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No files matched your search
@@ -31,6 +31,7 @@ class JobOs(Enum):
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Ubuntu20_04 = "ubuntu-20.04"
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Ubuntu22_04 = "ubuntu-22.04"
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Ubuntu24_04 = "ubuntu-24.04"
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Ubuntu24_04_arm = "ubuntu-24.04-arm"
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Macos13 = "macos-13"
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@@ -101,45 +102,46 @@ class JobSpec:
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JOB_SPECS = {
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"msys2-mingw32": JobSpec(name="Windows (msys2, mingw32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32", msys2_platform=Msys2Platform.Mingw32, ),
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"msys2-mingw64": JobSpec(name="Windows (msys2, mingw64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64", msys2_platform=Msys2Platform.Mingw64, ),
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"msys2-clang32": JobSpec(name="Windows (msys2, clang32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32-clang", msys2_platform=Msys2Platform.Clang32, ),
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"msys2-clang64": JobSpec(name="Windows (msys2, clang64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-clang", msys2_platform=Msys2Platform.Clang64, ),
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"msys2-ucrt64": JobSpec(name="Windows (msys2, ucrt64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-ucrt", msys2_platform=Msys2Platform.Ucrt64, ),
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"msvc-x64": JobSpec(name="Windows (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x64", msvc_arch=MsvcArch.X64, msvc_project="VisualC/SDL.sln", ),
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"msvc-x86": JobSpec(name="Windows (MSVC, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_project="VisualC/SDL.sln", ),
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"msvc-clang-x64": JobSpec(name="Windows (MSVC, clang-cl x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x64", msvc_arch=MsvcArch.X64, clang_cl=True, ),
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"msvc-clang-x86": JobSpec(name="Windows (MSVC, clang-cl x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x86", msvc_arch=MsvcArch.X86, clang_cl=True, ),
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"msvc-arm32": JobSpec(name="Windows (MSVC, ARM)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm32", msvc_arch=MsvcArch.Arm32, ),
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"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
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"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
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"ubuntu-20.04": JobSpec(name="Ubuntu 20.04", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04", ),
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"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", ),
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"steamrt-sniper": JobSpec(name="Steam Linux Runtime (Sniper)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-slrsniper", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta", ),
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"ubuntu-intel-icx": JobSpec(name="Ubuntu 20.04 (Intel oneAPI)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-oneapi", intel=IntelCompiler.Icx, ),
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"ubuntu-intel-icc": JobSpec(name="Ubuntu 20.04 (Intel Compiler)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-icc", intel=IntelCompiler.Icc, ),
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||||
"macos-framework-x64": JobSpec(name="MacOS (Framework) (x64)", os=JobOs.Macos13, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, xcode=True, ),
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"macos-framework-arm64": JobSpec(name="MacOS (Framework) (arm64)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
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"macos-gnu-arm64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-gnu", apple_framework=False, apple_archs={AppleArch.Aarch64, }, ),
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||||
"ios": JobSpec(name="iOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Ios, artifact="SDL-ios-arm64", xcode=True, ),
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"tvos": JobSpec(name="tvOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Tvos, artifact="SDL-tvos-arm64", xcode=True, ),
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||||
"android-cmake": JobSpec(name="Android (CMake)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, ),
|
||||
"android-cmake-lean": JobSpec(name="Android (CMake, lean)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-lean-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, lean=True, ),
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||||
"android-mk": JobSpec(name="Android (Android.mk)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_mk=True, ),
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||||
"android-gradle": JobSpec(name="Android (Gradle)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_gradle=True, ),
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||||
"emscripten": JobSpec(name="Emscripten", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Emscripten, artifact="SDL-emscripten", ),
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||||
"haiku": JobSpec(name="Haiku", os=JobOs.UbuntuLatest, platform=SdlPlatform.Haiku, artifact="SDL-haiku-x64", container="ghcr.io/haiku/cross-compiler:x86_64-r1beta5", ),
|
||||
"loongarch64": JobSpec(name="LoongArch64", os=JobOs.UbuntuLatest, platform=SdlPlatform.LoongArch64, artifact="SDL-loongarch64", ),
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||||
"n3ds": JobSpec(name="Nintendo 3DS", os=JobOs.UbuntuLatest, platform=SdlPlatform.N3ds, artifact="SDL-n3ds", container="devkitpro/devkitarm:latest", ),
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||||
"ppc": JobSpec(name="PowerPC", os=JobOs.UbuntuLatest, platform=SdlPlatform.PowerPC, artifact="SDL-ppc", container="dockcross/linux-ppc:latest", ),
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||||
"ppc64": JobSpec(name="PowerPC64", os=JobOs.UbuntuLatest, platform=SdlPlatform.PowerPC64, artifact="SDL-ppc64le", container="dockcross/linux-ppc64le:latest", ),
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||||
"ps2": JobSpec(name="Sony PlayStation 2", os=JobOs.UbuntuLatest, platform=SdlPlatform.Ps2, artifact="SDL-ps2", container="ps2dev/ps2dev:latest", ),
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||||
"psp": JobSpec(name="Sony PlayStation Portable", os=JobOs.UbuntuLatest, platform=SdlPlatform.Psp, artifact="SDL-psp", container="pspdev/pspdev:latest", ),
|
||||
"vita-pib": JobSpec(name="Sony PlayStation Vita (GLES w/ pib)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pib", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pib, ),
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"vita-pvr": JobSpec(name="Sony PlayStation Vita (GLES w/ PVR_PSP2)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pvr", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pvr, ),
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||||
"riscos": JobSpec(name="RISC OS", os=JobOs.UbuntuLatest, platform=SdlPlatform.Riscos, artifact="SDL-riscos", container="riscosdotinfo/riscos-gccsdk-4.7:latest", ),
|
||||
"netbsd": JobSpec(name="NetBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.NetBSD, artifact="SDL-netbsd-x64", ),
|
||||
"freebsd": JobSpec(name="FreeBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.FreeBSD, artifact="SDL-freebsd-x64", ),
|
||||
"msys2-mingw32": JobSpec(name="Windows (msys2, mingw32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32", msys2_platform=Msys2Platform.Mingw32, ),
|
||||
"msys2-mingw64": JobSpec(name="Windows (msys2, mingw64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64", msys2_platform=Msys2Platform.Mingw64, ),
|
||||
"msys2-clang32": JobSpec(name="Windows (msys2, clang32)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw32-clang", msys2_platform=Msys2Platform.Clang32, ),
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||||
"msys2-clang64": JobSpec(name="Windows (msys2, clang64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-clang", msys2_platform=Msys2Platform.Clang64, ),
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||||
"msys2-ucrt64": JobSpec(name="Windows (msys2, ucrt64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msys2, artifact="SDL-mingw64-ucrt", msys2_platform=Msys2Platform.Ucrt64, ),
|
||||
"msvc-x64": JobSpec(name="Windows (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x64", msvc_arch=MsvcArch.X64, msvc_project="VisualC/SDL.sln", ),
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||||
"msvc-x86": JobSpec(name="Windows (MSVC, x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-x86", msvc_arch=MsvcArch.X86, msvc_project="VisualC/SDL.sln", ),
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||||
"msvc-clang-x64": JobSpec(name="Windows (MSVC, clang-cl x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x64", msvc_arch=MsvcArch.X64, clang_cl=True, ),
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||||
"msvc-clang-x86": JobSpec(name="Windows (MSVC, clang-cl x86)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-clang-cl-x86", msvc_arch=MsvcArch.X86, clang_cl=True, ),
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||||
"msvc-arm32": JobSpec(name="Windows (MSVC, ARM)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm32", msvc_arch=MsvcArch.Arm32, ),
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||||
"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
|
||||
"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
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||||
"ubuntu-20.04": JobSpec(name="Ubuntu 20.04", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04", ),
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||||
"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", ),
|
||||
"ubuntu-24.04-arm64": JobSpec(name="Ubuntu 24.04 (ARM64)", os=JobOs.Ubuntu24_04_arm, platform=SdlPlatform.Linux, artifact="SDL-ubuntu24.04-arm64", ),
|
||||
"steamrt-sniper": JobSpec(name="Steam Linux Runtime (Sniper)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Linux, artifact="SDL-slrsniper", container="registry.gitlab.steamos.cloud/steamrt/sniper/sdk:beta", ),
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||||
"ubuntu-intel-icx": JobSpec(name="Ubuntu 20.04 (Intel oneAPI)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-oneapi", intel=IntelCompiler.Icx, ),
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||||
"ubuntu-intel-icc": JobSpec(name="Ubuntu 20.04 (Intel Compiler)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-icc", intel=IntelCompiler.Icc, ),
|
||||
"macos-framework-x64": JobSpec(name="MacOS (Framework) (x64)", os=JobOs.Macos13, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, xcode=True, ),
|
||||
"macos-framework-arm64": JobSpec(name="MacOS (Framework) (arm64)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
|
||||
"macos-gnu-arm64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-gnu", apple_framework=False, apple_archs={AppleArch.Aarch64, }, ),
|
||||
"ios": JobSpec(name="iOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Ios, artifact="SDL-ios-arm64", xcode=True, ),
|
||||
"tvos": JobSpec(name="tvOS (CMake & xcode)", os=JobOs.MacosLatest, platform=SdlPlatform.Tvos, artifact="SDL-tvos-arm64", xcode=True, ),
|
||||
"android-cmake": JobSpec(name="Android (CMake)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, ),
|
||||
"android-cmake-lean": JobSpec(name="Android (CMake, lean)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-lean-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, lean=True, ),
|
||||
"android-mk": JobSpec(name="Android (Android.mk)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_mk=True, ),
|
||||
"android-gradle": JobSpec(name="Android (Gradle)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_gradle=True, ),
|
||||
"emscripten": JobSpec(name="Emscripten", os=JobOs.UbuntuLatest, platform=SdlPlatform.Emscripten, artifact="SDL-emscripten", ),
|
||||
"haiku": JobSpec(name="Haiku", os=JobOs.UbuntuLatest, platform=SdlPlatform.Haiku, artifact="SDL-haiku-x64", container="ghcr.io/haiku/cross-compiler:x86_64-r1beta5", ),
|
||||
"loongarch64": JobSpec(name="LoongArch64", os=JobOs.UbuntuLatest, platform=SdlPlatform.LoongArch64, artifact="SDL-loongarch64", ),
|
||||
"n3ds": JobSpec(name="Nintendo 3DS", os=JobOs.UbuntuLatest, platform=SdlPlatform.N3ds, artifact="SDL-n3ds", container="devkitpro/devkitarm:latest", ),
|
||||
"ppc": JobSpec(name="PowerPC", os=JobOs.UbuntuLatest, platform=SdlPlatform.PowerPC, artifact="SDL-ppc", container="dockcross/linux-ppc:latest", ),
|
||||
"ppc64": JobSpec(name="PowerPC64", os=JobOs.UbuntuLatest, platform=SdlPlatform.PowerPC64, artifact="SDL-ppc64le", container="dockcross/linux-ppc64le:latest", ),
|
||||
"ps2": JobSpec(name="Sony PlayStation 2", os=JobOs.UbuntuLatest, platform=SdlPlatform.Ps2, artifact="SDL-ps2", container="ps2dev/ps2dev:latest", ),
|
||||
"psp": JobSpec(name="Sony PlayStation Portable", os=JobOs.UbuntuLatest, platform=SdlPlatform.Psp, artifact="SDL-psp", container="pspdev/pspdev:latest", ),
|
||||
"vita-pib": JobSpec(name="Sony PlayStation Vita (GLES w/ pib)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pib", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pib, ),
|
||||
"vita-pvr": JobSpec(name="Sony PlayStation Vita (GLES w/ PVR_PSP2)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Vita, artifact="SDL-vita-pvr", container="vitasdk/vitasdk:latest", vita_gles=VitaGLES.Pvr, ),
|
||||
"riscos": JobSpec(name="RISC OS", os=JobOs.UbuntuLatest, platform=SdlPlatform.Riscos, artifact="SDL-riscos", container="riscosdotinfo/riscos-gccsdk-4.7:latest", ),
|
||||
"netbsd": JobSpec(name="NetBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.NetBSD, artifact="SDL-netbsd-x64", ),
|
||||
"freebsd": JobSpec(name="FreeBSD", os=JobOs.UbuntuLatest, platform=SdlPlatform.FreeBSD, artifact="SDL-freebsd-x64", ),
|
||||
}
|
||||
|
||||
|
||||
@@ -221,6 +223,8 @@ class JobDetails:
|
||||
cpactions_install_cmd: str = ""
|
||||
setup_vita_gles_type: str = ""
|
||||
check_sources: bool = False
|
||||
setup_python: bool = False
|
||||
pypi_packages: list[str] = dataclasses.field(default_factory=list)
|
||||
|
||||
def to_workflow(self, enable_artifacts: bool) -> dict[str, str|bool]:
|
||||
data = {
|
||||
@@ -285,6 +289,8 @@ class JobDetails:
|
||||
"setup-vita-gles-type": self.setup_vita_gles_type,
|
||||
"setup-gdk-folder": self.setup_gdk_folder,
|
||||
"check-sources": self.check_sources,
|
||||
"setup-python": self.setup_python,
|
||||
"pypi-packages": my_shlex_join(self.pypi_packages),
|
||||
}
|
||||
return {k: v for k, v in data.items() if v != ""}
|
||||
|
||||
@@ -441,7 +447,8 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
"libudev-dev",
|
||||
"fcitx-libs-dev",
|
||||
))
|
||||
ubuntu_year, ubuntu_month = [int(v) for v in spec.os.value.removeprefix("ubuntu-").split(".", 1)]
|
||||
match = re.match(r"ubuntu-(?P<year>[0-9]+)\.(?P<month>[0-9]+).*", spec.os.value)
|
||||
ubuntu_year, ubuntu_month = [int(match["year"]), int(match["month"])]
|
||||
if ubuntu_year >= 22:
|
||||
job.apt_packages.extend(("libpipewire-0.3-dev", "libdecor-0-dev"))
|
||||
job.apt_packages.extend((
|
||||
@@ -538,7 +545,6 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
job.cmake_config_emulator = "emcmake"
|
||||
job.cmake_build_type = "Debug"
|
||||
job.test_pkg_config = False
|
||||
job.apt_packages.append("python3-selenium")
|
||||
job.cmake_arguments.extend((
|
||||
"-DSDLTEST_BROWSER=chrome",
|
||||
"-DSDLTEST_TIMEOUT_MULTIPLIER=4",
|
||||
@@ -558,6 +564,8 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
"chromedriver --version",
|
||||
))
|
||||
job.static_lib = StaticLibType.A
|
||||
job.setup_python = True
|
||||
job.pypi_packages.append("selenium")
|
||||
case SdlPlatform.Ps2:
|
||||
build_parallel = False
|
||||
job.shared = False
|
||||
@@ -701,7 +709,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
))
|
||||
case SdlPlatform.NetBSD:
|
||||
job.cpactions_os = "netbsd"
|
||||
job.cpactions_version = "10.0"
|
||||
job.cpactions_version = "10.1"
|
||||
job.cpactions_arch = "x86-64"
|
||||
job.cpactions_setup_cmd = "export PATH=\"/usr/pkg/sbin:/usr/pkg/bin:/sbin:$PATH\"; export PKG_CONFIG_PATH=\"/usr/pkg/lib/pkgconfig\";export PKG_PATH=\"https://cdn.netBSD.org/pub/pkgsrc/packages/NetBSD/$(uname -p)/$(uname -r|cut -f \"1 2\" -d.)/All/\";echo \"PKG_PATH=$PKG_PATH\";echo \"uname -a -> \"$(uname -a)\"\";sudo -E sysctl -w security.pax.aslr.enabled=0;sudo -E sysctl -w security.pax.aslr.global=0;sudo -E pkgin clean;sudo -E pkgin update"
|
||||
job.cpactions_install_cmd = "sudo -E pkgin -y install cmake dbus pkgconf ninja-build pulseaudio libxkbcommon wayland wayland-protocols libinotify libusb1"
|
||||
@@ -710,6 +718,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
|
||||
|
||||
if "ubuntu" in spec.name.lower():
|
||||
job.check_sources = True
|
||||
job.setup_python = True
|
||||
|
||||
if not build_parallel:
|
||||
job.cmake_build_arguments.append("-j1")
|
||||
|
||||
@@ -133,6 +133,15 @@ jobs:
|
||||
export HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1
|
||||
brew update
|
||||
brew install ${{ matrix.platform.brew-packages }}
|
||||
- name: 'Setup Python'
|
||||
uses: 'actions/setup-python@main'
|
||||
if: ${{ matrix.platform.setup-python }}
|
||||
with:
|
||||
python-version: '3.x'
|
||||
- name: 'Install PyPI packages'
|
||||
if: ${{ matrix.platform.pypi-packages != '' }}
|
||||
run: |
|
||||
python -m pip install --user ${{ matrix.platform.pypi-packages }}
|
||||
- name: 'Set up GLES for VITA' # Must be after apk
|
||||
if: ${{ matrix.platform.setup-vita-gles-type != '' }}
|
||||
uses: ./.github/actions/setup-vita-gles
|
||||
@@ -281,7 +290,7 @@ jobs:
|
||||
- name: 'Build (cross-platform-actions, BSD)'
|
||||
id: cpactions
|
||||
if: ${{ matrix.platform.cpactions }}
|
||||
uses: cross-platform-actions/action@v0.26.0
|
||||
uses: cross-platform-actions/action@v0.27.0
|
||||
with:
|
||||
operating_system: '${{ matrix.platform.cpactions-os }}'
|
||||
architecture: '${{ matrix.platform.cpactions-arch }}'
|
||||
@@ -348,11 +357,6 @@ jobs:
|
||||
if: ${{ matrix.platform.xcode-sdk != '' }}
|
||||
run: |
|
||||
xcodebuild -project Xcode/SDL/SDL.xcodeproj -target SDL3 -configuration Release -sdk ${{ matrix.platform.xcode-sdk }} clean build
|
||||
- name: 'Setup Python'
|
||||
uses: 'actions/setup-python@main'
|
||||
if: ${{ matrix.platform.check-sources }}
|
||||
with:
|
||||
python-version: '3.x'
|
||||
- name: 'Check Sources'
|
||||
if: ${{ matrix.platform.check-sources }}
|
||||
run: |
|
||||
|
||||
@@ -14,7 +14,7 @@ projecturl = https://libsdl.org/
|
||||
wikiurl = https://wiki.libsdl.org
|
||||
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
||||
warn_about_missing = 0
|
||||
wikipreamble = (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!)
|
||||
#wikipreamble = (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!)
|
||||
wikiheaderfiletext = Defined in [<SDL3/%fname%>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/%fname%)
|
||||
|
||||
manpageheaderfiletext = Defined in SDL3/%fname%
|
||||
|
||||
+9
-4
@@ -5,7 +5,7 @@ if(NOT DEFINED CMAKE_BUILD_TYPE)
|
||||
endif()
|
||||
|
||||
# See docs/release_checklist.md
|
||||
project(SDL3 LANGUAGES C VERSION "3.1.10")
|
||||
project(SDL3 LANGUAGES C VERSION "3.2.4")
|
||||
|
||||
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
|
||||
set(SDL3_MAINPROJECT ON)
|
||||
@@ -13,6 +13,12 @@ else()
|
||||
set(SDL3_MAINPROJECT OFF)
|
||||
endif()
|
||||
|
||||
# Add UTF-8 encoding support for MSVC compiler.
|
||||
# This ensures that the MSVC compiler interprets source files as UTF-8 encoded,
|
||||
# which is useful for projects containing non-ASCII characters in source files.
|
||||
add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
|
||||
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
|
||||
|
||||
# By default, configure SDL3 in RelWithDebInfo configuration
|
||||
if(SDL3_MAINPROJECT)
|
||||
get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||||
@@ -2434,7 +2440,7 @@ elseif(APPLE)
|
||||
if(SDL_FRAMEWORK_GAMECONTROLLER)
|
||||
find_library(GAMECONTROLLER GameController)
|
||||
if(GAMECONTROLLER)
|
||||
sdl_link_dependency(game_controller LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,GameController>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,GameController")
|
||||
sdl_link_dependency(game_controller LIBS "$<LINK_LIBRARY:FRAMEWORK,GameController>" PKG_CONFIG_LINK_OPTIONS "-Wl,-framework,GameController")
|
||||
endif()
|
||||
endif()
|
||||
if(SDL_FRAMEWORK_METAL)
|
||||
@@ -2453,7 +2459,7 @@ elseif(APPLE)
|
||||
find_library(COREHAPTICS CoreHaptics)
|
||||
if(COREHAPTICS)
|
||||
# macOS 10.15+ iOS 13.0+ tvOS 14.0+
|
||||
sdl_link_dependency(core_haptics LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreHaptics>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,CoreHaptics")
|
||||
sdl_link_dependency(core_haptics LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,CoreHaptics>" PKG_CONFIG_LINK_OPTIONS "-Wl,-weak_framework,CoreHaptics")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -3246,7 +3252,6 @@ else()
|
||||
endif()
|
||||
|
||||
if(SDL_CLANG_TIDY)
|
||||
cmake_minimum_required(VERSION 3.6)
|
||||
find_program(CLANG_TIDY_BINARY clang-tidy)
|
||||
|
||||
if(CLANG_TIDY_BINARY)
|
||||
|
||||
@@ -115,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -145,6 +146,7 @@
|
||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -182,6 +184,7 @@
|
||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -219,6 +222,7 @@
|
||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -250,6 +254,7 @@
|
||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -288,6 +293,7 @@
|
||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -320,6 +326,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -103,6 +103,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
||||
<Midl />
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -117,6 +118,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
|
||||
<Midl />
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -131,6 +133,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl />
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -145,6 +148,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
||||
<Midl />
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -159,6 +163,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
|
||||
<Midl />
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -173,6 +178,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
|
||||
<Midl />
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -186,6 +192,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -121,6 +121,7 @@
|
||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -144,6 +145,7 @@
|
||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -167,6 +169,7 @@
|
||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -190,6 +193,7 @@
|
||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -216,6 +220,7 @@
|
||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -242,6 +247,7 @@
|
||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -262,6 +268,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -198,7 +198,7 @@ LoadSprite(const char *file)
|
||||
return -1;
|
||||
}
|
||||
if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s", SDL_GetError());
|
||||
SDL_DestroyTexture(sprites[i]);
|
||||
return -1;
|
||||
}
|
||||
@@ -405,7 +405,7 @@ main(int argc, char *argv[])
|
||||
sprites =
|
||||
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||
if (!sprites) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
|
||||
quit(2);
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
@@ -420,13 +420,13 @@ main(int argc, char *argv[])
|
||||
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
|
||||
|
||||
if (!soundname) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
||||
/* Load the wave file into memory */
|
||||
if (!SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", soundname, SDL_GetError());
|
||||
quit(1);
|
||||
}
|
||||
|
||||
@@ -436,11 +436,11 @@ main(int argc, char *argv[])
|
||||
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
|
||||
}
|
||||
|
||||
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
|
||||
SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver());
|
||||
|
||||
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &wave.spec, NULL, NULL);
|
||||
if (!stream) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
|
||||
|
||||
@@ -121,6 +121,7 @@
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -148,6 +149,7 @@
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -175,6 +177,7 @@
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -202,6 +205,7 @@
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -232,6 +236,7 @@
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -262,6 +267,7 @@
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -286,6 +292,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -121,6 +121,7 @@
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -148,6 +149,7 @@
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -175,6 +177,7 @@
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -202,6 +205,7 @@
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -232,6 +236,7 @@
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -262,6 +267,7 @@
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -286,6 +292,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>SDL_VENDOR_INFO="libsdl.org";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
||||
@@ -106,6 +106,7 @@
|
||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -139,6 +140,7 @@
|
||||
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -175,6 +177,7 @@
|
||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -209,6 +212,7 @@
|
||||
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;$(ProjectDir)/../../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -235,6 +239,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>SDL_VENDOR_INFO="libsdl.org";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
||||
@@ -86,6 +86,7 @@
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -104,6 +105,7 @@
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -122,6 +124,7 @@
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +143,7 @@
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -154,6 +158,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -161,6 +161,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/checkkeys.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/checkkeys.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/checkkeys.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -166,6 +169,7 @@
|
||||
<TypeLibraryName>.\Release/checkkeys.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -185,6 +189,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/loopwave.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Release/loopwave.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Debug/loopwave.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -166,6 +169,7 @@
|
||||
<TypeLibraryName>.\Debug/loopwave.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -185,6 +189,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testatomic.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testatomic.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testatomic.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testatomic.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testautomation.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;$(SolutionDir)/../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testautomation.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;$(SolutionDir)/../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testautomation.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;$(SolutionDir)/../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testautomation.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;$(SolutionDir)/../include/build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -111,6 +112,7 @@
|
||||
<TypeLibraryName>.\Release/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -134,6 +136,7 @@
|
||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -160,6 +163,7 @@
|
||||
<TypeLibraryName>.\Debug/testcontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testdialog.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testdialog.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testdialog.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testdialog.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/testdraw.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -111,6 +112,7 @@
|
||||
<TypeLibraryName>.\Release/testdraw.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -134,6 +136,7 @@
|
||||
<TypeLibraryName>.\Debug/testdraw.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -160,6 +163,7 @@
|
||||
<TypeLibraryName>.\Debug/testdraw.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testfile.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testfile.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testfile.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testfile.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testgl.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -115,6 +116,7 @@
|
||||
<TypeLibraryName>.\Debug/testgl.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -142,6 +144,7 @@
|
||||
<TypeLibraryName>.\Release/testgl.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -166,6 +169,7 @@
|
||||
<TypeLibraryName>.\Release/testgl.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -183,6 +187,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testgles2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testgles2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testgles2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testgles2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/testoverlay.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -111,6 +112,7 @@
|
||||
<TypeLibraryName>.\Release/testoverlay.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -134,6 +136,7 @@
|
||||
<TypeLibraryName>.\Debug/testoverlay.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -160,6 +163,7 @@
|
||||
<TypeLibraryName>.\Debug/testoverlay.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testpower.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testpower.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testpower.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testpower.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -90,6 +90,7 @@
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -119,6 +120,7 @@
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -148,6 +150,7 @@
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -174,6 +177,7 @@
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -191,6 +195,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testpower.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testpower.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testpower.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testpower.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/testrendertarget.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -111,6 +112,7 @@
|
||||
<TypeLibraryName>.\Release/testrendertarget.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -134,6 +136,7 @@
|
||||
<TypeLibraryName>.\Debug/testrendertarget.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -160,6 +163,7 @@
|
||||
<TypeLibraryName>.\Debug/testrendertarget.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testrumble.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testrumble.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testrumble.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testrumble.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/testscale.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -111,6 +112,7 @@
|
||||
<TypeLibraryName>.\Release/testscale.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -134,6 +136,7 @@
|
||||
<TypeLibraryName>.\Debug/testscale.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -160,6 +163,7 @@
|
||||
<TypeLibraryName>.\Debug/testscale.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testsensor.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testsensor.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testsensor.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testsensor.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/testshape.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -111,6 +112,7 @@
|
||||
<TypeLibraryName>.\Release/testshape.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -134,6 +136,7 @@
|
||||
<TypeLibraryName>.\Debug/testshape.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -160,6 +163,7 @@
|
||||
<TypeLibraryName>.\Debug/testshape.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -111,6 +112,7 @@
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -134,6 +136,7 @@
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -160,6 +163,7 @@
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/testsurround.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Release/testsurround.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Debug/testsurround.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -166,6 +169,7 @@
|
||||
<TypeLibraryName>.\Debug/testsurround.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -185,6 +189,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testvulkan.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testvulkan.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testvulkan.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testvulkan.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Debug/testwm.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -114,6 +115,7 @@
|
||||
<TypeLibraryName>.\Debug/testwm.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -140,6 +142,7 @@
|
||||
<TypeLibraryName>.\Release/testwm.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -163,6 +166,7 @@
|
||||
<TypeLibraryName>.\Release/testwm.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
<TypeLibraryName>.\Release/testyuv.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -111,6 +112,7 @@
|
||||
<TypeLibraryName>.\Release/testyuv.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@@ -134,6 +136,7 @@
|
||||
<TypeLibraryName>.\Debug/testyuv.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -160,6 +163,7 @@
|
||||
<TypeLibraryName>.\Debug/testyuv.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
@@ -179,6 +183,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
|
||||
<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -19,10 +19,10 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>3.1.10</string>
|
||||
<string>3.2.4</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>3.1.10</string>
|
||||
<string>3.2.4</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -384,6 +384,9 @@
|
||||
F32DDAD42AB795A30041EAA5 /* SDL_audioresample.c in Sources */ = {isa = PBXBuildFile; fileRef = F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */; };
|
||||
F338A1182D1B37D8007CDFDF /* SDL_tray.m in Sources */ = {isa = PBXBuildFile; fileRef = F338A1172D1B37D8007CDFDF /* SDL_tray.m */; };
|
||||
F338A11A2D1B37E4007CDFDF /* SDL_tray.c in Sources */ = {isa = PBXBuildFile; fileRef = F338A1192D1B37E4007CDFDF /* SDL_tray.c */; };
|
||||
F34400342D40217A003F26D7 /* LICENSE.txt in Resources */ = {isa = PBXBuildFile; fileRef = F373DA182D388A1E002158FA /* LICENSE.txt */; };
|
||||
F34400362D40217A003F26D7 /* README.md in Resources */ = {isa = PBXBuildFile; fileRef = F373DA192D388A1E002158FA /* README.md */; };
|
||||
F344003D2D4022E1003F26D7 /* INSTALL.md in Resources */ = {isa = PBXBuildFile; fileRef = F344003C2D4022E1003F26D7 /* INSTALL.md */; };
|
||||
F34B9895291DEFF500AAC96E /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */; };
|
||||
F362B9192B3349E200D30B94 /* controller_list.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9152B3349E200D30B94 /* controller_list.h */; };
|
||||
F362B91A2B3349E200D30B94 /* SDL_gamepad_c.h in Headers */ = {isa = PBXBuildFile; fileRef = F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */; };
|
||||
@@ -929,6 +932,7 @@
|
||||
F32DDACE2AB795A30041EAA5 /* SDL_audioresample.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_audioresample.c; sourceTree = "<group>"; };
|
||||
F338A1172D1B37D8007CDFDF /* SDL_tray.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = SDL_tray.m; sourceTree = "<group>"; };
|
||||
F338A1192D1B37E4007CDFDF /* SDL_tray.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_tray.c; sourceTree = "<group>"; };
|
||||
F344003C2D4022E1003F26D7 /* INSTALL.md */ = {isa = PBXFileReference; lastKnownFileType = net.daringfireball.markdown; path = INSTALL.md; sourceTree = "<group>"; };
|
||||
F362B9152B3349E200D30B94 /* controller_list.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_list.h; sourceTree = "<group>"; };
|
||||
F362B9162B3349E200D30B94 /* SDL_gamepad_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamepad_c.h; sourceTree = "<group>"; };
|
||||
F362B9172B3349E200D30B94 /* SDL_steam_virtual_gamepad.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steam_virtual_gamepad.h; sourceTree = "<group>"; };
|
||||
@@ -2311,6 +2315,14 @@
|
||||
path = cocoa;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
F344003B2D40229E003F26D7 /* framework */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
F344003C2D4022E1003F26D7 /* INSTALL.md */,
|
||||
);
|
||||
path = framework;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
F36C7ACF294B9F5E004D61C3 /* core */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
@@ -2408,6 +2420,7 @@
|
||||
F59C710100D5CB5801000001 /* resources */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
F344003B2D40229E003F26D7 /* framework */,
|
||||
F37A8E1928405AA100C38E95 /* CMake */,
|
||||
F373DA182D388A1E002158FA /* LICENSE.txt */,
|
||||
F373DA192D388A1E002158FA /* README.md */,
|
||||
@@ -2754,6 +2767,9 @@
|
||||
isa = PBXResourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
F344003D2D4022E1003F26D7 /* INSTALL.md in Resources */,
|
||||
F34400342D40217A003F26D7 /* LICENSE.txt in Resources */,
|
||||
F34400362D40217A003F26D7 /* README.md in Resources */,
|
||||
F37A8E1A28405AA100C38E95 /* CMake in Resources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
@@ -3045,8 +3061,8 @@
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
DEPLOYMENT_POSTPROCESSING = YES;
|
||||
DYLIB_COMPATIBILITY_VERSION = 111.0.0;
|
||||
DYLIB_CURRENT_VERSION = 111.0.0;
|
||||
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
|
||||
DYLIB_CURRENT_VERSION = 201.4.0;
|
||||
DYLIB_INSTALL_NAME_BASE = "@rpath";
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_ALTIVEC_EXTENSIONS = YES;
|
||||
@@ -3081,7 +3097,7 @@
|
||||
"@loader_path/Frameworks",
|
||||
);
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
MARKETING_VERSION = 3.1.10;
|
||||
MARKETING_VERSION = 3.2.4;
|
||||
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
|
||||
PRODUCT_NAME = SDL3;
|
||||
@@ -3109,8 +3125,8 @@
|
||||
ALLOW_TARGET_PLATFORM_SPECIALIZATION = YES;
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
DYLIB_COMPATIBILITY_VERSION = 111.0.0;
|
||||
DYLIB_CURRENT_VERSION = 111.0.0;
|
||||
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
|
||||
DYLIB_CURRENT_VERSION = 201.4.0;
|
||||
DYLIB_INSTALL_NAME_BASE = "@rpath";
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
@@ -3142,7 +3158,7 @@
|
||||
"@loader_path/Frameworks",
|
||||
);
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
MARKETING_VERSION = 3.1.10;
|
||||
MARKETING_VERSION = 3.2.4;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
Title SDL 3.1.10
|
||||
Title SDL 3.2.4
|
||||
Version 1
|
||||
Description SDL Library for macOS (http://www.libsdl.org)
|
||||
DefaultLocation /Library/Frameworks
|
||||
|
||||
File renamed without changes.
File renamed without changes.
@@ -3,7 +3,9 @@
|
||||
|
||||
This package contains SDL built for Xcode, and includes support for macOS, iOS and tvOS.
|
||||
|
||||
To use this package, drag SDL3.xcframework into your project.
|
||||
To use this package in Xcode, drag `SDL3.xcframework` into your project.
|
||||
|
||||
To use this package in a CMake project, copy both `SDL3.xcframework` and `share` to `~/Library/Frameworks`.
|
||||
|
||||
# Documentation
|
||||
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
|
||||
# Using this package
|
||||
|
||||
This package contains SDL built for Xcode.
|
||||
|
||||
To use this package in Xcode, drag `SDL3.framework` into your project.
|
||||
|
||||
# Documentation
|
||||
|
||||
An API reference, tutorials, and additional documentation is available at:
|
||||
|
||||
https://wiki.libsdl.org/SDL3
|
||||
|
||||
# Example code
|
||||
|
||||
There are simple example programs available at:
|
||||
|
||||
https://examples.libsdl.org/SDL3
|
||||
|
||||
# Discussions
|
||||
|
||||
## Discord
|
||||
|
||||
You can join the official Discord server at:
|
||||
|
||||
https://discord.com/invite/BwpFGBWsv8
|
||||
|
||||
## Forums/mailing lists
|
||||
|
||||
You can join SDL development discussions at:
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
Once you sign up, you can use the forum through the website or as a mailing list from your email client.
|
||||
|
||||
## Announcement list
|
||||
|
||||
You can sign up for the low traffic announcement list at:
|
||||
|
||||
https://www.libsdl.org/mailing-list.php
|
||||
|
||||
@@ -112,7 +112,7 @@ if(NOT TARGET SDL3::SDL3-shared)
|
||||
set_target_properties(SDL3::SDL3-shared
|
||||
PROPERTIES
|
||||
FRAMEWORK "TRUE"
|
||||
IMPORTED_LOCATION "${_sdl3_framework_path}"
|
||||
IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
|
||||
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -59,8 +59,8 @@ import java.util.Locale;
|
||||
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
|
||||
private static final String TAG = "SDL";
|
||||
private static final int SDL_MAJOR_VERSION = 3;
|
||||
private static final int SDL_MINOR_VERSION = 1;
|
||||
private static final int SDL_MICRO_VERSION = 10;
|
||||
private static final int SDL_MINOR_VERSION = 2;
|
||||
private static final int SDL_MICRO_VERSION = 4;
|
||||
/*
|
||||
// Display InputType.SOURCE/CLASS of events and devices
|
||||
//
|
||||
|
||||
@@ -705,9 +705,14 @@ class SDLGenericMotionListener_API14 implements View.OnGenericMotionListener {
|
||||
x = event.getX(i);
|
||||
y = event.getY(i);
|
||||
float p = event.getPressure(i);
|
||||
if (p > 1.0f) {
|
||||
// may be larger than 1.0f on some devices
|
||||
// see the documentation of getPressure(i)
|
||||
p = 1.0f;
|
||||
}
|
||||
|
||||
// BUTTON_STYLUS_PRIMARY is 2^5, so shift by 4
|
||||
int buttons = event.getButtonState() >> 4;
|
||||
// BUTTON_STYLUS_PRIMARY is 2^5, so shift by 4, and apply SDL_PEN_INPUT_DOWN/SDL_PEN_INPUT_ERASER_TIP
|
||||
int buttons = (event.getButtonState() >> 4) | (1 << (toolType == MotionEvent.TOOL_TYPE_STYLUS ? 0 : 30));
|
||||
|
||||
SDLActivity.onNativePen(event.getPointerId(i), buttons, action, x, y, p);
|
||||
consumed = true;
|
||||
|
||||
@@ -1136,12 +1136,12 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
|
||||
@@
|
||||
@@
|
||||
- SDL_GameControllerGetNumTouchpadFingers
|
||||
+ SDL_GetGamepadNumTouchpadFingers
|
||||
+ SDL_GetNumGamepadTouchpadFingers
|
||||
(...)
|
||||
@@
|
||||
@@
|
||||
- SDL_GameControllerGetNumTouchpads
|
||||
+ SDL_GetGamepadNumTouchpads
|
||||
+ SDL_GetNumGamepadTouchpads
|
||||
(...)
|
||||
@@
|
||||
@@
|
||||
@@ -1491,6 +1491,51 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
|
||||
+ SDL_TextInputShown
|
||||
(...)
|
||||
@@
|
||||
SDL_Event e1;
|
||||
@@
|
||||
- e1.key.keysym.mod
|
||||
+ e1.key.mod
|
||||
@@
|
||||
SDL_Event *e1;
|
||||
@@
|
||||
- e1->key.keysym.mod
|
||||
+ e1->key.mod
|
||||
@@
|
||||
SDL_KeyboardEvent *e1;
|
||||
@@
|
||||
- e1->keysym.mod
|
||||
+ e1->mod
|
||||
@@
|
||||
SDL_Event e1;
|
||||
@@
|
||||
- e1.key.keysym.sym
|
||||
+ e1.key.key
|
||||
@@
|
||||
SDL_Event *e1;
|
||||
@@
|
||||
- e1->key.keysym.sym
|
||||
+ e1->key.key
|
||||
@@
|
||||
SDL_KeyboardEvent *e1;
|
||||
@@
|
||||
- e1->keysym.sym
|
||||
+ e1->key
|
||||
@@
|
||||
SDL_Event e1;
|
||||
@@
|
||||
- e1.key.keysym.scancode
|
||||
+ e1.key.scancode
|
||||
@@
|
||||
SDL_Event *e1;
|
||||
@@
|
||||
- e1->key.keysym.scancode
|
||||
+ e1->key.scancode
|
||||
@@
|
||||
SDL_KeyboardEvent *e1;
|
||||
@@
|
||||
- e1->keysym.scancode
|
||||
+ e1->scancode
|
||||
@@
|
||||
@@
|
||||
- KMOD_ALT
|
||||
+ SDL_KMOD_ALT
|
||||
@@ -2443,6 +2488,11 @@ SDL_Event *e1;
|
||||
- e1->wheel.mouseX
|
||||
+ e1->wheel.mouse_x
|
||||
@@
|
||||
SDL_MouseWheelEvent *e1;
|
||||
@@
|
||||
- e1->mouseX
|
||||
+ e1->mouse_x
|
||||
@@
|
||||
SDL_Event e1;
|
||||
@@
|
||||
- e1.wheel.mouseY
|
||||
@@ -2453,6 +2503,41 @@ SDL_Event *e1;
|
||||
- e1->wheel.mouseY
|
||||
+ e1->wheel.mouse_y
|
||||
@@
|
||||
SDL_MouseWheelEvent *e1;
|
||||
@@
|
||||
- e1->mouseY
|
||||
+ e1->mouse_y
|
||||
@@
|
||||
SDL_Event e1;
|
||||
@@
|
||||
- e1.wheel.preciseX
|
||||
+ e1.wheel.x
|
||||
@@
|
||||
SDL_Event *e1;
|
||||
@@
|
||||
- e1->wheel.preciseX
|
||||
+ e1->wheel.x
|
||||
@@
|
||||
SDL_MouseWheelEvent *e1;
|
||||
@@
|
||||
- e1->preciseX
|
||||
+ e1->x
|
||||
@@
|
||||
SDL_Event e1;
|
||||
@@
|
||||
- e1.wheel.preciseY
|
||||
+ e1.wheel.y
|
||||
@@
|
||||
SDL_Event *e1;
|
||||
@@
|
||||
- e1->wheel.preciseY
|
||||
+ e1->wheel.y
|
||||
@@
|
||||
SDL_MouseWheelEvent *e1;
|
||||
@@
|
||||
- e1->preciseY
|
||||
+ e1->y
|
||||
@@
|
||||
SDL_Event e1;
|
||||
@@
|
||||
- e1.tfinger.touchId
|
||||
@@ -2463,6 +2548,11 @@ SDL_Event *e1;
|
||||
- e1->tfinger.touchId
|
||||
+ e1->tfinger.touchID
|
||||
@@
|
||||
SDL_TouchFingerEvent *e1;
|
||||
@@
|
||||
- e1->touchId
|
||||
+ e1->touchID
|
||||
@@
|
||||
SDL_Event e1;
|
||||
@@
|
||||
- e1.tfinger.fingerId
|
||||
@@ -2473,6 +2563,11 @@ SDL_Event *e1;
|
||||
- e1->tfinger.fingerId
|
||||
+ e1->tfinger.fingerID
|
||||
@@
|
||||
SDL_TouchFingerEvent *e1;
|
||||
@@
|
||||
- e1->fingerId
|
||||
+ e1->fingerID
|
||||
@@
|
||||
expression e1, e2, e3, e4;
|
||||
@@
|
||||
- SDL_CreateWindow(e1, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, e2, e3, e4)
|
||||
|
||||
@@ -534,6 +534,15 @@ class SourceCollector:
|
||||
return path_times
|
||||
|
||||
|
||||
class AndroidApiVersion:
|
||||
def __init__(self, name: str, ints: tuple[int, ...]):
|
||||
self.name = name
|
||||
self.ints = ints
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"<{self.name} ({'.'.join(str(v) for v in self.ints)})>"
|
||||
|
||||
|
||||
class Releaser:
|
||||
def __init__(self, release_info: dict, commit: str, revision: str, root: Path, dist_path: Path, section_printer: SectionPrinter, executer: Executer, cmake_generator: str, deps_path: Path, overwrite: bool, github: bool, fast: bool):
|
||||
self.release_info = release_info
|
||||
@@ -885,28 +894,25 @@ class Releaser:
|
||||
self.artifacts["mingw-devel-tar-gz"] = tgz_path
|
||||
self.artifacts["mingw-devel-tar-xz"] = txz_path
|
||||
|
||||
def _detect_android_api(self, android_home: str) -> typing.Optional[int]:
|
||||
def _detect_android_api(self, android_home: str) -> typing.Optional[AndroidApiVersion]:
|
||||
platform_dirs = list(Path(p) for p in glob.glob(f"{android_home}/platforms/android-*"))
|
||||
re_platform = re.compile("android-([0-9]+)")
|
||||
platform_versions = []
|
||||
re_platform = re.compile("^android-([0-9]+)(?:-ext([0-9]+))?$")
|
||||
platform_versions: list[AndroidApiVersion] = []
|
||||
for platform_dir in platform_dirs:
|
||||
logger.debug("Found Android Platform SDK: %s", platform_dir)
|
||||
if not (platform_dir / "android.jar").is_file():
|
||||
logger.debug("Skipping SDK, missing android.jar")
|
||||
continue
|
||||
if platform_dir.match('*/android-*-ext*'):
|
||||
logger.debug("Skipping SDK, extended version")
|
||||
continue
|
||||
if m:= re_platform.match(platform_dir.name):
|
||||
platform_versions.append(int(m.group(1)))
|
||||
platform_versions.sort()
|
||||
platform_versions.append(AndroidApiVersion(name=platform_dir.name, ints=(int(m.group(1)), int(m.group(2) or 0))))
|
||||
platform_versions.sort(key=lambda v: v.ints)
|
||||
logger.info("Available platform versions: %s", platform_versions)
|
||||
platform_versions = list(filter(lambda v: v >= self._android_api_minimum, platform_versions))
|
||||
logger.info("Valid platform versions (>=%d): %s", self._android_api_minimum, platform_versions)
|
||||
platform_versions = list(filter(lambda v: v.ints >= self._android_api_minimum.ints, platform_versions))
|
||||
logger.info("Valid platform versions (>=%s): %s", self._android_api_minimum.ints, platform_versions)
|
||||
if not platform_versions:
|
||||
return None
|
||||
android_api = platform_versions[0]
|
||||
logger.info("Selected API version %d", android_api)
|
||||
logger.info("Selected API version %s", android_api)
|
||||
return android_api
|
||||
|
||||
def _get_prefab_json_text(self) -> str:
|
||||
@@ -930,8 +936,19 @@ class Releaser:
|
||||
return json.dumps(module_json_dict, indent=4)
|
||||
|
||||
@property
|
||||
def _android_api_minimum(self):
|
||||
return self.release_info["android"]["api-minimum"]
|
||||
def _android_api_minimum(self) -> AndroidApiVersion:
|
||||
value = self.release_info["android"]["api-minimum"]
|
||||
if isinstance(value, int):
|
||||
ints = (value, )
|
||||
elif isinstance(value, str):
|
||||
ints = tuple(split("."))
|
||||
else:
|
||||
raise ValueError("Invalid android.api-minimum: must be X or X.Y")
|
||||
match len(ints):
|
||||
case 1: name = f"android-{ints[0]}"
|
||||
case 2: name = f"android-{ints[0]}-ext-{ints[1]}"
|
||||
case _: raise ValueError("Invalid android.api-minimum: must be X or X.Y")
|
||||
return AndroidApiVersion(name=name, ints=ints)
|
||||
|
||||
@property
|
||||
def _android_api_target(self):
|
||||
@@ -944,7 +961,7 @@ class Releaser:
|
||||
def _get_prefab_abi_json_text(self, abi: str, cpp: bool, shared: bool) -> str:
|
||||
abi_json_dict = {
|
||||
"abi": abi,
|
||||
"api": self._android_api_minimum,
|
||||
"api": self._android_api_minimum.ints[0],
|
||||
"ndk": self._android_ndk_minimum,
|
||||
"stl": "c++_shared" if cpp else "none",
|
||||
"static": not shared,
|
||||
@@ -957,7 +974,7 @@ class Releaser:
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="org.libsdl.android.{self.project}" android:versionCode="1"
|
||||
android:versionName="1.0">
|
||||
<uses-sdk android:minSdkVersion="{self._android_api_minimum}"
|
||||
<uses-sdk android:minSdkVersion="{self._android_api_minimum.ints[0]}"
|
||||
android:targetSdkVersion="{self._android_api_target}" />
|
||||
</manifest>
|
||||
""")
|
||||
@@ -1372,7 +1389,7 @@ def main(argv=None) -> int:
|
||||
parser.add_argument("--actions", choices=["download", "source", "android", "mingw", "msvc", "dmg"], required=True, nargs="+", dest="actions", help="What to do?")
|
||||
parser.set_defaults(loglevel=logging.INFO)
|
||||
parser.add_argument('--vs-year', dest="vs_year", help="Visual Studio year")
|
||||
parser.add_argument('--android-api', type=int, dest="android_api", help="Android API version")
|
||||
parser.add_argument('--android-api', dest="android_api", help="Android API version")
|
||||
parser.add_argument('--android-home', dest="android_home", default=os.environ.get("ANDROID_HOME"), help="Android Home folder")
|
||||
parser.add_argument('--android-ndk-home', dest="android_ndk_home", default=os.environ.get("ANDROID_NDK_HOME"), help="Android NDK Home folder")
|
||||
parser.add_argument('--cmake-generator', dest="cmake_generator", default="Ninja", help="CMake Generator")
|
||||
@@ -1499,9 +1516,19 @@ def main(argv=None) -> int:
|
||||
if args.android_api is None:
|
||||
with section_printer.group("Detect Android APIS"):
|
||||
args.android_api = releaser._detect_android_api(android_home=args.android_home)
|
||||
else:
|
||||
try:
|
||||
android_api_ints = tuple(int(v) for v in args.android_api.split("."))
|
||||
match len(android_api_ints):
|
||||
case 1: android_api_name = f"android-{android_api_ints[0]}"
|
||||
case 2: android_api_name = f"android-{android_api_ints[0]}-ext-{android_api_ints[1]}"
|
||||
case _: raise ValueError
|
||||
except ValueError:
|
||||
logger.error("Invalid --android-api, must be a 'X' or 'X.Y' version")
|
||||
args.android_api = AndroidApiVersion(ints=android_api_ints, name=android_api_name)
|
||||
if args.android_api is None:
|
||||
parser.error("Invalid --android-api, and/or could not be detected")
|
||||
android_api_path = Path(args.android_home) / f"platforms/android-{args.android_api}"
|
||||
android_api_path = Path(args.android_home) / f"platforms/{args.android_api.name}"
|
||||
if not android_api_path.is_dir():
|
||||
parser.error(f"Android API directory does not exist ({android_api_path})")
|
||||
with section_printer.group("Android arguments"):
|
||||
@@ -1509,7 +1536,7 @@ def main(argv=None) -> int:
|
||||
print(f"android_ndk_home = {args.android_ndk_home}")
|
||||
print(f"android_api = {args.android_api}")
|
||||
releaser.create_android_archives(
|
||||
android_api=args.android_api,
|
||||
android_api=args.android_api.ints[0],
|
||||
android_home=args.android_home,
|
||||
android_ndk_home=args.android_ndk_home,
|
||||
)
|
||||
|
||||
@@ -90,15 +90,9 @@ foreach my $release (@releases) {
|
||||
my $tag = $fulltags{$release};
|
||||
my $blobname = "$tag:src/dynapi/SDL_dynapi_overrides.h";
|
||||
|
||||
if ($release =~ /\A3\.(0\.\d+|1\.[0123])/) { # make everything up to the first SDL3 prerelease look like 3.1.3 (ABI lock version).
|
||||
$release = '3.1.3';
|
||||
}
|
||||
|
||||
# !!! FIXME: REMOVE ME WHEN 3.2.0 SHIPS!
|
||||
elsif (not $release =~ /\A3\.1\.\d+/) { # a couple of releases after the initial 3.1.3, let them through.
|
||||
if ($release =~ /\A3\.[01]\.\d+\Z/) { # make everything up to the first SDL3 official release look like 3.2.0.
|
||||
$release = '3.2.0';
|
||||
}
|
||||
# !!! FIXME: REMOVE ME WHEN 3.2.0 SHIPS!
|
||||
|
||||
open(PIPEFH, '-|', "git show '$blobname'") or die "Failed to read git blob '$blobname': $!\n";
|
||||
while (<PIPEFH>) {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
# Using this package
|
||||
|
||||
This package contains SDL built for the Android platform.
|
||||
This package contains @<@PROJECT_NAME@>@ built for the Android platform.
|
||||
|
||||
## Gradle integration
|
||||
|
||||
@@ -59,7 +59,7 @@ Add `--help` for a list of all available options.
|
||||
|
||||
An API reference, tutorials, and additional documentation is available at:
|
||||
|
||||
https://wiki.libsdl.org/SDL3
|
||||
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
|
||||
|
||||
# Example code
|
||||
|
||||
|
||||
+5
-5
@@ -1,19 +1,19 @@
|
||||
|
||||
# Using this package
|
||||
|
||||
This package contains SDL built for the mingw-w64 toolchain.
|
||||
This package contains @<@PROJECT_NAME@>@ built for the mingw-w64 toolchain.
|
||||
|
||||
The files for 32-bit architecture are in i686-w64-mingw32
|
||||
The files for 64-bit architecture are in x86_64-w64-mingw32
|
||||
|
||||
You can install them to another location, just type `make` for help.
|
||||
|
||||
To use this package, point your include path at _arch_/include and your library path at _arch_/lib, link with the SDL3 library and copy _arch_/bin/SDL3.dll next to your executable.
|
||||
To use this package, point your include path at _arch_/include and your library path at _arch_/lib, link with the @<@PROJECT_NAME@>@ library and copy _arch_/bin/@<@PROJECT_NAME@>@.dll next to your executable.
|
||||
|
||||
e.g.
|
||||
```sh
|
||||
gcc -o hello.exe hello.c -Ix86_64-w64-mingw32/include -Lx86_64-w64-mingw32/lib -lSDL3
|
||||
cp x86_64-w64-mingw32/bin/SDL3.dll .
|
||||
gcc -o hello.exe hello.c -Ix86_64-w64-mingw32/include -Lx86_64-w64-mingw32/lib -l@<@PROJECT_NAME@>@
|
||||
cp x86_64-w64-mingw32/bin/@<@PROJECT_NAME@>@.dll .
|
||||
./hello.exe
|
||||
```
|
||||
|
||||
@@ -21,7 +21,7 @@ cp x86_64-w64-mingw32/bin/SDL3.dll .
|
||||
|
||||
An API reference, tutorials, and additional documentation is available at:
|
||||
|
||||
https://wiki.libsdl.org/SDL3
|
||||
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
|
||||
|
||||
# Example code
|
||||
|
||||
+4
-4
@@ -1,19 +1,19 @@
|
||||
|
||||
# Using this package
|
||||
|
||||
This package contains SDL built for Visual Studio.
|
||||
This package contains @<@PROJECT_NAME@>@ built for Visual Studio.
|
||||
|
||||
To use this package, edit your project properties:
|
||||
- Add the include directory to "VC++ Directories" -> "Include Directories"
|
||||
- Add the lib/_arch_ directory to "VC++ Directories" -> "Library Directories"
|
||||
- Add SDL3.lib to Linker -> Input -> "Additional Dependencies"
|
||||
- Copy lib/_arch_/SDL3.dll to your project directory.
|
||||
- Add @<@PROJECT_NAME@>@.lib to Linker -> Input -> "Additional Dependencies"
|
||||
- Copy lib/_arch_/@<@PROJECT_NAME@>@.dll to your project directory.
|
||||
|
||||
# Documentation
|
||||
|
||||
An API reference, tutorials, and additional documentation is available at:
|
||||
|
||||
https://wiki.libsdl.org/SDL3
|
||||
https://wiki.libsdl.org/@<@PROJECT_NAME@>@
|
||||
|
||||
# Example code
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
},
|
||||
"files": {
|
||||
"": [
|
||||
"build-scripts/pkg-support/mingw/INSTALL.md",
|
||||
"build-scripts/pkg-support/mingw/INSTALL.md.in:INSTALL.md",
|
||||
"build-scripts/pkg-support/mingw/Makefile",
|
||||
"LICENSE.txt",
|
||||
"README.md"
|
||||
@@ -117,7 +117,7 @@
|
||||
},
|
||||
"files-devel": {
|
||||
"": [
|
||||
"build-scripts/pkg-support/msvc/INSTALL.md",
|
||||
"build-scripts/pkg-support/msvc/INSTALL.md.in:INSTALL.md",
|
||||
"LICENSE.txt",
|
||||
"README.md"
|
||||
],
|
||||
@@ -181,8 +181,8 @@
|
||||
"x86",
|
||||
"x86_64"
|
||||
],
|
||||
"api-minimum": 19,
|
||||
"api-target": 29,
|
||||
"api-minimum": 21,
|
||||
"api-target": 35,
|
||||
"ndk-minimum": 21,
|
||||
"aar-files": {
|
||||
"": [
|
||||
|
||||
@@ -2627,12 +2627,6 @@ if ($copy_direction == 1) { # --copy-to-headers
|
||||
|
||||
<!-- END CATEGORY DOCUMENTATION -->
|
||||
|
||||
## Categories
|
||||
|
||||
<!-- DO NOT HAND-EDIT CATEGORY LISTS, THEY ARE AUTOGENERATED AND WILL BE OVERWRITTEN, BASED ON TAGS IN INDIVIDUAL PAGE FOOTERS. EDIT THOSE INSTEAD. -->
|
||||
<!-- BEGIN CATEGORY LIST: Category$cat, CategoryAPICategory -->
|
||||
<!-- END CATEGORY LIST -->
|
||||
|
||||
## Functions
|
||||
|
||||
<!-- DO NOT HAND-EDIT CATEGORY LISTS, THEY ARE AUTOGENERATED AND WILL BE OVERWRITTEN, BASED ON TAGS IN INDIVIDUAL PAGE FOOTERS. EDIT THOSE INSTEAD. -->
|
||||
|
||||
+15
-1
@@ -1245,7 +1245,21 @@ endmacro()
|
||||
macro(CheckLibUnwind)
|
||||
if(TARGET SDL3_test)
|
||||
set(found_libunwind FALSE)
|
||||
set(_libunwind_src "#include <libunwind.h>\nint main() {unw_context_t context; unw_getcontext(&context); return 0;}")
|
||||
set(_libunwind_src [==[
|
||||
#include <libunwind.h>
|
||||
int main(int argc, char *argv[]) {
|
||||
(void)argc; (void)argv;
|
||||
unw_context_t context;
|
||||
unw_cursor_t cursor;
|
||||
unw_word_t pc;
|
||||
char sym[256];
|
||||
unw_word_t offset;
|
||||
unw_getcontext(&context);
|
||||
unw_step(&cursor);
|
||||
unw_get_reg(&cursor, UNW_REG_IP, &pc);
|
||||
unw_get_proc_name(&cursor, sym, sizeof(sym), &offset);
|
||||
return 0;
|
||||
}]==])
|
||||
|
||||
if(NOT found_libunwind)
|
||||
cmake_push_check_state()
|
||||
|
||||
@@ -6,7 +6,7 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_SetMainReady();
|
||||
if (!SDL_Init(0)) {
|
||||
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
|
||||
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
SDL_Delay(100);
|
||||
|
||||
@@ -6,12 +6,12 @@ int main(int argc, char *argv[])
|
||||
SDL_Window *window = NULL;
|
||||
SDL_Surface *screenSurface = NULL;
|
||||
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
|
||||
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
|
||||
if (!window) {
|
||||
SDL_Log("could not create window: %s\n", SDL_GetError());
|
||||
SDL_Log("could not create window: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
screenSurface = SDL_GetWindowSurface(window);
|
||||
|
||||
@@ -18,7 +18,7 @@ int MYLIBRARY_EXPORT mylibrary_work(void);
|
||||
int mylibrary_init(void) {
|
||||
SDL_SetMainReady();
|
||||
if (!SDL_Init(0)) {
|
||||
SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
|
||||
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
||||
+30
-18
@@ -1,35 +1,47 @@
|
||||
|
||||
# Introduction to SDL with Emscripten
|
||||
|
||||
The easiest way to use SDL is to include it as a subproject in your project.
|
||||
|
||||
We'll start by creating a simple project to build and run [hello.c](hello.c)
|
||||
|
||||
First, you should have the Emscripten SDK installed from:
|
||||
|
||||
https://emscripten.org/docs/getting_started/downloads.html
|
||||
|
||||
We'll start by creating a simple project to build and run [hello.c](hello.c)
|
||||
Create the file CMakeLists.txt
|
||||
```cmake
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
project(hello)
|
||||
|
||||
## Building SDL
|
||||
# set the output directory for built objects.
|
||||
# This makes sure that the dynamic library goes into the build directory automatically.
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
|
||||
|
||||
Once you have a command line interface with the Emscripten SDK set up and you've changed directory to the SDL directory, you can build SDL like this:
|
||||
# This assumes the SDL source is available in vendored/SDL
|
||||
add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)
|
||||
|
||||
# on Web targets, we need CMake to generate a HTML webpage.
|
||||
if(EMSCRIPTEN)
|
||||
set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "")
|
||||
endif()
|
||||
|
||||
# Create your game executable target as usual
|
||||
add_executable(hello WIN32 hello.c)
|
||||
|
||||
# Link to the actual SDL3 library.
|
||||
target_link_libraries(hello PRIVATE SDL3::SDL3)
|
||||
```
|
||||
|
||||
Build:
|
||||
```sh
|
||||
mkdir hello
|
||||
cd hello
|
||||
emcmake cmake ..
|
||||
emcmake cmake -S . -B build
|
||||
cd build
|
||||
emmake make
|
||||
```
|
||||
|
||||
## Building your app
|
||||
|
||||
In this case we'll just run a simple command to compile our source with the SDL library we just built:
|
||||
```sh
|
||||
emcc -o index.html ../docs/hello.c -I../include -L. -lSDL3
|
||||
```
|
||||
|
||||
## Running your app
|
||||
|
||||
You can now run your app by pointing a webserver at your build directory and connecting a web browser to it.
|
||||
|
||||
## More information
|
||||
You can now run your app by pointing a webserver at your build directory and connecting a web browser to it, opening hello.html
|
||||
|
||||
A more complete example is available at:
|
||||
|
||||
|
||||
@@ -8,8 +8,7 @@ We'll start by creating a simple project to build and run [hello.c](hello.c)
|
||||
- Create a new project in Visual Studio, using the C++ Empty Project template
|
||||
- Add hello.c to the Source Files
|
||||
- Right click the solution, select add an existing project, navigate to VisualC/SDL and add SDL.vcxproj
|
||||
- Select your main project and go to Project -> Project Dependencies and select SDL3
|
||||
- Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select VC++ Directories and add the SDL include directory to "Include Directories"
|
||||
- Select your main project and go to Project -> Add Reference and select SDL3
|
||||
- Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select VC++ Directories and add the SDL include directory to "Include Directories"
|
||||
- Build and run!
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
# FreeBSD / OpenBSD / NetBSD
|
||||
|
||||
SDL is fully supported on BSD platforms, and is built using [CMake](README-cmake.md).
|
||||
|
||||
If you want to run on the console, you can take a look at [KMSDRM support on BSD](README-kmsbsd.md)
|
||||
|
||||
@@ -2,23 +2,22 @@
|
||||
|
||||
[www.cmake.org](https://www.cmake.org/)
|
||||
|
||||
The CMake build system is supported on the following platforms:
|
||||
The CMake build system is supported with the following environments:
|
||||
|
||||
* FreeBSD
|
||||
* Linux
|
||||
* Microsoft Visual Studio
|
||||
* MinGW and Msys
|
||||
* macOS, iOS, tvOS, and visionOS with support for XCode
|
||||
* Android
|
||||
* Emscripten
|
||||
* NetBSD
|
||||
* FreeBSD
|
||||
* Haiku
|
||||
* Linux
|
||||
* macOS, iOS, tvOS, and visionOS with support for XCode
|
||||
* Microsoft Visual Studio
|
||||
* MinGW and Msys
|
||||
* NetBSD
|
||||
* Nintendo 3DS
|
||||
* PlayStation 2
|
||||
* PlayStation Portable
|
||||
* PlayStation Vita
|
||||
* QNX 7.x/8.x
|
||||
* RiscOS
|
||||
* RISC OS
|
||||
|
||||
## Building SDL on Windows
|
||||
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
git
|
||||
=========
|
||||
|
||||
The latest development version of SDL is available via git.
|
||||
Git allows you to get up-to-the-minute fixes and enhancements;
|
||||
as a developer works on a source tree, you can use "git" to mirror that
|
||||
source tree instead of waiting for an official release. Please look
|
||||
at the Git website ( https://git-scm.com/ ) for more
|
||||
information on using git, where you can also download software for
|
||||
macOS, Windows, and Unix systems.
|
||||
|
||||
git clone https://github.com/libsdl-org/SDL
|
||||
|
||||
There is a web interface to the Git repository at:
|
||||
http://github.com/libsdl-org/SDL/
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
# Haiku OS
|
||||
|
||||
SDL is fully supported on Haiku OS, and is built using [CMake](README-cmake.md).
|
||||
|
||||
@@ -193,7 +193,7 @@ Rather than iterating over audio devices using a device index, there are new fun
|
||||
if (devices) {
|
||||
for (i = 0; i < num_devices; ++i) {
|
||||
SDL_AudioDeviceID instance_id = devices[i];
|
||||
SDL_Log("AudioDevice %" SDL_PRIu32 ": %s\n", instance_id, SDL_GetAudioDeviceName(instance_id));
|
||||
SDL_Log("AudioDevice %" SDL_PRIu32 ": %s", instance_id, SDL_GetAudioDeviceName(instance_id));
|
||||
}
|
||||
SDL_free(devices);
|
||||
}
|
||||
@@ -749,7 +749,7 @@ Rather than iterating over haptic devices using device index, there is a new fun
|
||||
if (haptics) {
|
||||
for (i = 0; i < num_haptics; ++i) {
|
||||
SDL_HapticID instance_id = haptics[i];
|
||||
SDL_Log("Haptic %" SDL_PRIu32 ": %s\n", instance_id, SDL_GetHapticNameForID(instance_id));
|
||||
SDL_Log("Haptic %" SDL_PRIu32 ": %s", instance_id, SDL_GetHapticNameForID(instance_id));
|
||||
}
|
||||
SDL_free(haptics);
|
||||
}
|
||||
@@ -917,7 +917,7 @@ Rather than iterating over joysticks using device index, there is a new function
|
||||
const char *name = SDL_GetJoystickNameForID(instance_id);
|
||||
const char *path = SDL_GetJoystickPathForID(instance_id);
|
||||
|
||||
SDL_Log("Joystick %" SDL_PRIu32 ": %s%s%s VID 0x%.4x, PID 0x%.4x\n",
|
||||
SDL_Log("Joystick %" SDL_PRIu32 ": %s%s%s VID 0x%.4x, PID 0x%.4x",
|
||||
instance_id, name ? name : "Unknown", path ? ", " : "", path ? path : "", SDL_GetJoystickVendorForID(instance_id), SDL_GetJoystickProductForID(instance_id));
|
||||
}
|
||||
SDL_free(joysticks);
|
||||
@@ -1696,7 +1696,7 @@ Rather than iterating over sensors using device index, there is a new function S
|
||||
SDL_SensorID *sensors = SDL_GetSensors(&num_sensors);
|
||||
if (sensors) {
|
||||
for (i = 0; i < num_sensors; ++i) {
|
||||
SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %d, platform type %d\n",
|
||||
SDL_Log("Sensor %" SDL_PRIu32 ": %s, type %d, platform type %d",
|
||||
sensors[i],
|
||||
SDL_GetSensorNameForID(sensors[i]),
|
||||
SDL_GetSensorTypeForID(sensors[i]),
|
||||
@@ -1845,8 +1845,6 @@ SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const `dstrect` paramet
|
||||
|
||||
SDL_BlitSurfaceScaled() and SDL_BlitSurfaceUncheckedScaled() now take a scale parameter.
|
||||
|
||||
SDL_SoftStretch() now takes a scale parameter.
|
||||
|
||||
SDL_PixelFormat is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
|
||||
|
||||
SDL_SetSurfaceColorKey() takes an bool to enable and disable colorkey. RLE acceleration isn't controlled by the parameter, you should use SDL_SetSurfaceRLE() to change that separately.
|
||||
@@ -1880,8 +1878,8 @@ The following functions have been removed:
|
||||
* SDL_GetYUVConversionMode()
|
||||
* SDL_GetYUVConversionModeForResolution()
|
||||
* SDL_SetYUVConversionMode() - use SDL_SetSurfaceColorspace() to set the surface colorspace and SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER with SDL_CreateTextureWithProperties() to set the texture colorspace. The default colorspace for YUV pixel formats is SDL_COLORSPACE_JPEG.
|
||||
* SDL_SoftStretch() - use SDL_BlitSurfaceScaled() with SDL_SCALEMODE_NEAREST
|
||||
* SDL_SoftStretchLinear() - use SDL_BlitSurfaceScaled() with SDL_SCALEMODE_LINEAR
|
||||
* SDL_SoftStretch() - use SDL_StretchSurface() with SDL_SCALEMODE_NEAREST
|
||||
* SDL_SoftStretchLinear() - use SDL_StretchSurface() with SDL_SCALEMODE_LINEAR
|
||||
|
||||
The following symbols have been renamed:
|
||||
* SDL_PREALLOC => SDL_SURFACE_PREALLOCATED
|
||||
@@ -2121,7 +2119,7 @@ Rather than iterating over displays using display index, there is a new function
|
||||
SDL_DisplayID instance_id = displays[i];
|
||||
const char *name = SDL_GetDisplayName(instance_id);
|
||||
|
||||
SDL_Log("Display %" SDL_PRIu32 ": %s\n", instance_id, name ? name : "Unknown");
|
||||
SDL_Log("Display %" SDL_PRIu32 ": %s", instance_id, name ? name : "Unknown");
|
||||
}
|
||||
SDL_free(displays);
|
||||
}
|
||||
@@ -2167,7 +2165,7 @@ Rather than iterating over display modes using an index, there is a new function
|
||||
if (modes) {
|
||||
for (i = 0; i < num_modes; ++i) {
|
||||
SDL_DisplayMode *mode = modes[i];
|
||||
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gx %gHz\n",
|
||||
SDL_Log("Display %" SDL_PRIu32 " mode %d: %dx%d@%gx %gHz",
|
||||
display, i, mode->w, mode->h, mode->pixel_density, mode->refresh_rate);
|
||||
}
|
||||
SDL_free(modes);
|
||||
|
||||
@@ -1,8 +1,40 @@
|
||||
Platforms
|
||||
=========
|
||||
# Platforms
|
||||
|
||||
We maintain the list of supported platforms on our wiki now, and how to
|
||||
build and install SDL for those platforms:
|
||||
## Supported Platforms
|
||||
|
||||
https://wiki.libsdl.org/Installation
|
||||
- [Android](README-android.md)
|
||||
- [Emscripten](README-emscripten.md)
|
||||
- [FreeBSD](README-bsd.md)
|
||||
- [Haiku OS](README-haiku.md)
|
||||
- [iOS](README-ios.md)
|
||||
- [Linux](README-linux.md)
|
||||
- [macOS](README-macos.md)
|
||||
- [NetBSD](README-bsd.md)
|
||||
- [Nintendo Switch](README-switch.md)
|
||||
- [Nintendo 3DS](README-3ds.md)
|
||||
- [OpenBSD](README-bsd.md)
|
||||
- [PlayStation 2](README-ps2.md)
|
||||
- [PlayStation 4](README-ps4.md)
|
||||
- [PlayStation 5](README-ps5.md)
|
||||
- [PlayStation Portable](README-psp.md)
|
||||
- [PlayStation Vita](README-vita.md)
|
||||
- [RISC OS](README-riscos.md)
|
||||
- [SteamOS](README-steamos.md)
|
||||
- [tvOS](README-ios.md)
|
||||
- [Windows](README-windows.md)
|
||||
- [Windows GDK](README-gdk.md)
|
||||
- [Xbox](README-gdk.md)
|
||||
|
||||
## Unsupported Platforms
|
||||
|
||||
If your favorite system is listed below, we aren't working on it. However, if you send reasonable patches and are willing to support the port in the long term, we are happy to take a look!
|
||||
|
||||
All of these still work with [SDL2](/SDL2), which is an incompatible API, but an option if you need to support these platforms still.
|
||||
|
||||
- Google Stadia
|
||||
- NaCL
|
||||
- Nokia N-Gage
|
||||
- OS/2
|
||||
- QNX
|
||||
- WinPhone
|
||||
- WinRT/UWP
|
||||
@@ -0,0 +1,3 @@
|
||||
# Sony PlayStation 4
|
||||
|
||||
SDL3 runs on the PS4! There are commercial games shipping with this port. This port is kept in a separate repository, but is available for free, under the zlib license, to anyone that is under NDA for PlayStation development with Sony. Please contact Ryan (icculus at icculus dot org) for details.
|
||||
@@ -0,0 +1,3 @@
|
||||
# Sony PlayStation 5
|
||||
|
||||
SDL3 runs on the PS5! There are commercial games shipping with this port. This port is kept in a separate repository, but is available for free, under the zlib license, to anyone that is under NDA for PlayStation development with Sony. Please contact Ryan (icculus at icculus dot org) for details.
|
||||
@@ -0,0 +1,10 @@
|
||||
# SteamOS
|
||||
|
||||
SteamOS is literally a Linux system, and uses the same binaries you distribute to generic Linux Steam users, so generally speaking, all the other [Linux advice](README-linux.md) applies.
|
||||
|
||||
If you are shipping a Linux game on Steam, or explicitly targeting SteamOS, the system is guaranteed to provide SDL. The Steam Client will set up the dynamic loader path so that a known-good copy of SDL is available to any program that needs it before launching a game. Steam provides all major versions of SDL to date, in this manner, for both x86 and amd64, in addition to several add-on libraries like `SDL_image` and `SDL_mixer`. When shipping a Linux game on Steam, do not ship a build of SDL with your game. Link against SDL as normal, and expect it to be available on the player's system. This allows Valve to make fixes and improvements to their SDL and those fixes to flow on to your game.
|
||||
|
||||
We are obsessive about SDL3 having a backwards-compatible ABI. Whether you build your game using the Steam Runtime SDK or just about any other copy of SDL, it _should_ work with the one that ships with Steam.
|
||||
|
||||
In fact, it's not a bad idea to just copy the SDL build out of the Steam Runtime if you plan to ship a Linux game for non-Steam platforms, too, since you know it's definitely well-built.
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
# Nintendo Switch
|
||||
|
||||
SDL3 runs on the Nintendo Switch! There are commercial games shipping with this port. This port is kept in a separate repository, but is available for free, under the zlib license, to anyone that is under NDA for Switch development with Nintendo. Please contact Ryan (icculus at icculus dot org) for details.
|
||||
+3
-19
@@ -7,8 +7,7 @@ to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||||
hardware. It is used by video playback software, emulators, and popular games
|
||||
including Valve's award winning catalog and many Humble Bundle games.
|
||||
|
||||
SDL officially supports Windows, macOS, Linux, iOS, and Android.
|
||||
Support for other platforms may be found in the source code.
|
||||
SDL officially supports Windows, macOS, Linux, iOS, Android, Xbox, PlayStation 4/5, Nintendo Switch, and many other platforms.
|
||||
|
||||
SDL is written in C, works natively with C++, and there are bindings
|
||||
available for several other languages, including C# and Python.
|
||||
@@ -24,28 +23,13 @@ The header files and test programs are well commented and always up to date.
|
||||
|
||||
Information on reporting bugs and contributing is available in [README-contributing.md](README-contributing.md)
|
||||
|
||||
More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
|
||||
More documentation and FAQs are available online at the [wiki](http://wiki.libsdl.org/)
|
||||
|
||||
- [Migrating from SDL 2.0](README-migration.md)
|
||||
- [Supported Platforms](README-platforms.md)
|
||||
- [main()](README-main-functions.md)
|
||||
- [High DPI Support](README-highdpi.md)
|
||||
- [Touch](README-touch.md)
|
||||
- [Versions](README-versions.md)
|
||||
|
||||
- [Android](README-android.md)
|
||||
- [Emscripten](README-emscripten.md)
|
||||
- [iOS](README-ios.md)
|
||||
- [KMSDRM support on BSD](README-kmsbsd.md)
|
||||
- [Linux](README-linux.md)
|
||||
- [macOS](README-macos.md)
|
||||
- [Nintendo 3DS](README-n3ds.md)
|
||||
- [PS2](README-ps2.md)
|
||||
- [PSP](README-psp.md)
|
||||
- [PSVita](README-vita.md)
|
||||
- [RISC OS](README-riscos.md)
|
||||
- [Windows GDK](README-gdk.md)
|
||||
- [Windows](README-windows.md)
|
||||
- [Supported platforms](README-platforms.md)
|
||||
- [Porting information](README-porting.md)
|
||||
|
||||
If you need help with the library, or just want to discuss SDL related
|
||||
|
||||
+1
-1
@@ -21,7 +21,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
{
|
||||
/* Create the window */
|
||||
if (!SDL_CreateWindowAndRenderer("Hello World", 800, 600, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
|
||||
SDL_Log("Couldn't create window and renderer: %s\n", SDL_GetError());
|
||||
SDL_Log("Couldn't create window and renderer: %s", SDL_GetError());
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
return SDL_APP_CONTINUE;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
If you're running this in a web browser, you need to click the window before you'll hear anything!
|
||||
|
||||
This example code creates an simple audio stream for playing sound, and
|
||||
This example code creates a simple audio stream for playing sound, and
|
||||
generates a sine wave sound effect for it to play as time goes on. This is the
|
||||
simplest way to get up and running with procedural sound.
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* This example code creates an simple audio stream for playing sound, and
|
||||
* This example code creates a simple audio stream for playing sound, and
|
||||
* generates a sine wave sound effect for it to play as time goes on. This
|
||||
* is the simplest way to get up and running with procedural sound.
|
||||
*
|
||||
@@ -14,7 +14,7 @@
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
static SDL_AudioStream *stream = NULL;
|
||||
static int total_samples_generated = 0;
|
||||
static int current_sine_sample = 0;
|
||||
|
||||
/* This function runs once at startup. */
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
@@ -76,11 +76,14 @@ SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
/* generate a 440Hz pure tone */
|
||||
for (i = 0; i < SDL_arraysize(samples); i++) {
|
||||
const int freq = 440;
|
||||
const int phase = (total_samples_generated * freq) % 8000;
|
||||
samples[i] = (float)SDL_sin(phase * 2 * SDL_PI_D / 8000.0);
|
||||
total_samples_generated++;
|
||||
const float phase = current_sine_sample * freq / 8000.0f;
|
||||
samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
|
||||
current_sine_sample++;
|
||||
}
|
||||
|
||||
/* wrapping around to avoid floating-point errors */
|
||||
current_sine_sample %= 8000;
|
||||
|
||||
/* feed the new data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
|
||||
SDL_PutAudioStreamData(stream, samples, sizeof (samples));
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
If you're running this in a web browser, you need to click the window before you'll hear anything!
|
||||
|
||||
This example code creates an simple audio stream for playing sound, and
|
||||
This example code creates a simple audio stream for playing sound, and
|
||||
generates a sine wave sound effect for it to play as time goes on. Unlike
|
||||
the previous example, this uses a callback to generate sound.
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* This example code creates an simple audio stream for playing sound, and
|
||||
* This example code creates a simple audio stream for playing sound, and
|
||||
* generates a sine wave sound effect for it to play as time goes on. Unlike
|
||||
* the previous example, this uses a callback to generate sound.
|
||||
*
|
||||
@@ -17,7 +17,7 @@
|
||||
static SDL_Window *window = NULL;
|
||||
static SDL_Renderer *renderer = NULL;
|
||||
static SDL_AudioStream *stream = NULL;
|
||||
static int total_samples_generated = 0;
|
||||
static int current_sine_sample = 0;
|
||||
|
||||
/* this function will be called (usually in a background thread) when the audio stream is consuming data. */
|
||||
static void SDLCALL FeedTheAudioStreamMore(void *userdata, SDL_AudioStream *astream, int additional_amount, int total_amount)
|
||||
@@ -36,11 +36,14 @@ static void SDLCALL FeedTheAudioStreamMore(void *userdata, SDL_AudioStream *astr
|
||||
/* generate a 440Hz pure tone */
|
||||
for (i = 0; i < total; i++) {
|
||||
const int freq = 440;
|
||||
const int phase = (total_samples_generated * freq) % 8000;
|
||||
samples[i] = (float)SDL_sin(phase * 2 * SDL_PI_D / 8000.0);
|
||||
total_samples_generated++;
|
||||
const float phase = current_sine_sample * freq / 8000.0f;
|
||||
samples[i] = SDL_sinf(phase * 2 * SDL_PI_F);
|
||||
current_sine_sample++;
|
||||
}
|
||||
|
||||
/* wrapping around to avoid floating-point errors */
|
||||
current_sine_sample %= 8000;
|
||||
|
||||
/* feed the new data to the stream. It will queue at the end, and trickle out as the hardware needs more data. */
|
||||
SDL_PutAudioStreamData(astream, samples, total * sizeof (float));
|
||||
additional_amount -= total; /* subtract what we've just fed the stream. */
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
If you're running this in a web browser, you need to click the window before you'll hear anything!
|
||||
|
||||
This example code creates an simple audio stream for playing sound, and
|
||||
This example code creates a simple audio stream for playing sound, and
|
||||
loads a .wav file that is pushed through the stream in a loop.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* This example code creates an simple audio stream for playing sound, and
|
||||
* This example code creates a simple audio stream for playing sound, and
|
||||
* loads a .wav file that is pushed through the stream in a loop.
|
||||
*
|
||||
* This code is public domain. Feel free to use it for any purpose!
|
||||
|
||||
@@ -19,6 +19,8 @@ static SDL_Texture *render_target = NULL;
|
||||
static float pressure = 0.0f;
|
||||
static float previous_touch_x = -1.0f;
|
||||
static float previous_touch_y = -1.0f;
|
||||
static float tilt_x = 0.0f;
|
||||
static float tilt_y = 0.0f;
|
||||
|
||||
/* This function runs once at startup. */
|
||||
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||
@@ -84,6 +86,10 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
} else if (event->type == SDL_EVENT_PEN_AXIS) {
|
||||
if (event->paxis.axis == SDL_PEN_AXIS_PRESSURE) {
|
||||
pressure = event->paxis.value; /* remember new pressure for later draws. */
|
||||
} else if(event->paxis.axis == SDL_PEN_AXIS_XTILT) {
|
||||
tilt_x = event->paxis.value;
|
||||
} else if(event->paxis.axis == SDL_PEN_AXIS_YTILT) {
|
||||
tilt_y = event->paxis.value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,11 +99,15 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||
/* This function runs once per frame, and is the heart of the program. */
|
||||
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||
{
|
||||
char debug_text[1024];
|
||||
|
||||
/* make sure we're drawing to the window and not the render target */
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(renderer); /* just in case. */
|
||||
SDL_RenderTexture(renderer, render_target, NULL, NULL);
|
||||
SDL_snprintf(debug_text, sizeof(debug_text), "Tilt: %f %f", tilt_x, tilt_y);
|
||||
SDL_RenderDebugText(renderer, 0, 8, debug_text);
|
||||
SDL_RenderPresent(renderer);
|
||||
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||
}
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* Main include header for the SDL library, version 3.1.10
|
||||
* Main include header for the SDL library, version 3.2.4
|
||||
*
|
||||
* It is almost always best to include just this one header instead of
|
||||
* picking out individual headers included here. There are exceptions to
|
||||
|
||||
+24
-22
@@ -89,7 +89,7 @@ extern "C" {
|
||||
* - 3: Paranoid settings: All SDL assertion macros enabled, including
|
||||
* SDL_assert_paranoid.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors
|
||||
|
||||
@@ -122,7 +122,7 @@ extern "C" {
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner
|
||||
|
||||
@@ -137,6 +137,8 @@ extern "C" {
|
||||
#define SDL_TriggerBreakpoint() assert(0)
|
||||
#elif SDL_HAS_BUILTIN(__builtin_debugtrap)
|
||||
#define SDL_TriggerBreakpoint() __builtin_debugtrap()
|
||||
#elif SDL_HAS_BUILTIN(__builtin_trap)
|
||||
#define SDL_TriggerBreakpoint() __builtin_trap()
|
||||
#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
||||
#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
|
||||
@@ -163,7 +165,7 @@ extern "C" {
|
||||
*
|
||||
* If SDL can't figure how the compiler reports this, it will use "???".
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FUNCTION __FUNCTION__
|
||||
|
||||
@@ -178,14 +180,14 @@ extern "C" {
|
||||
/**
|
||||
* A macro that reports the current file being compiled.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FILE __FILE__
|
||||
|
||||
/**
|
||||
* A macro that reports the current line number of the file being compiled.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_LINE __LINE__
|
||||
|
||||
@@ -222,7 +224,7 @@ disable assertions.
|
||||
* do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0));
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
||||
|
||||
@@ -246,7 +248,7 @@ disable assertions.
|
||||
*
|
||||
* \param condition the condition to assert (but not actually run here).
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_disabled_assert(condition) \
|
||||
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
@@ -262,7 +264,7 @@ disable assertions.
|
||||
* condition, try to break in a debugger, kill the program, or ignore the
|
||||
* problem).
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_AssertState
|
||||
{
|
||||
@@ -280,7 +282,7 @@ typedef enum SDL_AssertState
|
||||
* used by the assertion handler, then added to the assertion report. This is
|
||||
* returned as a linked list from SDL_GetAssertionReport().
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_AssertData
|
||||
{
|
||||
@@ -306,7 +308,7 @@ typedef struct SDL_AssertData
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
|
||||
const char *func,
|
||||
@@ -321,7 +323,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
|
||||
* This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint
|
||||
* instead.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
|
||||
|
||||
@@ -353,7 +355,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
|
||||
*
|
||||
* \param condition the condition to assert.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_enabled_assert(condition) \
|
||||
do { \
|
||||
@@ -399,7 +401,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
|
||||
|
||||
@@ -432,7 +434,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
||||
|
||||
@@ -461,7 +463,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
|
||||
@@ -505,7 +507,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
||||
|
||||
@@ -521,7 +523,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
|
||||
* \threadsafety This callback may be called from any thread that triggers an
|
||||
* assert at any time.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
const SDL_AssertData *data, void *userdata);
|
||||
@@ -545,7 +547,7 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionHandler
|
||||
*/
|
||||
@@ -566,7 +568,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionHandler
|
||||
*/
|
||||
@@ -591,7 +593,7 @@ extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAssertionHandler
|
||||
*/
|
||||
@@ -625,7 +627,7 @@ extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **
|
||||
* SDL_ResetAssertionReport() simultaneously, may render the
|
||||
* returned pointer invalid.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ResetAssertionReport
|
||||
*/
|
||||
@@ -643,7 +645,7 @@ extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
||||
* assertion, or simultaneously calling this function may cause
|
||||
* memory leaks or crashes.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionReport
|
||||
*/
|
||||
|
||||
+11
-11
@@ -213,7 +213,7 @@ typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue;
|
||||
* \returns a pointer to the SDL_AsyncIO structure that is created or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseAsyncIO
|
||||
* \sa SDL_ReadAsyncIO
|
||||
@@ -234,7 +234,7 @@ extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file,
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
|
||||
|
||||
@@ -269,7 +269,7 @@ extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_WriteAsyncIO
|
||||
* \sa SDL_CreateAsyncIOQueue
|
||||
@@ -306,7 +306,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ReadAsyncIO
|
||||
* \sa SDL_CreateAsyncIOQueue
|
||||
@@ -358,7 +358,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *pt
|
||||
* \threadsafety It is safe to call this function from any thread, but two
|
||||
* threads should not attempt to close the same object.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata);
|
||||
|
||||
@@ -373,7 +373,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flu
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DestroyAsyncIOQueue
|
||||
* \sa SDL_GetAsyncIOResult
|
||||
@@ -407,7 +407,7 @@ extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void);
|
||||
* no other thread is waiting on the queue with
|
||||
* SDL_WaitAsyncIOResult.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue);
|
||||
|
||||
@@ -431,7 +431,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_WaitAsyncIOResult
|
||||
*/
|
||||
@@ -475,7 +475,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, S
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SignalAsyncIOQueue
|
||||
*/
|
||||
@@ -499,7 +499,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue,
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_WaitAsyncIOResult
|
||||
*/
|
||||
@@ -531,7 +531,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue)
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LoadFile_IO
|
||||
*/
|
||||
|
||||
+24
-24
@@ -92,7 +92,7 @@ typedef int SDL_SpinLock;
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LockSpinlock
|
||||
* \sa SDL_UnlockSpinlock
|
||||
@@ -109,7 +109,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_TryLockSpinlock
|
||||
* \sa SDL_UnlockSpinlock
|
||||
@@ -128,7 +128,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LockSpinlock
|
||||
* \sa SDL_TryLockSpinlock
|
||||
@@ -152,7 +152,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock);
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier()
|
||||
|
||||
@@ -185,7 +185,7 @@ extern __inline void SDL_CompilerBarrier(void);
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_MemoryBarrierRelease
|
||||
*/
|
||||
@@ -205,7 +205,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_MemoryBarrierAcquire
|
||||
*/
|
||||
@@ -245,7 +245,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_MemoryBarrierAcquire
|
||||
* \sa SDL_MemoryBarrierReleaseFunction
|
||||
@@ -268,7 +268,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
|
||||
* time, but if you find yourself needing this, you are probably
|
||||
* dealing with some very sensitive code; be careful!
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_MemoryBarrierRelease
|
||||
* \sa SDL_MemoryBarrierAcquireFunction
|
||||
@@ -341,7 +341,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
|
||||
*
|
||||
* \threadsafety This macro is safe to use from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay
|
||||
|
||||
@@ -385,7 +385,7 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
|
||||
* This is a struct so people don't accidentally use numeric operations on it
|
||||
* directly. You have to use SDL atomic functions.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicInt
|
||||
* \sa SDL_GetAtomicInt
|
||||
@@ -407,7 +407,7 @@ typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAtomicInt
|
||||
* \sa SDL_SetAtomicInt
|
||||
@@ -428,7 +428,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, i
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAtomicInt
|
||||
*/
|
||||
@@ -445,7 +445,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAtomicInt
|
||||
*/
|
||||
@@ -465,7 +465,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AtomicDecRef
|
||||
* \sa SDL_AtomicIncRef
|
||||
@@ -484,7 +484,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AtomicDecRef
|
||||
*/
|
||||
@@ -498,13 +498,13 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
|
||||
*
|
||||
* ***Note: If you don't know what this macro is for, you shouldn't use it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_AtomicInt to increment.
|
||||
* \param a a pointer to an SDL_AtomicInt to decrement.
|
||||
* \returns true if the variable reached zero after decrementing, false
|
||||
* otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AtomicIncRef
|
||||
*/
|
||||
@@ -531,7 +531,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
|
||||
* This is a struct so people don't accidentally use numeric operations on it
|
||||
* directly. You have to use SDL atomic functions.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicU32
|
||||
* \sa SDL_GetAtomicU32
|
||||
@@ -552,7 +552,7 @@ typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32;
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAtomicU32
|
||||
* \sa SDL_SetAtomicU32
|
||||
@@ -573,7 +573,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, U
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAtomicU32
|
||||
*/
|
||||
@@ -590,7 +590,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAtomicU32
|
||||
*/
|
||||
@@ -609,7 +609,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicInt
|
||||
* \sa SDL_GetAtomicPointer
|
||||
@@ -629,7 +629,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicPointer
|
||||
* \sa SDL_GetAtomicPointer
|
||||
@@ -647,7 +647,7 @@ extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CompareAndSwapAtomicPointer
|
||||
* \sa SDL_SetAtomicPointer
|
||||
|
||||
+86
-83
@@ -146,7 +146,7 @@ extern "C" {
|
||||
*
|
||||
* Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_MASK_BITSIZE (0xFFu)
|
||||
|
||||
@@ -155,7 +155,7 @@ extern "C" {
|
||||
*
|
||||
* Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_MASK_FLOAT (1u<<8)
|
||||
|
||||
@@ -165,7 +165,7 @@ extern "C" {
|
||||
* Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN
|
||||
* instead of this macro directly.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12)
|
||||
|
||||
@@ -174,7 +174,7 @@ extern "C" {
|
||||
*
|
||||
* Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_MASK_SIGNED (1u<<15)
|
||||
|
||||
@@ -199,7 +199,7 @@ extern "C" {
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \
|
||||
(((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE))
|
||||
@@ -207,7 +207,7 @@ extern "C" {
|
||||
/**
|
||||
* Audio format.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AUDIO_BITSIZE
|
||||
* \sa SDL_AUDIO_BYTESIZE
|
||||
@@ -261,7 +261,7 @@ typedef enum SDL_AudioFormat
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE)
|
||||
|
||||
@@ -275,7 +275,7 @@ typedef enum SDL_AudioFormat
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8)
|
||||
|
||||
@@ -289,7 +289,7 @@ typedef enum SDL_AudioFormat
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT)
|
||||
|
||||
@@ -303,7 +303,7 @@ typedef enum SDL_AudioFormat
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN)
|
||||
|
||||
@@ -317,7 +317,7 @@ typedef enum SDL_AudioFormat
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
|
||||
|
||||
@@ -331,7 +331,7 @@ typedef enum SDL_AudioFormat
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED)
|
||||
|
||||
@@ -345,7 +345,7 @@ typedef enum SDL_AudioFormat
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
|
||||
|
||||
@@ -359,7 +359,7 @@ typedef enum SDL_AudioFormat
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
|
||||
|
||||
@@ -369,7 +369,7 @@ typedef enum SDL_AudioFormat
|
||||
*
|
||||
* Zero is used to signify an invalid/null device.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef Uint32 SDL_AudioDeviceID;
|
||||
|
||||
@@ -380,7 +380,7 @@ typedef Uint32 SDL_AudioDeviceID;
|
||||
* to signify the app just wants the system to choose a default device instead
|
||||
* of the app providing a specific one.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu)
|
||||
|
||||
@@ -391,14 +391,14 @@ typedef Uint32 SDL_AudioDeviceID;
|
||||
* to signify the app just wants the system to choose a default device instead
|
||||
* of the app providing a specific one.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu)
|
||||
|
||||
/**
|
||||
* Format specifier for audio data.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AudioFormat
|
||||
*/
|
||||
@@ -420,7 +420,7 @@ typedef struct SDL_AudioSpec
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels)
|
||||
|
||||
@@ -444,7 +444,7 @@ typedef struct SDL_AudioSpec
|
||||
* more of them, bind them to an opened audio device, and feed data to them
|
||||
* (or for recording, consume data from them).
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateAudioStream
|
||||
*/
|
||||
@@ -470,7 +470,7 @@ typedef struct SDL_AudioStream SDL_AudioStream;
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAudioDriver
|
||||
*/
|
||||
@@ -494,7 +494,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetNumAudioDrivers
|
||||
*/
|
||||
@@ -512,7 +512,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void);
|
||||
|
||||
@@ -538,7 +538,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenAudioDevice
|
||||
* \sa SDL_GetAudioRecordingDevices
|
||||
@@ -567,7 +567,7 @@ extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenAudioDevice
|
||||
* \sa SDL_GetAudioPlaybackDevices
|
||||
@@ -583,7 +583,7 @@ extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAudioPlaybackDevices
|
||||
* \sa SDL_GetAudioRecordingDevices
|
||||
@@ -621,7 +621,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceI
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames);
|
||||
|
||||
@@ -642,7 +642,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devi
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamInputChannelMap
|
||||
*/
|
||||
@@ -717,7 +717,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseAudioDevice
|
||||
* \sa SDL_GetAudioDeviceFormat
|
||||
@@ -745,7 +745,7 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDevic
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
|
||||
|
||||
@@ -759,7 +759,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID dev
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);
|
||||
|
||||
@@ -781,18 +781,18 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID dev
|
||||
* Physical devices can not be paused or unpaused, only logical devices
|
||||
* created through SDL_OpenAudioDevice() can be.
|
||||
*
|
||||
* \param dev a device opened by SDL_OpenAudioDevice().
|
||||
* \param devid a device opened by SDL_OpenAudioDevice().
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ResumeAudioDevice
|
||||
* \sa SDL_AudioDevicePaused
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid);
|
||||
|
||||
/**
|
||||
* Use this function to unpause audio playback on a specified device.
|
||||
@@ -809,18 +809,18 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
|
||||
* Physical devices can not be paused or unpaused, only logical devices
|
||||
* created through SDL_OpenAudioDevice() can be.
|
||||
*
|
||||
* \param dev a device opened by SDL_OpenAudioDevice().
|
||||
* \param devid a device opened by SDL_OpenAudioDevice().
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AudioDevicePaused
|
||||
* \sa SDL_PauseAudioDevice
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
|
||||
|
||||
/**
|
||||
* Use this function to query if an audio device is paused.
|
||||
@@ -832,17 +832,17 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
|
||||
* created through SDL_OpenAudioDevice() can be. Physical and invalid device
|
||||
* IDs will report themselves as unpaused here.
|
||||
*
|
||||
* \param dev a device opened by SDL_OpenAudioDevice().
|
||||
* \param devid a device opened by SDL_OpenAudioDevice().
|
||||
* \returns true if device is valid and paused, false otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PauseAudioDevice
|
||||
* \sa SDL_ResumeAudioDevice
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid);
|
||||
|
||||
/**
|
||||
* Get the gain of an audio device.
|
||||
@@ -861,7 +861,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioDeviceGain
|
||||
*/
|
||||
@@ -896,7 +896,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid
|
||||
* \threadsafety It is safe to call this function from any thread, as it holds
|
||||
* a stream-specific mutex while running.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAudioDeviceGain
|
||||
*/
|
||||
@@ -917,7 +917,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid,
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenAudioDevice
|
||||
*/
|
||||
@@ -952,7 +952,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BindAudioStreams
|
||||
* \sa SDL_UnbindAudioStream
|
||||
@@ -973,7 +973,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, S
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BindAudioStreams
|
||||
* \sa SDL_UnbindAudioStream
|
||||
@@ -996,7 +996,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SD
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BindAudioStreams
|
||||
*/
|
||||
@@ -1012,7 +1012,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BindAudioStream
|
||||
*/
|
||||
@@ -1031,7 +1031,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BindAudioStream
|
||||
* \sa SDL_BindAudioStreams
|
||||
@@ -1048,7 +1048,7 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_Audio
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PutAudioStreamData
|
||||
* \sa SDL_GetAudioStreamData
|
||||
@@ -1069,7 +1069,7 @@ extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_Au
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream);
|
||||
|
||||
@@ -1085,7 +1085,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_Au
|
||||
* \threadsafety It is safe to call this function from any thread, as it holds
|
||||
* a stream-specific mutex while running.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamFormat
|
||||
*/
|
||||
@@ -1121,7 +1121,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *strea
|
||||
* \threadsafety It is safe to call this function from any thread, as it holds
|
||||
* a stream-specific mutex while running.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAudioStreamFormat
|
||||
* \sa SDL_SetAudioStreamFrequencyRatio
|
||||
@@ -1138,7 +1138,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *strea
|
||||
* \threadsafety It is safe to call this function from any thread, as it holds
|
||||
* a stream-specific mutex while running.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamFrequencyRatio
|
||||
*/
|
||||
@@ -1165,7 +1165,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre
|
||||
* \threadsafety It is safe to call this function from any thread, as it holds
|
||||
* a stream-specific mutex while running.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAudioStreamFrequencyRatio
|
||||
* \sa SDL_SetAudioStreamFormat
|
||||
@@ -1187,7 +1187,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStrea
|
||||
* \threadsafety It is safe to call this function from any thread, as it holds
|
||||
* a stream-specific mutex while running.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamGain
|
||||
*/
|
||||
@@ -1212,7 +1212,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream
|
||||
* \threadsafety It is safe to call this function from any thread, as it holds
|
||||
* a stream-specific mutex while running.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAudioStreamGain
|
||||
*/
|
||||
@@ -1236,7 +1236,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream,
|
||||
* \threadsafety It is safe to call this function from any thread, as it holds
|
||||
* a stream-specific mutex while running.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamInputChannelMap
|
||||
*/
|
||||
@@ -1260,7 +1260,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStr
|
||||
* \threadsafety It is safe to call this function from any thread, as it holds
|
||||
* a stream-specific mutex while running.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamInputChannelMap
|
||||
*/
|
||||
@@ -1320,7 +1320,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
|
||||
* stream's format to have a different number of channels from a
|
||||
* a different thread at the same time, though!
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamInputChannelMap
|
||||
*/
|
||||
@@ -1378,7 +1378,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
|
||||
* stream's format to have a different number of channels from a
|
||||
* a different thread at the same time, though!
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamInputChannelMap
|
||||
*/
|
||||
@@ -1405,7 +1405,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStr
|
||||
* stream has a callback set, the caller might need to manage
|
||||
* extra locking.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearAudioStream
|
||||
* \sa SDL_FlushAudioStream
|
||||
@@ -1436,7 +1436,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream,
|
||||
* stream has a callback set, the caller might need to manage
|
||||
* extra locking.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearAudioStream
|
||||
* \sa SDL_GetAudioStreamAvailable
|
||||
@@ -1463,7 +1463,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream,
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAudioStreamData
|
||||
* \sa SDL_PutAudioStreamData
|
||||
@@ -1502,7 +1502,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *str
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PutAudioStreamData
|
||||
* \sa SDL_ClearAudioStream
|
||||
@@ -1524,7 +1524,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PutAudioStreamData
|
||||
*/
|
||||
@@ -1542,7 +1542,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAudioStreamAvailable
|
||||
* \sa SDL_GetAudioStreamData
|
||||
@@ -1569,7 +1569,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ResumeAudioStreamDevice
|
||||
*/
|
||||
@@ -1583,13 +1583,16 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
|
||||
* previously been paused. Once unpaused, any bound audio streams will begin
|
||||
* to progress again, and audio can be generated.
|
||||
*
|
||||
* Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this
|
||||
* function call is required for audio playback to begin on such device.
|
||||
*
|
||||
* \param stream the audio stream associated with the audio device to resume.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PauseAudioStreamDevice
|
||||
*/
|
||||
@@ -1637,7 +1640,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *st
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_UnlockAudioStream
|
||||
*/
|
||||
@@ -1656,7 +1659,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream);
|
||||
* \threadsafety You should only call this from the same thread that
|
||||
* previously called SDL_LockAudioStream.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LockAudioStream
|
||||
*/
|
||||
@@ -1697,7 +1700,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream);
|
||||
* is called, so your callback does not need to manage the lock
|
||||
* explicitly.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamGetCallback
|
||||
* \sa SDL_SetAudioStreamPutCallback
|
||||
@@ -1744,7 +1747,7 @@ typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamPutCallback
|
||||
*/
|
||||
@@ -1793,7 +1796,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioStreamGetCallback
|
||||
*/
|
||||
@@ -1815,7 +1818,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateAudioStream
|
||||
*/
|
||||
@@ -1877,7 +1880,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetAudioStreamDevice
|
||||
* \sa SDL_ResumeAudioStreamDevice
|
||||
@@ -1915,7 +1918,7 @@ extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_Audi
|
||||
* application is responsible for locking resources the callback
|
||||
* touches that need to be protected.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetAudioPostmixCallback
|
||||
*/
|
||||
@@ -1971,7 +1974,7 @@ typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_Audio
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata);
|
||||
|
||||
@@ -2049,7 +2052,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID d
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_free
|
||||
* \sa SDL_LoadWAV
|
||||
@@ -2085,7 +2088,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio,
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_free
|
||||
* \sa SDL_LoadWAV_IO
|
||||
@@ -2124,7 +2127,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *sp
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume);
|
||||
|
||||
@@ -2154,7 +2157,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len);
|
||||
|
||||
@@ -2167,7 +2170,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *sr
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format);
|
||||
|
||||
@@ -2183,7 +2186,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format);
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
* On compilers without a deprecation mechanism, this is defined to nothing,
|
||||
* and using a deprecated function will not generate a warning.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_DEPRECATED __attribute__((deprecated))
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_DECLSPEC __attribute__ ((visibility("default")))
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDLCALL __cdecl
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
* to ignore this request. On compilers without inline support, this is
|
||||
* defined to nothing.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_INLINE __inline
|
||||
|
||||
@@ -123,7 +123,7 @@
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FORCE_INLINE __forceinline
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_NORETURN __attribute__((noreturn))
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
* This symbol is used in SDL's headers, but apps and other libraries are
|
||||
* welcome to use it for their own interfaces as well.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn))
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_FALLTHROUGH [[fallthrough]]
|
||||
|
||||
@@ -215,7 +215,7 @@
|
||||
*
|
||||
* On compilers without nodiscard support, this is defined to nothing.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_NODISCARD [[nodiscard]]
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
*
|
||||
* Most apps don't need to, and should not, use this directly.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_MALLOC __declspec(allocator) __desclspec(restrict)
|
||||
|
||||
@@ -248,7 +248,7 @@
|
||||
*
|
||||
* Most apps don't need to, and should not, use this directly.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p)))
|
||||
|
||||
@@ -261,7 +261,7 @@
|
||||
*
|
||||
* On compilers without restrict support, this is defined to nothing.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_RESTRICT __restrict__
|
||||
|
||||
@@ -277,7 +277,7 @@
|
||||
* On compilers without has_builtin support, this is defined to 0 (always
|
||||
* false).
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_HAS_BUILTIN(x) __has_builtin(x)
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ extern __inline int _SDL_bsr_watcom(Uint32);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x)
|
||||
{
|
||||
@@ -128,7 +128,7 @@ SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x)
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE bool SDL_HasExactlyOneBitSet32(Uint32 x)
|
||||
{
|
||||
|
||||
@@ -45,7 +45,7 @@ extern "C" {
|
||||
*
|
||||
* Additional values may be obtained from SDL_ComposeCustomBlendMode.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ComposeCustomBlendMode
|
||||
*/
|
||||
@@ -64,7 +64,7 @@ typedef Uint32 SDL_BlendMode;
|
||||
* The blend operation used when combining source and destination pixel
|
||||
* components.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_BlendOperation
|
||||
{
|
||||
@@ -83,7 +83,7 @@ typedef enum SDL_BlendOperation
|
||||
* operation. The comma-separated factors listed above are always applied in
|
||||
* the component order red, green, blue, and alpha.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_BlendFactor
|
||||
{
|
||||
@@ -179,7 +179,7 @@ typedef enum SDL_BlendFactor
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawBlendMode
|
||||
* \sa SDL_GetRenderDrawBlendMode
|
||||
|
||||
+21
-21
@@ -88,7 +88,7 @@ extern "C" {
|
||||
*
|
||||
* The value 0 is an invalid ID.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
*/
|
||||
@@ -97,7 +97,7 @@ typedef Uint32 SDL_CameraID;
|
||||
/**
|
||||
* The opaque structure used to identify an opened SDL camera.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_Camera SDL_Camera;
|
||||
|
||||
@@ -107,7 +107,7 @@ typedef struct SDL_Camera SDL_Camera;
|
||||
* Cameras often support multiple formats; each one will be encapsulated in
|
||||
* this struct.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameraSupportedFormats
|
||||
* \sa SDL_GetCameraFormat
|
||||
@@ -125,7 +125,7 @@ typedef struct SDL_CameraSpec
|
||||
/**
|
||||
* The position of camera in relation to system device.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameraPosition
|
||||
*/
|
||||
@@ -154,7 +154,7 @@ typedef enum SDL_CameraPosition
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameraDriver
|
||||
*/
|
||||
@@ -178,7 +178,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetNumCameraDrivers
|
||||
*/
|
||||
@@ -196,7 +196,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
|
||||
|
||||
@@ -211,7 +211,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
@@ -239,7 +239,7 @@ extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count);
|
||||
* there _is_ a camera until the user has given you permission to check
|
||||
* through a scary warning popup.
|
||||
*
|
||||
* \param devid the camera device instance ID to query.
|
||||
* \param instance_id the camera device instance ID.
|
||||
* \param count a pointer filled in with the number of elements in the list,
|
||||
* may be NULL.
|
||||
* \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on
|
||||
@@ -249,12 +249,12 @@ extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID devid, int *count);
|
||||
extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count);
|
||||
|
||||
/**
|
||||
* Get the human-readable device name for a camera.
|
||||
@@ -265,7 +265,7 @@ extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
*/
|
||||
@@ -284,7 +284,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
*/
|
||||
@@ -330,7 +330,7 @@ extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraI
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCameras
|
||||
* \sa SDL_GetCameraFormat
|
||||
@@ -363,7 +363,7 @@ extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
* \sa SDL_CloseCamera
|
||||
@@ -379,7 +379,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera)
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
@@ -394,7 +394,7 @@ extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
|
||||
|
||||
@@ -418,7 +418,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
@@ -461,7 +461,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_Cam
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ReleaseCameraFrame
|
||||
*/
|
||||
@@ -489,7 +489,7 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *cam
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AcquireCameraFrame
|
||||
*/
|
||||
@@ -504,7 +504,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_
|
||||
* \threadsafety It is safe to call this function from any thread, but no
|
||||
* thread may reference `device` once this function is called.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenCamera
|
||||
*/
|
||||
|
||||
@@ -96,7 +96,7 @@ extern "C" {
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetClipboardText
|
||||
* \sa SDL_HasClipboardText
|
||||
@@ -115,7 +115,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardText(const char *text);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasClipboardText
|
||||
* \sa SDL_SetClipboardText
|
||||
@@ -129,7 +129,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetClipboardText
|
||||
* \sa SDL_SetClipboardText
|
||||
@@ -145,7 +145,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetPrimarySelectionText
|
||||
* \sa SDL_HasPrimarySelectionText
|
||||
@@ -164,7 +164,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetPrimarySelectionText(const char *text);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasPrimarySelectionText
|
||||
* \sa SDL_SetPrimarySelectionText
|
||||
@@ -179,7 +179,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetPrimarySelectionText
|
||||
* \sa SDL_SetPrimarySelectionText
|
||||
@@ -204,7 +204,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void);
|
||||
* breakage in receiving applications. The returned data will not be
|
||||
* freed so it needs to be retained and dealt with internally.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
*/
|
||||
@@ -216,7 +216,7 @@ typedef const void *(SDLCALL *SDL_ClipboardDataCallback)(void *userdata, const c
|
||||
*
|
||||
* \param userdata a pointer to provided user data.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
*/
|
||||
@@ -246,7 +246,7 @@ typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearClipboardData
|
||||
* \sa SDL_GetClipboardData
|
||||
@@ -262,7 +262,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
*/
|
||||
@@ -282,7 +282,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearClipboardData(void);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasClipboardData
|
||||
* \sa SDL_SetClipboardData
|
||||
@@ -298,7 +298,7 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, s
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
* \sa SDL_GetClipboardData
|
||||
@@ -316,7 +316,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardData(const char *mime_type);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetClipboardData
|
||||
*/
|
||||
|
||||
+19
-19
@@ -55,7 +55,7 @@ extern "C" {
|
||||
* processors have a 128 byte cache line. We use the larger value to be
|
||||
* generally safe.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_CACHELINE_SIZE 128
|
||||
|
||||
@@ -68,7 +68,7 @@ extern "C" {
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetNumLogicalCPUCores(void);
|
||||
|
||||
@@ -82,7 +82,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumLogicalCPUCores(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
|
||||
|
||||
@@ -96,7 +96,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasAltiVec(void);
|
||||
|
||||
@@ -109,7 +109,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasAltiVec(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasMMX(void);
|
||||
|
||||
@@ -122,7 +122,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasMMX(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE2
|
||||
* \sa SDL_HasSSE3
|
||||
@@ -140,7 +140,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE3
|
||||
@@ -158,7 +158,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE2(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
@@ -176,7 +176,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE3(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
@@ -194,7 +194,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE41(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasSSE
|
||||
* \sa SDL_HasSSE2
|
||||
@@ -212,7 +212,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE42(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasAVX2
|
||||
* \sa SDL_HasAVX512F
|
||||
@@ -228,7 +228,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX512F
|
||||
@@ -244,7 +244,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX2(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
@@ -262,7 +262,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX512F(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasNEON
|
||||
*/
|
||||
@@ -277,7 +277,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasARMSIMD(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void);
|
||||
|
||||
@@ -291,7 +291,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void);
|
||||
|
||||
@@ -305,7 +305,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_HasLASX(void);
|
||||
|
||||
@@ -316,7 +316,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasLASX(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
||||
|
||||
@@ -337,7 +337,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_aligned_alloc
|
||||
* \sa SDL_aligned_free
|
||||
|
||||
@@ -59,7 +59,7 @@ extern "C" {
|
||||
* hyphens, underscores and periods. Alternatively, the whole string can be a
|
||||
* single asterisk ("*"), which serves as an "All files" filter.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileCallback
|
||||
* \sa SDL_ShowOpenFileDialog
|
||||
@@ -102,7 +102,7 @@ typedef struct SDL_DialogFileFilter
|
||||
* \param filelist the file(s) chosen by the user.
|
||||
* \param filter index of the selected filter.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileFilter
|
||||
* \sa SDL_ShowOpenFileDialog
|
||||
@@ -153,7 +153,7 @@ typedef void (SDLCALL *SDL_DialogFileCallback)(void *userdata, const char * cons
|
||||
* callback may be invoked from the same thread or from a
|
||||
* different one, depending on the OS's constraints.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileCallback
|
||||
* \sa SDL_DialogFileFilter
|
||||
@@ -202,7 +202,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback c
|
||||
* callback may be invoked from the same thread or from a
|
||||
* different one, depending on the OS's constraints.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileCallback
|
||||
* \sa SDL_DialogFileFilter
|
||||
@@ -248,7 +248,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_ShowSaveFileDialog(SDL_DialogFileCallback c
|
||||
* callback may be invoked from the same thread or from a
|
||||
* different one, depending on the OS's constraints.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_DialogFileCallback
|
||||
* \sa SDL_ShowOpenFileDialog
|
||||
@@ -263,7 +263,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFolderDialog(SDL_DialogFileCallback
|
||||
* This is used by SDL_ShowFileDialogWithProperties() to decide what kind of
|
||||
* dialog to present to the user.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ShowFileDialogWithProperties
|
||||
*/
|
||||
@@ -312,7 +312,7 @@ typedef enum SDL_FileDialogType
|
||||
* callback may be invoked from the same thread or from a
|
||||
* different one, depending on the OS's constraints.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_FileDialogType
|
||||
* \sa SDL_DialogFileCallback
|
||||
|
||||
+16
-16
@@ -78,7 +78,7 @@ _m_prefetch(void *__P)
|
||||
* #endif
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BYTEORDER
|
||||
* \sa SDL_BIG_ENDIAN
|
||||
@@ -97,7 +97,7 @@ _m_prefetch(void *__P)
|
||||
* #endif
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_BYTEORDER
|
||||
* \sa SDL_LIL_ENDIAN
|
||||
@@ -122,7 +122,7 @@ _m_prefetch(void *__P)
|
||||
* #endif
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LIL_ENDIAN
|
||||
* \sa SDL_BIG_ENDIAN
|
||||
@@ -184,7 +184,7 @@ _m_prefetch(void *__P)
|
||||
* #endif
|
||||
* ```
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_LIL_ENDIAN
|
||||
* \sa SDL_BIG_ENDIAN
|
||||
@@ -403,7 +403,7 @@ SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x)
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE float SDL_SwapFloat(float x)
|
||||
{
|
||||
@@ -442,7 +442,7 @@ SDL_FORCE_INLINE float SDL_SwapFloat(float x)
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; }
|
||||
|
||||
@@ -463,7 +463,7 @@ SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; }
|
||||
|
||||
@@ -484,7 +484,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
|
||||
@@ -500,7 +500,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap16LE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
@@ -516,7 +516,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap32LE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
@@ -532,7 +532,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap64LE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
@@ -548,7 +548,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
@@ -564,7 +564,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap16BE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
@@ -580,7 +580,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap32BE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
@@ -596,7 +596,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Swap64BE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
@@ -612,7 +612,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x)
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ extern "C" {
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_GetError
|
||||
@@ -99,7 +99,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const cha
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.6.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_GetError
|
||||
@@ -116,7 +116,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetErrorV(SDL_PRINTF_FORMAT_STRING const ch
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_OutOfMemory(void);
|
||||
|
||||
@@ -150,7 +150,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_OutOfMemory(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_SetError
|
||||
@@ -164,7 +164,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetError(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetError
|
||||
* \sa SDL_SetError
|
||||
@@ -187,7 +187,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearError(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_Unsupported() SDL_SetError("That operation is not supported")
|
||||
|
||||
@@ -211,7 +211,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearError(void);
|
||||
*
|
||||
* \threadsafety It is safe to call this macro from any thread.
|
||||
*
|
||||
* \since This macro is available since SDL 3.1.3.
|
||||
* \since This macro is available since SDL 3.2.0.
|
||||
*/
|
||||
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
|
||||
|
||||
|
||||
+60
-60
@@ -79,7 +79,7 @@ extern "C" {
|
||||
/**
|
||||
* The types of events that can be delivered.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_EventType
|
||||
{
|
||||
@@ -282,7 +282,7 @@ typedef enum SDL_EventType
|
||||
/**
|
||||
* Fields shared by every event
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_CommonEvent
|
||||
{
|
||||
@@ -294,7 +294,7 @@ typedef struct SDL_CommonEvent
|
||||
/**
|
||||
* Display state change event data (event.display.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_DisplayEvent
|
||||
{
|
||||
@@ -309,7 +309,7 @@ typedef struct SDL_DisplayEvent
|
||||
/**
|
||||
* Window state change event data (event.window.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_WindowEvent
|
||||
{
|
||||
@@ -324,7 +324,7 @@ typedef struct SDL_WindowEvent
|
||||
/**
|
||||
* Keyboard device event structure (event.kdevice.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_KeyboardDeviceEvent
|
||||
{
|
||||
@@ -343,7 +343,7 @@ typedef struct SDL_KeyboardDeviceEvent
|
||||
* event scancode and modifiers directly from the keyboard layout, bypassing
|
||||
* SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode().
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_HINT_KEYCODE_OPTIONS
|
||||
@@ -370,7 +370,7 @@ typedef struct SDL_KeyboardEvent
|
||||
* will be inserted into the editing text. The length is the number of UTF-8
|
||||
* characters that will be replaced by new typing.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_TextEditingEvent
|
||||
{
|
||||
@@ -386,7 +386,7 @@ typedef struct SDL_TextEditingEvent
|
||||
/**
|
||||
* Keyboard IME candidates event structure (event.edit_candidates.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_TextEditingCandidatesEvent
|
||||
{
|
||||
@@ -409,7 +409,7 @@ typedef struct SDL_TextEditingCandidatesEvent
|
||||
* This event will never be delivered unless text input is enabled by calling
|
||||
* SDL_StartTextInput(). Text input is disabled by default!
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
* \sa SDL_StopTextInput
|
||||
@@ -426,7 +426,7 @@ typedef struct SDL_TextInputEvent
|
||||
/**
|
||||
* Mouse device event structure (event.mdevice.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_MouseDeviceEvent
|
||||
{
|
||||
@@ -439,7 +439,7 @@ typedef struct SDL_MouseDeviceEvent
|
||||
/**
|
||||
* Mouse motion event structure (event.motion.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_MouseMotionEvent
|
||||
{
|
||||
@@ -458,7 +458,7 @@ typedef struct SDL_MouseMotionEvent
|
||||
/**
|
||||
* Mouse button event structure (event.button.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_MouseButtonEvent
|
||||
{
|
||||
@@ -478,7 +478,7 @@ typedef struct SDL_MouseButtonEvent
|
||||
/**
|
||||
* Mouse wheel event structure (event.wheel.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_MouseWheelEvent
|
||||
{
|
||||
@@ -497,7 +497,7 @@ typedef struct SDL_MouseWheelEvent
|
||||
/**
|
||||
* Joystick axis motion event structure (event.jaxis.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_JoyAxisEvent
|
||||
{
|
||||
@@ -516,7 +516,7 @@ typedef struct SDL_JoyAxisEvent
|
||||
/**
|
||||
* Joystick trackball motion event structure (event.jball.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_JoyBallEvent
|
||||
{
|
||||
@@ -535,7 +535,7 @@ typedef struct SDL_JoyBallEvent
|
||||
/**
|
||||
* Joystick hat position change event structure (event.jhat.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_JoyHatEvent
|
||||
{
|
||||
@@ -558,7 +558,7 @@ typedef struct SDL_JoyHatEvent
|
||||
/**
|
||||
* Joystick button event structure (event.jbutton.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_JoyButtonEvent
|
||||
{
|
||||
@@ -578,7 +578,7 @@ typedef struct SDL_JoyButtonEvent
|
||||
* SDL will send JOYSTICK_ADDED events for devices that are already plugged in
|
||||
* during SDL_Init.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GamepadDeviceEvent
|
||||
*/
|
||||
@@ -593,7 +593,7 @@ typedef struct SDL_JoyDeviceEvent
|
||||
/**
|
||||
* Joystick battery level change event structure (event.jbattery.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_JoyBatteryEvent
|
||||
{
|
||||
@@ -608,7 +608,7 @@ typedef struct SDL_JoyBatteryEvent
|
||||
/**
|
||||
* Gamepad axis motion event structure (event.gaxis.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_GamepadAxisEvent
|
||||
{
|
||||
@@ -628,7 +628,7 @@ typedef struct SDL_GamepadAxisEvent
|
||||
/**
|
||||
* Gamepad button event structure (event.gbutton.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_GamepadButtonEvent
|
||||
{
|
||||
@@ -653,7 +653,7 @@ typedef struct SDL_GamepadButtonEvent
|
||||
* in during SDL_Init() and are recognized as gamepads. It will also send
|
||||
* events for joysticks that get gamepad mappings at runtime.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_JoyDeviceEvent
|
||||
*/
|
||||
@@ -668,7 +668,7 @@ typedef struct SDL_GamepadDeviceEvent
|
||||
/**
|
||||
* Gamepad touchpad event structure (event.gtouchpad.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_GamepadTouchpadEvent
|
||||
{
|
||||
@@ -686,7 +686,7 @@ typedef struct SDL_GamepadTouchpadEvent
|
||||
/**
|
||||
* Gamepad sensor event structure (event.gsensor.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_GamepadSensorEvent
|
||||
{
|
||||
@@ -702,7 +702,7 @@ typedef struct SDL_GamepadSensorEvent
|
||||
/**
|
||||
* Audio device event structure (event.adevice.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_AudioDeviceEvent
|
||||
{
|
||||
@@ -719,7 +719,7 @@ typedef struct SDL_AudioDeviceEvent
|
||||
/**
|
||||
* Camera device event structure (event.cdevice.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_CameraDeviceEvent
|
||||
{
|
||||
@@ -733,7 +733,7 @@ typedef struct SDL_CameraDeviceEvent
|
||||
/**
|
||||
* Renderer event structure (event.render.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.7.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_RenderEvent
|
||||
{
|
||||
@@ -761,7 +761,7 @@ typedef struct SDL_RenderEvent
|
||||
* report a touch outside of the window, which will also be outside of the
|
||||
* range.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_TouchFingerEvent
|
||||
{
|
||||
@@ -791,7 +791,7 @@ typedef struct SDL_TouchFingerEvent
|
||||
* is there." The pen touching and lifting off from the tablet while not
|
||||
* leaving the area are handled by SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_PenProximityEvent
|
||||
{
|
||||
@@ -811,7 +811,7 @@ typedef struct SDL_PenProximityEvent
|
||||
* `pen_state & SDL_PEN_INPUT_DOWN` to decide if a pen is "drawing" when
|
||||
* dealing with pen motion.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_PenMotionEvent
|
||||
{
|
||||
@@ -831,7 +831,7 @@ typedef struct SDL_PenMotionEvent
|
||||
* These events come when a pen touches a surface (a tablet, etc), or lifts
|
||||
* off from one.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_PenTouchEvent
|
||||
{
|
||||
@@ -853,7 +853,7 @@ typedef struct SDL_PenTouchEvent
|
||||
* This is for buttons on the pen itself that the user might click. The pen
|
||||
* itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN event instead.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_PenButtonEvent
|
||||
{
|
||||
@@ -875,7 +875,7 @@ typedef struct SDL_PenButtonEvent
|
||||
* You might get some of these events even if the pen isn't touching the
|
||||
* tablet.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_PenAxisEvent
|
||||
{
|
||||
@@ -895,7 +895,7 @@ typedef struct SDL_PenAxisEvent
|
||||
* An event used to drop text or request a file open by the system
|
||||
* (event.drop.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_DropEvent
|
||||
{
|
||||
@@ -913,7 +913,7 @@ typedef struct SDL_DropEvent
|
||||
* An event triggered when the clipboard contents have changed
|
||||
* (event.clipboard.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_ClipboardEvent
|
||||
{
|
||||
@@ -928,7 +928,7 @@ typedef struct SDL_ClipboardEvent
|
||||
/**
|
||||
* Sensor event structure (event.sensor.*)
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_SensorEvent
|
||||
{
|
||||
@@ -943,7 +943,7 @@ typedef struct SDL_SensorEvent
|
||||
/**
|
||||
* The "quit requested" event
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_QuitEvent
|
||||
{
|
||||
@@ -961,7 +961,7 @@ typedef struct SDL_QuitEvent
|
||||
* the programmer; the only requirement is that '''type''' is a value obtained
|
||||
* from SDL_RegisterEvents().
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_UserEvent
|
||||
{
|
||||
@@ -981,7 +981,7 @@ typedef struct SDL_UserEvent
|
||||
* The SDL_Event structure is the core of all event handling in SDL. SDL_Event
|
||||
* is a union of all event structures used in SDL.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef union SDL_Event
|
||||
{
|
||||
@@ -1061,7 +1061,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_WaitEvent
|
||||
@@ -1073,7 +1073,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_PumpEvents(void);
|
||||
/**
|
||||
* The type of action to request from SDL_PeepEvents().
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_EventAction
|
||||
{
|
||||
@@ -1118,7 +1118,7 @@ typedef enum SDL_EventAction
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_PumpEvents
|
||||
@@ -1139,7 +1139,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasEvents
|
||||
*/
|
||||
@@ -1160,7 +1160,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasEvent(Uint32 type);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasEvents
|
||||
*/
|
||||
@@ -1188,7 +1188,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_FlushEvents
|
||||
*/
|
||||
@@ -1215,7 +1215,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_FlushEvent
|
||||
*/
|
||||
@@ -1259,7 +1259,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PushEvent
|
||||
* \sa SDL_WaitEvent
|
||||
@@ -1283,7 +1283,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_PushEvent
|
||||
@@ -1313,7 +1313,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event);
|
||||
*
|
||||
* \threadsafety This function should only be called on the main thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_PushEvent
|
||||
@@ -1347,7 +1347,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 t
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PeepEvents
|
||||
* \sa SDL_PollEvent
|
||||
@@ -1369,7 +1369,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event);
|
||||
* application is responsible for locking resources the callback
|
||||
* touches that need to be protected.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetEventFilter
|
||||
* \sa SDL_AddEventWatch
|
||||
@@ -1407,7 +1407,7 @@ typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AddEventWatch
|
||||
* \sa SDL_SetEventEnabled
|
||||
@@ -1430,7 +1430,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetEventFilter
|
||||
*/
|
||||
@@ -1461,7 +1461,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, voi
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_RemoveEventWatch
|
||||
* \sa SDL_SetEventFilter
|
||||
@@ -1479,7 +1479,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AddEventWatch
|
||||
*/
|
||||
@@ -1498,7 +1498,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_RemoveEventWatch(SDL_EventFilter filter, vo
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetEventFilter
|
||||
* \sa SDL_SetEventFilter
|
||||
@@ -1513,7 +1513,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_EventEnabled
|
||||
*/
|
||||
@@ -1527,7 +1527,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, bool enabled);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetEventEnabled
|
||||
*/
|
||||
@@ -1543,7 +1543,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EventEnabled(Uint32 type);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PushEvent
|
||||
*/
|
||||
@@ -1557,7 +1557,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_WaitEvent
|
||||
|
||||
@@ -89,7 +89,7 @@ extern "C" {
|
||||
* doesn't implement this functionality, call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetPrefPath
|
||||
*/
|
||||
@@ -144,7 +144,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void);
|
||||
* etc.). This should be freed with SDL_free() when it is no longer
|
||||
* needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetBasePath
|
||||
*/
|
||||
@@ -175,7 +175,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *
|
||||
*
|
||||
* Note that on macOS/iOS, the Videos folder is called "Movies".
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetUserFolder
|
||||
*/
|
||||
@@ -216,7 +216,7 @@ typedef enum SDL_Folder
|
||||
* \returns either a null-terminated C string containing the full path to the
|
||||
* folder, or NULL if an error happened.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder);
|
||||
|
||||
@@ -230,7 +230,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder);
|
||||
* symlinks, named pipes, etc. They are currently reported as
|
||||
* SDL_PATHTYPE_OTHER.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_PathInfo
|
||||
*/
|
||||
@@ -245,7 +245,7 @@ typedef enum SDL_PathType
|
||||
/**
|
||||
* Information about a path on the filesystem.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetPathInfo
|
||||
* \sa SDL_GetStoragePathInfo
|
||||
@@ -262,7 +262,7 @@ typedef struct SDL_PathInfo
|
||||
/**
|
||||
* Flags for path matching.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GlobDirectory
|
||||
* \sa SDL_GlobStorageDirectory
|
||||
@@ -283,14 +283,14 @@ typedef Uint32 SDL_GlobFlags;
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path);
|
||||
|
||||
/**
|
||||
* Possible results from an enumeration callback.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_EnumerateDirectoryCallback
|
||||
*/
|
||||
@@ -321,7 +321,7 @@ typedef enum SDL_EnumerationResult
|
||||
* \param fname the next entry in the enumeration.
|
||||
* \returns how the enumeration should proceed.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.1.3.
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_EnumerateDirectory
|
||||
*/
|
||||
@@ -346,7 +346,7 @@ typedef SDL_EnumerationResult (SDLCALL *SDL_EnumerateDirectoryCallback)(void *us
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata);
|
||||
|
||||
@@ -360,7 +360,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_En
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path);
|
||||
|
||||
@@ -383,7 +383,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path);
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath);
|
||||
|
||||
@@ -423,7 +423,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath);
|
||||
|
||||
@@ -436,7 +436,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *n
|
||||
* \returns true on success or false if the file doesn't exist, or another
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info);
|
||||
|
||||
@@ -469,7 +469,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count);
|
||||
|
||||
@@ -490,7 +490,7 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const ch
|
||||
* platform-dependent notation. NULL if there's a problem. This
|
||||
* should be freed with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.8.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void);
|
||||
|
||||
|
||||
+80
-80
@@ -29,7 +29,7 @@
|
||||
* "joysticks" now are actually console-style gamepads. So SDL provides the
|
||||
* gamepad API on top of the lower-level joystick functionality.
|
||||
*
|
||||
* The difference betweena joystick and a gamepad is that a gamepad tells you
|
||||
* The difference between a joystick and a gamepad is that a gamepad tells you
|
||||
* _where_ a button or axis is on the device. You don't speak to gamepads in
|
||||
* terms of arbitrary numbers like "button 3" or "axis 2" but in standard
|
||||
* locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or
|
||||
@@ -92,7 +92,7 @@ extern "C" {
|
||||
/**
|
||||
* The structure used to identify an SDL gamepad
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef struct SDL_Gamepad SDL_Gamepad;
|
||||
|
||||
@@ -142,7 +142,7 @@ typedef enum SDL_GamepadType
|
||||
* You can query the labels for the face buttons using
|
||||
* SDL_GetGamepadButtonLabel()
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_GamepadButton
|
||||
{
|
||||
@@ -185,7 +185,7 @@ typedef enum SDL_GamepadButton
|
||||
* For a complete set, you should look at the button and gamepad type and have
|
||||
* a set of symbols that work well with your art style.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_GamepadButtonLabel
|
||||
{
|
||||
@@ -212,7 +212,7 @@ typedef enum SDL_GamepadButtonLabel
|
||||
* pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the
|
||||
* same range that will be reported by the lower-level SDL_GetJoystickAxis().
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_GamepadAxis
|
||||
{
|
||||
@@ -234,7 +234,7 @@ typedef enum SDL_GamepadAxis
|
||||
* gamepad. This enum is used as part of SDL_GamepadBinding to specify those
|
||||
* mappings.
|
||||
*
|
||||
* \since This enum is available since SDL 3.1.3.
|
||||
* \since This enum is available since SDL 3.2.0.
|
||||
*/
|
||||
typedef enum SDL_GamepadBindingType
|
||||
{
|
||||
@@ -255,7 +255,7 @@ typedef enum SDL_GamepadBindingType
|
||||
* more with a simple text string. Those strings are parsed into a collection
|
||||
* of these structs to make it easier to operate on the data.
|
||||
*
|
||||
* \since This struct is available since SDL 3.1.3.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadBindings
|
||||
*/
|
||||
@@ -328,7 +328,7 @@ typedef struct SDL_GamepadBinding
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AddGamepadMappingsFromFile
|
||||
* \sa SDL_AddGamepadMappingsFromIO
|
||||
@@ -368,7 +368,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AddGamepadMapping
|
||||
* \sa SDL_AddGamepadMappingsFromFile
|
||||
@@ -402,7 +402,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src,
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AddGamepadMapping
|
||||
* \sa SDL_AddGamepadMappingsFromIO
|
||||
@@ -422,7 +422,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file)
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void);
|
||||
|
||||
@@ -436,7 +436,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void);
|
||||
* single allocation that should be freed with SDL_free() when it is
|
||||
* no longer needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
|
||||
|
||||
@@ -448,7 +448,7 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count);
|
||||
* information. This should be freed with SDL_free() when it is no
|
||||
* longer needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetJoystickGUIDForID
|
||||
* \sa SDL_GetJoystickGUID
|
||||
@@ -465,7 +465,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_GUID guid);
|
||||
* available; call SDL_GetError() for more information. This should
|
||||
* be freed with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AddGamepadMapping
|
||||
* \sa SDL_GetGamepadMappingForID
|
||||
@@ -485,7 +485,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_AddGamepadMapping
|
||||
* \sa SDL_GetGamepadMapping
|
||||
@@ -497,7 +497,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadMapping(SDL_JoystickID instance_i
|
||||
*
|
||||
* \returns true if a gamepad is connected, false otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepads
|
||||
*/
|
||||
@@ -512,7 +512,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasGamepad(void);
|
||||
* call SDL_GetError() for more information. This should be freed
|
||||
* with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_HasGamepad
|
||||
* \sa SDL_OpenGamepad
|
||||
@@ -526,7 +526,7 @@ extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count);
|
||||
* \returns true if the given joystick is supported by the gamepad interface,
|
||||
* false if it isn't or it's an invalid index.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetJoysticks
|
||||
* \sa SDL_OpenGamepad
|
||||
@@ -542,7 +542,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id);
|
||||
* \returns the name of the selected gamepad. If no name can be found, this
|
||||
* function returns NULL; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadName
|
||||
* \sa SDL_GetGamepads
|
||||
@@ -558,7 +558,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID
|
||||
* \returns the path of the selected gamepad. If no path can be found, this
|
||||
* function returns NULL; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadPath
|
||||
* \sa SDL_GetGamepads
|
||||
@@ -573,7 +573,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID
|
||||
* \param instance_id the joystick instance ID.
|
||||
* \returns the player index of a gamepad, or -1 if it's not available.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadPlayerIndex
|
||||
* \sa SDL_GetGamepads
|
||||
@@ -589,7 +589,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID in
|
||||
* \returns the GUID of the selected gamepad. If called on an invalid index,
|
||||
* this function returns a zero GUID.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GUIDToString
|
||||
* \sa SDL_GetGamepads
|
||||
@@ -606,7 +606,7 @@ extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID inst
|
||||
* \returns the USB vendor ID of the selected gamepad. If called on an invalid
|
||||
* index, this function returns zero.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadVendor
|
||||
* \sa SDL_GetGamepads
|
||||
@@ -623,7 +623,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorForID(SDL_JoystickID inst
|
||||
* \returns the USB product ID of the selected gamepad. If called on an
|
||||
* invalid index, this function returns zero.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadProduct
|
||||
* \sa SDL_GetGamepads
|
||||
@@ -640,7 +640,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductForID(SDL_JoystickID ins
|
||||
* \returns the product version of the selected gamepad. If called on an
|
||||
* invalid index, this function returns zero.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadProductVersion
|
||||
* \sa SDL_GetGamepads
|
||||
@@ -655,7 +655,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionForID(SDL_Joystic
|
||||
* \param instance_id the joystick instance ID.
|
||||
* \returns the gamepad type.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadType
|
||||
* \sa SDL_GetGamepads
|
||||
@@ -671,7 +671,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForID(SDL_Joystick
|
||||
* \param instance_id the joystick instance ID.
|
||||
* \returns the gamepad type.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadTypeForID
|
||||
* \sa SDL_GetGamepads
|
||||
@@ -688,7 +688,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_Joys
|
||||
* \returns the mapping string. Returns NULL if no mapping is available. This
|
||||
* should be freed with SDL_free() when it is no longer needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepads
|
||||
* \sa SDL_GetGamepadMapping
|
||||
@@ -702,7 +702,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID ins
|
||||
* \returns a gamepad identifier or NULL if an error occurred; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseGamepad
|
||||
* \sa SDL_IsGamepad
|
||||
@@ -717,7 +717,7 @@ extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_OpenGamepad(SDL_JoystickID instanc
|
||||
* \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been
|
||||
* opened yet; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id);
|
||||
|
||||
@@ -727,7 +727,7 @@ extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID in
|
||||
* \param player_index the player index, which different from the instance ID.
|
||||
* \returns the SDL_Gamepad associated with a player index.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadPlayerIndex
|
||||
* \sa SDL_SetGamepadPlayerIndex
|
||||
@@ -757,7 +757,7 @@ extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromPlayerIndex(int play
|
||||
* \returns a valid property ID on success or 0 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
|
||||
|
||||
@@ -775,7 +775,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepa
|
||||
* \returns the instance ID of the specified gamepad on success or 0 on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad);
|
||||
|
||||
@@ -787,7 +787,7 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad
|
||||
* \returns the implementation dependent name for the gamepad, or NULL if
|
||||
* there is no name or the identifier passed is invalid.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadNameForID
|
||||
*/
|
||||
@@ -801,7 +801,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad
|
||||
* \returns the implementation dependent path for the gamepad, or NULL if
|
||||
* there is no path or the identifier passed is invalid.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadPathForID
|
||||
*/
|
||||
@@ -814,7 +814,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad
|
||||
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not
|
||||
* available.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadTypeForID
|
||||
*/
|
||||
@@ -827,7 +827,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *game
|
||||
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not
|
||||
* available.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetRealGamepadTypeForID
|
||||
*/
|
||||
@@ -841,7 +841,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the player index for gamepad, or -1 if it's not available.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetGamepadPlayerIndex
|
||||
*/
|
||||
@@ -856,7 +856,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad);
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadPlayerIndex
|
||||
*/
|
||||
@@ -870,7 +870,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad,
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the USB vendor ID, or zero if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadVendorForID
|
||||
*/
|
||||
@@ -884,7 +884,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad);
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the USB product ID, or zero if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadProductForID
|
||||
*/
|
||||
@@ -898,7 +898,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the USB product version, or zero if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadProductVersionForID
|
||||
*/
|
||||
@@ -912,7 +912,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gam
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the gamepad firmware version, or zero if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad);
|
||||
|
||||
@@ -924,7 +924,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *ga
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the serial number, or NULL if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad);
|
||||
|
||||
@@ -937,7 +937,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamep
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the gamepad handle, or 0 if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad);
|
||||
|
||||
@@ -949,7 +949,7 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepa
|
||||
* `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
|
||||
|
||||
@@ -969,7 +969,7 @@ extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnection
|
||||
* battery.
|
||||
* \returns the current battery state.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent);
|
||||
|
||||
@@ -981,7 +981,7 @@ extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *
|
||||
* \returns true if the gamepad has been opened and is currently connected, or
|
||||
* false if not.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
|
||||
|
||||
@@ -1001,7 +1001,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad);
|
||||
* \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
|
||||
|
||||
@@ -1013,7 +1013,7 @@ extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *g
|
||||
*
|
||||
* \param enabled whether to process gamepad events or not.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GamepadEventsEnabled
|
||||
* \sa SDL_UpdateGamepads
|
||||
@@ -1028,7 +1028,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled);
|
||||
*
|
||||
* \returns true if gamepad events are being processed, false otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetGamepadEventsEnabled
|
||||
*/
|
||||
@@ -1044,7 +1044,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadEventsEnabled(void);
|
||||
* single allocation that should be freed with SDL_free() when it is
|
||||
* no longer needed.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
|
||||
|
||||
@@ -1055,7 +1055,7 @@ extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gam
|
||||
* enabled. Under such circumstances, it will not be necessary to call this
|
||||
* function.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void);
|
||||
|
||||
@@ -1071,7 +1071,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void);
|
||||
* \returns the SDL_GamepadType enum corresponding to the input string, or
|
||||
* `SDL_GAMEPAD_TYPE_UNKNOWN` if no match was found.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadStringForType
|
||||
*/
|
||||
@@ -1085,7 +1085,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const c
|
||||
* specified. The string returned is of the format used by
|
||||
* SDL_Gamepad mapping strings.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadTypeFromString
|
||||
*/
|
||||
@@ -1107,7 +1107,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForType(SDL_Gamepad
|
||||
* \returns the SDL_GamepadAxis enum corresponding to the input string, or
|
||||
* `SDL_GAMEPAD_AXIS_INVALID` if no match was found.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadStringForAxis
|
||||
*/
|
||||
@@ -1121,7 +1121,7 @@ extern SDL_DECLSPEC SDL_GamepadAxis SDLCALL SDL_GetGamepadAxisFromString(const c
|
||||
* specified. The string returned is of the format used by
|
||||
* SDL_Gamepad mapping strings.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadAxisFromString
|
||||
*/
|
||||
@@ -1137,7 +1137,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForAxis(SDL_Gamepad
|
||||
* \param axis an axis enum value (an SDL_GamepadAxis value).
|
||||
* \returns true if the gamepad has this axis, false otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GamepadHasButton
|
||||
* \sa SDL_GetGamepadAxis
|
||||
@@ -1161,7 +1161,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_Ga
|
||||
* \returns axis state (including 0) on success or 0 (also) on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GamepadHasAxis
|
||||
* \sa SDL_GetGamepadButton
|
||||
@@ -1180,7 +1180,7 @@ extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_
|
||||
* \returns the SDL_GamepadButton enum corresponding to the input string, or
|
||||
* `SDL_GAMEPAD_BUTTON_INVALID` if no match was found.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadStringForButton
|
||||
*/
|
||||
@@ -1194,7 +1194,7 @@ extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(con
|
||||
* specified. The string returned is of the format used by
|
||||
* SDL_Gamepad mapping strings.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadButtonFromString
|
||||
*/
|
||||
@@ -1210,7 +1210,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_Gamep
|
||||
* \param button a button enum value (an SDL_GamepadButton value).
|
||||
* \returns true if the gamepad has this button, false otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GamepadHasAxis
|
||||
*/
|
||||
@@ -1223,7 +1223,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_
|
||||
* \param button a button index (one of the SDL_GamepadButton values).
|
||||
* \returns true if the button is pressed, false otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GamepadHasButton
|
||||
* \sa SDL_GetGamepadAxis
|
||||
@@ -1237,7 +1237,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_
|
||||
* \param button a button index (one of the SDL_GamepadButton values).
|
||||
* \returns the SDL_GamepadButtonLabel enum corresponding to the button label.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadButtonLabel
|
||||
*/
|
||||
@@ -1250,7 +1250,7 @@ extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabelForT
|
||||
* \param button a button index (one of the SDL_GamepadButton values).
|
||||
* \returns the SDL_GamepadButtonLabel enum corresponding to the button label.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadButtonLabelForType
|
||||
*/
|
||||
@@ -1262,7 +1262,7 @@ extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabel(SDL
|
||||
* \param gamepad a gamepad.
|
||||
* \returns number of touchpads.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetNumGamepadTouchpadFingers
|
||||
*/
|
||||
@@ -1276,7 +1276,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad)
|
||||
* \param touchpad a touchpad.
|
||||
* \returns number of supported simultaneous fingers.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadTouchpadFinger
|
||||
* \sa SDL_GetNumGamepadTouchpads
|
||||
@@ -1299,7 +1299,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetNumGamepadTouchpadFingers
|
||||
*/
|
||||
@@ -1312,7 +1312,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamep
|
||||
* \param type the type of sensor to query.
|
||||
* \returns true if the sensor exists, false otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadSensorData
|
||||
* \sa SDL_GetGamepadSensorDataRate
|
||||
@@ -1329,7 +1329,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GamepadHasSensor
|
||||
* \sa SDL_GamepadSensorEnabled
|
||||
@@ -1343,7 +1343,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepa
|
||||
* \param type the type of sensor to query.
|
||||
* \returns true if the sensor is enabled, false otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetGamepadSensorEnabled
|
||||
*/
|
||||
@@ -1356,7 +1356,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad,
|
||||
* \param type the type of sensor to query.
|
||||
* \returns the data rate, or 0.0f if the data rate is not available.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type);
|
||||
|
||||
@@ -1373,7 +1373,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *game
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
|
||||
|
||||
@@ -1395,7 +1395,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad,
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
@@ -1421,7 +1421,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_RumbleGamepad
|
||||
*/
|
||||
@@ -1443,7 +1443,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad,
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
@@ -1456,7 +1456,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 r
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size);
|
||||
|
||||
@@ -1466,7 +1466,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, con
|
||||
* \param gamepad a gamepad identifier previously returned by
|
||||
* SDL_OpenGamepad().
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenGamepad
|
||||
*/
|
||||
@@ -1480,7 +1480,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad);
|
||||
* \param button a button on the gamepad.
|
||||
* \returns the sfSymbolsName or NULL if the name can't be found.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadAppleSFSymbolsNameForAxis
|
||||
*/
|
||||
@@ -1493,7 +1493,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButt
|
||||
* \param axis an axis on the gamepad.
|
||||
* \returns the sfSymbolsName or NULL if the name can't be found.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetGamepadAppleSFSymbolsNameForButton
|
||||
*/
|
||||
|
||||
+278
-191
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