Sam Lantinga
a3f0c373d3
Clean up any renderer in SDL_DestroyWindowSurface()
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Also added an automated test to verify window surface functionality.
Fixes https://github.com/libsdl-org/SDL/issues/10133
(cherry picked from commit a522bfe3f1 )
2024-06-29 11:04:15 -07:00
Sam Lantinga
ee3b2b7de1
Make sure we don't try to use the XInput DLL after it's unloaded
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Steam ran into a crash SDL_XINPUT_JoystickDetect() with XINPUTGETCAPABILITIES being NULL. I'm not sure how that happened, and there may still be a race condition if this is a multi-threaded issue, but at least this is more correct.
(cherry picked from commit 0ae4fd0ec9 )
2024-06-26 15:55:31 -07:00
Sam Lantinga
88bbab275f
Fixed building with older libdrm headers
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(cherry picked from commit 8949de3978 )
2024-06-26 15:55:08 -07:00
Sam Lantinga
ecde0ca6b6
Fixed building with the steamrt/scout SDK
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(cherry picked from commit 4b82bed259 )
2024-06-26 15:54:53 -07:00
Sam Lantinga
64d4baccb5
Fix building with the steamrt/scout SDK
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(cherry picked from commit b552f26e6a )
2024-06-26 15:54:20 -07:00
Sam Lantinga
5a26b26880
Fixed requesting USB permission on Android 14 (thanks @ikhoeyZX!)
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Fixes https://github.com/libsdl-org/SDL/issues/9831
(cherry picked from commit 8ab1ffca8a )
2024-06-17 15:11:48 -07:00
Sam Lantinga
a6fdd155fb
Pass through the original name used by the Steam Virtual Gamepad
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Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c
(cherry picked from commit 361cae0874 )
2024-06-17 12:14:59 -07:00
Sam Lantinga
169f77ed5e
Re-enable full controller reports for Joy-Con controllers
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When they are in simple report mode, the thumbstick gets turned into a digital hat, so let's use them in full report mode.
(cherry picked from commit bf27269952 )
2024-06-13 00:02:00 -07:00
Sam Lantinga
6b9bf71133
Try to guess the type of a Nintendo Switch controller if we can't read the device info
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(cherry picked from commit 6619de8f24 )
2024-06-13 00:01:40 -07:00
Sam Lantinga
f1b19aa744
Ignore spurious reply packets when reading Nintendo Switch controller reports
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(cherry picked from commit 5ee9a840b1 )
2024-06-12 23:59:07 -07:00
Sam Lantinga
477c718744
Added wiki-style documentation for SDL_JoystickGUID
2024-06-08 08:50:24 -07:00
Sam Lantinga
7fce9f3fd0
Minor cleanup for SDL style
2024-06-07 09:26:55 -07:00
Sam Lantinga
2e8bd8f1f3
Fixed build
2024-06-07 09:05:10 -07:00
Sam Lantinga
f520062ad1
Fixed PlayStation detection interrupting input for the Logitech K400 keyboard
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Also added the Logitech Chillstream to the list of PS3 controllers and fixed the right shoulder axis.
(cherry picked from commit b6d7adfec1 )
2024-06-05 19:29:48 -07:00
Sam Lantinga
e2f597de84
Added support for the Saitek Cyborg V.3 Rumble Pad in PS3 mode
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(cherry picked from commit b6ca360228 )
2024-06-05 19:28:26 -07:00
Sam Lantinga
997ef88605
Sort joystick drivers in Android.mk
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(cherry picked from commit 27728db41d )
2024-06-05 12:09:45 -07:00
Sam Lantinga
f725ce492c
Build the dummy joystick driver on Android
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Fixes https://github.com/libsdl-org/SDL/issues/9978
(cherry picked from commit 69bfa5c951 )
2024-06-05 12:09:39 -07:00
Sam Lantinga
35d719ef25
Added support for the Razer Kitsune in PS5 mode
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(cherry picked from commit e3beaa1972 )
2024-05-31 15:18:46 -07:00
Sam Lantinga
51ba036e64
Verify that the timer callback is passed the correct parameters
2024-05-30 16:53:28 -07:00
Sam Lantinga
8bc47dc3f1
Fixed compiling SDL_platform_defines.h on macOS with older compilers (thanks @sezero!)
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Fixes #9632
(cherry picked from commit 36015ad5e5 )
2024-05-27 14:38:41 -07:00
Sam Lantinga
964e0c9b47
Added Linux bindings for the Qanba Drone 2 Arcade Joystick
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(cherry picked from commit 98a9ca5e32 )
2024-05-23 15:35:03 -07:00
Sam Lantinga
efaa58732a
Don't enable enhanced report mode for Bluetooth Nintendo Switch controllers by default
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This breaks applications using them in DirectInput mode, which isn't worth just getting battery status. We'll turn on enhanced mode if the application enables sensors.
(cherry picked from commit a87fa020ac )
2024-05-10 12:19:18 -07:00
Sam Lantinga
8c92af5e54
Added a Windows mapping for the SPEEDLINK STRIKE Gamepad
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Fixes https://github.com/libsdl-org/SDL/issues/9705
(cherry picked from commit 01d560df50 )
2024-05-06 10:11:39 -07:00
Sam Lantinga
1caa427035
Fixed building with GDK (thanks @Romans-I-XVI!)
2024-04-30 10:20:55 -07:00
Sam Lantinga
67c60e0b9c
Fixed build error (thanks @sezero!)
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(cherry picked from commit ac5a61cd60 )
2024-04-25 09:45:36 -07:00
Sam Lantinga
59cc43ccbb
Added a note about WIN+V for future reference (thanks @orconut!)
2024-04-24 09:38:26 -07:00
Sam Lantinga
33af02ae68
Fixed Win+V handling (pasting from clipboard history) on Windows (thanks @ocornut!)
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Fixes https://github.com/libsdl-org/SDL/issues/9613
2024-04-24 09:22:57 -07:00
Sam Lantinga
4e29be814e
Fixed compilation with C89 (thanks @d-s-a!)
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Closes https://github.com/libsdl-org/SDL/pull/9564
2024-04-17 07:47:29 -07:00
Sam Lantinga
effc16954f
Fixed build
2024-04-15 09:32:00 -07:00
Sam Lantinga
5fff9bc1e3
Don't fail joystick initialization if udev isn't available
2024-03-25 11:45:41 -07:00
Sam Lantinga
a9ac349846
Poll for the initial controller state when using DirectInput
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This fixes getting a deflected axis as the first buffered input reading on a generic USB controller (G-Shark GS-GP702)
(cherry picked from commit 70b0d33106 )
2024-03-20 10:41:56 -07:00
Sam Lantinga
2d6c100058
Added a mapping for the Defender Joystick Cobra R4 (thanks @kotenok2000!)
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(cherry picked from commit d972244d3a )
2024-03-17 12:14:17 -07:00
Sam Lantinga
07f04bb35e
Use the CRC as part of the unique key for mappings
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(cherry picked from commit 4697153d1e )
2024-03-17 12:14:11 -07:00
Sam Lantinga
b8daf14fe5
If a mapping specifies a crc, don't match for controllers that don't have that CRC
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The CRC is used to distinguish between different controllers that have the same VID/PID, so if the CRC doesn't match, it's probably a different controller that we don't know about.
Fixes https://github.com/libsdl-org/SDL/issues/9265
(cherry picked from commit 30e93b40c2 )
2024-03-14 13:36:12 -07:00
Sam Lantinga
e54774faca
Removed incorrect mapping for a HORI controller
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This broke support for the Hori Fighting Stick EX2, which gets a good mapping if the automatic mapping is allowed to create one.
If the original controller needs a mapping, it should be added with a crc, since that VID/PID combination is used by several HORI controllers.
(cherry picked from commit d79f865251 )
2024-03-11 17:14:11 -07:00
Sam Lantinga
66054a6515
Turn HIDAPI joystick support off by default on mobile platforms
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On Android, HIDAPI prompts for permissions and acquires exclusive access to the device, and on Apple mobile platforms it doesn't do anything except for handling Bluetooth Steam Controllers.
Fixes https://github.com/libsdl-org/SDL/issues/9241
(cherry picked from commit e3cf2e4794 )
2024-03-10 15:03:47 -07:00
Sam Lantinga
cd197be53b
Fixed crash if joystick functions are passed a NULL joystick
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In particular this affects the doomsday game engine if no joystick or
gamepad is attached.
(cherry picked from commit 0dfdf1f3f2 )
[smcv: Also included minor adjustment from https://github.com/libsdl-org/SDL/pull/9233 ]
2024-03-09 08:40:49 -08:00
Sam Lantinga
528b71284f
Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online
2024-03-08 12:38:05 -08:00
Sam Lantinga
26054d9934
Fixed mapping for the Sanwa Supply JY-P76USV controller
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(cherry picked from commit 57a160c9ab )
2024-03-06 20:54:33 -08:00
Sam Lantinga
bdc7ad8f56
Keep track of whether the Android on-screen keyboard was opened by the application
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Fixes https://github.com/libsdl-org/SDL/issues/9202
(cherry picked from commit edbcef11ff )
2024-03-05 13:53:56 -08:00
Sam Lantinga
75c5cff0bf
Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS
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(cherry picked from commit c36f773eb4 )
2024-03-05 13:47:59 -08:00
Sam Lantinga
a842bc29fa
Uppercase the first letter of the class name to match Java conventions
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Fixes https://github.com/libsdl-org/SDL/issues/8930
(cherry picked from commit 4189edaeb7 )
2024-03-03 16:57:16 -08:00
Sam Lantinga
d35dee76c7
Added a mapping for the Sanwa Supply JY-P76USV controller
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Fixes https://github.com/libsdl-org/SDL/issues/8644
(cherry picked from commit ccd309c433 )
2024-03-03 12:23:59 -08:00
Sam Lantinga
9e1e0fb92f
Removed the mapping for the G-Shark GS-GP702
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This uses the same chipset as the DragonRise Inc. Generic USB Joystick, which many manufacturers use for different products with different mappings.
In order to add a mapping for a controller using this chipset, we need a unique crc for the device name.
(cherry picked from commit 8d8076263e )
2024-03-03 12:20:43 -08:00
Sam Lantinga
627e15871a
SDL_GameControllerGetAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found
2024-03-03 11:56:29 -08:00
Sam Lantinga
b87116ff03
SDL_GameControllerGetAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found
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Fixes https://github.com/libsdl-org/SDL/issues/9071
2024-03-03 11:09:03 -08:00
Sam Lantinga
05f6709617
If the viewport changes the cliprect should be updated
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The clip rectangle is defined to be viewport relative, so if the viewport changes we need to update it.
Fixes https://github.com/libsdl-org/SDL/issues/9094
(cherry picked from commit d0af01e7d4 )
2024-02-28 08:48:40 -08:00
Sam Lantinga
69fb802a90
Fixed Visual Studio warning 4459
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(cherry picked from commit d135daad5b )
2024-02-21 23:33:11 +03:00
Sam Lantinga
903d888cc3
Convert mouse wheel coordinates to renderer view
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Fixes https://github.com/libsdl-org/SDL/issues/9097
2024-02-20 15:44:26 -08:00
Sam Lantinga
120b8d4189
Revert "wayland: Don't initialize OpenGL when the window flags didn't specify it"
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This reverts commit f522c5380c .
We don't want this change for SDL2, and we're doing further investigation for SDL3.
Fixes https://github.com/libsdl-org/SDL/issues/9035
2024-02-12 16:01:48 -08:00
Sam Lantinga
6669d04ea6
Fixed error: unused variable 'axes' [-Werror,-Wunused-variable]
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(cherry picked from commit 814a94c349 )
2024-02-12 11:18:41 -08:00
Sam Lantinga
971c5c2610
Explicitly retain and release NSObjects in C structures
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Fixes https://github.com/libsdl-org/SDL/issues/9021
Fixes https://github.com/libsdl-org/SDL/issues/9042
(cherry picked from commit 42cdbf6b21 )
2024-02-12 10:21:34 -08:00
Sam Lantinga
646cccede7
Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!)
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Fixes https://github.com/libsdl-org/SDL/issues/9033
(cherry picked from commit 3ebbf0f409 )
2024-02-09 16:12:57 -08:00
Sam Lantinga
93d7b6e50c
Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
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mingw-w64 has added this from Proton (which added this from SDL), so we need to re-define it as a local symbol to avoid conflicting with mingw-w64 headers.
Fixes https://github.com/libsdl-org/SDL/issues/9031
(cherry picked from commit b7c61569f8 )
2024-02-09 01:28:15 -08:00
Sam Lantinga
40b61b81f1
Added VIDPID for OpenFFBoard wheel (thanks @groybe!)
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Closes https://github.com/libsdl-org/SDL/pull/7987
(cherry picked from commit 26e947f8ea )
2024-02-07 16:35:49 -08:00
Sam Lantinga
fc787a41dc
vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!)
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(re)Fixes #6598
We need to remember to apply this again once we update from upstream headers.
(cherry picked from commit e67e0c5d55 )
2024-02-02 18:31:14 -08:00
Sam Lantinga
05bb182a53
Don't test 10-bit pixel format conversion
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We either need to explicitly test using the sRGB colorspace or update the tests for HDR10 color conversion. We'll just disable them for now, as these formats aren't commonly used in games.
(cherry picked from commit f9c57e16b0 )
2024-02-02 18:26:01 -08:00
Sam Lantinga
8eed915dfa
Don't use the system iconv on Apple mobile platforms
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Fixes https://github.com/libsdl-org/SDL/issues/8964
(cherry picked from commit d6a48e4958 )
2024-02-01 15:55:00 -08:00
Sam Lantinga
8ce6fb2513
Use the exact motion associated with the warp
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When Windows DPI scaling is enabled, the warp coordinates will be modified, so make sure we send exactly the coordinates that the warp attempted.
Fixes https://github.com/libsdl-org/SDL/issues/8940
2024-01-30 11:11:10 -08:00
Sam Lantinga
c55bd24827
Fixed testautomation log callback calling convention
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(cherry picked from commit 9f7eb6c4c1 )
2024-01-27 22:44:55 -08:00
Sam Lantinga
bb30a35364
Fixed Watcom build
2024-01-27 20:28:43 -08:00
Sam Lantinga
11c932bf1d
Fixed build
2024-01-27 20:18:39 -08:00
Sam Lantinga
f0b8fee88f
Added the environment variable SDL_LOGGING to control default log output
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(cherry picked from commit 12bdb2b4d0 )
2024-01-27 19:46:25 -08:00
Sam Lantinga
6ec3f5a28e
Simplified the default log category logic
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Now it's much clearer and easier to tweak the defaults
(cherry picked from commit 4fba663368 )
2024-01-27 19:34:24 -08:00
Sam Lantinga
2c11068569
Document that the default log priority is error, not critical
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(cherry picked from commit a7a98d8bbb )
2024-01-27 19:31:48 -08:00
Sam Lantinga
5297596132
Report out of memory instead of crashing in SDL_LoadFile_RW()
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Fixes https://github.com/libsdl-org/SDL/issues/8935
2024-01-27 12:15:43 -08:00
Sam Lantinga
332213163c
Fixed N3DS build
2024-01-27 11:56:33 -08:00
Sam Lantinga
4ff3b28273
Enable text input on video initialization without popping up an on-screen keyboard
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Fixes https://github.com/libsdl-org/SDL/issues/8561
2024-01-27 11:52:58 -08:00
Sam Lantinga
08caafe2f1
Improved timing accuracy of SDL_WaitEventTimeout() on Windows
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We don't need to use the hack of setting a timer and waiting for a timer message, MsgWaitForMultipleObjects() will allow us to wait for input directly with a timeout.
Before this change, sleeping for 20 ms would actually sleep for around 30 ms, with this change the sleep time is pretty accurate at 20-21 ms.
(cherry picked from commit 2670eb44af )
2024-01-25 06:34:29 -08:00
Sam Lantinga
b16ef14c7c
Make sure we include the matching copy of vk_video headers
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(cherry picked from commit 1ac9602909 )
2024-01-24 09:41:48 -08:00
Sam Lantinga
0f5a815657
Update to the latest version of the Khronos headers
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(cherry picked from commit fc74bf8455 )
2024-01-24 09:41:48 -08:00
Sam Lantinga
9196584773
Fixed ambiguity between std::byte and byte in rpcndr.h
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Fixes https://github.com/libsdl-org/SDL/issues/8911
(cherry picked from commit a71f99c71f )
2024-01-23 09:02:00 -08:00
Sam Lantinga
4845027cad
Updated to version 2.31.0 for development
2024-01-22 09:12:34 -08:00
Sam Lantinga
ef7261bc41
Updated to version 2.29.2 for RC build
2024-01-22 08:43:05 -08:00
Sam Lantinga
12bab1c981
Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data
2024-01-22 08:39:22 -08:00
Sam Lantinga
e3203278f4
Updated tests so they'll pass if we enable the C runtime in SDL2.dll
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This isn't needed here, but will be necessary for sdl2-compat
2024-01-21 11:23:50 -08:00
Sam Lantinga
83f3045ee8
Revert "updated WhatsNew.txt"
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This reverts commit c3a3f18076 .
2024-01-20 05:28:05 -08:00
Sam Lantinga
cfc22ac7d7
Added patch notes for the SDL 2.30.0 release
2024-01-19 20:11:07 -08:00
Sam Lantinga
b4f99deb9e
Updated to version 2.29.1 for RC build
2024-01-19 19:58:24 -08:00
Sam Lantinga
109bb2f17e
Make sure the render target isn't bound as a resource
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Fixes https://github.com/libsdl-org/SDL/issues/3380
(cherry picked from commit a73132177d )
2024-01-19 15:18:14 -08:00
Sam Lantinga
f7ab765b84
Fixed crash scaling very large surfaces
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Fixes https://github.com/libsdl-org/SDL/issues/8878
(cherry picked from commit 09ba55b462 )
2024-01-19 13:06:57 -08:00
Sam Lantinga
87b5bb5840
Fixed potential overflow in software triangle rendering
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(cherry picked from commit bd5d4d61ed )
2024-01-19 08:33:39 -08:00
Sam Lantinga
11b111e1f8
Fixed types used in documentation (thanks @Dragon-Baroque!)
2024-01-19 05:26:44 -08:00
Sam Lantinga
be576c5fe7
Updated Xcode projects after https://github.com/libsdl-org/SDL/commit/472a415c8fa0a77c26765ce0bee0ca2330f7d179
2024-01-18 17:08:20 -08:00
Sam Lantinga
eae81ec80e
Touchpads already have their right/left buttons swapped in raw input
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Fixes https://github.com/libsdl-org/SDL/issues/8597
(cherry picked from commit cf5e0637b5 )
2024-01-15 19:46:31 -08:00
Sam Lantinga
f641d91f67
Restore window minimum and maximum size if it is recreated
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Fixes https://github.com/libsdl-org/SDL/issues/8805
(cherry picked from commit fb2d7ed83e )
2024-01-15 16:35:03 -08:00
Sam Lantinga
b6e97d9ff0
Fixed Xcode warnings
2024-01-13 08:15:41 -08:00
Sam Lantinga
5db6eb7742
Removed reference to deleted header from Xcode project
2024-01-13 08:10:04 -08:00
Sam Lantinga
970ed36de5
Only force X11 if SDL_VIDEO_DRIVER_X11 is available
2024-01-09 11:56:26 -08:00
Sam Lantinga
bd2f1e9ea6
Use the X11 driver if the application uses X11-based graphics frameworks
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Fixes https://github.com/libsdl-org/SDL/issues/8812
2024-01-09 11:24:10 -08:00
Sam Lantinga
f62d1220ac
Restore the previously initialized subsystems after the Init/Quit test
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Fixes https://github.com/libsdl-org/SDL/issues/8796
2024-01-08 14:32:52 -08:00
Sam Lantinga
4c11307a4e
Only initialize audio drivers that have been requested
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If testautomation is running with only a specific audio driver enabled, we shouldn't try to open other ones, as they might fail.
Fixes https://github.com/libsdl-org/SDL/issues/8797
2024-01-08 13:38:29 -08:00
Sam Lantinga
d3c21666de
gamepad: Clarify range and direction of axes
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It would be easy to assume that all APIs that reference
SDL_JOYSTICK_AXIS_MAX work the same way, but they do not: triggers
generally use the full signed 16-bit range in the lower-level joystick
API, but are normalized to be non-negative by the higher-level gamepad
API.
We also never said explicitly which direction is positive here.
Experimentally, it's right (X), down (Y), and pressed (triggers).
Resolves: https://github.com/libsdl-org/SDL/issues/8793
Signed-off-by: Simon McVittie <smcv@collabora.com >
(cherry picked from commit 059fb560ba )
2024-01-08 09:48:04 -08:00
Sam Lantinga
5e12e4b813
Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
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(cherry picked from commit 3deefa6b43 )
2024-01-07 14:24:56 -08:00
Sam Lantinga
ca3b8fe91d
Fixed build
2024-01-06 08:33:30 -08:00
Sam Lantinga
e1c3dcb403
Don't try to send the PS third-party feature request to the Logitech G815 keyboard
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Fixes https://github.com/libsdl-org/SDL/issues/8373
(cherry picked from commit d3daba791a )
2024-01-06 08:30:20 -08:00
Sam Lantinga
c309546e8c
Fixed warning: no previous prototype for function 'SDL_GetGameControllerTypeFromString' [-Wmissing-prototypes]
2024-01-06 08:23:55 -08:00
Sam Lantinga
0e913a22db
Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android
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This better reflects the actual implementation and makes SDL_HINT_ENABLE_SCREEN_KEYBOARD work on Android.
Fixes https://github.com/libsdl-org/SDL/issues/8652
(cherry picked from commit 014a63b4b5 )
2024-01-06 08:23:11 -08:00
Sam Lantinga
be29ca0189
Use the application requested size to determine automatic orientation on iOS
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Fixes https://github.com/libsdl-org/SDL/issues/8201
(cherry picked from commit e3b5999bb4 )
2024-01-06 07:39:25 -08:00
Sam Lantinga
f892ae10d6
updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil.
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Fixes https://github.com/libsdl-org/SDL/issues/8200
(cherry picked from commit 3a9a52fe6c )
2024-01-06 07:37:14 -08:00