Removing Game Programming subsections
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@@ -26,8 +26,6 @@ CONTRIBUTING.md first.
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* [Editors](#editors)
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* [Frameworks](#frameworks)
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* [Game Programming](#game-programming)
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* [Engines](#engines)
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* [Resources](#resources)
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* [Generic Programming](#generic-programming)
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* [Graphics](#graphics)
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* [Graphical User Interface](#graphical-user-interface)
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@@ -325,35 +323,28 @@ expect of a 'modern' standard library.
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## Game Programming ##
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### Engines ###
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These are provided as examples of C game programming code.
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* [Corange][101] - A game engine in pure C. [BSD-2-Clause][24].
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* [Darkplaces][369] - A modified version of the Quake2 engine. [GPL-2.0][8].
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* [ioquake3][107] - The Quake3 engine, freed at last. [GPL-2.0][8].
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* [Orx][370] - A portable, lightweight, plugin-based, data-driven, 2D-oriented
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game engine. [Zlib][49].
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* [Quake][225] - The Quake engine. [GPL-2.0][8].
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* [Quake2][221] - The Quake2 engine. [GPL-2.0][8].
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* [Spearmint][371] - An engine designed for FPS games. [GPL-3.0+][41].
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### Resources ###
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These are libraries of all sorts that are useful for game programming.
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This includes engines, libraries and other helpful things specifically for
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making games.
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* [Allegro][48] - A cross-platform, video game development and multimedia
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library. [Zlib][49].
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* [Chipmunk2D][303] - A fast and lightweight 2D game physics library. [MIT][11].
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* [Corange][101] - A game engine in pure C. [BSD-2-Clause][24].
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* [CSFML][90] - A binding for [SFML][91]. [Zlib][49].
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* [Darkplaces][369] - A modified version of the Quake2 engine. [GPL-2.0][8].
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* [Epoxy][414] - A library for handling OpenGL function pointer management. [MIT][11].
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* [FreeGLUT][99] - An alternative to the OpenGL Utility Toolkit. Allows the
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creation and management of windows with OpenGL contexts. [X11][100].
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* [GLFW][98] - A multi-platform library for creating windows with OpenGL
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contexts. [Zlib][49].
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* [ioquake3][107] - The Quake3 engine, freed at last. [GPL-2.0][8].
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* [kazmath][446] - A maths library for games. [BSD-2-Clause][24].
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* [libao][376] - A cross-platform audio library with a wide variety of
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outputs. [GPL-2.0+][8].
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* [Orx][370] - A portable, lightweight, plugin-based, data-driven, 2D-oriented
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game engine. [Zlib][49].
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* [Quake][225] - The Quake engine. [GPL-2.0][8].
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* [Quake2][221] - The Quake2 engine. [GPL-2.0][8].
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* [raylib][516] - A simple and easy-to-use library to learn video game
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programming. [Zlib][49].
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* [RetroArch][231] - The reference frontend for [libretro][232]. [GPL-3.0][41].
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@@ -364,6 +355,7 @@ These are libraries of all sorts that are useful for game programming.
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* [SIGIL][429] - Sound, Input and Graphics Integration Library; a simple
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alternative to other libraries for doing all those things. Various licenses,
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all free.
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* [Spearmint][371] - An engine designed for FPS games. [GPL-3.0+][41].
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## Generic Programming ##
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