Evan Hemsley
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a65fbb0211
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GPU: Fix incorrect block size when D3D12 uniform buffer is rotated (#13469)
(cherry picked from commit 07af4b237b)
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2025-07-29 15:51:58 -07:00 |
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Evan Hemsley
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ef58dd77ca
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GPU: Clean up properties in SDL_ReleaseGPUTexture (#13378)
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2025-07-17 00:23:52 -07:00 |
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Evan Hemsley
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25816bea41
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GPU: Binding validation and prevent null dereference if expected binding is missing (#13164)
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2025-06-02 13:40:40 -07:00 |
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Evan Hemsley
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142700f909
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GPU: Check that a texture format is valid for compute writes (#13044)
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2025-05-14 16:25:24 -07:00 |
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Evan Hemsley
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9f1a1405a6
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GPU: Special case to avoid assert on GenerateMipmaps (#12995)
(cherry picked from commit 86b206dadf)
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2025-05-09 22:00:57 -07:00 |
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Evan Hemsley
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56c76c20a0
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GPU: Validate that textures are not bound for both read and write on render passes (#12925)
(cherry picked from commit a163257295)
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2025-04-29 16:53:45 -07:00 |
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Evan Hemsley
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efd812c399
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GPU Vulkan: Add locks for layout object lookups (#12924)
(cherry picked from commit e1a41c1c97)
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2025-04-29 15:44:37 -07:00 |
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Evan Hemsley
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c4fba75a12
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GPU Vulkan: Clean up in Submit in headless mode (#12744)
(cherry picked from commit 33f90f2e41)
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2025-04-04 14:27:53 -07:00 |
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Evan Hemsley
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943226edc1
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GPU Vulkan: Fix recursive Submit calls causing defrag to fail (#12718)
---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
(cherry picked from commit b53e7b4478)
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2025-04-03 15:01:43 -07:00 |
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Evan Hemsley
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ac21e3ef3f
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GPU Vulkan: Fix render pass race (#12587)
(cherry picked from commit c696e93180)
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2025-03-19 13:34:26 -07:00 |
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Evan Hemsley
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daf468e141
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GPU: Fix Vulkan backend never checking deallocations (#12567)
---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
(cherry picked from commit 0bd70684b3)
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2025-03-17 13:59:47 -07:00 |
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Evan Hemsley
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86691d325b
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GPU: Remove stencil bit from sampler aspect mask on Vulkan (#12196)
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2025-02-05 17:52:35 -08:00 |
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Evan Hemsley
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70a239210e
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GPU: Describe "readonly storage" images as sampled images on Vulkan backend (#12149)
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2025-01-31 15:07:33 -08:00 |
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 Evan HemsleyandCaleb Cornett
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8e766c9252
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GPU: Resource binding state shadowing (#12138)
---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
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2025-01-31 08:34:10 -08:00 |
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Evan Hemsley
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fb6df93384
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GPU: Add name properties to resources (#11946)
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2025-01-13 17:29:08 -08:00 |
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Evan Hemsley
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0fbcd0d586
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GPU: Optimize usage of D3D12 staging descriptors (#11657)
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2024-12-17 22:22:22 -08:00 |
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 Evan HemsleyandLucas Murray
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3ee39f6c3f
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GPU: Revise swapchain acquisition (#11633)
---------
Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com>
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2024-12-11 11:16:35 -08:00 |
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Evan Hemsley
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fa5f84fb6e
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GPU: Add SetGPUAllowedFramesInFlight (#11599)
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2024-12-06 11:56:20 -08:00 |
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Evan Hemsley
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119b4fa5f5
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GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456)
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2024-11-12 10:55:21 -08:00 |
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 Evan HemsleyandCaleb Cornett
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b4dff42dcd
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GPU: Add SDL_CancelGPUCommandBuffer (#11316)
---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
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2024-10-29 14:43:22 -07:00 |
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Evan Hemsley
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423337796c
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GPU Vulkan: Use dedicated allocation for download buffers (#11298)
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2024-10-23 09:37:06 -07:00 |
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Evan Hemsley
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82598e5ca9
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GPU Vulkan: Fix frame counter timing (#11189)
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2024-10-12 22:02:22 -07:00 |
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 Evan HemsleyandSam Lantinga
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6ea4a66451
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GPU: Add SDL_CalculateGPUTextureFormatSize (#11146)
---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
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2024-10-10 16:34:38 -07:00 |
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Evan Hemsley
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da5a1585cd
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GPU: Avoid calling SDL_GetWindowSizeInPixels when possible (#11139)
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2024-10-09 18:59:07 -07:00 |
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Evan Hemsley
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c1084bfaa3
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GPU Introduction (#11062)
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2024-10-04 11:21:36 -07:00 |
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Evan Hemsley
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afdf325fb4
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GPU: Add swapchain dimension out params (#11003)
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2024-09-30 10:23:19 -07:00 |
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Evan Hemsley
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fc242abbd2
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GPU: recreate swapchain on window pixel size change event (#10985)
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2024-09-28 18:09:56 -07:00 |
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Evan Hemsley
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66f6b40c92
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Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984)
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2024-09-28 18:01:16 -07:00 |
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Evan Hemsley
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05d0656bd6
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GPU: Simultaneous compute pass read-write (#10965)
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2024-09-27 12:49:37 -07:00 |
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be401dd1e3
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GPU: More robust error reporting (#10958)
---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
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2024-09-27 00:30:18 -07:00 |
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Evan Hemsley
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89c6bc5f50
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Prefer Vulkan even on Windows (#10912)
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2024-09-20 13:42:15 -07:00 |
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Evan Hemsley
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980b4ff6db
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GPU: Vulkan descriptor management rewrite (#10910)
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2024-09-20 12:55:39 -07:00 |
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 Evan HemsleyandCaleb Cornett
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66489f91bb
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GPU: Cube Arrays (#10800)
---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
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2024-09-12 13:41:46 -07:00 |
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 Evan HemsleyandCaleb Cornett
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2b8a349b26
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Add SDL_BindGPUComputeSamplers (#10778)
---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
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2024-09-10 19:20:14 -07:00 |
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Evan Hemsley
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0b6f993dea
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GPU: Zero-init handling (#10786)
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2024-09-10 18:17:08 -07:00 |
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Evan Hemsley
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668e2f82d2
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Add load op and clear color to SDL_BlitGPUTexture (#10767)
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2024-09-09 10:19:52 -07:00 |
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Evan Hemsley
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68a9991ec9
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GPU: Document structs (#10742)
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2024-09-07 08:29:14 -07:00 |
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Evan Hemsley
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42a0df91bf
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Add padding for non-32-bit-aligned types in structs (#10701)
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2024-09-05 09:52:57 -07:00 |
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Evan Hemsley
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1c8c014481
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GPU: Document opaque handles and enums (#10700)
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2024-09-04 18:24:11 -07:00 |
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Evan Hemsley
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1788be8547
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GPU: Add const to some function parameters (#10694)
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2024-09-04 13:53:41 -07:00 |
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Evan Hemsley
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12ecdb9dde
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GPU: Rename some awkwardly named functions (#10642)
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2024-08-30 15:31:10 -07:00 |
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Evan Hemsley
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4bbf0d45fd
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GPU D3D12: Fix teardown and leaks on device creation failure (#10639)
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2024-08-30 10:24:02 -07:00 |
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