Sylvain
6101499c7c
BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc
...
Program received signal SIGILL, Illegal instruction.
X11_InitKeyboard (_this=0x1001f8f0)
at /home/sdl/SDL_git/src/video/x11/SDL_x11keyboard.c:273
273 XKeyboardState values = { .global_auto_repeat = AutoRepeatModeOff };
2021-12-16 09:07:31 +01:00
stdgregwar
0b7b0977fc
fix PSP texure artifacts
2021-12-15 18:00:28 -08:00
Francisco Javier Trujillo Mata
996f30b0e4
Use lightweight mutex
2021-12-15 13:59:08 -08:00
Francisco Javier Trujillo Mata
0341ec93fe
Improve performance when vsync is enabled and the game is not reaching the 60 FPS
2021-12-15 11:29:49 -08:00
Sam Lantinga
67c4b99639
Fixed enabling udev hotplug detection on Linux
2021-12-15 10:39:42 -08:00
Ivan Epifanov
60c3ca49b4
Vita: disable arm asm blitters and add missing pvr dep
2021-12-15 01:32:56 +03:00
Sam Lantinga
c326ff7c6f
Re-enabled the O_CLOEXEC definition so config headers can be fixed
2021-12-14 12:42:39 -08:00
Alex Szpakowski
7f5339e6c4
Document the packed integer formats SDL_Color is bit-compatible with.
2021-12-14 12:19:16 -08:00
Alex Szpakowski
3a5e148b13
Renderer backends use SDL_Color instead of int for geometry colors.
2021-12-14 12:19:16 -08:00
Sam Lantinga
086c74556d
Fixed build warning on iOS
2021-12-14 12:08:36 -08:00
Sam Lantinga
b08e57e926
Don't try to create a vbo if we aren't using any vertices
2021-12-14 09:32:05 -08:00
Sylvain
b7885abc44
Fixed bug #5087 : SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color*
2021-12-14 10:31:55 +01:00
Alex Szpakowski
323ba6c008
d3d11 renderer: reduce vertex bandwidth and calculations.
2021-12-13 15:14:33 -08:00
thfrwn
2b6b69fb12
fix assertion failure in sndio audio caused by the recent hotplugging support
2021-12-13 11:26:35 -08:00
Sylvain
8927d73b1c
RenderGeometry: simplify casting (Thanks Daniel Gibson)
2021-12-12 09:55:23 +01:00
Sylvain
d7f66ba1ec
Remove strict aliasing warning in opengles2 backend
2021-12-11 20:04:53 +01:00
Sylvain
3e43d6e34b
SDL_RenderGeometry: remove some warning "dereferencing type-punned pointer might break strict-aliasing"
2021-12-11 17:19:00 +01:00
David Redondo
e2ade2bfc4
Fix build against wayland 1.20
...
Fixes #5088
2021-12-10 08:59:20 -08:00
David Gow
9da93d074b
video: x11: Set XImage's byte_order field ( fix #5081 )
...
If the X server's byte order is different from the client, things might
display in the wrong colour.
Apparently we can just set the byte_order field to the client's byte
order, and the X server will adjust everything automatically:
https://xorg.freedesktop.narkive.com/GbSD1aPq/ximage-s-byte-order-field
2021-12-09 20:40:12 -08:00
Hanseul Jun
e7f84c20bc
Fix a typo in comment.
2021-12-09 11:05:23 -08:00
Hanseul Jun
66fbf00e7d
Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow.
2021-12-09 11:05:23 -08:00
Valentin Hăloiu
cb8fa5f9c3
wayland: fix keycodes of swapped xkb modifier keys
2021-12-09 09:30:58 -08:00
Ozkan Sezer
615f7b4453
more updates to os2 makefile for libiconv
2021-12-08 23:51:56 +03:00
Ozkan Sezer
b6d40b29a9
minor update to os2 makefile.
2021-12-08 21:15:24 +03:00
Ozkan Sezer
8d14e6ea44
replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
...
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Sylvain
1940d289bf
SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "")
...
because:
- GeHint return a value pointer.
- SetHint free internally the pointer
- The -now invalid- pointer is re-read
==9363== Invalid read of size 1
==9363== at 0x4946860: SW_CreateRenderer (SDL_render_sw.c:1044)
==9363== by 0x48F0EC3: SDL_CreateRenderer_REAL (SDL_render.c:938)
==9363== by 0x48C5921: SDL_CreateRenderer (SDL_dynapi_procs.h:332)
==9363== by 0x401584: main (main.c:421)
==9363== Address 0x9c24040 is 0 bytes inside a block of size 1 free'd
==9363== at 0x484621F: free (in /usr/libexec/valgrind/vgpreload_memcheck-amd64-linux.so)
==9363== by 0x494E403: SDL_free_REAL (SDL_malloc.c:5432)
==9363== by 0x48A6153: SDL_SetHintWithPriority_REAL (SDL_hints.c:76)
==9363== by 0x48A6254: SDL_SetHint_REAL (SDL_hints.c:101)
2021-12-08 09:41:33 +01:00
Ozkan Sezer
9409642e08
fix some warnings from vita builds (missing includes)
...
also some tidy-up to whitespace.
2021-12-07 21:24:24 +03:00
stdgregwar
21d46b7e0c
PSP renderer fixed
2021-12-07 20:55:04 +03:00
Sergio Padrino
6f6382f8d0
Fix SDL_GameController API for PSP ( #3 )
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- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Cameron Gutman
da0f76de6d
cocoa: Don't round scroll deltas from trackpads
...
Rounding the scroll deltas from trackpads causes jerky scrolling behavior
by artificially amplifying the effects of very small scroll movements.
We should only round events from devices with discrete scroll wheels,
because we know the smallest unit of movement there is a single tick.
2021-12-07 09:02:35 -08:00
Ozkan Sezer
8cee50eea5
removed stdlib.h from SDL_psp_main.c now that exit() is gone.
2021-12-07 19:32:56 +03:00
Ozkan Sezer
4facca0bff
made Makefile.psp to build libSDL2main.a
2021-12-07 19:32:56 +03:00
Ozkan Sezer
00014dc2ac
fix some warnings from psp builds (missing includes.)
2021-12-07 18:47:10 +03:00
Wouter Wijsman
da5dbb4763
Fix SDL2main on PSP ( #5076 )
...
- Fix SDL2main on PSP
SDL2main was not working for PSP, because it wasn't being activated and
it wasn't unsetting the main. Besides that a debug screen being started
was causing issues with joystick input and the sceKernelExitGame calli
is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Cameron Gutman
2d673e5b56
evdev: Add support for REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES
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If supported, these come alongside the regular REL_WHEEL and REL_HWHEEL
events so it's important that we only process one or the other.
2021-12-07 07:00:31 -08:00
Ozkan Sezer
493d45f00f
minor tidy-up in cmake script.
2021-12-07 14:24:32 +03:00
Ozkan Sezer
f266d92286
psp/SDL_sysjoystick.c: fix -Wshadow warnings.
2021-12-07 14:04:32 +03:00
Ozkan Sezer
801dcbc5ef
SDL_render_sw.c: fix -Wshadow warnings.
2021-12-07 14:04:10 +03:00
Wouter Wijsman
e17a3154ed
Fix build issue
2021-12-07 14:03:00 +03:00
Wouter Wijsman
7266cf66c7
Clean up PSP render code to fit C standard used better
2021-12-07 14:03:00 +03:00
Wouter Wijsman
07608bf45f
Fix ISO C90 violations in psp render code
2021-12-07 14:03:00 +03:00
Wouter Wijsman
897c7cfa8b
Make sure SDL_VIDEO_RENDER_PSP is set
2021-12-07 14:03:00 +03:00
Wouter Wijsman
bfbdf8969e
Add automated build for PSP
2021-12-07 14:03:00 +03:00
Wouter Wijsman
a79b642638
Make SDL2 able to build or PSP with cmake
2021-12-07 14:03:00 +03:00
Wouter Wijsman
21fd0047e3
Initial for building PSP version with CMake
2021-12-07 14:03:00 +03:00
Sylvain
d09f80ef18
SDL_DrawPointsF: fix error message typo
2021-12-07 11:31:57 +01:00
Sylvain
6dafc85017
SDL_DrawLines: minor simpification:
...
- scale is 1.0f, don't need to multiply
- typo in error message
- remap SDL_DrawLines to SDL_DrawLinesF
2021-12-07 10:44:12 +01:00
Sylvain
a0818a63e3
Fixed bug #5071 - Float conversion warnings in SDL_render.c (see also #5003 )
2021-12-07 10:07:15 +01:00
Cameron Gutman
9ae56cb353
events: Add logging for SDL_MOUSEWHEEL preciseX/Y fields
2021-12-06 21:18:23 -06:00
Ozkan Sezer
03019c912a
autotools, cmake: tighten Xfixes check && explicitly test BarrierEventID
...
Apparently the older versions of libXi doesn't have it. Fixes the build
break issue reported at:
https://github.com/libsdl-org/SDL/commit/4b42c05ba1eaaaa9a4ef803acea8f13402271039#commitcomment-61427659
2021-12-06 20:37:52 +03:00