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Author SHA1 Message Date
Sam Lantinga badbf8da4e Added some missing changes from main for the Android release build 2025-10-30 09:52:18 -07:00
Sam Lantinga b140291cd0 Updated to version 3.2.26 for release 2025-10-30 09:10:42 -07:00
Sam Lantinga 70b12c1b1b Check to see if joysticks are actually initialized in SDL_UpdateJoysticks()
Fixes https://github.com/libsdl-org/SDL/issues/14362

(cherry picked from commit c21b7f8cb8)
2025-10-30 08:54:53 -07:00
Simon McVittie 2bbd74b4b6 wayland: Fix compile with libdecor 0.2 and SDL_WAYLAND_LIBDECOR_SHARED=OFF
libdecor 0.3, which changes the signature of libdecor_new and
libdecor_decorate to use a const pointer to the interface struct, has
not yet been released. In the latest release, libdecor 0.2.4, the
interface struct is a mutable pointer.

This doesn't affect typical upstream builds with
SDL_WAYLAND_LIBDECOR_SHARED=ON, in which case we're casting a pointer
returned by dlsym(); but Linux distributions that want tighter control
over dependencies often prefer to link them in the normal way, in which
case the build will fail if the signature doesn't match.

Fixes: 33834360 "wayland: Fix libdecor incompatible pointer types"
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 8b64dd67d2)
2025-10-30 07:14:49 -07:00
Sam Lantinga add176e538 Make sure we don't allocate a TLS ID clobbering an application defined one
Fixes https://github.com/libsdl-org/SDL/issues/14359

(cherry picked from commit d9ca0457b5)
2025-10-29 14:06:11 -07:00
Sam Lantinga 86384afbcf Fixed the right shoulder button on the 8BitDo Pro 3
(cherry picked from commit cecf4b0d4e)
2025-10-28 14:55:36 -07:00
Sam Lantinga 328f833d51 Added a Linux mapping for the 8BitDo Pro 3
(cherry picked from commit 78f9cb44c3)
2025-10-28 14:14:00 -07:00
Frank Praznik a002a6313e wayland: Fix libdecor incompatible pointer types
(cherry picked from commit 3383436068)
2025-10-28 13:43:46 -04:00
Sam Lantinga 4fc5405f16 Fixed trying to grab the mouse when losing keyboard focus
Fixes https://github.com/libsdl-org/SDL/issues/14350

(cherry picked from commit 2d14a237dc)
2025-10-28 08:20:17 -07:00
Albin Johansson 16d9f7316f Use cast operators in headers to avoid warnings
This avoids compiler warnings when consuming the
headers from C++.

(cherry picked from commit 7381a2b072)
2025-10-25 20:11:48 -07:00
Sam Lantinga 95977f41b7 Perform full rectangle intersection for empty rects
If we don't do that, we leave the x and y values uninitialized.

Fixes https://github.com/libsdl-org/sdl12-compat/issues/365

(cherry picked from commit ffd0ca4391)
2025-10-25 13:50:32 -07:00
DONGGEUN YOO 3302162ede Fix uninitialized length in X11_GetClipboardData causing test failures (#14322)
(cherry picked from commit 093fbfd867)
2025-10-25 07:42:24 -07:00
Sam Lantinga 29f857fed6 Removed SDL_FILE from source code
(cherry picked from commit a402af506c)
2025-10-22 11:11:31 -07:00
Sam Lantinga 492ed877ea Removed __FILE__ from source code
(cherry picked from commit f79ede100b)
2025-10-22 10:49:31 -07:00
Sam Lantinga b1959ecf23 Be more selective when blacklisting controller touchpads
On Android, the PS4 controller is called "Wireless Controller Touchpad"
Fixes https://github.com/libsdl-org/SDL/issues/14294

(cherry picked from commit 999f782ad3)
2025-10-22 10:45:34 -07:00
Anonymous Maarten 928454cbfe cmake: fix typo
INTERFACE_COMPILE_COMPILE_OPTIONS -> INTERFACE_COMPILE_OPTIONS

(cherry picked from commit c5b0187fc9)
2025-10-22 19:01:17 +02:00
Katelyn Gadd 36b306a36c If VULKAN_Submit fails during VULKAN_INTERNAL_CreateTexture, destroy the texture and return NULL
(cherry picked from commit 9479ac039c)
2025-10-20 16:24:32 -07:00
Sylvain 92570af7d3 Fixed bug #14233 - Android fix Android_WaitActiveAndLockActivity() to make sure Android_Paused state is refreshed
(cherry picked from commit e4c60c05bf)
2025-10-19 07:44:15 -07:00
Peter0x44 5a9050aea3 Make D3D math functions static inline to reduce likelihood of linking conflicts
Convert SDL_d3dmath.c functions to static inline in SDL_d3dmath.h to make
it less likely to conflict when static linking SDL. raylib's SDL backend
does not work with a "normal" upstream binary static link. It has these
errors:

/usr/bin/ld: /usr/local/lib64/libSDL3.a(SDL_d3dmath.c.o): in function `MatrixIdentity':
SDL/src/render/SDL_d3dmath.c:35: multiple definition of `MatrixIdentity'; CMakeFiles/raylib.dir/rcore.c.o:rcore.c:(.text+0x18470): first defined here
/usr/bin/ld: /usr/local/lib64/libSDL3.a(SDL_d3dmath.c.o): in function `MatrixMultiply':
SDL/src/render/SDL_d3dmath.c:44: multiple definition of `MatrixMultiply'; CMakeFiles/raylib.dir/rcore.c.o:rcore.c:(.text+0x18540): first defined here
collect2: error: ld returned 1 exit status

It works if these functions aren't emitted, (i.e.
!SDL_VIDEO_RENDER_D3D(11|12|GPU|VULKAN)

Or, if SDL is not linked static. Which I know is preferred anyway.

In raylib's case, it doesn't use this code anyway so it's not a problem
to build it yourself with them disabled. But it's a minor hassle to be
incompatible with static linking libraries from upstream.

I can't see any good reason for these functions to not be static inline
already, so I just put them in the header and deleted the .c.

Raylib's conflicting case is a library with a public function exposed to
users. But SDL's case is not.

- Moved all matrix functions from SDL_d3dmath.c to SDL_d3dmath.h as static inline
- Removed SDL_d3dmath.c from all project files (Visual Studio and Xcode)
- Functions affected: MatrixIdentity, MatrixMultiply, MatrixScaling,
  MatrixTranslation, MatrixRotationX, MatrixRotationY, MatrixRotationZ

(cherry picked from commit 705ced8cf5)
2025-10-14 16:58:04 -07:00
Oleksandr Manenko 3d9f4c3328 Fix thread safety attributes for TryLock functions
Changed SDL_TRY_ACQUIRE and SDL_TRY_ACQUIRE_SHARED success value
from 0 to true for functions that now return bool instead of int.
This fixes false positives/negatives in Clang's thread safety analysis.

(cherry picked from commit 901173aee6)
2025-10-14 12:47:58 -07:00
Sam Lantinga 04ceb2d4a0 Only pass UIPress from game controllers and remotes if the're not open
Fixes https://github.com/libsdl-org/SDL/issues/14080

(cherry picked from commit f844f3e10b)
2025-10-14 12:44:23 -07:00
Sam Lantinga e6987e2452 Fixed emulated touch on Android
This also fixes laser pointer input on Meta Quest headsets

(cherry picked from commit 712ce16469)
2025-10-14 08:40:58 -07:00
Sam Lantinga 4cd6df1997 Added the 8BitDo Ultimate 2C Wireless Controller to the Xbox controller list
Fixes https://github.com/libsdl-org/SDL/issues/14127

(cherry picked from commit 98944ecd0c)
2025-10-13 18:48:05 -07:00
Evan Hemsley 9163913305 GPU: Correctly recycle D3D12 descriptor heaps (#14234)
(cherry picked from commit 20206b8e66)
2025-10-13 13:00:38 -07:00
cosmonaut b3f4ba0725 GPU: Validate that buffer size is at least 4 bytes
(cherry picked from commit b067dfa345)
2025-10-13 11:07:22 -07:00
Brenton Bostick 354bda8dde fill-in missing DeleteLocalRef calls
(cherry picked from commit e584d2a8a9)
2025-10-13 09:28:44 -07:00
Sam Lantinga 8ccbfdf368 Added support for the ZENAIM ARCADE CONTROLLER
(cherry picked from commit 831ec4dc6c)
2025-10-13 08:56:34 -07:00
DominusExult 19b646849c Adding dSYMs (DWARF debug symbols) to the xcFramework.
Needed to generate debug symbols for both release and debug builds and explicitly set the format so all arches actually generate the dSYMs.
This allows distributing an SDL3 app to the AppStore without the need to generate the dSYMs via script when using either the xcFramework or embedding the SDL3 Xcode project.
Fixes #13573

(cherry picked from commit 98c03c644a)
2025-10-13 08:35:25 -07:00
Sam Lantinga 48a83d69cc Corrected texture colors on PS2 (thanks @Trinth!)
Fixes https://github.com/libsdl-org/SDL/issues/12395

(cherry picked from commit 1ed093ad8b)
2025-10-12 09:21:49 -07:00
Gustaf Alhäll ec682cc794 Fix SDL_SetRelativeMouseMode failing with software framebuffer on Haiku
(cherry picked from commit 2c63bc7315)
2025-10-11 09:03:01 -07:00
SDL Wiki Bot d2d655b41f Sync SDL3 wiki -> header
[ci skip]

(cherry picked from commit add18e52c8)
2025-10-09 12:23:30 -07:00
Sam Lantinga d6021b7d89 Only call clipboard callbacks with mime types they expect
Also clarified that returning NULL from a callback sends zero length data to the receiver, which should be able to handle that.

Fixes https://github.com/libsdl-org/SDL/issues/9586

(cherry picked from commit 23e3cbec20)
2025-10-09 12:23:30 -07:00
Sam Lantinga 8dcb6db823 Only return current clipboard data under X11
Fixes https://github.com/libsdl-org/SDL/issues/10192

(cherry picked from commit 9cf7cdf23a)
2025-10-09 12:23:30 -07:00
Sam Lantinga d0cfcf10bb Fixed crash getting clipboard data processing clipboard events on X11
SDL_PumpEvents() was freeing the temporary memory in the clipboard event, so if the application was iterating over the mime types in the event and retrieving the clipboard data, it would crash after the first entry.

(cherry picked from commit 3c0a6c32d4)
2025-10-09 12:23:30 -07:00
Edu Garcia dd791f6838 Fix SDL GPU D3D12 Descriptor Heap leak
When descriptor leaks overflow, the D3D12 SDL GPU renderer fetches more from the pool, but never returns them, which eventually causes an "out of memory" crash.

(cherry picked from commit c74b406a4c)
2025-10-09 08:45:42 -07:00
Sylvain 988714beb9 Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen.
need to recreate the swap chain + send SDL_EVENT_RENDER_DEVICE_RESET event

(cherry picked from commit 2a96997e90)
2025-10-09 08:41:00 -07:00
Sam Lantinga 78756540cb Recreate the Vulkan GPU swap chain when resuming on Android
Fixes https://github.com/libsdl-org/SDL/issues/12957

(cherry picked from commit 2a92a3c9c5)
2025-10-08 21:09:34 -07:00
Sam Lantinga 205b5c9f44 Ignore invalid width/height in setOrientationBis()
(cherry picked from commit 6f4993ddee)
2025-10-08 20:15:33 -07:00
Sam Lantinga bca30aafed Ignore VK_SUBOPTIMAL_KHR on the Android platform
This is returned whenever the device has been rotated, and can be safely ignored.

Fixes https://github.com/libsdl-org/SDL/issues/12950

(cherry picked from commit 00ffddece8)
2025-10-08 20:04:13 -07:00
Sam Lantinga 840d5c16d2 Temporarily disabled texture binding validation
There are some advanced use cases that trip over this, so temporarily disabling the validation pending further review.

Reference: https://github.com/libsdl-org/SDL/issues/13871
(cherry picked from commit a2a60f75c7)
2025-10-08 19:53:05 -07:00
Sam Lantinga 25b9a686b0 Added the Wooting 60HE keyboard to the controller blacklist
(cherry picked from commit d4b684311e)
2025-10-08 16:06:41 -07:00
Sam Lantinga 54c2f2c3f7 Only call WIN_RoUninitialize() if WIN_RoInitialize() succeeded
Fixes https://github.com/libsdl-org/SDL/issues/14178

(cherry picked from commit 7914bdb7ea)
2025-10-08 13:16:16 -07:00
Sylvain b9cf5f08db Fixed bug #13306 - workaround for android issue "java.lang.NullPointerException android.view.View.onResolvePointerIcon"
(cherry picked from commit 10885f4b7e)
2025-10-08 08:05:36 -07:00
Ozkan Sezer c7a36fa3c9 ci: bump cross-platform-actions.
(cherry picked from commit 97c1df66a8)
2025-10-07 14:28:04 +03:00
Sam Lantinga 73ca5f53e7 Don't treat the Moonlander MK1 Keyboard as a controller
Fixes http://github.com/mgba-emu/mgba/issues/3606

(cherry picked from commit 69791ccad0)
2025-10-06 16:52:36 -07:00
Sam Lantinga 2be2fb4918 Fixed build 2025-10-04 10:28:57 -04:00
Anonymous Maarten fec1dd4a8b release: don't cache ndk + verify arm64 alignment
(cherry picked from commit f4039d0132)
2025-10-03 23:55:13 +02:00
Sam Lantinga 2a3a8f736c Fixed destination coordinates when using scale with the software renderer
Fixes https://github.com/libsdl-org/SDL/issues/14051

(cherry picked from commit d333044462)
2025-10-03 13:58:57 -07:00
Anonymous Maarten d3aff13aa3 cmake: use correct suffix in PkgConfigHelper
(cherry picked from commit 0bbfbf5b37)
2025-10-03 21:03:50 +02:00
Nintorch 54fb312a2c Add blacklist words for gamepad names
(cherry picked from commit 6e6dc500b5)
2025-10-03 09:45:31 -07:00
nmlgc 20aa0ad1c5 testautomation: Test SDL_snprintf() for doubles >LLONG_MAX and <ULLONG_MAX
The uclibc version of SDL_snprintf() is currently limited to values
<ULLONG_MAX due to the `unsigned long long` cast in SDL_PrintFloat(),
but it makes sense to at least ensure that it does support the full
unsigned 64-bit range. This also covers the one defined case where a
32-bit MSVC build can't assume that _ftoul2_legacy() == _ftol2().

(cherry picked from commit 8824eace93)
2025-10-03 07:22:59 -07:00
nmlgc ff667d35f2 SDL_mslibc: Implement _ftoul2_legacy()
cl.exe versions ≥v19.41 call this builtin for double → uint64_t
conversions on x86. SDL currently needs such conversions in:

* MainCallbackRateHintChanged()
* SDL_PrintFloat()
* WIN_ApplyWindowProgress()

This seems enough to justify implementing this function rather than
trying to work around it, as it was done in sdl12-compat:

	https://github.com/libsdl-org/sdl12-compat/issues/352

This implementation was taken from ReactOS:

	https://git.reactos.org/?p=reactos.git;a=commitdiff;h=f637e6b809adb5e0ae420ef4f80c73b19172a2e7

Passes the stdlib testautomation, and also matches the behavior of
Microsoft's 64-bit libc for the currently implementation-defined case
of calling SDL_PrintFloat() with values >SDL_MAX_UINT64.

(cherry picked from commit f39e49a3dd)
2025-10-03 07:22:59 -07:00
nmlgc ff9599fb7e build: Fix typo in SDL_uclibc target name for 32-bit Windows
(cherry picked from commit 7916af9910)
2025-10-03 07:22:59 -07:00
mccakit 0448f20394 replace script with flags
(cherry picked from commit f6e711c377)
2025-10-02 16:01:17 -07:00
mccakit db07924104 static release build fix
(cherry picked from commit 2e4bc73916)
2025-10-02 16:01:17 -07:00
mccakit e60acdc477 android symbol export for release builds
(cherry picked from commit fe92d0a7bd)
2025-10-02 16:01:17 -07:00
Sam Lantinga d69f658835 Make sure the current resolution is in the fullscreen mode list
Custom resolutions don't enumerate normally, but make sure the current resolution is in the mode list.

Fixes https://github.com/libsdl-org/SDL/issues/11551

(cherry picked from commit b1c2dd8433)
2025-10-02 16:01:17 -07:00
Sam Lantinga 3eb9328d3e Updated to version 3.2.25 for development 2025-10-02 11:36:07 -07:00
Sam Lantinga a8589a8422 Updated to version 3.2.24 for release 2025-10-02 10:52:32 -07:00
Simon McVittie 0bdaaf6c76 build: Prefix SDL- to revision from REVISION.txt
This makes it possible to get the version number of an unknown SDL binary
from `strings libSDL3.so.0 | grep SDL-`, like we could for SDL 2.

Resolves: https://github.com/libsdl-org/SDL/issues/14114
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 618b7b6c73)
2025-10-02 09:09:03 -07:00
Simon McVittie 390197d3aa build: Prefix version from git with SDL- rather than SDL3-
We can tell it's SDL 3 from the version number and git revision,
so there's no need to duplicate that in the prefix.

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit d5b79418f4)
2025-10-02 09:09:03 -07:00
Mathieu Eyraud 9fafba49dc Zero-initialize SDL_GPUDevice
(cherry picked from commit 86da08b0be)
2025-10-01 07:23:41 -07:00
Victor Ilyushchenko 5d47efe7fb Fix Metal 3D texture upload stride calculation
Signed-off-by: Victor Ilyushchenko <alt13ri@gmail.com>
(cherry picked from commit a34d31322c)
2025-09-28 07:32:48 -07:00
Sam Lantinga 824234accc Fixed HIDAPI controller disconnect reading on multiple threads
If multiple threads are calling SDL_UpdateJoysticks(), then an overlapped read can be initiated on one thread (read_pending set to true) and GetOverlappedResult() called on another thread. This results in ERROR_OPERATION_ABORTED. This is harmless so we shouldn't return an error in this case, we'll just retry the read on the next call.

Fixes https://github.com/libsdl-org/SDL/issues/14033

(cherry picked from commit b2188b325d)
2025-09-25 10:41:52 -07:00
Frank Praznik 6519158ae5 wayland: Ignore bogus libdecor content sizes if an unmapped window is suspended
If a client takes a long time to present the first frame after creating the window, a configure event to set the suspended state may arrive with libdecor increasing the content size by the decoration dimensions, which should be ignored.

(cherry picked from commit 9d5d7010de)
2025-09-24 10:36:04 -04:00
Frank Praznik 00718d60d2 x11: Use the pending size for the min/max limits if a resize is in flight
Otherwise, an outdated size may be used, reverting the requested resize operation.

(cherry picked from commit 45480f5fe5)
2025-09-24 10:36:04 -04:00
Sam Lantinga 18c2e179ee Use the real window position on macOS
On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position

Fixes https://github.com/libsdl-org/SDL/issues/10441

(cherry picked from commit 0a50058f7a)
2025-09-23 23:04:41 -07:00
Sam Lantinga 21ae008fc2 Use an empty bitmap for the blank cursor on macOS
Some macOS installations seem to have trouble decoding the GIF we were using

Fixes https://github.com/libsdl-org/SDL/issues/14012

(cherry picked from commit 221d1f12ea)
2025-09-22 19:16:01 -07:00
Sam Lantinga 97a8bb44e6 The default swap interval on EGL is 1, according to the spec
Fixes https://github.com/libsdl-org/SDL/issues/14014

(cherry picked from commit 137b0b2bee)
2025-09-22 11:28:46 -07:00
Ryan C. Gordon 5d33fce898 wav: Patched to compile on Visual Studio.
(cherry picked from commit 09ee8876b3)
2025-09-22 08:14:33 -07:00
Ryan C. Gordon bb5df96f69 wav: Clamp DATA chunk to size of file if possible.
Prevents a malicious file from malloc'ing multiple gigabytes.

Fixes #10052.

(cherry picked from commit 44e4deab7c)
2025-09-22 08:14:33 -07:00
Brenton Bostick 12b97944f3 fix: Extra parameter(s) for call to 'getCacheDir()'.
(cherry picked from commit 6590a5bc0b)
2025-09-22 07:25:19 -07:00
Brenton Bostick 0f17fbe1ca fix 'SDL_MessageBoxFlags' is not a valid JVM type.
(cherry picked from commit ed7d39b28c)
2025-09-22 07:05:05 -07:00
Sam Lantinga c3480ca99c Use clearPrimaryClip() on Android 9 and newer
Fixes https://github.com/libsdl-org/SDL/issues/8355

(cherry picked from commit 34b09be6a5)
2025-09-21 23:30:57 -07:00
Sam Lantinga 936d94c2ee Fixed SDL_RunOnMainThread() on Android
If the application is waiting in SDL_WaitEvent(), we still need to run event loop maintenance in between calls to Android_PumpEvents().

Fixes the testautomation events_mainThreadCallbacks() test on Android.

(cherry picked from commit bae34c3e34)
2025-09-21 13:58:51 -07:00
Sam Lantinga 6cb55ebd46 Fixed a memory leak in fill_device_info_usage() (thanks @digant73)
Fixes https://github.com/libsdl-org/SDL/issues/13998

(cherry picked from commit 5503fe1c1b)
2025-09-20 09:05:52 -07:00
Andrei Sabalenka 482c5130eb wayland: fix typo in xdg_positioner_set_anchor_rect
(cherry picked from commit bb2b39b8ea)
2025-09-20 08:54:18 -07:00
Anonymous Maarten 066bcc5204 ci: disable ccache on macOS 13 job
(cherry picked from commit 566e7c2379)
2025-09-17 22:06:16 +02:00
ManifoldFR 21baa27bea gpu/vulkan : fix clear value indexing
(cherry picked from commit 8bc4e029bd)
2025-09-16 08:45:56 -07:00
Sora 93fd4a1c80 fix: use productCategory instead of vendorName for joy name for apple driver
(cherry picked from commit 964bedfdd9)
2025-09-15 11:52:21 -07:00
Ozkan Sezer 7135779599 SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin
Fixes: https://github.com/libsdl-org/SDL/issues/13952 .

(cherry picked from commit 81f2f44843)
2025-09-15 20:10:28 +03:00
Eddy Jansson 62c151d044 wayland: Silence unused variable warning
'vd' and 'd' are only used if SDL_USE_LIBDBUS is set.

(cherry picked from commit 21c9f5304d)
2025-09-15 10:27:51 -04:00
Sam Lantinga 11d38fc23b Only use a transparent cursor on Windows when connected via RDP
VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.

We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.

Fixes https://github.com/libsdl-org/SDL/issues/13700

(cherry picked from commit dac6af4ba6)
2025-09-14 17:31:09 -07:00
Sam Lantinga d027f0ae6e Remove Windows 32-bit ARM build from CI
This architecture is deprecated and is now failing with:
Windows SDK 10.0.22621.0 : 'C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um' not found or was incomplete

Fixes https://github.com/libsdl-org/SDL/issues/13949

(cherry picked from commit cc3274b6f1)
2025-09-14 15:45:34 -07:00
Nintorch 44290c204e Fix HP Deluxe Webcam KQ246AA detected as joystick
(cherry picked from commit 556ee00fe3)
2025-09-14 15:40:40 -07:00
Sam Lantinga 0b69860af6 Fixed testprocess on 32-bit Windows
Previously the test would kill the child process while it was in the process of initializing (loading DLLs, etc) and this would cause the test to fail.

(cherry picked from commit 937b7e6aea)
2025-09-14 15:40:06 -07:00
Sam Lantinga e7a1ae0ea5 Clarify why we ignore EINVAL when flushing a file descriptor
(cherry picked from commit a1d3fc1f50)
2025-09-14 15:39:53 -07:00
Sam Lantinga 7af36d6c40 Ignore errors flushing output on POSIX pipes
Fixes https://github.com/libsdl-org/SDL/issues/13116
Fixes https://github.com/libsdl-org/SDL/issues/13412

(cherry picked from commit e40d337a47)
2025-09-14 12:10:18 -07:00
Sam Lantinga d1ae1163dd Wait briefly after enabling effects on DualSense controller
The rumble motors apparently take a short time to power up after enabling enhanced mode.

Fixes https://github.com/libsdl-org/SDL/issues/13909

(cherry picked from commit 1aba421bd3)
2025-09-14 10:00:40 -07:00
Sam Lantinga b2cf5729b4 Disable Windows.Gaming.Input by default
The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward.

Fixes https://github.com/libsdl-org/SDL/issues/13000

(cherry picked from commit 78a29d1670)
2025-09-14 08:52:43 -07:00
Sam Lantinga 11b8dd76db Fixed memory leak when using detached threads
Fixes https://github.com/libsdl-org/SDL/issues/13886

(cherry picked from commit ede86a1267)
2025-09-14 08:43:12 -07:00
Frank Praznik 56507a6122 x11: Use the SDL_WindowFlags type instead of Uint32
Uint32 can potentially truncate the flag value, as it is 64 bits in SDL3.

(cherry picked from commit 4561be89a5)
2025-09-13 15:45:43 -04:00
Evan Hemsley 8d4324cba2 GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 (#13937)
(cherry picked from commit fe314a1b8a)
2025-09-12 13:38:58 -07:00
Jaan Soulier 35408a2126 Fix reallocation of GPU renderer vertex buffer
(cherry picked from commit ed6a72a7fd)
2025-09-09 20:28:32 -07:00
Sam Lantinga e5b9dfd181 Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER
(cherry picked from commit b7dba970e1)
2025-09-09 17:35:03 -07:00
eafton e8a5d07e5e X11: Check for invalid opcodes in SHM error handler
(cherry picked from commit b59d6d49c3)
2025-09-09 10:59:58 -07:00
Luis Caceres 8c1daf0caf gpu/vulkan: Move dereference after null check
(cherry picked from commit 03d0c2ad74)
2025-09-08 09:50:09 -07:00
Sam Lantinga ad2b211f75 Fixed pitch and chroma issues with the Vulkan planar YUV texture update functions
Fixes https://github.com/libsdl-org/SDL/issues/13734

(cherry picked from commit 466f93aee1)
2025-09-07 10:19:59 -07:00
Sam Lantinga 414ae344af Fixed rumble strength on DualSense Edge and Bluetooth connected controllers
Fixes https://github.com/libsdl-org/SDL/issues/13771

(cherry picked from commit 25d9096d41)
2025-09-06 11:53:55 -07:00
Adrian 71af2c020c Set preferredFrameRateRange in main callbacks CADisplayLink
(cherry picked from commit 01e6aceffc)
2025-09-06 10:13:44 -07:00
Aleksey Melekh e755f50072 xbox: fix build
(cherry picked from commit 129c97f610)
2025-09-05 09:20:34 -07:00
Sam Lantinga a0b8275e9c Fixed the perspective matrix calculation (thanks @KonkolyTamas!)
Fixes https://github.com/libsdl-org/SDL/issues/13867

(cherry picked from commit ea1a769322)
2025-09-04 06:07:28 -07:00
Cameron Cawley ea362839b1 Remove unused PSP source files
(cherry picked from commit 42f571ea4b)
2025-09-03 15:20:00 -07:00
Sam Lantinga e7dd5d841b Don't set SDL_SURFACE_LOCK_NEEDED until a surface is RLE encoded
Reference https://github.com/libsdl-org/sdl2-compat/issues/476

(cherry picked from commit 437d78499c)
2025-09-02 21:32:17 -07:00
Sam Lantinga 5594d03da0 Leave letterbox borders set to the frame clear color
Fixes https://github.com/libsdl-org/sdl2-compat/issues/483

(cherry picked from commit fbbc29159a)
2025-09-02 20:14:56 -07:00
Sam Lantinga f2ae66b64f Set the texture scale and address mode when creating a texture
Fixes https://github.com/libsdl-org/sdl2-compat/issues/506

(cherry picked from commit ef19c72015)
2025-09-02 19:46:28 -07:00
Anonymous Maarten 393d99338f cmake: make SDL_CPU_xxx variable visible when using CMAKE_OSX_ARCHITECTURES
(cherry picked from commit ebb52973e1)
2025-09-02 23:00:10 +03:00
Ozkan Sezer 4d88280931 cmake: simd detection clean-up for Apple multi-arch configs.
(cherry picked from commit 83bb0f9105)
2025-09-02 22:35:32 +03:00
Anonymous Maarten e8cc359b5e cmake: use 'TargetConditionals.h' on Apple for SIMD tests
(cherry picked from commit e15e2808f2)
2025-09-02 22:35:20 +03:00
Anonymous Maarten 3b4a198655 cmake: use APPLE in dep_option
expands to <nothing> on e.g. Windows, which will be interpreted as true by cmake_dependent_option.

(cherry picked from commit 1e7d3b51de)
2025-09-02 22:35:02 +03:00
Ethan Lee 03dd1520a3 gpu: VK_KHR_get_physical_device_properties2 can be optional
(cherry picked from commit 689049f8ec)
2025-09-02 09:53:59 -07:00
Sam Lantinga a6fd74fa3b Fix crash when enumerating Steam Controllers
Closes https://github.com/libsdl-org/SDL/pull/13746
2025-09-02 08:42:16 -07:00
Sam Lantinga 03b36bac94 Updated to version 3.2.23 for development 2025-09-01 15:12:43 -07:00
Sam Lantinga a96677bdf6 Updated to version 3.2.22 for release 2025-09-01 14:40:32 -07:00
Ryan C. Gordon 67f89d0a2b openslES: Patched to compile.
(whoops.)

(cherry picked from commit 7323104f97)
2025-09-01 11:10:33 -04:00
Ryan C. Gordon f6de8877ec openslES: OpenSL ES on Android only supports two formats, limit to that.
(Three with the floating point extension, which we use.)

This is according to:

https://developer.android.com/ndk/guides/audio/opensl/opensl-for-android

Previously, this would accept a request for Sint8 or Sint32 and disaster
would ensue.

Fixes #13779.

(cherry picked from commit 0b2a003a35)
2025-09-01 10:31:05 -04:00
Ozkan Sezer 7c189b1f17 cmake: revert commit 5d1bbd9 and change sse4.2 test
clang doesn't support -mcrc32 until version 14.0, therefore drop -mcrc32
use in sse 4.2 test, and change it to check _mm_cmpgt_epi64() instead of
_mm_crc32_u32(). without this, sse4.2 check was failing with clang <= 13

Fixes https://github.com/libsdl-org/SDL/pull/12223

(cherry picked from commit 875653658a)
2025-08-31 03:20:40 +03:00
Sam Lantinga a7947080c0 Fixed warnings building with Visual Studio
(cherry picked from commit 7c8df4ea52)
2025-08-30 10:16:11 -07:00
Sam Lantinga 08c82a3781 Fixed build
(cherry picked from commit 3cf2350f21)
2025-08-30 10:15:48 -07:00
Jordan Saunders 589aea50c2 Fix two uninitialized variables
Found when running in valgrind looking at another issue.

- RenderPass' depth_stencil_target
    Tripped in SDL_BindGPUFragmentSamplers when not binding a DS target

- VulkanCommandBuffer's swapchainRequested
    Tripped in VULKAN_Submit for the end transition barrier when
    creating an image. The field is only reset when reused, not on first
    use

(cherry picked from commit 265236d952)
2025-08-30 06:05:43 -07:00
Ozkan Sezer 72acd7c9df CI: add OpenBSD workflow
(cherry picked from commit c0e5fd55d2)
2025-08-30 14:22:24 +03:00
Frank Praznik 1a70d1158e fs: Fix OpenBSD path retrieval
Set the path start pointer to point to a valid string.

(cherry picked from commit fdfde42db1)
2025-08-30 14:21:24 +03:00
Frank Praznik ae915c6516 wayland: Add a sigtimedwait() implementation for OpenBSD
sigtimedwait() is an optional part of POSIX.1-2001, and OpenBSD doesn't implement it. Add a replacement implementation based on https://comp.unix.programmer.narkive.com/rEDH0sPT/sigtimedwait-implementation

(cherry picked from commit 1049426a76)
2025-08-30 14:21:00 +03:00
Xander 54d573332e Add SDL_SENSOR_COUNT to SDL_SensorType
(cherry picked from commit dc7a3a1219)
2025-08-29 07:31:25 -07:00
Matthew Zavislak 0204a69f6b Add elf alignment check for Android artifacts (#13818)
(cherry picked from commit 4f11feb708)
2025-08-28 16:31:25 -07:00
Susko3 b2689ff76a Avoid checking for HAVE_POSIX_SPAWN on Android
This makes the CMake build closer to SDL_build_config_android.h
as both will now use SDL_PROCESS_DUMMY.

(cherry picked from commit cd21bbe796)
2025-08-28 04:10:16 -07:00
Ozkan Sezer 611940fb80 cmake: fall back to -Wconversion if -Wfloat-conversion isn't available
... during checks for valid isinf/isinff/isnan/isnanf macros.

(cherry picked from commit 98bed62259)
2025-08-27 22:20:37 +03:00
Nintorch 16c0329a2a Add Emscripten joystick rumble support
Adds support for Emscripten (Web) joystick rumble support via EM_ASM_INT macros and HTML5's Gamepad API.

(cherry picked from commit 1fbed16cb0)
2025-08-25 12:59:15 -07:00
Nintorch 2743716132 Allow Android to ignore unnecessary joysticks
Previously, SDL_ShouldIgnoreJoystick wasn't being called for Android, and fingerprint sensors were recognized as joysticks.

(cherry picked from commit 1af7dfb0a7)
2025-08-25 11:23:34 -07:00
Colin Kinloch a744eee993 testffmpeg: avutil queue family version check
The `AVVulkanDeviceQueueFamily` struct was introduced by libavutil
59.34.100

(cherry picked from commit 81920b5db7)
2025-08-25 11:10:31 -07:00
Evan Hemsley 0e24267eb5 gpu: D3D12 only requires feature level 11_0 with Resource Binding Tier 2. (#13782)
We previously thought this wasn't possible because constant buffer offsets and
partial updates were unavailable, but we were reading the wrong table - this is
only the case for D3D11...

https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro

... while 12 doesn't list this feature at all:

https://learn.microsoft.com/en-us/windows/win32/direct3d12/hardware-feature-levels

We double checked and Jesse Natalie confirmed that this feature is required for
D3D12 even for 11_0 drivers. (Thanks Jesse!)

Additionally, D3D12 requires that UAVs are accessible from all shader stages,
meaning Tier 2 is enough to support the number of UAVs we need. Tier 1 could be
a property to lower the requirements, but that can be done later.
2025-08-22 14:07:58 -07:00
Wilson Jallet f4d6043aa4 GPU: Fix Vulkan indexing error for resolve attachment refs (#13768)
(cherry picked from commit 03b14f5211)
2025-08-19 12:13:23 -07:00
Petar Popovic 9fb9bd31a3 emscripten tests: fix warning: uninitialized variable
(cherry picked from commit 45feacf608)
2025-08-13 17:01:31 -07:00
ChaseKnowlden c3828bb0a3 Keep MSVC Flags Consistent across CMake runs
(cherry picked from commit 10478c59db)
2025-08-12 19:39:44 -07:00
Sam Lantinga 40371f0907 Support the "ambient" value for SDL_HINT_AUDIO_CATEGORY
Fixes https://github.com/libsdl-org/SDL/issues/13732

(cherry picked from commit 4725213eef)
2025-08-12 09:54:43 -07:00
Sylvain 94f9434564 Fixed bug #13493: Assertion failure at SDL_AddTouch with Android API 28
Java touch id should be -1 because it's reserved for internal SDL
synthetic events.
It should also not be 0, because this is SDL invalid value.

(cherry picked from commit 970c0bfe96)
2025-08-12 09:44:04 -07:00
Chase Knowlden bfaf247d30 Update NDK version to 28 (#13729)
* Update NDK version to 28 and add 16kb page size linker flags to x86_64

* Remove Android Linker Options

16kb page size is now the default since NDK r28c

* Update Android CI to use NDK 28

(cherry picked from commit 6e422e5ff2)
2025-08-12 07:46:27 -07:00
Beyley Cardellio 2287c43b59 GPU: Hold submit lock before waiting for device idle
(cherry picked from commit e699f3dca1)
2025-08-10 07:22:19 -07:00
Petar Popovic 15cc0f5f91 linux/SDL_syshaptic.c:SDL_SYS_HapticStopAll(): Fix return on error
(cherry picked from commit 43f3991398)
2025-08-09 09:28:02 -07:00
Anonymous Maarten 68e0108b1c release: build aarch64 libraries with 16kiB page size
[ci skip]

(cherry picked from commit 7017fbaa8e)
2025-08-09 05:23:43 +02:00
Mohamed Shazan 7b3796bc39 SDL_TriggerBreakpoint() will default to __debugbreak() on MinGW toolchain on windows
(cherry picked from commit f4c124e4bf)
2025-08-08 16:21:15 -07:00
Petar Popovic b5bc6d2cc4 SDL_SendJoystickVirtualSensorDataInner(): Fix max_sensor_events increment
(cherry picked from commit d9c20cfd0a)
2025-08-08 12:52:03 -07:00
Petar Popovic 0d1d4ea1f9 SDL_SetRenderDrawBlendMode(): Remove redundant param check
(cherry picked from commit b63c32e790)
2025-08-08 14:06:27 -04:00
Pino Toscano 1a48f897f2 ime: fcitx: use SDL_GetExeName() in GetAppName()
Use the existing SDL_GetExeName(), available for all the UNIX
platforms, in the internal GetAppName(); this has few advantanges:
- SDL_GetExeName() (and SDL_GetAppID() that builds on top of it) are
  used in various places already; since it caches the executable name,
  this may remove one extra read of the application name
- SDL_GetExeName() has a non-dummy implementation in more OSes than
  GetAppName(), thus providing a small improvement for this IME

As drive-by change: since SDL_GetExeName() provides a constant string,
there is no more need to allocate a new string in GetAppName(), which
is used as constant string anyway. Hence, return a constant string in
GetAppName() too.

(cherry picked from commit 248bcf6b29)
2025-08-07 13:58:27 -07:00
Simon McVittie 2b42789de6 Fix some typos detected by Debian's lintian QA tool
I assume the demoninator is a typo, rather than an indication that
someone has been playing too much Doom :-)

Signed-off-by: Simon McVittie <smcv@collabora.com>

(cherry picked from commit d83503f80e)
2025-08-07 13:55:44 -07:00
Simon McVittie b9c1da10ba hints: Rephrase documentation to improve grammar
"This thing allows to do something" is not really grammatically correct.
The closest rephrasing would be "allows one to do something" or "allows
the user to do something", but I think the passive voice reads more
naturally here.

Detected by Debian's lintian QA tool.

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 40b941c826)
2025-08-07 13:55:44 -07:00
cosmonaut 56f5a76696 GPU: Fix uninitialized value in Vulkan command buffer structure
(cherry picked from commit fe6b2161bf)
2025-08-07 13:42:16 -07:00
Sam Lantinga c7e8977e60 Revert "Support Google Play 16 KB Page Size Requirement (#13470)"
This reverts commit edef6e66e9

If you need to support the Google Play 16 kiB page size requirement, the recommendation is to use NDK r28c or newer, which automatically aligns binaries correctly.
2025-08-07 11:41:43 -07:00
Pino Toscano e6ba3612db SDL_endian.h: extend Linux way for GNU libc
The currently used way to determine the endianness (i.e. include
<endian.h> and use the __BYTE_ORDER macro) is provided in general by
GNU libc. Thus, extend that to any platform/OS based on GNU libc.

(cherry picked from commit 561c99ee11)
2025-08-06 16:13:44 -07:00
Frank Praznik 5e77fb314c win32: Use the current flags to determine if NCCALCSIZE is required
SDL_GetWindowFlags() also ORs in pending flags, whereas the current state is needed here, particularly when creating/showing a window.

(cherry picked from commit cd0c660dea)
2025-08-05 18:49:41 -04:00
Frank Praznik 1a2841deb1 win32: Use STYLE_BORDERLESS when showing a pending fullscreen window
In addition to hiding the border on bordered windows that will immediately become fullscreen, The combination of flags used in STYLE_BORDERLESS_WINDOWED will still show the borders on borderless windows if the initial window size exactly matches the desktop, so STYLE_BORDERLESS must be used instead.

(cherry picked from commit 90a023007f)
2025-08-05 15:59:06 -04:00
Mathieu Eyraud 688637eca8 Fix condition for setting HDR properties
(cherry picked from commit a05aca51ec)
2025-08-05 09:26:12 -07:00
Frank Praznik 85d1d70ca1 cocoa: Wait for fullscreen spaces transitions to complete if switching to an exclusive mode
If attempting to switch to an exclusive mode while a fullscreen spaces transition is active, wait until the transition is complete before trying to apply the changes, or the window can wind up in a weird, broken state if a mode switch occurs while in a fullscreen space.

(cherry picked from commit f44a98729c)
2025-08-05 12:17:01 -04:00
Frank Praznik 09356c709a Revert "cocoa: Don't re-enter a fullscreen space if leaving to enter an exclusive mode"
This reverts commit 07b9e86d02.

It turns out that the problem is elsewhere, related to needing to block mode changes until spaces transitions are complete.
2025-08-04 23:51:47 -04:00
Frank Praznik 07b9e86d02 cocoa: Don't re-enter a fullscreen space if leaving to enter an exclusive mode
Doing so can leave the window in a weird, offset state.

(cherry picked from commit ee8f2861e7)
2025-08-04 22:16:22 -04:00
Sam Lantinga 8e46e5d8b4 Updated to version 3.2.21 for development 2025-08-04 11:54:34 -07:00
124 changed files with 1339 additions and 792 deletions

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+18 -9
View File
@@ -20,7 +20,6 @@ class AppleArch(Enum):
class MsvcArch(Enum):
X86 = "x86"
X64 = "x64"
Arm32 = "arm"
Arm64 = "arm64"
@@ -54,6 +53,7 @@ class SdlPlatform(Enum):
Riscos = "riscos"
FreeBSD = "freebsd"
NetBSD = "netbsd"
OpenBSD = "openbsd"
class Msys2Platform(Enum):
@@ -108,7 +108,6 @@ JOB_SPECS = {
"msvc-x86": JobSpec(name="Windows (MSVC, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_project="VisualC/SDL.sln", ),
"msvc-clang-x64": JobSpec(name="Windows (MSVC, clang-cl x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x64", msvc_arch=MsvcArch.X64, clang_cl=True, ),
"msvc-clang-x86": JobSpec(name="Windows (MSVC, clang-cl x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x86", msvc_arch=MsvcArch.X86, clang_cl=True, ),
"msvc-arm32": JobSpec(name="Windows (MSVC, ARM)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm32", msvc_arch=MsvcArch.Arm32, ),
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", ),
@@ -137,6 +136,7 @@ JOB_SPECS = {
"vita-pvr": JobSpec(name="Sony PlayStation Vita (GLES w/ PVR_PSP2)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pvr", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pvr, ),
"riscos": JobSpec(name="RISC OS", os=JobOs.UbuntuLatest, platform=SdlPlatform.Riscos, artifact="SDL-riscos", container="riscosdotinfo/riscos-gccsdk-4.7:latest", ),
"netbsd": JobSpec(name="NetBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.NetBSD, artifact="SDL-netbsd-x64", ),
"openbsd": JobSpec(name="OpenBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.OpenBSD, artifact="SDL-openbsd-x64", ),
"freebsd": JobSpec(name="FreeBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.FreeBSD, artifact="SDL-freebsd-x64", ),
}
@@ -407,10 +407,6 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.msvc_vcvars_arch = "x64_x86"
case MsvcArch.X64:
job.msvc_vcvars_arch = "x64"
case MsvcArch.Arm32:
job.msvc_vcvars_arch = "x64_arm"
job.msvc_vcvars_sdk = "10.0.22621.0" # 10.0.26100.0 dropped ARM32 um and ucrt libraries
job.run_tests = False
case MsvcArch.Arm64:
job.msvc_vcvars_arch = "x64_arm64"
job.run_tests = False
@@ -516,11 +512,14 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.shared_lib = SharedLibType.DYLIB
job.static_lib = StaticLibType.A
job.ccache = True
if spec.os == JobOs.Macos13:
job.ccache = False
job.apt_packages = []
job.brew_packages.extend((
"ccache",
"ninja",
))
if job.ccache:
job.brew_packages.append("ccache")
if job.clang_tidy:
job.brew_packages.append("llvm")
if spec.xcode:
@@ -554,6 +553,10 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
"testmultiaudio-apk",
"testsprite-apk",
]
# -fPIC is required after updating NDK from 21 to 28
job.cflags.append("-fPIC")
job.cxxflags.append("-fPIC")
case SdlPlatform.Emscripten:
job.clang_tidy = False # clang-tidy does not understand -gsource-map
job.shared = False
@@ -720,7 +723,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
))
job.cmake_toolchain_file = "/home/riscos/env/toolchain-riscos.cmake"
job.static_lib = StaticLibType.A
case SdlPlatform.FreeBSD | SdlPlatform.NetBSD:
case SdlPlatform.FreeBSD | SdlPlatform.NetBSD | SdlPlatform.OpenBSD:
job.cpactions = True
job.no_cmake = True
job.run_tests = False
@@ -730,7 +733,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
match spec.platform:
case SdlPlatform.FreeBSD:
job.cpactions_os = "freebsd"
job.cpactions_version = "14.2"
job.cpactions_version = "14.3"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "sudo pkg update"
job.cpactions_install_cmd = "sudo pkg install -y cmake ninja pkgconf libXcursor libXext libXinerama libXi libXfixes libXrandr libXScrnSaver libXxf86vm wayland wayland-protocols libxkbcommon mesa-libs libglvnd evdev-proto libinotify alsa-lib jackit pipewire pulseaudio sndio dbus zh-fcitx ibus libudev-devd"
@@ -744,6 +747,12 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "export PATH=\"/usr/pkg/sbin:/usr/pkg/bin:/sbin:$PATH\"; export PKG_CONFIG_PATH=\"/usr/pkg/lib/pkgconfig\";export PKG_PATH=\"https://cdn.netBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f \"1 2\" -d.)/All/\";echo \"PKG_PATH=$PKG_PATH\";echo \"uname -a -> \"$(uname -a)\"\";sudo -E sysctl -w security.pax.aslr.enabled=0;sudo -E sysctl -w security.pax.aslr.global=0;sudo -E pkgin clean;sudo -E pkgin update"
job.cpactions_install_cmd = "sudo -E pkgin -y install cmake dbus pkgconf ninja-build pulseaudio libxkbcommon wayland wayland-protocols libinotify libusb1"
case SdlPlatform.OpenBSD:
job.cpactions_os = "openbsd"
job.cpactions_version = "7.7"
job.cpactions_arch = "x86-64"
job.cpactions_setup_cmd = "sudo pkg_add -u"
job.cpactions_install_cmd = "sudo pkg_add cmake ninja pkgconf wayland wayland-protocols libxkbcommon libinotify pulseaudio dbus ibus"
case _:
raise ValueError(f"Unsupported platform={spec.platform}")
+12 -4
View File
@@ -75,8 +75,8 @@ jobs:
if: ${{ matrix.platform.android-ndk }}
id: setup-ndk
with:
local-cache: true
ndk-version: r21e
local-cache: false
ndk-version: r28c
- name: 'Configure Android NDK variables'
if: ${{ matrix.platform.android-ndk }}
shell: sh
@@ -321,7 +321,7 @@ jobs:
- name: 'Build (cross-platform-actions, BSD)'
id: cpactions
if: ${{ matrix.platform.cpactions }}
uses: cross-platform-actions/action@v0.27.0
uses: cross-platform-actions/action@v0.29.0
with:
operating_system: '${{ matrix.platform.cpactions-os }}'
architecture: '${{ matrix.platform.cpactions-arch }}'
@@ -406,6 +406,14 @@ jobs:
build-scripts/test-versioning.sh
python build-scripts/check_android_jni.py
python build-scripts/check_stdlib_usage.py
- name: 'Verify alignment of Android test apks'
if: ${{ matrix.platform.android-ndk && !matrix.platform.no-cmake }}
run: |
find ./ -iname '*.apk' | xargs -L1 ./build-scripts/check_elf_alignment.sh
- name: 'Verify alignment of Android .so files'
if: ${{ matrix.platform.android-ndk && !matrix.platform.no-cmake }}
run: |
find ./ -iname '*.so' | xargs -L1 ./build-scripts/check_elf_alignment.sh
- name: 'Upload binary package'
uses: actions/upload-artifact@v4
if: ${{ always() && matrix.platform.artifact != '' && (steps.package.outcome == 'success' || steps.cpactions.outcome == 'success') && (matrix.platform.enable-artifacts || steps.tests.outcome == 'failure') }}
@@ -428,4 +436,4 @@ jobs:
with:
if-no-files-found: error
name: '${{ matrix.platform.artifact }}-apks'
path: build/test/*.apk
path: build/test/*.apk
+11 -2
View File
@@ -532,10 +532,11 @@ jobs:
with:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Setup Android NDK'
id: setup-ndk
uses: nttld/setup-ndk@v1
with:
local-cache: true
ndk-version: r21e
local-cache: false
ndk-version: r28c
- name: 'Setup Java JDK'
uses: actions/setup-java@v4
with:
@@ -561,6 +562,8 @@ jobs:
run: |
python build-scripts/build-release.py \
--actions android \
--android-api 21 \
--android-ndk-home "${{ steps.setup-ndk.outputs.ndk-path }}" \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
@@ -607,8 +610,14 @@ jobs:
python "${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}.aar" -o /tmp/SDL3-android
echo "prefix=/tmp/SDL3-android" >>$GITHUB_OUTPUT
echo "sdl3-aar=/tmp/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}.aar" >>$GITHUB_OUTPUT
- name: 'Verify alignment of libSDL3.so (arm64-v8a/x86_64)'
run: |
set -e
${{ steps.src.outputs.path }}/build-scripts/check_elf_alignment.sh ${{ steps.sdk.outputs.prefix }}/lib/arm64-v8a/libSDL3.so
${{ steps.src.outputs.path }}/build-scripts/check_elf_alignment.sh ${{ steps.sdk.outputs.prefix }}/lib/x86_64/libSDL3.so
- name: 'CMake (configure + build) x86, x64, arm32, arm64'
run: |
set -e
android_abis="x86 x86_64 armeabi-v7a arm64-v8a"
for android_abi in ${android_abis}; do
echo "Configuring ${android_abi}..."
-4
View File
@@ -107,10 +107,6 @@ LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--no-undefined-version -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
# https://developer.android.com/guide/practices/page-sizes
LOCAL_LDFLAGS += "-Wl,-z,max-page-size=16384"
LOCAL_LDFLAGS += "-Wl,-z,common-page-size=16384"
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
+75 -73
View File
@@ -5,7 +5,7 @@ if(NOT DEFINED CMAKE_BUILD_TYPE)
endif()
# See docs/release_checklist.md
project(SDL3 LANGUAGES C VERSION "3.2.20")
project(SDL3 LANGUAGES C VERSION "3.2.26")
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
set(SDL3_MAINPROJECT ON)
@@ -79,6 +79,12 @@ include("${SDL3_SOURCE_DIR}/cmake/PreseedEmscriptenCache.cmake")
SDL_DetectCompiler()
SDL_DetectTargetCPUArchitectures(SDL_CPUS)
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
list(LENGTH CMAKE_OSX_ARCHITECTURES _num_arches)
if(_num_arches GREATER 1)
set(APPLE_MULTIARCH TRUE)
endif()
endif()
# Increment this if there is an incompatible change - but if that happens,
# we should rename the library from SDL3 to SDL4, at which point this would
@@ -183,29 +189,6 @@ if(MSVC)
set(SDL_RELOCATABLE_DEFAULT ON)
endif()
if(MSVC)
if(NOT SDL_LIBC)
# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
endforeach(flag_var)
set(CMAKE_MSVC_RUNTIME_CHECKS "")
endif()
if(MSVC_CLANG)
# clang-cl treats /W4 as '-Wall -Wextra' -- we don't need -Wextra
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
string(REGEX REPLACE "/W4" "/W3" ${flag_var} "${${flag_var}}")
endforeach(flag_var)
endif()
endif()
set(SDL_SHARED_DEFAULT ON)
set(SDL_STATIC_DEFAULT ON)
@@ -373,7 +356,7 @@ dep_option(SDL_WASAPI "Use the Windows WASAPI audio driver" ON "WIN
dep_option(SDL_RENDER_D3D "Enable the Direct3D 9 render driver" ON "SDL_RENDER;SDL_DIRECTX" OFF)
dep_option(SDL_RENDER_D3D11 "Enable the Direct3D 11 render driver" ON "SDL_RENDER;SDL_DIRECTX" OFF)
dep_option(SDL_RENDER_D3D12 "Enable the Direct3D 12 render driver" ON "SDL_RENDER;SDL_DIRECTX" OFF)
dep_option(SDL_RENDER_METAL "Enable the Metal render driver" ON "SDL_RENDER;${APPLE}" OFF)
dep_option(SDL_RENDER_METAL "Enable the Metal render driver" ON "SDL_RENDER;APPLE" OFF)
dep_option(SDL_RENDER_GPU "Enable the SDL_GPU render driver" ON "SDL_RENDER;SDL_GPU" OFF)
dep_option(SDL_VIVANTE "Use Vivante EGL video driver" ON "${UNIX_SYS};SDL_CPU_ARM32" OFF)
dep_option(SDL_VULKAN "Enable Vulkan support" ON "SDL_VIDEO;ANDROID OR APPLE OR LINUX OR FREEBSD OR WINDOWS" OFF)
@@ -424,6 +407,29 @@ if(SDL_PRESEED)
SDL_Preseed_CMakeCache()
endif()
if(MSVC)
if(NOT SDL_LIBC)
# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
endforeach(flag_var)
set(CMAKE_MSVC_RUNTIME_CHECKS "")
endif()
if(MSVC_CLANG)
# clang-cl treats /W4 as '-Wall -Wextra' -- we don't need -Wextra
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
string(REGEX REPLACE "/W4" "/W3" ${flag_var} "${${flag_var}}")
endforeach(flag_var)
endif()
endif()
if(SDL_SHARED)
add_library(SDL3-shared SHARED)
add_library(SDL3::SDL3-shared ALIAS SDL3-shared)
@@ -658,7 +664,7 @@ if(SDL_ASSEMBLY)
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -mmmx")
endif()
check_c_source_compiles("
check_x86_source_compiles([==[
#include <mmintrin.h>
void ints_add(int *dest, int *a, int *b, unsigned size) {
for (; size >= 2; size -= 2, dest += 2, a += 2, b += 2) {
@@ -668,7 +674,7 @@ if(SDL_ASSEMBLY)
int main(int argc, char *argv[]) {
ints_add((int*)0, (int*)0, (int*)0, 0);
return 0;
}" COMPILER_SUPPORTS_MMX)
}]==] COMPILER_SUPPORTS_MMX)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_MMX)
set(HAVE_MMX TRUE)
@@ -679,7 +685,7 @@ if(SDL_ASSEMBLY)
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse")
endif()
check_c_source_compiles("
check_x86_source_compiles([==[
#include <xmmintrin.h>
void floats_add(float *dest, float *a, float *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
@@ -689,7 +695,7 @@ if(SDL_ASSEMBLY)
int main(int argc, char **argv) {
floats_add((float*)0, (float*)0, (float*)0, 0);
return 0;
}" COMPILER_SUPPORTS_SSE)
}]==] COMPILER_SUPPORTS_SSE)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE)
set(HAVE_SSE TRUE)
@@ -700,7 +706,7 @@ if(SDL_ASSEMBLY)
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse2")
endif()
check_c_source_compiles("
check_x86_source_compiles([==[
#include <emmintrin.h>
void doubles_add(double *dest, double *a, double *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
@@ -710,7 +716,7 @@ if(SDL_ASSEMBLY)
int main(int argc, char **argv) {
doubles_add((double*)0, (double*)0, (double*)0, 0);
return 0;
}" COMPILER_SUPPORTS_SSE2)
}]==] COMPILER_SUPPORTS_SSE2)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE2)
set(HAVE_SSE2 TRUE)
@@ -721,7 +727,7 @@ if(SDL_ASSEMBLY)
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse3")
endif()
check_c_source_compiles("
check_x86_source_compiles([==[
#include <pmmintrin.h>
void ints_add(int *dest, int *a, int *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
@@ -731,7 +737,7 @@ if(SDL_ASSEMBLY)
int main(int argc, char **argv) {
ints_add((int*)0, (int*)0, (int*)0, 0);
return 0;
}" COMPILER_SUPPORTS_SSE3)
}]==] COMPILER_SUPPORTS_SSE3)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE3)
set(HAVE_SSE3 TRUE)
@@ -742,7 +748,7 @@ if(SDL_ASSEMBLY)
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.1")
endif()
check_c_source_compiles("
check_x86_source_compiles([==[
#include <smmintrin.h>
void ints_mul(int *dest, int *a, int *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
@@ -752,7 +758,7 @@ if(SDL_ASSEMBLY)
int main(int argc, char **argv) {
ints_mul((int*)0, (int*)0, (int*)0, 0);
return 0;
}" COMPILER_SUPPORTS_SSE4_1)
}]==] COMPILER_SUPPORTS_SSE4_1)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE4_1)
set(HAVE_SSE4_1 TRUE)
@@ -761,21 +767,16 @@ if(SDL_ASSEMBLY)
if(SDL_SSE4_2)
cmake_push_check_state()
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.2 -mcrc32")
string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.2")
endif()
check_c_source_compiles("
check_x86_source_compiles([==[
#include <nmmintrin.h>
unsigned calc_crc32c(const char *text, unsigned len) {
unsigned crc32c = ~0;
for (; len >= 4; len -= 4, text += 4) {
crc32c = (unsigned)_mm_crc32_u32(crc32c, *(unsigned*)text);
}
return crc32c;
}
__m128i bitmask;
char data[16];
int main(int argc, char **argv) {
calc_crc32c(\"SDL_SSE4\",8);
bitmask = _mm_cmpgt_epi64(_mm_set1_epi64x(0), _mm_loadu_si128((void*)data));
return 0;
}" COMPILER_SUPPORTS_SSE4_2)
}]==] COMPILER_SUPPORTS_SSE4_2)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_SSE4_2)
set(HAVE_SSE4_2 TRUE)
@@ -786,7 +787,7 @@ if(SDL_ASSEMBLY)
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -mavx")
endif()
check_c_source_compiles("
check_x86_source_compiles([==[
#include <immintrin.h>
void floats_add(float *dest, float *a, float *b, unsigned size) {
for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) {
@@ -796,7 +797,7 @@ if(SDL_ASSEMBLY)
int main(int argc, char **argv) {
floats_add((float*)0, (float*)0, (float*)0, 0);
return 0;
}" COMPILER_SUPPORTS_AVX)
}]==] COMPILER_SUPPORTS_AVX)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_AVX)
set(HAVE_AVX TRUE)
@@ -807,7 +808,7 @@ if(SDL_ASSEMBLY)
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -mavx2")
endif()
check_c_source_compiles("
check_x86_source_compiles([==[
#include <immintrin.h>
void ints_add(int *dest, int *a, int *b, unsigned size) {
for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) {
@@ -817,7 +818,7 @@ if(SDL_ASSEMBLY)
int main(int argc, char **argv) {
ints_add((int*)0, (int*)0, (int*)0, 0);
return 0;
}" COMPILER_SUPPORTS_AVX2)
}]==] COMPILER_SUPPORTS_AVX2)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_AVX2)
set(HAVE_AVX2 TRUE)
@@ -828,7 +829,7 @@ if(SDL_ASSEMBLY)
if(USE_GCC OR USE_CLANG OR USE_INTELCC)
string(APPEND CMAKE_REQUIRED_FLAGS " -mavx512f")
endif()
check_c_source_compiles("
check_x86_source_compiles([==[
#include <immintrin.h>
void floats_add(float *dest, float *a, float *b, unsigned size) {
for (; size >= 16; size -= 16, dest += 16, a += 16, b += 16) {
@@ -838,7 +839,7 @@ if(SDL_ASSEMBLY)
int main(int argc, char **argv) {
floats_add((float*)0, (float*)0, (float*)0, 0);
return 0;
}" COMPILER_SUPPORTS_AVX512F)
}]==] COMPILER_SUPPORTS_AVX512F)
cmake_pop_check_state()
if(COMPILER_SUPPORTS_AVX512F)
set(HAVE_AVX512F TRUE)
@@ -846,18 +847,17 @@ if(SDL_ASSEMBLY)
endif()
if(SDL_ARMNEON)
check_c_source_compiles("
#include <arm_neon.h>
void floats_add(float *dest, float *a, float *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
vst1q_f32(dest, vaddq_f32(vld1q_f32(a), vld1q_f32(b)));
}
check_arm_source_compiles([==[
#include <arm_neon.h>
void floats_add(float *dest, float *a, float *b, unsigned size) {
for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
vst1q_f32(dest, vaddq_f32(vld1q_f32(a), vld1q_f32(b)));
}
int main(int argc, char *argv[]) {
floats_add((float*)0, (float*)0, (float*)0, 0);
return 0;
}" COMPILER_SUPPORTS_ARMNEON)
}
int main(int argc, char *argv[]) {
floats_add((float*)0, (float*)0, (float*)0, 0);
return 0;
}]==] COMPILER_SUPPORTS_ARMNEON)
if(COMPILER_SUPPORTS_ARMNEON)
set(HAVE_ARMNEON TRUE)
endif()
@@ -1060,8 +1060,10 @@ if(SDL_LIBC)
cmake_push_check_state()
if(MSVC)
string(APPEND CMAKE_REQUIRED_FLAGS " -we4244 -WX") # 'conversion' conversion from 'type1' to 'type2', possible loss of data
else()
elseif(HAVE_GCC_WFLOAT_CONVERSION)
string(APPEND CMAKE_REQUIRED_FLAGS " -Wfloat-conversion -Werror")
else()
string(APPEND CMAKE_REQUIRED_FLAGS " -Wconversion -Werror")
endif()
foreach(math_fn isinf isnan)
string(TOUPPER "${math_fn}" MATH_FN)
@@ -1099,6 +1101,7 @@ if(SDL_LIBC)
check_symbol_exists(gethostname "unistd.h" HAVE_GETHOSTNAME)
check_symbol_exists(getpagesize "unistd.h" HAVE_GETPAGESIZE)
check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
check_symbol_exists(sigtimedwait "signal.h" HAVE_SIGTIMEDWAIT)
check_symbol_exists(setjmp "setjmp.h" HAVE_SETJMP)
check_symbol_exists(nanosleep "time.h" HAVE_NANOSLEEP)
check_symbol_exists(gmtime_r "time.h" HAVE_GMTIME_R)
@@ -1486,11 +1489,9 @@ if(ANDROID)
endif()
endif()
endif()
if(TARGET SDL3-shared)
target_link_options(SDL3-shared PRIVATE "-Wl,-z,max-page-size=16384")
target_link_options(SDL3-shared PRIVATE "-Wl,-z,common-page-size=16384")
endif()
if(TARGET SDL3-static)
target_link_options(SDL3-static INTERFACE "-Wl,-u,JNI_OnLoad")
endif()
elseif(EMSCRIPTEN)
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
@@ -1916,7 +1917,7 @@ elseif(WINDOWS)
target_compile_options(SDL_uclibc PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:/GS-> $<$<COMPILE_LANGUAGE:C,CXX>:/Gs1048576>)
if(SDL_CPU_X86)
target_compile_options(SDL3-shared PRIVATE "/arch:SSE")
target_compile_options(SDL3-SDL_uclibc PRIVATE "/arch:SSE")
target_compile_options(SDL_uclibc PRIVATE "/arch:SSE")
endif()
endif()
@@ -2965,7 +2966,7 @@ if(WINDOWS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/process/windows/*.c")
set(SDL_PROCESS_WINDOWS 1)
set(HAVE_SDL_PROCESS TRUE)
else()
elseif(NOT ANDROID)
check_c_source_compiles("
#include <spawn.h>
#include <unistd.h>
@@ -3155,14 +3156,15 @@ endforeach()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/REVISION.txt")
file(STRINGS "${CMAKE_CURRENT_SOURCE_DIR}/REVISION.txt" revisions)
list(GET revisions 0 revisions_0)
string(STRIP "${revisions_0}" SDL_REVISION)
string(STRIP "${revisions_0}" revisions_0_stripped)
set(SDL_REVISION "SDL-${revisions_0_stripped}")
else()
set(SDL_REVISION "" CACHE STRING "Custom SDL revision (only used when REVISION.txt does not exist)")
endif()
if(NOT SDL_REVISION)
# If SDL_REVISION is not overrided, use git to describe
git_describe(SDL_REVISION_GIT)
set(SDL_REVISION "SDL3-${SDL3_VERSION}-${SDL_REVISION_GIT}")
set(SDL_REVISION "SDL-${SDL3_VERSION}-${SDL_REVISION_GIT}")
endif()
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include-revision/SDL3")
-1
View File
@@ -781,7 +781,6 @@
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
-1
View File
@@ -108,7 +108,6 @@
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
-1
View File
@@ -627,7 +627,6 @@
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
-1
View File
@@ -1460,7 +1460,6 @@
<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c">
<Filter>sensor\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_d3dmath.c">
<Filter>render</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_render.c">
+2 -2
View File
@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>3.2.20</string>
<string>3.2.26</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>3.2.20</string>
<string>3.2.26</string>
</dict>
</plist>
+9 -9
View File
@@ -292,7 +292,6 @@
A7D8BA2523E2514400DCD162 /* SDL_drawpoint.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A8FC23E2514000DCD162 /* SDL_drawpoint.c */; };
A7D8BA2B23E2514400DCD162 /* SDL_blendfillrect.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A8FD23E2514000DCD162 /* SDL_blendfillrect.c */; };
A7D8BA3123E2514400DCD162 /* SDL_rotate.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A8FE23E2514000DCD162 /* SDL_rotate.h */; };
A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */; };
A7D8BA4923E2514400DCD162 /* SDL_render_gles2.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A90423E2514000DCD162 /* SDL_render_gles2.c */; };
A7D8BA4F23E2514400DCD162 /* SDL_shaders_gles2.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A90523E2514000DCD162 /* SDL_shaders_gles2.h */; };
A7D8BA5523E2514400DCD162 /* SDL_gles2funcs.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A90623E2514000DCD162 /* SDL_gles2funcs.h */; };
@@ -869,7 +868,6 @@
A7D8A8FC23E2514000DCD162 /* SDL_drawpoint.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_drawpoint.c; sourceTree = "<group>"; };
A7D8A8FD23E2514000DCD162 /* SDL_blendfillrect.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_blendfillrect.c; sourceTree = "<group>"; };
A7D8A8FE23E2514000DCD162 /* SDL_rotate.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_rotate.h; sourceTree = "<group>"; };
A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_d3dmath.c; sourceTree = "<group>"; };
A7D8A90423E2514000DCD162 /* SDL_render_gles2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render_gles2.c; sourceTree = "<group>"; };
A7D8A90523E2514000DCD162 /* SDL_shaders_gles2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_gles2.h; sourceTree = "<group>"; };
A7D8A90623E2514000DCD162 /* SDL_gles2funcs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gles2funcs.h; sourceTree = "<group>"; };
@@ -2135,7 +2133,6 @@
A7D8A90C23E2514000DCD162 /* opengl */,
A7D8A90323E2514000DCD162 /* opengles2 */,
A7D8A8EF23E2514000DCD162 /* software */,
A7D8A8FF23E2514000DCD162 /* SDL_d3dmath.c */,
A7D8A8DC23E2514000DCD162 /* SDL_d3dmath.h */,
A7D8A8DB23E2514000DCD162 /* SDL_render.c */,
E4F7981D2AD8D86A00669F54 /* SDL_render_unsupported.c */,
@@ -2833,7 +2830,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n echo \"error: Building an xcframework requires Xcode 11 minimum.\"\n exit 1\nfi\n\nFRAMEWORK_NAME=\"SDL3\"\nPROJECT_NAME=\"SDL\"\nSCHEME=\"SDL3\"\n\nMACOS_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-macosx.xcarchive\"\nIOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nIOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\nTVOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvsimulator.xcarchive\"\nTVOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvos.xcarchive\"\n\nOUTPUT_DIR=\"./build/\"\n\n# macOS\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${MACOS_ARCHIVE_PATH} \\\n -destination 'generic/platform=macOS,name=Any Mac' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n \n# iOS simulator\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${IOS_SIMULATOR_ARCHIVE_PATH} \\\n -destination 'generic/platform=iOS Simulator' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# iOS device\nxcodebuild archive \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${IOS_DEVICE_ARCHIVE_PATH} \\\n -destination 'generic/platform=iOS' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# tvOS simulator\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${TVOS_SIMULATOR_ARCHIVE_PATH} \\\n -destination 'generic/platform=tvOS Simulator' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# tvOS device\nxcodebuild archive \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${TVOS_DEVICE_ARCHIVE_PATH} \\\n -destination 'generic/platform=tvOS' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n -framework \"${MACOS_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${IOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${IOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${TVOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -framework \"${TVOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n echo \"error: Building an xcframework requires Xcode 11 minimum.\"\n exit 1\nfi\n\nFRAMEWORK_NAME=\"SDL3\"\nPROJECT_NAME=\"SDL\"\nSCHEME=\"SDL3\"\n\nMACOS_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-macosx.xcarchive\"\nIOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nIOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\nTVOS_SIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvsimulator.xcarchive\"\nTVOS_DEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-appletvos.xcarchive\"\n\nOUTPUT_DIR=\"./build/\"\n\n# macOS\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${MACOS_ARCHIVE_PATH} \\\n -destination 'generic/platform=macOS,name=Any Mac' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n \n# iOS simulator\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${IOS_SIMULATOR_ARCHIVE_PATH} \\\n -destination 'generic/platform=iOS Simulator' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# iOS device\nxcodebuild archive \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${IOS_DEVICE_ARCHIVE_PATH} \\\n -destination 'generic/platform=iOS' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# tvOS simulator\nxcodebuild archive \\\n ONLY_ACTIVE_ARCH=NO \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${TVOS_SIMULATOR_ARCHIVE_PATH} \\\n -destination 'generic/platform=tvOS Simulator' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# tvOS device\nxcodebuild archive \\\n -scheme \"${SCHEME}\" \\\n -project \"${PROJECT_NAME}.xcodeproj\" \\\n -archivePath ${TVOS_DEVICE_ARCHIVE_PATH} \\\n -destination 'generic/platform=tvOS' \\\n BUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n SKIP_INSTALL=NO || exit $?\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n -framework \"${MACOS_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -debug-symbols \"${MACOS_ARCHIVE_PATH}\"/dSYMs/$FRAMEWORK_NAME.framework.dSYM \\\n -framework \"${IOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -debug-symbols \"${IOS_DEVICE_ARCHIVE_PATH}\"/dSYMs/$FRAMEWORK_NAME.framework.dSYM \\\n -framework \"${IOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -debug-symbols \"${IOS_SIMULATOR_ARCHIVE_PATH}\"/dSYMs/$FRAMEWORK_NAME.framework.dSYM \\\n -framework \"${TVOS_DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -debug-symbols \"${TVOS_DEVICE_ARCHIVE_PATH}\"/dSYMs/$FRAMEWORK_NAME.framework.dSYM \\\n -framework \"${TVOS_SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n -debug-symbols \"${TVOS_SIMULATOR_ARCHIVE_PATH}\"/dSYMs/$FRAMEWORK_NAME.framework.dSYM \\\n -output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
};
/* End PBXShellScriptBuildPhase section */
@@ -2903,7 +2900,6 @@
A7D8BBE723E2574800DCD162 /* SDL_uikitviewcontroller.m in Sources */,
A7D8ADF223E2514100DCD162 /* SDL_blit_A.c in Sources */,
A7D8BBDD23E2574800DCD162 /* SDL_uikitmodes.m in Sources */,
A7D8BA3723E2514400DCD162 /* SDL_d3dmath.c in Sources */,
F3A9AE9C2C8A13C100AAC390 /* SDL_pipeline_gpu.c in Sources */,
75E0915A241EA924004729E1 /* SDL_virtualjoystick.c in Sources */,
F338A11A2D1B37E4007CDFDF /* SDL_tray.c in Sources */,
@@ -3086,7 +3082,7 @@
CLANG_ENABLE_OBJC_ARC = YES;
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
DYLIB_CURRENT_VERSION = 201.20.0;
DYLIB_CURRENT_VERSION = 201.26.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@@ -3121,7 +3117,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.13;
MARKETING_VERSION = 3.2.20;
MARKETING_VERSION = 3.2.26;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
PRODUCT_NAME = SDL3;
@@ -3138,6 +3134,8 @@
baseConfigurationReference = F3F7BE3B2CBD79D200C984AF /* config.xcconfig */;
buildSettings = {
CLANG_LINK_OBJC_RUNTIME = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
GCC_GENERATE_DEBUGGING_SYMBOLS = YES;
OTHER_LDFLAGS = "-liconv";
SUPPORTS_MACCATALYST = YES;
};
@@ -3150,7 +3148,7 @@
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
DYLIB_CURRENT_VERSION = 201.20.0;
DYLIB_CURRENT_VERSION = 201.26.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -3182,7 +3180,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.13;
MARKETING_VERSION = 3.2.20;
MARKETING_VERSION = 3.2.26;
ONLY_ACTIVE_ARCH = YES;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
@@ -3200,6 +3198,8 @@
baseConfigurationReference = F3F7BE3B2CBD79D200C984AF /* config.xcconfig */;
buildSettings = {
CLANG_LINK_OBJC_RUNTIME = NO;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
GCC_GENERATE_DEBUGGING_SYMBOLS = YES;
OTHER_LDFLAGS = "-liconv";
SUPPORTS_MACCATALYST = YES;
};
+1 -1
View File
@@ -1,4 +1,4 @@
Title SDL 3.2.20
Title SDL 3.2.26
Version 1
Description SDL Library for macOS (http://www.libsdl.org)
DefaultLocation /Library/Frameworks
+1 -1
View File
@@ -19,7 +19,7 @@ android {
abiFilters 'arm64-v8a'
}
cmake {
arguments "-DANDROID_PLATFORM=android-21", "-DANDROID_STL=c++_static", "-DAPP_SUPPORT_FLEXIBLE_PAGE_SIZES=true"
arguments "-DANDROID_PLATFORM=android-21", "-DANDROID_STL=c++_static"
// abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
abiFilters 'arm64-v8a'
}
-3
View File
@@ -8,6 +8,3 @@ APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
# Min runtime API level
APP_PLATFORM=android-21
# https://developer.android.com/guide/practices/page-sizes#update-packaging
APP_SUPPORT_FLEXIBLE_PAGE_SIZES := true
@@ -26,9 +26,4 @@ endif()
add_library(main SHARED
YourSourceHere.c
)
#https://developer.android.com/guide/practices/page-sizes#update-packaging
target_link_options(main PRIVATE "-Wl,-z,max-page-size=16384")
target_link_options(main PRIVATE "-Wl,-z,common-page-size=16384")
target_link_libraries(main PRIVATE SDL3::SDL3)
@@ -61,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 3;
private static final int SDL_MINOR_VERSION = 2;
private static final int SDL_MICRO_VERSION = 20;
private static final int SDL_MICRO_VERSION = 26;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -1128,6 +1128,11 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
int orientation_landscape = -1;
int orientation_portrait = -1;
if (w <= 1 || h <= 1) {
// Invalid width/height, ignore this request
return;
}
/* If set, hint "explicitly controls which UI orientations are allowed". */
if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) {
orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE;
@@ -2196,7 +2201,11 @@ class SDLClipboardHandler implements
}
public boolean clipboardHasText() {
return mClipMgr.hasPrimaryClip();
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (P) */) {
return mClipMgr.hasPrimaryClip();
} else {
return mClipMgr.hasText();
}
}
public String clipboardGetText() {
@@ -2214,10 +2223,19 @@ class SDLClipboardHandler implements
}
public void clipboardSetText(String string) {
mClipMgr.removePrimaryClipChangedListener(this);
ClipData clip = ClipData.newPlainText(null, string);
mClipMgr.setPrimaryClip(clip);
mClipMgr.addPrimaryClipChangedListener(this);
mClipMgr.removePrimaryClipChangedListener(this);
if (string.isEmpty()) {
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (P) */) {
mClipMgr.clearPrimaryClip();
} else {
ClipData clip = ClipData.newPlainText(null, "");
mClipMgr.setPrimaryClip(clip);
}
} else {
ClipData clip = ClipData.newPlainText(null, string);
mClipMgr.setPrimaryClip(clip);
}
mClipMgr.addPrimaryClipChangedListener(this);
}
@Override
@@ -15,6 +15,7 @@ import android.view.Display;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.PointerIcon;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
@@ -362,6 +363,16 @@ public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
}
}
// Prevent android internal NullPointerException (https://github.com/libsdl-org/SDL/issues/13306)
@Override
public PointerIcon onResolvePointerIcon(MotionEvent event, int pointerIndex) {
try {
return super.onResolvePointerIcon(event, pointerIndex);
} catch (NullPointerException e) {
return null;
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
-7
View File
@@ -30,7 +30,6 @@ abi="arm64-v8a" # "armeabi-v7a arm64-v8a x86 x86_64"
obj=
lib=
ndk_args=
flexpage=true
# Allow an external caller to specify locations and platform.
while [ $# -gt 0 ]; do
@@ -43,8 +42,6 @@ while [ $# -gt 0 ]; do
platform=${arg#APP_PLATFORM=}
elif [ "${arg:0:8}" == "APP_ABI=" ]; then
abi=${arg#APP_ABI=}
elif [ "${arg:0:32}" == "APP_SUPPORT_FLEXIBLE_PAGE_SIZES=" ]; then
flexpage=${arg#APP_SUPPORT_FLEXIBLE_PAGE_SIZES=}
else
ndk_args="$ndk_args $arg"
fi
@@ -70,9 +67,6 @@ done
# APP_* variables set in the environment here will not be seen by the
# ndk-build makefile segments that use them, e.g., default-application.mk.
# For consistency, pass all values on the command line.
#
# Add support for Google Play 16 KB Page size requirement:
# https://developer.android.com/guide/practices/page-sizes#ndk-build
ndk-build \
NDK_PROJECT_PATH=null \
NDK_OUT=$obj \
@@ -81,5 +75,4 @@ ndk-build \
APP_ABI="$abi" \
APP_PLATFORM="$platform" \
APP_MODULES="SDL3" \
APP_SUPPORT_FLEXIBLE_PAGE_SIZES="$flexpage" \
$ndk_args
+8 -3
View File
@@ -542,6 +542,7 @@ class AndroidApiVersion:
def __repr__(self) -> str:
return f"<{self.name} ({'.'.join(str(v) for v in self.ints)})>"
ANDROID_ABI_EXTRA_LINK_OPTIONS = {}
class Releaser:
def __init__(self, release_info: dict, commit: str, revision: str, root: Path, dist_path: Path, section_printer: SectionPrinter, executer: Executer, cmake_generator: str, deps_path: Path, overwrite: bool, github: bool, fast: bool):
@@ -1013,6 +1014,7 @@ class Releaser:
android_devel_file_tree = ArchiveFileTree()
for android_abi in android_abis:
extra_link_options = ANDROID_ABI_EXTRA_LINK_OPTIONS.get(android_abi, "")
with self.section_printer.group(f"Building for Android {android_api} {android_abi}"):
build_dir = self.root / "build-android" / f"{android_abi}-build"
install_dir = self.root / "install-android" / f"{android_abi}-install"
@@ -1023,8 +1025,11 @@ class Releaser:
"cmake",
"-S", str(self.root),
"-B", str(build_dir),
f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
# NDK 21e does not support -ffile-prefix-map
# f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
# f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''',
f"-DCMAKE_EXE_LINKER_FLAGS={extra_link_options}",
f"-DCMAKE_SHARED_LINKER_FLAGS={extra_link_options}",
f"-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file}",
f"-DCMAKE_PREFIX_PATH={str(android_deps_path)}",
f"-DCMAKE_FIND_ROOT_PATH_MODE_PACKAGE=BOTH",
@@ -1530,7 +1535,7 @@ def main(argv=None) -> int:
parser.error("Invalid --android-api, and/or could not be detected")
android_api_path = Path(args.android_home) / f"platforms/{args.android_api.name}"
if not android_api_path.is_dir():
parser.error(f"Android API directory does not exist ({android_api_path})")
logger.warning(f"Android API directory does not exist ({android_api_path})")
with section_printer.group("Android arguments"):
print(f"android_home = {args.android_home}")
print(f"android_ndk_home = {args.android_ndk_home}")
+127
View File
@@ -0,0 +1,127 @@
#!/bin/bash
progname="${0##*/}"
progname="${progname%.sh}"
# usage: check_elf_alignment.sh [path to *.so files|path to *.apk]
cleanup_trap() {
if [ -n "${tmp}" -a -d "${tmp}" ]; then
rm -rf ${tmp}
fi
exit $1
}
usage() {
echo "Host side script to check the ELF alignment of shared libraries."
echo "Shared libraries are reported ALIGNED when their ELF regions are"
echo "16 KB or 64 KB aligned. Otherwise they are reported as UNALIGNED."
echo
echo "Usage: ${progname} [input-path|input-APK|input-APEX]"
}
if [ ${#} -ne 1 ]; then
usage
exit
fi
case ${1} in
--help | -h | -\?)
usage
exit
;;
*)
dir="${1}"
;;
esac
if ! [ -f "${dir}" -o -d "${dir}" ]; then
echo "Invalid file: ${dir}" >&2
exit 1
fi
if [[ "${dir}" == *.apk ]]; then
trap 'cleanup_trap' EXIT
echo
echo "Recursively analyzing $dir"
echo
if { zipalign --help 2>&1 | grep -q "\-P <pagesize_kb>"; }; then
echo "=== APK zip-alignment ==="
zipalign -v -c -P 16 4 "${dir}" | egrep 'lib/arm64-v8a|lib/x86_64|Verification'
echo "========================="
else
echo "NOTICE: Zip alignment check requires build-tools version 35.0.0-rc3 or higher."
echo " You can install the latest build-tools by running the below command"
echo " and updating your \$PATH:"
echo
echo " sdkmanager \"build-tools;35.0.0-rc3\""
fi
dir_filename=$(basename "${dir}")
tmp=$(mktemp -d -t "${dir_filename%.apk}_out_XXXXX")
unzip "${dir}" lib/* -d "${tmp}" >/dev/null 2>&1
dir="${tmp}"
fi
if [[ "${dir}" == *.apex ]]; then
trap 'cleanup_trap' EXIT
echo
echo "Recursively analyzing $dir"
echo
dir_filename=$(basename "${dir}")
tmp=$(mktemp -d -t "${dir_filename%.apex}_out_XXXXX")
deapexer extract "${dir}" "${tmp}" || { echo "Failed to deapex." && exit 1; }
dir="${tmp}"
fi
RED="\e[31m"
GREEN="\e[32m"
ENDCOLOR="\e[0m"
unaligned_libs=()
unaligned_critical_libs=()
echo
echo "=== ELF alignment ==="
matches="$(find "${dir}" -type f)"
IFS=$'\n'
for match in $matches; do
# We could recursively call this script or rewrite it to though.
[[ "${match}" == *".apk" ]] && echo "WARNING: doesn't recursively inspect .apk file: ${match}"
[[ "${match}" == *".apex" ]] && echo "WARNING: doesn't recursively inspect .apex file: ${match}"
[[ $(file "${match}") == *"ELF"* ]] || continue
res="$(objdump -p "${match}" | grep LOAD | awk '{ print $NF }' | head -1)"
if [[ $res =~ 2\*\*(1[4-9]|[2-9][0-9]|[1-9][0-9]{2,}) ]]; then
echo -e "${match}: ${GREEN}ALIGNED${ENDCOLOR} ($res)"
else
unaligned_libs+=("${match}")
# Check if this is a critical architecture (arm64-v8a or x86_64)
if [[ "${match}" == *"arm64-v8a"* ]] || [[ "${match}" == *"x86_64"* ]]; then
unaligned_critical_libs+=("${match}")
echo -e "${match}: ${RED}UNALIGNED${ENDCOLOR} ($res)"
else
echo -e "${match}: UNALIGNED ($res)"
fi
fi
done
if [ ${#unaligned_libs[@]} -gt 0 ]; then
echo -e "Found ${#unaligned_libs[@]} unaligned libs (only arm64-v8a/x86_64 libs need to be aligned).${ENDCOLOR}"
fi
echo "====================="
# Exit with appropriate code: 1 if critical unaligned libs found, 0 otherwise
if [ ${#unaligned_critical_libs[@]} -gt 0 ]; then
echo -e "${RED}Found ${#unaligned_critical_libs[@]} critical unaligned libs.${ENDCOLOR}"
exit 1
else
echo -e "${GREEN}ELF Verification Successful${ENDCOLOR}"
exit 0
fi
+1 -1
View File
@@ -183,7 +183,7 @@
],
"api-minimum": 21,
"api-target": 35,
"ndk-minimum": 21,
"ndk-minimum": 28,
"aar-files": {
"": [
"android-project/app/proguard-rules.pro:proguard.txt",
-21
View File
@@ -1,21 +0,0 @@
#!/bin/sh
#
# libtool assumes that the compiler can handle the -fPIC flag
# This isn't always true (for example, nasm can't handle it)
command=""
while [ $# -gt 0 ]; do
case "$1" in
-?PIC)
# Ignore -fPIC and -DPIC options
;;
-fno-common)
# Ignore -fPIC and -DPIC options
;;
*)
command="$command $1"
;;
esac
shift
done
echo $command
exec $command
+10 -5
View File
@@ -1,16 +1,21 @@
# Helper for Find modules
function(get_flags_from_pkg_config _library _pc_prefix _out_prefix)
if("${_library}" MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
if(MINGW)
set(re_shared_suffix ".dll.a$")
else()
set(re_shared_suffix "${CMAKE_SHARED_LIBRARY_SUFFIX}$")
endif()
if("${_library}" MATCHES "${re_shared_suffix}")
set(_cflags ${_pc_prefix}_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_LIBRARIES)
set(_link_options ${_pc_prefix}_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_LIBRARY_DIRS)
else()
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
endif()
# The *_LIBRARIES lists always start with the library itself
+60
View File
@@ -160,3 +160,63 @@ function(SDL_AddCommonCompilerFlags TARGET)
endif()
endif()
endfunction()
function(check_x86_source_compiles BODY VAR)
if(ARGN)
message(FATAL_ERROR "Unknown arguments: ${ARGN}")
endif()
if(APPLE_MULTIARCH AND (SDL_CPU_X86 OR SDL_CPU_X64))
set(test_conditional 1)
else()
set(test_conditional 0)
endif()
check_c_source_compiles("
#if ${test_conditional}
# if defined(__i386__) || defined(__x86_64__)
# define test_enabled 1
# else
# define test_enabled 0 /* feign success in Apple multi-arch configs */
# endif
#else /* test normally */
# define test_enabled 1
#endif
#if test_enabled
${BODY}
#else
int main(int argc, char *argv[]) {
(void)argc;
(void)argv;
return 0;
}
#endif" ${VAR})
endfunction()
function(check_arm_source_compiles BODY VAR)
if(ARGN)
message(FATAL_ERROR "Unknown arguments: ${ARGN}")
endif()
if(APPLE_MULTIARCH AND (SDL_CPU_ARM32 OR SDL_CPU_ARM64))
set(test_conditional 1)
else()
set(test_conditional 0)
endif()
check_c_source_compiles("
#if ${test_conditional}
# if defined(__arm__) || defined(__aarch64__)
# define test_enabled 1
# else
# define test_enabled 0 /* feign success in Apple multi-arch configs */
# endif
#else /* test normally */
# define test_enabled 1
#endif
#if test_enabled
${BODY}
#else
int main(int argc, char *argv[]) {
(void)argc;
(void)argv;
return 0;
}
#endif" ${VAR})
endfunction()
+3 -3
View File
@@ -4,15 +4,15 @@ function(SDL_DetectTargetCPUArchitectures DETECTED_ARCHS)
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
foreach(known_arch IN LISTS known_archs)
set(SDL_CPU_${known_arch} "0")
set(SDL_CPU_${known_arch} "0" PARENT_SCOPE)
endforeach()
set(detected_archs)
foreach(osx_arch IN LISTS CMAKE_OSX_ARCHITECTURES)
if(osx_arch STREQUAL "x86_64")
set(SDL_CPU_X64 "1")
set(SDL_CPU_X64 "1" PARENT_SCOPE)
list(APPEND detected_archs "X64")
elseif(osx_arch STREQUAL "arm64")
set(SDL_CPU_ARM64 "1")
set(SDL_CPU_ARM64 "1" PARENT_SCOPE)
list(APPEND detected_archs "ARM64")
endif()
endforeach()
+1 -1
View File
@@ -131,7 +131,7 @@ function(sdl_compile_options)
target_compile_options(SDL3-static ${visibility} ${escaped_opts})
endif()
if(NOT ARGS_NO_EXPORT AND (ARGS_PUBLIC OR ARGS_INTERFACE))
set_property(TARGET SDL3-collector APPEND PROPERTY INTERFACE_COMPILE_COMPILE_OPTIONS "${ARGS_UNPARSED_ARGUMENTS}")
set_property(TARGET SDL3-collector APPEND PROPERTY INTERFACE_COMPILE_OPTIONS "${ARGS_UNPARSED_ARGUMENTS}")
endif()
endfunction()
+1 -1
View File
@@ -20,7 +20,7 @@
*/
/**
* Main include header for the SDL library, version 3.2.20
* Main include header for the SDL library, version 3.2.26
*
* It is almost always best to include just this one header instead of
* picking out individual headers included here. There are exceptions to
+1 -1
View File
@@ -126,7 +126,7 @@ extern "C" {
*/
#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner
#elif defined(_MSC_VER) && _MSC_VER >= 1310
#elif defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1310)
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
+1 -1
View File
@@ -119,7 +119,7 @@ typedef struct SDL_CameraSpec
int width; /**< Frame width */
int height; /**< Frame height */
int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */
int framerate_denominator; /**< Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds) */
int framerate_denominator; /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */
} SDL_CameraSpec;
/**
+4 -5
View File
@@ -198,11 +198,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void);
* \param mime_type the requested mime-type.
* \param size a pointer filled in with the length of the returned data.
* \returns a pointer to the data for the provided mime-type. Returning NULL
* or setting the length to 0 will cause no data to be sent to the
* "receiver". It is up to the receiver to handle this. Essentially
* returning no data is more or less undefined behavior and may cause
* breakage in receiving applications. The returned data will not be
* freed, so it needs to be retained and dealt with internally.
* or setting the length to 0 will cause zero length data to be sent
* to the "receiver", which should be able to handle this. The
* returned data will not be freed, so it needs to be retained and
* dealt with internally.
*
* \since This function is available since SDL 3.2.0.
*
+2 -2
View File
@@ -46,7 +46,7 @@
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
#ifdef __clang__
#if defined(__clang__) && !SDL_HAS_BUILTIN(_m_prefetch)
#ifndef __PRFCHWINTRIN_H
#define __PRFCHWINTRIN_H
static __inline__ void __attribute__((__always_inline__, __nodebug__))
@@ -128,7 +128,7 @@ _m_prefetch(void *__P)
* \sa SDL_BIG_ENDIAN
*/
#define SDL_BYTEORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN
#elif defined(SDL_PLATFORM_LINUX)
#elif defined(SDL_PLATFORM_LINUX) || defined(__GLIBC__)
#include <endian.h>
#define SDL_BYTEORDER __BYTE_ORDER
#elif defined(SDL_PLATFORM_SOLARIS)
+1 -1
View File
@@ -1043,7 +1043,7 @@ typedef union SDL_Event
} SDL_Event;
/* Make sure we haven't broken binary compatibility */
SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding));
SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof((SDL_static_cast(SDL_Event *, NULL))->padding));
/* Function prototypes */
+4 -4
View File
@@ -224,8 +224,8 @@
* - `drawIndirectFirstInstance`
*
* **D3D12:** Supported on Windows 10 or newer, Xbox One (GDK), and Xbox
* Series X|S (GDK). Requires a GPU that supports DirectX 12 Feature Level
* 11_1.
* Series X|S (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_0 and
* Resource Binding Tier 2 or above.
*
* **Metal:** Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware
* requirements vary by operating system:
@@ -1091,7 +1091,7 @@ typedef enum SDL_GPUCompareOp
SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */
SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */
SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */
SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evalutes reference >= test. */
SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evaluates reference >= test. */
SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */
} SDL_GPUCompareOp;
@@ -2648,7 +2648,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel(
const char *text);
/**
* Begins a debug group with an arbitary name.
* Begins a debug group with an arbitrary name.
*
* Used for denoting groups of calls when viewing the command buffer
* callstream in a graphics debugging tool.
+3 -3
View File
@@ -595,7 +595,7 @@ extern "C" {
* A variable that limits what CPU features are available.
*
* By default, SDL marks all features the current CPU supports as available.
* This hint allows to limit these to a subset.
* This hint allows the enabled features to be limited to a subset.
*
* When the hint is unset, or empty, SDL will enable all detected CPU
* features.
@@ -2126,8 +2126,8 @@ extern "C" {
*
* The variable can be set to the following values:
*
* - "0": WGI is not used.
* - "1": WGI is used. (default)
* - "0": WGI is not used. (default)
* - "1": WGI is used.
*
* This hint should be set before SDL is initialized.
*
+3 -3
View File
@@ -360,7 +360,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_LockMutex(SDL_Mutex *mutex) SDL_ACQUIRE(mut
* \sa SDL_LockMutex
* \sa SDL_UnlockMutex
*/
extern SDL_DECLSPEC bool SDLCALL SDL_TryLockMutex(SDL_Mutex *mutex) SDL_TRY_ACQUIRE(0, mutex);
extern SDL_DECLSPEC bool SDLCALL SDL_TryLockMutex(SDL_Mutex *mutex) SDL_TRY_ACQUIRE(true, mutex);
/**
* Unlock the mutex.
@@ -559,7 +559,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SD
* \sa SDL_TryLockRWLockForWriting
* \sa SDL_UnlockRWLock
*/
extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE_SHARED(0, rwlock);
extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE_SHARED(true, rwlock);
/**
* Try to lock a read/write lock _for writing_ without blocking.
@@ -589,7 +589,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock)
* \sa SDL_TryLockRWLockForReading
* \sa SDL_UnlockRWLock
*/
extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE(0, rwlock);
extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE(true, rwlock);
/**
* Unlock the read/write lock.
+4 -4
View File
@@ -125,10 +125,10 @@ typedef struct SDL_FRect
*/
SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect)
{
frect->x = (float)rect->x;
frect->y = (float)rect->y;
frect->w = (float)rect->w;
frect->h = (float)rect->h;
frect->x = SDL_static_cast(float, rect->x);
frect->y = SDL_static_cast(float, rect->y);
frect->w = SDL_static_cast(float, rect->w);
frect->h = SDL_static_cast(float, rect->h);
}
/**
+1 -1
View File
@@ -2612,7 +2612,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
* Draw debug text to an SDL_Renderer.
*
* This function will render a printf()-style format string to a renderer.
* Note that this is a convinence function for debugging, with severe
* Note that this is a convenience function for debugging, with severe
* limitations, and is not intended to be used for production apps and games.
*
* For the full list of limitations and other useful information, see
+2 -1
View File
@@ -138,7 +138,8 @@ typedef enum SDL_SensorType
SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */
SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */
SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */
SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */
SDL_SENSOR_GYRO_R, /**< Gyroscope for right Joy-Con controller */
SDL_SENSOR_COUNT
} SDL_SensorType;
+13 -13
View File
@@ -1164,7 +1164,7 @@ typedef struct SDL_alignment_test
void *b;
} SDL_alignment_test;
SDL_COMPILE_TIME_ASSERT(struct_alignment, sizeof(SDL_alignment_test) == (2 * sizeof(void *)));
SDL_COMPILE_TIME_ASSERT(two_s_complement, (int)~(int)0 == (int)(-1));
SDL_COMPILE_TIME_ASSERT(two_s_complement, SDL_static_cast(int, ~SDL_static_cast(int, 0)) == SDL_static_cast(int, -1));
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
/** \endcond */
@@ -3426,7 +3426,7 @@ extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes
* Convert an integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
@@ -3454,7 +3454,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_itoa(int value, char *str, int radix);
* Convert an unsigned integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
@@ -3482,7 +3482,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_uitoa(unsigned int value, char *str, int
* Convert a long integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
@@ -3510,7 +3510,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_ltoa(long value, char *str, int radix);
* Convert an unsigned long integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
@@ -3540,7 +3540,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *str, int
* Convert a long long integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
@@ -3568,7 +3568,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_lltoa(long long value, char *str, int rad
* Convert an unsigned long long integer into a string.
*
* This requires a radix to specified for string format. Specifying 10
* produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
* produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
* to 36.
*
* Note that this function will overflow a buffer if `str` is not large enough
@@ -3923,7 +3923,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str
extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
/**
* Searches a string for the first occurence of any character contained in a
* Searches a string for the first occurrence of any character contained in a
* breakset, and returns a pointer from the string to that character.
*
* \param str The null-terminated string to be searched. Must not be NULL, and
@@ -3931,7 +3931,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *st
* \param breakset A null-terminated string containing the list of characters
* to look for. Must not be NULL, and must not overlap with
* `str`.
* \returns A pointer to the location, in str, of the first occurence of a
* \returns A pointer to the location, in str, of the first occurrence of a
* character present in the breakset, or NULL if none is found.
*
* \threadsafety It is safe to call this function from any thread.
@@ -5821,7 +5821,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
* This function converts text between encodings, reading from and writing to
* a buffer.
*
* It returns the number of succesful conversions on success. On error,
* It returns the number of successful conversions on success. On error,
* SDL_ICONV_E2BIG is returned when the output buffer is too small, or
* SDL_ICONV_EILSEQ is returned when an invalid input sequence is encountered,
* or SDL_ICONV_EINVAL is returned when an incomplete input sequence is
@@ -5921,7 +5921,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode,
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs2(S) SDL_reinterpret_cast(Uint16 *, SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1))
/**
* Convert a UTF-8 string to UCS-4.
@@ -5935,7 +5935,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode,
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs4(S) SDL_reinterpret_cast(Uint32 *, SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1))
/**
* Convert a wchar_t string to UTF-8.
@@ -5949,7 +5949,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode,
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t))
#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", SDL_reinterpret_cast(const char *, S), (SDL_wcslen(S)+1)*sizeof(wchar_t))
/* force builds using Clang's static analysis tools to use literal C runtime
+1 -1
View File
@@ -62,7 +62,7 @@ extern "C" {
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_MICRO_VERSION 20
#define SDL_MICRO_VERSION 26
/**
* This macro turns the version numbers into a numeric value.
+1 -1
View File
@@ -1473,7 +1473,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
* - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
* NSWindow associated with the window
* - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
* assocated with metal views on the window
* associated with metal views on the window
*
* On OpenVR:
*
@@ -174,6 +174,7 @@
#cmakedefine HAVE_MEMFD_CREATE 1
#cmakedefine HAVE_POSIX_FALLOCATE 1
#cmakedefine HAVE_SIGACTION 1
#cmakedefine HAVE_SIGTIMEDWAIT 1
#cmakedefine HAVE_SA_SIGACTION 1
#cmakedefine HAVE_ST_MTIM 1
#cmakedefine HAVE_SETJMP 1
+9
View File
@@ -1775,6 +1775,7 @@ static bool WaveLoad(SDL_IOStream *src, WaveFile *file, SDL_AudioSpec *spec, Uin
int result;
Uint32 chunkcount = 0;
Uint32 chunkcountlimit = 10000;
const Sint64 flen = SDL_GetIOSize(src); // this might be -1 if the IOStream can't determine the total size.
const char *hint;
Sint64 RIFFstart, RIFFend, lastchunkpos;
bool RIFFlengthknown = false;
@@ -1883,6 +1884,14 @@ static bool WaveLoad(SDL_IOStream *src, WaveFile *file, SDL_AudioSpec *spec, Uin
fmtchunk = *chunk;
}
} else if (chunk->fourcc == DATA) {
/* If the data chunk is bigger than the file, it might be corrupt
or the file is truncated. Try to recover by clamping the file
size. This also means a malicious file can't allocate 4 gigabytes
for the chunks without actually supplying a 4 gigabyte file. */
if ((flen > 0) && ((chunk->position + chunk->length) > flen)) {
chunk->length = (Uint32) (flen - chunk->position);
}
/* Only use the first data chunk. Handling the wavl list madness
* may require a different approach.
*/
+2 -1
View File
@@ -420,7 +420,8 @@ static bool UpdateAudioSession(SDL_AudioDevice *device, bool open, bool allow_pl
hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY);
if (hint) {
if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) {
if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0 ||
SDL_strcasecmp(hint, "ambient") == 0) {
category = AVAudioSessionCategoryAmbient;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) {
category = AVAudioSessionCategorySoloAmbient;
+13 -8
View File
@@ -426,28 +426,33 @@ static void OPENSLES_DestroyPCMPlayer(SDL_AudioDevice *device)
static bool OPENSLES_CreatePCMPlayer(SDL_AudioDevice *device)
{
/* If we want to add floating point audio support (requires API level 21)
it can be done as described here:
https://developer.android.com/ndk/guides/audio/opensl/android-extensions.html#floating-point
*/
/* according to https://developer.android.com/ndk/guides/audio/opensl/opensl-for-android,
Android's OpenSL ES only supports Uint8 and _littleendian_ Sint16.
(and float32, with an extension we use, below.) */
if (SDL_GetAndroidSDKVersion() >= 21) {
const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
SDL_AudioFormat test_format;
while ((test_format = *(closefmts++)) != 0) {
if (SDL_AUDIO_ISSIGNED(test_format)) {
switch (test_format) {
case SDL_AUDIO_U8:
case SDL_AUDIO_S16LE:
case SDL_AUDIO_F32:
break;
default:
continue;
}
break;
}
if (!test_format) {
// Didn't find a compatible format :
LOGI("No compatible audio format, using signed 16-bit audio");
test_format = SDL_AUDIO_S16;
LOGI("No compatible audio format, using signed 16-bit LE audio");
test_format = SDL_AUDIO_S16LE;
}
device->spec.format = test_format;
} else {
// Just go with signed 16-bit audio as it's the most compatible
device->spec.format = SDL_AUDIO_S16;
device->spec.format = SDL_AUDIO_S16LE;
}
// Update the fragment size as size in bytes
+11 -3
View File
@@ -1080,7 +1080,8 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeAddTouch)(
{
const char *utfname = (*env)->GetStringUTFChars(env, name, NULL);
SDL_AddTouch((SDL_TouchID)touchId, SDL_TOUCH_DEVICE_DIRECT, utfname);
SDL_AddTouch(Android_ConvertJavaTouchID(touchId),
SDL_TOUCH_DEVICE_DIRECT, utfname);
(*env)->ReleaseStringUTFChars(env, name, utfname);
}
@@ -1728,18 +1729,24 @@ static bool Android_JNI_ExceptionOccurred(bool silent)
exceptionName = (jstring)(*env)->CallObjectMethod(env, exceptionClass, mid);
exceptionNameUTF8 = (*env)->GetStringUTFChars(env, exceptionName, 0);
(*env)->DeleteLocalRef(env, classClass);
mid = (*env)->GetMethodID(env, exceptionClass, "getMessage", "()Ljava/lang/String;");
exceptionMessage = (jstring)(*env)->CallObjectMethod(env, exception, mid);
(*env)->DeleteLocalRef(env, exceptionClass);
if (exceptionMessage != NULL) {
const char *exceptionMessageUTF8 = (*env)->GetStringUTFChars(env, exceptionMessage, 0);
SDL_SetError("%s: %s", exceptionNameUTF8, exceptionMessageUTF8);
(*env)->ReleaseStringUTFChars(env, exceptionMessage, exceptionMessageUTF8);
(*env)->DeleteLocalRef(env, exceptionMessage);
} else {
SDL_SetError("%s", exceptionNameUTF8);
}
(*env)->ReleaseStringUTFChars(env, exceptionName, exceptionNameUTF8);
(*env)->DeleteLocalRef(env, exceptionName);
}
return true;
@@ -2163,7 +2170,7 @@ bool Android_JNI_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *b
mid = (*env)->GetMethodID(env, clazz,
"messageboxShowMessageBox", "(ILjava/lang/String;Ljava/lang/String;[I[I[Ljava/lang/String;[I)I");
*buttonID = (*env)->CallIntMethod(env, context, mid,
messageboxdata->flags,
(jint)messageboxdata->flags,
title,
message,
button_flags,
@@ -2417,7 +2424,7 @@ const char *SDL_GetAndroidCachePath(void)
// fileObj = context.getExternalFilesDir();
mid = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, context),
"getCacheDir", "()Ljava/io/File;");
fileObject = (*env)->CallObjectMethod(env, context, mid, NULL);
fileObject = (*env)->CallObjectMethod(env, context, mid);
if (!fileObject) {
SDL_SetError("Couldn't get cache directory");
LocalReferenceHolder_Cleanup(&refs);
@@ -2767,6 +2774,7 @@ bool Android_JNI_OpenFileDialog(
if (filters) {
jclass stringClass = (*env)->FindClass(env, "java/lang/String");
filtersArray = (*env)->NewObjectArray(env, nfilters, stringClass, NULL);
(*env)->DeleteLocalRef(env, stringClass);
// Convert to string
for (int i = 0; i < nfilters; i++) {
+7 -26
View File
@@ -25,6 +25,7 @@
#include "SDL_fcitx.h"
#include "../../video/SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../core/unix/SDL_appid.h"
#include "SDL_dbus.h"
#ifdef SDL_VIDEO_DRIVER_X11
@@ -53,32 +54,14 @@ typedef struct FcitxClient
static FcitxClient fcitx_client;
static char *GetAppName(void)
static const char *GetAppName(void)
{
#if defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_FREEBSD)
char *spot;
char procfile[1024];
char linkfile[1024];
int linksize;
#ifdef SDL_PLATFORM_LINUX
(void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/exe", getpid());
#elif defined(SDL_PLATFORM_FREEBSD)
(void)SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/file", getpid());
#endif
linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1);
if (linksize > 0) {
linkfile[linksize] = '\0';
spot = SDL_strrchr(linkfile, '/');
if (spot) {
return SDL_strdup(spot + 1);
} else {
return SDL_strdup(linkfile);
}
const char *exe_name = SDL_GetExeName();
if (exe_name) {
return exe_name;
}
#endif // SDL_PLATFORM_LINUX || SDL_PLATFORM_FREEBSD
return SDL_strdup("SDL_App");
return "SDL_App";
}
static size_t Fcitx_GetPreeditString(SDL_DBusContext *dbus,
@@ -281,7 +264,7 @@ static bool FcitxCreateInputContext(SDL_DBusContext *dbus, const char *appname,
static bool FcitxClientCreateIC(FcitxClient *client)
{
char *appname = GetAppName();
const char *appname = GetAppName();
char *ic_path = NULL;
SDL_DBusContext *dbus = client->dbus;
@@ -290,8 +273,6 @@ static bool FcitxClientCreateIC(FcitxClient *client)
ic_path = NULL; // just in case.
}
SDL_free(appname);
if (ic_path) {
SDL_free(client->ic_path);
client->ic_path = SDL_strdup(ic_path);
+4 -4
View File
@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 3,2,20,0
PRODUCTVERSION 3,2,20,0
FILEVERSION 3,2,26,0
PRODUCTVERSION 3,2,26,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "3, 2, 20, 0\0"
VALUE "FileVersion", "3, 2, 26, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright (C) 2025 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL3.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "3, 2, 20, 0\0"
VALUE "ProductVersion", "3, 2, 26, 0\0"
END
END
BLOCK "VarFileInfo"
+2
View File
@@ -1646,6 +1646,8 @@ bool SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS)
#ifdef SDL_PLATFORM_ANDROID
for (;;) {
SDL_PumpEventsInternal(true);
if (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST) > 0) {
return true;
}
+12 -12
View File
@@ -333,6 +333,18 @@ bool SDL_SetKeyboardFocus(SDL_Window *window)
}
}
// See if the current window has lost focus
if (keyboard->focus && keyboard->focus != window) {
SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_LOST, 0, 0);
// Ensures IME compositions are committed
if (SDL_TextInputActive(keyboard->focus)) {
if (video && video->StopTextInput) {
video->StopTextInput(video, keyboard->focus);
}
}
}
if (keyboard->focus && !window) {
// We won't get anymore keyboard messages, so reset keyboard state
SDL_ResetKeyboard();
@@ -351,18 +363,6 @@ bool SDL_SetKeyboardFocus(SDL_Window *window)
}
}
// See if the current window has lost focus
if (keyboard->focus && keyboard->focus != window) {
SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_LOST, 0, 0);
// Ensures IME compositions are committed
if (SDL_TextInputActive(keyboard->focus)) {
if (video && video->StopTextInput) {
video->StopTextInput(video, keyboard->focus);
}
}
}
keyboard->focus = window;
if (keyboard->focus) {
+4 -3
View File
@@ -77,9 +77,6 @@ bool SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent, int data
}
SDL_assert(SDL_ObjectValid(window, SDL_OBJECT_TYPE_WINDOW));
if (window->is_destroying && windowevent != SDL_EVENT_WINDOW_DESTROYED) {
return false;
}
switch (windowevent) {
case SDL_EVENT_WINDOW_SHOWN:
if (!(window->flags & SDL_WINDOW_HIDDEN)) {
@@ -212,6 +209,10 @@ bool SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent, int data
break;
}
if (window->is_destroying && windowevent != SDL_EVENT_WINDOW_DESTROYED) {
return false;
}
// Post the event, if desired
SDL_Event event;
event.type = windowevent;
+2 -2
View File
@@ -78,7 +78,7 @@ static char *search_path_for_binary(const char *bin)
char *envr;
size_t alloc_size;
char *exe = NULL;
char *start = envr;
char *start;
char *ptr;
if (!envr_real) {
@@ -86,7 +86,7 @@ static char *search_path_for_binary(const char *bin)
return NULL;
}
envr = SDL_strdup(envr_real);
start = envr = SDL_strdup(envr_real);
if (!envr) {
return NULL;
}
+16
View File
@@ -61,6 +61,10 @@
return; \
}
#if 0
// The below validation is too aggressive, since there are advanced situations
// where this is legal. This is being temporarily disabled for further review.
// See: https://github.com/libsdl-org/SDL/issues/13871
#define CHECK_SAMPLER_TEXTURES \
RenderPass *rp = (RenderPass *)render_pass; \
for (Uint32 color_target_index = 0; color_target_index < rp->num_color_targets; color_target_index += 1) { \
@@ -92,6 +96,10 @@
SDL_assert_release(!"Texture cannot be simultaneously bound as a depth stencil target and a storage texture!"); \
} \
}
#else
#define CHECK_SAMPLER_TEXTURES
#define CHECK_STORAGE_TEXTURES
#endif
#define CHECK_GRAPHICS_PIPELINE_BOUND \
if (!((RenderPass *)render_pass)->graphics_pipeline) { \
@@ -1312,6 +1320,12 @@ SDL_GPUBuffer *SDL_CreateGPUBuffer(
return NULL;
}
if (device->debug_mode) {
if (createinfo->size < 4) {
SDL_assert_release(!"Cannot create a buffer with size less than 4 bytes!");
}
}
const char *debugName = SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING, NULL);
return device->CreateBuffer(
@@ -1785,6 +1799,8 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
commandBufferHeader->render_pass.num_color_targets = num_color_targets;
if (depth_stencil_target_info != NULL) {
commandBufferHeader->render_pass.depth_stencil_target = depth_stencil_target_info->texture;
} else {
commandBufferHeader->render_pass.depth_stencil_target = NULL;
}
}
+1 -1
View File
@@ -35,7 +35,7 @@
#define UNIFORM_BUFFER_SIZE 32768
#define MAX_VERTEX_BUFFERS 16
#define MAX_VERTEX_ATTRIBUTES 16
#define MAX_COLOR_TARGET_BINDINGS 4
#define MAX_COLOR_TARGET_BINDINGS 8
#define MAX_PRESENT_COUNT 16
#define MAX_FRAMES_IN_FLIGHT 3
+76 -10
View File
@@ -109,8 +109,8 @@
#define DXGI_GET_DEBUG_INTERFACE_FUNC "DXGIGetDebugInterface"
#define D3D12_GET_DEBUG_INTERFACE_FUNC "D3D12GetDebugInterface"
#define WINDOW_PROPERTY_DATA "SDL_GPUD3D12WindowPropertyData"
#define D3D_FEATURE_LEVEL_CHOICE D3D_FEATURE_LEVEL_11_1
#define D3D_FEATURE_LEVEL_CHOICE_STR "11_1"
#define D3D_FEATURE_LEVEL_CHOICE D3D_FEATURE_LEVEL_11_0
#define D3D_FEATURE_LEVEL_CHOICE_STR "11_0"
#define MAX_ROOT_SIGNATURE_PARAMETERS 64
#define D3D12_FENCE_UNSIGNALED_VALUE 0
#define D3D12_FENCE_SIGNAL_VALUE 1
@@ -991,6 +991,10 @@ struct D3D12CommandBuffer
// Set at acquire time
D3D12DescriptorHeap *gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1];
D3D12DescriptorHeap **usedDescriptorHeaps;
Uint32 usedDescriptorHeapCount;
Uint32 usedDescriptorHeapCapacity;
D3D12UniformBuffer **usedUniformBuffers;
Uint32 usedUniformBufferCount;
Uint32 usedUniformBufferCapacity;
@@ -1588,6 +1592,7 @@ static void D3D12_INTERNAL_DestroyCommandBuffer(D3D12CommandBuffer *commandBuffe
SDL_free(commandBuffer->usedSamplers);
SDL_free(commandBuffer->usedGraphicsPipelines);
SDL_free(commandBuffer->usedComputePipelines);
SDL_free(commandBuffer->usedDescriptorHeaps);
SDL_free(commandBuffer->usedUniformBuffers);
SDL_free(commandBuffer->textureDownloads);
SDL_free(commandBuffer);
@@ -2284,6 +2289,28 @@ static bool D3D12_INTERNAL_ExpandStagingDescriptorPool(
return true;
}
static void D3D12_INTERNAL_TrackGPUDescriptorHeap(
D3D12CommandBuffer *commandBuffer,
D3D12DescriptorHeap *descriptorHeap)
{
Uint32 i;
for (i = 0; i < commandBuffer->usedDescriptorHeapCount; i += 1) {
if (commandBuffer->usedDescriptorHeaps[i] == descriptorHeap) {
return;
}
}
if (commandBuffer->usedDescriptorHeapCount == commandBuffer->usedDescriptorHeapCapacity) {
commandBuffer->usedDescriptorHeapCapacity += 1;
commandBuffer->usedDescriptorHeaps = (D3D12DescriptorHeap **)SDL_realloc(
commandBuffer->usedDescriptorHeaps,
commandBuffer->usedDescriptorHeapCapacity * sizeof(D3D12DescriptorHeap *));
}
commandBuffer->usedDescriptorHeaps[commandBuffer->usedDescriptorHeapCount] = descriptorHeap;
commandBuffer->usedDescriptorHeapCount += 1;
}
static D3D12DescriptorHeap *D3D12_INTERNAL_AcquireGPUDescriptorHeapFromPool(
D3D12CommandBuffer *commandBuffer,
D3D12_DESCRIPTOR_HEAP_TYPE descriptorHeapType)
@@ -2305,6 +2332,7 @@ static D3D12DescriptorHeap *D3D12_INTERNAL_AcquireGPUDescriptorHeapFromPool(
}
SDL_UnlockMutex(pool->lock);
D3D12_INTERNAL_TrackGPUDescriptorHeap(commandBuffer, result);
return result;
}
@@ -7280,6 +7308,11 @@ static bool D3D12_INTERNAL_AllocateCommandBuffer(
commandBuffer->usedComputePipelines = (D3D12ComputePipeline **)SDL_calloc(
commandBuffer->usedComputePipelineCapacity, sizeof(D3D12ComputePipeline *));
commandBuffer->usedDescriptorHeapCapacity = 4;
commandBuffer->usedDescriptorHeapCount = 0;
commandBuffer->usedDescriptorHeaps = (D3D12DescriptorHeap **)SDL_calloc(
commandBuffer->usedDescriptorHeapCapacity, sizeof(D3D12DescriptorHeap *));
commandBuffer->usedUniformBufferCapacity = 4;
commandBuffer->usedUniformBufferCount = 0;
commandBuffer->usedUniformBuffers = (D3D12UniformBuffer **)SDL_calloc(
@@ -7701,13 +7734,13 @@ static bool D3D12_INTERNAL_CleanCommandBuffer(
NULL);
CHECK_D3D12_ERROR_AND_RETURN("Could not reset command list", false);
// Return descriptor heaps to pool
D3D12_INTERNAL_ReturnGPUDescriptorHeapToPool(
renderer,
commandBuffer->gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV]);
D3D12_INTERNAL_ReturnGPUDescriptorHeapToPool(
renderer,
commandBuffer->gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER]);
// Return descriptor heaps to pool, pools own their own locks
for (i = 0; i < commandBuffer->usedDescriptorHeapCount; i += 1) {
D3D12_INTERNAL_ReturnGPUDescriptorHeapToPool(
renderer,
commandBuffer->usedDescriptorHeaps[i]);
}
commandBuffer->usedDescriptorHeapCount = 0;
commandBuffer->gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV] = NULL;
commandBuffer->gpuDescriptorHeaps[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER] = NULL;
@@ -8353,6 +8386,7 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
IDXGIFactory4 *factory4;
IDXGIFactory6 *factory6;
IDXGIAdapter1 *adapter;
bool supports_64UAVs = false;
// Can we load D3D12?
@@ -8441,12 +8475,39 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
return false;
}
SDL_COMPILE_TIME_ASSERT(featurelevel, D3D_FEATURE_LEVEL_CHOICE < D3D_FEATURE_LEVEL_11_1);
// Check feature level 11_1 first, guarantees 64+ UAVs unlike 11_0 Tier1
res = D3D12CreateDeviceFunc(
(IUnknown *)adapter,
D3D_FEATURE_LEVEL_CHOICE,
D3D_FEATURE_LEVEL_11_1,
D3D_GUID(D3D_IID_ID3D12Device),
(void **)&device);
if (SUCCEEDED(res)) {
supports_64UAVs = true;
} else {
res = D3D12CreateDeviceFunc(
(IUnknown *)adapter,
D3D_FEATURE_LEVEL_CHOICE,
D3D_GUID(D3D_IID_ID3D12Device),
(void **)&device);
if (SUCCEEDED(res)) {
D3D12_FEATURE_DATA_D3D12_OPTIONS featureOptions;
SDL_zero(featureOptions);
res = ID3D12Device_CheckFeatureSupport(
device,
D3D12_FEATURE_D3D12_OPTIONS,
&featureOptions,
sizeof(featureOptions));
if (SUCCEEDED(res) && featureOptions.ResourceBindingTier >= D3D12_RESOURCE_BINDING_TIER_2) {
supports_64UAVs = true;
}
}
}
if (SUCCEEDED(res)) {
ID3D12Device_Release(device);
}
@@ -8456,6 +8517,11 @@ static bool D3D12_PrepareDriver(SDL_VideoDevice *_this)
SDL_UnloadObject(d3d12Dll);
SDL_UnloadObject(dxgiDll);
if (!supports_64UAVs) {
SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Tier 2 Resource binding is not supported");
return false;
}
if (FAILED(res)) {
SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "D3D12: Could not create D3D12Device with feature level " D3D_FEATURE_LEVEL_CHOICE_STR);
return false;
+2 -1
View File
@@ -1778,7 +1778,8 @@ static void METAL_UploadToTexture(
copyFromBuffer:bufferContainer->activeBuffer->handle
sourceOffset:source->offset
sourceBytesPerRow:BytesPerRow(destination->w, textureContainer->header.info.format)
sourceBytesPerImage:SDL_CalculateGPUTextureFormatSize(textureContainer->header.info.format, destination->w, destination->h, destination->d)
// sourceBytesPerImage expects the stride between 2D images (slices) of a 3D texture, not the size of the entire region
sourceBytesPerImage:SDL_CalculateGPUTextureFormatSize(textureContainer->header.info.format, destination->w, destination->h, 1)
sourceSize:MTLSizeMake(destination->w, destination->h, destination->d)
toTexture:metalTexture->handle
destinationSlice:destination->layer
+67 -22
View File
@@ -1143,6 +1143,7 @@ struct VulkanRenderer
VulkanExtensions supports;
bool supportsDebugUtils;
bool supportsColorspace;
bool supportsPhysicalDeviceProperties2;
bool supportsFillModeNonSolid;
bool supportsMultiDrawIndirect;
@@ -5892,7 +5893,10 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
VULKAN_TEXTURE_USAGE_MODE_UNINITIALIZED,
texture);
VULKAN_INTERNAL_TrackTexture(barrierCommandBuffer, texture);
VULKAN_Submit((SDL_GPUCommandBuffer *)barrierCommandBuffer);
if (!VULKAN_Submit((SDL_GPUCommandBuffer *)barrierCommandBuffer)) {
VULKAN_INTERNAL_DestroyTexture(renderer, texture);
return NULL;
}
}
return texture;
@@ -6089,7 +6093,6 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
colorAttachmentReferences[colorAttachmentReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
if (colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE || colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) {
VulkanTextureContainer *resolveContainer = (VulkanTextureContainer *)colorTargetInfos[i].resolve_texture;
@@ -6104,12 +6107,16 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolveReferences[resolveReferenceCount].attachment = attachmentDescriptionCount;
resolveReferences[resolveReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolveReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
resolveReferences[colorAttachmentReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
resolveReferenceCount += 1;
} else {
resolveReferences[colorAttachmentReferenceCount].attachment = VK_ATTACHMENT_UNUSED;
}
colorAttachmentReferenceCount += 1;
}
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
@@ -7906,15 +7913,17 @@ static void VULKAN_BeginRenderPass(
clearValues = SDL_stack_alloc(VkClearValue, clearCount);
for (i = 0; i < totalColorAttachmentCount; i += 1) {
clearValues[i].color.float32[0] = colorTargetInfos[i].clear_color.r;
clearValues[i].color.float32[1] = colorTargetInfos[i].clear_color.g;
clearValues[i].color.float32[2] = colorTargetInfos[i].clear_color.b;
clearValues[i].color.float32[3] = colorTargetInfos[i].clear_color.a;
int clearIndex = 0;
for (i = 0; i < numColorTargets; i += 1) {
clearValues[clearIndex].color.float32[0] = colorTargetInfos[i].clear_color.r;
clearValues[clearIndex].color.float32[1] = colorTargetInfos[i].clear_color.g;
clearValues[clearIndex].color.float32[2] = colorTargetInfos[i].clear_color.b;
clearValues[clearIndex].color.float32[3] = colorTargetInfos[i].clear_color.a;
clearIndex += 1;
if (colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE || colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) {
// Skip over the resolve texture, we're not clearing it
i += 1;
clearIndex += 1;
}
}
@@ -9405,6 +9414,8 @@ static bool VULKAN_INTERNAL_AllocateCommandBuffer(
commandBuffer->usedUniformBuffers = SDL_malloc(
commandBuffer->usedUniformBufferCapacity * sizeof(VulkanUniformBuffer *));
commandBuffer->swapchainRequested = false;
// Pool it!
vulkanCommandPool->inactiveCommandBuffers[vulkanCommandPool->inactiveCommandBufferCount] = commandBuffer;
@@ -9515,7 +9526,8 @@ static SDL_GPUCommandBuffer *VULKAN_AcquireCommandBuffer(
VulkanCommandBuffer *commandBuffer =
VULKAN_INTERNAL_GetInactiveCommandBufferFromPool(renderer, threadID);
commandBuffer->descriptorSetCache = VULKAN_INTERNAL_AcquireDescriptorSetCache(renderer);
DescriptorSetCache *descriptorSetCache =
VULKAN_INTERNAL_AcquireDescriptorSetCache(renderer);
SDL_UnlockMutex(renderer->acquireCommandBufferLock);
@@ -9523,6 +9535,8 @@ static SDL_GPUCommandBuffer *VULKAN_AcquireCommandBuffer(
return NULL;
}
commandBuffer->descriptorSetCache = descriptorSetCache;
// Reset state
commandBuffer->currentComputePipeline = NULL;
@@ -9587,6 +9601,7 @@ static SDL_GPUCommandBuffer *VULKAN_AcquireCommandBuffer(
commandBuffer->autoReleaseFence = true;
commandBuffer->swapchainRequested = false;
commandBuffer->isDefrag = 0;
/* Reset the command buffer here to avoid resets being called
@@ -9673,6 +9688,13 @@ static bool VULKAN_INTERNAL_OnWindowResize(void *userdata, SDL_Event *e)
data->swapchainCreateHeight = e->window.data2;
}
#ifdef SDL_PLATFORM_ANDROID
if (e->type == SDL_EVENT_DID_ENTER_BACKGROUND) {
data = VULKAN_INTERNAL_FetchWindowData(w);
data->needsSwapchainRecreate = true;
}
#endif
return true;
}
@@ -10494,11 +10516,18 @@ static bool VULKAN_Wait(
VkResult result;
Sint32 i;
SDL_LockMutex(renderer->submitLock);
result = renderer->vkDeviceWaitIdle(renderer->logicalDevice);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkDeviceWaitIdle, false);
SDL_LockMutex(renderer->submitLock);
if (result != VK_SUCCESS) {
if (renderer->debugMode) {
SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s %s", "vkDeviceWaitIdle", VkErrorMessages(result));
}
SDL_SetError("%s %s", "vkDeviceWaitIdle", VkErrorMessages(result));
SDL_UnlockMutex(renderer->submitLock);
return false;
}
for (i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) {
commandBuffer = renderer->submittedCommandBuffers[i];
@@ -10645,7 +10674,13 @@ static bool VULKAN_Submit(
presentData->windowData->inFlightFences[presentData->windowData->frameCounter] = (SDL_GPUFence*)vulkanCommandBuffer->inFlightFence;
(void)SDL_AtomicIncRef(&vulkanCommandBuffer->inFlightFence->referenceCount);
if (presentResult == VK_SUBOPTIMAL_KHR || presentResult == VK_ERROR_OUT_OF_DATE_KHR) {
// On the Android platform, VK_SUBOPTIMAL_KHR is returned whenever the device is rotated. We'll just ignore this for now.
#ifndef SDL_PLATFORM_ANDROID
if (presentResult == VK_SUBOPTIMAL_KHR) {
presentData->windowData->needsSwapchainRecreate = true;
}
#endif
if (presentResult == VK_ERROR_OUT_OF_DATE_KHR) {
presentData->windowData->needsSwapchainRecreate = true;
}
} else {
@@ -11023,7 +11058,8 @@ static Uint8 VULKAN_INTERNAL_CheckInstanceExtensions(
const char **requiredExtensions,
Uint32 requiredExtensionsLength,
bool *supportsDebugUtils,
bool *supportsColorspace)
bool *supportsColorspace,
bool *supportsPhysicalDeviceProperties2)
{
Uint32 extensionCount, i;
VkExtensionProperties *availableExtensions;
@@ -11062,6 +11098,12 @@ static Uint8 VULKAN_INTERNAL_CheckInstanceExtensions(
availableExtensions,
extensionCount);
// Only needed for KHR_driver_properties!
*supportsPhysicalDeviceProperties2 = SupportsInstanceExtension(
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
availableExtensions,
extensionCount);
SDL_free(availableExtensions);
return allExtensionsSupported;
}
@@ -11172,10 +11214,6 @@ static Uint8 VULKAN_INTERNAL_CreateInstance(VulkanRenderer *renderer)
instanceExtensionCount + 4);
SDL_memcpy((void *)instanceExtensionNames, originalInstanceExtensionNames, instanceExtensionCount * sizeof(const char *));
// Core since 1.1
instanceExtensionNames[instanceExtensionCount++] =
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
#ifdef SDL_PLATFORM_APPLE
instanceExtensionNames[instanceExtensionCount++] =
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME;
@@ -11186,7 +11224,8 @@ static Uint8 VULKAN_INTERNAL_CreateInstance(VulkanRenderer *renderer)
instanceExtensionNames,
instanceExtensionCount,
&renderer->supportsDebugUtils,
&renderer->supportsColorspace)) {
&renderer->supportsColorspace,
&renderer->supportsPhysicalDeviceProperties2)) {
SDL_stack_free((char *)instanceExtensionNames);
SET_STRING_ERROR_AND_RETURN("Required Vulkan instance extensions not supported", false);
}
@@ -11208,6 +11247,12 @@ static Uint8 VULKAN_INTERNAL_CreateInstance(VulkanRenderer *renderer)
VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME;
}
if (renderer->supportsPhysicalDeviceProperties2) {
// Append KHR_physical_device_properties2 extension
instanceExtensionNames[instanceExtensionCount++] =
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
}
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pNext = NULL;
createInfo.flags = createFlags;
@@ -11750,7 +11795,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
}
// FIXME: just move this into this function
result = (SDL_GPUDevice *)SDL_malloc(sizeof(SDL_GPUDevice));
result = (SDL_GPUDevice *)SDL_calloc(1, sizeof(SDL_GPUDevice));
ASSIGN_DRIVER(VULKAN)
result->driverData = (SDL_GPURenderer *)renderer;
+2 -3
View File
@@ -1117,13 +1117,12 @@ bool SDL_SYS_HapticResume(SDL_Haptic *haptic)
*/
bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
{
int i, ret;
int i;
// Linux does not support this natively so we have to loop.
for (i = 0; i < haptic->neffects; i++) {
if (haptic->effects[i].hweffect != NULL) {
ret = SDL_SYS_HapticStopEffect(haptic, &haptic->effects[i]);
if (ret < 0) {
if (!SDL_SYS_HapticStopEffect(haptic, &haptic->effects[i])) {
return SDL_SetError("Haptic: Error while trying to stop all playing effects.");
}
}
+20 -18
View File
@@ -260,19 +260,19 @@ static int get_usage(uint8_t *report_descriptor, size_t size,
}
if (key_cmd == 0x4) {
*usage_page = get_bytes(report_descriptor, size, data_len, i);
*usage_page = (unsigned short)get_bytes(report_descriptor, size, data_len, i);
usage_page_found = 1;
//printf("Usage Page: %x\n", (uint32_t)*usage_page);
}
if (key_cmd == 0x8) {
if (data_len == 4) { /* Usages 5.5 / Usage Page 6.2.2.7 */
*usage_page = get_bytes(report_descriptor, size, 2, i + 2);
*usage_page = (unsigned short)get_bytes(report_descriptor, size, 2, i + 2);
usage_page_found = 1;
*usage = get_bytes(report_descriptor, size, 2, i);
*usage = (unsigned short)get_bytes(report_descriptor, size, 2, i);
usage_found = 1;
}
else {
*usage = get_bytes(report_descriptor, size, data_len, i);
*usage = (unsigned short)get_bytes(report_descriptor, size, data_len, i);
usage_found = 1;
}
//printf("Usage: %x\n", (uint32_t)*usage);
@@ -640,7 +640,7 @@ static int hid_get_report_descriptor_libusb(libusb_device_handle *handle, int in
/* Get the HID Report Descriptor.
See USB HID Specification, section 7.1.1
*/
int res = libusb_control_transfer(handle, LIBUSB_ENDPOINT_IN|LIBUSB_RECIPIENT_INTERFACE, LIBUSB_REQUEST_GET_DESCRIPTOR, (LIBUSB_DT_REPORT << 8), interface_num, tmp, expected_report_descriptor_size, 5000);
int res = libusb_control_transfer(handle, LIBUSB_ENDPOINT_IN|LIBUSB_RECIPIENT_INTERFACE, LIBUSB_REQUEST_GET_DESCRIPTOR, (LIBUSB_DT_REPORT << 8), (uint16_t)interface_num, tmp, expected_report_descriptor_size, 5000);
if (res >= 0) {
if (res > (int)buf_size)
res = (int)buf_size;
@@ -671,6 +671,8 @@ static void fill_device_info_usage(struct hid_device_info *cur_dev, libusb_devic
cur_dev->usage_page = page;
cur_dev->usage = usage;
free(hid_report_descriptor);
}
#ifdef INVASIVE_GET_USAGE
@@ -1191,7 +1193,7 @@ static void *read_thread(void *param)
dev->transfer = libusb_alloc_transfer(0);
libusb_fill_interrupt_transfer(dev->transfer,
dev->device_handle,
dev->input_endpoint,
(unsigned char)dev->input_endpoint,
buf,
(int) length,
read_callback,
@@ -1610,8 +1612,8 @@ int HID_API_EXPORT hid_write(hid_device *dev, const unsigned char *data, size_t
res = libusb_control_transfer(dev->device_handle,
LIBUSB_REQUEST_TYPE_CLASS|LIBUSB_RECIPIENT_INTERFACE|LIBUSB_ENDPOINT_OUT,
0x09/*HID Set_Report*/,
(2/*HID output*/ << 8) | report_number,
dev->interface,
(uint16_t)((2/*HID output*/ << 8) | report_number),
(uint16_t)dev->interface,
(unsigned char *)data, (uint16_t)length,
1000/*timeout millis*/);
@@ -1627,7 +1629,7 @@ int HID_API_EXPORT hid_write(hid_device *dev, const unsigned char *data, size_t
/* Use the interrupt out endpoint */
int actual_length;
res = libusb_interrupt_transfer(dev->device_handle,
dev->output_endpoint,
(unsigned char)dev->output_endpoint,
(unsigned char*)data,
(int) length,
&actual_length, 1000);
@@ -1776,8 +1778,8 @@ int HID_API_EXPORT hid_send_feature_report(hid_device *dev, const unsigned char
res = libusb_control_transfer(dev->device_handle,
LIBUSB_REQUEST_TYPE_CLASS|LIBUSB_RECIPIENT_INTERFACE|LIBUSB_ENDPOINT_OUT,
0x09/*HID set_report*/,
(3/*HID feature*/ << 8) | report_number,
dev->interface,
(uint16_t)((3/*HID feature*/ << 8) | report_number),
(uint16_t)dev->interface,
(unsigned char *)data, (uint16_t)length,
1000/*timeout millis*/);
@@ -1807,8 +1809,8 @@ int HID_API_EXPORT hid_get_feature_report(hid_device *dev, unsigned char *data,
res = libusb_control_transfer(dev->device_handle,
LIBUSB_REQUEST_TYPE_CLASS|LIBUSB_RECIPIENT_INTERFACE|LIBUSB_ENDPOINT_IN,
0x01/*HID get_report*/,
(3/*HID feature*/ << 8) | report_number,
dev->interface,
(uint16_t)((3/*HID feature*/ << 8) | report_number),
(uint16_t)dev->interface,
(unsigned char *)data, (uint16_t)length,
1000/*timeout millis*/);
@@ -1837,8 +1839,8 @@ int HID_API_EXPORT HID_API_CALL hid_get_input_report(hid_device *dev, unsigned c
res = libusb_control_transfer(dev->device_handle,
LIBUSB_REQUEST_TYPE_CLASS|LIBUSB_RECIPIENT_INTERFACE|LIBUSB_ENDPOINT_IN,
0x01/*HID get_report*/,
(1/*HID Input*/ << 8) | report_number,
dev->interface,
(uint16_t)((1/*HID Input*/ << 8) | report_number),
(uint16_t)dev->interface,
(unsigned char *)data, (uint16_t)length,
1000/*timeout millis*/);
@@ -1930,7 +1932,7 @@ int HID_API_EXPORT_CALL hid_get_indexed_string(hid_device *dev, int string_index
{
wchar_t *str;
str = get_usb_string(dev->device_handle, string_index);
str = get_usb_string(dev->device_handle, (uint8_t)string_index);
if (str) {
wcsncpy(string, str, maxlen);
string[maxlen-1] = L'\0';
@@ -2118,7 +2120,7 @@ uint16_t get_usb_code_for_current_locale(void)
/* Chop off the encoding part, and make it lower case. */
ptr = search_string;
while (*ptr) {
*ptr = tolower(*ptr);
*ptr = (char)tolower(*ptr);
if (*ptr == '.') {
*ptr = '\0';
break;
@@ -2139,7 +2141,7 @@ uint16_t get_usb_code_for_current_locale(void)
/* Chop off the variant. Chop it off at the '_'. */
ptr = search_string;
while (*ptr) {
*ptr = tolower(*ptr);
*ptr = (char)tolower(*ptr);
if (*ptr == '_') {
*ptr = '\0';
break;
+5
View File
@@ -1399,6 +1399,11 @@ int HID_API_EXPORT HID_API_CALL hid_read_timeout(hid_device *dev, unsigned char
}
}
if (!res) {
if (GetLastError() == ERROR_OPERATION_ABORTED) {
/* The read request was issued on another thread.
This is harmless, so just ignore it. */
return 0;
}
register_winapi_error(dev, L"hid_read_timeout/GetOverlappedResult");
}
+2 -1
View File
@@ -455,7 +455,8 @@ static bool SDLCALL fd_flush(void *userdata, SDL_IOStatus *status)
result = SDL_fdatasync(iodata->fd);
} while (result < 0 && errno == EINTR);
if (result < 0) {
// We get EINVAL when flushing a pipe, just make that a no-op
if (result < 0 && errno != EINVAL) {
return SDL_SetError("Error flushing datastream: %s", strerror(errno));
}
return true;
+67 -20
View File
@@ -149,6 +149,51 @@ static SDL_vidpid_list SDL_ignored_gamepads = {
false
};
/*
List of words in gamepad names that indicate that the gamepad should not be detected.
See also `initial_blacklist_devices` in SDL_joystick.c
*/
enum SDL_GamepadBlacklistWordsPosition {
GAMEPAD_BLACKLIST_BEGIN,
GAMEPAD_BLACKLIST_END,
GAMEPAD_BLACKLIST_ANYWHERE,
};
struct SDL_GamepadBlacklistWords {
const char* str;
enum SDL_GamepadBlacklistWordsPosition pos;
};
static const struct SDL_GamepadBlacklistWords SDL_gamepad_blacklist_words[] = {
#ifdef SDL_PLATFORM_LINUX
{" Motion Sensors", GAMEPAD_BLACKLIST_END}, // Don't treat the PS3 and PS4 motion controls as a separate gamepad
{" IMU", GAMEPAD_BLACKLIST_END}, // Don't treat the Nintendo IMU as a separate gamepad
{" Touchpad", GAMEPAD_BLACKLIST_END}, // "Sony Interactive Entertainment DualSense Wireless Controller Touchpad"
// Don't treat the Wii extension controls as a separate gamepad
{" Accelerometer", GAMEPAD_BLACKLIST_END},
{" IR", GAMEPAD_BLACKLIST_END},
{" Motion Plus", GAMEPAD_BLACKLIST_END},
{" Nunchuk", GAMEPAD_BLACKLIST_END},
#endif
// The Google Pixel fingerprint sensor, as well as other fingerprint sensors, reports itself as a joystick
{"uinput-", GAMEPAD_BLACKLIST_BEGIN},
{"Synaptics ", GAMEPAD_BLACKLIST_ANYWHERE}, // "Synaptics TM2768-001", "SynPS/2 Synaptics TouchPad"
{"Trackpad", GAMEPAD_BLACKLIST_ANYWHERE},
{"Clickpad", GAMEPAD_BLACKLIST_ANYWHERE},
// "PG-90215 Keyboard", "Usb Keyboard Usb Keyboard Consumer Control", "Framework Laptop 16 Keyboard Module - ISO System Control"
{" Keyboard", GAMEPAD_BLACKLIST_ANYWHERE},
{" Laptop ", GAMEPAD_BLACKLIST_ANYWHERE}, // "Framework Laptop 16 Numpad Module System Control"
{"Mouse ", GAMEPAD_BLACKLIST_BEGIN}, // "Mouse passthrough"
{" Pen", GAMEPAD_BLACKLIST_END}, // "Wacom One by Wacom S Pen"
{" Finger", GAMEPAD_BLACKLIST_END}, // "Wacom HID 495F Finger"
{" LED ", GAMEPAD_BLACKLIST_ANYWHERE}, // "ASRock LED Controller"
{" Thelio ", GAMEPAD_BLACKLIST_ANYWHERE}, // "System76 Thelio Io 2"
};
static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, bool *existing, SDL_GamepadMappingPriority priority);
static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping);
static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, bool create_mapping);
@@ -2665,27 +2710,29 @@ bool SDL_IsGamepad(SDL_JoystickID instance_id)
*/
bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
#ifdef SDL_PLATFORM_LINUX
if (SDL_endswith(name, " Motion Sensors")) {
// Don't treat the PS3 and PS4 motion controls as a separate gamepad
return true;
}
if (SDL_strncmp(name, "Nintendo ", 9) == 0 && SDL_strstr(name, " IMU") != NULL) {
// Don't treat the Nintendo IMU as a separate gamepad
return true;
}
if (SDL_endswith(name, " Accelerometer") ||
SDL_endswith(name, " IR") ||
SDL_endswith(name, " Motion Plus") ||
SDL_endswith(name, " Nunchuk")) {
// Don't treat the Wii extension controls as a separate gamepad
return true;
}
#endif
int i;
for (i = 0; i < SDL_arraysize(SDL_gamepad_blacklist_words); i++) {
const struct SDL_GamepadBlacklistWords *blacklist_word = &SDL_gamepad_blacklist_words[i];
if (name && SDL_strcmp(name, "uinput-fpc") == 0) {
// The Google Pixel fingerprint sensor reports itself as a joystick
return true;
switch (blacklist_word->pos) {
case GAMEPAD_BLACKLIST_BEGIN:
if (SDL_startswith(name, blacklist_word->str)) {
return true;
}
break;
case GAMEPAD_BLACKLIST_END:
if (SDL_endswith(name, blacklist_word->str)) {
return true;
}
break;
case GAMEPAD_BLACKLIST_ANYWHERE:
if (SDL_strstr(name, blacklist_word->str) != NULL) {
return true;
}
break;
}
}
#ifdef SDL_PLATFORM_WIN32
+4
View File
@@ -339,6 +339,7 @@ static const char *s_GamepadMappings[] = {
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
"03000000c0160000e105000000000000,Xin-Mo Dual Arcade,crc:2246,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,", /* Ultimate Atari Fight Stick */
"03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000073500000400000000000000,ZENAIM ARCADE CONTROLLER,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
@@ -481,6 +482,7 @@ static const char *s_GamepadMappings[] = {
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
"03000000c0160000e105000000040000,Xin-Mo Dual Arcade,crc:82d5,a:b2,b:b4,back:b18,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b8,righttrigger:b10,start:b16,x:b0,y:b6,", /* Ultimate Atari Fight Stick */
"03000000073500000400000000010000,ZENAIM ARCADE CONTROLLER,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@@ -502,6 +504,7 @@ static const char *s_GamepadMappings[] = {
"06000000c82d00000020000006010000,8BitDo Pro 2 Wired Controller for Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000960000011010000,8BitDo Pro 3,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000102800000900000000010000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000c82d00003028000000010000,8BitDo SFC30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@@ -795,6 +798,7 @@ static const char *s_GamepadMappings[] = {
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,",
"03000000c0160000e105000010010000,Xin-Mo Dual Arcade,crc:82d5,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,", /* Ultimate Atari Fight Stick */
"03000000073500000400000011010000,ZENAIM ARCADE CONTROLLER,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000182e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
+4 -1
View File
@@ -277,7 +277,10 @@ static Uint32 initial_blacklist_devices[] = {
MAKE_VIDPID(0x1532, 0x0282), // Razer Huntsman Mini Analog, non-functional DInput device
MAKE_VIDPID(0x26ce, 0x01a2), // ASRock LED Controller
MAKE_VIDPID(0x20d6, 0x0002), // PowerA Enhanced Wireless Controller for Nintendo Switch (charging port only)
MAKE_VIDPID(0x31e3, 0x1310), // Wooting 60HE (ARM)
MAKE_VIDPID(0x3297, 0x1969), // Moonlander MK1 Keyboard
MAKE_VIDPID(0x3434, 0x0211), // Keychron K1 Pro System Control
MAKE_VIDPID(0x04f2, 0xa13c), // HP Deluxe Webcam KQ246AA
};
static SDL_vidpid_list blacklist_devices = {
SDL_HINT_JOYSTICK_BLACKLIST_DEVICES, 0, 0, NULL,
@@ -2499,7 +2502,7 @@ void SDL_UpdateJoysticks(void)
Uint64 now;
SDL_Joystick *joystick;
if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
if (!SDL_joysticks_initialized) {
return;
}
+4
View File
@@ -328,6 +328,10 @@ void Android_AddJoystick(int device_id, const char *name, const char *desc, int
goto done;
}
if (SDL_ShouldIgnoreJoystick(vendor_id, product_id, 0, name)) {
goto done;
}
#ifdef DEBUG_JOYSTICK
SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats", name, desc, vendor_id, product_id, naxes, nhats);
#endif
+8 -2
View File
@@ -300,8 +300,14 @@ static bool IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCControlle
* struct, and ARC doesn't work with structs. */
device->controller = (__bridge GCController *)CFBridgingRetain(controller);
if (controller.vendorName) {
name = controller.vendorName.UTF8String;
if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
if (controller.productCategory) {
name = controller.productCategory.UTF8String;
}
} else {
if (controller.vendorName) {
name = controller.vendorName.UTF8String;
}
}
if (!name) {
+2 -1
View File
@@ -435,7 +435,8 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x24c6, 0x592a ), k_eControllerType_XBoxOneController, NULL }, // BDA XB1 Spectra Pro
{ MAKE_CONTROLLER_ID( 0x24c6, 0x791a ), k_eControllerType_XBoxOneController, NULL }, // PowerA Fusion Fight Pad
{ MAKE_CONTROLLER_ID( 0x2dc8, 0x2002 ), k_eControllerType_XBoxOneController, NULL }, // 8BitDo Ultimate Wired Controller for Xbox
{ MAKE_CONTROLLER_ID( 0x2dc8, 0x3106 ), k_eControllerType_XBoxOneController, NULL }, // 8Bitdo Ultimate Wired Controller. Windows, Android, Switch.
{ MAKE_CONTROLLER_ID( 0x2dc8, 0x3106 ), k_eControllerType_XBoxOneController, NULL }, // 8BitDo Ultimate Wired Controller. Windows, Android, Switch.
{ MAKE_CONTROLLER_ID( 0x2dc8, 0x310a ), k_eControllerType_XBoxOneController, NULL }, // 8BitDo Ultimate 2C Wireless Controller
{ MAKE_CONTROLLER_ID( 0x2e24, 0x0652 ), k_eControllerType_XBoxOneController, NULL }, // Hyperkin Duke
{ MAKE_CONTROLLER_ID( 0x2e24, 0x1618 ), k_eControllerType_XBoxOneController, NULL }, // Hyperkin Duke
{ MAKE_CONTROLLER_ID( 0x2e24, 0x1688 ), k_eControllerType_XBoxOneController, NULL }, // Hyperkin X91
+40 -1
View File
@@ -305,6 +305,7 @@ static SDL_JoystickID EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
static bool EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
bool rumble_available = false;
if (!item) {
return SDL_SetError("No such device");
@@ -323,6 +324,22 @@ static bool EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
joystick->nbuttons = item->nbuttons;
joystick->naxes = item->naxes;
rumble_available = EM_ASM_INT({
let gamepads = navigator['getGamepads']();
if (!gamepads) {
return 0;
}
let gamepad = gamepads[$0];
if (!gamepad || !gamepad['vibrationActuator']) {
return 0;
}
return 1;
}, item->index);
if (rumble_available) {
SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
}
return true;
}
@@ -390,7 +407,29 @@ static SDL_GUID EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
static bool EMSCRIPTEN_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
// clang-format off
bool result = EM_ASM_INT({
let gamepads = navigator['getGamepads']();
if (!gamepads) {
return 0;
}
let gamepad = gamepads[$0];
if (!gamepad || !gamepad['vibrationActuator']) {
return 0;
}
gamepad['vibrationActuator']['playEffect']('dual-rumble', {
'startDelay': 0,
'duration': 3000,
'weakMagnitude': $1 / 0xFFFF,
'strongMagnitude': $2 / 0xFFFF,
});
return 1;
}, item->index, low_frequency_rumble, high_frequency_rumble);
return result;
}
static bool EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
+18 -6
View File
@@ -251,6 +251,7 @@ typedef struct
Uint64 last_packet;
int player_index;
bool player_lights;
bool enhanced_rumble;
Uint8 rumble_left;
Uint8 rumble_right;
bool color_set;
@@ -432,6 +433,14 @@ static bool HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
}
}
if (device->vendor_id == USB_VENDOR_SONY) {
if (device->product_id == USB_PRODUCT_SONY_DS5_EDGE ||
ctx->firmware_version == 0 || // Assume that it's updated firmware over Bluetooth
ctx->firmware_version >= 0x0224) {
ctx->enhanced_rumble = true;
}
}
// Get the device capabilities
if (device->vendor_id == USB_VENDOR_SONY) {
ctx->sensors_supported = true;
@@ -684,17 +693,17 @@ static bool HIDAPI_DriverPS5_UpdateEffects(SDL_DriverPS5_Context *ctx, int effec
if (ctx->vibration_supported) {
if (ctx->rumble_left || ctx->rumble_right) {
if (ctx->firmware_version < 0x0224) {
if (ctx->enhanced_rumble) {
effects.ucEnableBits3 |= 0x04; // Enable improved rumble emulation on 2.24 firmware and newer
effects.ucRumbleLeft = ctx->rumble_left;
effects.ucRumbleRight = ctx->rumble_right;
} else {
effects.ucEnableBits1 |= 0x01; // Enable rumble emulation
// Shift to reduce effective rumble strength to match Xbox controllers
effects.ucRumbleLeft = ctx->rumble_left >> 1;
effects.ucRumbleRight = ctx->rumble_right >> 1;
} else {
effects.ucEnableBits3 |= 0x04; // Enable improved rumble emulation on 2.24 firmware and newer
effects.ucRumbleLeft = ctx->rumble_left;
effects.ucRumbleRight = ctx->rumble_right;
}
effects.ucEnableBits1 |= 0x02; // Disable audio haptics
} else {
@@ -1038,6 +1047,9 @@ static bool HIDAPI_DriverPS5_InternalSendJoystickEffect(SDL_DriverPS5_Context *c
if (!ctx->enhanced_mode) {
if (application_usage) {
HIDAPI_DriverPS5_UpdateEnhancedModeOnApplicationUsage(ctx);
// Wait briefly before sending additional effects
SDL_Delay(10);
}
if (!ctx->enhanced_mode) {
+1 -1
View File
@@ -28,7 +28,7 @@
#ifdef SDL_THREAD_SAFETY_ANALYSIS
extern SDL_Mutex *SDL_HIDAPI_rumble_lock;
#endif
bool SDL_HIDAPI_LockRumble(void) SDL_TRY_ACQUIRE(0, SDL_HIDAPI_rumble_lock);
bool SDL_HIDAPI_LockRumble(void) SDL_TRY_ACQUIRE(true, SDL_HIDAPI_rumble_lock);
bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size);
int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size) SDL_RELEASE(SDL_HIDAPI_rumble_lock);
typedef void (*SDL_HIDAPI_RumbleSentCallback)(void *userdata);
+5
View File
@@ -1038,6 +1038,11 @@ static bool HIDAPI_DriverSteam_IsSupportedDevice(SDL_HIDAPI_Device *device, cons
return false;
}
if (!device) {
// Might be supported by this driver, enumerate and find out
return true;
}
if (device->is_bluetooth) {
return true;
}
+1 -1
View File
@@ -471,7 +471,7 @@ bool SDL_SendJoystickVirtualSensorDataInner(SDL_Joystick *joystick, SDL_SensorTy
return false;
}
hwdata->sensor_events = sensor_events;
hwdata->max_sensor_events = hwdata->max_sensor_events;
hwdata->max_sensor_events = new_max_sensor_events;
}
VirtualSensorEvent *event = &hwdata->sensor_events[hwdata->num_sensor_events++];
@@ -69,6 +69,7 @@ typedef PCWSTR(WINAPI *WindowsGetStringRawBuffer_t)(HSTRING string, UINT32 *leng
static struct
{
bool ro_initialized;
CoIncrementMTAUsage_t CoIncrementMTAUsage;
RoGetActivationFactory_t RoGetActivationFactory;
WindowsCreateStringReference_t WindowsCreateStringReference;
@@ -585,13 +586,14 @@ static bool WGI_JoystickInit(void)
{
HRESULT hr;
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_WGI, true)) {
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_WGI, false)) {
return true;
}
if (FAILED(WIN_RoInitialize())) {
return SDL_SetError("RoInitialize() failed");
}
wgi.ro_initialized = true;
#define RESOLVE(x) wgi.x = (x##_t)WIN_LoadComBaseFunction(#x); if (!wgi.x) return WIN_SetError("GetProcAddress failed for " #x);
RESOLVE(CoIncrementMTAUsage);
@@ -1002,7 +1004,9 @@ static void WGI_JoystickQuit(void)
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.controller_statics);
}
WIN_RoUninitialize();
if (wgi.ro_initialized) {
WIN_RoUninitialize();
}
SDL_zero(wgi);
}
+11
View File
@@ -43,6 +43,17 @@ static SDLIosMainCallbacksDisplayLink *globalDisplayLink;
{
if ((self = [super init])) {
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(appIteration:)];
// Enable high refresh rates on iOS
// To enable this on phones, you should add the following line to Info.plist:
// <key>CADisableMinimumFrameDurationOnPhone</key> <true/>
// If main callbacks are used then this CADisplayLink will affect framerate, not one in SDL_uikitviewcontroller.
if (@available(iOS 15.0, tvOS 15.0, *)) {
const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
if (mode && mode->refresh_rate > 60.0f) {
int frame_rate = (int)mode->refresh_rate;
self.displayLink.preferredFrameRateRange = CAFrameRateRangeMake((frame_rate * 2) / 3, frame_rate, frame_rate);
}
}
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
return self;
-135
View File
@@ -1,135 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D) || \
defined(SDL_VIDEO_RENDER_D3D11) || \
defined(SDL_VIDEO_RENDER_D3D12) || \
defined(SDL_VIDEO_RENDER_VULKAN)
#include "SDL_d3dmath.h"
// Direct3D matrix math functions
Float4X4 MatrixIdentity(void)
{
Float4X4 m;
SDL_zero(m);
m.v._11 = 1.0f;
m.v._22 = 1.0f;
m.v._33 = 1.0f;
m.v._44 = 1.0f;
return m;
}
Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2)
{
Float4X4 m;
m.v._11 = M1.v._11 * M2.v._11 + M1.v._12 * M2.v._21 + M1.v._13 * M2.v._31 + M1.v._14 * M2.v._41;
m.v._12 = M1.v._11 * M2.v._12 + M1.v._12 * M2.v._22 + M1.v._13 * M2.v._32 + M1.v._14 * M2.v._42;
m.v._13 = M1.v._11 * M2.v._13 + M1.v._12 * M2.v._23 + M1.v._13 * M2.v._33 + M1.v._14 * M2.v._43;
m.v._14 = M1.v._11 * M2.v._14 + M1.v._12 * M2.v._24 + M1.v._13 * M2.v._34 + M1.v._14 * M2.v._44;
m.v._21 = M1.v._21 * M2.v._11 + M1.v._22 * M2.v._21 + M1.v._23 * M2.v._31 + M1.v._24 * M2.v._41;
m.v._22 = M1.v._21 * M2.v._12 + M1.v._22 * M2.v._22 + M1.v._23 * M2.v._32 + M1.v._24 * M2.v._42;
m.v._23 = M1.v._21 * M2.v._13 + M1.v._22 * M2.v._23 + M1.v._23 * M2.v._33 + M1.v._24 * M2.v._43;
m.v._24 = M1.v._21 * M2.v._14 + M1.v._22 * M2.v._24 + M1.v._23 * M2.v._34 + M1.v._24 * M2.v._44;
m.v._31 = M1.v._31 * M2.v._11 + M1.v._32 * M2.v._21 + M1.v._33 * M2.v._31 + M1.v._34 * M2.v._41;
m.v._32 = M1.v._31 * M2.v._12 + M1.v._32 * M2.v._22 + M1.v._33 * M2.v._32 + M1.v._34 * M2.v._42;
m.v._33 = M1.v._31 * M2.v._13 + M1.v._32 * M2.v._23 + M1.v._33 * M2.v._33 + M1.v._34 * M2.v._43;
m.v._34 = M1.v._31 * M2.v._14 + M1.v._32 * M2.v._24 + M1.v._33 * M2.v._34 + M1.v._34 * M2.v._44;
m.v._41 = M1.v._41 * M2.v._11 + M1.v._42 * M2.v._21 + M1.v._43 * M2.v._31 + M1.v._44 * M2.v._41;
m.v._42 = M1.v._41 * M2.v._12 + M1.v._42 * M2.v._22 + M1.v._43 * M2.v._32 + M1.v._44 * M2.v._42;
m.v._43 = M1.v._41 * M2.v._13 + M1.v._42 * M2.v._23 + M1.v._43 * M2.v._33 + M1.v._44 * M2.v._43;
m.v._44 = M1.v._41 * M2.v._14 + M1.v._42 * M2.v._24 + M1.v._43 * M2.v._34 + M1.v._44 * M2.v._44;
return m;
}
Float4X4 MatrixScaling(float x, float y, float z)
{
Float4X4 m;
SDL_zero(m);
m.v._11 = x;
m.v._22 = y;
m.v._33 = z;
m.v._44 = 1.0f;
return m;
}
Float4X4 MatrixTranslation(float x, float y, float z)
{
Float4X4 m;
SDL_zero(m);
m.v._11 = 1.0f;
m.v._22 = 1.0f;
m.v._33 = 1.0f;
m.v._44 = 1.0f;
m.v._41 = x;
m.v._42 = y;
m.v._43 = z;
return m;
}
Float4X4 MatrixRotationX(float r)
{
float sinR = SDL_sinf(r);
float cosR = SDL_cosf(r);
Float4X4 m;
SDL_zero(m);
m.v._11 = 1.0f;
m.v._22 = cosR;
m.v._23 = sinR;
m.v._32 = -sinR;
m.v._33 = cosR;
m.v._44 = 1.0f;
return m;
}
Float4X4 MatrixRotationY(float r)
{
float sinR = SDL_sinf(r);
float cosR = SDL_cosf(r);
Float4X4 m;
SDL_zero(m);
m.v._11 = cosR;
m.v._13 = -sinR;
m.v._22 = 1.0f;
m.v._31 = sinR;
m.v._33 = cosR;
m.v._44 = 1.0f;
return m;
}
Float4X4 MatrixRotationZ(float r)
{
float sinR = SDL_sinf(r);
float cosR = SDL_cosf(r);
Float4X4 m;
SDL_zero(m);
m.v._11 = cosR;
m.v._12 = sinR;
m.v._21 = -sinR;
m.v._22 = cosR;
m.v._33 = 1.0f;
m.v._44 = 1.0f;
return m;
}
#endif // SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12 || SDL_VIDEO_RENDER_VULKAN
+102 -7
View File
@@ -69,13 +69,108 @@ typedef struct
};
} Float4X4;
extern Float4X4 MatrixIdentity(void);
extern Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
extern Float4X4 MatrixScaling(float x, float y, float z);
extern Float4X4 MatrixTranslation(float x, float y, float z);
extern Float4X4 MatrixRotationX(float r);
extern Float4X4 MatrixRotationY(float r);
extern Float4X4 MatrixRotationZ(float r);
static inline Float4X4 MatrixIdentity(void)
{
Float4X4 m;
SDL_zero(m);
m.v._11 = 1.0f;
m.v._22 = 1.0f;
m.v._33 = 1.0f;
m.v._44 = 1.0f;
return m;
}
static inline Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2)
{
Float4X4 m;
m.v._11 = M1.v._11 * M2.v._11 + M1.v._12 * M2.v._21 + M1.v._13 * M2.v._31 + M1.v._14 * M2.v._41;
m.v._12 = M1.v._11 * M2.v._12 + M1.v._12 * M2.v._22 + M1.v._13 * M2.v._32 + M1.v._14 * M2.v._42;
m.v._13 = M1.v._11 * M2.v._13 + M1.v._12 * M2.v._23 + M1.v._13 * M2.v._33 + M1.v._14 * M2.v._43;
m.v._14 = M1.v._11 * M2.v._14 + M1.v._12 * M2.v._24 + M1.v._13 * M2.v._34 + M1.v._14 * M2.v._44;
m.v._21 = M1.v._21 * M2.v._11 + M1.v._22 * M2.v._21 + M1.v._23 * M2.v._31 + M1.v._24 * M2.v._41;
m.v._22 = M1.v._21 * M2.v._12 + M1.v._22 * M2.v._22 + M1.v._23 * M2.v._32 + M1.v._24 * M2.v._42;
m.v._23 = M1.v._21 * M2.v._13 + M1.v._22 * M2.v._23 + M1.v._23 * M2.v._33 + M1.v._24 * M2.v._43;
m.v._24 = M1.v._21 * M2.v._14 + M1.v._22 * M2.v._24 + M1.v._23 * M2.v._34 + M1.v._24 * M2.v._44;
m.v._31 = M1.v._31 * M2.v._11 + M1.v._32 * M2.v._21 + M1.v._33 * M2.v._31 + M1.v._34 * M2.v._41;
m.v._32 = M1.v._31 * M2.v._12 + M1.v._32 * M2.v._22 + M1.v._33 * M2.v._32 + M1.v._34 * M2.v._42;
m.v._33 = M1.v._31 * M2.v._13 + M1.v._32 * M2.v._23 + M1.v._33 * M2.v._33 + M1.v._34 * M2.v._43;
m.v._34 = M1.v._31 * M2.v._14 + M1.v._32 * M2.v._24 + M1.v._33 * M2.v._34 + M1.v._34 * M2.v._44;
m.v._41 = M1.v._41 * M2.v._11 + M1.v._42 * M2.v._21 + M1.v._43 * M2.v._31 + M1.v._44 * M2.v._41;
m.v._42 = M1.v._41 * M2.v._12 + M1.v._42 * M2.v._22 + M1.v._43 * M2.v._32 + M1.v._44 * M2.v._42;
m.v._43 = M1.v._41 * M2.v._13 + M1.v._42 * M2.v._23 + M1.v._43 * M2.v._33 + M1.v._44 * M2.v._43;
m.v._44 = M1.v._41 * M2.v._14 + M1.v._42 * M2.v._24 + M1.v._43 * M2.v._34 + M1.v._44 * M2.v._44;
return m;
}
static inline Float4X4 MatrixScaling(float x, float y, float z)
{
Float4X4 m;
SDL_zero(m);
m.v._11 = x;
m.v._22 = y;
m.v._33 = z;
m.v._44 = 1.0f;
return m;
}
static inline Float4X4 MatrixTranslation(float x, float y, float z)
{
Float4X4 m;
SDL_zero(m);
m.v._11 = 1.0f;
m.v._22 = 1.0f;
m.v._33 = 1.0f;
m.v._44 = 1.0f;
m.v._41 = x;
m.v._42 = y;
m.v._43 = z;
return m;
}
static inline Float4X4 MatrixRotationX(float r)
{
float sinR = SDL_sinf(r);
float cosR = SDL_cosf(r);
Float4X4 m;
SDL_zero(m);
m.v._11 = 1.0f;
m.v._22 = cosR;
m.v._23 = sinR;
m.v._32 = -sinR;
m.v._33 = cosR;
m.v._44 = 1.0f;
return m;
}
static inline Float4X4 MatrixRotationY(float r)
{
float sinR = SDL_sinf(r);
float cosR = SDL_cosf(r);
Float4X4 m;
SDL_zero(m);
m.v._11 = cosR;
m.v._13 = -sinR;
m.v._22 = 1.0f;
m.v._31 = sinR;
m.v._33 = cosR;
m.v._44 = 1.0f;
return m;
}
static inline Float4X4 MatrixRotationZ(float r)
{
float sinR = SDL_sinf(r);
float cosR = SDL_cosf(r);
Float4X4 m;
SDL_zero(m);
m.v._11 = cosR;
m.v._12 = sinR;
m.v._21 = -sinR;
m.v._22 = cosR;
m.v._33 = 1.0f;
m.v._44 = 1.0f;
return m;
}
// Ends C function definitions when using C++
#ifdef __cplusplus
-94
View File
@@ -2737,94 +2737,6 @@ bool SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rec
return true;
}
static void SDL_RenderLogicalBorders(SDL_Renderer *renderer, const SDL_FRect *dst)
{
const SDL_RenderViewState *view = renderer->view;
if (dst->x > 0.0f || dst->y > 0.0f) {
SDL_BlendMode saved_blend_mode = renderer->blendMode;
SDL_FColor saved_color = renderer->color;
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColorFloat(renderer, 0.0f, 0.0f, 0.0f, 1.0f);
if (dst->x > 0.0f) {
SDL_FRect rect;
rect.x = 0.0f;
rect.y = 0.0f;
rect.w = dst->x;
rect.h = (float)view->pixel_h;
SDL_RenderFillRect(renderer, &rect);
rect.x = dst->x + dst->w;
rect.w = (float)view->pixel_w - rect.x;
SDL_RenderFillRect(renderer, &rect);
}
if (dst->y > 0.0f) {
SDL_FRect rect;
rect.x = 0.0f;
rect.y = 0.0f;
rect.w = (float)view->pixel_w;
rect.h = dst->y;
SDL_RenderFillRect(renderer, &rect);
rect.y = dst->y + dst->h;
rect.h = (float)view->pixel_h - rect.y;
SDL_RenderFillRect(renderer, &rect);
}
SDL_SetRenderDrawBlendMode(renderer, saved_blend_mode);
SDL_SetRenderDrawColorFloat(renderer, saved_color.r, saved_color.g, saved_color.b, saved_color.a);
}
}
static void SDL_RenderLogicalPresentation(SDL_Renderer *renderer)
{
SDL_assert(renderer->view == &renderer->main_view);
SDL_RenderViewState *view = &renderer->main_view;
const SDL_RendererLogicalPresentation mode = view->logical_presentation_mode;
if (mode == SDL_LOGICAL_PRESENTATION_LETTERBOX) {
// save off some state we're going to trample.
const int logical_w = view->logical_w;
const int logical_h = view->logical_h;
const float scale_x = view->scale.x;
const float scale_y = view->scale.y;
const bool clipping_enabled = view->clipping_enabled;
SDL_Rect orig_viewport, orig_cliprect;
const SDL_FRect logical_dst_rect = view->logical_dst_rect;
SDL_copyp(&orig_viewport, &view->viewport);
if (clipping_enabled) {
SDL_copyp(&orig_cliprect, &view->clip_rect);
}
// trample some state.
SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, SDL_LOGICAL_PRESENTATION_DISABLED);
SDL_SetRenderViewport(renderer, NULL);
if (clipping_enabled) {
SDL_SetRenderClipRect(renderer, NULL);
}
SDL_SetRenderScale(renderer, 1.0f, 1.0f);
// draw the borders.
SDL_RenderLogicalBorders(renderer, &logical_dst_rect);
// now set everything back.
view->logical_presentation_mode = mode;
SDL_SetRenderViewport(renderer, &orig_viewport);
if (clipping_enabled) {
SDL_SetRenderClipRect(renderer, &orig_cliprect);
}
SDL_SetRenderScale(renderer, scale_x, scale_y);
SDL_SetRenderLogicalPresentation(renderer, logical_w, logical_h, mode);
}
}
static bool SDL_RenderVectorFromWindow(SDL_Renderer *renderer, float window_dx, float window_dy, float *dx, float *dy)
{
// Convert from window coordinates to pixels within the window
@@ -3306,10 +3218,6 @@ bool SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
return SDL_InvalidParamError("blendMode");
}
if (blendMode == SDL_BLENDMODE_INVALID) {
return SDL_InvalidParamError("blendMode");
}
if (!IsSupportedBlendMode(renderer, blendMode)) {
return SDL_Unsupported();
}
@@ -5140,8 +5048,6 @@ bool SDL_RenderPresent(SDL_Renderer *renderer)
SDL_SetRenderTarget(renderer, NULL);
}
SDL_RenderLogicalPresentation(renderer);
if (renderer->transparent_window) {
SDL_RenderApplyWindowShape(renderer);
}
+2
View File
@@ -620,6 +620,8 @@ static bool InitVertexBuffer(GPU_RenderData *data, Uint32 size)
return false;
}
data->vertices.buffer_size = size;
return true;
}
+49 -38
View File
@@ -234,7 +234,7 @@ static bool GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const
#if 0
#define GL_CheckError(prefix, renderer)
#else
#define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, SDL_FILE, SDL_LINE, SDL_FUNCTION)
#define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, "SDL_render_gl.c", SDL_LINE, SDL_FUNCTION)
#endif
static bool GL_LoadFunctions(GL_RenderData *data)
@@ -439,6 +439,40 @@ static bool convert_format(Uint32 pixel_format, GLint *internalFormat, GLenum *f
return true;
}
static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
{
switch (scaleMode) {
case SDL_SCALEMODE_NEAREST:
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case SDL_SCALEMODE_LINEAR:
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
default:
return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
}
return true;
}
static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
{
switch (addressMode) {
case SDL_TEXTURE_ADDRESS_CLAMP:
data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case SDL_TEXTURE_ADDRESS_WRAP:
data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
default:
return SDL_SetError("Unknown texture address mode: %d", addressMode);
}
return true;
}
static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
{
GL_RenderData *renderdata = (GL_RenderData *)renderer->internal;
@@ -535,10 +569,12 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
data->format = format;
data->formattype = type;
data->texture_scale_mode = SDL_SCALEMODE_INVALID;
data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
data->texture_scale_mode = texture->scaleMode;
data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
#ifdef SDL_PLATFORM_MACOS
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
@@ -570,10 +606,11 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
}
renderdata->glDisable(textype);
if (!GL_CheckError("glTexImage2D()", renderer)) {
return false;
}
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
#ifdef SDL_HAVE_YUV
if (texture->format == SDL_PIXELFORMAT_YV12 ||
@@ -596,11 +633,15 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, format, type, NULL);
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
renderdata->glBindTexture(textype, data->vtexture);
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, format, type, NULL);
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
}
@@ -617,6 +658,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
(texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
SetTextureAddressMode(renderdata, textype, data->texture_address_mode);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
}
#endif
@@ -651,6 +694,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
}
#endif // SDL_HAVE_YUV
renderdata->glDisable(textype);
return GL_CheckError("", renderer);
}
@@ -1074,40 +1119,6 @@ static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, cons
return true;
}
static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
{
switch (scaleMode) {
case SDL_SCALEMODE_NEAREST:
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case SDL_SCALEMODE_LINEAR:
data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
default:
return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
}
return true;
}
static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
{
switch (addressMode) {
case SDL_TEXTURE_ADDRESS_CLAMP:
data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case SDL_TEXTURE_ADDRESS_WRAP:
data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT);
data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
default:
return SDL_SetError("Unknown texture address mode: %d", addressMode);
}
return true;
}
static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
{
SDL_Texture *texture = cmd->data.draw.texture;
+16 -3
View File
@@ -252,7 +252,7 @@ static bool GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const
#if 0
#define GL_CheckError(prefix, renderer)
#else
#define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, SDL_FILE, SDL_LINE, SDL_FUNCTION)
#define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, "SDL_render_gles2.c", SDL_LINE, SDL_FUNCTION)
#endif
/*************************************************************************************************
@@ -1616,8 +1616,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
data->texture_u = 0;
data->texture_v = 0;
#endif
data->texture_scale_mode = SDL_SCALEMODE_INVALID;
data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
data->texture_scale_mode = texture->scaleMode;
data->texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
// Allocate a blob for image renderdata
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
@@ -1659,6 +1659,13 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
renderdata->glActiveTexture(GL_TEXTURE2);
renderdata->glBindTexture(data->texture_type, data->texture_v);
renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
if (!GL_CheckError("glTexImage2D()", renderer)) {
SDL_free(data->pixel_data);
SDL_free(data);
return false;
}
SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0);
@@ -1680,6 +1687,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
SDL_free(data);
return false;
}
SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u);
if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
@@ -1707,6 +1716,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
SDL_free(data);
return false;
}
SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u);
if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
@@ -1737,6 +1748,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
return false;
}
}
SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture);
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER, data->texture_type);
+11 -1
View File
@@ -113,6 +113,16 @@ static gs_rgbaq float_color_to_RGBAQ(const SDL_FColor *color, float color_scale)
return color_to_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
}
static gs_rgbaq float_color_to_RGBAQ_tex(const SDL_FColor *color, float color_scale)
{
uint8_t colorR = (uint8_t)SDL_roundf(SDL_clamp(color->r * color_scale, 0.0f, 1.0f) * 127.0f);
uint8_t colorG = (uint8_t)SDL_roundf(SDL_clamp(color->g * color_scale, 0.0f, 1.0f) * 127.0f);
uint8_t colorB = (uint8_t)SDL_roundf(SDL_clamp(color->b * color_scale, 0.0f, 1.0f) * 127.0f);
uint8_t colorA = (uint8_t)SDL_roundf(SDL_clamp(color->a, 0.0f, 1.0f) * 63.0f);
return color_to_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
}
static uint64_t float_GS_SETREG_RGBAQ(const SDL_FColor *color, float color_scale)
{
uint8_t colorR = (uint8_t)SDL_roundf(SDL_clamp(color->r * color_scale, 0.0f, 1.0f) * 255.0f);
@@ -281,7 +291,7 @@ static bool PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SD
uv_ = (float *)((char *)uv + j * uv_stride);
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
vertices->rgbaq = float_color_to_RGBAQ(col_, color_scale);
vertices->rgbaq = float_color_to_RGBAQ_tex(col_, color_scale);
vertices->uv = vertex_to_UV(ps2_tex, uv_[0] * ps2_tex->Width, uv_[1] * ps2_tex->Height);
vertices++;
+5 -3
View File
@@ -878,9 +878,11 @@ static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
PrepTextureForCopy(cmd, &drawstate);
// Apply viewport
if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
copydata->dstrect.x += drawstate.viewport->x;
copydata->dstrect.y += drawstate.viewport->y;
if (drawstate.viewport &&
(drawstate.viewport->x || drawstate.viewport->y) &&
(copydata->scale_x > 0.0f && copydata->scale_y > 0.0f)) {
copydata->dstrect.x += (int)(drawstate.viewport->x / copydata->scale_x);
copydata->dstrect.y += (int)(drawstate.viewport->y / copydata->scale_y);
}
SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, &copydata->srcrect,
+31 -11
View File
@@ -421,7 +421,7 @@ static int VULKAN_VkFormatGetNumPlanes(VkFormat vkFormat)
}
}
static VkDeviceSize VULKAN_GetBytesPerPixel(VkFormat vkFormat)
static VkDeviceSize VULKAN_GetBytesPerPixel(VkFormat vkFormat, int plane)
{
switch (vkFormat) {
case VK_FORMAT_R8_UNORM:
@@ -436,6 +436,10 @@ static VkDeviceSize VULKAN_GetBytesPerPixel(VkFormat vkFormat)
return 4;
case VK_FORMAT_R16G16B16A16_SFLOAT:
return 8;
case VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
return 1;
case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM:
return (plane == 0) ? 1 : 2;
default:
return 4;
}
@@ -2499,7 +2503,7 @@ static VkResult VULKAN_CreateWindowSizeDependentResources(SDL_Renderer *renderer
result = VULKAN_CreateSwapChain(renderer, w, h);
if (result != VK_SUCCESS) {
rendererData->recreateSwapchain = VK_TRUE;
rendererData->recreateSwapchain = true;
}
rendererData->viewportDirty = true;
@@ -2549,6 +2553,13 @@ static void VULKAN_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *ev
if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
rendererData->recreateSwapchain = true;
}
#ifdef SDL_PLATFORM_ANDROID
// Prevent black screen when app returns from background
if (event->type == SDL_EVENT_WINDOW_RESTORED) {
VULKAN_HandleDeviceLost(renderer);
}
#endif
}
static bool VULKAN_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
@@ -2738,7 +2749,7 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
}
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER, (Sint64)textureData->mainImage.image);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER, (Sint64)textureData->mainImage.image);
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
result = VULKAN_CreateFramebuffersAndRenderPasses(renderer,
@@ -2811,7 +2822,7 @@ static void VULKAN_DestroyTexture(SDL_Renderer *renderer,
static bool VULKAN_UpdateTextureInternal(VULKAN_RenderData *rendererData, VkImage image, VkFormat format, int plane, int x, int y, int w, int h, const void *pixels, int pitch, VkImageLayout *imageLayout)
{
VkDeviceSize pixelSize = VULKAN_GetBytesPerPixel(format);
VkDeviceSize pixelSize = VULKAN_GetBytesPerPixel(format, plane);
VkDeviceSize length = w * pixelSize;
VkDeviceSize uploadBufferSize = length * h;
const Uint8 *src;
@@ -2964,11 +2975,20 @@ static bool VULKAN_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture
if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainImage.imageLayout)) {
return false;
}
if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 1, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch, &textureData->mainImage.imageLayout)) {
return false;
}
if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 2, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch, &textureData->mainImage.imageLayout)) {
return false;
if (texture->format == SDL_PIXELFORMAT_YV12) {
if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 1, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch, &textureData->mainImage.imageLayout)) {
return false;
}
if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 2, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch, &textureData->mainImage.imageLayout)) {
return false;
}
} else {
if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 1, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch, &textureData->mainImage.imageLayout)) {
return false;
}
if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 2, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch, &textureData->mainImage.imageLayout)) {
return false;
}
}
return true;
}
@@ -3010,7 +3030,7 @@ static bool VULKAN_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
return SDL_SetError("texture is already locked");
}
VkDeviceSize pixelSize = VULKAN_GetBytesPerPixel(textureData->mainImage.format);
VkDeviceSize pixelSize = VULKAN_GetBytesPerPixel(textureData->mainImage.format, 0);
VkDeviceSize length = rect->w * pixelSize;
VkDeviceSize stagingBufferSize = length * rect->h;
rc = VULKAN_AllocateBuffer(rendererData,
@@ -3999,7 +4019,7 @@ static SDL_Surface* VULKAN_RenderReadPixels(SDL_Renderer *renderer, const SDL_Re
vkFormat = rendererData->surfaceFormat.format;
}
pixelSize = VULKAN_GetBytesPerPixel(vkFormat);
pixelSize = VULKAN_GetBytesPerPixel(vkFormat, 0);
length = rect->w * pixelSize;
readbackBufferSize = length * rect->h;
if (VULKAN_AllocateBuffer(rendererData, readbackBufferSize,
+33
View File
@@ -95,6 +95,39 @@ void _ftol2()
_ftol();
}
void __declspec(naked) _ftoul2_legacy()
{
static const Uint64 LLONG_MAX_PLUS_ONE = 0x43e0000000000000ULL;
/* *INDENT-OFF* */
__asm {
fld qword ptr [LLONG_MAX_PLUS_ONE]
fcom
fnstsw ax
test ah, 41h
jnp greater_than_int64
fstp st(0)
jmp _ftol
greater_than_int64:
fsub st(1), st(0)
fcomp
fnstsw ax
test ah, 41h
jnz greater_than_uint64
call _ftol
add edx, 80000000h
ret
greater_than_uint64:
xor eax, eax
mov edx, 80000000h
ret
}
/* *INDENT-ON* */
}
// 64-bit math operators for 32-bit systems
void __declspec(naked) _allmul()
{
+12 -4
View File
@@ -80,6 +80,15 @@ bool SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback dest
* will have the same storage index for this id.
*/
storage_index = SDL_GetAtomicInt(id) - 1;
} else {
// Make sure we don't allocate an ID clobbering this one
int tls_id = SDL_GetAtomicInt(&SDL_tls_id);
while (storage_index >= tls_id) {
if (SDL_CompareAndSwapAtomicInt(&SDL_tls_id, tls_id, storage_index + 1)) {
break;
}
tls_id = SDL_GetAtomicInt(&SDL_tls_id);
}
}
// Get the storage for the current thread
@@ -333,7 +342,7 @@ void SDL_RunThread(SDL_Thread *thread)
// Mark us as ready to be joined (or detached)
if (!SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_ALIVE, SDL_THREAD_COMPLETE)) {
// Clean up if something already detached us.
if (SDL_GetThreadState(thread) == SDL_THREAD_DETACHED) {
if (SDL_GetAtomicInt(&thread->state) == SDL_THREAD_DETACHED) {
SDL_free(thread->name); // Can't free later, we've already cleaned up TLS
SDL_free(thread);
}
@@ -487,11 +496,10 @@ void SDL_DetachThread(SDL_Thread *thread)
return;
}
// The thread may vanish at any time, it's no longer valid
SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, false);
// Grab dibs if the state is alive+joinable.
if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_ALIVE, SDL_THREAD_DETACHED)) {
// The thread may vanish at any time, it's no longer valid
SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, false);
SDL_SYS_DetachThread(thread);
} else {
// all other states are pretty final, see where we landed.
+4 -2
View File
@@ -1434,6 +1434,7 @@ bool SDL_RLESurface(SDL_Surface *surface)
// The surface is now accelerated
surface->internal_flags |= SDL_INTERNAL_SURFACE_RLEACCEL;
SDL_UpdateSurfaceLockFlag(surface);
return true;
}
@@ -1565,11 +1566,12 @@ void SDL_UnRLESurface(SDL_Surface *surface, bool recode)
}
}
}
surface->map.info.flags &=
~(SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY);
surface->map.info.flags &= ~(SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY);
SDL_free(surface->map.data);
surface->map.data = NULL;
SDL_UpdateSurfaceLockFlag(surface);
}
}
+1 -1
View File
@@ -191,7 +191,7 @@ bool SDL_CalculateBlit(SDL_Surface *surface, SDL_Surface *dst)
#ifdef SDL_HAVE_RLE
// Clean everything out to start
if (surface->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
if (surface->internal_flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
SDL_UnRLESurface(surface, true);
}
#endif
+7
View File
@@ -173,6 +173,11 @@ void *SDL_GetInternalClipboardData(SDL_VideoDevice *_this, const char *mime_type
void *data = NULL;
if (_this->clipboard_callback) {
if (!SDL_HasInternalClipboardData(_this, mime_type)) {
// The callback hasn't advertised that it can handle this mime type
return NULL;
}
const void *provided_data = _this->clipboard_callback(_this->clipboard_userdata, mime_type, size);
if (provided_data) {
// Make a copy of it for the caller and guarantee null termination
@@ -180,6 +185,8 @@ void *SDL_GetInternalClipboardData(SDL_VideoDevice *_this, const char *mime_type
if (data) {
SDL_memcpy(data, provided_data, *size);
SDL_memset((Uint8 *)data + *size, 0, sizeof(Uint32));
} else {
*size = 0;
}
}
}
+2 -1
View File
@@ -1078,7 +1078,8 @@ SDL_GLContext SDL_EGL_CreateContext(SDL_VideoDevice *_this, EGLSurface egl_surfa
return NULL;
}
_this->egl_data->egl_swapinterval = 0;
// The default swap interval is 1, according to the spec
_this->egl_data->egl_swapinterval = 1;
if (!SDL_EGL_MakeCurrent(_this, egl_surface, (SDL_GLContext)egl_context)) {
// Delete the context
-6
View File
@@ -48,8 +48,6 @@ bool SDL_HASINTERSECTION(const RECTTYPE *A, const RECTTYPE *B)
SDL_RECT_CAN_OVERFLOW(B)) {
SDL_SetError("Potential rect math overflow");
return false;
} else if (SDL_RECTEMPTY(A) || SDL_RECTEMPTY(B)) {
return false; // Special cases for empty rects
}
// Horizontal intersection
@@ -100,10 +98,6 @@ bool SDL_INTERSECTRECT(const RECTTYPE *A, const RECTTYPE *B, RECTTYPE *result)
} else if (!result) {
SDL_InvalidParamError("result");
return false;
} else if (SDL_RECTEMPTY(A) || SDL_RECTEMPTY(B)) { // Special cases for empty rects
result->w = 0;
result->h = 0;
return false;
}
// Horizontal intersection
+2 -2
View File
@@ -49,7 +49,7 @@ bool SDL_SurfaceValid(SDL_Surface *surface)
void SDL_UpdateSurfaceLockFlag(SDL_Surface *surface)
{
if (SDL_SurfaceHasRLE(surface)) {
if (surface->internal_flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
surface->flags |= SDL_SURFACE_LOCK_NEEDED;
} else {
surface->flags &= ~SDL_SURFACE_LOCK_NEEDED;
@@ -611,7 +611,6 @@ bool SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled)
if (surface->map.info.flags != flags) {
SDL_InvalidateMap(&surface->map);
}
SDL_UpdateSurfaceLockFlag(surface);
return true;
}
@@ -1751,6 +1750,7 @@ bool SDL_LockSurface(SDL_Surface *surface)
if (surface->internal_flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
SDL_UnRLESurface(surface, true);
surface->internal_flags |= SDL_INTERNAL_SURFACE_RLEACCEL; // save accel'd state
SDL_UpdateSurfaceLockFlag(surface);
}
#endif
}
+19 -2
View File
@@ -173,6 +173,7 @@ static VideoBootStrap *bootstrap[] = {
#if defined(SDL_PLATFORM_MACOS) && defined(SDL_VIDEO_DRIVER_COCOA)
// Support for macOS fullscreen spaces, etc.
extern bool Cocoa_IsWindowInFullscreenSpace(SDL_Window *window);
extern bool Cocoa_IsWindowInFullscreenSpaceTransition(SDL_Window *window);
extern bool Cocoa_SetWindowFullscreenSpace(SDL_Window *window, bool state, bool blocking);
extern bool Cocoa_IsShowingModalDialog(SDL_Window *window);
#endif
@@ -1162,7 +1163,7 @@ float SDL_GetDisplayContentScale(SDL_DisplayID displayID)
void SDL_SetWindowHDRProperties(SDL_Window *window, const SDL_HDROutputProperties *HDR, bool send_event)
{
if (window->HDR.HDR_headroom != HDR->HDR_headroom || window->HDR.SDR_white_level != window->HDR.SDR_white_level) {
if (window->HDR.HDR_headroom != HDR->HDR_headroom || window->HDR.SDR_white_level != HDR->SDR_white_level) {
SDL_PropertiesID window_props = SDL_GetWindowProperties(window);
SDL_SetFloatProperty(window_props, SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT, SDL_max(HDR->HDR_headroom, 1.0f));
@@ -2111,6 +2112,16 @@ bool SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode
* is in progress. It will be overwritten if a new request is made.
*/
SDL_copyp(&window->current_fullscreen_mode, &window->requested_fullscreen_mode);
#if defined(SDL_PLATFORM_MACOS) && defined(SDL_VIDEO_DRIVER_COCOA)
/* If this is called while in the middle of a Cocoa fullscreen spaces transition,
* wait until the transition has completed, or the window can wind up in a weird,
* broken state if a mode switch occurs while in a fullscreen space.
*/
if (SDL_strcmp(_this->name, "cocoa") == 0 && Cocoa_IsWindowInFullscreenSpaceTransition(window)) {
SDL_SyncWindow(window);
}
#endif
if (SDL_WINDOW_FULLSCREEN_VISIBLE(window)) {
SDL_UpdateFullscreenMode(window, SDL_FULLSCREEN_OP_UPDATE, true);
SDL_SyncIfRequired(window);
@@ -2913,8 +2924,14 @@ bool SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
{
CHECK_WINDOW_MAGIC(window, false);
#ifdef SDL_PLATFORM_MACOS
// On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position
bool use_display_origin = false;
#else
// Fullscreen windows are always at their display's origin
if (window->flags & SDL_WINDOW_FULLSCREEN) {
bool use_display_origin = ((window->flags & SDL_WINDOW_FULLSCREEN) != 0);
#endif
if (use_display_origin) {
SDL_DisplayID displayID;
if (x) {
+6
View File
@@ -248,6 +248,12 @@ void Android_PumpEvents(Sint64 timeoutNS)
bool Android_WaitActiveAndLockActivity(void)
{
/* Make sure we have pumped all events so that Android_Paused state is correct */
SDL_AndroidLifecycleEvent event;
while (!Android_Destroyed && Android_WaitLifecycleEvent(&event, 0)) {
Android_HandleLifecycleEvent(event);
}
while (Android_Paused && !Android_Destroyed) {
Android_PumpEvents(-1);
}
+21 -6
View File
@@ -47,6 +47,25 @@ void Android_QuitTouch(void)
{
}
SDL_TouchID Android_ConvertJavaTouchID(int touchID)
{
SDL_TouchID retval = touchID;
if (touchID < 0) {
// Touch ID -1 appears when using Android emulator, eg:
// adb shell input mouse tap 100 100
// adb shell input touchscreen tap 100 100
//
// Prevent the values -1 and -2, since they're used in SDL internal for synthetic events:
retval -= 2;
} else {
// Touch ID 0 is invalid
retval += 1;
}
return retval;
}
void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
{
SDL_TouchID touchDeviceId = 0;
@@ -56,17 +75,13 @@ void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_fin
return;
}
/* Touch device -1 appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
touchDeviceId = (SDL_TouchID)(touch_device_id_in + 2);
touchDeviceId = Android_ConvertJavaTouchID(touch_device_id_in);
// Finger ID should be greater than 0
fingerId = (SDL_FingerID)(pointer_finger_id_in + 1);
if (SDL_AddTouch(touchDeviceId, SDL_TOUCH_DEVICE_DIRECT, "") < 0) {
SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
return;
}
switch (action) {
+1
View File
@@ -25,3 +25,4 @@
extern void Android_InitTouch(void);
extern void Android_QuitTouch(void);
extern void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p);
extern SDL_TouchID Android_ConvertJavaTouchID(int touchID);
+13 -12
View File
@@ -44,19 +44,20 @@
{
static NSCursor *invisibleCursor = NULL;
if (!invisibleCursor) {
// RAW 16x16 transparent GIF
static unsigned char cursorBytes[] = {
0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04,
0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10,
0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED,
0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B
};
const int size = 32;
NSImage *cursorImage = [[NSImage alloc] initWithSize:NSMakeSize(size, size)];
NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:size
pixelsHigh:size
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bytesPerRow:(size * 4)
bitsPerPixel:32];
[cursorImage addRepresentation:imgrep];
NSData *cursorData = [NSData dataWithBytesNoCopy:&cursorBytes[0]
length:sizeof(cursorBytes)
freeWhenDone:NO];
NSImage *cursorImage = [[NSImage alloc] initWithData:cursorData];
invisibleCursor = [[NSCursor alloc] initWithImage:cursorImage
hotSpot:NSZeroPoint];
}
+13
View File
@@ -411,6 +411,19 @@ bool Cocoa_IsWindowInFullscreenSpace(SDL_Window *window)
}
}
bool Cocoa_IsWindowInFullscreenSpaceTransition(SDL_Window *window)
{
@autoreleasepool {
SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
if ([data.listener isInFullscreenSpaceTransition]) {
return true;
} else {
return false;
}
}
}
bool Cocoa_IsWindowZoomed(SDL_Window *window)
{
SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
+1 -1
View File
@@ -265,7 +265,7 @@ bool HAIKU_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL
// Get the current screen
BScreen bscreen;
if (!bscreen.IsValid()) {
printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__);
return SDL_SetError("Invalid screen");
}
// Set the mode using the driver data
+8 -6
View File
@@ -240,16 +240,18 @@ static bool HAIKU_SetRelativeMouseMode(bool enabled)
}
SDL_BWin *bewin = _ToBeWin(window);
BGLView *_SDL_GLView = bewin->GetGLView();
if (!_SDL_GLView) {
return false;
}
BView *_SDL_View = bewin->GetGLView();
if (!_SDL_View) {
_SDL_View = bewin->GetView();
if (!_SDL_View)
return false;
}
bewin->Lock();
if (enabled)
_SDL_GLView->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY);
_SDL_View->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY);
else
_SDL_GLView->SetEventMask(0, 0);
_SDL_View->SetEventMask(0, 0);
bewin->Unlock();
return true;
-1
View File
@@ -55,7 +55,6 @@ static bool _InitWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properti
if (window->flags & SDL_WINDOW_FULLSCREEN) {
// TODO: Add support for this flag
printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
}
if (window->flags & SDL_WINDOW_OPENGL) {
// TODO: Add support for this flag
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