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Author SHA1 Message Date
Ryan C. Gordon 2b92d9b431 CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio. 2014-03-07 00:18:37 -05:00
Sam Lantinga e9eb7ecd08 Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
klose

File: SDL_gesture.c
Method: SDL_GestureAddTouch

When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized.

The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
2014-03-06 20:02:17 -08:00
Ryan C. Gordon 9e67444a36 Mac: Added a hint to opt-out of new Spaces code. 2014-03-03 21:25:16 -05:00
Ryan C. Gordon 3889d47887 Removed unused variable. 2014-03-02 22:55:12 -05:00
Ryan C. Gordon 0e5cc8dff4 Mac: Don't lose the menu/dock when switching back to a resizable window Space. 2014-03-02 22:51:31 -05:00
Ryan C. Gordon 86be83215a Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
(coming back from fullscreen in any state is okay).
2014-03-02 22:16:49 -05:00
Ryan C. Gordon 460f97ff96 A bunch of fixes for the new Spaces code. 2014-03-02 16:36:40 -05:00
Sam Lantinga da324233e2 Fixed dictionary initialization 2014-03-02 13:06:51 -08:00
Sam Lantinga 0f9bb0cda6 Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
Ryan C. Gordon 5eccbac4b9 Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key. 2014-03-02 15:35:24 -05:00
Bastien Nocera 4ca76b3e59 Add support for the freedesktop.org Idle Inhibition specification,
as per:
http://people.freedesktop.org/~hadess/idle-inhibition-spec/

This makes screensaver inhibition work with GNOME 3 and other
desktop environments that implement the specification.

https://bugzilla.libsdl.org/show_bug.cgi?id=2169
2014-03-02 14:59:06 -05:00
Sam Lantinga c2c08f68e4 Backed out changeset 9357a2ca3473 2014-03-02 11:10:00 -08:00
Sam Lantinga 2cf453dd3e Make sure we return version 0 if XInput detection fails 2014-03-02 11:08:05 -08:00
Ryan C. Gordon 51faf449bb Reworked fullscreen policy on Mac OS X.
- SDL_WINDOW_FULLSCREEN works as always (change resolution, lock to window).
- SDL_WINDOW_FULLSCREEN_DESKTOP now puts the window in its own Space, and
  hides the menu bar, but you can slide between Spaces and Command-Tab between
  apps without the window minimizing, etc.
- SDL_WINDOW_RESIZABLE windows will get the new 10.7+ "toggle fullscreen"
  window decoration and menubar item. As far as the app is concerned, this is
  no different than resizing a window, but it gives the end-user more power.
- The hint for putting fullscreen windows into the Spaces system is gone,
  since Spaces can't enforce the requested resolution. It's a perfect match
  for FULLSCREEN_DESKTOP, though, so this is all automated now.
2014-03-02 12:45:51 -05:00
Ryan C. Gordon afc74d9843 Better attempt to detect available X11 XInput2 features.
Fixes Bugzilla #2306.
2014-03-02 02:00:40 -05:00
Ryan C. Gordon fc0daeba75 Fixed X11 XInput2 multitouch test to work in configure script.
configure wraps this C code in a main() function, so you can't declare a
function body in there. Besides, I'm not sure why we declared a function
that's part of the multitouch API anyhow.

Now we just reference a type that only exists if the headers have multitouch
support and call it a day.
2014-03-02 01:59:25 -05:00
Ryan C. Gordon 1005c93402 Windows: Fixed crash if quitting without closing an XInput haptic device. 2014-03-02 00:02:56 -05:00
Ryan C. Gordon 754067db7e Added a FIXME. 2014-03-01 22:27:21 -05:00
Ryan C. Gordon 7fa4eece25 Fixed a typo in a comment. 2014-03-01 22:27:13 -05:00
Ryan C. Gordon bafa4c7ae8 Dynamically load glGetString(), to avoid direct dependency on OpenGL. 2014-03-01 21:33:48 -05:00
Ryan C. Gordon 73936208b0 Added some FIXMEs. 2014-03-01 20:59:43 -05:00
Ryan C. Gordon 99583397e6 Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
Fixes Bugzilla #2197.
2014-03-01 20:46:45 -05:00
Ryan C. Gordon 3e541f306d Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs.
Fixes Bugzilla #2273.
2014-03-01 20:28:40 -05:00
Sam Lantinga 63106e4729 Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear. 2014-03-01 12:21:15 -08:00
Sam Lantinga 54ba385b4e Fixed compiler warning 2014-03-01 11:42:12 -08:00
Sam Lantinga 86655b64ef Fixed compiler warning 2014-03-01 11:40:41 -08:00
Sam Lantinga d49962359a Fixed test for libuuid.a 2014-03-01 11:39:39 -08:00
Sam Lantinga 2a67548a3f Updated with the latest 2.0.2 API changes 2014-03-01 11:05:58 -08:00
Sam Lantinga c916f388d4 Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices()
Yamagi

A customer of mine had the strange problem, that SDL_SetRelativeMouseMode() was failing for him on Windows 7. Luckily he was willing to provide some debug informations. We could track this problem down to RegisterRawInputDevices() failing due to security software running on his system (Norton Internet Security to be precise, but there are reports of similar problems with other products. For example [1]). Working around this issue with SDL_WarpMouseInWindow() is easy, and while I don't think that SDL2 can provide an internal workaround it would be really nice and helpfull if this could be documentated somewhere.

1: http://forums.codeguru.com/showthread.php?498374-How-to-run-a-very-long-SQL-statement
2014-03-01 09:59:06 -08:00
Sam Lantinga e663b4eb76 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Coriiander

In src\timer\windows\SDL_systimer.c there is an error with regards to timeBeginPeriod and timeEndPeriod. These functions typically get called when no high resolution timer is available, and GetTickCount is not used.

According to MSDN (link: http://msdn.microsoft.com/en-us/library/windows/desktop/dd757624(v=vs.85).aspx), for every call to timeBeginPeriod a subsequent call to timeEndPeriod is required. While SDL is currently doing this, it fails to call timeEndPeriod when cleaning up/shutting down SDL. Please note that these functions affect things on a system level. Failing to call timeEndPeriod, disables applications for using WINMM-timers after usage&shutdown of SDL, as effectively they the mechanism is now broken.

Solution:
Ensure this code gets called when shutting down the timer subsystem:

#ifndef USE_GETTICKCOUNT
if (!hires_timer_available)
{
    timeSetPeriod(0);
}
#endif
2014-03-01 09:50:52 -08:00
Sam Lantinga ab9345a896 Null termnate the pUserMappings variable to prevent memory corruption. 2014-02-28 16:24:41 -08:00
Sam Lantinga e56bbe3f71 Added a hint to enable the screensaver by default 2014-02-28 14:23:41 -08:00
Ryan C. Gordon ac32352f09 Disable the screensaver by default.
Fixes Bugzilla #2218.
2014-02-27 22:06:41 -05:00
Gabriel Jacobo f61602b434 Improve window recreation logic in OpenGL* renderers 2014-02-27 20:21:46 -03:00
J?rgen P. Tjern? 0d5957dfee Mac: Forgot return value in last commit. 2014-02-26 16:27:03 -08:00
J?rgen P. Tjern? dd94c5fa54 Mac: Don't disassociate cursor if window is moving / doesn't have focus.
Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
2014-02-26 16:10:52 -08:00
J?rgen P. Tjern? 4850d25988 Mac: Redo cursor warp handling.
This fixes bugs related to getting unnaturally large xrel/yrel for
SDL_MOUSEMOTION after warps and enabling / disabling relative mode.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=1836
2014-02-26 11:35:02 -08:00
J?rgen P. Tjern? 52a63e823f Mac: Improve moving relative mode windows.
This makes it possible to move windows by their title bar, even if they're in
relative mode, if you click the title bar when the window does not have focus.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2396
2014-02-25 17:27:41 -08:00
J?rgen P. Tjern? 98d8737961 Mac: Fix error message for haptic subsystem.
We were calling SDL_Error instead of SDL_SetError when the haptic subsystem
wasn't initialized.
2014-02-25 17:25:49 -08:00
J?rgen P. Tjern? 95f7e242e6 Mac: Immediately update current OpenGL context's shape.
Previously we were postponing our -[NSOpenGLContext update] call to the next
SDL_GL_SwapWindow, even if the context was current on the current thread. This
changes it so that we will do the update immediately if it's the current
context.

If you're rendering on another thread, you need to call SDL_GL_SwapWindow once
after a resize event to ensure your drawable will produce non-garbage data.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2339
2014-02-25 15:28:12 -08:00
Gabriel Jacobo 4c192bc802 Fixes #2308, recreate window if GL requirements for the renderer are not met
If the window has been created with values for SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION not matching those
required by the renderer, attempt to recreate the window.
This is needed on platforms where both GL and GLES 1/2 surfaces are supported
by the video backend, requiring that the window be recreated when switching
between context types.
2014-02-25 17:42:34 -03:00
CarniBlood 472068dd97 fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match 2013-12-19 06:01:18 +09:00
Sam Lantinga 8db4c5a9d3 Fixed crash if the input data pitch is larger than the locked texture pitch 2014-02-25 10:04:49 -08:00
Sam Lantinga b420ad0e01 Don't warp the mouse while we're doing a modal interaction 2014-02-24 23:09:35 -08:00
Sam Lantinga 2a6213ad02 Make sure we don't clip the cursor while clicking on the window title bar 2014-02-24 22:49:30 -08:00
Sam Lantinga 973d890b83 Fixed relative mouse mode with multiple windows.
The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.
2014-02-24 22:37:58 -08:00
Sam Lantinga 54debf84e4 Added a bunch of missing windows messages 2014-02-24 22:36:24 -08:00
J?rgen P. Tjern? d6b1218b46 Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+
Due to the new "tap and hold" IME in Mountain Lion and above, we were getting
inconsistent repeat of SDL_TEXTINPUT events. Disabling that functionality (since
you can't see the popover anyway) solves this.

Bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2387
2014-02-24 16:42:08 -08:00
Gabriel Jacobo 6ee12d6ccc Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B?nzli) 2014-02-24 18:57:22 -03:00
Ryan C. Gordon b814f23a21 CMake: Fixed build on Mac OS X. 2014-02-24 11:24:48 -05:00
Gabriel Jacobo 1084421cca Zero out haptic linked list items on creation
(thanks to Turo Lamminen for the report!)
2014-02-24 10:25:02 -03:00
Gabriel Jacobo 2ed47d8369 Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!) 2014-02-24 10:00:10 -03:00
Ryan C. Gordon 96f09df730 Free the correct variable. 2014-02-23 01:24:46 -05:00
Ryan C. Gordon 295acea953 CMake: Just assume Apple platforms have Cocoa support.
Fixes Bugzilla #2056.
2014-02-23 01:10:33 -05:00
Ryan C. Gordon f9f2bc5afb Fixed Mac DualShock 4 gamecontroller db entry again. 2014-02-22 21:21:33 -05:00
Ryan C. Gordon b67b970db1 Mac joystick: ignore duplicate HID elements.
The DualShock 4 has all elements listed twice: once in the top-level list of
 elements, and once in an "Application Collection" element at the top-level.

Each element has a proper cookie with a unique value, so now we descend into
 each element collections, but before we add an element to the device's list,
 we make sure we don't already have one with that cookie, probably from
 another collection or a buggy device.
2014-02-22 21:15:34 -05:00
Sam Lantinga 9cd5f5ceca Fixed bug 2404 - CPU detection not working with MSVC on x64
Tiemo Jung

All CPU detection functions SDL_Has* will return false, even if it is supported by the CPU, if SDL is compiled with MSVC and the target is x64.

The reason for this is that 'CPU_haveCPUID' will return 0 and macro 'cpuid' in SDL_cpuinfo.c is the fallback implementation, which sets all params to zero.

It is safe to assume that cpuid is supported on a CPU that runs windows x64, so CPU_haveCPUID can just return 1, and the empty macro can be replaced with a small wrap around the __cpuid intrinsic.
2014-02-22 19:10:45 -08:00
Sam Lantinga fea87cc9cf Fixed bug 2335 - Fails to build on Debian GNU/kFreeBSD
Felix Geyer

Starting from version 2.0.1 libsdl fails to build on Debian GNU/kFreeBSD in SDL_cpuinfo.c.

GNU/kFreeBSD defines __FreeBSD_kernel__ but not __FreeBSD__.
The #ifdef __FreeBSD__ check should be extended for __FreeBSD_kernel__, see the attached patch.

Build log:
libtool: compile:  gcc -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -DUSING_GENERATED_CONFIG_H -Iinclude -I/?BUILDDIR?/libsdl2-2.0.1+dfsg1/include -mmmx -m3dnow -msse -msse2 -fvisibility=hidden -D_REENTRANT -I/usr/include/dbus-1.0 -I/usr/lib/x86_64-kfreebsd-gnu/dbus-1.0/include -DHAVE_USBHID_H -DUSBHID_NEW -D_REENTRANT -Wall -c /?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c  -fPIC -DPIC -o build/.libs/SDL_cpuinfo.o
/?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c: In function 'SDL_GetSystemRAM':
/?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c:632:35: error: 'HW_MEMSIZE' undeclared (first use in this function)
             int mib[2] = {CTL_HW, HW_MEMSIZE};
                                   ^
/?BUILDDIR?/libsdl2-2.0.1+dfsg1/src/cpuinfo/SDL_cpuinfo.c:632:35: note: each undeclared identifier is reported only once for each function it appears in
make[2]: *** [build/SDL_cpuinfo.lo] Error 1
2014-02-22 18:01:18 -08:00
Sam Lantinga 6bb2f2ef8d Fixed bug 2347 - On OSX, an SDL app prevents system shutdown.
Tim McDaniel

On OSX, an SDL app forces a system shutdown to be cancelled.  This happens because [SDLAppDelegate applicationShouldTerminate] returns NSTerminateCancel.  A better approach is to subclass NSApplication and override terminate to do nothing except call SDL_SendQuit.  In response to a system shutdown notification, this allows the normal SDL Quit event processing to occur, and if the app then terminates, system shutdown occurs normally.  Please see the attached patch, based on SDL 2.0.1.
2014-02-22 17:55:58 -08:00
Sam Lantinga b80f4f9e50 Don't fail initialization if the helper window class already exists. 2014-02-22 17:39:35 -08:00
Sam Lantinga a5f52ac5a8 Fixed bug 2395 - OSX: App name in the menu bar is not localized.
Tim McDaniel

On OSX, the app name in the menu bar is not localized.  This can be fixed using the following implementation for GetApplicationName in SDL_cocoaevents.m:

static NSString *
GetApplicationName(void)
{
    NSDictionary *dict;
    NSString *appName = 0;

    appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"];
    if (!appName)
        appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"];

    if (![appName length])
        appName = [[NSProcessInfo processInfo] processName];

    return appName;
}
2014-02-22 17:32:18 -08:00
Sam Lantinga eb5eb04652 Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin
Brian Minton

When building static or shared libraries on cygwin 1.7.25 on Windows 7 (32-bit), I get the following link errors:

build/.libs/SDL_windowskeyboard.o: In function `UIElementSink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:995: undefined reference to `IID_IUnknown'
build/.libs/SDL_windowskeyboard.o: In function `IPPASink_QueryInterface@12':
/home/c-bminton/src/SDL/src/video/windows/SDL_windowskeyboard.c:1101: undefined reference to `IID_IUnknown'
collect2: error: ld returned 1 exit status
Makefile:126: recipe for target 'build/libSDL2.la' failed
make: *** [build/libSDL2.la] Error 1

--
The libuuid from e2fsprogs is completely unrelated to the w32api UUID.DLL implib. FWIW, any *NIX software that I've seen obviously wants the e2fsprogs version, but if libuuid-devel is installed (in /usr/lib) then you can't link against the w32api implib with a simple -luuid.
2014-02-22 15:34:31 -08:00
James Legg d3cf7360db Fix audio conversion when channel count changes
- Use the SDL_AUDIO_MASK_DATATYPE bit when selecting an implementation
  where it matters. Previously two existing AUDIO_F32 cases had been
  written, but were unreachable.
- Add AUDIO_F32 case for SDL_ConvertSurround_4.
- Fix incorrect pointer arithmetic causing the 2 to 6 channel
  conversion for 4 byte audio formats to read and write beyond the end
  of the buffer.
2014-02-21 13:57:53 +00:00
Sam Lantinga 5512eac69f Fixed bug 2414 - Execute event watchers in the order they were added
Leonardo

Event watchers are being executed on the inverse order they are added because they are added to the head of the SDL_event_watchers list.

Since watchers are allowed to change events before they are reported (they shouldn't, imo), this breaks code that rely on watcher execution order (such as distributed event handling).

An easy scenario to see this behaving weird to the user is if you add an event watcher to check mouse coordinates and check them again in your event loop. If you add the watcher after renderer's one (which always happens after you have initialized renderer), you get the same event but different coordinates.

The proposed patch adds the event watcher in the tail of the list, not in the beginning, and correctly fixes this problem.
2014-02-22 15:27:11 -08:00
Sam Lantinga f7de4ae130 Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
Alex Szpakowski

Currently the UIKit/EAGL backend for SDL's OpenGL context creation API doesn't support OpenGL ES 3, despite iOS 7+ being capable (on devices with the necessary hardware.)

I have attached a patch to add support. It's also slightly more future-proof, so eventual OpenGL ES 4+ capability on iOS should hopefully work without requiring changes to SDL's UIKit/EAGL backend.
2014-02-22 15:23:09 -08:00
Sam Lantinga af0ab49003 Fixed bug 2346 - Mac: mousewheel events have flipped horizontal scroll values
Alex Szpakowski

On my Mac OS X system (10.9.1), the SDL_MOUSEWHEEL event reports negative X values when my trackpad scrolls to the right, and positive X values when my trackpad scrolls to the left. This is backwards from what I'd expect, and I don't think it matches the Windows wheel events.

The vertical scroll values are what I'd expect though, and are consistent what gets reported on Windows (positive Y for scrolling up, negative Y for scrolling down.)

This is with "scroll direction: natural" disabled in the OS X trackpad settings (i.e. my scroll direction in non-SDL OS X programs matches what happens in Windows and Linux.)

I also tested with the horizontal scroll on a real mouse (Logitech G500 without custom drivers), and the horizontal scroll values in SDL are still flipped.

I "solved" the issue for myself by changing this line in the Cocoa_HandleMouseWheel function:

    float x = [event deltaX];

to this:

    float x = -[event deltaX];

I believe it should work fine with that change - I found something similar in another codebase while looking online for my issue - but I haven't tested on anything below Mac OS 10.8.
2014-02-22 14:57:12 -08:00
Sam Lantinga 7c33f23361 Thou shalt not use more than 4k local variables in this code. 2014-02-22 10:40:12 -08:00
Ryan C. Gordon 0deb54c024 Reworked Mac OS X joystick code to use the 10.5+ HID Manager API.
Besides being a little more simple to use than the earlier IOKit HID API, and
 less likely to be deprecated, it also has the added benefit of working with
 the Sony DualShock 4 controller in Bluetooth mode out of the box, whereas
 the previous API has a bug that makes it report bad data for the
 controller.

Cleaned up several other things in this code, having gone over every line of
 it. The remaining deprecated calls are also gone.
2014-02-22 00:55:28 -05:00
Gabriel Jacobo abe2ac2cb4 Fixes #2326, clean up the X11 backend a bit 2014-02-21 08:37:57 -03:00
Sam Lantinga 22e3217e59 Fixed infinite recursion in D3D_Reset() 2014-02-20 21:07:56 -08:00
Gabriel Jacobo ea71a5e074 Fixes #2408, VS2013: several projects of release build are not built
Patch by Hiroyuki Iwatsuki
2014-02-20 17:03:55 -03:00
Gabriel Jacobo 01550b96cc Improve testgles2 exit behavior (useful on Android) 2014-02-20 16:12:11 -03:00
Gabriel Jacobo e3f0d53b55 Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki) 2014-02-19 11:03:03 -03:00
Sam Lantinga 6b33f2e8ca Fixed resetting the current render target if the D3D device is reset while using a non-default render target. 2014-02-17 22:20:33 -08:00
Ryan C. Gordon ccce6fb302 s/iPhoneOS/iOS 2014-02-17 11:47:54 -05:00
Ryan C. Gordon 245e125e0f Corrected battery percentage on iOS (thanks, Felix!).
Fixes Bugzilla #2397.
2014-02-17 11:46:23 -05:00
Philipp Wiesemann fbeb24e96e Fixed documentation comments in SDL_hints.h file. 2014-02-16 00:04:15 +01:00
Philipp Wiesemann fc1c17cc01 Changed text in documentation. 2014-02-15 23:57:38 +01:00
Philipp Wiesemann 70b975d626 Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
Sam Lantinga 5c5770ad44 Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly. 2014-02-14 11:39:58 -08:00
Sam Lantinga 441f7d8d63 Fixed Mac PS4 controller entry, added Linux OUYA controller entry 2014-02-14 11:38:59 -08:00
Sam Lantinga 268071d16f Added the new function at the end so we don't break the ABI 2014-02-13 11:08:12 -08:00
Sam Lantinga baf2dd4c7e Back out changelist 1951976 2014-02-13 11:05:34 -08:00
Sam Lantinga f5d1559b51 Back out changelist 2026006 2014-02-13 11:05:32 -08:00
Sam Lantinga c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
CR: SamL
2014-02-13 11:05:30 -08:00
Sam Lantinga e34da6801f Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
Testing:
* Set the SDL_HINT_MOUSE_RELATIVE_MODE_WARP hint true, run testsprite2, press Ctrl-R to enter relative mode, alt tab away from the window, then click on the title bar of the window. Didn't get the mouse button release before, and we do now.

CR: Yahn + Alfred
2014-02-13 11:05:28 -08:00
Sam Lantinga 567b5ba8e9 As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
CR: AaronL
2014-02-13 11:05:26 -08:00
Sam Lantinga 1fa4939a38 Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
CR: Jorgen
2014-02-13 11:05:24 -08:00
Gabriel Jacobo cf119f786a Try to work around Android's handling of static variables in terminated apps
Android, we want to love you, but you don't make it easy for us...
2014-02-12 18:12:14 -03:00
Sam Lantinga 076a14b263 Fixed crash if render target textures are used while the device is lost 2014-02-10 13:40:02 -08:00
Sam Lantinga ae05f178c2 Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens. 2014-02-10 10:02:51 -08:00
Sam Lantinga 9f2509da79 Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout 2014-02-10 10:02:42 -08:00
Sam Lantinga a396841f8d Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
This is the case with the Steam In-Home Streaming client.
2014-02-10 10:02:18 -08:00
Ryan C. Gordon f38c1f05f5 Fixed DualShock 4 controller config on Mac OS X. 2014-02-10 12:47:26 -05:00
Edward Rudd 7f4c6a9ca1 Fix Cmake so generated SOname matches autoconf's #. 2014-02-10 10:53:02 -05:00
Ryan C. Gordon 2d92a37237 Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
2014-02-10 11:29:48 -05:00
Gabriel Jacobo 9268c7a1b3 Backed out 0869362ccc3c
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
2014-02-10 09:26:22 -03:00
Ryan C. Gordon f0aa97d20f Removed unused function. 2014-02-10 01:43:01 -05:00
Ryan C. Gordon b17fd9a180 Replace testgamecontroller visualization mode with something more useful. 2014-02-10 01:41:58 -05:00
Ryan C. Gordon 9a15da84db No need to use a render target here. 2014-02-09 15:20:41 -05:00
Sam Lantinga 853334afed Updated SDL to version 2.0.2 2014-02-09 03:09:56 -08:00
Sam Lantinga 8cabd44f36 Fixed the OUYA controller mapping on Windows 2014-02-09 03:09:04 -08:00
Sam Lantinga c8c3911e0d Added Windows entry for the bluetooth OUYA controller 2014-02-09 02:42:59 -08:00
Sam Lantinga c3c2964dbb Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
ernest.lee

[Exec] CMake Error at cmake_install.cmake:151 (FILE):
[13:37:43][Exec]   file INSTALL cannot find
[13:37:43][Exec]   "C:/TeamCity/buildAgent/work/2e3d17a492e75daf/Build/libSDL2.so".

The cmake INSTALL project doesn't work because it uses Linux so shared library paths. Windows uses dlls and I think cygwin also uses dlls. I've included this patch. Can you check if it works?
2014-02-09 02:04:40 -08:00
Sam Lantinga 3ab3ea642d Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
Sandu Liviu Catalin

I'm unable to compile the latest SDL (directly from the repository) even though I disabled every DirectX option since I don't need DirectX.

I allways het these errors:
D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1897:1: error: unknown type name 'IDirect3DDevice9'
D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1898:25: error: unknown type name 'SDL_Renderer'
2014-02-09 01:56:41 -08:00
Sam Lantinga b331ada815 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
ny00

SDL_RenderClear clears a render target with the wrong color, if the opengles2 renderer driver is used and the target texture's format is SDL_PIXELFORMAT_ARGB8888.

The bug is *not* reproduced if SDL_PIXELFORMAT_ABGR8888 is used as the texture format (the first from the renderer's list).
It is further not reproduced using any of the following renderer drivers: opengl, opengles (apparently powered by Gallium3D), software.
Finally, the correct color can be drawn using SDL_RenderFillRect (instead of SDL_RenderClear).

A few details about the current setup:
- OS: Ubuntu 12.04 for x86_64
- GPU: GeForce GTX 460
- GPU driver version: 331.20-0ubuntu1~xedgers~precise1 (from the xorg-edgers PPA)


---

Seth Williams

Sam,

It appears that the clear just needs to take the render target format into consideration.

Seth.
2014-02-09 01:49:01 -08:00
Ryan C. Gordon fab5c7599b Updated README-macosx.txt to note new minimum requirements, end of PowerPC. 2014-02-07 12:03:02 -05:00
Ryan C. Gordon ba55cbef6e Make non-Clang compilers happy. 2014-02-07 11:55:13 -05:00
Ryan C. Gordon 129456fe2e Tell Clang's static analysis that SDL_assert() is an assertion handler.
This lets it know, for example, that when you do this...

    SDL_assert(ptr != NULL);

...that (ptr) is definitely not NULL at this point in the program, for the
sake of static analysis. While a buggy program could definitely trigger this
assertion, Clang assumes your assertion check is covering it and won't
report possible NULL dereferences after this point.

Since SDL_assert might continue if the user clicks "ignore", without this
change Clang would notice you checked for NULL (meaning that NULL is a real
possibility here) and still wrote code outside of that test branch that
dereferences the pointer, and thus would always trigger false positives.

Static analysis is fun!
2014-02-07 11:52:35 -05:00
Edward Rudd d3f64213e2 slight adjustment to the hot plug test to allow it to be run with hap tics disabled 2014-02-07 09:35:33 -05:00
Edward Rudd fff7503b6a ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized. 2014-02-07 09:35:13 -05:00
Ryan C. Gordon c2f6ab0cc1 Added DualShock 4 game controller config for Windows, Mac, and Linux. 2014-02-06 21:28:11 -05:00
Ryan C. Gordon 7033e597b5 Fixed crash on Windows if haptic isn't initialized when controllers are added. 2014-02-06 21:26:41 -05:00
Ryan C. Gordon 56979749e9 Fixed a typo. 2014-02-06 10:00:45 -05:00
Edward Rudd a09548eb00 Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last 2014-02-06 09:35:44 -05:00
Edward Rudd f3e6a0a71b fix indentation and spaces 2014-02-06 09:11:05 -05:00
Ryan C. Gordon 257ab5f573 Fixed return values on testhotplug mainline. 2014-02-06 07:38:41 -05:00
Ryan C. Gordon 1191a902fc Fixed copyright date. 2014-02-06 07:38:04 -05:00
Ryan C. Gordon e42d46b463 Wired up haptic hotplugging for Windows DirectInput/XInput code. 2014-02-06 07:37:20 -05:00
Ryan C. Gordon 9cf8c49c39 Fixed memory leak. 2014-02-05 20:07:25 -05:00
Ryan C. Gordon ccbf6943e7 Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex(). 2014-02-05 18:36:40 -05:00
Ryan C. Gordon 7f94268805 Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*. 2014-02-05 01:02:09 -05:00
Ryan C. Gordon 7afbb8c377 SDL_pixels.h needs SDL_stdinc.h for SDL_FOURCC #define (thanks, Dmitry!).
Fixes Bugzilla #2384.
2014-02-05 00:34:26 -05:00
Edward Rudd d4e3221f1d add testdropfile to OS X Project 2014-02-04 18:21:39 -05:00
Edward Rudd b352698d99 Implement new backend methods for haptic and hot plugging on OS X 2014-02-04 18:17:16 -05:00
Edward Rudd c9f6e4ec9f add testhotplug to OS X test project and set target OS version to 10.5 for tests. 2014-02-04 18:16:52 -05:00
Edward Rudd 4da8829812 implement new backend method for Haptics in dummy driver 2014-02-04 16:50:34 -05:00
Edward Rudd 5fb0be3079 Rework haptic backend to properly support hotplugging of haptic devices.
* currently only linux backend updated.
2014-02-04 15:44:09 -05:00
Edward Rudd a98c477bc8 allow safely quitting the hotplug test by pressing button 0 on the joystick 2014-02-04 15:40:51 -05:00
Brandon Schaefer 25fcc1959e * Remove android based workaround, it is handled in SDL_EGL_GetProcAddress. 2014-02-04 12:28:35 -08:00
Ryan C. Gordon c2b5da9733 Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler(). 2014-02-04 11:38:40 -05:00
Edward Rudd e6dce68f8e testhotplug: Actually log the SDL_Error that occured on failures 2014-02-03 23:08:53 -05:00
Edward Rudd 8512f1b87c add logging for the case when haptic is not detected on the joystick as well. 2014-02-03 23:01:19 -05:00
Edward Rudd e0e6b2a461 add simple test showing off hotplugging of joysticks w/ haptic. 2014-02-03 22:52:18 -05:00
Ryan C. Gordon c8ad30bc90 Removed -force_cpusubtype_ALL cflag from Mac builds.
This was for PowerPC G3 (!) compatibility, and Clang doesn't even recognize
 the flag anymore.
2014-02-03 14:47:48 -05:00
Ryan C. Gordon e719158cb4 Fixed some compiler warnings from the latest Clang, cleaned up some things. 2014-02-03 14:45:38 -05:00
Ryan C. Gordon 0d9443d3a2 Temporarily default Wayland and Mir to disabled, for 2.0.2 release.
We'll flip the default back to enabled right after 2.0.2 is finalized, and
try to declare them stable and ready by 2.0.3.

Those that have an interest in supporting them in 2.0.2 can manually enable
 them in the configure script with --enable-video-wayland and/or
 --enable-video-mir.
2014-02-03 11:59:17 -05:00
Ryan C. Gordon bd01a9c914 Unload Wayland libs if memory allocation fails during init. 2014-02-03 11:53:21 -05:00
Ryan C. Gordon 89fd0faf5e Hooked up dynamic loading for Mir. 2014-02-03 11:52:54 -05:00
Ryan C. Gordon 8f055d199a Add Mir to configure script's summary output. 2014-02-03 11:14:25 -05:00
Ryan C. Gordon 69d85ff563 Bumped copyright date on Mir code. 2014-02-03 11:01:32 -05:00
Ryan C. Gordon 435b80b9a3 Disable some minor things that need newer Mir dev headers.
These headers apparently aren't default in Ubuntu 13.10 yet.
2014-02-02 23:55:51 -05:00
Ryan C. Gordon 6bc2977043 Added some SysWM bits for Mir. 2014-02-02 23:53:48 -05:00
Ryan C. Gordon 8674b7aeee Cleaned up headers and footers on Mir code. 2014-02-02 23:54:10 -05:00
Ryan C. Gordon 19f8c6224f Added Mir video target (thanks, Brandon!). 2014-02-02 23:41:46 -05:00
Ryan C. Gordon dce9b7b129 Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
Philipp Wiesemann e8f5e010ad Fixed including SDL_internal.h twice for DirectFB. 2014-02-02 20:58:46 +01:00
Philipp Wiesemann 9ee68e8f8d Added additional platform check for __ANDROID__.
The macro ANDROID was deprecated with "android-ndk-1.6_r1".
2014-02-02 20:55:42 +01:00
Sam Lantinga 58edac3e69 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga 3bd0e9002e Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak

AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.

This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).

Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):

http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
2014-02-02 00:33:31 -08:00
Gabriel Jacobo 8ba565fffb Treacherous copy/paste! 2014-01-30 20:29:58 -03:00
Gabriel Jacobo 6f3bf18656 Detect Xrandr >= 1.2 at build time 2014-01-30 20:27:13 -03:00
J?rgen P. Tjern? 338bf9cc6c Add SDL_GL_ResetAttributes. 2014-01-29 18:38:13 -08:00
Sam Lantinga d76c2cc1da Add a new hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that allows SDL_CreateWindowFrom() to set the pixel format of another SDL_Window (and also will set the SDL_WINDOW_OPENGL flag on the window created with SDL_CreateWindowFrom()).
The reasoning behind this change is that source2 in -tools mode has a single OpenGL context that is used with multiple different windows.  Some of those windows are created outside the engine (i.e. with Qt) and therefore we need to use SDL_CreateWindowFrom() to get an SDL_Window for those.  The requirement for sharing an OpenGL context across multiple different windows is that each window has the same pixel format.  To facilitate this, I now set SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT for the main window before calling SDL_CreateWindowFrom().  When I do this, SDL_CreateWindowFrom() will:

1. Set the pixel format of the returned window to the same pixel format as this SDL_Window passed in with the hint
2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for OpenGL rendering.

I only currently implemented this for Win32/WGL so implementing it for other platforms (i.e. X11) remains a TODO.

CR: SamL

Some pseudocode that shows how this is used in Source2:

HWND hExternalHwnd; // HWND that was established outside of SDL

// Create main window (happens inside platwindow.cpp)
SDL_Window *mainWindow = SDL_CreateWindow( , SDL_WINDOW_OPENGL .. );
// Create GL context, happens inside rendersystemgl
SDL_GLContext onlyContext = SDL_GL_CreateContext( mainWindow );

// Now I need to create another window from hEternalHwnd for my swap chain that will have the same pixel format as mainWindow, so set the hint
SDL_SetHint( SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, CFmtStr( %p, mainWindow) );

// Create the secondary window.  This returned window will have SDL_WINDOW_OPENGL set and share a pixel format with mainWindow from the hint
SDL_Window *secondaryWindow = SDL_CreateWindowFrom( hExternalHwnd );

// To render to the main window:
SDL_GL_MakeCurrent( mainWindow, onlyContext );
// Do some rendering to main window

// To render to the secondary window:
SDL_GLMakeCurrent( secondaryWindow, onlyContext );
// Do some rendering to secondary window
2014-01-30 12:30:40 -08:00
Sam Lantinga dbd4a917e0 Document Michael's changes adding TranslateMessage() back to the SDL message loop. 2014-01-30 12:27:24 -08:00
Sam Lantinga 5c58bd6877 * Added TranslateMessage call to SDL default message pump - was causing problems in S2 tools mode apps that used Qt. Qt relies on the WM_CHAR message generated by TranslateMessage and keyboard input was showing up in the UI as mixed-case. (Depending on which message pump got a given message - both SDL and Qt pump messages for the entire process.) Sam will review and possibly tweak this change before propagating to public SDL, but I'm checking this version in so I can integrate into S2 and fix the issue there. 2014-01-30 12:27:00 -08:00
J?rgen P. Tjern? 366b1727bb Mac: [NSApp keyWindow] is not valid in windowDidBecomeKey:
This fixes weird behavior on Mac where our first responder reverts to the window
itself, rather than the SDLTranslatorResponder, after the window has lost focus
once. This causes Escape to call cancelOperation: on the NSWindow, which by
default removes our fullscreen-ness.

When someone has turned off SDL_TEXTINPUT we should probably set another initial
responder that handles the Escape behavior, so that SDL_TEXTINPUT doesn't change
fullscreen behavior (and possibly other behavior) like it does now.
2014-01-29 18:37:23 -08:00
dbrady 109fe0e0dc fixed hat code validation. 2014-01-28 15:28:20 -08:00
Philipp Wiesemann 68f2fe6499 Fixed spaces in source file license comment. 2014-01-29 00:29:14 +01:00
Philipp Wiesemann 62b17e7edb Fixed comments in joystick implementation files claiming to be headers.
It seems comments were originally copied from SDL_sysjoystick.h.
2014-01-29 00:27:54 +01:00
Ryan C. Gordon 4f1b8a4067 Move to no-argument version of "endif()" in CMakeLists.txt. 2014-01-28 12:42:01 -05:00
Ryan C. Gordon 2de3b01c61 Some CMake fixes for static linking on Windows from the OpenFL project. 2014-01-28 12:37:04 -05:00
Gabriel Jacobo f52d7f5eea [Wayland] Fixes segfault when mouse enters window 2014-01-28 11:39:37 -03:00
Gabriel Jacobo 682bc47bc5 Preserve binary compatibility in SDL_SYSWM_TYPE (thanks Gerry JJ!)
Also moved Wayland structures to the bottom of the union for OCD related issues.
2014-01-28 09:13:46 -03:00
Ryan C. Gordon 9d85cdb1a6 CMake: Enable missing timer subsystem on Mac OS X and Haiku. 2014-01-28 00:05:23 -05:00
J?rgen P. Tjern? 2efa2dc227 X11: Don't redraw dialog box when mouse moves.
This fixes bug #2343. (https://bugzilla.libsdl.org/show_bug.cgi?id=2343)

Thanks to Melker Narikka for the patch.
2014-01-27 13:43:04 -08:00
Ryan C. Gordon aff44ccdb5 Patched to compile...uh, everywhere. :) 2014-01-27 16:13:13 -05:00
Ryan C. Gordon 87cfee27d0 Patched to compile on Windows when not supporting Direct3D. 2014-01-27 16:10:15 -05:00
Gabriel Jacobo 33479316c7 [Android] Fixes Bug 2370, don't send accelerometer changes when
Android_JNI_GetAccelerometerValues return SDL_FALSE (thanks to Jairo Luiz)
2014-01-27 17:59:19 -03:00
Philipp Wiesemann 037475670f Removed unused variable from Java class for Android.
The audio thread was moved to native side and "protected" prevented a warning.
2014-01-26 23:50:35 +01:00
Philipp Wiesemann 6234415872 Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
Edward Rudd 815c6c3b60 quick fix for CMAKE SOVERSION number so it matches what is output by the configure script 2014-01-25 16:08:39 -05:00
Edward Rudd f186314aef correct grammar on UNIX missing dependency status notice. 2014-01-25 15:13:16 -05:00
Edward Rudd 5071cb5c15 autoconf script tweaks
- fix up chmodding sdl2-config
- remove duplicate enable_atomic section
- add pretty summary of what was found/enabled
2014-01-25 15:05:44 -05:00
Gabriel Jacobo e78be5dafd Bug 2358 - [Android] Sort joystick axes - Fix by David Brady 2014-01-24 09:54:04 -03:00
Gabriel Jacobo 50befa6201 Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady) 2014-01-23 08:44:25 -03:00
Ryan C. Gordon ecc0df0661 Fix detection of iOS for disabling dynamic API. 2014-01-22 12:39:34 -05:00
Ryan C. Gordon f02ef2985d Fixed XF86 VidMode extension dynamic loading with CMake project. 2014-01-21 16:28:53 -05:00
Gabriel Jacobo b131e74be4 Fixes 2356, [Android] SDL_JoystickGetAttached does not function
Also fix a potential NULL pointer access in android/SDL_SYS_JoystickGetGUID
2014-01-21 18:20:12 -03:00
Ryan C. Gordon beee1c4424 Fixed dynamic loading of NAS in CMake project. 2014-01-21 13:58:15 -05:00
Gabriel Jacobo cf9828a2a6 Move Wayland driver above dummy, check for driver availability before creation 2014-01-20 20:25:43 -03:00
Ryan C. Gordon 2ddd0c58c9 Patched to compile if Wayland is disabled via SDL_config.h (thanks, Martin!).
Fixes Bugzilla #2351.
2014-01-20 12:53:44 -05:00
Sam Lantinga 9e90acdfcf Make sure you clean up the associated renderer when destroying a window. 2014-01-18 11:47:03 -08:00
Gabriel Jacobo 129640af7a Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4] 2014-01-16 15:02:41 -03:00
Gabriel Jacobo 838e76c699 Fix to compile against the Wayland v1.4 headers 2014-01-16 11:33:39 -03:00
J?rgen P. Tjern? 12e7fdcbb6 Don't minimize fullscreen windows when destroying them.
Previously, we'd minimize fullscreen windows (if
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they
had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a
OnWindowsFocusLost event.

Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
2014-01-15 11:34:03 -08:00
J?rgen P. Tjern? bc92383eea Mac: Don't give windows focus back when we're closing them.
Fixes bug #1840 (https://bugzilla.libsdl.org/show_bug.cgi?id=1840)
2014-01-15 11:31:56 -08:00
J?rgen P. Tjern? a0c9e649f5 Allow switching between FS and desktop FS.
This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057)
2014-01-15 11:17:09 -08:00
J?rgen P. Tjern? a442f121e6 Test: Add Shift-Enter to switch between FS and desktop FS. 2014-01-15 11:08:55 -08:00
J?rgen P. Tjern? a6a56af91b Tests: Refactor key modifier checking. 2014-01-15 10:40:14 -08:00
Gabriel Jacobo 56355f3ffe Adds README-dynapi.txt based on Ryan's G+ post (lightly edited)
Original post: https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
2014-01-15 12:29:17 -03:00
J?rgen P. Tjern? 8f660a4627 Mac: Trigger SDL_FINGERUP for all touches.
Fixes bug #2348. Thanks to Alex Szpakowski for the patch!
2014-01-14 17:33:24 -08:00
Gabriel Jacobo c0d86b9237 Make EGL loading more resilient.
Lesson learned while trying to run L4D2 under Wayland :)
2014-01-14 21:29:38 -03:00
Gabriel Jacobo 272ebb8efb Dynamic loading support for Wayland 2014-01-09 13:56:21 -03:00
Edward Rudd 5fd5567c4c define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems 2014-01-08 14:53:08 -05:00
Edward Rudd 93fd65f762 some fixes to the testshape.c code so it more correctly works. 2014-01-08 14:18:11 -05:00
Ryan C. Gordon d75665c776 Maybe fix Cygwin. 2014-01-08 01:07:57 -05:00
Ryan C. Gordon 960458e58c Patched to compile on Cygwin. 2014-01-08 00:58:03 -05:00
Ryan C. Gordon e9689e8df6 Another Android fix. 2014-01-08 00:51:31 -05:00
Ryan C. Gordon d16e630160 Updated Dynamic API jumptable. 2014-01-08 00:46:39 -05:00
Ryan C. Gordon e9be2d0b59 Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
Ryan C. Gordon afd0f32314 Patched to compile on Android (I think). 2014-01-08 00:40:48 -05:00
Ryan C. Gordon d5c977adb7 Patched to compile on OpenBSD. 2014-01-08 00:31:19 -05:00
Ryan C. Gordon 090327e76e Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
Ryan C. Gordon 7e1289af32 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Ryan C. Gordon 31caa22d30 Patched stdlib changes to compile on Windows. 2013-12-09 13:30:35 -05:00
Ryan C. Gordon b72c8bcaf8 Regenerate the configure scripts. 2013-11-25 00:11:52 -05:00
Ryan C. Gordon 5c383489a7 We don't need to check for snprintf() anymore, we don't use it.
SDL_snprintf() is built on vsnprintf() where available.
2013-11-24 23:36:15 -05:00
Ryan C. Gordon e769374096 Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
Ryan C. Gordon 928b494630 Moved atomic API implementation out of headers. 2013-11-24 21:04:51 -05:00
Ryan C. Gordon 6cbaf9a055 Don't use -falign-loops=16 on Mac OS X anymore.
It isn't available in Clang at all, and was more important on PowerPC.
2013-11-24 21:15:58 -05:00
Sam Lantinga b44e7470de Fixed display mode calculations for applications which are not DPI aware.
If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()

e.g.
	typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
	HMODULE hMod = LoadLibrary("user32.dll");
	if ( hMod ) {
		SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
		if ( pSetProcessDPIAware ) {
			pSetProcessDPIAware();
		}
		FreeLibrary( hMod );
	}
2013-12-30 12:49:15 -08:00
Sam Lantinga 6915319683 Switch back to apartment threaded COM initialization, which was the previous default.
We do succeed now if the application previously initialized COM in multi-threaded mode.
2013-12-27 10:18:19 -08:00
Sam Lantinga 6f6c76a6a5 Make sure our window has mouse focus before processing raw input events.
This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
2013-12-27 10:18:18 -08:00
Sam Lantinga 27779311b4 Bump SDL to build with 10.7 SDK.
This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.

CR: saml
2013-12-27 10:18:11 -08:00
Gabriel Jacobo fce6257c49 Implements touch support on QTWayland. Contributed by Thomas Perl. 2013-12-27 09:29:39 -03:00
Philipp Wiesemann 54a1f61a17 Changed return -1 after SDL_SetError() to return SDL_SetError(). 2013-12-25 17:02:15 +01:00
Philipp Wiesemann 87ad7a1c50 Fixed pointer from integer warning and bug if compiled without EGL. 2013-12-25 16:57:59 +01:00
Philipp Wiesemann b2faf3f08d Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
Philipp Wiesemann 65f0142fac Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
Philipp Wiesemann 36cbd50685 Fixed unused local variable warning in test program source. 2013-12-25 00:04:31 +01:00
Philipp Wiesemann 9285537180 Fixed missing @Override annotation warning in source for Android. 2013-12-24 20:04:53 +01:00
Philipp Wiesemann b97e077e47 Fixed unused local variable warning in joystick source for Android. 2013-12-24 20:00:58 +01:00
Philipp Wiesemann 28309c1d13 Fixed implicit declaration of SDL_Log() warning in joystick source for Android. 2013-12-24 19:59:35 +01:00
Philipp Wiesemann 18125f76df Fixed missing return warning in test program source. 2013-12-24 19:55:41 +01:00
Sam Lantinga 2521e49769 Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
2013-12-23 17:55:06 -08:00
Sam Lantinga 7aef2350cf Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"

When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
2013-12-23 17:37:22 -08:00
Sam Lantinga 7fe277cd6a Fixed float to int conversion warning, which was a legitimate bug. 2013-12-23 17:15:32 -08:00
Sam Lantinga 8e0dfef153 Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga 112f60a486 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
Sam Lantinga 03aece5452 Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup 2013-12-23 15:10:03 -08:00
Sam Lantinga 746928350f Added support for double-clicks, through a new "clicks" field in the mouse button event. 2013-12-23 12:17:52 -08:00
Sam Lantinga 3666c1f7ca Explicitly initialize COM with multi-threaded support.
This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo b5a6c407d0 [Android] Define SDL_VIDEO_OPENGL_ES2 2013-12-16 10:03:26 -03:00
Ryan C. Gordon 45f785f0af Enable ccache for Raspberry Pi buildbot script. 2013-12-15 00:21:42 -05:00
Gabriel Jacobo ec1cb49eab Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo 4a8c296712 Context sharing for EGL 2013-12-13 09:48:12 -03:00
Gabriel Jacobo 2159de66c4 [Android] Poll joysticks every three seconds 2013-12-12 14:55:33 -03:00
Sam Lantinga 35ab76d083 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz

SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:

    if ( value < 0 ) {
        *bufp++ = '-';
        value = -value;
    }

but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.

BTW, there is no sanity check for radix.
2013-12-11 21:17:24 -08:00
Sam Lantinga fcf692276a Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer

This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo bfcd28c1e6 [Android] Hotplugging support for joysticks 2013-12-10 16:24:11 -03:00
Ryan C. Gordon d01ad02be7 Hook up SDL_acos and SDL_asin properly. 2013-12-09 15:17:20 -05:00
Sam Lantinga 5e656f8950 Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11. 2013-12-07 11:19:52 -08:00
Sam Lantinga 44afc2a305 Fixed crash if no window has keyboard focus 2013-12-06 16:12:18 -08:00
Sam Lantinga 4ab350d4f2 Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
2013-12-06 09:13:31 -08:00
Sam Lantinga c78476dadc Fixed compiler warning on Visual Studio 2013-12-06 08:24:00 -08:00
Sam Lantinga fc78e98221 Added missing header for file IO 2013-12-05 09:54:22 -08:00
Sam Lantinga 7afb76824e Added code missed in the resolve 2013-12-05 09:29:04 -08:00
Sam Lantinga 43825e275a Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo 77d2d55e1e [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00
Gabriel Jacobo 6c495a806a [Android] Signal the resume semaphore after pushing the relevant events
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo 5ac1813451 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.

controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga 013d99823d Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak 2013-12-02 23:54:35 -08:00
Gabriel Jacobo d0d07decc1 Adding WhatsNew.txt changes
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo 95ec90aa8a Adds controllermap utility to test suite. 2013-12-02 19:35:04 -03:00
Gabriel Jacobo 45ae148aef Adds SDL_GameControllerAddMappingsFromFile 2013-12-02 19:34:08 -03:00
Gabriel Jacobo 7d9e42f28c Select EGL config when creating the EGL surface 2013-12-02 10:08:57 -03:00
Gabriel Jacobo f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
1504 changed files with 150604 additions and 4876 deletions

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+2
View File
@@ -96,3 +96,5 @@ test/testwm2
test/torturethread
test/*.exe
test/*.dSYM
buildbot
test/buildbot
+1
View File
@@ -24,6 +24,7 @@ LOCAL_SRC_FILES := \
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
+218 -150
View File
@@ -29,17 +29,20 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 1)
set(SDL_MICRO_VERSION 2)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 1)
set(SDL_BINARY_AGE 2)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Calculate a libtool-like version number
math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
math(EXPR LT_MAJOR "${LT_CURRENT}- ${LT_AGE}")
set(LT_REVISION "${SDL_INTERFACE_AGE}")
set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
set(LT_VERSION "${LT_CURRENT}.${LT_REVISION}.${LT_AGE}")
set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}")
# General settings & flags
set(LIBRARY_OUTPUT_DIRECTORY "build")
@@ -51,17 +54,17 @@ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
else()
set(ARCH_64 FALSE)
set(PROCESSOR_ARCH "x86")
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
endif()
set(LIBNAME SDL2)
if(NOT LIBTYPE)
set(LIBTYPE SHARED)
endif(NOT LIBTYPE)
endif()
# Get the platform
if(WIN32)
if(NOT WINDOWS)
set(WINDOWS TRUE)
endif(NOT WINDOWS)
endif()
elseif(UNIX AND NOT APPLE)
if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
set(LINUX TRUE)
@@ -95,8 +98,10 @@ elseif(APPLE)
set(MACOSX TRUE)
endif()
# TODO: iOS?
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*|BeOS.*")
set(BEOS TRUE)
elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
message_error("BeOS support has been removed as of SDL 2.0.2.")
elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
set(HAIKU TRUE)
endif()
# Don't mistake osx for unix
@@ -104,13 +109,13 @@ if(UNIX AND NOT APPLE)
set(UNIX_SYS ON)
else()
set(UNIX_SYS OFF)
endif(UNIX AND NOT APPLE)
endif()
if(UNIX OR APPLE)
set(UNIX_OR_MAC_SYS ON)
else()
set(UNIX_OR_MAC_SYS OFF)
endif(UNIX OR APPLE)
endif()
# Default option knobs
if(APPLE OR ARCH_64)
@@ -118,7 +123,7 @@ if(APPLE OR ARCH_64)
endif()
if(UNIX OR MINGW OR MSYS)
set(OPT_DEF_LIBC ON)
endif(UNIX OR MINGW OR MSYS)
endif()
# Compiler info
if(CMAKE_COMPILER_IS_GNUCC)
@@ -132,20 +137,33 @@ elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+
#set(CMAKE_C_FLAGS "/ZI /WX- /
else()
set(OPT_DEF_ASM FALSE)
endif(CMAKE_COMPILER_IS_GNUCC)
endif()
# Default flags, if not set otherwise
if("$ENV{CFLAGS}" STREQUAL "")
if(USE_GCC OR USE_CLANG)
set(CMAKE_C_FLAGS "-g -O3")
endif(USE_GCC OR USE_CLANG)
endif()
else("$ENV{CFLAGS}" STREQUAL "")
set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
endif("$ENV{CFLAGS}" STREQUAL "")
endif()
if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32
list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}")
endif(NOT ("$ENV{CFLAGS}" STREQUAL ""))
endif()
if(MSVC)
option(FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF)
if(FORCE_STATIC_VCRT)
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach(flag_var)
endif()
endif()
# Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config,
# etc. are created correctly.
@@ -162,9 +180,9 @@ if(CYGWIN)
if(HAVE_GCC_NO_CYGWIN)
list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
list(APPEND SDL_LIBS "-mno-cygwin")
endif(HAVE_GCC_NO_CYGWIN)
endif()
set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw")
endif(CYGWIN)
endif()
add_definitions(-DUSING_GENERATED_CONFIG_H)
# General includes
@@ -211,11 +229,14 @@ dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAU
set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS})
dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF)
set_option(NAS "Support the NAS audio API" ${UNIX_SYS})
set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS})
set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS})
set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF)
set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS})
set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS})
set_option(VIDEO_WAYLAND "Use Wayland video driver" OFF) #${UNIX_SYS})
set_option(VIDEO_MIR "Use Mir video driver" OFF) #${UNIX_SYS})
dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF)
set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
foreach(_SUB ${SDL_X11_OPTIONS})
@@ -237,6 +258,7 @@ file(GLOB SOURCE_FILES
${SDL2_SOURCE_DIR}/src/atomic/*.c
${SDL2_SOURCE_DIR}/src/audio/*.c
${SDL2_SOURCE_DIR}/src/cpuinfo/*.c
${SDL2_SOURCE_DIR}/src/dynapi/*.c
${SDL2_SOURCE_DIR}/src/events/*.c
${SDL2_SOURCE_DIR}/src/file/*.c
${SDL2_SOURCE_DIR}/src/libm/*.c
@@ -260,18 +282,18 @@ elseif(ASSERTIONS STREQUAL "paranoid")
set(SDL_DEFAULT_ASSERT_LEVEL 3)
else()
message_error("unknown assertion level")
endif(ASSERTIONS STREQUAL "auto")
endif()
set(HAVE_ASSERTIONS ${ASSERTIONS})
# Compiler option evaluation
if(USE_GCC)
if(USE_GCC OR USE_CLANG)
if(DEPENDENCY_TRACKING)
check_c_source_compiles("
#if !defined(__GNUC__) || __GNUC__ < 3
#error Dependency tracking requires GCC 3.0 or newer
#endif
int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING)
endif(DEPENDENCY_TRACKING)
endif()
if(GCC_ATOMICS)
check_c_source_compiles("int main(int argc, char **argv) {
@@ -287,8 +309,8 @@ if(USE_GCC)
int a;
__sync_lock_test_and_set(&a, 1);
__sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
endif(NOT HAVE_GCC_ATOMICS)
endif(GCC_ATOMICS)
endif()
endif()
set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
@@ -303,16 +325,16 @@ if(USE_GCC)
int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY)
if(HAVE_GCC_FVISIBILITY)
list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
endif(HAVE_GCC_FVISIBILITY)
endif()
set(CMAKE_REQUIRED_FLAGS)
check_c_compiler_flag(-Wall HAVE_GCC_WALL)
if(HAVE_GCC_WALL)
if(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS")
if(HAIKU)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
endif(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS")
endif(HAVE_GCC_WALL)
endif(USE_GCC)
endif()
endif()
endif()
if(ASSEMBLY)
if(USE_GCC OR USE_CLANG)
@@ -339,9 +361,9 @@ if(ASSEMBLY)
int main(int argc, char **argv) { }" HAVE_MMX)
if(HAVE_MMX)
list(APPEND EXTRA_CFLAGS "-mmmx")
endif(HAVE_MMX)
endif()
set(CMAKE_REQUIRED_FLAGS)
endif(MMX)
endif()
if(3DNOW)
set(CMAKE_REQUIRED_FLAGS "-m3dnow")
@@ -356,9 +378,9 @@ if(ASSEMBLY)
}" HAVE_3DNOW)
if(HAVE_3DNOW)
list(APPEND EXTRA_CFLAGS "-m3dnow")
endif(HAVE_3DNOW)
endif()
set(CMAKE_REQUIRED_FLAGS)
endif(3DNOW)
endif()
if(SSE)
set(CMAKE_REQUIRED_FLAGS "-msse")
@@ -379,9 +401,9 @@ if(ASSEMBLY)
int main(int argc, char **argv) { }" HAVE_SSE)
if(HAVE_SSE)
list(APPEND EXTRA_CFLAGS "-msse")
endif(HAVE_SSE)
endif()
set(CMAKE_REQUIRED_FLAGS)
endif(SSE)
endif()
if(SSE2)
set(CMAKE_REQUIRED_FLAGS "-msse2")
@@ -402,18 +424,18 @@ if(ASSEMBLY)
int main(int argc, char **argv) { }" HAVE_SSE2)
if(HAVE_SSE2)
list(APPEND EXTRA_CFLAGS "-msse2")
endif(HAVE_SSE2)
endif()
set(CMAKE_REQUIRED_FLAGS)
endif(SSE2)
endif()
if(SSEMATH)
if(SSE OR SSE2)
if(USE_GCC)
list(APPEND EXTRA_CFLAGS "-mfpmath=387")
endif(USE_GCC)
endif()
set(HAVE_SSEMATH TRUE)
endif(SSE OR SSE2)
endif(SSEMATH)
endif()
endif()
if(ALTIVEC)
set(CMAKE_REQUIRED_FLAGS "-maltivec")
@@ -435,26 +457,26 @@ if(ASSEMBLY)
set(SDL_ALTIVEC_BLITTERS 1)
if(HAVE_ALTIVEC_H_HDR)
set(HAVE_ALTIVEC_H 1)
endif(HAVE_ALTIVEC_H_HDR)
endif(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
endif(ALTIVEC)
endif()
endif()
endif()
elseif(MSVC_VERSION GREATER 1500)
# TODO: SDL_cpuinfo.h needs to support the user's configuration wish
# for MSVC - right now it is always activated
if(NOT ARCH_64)
set(HAVE_MMX TRUE)
set(HAVE_3DNOW TRUE)
endif(NOT ARCH_64)
endif()
set(HAVE_SSE TRUE)
set(HAVE_SSE2 TRUE)
set(SDL_ASSEMBLY_ROUTINES 1)
endif(USE_GCC OR USE_CLANG)
endif()
# TODO:
#else(ASSEMBLY)
# if(USE_GCC OR USE_CLANG)
# list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
# endif(USE_GCC OR USE_CLANG)
endif(ASSEMBLY)
# endif()
endif()
# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
# anything.
@@ -471,14 +493,14 @@ if(LIBC)
malloc calloc realloc free qsort abs memset memcpy memmove memcmp
strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
_stricmp _strnicmp sscanf atan atan2 ceil copysign cos cosf fabs
floor log pow scalbn sin sinf sqrt)
_stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
cosf fabs floor log pow scalbn sin sinf sqrt)
string(TOUPPER ${_FN} _UPPER)
set(HAVE_${_UPPER} 1)
endforeach()
if(NOT CYGWIN AND NOT MINGW)
set(HAVE_ALLOCA 1)
endif(NOT CYGWIN AND NOT MINGW)
endif()
set(HAVE_M_PI 1)
add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
set(STDC_HEADERS 1)
@@ -506,7 +528,7 @@ if(LIBC)
strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
_uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp
vsscanf vsnprintf fseeko fseeko64 sigaction setjmp
nanosleep sysconf sysctlbyname
)
string(TOUPPER ${_FN} _UPPER)
@@ -526,21 +548,21 @@ if(LIBC)
endforeach()
set(CMAKE_REQUIRED_LIBRARIES)
list(APPEND EXTRA_LIBS m)
endif(HAVE_LIBM)
endif()
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
if(HAVE_LIBICONV)
list(APPEND EXTRA_LIBS iconv)
endif(HAVE_LIBICONV)
endif()
check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
endif(WINDOWS AND NOT MINGW)
endif()
else(LIBC)
if(WINDOWS)
set(HAVE_STDARG_H 1)
set(HAVE_STDDEF_H 1)
endif(WINDOWS)
endif(LIBC)
endif()
endif()
# Enable/disable various subsystems of the SDL library
@@ -548,24 +570,24 @@ foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
if(NOT SDL_${_OPT})
set(SDL_${_OPT}_DISABLED 1)
endif(NOT SDL_${_OPT})
endif()
endforeach()
if(SDL_JOYSTICK)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
endif(SDL_JOYSTICK)
endif()
if(SDL_HAPTIC)
if(NOT SDL_JOYSTICK)
# Haptic requires some private functions from the joystick subsystem.
message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
endif(NOT SDL_JOYSTICK)
endif()
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif(SDL_HAPTIC)
endif()
if(SDL_POWER)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
endif(SDL_POWER)
endif()
# TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird:
# if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
# If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
@@ -579,21 +601,21 @@ if(SDL_AUDIO)
file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES})
set(HAVE_DUMMYAUDIO TRUE)
endif(DUMMYAUDIO)
endif()
if(DISKAUDIO)
set(SDL_AUDIO_DRIVER_DISK 1)
file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES})
set(HAVE_DISKAUDIO TRUE)
endif(DISKAUDIO)
endif(SDL_AUDIO)
endif()
endif()
if(SDL_DLOPEN)
# Relevant for Unix/Darwin only
if(UNIX OR APPLE)
CheckDLOPEN()
endif(UNIX OR APPLE)
endif(SDL_DLOPEN)
endif()
endif()
if(SDL_VIDEO)
if(VIDEO_DUMMY)
@@ -602,8 +624,8 @@ if(SDL_VIDEO)
set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES})
set(HAVE_VIDEO_DUMMY TRUE)
set(HAVE_SDL_VIDEO TRUE)
endif(VIDEO_DUMMY)
endif(SDL_VIDEO)
endif()
endif()
# Platform-specific options and settings
if(UNIX AND NOT APPLE)
@@ -632,14 +654,16 @@ if(UNIX AND NOT APPLE)
CheckNAS()
CheckSNDIO()
CheckFusionSound()
endif(SDL_AUDIO)
endif()
if(SDL_VIDEO)
CheckX11()
CheckMir()
CheckDirectFB()
CheckOpenGLX11()
CheckOpenGLESX11()
endif(SDL_VIDEO)
CheckWayland()
endif()
if(LINUX)
check_c_source_compiles("
@@ -648,22 +672,41 @@ if(UNIX AND NOT APPLE)
#error EVIOCGNAME() ioctl not available
#endif
int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
check_c_source_compiles("
#include <linux/kd.h>
#include <linux/keyboard.h>
int main(int argc, char **argv)
{
struct kbentry kbe;
kbe.kb_table = KG_CTRL;
ioctl(0, KDGKBENT, &kbe);
}" HAVE_INPUT_KD)
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
if(HAVE_INPUT_EVENTS)
set(SDL_INPUT_LINUXEV 1)
endif(HAVE_INPUT_EVENTS)
endif()
if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
set(SDL_HAPTIC_LINUX 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
set(HAVE_SDL_HAPTIC TRUE)
endif(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
endif()
if(HAVE_INPUT_KD)
set(SDL_INPUT_LINUXKD 1)
endif()
check_include_file("libudev.h" HAVE_LIBUDEV_H)
# !!! FIXME: this needs pkg-config to find the include path, I think.
check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H)
endif(LINUX)
endif()
if(INPUT_TSLIB)
check_c_source_compiles("
@@ -672,8 +715,8 @@ if(UNIX AND NOT APPLE)
if(HAVE_INPUT_TSLIB)
set(SDL_INPUT_TSLIB 1)
list(APPEND EXTRA_LIBS ts)
endif(HAVE_INPUT_TSLIB)
endif(INPUT_TSLIB)
endif()
endif()
if(SDL_JOYSTICK)
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
@@ -682,8 +725,8 @@ if(UNIX AND NOT APPLE)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
set(HAVE_SDL_JOYSTICK TRUE)
endif(LINUX)
endif(SDL_JOYSTICK)
endif()
endif()
CheckPTHREAD()
@@ -696,14 +739,14 @@ if(UNIX AND NOT APPLE)
check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
if(FOUND_CLOCK_GETTIME)
set(HAVE_CLOCK_GETTIME 1)
endif(FOUND_CLOCK_GETTIME)
endif(HAVE_CLOCK_GETTIME)
endif(CLOCK_GETTIME)
endif()
endif()
endif()
check_include_file(linux/version.h HAVE_LINUX_VERSION_H)
if(HAVE_LINUX_VERSION_H)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
endif(HAVE_LINUX_VERSION_H)
endif()
if(SDL_POWER)
if(LINUX)
@@ -711,22 +754,22 @@ if(UNIX AND NOT APPLE)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
set(HAVE_SDL_POWER TRUE)
endif(LINUX)
endif(SDL_POWER)
endif()
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_UNIX 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif(SDL_FILESYSTEM)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif(SDL_TIMERS)
endif()
if(RPATH)
set(SDL_RLD_FLAGS "")
@@ -737,7 +780,7 @@ if(UNIX AND NOT APPLE)
endif()
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(HAVE_RPATH TRUE)
endif(RPATH)
endif()
elseif(WINDOWS)
find_program(WINDRES windres)
@@ -746,14 +789,14 @@ elseif(WINDOWS)
#include <windows.h>
int main(int argc, char **argv) { }" HAVE_WIN32_CC)
file(GLOB WIN_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_SOURCES})
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
# Check for DirectX
if(DIRECTX)
if("$ENV{DXSDK_DIR}" STREQUAL "")
message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
endif("$ENV{DXSDK_DIR}" STREQUAL "")
endif()
set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
@@ -767,7 +810,7 @@ elseif(WINDOWS)
include_directories($ENV{DXSDK_DIR}\\Include)
endif()
set(CMAKE_REQUIRED_FLAGS)
endif(DIRECTX)
endif()
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_WINMM 1)
@@ -779,20 +822,20 @@ elseif(WINDOWS)
set(SDL_AUDIO_DRIVER_DSOUND 1)
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif(HAVE_DSOUND_H)
endif()
if(HAVE_XAUDIO2_H)
set(SDL_AUDIO_DRIVER_XAUDIO2 1)
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
endif(HAVE_XAUDIO2_H)
endif(SDL_AUDIO)
endif()
endif()
if(SDL_VIDEO)
# requires SDL_LOADSO on Windows (IME, DX, etc.)
if(NOT SDL_LOADSO)
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
endif(NOT SDL_LOADSO)
endif()
set(SDL_VIDEO_DRIVER_WINDOWS 1)
file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
@@ -800,9 +843,9 @@ elseif(WINDOWS)
if(RENDER_D3D AND HAVE_D3D_H)
set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE)
endif(RENDER_D3D AND HAVE_D3D_H)
endif()
set(HAVE_SDL_VIDEO TRUE)
endif(SDL_VIDEO)
endif()
if(SDL_THREADS)
set(SDL_THREAD_WINDOWS 1)
@@ -813,20 +856,20 @@ elseif(WINDOWS)
${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
set(HAVE_SDL_THREADS TRUE)
endif(SDL_THREADS)
endif()
if(SDL_POWER)
set(SDL_POWER_WINDOWS 1)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
set(HAVE_SDL_POWER TRUE)
endif(SDL_POWER)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesytem/windows/*.c)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif(SDL_FILESYSTEM)
endif()
# Libraries for Win32 native and MinGW
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
@@ -838,14 +881,14 @@ elseif(WINDOWS)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif(SDL_TIMERS)
endif()
if(SDL_LOADSO)
set(SDL_LOADSO_WINDOWS 1)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
set(HAVE_SDL_LOADSO TRUE)
endif(SDL_LOADSO)
endif()
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
@@ -856,8 +899,8 @@ elseif(WINDOWS)
set(SDL_VIDEO_OPENGL_WGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
set(HAVE_VIDEO_OPENGL TRUE)
endif(VIDEO_OPENGL)
endif(SDL_VIDEO)
endif()
endif()
if(SDL_JOYSTICK)
if(HAVE_DINPUT_H)
@@ -867,15 +910,15 @@ elseif(WINDOWS)
else()
set(SDL_JOYSTICK_WINMM 1)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_mmjoystick.c)
endif(HAVE_DINPUT_H)
endif()
set(HAVE_SDL_JOYSTICK TRUE)
endif(SDL_JOYSTICK)
endif()
if(SDL_HAPTIC AND HAVE_DINPUT_H)
set(SDL_HAPTIC_DINPUT 1)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/haptic/windows/SDL_syshaptic.c)
set(HAVE_SDL_HAPTIC TRUE)
endif(SDL_HAPTIC AND HAVE_DINPUT_H)
endif()
file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c)
@@ -884,7 +927,7 @@ elseif(WINDOWS)
list(APPEND EXTRA_LDFLAGS "-mwindows")
set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
endif(MINGW OR CYGWIN)
endif()
elseif(APPLE)
# TODO: rework this for proper MacOS X, iOS and Darwin support
@@ -938,9 +981,17 @@ elseif(APPLE)
set(SDL_FRAMEWORK_IOKIT 1)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif(SDL_TIMERS)
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_COCOA 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
@@ -981,24 +1032,31 @@ elseif(APPLE)
if(DARWIN)
find_library(OpenGL_LIBRARY OpenGL)
list(APPEND EXTRA_LIBRARIES ${OpenGL_LIBRARY})
endif(DARWIN)
endif()
set(HAVE_VIDEO_OPENGL TRUE)
endif(VIDEO_OPENGL)
endif(SDL_VIDEO)
endif()
endif()
CheckPTHREAD()
elseif(BEOS)
elseif(HAIKU)
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_BWINDOW 1)
file(GLOB BWINDOW_SOURCES ${SDL2_SOURCE_DIR}/src/video/bwindow/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${BWINDOW_SOURCES})
set(SDL_VIDEO_DRIVER_HAIKU 1)
file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
set(HAVE_SDL_VIDEO TRUE)
set(SDL_FILESYSTEM_BEOS 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/beos/*.cc)
set(SDL_FILESYSTEM_HAIKU 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
if(SDL_TIMERS)
set(SDL_TIMER_HAIKU 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/haiku/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif(SDL_TIMERS)
if(VIDEO_OPENGL)
# TODO: Use FIND_PACKAGE(OpenGL) instead
set(SDL_VIDEO_OPENGL 1)
@@ -1006,8 +1064,10 @@ elseif(BEOS)
set(SDL_VIDEO_RENDER_OGL 1)
list(APPEND EXTRA_LIBS GL)
set(HAVE_VIDEO_OPENGL TRUE)
endif(VIDEO_OPENGL)
endif(SDL_VIDEO)
endif()
endif()
CheckPTHREAD()
endif()
# Dummies
@@ -1025,45 +1085,45 @@ if(NOT HAVE_SDL_JOYSTICK)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
endif()
endif(NOT HAVE_SDL_JOYSTICK)
endif()
if(NOT HAVE_SDL_HAPTIC)
set(SDL_HAPTIC_DISABLED 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif(NOT HAVE_SDL_HAPTIC)
endif()
if(NOT HAVE_SDL_LOADSO)
set(SDL_LOADSO_DISABLED 1)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
endif(NOT HAVE_SDL_LOADSO)
endif()
if(NOT HAVE_SDL_FILESYSTEM)
set(SDL_FILESYSTEM_DISABLED 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
endif(NOT HAVE_SDL_FILESYSTEM)
endif()
# We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS)
set(SDL_THREADS_DISABLED 1)
file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES})
endif(NOT HAVE_SDL_THREADS)
endif()
if(NOT HAVE_SDL_TIMERS)
set(SDL_TIMERS_DISABLED 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
endif(NOT HAVE_SDL_TIMERS)
endif()
if(NOT SDLMAIN_SOURCES)
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
endif(NOT SDLMAIN_SOURCES)
endif()
# Append the -MMD -MT flags
# if(DEPENDENCY_TRACKING)
# if(COMPILER_IS_GNUCC)
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
# endif(COMPILER_IS_GNUCC)
# endif(DEPENDENCY_TRACKING)
# endif()
# endif()
configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
"${SDL2_BINARY_DIR}/include/SDL_config.h")
@@ -1071,13 +1131,13 @@ configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
# Prepare the flags and remove duplicates
if(EXTRA_LDFLAGS)
list(REMOVE_DUPLICATES EXTRA_LDFLAGS)
endif(EXTRA_LDFLAGS)
endif()
if(EXTRA_LIBS)
list(REMOVE_DUPLICATES EXTRA_LIBS)
endif(EXTRA_LIBS)
endif()
if(EXTRA_CFLAGS)
list(REMOVE_DUPLICATES EXTRA_CFLAGS)
endif(EXTRA_CFLAGS)
endif()
listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
@@ -1097,14 +1157,14 @@ if(NOT WINDOWS OR CYGWIN)
else(SDL_STATIC)
set(ENABLE_STATIC_TRUE "#")
set(ENABLE_STATIC_FALSE "")
endif(SDL_STATIC)
endif()
if(SDL_SHARED)
set(ENABLE_SHARED_TRUE "")
set(ENABLE_SHARED_FALSE "#")
else(SDL_SHARED)
set(ENABLE_SHARED_TRUE "#")
set(ENABLE_SHARED_FALSE "")
endif(SDL_SHARED)
endif()
# Clean up the different lists
listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
@@ -1126,7 +1186,7 @@ if(NOT WINDOWS OR CYGWIN)
"${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
"${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
endif(NOT WINDOWS OR CYGWIN)
endif()
##### Info output #####
message(STATUS "")
@@ -1162,11 +1222,11 @@ message(STATUS " Build Shared Library: ${SDL_SHARED}")
message(STATUS " Build Static Library: ${SDL_STATIC}")
message(STATUS "")
if(UNIX)
message(STATUS "Something was not detected, although your are sure that it")
message(STATUS "has been properly installed? Then make sure, you have set")
message(STATUS "the CFLAGS and LDFLAGS environment variables correctly.")
message(STATUS "If something was not detected, although the libraries")
message(STATUS "were installed, then make sure you have set the")
message(STATUS "CFLAGS and LDFLAGS environment variables correctly.")
message(STATUS "")
endif(UNIX)
endif()
# Ensure that the extra cflags are used at compile time
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
@@ -1180,26 +1240,32 @@ if(SDL_SHARED)
if(UNIX)
set_target_properties(SDL2 PROPERTIES
VERSION ${LT_VERSION}
SOVERSION ${LT_CURRENT}
SOVERSION ${LT_REVISION}
OUTPUT_NAME "SDL2-${LT_RELEASE}")
else(UNIX)
set_target_properties(SDL2 PROPERTIES
VERSION ${SDL_VERSION}
SOVERSION ${LT_CURRENT}
SOVERSION ${LT_REVISION}
OUTPUT_NAME "SDL2")
endif(UNIX)
endif()
set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
endif(SDL_SHARED)
endif()
if(SDL_STATIC)
set (BUILD_SHARED_LIBS FALSE)
add_library(SDL2-static STATIC ${SOURCE_FILES})
set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
if(MSVC)
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
endif()
# TODO: Win32 platforms keep the same suffix .lib for import and static
# libraries - do we need to consider this?
set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
endif(SDL_STATIC)
endif()
##### Installation targets #####
install(TARGETS ${_INSTALL_LIBS}
@@ -1215,22 +1281,24 @@ endforeach()
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
if(SDL_SHARED)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.so\" \"libSDL2.so\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
endif(SDL_SHARED)
if(NOT WINDOWS OR CYGWIN)
if(SDL_SHARED)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"libSDL2-2.0.so\" \"libSDL2.so\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
endif()
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
else(FREEBSD)
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
endif(FREEBSD)
endif()
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
# TODO: what about the .spec file? Is it only needed for RPM creation?
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
endif(NOT WINDOWS OR CYGWIN)
else()
install(TARGETS SDL2 RUNTIME DESTINATION bin)
endif()
+1 -1
View File
@@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+13 -7
View File
@@ -4,13 +4,14 @@ Simple DirectMedia Layer for Android
Requirements:
Android SDK (version 10 or later)
Android SDK (version 12 or later)
http://developer.android.com/sdk/index.html
Android NDK r7 or later
http://developer.android.com/sdk/ndk/index.html
http://developer.android.com/tools/sdk/ndk/index.html
Minimum API level supported by SDL: 10 (Android 2.3.3)
Joystick support is available for API level >=12 devices.
================================================================================
How the port works
@@ -28,7 +29,7 @@ android-project/src/org/libsdl/app/SDLActivity.java
The Java code loads your game code, the SDL shared library, and
dispatches to native functions implemented in the SDL library:
src/SDL_android.c
src/core/android/SDL_android.c
Your project must include some glue code that starts your main() routine:
src/main/android/SDL_android_main.c
@@ -259,7 +260,7 @@ The best place to start is with docs/OVERVIEW.TXT
================================================================================
First make sure that you've installed Eclipse and the Android extensions as described here:
http://developer.android.com/sdk/eclipse-adt.html
http://developer.android.com/tools/sdk/eclipse-adt.html
Once you've copied the SDL android project and customized it, you can create an Eclipse project from it:
* File -> New -> Other
@@ -396,8 +397,11 @@ When you're done instrumenting with valgrind, you can disable the wrapper:
Why is API level 10 the minimum required?
================================================================================
API level 10 is required because SDL requires some functionality for running not
available on older devices and some for building which is not in older NDK/SDKs.
API level 10 is the minimum required level at runtime (that is, on the device)
because SDL requires some functionality for running not
available on older devices. Since the incorporation of joystick support into SDL,
the minimum SDK required to *build* SDL is version 12. Devices running API levels
10-11 are still supported, only with the joystick functionality disabled.
Support for native OpenGL ES and ES2 applications was introduced in the NDK for
API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which
@@ -429,4 +433,6 @@ Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
Known issues
================================================================================
- TODO. I'm sure there's a bunch more stuff I haven't thought of
- The number of buttons reported for each joystick is hardcoded to be 36, which
is the current maximum number of buttons Android can report.
+130
View File
@@ -0,0 +1,130 @@
================================================================================
Dynamic API
================================================================================
Originally posted by Ryan at https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
Background:
- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
but developers are shipping their own SDL2 with individual Steam games.
These games might stop getting updates, but a newer SDL2 might be needed later.
Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
ever needed, and these fixes won't make it to a game shipping its own SDL.
- Even if we replace the SDL2 in those games with a compatible one, that is to
say, edit a developer's Steam depot (yuck!), there are developers that are
statically linking SDL2 that we can't do this for. We can't even force the
dynamic loader to ignore their SDL2 in this case, of course.
- If you don't ship an SDL2 with the game in some form, people that disabled the
Steam Runtime, or just tried to run the game from the command line instead of
Steam might find themselves unable to run the game, due to a missing dependency.
- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target
generic Linux boxes that may or may not have SDL2 installed, you have to ship
the library or risk a total failure to launch. So now, you might have to have
a non-Steam build plus a Steam build (that is, one with and one without SDL2
included), which is inconvenient if you could have had one universal build
that works everywhere.
- We like the zlib license, but the biggest complaint from the open source
community about the license change is the static linking. The LGPL forced this
as a legal, not technical issue, but zlib doesn't care. Even those that aren't
concerned about the GNU freedoms found themselves solving the same problems:
swapping in a newer SDL to an older game often times can save the day.
Static linking stops this dead.
So here's what we did:
SDL now has, internally, a table of function pointers. So, this is what SDL_Init
now looks like:
UInt32 SDL_Init(Uint32 flags)
{
return jump_table.SDL_Init(flags);
}
Except that is all done with a bunch of macro magic so we don't have to maintain
every one of these.
What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
SDL_Init() that you've been calling all this time. But at startup, it looks more
like this:
Uint32 SDL_Init_DEFAULT(Uint32 flags)
{
SDL_InitDynamicAPI();
return jump_table.SDL_Init(flags);
}
SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
pointers, which means that this _DEFAULT function never gets called again.
First call to any SDL function sets the whole thing up.
So you might be asking, what was the value in that? Isn't this what the operating
system's dynamic loader was supposed to do for us? Yes, but now we've got this
level of indirection, we can do things like this:
export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
./MyGameThatIsStaticallyLinkedToSDL2
And now, this game that is staticallly linked to SDL, can still be overridden
with a newer, or better, SDL. The statically linked one will only be used as
far as calling into the jump table in this case. But in cases where no override
is desired, the statically linked version will provide its own jump table,
and everyone is happy.
So now:
- Developers can statically link SDL, and users can still replace it.
(We'd still rather you ship a shared library, though!)
- Developers can ship an SDL with their game, Valve can override it for, say,
new features on SteamOS, or distros can override it for their own needs,
but it'll also just work in the default case.
- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
and it'll do the right thing.
- End users (and Valve) can update a game's SDL in almost any case,
to keep abandoned games running on newer platforms.
- Everyone develops with SDL exactly as they have been doing all along.
Same headers, same ABI. Just get the latest version to enable this magic.
A little more about SDL_InitDynamicAPI():
Internally, InitAPI does some locking to make sure everything waits until a
single thread initializes everything (although even SDL_CreateThread() goes
through here before spinning a thread, too), and then decides if it should use
an external SDL library. If not, it sets up the jump table using the current
SDL's function pointers (which might be statically linked into a program, or in
a shared library of its own). If so, it loads that library and looks for and
calls a single function:
SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
That function takes a version number (more on that in a moment), the address of
the jump table, and the size, in bytes, of the table.
Now, we've got policy here: this table's layout never changes; new stuff gets
added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
the needed functions if tablesize <= sizeof its own jump table. If tablesize is
bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but
if it's smaller, we know we can provide the entire API that the caller needs.
The version variable is a failsafe switch.
Right now it's always 1. This number changes when there are major API changes
(so we know if the tablesize might be smaller, or entries in it have changed).
Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
inconceivable to have a small dispatch library that only supplies this one
function and loads different, otherwise-incompatible SDL libraries and has the
right one initialize the jump table based on the version. For something that
must generically catch lots of different versions of SDL over time, like the
Steam Client, this isn't a bad option.
Finally, I'm sure some people are reading this and thinking
"I don't want that overhead in my project!"
To which I would point out that the extra function call through the jump table
probably wouldn't even show up in a profile, but lucky you: this can all be
disabled. You can build SDL without this if you absolutely must, but we would
encourage you not to do that. However, on heavily locked down platforms like
iOS, or maybe when debugging, it makes sense to disable it. The way this is
designed in SDL, you just have to change one #define, and the entire system
vaporizes out, and SDL functions exactly like it always did. Most of it is
macro magic, so the system is contained to one C file and a few headers.
However, this is on by default and you have to edit a header file to turn it
off. Our hopes is that if we make it easy to disable, but not too easy,
everyone will ultimately be able to get what they want, but we've gently
nudged everyone towards what we think is the best solution.
+2 -2
View File
@@ -34,9 +34,9 @@ Most programs will want to define an appropriate error threshold and check to be
Saving:
-------
To save a template, call SDL_SaveDollarTemplate(gestureId, src) where gestureId is the id of the gesture you want to save, and src is an SDL_RWops pointer to the file where the gesture will be stored.
To save a template, call SDL_SaveDollarTemplate(gestureId, dst) where gestureId is the id of the gesture you want to save, and dst is an SDL_RWops pointer to the file where the gesture will be stored.
To save all currently loaded templates, call SDL_SaveAllDollarTemplates(src) where source is an SDL_RWops pointer to the file where the gesture will be stored.
To save all currently loaded templates, call SDL_SaveAllDollarTemplates(dst) where dst is an SDL_RWops pointer to the file where the gesture will be stored.
Both functions return the number of gestures successfully saved.
+80
View File
@@ -0,0 +1,80 @@
================================================================================
Simple DirectMedia Layer for Linux
================================================================================
By default SDL will only link against glibc, the rest of the features will be
enabled dynamically at runtime depending on the available features on the target
system. So, for example if you built SDL with Xinerama support and the target
system does not have the Xinerama libraries installed, it will be disabled
at runtime, and you won't get a missing library error, at least with the
default configuration parameters.
================================================================================
Build Dependencies
================================================================================
Ubuntu 13.04, all available features enabled:
sudo apt-get install build-essential mercurial make cmake autoconf automake \
libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \
libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \
libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev
NOTES:
- This includes all the audio targets except arts, because Ubuntu pulled the
artsc0-dev package, but in theory SDL still supports it.
- DirectFB isn't included because the configure script (currently) fails to find
it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the
configure script to include DirectFB support. Send patches. :)
================================================================================
Joystick does not work
================================================================================
If you compiled or are using a version of SDL with udev support (and you should!)
there's a few issues that may cause SDL to fail to detect your joystick. To
debug this, start by installing the evtest utility. On Ubuntu/Debian:
sudo apt-get install evtest
Then run:
sudo evtest
You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX"
Now run:
cat /dev/input/event/XX
If you get a permission error, you need to set a udev rule to change the mode of
your device (see below)
Also, try:
sudo udevadm info --query=all --name=input/eventXX
If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it,
you need to set up an udev rule to force this variable.
A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks
like:
SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
You can set up similar rules for your device by changing the values listed in
idProduct and idVendor. To obtain these values, try:
sudo udevadm info -a --name=input/eventXX | grep idVendor
sudo udevadm info -a --name=input/eventXX | grep idProduct
If multiple values come up for each of these, the one you want is the first one of each.
On other systems which ship with an older udev (such as CentOS), you may need
to set up a rule such as:
SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1"
+7 -3
View File
@@ -17,15 +17,19 @@ process:
sudo make install
You can also build SDL as a Universal library (a single binary for both
PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using
32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using
the fatbuild.sh script in build-scripts:
sh build-scripts/fatbuild.sh
sudo build-scripts/fatbuild.sh install
This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4
ABI compatibility on Intel architectures. For best compatibility you
This script builds SDL with 10.5 ABI compatibility on i386 and 10.6
ABI compatibility on x86_64 architectures. For best compatibility you
should compile your application the same way. A script which wraps
gcc to make this easy is provided in test/gcc-fat.sh
Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK
(even if you target back to 10.5 systems). PowerPC support for Mac OS X has
been officially dropped as of SDL 2.0.2.
To use the library once it's built, you essential have two possibilities:
use the traditional autoconf/automake/make method, or use Xcode.
+7 -1
View File
@@ -62,6 +62,12 @@ edit $SYSROOT/etc/ld.so.preload and comment out all lines in it.
sudo umount $SYSROOT/proc
sudo umount $SYSROOT/sys
sudo umount /mnt
There's one more fix required, as the libdl.so symlink uses an absolute path
which doesn't quite work in our setup.
sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
The final step is compiling SDL itself.
@@ -118,7 +124,7 @@ Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062
The Text Input API is supported, with translation of scan codes done via the
kernel symbol tables. For this to work, SDL needs access to a valid console.
If you notice there's no SDL_TEXTINPUT message being emmited, double check that
If you notice there's no SDL_TEXTINPUT message being emitted, double check that
your app has read access to one of the following:
* /proc/self/fd/0
+42
View File
@@ -0,0 +1,42 @@
================================================================================
Simple DirectMedia Layer for Windows
================================================================================
================================================================================
OpenGL ES 2.x support
================================================================================
SDL has support for OpenGL ES 2.x under Windows via two alternative
implementations.
The most straightforward method consists in running your app in a system with
a graphic card paired with a relatively recent (as of November of 2013) driver
which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
to ship said extension on Windows currently include nVidia and Intel.
The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
extension is found, SDL will try to load the libEGL.dll library provided by
ANGLE.
To obtain the ANGLE binaries, you can either compile from source from
https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
a recent Chrome/Chromium install for Windows. The files you need are:
* libEGL.dll
* libGLESv2.dll
* d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
or...
* d3dcompiler_43.dll (supports Windows XP or later)
If you compile ANGLE from source, you can configure it so it does not need the
d3dcompiler_* DLL at all (for details on this, see their documentation).
However, by default SDL will try to preload the d3dcompiler_46.dll to
comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
support Windows XP) or to skip this step at all, you can use the
SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
Known Bugs:
* SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
that there's a bug in the library which prevents the window contents from
refreshing if this is set to anything other than the default value.
+4
View File
@@ -33,6 +33,10 @@ If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
http://www.libsdl.org/mailing-list.php
If you want to report bugs or contribute patches, please submit them to
bugzilla:
http://bugzilla.libsdl.org/
Enjoy!
Sam Lantinga (slouken@libsdl.org)
+44
View File
@@ -415,6 +415,18 @@
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>
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RelativePath="..\..\include\\SDL_egl.h"
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<File
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<File
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<File
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@@ -1212,6 +1224,22 @@
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@@ -1272,6 +1300,22 @@
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>
+11
View File
@@ -479,6 +479,9 @@
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<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\audio\directsound\directx.h" />
@@ -553,9 +556,13 @@
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<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\..\include\SDL_egl.h" />
<ClInclude Include="..\..\src\video\sdl_egl_c.h" />
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<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
@@ -669,6 +676,10 @@
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<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
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<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
+11
View File
@@ -270,6 +270,9 @@
<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\audio\directsound\directx.h" />
@@ -344,9 +347,13 @@
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<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\..\include\SDL_egl.h" />
<ClInclude Include="..\..\src\video\sdl_egl_c.h" />
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<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
@@ -460,6 +467,10 @@
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
+483
View File
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<ClInclude Include="..\..\include\SDL_render.h" />
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL_system.h" />
<ClInclude Include="..\..\include\SDL_syswm.h" />
<ClInclude Include="..\..\include\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL_types.h" />
<ClInclude Include="..\..\include\SDL_version.h" />
<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\audio\directsound\directx.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\libm\math.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\sdl_egl_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_stretch_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_systimer.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
<ClCompile Include="..\..\src\libm\k_cos.c" />
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\k_sin.c" />
<ClCompile Include="..\..\src\libm\s_atan.c" />
<ClCompile Include="..\..\src\libm\s_copysign.c" />
<ClCompile Include="..\..\src\libm\s_cos.c" />
<ClCompile Include="..\..\src\libm\s_fabs.c" />
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
+1 -2
View File
@@ -1,5 +1,4 @@
Microsoft Visual Studio Solution File, Format Version 11.00
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
+1 -2
View File
@@ -1,5 +1,4 @@
Microsoft Visual Studio Solution File, Format Version 11.00
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
+37 -2
View File
@@ -1,5 +1,4 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
@@ -103,6 +102,24 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testj
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualtest", "visualtest\visualtest_VS2012.vcxproj", "{13DDF23A-4A8F-4AF9-9734-CC09D9157924}"
ProjectSection(ProjectDependencies) = postProject
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}
{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {40FB7794-D3C3-4CFE-BCF4-A80C96635682}
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "visualtest", "visualtest", "{68C17E4D-1073-48DB-A96C-C36FE8705F1B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testquit", "visualtest\unittest\testquit\testquit_VS2012.vcxproj", "{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -253,6 +270,22 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.ActiveCfg = Debug|Win32
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.Build.0 = Debug|Win32
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.ActiveCfg = Debug|x64
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.Build.0 = Debug|x64
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.ActiveCfg = Release|Win32
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.Build.0 = Release|Win32
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.ActiveCfg = Release|x64
{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.Build.0 = Release|x64
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.ActiveCfg = Debug|Win32
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.Build.0 = Debug|Win32
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.ActiveCfg = Debug|x64
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.Build.0 = Debug|x64
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.ActiveCfg = Release|Win32
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.Build.0 = Release|Win32
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.ActiveCfg = Release|x64
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -274,5 +307,7 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{13DDF23A-4A8F-4AF9-9734-CC09D9157924} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
EndGlobalSection
EndGlobal
+1 -2
View File
@@ -1,5 +1,4 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
+306
View File
@@ -0,0 +1,306 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2013.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2013.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2013.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2013.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2013.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2013.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2013.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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+43
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This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.2:
---------------------------------------------------------------------------
General:
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of game controller mappings from a file:
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
the driver or emulated through ANGLE)
* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
Mac OS X:
* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
Linux:
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Added experimental Wayland and Mir support, disabled by default
Android:
* Joystick support (minimum SDK version required to build SDL is now 12,
the required runtime version remains at 10, but on such devices joystick
support won't be available).
* Hotplugging support for joysticks
* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
---------------------------------------------------------------------------
2.0.1:
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+50
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D55A1B7F179F262300625D7C /* SDL_cocoamousetap.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_cocoamousetap.h; sourceTree = "<group>"; };
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F59C710300D5CB5801000001 /* ReadMe.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = ReadMe.txt; sourceTree = "<group>"; };
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children = (
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path = darwin;
sourceTree = "<group>";
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04BDFD7312E6671700899322 /* atomic */,
04BDFD7612E6671700899322 /* audio */,
04BDFDD312E6671700899322 /* cpuinfo */,
56A6701C1856549B0007D20F /* dynapi */,
04BDFDD512E6671700899322 /* events */,
567E2F1F17C44BBB005F1892 /* filesystem */,
04BDFDEC12E6671700899322 /* file */,
@@ -1663,6 +1686,7 @@
04BDFE6412E6671800899322 /* thread */,
04BDFE9512E6671800899322 /* timer */,
04BDFEA712E6671800899322 /* video */,
56A670081856545C0007D20F /* SDL_internal.h */,
04BDFE5512E6671700899322 /* SDL_assert_c.h */,
04BDFE5612E6671700899322 /* SDL_assert.c */,
04BDFE5812E6671700899322 /* SDL_error_c.h */,
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sourceTree = "<group>";
};
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sourceTree = "<group>";
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AA7558061595D4D800BBD41B /* SDL_clipboard.h in Headers */,
AA7558081595D4D800BBD41B /* SDL_config_macosx.h in Headers */,
AA75580A1595D4D800BBD41B /* SDL_config.h in Headers */,
56A670091856545C0007D20F /* SDL_internal.h in Headers */,
AA75580C1595D4D800BBD41B /* SDL_copying.h in Headers */,
AA75580E1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */,
AA7558101595D4D800BBD41B /* SDL_endian.h in Headers */,
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04BD004512E6671800899322 /* scancodes_linux.h in Headers */,
04BD004712E6671800899322 /* scancodes_xfree86.h in Headers */,
04BD004912E6671800899322 /* SDL_clipboardevents_c.h in Headers */,
56A6702A185654B40007D20F /* SDL_dynapi_overrides.h in Headers */,
04BD004B12E6671800899322 /* SDL_events_c.h in Headers */,
04BD004D12E6671800899322 /* SDL_gesture_c.h in Headers */,
04BD004F12E6671800899322 /* SDL_keyboard_c.h in Headers */,
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04BD01F212E6671800899322 /* SDL_x11shape.h in Headers */,
04BD01F312E6671800899322 /* SDL_x11sym.h in Headers */,
56A67021185654B40007D20F /* SDL_dynapi_procs.h in Headers */,
04BD01F512E6671800899322 /* SDL_x11touch.h in Headers */,
04BD01F712E6671800899322 /* SDL_x11video.h in Headers */,
04BD01F912E6671800899322 /* SDL_x11window.h in Headers */,
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04F7804C12FB74A200FC43C0 /* SDL_blendline.h in Headers */,
04F7804E12FB74A200FC43C0 /* SDL_blendpoint.h in Headers */,
56A67027185654B40007D20F /* SDL_dynapi.h in Headers */,
04F7804F12FB74A200FC43C0 /* SDL_draw.h in Headers */,
04F7805112FB74A200FC43C0 /* SDL_drawline.h in Headers */,
04F7805312FB74A200FC43C0 /* SDL_drawpoint.h in Headers */,
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AA7558311595D4D800BBD41B /* SDL_opengl.h in Headers */,
AA7558331595D4D800BBD41B /* SDL_opengles.h in Headers */,
56A67028185654B40007D20F /* SDL_dynapi.h in Headers */,
AA7558351595D4D800BBD41B /* SDL_opengles2.h in Headers */,
AA7558371595D4D800BBD41B /* SDL_pixels.h in Headers */,
AA7558391595D4D800BBD41B /* SDL_platform.h in Headers */,
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AA7558451595D4D800BBD41B /* SDL_rwops.h in Headers */,
AA7558471595D4D800BBD41B /* SDL_scancode.h in Headers */,
AA7558491595D4D800BBD41B /* SDL_shape.h in Headers */,
56A6702B185654B40007D20F /* SDL_dynapi_overrides.h in Headers */,
AA75584B1595D4D800BBD41B /* SDL_stdinc.h in Headers */,
AA75584D1595D4D800BBD41B /* SDL_surface.h in Headers */,
AA75584F1595D4D800BBD41B /* SDL_system.h in Headers */,
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AA75585B1595D4D800BBD41B /* SDL_version.h in Headers */,
AA75585D1595D4D800BBD41B /* SDL_video.h in Headers */,
04BD022512E6671800899322 /* SDL_diskaudio.h in Headers */,
56A6700A1856545C0007D20F /* SDL_internal.h in Headers */,
04BD022D12E6671800899322 /* SDL_dummyaudio.h in Headers */,
04BD023512E6671800899322 /* SDL_coreaudio.h in Headers */,
04BD024312E6671800899322 /* SDL_audio_c.h in Headers */,
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04BD026612E6671800899322 /* SDL_events_c.h in Headers */,
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04BD026C12E6671800899322 /* SDL_mouse_c.h in Headers */,
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56A67029185654B40007D20F /* SDL_dynapi.h in Headers */,
DB313FE417554B71006C0E22 /* SDL_opengles2.h in Headers */,
DB313FE517554B71006C0E22 /* SDL_pixels.h in Headers */,
DB313FE617554B71006C0E22 /* SDL_platform.h in Headers */,
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DB313FEC17554B71006C0E22 /* SDL_rwops.h in Headers */,
DB313FED17554B71006C0E22 /* SDL_scancode.h in Headers */,
DB313FEE17554B71006C0E22 /* SDL_shape.h in Headers */,
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DB313FEF17554B71006C0E22 /* SDL_stdinc.h in Headers */,
DB313FF017554B71006C0E22 /* SDL_surface.h in Headers */,
DB313FF117554B71006C0E22 /* SDL_system.h in Headers */,
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DB313FF717554B71006C0E22 /* SDL_version.h in Headers */,
DB313FF817554B71006C0E22 /* SDL_video.h in Headers */,
DB313F7417554B71006C0E22 /* SDL_diskaudio.h in Headers */,
56A6700B1856545C0007D20F /* SDL_internal.h in Headers */,
DB313F7517554B71006C0E22 /* SDL_dummyaudio.h in Headers */,
DB313F7617554B71006C0E22 /* SDL_coreaudio.h in Headers */,
DB313F7717554B71006C0E22 /* SDL_audio_c.h in Headers */,
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DB313F8017554B71006C0E22 /* scancodes_xfree86.h in Headers */,
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DB313F8217554B71006C0E22 /* SDL_events_c.h in Headers */,
56A67023185654B40007D20F /* SDL_dynapi_procs.h in Headers */,
DB313F8317554B71006C0E22 /* SDL_gesture_c.h in Headers */,
DB313F8417554B71006C0E22 /* SDL_keyboard_c.h in Headers */,
DB313F8517554B71006C0E22 /* SDL_mouse_c.h in Headers */,
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View File
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Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+200 -32
View File
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buildConfigurations = (
DB89957C18A19ABA0092407C /* Debug */,
DB89957D18A19ABA0092407C /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
DB445EF518184B7000B306B0 /* Build configuration list for PBXNativeTarget "testdropfile" */ = {
isa = XCConfigurationList;
buildConfigurations = (
DB445EF618184B7000B306B0 /* Debug */,
DB445EF718184B7000B306B0 /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Debug;
};
/* End XCConfigurationList section */
};
rootObject = 08FB7793FE84155DC02AAC07 /* Project object */;
+35
View File
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Alternate</string>
<key>LSItemContentTypes</key>
<array>
<string>public.data</string>
</array>
</dict>
</array>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>org.libsdl.test-dropfile</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.6</string>
</dict>
</plist>
+6 -3
View File
@@ -20,9 +20,12 @@
<application android:label="@string/app_name"
android:icon="@drawable/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true" >
<activity android:name="SDLActivity"
android:label="@string/app_name">
android:label="@string/app_name"
android:configChanges="keyboardHidden|orientation"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@@ -31,7 +34,7 @@
</application>
<!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="10" />
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
+1 -1
View File
@@ -8,4 +8,4 @@
# project structure.
# Project target.
target=android-7
target=android-12
+2
View File
@@ -2,3 +2,5 @@
# Uncomment this if you're using STL in your project
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
# APP_STL := stlport_static
APP_ABI := armeabi armeabi-v7a x86
+1 -1
View File
@@ -14,6 +14,6 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
LOCAL_SHARED_LIBRARIES := SDL2
LOCAL_LDLIBS := -lGLESv1_CM -llog
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)
+1 -1
View File
@@ -11,4 +11,4 @@
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-10
target=android-12
@@ -1,6 +1,10 @@
package org.libsdl.app;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import android.app.*;
import android.content.*;
@@ -24,19 +28,20 @@ public class SDLActivity extends Activity {
private static final String TAG = "SDL";
// Keep track of the paused state
public static boolean mIsPaused = false, mIsSurfaceReady = false, mHasFocus = true;
public static boolean mIsPaused, mIsSurfaceReady, mHasFocus;
public static boolean mExitCalledFromJava;
// Main components
protected static SDLActivity mSingleton;
protected static SDLSurface mSurface;
protected static View mTextEdit;
protected static ViewGroup mLayout;
protected static SDLJoystickHandler mJoystickHandler;
// This is what SDL runs in. It invokes SDL_main(), eventually
protected static Thread mSDLThread;
// Audio
protected static Thread mAudioThread;
protected static AudioTrack mAudioTrack;
// Load the .so
@@ -48,18 +53,43 @@ public class SDLActivity extends Activity {
//System.loadLibrary("SDL2_ttf");
System.loadLibrary("main");
}
public static void initialize() {
// The static nature of the singleton and Android quirkyness force us to initialize everything here
// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
mSingleton = null;
mSurface = null;
mTextEdit = null;
mLayout = null;
mJoystickHandler = null;
mSDLThread = null;
mAudioTrack = null;
mExitCalledFromJava = false;
mIsPaused = false;
mIsSurfaceReady = false;
mHasFocus = true;
}
// Setup
@Override
protected void onCreate(Bundle savedInstanceState) {
//Log.v("SDL", "onCreate()");
Log.v("SDL", "onCreate():" + mSingleton);
super.onCreate(savedInstanceState);
SDLActivity.initialize();
// So we can call stuff from static callbacks
mSingleton = this;
// Set up the surface
mSurface = new SDLSurface(getApplication());
if(Build.VERSION.SDK_INT >= 12) {
mJoystickHandler = new SDLJoystickHandler_API12();
}
else {
mJoystickHandler = new SDLJoystickHandler();
}
mLayout = new AbsoluteLayout(this);
mLayout.addView(mSurface);
@@ -103,22 +133,26 @@ public class SDLActivity extends Activity {
@Override
protected void onDestroy() {
super.onDestroy();
Log.v("SDL", "onDestroy()");
// Send a quit message to the application
SDLActivity.mExitCalledFromJava = true;
SDLActivity.nativeQuit();
// Now wait for the SDL thread to quit
if (mSDLThread != null) {
if (SDLActivity.mSDLThread != null) {
try {
mSDLThread.join();
SDLActivity.mSDLThread.join();
} catch(Exception e) {
Log.v("SDL", "Problem stopping thread: " + e);
}
mSDLThread = null;
SDLActivity.mSDLThread = null;
//Log.v("SDL", "Finished waiting for SDL thread");
}
super.onDestroy();
// Reset everything in case the user re opens the app
SDLActivity.initialize();
}
@Override
@@ -159,6 +193,12 @@ public class SDLActivity extends Activity {
mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
}
/* The native thread has finished */
public static void handleNativeExit() {
SDLActivity.mSDLThread = null;
mSingleton.finish();
}
// Messages from the SDLMain thread
@@ -236,6 +276,12 @@ public class SDLActivity extends Activity {
public static native void nativePause();
public static native void nativeResume();
public static native void onNativeResize(int x, int y, int format);
public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
int x, int y);
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
public static native void onNativeKeyboardFocusLost();
@@ -246,6 +292,10 @@ public class SDLActivity extends Activity {
public static native void onNativeSurfaceChanged();
public static native void onNativeSurfaceDestroyed();
public static native void nativeFlipBuffers();
public static native int nativeAddJoystick(int device_id, String name,
int is_accelerometer, int nbuttons,
int naxes, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static void flipBuffers() {
SDLActivity.nativeFlipBuffers();
@@ -264,6 +314,34 @@ public class SDLActivity extends Activity {
return mSingleton;
}
/**
* @return result of getSystemService(name) but executed on UI thread.
*/
public Object getSystemServiceFromUiThread(final String name) {
final Object lock = new Object();
final Object[] results = new Object[2]; // array for writable variables
synchronized (lock) {
runOnUiThread(new Runnable() {
@Override
public void run() {
synchronized (lock) {
results[0] = getSystemService(name);
results[1] = Boolean.TRUE;
lock.notify();
}
}
});
if (results[1] == null) {
try {
lock.wait();
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
return results[0];
}
static class ShowTextInputTask implements Runnable {
/*
* This is used to regulate the pan&scan method to have some offset from
@@ -406,6 +484,18 @@ public class SDLActivity extends Activity {
}
return Arrays.copyOf(filtered, used);
}
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
public static boolean handleJoystickMotionEvent(MotionEvent event) {
return mJoystickHandler.handleMotionEvent(event);
}
public static void pollInputDevices() {
if (SDLActivity.mSDLThread != null) {
mJoystickHandler.pollInputDevices();
}
}
}
/**
@@ -451,6 +541,10 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
if(Build.VERSION.SDK_INT >= 12) {
setOnGenericMotionListener(new SDLGenericMotionListener_API12());
}
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
@@ -546,6 +640,23 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread");
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
SDLActivity.mSDLThread.start();
// Set up a listener thread to catch when the native thread ends
new Thread(new Runnable(){
@Override
public void run(){
try {
SDLActivity.mSDLThread.join();
}
catch(Exception e){}
finally{
// Native thread has finished
if (! SDLActivity.mExitCalledFromJava) {
SDLActivity.handleNativeExit();
}
}
}
}).start();
}
}
@@ -557,16 +668,34 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
// Dispatch the different events depending on where they come from
// Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD
// So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
return true;
if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */
(event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) {
return true;
}
} else if (event.getAction() == KeyEvent.ACTION_UP) {
if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) {
return true;
}
}
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity.onNativeKeyUp(keyCode);
return true;
if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
SDLActivity.onNativeKeyDown(keyCode);
return true;
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
SDLActivity.onNativeKeyUp(keyCode);
return true;
}
}
return false;
@@ -575,31 +704,48 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
final int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
// touchId, pointerId, action, x, y, pressure
int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */
int pointerFingerId = event.getPointerId(actionPointerIndex);
int action = (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */
float x = event.getX(actionPointerIndex) / mWidth;
float y = event.getY(actionPointerIndex) / mHeight;
float p = event.getPressure(actionPointerIndex);
if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
// TODO send motion to every pointer if its position has
// changed since prev event.
for (int i = 0; i < pointerCount; i++) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
final int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
} else {
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
return true;
break;
default:
break;
}
return true;
}
// Sensor events
@@ -646,8 +792,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH - 1);
}
}
}
}
/* This is a fake invisible editor view that receives the input and defines the
@@ -767,5 +912,163 @@ class SDLInputConnection extends BaseInputConnection {
public native void nativeSetComposingText(String text, int newCursorPosition);
@Override
public boolean deleteSurroundingText(int beforeLength, int afterLength) {
// Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection
if (beforeLength == 1 && afterLength == 0) {
// backspace
return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL))
&& super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL));
}
return super.deleteSurroundingText(beforeLength, afterLength);
}
}
/* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */
class SDLJoystickHandler {
public boolean handleMotionEvent(MotionEvent event) {
return false;
}
public void pollInputDevices() {
}
}
/* Actual joystick functionality available for API >= 12 devices */
class SDLJoystickHandler_API12 extends SDLJoystickHandler {
class SDLJoystick {
public int device_id;
public String name;
public ArrayList<InputDevice.MotionRange> axes;
public ArrayList<InputDevice.MotionRange> hats;
}
class RangeComparator implements Comparator<InputDevice.MotionRange>
{
@Override
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
return arg0.getAxis() - arg1.getAxis();
}
}
private ArrayList<SDLJoystick> mJoysticks;
public SDLJoystickHandler_API12() {
mJoysticks = new ArrayList<SDLJoystick>();
}
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
for(int i=deviceIds.length-1; i>-1; i--) {
SDLJoystick joystick = getJoystick(deviceIds[i]);
if (joystick == null) {
joystick = new SDLJoystick();
InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]);
if( (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
joystick.device_id = deviceIds[i];
joystick.name = joystickDevice.getName();
joystick.axes = new ArrayList<InputDevice.MotionRange>();
joystick.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges ) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X ||
range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
}
else {
joystick.axes.add(range);
}
}
}
mJoysticks.add(joystick);
SDLActivity.nativeAddJoystick(joystick.device_id, joystick.name, 0, -1,
joystick.axes.size(), joystick.hats.size()/2, 0);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = new ArrayList<Integer>();
for(int i=0; i < mJoysticks.size(); i++) {
int device_id = mJoysticks.get(i).device_id;
int j;
for (j=0; j < deviceIds.length; j++) {
if (device_id == deviceIds[j]) break;
}
if (j == deviceIds.length) {
removedDevices.add(device_id);
}
}
for(int i=0; i < removedDevices.size(); i++) {
int device_id = removedDevices.get(i);
SDLActivity.nativeRemoveJoystick(device_id);
for (int j=0; j < mJoysticks.size(); j++) {
if (mJoysticks.get(j).device_id == device_id) {
mJoysticks.remove(j);
break;
}
}
}
}
protected SDLJoystick getJoystick(int device_id) {
for(int i=0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
return mJoysticks.get(i);
}
}
return null;
}
@Override
public boolean handleMotionEvent(MotionEvent event) {
if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
switch(action) {
case MotionEvent.ACTION_MOVE:
SDLJoystick joystick = getJoystick(event.getDeviceId());
if ( joystick != null ) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f;
SDLActivity.onNativeJoy(joystick.device_id, i, value );
}
for (int i = 0; i < joystick.hats.size(); i+=2) {
int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) );
int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) );
SDLActivity.onNativeHat(joystick.device_id, i/2, hatX, hatY );
}
}
break;
default:
break;
}
}
return true;
}
}
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
// Generic Motion (mouse hover, joystick...) events go here
// We only have joysticks yet
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
return SDLActivity.handleJoystickMotionEvent(event);
}
}
+25 -4
View File
@@ -24,6 +24,8 @@ fi
if [ -z "$1" ] || [ -z "$SOURCES" ]; then
echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list"
echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c"
echo "To copy SDL source instead of symlinking: COPYSOURCE=1 androidbuild.sh ... "
echo "You can pass additional arguments to ndk-build with the NDKARGS variable: NDKARGS=\"-s\" androidbuild.sh ..."
exit 1
fi
@@ -50,6 +52,19 @@ if [ -z "$ANT" ];then
exit 1
fi
NCPUS="1"
case "$OSTYPE" in
darwin*)
NCPU=`sysctl -n hw.ncpu`
;;
linux*)
if [ -n `which nproc` ]; then
NCPUS=`nproc`
fi
;;
*);;
esac
APP="$1"
APPARR=(${APP//./ })
BUILDPATH="$SDLPATH/build/$APP"
@@ -63,9 +78,15 @@ cp -r $SDLPATH/android-project/* $BUILDPATH
# Copy SDL sources
mkdir -p $BUILDPATH/jni/SDL
cp -r $SDLPATH/src $BUILDPATH/jni/SDL
cp -r $SDLPATH/include $BUILDPATH/jni/SDL
cp $SDLPATH/Android.mk $BUILDPATH/jni/SDL
if [ -z "$COPYSOURCE" ]; then
ln -s $SDLPATH/src $BUILDPATH/jni/SDL
ln -s $SDLPATH/include $BUILDPATH/jni/SDL
else
cp -r $SDLPATH/src $BUILDPATH/jni/SDL
cp -r $SDLPATH/include $BUILDPATH/jni/SDL
fi
cp -r $SDLPATH/Android.mk $BUILDPATH/jni/SDL
sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk
sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml
@@ -95,7 +116,7 @@ echo "public class $ACTIVITY extends SDLActivity {}" >> "$ACTIVITY.java"
# Update project and build
cd $BUILDPATH
android update project --path $BUILDPATH
$NDKBUILD
$NDKBUILD -j $NCPUS $NDKARGS
$ANT debug
cd $CURDIR
+1 -1
View File
@@ -39,7 +39,7 @@ mkdir -p $BUILDBOTDIR
pushd $BUILDBOTDIR
SYSROOT="/opt/rpi-sysroot"
export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux"
export CC="ccache /opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib"
# -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
# !!! FIXME: shouldn't have to --disable-* things here.
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd
+113 -56
View File
@@ -1,3 +1,34 @@
macro(FindLibraryAndSONAME _LIB)
string(TOUPPER ${_LIB} _UPPERLNAME)
string(REGEX REPLACE "\\-" "_" _LNAME "${_UPPERLNAME}")
find_library(${_LNAME}_LIB ${_LIB})
if(${_LNAME}_LIB)
# reduce the library name for shared linking
get_filename_component(_LIB_REALPATH ${${_LNAME}_LIB} REALPATH) # resolves symlinks
get_filename_component(_LIB_JUSTNAME ${_LIB_REALPATH} NAME)
if(APPLE)
string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*dylib$" "\\1.dylib" _LIB_REGEXD "${_LIB_JUSTNAME}")
else()
string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*$" "\\1" _LIB_REGEXD "${_LIB_JUSTNAME}")
endif()
SET(_DEBUG_FindSONAME FALSE)
if(_DEBUG_FindSONAME)
message_warn("DYNLIB OUTPUTVAR: ${_LIB} ... ${_LNAME}_LIB")
message_warn("DYNLIB ORIGINAL LIB: ${_LIB} ... ${${_LNAME}_LIB}")
message_warn("DYNLIB REALPATH LIB: ${_LIB} ... ${_LIB_REALPATH}")
message_warn("DYNLIB JUSTNAME LIB: ${_LIB} ... ${_LIB_JUSTNAME}")
message_warn("DYNLIB REGEX'd LIB: ${_LIB} ... ${_LIB_REGEXD}")
endif()
message(STATUS "dynamic lib${_LIB} -> ${_LIB_REGEXD}")
set(${_LNAME}_LIB_SONAME ${_LIB_REGEXD})
endif()
endmacro()
macro(CheckDLOPEN)
check_function_exists(dlopen HAVE_DLOPEN)
if(NOT HAVE_DLOPEN)
@@ -83,9 +114,8 @@ macro(CheckALSA)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic ALSA loading")
else()
find_library(_ALSA_LIB asound)
get_filename_component(F_ALSA_LIB ${_ALSA_LIB} NAME)
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${F_ALSA_LIB}\"")
FindLibraryAndSONAME("asound")
set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"")
set(HAVE_ALSA_SHARED TRUE)
endif(NOT HAVE_DLOPEN)
else(ALSA_SHARED)
@@ -114,9 +144,8 @@ macro(CheckPulseAudio)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading")
else()
find_library(D_PULSE_LIB pulse-simple)
get_filename_component(F_PULSE_LIB ${D_PULSE_LIB} NAME)
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${F_PULSE_LIB}\"")
FindLibraryAndSONAME("pulse-simple")
set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"")
set(HAVE_PULSEAUDIO_SHARED TRUE)
endif(NOT HAVE_DLOPEN)
else(PULSEAUDIO_SHARED)
@@ -145,9 +174,8 @@ macro(CheckESD)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic ESD loading")
else()
find_library(D_ESD_LIB esd)
get_filename_component(F_ESD_LIB ${D_ESD_LIB} NAME)
set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${F_ESD_LIB}\"")
FindLibraryAndSONAME(esd)
set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${ESD_LIB_SONAME}\"")
set(HAVE_ESD_SHARED TRUE)
endif(NOT HAVE_DLOPEN)
else(ESD_SHARED)
@@ -181,9 +209,8 @@ macro(CheckARTS)
message_warn("You must have SDL_LoadObject() support for dynamic ARTS loading")
else()
# TODO
find_library(D_ARTS_LIB artsc)
get_filename_component(F_ARTS_LIB ${D_ARTS_LIB} NAME)
set(SDL_AUDIO_DRIVER_ARTS_DYNAMIC "\"${F_ARTS_LIB}\"")
FindLibraryAndSONAME(artsc)
set(SDL_AUDIO_DRIVER_ARTS_DYNAMIC "\"${ARTSC_LIB_SONAME}\"")
set(HAVE_ARTS_SHARED TRUE)
endif(NOT HAVE_DLOPEN)
else(ARTS_SHARED)
@@ -213,8 +240,8 @@ macro(CheckNAS)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic NAS loading")
else()
get_filename_component(F_NAS_LIB ${D_NAS_LIB} NAME)
set(SDL_AUDIO_DRIVER_NAS_DYNAMIC "\"${F_NAS_LIB}\"")
FindLibraryAndSONAME("audio")
set(SDL_AUDIO_DRIVER_NAS_DYNAMIC "\"${AUDIO_LIB_SONAME}\"")
set(HAVE_NAS_SHARED TRUE)
endif(NOT HAVE_DLOPEN)
else(NAS_SHARED)
@@ -234,7 +261,7 @@ macro(CheckSNDIO)
if(SNDIO)
# TODO: set include paths properly, so the sndio headers are found
check_include_file(sndio.h HAVE_SNDIO_H)
find_library(D_SNDIO_LIB audio)
find_library(D_SNDIO_LIB sndio)
if(HAVE_SNDIO_H AND D_SNDIO_LIB)
set(HAVE_SNDIO TRUE)
file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c)
@@ -244,8 +271,8 @@ macro(CheckSNDIO)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic sndio loading")
else()
get_filename_component(F_SNDIO_LIB ${D_SNDIO_LIB} NAME)
set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${F_SNDIO_LIB}\"")
FindLibraryAndSONAME("sndio")
set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"")
set(HAVE_SNDIO_SHARED TRUE)
endif(NOT HAVE_DLOPEN)
else(SNDIO_SHARED)
@@ -274,9 +301,8 @@ macro(CheckFusionSound)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic FusionSound loading")
else()
find_library(D_FUSIONSOUND_LIB fusionsound)
get_filename_component(F_FUSIONSOUND_LIB ${D_FUSIONSOUND_LIB} NAME)
set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${F_FUSIONSOUND_LIB}\"")
FindLibraryAndSONAME("fusionsound")
set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${FUSIONSOUND_LIB_SONAME}\"")
set(HAVE_FUSIONSOUND_SHARED TRUE)
endif(NOT HAVE_DLOPEN)
else(FUSIONSOUND_SHARED)
@@ -295,13 +321,7 @@ endmacro(CheckFusionSound)
macro(CheckX11)
if(VIDEO_X11)
foreach(_LIB X11 Xext Xcursor Xinerama Xi Xrandr Xrender Xss Xxf86vm)
string(TOUPPER ${_LIB} _LNAME)
find_library(${_LNAME}_LIB ${_LIB})
if(${_LNAME}_LIB)
# reduce the library name for shared linking
get_filename_component(_TMP ${${_LNAME}_LIB} NAME)
set(${_LNAME}_LIB ${_TMP})
endif()
FindLibraryAndSONAME("${_LIB}")
endforeach()
find_path(X_INCLUDEDIR X11/Xlib.h)
@@ -331,15 +351,8 @@ macro(CheckX11)
set(SOURCE_FILES ${SOURCE_FILES} ${X11_SOURCES})
set(SDL_VIDEO_DRIVER_X11 1)
if(HAVE_GCC_FVISIBILITY)
set(X11_SYMBOLS_PRIVATE TRUE)
else()
set(X11_SYMBOLS_PRIVATE FALSE)
endif(HAVE_GCC_FVISIBILITY)
if(APPLE)
set(X11_SHARED OFF)
set(X11_SYMBOLS_PRIVATE TRUE)
endif(APPLE)
check_function_exists("shmat" HAVE_SHMAT)
@@ -358,16 +371,12 @@ macro(CheckX11)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic X11 loading")
set(HAVE_X11_SHARED FALSE)
if(X11_SYMBOLS_PRIVATE)
message_warn("You must have gcc4 (-fvisibility=hidden) for dynamic X11 loading")
set(HAVE_X11_SHARED TRUE)
endif(X11_SYMBOLS_PRIVATE)
else(NOT HAVE_DLOPEN)
set(HAVE_X11_SHARED TRUE)
endif()
if(HAVE_X11_SHARED)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB}\"")
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB}\"")
set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB_SONAME}\"")
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB_SONAME}\"")
else(HAVE_X11_SHARED)
list(APPEND EXTRA_LIBS ${X11_LIB} ${XEXT_LIB})
endif(HAVE_X11_SHARED)
@@ -413,7 +422,7 @@ macro(CheckX11)
if(VIDEO_X11_XCURSOR AND HAVE_XCURSOR_H)
set(HAVE_VIDEO_X11_XCURSOR TRUE)
if(HAVE_X11_SHARED AND XCURSOR_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "\"${XCURSOR_LIB}\"")
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "\"${XCURSOR_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XCURSOR_LIB)
list(APPEND EXTRA_LIBS ${XCURSOR_LIB})
endif(HAVE_X11_SHARED AND XCURSOR_LIB)
@@ -423,7 +432,7 @@ macro(CheckX11)
if(VIDEO_X11_XINERAMA AND HAVE_XINERAMA_H)
set(HAVE_VIDEO_X11_XINERAMA TRUE)
if(HAVE_X11_SHARED AND XINERAMA_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "\"${XINERAMA_LIB}\"")
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "\"${XINERAMA_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XINERAMA_LIB)
list(APPEND EXTRA_LIBS ${XINERAMA_LIB})
endif(HAVE_X11_SHARED AND XINERAMA_LIB)
@@ -433,7 +442,7 @@ macro(CheckX11)
if(VIDEO_X11_XINPUT AND HAVE_XINPUT_H)
set(HAVE_VIDEO_X11_XINPUT TRUE)
if(HAVE_X11_SHARED AND XI_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB}\"")
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XI_LIB)
list(APPEND EXTRA_LIBS ${XI_LIB})
endif(HAVE_X11_SHARED AND XI_LIB)
@@ -458,7 +467,7 @@ macro(CheckX11)
if(VIDEO_X11_XRANDR AND HAVE_XRANDR_H)
if(HAVE_X11_SHARED AND XRANDR_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "\"${XRANDR_LIB}\"")
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "\"${XRANDR_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XRANDR_LIB)
list(APPEND EXTRA_LIBS ${XRANDR_LIB})
endif(HAVE_X11_SHARED AND XRANDR_LIB)
@@ -468,7 +477,7 @@ macro(CheckX11)
if(VIDEO_X11_XSCRNSAVER AND HAVE_XSS_H)
if(HAVE_X11_SHARED AND XSS_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "\"${XSS_LIB}\"")
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "\"${XSS_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XSS_LIB)
list(APPEND EXTRA_LIBS ${XSS_LIB})
endif(HAVE_X11_SHARED AND XSS_LIB)
@@ -482,11 +491,11 @@ macro(CheckX11)
endif(VIDEO_X11_XSHAPE AND HAVE_XSHAPE_H)
if(VIDEO_X11_XVM AND HAVE_XF86VM_H)
if(HAVE_X11_SHARED AND XF86VMODE_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "\"${XF86VMODE_LIB}\"")
else(HAVE_X11_SHARED AND XF86VMODE_LIB)
list(APPEND EXTRA_LIBS ${XF86VMODE_LIB})
endif(HAVE_X11_SHARED AND XF86VMODE_LIB)
if(HAVE_X11_SHARED AND XXF86VM_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "\"${XXF86VM_LIB_SONAME}\"")
else(HAVE_X11_SHARED AND XXF86VM_LIB)
list(APPEND EXTRA_LIBS ${XXF86VM_LIB})
endif(HAVE_X11_SHARED AND XXF86VM_LIB)
set(SDL_VIDEO_DRIVER_X11_XVIDMODE 1)
set(HAVE_VIDEO_X11_XVM TRUE)
endif(VIDEO_X11_XVM AND HAVE_XF86VM_H)
@@ -496,14 +505,60 @@ macro(CheckX11)
endif(VIDEO_X11)
endmacro(CheckX11)
macro(CheckMir)
# !!! FIXME: hook up dynamic loading here.
if(VIDEO_MIR)
find_library(MIR_LIB mirclient mircommon egl)
pkg_check_modules(MIR_TOOLKIT mirclient mircommon)
pkg_check_modules(EGL egl)
pkg_check_modules(XKB xkbcommon)
if (MIR_LIB AND MIR_TOOLKIT_FOUND AND EGL_FOUND AND XKB_FOUND)
set(HAVE_VIDEO_MIR TRUE)
set(HAVE_SDL_VIDEO TRUE)
file(GLOB MIR_SOURCES ${SDL2_SOURCE_DIR}/src/video/mir/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${MIR_SOURCES})
set(SDL_VIDEO_DRIVER_MIR 1)
list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CLFAGS} ${XKB_CLFLAGS})
list(APPEND EXTRA_LDFLAGS ${MIR_TOOLKIT_LDFLAGS} ${EGL_LDLAGS} ${XKB_LDLAGS})
endif (MIR_LIB AND MIR_TOOLKIT_FOUND AND EGL_FOUND AND XKB_FOUND)
endif(VIDEO_MIR)
endmacro(CheckMir)
# Requires:
# - EGL
macro(CheckWayland)
# !!! FIXME: hook up dynamic loading here.
if(VIDEO_WAYLAND)
pkg_check_modules(WAYLAND wayland-client wayland-cursor wayland-egl egl xkbcommon)
if(WAYLAND_FOUND)
link_directories(
${WAYLAND_LIBRARY_DIRS}
)
include_directories(
${WAYLAND_INCLUDE_DIRS}
)
set(EXTRA_LIBS ${WAYLAND_LIBRARIES} ${EXTRA_LIBS})
set(HAVE_VIDEO_WAYLAND TRUE)
set(HAVE_SDL_VIDEO TRUE)
file(GLOB WAYLAND_SOURCES ${SDL2_SOURCE_DIR}/src/video/wayland/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WAYLAND_SOURCES})
set(SDL_VIDEO_DRIVER_WAYLAND 1)
endif(WAYLAND_FOUND)
endif(VIDEO_WAYLAND)
endmacro(CheckWayland)
# Requires:
# - n/a
#
macro(CheckCOCOA)
if(VIDEO_COCOA)
check_objc_source_compiles("
#import <Cocoa/Cocoa.h>
int main (int argc, char** argv) {}" HAVE_VIDEO_COCOA)
if(APPLE) # Apple always has Cocoa.
set(HAVE_VIDEO_COCOA TRUE)
endif(APPLE)
if(HAVE_VIDEO_COCOA)
file(GLOB COCOA_SOURCES ${SDL2_SOURCE_DIR}/src/video/cocoa/*.m)
set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C)
@@ -533,9 +588,8 @@ macro(CheckDirectFB)
if(NOT HAVE_DLOPEN)
message_warn("You must have SDL_LoadObject() support for dynamic DirectFB loading")
else()
find_library(D_DIRECTFB_LIB directfb)
get_filename_component(F_DIRECTFB_LIB ${D_DIRECTFB_LIB} NAME)
set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${F_DIRECTFB_LIB}\"")
FindLibraryAndSONAME("directfb")
set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${DIRECTFB_LIB_SONAME}\"")
set(HAVE_DIRECTFB_SHARED TRUE)
endif(NOT HAVE_DLOPEN)
else(DIRECTFB_SHARED)
@@ -638,6 +692,9 @@ macro(CheckPTHREAD)
elseif(HPUX)
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-L/usr/lib -pthread")
elseif(HAIKU)
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "")
else()
set(PTHREAD_CFLAGS "-D_REENTRANT")
set(PTHREAD_LDFLAGS "-lpthread")
Vendored
+595 -104
View File
File diff suppressed because it is too large. Load diff
+381 -94
View File
@@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=1
SDL_MICRO_VERSION=2
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=1
SDL_BINARY_AGE=2
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
AC_SUBST(SDL_MAJOR_VERSION)
@@ -204,19 +204,26 @@ if test x$enable_dependency_tracking = xyes; then
fi
fi
# Actually this doesn't work on OpenBSD and BeOS
#AC_MSG_CHECKING(for linker option --no-undefined)
#have_no_undefined=no
#save_LDFLAGS="$LDFLAGS"
#LDFLAGS="$LDFLAGS -Wl,--no-undefined"
#AC_TRY_LINK([
#],[
#],[
#have_no_undefined=yes
#EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined"
#])
#LDFLAGS="$save_LDFLAGS"
#AC_MSG_RESULT($have_no_undefined)
AC_MSG_CHECKING(for linker option --no-undefined)
have_no_undefined=no
case "$host" in
dnl Skip this on platforms where it is just simply busted.
*-*-openbsd*)
;;
*)
save_LDFLAGS="$LDFLAGS"
LDFLAGS="$LDFLAGS -Wl,--no-undefined"
AC_TRY_LINK([
],[
],[
have_no_undefined=yes
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined"
])
LDFLAGS="$save_LDFLAGS"
;;
esac
AC_MSG_RESULT($have_no_undefined)
dnl See whether we are allowed to use the system C library
AC_ARG_ENABLE(libc,
@@ -261,10 +268,10 @@ if test x$enable_libc = xyes; then
AC_DEFINE(HAVE_MPROTECT, 1, [ ])
]),
)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove strlen strlcpy strlcat strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname)
AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove strlen strlcpy strlcat strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname)
AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"])
AC_CHECK_FUNCS(atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt)
AC_CHECK_FUNCS(atan atan2 acos asin ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt)
AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"])
AC_CHECK_FUNCS(iconv)
@@ -319,6 +326,7 @@ SOURCES="$SOURCES $srcdir/src/*.c"
SOURCES="$SOURCES $srcdir/src/atomic/*.c"
SOURCES="$SOURCES $srcdir/src/audio/*.c"
SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c"
SOURCES="$SOURCES $srcdir/src/dynapi/*.c"
SOURCES="$SOURCES $srcdir/src/events/*.c"
SOURCES="$SOURCES $srcdir/src/file/*.c"
SOURCES="$SOURCES $srcdir/src/haptic/*.c"
@@ -340,95 +348,119 @@ AC_HELP_STRING([--enable-atomic], [Enable the atomic operations subsystem [[defa
, enable_atomic=yes)
if test x$enable_atomic != xyes; then
AC_DEFINE(SDL_ATOMIC_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} atomic"
fi
AC_ARG_ENABLE(audio,
AC_HELP_STRING([--enable-audio], [Enable the audio subsystem [[default=yes]]]),
, enable_audio=yes)
if test x$enable_audio != xyes; then
AC_DEFINE(SDL_AUDIO_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} audio"
fi
AC_ARG_ENABLE(video,
AC_HELP_STRING([--enable-video], [Enable the video subsystem [[default=yes]]]),
, enable_video=yes)
if test x$enable_video != xyes; then
AC_DEFINE(SDL_VIDEO_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} video"
fi
AC_ARG_ENABLE(render,
AC_HELP_STRING([--enable-render], [Enable the render subsystem [[default=yes]]]),
, enable_render=yes)
if test x$enable_render != xyes; then
AC_DEFINE(SDL_RENDER_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} render"
fi
AC_ARG_ENABLE(events,
AC_HELP_STRING([--enable-events], [Enable the events subsystem [[default=yes]]]),
, enable_events=yes)
if test x$enable_events != xyes; then
AC_DEFINE(SDL_EVENTS_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} events"
fi
AC_ARG_ENABLE(joystick,
AC_HELP_STRING([--enable-joystick], [Enable the joystick subsystem [[default=yes]]]),
, enable_joystick=yes)
if test x$enable_joystick != xyes; then
AC_DEFINE(SDL_JOYSTICK_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} joystick"
fi
AC_ARG_ENABLE(haptic,
AC_HELP_STRING([--enable-haptic], [Enable the haptic (force feedback) subsystem [[default=yes]]]),
, enable_haptic=yes)
if test x$enable_haptic != xyes; then
AC_DEFINE(SDL_HAPTIC_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} haptic"
fi
AC_ARG_ENABLE(power,
AC_HELP_STRING([--enable-power], [Enable the power subsystem [[default=yes]]]),
, enable_power=yes)
if test x$enable_power != xyes; then
AC_DEFINE(SDL_POWER_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} power"
fi
AC_ARG_ENABLE(filesystem,
AC_HELP_STRING([--enable-filesystem], [Enable the filesystem subsystem [[default=yes]]]),
, enable_filesystem=yes)
if test x$enable_filesystem != xyes; then
AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} filesystem"
fi
AC_ARG_ENABLE(threads,
AC_HELP_STRING([--enable-threads], [Enable the threading subsystem [[default=yes]]]),
, enable_threads=yes)
if test x$enable_threads != xyes; then
AC_DEFINE(SDL_THREADS_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} threads"
fi
AC_ARG_ENABLE(timers,
AC_HELP_STRING([--enable-timers], [Enable the timer subsystem [[default=yes]]]),
, enable_timers=yes)
if test x$enable_timers != xyes; then
AC_DEFINE(SDL_TIMERS_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} timers"
fi
AC_ARG_ENABLE(file,
AC_HELP_STRING([--enable-file], [Enable the file subsystem [[default=yes]]]),
, enable_file=yes)
if test x$enable_file != xyes; then
AC_DEFINE(SDL_FILE_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} file"
fi
AC_ARG_ENABLE(loadso,
AC_HELP_STRING([--enable-loadso], [Enable the shared object loading subsystem [[default=yes]]]),
, enable_loadso=yes)
if test x$enable_loadso != xyes; then
AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} loadso"
fi
AC_ARG_ENABLE(cpuinfo,
AC_HELP_STRING([--enable-cpuinfo], [Enable the cpuinfo subsystem [[default=yes]]]),
, enable_cpuinfo=yes)
if test x$enable_cpuinfo != xyes; then
AC_DEFINE(SDL_CPUINFO_DISABLED, 1, [ ])
fi
AC_ARG_ENABLE(atomic,
AC_HELP_STRING([--enable-atomic], [Enable the atomic operations [[default=yes]]]),
, enable_atomic=yes)
if test x$enable_atomic != xyes; then
AC_DEFINE(SDL_ATOMIC_DISABLED, 1, [ ])
else
SUMMARY_modules="${SUMMARY_modules} cpuinfo"
fi
AC_ARG_ENABLE(assembly,
AC_HELP_STRING([--enable-assembly], [Enable assembly routines [[default=yes]]]),
, enable_assembly=yes)
if test x$enable_assembly = xyes; then
SUMMARY_modules="${SUMMARY_modules} assembly"
AC_DEFINE(SDL_ASSEMBLY_ROUTINES, 1, [ ])
# Make sure that we don't generate floating point code that would
@@ -489,6 +521,7 @@ AC_HELP_STRING([--enable-mmx], [use MMX assembly routines [[default=yes]]]),
if test x$have_gcc_mmx = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $mmx_CFLAGS"
SUMMARY_math="${SUMMARY_math} mmx"
fi
fi
@@ -518,6 +551,7 @@ AC_HELP_STRING([--enable-3dnow], [use 3DNow! assembly routines [[default=yes]]])
if test x$have_gcc_3dnow = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $amd3dnow_CFLAGS"
SUMMARY_math="${SUMMARY_math} 3dnow"
fi
fi
@@ -554,6 +588,7 @@ AC_HELP_STRING([--enable-sse], [use SSE assembly routines [[default=yes]]]),
if test x$have_gcc_sse = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $sse_CFLAGS"
SUMMARY_math="${SUMMARY_math} sse"
fi
fi
@@ -590,6 +625,7 @@ AC_HELP_STRING([--enable-sse2], [use SSE2 assembly routines [[default=no]]]),
if test x$have_gcc_sse2 = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS $sse2_CFLAGS"
SUMMARY_math="${SUMMARY_math} sse2"
fi
fi
@@ -666,6 +702,7 @@ AC_HELP_STRING([--enable-altivec], [use Altivec assembly routines [[default=yes]
AC_DEFINE(HAVE_ALTIVEC_H, 1, [ ])
fi
EXTRA_CFLAGS="$EXTRA_CFLAGS $altivec_CFLAGS"
SUMMARY_math="${SUMMARY_math} altivec"
fi
fi
fi
@@ -712,6 +749,7 @@ AC_HELP_STRING([--enable-oss], [support the OSS audio API [[default=maybe]]]),
fi
AC_MSG_RESULT($have_oss)
if test x$have_oss = xyes; then
SUMMARY_audio="${SUMMARY_audio} oss"
AC_DEFINE(SDL_AUDIO_DRIVER_OSS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/dsp/*.c"
have_audio=yes
@@ -754,8 +792,10 @@ AC_HELP_STRING([--enable-alsa-shared], [dynamically load ALSA audio support [[de
test x$enable_alsa_shared = xyes && test x$alsa_lib != x; then
echo "-- dynamic libasound -> $alsa_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ALSA_DYNAMIC, "$alsa_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} alsa(dynamic)"
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ALSA_LIBS"
SUMMARY_audio="${SUMMARY_audio} alsa"
fi
have_audio=yes
fi
@@ -787,8 +827,10 @@ AC_HELP_STRING([--enable-esd-shared], [dynamically load ESD audio support [[defa
test x$enable_esd_shared = xyes && test x$esd_lib != x; then
echo "-- dynamic libesd -> $esd_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ESD_DYNAMIC, "$esd_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} esd(dynamic)"
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ESD_LIBS"
SUMMARY_audio="${SUMMARY_audio} esd"
fi
have_audio=yes
fi
@@ -834,6 +876,7 @@ AC_HELP_STRING([--enable-pulseaudio-shared], [dynamically load PulseAudio suppor
test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then
echo "-- dynamic libpulse-simple -> $pulseaudio_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC, "$pulseaudio_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} pulse(dynamic)"
case "$host" in
# On Solaris, pulseaudio must be linked deferred explicitly
@@ -844,6 +887,7 @@ AC_HELP_STRING([--enable-pulseaudio-shared], [dynamically load PulseAudio suppor
esac
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $PULSEAUDIO_LIBS"
SUMMARY_audio="${SUMMARY_audio} pulse"
fi
have_audio=yes
fi
@@ -892,8 +936,10 @@ AC_HELP_STRING([--enable-arts-shared], [dynamically load aRts audio support [[de
test x$enable_arts_shared = xyes && test x$arts_lib != x; then
echo "-- dynamic libartsc -> $arts_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ARTS_DYNAMIC, "$arts_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} arts(dynamic)"
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ARTS_LIBS"
SUMMARY_audio="${SUMMARY_audio} arts"
fi
have_audio=yes
fi
@@ -941,8 +987,10 @@ AC_HELP_STRING([--enable-nas-shared], [dynamically load NAS audio support [[defa
test x$enable_nas_shared = xyes && test x$nas_lib != x; then
echo "-- dynamic libaudio -> $nas_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_NAS_DYNAMIC, "$nas_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} nas(dynamic)"
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $NAS_LIBS"
SUMMARY_audio="${SUMMARY_audio} nas"
fi
AC_DEFINE(SDL_AUDIO_DRIVER_NAS, 1, [ ])
@@ -987,8 +1035,10 @@ AC_HELP_STRING([--enable-sndio-shared], [dynamically load sndio audio support [[
test x$enable_sndio_shared = xyes && test x$sndio_lib != x; then
echo "-- dynamic libsndio -> $sndio_lib"
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC, "$sndio_lib", [ ])
SUMMARY_audio="${SUMMARY_audio} sndio(dynamic)"
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $SNDIO_LIBS"
SUMMARY_audio="${SUMMARY_audio} sndio"
fi
AC_DEFINE(SDL_AUDIO_DRIVER_SNDIO, 1, [ ])
@@ -1008,6 +1058,7 @@ AC_HELP_STRING([--enable-diskaudio], [support the disk writer audio driver [[def
if test x$enable_audio = xyes -a x$enable_diskaudio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DISK, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/disk/*.c"
SUMMARY_audio="${SUMMARY_audio} disk"
fi
}
@@ -1020,6 +1071,7 @@ AC_HELP_STRING([--enable-dummyaudio], [support the dummy audio driver [[default=
if test x$enable_audio = xyes -a x$enable_dummyaudio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DUMMY, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/dummy/*.c"
SUMMARY_audio="${SUMMARY_audio} dummy"
fi
}
@@ -1072,7 +1124,6 @@ CheckStackBoundary()
fi
}
dnl See if GCC's -Wall is supported.
CheckWarnAll()
{
@@ -1097,7 +1148,7 @@ CheckWarnAll()
AC_MSG_CHECKING(for necessary GCC -Wno-multichar option)
need_gcc_Wno_multichar=no
case "$host" in
*-*-beos* | *-*-haiku*)
*-*-haiku*)
need_gcc_Wno_multichar=yes
;;
esac
@@ -1108,6 +1159,151 @@ CheckWarnAll()
fi
}
dnl Check for Wayland
CheckWayland()
{
AC_ARG_ENABLE(video-wayland,
AC_HELP_STRING([--enable-video-wayland], [use Wayland video driver [[default=yes]]]),
,enable_video_wayland=no) #yes)
AC_ARG_ENABLE(video-wayland-qt-touch,
AC_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for Wayland video driver [[default=yes]]]),
,enable_video_wayland_qt_touch=yes)
if test x$enable_video = xyes -a x$enable_video_wayland = xyes; then
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
AC_MSG_CHECKING(for Wayland support)
video_wayland=no
if test x$PKG_CONFIG != xno; then
if $PKG_CONFIG --exists wayland-client wayland-egl wayland-cursor egl xkbcommon ; then
WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon`
video_wayland=yes
fi
fi
AC_MSG_RESULT($video_wayland)
if test x$video_wayland = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND, 1, [ ])
if test x$enable_video_wayland_qt_touch = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH, 1, [ ])
fi
SOURCES="$SOURCES $srcdir/src/video/wayland/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS"
AC_ARG_ENABLE(wayland-shared,
AC_HELP_STRING([--enable-wayland-shared], [dynamically load Wayland support [[default=maybe]]]),
, enable_wayland_shared=maybe)
dnl FIXME: Do BSD and OS X need special cases?
case "$host" in
*)
wayland_client_lib=[`find_lib "libwayland-client.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
wayland_egl_lib=[`find_lib "libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
if test x$wayland_egl_lib = x; then
dnl This works in Ubuntu 13.10, maybe others
wayland_egl_lib=[`find_lib "mesa-egl/libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
fi
wayland_cursor_lib=[`find_lib "libwayland-cursor.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
xkbcommon_lib=[`find_lib "libxkbcommon.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
;;
esac
if test x$enable_wayland_shared = xmaybe; then
enable_wayland_shared=yes
fi
if test x$have_loadso != xyes && \
test x$enable_wayland_shared = xyes; then
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic Wayland loading])
enable_wayland_shared=no
fi
if test x$have_loadso = xyes && \
test x$enable_wayland_shared = xyes && \
test x$wayland_client_lib != x && \
test x$wayland_egl_lib != x && \
test x$wayland_cursor_lib != x && \
test x$xkbcommon_lib != x; then
echo "-- dynamic libwayland-client -> $wayland_client_lib"
echo "-- dynamic libwayland-egl -> $wayland_egl_lib"
echo "-- dynamic libwayland-cursor -> $wayland_cursor_lib"
echo "-- dynamic libxkbcommon -> $xkbcommon_lib"
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC, "$wayland_client_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL, "$wayland_egl_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR, "$wayland_cursor_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON, "$xkbcommon_lib", [ ])
SUMMARY_video="${SUMMARY_video} wayland(dynamic)"
else
enable_wayland_shared=no
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $WAYLAND_LIBS"
SUMMARY_video="${SUMMARY_video} wayland"
fi
have_video=yes
fi
fi
}
dnl Check for Mir
CheckMir()
{
AC_ARG_ENABLE(video-mir,
AC_HELP_STRING([--enable-video-mir], [use Mir video driver [[default=yes]]]),
,enable_video_mir=no) #yes)
if test x$enable_video = xyes -a x$enable_video_mir = xyes; then
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
AC_MSG_CHECKING(for Mir support)
video_mir=no
if test x$PKG_CONFIG != xno; then
if $PKG_CONFIG --exists mirclient egl xkbcommon ; then
MIR_CFLAGS=`$PKG_CONFIG --cflags mirclient egl xkbcommon`
MIR_LIBS=`$PKG_CONFIG --libs mirclient egl xkbcommon`
video_mir=yes
fi
fi
AC_MSG_RESULT($video_mir)
if test x$video_mir = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_MIR, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/mir/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $MIR_CFLAGS"
AC_ARG_ENABLE(mir-shared,
AC_HELP_STRING([--enable-mir-shared], [dynamically load Mir support [[default=maybe]]]),
, enable_mir_shared=maybe)
dnl FIXME: Do BSD and OS X need special cases?
case "$host" in
*)
mirclient_lib=[`find_lib "libmirclient.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
xkbcommon_lib=[`find_lib "libxkbcommon.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
;;
esac
if test x$enable_mir_shared = xmaybe; then
enable_mir_shared=yes
fi
if test x$have_loadso != xyes && \
test x$enable_mir_shared = xyes; then
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic Mir loading])
enable_mir_shared=no
fi
if test x$have_loadso = xyes && \
test x$enable_mir_shared = xyes && \
test x$mirclient_lib != x && \
test x$xkbcommon_lib != x; then
echo "-- dynamic libmirclient -> $mirclient_lib"
echo "-- dynamic libxkbcommon -> $xkbcommon_lib"
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_MIR_DYNAMIC, "$mirclient_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON, "$xkbcommon_lib", [ ])
SUMMARY_video="${SUMMARY_video} mir(dynamic)"
else
enable_mir_shared=no
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $MIR_LIBS"
SUMMARY_video="${SUMMARY_video} mir"
fi
have_video=yes
fi
fi
}
dnl Find the X11 include and library directories
CheckX11()
@@ -1133,18 +1329,12 @@ AC_HELP_STRING([--enable-video-x11], [use X11 video driver [[default=yes]]]),
AC_PATH_X
AC_PATH_XTRA
if test x$have_x = xyes; then
# Only allow dynamically loaded X11 if the X11 function pointers
# will not end up in the global namespace, which causes problems
# with other libraries calling X11 functions.
x11_symbols_private=$have_gcc_fvisibility
AC_ARG_ENABLE(x11-shared,
AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=maybe]]]),
, enable_x11_shared=maybe)
case "$host" in
*-*-darwin*)
x11_symbols_private=yes
x11_lib='/usr/X11R6/lib/libX11.6.dylib'
x11ext_lib='/usr/X11R6/lib/libXext.6.dylib'
xcursor_lib='/usr/X11R6/lib/libXcursor.1.dylib'
@@ -1205,28 +1395,24 @@ AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=ma
SDL_CFLAGS="$SDL_CFLAGS $X_CFLAGS"
if test x$enable_x11_shared = xmaybe; then
enable_x11_shared=$x11_symbols_private
enable_x11_shared=yes
fi
if test x$have_loadso != xyes && \
test x$enable_x11_shared = xyes; then
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic X11 loading])
enable_x11_shared=no
fi
if test x$x11_symbols_private != xyes && \
test x$enable_x11_shared = xyes; then
AC_MSG_WARN([You must have gcc4 (-fvisibility=hidden) for dynamic X11 loading])
enable_x11_shared=no
fi
if test x$have_loadso = xyes && \
test x$enable_x11_shared = xyes && test x$x11_lib != x && test x$x11ext_lib != x; then
echo "-- dynamic libX11 -> $x11_lib"
echo "-- dynamic libX11ext -> $x11ext_lib"
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC, "$x11_lib", [ ])
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT, "$x11ext_lib", [ ])
SUMMARY_video="${SUMMARY_video} x11(dynamic)"
else
enable_x11_shared=no
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $X_LIBS -lX11 -lXext"
SUMMARY_video="${SUMMARY_video} x11"
fi
have_video=yes
@@ -1303,6 +1489,7 @@ AC_HELP_STRING([--enable-video-x11-xcursor], [enable X11 Xcursor support [[defau
fi
if test x$definitely_enable_video_x11_xcursor = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XCURSOR, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xcursor"
fi
AC_ARG_ENABLE(video-x11-xinerama,
AC_HELP_STRING([--enable-video-x11-xinerama], [enable X11 Xinerama support [[default=yes]]]),
@@ -1330,6 +1517,7 @@ AC_HELP_STRING([--enable-video-x11-xinerama], [enable X11 Xinerama support [[def
fi
if test x$definitely_enable_video_x11_xinerama = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINERAMA, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xinerama"
fi
AC_ARG_ENABLE(video-x11-xinput,
AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for manymouse, tablets, etc [[default=yes]]]),
@@ -1356,6 +1544,7 @@ AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for man
fi
fi
if test x$definitely_enable_video_x11_xinput = xyes; then
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2"
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2, 1, [ ])
AC_MSG_CHECKING(for xinput2 multitouch)
have_xinput2_multitouch=no
@@ -1366,14 +1555,10 @@ AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for man
],[
int event_type = XI_TouchBegin;
XITouchClassInfo *t;
Status
XIAllowTouchEvents(Display *a,int b,unsigned int c,Window d,int f)
{
return (Status)0;
}
],[
have_xinput2_multitouch=yes
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH)
SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch"
])
AC_MSG_RESULT($have_xinput2_multitouch)
fi
@@ -1381,12 +1566,17 @@ XIAllowTouchEvents(Display *a,int b,unsigned int c,Window d,int f)
AC_HELP_STRING([--enable-video-x11-xrandr], [enable X11 Xrandr extension for fullscreen [[default=yes]]]),
, enable_video_x11_xrandr=yes)
if test x$enable_video_x11_xrandr = xyes; then
dnl XRRScreenResources is only present in Xrandr >= 1.2, we use that as a test.
definitely_enable_video_x11_xrandr=no
AC_CHECK_HEADER(X11/extensions/Xrandr.h,
have_xrandr_h_hdr=yes,
have_xrandr_h_hdr=no,
[#include <X11/Xlib.h>
])
have_xrandr_h_hdr=no
AC_TRY_COMPILE([
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
],[
XRRScreenResources *res = NULL;
],[
have_xrandr_h_hdr=yes
])
if test x$have_xrandr_h_hdr = xyes; then
if test x$enable_x11_shared = xyes && test x$xrandr_lib != x ; then
echo "-- dynamic libXrandr -> $xrandr_lib"
@@ -1403,6 +1593,7 @@ AC_HELP_STRING([--enable-video-x11-xrandr], [enable X11 Xrandr extension for ful
fi
if test x$definitely_enable_video_x11_xrandr = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XRANDR, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xrandr"
fi
AC_ARG_ENABLE(video-x11-scrnsaver,
AC_HELP_STRING([--enable-video-x11-scrnsaver], [enable X11 screensaver extension [[default=yes]]]),
@@ -1429,6 +1620,7 @@ AC_HELP_STRING([--enable-video-x11-scrnsaver], [enable X11 screensaver extension
fi
if test x$definitely_enable_video_x11_scrnsaver = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSCRNSAVER, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xscrnsaver"
fi
AC_ARG_ENABLE(video-x11-xshape,
AC_HELP_STRING([--enable-video-x11-xshape], [enable X11 XShape support [[default=yes]]]),
@@ -1441,6 +1633,7 @@ AC_HELP_STRING([--enable-video-x11-xshape], [enable X11 XShape support [[default
])
if test x$have_shape_h_hdr = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSHAPE, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xshape"
fi
fi
AC_ARG_ENABLE(video-x11-vm,
@@ -1469,18 +1662,20 @@ AC_HELP_STRING([--enable-video-x11-vm], [use X11 VM extension for fullscreen [[d
fi
if test x$definitely_enable_video_x11_vm = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_X11_XVIDMODE, 1, [ ])
SUMMARY_video_x11="${SUMMARY_video_x11} xvidmode"
fi
fi
fi
}
dnl Set up the BWindow video driver if enabled
CheckBWINDOW()
dnl Set up the Haiku video driver if enabled
CheckHaikuVideo()
{
if test x$enable_video = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_BWINDOW, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/bwindow/*.cc"
AC_DEFINE(SDL_VIDEO_DRIVER_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/haiku/*.cc"
have_video=yes
SUMMARY_video="${SUMMARY_video} haiku"
fi
}
@@ -1507,6 +1702,7 @@ AC_HELP_STRING([--enable-video-cocoa], [use Cocoa video driver [[default=yes]]])
if test x$have_cocoa = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_COCOA, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/cocoa/*.m"
SUMMARY_video="${SUMMARY_video} cocoa"
have_video=yes
fi
fi
@@ -1580,8 +1776,10 @@ AC_MSG_WARN("directfb $directfb_lib")
directfb_shared=yes
echo "-- $directfb_lib_spec -> $directfb_lib"
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC, "$directfb_lib", [ ])
SUMMARY_video="${SUMMARY_video} directfb(dynamic)"
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DIRECTFB_LIBS"
SUMMARY_video="${SUMMARY_video} directfb"
fi
AC_MSG_RESULT($directfb_shared)
have_video=yes
@@ -1629,8 +1827,10 @@ AC_HELP_STRING([--enable-fusionsound-shared], [dynamically load fusionsound audi
test x$enable_fusionsound_shared = xyes; then
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC, "libfusionsound.so", [ ])
fusionsound_shared=yes
SUMMARY_audio="${SUMMARY_audio} fusionsound(dynamic)"
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS"
SUMMARY_audio="${SUMMARY_audio} fusionsound"
fi
AC_MSG_RESULT($fusionsound_shared)
@@ -1649,6 +1849,7 @@ AC_HELP_STRING([--enable-video-dummy], [use dummy video driver [[default=yes]]])
AC_DEFINE(SDL_VIDEO_DRIVER_DUMMY, 1, [ ])
SOURCES="$SOURCES $srcdir/src/video/dummy/*.c"
have_video=yes
SUMMARY_video="${SUMMARY_video} dummy"
fi
}
@@ -1675,6 +1876,7 @@ CheckOpenGLX11()
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_GLX, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl"
fi
fi
}
@@ -1714,6 +1916,7 @@ CheckOpenGLESX11()
if test x$video_opengles_v1 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl_es1"
fi
AC_MSG_CHECKING(for OpenGL ES v2 headers)
@@ -1729,6 +1932,7 @@ CheckOpenGLESX11()
if test x$video_opengles_v2 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl_es2"
fi
fi
}
@@ -1740,17 +1944,58 @@ CheckWINDOWSGL()
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_WGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl"
fi
}
dnl Check for BeOS OpenGL
CheckBeGL()
dnl Check for Windows OpenGL
CheckWINDOWSGLES()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
AC_MSG_CHECKING(for EGL support)
video_opengl_egl=no
AC_TRY_COMPILE([
#include <EGL/egl.h>
],[
],[
video_opengl_egl=yes
])
AC_MSG_RESULT($video_opengl_egl)
if test x$video_opengl_egl = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl_es1"
fi
AC_MSG_CHECKING(for OpenGL ES v2 headers)
video_opengles_v2=no
AC_TRY_COMPILE([
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
],[
],[
video_opengles_v2=yes
])
AC_MSG_RESULT($video_opengles_v2)
if test x$video_opengles_v2 = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl_es2"
fi
fi
}
dnl Check for Haiku OpenGL
CheckHaikuGL()
{
if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_BGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_HAIKU, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lGL"
SUMMARY_video="${SUMMARY_video} opengl"
fi
}
@@ -1761,6 +2006,7 @@ CheckMacGL()
AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_CGL, 1, [ ])
AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ])
SUMMARY_video="${SUMMARY_video} opengl"
case "$host" in
*-*-darwin*)
if test x$enable_video_cocoa = xyes; then
@@ -1788,6 +2034,7 @@ CheckInputEvents()
AC_MSG_RESULT($use_input_events)
if test x$use_input_events = xyes; then
AC_DEFINE(SDL_INPUT_LINUXEV, 1, [ ])
SUMMARY_input="${SUMMARY_input} linuxev"
fi
}
@@ -1810,6 +2057,7 @@ CheckInputKD()
AC_MSG_RESULT($use_input_kd)
if test x$use_input_kd = xyes; then
AC_DEFINE(SDL_INPUT_LINUXKD, 1, [ ])
SUMMARY_input="${SUMMARY_input} linuxkd"
fi
}
@@ -1872,6 +2120,7 @@ AC_HELP_STRING([--enable-input-tslib], [use the Touchscreen library for input [[
if test x$enable_input_tslib = xyes; then
AC_DEFINE(SDL_INPUT_TSLIB, 1, [ ])
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lts"
SUMMARY_input="${SUMMARY_input} ts"
fi
fi
}
@@ -1940,6 +2189,10 @@ AC_HELP_STRING([--enable-pthread-sem], [use pthread semaphores [[default=yes]]])
pthread_cflags="-D_REENTRANT"
pthread_lib="-L/usr/lib -lpthread"
;;
*-*-haiku*)
pthread_cflags="-D_REENTRANT"
pthread_lib=""
;;
*)
pthread_cflags="-D_REENTRANT"
pthread_lib="-lpthread"
@@ -2146,6 +2399,9 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
SUMMARY_video="${SUMMARY_video} directx"
SUMMARY_audio="${SUMMARY_audio} directx"
# FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers.
# FIXME: ...so force it off for now.
case "$host" in
@@ -2373,11 +2629,10 @@ case "$host" in
# Raspberry Pi
ARCH=linux
RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux"
RPI_LDFLAGS="-L/opt/vc/lib -lbcm_host"
CFLAGS="$CFLAGS $RPI_CFLAGS"
SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS"
EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS"
SDL_LIBS="$SDL_LIBS $RPI_LDFLAGS"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -L/opt/vc/lib -lbcm_host -ldl"
if test x$enable_video = xyes; then
SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c"
@@ -2414,6 +2669,8 @@ case "$host" in
CheckNAS
CheckSNDIO
CheckX11
CheckWayland
CheckMir
CheckDirectFB
CheckFusionSound
CheckOpenGLX11
@@ -2498,8 +2755,8 @@ case "$host" in
fi
# Set up files for evdev input
if test x$use_input_events = xyes; then
SOURCES="$SOURCES $srcdir/src/input/evdev/*.c"
fi
SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev.c"
fi
;;
*-*-cygwin* | *-*-mingw32*)
ARCH=win32
@@ -2517,6 +2774,7 @@ case "$host" in
CheckDummyAudio
CheckWINDOWS
CheckWINDOWSGL
CheckWINDOWSGLES
CheckDIRECTX
# Set up the core platform files
@@ -2597,7 +2855,12 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
have_loadso=yes
fi
# Set up the system libraries we need
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -XCClinker -static-libgcc"
if test -f /lib/w32api/libuuid.a; then
LIBUUID=/lib/w32api/libuuid.a
else
LIBUUID=-luuid
fi
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion $LIBUUID -XCClinker -static-libgcc"
# The Windows platform requires special setup
VERSION_SOURCES="$srcdir/src/main/windows/*.rc"
SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c"
@@ -2613,60 +2876,62 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SDL_LIBS="-lcygwin $SDL_LIBS"
fi
;;
*-*-beos* | *-*-haiku*)
ARCH=beos
ac_default_prefix=/boot/common
dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan.
*-*-beos*)
AC_MSG_ERROR([
*** BeOS support has been removed as of SDL 2.0.2.
])
;;
*-*-haiku*)
ARCH=haiku
ac_default_prefix=/boot/system
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
CheckBWINDOW
CheckBeGL
CheckHaikuVideo
CheckHaikuGL
CheckPTHREAD
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_BEOSAUDIO, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/baudio/*.cc"
AC_DEFINE(SDL_AUDIO_DRIVER_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/audio/haiku/*.cc"
have_audio=yes
fi
# Set up files for the joystick library
if test x$enable_joystick = xyes; then
AC_DEFINE(SDL_JOYSTICK_BEOS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/beos/*.cc"
AC_DEFINE(SDL_JOYSTICK_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/joystick/haiku/*.cc"
have_joystick=yes
fi
# Set up files for the thread library
if test x$enable_threads = xyes; then
AC_DEFINE(SDL_THREAD_BEOS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/thread/beos/*.c"
SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_sysmutex.c"
SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syscond.c"
have_threads=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
AC_DEFINE(SDL_TIMER_BEOS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/timer/beos/*.c"
AC_DEFINE(SDL_TIMER_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/timer/haiku/*.c"
have_timers=yes
fi
# Set up files for the shared object loading library
if test x$enable_loadso = xyes; then
AC_DEFINE(SDL_LOADSO_BEOS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/loadso/beos/*.c"
AC_DEFINE(SDL_LOADSO_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/loadso/haiku/*.c"
have_loadso=yes
fi
# Set up files for the system power library
if test x$enable_power = xyes; then
AC_DEFINE(SDL_POWER_BEOS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/power/beos/*.c"
AC_DEFINE(SDL_POWER_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/power/haiku/*.c"
have_power=yes
fi
# Set up files for the system filesystem library
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_BEOS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/beos/*.cc"
AC_DEFINE(SDL_FILESYSTEM_HAIKU, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/haiku/*.cc"
have_filesystem=yes
fi
# The BeOS platform requires special setup.
SOURCES="$srcdir/src/main/beos/*.cc $SOURCES"
# The Haiku platform requires special setup.
SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
;;
arm*-apple-darwin*)
@@ -2751,12 +3016,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
CheckOpenGLX11
CheckPTHREAD
# Good optimization on Mac OS X, yes...
EXTRA_CFLAGS="$EXTRA_CFLAGS -falign-loops=16"
# Need this or things might misbuild on a G3.
EXTRA_CFLAGS="$EXTRA_CFLAGS -force_cpusubtype_ALL"
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_COREAUDIO, 1, [ ])
@@ -2960,5 +3219,33 @@ __EOF__
AC_CONFIG_FILES([
Makefile:Makefile.in:Makefile.rules sdl2-config SDL2.spec sdl2.pc
])
AC_CONFIG_COMMANDS([sdl2_config],[chmod a+x sdl2-config])
SUMMARY="SDL2 Configure Summary:\n"
if test x$enable_shared = xyes; then
SUMMARY="${SUMMARY}Building Shared Libraries\n"
fi
if test x$enable_static = xyes; then
SUMMARY="${SUMMARY}Building Static Libraries\n"
fi
SUMMARY="${SUMMARY}Enabled modules :${SUMMARY_modules}\n"
SUMMARY="${SUMMARY}Assembly Math :${SUMMARY_math}\n"
SUMMARY="${SUMMARY}Audio drivers :${SUMMARY_audio}\n"
SUMMARY="${SUMMARY}Video drivers :${SUMMARY_video}\n"
if test x$have_x = xyes; then
SUMMARY="${SUMMARY}X11 libraries :${SUMMARY_video_x11}\n"
fi
SUMMARY="${SUMMARY}Input drivers :${SUMMARY_input}\n"
if test x$enable_libudev = xyes; then
SUMMARY="${SUMMARY}Using libudev : YES\n"
else
SUMMARY="${SUMMARY}Using libudev : NO\n"
fi
if test x$have_dbus_dbus_h_hdr = xyes; then
SUMMARY="${SUMMARY}Using dbus : YES\n"
else
SUMMARY="${SUMMARY}Using dbus : NO\n"
fi
AC_CONFIG_COMMANDS([summary], [echo -en "$SUMMARY"], [SUMMARY="$SUMMARY"])
AC_OUTPUT
chmod a+x sdl2-config
+6
View File
@@ -1,3 +1,9 @@
libsdl2 (2.0.2) UNRELEASED; urgency=low
* Updated SDL to version 2.0.2
-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Feb 2014 2:55:59 -0800
libsdl2 (2.0.1) UNRELEASED; urgency=low
* Updated SDL to version 2.0.1
+5 -5
View File
@@ -4,7 +4,7 @@ Upstream-Contact: Sam Lantinga <slouken@libsdl.org>
Source: http://www.libsdl.org/
Files: *
Copyright: 1997-2012 Sam Lantinga <slouken@libsdl.org>
Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org>
License: zlib/libpng
Files: src/libm/*
@@ -36,7 +36,7 @@ Copyright: 1998 Gareth McCaughan
License: Gareth_McCaughan
Files: src/test/SDL_test_md5.c
Copyright: 1997-2012 Sam Lantinga <slouken@libsdl.org>
Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org>
1990 RSA Data Security, Inc.
License: zlib/libpng and RSA_Data_Security
@@ -50,12 +50,12 @@ Copyright: 1994-2003 The XFree86 Project, Inc.
License: MIT/X11
Files: test/testhaptic.c
Copyright: 1997-2011 Sam Lantinga <slouken@libsdl.org>
Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org>
2008 Edgar Simo Serra
License: BSD_3_clause
Files: test/testrumble.c
Copyright: 1997-2011 Sam Lantinga <slouken@libsdl.org>
Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org>
2011 Edgar Simo Serra
License: BSD_3_clause
@@ -173,7 +173,7 @@ License: BSD_3_clause
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Comment:
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+2 -2
View File
@@ -33,8 +33,8 @@ override_dh_installexamples:
dh_installexamples --remaining-packages
override_dh_link:
# to address lintian warning
# W: libsdl2-2.0-0: dev-pkg-without-shlib-symlink usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0 usr/lib/x86_64-linux-gnu/libSDL2-2.0.so
# to address lintian warning
# W: libsdl2-2.0-0: dev-pkg-without-shlib-symlink usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0 usr/lib/x86_64-linux-gnu/libSDL2-2.0.so
dh_link -plibsdl2-dev usr/lib/$(DEB_HOST_MULTIARCH)/libSDL2-2.0.so.0.0.0 usr/lib/$(DEB_HOST_MULTIARCH)/libSDL2-2.0.so
override_dh_strip:
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+40 -2
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -120,7 +120,16 @@ typedef struct SDL_assert_data
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
const char *,
const char *, int);
const char *, int)
#if defined(__clang__)
#if __has_feature(attribute_analyzer_noreturn)
/* this tells Clang's static analysis that we're a custom assert function,
and that the analyzer should assume the condition was always true past this
SDL_assert test. */
__attribute__((analyzer_noreturn))
#endif
#endif
;
/* the do {} while(0) avoids dangling else problems:
if (x) SDL_assert(y); else blah();
@@ -202,6 +211,35 @@ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler,
void *userdata);
/**
* \brief Get the default assertion handler.
*
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL,
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
* used to provide a different function.
*
* \return The default SDL_AssertionHandler that is called when an assert triggers.
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
/**
* \brief Get the current assertion handler.
*
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
*
* \param puserdata Pointer to a void*, which will store the "userdata"
* pointer that was passed to SDL_SetAssertionHandler().
* This value will always be NULL for the default handler.
* If you don't care about this data, it is safe to pass
* a NULL pointer to this function to ignore it.
* \return The SDL_AssertionHandler that is called when an assert triggers.
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
/**
* \brief Get a list of all assertion failures.
*
+7 -106
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -64,13 +64,6 @@
#include "begin_code.h"
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
#if defined(_MSC_VER) && (_MSC_VER >= 1500)
#include <intrin.h>
#define HAVE_MSC_ATOMICS 1
#endif
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@@ -181,57 +174,11 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
#endif
/* Platform specific optimized versions of the atomic functions,
* you can disable these by defining SDL_DISABLE_ATOMIC_INLINE
*/
#if defined(SDL_ATOMIC_DISABLED) && SDL_ATOMIC_DISABLED
#define SDL_DISABLE_ATOMIC_INLINE
#endif
#ifndef SDL_DISABLE_ATOMIC_INLINE
#ifdef HAVE_MSC_ATOMICS
#define SDL_AtomicSet(a, v) _InterlockedExchange((long*)&(a)->value, (v))
#define SDL_AtomicAdd(a, v) _InterlockedExchangeAdd((long*)&(a)->value, (v))
#define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval))
#define SDL_AtomicSetPtr(a, v) _InterlockedExchangePointer((a), (v))
#if _M_IX86
#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval))
#else
#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval))
#endif
#elif defined(__MACOSX__)
#include <libkern/OSAtomic.h>
#define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value)
#ifdef __LP64__
#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a))
#else
#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a))
#endif
#elif defined(HAVE_GCC_ATOMICS)
#define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v)
#define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v)
#define SDL_AtomicSetPtr(a, v) __sync_lock_test_and_set(a, v)
#define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval)
#define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval)
#endif
#endif /* !SDL_DISABLE_ATOMIC_INLINE */
/**
* \brief A type representing an atomic integer value. It is a struct
* so people don't accidentally use numeric operations on it.
*/
#ifndef SDL_atomic_t_defined
typedef struct { int value; } SDL_atomic_t;
#endif
/**
* \brief Set an atomic variable to a new value if it is currently an old value.
@@ -240,37 +187,19 @@ typedef struct { int value; } SDL_atomic_t;
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
#ifndef SDL_AtomicCAS
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
#endif
/**
* \brief Set an atomic variable to a value.
*
* \return The previous value of the atomic variable.
*/
#ifndef SDL_AtomicSet
SDL_FORCE_INLINE int SDL_AtomicSet(SDL_atomic_t *a, int v)
{
int value;
do {
value = a->value;
} while (!SDL_AtomicCAS(a, value, v));
return value;
}
#endif
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
/**
* \brief Get the value of an atomic variable
*/
#ifndef SDL_AtomicGet
SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a)
{
int value = a->value;
SDL_CompilerBarrier();
return value;
}
#endif
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
/**
* \brief Add to an atomic variable.
@@ -279,16 +208,7 @@ SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a)
*
* \note This same style can be used for any number operation
*/
#ifndef SDL_AtomicAdd
SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v)
{
int value;
do {
value = a->value;
} while (!SDL_AtomicCAS(a, value, (value + v)));
return value;
}
#endif
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
/**
* \brief Increment an atomic variable used as a reference count.
@@ -314,38 +234,19 @@ SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v)
*
* \note If you don't know what this function is for, you shouldn't use it!
*/
#ifndef SDL_AtomicCASPtr
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void* *a, void *oldval, void *newval);
#endif
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
/**
* \brief Set a pointer to a value atomically.
*
* \return The previous value of the pointer.
*/
#ifndef SDL_AtomicSetPtr
SDL_FORCE_INLINE void* SDL_AtomicSetPtr(void* *a, void* v)
{
void* value;
do {
value = *a;
} while (!SDL_AtomicCASPtr(a, value, v));
return value;
}
#endif
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
/**
* \brief Get the value of a pointer atomically.
*/
#ifndef SDL_AtomicGetPtr
SDL_FORCE_INLINE void* SDL_AtomicGetPtr(void* *a)
{
void* value = *a;
SDL_CompilerBarrier();
return value;
}
#endif
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+4 -2
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -29,7 +29,9 @@
*/
/* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__)
#ifdef USING_PREMAKE_CONFIG_H
#include "SDL_config_premake.h"
#elif defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
+26 -11
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -124,12 +124,13 @@
#cmakedefine HAVE_STRCASECMP 1
#cmakedefine HAVE__STRNICMP 1
#cmakedefine HAVE_STRNCASECMP 1
#cmakedefine HAVE_SSCANF 1
#cmakedefine HAVE_SNPRINTF 1
#cmakedefine HAVE_VSSCANF 1
#cmakedefine HAVE_VSNPRINTF 1
#cmakedefine HAVE_M_PI 1
#cmakedefine HAVE_ATAN 1
#cmakedefine HAVE_ATAN2 1
#cmakedefine HAVE_ACOS 1
#cmakedefine HAVE_ASIN 1
#cmakedefine HAVE_CEIL 1
#cmakedefine HAVE_COPYSIGN 1
#cmakedefine HAVE_COS 1
@@ -191,7 +192,7 @@
#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
#cmakedefine SDL_AUDIO_DRIVER_BEOSAUDIO @SDL_AUDIO_DRIVER_BEOSAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
#cmakedefine SDL_AUDIO_DRIVER_BSD @SDL_AUDIO_DRIVER_BSD@
#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
@@ -215,8 +216,9 @@
/* Enable various input drivers */
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
#cmakedefine SDL_JOYSTICK_BEOS @SDL_JOYSTICK_BEOS@
#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
@@ -230,33 +232,46 @@
#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
/* Enable various shared object loading systems */
#cmakedefine SDL_LOADSO_BEOS @SDL_LOADSO_BEOS@
#cmakedefine SDL_LOADSO_HAIKU @SDL_LOADSO_HAIKU@
#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@
/* Enable various threading systems */
#cmakedefine SDL_THREAD_BEOS @SDL_THREAD_BEOS@
#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@
#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
/* Enable various timer systems */
#cmakedefine SDL_TIMER_BEOS @SDL_TIMER_BEOS@
#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@
#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@
/* Enable various video drivers */
#cmakedefine SDL_VIDEO_DRIVER_BWINDOW @SDL_VIDEO_DRIVER_BWINDOW@
#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#if 0
/* !!! FIXME: in configure script version, missing here: */
#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
#endif
#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@
#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
@@ -301,11 +316,11 @@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_BEOS @SDL_POWER_BEOS@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
/* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_BEOS @SDL_FILESYSTEM_BEOS@
#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
+20 -9
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -128,11 +128,14 @@
#undef HAVE__STRNICMP
#undef HAVE_STRNCASECMP
#undef HAVE_SSCANF
#undef HAVE_VSSCANF
#undef HAVE_SNPRINTF
#undef HAVE_VSNPRINTF
#undef HAVE_M_PI
#undef HAVE_ATAN
#undef HAVE_ATAN2
#undef HAVE_ACOS
#undef HAVE_ASIN
#undef HAVE_CEIL
#undef HAVE_COPYSIGN
#undef HAVE_COS
@@ -193,7 +196,7 @@
#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#undef SDL_AUDIO_DRIVER_PULSEAUDIO
#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
#undef SDL_AUDIO_DRIVER_BEOSAUDIO
#undef SDL_AUDIO_DRIVER_HAIKU
#undef SDL_AUDIO_DRIVER_BSD
#undef SDL_AUDIO_DRIVER_COREAUDIO
#undef SDL_AUDIO_DRIVER_DISK
@@ -219,7 +222,7 @@
#undef SDL_INPUT_LINUXEV
#undef SDL_INPUT_LINUXKD
#undef SDL_INPUT_TSLIB
#undef SDL_JOYSTICK_BEOS
#undef SDL_JOYSTICK_HAIKU
#undef SDL_JOYSTICK_DINPUT
#undef SDL_JOYSTICK_DUMMY
#undef SDL_JOYSTICK_IOKIT
@@ -233,32 +236,40 @@
#undef SDL_HAPTIC_DINPUT
/* Enable various shared object loading systems */
#undef SDL_LOADSO_BEOS
#undef SDL_LOADSO_HAIKU
#undef SDL_LOADSO_DLOPEN
#undef SDL_LOADSO_DUMMY
#undef SDL_LOADSO_LDG
#undef SDL_LOADSO_WINDOWS
/* Enable various threading systems */
#undef SDL_THREAD_BEOS
#undef SDL_THREAD_PTHREAD
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
#undef SDL_THREAD_WINDOWS
/* Enable various timer systems */
#undef SDL_TIMER_BEOS
#undef SDL_TIMER_HAIKU
#undef SDL_TIMER_DUMMY
#undef SDL_TIMER_UNIX
#undef SDL_TIMER_WINDOWS
/* Enable various video drivers */
#undef SDL_VIDEO_DRIVER_BWINDOW
#undef SDL_VIDEO_DRIVER_HAIKU
#undef SDL_VIDEO_DRIVER_COCOA
#undef SDL_VIDEO_DRIVER_DIRECTFB
#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
#undef SDL_VIDEO_DRIVER_DUMMY
#undef SDL_VIDEO_DRIVER_WINDOWS
#undef SDL_VIDEO_DRIVER_WAYLAND
#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
#undef SDL_VIDEO_DRIVER_MIR
#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC
#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON
#undef SDL_VIDEO_DRIVER_X11
#undef SDL_VIDEO_DRIVER_RPI
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
@@ -304,11 +315,11 @@
#undef SDL_POWER_LINUX
#undef SDL_POWER_WINDOWS
#undef SDL_POWER_MACOSX
#undef SDL_POWER_BEOS
#undef SDL_POWER_HAIKU
#undef SDL_POWER_HARDWIRED
/* Enable system filesystem support */
#undef SDL_FILESYSTEM_BEOS
#undef SDL_FILESYSTEM_HAIKU
#undef SDL_FILESYSTEM_COCOA
#undef SDL_FILESYSTEM_DUMMY
#undef SDL_FILESYSTEM_UNIX
+5 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -81,12 +81,13 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
@@ -129,6 +130,7 @@
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
+4 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -79,12 +79,13 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
+4 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -82,8 +82,7 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
@@ -104,6 +103,8 @@
#define HAVE_SYSCTLBYNAME 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+2 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -81,8 +81,7 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
+4 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -79,12 +79,13 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
+14 -2
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -118,6 +118,8 @@ typedef unsigned int uintptr_t;
#define HAVE__STRNICMP 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1
#define HAVE_COS 1
#define HAVE_COSF 1
@@ -130,7 +132,7 @@ typedef unsigned int uintptr_t;
#define HAVE_SQRT 1
#if _MSC_VER >= 1800
#define HAVE_STRTOLL 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
#define HAVE_COPYSIGN 1
#define HAVE_SCALBN 1
#endif
@@ -180,6 +182,16 @@ typedef unsigned int uintptr_t;
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
/* Enable system power support */
#define SDL_POWER_WINDOWS 1
+2 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -75,8 +75,7 @@
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+6 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -134,6 +134,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
/**
* This function returns true if the CPU has AVX features.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
/**
* This function returns the amount of RAM configured in the system, in MB.
*/
+1389
View File
File diff suppressed because it is too large. Load diff
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+7 -4
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -134,6 +134,9 @@ typedef enum
/* Drag and drop events */
SDL_DROPFILE = 0x1000, /**< The system requests a file open */
/* Render events */
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
@@ -239,8 +242,8 @@ typedef struct SDL_MouseButtonEvent
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
Uint8 padding1;
Uint8 padding2;
Sint32 x; /**< X coordinate, relative to window */
Sint32 y; /**< Y coordinate, relative to window */
} SDL_MouseButtonEvent;
@@ -254,8 +257,8 @@ typedef struct SDL_MouseWheelEvent
Uint32 timestamp;
Uint32 windowID; /**< The window with mouse focus, if any */
Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
Sint32 x; /**< The amount scrolled horizontally */
Sint32 y; /**< The amount scrolled vertically */
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
} SDL_MouseWheelEvent;
/**
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+19 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -30,6 +30,7 @@
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_joystick.h"
#include "begin_code.h"
@@ -108,6 +109,23 @@ typedef struct SDL_GameControllerButtonBind
*
*/
/**
* Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
*
* If \c freerw is non-zero, the stream will be closed after being read.
*
* \return number of mappings added, -1 on error
*/
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw );
/**
* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
*
* Convenience macro.
*/
#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
/**
* Add or update an existing mapping configuration
*
+3 -3
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -58,14 +58,14 @@ extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src);
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
/**
* \brief Save a currently loaded Dollar Gesture template
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src);
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
/**
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+99 -6
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -128,6 +128,17 @@ extern "C" {
*/
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
/**
* \brief A variable controlling whether the screensaver is enabled.
*
* This variable can be set to the following values:
* "0" - Disable screensaver
* "1" - Enable screensaver
*
* By default SDL will disable the screensaver.
*/
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
/**
* \brief A variable controlling whether the X11 VidMode extension should be used.
*
@@ -173,12 +184,22 @@ extern "C" {
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
/**
* \brief Minimize your SDL_Window if it loses key focus when in Fullscreen mode. Defaults to true.
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
*
* This variable can be set to the following values:
* "0" - Relative mouse mode uses raw input
* "1" - Relative mouse mode uses mouse warping
*
* By default SDL will use raw input for relative mouse mode
*/
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
/**
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
*
*/
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
/**
* \brief A variable controlling whether the idle timer is disabled on iOS.
*
@@ -203,14 +224,24 @@ extern "C" {
* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
*/
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
/**
* \brief A variable controlling whether an Android built-in accelerometer should be
* listed as a joystick device, rather than listing actual joysticks only.
*
* This variable can be set to the following values:
* "0" - List only real joysticks and accept input from them
* "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
*/
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
/**
* \brief A variable that lets you disable the detection and use of Xinput gamepad devices
*
* The variable can be set to the following values:
* "0" - Disable XInput timer (only uses direct input)
* "1" - Enable XInput timer (the default)
* "0" - Disable XInput detection (only uses direct input)
* "1" - Enable XInput detection (the default)
*/
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
@@ -233,7 +264,7 @@ extern "C" {
* "0" - Disable joystick & gamecontroller input events when the
* application is in the background.
* "1" - Enable joystick & gamecontroller input events when the
* application is in the backgroumd.
* application is in the background.
*
* The default value is "0". This hint may be set at any time.
*/
@@ -273,6 +304,68 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
/**
* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
*
* If present, holding ctrl while left clicking will generate a right click
* event when on Mac.
*/
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
/**
* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
*
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
* can use two different sets of binaries, those compiled by the user from source
* or those provided by the Chrome browser. In the later case, these binaries require
* that SDL loads a DLL providing the shader compiler.
*
* This variable can be set to the following values:
* "d3dcompiler_46.dll" - default, best for Vista or later.
* "d3dcompiler_43.dll" - for XP support.
* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
*
*/
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
/**
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
*
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
* created SDL_Window:
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
* needed for example when sharing an OpenGL context across multiple windows.
*
* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
* OpenGL rendering.
*
* This variable can be set to the following values:
* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
* share a pixel format with.
*/
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
/**
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
*
* This hint only applies to Mac OS X.
*
* The variable can be set to the following values:
* "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
* SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
* button on their titlebars).
* "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
* button on their titlebars.
*
* The default value is "1". Spaces are disabled regardless of this hint if
* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
* any windows are created.
*/
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
/**
* \brief An enumeration of hint priorities
+2 -2
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -115,7 +115,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
* (32 for the string plus a NULL terminator).
*/
extern DECLSPEC void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
/**
* convert a string into a joystick formatted guid
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
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