:00
Alex Szpakowski
666d3fecc8
iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib.
2016-09-24 23:33:49 -03:00
Alex Szpakowski
9165ba7ebd
iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395 ).
2016-09-24 20:12:57 -03:00
Alex Szpakowski
450fa8cdf9
Use OS-provided click counts on macOS and iOS for mouse press and release events.
2016-09-24 18:46:34 -03:00
Alex Szpakowski
bac5394127
Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!)
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Fixes bug #3432
2016-09-24 13:28:40 -03:00
Alex Szpakowski
f0fca2880f
Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960.
2016-09-18 19:22:09 -03:00
Alex Szpakowski
459102a5c0
Updated URL in a comment
2016-09-17 01:36:29 -03:00
Alex Szpakowski
a96b6f2104
Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.
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When set to "1", the orientation of the Apple TV remote affects the axes of the corresponding SDL joystick. It is "0" (disabled) by default.
2016-09-17 01:31:07 -03:00
Alex Szpakowski
4bcce330d1
tvOS: Add drop-file support
2016-09-15 21:49:29 -03:00
Alex Szpakowski
4209a1fd4c
CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
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Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Alex Szpakowski
f050576665
Initial Apple TV / tvOS support.
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The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Alex Szpakowski
86708c3cd8
Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
2016-09-13 19:51:10 -03:00
Alex Szpakowski
d0bd0e4855
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
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Fixes bug #3378 .
2016-07-02 13:38:31 -03:00
Alex Szpakowski
ea2f5e5930
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315 , thanks Simon Hug!)
2016-05-23 15:29:25 -03:00
Alex Szpakowski
0a4085a048
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
2016-05-21 12:09:23 -03:00
Alex Szpakowski
4a468739f8
Removed Mac OS 10.5 support (bug #3137 ). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127 , thanks Dominik!)
2016-05-21 00:20:52 -03:00
Alex Szpakowski
b15efce277
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312 .
2016-05-01 21:41:30 -03:00
Alex Szpakowski
d383502657
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
2016-05-01 19:51:10 -03:00
Alex Szpakowski
34f095e098
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
2016-04-10 22:07:10 -03:00
Alex Szpakowski
6cfa71a10e
iOS: Also do the Dictation crash workaround before executing the animation callback.
2016-04-02 13:21:01 -03:00
Alex Szpakowski
88372277b7
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
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Fixes bug #3300 .
2016-04-02 11:54:05 -03:00
Alex Szpakowski
5520ed9cc2
iOS: Workaround for a crash after Dictation is used.
2016-04-01 19:18:50 -03:00
Alex Szpakowski
08488e6d34
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
2016-03-20 15:35:34 -03:00
Alex Szpakowski
2c3bf6658a
Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
2016-03-18 22:15:53 -03:00
Alex Szpakowski
33af421d7b
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
2016-02-14 21:17:25 -04:00
Alex Szpakowski
8e7cd6b5da
iOS: Implemented clipboard support.
2016-02-03 20:32:55 -04:00
Alex Szpakowski
325921789a
x11: Fix AltGr generating an invalid keycode (bug #3244 ). Thanks Thomas!
2016-01-31 09:39:42 -04:00
Alex Szpakowski
87ea39be84
Removed dead code (caught by Clang's static analyzer).
2016-01-09 17:41:09 -04:00
Alex Szpakowski
dd8c64779b
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
2015-06-18 12:20:46 -03:00
Alex Szpakowski
a86df3b7cf
iOS: Fixed some cases where SDL_DestroyWindow or SDL_GL_DeleteContext can cause crashes.
2015-06-09 21:08:24 -03:00
Alex Szpakowski
4aae0290ea
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
2015-12-31 21:16:43 -04:00
Alex Szpakowski
b0d8dfcd8a
CMake: Fixed building for Windows with VS2015 (bug #3080 ).
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- Don't try to link with the Visual C runtime.
- Avoid code generation that would use functions from the VC runtime.
2015-12-31 15:26:40 -04:00
Alex Szpakowski
4ae69e3222
Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
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I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
2015-12-28 15:44:09 -04:00
Alex Szpakowski
4026980917
Cleaned up some code formatting.
2015-12-18 00:49:27 -04:00
Alex Szpakowski
cb15bb4cfa
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11 16:41:59 -04:00
Alex Szpakowski
a2235d7b29
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
2015-12-10 22:17:22 -04:00
Alex Szpakowski
0c463d770b
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
2015-12-10 20:25:34 -04:00
Alex Szpakowski
6a50d33385
Removed some debug prints.
2015-11-30 03:30:35 -04:00
Alex Szpakowski
9ddc6c3441
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
2015-11-30 03:30:07 -04:00
Alex Szpakowski
998a54f9c5
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
2015-11-14 04:24:39 -04:00
Alex Szpakowski
2816d4477d
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
2015-11-12 22:53:37 -04:00
Alex Szpakowski
9c51c4a639
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
2015-11-12 22:44:32 -04:00
Alex Szpakowski
7267835842
iOS: Fixed crashes when rotating the screen after destroying a window.
2015-11-12 20:58:11 -04:00
Alex Szpakowski
0da59802aa
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
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MFi controllers display their player index via LEDs on the controller.
2015-11-09 18:13:47 -04:00
Alex Szpakowski
84f6bc41b8
iOS: Fixed MFi game controller triggers to report the proper range of values.
2015-11-09 17:41:54 -04:00
Alex Szpakowski
7ce64372c8
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
2015-11-09 02:32:37 -04:00
Alex Szpakowski
f8824cb99b
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
2015-10-23 03:37:53 -03:00
Alex Szpakowski
ab2a350033
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
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UIAlertController is also supported on tvOS, whereas UIAlertView is not.
2015-09-25 15:17:20 -03:00
Alex Szpakowski
2bf6f1bcb7
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Alex Szpakowski
ecfdb10cfa
iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
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This matches the SDL_GL_CreateContext behavior in OS X.
2015-09-15 00:25:07 -03:00
Alex Szpakowski
a506f1cbc7
Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
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XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
2015-09-14 22:50:55 -03:00
Alex Szpakowski
76fc378837
Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
2015-09-14 22:44:20 -03:00
Alex Szpakowski
82c8825cb5
iOS: Added support for force-touch on capable devices.
2015-09-09 19:08:52 -03:00
Alex Szpakowski
6a32ca7a39
Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations.
2015-09-09 13:55:11 -03:00
Alex Szpakowski
42f282cc1b
Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
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Thanks to EntranceJew for the patch.
2015-08-28 19:10:46 -03:00
Alex Szpakowski
d154e6c6e3
Fixed bug 3098: CMake project never enables xinput support on Windows.
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Thanks to EntranceJew for debugging the issue.
2015-08-28 19:05:24 -03:00
Alex Szpakowski
2d63af8eb1
Updated SDL_egl.h to have the latest EGL version and extension information.
2015-08-21 00:19:36 -03:00
Alex Szpakowski
5a3cc7f580
EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
2015-08-01 15:16:57 -03:00
Alex Szpakowski
c344b734f4
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
2015-07-19 19:56:16 -03:00
Alex Szpakowski
6ea942dae3
Added MSAA support for OpenGL ES contexts on iOS.
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Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Alex Szpakowski
a27fad1e24
Fixed orientation issues in the iOS extended launch screen.
2015-04-12 01:50:28 -03:00
Alex Szpakowski
fe6c797cad
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
2015-04-10 23:30:31 -03:00
Alex Szpakowski
c4035654a9
Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
2015-04-09 19:28:00 -03:00
Alex Szpakowski
fcd0f06a88
Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
2015-04-08 15:59:29 -03:00
Alex Szpakowski
1152a75954
Generated dynapi prototypes for the new iPhone functions.
2015-04-08 15:44:07 -03:00
Alex Szpakowski
26c28114ee
Merged default into iOS-improvements
2015-04-08 15:35:07 -03:00
Alex Szpakowski
df98b11c47
Merged default into iOS-improvements
2015-04-06 15:26:37 -03:00
Alex Szpakowski
66867e654c
Merged default into iOS-improvements
2015-01-24 23:58:07 -04:00
Alex Szpakowski
3e17fbee7e
Fixed the extended launch screen causing minor visual issues when rotating the screen in some circumstances.
2015-01-24 23:53:41 -04:00
Alex Szpakowski
ea5d1a8a3f
Merged default into iOS-improvements
2015-01-15 01:15:24 -04:00
Alex Szpakowski
01bfc2158a
Several improvements to the iOS backend:
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- Added new custom launch screen code. It uses the launch screen nib when available on iOS 8+, the launch images dictionary if the launch screen nib isn't available, and the old standard image names if the launch image dictionary isn't in the plist.
The launch screen is now hidden during the first call to SDL_PumpEvents rather than SDL_CreateWindow so apps can have the launch screen still visible if they do time-consuming loading after creating their window. It also fades out in roughly the same way as the system launch screen behavior.
It can be disabled by setting the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h to 0.
- A blank UIView is now created and displayed when the window is first created. The old behavior was to defer creating any view until SDL_GL_CreateContext, which prevented rotation, touch events, and other windowing-related things from working until then. This also makes it easier to use SDL_GetWindowWMInfo after creating a window.
- Moved the keyboard and animation callback code from SDL's UIView subclasses to its UIViewController subclass, which lets them work properly in all cases when a SDL window is valid, even before SDL_GL_CreateContext is called and after SDL_GL_DeleteContext is called.
- SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext are more robust.
- Fixed some edge cases where SDL windows weren't rotating properly or their reported sizes were out of sync with their actual sizes.
- Removed all calls to [UIApplication setStatusBarOrientation:]. It doesn't seem to work as expected in all cases in recent iOS versions.
- Some code style cleanup.
2015-01-15 01:06:14 -04:00
Alex Szpakowski
262e8ef3f0
Mac: Send a window resize event when the window's backing scale factor changes.
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The backing scale factor can change when the window moves between retina and non-retina displays.
The only other way to detect such a change is to compare the output of SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize every frame, which is less than desirable, especially since the necessary app logic is likely already being executed when a window resize event is received.
2015-05-26 21:51:47 -03:00
Alex Szpakowski
a4f0daedae
EGL: OpenGL ES 3.0 contexts can now be created without the EGL_KHR_create_context extension.
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Fixes bugzilla #2994 .
2015-05-26 19:34:56 -03:00
Alex Szpakowski
fcee3e734d
Code style cleanup in the GLES and GLES2 render backends.
2015-05-16 17:35:36 -03:00
Alex Szpakowski
240a3fbffe
iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
2015-05-16 16:55:56 -03:00
Alex Szpakowski
d57b973518
Mac: Use CoreFoundation headers instead of Carbon headers, in GetPowerInfo code.
2015-05-16 12:05:42 -03:00
Alex Szpakowski
f1a7c00d06
Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code.
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Improved the code style consistency of SDL_egl.c.
Fixes bugzilla #2865 .
2015-05-11 21:03:36 -03:00
Alex Szpakowski
ac27b511bf
Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
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Fixes bugzilla #2060 .
2015-05-06 12:54:51 -03:00
Alex Szpakowski
c4fe8c80c8
Fixed building the iOS Demo files in debug mode
2015-05-06 12:42:14 -03:00
Alex Szpakowski
4fc4026660
Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
2015-05-05 19:01:55 -03:00
Alex Szpakowski
6c20b68257
Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
2015-05-05 16:24:05 -03:00
Alex Szpakowski
d1372bb92c
Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
2015-05-05 16:20:11 -03:00
Alex Szpakowski
d603bb30e6
Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
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Fixes bug #2967 .
2015-05-05 16:16:10 -03:00
Alex Szpakowski
cc0631a095
Merged default into iOS-improvements
2014-12-02 02:52:45 -04:00
Alex Szpakowski
ba6392d79d
Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device.
2014-12-01 07:31:22 -04:00
Alex Szpakowski
bc4b6f061b
Minor Objective-C code tweaks.
2014-11-27 20:25:54 -04:00
Alex Szpakowski
6df55c6608
Removed an ugly hack to make windows rotate properly on iOS 8+.
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Recent commits apparently resolved the issue that made the hack necessary.
2014-11-23 23:29:24 -04:00
Alex Szpakowski
9b8a1768f2
Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible.
2014-11-23 23:23:47 -04:00