Commit Graph
100 Commits
Author SHA1 Message Date
Sam Lantinga 5d24957039 Updated to version 2.32.10 for release 2025-09-01 14:33:27 -07:00
Sam Lantinga 54772f345a Support the "ambient" value for SDL_HINT_AUDIO_CATEGORY
Fixes https://github.com/libsdl-org/SDL/issues/13732

(cherry picked from commit 4725213eef)
(cherry picked from commit 5e85a29e75)
2025-08-12 09:55:27 -07:00
Sam Lantinga e257904eb3 Revert "autotools, android: Support Google Play 16 KB Page Size Requirement"
This reverts commit 9f1cc301a7.

If you need to support the Google Play 16 kiB page size requirement, the recommendation is to use NDK r28c or newer, which automatically aligns binaries correctly.
2025-08-07 11:37:57 -07:00
Sam Lantinga cc7a73e727 Revert "Support Google Play 16 KB Page Size Requirement (#13470)"
This reverts commit e321995244.

If you need to support the Google Play 16 kiB page size requirement, the recommendation is to use NDK r28c or newer, which automatically aligns binaries correctly.
2025-08-07 11:37:44 -07:00
Sam Lantinga c1b8ac9764 Fixed Nintendo Switch Pro thumbstick calibration
Fixes https://github.com/libsdl-org/SDL/issues/13246

(cherry picked from commit 038a3806eb)
(cherry picked from commit 6a71328638)
2025-06-21 20:06:37 -07:00
Sam Lantinga 98d1f3a45a Updated to version 2.32.8 for release 2025-06-02 16:00:39 -07:00
Sam Lantinga 4177e06c09 Fixed rare crash trying to interrupt SDL_WaitEvent()
Fixes https://github.com/libsdl-org/SDL/issues/12797

(cherry picked from commit 992e4c59bd)
(cherry picked from commit 33eb167da8)
2025-05-19 14:24:41 -07:00
Sam Lantinga 3364486f56 Define illegal_instruction() when it will be actually used
(cherry picked from commit 29d2116495)
(cherry picked from commit 2163887f29)
2025-05-08 13:10:28 -07:00
Sam Lantinga a5fad8b0cb Updated to version 2.32.7 for development 2025-05-04 09:18:06 -07:00
Sam Lantinga 6510d6ccbf Updated to version 2.32.6 for release 2025-05-04 08:52:05 -07:00
Sam Lantinga 8b7a088efc Call IOHIDDeviceClose() if needed in hid_close() on macOS
Unregistering the input report callback marks the device as disconnected, so IOHIDDeviceClose() would never be called if the device wasn't already disconnected  when hid_close() was called.

Fixes https://github.com/libsdl-org/SDL/issues/12255

(cherry picked from commit 2442c85cb8)
2025-04-29 11:24:27 -07:00
Sam Lantinga 7fc5edab8e Revert "Don't leak device handle in macOS 10.10 or newer"
This reverts commit 5925c27efb.

Fixes https://github.com/libsdl-org/SDL/issues/12807

(cherry picked from commit 5b951141d2)
2025-04-29 11:24:27 -07:00
Sam Lantinga f46ef5d76d Fixed reliability of initializing Switch controllers on macOS
It looks like both macOS (15.1.1) and SDL are trying to talk to the controller at the same time, which can cause interleaved replies or even locking up the controller. Waiting a bit before talking to the controller seems to take care of this.

(cherry picked from commit 45b01d16b1)
2025-04-28 20:23:37 -07:00
Sam Lantinga 64ad33884d Updated to version 2.32.5 for development 2025-03-31 12:58:50 -07:00
Sam Lantinga 2359383fc1 Updated to version 2.32.4 for release 2025-03-31 09:12:51 -07:00
Sam Lantinga b2a95b2482 Default SDL_HINT_ACCELEROMETER_AS_JOYSTICK to 0 on Linux
The Linux joystick driver supports associating sensor devices with the related controller device, so enable that by default.

Fixes https://github.com/libsdl-org/SDL/issues/12043

(cherry picked from commit 3e47181800)
2025-03-25 09:09:59 -07:00
Sam Lantinga 9b048e73a2 Fixed raw input device GUIDs changing randomly between runs
On Windows 11, apparently HidD_GetManufacturerString() and HidD_GetProductString() can return TRUE without actually filling in any string data.

Fixes https://github.com/libsdl-org/SDL/issues/12566

(cherry picked from commit 4fc9509ab7)
(cherry picked from commit 52146cf067)
2025-03-17 13:57:58 -07:00
Sam Lantinga d3bb91522f Fixed crash if info->path is NULL
(cherry picked from commit 715301cef5)
(cherry picked from commit 46a51b4298)
2025-03-17 09:48:13 -07:00
Sam Lantinga f08a5cfcab Fixed sscanf("026", "%1x%1x%1x", &r, &g, &b)
Fixes https://github.com/libsdl-org/SDL/issues/12510

(cherry picked from commit be6ed6e9c4)
(cherry picked from commit 1caae3e9e4)
2025-03-10 15:45:43 -07:00
Sam Lantinga 53c022c880 Updated to version 2.32.3 for development 2025-03-01 18:13:50 -08:00
Sam Lantinga e11183ea6c Updated to version 2.32.2 for release 2025-03-01 18:03:11 -08:00
Sam Lantinga 024c27645a Added support for the "%n" sscanf format specifier
(cherry picked from commit 6980325310)
(cherry picked from commit ab44451578)
2025-02-25 08:08:55 -08:00
Sam Lantinga 8b0c9e1dce Don't leak device handle in macOS 10.10 or newer
Merged upstream fix for macOS:
https://github.com/libusb/hidapi/commit/cdc473dfe43f6432dda7ad53d7656b8ae8ff968b

In one of the early versions of macOS, when you try to close the device
with IOHIDDeviceClose() that is being physically disconnected.
Starting with some version of macOS, this crash bug was fixed,
and starting with macSO 10.15 the opposite effect took place:
in some environments crash happens if IOHIDDeviceClose() is _not_ called.

This patch is to keep a workaround for old versions of macOS,
and don't have a leak in new/tested environments.

Fixes https://github.com/libsdl-org/SDL/issues/12255

(cherry picked from commit 5925c27efb)
2025-02-19 17:00:05 -08:00
Sam Lantinga 7a44b1ab00 Updated to version 2.32.0 for release 2025-02-08 09:10:22 -08:00
Sam Lantinga 3e97d41da4 Updated to version 2.31.1 for RC build 2025-02-08 08:56:53 -08:00
Sam Lantinga ed7e7edb70 Don't use the HIDAPI driver for Thrustmaster wheels
Closes https://github.com/libsdl-org/SDL/pull/12173

(cherry picked from commit 6782cfe2c5)
2025-02-05 17:21:48 -08:00
Sam Lantinga 2847273885 Fixed mis-cherry-pick 2025-02-01 11:03:33 -08:00
Sam Lantinga 482d964733 Don't filter out controllers when launched by Steam under Proton
Fixes https://github.com/libsdl-org/SDL/issues/11579
Fixes https://github.com/libsdl-org/SDL/issues/12106

(cherry picked from commit 3060105cfa)
2025-01-31 15:40:21 -08:00
Sam Lantinga da0cf3f634 Fixed detecting Steam Deck controller on Proton 9.04
Newer versions of Proton properly pass through the Steam virtual gamepad VID/PID, but older Proton (9.x and older) don't, so we have to rely on Steam and Proton hiding controllers we shouldn't have access to.

Fixes https://github.com/libsdl-org/SDL/issues/12106
2025-01-31 15:32:33 -08:00
Sam Lantinga 55a75875f0 Improved XInput controller detection
Sometimes we'll get a Windows.Gaming.Input callback before the raw input device is even in the list, so try some other methods to better detect XInput devices.
2025-01-31 08:45:20 -08:00
Sam Lantinga 0efe8892d6 Skip IsRegularFileOrPipe() check on Emscripten
The sandbox guarantees that this will be true.

Fixes https://github.com/libsdl-org/SDL/issues/12108

(backported from from commit 1c7cc60286)
2025-01-28 10:47:10 +03:00
Sam Lantinga 4b19f7e012 Added support for the 8BitDo Ultimate 2C Wireless in Bluetooth mode
Closes https://github.com/libsdl-org/SDL/pull/11415

(cherry picked from commit c7d1fd90ea)
2025-01-18 07:07:12 -08:00
Sam Lantinga 9f25821ffd Fixed detection of function keys on Emscripten
Fixes https://github.com/libsdl-org/SDL/issues/11973

(cherry picked from commit 67382e9c83)
2025-01-16 07:32:38 -08:00
Sam Lantinga 91b76f5c29 Fixed potentially overlapping memcpy() to use memmove() 2025-01-14 14:34:29 -08:00
Sam Lantinga adb51845af Fixed N3DS_TOUCH_ID, 0 is an invalid touch ID 2025-01-01 09:06:23 -08:00
Sam Lantinga 5a25183b39 Revert "Backed out Vita touch ID change for SDL2"
This reverts commit a326ebce61.

It turns out that 0 is an invalid touch ID for SDL2, per the documentation for SDL_GetTouchDevice()
2025-01-01 09:03:24 -08:00
Sam Lantinga a326ebce61 Backed out Vita touch ID change for SDL2
0 is still a valid touch ID in SDL2 and shouldn't be changed at this point
2025-01-01 08:24:31 -08:00
Sam Lantinga 2b5b8fdbd5 Updated copyright for 2025 2025-01-01 07:47:53 -08:00
Sam Lantinga 0efb7c7829 Fixed spacing 2024-12-30 10:05:40 -08:00
Sam Lantinga ddfdb0ca7b Don't overwrite non-CRC gamepad mapping with a new mapping that specifies a CRC
Fixes https://github.com/libsdl-org/SDL/issues/11723

(cherry picked from commit 1413bfb185)
2024-12-26 20:20:39 -08:00
Sam Lantinga 348bb53cc1 Corrected CoreAudio surround sound channel layouts
Fixes https://github.com/libsdl-org/SDL/issues/11709

(cherry picked from commit b2178857dc)
2024-12-24 15:10:35 -08:00
Sam Lantinga 884c8b684a Allow rendering during the modal resize loop on macOS
Fixes https://github.com/libsdl-org/SDL/issues/11508

(cherry picked from commit 9a43c08146)
2024-12-23 11:55:49 -08:00
Sam Lantinga 974098464f Enable high refresh rates on iOS
Fixes https://github.com/libsdl-org/SDL/issues/7518

(cherry picked from commit 835b6e0c1a)
2024-12-18 14:43:33 -08:00
Sam Lantinga 7f880c9121 Fixed crash if the controller product name is NULL
This happens when the Razer Synapse software emulates a controller with a keyboard

(cherry picked from commit 7117d545a3)
2024-12-17 16:54:55 -08:00
Sam Lantinga 9791069d78 Fixed Chinese locales on PSP (thanks @ccawley2011!)
(cherry picked from commit 962268ca21)
2024-12-10 14:48:14 -08:00
Sam Lantinga e539135104 Fixed potential buffer overflow
(cherry picked from commit 6aab5a089d)
2024-12-03 08:34:34 -08:00
Sam Lantinga a5da9be5e6 Fixed build 2024-11-24 17:54:55 -08:00
Sam Lantinga f1a3a18c1e Removed SDL_HINT_ENABLE_STEAM_CONTROLLERS
This was only respected on Steam Link hardware, which now uses SDL3 where it has been replaced by SDL_HINT_JOYSTICK_HIDAPI_STEAM.
2024-11-08 15:23:31 -08:00
Sam Lantinga 74ff82f4a2 Support multiple joystick buttons bound to the same gamepad button
(cherry picked from commit ed943318e2)
2024-11-05 11:50:18 -08:00
Sam Lantinga 3b7a45853c Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
(cherry picked from commit 09495059df)
2024-10-30 05:23:54 -07:00
Sam Lantinga d2b9ecd281 Revert "aaudio: Set low-latency audio mode."
This reverts commit 1e016fd5ea.

In order to use low latency mode, you need to set low latency callbacks. This has always been recommended and is apparently required on Android 15. SDL3 has these implemented correctly but SDL2 does not, so we should revert this for now.

Fixes https://github.com/libsdl-org/SDL/issues/11376
2024-10-29 22:32:59 -07:00
Sam Lantinga b6fa4dc794 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215

(cherry picked from commit 8a30def5f2)
2024-10-16 17:51:50 -07:00
Sam Lantinga cfb3db01dc Added support for the Steam Virtual Gamepad on macOS Sequoia
(cherry picked from commit d7b1ba1bfc)
2024-10-16 17:51:50 -07:00
Sam Lantinga da4608ed03 Fixed typo in SDL_audio.h 2024-10-10 08:49:41 -07:00
Sam Lantinga da19244f7f Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002

(cherry picked from commit 7da728a642)
2024-10-07 16:41:34 -07:00
Sam Lantinga bb33eb409e Fixed detecting the Steam Virtual Gamepad on macOS 2024-10-07 16:21:44 -07:00
Sam Lantinga c9f3cbe02f Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
This didn't properly take into account destination alpha.

Fixes https://github.com/libsdl-org/SDL/issues/8401

(cherry picked from commit 1aea43846e)
2024-09-25 21:58:20 -07:00
Sam Lantinga 1b26b54402 Verify that the subsystems were successfully initialized
(cherry picked from commit 0548050fc5)
2024-09-15 12:05:31 -07:00
Sam Lantinga f5ed158d1f SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded
We make sure we initialize XInput first, so that anything checking whether it's enabled gets a valid result based on whether we were able to load it or not.

(cherry picked from commit 8f46cb771c)
2024-09-06 11:24:43 -07:00
Sam Lantinga 5aadfd4eaf Fixed race condition at startup that could cause a crash in the XInput driver
(cherry picked from commit 6d7c211faf)
2024-09-06 10:17:37 -07:00
Sam Lantinga 224a37faab Fixed memory leak in testthread
(cherry picked from commit dfe6efcd2d)
2024-09-05 07:11:56 -07:00
Sam Lantinga a75227aaeb Use atomic variables for thread communication
Fixes https://github.com/libsdl-org/SDL/issues/10711

(cherry picked from commit a0f36fb85b)
2024-09-05 07:09:27 -07:00
Sam Lantinga 2834d8b3b7 Revert "Sync SDL2 wiki -> header"
This reverts commit f23cc950f5.

This edit was incorrect.
2024-09-04 09:15:20 -07:00
Sam Lantinga 10b4a79379 Make newer DRM and GBM functions optional
Fixes https://github.com/libsdl-org/SDL/issues/10675

(cherry picked from commit d501f6db07)
2024-09-02 11:11:02 -07:00
Sam Lantinga 0de601dc64 Added support for the Retro-bit Controller in PS3 mode
Fixes https://github.com/libsdl-org/SDL/issues/10557

(cherry picked from commit e75175129f)
2024-08-19 16:47:54 -07:00
Sam Lantinga a3546e5069 PSP: Throw SDL_EVENT_QUIT event upon exit (thanks @sharkwouter!)
Closes https://github.com/libsdl-org/SDL/pull/10565

(cherry picked from commit 59ac561062)
2024-08-18 08:30:03 -07:00
Sam Lantinga 4bd07ea9a4 Revert "PSP: Throw SDL_Quit event upon exit"
This reverts commit e52e68d160.
2024-08-18 08:27:29 -07:00
Sam Lantinga b360214950 Use drmModeAddFB() if drmModeAddFB2WithModifiers() fails
Fixes https://github.com/libsdl-org/SDL/issues/10276

(cherry picked from commit 8e99ec34bb)
2024-08-15 11:53:02 -07:00
Sam Lantinga 70890b175e Fixed build 2024-08-13 07:39:43 -07:00
Sam Lantinga a5bff78d81 kmsdrm: free the connector when looking for available devices
Fixes https://github.com/libsdl-org/SDL/issues/10499

(cherry picked from commit 1a57ea7fba)
2024-08-08 09:29:38 -07:00
Sam Lantinga 5ca0639a42 Fixed crash when the current mouse capture window is destroyed
Fixes https://github.com/libsdl-org/SDL/issues/10494

(cherry picked from commit 91d97a367e)
2024-08-07 12:28:53 -07:00
Sam Lantinga 1512013320 Added detail about why a file couldn't be opened (thanks mgerhardy!)
Fixes https://github.com/libsdl-org/SDL/issues/10484
2024-08-06 05:45:48 -07:00
Sam Lantinga 8f5d3ca57d Added SDL_CreateRenderer to the "see also" for SDL_RenderPresent() 2024-08-05 07:58:02 -07:00
Sam Lantinga 2efbe7fa3f Implemented left-justification in SDL_PrintString()
Fixes https://github.com/libsdl-org/SDL/issues/10310

(cherry picked from commit f59d66f4b1)
2024-08-04 20:05:41 -07:00
Sam Lantinga 230f1debd0 Fixed macOS build 2024-08-01 14:11:06 -07:00
Sam Lantinga 0b6eff4167 Fixed building on macOS with OpenGL disabled
Fixes https://github.com/libsdl-org/SDL/issues/6226
2024-08-01 13:57:26 -07:00
Sam Lantinga 7fdf794377 Fixed crash with joystick rumble after disconnection
This prevents continuing a rumble after the first one fails, and fixes a long standing crash issue if rumble is started immediately before the controller is disconnected.

Thanks to @AntTheAlchemist for the key bug report that showed what was happening here.

Fixes https://github.com/libsdl-org/SDL/issues/10422

(cherry picked from commit 0a924b185d)
2024-07-29 13:50:55 -07:00
Sam Lantinga 15c73f5bfe Fixed whitespace
(cherry picked from commit 67b973b5fa)
2024-07-29 12:52:40 -07:00
Sam Lantinga b057159db7 Make sure SDL subsystems are initialized before starting threads 2024-07-12 09:09:57 -07:00
Sam Lantinga b378bc5c83 Make sure timers are initialized before any threads start
This prevents race conditions and divide by zero if multiple threads start using the time functions simultaneously.
2024-07-12 08:00:04 -07:00
Sam Lantinga b13dcf24d6 Fixed OS/2 build 2024-07-11 13:55:24 -07:00
Sam Lantinga 551164812a Added TLS initialization and shutdown functions
Fixes https://github.com/libsdl-org/SDL/issues/8576

(cherry picked from commit b517043936)
2024-07-11 13:10:15 -07:00
Sam Lantinga 3899cb1696 Revert "Fixed build"
This reverts commit 026dfc6305.

Fixed build again!
2024-07-08 14:46:15 -07:00
Sam Lantinga 026dfc6305 Fixed build 2024-07-08 11:39:08 -07:00
Sam Lantinga e22c89536a Make sure we're actually running on Windows before using D3D renderers 2024-07-08 11:28:29 -07:00
Sam Lantinga 4c44450258 Improved detection of Nintendo Switch Pro controller report mode
Fixes https://github.com/libsdl-org/SDL/issues/10182

(cherry picked from commit 4ba2e9f4f4)
2024-07-06 05:30:08 -07:00
Sam Lantinga a4cbba1276 Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software"
This case is properly handled inside SDL_CreateWindowTexture()

Fixes https://github.com/libsdl-org/SDL/issues/10155

(cherry picked from commit c7ed78a9ef)
2024-07-05 08:23:17 -07:00
Sam Lantinga 845ebbbe96 Added support for the ROG RAIKIRI
(cherry picked from commit a04596c9a7)
2024-07-03 13:54:31 -07:00
Sam Lantinga cd8ea5e3f1 Only use the default gamepad mapping if an automatic mapping isn't available
Fixes https://github.com/libsdl-org/SDL/issues/10162

(cherry picked from commit 0f8054cf87)
2024-07-03 11:47:20 -07:00
Sam Lantinga 288aea3b40 Fixed build 2024-06-29 11:22:29 -07:00
Sam Lantinga 0d9e54237c Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface
Fixes https://github.com/libsdl-org/SDL/issues/10061

(cherry picked from commit 2a58e7b11c)
2024-06-29 11:13:01 -07:00
Sam Lantinga a3f0c373d3 Clean up any renderer in SDL_DestroyWindowSurface()
Also added an automated test to verify window surface functionality.

Fixes https://github.com/libsdl-org/SDL/issues/10133

(cherry picked from commit a522bfe3f1)
2024-06-29 11:04:15 -07:00
Sam Lantinga ee3b2b7de1 Make sure we don't try to use the XInput DLL after it's unloaded
Steam ran into a crash SDL_XINPUT_JoystickDetect() with XINPUTGETCAPABILITIES being NULL. I'm not sure how that happened, and there may still be a race condition if this is a multi-threaded issue, but at least this is more correct.

(cherry picked from commit 0ae4fd0ec9)
2024-06-26 15:55:31 -07:00
Sam Lantinga 88bbab275f Fixed building with older libdrm headers
(cherry picked from commit 8949de3978)
2024-06-26 15:55:08 -07:00
Sam Lantinga ecde0ca6b6 Fixed building with the steamrt/scout SDK
(cherry picked from commit 4b82bed259)
2024-06-26 15:54:53 -07:00
Sam Lantinga 64d4baccb5 Fix building with the steamrt/scout SDK
(cherry picked from commit b552f26e6a)
2024-06-26 15:54:20 -07:00
Sam Lantinga 5a26b26880 Fixed requesting USB permission on Android 14 (thanks @ikhoeyZX!)
Fixes https://github.com/libsdl-org/SDL/issues/9831

(cherry picked from commit 8ab1ffca8a)
2024-06-17 15:11:48 -07:00
Sam Lantinga a6fdd155fb Pass through the original name used by the Steam Virtual Gamepad
Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c

(cherry picked from commit 361cae0874)
2024-06-17 12:14:59 -07:00
Sam Lantinga 169f77ed5e Re-enable full controller reports for Joy-Con controllers
When they are in simple report mode, the thumbstick gets turned into a digital hat, so let's use them in full report mode.

(cherry picked from commit bf27269952)
2024-06-13 00:02:00 -07:00
Sam Lantinga 6b9bf71133 Try to guess the type of a Nintendo Switch controller if we can't read the device info
(cherry picked from commit 6619de8f24)
2024-06-13 00:01:40 -07:00