Removing Game Programming subsections

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Koz Ross committed 2017-11-05 11:21:13 +13:00
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@@ -26,8 +26,6 @@ CONTRIBUTING.md first.
* [Editors](#editors)
* [Frameworks](#frameworks)
* [Game Programming](#game-programming)
* [Engines](#engines)
* [Resources](#resources)
* [Generic Programming](#generic-programming)
* [Graphics](#graphics)
* [Graphical User Interface](#graphical-user-interface)
@@ -325,35 +323,28 @@ expect of a 'modern' standard library.
## Game Programming ##
### Engines ###
These are provided as examples of C game programming code.
* [Corange][101] - A game engine in pure C. [BSD-2-Clause][24].
* [Darkplaces][369] - A modified version of the Quake2 engine. [GPL-2.0][8].
* [ioquake3][107] - The Quake3 engine, freed at last. [GPL-2.0][8].
* [Orx][370] - A portable, lightweight, plugin-based, data-driven, 2D-oriented
game engine. [Zlib][49].
* [Quake][225] - The Quake engine. [GPL-2.0][8].
* [Quake2][221] - The Quake2 engine. [GPL-2.0][8].
* [Spearmint][371] - An engine designed for FPS games. [GPL-3.0+][41].
### Resources ###
These are libraries of all sorts that are useful for game programming.
This includes engines, libraries and other helpful things specifically for
making games.
* [Allegro][48] - A cross-platform, video game development and multimedia
library. [Zlib][49].
* [Chipmunk2D][303] - A fast and lightweight 2D game physics library. [MIT][11].
* [Corange][101] - A game engine in pure C. [BSD-2-Clause][24].
* [CSFML][90] - A binding for [SFML][91]. [Zlib][49].
* [Darkplaces][369] - A modified version of the Quake2 engine. [GPL-2.0][8].
* [Epoxy][414] - A library for handling OpenGL function pointer management. [MIT][11].
* [FreeGLUT][99] - An alternative to the OpenGL Utility Toolkit. Allows the
creation and management of windows with OpenGL contexts. [X11][100].
* [GLFW][98] - A multi-platform library for creating windows with OpenGL
contexts. [Zlib][49].
* [ioquake3][107] - The Quake3 engine, freed at last. [GPL-2.0][8].
* [kazmath][446] - A maths library for games. [BSD-2-Clause][24].
* [libao][376] - A cross-platform audio library with a wide variety of
outputs. [GPL-2.0+][8].
* [Orx][370] - A portable, lightweight, plugin-based, data-driven, 2D-oriented
game engine. [Zlib][49].
* [Quake][225] - The Quake engine. [GPL-2.0][8].
* [Quake2][221] - The Quake2 engine. [GPL-2.0][8].
* [raylib][516] - A simple and easy-to-use library to learn video game
programming. [Zlib][49].
* [RetroArch][231] - The reference frontend for [libretro][232]. [GPL-3.0][41].
@@ -364,6 +355,7 @@ These are libraries of all sorts that are useful for game programming.
* [SIGIL][429] - Sound, Input and Graphics Integration Library; a simple
alternative to other libraries for doing all those things. Various licenses,
all free.
* [Spearmint][371] - An engine designed for FPS games. [GPL-3.0+][41].
## Generic Programming ##