122 Commits
Author SHA1 Message Date
Zachariah Brown 2e272c187f Merge pull request #75 from SFML/feature/2.3_prep
Bumped version number to 2.3 and updated readme.txt
2015-05-21 12:45:47 -04:00
Zachariah Brown 910bcc86d0 Merge pull request #80 from vonagam/fix_rpath_for_os_x
Fix rpath for OS X
2015-05-21 12:44:48 -04:00
Dmitry Maganov 448949ef7a fix rpath for OS X 2015-05-19 22:42:38 +06:00
Zachariah Brown 33bf91a1da Bumped version number to 2.3 and updated readme.txt 2015-05-07 08:43:08 -04:00
Laurent Gomila 9f4c4abaca Merge pull request #77 from Gyscos/master
Use size_t instead of unsigned int to follow SFML change
2015-05-02 10:12:59 +02:00
Laurent Gomila 4069448128 Merge pull request #78 from BlaXpirit/feature/color_subtract
Added subtract function for Colors
2015-05-01 22:21:06 +02:00
Alexandre Bury 4720e109b6 Use size_t instead of unsigned int in Graphics
Also use sfUint64 for sampleCount in sfSoundBuffer_createFromSamples
2015-05-01 13:20:43 -07:00
Laurent Gomila f3153dc9c1 Merge pull request #79 from SFML/feature/precise_mouse_events
Added support for the MouseWheelScrolled event
2015-05-01 22:20:19 +02:00
Zachariah Brown a424e91a54 Added support for the MouseWheelScrolled event 2015-05-01 15:20:45 -04:00
Oleh Prypin 1d0d7164c8 Added subtract function for Colors 2015-05-01 21:09:52 +03:00
Laurent Gomila 1486a30e2f Merge pull request #74 from LaurentGomila/feature/gl_improvements
Added support for context creation flags and texture/shader native handles
2015-03-31 15:08:25 +02:00
Zachariah Brown 88a59374bc Added support for context creation flags and texture/shader native handles 2015-03-31 08:14:32 -04:00
Laurent Gomila 78eea7face Merge pull request #76 from LaurentGomila/bugfix/missing_headers
Added missing headers to the general headers
2015-03-30 22:42:52 +02:00
Zachariah Brown 90b168aaaf Added missing includes to the general headers 2015-03-30 15:42:08 -04:00
Laurent Gomila 2ca7fbfb61 Merge pull request #71 from LaurentGomila/feature/color_int_ctor
Added the ctor to create a sfColor from an sfUint32
2015-03-22 22:39:29 +01:00
Zachariah Brown 2d9ae6cd04 Added the ctor to create a sfColor from an sfUint32 2015-03-22 14:48:16 -04:00
Laurent Gomila 0fe078ec8a Merge pull request #72 from LaurentGomila/feature/partial_send
Added support for patial TCP sends
2015-03-22 18:41:29 +01:00
Laurent Gomila 10d785df80 Merge pull request #73 from LaurentGomila/bugfix/sample_count_type
Changed getSampleCount return type to sfUint64 to better match SFML
2015-03-22 18:40:39 +01:00
Zachariah Brown 728a0e0002 Changed getSampleCount return type to sfUint64 to better match SFML 2015-03-22 07:05:47 -04:00
Zachariah Brown 3de58bfef4 Added support for patial TCP sends 2015-03-22 07:01:05 -04:00
Laurent Gomila 57d3ee0d89 Merge pull request #69 from jcowgill/fix-conversion-null
Fix pointer conversion warning when compiling without NDEBUG on Linux
2015-03-04 18:45:04 +01:00
James Cowgill e5c4b0927d Fix pointer conversion warning when compiling without NDEBUG on Linux 2015-03-03 22:43:34 +00:00
Laurent Gomila 141fbf55f6 Merge pull request #53 from eXpl0it3r/feature/version_2.2
Updated CSFML's version to 2.2.0.
2015-03-03 21:33:04 +01:00
Lukas Dürrenberger aad6f7b2d1 Updated CSFML's version to 2.2.0. 2015-02-28 11:25:49 +01:00
Laurent Gomila 944b267262 Merge pull request #67 from BlaXpirit/master
Remove non-ASCII symbols in Sensor.h
2015-02-27 17:52:57 +01:00
Laurent Gomila caf9aba55e Merge pull request #68 from zsbzsb/update/touch_get_position_renderwindow
Added sfTouch_getPositionRenderWindow(...) function
2015-02-27 17:51:40 +01:00
Zachariah Brown 109a02c829 Added sfTouch_getPositionRenderWindow(...) function 2015-02-26 21:30:37 -05:00
Oleh Prypin d849c0eae5 Removed non-ASCII symbols in Sensor.hpp
https://github.com/LaurentGomila/SFML/issues/806
2015-02-27 01:52:51 +02:00
Laurent Gomila 7c6e4e64b5 Merge pull request #66 from zsbzsb/bugfix/get_device_return
Fixed wrong macro usage preventing debug compilation
2015-02-26 20:33:14 +01:00
Zachariah Brown 93dd72dc26 Fixed wrong macro usage preventing debug compilation 2015-02-26 14:27:52 -05:00
Laurent Gomila 91a09b3ce5 Merge pull request #65 from zsbzsb/feature/sensor_touch_events
Added support for sensor and touch events
2015-02-26 19:51:46 +01:00
Zachariah Brown 7c5a55746a Added support for sensor and touch events 2015-02-26 12:00:22 -05:00
Laurent Gomila a499927784 Merge pull request #63 from zsbzsb/feature/touch_api
Added touch API
2015-02-26 15:17:43 +01:00
Zachariah Brown 4cc30a1f21 Added touch API 2015-02-26 09:05:41 -05:00
Laurent Gomila fb1824b3b0 Merge pull request #62 from zsbzsb/feature/sensor_api
Added sensor API
2015-02-26 14:09:30 +01:00
Zachariah Brown 1193ded996 Added sensor API 2015-02-26 07:57:12 -05:00
Laurent Gomila c1873e4499 Merge pull request #64 from zsbzsb/update/copyright_year
Fixed a few last old copyright years and email
2015-02-26 07:49:56 +01:00
Zachariah Brown 6ca48631aa Fixed a few last old copyright years and email 2015-02-25 11:56:03 -05:00
Laurent Gomila b7b2ed5d34 Merge pull request #61 from zsbzsb/update/copyright_year
Updated copyright year and email
2015-02-25 09:41:44 +01:00
Zachariah Brown f532c0dc98 Updated copyright year and email 2015-02-24 18:17:39 -05:00
Laurent Gomila 15009493e0 Merge pull request #60 from BlaXpirit/patch-1
Added HTTP methods
2015-02-24 22:57:41 +01:00
Oleh Prypin 2636bec9a1 Added HTTP methods 2015-02-24 22:51:20 +02:00
Laurent Gomila a7ff14c407 Merge pull request #59 from zsbzsb/feature/joystick_identification
Added support for joystick identification
2015-02-24 20:20:59 +01:00
Zachariah Brown 0e6c07a149 Added support for joystick identification 2015-02-24 12:03:32 -05:00
Laurent Gomila e10f7caecb Merge pull request #58 from zsbzsb/feature/fontinfo_struct
Added support for the Font::Info struct
2015-02-24 16:56:10 +01:00
Zachariah Brown 9f4120faf4 Added support for the Font::Info struct 2015-02-24 10:41:32 -05:00
Laurent Gomila 4789261e1e Merge pull request #57 from zsbzsb/feature/sound_recorder
Updated sfSoundRecorder
2015-02-24 15:19:14 +01:00
Zachariah Brown 58781d458e Updated SoundRecorder to support multiple recording devices 2015-02-24 09:03:31 -05:00
Laurent Gomila 6fa1212560 Merge pull request #56 from zsbzsb/feature/underline
Added underline functions to sfFont
2015-02-24 08:40:11 +01:00
Zachariah Brown 62188c38ec Added missing get underline thickness and position functions 2015-02-23 21:01:39 -05:00
Zachariah Brown 6667deca6f Removed excessive documentation to remain more consistant with the rest of the code base 2015-02-23 20:59:55 -05:00
Laurent Gomila 302048d29e Merge pull request #55 from eXpl0it3r/bugfix/readme
Updated the readme.txt and added a comment about FindSFML.cmake.
2015-01-06 16:28:19 +01:00
Lukas Dürrenberger c8b2e62da0 Updated the readme.txt and added a comment about FindSFML.cmake. 2015-01-06 16:17:01 +01:00
Laurent Gomila 2a2951e608 Merge pull request #51 from FRex/master
Added extern "C" inside ifdef __cplusplus to allow including and linking CSFML correctly in C++.
2015-01-02 17:23:54 +01:00
FRex 29382a4492 Added checks for __cplusplus so that CSFML can be used in C++. 2015-01-02 02:12:52 +01:00
Laurent Gomila 848b4d3aaa Merge pull request #49 from delehef/master
Compile with OS X 10.10
2014-11-22 23:09:56 +01:00
Franklin Delehelle 31ac05d8f4 Compile with OS X 10.10
Fixes the OS X version detection regex to allow compiling under OS X
10.10+.
2014-11-22 18:44:40 +01:00
Laurent Gomila 8de6cde2d1 Merge pull request #48 from zsbzsb/feature/window_focus
Added methods to check and request window focus
2014-10-09 22:48:24 +02:00
Zachariah Brown 766398d86e Added methods to check and request window focus 2014-10-09 15:23:25 -04:00
Laurent Gomila d105eded16 Merge pull request #47 from zsbzsb/update/font_metrics
Changed the font metrics to return floats instead of ints
2014-10-09 17:30:19 +02:00
Laurent Gomila 59a7060088 Merge pull request #46 from zsbzsb/feature/strike_through
Added text strikethrough and updated the style documentation
2014-10-09 17:30:05 +02:00
Zachariah Brown 1f8b022d17 Changed the font metrics to return floats instead of ints 2014-10-09 09:35:37 -04:00
Zachariah Brown 1529d3fa34 Added text strikethrough and updated the style documentation 2014-10-09 09:05:03 -04:00
Laurent Gomila c0b80724b4 Merge pull request #45 from zsbzsb/update/copyright_year
Updated copyright year
2014-10-03 07:58:12 +02:00
Zachariah Brown fdf58188ca Updated copyright year 2014-09-08 08:19:33 -04:00
Laurent Gomila 9a2c8d0ecb Merge pull request #43 from zsbzsb/feature/processing_interval
Updated CSFML to support sf::SoundRecorder::setProcessingInterval(...)
2014-09-05 21:12:48 +02:00
Zachariah Brown 87d69530a0 Updated CSFML to support sf::SoundRecorder::setProcessingInterval(...) 2014-09-05 14:52:22 -04:00
Laurent Gomila b790fbd28f Merge pull request #42 from zsbzsb/feature/up_vector
Updated CSFML to match the changes related to the up vector changes
2014-09-05 20:33:16 +02:00
Zachariah Brown 6abeaed4aa Updated CSFML to match the changes related to the up vector changes 2014-09-05 14:26:10 -04:00
Laurent Gomila 42c2fb1f5c Merge pull request #39 from ResponSySS/patch-1
Give a name to window style enum
2014-06-22 15:28:14 +02:00
ResponSyS ed44d9e0db Give a name to window style enum
Window style sfUint32 enum was unnanmed, which made it hard to find in the documentation.
2014-06-22 15:23:15 +02:00
Laurent Gomila 2a1a11ca4b Merge pull request #38 from zsbzsb/master
Updated CSFML to match the blending mode changes
2014-06-10 13:40:40 +02:00
Zachariah Brown d6849a3d57 Updated CSFML to match the blending mode changes 2014-06-09 16:57:44 -04:00
Laurent Gomila 8478569b4b Merge pull request #37 from zsbzsb/link_dynamically
Added CMake option to link dynamically
2014-06-06 23:24:55 +02:00
Zachariah Brown 4e509ff160 Added option to allow SFML to be linked dynamically 2014-06-06 16:38:20 -04:00
Laurent Gomila a6fdf83073 Merge pull request #36 from zsbzsb/master
Removed export macros in the function definitions
2014-04-11 08:32:55 +02:00
Laurent Gomila 4b4d84da0b Merge pull request #35 from eXpl0it3r/master
Renamed a few missed variables when the config filehad been updated.
2014-04-11 08:32:21 +02:00
Zachariah Brown ccf18cf8f9 Removed export macros in the function definitions 2014-04-10 21:07:35 -04:00
Lukas Dürrenberger b465c53afe Renamed a few missed variables when the config filehad been updated. 2014-04-11 02:57:30 +02:00
Laurent Gomila bc9ae12596 Added missing include in CMake file 2013-11-24 20:27:42 +01:00
Laurent Gomila 6669a6590a Updated build files to reflect the latest changes in SFML 2013-11-04 22:39:52 +01:00
Laurent Gomila 85a648ccc6 Removed useless line in build scripts 2013-09-02 17:41:18 +02:00
Laurent Gomila bd0faf69c5 Updated version number 2013-07-21 09:30:53 +02:00
Laurent Gomila 91e11cc095 sfTcpListener_accept now returns a null pointer when it fails 2013-07-09 15:46:17 +02:00
Laurent Gomila 12b7c5a6a5 Updated links in readme.txt 2013-06-26 23:31:12 +02:00
Laurent Gomila acfb53c8d5 Merge pull request #25 from krepa098/master
Added sfRenderTexture_set/isRepeated
2013-06-01 10:38:54 -07:00
krepa098 a707c5e0c7 added sfRenderTexture_setRepeated, sfRenderTexture_isRepeated 2013-06-01 18:05:41 +02:00
Laurent Gomila c7cabf8fb2 Added readme.txt to the install rules 2013-05-03 13:32:17 +02:00
Laurent Gomila f06b95526c Updated the documentation stylesheet 2013-04-25 21:40:56 +02:00
Laurent Gomila 7aab9a20d1 Updated the website links in readme.txt 2013-04-06 09:56:19 +02:00
Laurent Gomila 7535e03679 Updated the year in the copyright notice 2013-04-06 09:37:28 +02:00
Laurent Gomila 85db0634e5 Added functions to set the title of sfWindow/sfRenderWindow with a UTF-32 string 2013-03-24 12:25:09 +01:00
Laurent Gomila 2ec849d7b9 Added a compile flag to hide stupid VC++ warnings 2013-03-24 12:17:44 +01:00
Laurent Gomila 44288a186c Updated sfShader_bind and sfTexture_bind 2013-01-08 22:25:05 +01:00
Laurent Gomila de75c6a122 The Xxx_copy functions now take a const pointer 2012-12-08 13:53:57 +01:00
Laurent Gomila 8c9f98f17e Updated the main page of the API documentation 2012-12-02 23:14:21 +01:00
Laurent Gomila b2409bee14 Minor correction in API doc 2012-11-21 21:49:12 +01:00
Laurent Gomila 3277479584 Renamed convertCoords to mapPixelToCoords, and added its inverse mapCoordsToPixel 2012-11-10 10:49:49 +01:00
Laurent Gomila 00bd5c9a22 Renamed sfFtpListingDirectory_getFilename() to getName() 2012-10-26 17:10:21 +02:00
Laurent Gomila cc8637f65c Removed sfShader_unbind 2012-10-20 23:44:01 +02:00
Laurent Gomila 53f5e263a2 Correction in API documentation 2012-10-16 23:18:50 +02:00
Laurent Gomila 4310a05d67 Minor corrections in the API documentation 2012-10-11 11:07:19 +02:00
Laurent Gomila 65c8bfc655 Added overloads of sfMouse_getPosition and sfMouse_setPosition for sfRenderWindow 2012-10-06 00:13:10 +02:00
Laurent Gomila a74e57bcd4 Minor corrections in the API documentation 2012-10-05 18:04:42 +02:00
Laurent Gomila 1dd4f6484d Minor fix in API documentation 2012-10-03 20:21:21 +02:00
Laurent Gomila 5a60afa475 Typedef'd structures in Event.h 2012-09-29 22:39:34 +02:00
Laurent Gomila 9ee38bd681 Made SFML global objects "const" 2012-09-29 14:52:01 +02:00
Laurent Gomila 8f89740308 Merge pull request #10 from lmbarros/master
Fixed sfFtp_connect() signature.
2012-09-22 09:32:28 -07:00
Leandro Motta Barros c23b08245e Fixed sfFtp_connect() signature.
Signatures in the header and in the implementation files were
different.
2012-09-22 13:16:41 -03:00
Laurent Gomila d7240abb18 Removed the default font 2012-08-03 23:53:48 +02:00
Laurent Gomila 0757c89d7c Minor correction in API documentation 2012-07-10 20:22:35 +02:00
Laurent Gomila fe6c23f26f Added the sfKeyUnknown key code 2012-07-09 23:30:43 +02:00
Laurent Gomila 56d1db8b45 Added missing HTTP codes 2012-07-09 18:50:06 +02:00
Laurent Gomila 8e856b00b4 Added missing sfImage* argument in sfImage_createMaskFromColor 2012-06-26 22:07:52 +02:00
Laurent Gomila 046d415f98 Fix compiler errors in debug 2012-06-17 09:34:14 +02:00
Laurent Gomila 7e9321e57c Added missing include 2012-05-31 21:43:20 +02:00
Laurent Gomila 5aab13ca8d Added missing include of Http.h and Ftp.h to Network.h 2012-05-24 07:55:49 +02:00
Laurent Gomila 8f722ad0fc Fixed enum declaration errors (C++ style) in sfHttp and sfFtp 2012-05-24 07:55:30 +02:00
Laurent Gomila bfebe0aab4 sfTransform is no longer a wrapper around a sf::Transform*, it is a simple structure 2012-05-22 17:56:01 +02:00
Laurent Gomila bf614690ad Some functions were still using the old naming convention 2012-05-01 20:21:00 +02:00
Laurent Gomila d1b0c2221b Fixed bad prototype of sfMusic_setPlayingOffset 2012-04-30 17:45:43 +02:00
Laurent Gomila c581a975ed Added missing include of Sprite.h in Graphics.h 2012-04-24 17:37:26 +02:00
182 changed files with 3094 additions and 1089 deletions

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+21 -11
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@@ -1,11 +1,17 @@
cmake_minimum_required(VERSION 2.8) cmake_minimum_required(VERSION 2.8.3)
# define a macro that helps defining an option
macro(csfml_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# set a default build type if none was provided # set a default build type if none was provided
# this has to be done before the project() instruction! # this has to be done before the project() instruction!
if(NOT CMAKE_BUILD_TYPE) csfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
# project name # project name
project(CSFML) project(CSFML)
@@ -15,27 +21,30 @@ include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers # setup version numbers
set(VERSION_MAJOR 2) set(VERSION_MAJOR 2)
set(VERSION_MINOR 0) set(VERSION_MINOR 3)
set(VERSION_PATCH 0) set(VERSION_PATCH 0)
# add the CSFML header path # add the CSFML header path
include_directories(${CMAKE_SOURCE_DIR}/include) include_directories(${CMAKE_SOURCE_DIR}/include)
# force dynamic build (static build is not supported) # add an option for choosing the build type (shared or static)
set(BUILD_SHARED_LIBS TRUE) csfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build CSFML as shared libraries, FALSE to build it as static libraries")
# add an option for building the API documentation # add an option for building the API documentation
set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it") csfml_set_option(CSFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# add an option for linking to sfml either statically or dynamically
csfml_set_option(CSFML_LINK_SFML_STATICALLY TRUE BOOL "TRUE to link to a static version of SFML, FALSE to link dynamically")
# disable the rpath stuff # disable the rpath stuff
set(CMAKE_SKIP_BUILD_RPATH TRUE) set(CMAKE_SKIP_BUILD_RPATH TRUE)
# define an option for choosing between static and dynamic C runtime (Windows only) # define an option for choosing between static and dynamic C runtime (Windows only)
if(WINDOWS) if(SFML_OS_WINDOWS)
set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs") set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# for VC++, we can apply it globally by modifying the compiler flags # for VC++, we can apply it globally by modifying the compiler flags
if(COMPILER_MSVC AND STATIC_STD_LIBS) if(SFML_COMPILER_MSVC AND STATIC_STD_LIBS)
foreach(flag foreach(flag
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
@@ -48,7 +57,7 @@ endif()
# add the subdirectories # add the subdirectories
add_subdirectory(src/SFML) add_subdirectory(src/SFML)
if(BUILD_DOC) if(CSFML_BUILD_DOC)
add_subdirectory(doc) add_subdirectory(doc)
endif() endif()
@@ -58,3 +67,4 @@ install(DIRECTORY include
COMPONENT devel COMPONENT devel
PATTERN ".svn" EXCLUDE) PATTERN ".svn" EXCLUDE)
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR}) install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
+27 -20
View File
@@ -1,30 +1,28 @@
# detect the OS # detect the OS
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(WINDOWS 1) set(SFML_OS_WINDOWS 1)
# detect the architecture (note: this test won't work for cross-compilation) # detect the architecture (note: this test won't work for cross-compilation)
include(CheckTypeSize) include(CheckTypeSize)
check_type_size(void* SIZEOF_VOID_PTR) check_type_size(void* SIZEOF_VOID_PTR)
if(${SIZEOF_VOID_PTR} EQUAL "4") if("${SIZEOF_VOID_PTR}" STREQUAL "4")
set(ARCH_32BITS 1) set(ARCH_32BITS 1)
elseif(${SIZEOF_VOID_PTR} EQUAL "8") elseif("${SIZEOF_VOID_PTR}" STREQUAL "8")
set(ARCH_64BITS 1) set(ARCH_64BITS 1)
else() else()
message(FATAL_ERROR "Unsupported architecture") message(FATAL_ERROR "Unsupported architecture")
return() return()
endif() endif()
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux") elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(LINUX 1) set(SFML_OS_LINUX 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
# FreeBSD compile path is the same as Linux set(SFML_OS_FREEBSD 1)
set(LINUX 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(MACOSX 1) set(SFML_OS_MACOSX 1)
# detect OS X version. (use '/usr/bin/sw_vers -productVersion' to extract V from '10.V.x'.) # detect OS X version. (use '/usr/bin/sw_vers -productVersion' to extract V from '10.V.x'.)
EXEC_PROGRAM(/usr/bin/sw_vers ARGS -productVersion OUTPUT_VARIABLE MACOSX_VERSION_RAW) EXEC_PROGRAM(/usr/bin/sw_vers ARGS -productVersion OUTPUT_VARIABLE MACOSX_VERSION_RAW)
STRING(REGEX REPLACE "10\\.([0-9]).*" "\\1" MACOSX_VERSION "${MACOSX_VERSION_RAW}") STRING(REGEX REPLACE "10\\.([0-9]+).*" "\\1" MACOSX_VERSION "${MACOSX_VERSION_RAW}")
if(${MACOSX_VERSION} LESS 5) if(${MACOSX_VERSION} LESS 5)
message(FATAL_ERROR "Unsupported version of OS X : ${MACOSX_VERSION_RAW}") message(FATAL_ERROR "Unsupported version of OS X : ${MACOSX_VERSION_RAW}")
return() return()
@@ -40,23 +38,32 @@ endif()
if(CMAKE_CXX_COMPILER MATCHES ".*clang[+][+]" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") if(CMAKE_CXX_COMPILER MATCHES ".*clang[+][+]" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# CMAKE_CXX_COMPILER_ID is an internal CMake variable subject to change, # CMAKE_CXX_COMPILER_ID is an internal CMake variable subject to change,
# but there is no other way to detect CLang at the moment # but there is no other way to detect CLang at the moment
set(COMPILER_CLANG 1) set(SFML_COMPILER_CLANG 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT) execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" CLANG_VERSION "${CLANG_VERSION_OUTPUT}") string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
elseif(CMAKE_COMPILER_IS_GNUCXX) elseif(CMAKE_COMPILER_IS_GNUCXX)
set(COMPILER_GCC 1) set(SFML_COMPILER_GCC 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT) execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT)
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" GCC_VERSION "${GCC_VERSION_OUTPUT}") string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" SFML_GCC_VERSION "${GCC_VERSION_OUTPUT}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpmachine" OUTPUT_VARIABLE GCC_MACHINE)
string(STRIP "${GCC_MACHINE}" GCC_MACHINE)
if(${GCC_MACHINE} MATCHES ".*w64.*")
set(SFML_COMPILER_GCC_W64 1)
endif()
elseif(MSVC) elseif(MSVC)
set(COMPILER_MSVC 1) set(SFML_COMPILER_MSVC 1)
if(MSVC_VERSION EQUAL 1400) if(MSVC_VERSION EQUAL 1400)
set(MSVC_VERSION 2005) set(SFML_MSVC_VERSION 8)
elseif(MSVC_VERSION EQUAL 1500) elseif(MSVC_VERSION EQUAL 1500)
set(MSVC_VERSION 2008) set(SFML_MSVC_VERSION 9)
elseif(MSVC_VERSION EQUAL 1600) elseif(MSVC_VERSION EQUAL 1600)
set(MSVC_VERSION 2010) set(SFML_MSVC_VERSION 10)
elseif(MSVC_VERSION EQUAL 1700) elseif(MSVC_VERSION EQUAL 1700)
set(MSVC_VERSION 2011) set(SFML_MSVC_VERSION 11)
elseif(MSVC_VERSION EQUAL 1800)
set(SFML_MSVC_VERSION 12)
endif() endif()
else() else()
message(FATAL_ERROR "Unsupported compiler") message(FATAL_ERROR "Unsupported compiler")
@@ -64,8 +71,8 @@ else()
endif() endif()
# define the install directory for miscellaneous files # define the install directory for miscellaneous files
if(WINDOWS) if(SFML_OS_WINDOWS)
set(INSTALL_MISC_DIR .) set(INSTALL_MISC_DIR .)
elseif(UNIX) elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
set(INSTALL_MISC_DIR share/CSFML) set(INSTALL_MISC_DIR share/CSFML)
endif() endif()
+24 -57
View File
@@ -1,49 +1,4 @@
include(CMakeParseArguments)
# some of these macros are inspired from the boost/cmake macros
# check if a value is contained in a list
# sets ${var} to TRUE if the value is found
macro(csfml_list_contains var value)
set(${var})
foreach(value2 ${ARGN})
if(${value} STREQUAL ${value2})
set(${var} TRUE)
endif()
endforeach()
endmacro()
# parse a list of arguments and options
# ex: sfml_parse_arguments(THIS "SOURCES;DEPENDS" "FLAG" FLAG SOURCES s1 s2 s3 DEPENDS d1 d2)
# will define the following variables:
# - THIS_SOURCES (s1 s2 s3)
# - THIS_DEPENDS (d1 d2)
# - THIS_FLAG TRUE
macro(csfml_parse_arguments prefix arg_names option_names)
foreach(arg_name ${arg_names})
set(${prefix}_${arg_name})
endforeach()
foreach(option_name ${option_names})
set(${prefix}_${option_name} FALSE)
endforeach()
set(current_arg_name)
set(current_arg_list)
foreach(arg ${ARGN})
csfml_list_contains(is_arg_name ${arg} ${arg_names})
if(is_arg_name)
set(${prefix}_${current_arg_name} ${current_arg_list})
set(current_arg_name ${arg})
set(current_arg_list)
else()
csfml_list_contains(is_option ${arg} ${option_names})
if(is_option)
set(${prefix}_${arg} TRUE)
else()
set(current_arg_list ${current_arg_list} ${arg})
endif()
endif()
endforeach()
set(${prefix}_${current_arg_name} ${current_arg_list})
endmacro()
# add a new target which is a CSFML library # add a new target which is a CSFML library
# ex: csfml_add_library(csfml-graphics # ex: csfml_add_library(csfml-graphics
@@ -52,7 +7,7 @@ endmacro()
macro(csfml_add_library target) macro(csfml_add_library target)
# parse the arguments # parse the arguments
csfml_parse_arguments(THIS "SOURCES;DEPENDS" "" ${ARGN}) cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
# create the target # create the target
add_library(${target} ${THIS_SOURCES}) add_library(${target} ${THIS_SOURCES})
@@ -62,15 +17,14 @@ macro(csfml_add_library target)
string(TOUPPER "${NAME_UPPER}" NAME_UPPER) string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS) set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
# adjust the output file prefix/suffix to match our conventions if(SFML_OS_WINDOWS)
if(WINDOWS)
# include the major version number in Windows shared library names (but not import library names) # include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}") set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else() else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
endif() endif()
if (WINDOWS AND COMPILER_GCC) if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
# on Windows/gcc get rid of "lib" prefix for shared libraries, # on Windows/gcc get rid of "lib" prefix for shared libraries,
# and transform the ".dll.a" suffix into ".a" for import libraries # and transform the ".dll.a" suffix into ".a" for import libraries
set_target_properties(${target} PROPERTIES PREFIX "") set_target_properties(${target} PROPERTIES PREFIX "")
@@ -78,25 +32,38 @@ macro(csfml_add_library target)
endif() endif()
# set the version and soversion of the target (for compatible systems -- mostly Linuxes) # set the version and soversion of the target (for compatible systems -- mostly Linuxes)
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}) set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}) set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
# for gcc >= 4.0 on Windows, apply the STATIC_STD_LIBS option if it is enabled # set the target's folder (for IDEs that support it, e.g. Visual Studio)
if(WINDOWS AND COMPILER_GCC AND STATIC_STD_LIBS) set_target_properties(${target} PROPERTIES FOLDER "CSFML")
if(NOT GCC_VERSION VERSION_LESS "4")
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++") set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
endif() endif()
endif() endif()
# If using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default # if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
# (exported ones are explicitely marked) # (exported ones are explicitely marked)
if(NOT WINDOWS AND ((COMPILER_GCC AND NOT GCC_VERSION VERSION_LESS "4") OR (COMPILER_CLANG AND NOT CLANG_VERSION VERSION_LESS "3"))) if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden) set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
endif() endif()
# link the target to its external dependencies (C++ SFML libraries) # link the target to its external dependencies (C++ SFML libraries)
target_link_libraries(${target} ${THIS_DEPENDS}) target_link_libraries(${target} ${THIS_DEPENDS})
# build dylibs
if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS)
# adapt install directory to allow distributing dylibs in user’s application bundle
set_target_properties(${target} PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@rpath")
endif()
# add the install rule # add the install rule
install(TARGETS ${target} install(TARGETS ${target}
RUNTIME DESTINATION bin COMPONENT bin RUNTIME DESTINATION bin COMPONENT bin
+1 -3
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@@ -7,7 +7,7 @@ set(DOXYGEN_INPUT_DIR ${CMAKE_SOURCE_DIR})
set(DOXYGEN_OUTPUT_DIR ${CMAKE_BINARY_DIR}/doc) set(DOXYGEN_OUTPUT_DIR ${CMAKE_BINARY_DIR}/doc)
# see if we can generate the CHM documentation # see if we can generate the CHM documentation
if(WINDOWS) if(SFML_OS_WINDOWS)
# if HHC is found, we can generate the CHM (compressed HTML) output # if HHC is found, we can generate the CHM (compressed HTML) output
find_program(DOXYGEN_HHC_PROGRAM find_program(DOXYGEN_HHC_PROGRAM
NAMES hhc.exe NAMES hhc.exe
@@ -29,8 +29,6 @@ configure_file(${DOXYGEN_INPUT_DIR}/doc/doxyfile.in ${DOXYGEN_CONFIGURED_INPUT}
# copy the files needed by the documentation # copy the files needed by the documentation
configure_file(${DOXYGEN_INPUT_DIR}/doc/doxygen.css ${DOXYGEN_OUTPUT_DIR}/html/doxygen.css COPYONLY) configure_file(${DOXYGEN_INPUT_DIR}/doc/doxygen.css ${DOXYGEN_OUTPUT_DIR}/html/doxygen.css COPYONLY)
configure_file(${DOXYGEN_INPUT_DIR}/doc/logo.jpg ${DOXYGEN_OUTPUT_DIR}/html/logo.jpg COPYONLY)
configure_file(${DOXYGEN_INPUT_DIR}/doc/logo-bg.jpg ${DOXYGEN_OUTPUT_DIR}/html/logo-bg.jpg COPYONLY)
# target setup # target setup
add_custom_target(doc ALL add_custom_target(doc ALL
+1 -1
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@@ -31,7 +31,7 @@ PROJECT_NAME = SFML
# This could be handy for archiving the generated documentation or # This could be handy for archiving the generated documentation or
# if some version control system is used. # if some version control system is used.
PROJECT_NUMBER = @VERSION_MAJOR@.@VERSION_MINOR@ PROJECT_NUMBER = @VERSION_MAJOR@.@VERSION_MINOR@.@VERSION_PATCH@
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put. # base path where the generated documentation will be put.
+846 -249
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+7 -6
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@@ -1,8 +1,9 @@
</div>
<p id="footer"> <div id="footer-container">
&nbsp;::&nbsp; Copyright &copy; 2007 Laurent Gomila, all rights reserved &nbsp;::&nbsp; <div id="footer">
Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> &nbsp;::&nbsp; Copyright © Laurent Gomila &nbsp;::&nbsp;
</p> Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen</a> &nbsp;::&nbsp;
</div>
</div>
</body> </body>
</html> </html>
+11 -8
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@@ -1,12 +1,15 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html> <html xmlns="http://www.w3.org/1999/xhtml">
<head> <head>
<title>SFML - Simple and Fast Multimedia Library</title> <title>CSFML - C binding of the Simple and Fast Multimedia Library</title>
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"/>
<link href="doxygen.css" rel="stylesheet" type="text/css" /> <!--<link rel='stylesheet' type='text/css' href="http://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic"/>-->
<link href="tabs.css" rel="stylesheet" type="text/css" /> <link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
</head> </head>
<body> <body>
<div id="logo"> <div id="banner-container">
<img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" /> <div id="banner">
<span id="sfml">CSFML</span>
</div>
</div> </div>
<div id="content">
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+3 -4
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@@ -3,10 +3,9 @@
/// ///
/// \section welcome Welcome /// \section welcome Welcome
/// Welcome to the official SFML documentation for C. Here you will find a detailed /// Welcome to the official SFML documentation for C. Here you will find a detailed
/// view of all the SFML <a href="./globals_func.htm">functions</a>, as well as source /// view of all the SFML <a href="./globals_func.htm">functions</a>.<br/>
/// <a href="./files.htm">files</a>. <br/>
/// If you are looking for tutorials, you can visit the official website /// If you are looking for tutorials, you can visit the official website
/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>. /// at <a href="http://www.sfml-dev.org/">www.sfml-dev.org</a>.
/// ///
/// \section example Short example /// \section example Short example
/// Here is a short example, to show you how simple it is to use SFML in C : /// Here is a short example, to show you how simple it is to use SFML in C :
@@ -33,7 +32,7 @@
/// return EXIT_FAILURE; /// return EXIT_FAILURE;
/// ///
/// /* Load a sprite to display */ /// /* Load a sprite to display */
/// texture = sfTexture_createFromFile("cute_image.jpg"); /// texture = sfTexture_createFromFile("cute_image.jpg", NULL);
/// if (!texture) /// if (!texture)
/// return EXIT_FAILURE; /// return EXIT_FAILURE;
/// sprite = sfSprite_create(); /// sprite = sfSprite_create();
+3 -1
View File
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -36,6 +36,8 @@
#include <SFML/Audio/SoundBuffer.h> #include <SFML/Audio/SoundBuffer.h>
#include <SFML/Audio/SoundBufferRecorder.h> #include <SFML/Audio/SoundBufferRecorder.h>
#include <SFML/Audio/SoundRecorder.h> #include <SFML/Audio/SoundRecorder.h>
#include <SFML/Audio/SoundStatus.h>
#include <SFML/Audio/SoundStream.h>
#endif // SFML_AUDIO_H #endif // SFML_AUDIO_H
+1 -1
View File
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+35 -10
View File
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -71,25 +71,50 @@ CSFML_AUDIO_API void sfListener_setPosition(sfVector3f position);
CSFML_AUDIO_API sfVector3f sfListener_getPosition(); CSFML_AUDIO_API sfVector3f sfListener_getPosition();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the orientation of the listener in the scene /// \brief Set the orientation of the forward vector in the scene
/// ///
/// The orientation defines the 3D axes of the listener /// The direction (also called "at vector") is the vector
/// (left, up, front) in the scene. The orientation vector /// pointing forward from the listener's perspective. Together
/// doesn't have to be normalized. /// with the up vector, it defines the 3D orientation of the
/// The default listener's orientation is (0, 0, -1). /// listener in the scene. The direction vector doesn't
/// have to be normalized.
/// The default listener's direction is (0, 0, -1).
/// ///
/// \param position New direction of the listener /// \param direction New listener's direction
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfListener_setDirection(sfVector3f orientation); CSFML_AUDIO_API void sfListener_setDirection(sfVector3f direction);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the current orientation of the listener in the scene /// \brief Get the current forward vector of the listener in the scene
/// ///
/// \return The listener's direction /// \return Listener's forward vector (not normalized)
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfVector3f sfListener_getDirection(); CSFML_AUDIO_API sfVector3f sfListener_getDirection();
////////////////////////////////////////////////////////////
/// \brief Set the upward vector of the listener in the scene
///
/// The up vector is the vector that points upward from the
/// listener's perspective. Together with the direction, it
/// defines the 3D orientation of the listener in the scene.
/// The up vector doesn't have to be normalized.
/// The default listener's up vector is (0, 1, 0). It is usually
/// not necessary to change it, especially in 2D scenarios.
///
/// \param upVector New listener's up vector
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfListener_setUpVector(sfVector3f upVector);
////////////////////////////////////////////////////////////
/// \brief Get the current upward vector of the listener in the scene
///
/// \return Listener's upward vector (not normalized)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfVector3f sfListener_getUpVector();
#endif // SFML_LISTENER_H #endif // SFML_LISTENER_H
+4 -4
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -158,7 +158,7 @@ CSFML_AUDIO_API void sfMusic_pause(sfMusic* music);
/// ///
/// This function stops the music if it was playing or paused, /// This function stops the music if it was playing or paused,
/// and does nothing if it was already stopped. /// and does nothing if it was already stopped.
/// It also resets the playing position (unlike sfMusic_Pause). /// It also resets the playing position (unlike sfMusic_pause).
/// ///
/// \param music Music object /// \param music Music object
/// ///
@@ -306,10 +306,10 @@ CSFML_AUDIO_API void sfMusic_setAttenuation(sfMusic* music, float attenuation);
/// either paused or playing. /// either paused or playing.
/// ///
/// \param music Music object /// \param music Music object
/// \param timeOffset New playing position, in milliseconds /// \param timeOffset New playing position
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfMusic_setPlayingOffset(sfMusic* music, sfUint32 timeOffset); CSFML_AUDIO_API void sfMusic_setPlayingOffset(sfMusic* music, sfTime timeOffset);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the pitch of a music /// \brief Get the pitch of a music
+3 -3
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -51,7 +51,7 @@ CSFML_AUDIO_API sfSound* sfSound_create(void);
/// \return A new sfSound object which is a copy of \a sound /// \return A new sfSound object which is a copy of \a sound
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSound* sfSound_copy(sfSound* sound); CSFML_AUDIO_API sfSound* sfSound_copy(const sfSound* sound);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy a sound /// \brief Destroy a sound
@@ -136,7 +136,7 @@ CSFML_AUDIO_API const sfSoundBuffer* sfSound_getBuffer(const sfSound* sound);
CSFML_AUDIO_API void sfSound_setLoop(sfSound* sound, sfBool loop); CSFML_AUDIO_API void sfSound_setLoop(sfSound* sound, sfBool loop);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Tell whether or not a soud is in loop mode /// \brief Tell whether or not a sound is in loop mode
/// ///
/// \param sound Sound object /// \param sound Sound object
/// ///
+5 -5
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -92,7 +92,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* str
/// \return A new sfSoundBuffer object (NULL if failed) /// \return A new sfSoundBuffer object (NULL if failed)
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate); CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, sfUint64 sampleCount, unsigned int channelCount, unsigned int sampleRate);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Create a new sound buffer by copying an existing one /// \brief Create a new sound buffer by copying an existing one
@@ -102,7 +102,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* sa
/// \return A new sfSoundBuffer object which is a copy of \a soundBuffer /// \return A new sfSoundBuffer object which is a copy of \a soundBuffer
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_copy(sfSoundBuffer* soundBuffer); CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_copy(const sfSoundBuffer* soundBuffer);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy a sound buffer /// \brief Destroy a sound buffer
@@ -132,7 +132,7 @@ CSFML_AUDIO_API sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer
/// ///
/// The format of the returned samples is 16 bits signed integer /// The format of the returned samples is 16 bits signed integer
/// (sfInt16). The total number of samples in this array /// (sfInt16). The total number of samples in this array
/// is given by the sfSoundBuffer_GetSampleCount function. /// is given by the sfSoundBuffer_getSampleCount function.
/// ///
/// \param soundBuffer Sound buffer object /// \param soundBuffer Sound buffer object
/// ///
@@ -152,7 +152,7 @@ CSFML_AUDIO_API const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* sou
/// \return Number of samples /// \return Number of samples
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer); CSFML_AUDIO_API sfUint64 sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the sample rate of a sound buffer /// \brief Get the sample rate of a sound buffer
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+75 -2
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,6 +30,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.h> #include <SFML/Audio/Export.h>
#include <SFML/Audio/Types.h> #include <SFML/Audio/Types.h>
#include <SFML/System/Time.h>
#include <stddef.h> #include <stddef.h>
@@ -75,8 +76,10 @@ CSFML_AUDIO_API void sfSoundRecorder_destroy(sfSoundRecorder* soundRecorder);
/// \param soundRecorder Sound recorder object /// \param soundRecorder Sound recorder object
/// \param sampleRate Desired capture rate, in number of samples per second /// \param sampleRate Desired capture rate, in number of samples per second
/// ///
/// \return True, if start of capture was successful
///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate); CSFML_AUDIO_API sfBool sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Stop the capture of a sound recorder /// \brief Stop the capture of a sound recorder
@@ -112,5 +115,75 @@ CSFML_AUDIO_API unsigned int sfSoundRecorder_getSampleRate(const sfSoundRecorder
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void); CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void);
////////////////////////////////////////////////////////////
/// \brief Set the processing interval
///
/// The processing interval controls the period
/// between calls to the onProcessSamples function. You may
/// want to use a small interval if you want to process the
/// recorded data in real time, for example.
///
/// Note: this is only a hint, the actual period may vary.
/// So don't rely on this parameter to implement precise timing.
///
/// The default processing interval is 100 ms.
///
/// \param soundRecorder Sound recorder object
/// \param interval Processing interval
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundRecorder_setProcessingInterval(sfSoundRecorder* soundRecorder, sfTime interval);
////////////////////////////////////////////////////////////
/// \brief Get a list of the names of all availabe audio capture devices
///
/// This function returns an array of strings (null terminated),
/// containing the names of all availabe audio capture devices.
/// If no devices are available then NULL is returned.
///
/// \param count Pointer to a variable that will be filled with the number of modes in the array
///
/// \return An array of strings containing the names
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char** sfSoundRecorder_getAvailableDevices(size_t* count);
////////////////////////////////////////////////////////////
/// \brief Get the name of the default audio capture device
///
/// This function returns the name of the default audio
/// capture device. If none is available, NULL is returned.
///
/// \return The name of the default audio capture device (null terminated)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char* sfSoundRecorder_getDefaultDevice();
////////////////////////////////////////////////////////////
/// \brief Set the audio capture device
///
/// This function sets the audio capture device to the device
/// with the given name. It can be called on the fly (i.e:
/// while recording). If you do so while recording and
/// opening the device fails, it stops the recording.
///
/// \param soundRecorder Sound recorder object
/// \param The name of the audio capture device
///
/// \return sfTrue, if it was able to set the requested device
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfBool sfSoundRecorder_setDevice(sfSoundRecorder* soundRecorder, const char* name);
////////////////////////////////////////////////////////////
/// \brief Get the name of the current audio capture device
///
/// \param soundRecorder Sound recorder object
///
/// \return The name of the current audio capture device
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char* sfSoundRecorder_getDevice(sfSoundRecorder* soundRecorder);
#endif // SFML_SOUNDRECORDER_H #endif // SFML_SOUNDRECORDER_H
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+27 -27
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -61,7 +61,7 @@ typedef void (*sfSoundStreamSeekCallback)(sfTime, void*); ///<
/// \return A new sfSoundStream object /// \return A new sfSoundStream object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback onGetData, CSFML_AUDIO_API sfSoundStream* sfSoundStream_create(sfSoundStreamGetDataCallback onGetData,
sfSoundStreamSeekCallback onSeek, sfSoundStreamSeekCallback onSeek,
unsigned int channelCount, unsigned int channelCount,
unsigned int sampleRate, unsigned int sampleRate,
@@ -73,7 +73,7 @@ CSFML_AUDIO_API sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback
/// \param soundStream Sound stream to destroy /// \param soundStream Sound stream to destroy
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_Destroy(sfSoundStream* soundStream); CSFML_AUDIO_API void sfSoundStream_destroy(sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Start or resume playing a sound stream /// \brief Start or resume playing a sound stream
@@ -87,7 +87,7 @@ CSFML_AUDIO_API void sfSoundStream_Destroy(sfSoundStream* soundStream);
/// \param soundStream Sound stream object /// \param soundStream Sound stream object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_Play(sfSoundStream* soundStream); CSFML_AUDIO_API void sfSoundStream_play(sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Pause a sound stream /// \brief Pause a sound stream
@@ -98,19 +98,19 @@ CSFML_AUDIO_API void sfSoundStream_Play(sfSoundStream* soundStream);
/// \param soundStream Sound stream object /// \param soundStream Sound stream object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_Pause(sfSoundStream* soundStream); CSFML_AUDIO_API void sfSoundStream_pause(sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Stop playing a sound stream /// \brief Stop playing a sound stream
/// ///
/// This function stops the stream if it was playing or paused, /// This function stops the stream if it was playing or paused,
/// and does nothing if it was already stopped. /// and does nothing if it was already stopped.
/// It also resets the playing position (unlike sfSoundStream_Pause). /// It also resets the playing position (unlike sfSoundStream_pause).
/// ///
/// \param soundStream Sound stream object /// \param soundStream Sound stream object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_Stop(sfSoundStream* soundStream); CSFML_AUDIO_API void sfSoundStream_stop(sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the current status of a sound stream (stopped, paused, playing) /// \brief Get the current status of a sound stream (stopped, paused, playing)
@@ -120,7 +120,7 @@ CSFML_AUDIO_API void sfSoundStream_Stop(sfSoundStream* soundStream);
/// \return Current status /// \return Current status
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundStatus sfSoundStream_GetStatus(const sfSoundStream* soundStream); CSFML_AUDIO_API sfSoundStatus sfSoundStream_getStatus(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Return the number of channels of a sound stream /// \brief Return the number of channels of a sound stream
@@ -132,7 +132,7 @@ CSFML_AUDIO_API sfSoundStatus sfSoundStream_GetStatus(const sfSoundStream* sound
/// \return Number of channels /// \return Number of channels
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API unsigned int sfSoundStream_GetChannelCount(const sfSoundStream* soundStream); CSFML_AUDIO_API unsigned int sfSoundStream_getChannelCount(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the sample rate of a sound stream /// \brief Get the sample rate of a sound stream
@@ -145,7 +145,7 @@ CSFML_AUDIO_API unsigned int sfSoundStream_GetChannelCount(const sfSoundStream*
/// \return Sample rate, in number of samples per second /// \return Sample rate, in number of samples per second
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API unsigned int sfSoundStream_GetSampleRate(const sfSoundStream* soundStream); CSFML_AUDIO_API unsigned int sfSoundStream_getSampleRate(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the pitch of a sound stream /// \brief Set the pitch of a sound stream
@@ -160,7 +160,7 @@ CSFML_AUDIO_API unsigned int sfSoundStream_GetSampleRate(const sfSoundStream* so
/// \param pitch New pitch to apply to the stream /// \param pitch New pitch to apply to the stream
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_SetPitch(sfSoundStream* soundStream, float pitch); CSFML_AUDIO_API void sfSoundStream_setPitch(sfSoundStream* soundStream, float pitch);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the volume of a sound stream /// \brief Set the volume of a sound stream
@@ -172,7 +172,7 @@ CSFML_AUDIO_API void sfSoundStream_SetPitch(sfSoundStream* soundStream, float pi
/// \param volume Volume of the stream /// \param volume Volume of the stream
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_SetVolume(sfSoundStream* soundStream, float volume); CSFML_AUDIO_API void sfSoundStream_setVolume(sfSoundStream* soundStream, float volume);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the 3D position of a sound stream in the audio scene /// \brief Set the 3D position of a sound stream in the audio scene
@@ -185,7 +185,7 @@ CSFML_AUDIO_API void sfSoundStream_SetVolume(sfSoundStream* soundStream, float v
/// \param position Position of the stream in the scene /// \param position Position of the stream in the scene
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_SetPosition(sfSoundStream* soundStream, sfVector3f position); CSFML_AUDIO_API void sfSoundStream_setPosition(sfSoundStream* soundStream, sfVector3f position);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Make a sound stream's position relative to the listener or absolute /// \brief Make a sound stream's position relative to the listener or absolute
@@ -200,7 +200,7 @@ CSFML_AUDIO_API void sfSoundStream_SetPosition(sfSoundStream* soundStream, sfVec
/// \param relative sfTrue to set the position relative, sfFalse to set it absolute /// \param relative sfTrue to set the position relative, sfFalse to set it absolute
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_SetRelativeToListener(sfSoundStream* soundStream, sfBool relative); CSFML_AUDIO_API void sfSoundStream_setRelativeToListener(sfSoundStream* soundStream, sfBool relative);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the minimum distance of a sound stream /// \brief Set the minimum distance of a sound stream
@@ -216,7 +216,7 @@ CSFML_AUDIO_API void sfSoundStream_SetRelativeToListener(sfSoundStream* soundStr
/// \param distance New minimum distance of the stream /// \param distance New minimum distance of the stream
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_SetMinDistance(sfSoundStream* soundStream, float distance); CSFML_AUDIO_API void sfSoundStream_setMinDistance(sfSoundStream* soundStream, float distance);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the attenuation factor of a sound stream /// \brief Set the attenuation factor of a sound stream
@@ -234,7 +234,7 @@ CSFML_AUDIO_API void sfSoundStream_SetMinDistance(sfSoundStream* soundStream, fl
/// \param attenuation New attenuation factor of the stream /// \param attenuation New attenuation factor of the stream
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_SetAttenuation(sfSoundStream* soundStream, float attenuation); CSFML_AUDIO_API void sfSoundStream_setAttenuation(sfSoundStream* soundStream, float attenuation);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change the current playing position of a sound stream /// \brief Change the current playing position of a sound stream
@@ -246,21 +246,21 @@ CSFML_AUDIO_API void sfSoundStream_SetAttenuation(sfSoundStream* soundStream, fl
/// \param timeOffset New playing position /// \param timeOffset New playing position
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_SetPlayingOffset(sfSoundStream* soundStream, sfTime timeOffset); CSFML_AUDIO_API void sfSoundStream_setPlayingOffset(sfSoundStream* soundStream, sfTime timeOffset);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set whether or not a sound stream should loop after reaching the end /// \brief Set whether or not a sound stream should loop after reaching the end
/// ///
/// If set, the stream will restart from beginning after /// If set, the stream will restart from beginning after
/// reaching the end and so on, until it is stopped or /// reaching the end and so on, until it is stopped or
/// sfSoundStream_SetLoop(stream, sfFalse) is called. /// sfSoundStream_setLoop(stream, sfFalse) is called.
/// The default looping state for sound streams is false. /// The default looping state for sound streams is false.
/// ///
/// \param soundStream Sound stream object /// \param soundStream Sound stream object
/// \param loop sfTrue to play in loop, sfFalse to play once /// \param loop sfTrue to play in loop, sfFalse to play once
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundStream_SetLoop(sfSoundStream* soundStream, sfBool loop); CSFML_AUDIO_API void sfSoundStream_setLoop(sfSoundStream* soundStream, sfBool loop);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the pitch of a sound stream /// \brief Get the pitch of a sound stream
@@ -270,7 +270,7 @@ CSFML_AUDIO_API void sfSoundStream_SetLoop(sfSoundStream* soundStream, sfBool lo
/// \return Pitch of the stream /// \return Pitch of the stream
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API float sfSoundStream_GetPitch(const sfSoundStream* soundStream); CSFML_AUDIO_API float sfSoundStream_getPitch(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the volume of a sound stream /// \brief Get the volume of a sound stream
@@ -280,7 +280,7 @@ CSFML_AUDIO_API float sfSoundStream_GetPitch(const sfSoundStream* soundStream);
/// \return Volume of the stream, in the range [0, 100] /// \return Volume of the stream, in the range [0, 100]
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API float sfSoundStream_GetVolume(const sfSoundStream* soundStream); CSFML_AUDIO_API float sfSoundStream_getVolume(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the 3D position of a sound stream in the audio scene /// \brief Get the 3D position of a sound stream in the audio scene
@@ -290,7 +290,7 @@ CSFML_AUDIO_API float sfSoundStream_GetVolume(const sfSoundStream* soundStream);
/// \return Position of the stream in the world /// \return Position of the stream in the world
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfVector3f sfSoundStream_GetPosition(const sfSoundStream* soundStream); CSFML_AUDIO_API sfVector3f sfSoundStream_getPosition(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Tell whether a sound stream's position is relative to the /// \brief Tell whether a sound stream's position is relative to the
@@ -301,7 +301,7 @@ CSFML_AUDIO_API sfVector3f sfSoundStream_GetPosition(const sfSoundStream* soundS
/// \return sfTrue if the position is relative, sfFalse if it's absolute /// \return sfTrue if the position is relative, sfFalse if it's absolute
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfBool sfSoundStream_IsRelativeToListener(const sfSoundStream* soundStream); CSFML_AUDIO_API sfBool sfSoundStream_isRelativeToListener(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the minimum distance of a sound stream /// \brief Get the minimum distance of a sound stream
@@ -311,7 +311,7 @@ CSFML_AUDIO_API sfBool sfSoundStream_IsRelativeToListener(const sfSoundStream* s
/// \return Minimum distance of the stream /// \return Minimum distance of the stream
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API float sfSoundStream_GetMinDistance(const sfSoundStream* soundStream); CSFML_AUDIO_API float sfSoundStream_getMinDistance(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the attenuation factor of a sound stream /// \brief Get the attenuation factor of a sound stream
@@ -321,7 +321,7 @@ CSFML_AUDIO_API float sfSoundStream_GetMinDistance(const sfSoundStream* soundStr
/// \return Attenuation factor of the stream /// \return Attenuation factor of the stream
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API float sfSoundStream_GetAttenuation(const sfSoundStream* soundStream); CSFML_AUDIO_API float sfSoundStream_getAttenuation(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Tell whether or not a sound stream is in loop mode /// \brief Tell whether or not a sound stream is in loop mode
@@ -331,7 +331,7 @@ CSFML_AUDIO_API float sfSoundStream_GetAttenuation(const sfSoundStream* soundStr
/// \return sfTrue if the music is looping, sfFalse otherwise /// \return sfTrue if the music is looping, sfFalse otherwise
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfBool sfSoundStream_GetLoop(const sfSoundStream* soundStream); CSFML_AUDIO_API sfBool sfSoundStream_getLoop(const sfSoundStream* soundStream);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the current playing position of a sound stream /// \brief Get the current playing position of a sound stream
@@ -341,7 +341,7 @@ CSFML_AUDIO_API sfBool sfSoundStream_GetLoop(const sfSoundStream* soundStream);
/// \return Current playing position /// \return Current playing position
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfTime sfSoundStream_GetPlayingOffset(const sfSoundStream* soundStream); CSFML_AUDIO_API sfTime sfSoundStream_getPlayingOffset(const sfSoundStream* soundStream);
#endif // SFML_SOUNDSTREAM_H #endif // SFML_SOUNDSTREAM_H
+2 -1
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@@ -1,7 +1,8 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)// // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
// //
+16 -5
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,7 +30,18 @@
// Define the CSFML version // Define the CSFML version
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#define CSFML_VERSION_MAJOR 2 #define CSFML_VERSION_MAJOR 2
#define CSFML_VERSION_MINOR 0 #define CSFML_VERSION_MINOR 3
#define CSFML_VERSION_PATCH 0
////////////////////////////////////////////////////////////
// Check if we need to mark functions as extern "C"
////////////////////////////////////////////////////////////
#ifdef __cplusplus
#define CSFML_EXTERN_C extern "C"
#else
#define CSFML_EXTERN_C extern
#endif
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -71,7 +82,7 @@
// Windows compilers need specific (and different) keywords for export and import // Windows compilers need specific (and different) keywords for export and import
#define CSFML_API_EXPORT extern "C" __declspec(dllexport) #define CSFML_API_EXPORT extern "C" __declspec(dllexport)
#define CSFML_API_IMPORT extern __declspec(dllimport) #define CSFML_API_IMPORT CSFML_EXTERN_C __declspec(dllimport)
// For Visual C++ compilers, we also need to turn off this annoying C4251 warning // For Visual C++ compilers, we also need to turn off this annoying C4251 warning
#ifdef _MSC_VER #ifdef _MSC_VER
@@ -87,13 +98,13 @@
// GCC 4 has special keywords for showing/hidding symbols, // GCC 4 has special keywords for showing/hidding symbols,
// the same keyword is used for both importing and exporting // the same keyword is used for both importing and exporting
#define CSFML_API_EXPORT extern "C" __attribute__ ((__visibility__ ("default"))) #define CSFML_API_EXPORT extern "C" __attribute__ ((__visibility__ ("default")))
#define CSFML_API_IMPORT extern __attribute__ ((__visibility__ ("default"))) #define CSFML_API_IMPORT CSFML_EXTERN_C __attribute__ ((__visibility__ ("default")))
#else #else
// GCC < 4 has no mechanism to explicitely hide symbols, everything's exported // GCC < 4 has no mechanism to explicitely hide symbols, everything's exported
#define CSFML_API_EXPORT extern "C" #define CSFML_API_EXPORT extern "C"
#define CSFML_API_IMPORT extern #define CSFML_API_IMPORT CSFML_EXTERN_C
#endif #endif
+4 -2
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,16 +35,18 @@
#include <SFML/Graphics/Color.h> #include <SFML/Graphics/Color.h>
#include <SFML/Graphics/ConvexShape.h> #include <SFML/Graphics/ConvexShape.h>
#include <SFML/Graphics/Font.h> #include <SFML/Graphics/Font.h>
#include <SFML/Graphics/FontInfo.h>
#include <SFML/Graphics/Glyph.h> #include <SFML/Graphics/Glyph.h>
#include <SFML/Graphics/Image.h> #include <SFML/Graphics/Image.h>
#include <SFML/Graphics/PrimitiveType.h> #include <SFML/Graphics/PrimitiveType.h>
#include <SFML/Graphics/Rect.h> #include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/RectangleShape.h> #include <SFML/Graphics/RectangleShape.h>
#include <SFML/Graphics/RenderStates.h> #include <SFML/Graphics/RenderStates.h>
#include <SFML/Graphics/RenderWindow.h>
#include <SFML/Graphics/RenderTexture.h> #include <SFML/Graphics/RenderTexture.h>
#include <SFML/Graphics/RenderWindow.h>
#include <SFML/Graphics/Shader.h> #include <SFML/Graphics/Shader.h>
#include <SFML/Graphics/Shape.h> #include <SFML/Graphics/Shape.h>
#include <SFML/Graphics/Sprite.h>
#include <SFML/Graphics/Text.h> #include <SFML/Graphics/Text.h>
#include <SFML/Graphics/Texture.h> #include <SFML/Graphics/Texture.h>
#include <SFML/Graphics/Transform.h> #include <SFML/Graphics/Transform.h>
+44 -6
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -32,16 +32,54 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Available blending modes for drawing /// \brief Enumeration of the blending factors
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
typedef enum typedef enum
{ {
sfBlendAlpha, ///< Pixel = Src * a + Dest * (1 - a) sfBlendFactorZero, ///< (0, 0, 0, 0)
sfBlendAdd, ///< Pixel = Src + Dest sfBlendFactorOne, ///< (1, 1, 1, 1)
sfBlendMultiply, ///< Pixel = Src * Dest sfBlendFactorSrcColor, ///< (src.r, src.g, src.b, src.a)
sfBlendNone ///< No blending sfBlendFactorOneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
sfBlendFactorDstColor, ///< (dst.r, dst.g, dst.b, dst.a)
sfBlendFactorOneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
sfBlendFactorSrcAlpha, ///< (src.a, src.a, src.a, src.a)
sfBlendFactorOneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
sfBlendFactorDstAlpha, ///< (dst.a, dst.a, dst.a, dst.a)
sfBlendFactorOneMinusDstAlpha ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a)
} sfBlendFactor;
////////////////////////////////////////////////////////////
/// \brief Enumeration of the blending equations
///
////////////////////////////////////////////////////////////
typedef enum
{
sfBlendEquationAdd, ///< Pixel = Src * SrcFactor + Dst * DstFactor
sfBlendEquationSubtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
} sfBlendEquation;
////////////////////////////////////////////////////////////
/// \brief Blending mode for drawing
///
////////////////////////////////////////////////////////////
typedef struct
{
sfBlendFactor colorSrcFactor; ///< Source blending factor for the color channels
sfBlendFactor colorDstFactor; ///< Destination blending factor for the color channels
sfBlendEquation colorEquation; ///< Blending equation for the color channels
sfBlendFactor alphaSrcFactor; ///< Source blending factor for the alpha channel
sfBlendFactor alphaDstFactor; ///< Destination blending factor for the alpha channel
sfBlendEquation alphaEquation; ///< Blending equation for the alpha channel
} sfBlendMode; } sfBlendMode;
CSFML_GRAPHICS_API const sfBlendMode sfBlendAlpha; ///< Blend source and dest according to dest alpha
CSFML_GRAPHICS_API const sfBlendMode sfBlendAdd; ///< Add source to dest
CSFML_GRAPHICS_API const sfBlendMode sfBlendMultiply; ///< Multiply source and dest
CSFML_GRAPHICS_API const sfBlendMode sfBlendNone; ///< Overwrite dest with source
#endif // SFML_BLENDMODE_H #endif // SFML_BLENDMODE_H
+11 -9
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -31,8 +31,10 @@
#include <SFML/Graphics/Export.h> #include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Color.h> #include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Rect.h> #include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
#include <stddef.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -51,7 +53,7 @@ CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_create(void);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_copy(sfCircleShape* shape); CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_copy(const sfCircleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing circle Shape /// \brief Destroy an existing circle Shape
@@ -146,7 +148,7 @@ CSFML_GRAPHICS_API float sfCircleShape_getRotation(const sfCircleShape* shape);
/// \return Current scale factors /// \return Current scale factors
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetScale(const sfCircleShape* shape); CSFML_GRAPHICS_API sfVector2f sfCircleShape_getScale(const sfCircleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the local origin of a circle shape /// \brief Get the local origin of a circle shape
@@ -156,7 +158,7 @@ CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetScale(const sfCircleShape* shape)
/// \return Current origin /// \return Current origin
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetOrigin(const sfCircleShape* shape); CSFML_GRAPHICS_API sfVector2f sfCircleShape_getOrigin(const sfCircleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Move a circle shape by a given offset /// \brief Move a circle shape by a given offset
@@ -202,7 +204,7 @@ CSFML_GRAPHICS_API void sfCircleShape_scale(sfCircleShape* shape, sfVector2f fac
/// \return Transform combining the position/rotation/scale/origin of the object /// \return Transform combining the position/rotation/scale/origin of the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfCircleShape_getTransform(const sfCircleShape* shape); CSFML_GRAPHICS_API sfTransform sfCircleShape_getTransform(const sfCircleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the inverse of the combined transform of a circle shape /// \brief Get the inverse of the combined transform of a circle shape
@@ -212,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfCircleShape_getTransform(const sfCircleS
/// \return Inverse of the combined transformations applied to the object /// \return Inverse of the combined transformations applied to the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfCircleShape_getInverseTransform(const sfCircleShape* shape); CSFML_GRAPHICS_API sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change the source texture of a circle shape /// \brief Change the source texture of a circle shape
@@ -351,7 +353,7 @@ CSFML_GRAPHICS_API float sfCircleShape_getOutlineThickness(const sfCircleShape*
/// \return Number of points of the shape /// \return Number of points of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfCircleShape_getPointCount(const sfCircleShape* shape); CSFML_GRAPHICS_API size_t sfCircleShape_getPointCount(const sfCircleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get a point of a circle shape /// \brief Get a point of a circle shape
@@ -364,7 +366,7 @@ CSFML_GRAPHICS_API unsigned int sfCircleShape_getPointCount(const sfCircleShape*
/// \return Index-th point of the shape /// \return Index-th point of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, unsigned int index); CSFML_GRAPHICS_API sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, size_t index);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the radius of a circle /// \brief Set the radius of a circle
@@ -392,7 +394,7 @@ CSFML_GRAPHICS_API float sfCircleShape_getRadius(const sfCircleShape* shape);
/// \param count New number of points of the circle /// \param count New number of points of the circle
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfCircleShape_setPointCount(sfCircleShape* shape, unsigned int count); CSFML_GRAPHICS_API void sfCircleShape_setPointCount(sfCircleShape* shape, size_t count);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the local bounding rectangle of a circle shape /// \brief Get the local bounding rectangle of a circle shape
+30 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -80,6 +80,24 @@ CSFML_GRAPHICS_API sfColor sfColor_fromRGB(sfUint8 red, sfUint8 green, sfUint8 b
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfColor_fromRGBA(sfUint8 red, sfUint8 green, sfUint8 blue, sfUint8 alpha); CSFML_GRAPHICS_API sfColor sfColor_fromRGBA(sfUint8 red, sfUint8 green, sfUint8 blue, sfUint8 alpha);
////////////////////////////////////////////////////////////
/// \brief Construct the color from 32-bit unsigned integer
///
/// \param color Number containing the RGBA components (in that order)
///
/// \return sfColor constructed from the 32-bit unsigned integer
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfColor_fromInteger(sfUint32 color);
////////////////////////////////////////////////////////////
/// \brief Convert a color to a 32-bit unsigned integer
///
/// \return Color represented as a 32-bit unsigned integer
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfUint32 sfColor_toInteger(sfColor color);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Add two colors /// \brief Add two colors
/// ///
@@ -91,6 +109,17 @@ CSFML_GRAPHICS_API sfColor sfColor_fromRGBA(sfUint8 red, sfUint8 green, sfUint8
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfColor_add(sfColor color1, sfColor color2); CSFML_GRAPHICS_API sfColor sfColor_add(sfColor color1, sfColor color2);
////////////////////////////////////////////////////////////
/// \brief Subtract two colors
///
/// \param color1 First color
/// \param color2 Second color
///
/// \return Component-wise saturated subtraction of the two colors
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfColor_subtract(sfColor color1, sfColor color2);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Modulate two colors /// \brief Modulate two colors
/// ///
+10 -8
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -31,8 +31,10 @@
#include <SFML/Graphics/Export.h> #include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Color.h> #include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Rect.h> #include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
#include <stddef.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -51,7 +53,7 @@ CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_create(void);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_copy(sfConvexShape* shape); CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_copy(const sfConvexShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing convex Shape /// \brief Destroy an existing convex Shape
@@ -202,7 +204,7 @@ CSFML_GRAPHICS_API void sfConvexShape_scale(sfConvexShape* shape, sfVector2f fac
/// \return Transform combining the position/rotation/scale/origin of the object /// \return Transform combining the position/rotation/scale/origin of the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfConvexShape_getTransform(const sfConvexShape* shape); CSFML_GRAPHICS_API sfTransform sfConvexShape_getTransform(const sfConvexShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the inverse of the combined transform of a convex shape /// \brief Get the inverse of the combined transform of a convex shape
@@ -212,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfConvexShape_getTransform(const sfConvexS
/// \return Inverse of the combined transformations applied to the object /// \return Inverse of the combined transformations applied to the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfConvexShape_getInverseTransform(const sfConvexShape* shape); CSFML_GRAPHICS_API sfTransform sfConvexShape_getInverseTransform(const sfConvexShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change the source texture of a convex shape /// \brief Change the source texture of a convex shape
@@ -351,7 +353,7 @@ CSFML_GRAPHICS_API float sfConvexShape_getOutlineThickness(const sfConvexShape*
/// \return Number of points of the shape /// \return Number of points of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfConvexShape_getPointCount(const sfConvexShape* shape); CSFML_GRAPHICS_API size_t sfConvexShape_getPointCount(const sfConvexShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get a point of a convex shape /// \brief Get a point of a convex shape
@@ -364,7 +366,7 @@ CSFML_GRAPHICS_API unsigned int sfConvexShape_getPointCount(const sfConvexShape*
/// \return Index-th point of the shape /// \return Index-th point of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape, unsigned int index); CSFML_GRAPHICS_API sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape, size_t index);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the number of points of a convex shap /// \brief Set the number of points of a convex shap
@@ -375,7 +377,7 @@ CSFML_GRAPHICS_API sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape,
/// \param count New number of points of the shape /// \param count New number of points of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfConvexShape_setPointCount(sfConvexShape* shape, unsigned int count); CSFML_GRAPHICS_API void sfConvexShape_setPointCount(sfConvexShape* shape, size_t count);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the position of a point in a convex shape /// \brief Set the position of a point in a convex shape
@@ -391,7 +393,7 @@ CSFML_GRAPHICS_API void sfConvexShape_setPointCount(sfConvexShape* shape, unsign
/// \param point New point /// \param point New point
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfConvexShape_setPoint(sfConvexShape* shape, unsigned int index, sfVector2f point); CSFML_GRAPHICS_API void sfConvexShape_setPoint(sfConvexShape* shape, size_t index, sfVector2f point);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the local bounding rectangle of a convex shape /// \brief Get the local bounding rectangle of a convex shape
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+42 -9
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -29,6 +29,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h> #include <SFML/Graphics/Export.h>
#include <SFML/Graphics/FontInfo.h>
#include <SFML/Graphics/Glyph.h> #include <SFML/Graphics/Glyph.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/System/InputStream.h> #include <SFML/System/InputStream.h>
@@ -74,7 +75,7 @@ CSFML_GRAPHICS_API sfFont* sfFont_createFromStream(sfInputStream* stream);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfFont* sfFont_copy(sfFont* font); CSFML_GRAPHICS_API sfFont* sfFont_copy(const sfFont* font);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing font /// \brief Destroy an existing font
@@ -108,19 +109,45 @@ CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, uns
/// \return Kerning offset, in pixels /// \return Kerning offset, in pixels
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API int sfFont_getKerning(sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize); CSFML_GRAPHICS_API float sfFont_getKerning(sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the line spacing value /// \brief Get the line spacing value
/// ///
/// \param font Source font /// \param font Source font
/// \param codePoint Unicode code point of the character to get
/// \param characterSize Character size, in pixels /// \param characterSize Character size, in pixels
/// ///
/// \return Line spacing, in pixels /// \return Line spacing, in pixels
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API int sfFont_getLineSpacing(sfFont* font, unsigned int characterSize); CSFML_GRAPHICS_API float sfFont_getLineSpacing(sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the position of the underline
///
/// Underline position is the vertical offset to apply between the
/// baseline and the underline.
///
/// \param font Source font
/// \param characterSize Reference character size
///
/// \return Underline position, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the thickness of the underline
///
/// Underline thickness is the vertical size of the underline.
///
/// \param font Source font
/// \param characterSize Reference character size
///
/// \return Underline thickness, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getUnderlineThickness(sfFont* font, unsigned int characterSize);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the texture containing the glyphs of a given size in a font /// \brief Get the texture containing the glyphs of a given size in a font
@@ -134,12 +161,18 @@ CSFML_GRAPHICS_API int sfFont_getLineSpacing(sfFont* font, unsigned int characte
CSFML_GRAPHICS_API const sfTexture* sfFont_getTexture(sfFont* font, unsigned int characterSize); CSFML_GRAPHICS_API const sfTexture* sfFont_getTexture(sfFont* font, unsigned int characterSize);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the built-in default font (Arial) /// \brief Get the font information
/// ///
/// \return Pointer to the default font /// The returned structure will remain valid only if the font
/// is still valid. If the font is invalid an invalid structure
/// is returned.
///
/// \param font Source font
///
/// \return A structure that holds the font information
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfFont* sfFont_getDefaultFont(void); CSFML_GRAPHICS_API sfFontInfo sfFont_getInfo(const sfFont* font);
#endif // SFML_IMAGE_H #endif // SFML_FONT_H
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -22,22 +22,21 @@
// //
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#ifndef SFML_TRANSFORMSTRUCT_H #ifndef SFML_FONTINFO_H
#define SFML_TRANSFORMSTRUCT_H #define SFML_FONTINFO_H
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/Transform.hpp> #include <SFML/Graphics/Export.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Internal structure of sfTransform /// sfFontInfo holds various information about a font
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfTransform typedef struct
{ {
sf::Transform This; const char* family;
}; } sfFontInfo;
#endif // SFML_TRANSFORMSTRUCT_H #endif // SFML_FONTINFO_H
+4 -4
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -37,9 +37,9 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
typedef struct typedef struct
{ {
int advance; ///< Offset to move horizontically to the next character float advance; ///< Offset to move horizontically to the next character
sfIntRect bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline sfFloatRect bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline
sfIntRect textureRect; ///< Texture coordinates of the glyph inside the font's image sfIntRect textureRect; ///< Texture coordinates of the glyph inside the font's image
} sfGlyph; } sfGlyph;
+3 -3
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -133,7 +133,7 @@ CSFML_GRAPHICS_API sfImage* sfImage_createFromStream(sfInputStream* stream);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfImage* sfImage_copy(sfImage* image); CSFML_GRAPHICS_API sfImage* sfImage_copy(const sfImage* image);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing image /// \brief Destroy an existing image
@@ -181,7 +181,7 @@ CSFML_GRAPHICS_API sfVector2u sfImage_getSize(const sfImage* image);
/// \param alpha Alpha value to assign to transparent pixels /// \param alpha Alpha value to assign to transparent pixels
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfImage_createMaskFromColor(sfColor color, sfUint8 alpha); CSFML_GRAPHICS_API void sfImage_createMaskFromColor(sfImage* image, sfColor color, sfUint8 alpha);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Copy pixels from an image onto another /// \brief Copy pixels from an image onto another
+2 -2
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,7 +35,7 @@
/// \brief Types of primitives that a sf::VertexArray can render /// \brief Types of primitives that a sf::VertexArray can render
/// ///
/// Points and lines have no area, therefore their thickness /// Points and lines have no area, therefore their thickness
/// will always be 1 pixel, regarldess the current transform /// will always be 1 pixel, regardless the current transform
/// and view. /// and view.
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
+1 -1
View File
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+42 -40
View File
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -31,8 +31,10 @@
#include <SFML/Graphics/Export.h> #include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Color.h> #include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Rect.h> #include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
#include <stddef.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -41,7 +43,7 @@
/// \return A new sfRectangleShape object, or NULL if it failed /// \return A new sfRectangleShape object, or NULL if it failed
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_Create(void); CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_create(void);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Copy an existing rectangle shape /// \brief Copy an existing rectangle shape
@@ -51,7 +53,7 @@ CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_Create(void);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_Copy(sfRectangleShape* shape); CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_copy(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing rectangle shape /// \brief Destroy an existing rectangle shape
@@ -59,46 +61,46 @@ CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_Copy(sfRectangleShape* sha
/// \param Shape Shape to delete /// \param Shape Shape to delete
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_Destroy(sfRectangleShape* shape); CSFML_GRAPHICS_API void sfRectangleShape_destroy(sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the position of a rectangle shape /// \brief Set the position of a rectangle shape
/// ///
/// This function completely overwrites the previous position. /// This function completely overwrites the previous position.
/// See sfRectangleShape_Move to apply an offset based on the previous position instead. /// See sfRectangleShape_move to apply an offset based on the previous position instead.
/// The default position of a circle Shape object is (0, 0). /// The default position of a circle Shape object is (0, 0).
/// ///
/// \param shape Shape object /// \param shape Shape object
/// \param position New position /// \param position New position
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetPosition(sfRectangleShape* shape, sfVector2f position); CSFML_GRAPHICS_API void sfRectangleShape_setPosition(sfRectangleShape* shape, sfVector2f position);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the orientation of a rectangle shape /// \brief Set the orientation of a rectangle shape
/// ///
/// This function completely overwrites the previous rotation. /// This function completely overwrites the previous rotation.
/// See sfRectangleShape_Rotate to add an angle based on the previous rotation instead. /// See sfRectangleShape_rotate to add an angle based on the previous rotation instead.
/// The default rotation of a circle Shape object is 0. /// The default rotation of a circle Shape object is 0.
/// ///
/// \param shape Shape object /// \param shape Shape object
/// \param angle New rotation, in degrees /// \param angle New rotation, in degrees
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetRotation(sfRectangleShape* shape, float angle); CSFML_GRAPHICS_API void sfRectangleShape_setRotation(sfRectangleShape* shape, float angle);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the scale factors of a rectangle shape /// \brief Set the scale factors of a rectangle shape
/// ///
/// This function completely overwrites the previous scale. /// This function completely overwrites the previous scale.
/// See sfRectangleShape_Scale to add a factor based on the previous scale instead. /// See sfRectangleShape_scale to add a factor based on the previous scale instead.
/// The default scale of a circle Shape object is (1, 1). /// The default scale of a circle Shape object is (1, 1).
/// ///
/// \param shape Shape object /// \param shape Shape object
/// \param scale New scale factors /// \param scale New scale factors
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetScale(sfRectangleShape* shape, sfVector2f scale); CSFML_GRAPHICS_API void sfRectangleShape_setScale(sfRectangleShape* shape, sfVector2f scale);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the local origin of a rectangle shape /// \brief Set the local origin of a rectangle shape
@@ -114,7 +116,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetScale(sfRectangleShape* shape, sfVec
/// \param origin New origin /// \param origin New origin
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetOrigin(sfRectangleShape* shape, sfVector2f origin); CSFML_GRAPHICS_API void sfRectangleShape_setOrigin(sfRectangleShape* shape, sfVector2f origin);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the position of a rectangle shape /// \brief Get the position of a rectangle shape
@@ -124,7 +126,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetOrigin(sfRectangleShape* shape, sfVe
/// \return Current position /// \return Current position
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPosition(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getPosition(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the orientation of a rectangle shape /// \brief Get the orientation of a rectangle shape
@@ -136,7 +138,7 @@ CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPosition(const sfRectangleShap
/// \return Current rotation, in degrees /// \return Current rotation, in degrees
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfRectangleShape_GetRotation(const sfRectangleShape* shape); CSFML_GRAPHICS_API float sfRectangleShape_getRotation(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the current scale of a rectangle shape /// \brief Get the current scale of a rectangle shape
@@ -146,7 +148,7 @@ CSFML_GRAPHICS_API float sfRectangleShape_GetRotation(const sfRectangleShape* sh
/// \return Current scale factors /// \return Current scale factors
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetScale(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getScale(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the local origin of a rectangle shape /// \brief Get the local origin of a rectangle shape
@@ -156,43 +158,43 @@ CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetScale(const sfRectangleShape*
/// \return Current origin /// \return Current origin
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetOrigin(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getOrigin(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Move a rectangle shape by a given offset /// \brief Move a rectangle shape by a given offset
/// ///
/// This function adds to the current position of the object, /// This function adds to the current position of the object,
/// unlike sfRectangleShape_SetPosition which overwrites it. /// unlike sfRectangleShape_setPosition which overwrites it.
/// ///
/// \param shape Shape object /// \param shape Shape object
/// \param offset Offset /// \param offset Offset
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_Move(sfRectangleShape* shape, sfVector2f offset); CSFML_GRAPHICS_API void sfRectangleShape_move(sfRectangleShape* shape, sfVector2f offset);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Rotate a rectangle shape /// \brief Rotate a rectangle shape
/// ///
/// This function adds to the current rotation of the object, /// This function adds to the current rotation of the object,
/// unlike sfRectangleShape_SetRotation which overwrites it. /// unlike sfRectangleShape_setRotation which overwrites it.
/// ///
/// \param shape Shape object /// \param shape Shape object
/// \param angle Angle of rotation, in degrees /// \param angle Angle of rotation, in degrees
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_Rotate(sfRectangleShape* shape, float angle); CSFML_GRAPHICS_API void sfRectangleShape_rotate(sfRectangleShape* shape, float angle);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Scale a rectangle shape /// \brief Scale a rectangle shape
/// ///
/// This function multiplies the current scale of the object, /// This function multiplies the current scale of the object,
/// unlike sfRectangleShape_SetScale which overwrites it. /// unlike sfRectangleShape_setScale which overwrites it.
/// ///
/// \param shape Shape object /// \param shape Shape object
/// \param factors Scale factors /// \param factors Scale factors
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_Scale(sfRectangleShape* shape, sfVector2f factors); CSFML_GRAPHICS_API void sfRectangleShape_scale(sfRectangleShape* shape, sfVector2f factors);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the combined transform of a rectangle shape /// \brief Get the combined transform of a rectangle shape
@@ -202,7 +204,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_Scale(sfRectangleShape* shape, sfVector
/// \return Transform combining the position/rotation/scale/origin of the object /// \return Transform combining the position/rotation/scale/origin of the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_GetTransform(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfTransform sfRectangleShape_getTransform(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the inverse of the combined transform of a rectangle shape /// \brief Get the inverse of the combined transform of a rectangle shape
@@ -212,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_GetTransform(const sfRect
/// \return Inverse of the combined transformations applied to the object /// \return Inverse of the combined transformations applied to the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_GetInverseTransform(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfTransform sfRectangleShape_getInverseTransform(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change the source texture of a rectangle shape /// \brief Change the source texture of a rectangle shape
@@ -233,7 +235,7 @@ CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_GetInverseTransform(const
/// \param resetRect Should the texture rect be reset to the size of the new texture? /// \param resetRect Should the texture rect be reset to the size of the new texture?
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetTexture(sfRectangleShape* shape, const sfTexture* texture, sfBool resetRect); CSFML_GRAPHICS_API void sfRectangleShape_setTexture(sfRectangleShape* shape, const sfTexture* texture, sfBool resetRect);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the sub-rectangle of the texture that a rectangle shape will display /// \brief Set the sub-rectangle of the texture that a rectangle shape will display
@@ -246,7 +248,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetTexture(sfRectangleShape* shape, con
/// \param rect Rectangle defining the region of the texture to display /// \param rect Rectangle defining the region of the texture to display
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetTextureRect(sfRectangleShape* shape, sfIntRect rect); CSFML_GRAPHICS_API void sfRectangleShape_setTextureRect(sfRectangleShape* shape, sfIntRect rect);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the fill color of a rectangle shape /// \brief Set the fill color of a rectangle shape
@@ -262,7 +264,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetTextureRect(sfRectangleShape* shape,
/// \param color New color of the shape /// \param color New color of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetFillColor(sfRectangleShape* shape, sfColor color); CSFML_GRAPHICS_API void sfRectangleShape_setFillColor(sfRectangleShape* shape, sfColor color);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the outline color of a rectangle shape /// \brief Set the outline color of a rectangle shape
@@ -274,7 +276,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetFillColor(sfRectangleShape* shape, s
/// \param color New outline color of the shape /// \param color New outline color of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetOutlineColor(sfRectangleShape* shape, sfColor color); CSFML_GRAPHICS_API void sfRectangleShape_setOutlineColor(sfRectangleShape* shape, sfColor color);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the thickness of a rectangle shape's outline /// \brief Set the thickness of a rectangle shape's outline
@@ -287,7 +289,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetOutlineColor(sfRectangleShape* shape
/// \param thickness New outline thickness /// \param thickness New outline thickness
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetOutlineThickness(sfRectangleShape* shape, float thickness); CSFML_GRAPHICS_API void sfRectangleShape_setOutlineThickness(sfRectangleShape* shape, float thickness);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the source texture of a rectangle shape /// \brief Get the source texture of a rectangle shape
@@ -301,7 +303,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetOutlineThickness(sfRectangleShape* s
/// \return Pointer to the shape's texture /// \return Pointer to the shape's texture
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTexture* sfRectangleShape_GetTexture(const sfRectangleShape* shape); CSFML_GRAPHICS_API const sfTexture* sfRectangleShape_getTexture(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the sub-rectangle of the texture displayed by a rectangle shape /// \brief Get the sub-rectangle of the texture displayed by a rectangle shape
@@ -311,7 +313,7 @@ CSFML_GRAPHICS_API const sfTexture* sfRectangleShape_GetTexture(const sfRectangl
/// \return Texture rectangle of the shape /// \return Texture rectangle of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfIntRect sfRectangleShape_GetTextureRect(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfIntRect sfRectangleShape_getTextureRect(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the fill color of a rectangle shape /// \brief Get the fill color of a rectangle shape
@@ -321,7 +323,7 @@ CSFML_GRAPHICS_API sfIntRect sfRectangleShape_GetTextureRect(const sfRectangleSh
/// \return Fill color of the shape /// \return Fill color of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfRectangleShape_GetFillColor(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfColor sfRectangleShape_getFillColor(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the outline color of a rectangle shape /// \brief Get the outline color of a rectangle shape
@@ -331,7 +333,7 @@ CSFML_GRAPHICS_API sfColor sfRectangleShape_GetFillColor(const sfRectangleShape*
/// \return Outline color of the shape /// \return Outline color of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfRectangleShape_GetOutlineColor(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfColor sfRectangleShape_getOutlineColor(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the outline thickness of a rectangle shape /// \brief Get the outline thickness of a rectangle shape
@@ -341,7 +343,7 @@ CSFML_GRAPHICS_API sfColor sfRectangleShape_GetOutlineColor(const sfRectangleSha
/// \return Outline thickness of the shape /// \return Outline thickness of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfRectangleShape_GetOutlineThickness(const sfRectangleShape* shape); CSFML_GRAPHICS_API float sfRectangleShape_getOutlineThickness(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the total number of points of a rectangle shape /// \brief Get the total number of points of a rectangle shape
@@ -351,7 +353,7 @@ CSFML_GRAPHICS_API float sfRectangleShape_GetOutlineThickness(const sfRectangleS
/// \return Number of points of the shape /// \return Number of points of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfRectangleShape_GetPointCount(const sfRectangleShape* shape); CSFML_GRAPHICS_API size_t sfRectangleShape_getPointCount(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get a point of a rectangle shape /// \brief Get a point of a rectangle shape
@@ -359,12 +361,12 @@ CSFML_GRAPHICS_API unsigned int sfRectangleShape_GetPointCount(const sfRectangle
/// The result is undefined if \a index is out of the valid range. /// The result is undefined if \a index is out of the valid range.
/// ///
/// \param shape Shape object /// \param shape Shape object
/// \param index Index of the point to get, in range [0 .. GetPointCount() - 1] /// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
/// ///
/// \return Index-th point of the shape /// \return Index-th point of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPoint(const sfRectangleShape* shape, unsigned int index); CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getPoint(const sfRectangleShape* shape, size_t index);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the size of a rectangle shape /// \brief Set the size of a rectangle shape
@@ -373,7 +375,7 @@ CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPoint(const sfRectangleShape*
/// \param size New size of the rectangle /// \param size New size of the rectangle
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_SetSize(sfRectangleShape* shape, sfVector2f size); CSFML_GRAPHICS_API void sfRectangleShape_setSize(sfRectangleShape* shape, sfVector2f size);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the size of a rectangle shape /// \brief Get the size of a rectangle shape
@@ -383,7 +385,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetSize(sfRectangleShape* shape, sfVect
/// \return height Size of the rectangle /// \return height Size of the rectangle
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetSize(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getSize(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the local bounding rectangle of a rectangle shape /// \brief Get the local bounding rectangle of a rectangle shape
@@ -399,7 +401,7 @@ CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetSize(const sfRectangleShape* s
/// \return Local bounding rectangle of the entity /// \return Local bounding rectangle of the entity
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_GetLocalBounds(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_getLocalBounds(const sfRectangleShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the global bounding rectangle of a rectangle shape /// \brief Get the global bounding rectangle of a rectangle shape
@@ -415,7 +417,7 @@ CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_GetLocalBounds(const sfRectangle
/// \return Global bounding rectangle of the entity /// \return Global bounding rectangle of the entity
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_GetGlobalBounds(const sfRectangleShape* shape); CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_getGlobalBounds(const sfRectangleShape* shape);
#endif // SFML_RECTANGLESHAPE_H #endif // SFML_RECTANGLESHAPE_H
+3 -2
View File
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,6 +30,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h> #include <SFML/Graphics/Export.h>
#include <SFML/Graphics/BlendMode.h> #include <SFML/Graphics/BlendMode.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
@@ -40,7 +41,7 @@
typedef struct typedef struct
{ {
sfBlendMode blendMode; ///< Blending mode sfBlendMode blendMode; ///< Blending mode
sfTransform* transform; ///< Transform sfTransform transform; ///< Transform
const sfTexture* texture; ///< Texture const sfTexture* texture; ///< Texture
const sfShader* shader; ///< Shader const sfShader* shader; ///< Shader
} sfRenderStates; } sfRenderStates;
+66 -6
View File
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -36,6 +36,7 @@
#include <SFML/Graphics/RenderStates.h> #include <SFML/Graphics/RenderStates.h>
#include <SFML/Graphics/Vertex.h> #include <SFML/Graphics/Vertex.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
#include <stddef.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -137,16 +138,57 @@ CSFML_GRAPHICS_API const sfView* sfRenderTexture_getDefaultView(const sfRenderTe
CSFML_GRAPHICS_API sfIntRect sfRenderTexture_getViewport(const sfRenderTexture* renderTexture, const sfView* view); CSFML_GRAPHICS_API sfIntRect sfRenderTexture_getViewport(const sfRenderTexture* renderTexture, const sfView* view);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Convert a point in texture coordinates into view coordinates /// \brief Convert a point from texture coordinates to world coordinates
///
/// This function finds the 2D position that matches the
/// given pixel of the render-texture. In other words, it does
/// the inverse of what the graphics card does, to find the
/// initial position of a rendered pixel.
///
/// Initially, both coordinate systems (world units and target pixels)
/// match perfectly. But if you define a custom view or resize your
/// render-texture, this assertion is not true anymore, ie. a point
/// located at (10, 50) in your render-texture may map to the point
/// (150, 75) in your 2D world -- if the view is translated by (140, 25).
///
/// This version uses a custom view for calculations, see the other
/// overload of the function if you want to use the current view of the
/// render-texture.
/// ///
/// \param renderTexture Render texture object /// \param renderTexture Render texture object
/// \param point Point to convert, relative to the texture /// \param point Pixel to convert
/// \param targetView Target view to convert the point to (pass NULL to use the current view) /// \param view The view to use for converting the point
/// ///
/// \return The converted point, in "world" units /// \return The converted point, in "world" units
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfRenderTexture_convertCoords(const sfRenderTexture* renderTexture, sfVector2i point, const sfView* targetView); CSFML_GRAPHICS_API sfVector2f sfRenderTexture_mapPixelToCoords(const sfRenderTexture* renderTexture, sfVector2i point, const sfView* view);
////////////////////////////////////////////////////////////
/// \brief Convert a point from world coordinates to texture coordinates
///
/// This function finds the pixel of the render-texture that matches
/// the given 2D point. In other words, it goes through the same process
/// as the graphics card, to compute the final position of a rendered point.
///
/// Initially, both coordinate systems (world units and target pixels)
/// match perfectly. But if you define a custom view or resize your
/// render-texture, this assertion is not true anymore, ie. a point
/// located at (150, 75) in your 2D world may map to the pixel
/// (10, 50) of your render-texture -- if the view is translated by (140, 25).
///
/// This version uses a custom view for calculations, see the other
/// overload of the function if you want to use the current view of the
/// render-texture.
///
/// \param renderTexture Render texture object
/// \param point Point to convert
/// \param view The view to use for converting the point
///
/// \return The converted point, in target coordinates (pixels)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2i sfRenderTexture_mapCoordsToPixel(const sfRenderTexture* renderTexture, sfVector2f point, const sfView* view);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Draw a drawable object to the render-target /// \brief Draw a drawable object to the render-target
@@ -175,7 +217,7 @@ CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderT
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture, CSFML_GRAPHICS_API void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture,
const sfVertex* vertices, unsigned int vertexCount, const sfVertex* vertices, size_t vertexCount,
sfPrimitiveType type, const sfRenderStates* states); sfPrimitiveType type, const sfRenderStates* states);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -255,5 +297,23 @@ CSFML_GRAPHICS_API void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderTexture_isSmooth(const sfRenderTexture* renderTexture); CSFML_GRAPHICS_API sfBool sfRenderTexture_isSmooth(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Enable or disable texture repeating
///
/// \param renderTexture Render texture object
/// \param repeated sfTrue to enable repeating, sfFalse to disable it
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderTexture_setRepeated(sfRenderTexture* renderTexture, sfBool repeated);
////////////////////////////////////////////////////////////
/// \brief Tell whether the texture is repeated or not
///
/// \param renderTexture Render texture object
///
/// \return sfTrue if repeat mode is enabled, sfFalse if it is disabled
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture);
#endif // SFML_RENDERTEXTURE_H #endif // SFML_RENDERTEXTURE_H
+139 -9
View File
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -40,6 +40,7 @@
#include <SFML/Window/WindowHandle.h> #include <SFML/Window/WindowHandle.h>
#include <SFML/Window/Window.h> #include <SFML/Window/Window.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
#include <stddef.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -53,6 +54,17 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings); CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
////////////////////////////////////////////////////////////
/// \brief Construct a new render window (with a UTF-32 title)
///
/// \param mode Video mode to use
/// \param title Title of the window (UTF-32)
/// \param style Window style
/// \param settings Creation settings (pass NULL to use default values)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style, const sfContextSettings* settings);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Construct a render window from an existing control /// \brief Construct a render window from an existing control
/// ///
@@ -97,12 +109,12 @@ CSFML_GRAPHICS_API sfBool sfRenderWindow_isOpen(const sfRenderWindow* renderWind
CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow* renderWindow); CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow* renderWindow);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the event on top of events stack of a render window, if any, and pop it /// \brief Get the event on top of event queue of a render window, if any, and pop it
/// ///
/// \param renderWindow Render window object /// \param renderWindow Render window object
/// \param event Event to fill, if any /// \param event Event to fill, if any
/// ///
/// \return sfTrue if an event was returned, sfFalse if events stack was empty /// \return sfTrue if an event was returned, sfFalse if event queue was empty
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event); CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event);
@@ -167,10 +179,19 @@ CSFML_GRAPHICS_API void sfRenderWindow_setSize(sfRenderWindow* renderWindow, sfV
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow* renderWindow, const char* title); CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow* renderWindow, const char* title);
////////////////////////////////////////////////////////////
/// \brief Change the title of a render window (with a UTF-32 string)
///
/// \param renderWindow Render window object
/// \param title New title
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWindow, const sfUint32* title);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change a render window's icon /// \brief Change a render window's icon
/// ///
/// \param renderWindow Renderw indow object /// \param renderWindow Render window object
/// \param width Icon's width, in pixels /// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels /// \param height Icon's height, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits /// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
@@ -227,6 +248,32 @@ CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* rende
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow* renderWindow, sfBool active); CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow* renderWindow, sfBool active);
///////////////////////////////////////////////////////////
/// \brief Request the current render window to be made the active
/// foreground window
///
/// At any given time, only one window may have the input focus
/// to receive input events such as keystrokes or mouse events.
/// If a window requests focus, it only hints to the operating
/// system, that it would like to be focused. The operating system
/// is free to deny the request.
/// This is not to be confused with sfWindow_setActive().
///
///////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_requestFocus(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Check whether the render window has the input focus
///
/// At any given time, only one window may have the input focus
/// to receive input events such as keystrokes or most mouse
/// events.
///
/// \return True if window has focus, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_hasFocus(const sfRenderWindow* renderWindow);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Display a render window on screen /// \brief Display a render window on screen
/// ///
@@ -313,16 +360,60 @@ CSFML_GRAPHICS_API const sfView* sfRenderWindow_getDefaultView(const sfRenderWin
CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow* renderWindow, const sfView* view); CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow* renderWindow, const sfView* view);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Convert a point in window coordinates into view coordinates /// \brief Convert a point from window coordinates to world coordinates
///
/// This function finds the 2D position that matches the
/// given pixel of the render-window. In other words, it does
/// the inverse of what the graphics card does, to find the
/// initial position of a rendered pixel.
///
/// Initially, both coordinate systems (world units and target pixels)
/// match perfectly. But if you define a custom view or resize your
/// render-window, this assertion is not true anymore, ie. a point
/// located at (10, 50) in your render-window may map to the point
/// (150, 75) in your 2D world -- if the view is translated by (140, 25).
///
/// This function is typically used to find which point (or object) is
/// located below the mouse cursor.
///
/// This version uses a custom view for calculations, see the other
/// overload of the function if you want to use the current view of the
/// render-window.
/// ///
/// \param renderWindow Render window object /// \param renderWindow Render window object
/// \param point Point to convert, relative to the window /// \param point Pixel to convert
/// \param targetView Target view to convert the point to (pass NULL to use the current view) /// \param view The view to use for converting the point
/// ///
/// \return The converted point, in "world" units /// \return The converted point, in "world" units
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfRenderWindow_convertCoords(const sfRenderWindow* renderWindow, sfVector2i point, const sfView* targetView); CSFML_GRAPHICS_API sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow* renderWindow, sfVector2i point, const sfView* view);
////////////////////////////////////////////////////////////
/// \brief Convert a point from world coordinates to window coordinates
///
/// This function finds the pixel of the render-window that matches
/// the given 2D point. In other words, it goes through the same process
/// as the graphics card, to compute the final position of a rendered point.
///
/// Initially, both coordinate systems (world units and target pixels)
/// match perfectly. But if you define a custom view or resize your
/// render-window, this assertion is not true anymore, ie. a point
/// located at (150, 75) in your 2D world may map to the pixel
/// (10, 50) of your render-window -- if the view is translated by (140, 25).
///
/// This version uses a custom view for calculations, see the other
/// overload of the function if you want to use the current view of the
/// render-window.
///
/// \param renderWindow Render window object
/// \param point Point to convert
/// \param view The view to use for converting the point
///
/// \return The converted point, in target coordinates (pixels)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow* renderWindow, sfVector2f point, const sfView* view);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Draw a drawable object to the render-target /// \brief Draw a drawable object to the render-target
@@ -351,7 +442,7 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWin
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow, CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
const sfVertex* vertices, unsigned int vertexCount, const sfVertex* vertices, size_t vertexCount,
sfPrimitiveType type, const sfRenderStates* states); sfPrimitiveType type, const sfRenderStates* states);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -420,5 +511,44 @@ CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow* renderWindo
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow); CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Get the current position of the mouse relative to a render-window
///
/// This function returns the current position of the mouse
/// cursor relative to the given render-window, or desktop if NULL is passed.
///
/// \param relativeTo Reference window
///
/// \return Position of the mouse cursor, relative to the given render window
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow* relativeTo);
////////////////////////////////////////////////////////////
/// \brief Set the current position of the mouse relative to a render window
///
/// This function sets the current position of the mouse
/// cursor relative to the given render-window, or desktop if NULL is passed.
///
/// \param position New position of the mouse
/// \param relativeTo Reference window
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow* relativeTo);
////////////////////////////////////////////////////////////
/// \brief Get the current position of a touch in window coordinates
///
/// This function returns the current touch position
/// relative to the given render window, or desktop if NULL is passed.
///
/// \param finger Finger index
/// \param relativeTo Reference window
///
/// \return Current position of \a finger, or undefined if it's not down
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow* relativeTo);
#endif // SFML_RENDERWINDOW_H #endif // SFML_RENDERWINDOW_H
+31 -23
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,6 +30,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h> #include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Color.h> #include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/System/InputStream.h> #include <SFML/System/InputStream.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
@@ -259,7 +260,7 @@ CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const cha
/// uniform vec4 color; // this is the variable in the shader /// uniform vec4 color; // this is the variable in the shader
/// \endcode /// \endcode
/// \code /// \code
/// sfShader_setColorParameter(shader, "color", sfColor_FromRGB(255, 128, 0)); /// sfShader_setColorParameter(shader, "color", sfColor_fromRGB(255, 128, 0));
/// \endcode /// \endcode
/// ///
/// \param shader Shader object /// \param shader Shader object
@@ -290,7 +291,7 @@ CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char*
/// \param transform Transform to assign /// \param transform Transform to assign
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const char* name, const sfTransform* transform); CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change a texture parameter of a shader /// \brief Change a texture parameter of a shader
@@ -348,36 +349,43 @@ CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const cha
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name); CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the shader.
///
/// You shouldn't need to use this function, unless you have
/// very specific stuff to implement that SFML doesn't support,
/// or implement a temporary workaround until a bug is fixed.
///
/// \param shader Shader object
///
/// \return OpenGL handle of the shader or 0 if not yet loaded
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfShader_getNativeHandle(const sfShader* shader);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Bind a shader for rendering (activate it) /// \brief Bind a shader for rendering (activate it)
/// ///
/// This function is normally for internal use only, unless /// This function is not part of the graphics API, it mustn't be
/// you want to use the shader with a custom OpenGL rendering /// used when drawing SFML entities. It must be used only if you
/// instead of a SFML drawable. /// mix sfShader with OpenGL code.
///
/// \code /// \code
/// sfWindow_setActive(window, sfTrue); /// sfShader *s1, *s2;
/// sfShader_bind(shader); /// ...
/// ... render OpenGL geometry ... /// sfShader_bind(s1);
/// sfShader_unbind(shader); /// // draw OpenGL stuff that use s1...
/// sfShader_bind(s2);
/// // draw OpenGL stuff that use s2...
/// sfShader_bind(0);
/// // draw OpenGL stuff that use no shader...
/// \endcode /// \endcode
/// ///
/// \param shader Shader to bind /// \param shader Shader to bind, can be null to use no shader
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader); CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
////////////////////////////////////////////////////////////
/// \brief Unbind a shader (deactivate it)
///
/// This function is normally for internal use only, unless
/// you want to use the shader with a custom OpenGL rendering
/// instead of a SFML drawable.
///
/// \param shader Shader to unbind
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_unbind(const sfShader* shader);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Tell whether or not the system supports shaders /// \brief Tell whether or not the system supports shaders
/// ///
+9 -7
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -31,12 +31,14 @@
#include <SFML/Graphics/Export.h> #include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Color.h> #include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Rect.h> #include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
#include <stddef.h>
typedef unsigned int (*sfShapeGetPointCountCallback)(void*); ///< Type of the callback used to get the number of points in a shape typedef size_t (*sfShapeGetPointCountCallback)(void*); ///< Type of the callback used to get the number of points in a shape
typedef sfVector2f (*sfShapeGetPointCallback)(unsigned int, void*); ///< Type of the callback used to get a point of a shape typedef sfVector2f (*sfShapeGetPointCallback)(size_t, void*); ///< Type of the callback used to get a point of a shape
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Create a new shape /// \brief Create a new shape
@@ -201,7 +203,7 @@ CSFML_GRAPHICS_API void sfShape_scale(sfShape* shape, sfVector2f factors);
/// \return Transform combining the position/rotation/scale/origin of the object /// \return Transform combining the position/rotation/scale/origin of the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfShape_getTransform(const sfShape* shape); CSFML_GRAPHICS_API sfTransform sfShape_getTransform(const sfShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the inverse of the combined transform of a shape /// \brief Get the inverse of the combined transform of a shape
@@ -211,7 +213,7 @@ CSFML_GRAPHICS_API const sfTransform* sfShape_getTransform(const sfShape* shape)
/// \return Inverse of the combined transformations applied to the object /// \return Inverse of the combined transformations applied to the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfShape_getInverseTransform(const sfShape* shape); CSFML_GRAPHICS_API sfTransform sfShape_getInverseTransform(const sfShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change the source texture of a shape /// \brief Change the source texture of a shape
@@ -350,7 +352,7 @@ CSFML_GRAPHICS_API float sfShape_getOutlineThickness(const sfShape* shape);
/// \return Number of points of the shape /// \return Number of points of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfShape_getPointCount(const sfShape* shape); CSFML_GRAPHICS_API size_t sfShape_getPointCount(const sfShape* shape);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get a point of a shape /// \brief Get a point of a shape
@@ -363,7 +365,7 @@ CSFML_GRAPHICS_API unsigned int sfShape_getPointCount(const sfShape* shape);
/// \return Index-th point of the shape /// \return Index-th point of the shape
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfShape_getPoint(const sfShape* shape, unsigned int index); CSFML_GRAPHICS_API sfVector2f sfShape_getPoint(const sfShape* shape, size_t index);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the local bounding rectangle of a shape /// \brief Get the local bounding rectangle of a shape
+5 -4
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -32,6 +32,7 @@
#include <SFML/Graphics/BlendMode.h> #include <SFML/Graphics/BlendMode.h>
#include <SFML/Graphics/Color.h> #include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Rect.h> #include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
@@ -52,7 +53,7 @@ CSFML_GRAPHICS_API sfSprite* sfSprite_create(void);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfSprite* sfSprite_copy(sfSprite* sprite); CSFML_GRAPHICS_API sfSprite* sfSprite_copy(const sfSprite* sprite);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing sprite /// \brief Destroy an existing sprite
@@ -203,7 +204,7 @@ CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors);
/// \return Transform combining the position/rotation/scale/origin of the object /// \return Transform combining the position/rotation/scale/origin of the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfSprite_getTransform(const sfSprite* sprite); CSFML_GRAPHICS_API sfTransform sfSprite_getTransform(const sfSprite* sprite);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the inverse of the combined transform of a sprite /// \brief Get the inverse of the combined transform of a sprite
@@ -213,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfSprite_getTransform(const sfSprite* spri
/// \return Inverse of the combined transformations applied to the object /// \return Inverse of the combined transformations applied to the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfSprite_getInverseTransform(const sfSprite* sprite); CSFML_GRAPHICS_API sfTransform sfSprite_getInverseTransform(const sfSprite* sprite);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change the source texture of a sprite /// \brief Change the source texture of a sprite
+16 -12
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -32,6 +32,7 @@
#include <SFML/Graphics/Color.h> #include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Rect.h> #include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
#include <stddef.h> #include <stddef.h>
@@ -41,10 +42,11 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
typedef enum typedef enum
{ {
sfTextRegular = 0, ///< Regular characters, no style sfTextRegular = 0, ///< Regular characters, no style
sfTextBold = 1 << 0, ///< Characters are bold sfTextBold = 1 << 0, ///< Bold characters
sfTextItalic = 1 << 1, ///< Characters are in italic sfTextItalic = 1 << 1, ///< Italic characters
sfTextUnderlined = 1 << 2 ///< Characters are underlined sfTextUnderlined = 1 << 2, ///< Underlined characters
sfTextStrikeThrough = 1 << 3 ///< Strike through characters
} sfTextStyle; } sfTextStyle;
@@ -64,7 +66,7 @@ CSFML_GRAPHICS_API sfText* sfText_create(void);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfText* sfText_copy(sfText* text); CSFML_GRAPHICS_API sfText* sfText_copy(const sfText* text);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing text /// \brief Destroy an existing text
@@ -215,7 +217,7 @@ CSFML_GRAPHICS_API void sfText_scale(sfText* text, sfVector2f factors);
/// \return Transform combining the position/rotation/scale/origin of the object /// \return Transform combining the position/rotation/scale/origin of the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfText_getTransform(const sfText* text); CSFML_GRAPHICS_API sfTransform sfText_getTransform(const sfText* text);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the inverse of the combined transform of a text /// \brief Get the inverse of the combined transform of a text
@@ -225,7 +227,7 @@ CSFML_GRAPHICS_API const sfTransform* sfText_getTransform(const sfText* text);
/// \return Inverse of the combined transformations applied to the object /// \return Inverse of the combined transformations applied to the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfText_getInverseTransform(const sfText* text); CSFML_GRAPHICS_API sfTransform sfText_getInverseTransform(const sfText* text);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Set the string of a text (from an ANSI string) /// \brief Set the string of a text (from an ANSI string)
@@ -256,8 +258,6 @@ CSFML_GRAPHICS_API void sfText_setUnicodeString(sfText* text, const sfUint32* st
/// a pointer to the one that you passed to this function. /// a pointer to the one that you passed to this function.
/// If the font is destroyed and the text tries to /// If the font is destroyed and the text tries to
/// use it, the behaviour is undefined. /// use it, the behaviour is undefined.
/// Texts have a valid font by default, which the built-in
/// sfFont_getDefaultFont().
/// ///
/// \param text Text object /// \param text Text object
/// \param font New font /// \param font New font
@@ -301,11 +301,11 @@ CSFML_GRAPHICS_API void sfText_setStyle(sfText* text, sfUint32 style);
CSFML_GRAPHICS_API void sfText_setColor(sfText* text, sfColor color); CSFML_GRAPHICS_API void sfText_setColor(sfText* text, sfColor color);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the text of a text (returns an ANSI string) /// \brief Get the string of a text (returns an ANSI string)
/// ///
/// \param text Text object /// \param text Text object
/// ///
/// \return String an a locale-dependant ANSI string /// \return String as a locale-dependant ANSI string
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const char* sfText_getString(const sfText* text); CSFML_GRAPHICS_API const char* sfText_getString(const sfText* text);
@@ -323,6 +323,10 @@ CSFML_GRAPHICS_API const sfUint32* sfText_getUnicodeString(const sfText* text);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the font used by a text /// \brief Get the font used by a text
/// ///
/// If the text has no font attached, a NULL pointer is returned.
/// The returned pointer is const, which means that you can't
/// modify the font when you retrieve it with this function.
///
/// \param text Text object /// \param text Text object
/// ///
/// \return Pointer to the font /// \return Pointer to the font
+39 -10
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -101,7 +101,7 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_createFromImage(const sfImage* image, co
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_copy(sfTexture* texture); CSFML_GRAPHICS_API sfTexture* sfTexture_copy(const sfTexture* texture);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing texture /// \brief Destroy an existing texture
@@ -177,14 +177,6 @@ CSFML_GRAPHICS_API void sfTexture_updateFromWindow(sfTexture* texture, const sfW
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, unsigned int x, unsigned int y); CSFML_GRAPHICS_API void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Activate a texture for rendering
///
/// \param texture Texture to bind
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter on a texture /// \brief Enable or disable the smooth filter on a texture
/// ///
@@ -237,6 +229,43 @@ CSFML_GRAPHICS_API void sfTexture_setRepeated(sfTexture* texture, sfBool repeate
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture); CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the texture.
///
/// You shouldn't need to use this function, unless you have
/// very specific stuff to implement that SFML doesn't support,
/// or implement a temporary workaround until a bug is fixed.
///
/// \param texture The texture object
///
/// \return OpenGL handle of the texture or 0 if not yet created
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfTexture_getNativeHandle(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Bind a texture for rendering
///
/// This function is not part of the graphics API, it mustn't be
/// used when drawing SFML entities. It must be used only if you
/// mix sfTexture with OpenGL code.
///
/// \code
/// sfTexture *t1, *t2;
/// ...
/// sfTexture_bind(t1);
/// // draw OpenGL stuff that use t1...
/// sfTexture_bind(t2);
/// // draw OpenGL stuff that use t2...
/// sfTexture_bind(NULL);
/// // draw OpenGL stuff that use no texture...
/// \endcode
///
/// \param texture Pointer to the texture to bind, can be null to use no texture
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the maximum texture size allowed /// \brief Get the maximum texture size allowed
/// ///
+28 -38
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -34,15 +34,22 @@
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Create a new transform /// \brief Encapsulate a 3x3 transform matrix
///
/// This function creates an identity transform.
///
/// \return A new sfTransform object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTransform* sfTransform_create(void); typedef struct
{
float matrix[9];
} sfTransform;
////////////////////////////////////////////////////////////
/// \brief Identity transform (does nothing)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform sfTransform_Identity;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Create a new transform from a matrix /// \brief Create a new transform from a matrix
@@ -60,46 +67,29 @@ CSFML_GRAPHICS_API sfTransform* sfTransform_create(void);
/// \return A new sfTransform object /// \return A new sfTransform object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTransform* sfTransform_createFromMatrix(float a00, float a01, float a02, CSFML_GRAPHICS_API sfTransform sfTransform_fromMatrix(float a00, float a01, float a02,
float a10, float a11, float a12, float a10, float a11, float a12,
float a20, float a21, float a22); float a20, float a21, float a22);
////////////////////////////////////////////////////////////
/// \brief Copy an existing transform
///
/// \param transform Transform to copy
///
/// \return Copied object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTransform* sfTransform_copy(sfTransform* transform);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing transform
///
/// \param transform Transform to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_destroy(sfTransform* transform);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Return the 4x4 matrix of a transform /// \brief Return the 4x4 matrix of a transform
/// ///
/// This function returns a pointer to an array of 16 floats /// This function fills an array of 16 floats with the transform
/// containing the transform elements as a 4x4 matrix, which /// converted as a 4x4 matrix, which is directly compatible with
/// is directly compatible with OpenGL functions. /// OpenGL functions.
/// ///
/// \code /// \code
/// sfTransform* transform = ...; /// sfTransform transform = ...;
/// glLoadMatrixf(sfTransform_getMatrix(transform)); /// float matrix[16];
/// sfTransform_getMatrix(&transform, matrix)
/// glLoadMatrixf(matrix);
/// \endcode /// \endcode
/// ///
/// \param transform Transform object /// \param transform Transform object
/// /// \param matrix Pointer to the 16-element array to fill with the matrix
/// \return Pointer to a 4x4 matrix
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const float* sfTransform_getMatrix(const sfTransform* transform); CSFML_GRAPHICS_API void sfTransform_getMatrix(const sfTransform* transform, float* matrix);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Return the inverse of a transform /// \brief Return the inverse of a transform
@@ -108,10 +98,10 @@ CSFML_GRAPHICS_API const float* sfTransform_getMatrix(const sfTransform* transfo
/// is returned. /// is returned.
/// ///
/// \param transform Transform object /// \param transform Transform object
/// \param result Returned inverse matrix /// \return The inverse matrix
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_getInverse(const sfTransform* transform, sfTransform* result); CSFML_GRAPHICS_API sfTransform sfTransform_getInverse(const sfTransform* transform);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Apply a transform to a 2D point /// \brief Apply a transform to a 2D point
+5 -4
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,6 +30,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h> #include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
@@ -49,7 +50,7 @@ CSFML_GRAPHICS_API sfTransformable* sfTransformable_create(void);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTransformable* sfTransformable_copy(sfTransformable* transformable); CSFML_GRAPHICS_API sfTransformable* sfTransformable_copy(const sfTransformable* transformable);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing transformable /// \brief Destroy an existing transformable
@@ -200,7 +201,7 @@ CSFML_GRAPHICS_API void sfTransformable_scale(sfTransformable* transformable, sf
/// \return Transform combining the position/rotation/scale/origin of the object /// \return Transform combining the position/rotation/scale/origin of the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfTransformable_getTransform(const sfTransformable* transformable); CSFML_GRAPHICS_API sfTransform sfTransformable_getTransform(const sfTransformable* transformable);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the inverse of the combined transform of a transformable /// \brief Get the inverse of the combined transform of a transformable
@@ -210,7 +211,7 @@ CSFML_GRAPHICS_API const sfTransform* sfTransformable_getTransform(const sfTrans
/// \return Inverse of the combined transformations applied to the object /// \return Inverse of the combined transformations applied to the object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTransform* sfTransformable_getInverseTransform(const sfTransformable* transformable); CSFML_GRAPHICS_API sfTransform sfTransformable_getInverseTransform(const sfTransformable* transformable);
#endif // SFML_TRANSFORMABLE_H #endif // SFML_TRANSFORMABLE_H
+1 -2
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -38,7 +38,6 @@ typedef struct sfShape sfShape;
typedef struct sfSprite sfSprite; typedef struct sfSprite sfSprite;
typedef struct sfText sfText; typedef struct sfText sfText;
typedef struct sfTexture sfTexture; typedef struct sfTexture sfTexture;
typedef struct sfTransform sfTransform;
typedef struct sfTransformable sfTransformable; typedef struct sfTransformable sfTransformable;
typedef struct sfVertexArray sfVertexArray; typedef struct sfVertexArray sfVertexArray;
typedef struct sfView sfView; typedef struct sfView sfView;
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+6 -5
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -33,6 +33,7 @@
#include <SFML/Graphics/Rect.h> #include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Types.h> #include <SFML/Graphics/Types.h>
#include <SFML/Graphics/Vertex.h> #include <SFML/Graphics/Vertex.h>
#include <stddef.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -51,7 +52,7 @@ CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_create(void);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_copy(sfVertexArray* vertexArray); CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_copy(const sfVertexArray* vertexArray);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing vertex array /// \brief Destroy an existing vertex array
@@ -69,7 +70,7 @@ CSFML_GRAPHICS_API void sfVertexArray_destroy(sfVertexArray* vertexArray);
/// \return Number of vertices in the array /// \return Number of vertices in the array
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray* vertexArray); CSFML_GRAPHICS_API size_t sfVertexArray_getVertexCount(const sfVertexArray* vertexArray);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get access to a vertex by its index /// \brief Get access to a vertex by its index
@@ -84,7 +85,7 @@ CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray
/// \return Pointer to the index-th vertex /// \return Pointer to the index-th vertex
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, unsigned int index); CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, size_t index);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Clear a vertex array /// \brief Clear a vertex array
@@ -112,7 +113,7 @@ CSFML_GRAPHICS_API void sfVertexArray_clear(sfVertexArray* vertexArray);
/// \param vertexCount New size of the array (number of vertices) /// \param vertexCount New size of the array (number of vertices)
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, unsigned int vertexCount); CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, size_t vertexCount);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Add a vertex to a vertex array array /// \brief Add a vertex to a vertex array array
+2 -2
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -62,7 +62,7 @@ CSFML_GRAPHICS_API sfView* sfView_createFromRect(sfFloatRect rectangle);
/// \return Copied object /// \return Copied object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfView* sfView_copy(sfView* view); CSFML_GRAPHICS_API sfView* sfView_copy(const sfView* view);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy an existing view /// \brief Destroy an existing view
+4 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,9 +30,12 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/System.h> #include <SFML/System.h>
#include <SFML/Network/Ftp.h>
#include <SFML/Network/Http.h>
#include <SFML/Network/IpAddress.h> #include <SFML/Network/IpAddress.h>
#include <SFML/Network/Packet.h> #include <SFML/Network/Packet.h>
#include <SFML/Network/SocketSelector.h> #include <SFML/Network/SocketSelector.h>
#include <SFML/Network/SocketStatus.h>
#include <SFML/Network/TcpListener.h> #include <SFML/Network/TcpListener.h>
#include <SFML/Network/TcpSocket.h> #include <SFML/Network/TcpSocket.h>
#include <SFML/Network/UdpSocket.h> #include <SFML/Network/UdpSocket.h>
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+13 -13
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -38,19 +38,19 @@
/// \brief Enumeration of transfer modes /// \brief Enumeration of transfer modes
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
enum sfFtpTransferMode typedef enum
{ {
sfFtpBinary, ///< Binary mode (file is transfered as a sequence of bytes) sfFtpBinary, ///< Binary mode (file is transfered as a sequence of bytes)
sfFtpAscii, ///< Text mode using ASCII encoding sfFtpAscii, ///< Text mode using ASCII encoding
sfFtpEbcdic ///< Text mode using EBCDIC encoding sfFtpEbcdic ///< Text mode using EBCDIC encoding
}; } sfFtpTransferMode;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Status codes possibly returned by a FTP response /// \brief Status codes possibly returned by a FTP response
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
enum sfFtpStatus typedef enum
{ {
// 1xx: the requested action is being initiated, // 1xx: the requested action is being initiated,
// expect another reply before proceeding with a new command // expect another reply before proceeding with a new command
@@ -110,7 +110,7 @@ enum sfFtpStatus
sfFtpConnectionFailed = 1001, ///< Connection with server failed sfFtpConnectionFailed = 1001, ///< Connection with server failed
sfFtpConnectionClosed = 1002, ///< Connection with server closed sfFtpConnectionClosed = 1002, ///< Connection with server closed
sfFtpInvalidFile = 1003 ///< Invalid file to upload / download sfFtpInvalidFile = 1003 ///< Invalid file to upload / download
}; } sfFtpStatus;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -155,25 +155,25 @@ CSFML_NETWORK_API sfFtpStatus sfFtpListingResponse_getStatus(const sfFtpListingR
CSFML_NETWORK_API const char* sfFtpListingResponse_getMessage(const sfFtpListingResponse* ftpListingResponse); CSFML_NETWORK_API const char* sfFtpListingResponse_getMessage(const sfFtpListingResponse* ftpListingResponse);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Return the number of filenames contained in a FTP listing response /// \brief Return the number of directory/file names contained in a FTP listing response
/// ///
/// \param ftpListingResponse Ftp listing response /// \param ftpListingResponse Ftp listing response
/// ///
/// \return Total number of filenames available /// \return Total number of names available
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API size_t sfFtpListingResponse_getCount(const sfFtpListingResponse* ftpListingResponse); CSFML_NETWORK_API size_t sfFtpListingResponse_getCount(const sfFtpListingResponse* ftpListingResponse);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Return a filename contained in a FTP listing response /// \brief Return a directory/file name contained in a FTP listing response
/// ///
/// \param ftpListingResponse Ftp listing response /// \param ftpListingResponse Ftp listing response
/// \param index Index of the filename to get (in range [0 .. GetCount]) /// \param index Index of the name to get (in range [0 .. getCount])
/// ///
/// \return Array containing the requested filenames /// \return The requested name
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API const char* sfFtpListingResponse_getFilename(const sfFtpListingResponse* ftpListingResponse, size_t index); CSFML_NETWORK_API const char* sfFtpListingResponse_getName(const sfFtpListingResponse* ftpListingResponse, size_t index);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy a FTP directory response /// \brief Destroy a FTP directory response
@@ -299,12 +299,12 @@ CSFML_NETWORK_API void sfFtp_destroy(sfFtp* ftp);
/// \param ftp Ftp object /// \param ftp Ftp object
/// \param server Name or address of the FTP server to connect to /// \param server Name or address of the FTP server to connect to
/// \param port Port used for the connection /// \param port Port used for the connection
/// \param timeout Maximum time to wait, in milliseconds /// \param timeout Maximum time to wait
/// ///
/// \return Server response to the request /// \return Server response to the request
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_connect(sfFtp* ftp, sfIpAddress server, unsigned short port, sfUint32 timeout); CSFML_NETWORK_API sfFtpResponse* sfFtp_connect(sfFtp* ftp, sfIpAddress server, unsigned short port, sfTime timeout);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Log in using an anonymous account /// \brief Log in using an anonymous account
+25 -18
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -37,48 +37,55 @@
/// \brief Enumerate the available HTTP methods for a request /// \brief Enumerate the available HTTP methods for a request
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
enum sfHttpMethod typedef enum
{ {
sfHttpGet, ///< Request in get mode, standard method to retrieve a page sfHttpGet, ///< Request in get mode, standard method to retrieve a page
sfHttpPost, ///< Request in post mode, usually to send data to a page sfHttpPost, ///< Request in post mode, usually to send data to a page
sfHttpHead ///< Request a page's header only sfHttpHead, ///< Request a page's header only
}; sfHttpPut, ///< Request in put mode, useful for a REST API
sfHttpDelete ///< Request in delete mode, useful for a REST API
} sfHttpMethod;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Enumerate all the valid status codes for a response /// \brief Enumerate all the valid status codes for a response
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
enum sfHttpStatus typedef enum
{ {
// 2xx: success // 2xx: success
sfHttpOk = 200, ///< Most common code returned when operation was successful sfHttpOk = 200, ///< Most common code returned when operation was successful
sfHttpCreated = 201, ///< The resource has successfully been created sfHttpCreated = 201, ///< The resource has successfully been created
sfHttpAccepted = 202, ///< The request has been accepted, but will be processed later by the server sfHttpAccepted = 202, ///< The request has been accepted, but will be processed later by the server
sfHttpNoContent = 204, ///< Sent when the server didn't send any data in return sfHttpNoContent = 204, ///< Sent when the server didn't send any data in return
sfHttpResetContent = 205, ///< The server informs the client that it should clear the view (form) that caused the request to be sent
sfHttpPartialContent = 206, ///< The server has sent a part of the resource, as a response to a partial GET request
// 3xx: redirection // 3xx: redirection
sfHttpMultipleChoices = 300, ///< The requested page can be accessed from several locations sfHttpMultipleChoices = 300, ///< The requested page can be accessed from several locations
sfHttpMovedPermanently = 301, ///< The requested page has permanently moved to a new location sfHttpMovedPermanently = 301, ///< The requested page has permanently moved to a new location
sfHttpMovedTemporarily = 302, ///< The requested page has temporarily moved to a new location sfHttpMovedTemporarily = 302, ///< The requested page has temporarily moved to a new location
sfHttpNotModified = 304, ///< For conditionnal requests, means the requested page hasn't changed and doesn't need to be refreshed sfHttpNotModified = 304, ///< For conditional requests, means the requested page hasn't changed and doesn't need to be refreshed
// 4xx: client error // 4xx: client error
sfHttpBadRequest = 400, ///< The server couldn't understand the request (syntax error) sfHttpBadRequest = 400, ///< The server couldn't understand the request (syntax error)
sfHttpUnauthorized = 401, ///< The requested page needs an authentification to be accessed sfHttpUnauthorized = 401, ///< The requested page needs an authentication to be accessed
sfHttpForbidden = 403, ///< The requested page cannot be accessed at all, even with authentification sfHttpForbidden = 403, ///< The requested page cannot be accessed at all, even with authentication
sfHttpNotFound = 404, ///< The requested page doesn't exist sfHttpNotFound = 404, ///< The requested page doesn't exist
sfHttpRangeNotSatisfiable = 407, ///< The server can't satisfy the partial GET request (with a "Range" header field)
// 5xx: server error // 5xx: server error
sfHttpInternalServerError = 500, ///< The server encountered an unexpected error sfHttpInternalServerError = 500, ///< The server encountered an unexpected error
sfHttpNotImplemented = 501, ///< The server doesn't implement a requested feature sfHttpNotImplemented = 501, ///< The server doesn't implement a requested feature
sfHttpBadGateway = 502, ///< The gateway server has received an error from the source server sfHttpBadGateway = 502, ///< The gateway server has received an error from the source server
sfHttpServiceNotAvailable = 503, ///< The server is temporarily unavailable (overloaded, in maintenance, ...) sfHttpServiceNotAvailable = 503, ///< The server is temporarily unavailable (overloaded, in maintenance, ...)
sfHttpGatewayTimeout = 504, ///< The gateway server couldn't receive a response from the source server
sfHttpVersionNotSupported = 505, ///< The server doesn't support the requested HTTP version
// 10xx: SFML custom codes // 10xx: SFML custom codes
sfHttpInvalidResponse = 1000, ///< Response is not a valid HTTP one sfHttpInvalidResponse = 1000, ///< Response is not a valid HTTP one
sfHttpConnectionFailed = 1001 ///< Connection with server failed sfHttpConnectionFailed = 1001 ///< Connection with server failed
}; } sfHttpStatus;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -275,7 +282,7 @@ CSFML_NETWORK_API void sfHttp_setHost(sfHttp* http, const char* host, unsigned s
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Send a HTTP request and return the server's response. /// \brief Send a HTTP request and return the server's response.
/// ///
/// You must have a valid host before sending a request (see sfHttp_SetHost). /// You must have a valid host before sending a request (see sfHttp_setHost).
/// Any missing mandatory header field in the request will be added /// Any missing mandatory header field in the request will be added
/// with an appropriate value. /// with an appropriate value.
/// Warning: this function waits for the server's response and may /// Warning: this function waits for the server's response and may
+4 -4
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -46,19 +46,19 @@ typedef struct
/// \brief Empty object that represents invalid addresses /// \brief Empty object that represents invalid addresses
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfIpAddress sfIpAddress_None; CSFML_NETWORK_API const sfIpAddress sfIpAddress_None;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Local host IP address (127.0.0.1, or "localhost") /// \brief Local host IP address (127.0.0.1, or "localhost")
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfIpAddress sfIpAddress_LocalHost; CSFML_NETWORK_API const sfIpAddress sfIpAddress_LocalHost;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief UDP broadcast address (255.255.255.255) /// \brief UDP broadcast address (255.255.255.255)
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfIpAddress sfIpAddress_Broadcast; CSFML_NETWORK_API const sfIpAddress sfIpAddress_Broadcast;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Create an address from a string /// \brief Create an address from a string
+2 -2
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -49,7 +49,7 @@ CSFML_NETWORK_API sfPacket* sfPacket_create(void);
/// \return A new sfPacket object which is a copy of \a packet /// \return A new sfPacket object which is a copy of \a packet
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfPacket* sfPacket_copy(sfPacket* packet); CSFML_NETWORK_API sfPacket* sfPacket_copy(const sfPacket* packet);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy a packet /// \brief Destroy a packet
+3 -3
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -49,7 +49,7 @@ CSFML_NETWORK_API sfSocketSelector* sfSocketSelector_create(void);
/// \return A new sfSocketSelector object which is a copy of \a selector /// \return A new sfSocketSelector object which is a copy of \a selector
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketSelector* sfSocketSelector_copy(sfSocketSelector* selector); CSFML_NETWORK_API sfSocketSelector* sfSocketSelector_copy(const sfSocketSelector* selector);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy a socket selector /// \brief Destroy a socket selector
@@ -121,7 +121,7 @@ CSFML_NETWORK_API sfBool sfSocketSelector_wait(sfSocketSelector* selector, sfTim
/// \brief Test a socket to know if it is ready to receive data /// \brief Test a socket to know if it is ready to receive data
/// ///
/// This function must be used after a call to /// This function must be used after a call to
/// sfSocketSelector_Wait, to know which sockets are ready to /// sfSocketSelector_wait, to know which sockets are ready to
/// receive data. If a socket is ready, a call to Receive will /// receive data. If a socket is ready, a call to Receive will
/// never block because we know that there is data available to read. /// never block because we know that there is data available to read.
/// Note that if this function returns sfTrue for a sfTcpListener, /// Note that if this function returns sfTrue for a sfTcpListener,
+2 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -34,6 +34,7 @@ typedef enum
{ {
sfSocketDone, ///< The socket has sent / received the data sfSocketDone, ///< The socket has sent / received the data
sfSocketNotReady, ///< The socket is not ready to send / receive data yet sfSocketNotReady, ///< The socket is not ready to send / receive data yet
sfSocketPartial, ///< The socket sent a part of the data
sfSocketDisconnected, ///< The TCP socket has been disconnected sfSocketDisconnected, ///< The TCP socket has been disconnected
sfSocketError ///< An unexpected error happened sfSocketError ///< An unexpected error happened
+6 -2
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -54,7 +54,7 @@ CSFML_NETWORK_API void sfTcpListener_destroy(sfTcpListener* listener);
/// ///
/// In blocking mode, calls will not return until they have /// In blocking mode, calls will not return until they have
/// completed their task. For example, a call to /// completed their task. For example, a call to
/// sfTcpListener_Accept in blocking mode won't return until /// sfTcpListener_accept in blocking mode won't return until
/// a new connection was actually received. /// a new connection was actually received.
/// In non-blocking mode, calls will always return immediately, /// In non-blocking mode, calls will always return immediately,
/// using the return code to signal whether there was data /// using the return code to signal whether there was data
@@ -112,6 +112,10 @@ CSFML_NETWORK_API sfSocketStatus sfTcpListener_listen(sfTcpListener* listener, u
/// If the socket is in blocking mode, this function will /// If the socket is in blocking mode, this function will
/// not return until a connection is actually received. /// not return until a connection is actually received.
/// ///
/// The \a connected argument points to a valid sfTcpSocket pointer
/// in case of success (the function returns sfSocketDone), it points
/// to a NULL pointer otherwise.
///
/// \param listener TCP listener object /// \param listener TCP listener object
/// \param connected Socket that will hold the new connection /// \param connected Socket that will hold the new connection
/// ///
+23 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -150,6 +150,9 @@ CSFML_NETWORK_API void sfTcpSocket_disconnect(sfTcpSocket* socket);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Send raw data to the remote peer of a TCP socket /// \brief Send raw data to the remote peer of a TCP socket
/// ///
/// To be able to handle partial sends over non-blocking
/// sockets, use the sfTcpSocket_sendPartial(sfTcpSocket*, const void*, std::size_t, size_t*)
/// overload instead.
/// This function will fail if the socket is not connected. /// This function will fail if the socket is not connected.
/// ///
/// \param socket TCP socket object /// \param socket TCP socket object
@@ -161,6 +164,21 @@ CSFML_NETWORK_API void sfTcpSocket_disconnect(sfTcpSocket* socket);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_send(sfTcpSocket* socket, const void* data, size_t size); CSFML_NETWORK_API sfSocketStatus sfTcpSocket_send(sfTcpSocket* socket, const void* data, size_t size);
////////////////////////////////////////////////////////////
/// \brief Send raw data to the remote peer
///
/// This function will fail if the socket is not connected.
///
/// \param socket TCP socket object
/// \param data Pointer to the sequence of bytes to send
/// \param size Number of bytes to send
/// \param sent The number of bytes sent will be written here
///
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_sendPartial(sfTcpSocket* socket, const void* data, size_t size, size_t* sent);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Receive raw data from the remote peer of a TCP socket /// \brief Receive raw data from the remote peer of a TCP socket
/// ///
@@ -181,6 +199,10 @@ CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void*
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Send a formatted packet of data to the remote peer of a TCP socket /// \brief Send a formatted packet of data to the remote peer of a TCP socket
/// ///
/// In non-blocking mode, if this function returns sfSocketPartial,
/// you must retry sending the same unmodified packet before sending
/// anything else in order to guarantee the packet arrives at the remote
/// peer uncorrupted.
/// This function will fail if the socket is not connected. /// This function will fail if the socket is not connected.
/// ///
/// \param socket TCP socket object /// \param socket TCP socket object
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+2 -2
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -119,7 +119,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned
/// \param socket UDP socket object /// \param socket UDP socket object
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_NETWORK_API void sfUdpSocket_Unbind(sfUdpSocket* socket); CSFML_NETWORK_API void sfUdpSocket_unbind(sfUdpSocket* socket);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Send raw data to a remote peer with a UDP socket /// \brief Send raw data to a remote peer with a UDP socket
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+2 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,6 +35,7 @@
#include <SFML/System/Mutex.h> #include <SFML/System/Mutex.h>
#include <SFML/System/Sleep.h> #include <SFML/System/Sleep.h>
#include <SFML/System/Thread.h> #include <SFML/System/Thread.h>
#include <SFML/System/Time.h>
#include <SFML/System/Vector2.h> #include <SFML/System/Vector2.h>
#include <SFML/System/Vector3.h> #include <SFML/System/Vector3.h>
+2 -2
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -49,7 +49,7 @@ CSFML_SYSTEM_API sfClock* sfClock_create(void);
/// \return A new sfClock object which is a copy of \a clock /// \return A new sfClock object which is a copy of \a clock
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfClock* sfClock_copy(sfClock* clock); CSFML_SYSTEM_API sfClock* sfClock_copy(const sfClock* clock);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Destroy a clock /// \brief Destroy a clock
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+2 -1
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@@ -1,7 +1,8 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)// // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
// //
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+4 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -33,8 +33,11 @@
#include <SFML/Window/Context.h> #include <SFML/Window/Context.h>
#include <SFML/Window/Event.h> #include <SFML/Window/Event.h>
#include <SFML/Window/Joystick.h> #include <SFML/Window/Joystick.h>
#include <SFML/Window/JoystickIdentification.h>
#include <SFML/Window/Keyboard.h> #include <SFML/Window/Keyboard.h>
#include <SFML/Window/Mouse.h> #include <SFML/Window/Mouse.h>
#include <SFML/Window/Sensor.h>
#include <SFML/Window/Touch.h>
#include <SFML/Window/VideoMode.h> #include <SFML/Window/VideoMode.h>
#include <SFML/Window/Window.h> #include <SFML/Window/Window.h>
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+97 -51
View File
@@ -1,7 +1,8 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)// // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
// //
@@ -31,6 +32,7 @@
#include <SFML/Window/Joystick.h> #include <SFML/Window/Joystick.h>
#include <SFML/Window/Keyboard.h> #include <SFML/Window/Keyboard.h>
#include <SFML/Window/Mouse.h> #include <SFML/Window/Mouse.h>
#include <SFML/Window/Sensor.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -39,24 +41,31 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
typedef enum typedef enum
{ {
sfEvtClosed, sfEvtClosed, ///< The window requested to be closed (no data)
sfEvtResized, sfEvtResized, ///< The window was resized (data in event.size)
sfEvtLostFocus, sfEvtLostFocus, ///< The window lost the focus (no data)
sfEvtGainedFocus, sfEvtGainedFocus, ///< The window gained the focus (no data)
sfEvtTextEntered, sfEvtTextEntered, ///< A character was entered (data in event.text)
sfEvtKeyPressed, sfEvtKeyPressed, ///< A key was pressed (data in event.key)
sfEvtKeyReleased, sfEvtKeyReleased, ///< A key was released (data in event.key)
sfEvtMouseWheelMoved, sfEvtMouseWheelMoved, ///< The mouse wheel was scrolled (data in event.mouseWheel) (deprecated)
sfEvtMouseButtonPressed, sfEvtMouseWheelScrolled, ///< The mouse wheel was scrolled (data in event.mouseWheelScroll)
sfEvtMouseButtonReleased, sfEvtMouseButtonPressed, ///< A mouse button was pressed (data in event.mouseButton)
sfEvtMouseMoved, sfEvtMouseButtonReleased, ///< A mouse button was released (data in event.mouseButton)
sfEvtMouseEntered, sfEvtMouseMoved, ///< The mouse cursor moved (data in event.mouseMove)
sfEvtMouseLeft, sfEvtMouseEntered, ///< The mouse cursor entered the area of the window (no data)
sfEvtJoystickButtonPressed, sfEvtMouseLeft, ///< The mouse cursor left the area of the window (no data)
sfEvtJoystickButtonReleased, sfEvtJoystickButtonPressed, ///< A joystick button was pressed (data in event.joystickButton)
sfEvtJoystickMoved, sfEvtJoystickButtonReleased, ///< A joystick button was released (data in event.joystickButton)
sfEvtJoystickConnected, sfEvtJoystickMoved, ///< The joystick moved along an axis (data in event.joystickMove)
sfEvtJoystickDisconnected sfEvtJoystickConnected, ///< A joystick was connected (data in event.joystickConnect)
sfEvtJoystickDisconnected, ///< A joystick was disconnected (data in event.joystickConnect)
sfEvtTouchBegan, ///< A touch event began (data in event.touch)
sfEvtTouchMoved, ///< A touch moved (data in event.touch)
sfEvtTouchEnded, ///< A touch event ended (data in event.touch)
sfEvtSensorChanged, ///< A sensor value changed (data in event.sensor)
sfEvtCount, ///< Keep last -- the total number of event types
} sfEventType; } sfEventType;
@@ -64,7 +73,7 @@ typedef enum
/// \brief Keyboard event parameters /// \brief Keyboard event parameters
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfKeyEvent typedef struct
{ {
sfEventType type; sfEventType type;
sfKeyCode code; sfKeyCode code;
@@ -72,97 +81,134 @@ struct sfKeyEvent
sfBool control; sfBool control;
sfBool shift; sfBool shift;
sfBool system; sfBool system;
}; } sfKeyEvent;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Text event parameters /// \brief Text event parameters
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfTextEvent typedef struct
{ {
sfEventType type; sfEventType type;
sfUint32 unicode; sfUint32 unicode;
}; } sfTextEvent;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Mouse move event parameters /// \brief Mouse move event parameters
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfMouseMoveEvent typedef struct
{ {
sfEventType type; sfEventType type;
int x; int x;
int y; int y;
}; } sfMouseMoveEvent;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Mouse buttons events parameters /// \brief Mouse buttons events parameters
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfMouseButtonEvent typedef struct
{ {
sfEventType type; sfEventType type;
sfMouseButton button; sfMouseButton button;
int x; int x;
int y; int y;
}; } sfMouseButtonEvent;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Mouse wheel events parameters /// \brief Mouse wheel events parameters (deprecated)
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfMouseWheelEvent typedef struct
{ {
sfEventType type; sfEventType type;
int delta; int delta;
int x; int x;
int y; int y;
}; } sfMouseWheelEvent;
////////////////////////////////////////////////////////////
/// \brief Mouse wheel events parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
sfMouseWheel wheel;
float delta;
int x;
int y;
} sfMouseWheelScrollEvent;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Joystick axis move event parameters /// \brief Joystick axis move event parameters
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfJoystickMoveEvent typedef struct
{ {
sfEventType type; sfEventType type;
unsigned int joystickId; unsigned int joystickId;
sfJoystickAxis axis; sfJoystickAxis axis;
float position; float position;
}; } sfJoystickMoveEvent;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Joystick buttons events parameters /// \brief Joystick buttons events parameters
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfJoystickButtonEvent typedef struct
{ {
sfEventType type; sfEventType type;
unsigned int joystickId; unsigned int joystickId;
unsigned int button; unsigned int button;
}; } sfJoystickButtonEvent;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Joystick connection/disconnection event parameters /// \brief Joystick connection/disconnection event parameters
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfJoystickConnectEvent typedef struct
{ {
sfEventType type; sfEventType type;
unsigned int joystickId; unsigned int joystickId;
}; } sfJoystickConnectEvent;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Size events parameters /// \brief Size events parameters
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct sfSizeEvent typedef struct
{ {
sfEventType type; sfEventType type;
unsigned int width; unsigned int width;
unsigned int height; unsigned int height;
}; } sfSizeEvent;
////////////////////////////////////////////////////////////
/// \brief Touch events parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
unsigned int finger;
int x;
int y;
} sfTouchEvent;
////////////////////////////////////////////////////////////
/// \brief Sensor event parameters
///
////////////////////////////////////////////////////////////
typedef struct
{
sfEventType type;
sfSensorType sensorType;
float x;
float y;
float z;
} sfSensorEvent;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief sfEvent defines a system event and its parameters /// \brief sfEvent defines a system event and its parameters
@@ -170,19 +216,19 @@ struct sfSizeEvent
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
typedef union typedef union
{ {
//////////////////////////////////////////////////////////// sfEventType type; ///< Type of the event
// Member data sfSizeEvent size; ///< Size event parameters
//////////////////////////////////////////////////////////// sfKeyEvent key; ///< Key event parameters
sfEventType type; ///< Type of the event sfTextEvent text; ///< Text event parameters
struct sfSizeEvent size; sfMouseMoveEvent mouseMove; ///< Mouse move event parameters
struct sfKeyEvent key; sfMouseButtonEvent mouseButton; ///< Mouse button event parameters
struct sfTextEvent text; sfMouseWheelEvent mouseWheel; ///< Mouse wheel event parameters (deprecated)
struct sfMouseMoveEvent mouseMove; sfMouseWheelScrollEvent mouseWheelScroll; ///< Mouse wheel event parameters
struct sfMouseButtonEvent mouseButton; sfJoystickMoveEvent joystickMove; ///< Joystick move event parameters
struct sfMouseWheelEvent mouseWheel; sfJoystickButtonEvent joystickButton; ///< Joystick button event parameters
struct sfJoystickMoveEvent joystickMove; sfJoystickConnectEvent joystickConnect; ///< Joystick (dis)connect event parameters
struct sfJoystickButtonEvent joystickButton; sfTouchEvent touch; ///< Touch events parameters
struct sfJoystickConnectEvent joystickConnect; sfSensorEvent sensor; ///< Sensor event parameters
} sfEvent; } sfEvent;
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+16 -1
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@@ -1,7 +1,8 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)// // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
// //
@@ -28,6 +29,7 @@
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h> #include <SFML/Window/Export.h>
#include <SFML/Window/JoystickIdentification.h>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -120,6 +122,19 @@ CSFML_WINDOW_API sfBool sfJoystick_isButtonPressed(unsigned int joystick, unsign
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_WINDOW_API float sfJoystick_getAxisPosition(unsigned int joystick, sfJoystickAxis axis); CSFML_WINDOW_API float sfJoystick_getAxisPosition(unsigned int joystick, sfJoystickAxis axis);
////////////////////////////////////////////////////////////
/// \brief Get the joystick information
///
/// The result of this function will only remain valid until
/// the next time the function is called.
///
/// \param joystick Index of the joystick
///
/// \return Structure containing joystick information.
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfJoystickIdentification sfJoystick_getIdentification(unsigned int joystick);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Update the states of all joysticks /// \brief Update the states of all joysticks
/// ///
@@ -0,0 +1,45 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_JOYSTICKIDENDIFICATION_H
#define SFML_JOYSTICKIDENDIFICATION_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
////////////////////////////////////////////////////////////
/// sfJoystickIdentification holds a joystick's identification
////////////////////////////////////////////////////////////
typedef struct
{
const char* name;
unsigned int vendorId;
unsigned int productId;
} sfJoystickIdentification;
#endif // SFML_JOYSTICKIDENDIFICATION_H
+3 -1
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@@ -1,7 +1,8 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)// // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
// //
@@ -36,6 +37,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
typedef enum typedef enum
{ {
sfKeyUnknown = -1, ///< Unhandled key
sfKeyA, ///< The A key sfKeyA, ///< The A key
sfKeyB, ///< The B key sfKeyB, ///< The B key
sfKeyC, ///< The C key sfKeyC, ///< The C key
+12 -1
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@@ -1,7 +1,8 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)// // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
// //
@@ -47,6 +48,16 @@ typedef enum
sfMouseButtonCount ///< Keep last -- the total number of mouse buttons sfMouseButtonCount ///< Keep last -- the total number of mouse buttons
} sfMouseButton; } sfMouseButton;
////////////////////////////////////////////////////////////
/// \brief Mouse wheels
///
////////////////////////////////////////////////////////////
typedef enum
{
sfMouseVerticalWheel, ///< The vertical mouse wheel
sfMouseHorizontalWheel ///< The horizontal mouse wheel
} sfMouseWheel;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Check if a mouse button is pressed /// \brief Check if a mouse button is pressed
+89
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@@ -0,0 +1,89 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SENSOR_H
#define SFML_SENSOR_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
#include <SFML/System/Vector3.h>
////////////////////////////////////////////////////////////
/// \brief Sensor Types
///
////////////////////////////////////////////////////////////
typedef enum
{
sfSensorAccelerometer, ///< Measures the raw acceleration (m/s^2)
sfSensorGyroscope, ///< Measures the raw rotation rates (degrees/s)
sfSensorMagnetometer, ///< Measures the ambient magnetic field (micro-teslas)
sfSensorGravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s^2)
sfSensorUserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2)
sfSensorOrientation, ///< Measures the absolute 3D orientation (degrees)
sfSensorCount ///< Keep last -- the total number of sensor types
} sfSensorType;
////////////////////////////////////////////////////////////
/// \brief Check if a sensor is available on the underlying platform
///
/// \param sensor Sensor to check
///
/// \return sfTrue if the sensor is available, sfFalse otherwise
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfSensor_isAvailable(sfSensorType sensor);
////////////////////////////////////////////////////////////
/// \brief Enable or disable a sensor
///
/// All sensors are disabled by default, to avoid consuming too
/// much battery power. Once a sensor is enabled, it starts
/// sending events of the corresponding type.
///
/// This function does nothing if the sensor is unavailable.
///
/// \param sensor Sensor to enable
/// \param enabled sfTrue to enable, sfFalse to disable
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfSensor_setEnabled(sfSensorType sensor, sfBool enabled);
////////////////////////////////////////////////////////////
/// \brief Get the current sensor value
///
/// \param sensor Sensor to read
///
/// \return The current sensor value
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfVector3f sfSensor_getValue(sfSensorType sensor);
#endif // SFML_SENSOR_H
+61
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@@ -0,0 +1,61 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_TOUCH_H
#define SFML_TOUCH_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
#include <SFML/System/Vector2.h>
////////////////////////////////////////////////////////////
/// \brief Check if a touch event is currently down
///
/// \param finger Finger index
///
/// \return sfTrue if \a finger is currently touching the screen, sfFalse otherwise
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfTouch_isDown(unsigned int finger);
////////////////////////////////////////////////////////////
/// \brief Get the current position of a touch in window coordinates
///
/// This function returns the current touch position
/// relative to the given window, or desktop if NULL is passed.
///
/// \param finger Finger index
/// \param relativeTo Reference window
///
/// \return Current position of \a finger, or undefined if it's not down
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfVector2i sfTouch_getPosition(unsigned int finger, const sfWindow* relativeTo);
#endif // SFML_TOUCH_H
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+2 -1
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@@ -1,7 +1,8 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)// // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
// //
+80 -8
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -40,7 +40,7 @@
/// \brief Enumeration of window creation styles /// \brief Enumeration of window creation styles
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
enum typedef enum
{ {
sfNone = 0, ///< No border / title bar (this flag and all others are mutually exclusive) sfNone = 0, ///< No border / title bar (this flag and all others are mutually exclusive)
sfTitlebar = 1 << 0, ///< Title bar + fixed border sfTitlebar = 1 << 0, ///< Title bar + fixed border
@@ -48,7 +48,19 @@ enum
sfClose = 1 << 2, ///< Titlebar + close button sfClose = 1 << 2, ///< Titlebar + close button
sfFullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive) sfFullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive)
sfDefaultStyle = sfTitlebar | sfResize | sfClose ///< Default window style sfDefaultStyle = sfTitlebar | sfResize | sfClose ///< Default window style
}; } sfWindowStyle;
////////////////////////////////////////////////////////////
/// \brief Enumeration of the context attribute flags
///
////////////////////////////////////////////////////////////
typedef enum
{
sfContextDefault = 0, ///< Non-debug, compatibility context (this and the core attribute are mutually exclusive)
sfContextCore = 1 << 0, ///< Core attribute
sfContextDebug = 1 << 2 ///< Debug attribute
} sfContextAttribute;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
@@ -62,6 +74,7 @@ typedef struct
unsigned int antialiasingLevel; ///< Level of antialiasing unsigned int antialiasingLevel; ///< Level of antialiasing
unsigned int majorVersion; ///< Major number of the context version to create unsigned int majorVersion; ///< Major number of the context version to create
unsigned int minorVersion; ///< Minor number of the context version to create unsigned int minorVersion; ///< Minor number of the context version to create
sfUint32 attributeFlags; ///< The attribute flags to create the context with
} sfContextSettings; } sfContextSettings;
@@ -88,6 +101,29 @@ typedef struct
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfWindow* sfWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings); CSFML_WINDOW_API sfWindow* sfWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
////////////////////////////////////////////////////////////
/// \brief Construct a new window (with a UTF-32 title)
///
/// This function creates the window with the size and pixel
/// depth defined in \a mode. An optional style can be passed to
/// customize the look and behaviour of the window (borders,
/// title bar, resizable, closable, ...). If \a style contains
/// sfFullscreen, then \a mode must be a valid video mode.
///
/// The fourth parameter is a pointer to a structure specifying
/// advanced OpenGL context settings such as antialiasing,
/// depth-buffer bits, etc.
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
/// \param title Title of the window (UTF-32)
/// \param style Window style
/// \param settings Additional settings for the underlying OpenGL context
///
/// \return A new sfWindow object
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfWindow* sfWindow_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style, const sfContextSettings* settings);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Construct a window from an existing control /// \brief Construct a window from an existing control
/// ///
@@ -132,7 +168,7 @@ CSFML_WINDOW_API void sfWindow_close(sfWindow* window);
/// \brief Tell whether or not a window is opened /// \brief Tell whether or not a window is opened
/// ///
/// This function returns whether or not the window exists. /// This function returns whether or not the window exists.
/// Note that a hidden window (sfWindow_SetVisible(sfFalse)) will return /// Note that a hidden window (sfWindow_setVisible(sfFalse)) will return
/// sfTrue. /// sfTrue.
/// ///
/// \param window Window object /// \param window Window object
@@ -158,18 +194,18 @@ CSFML_WINDOW_API sfBool sfWindow_isOpen(const sfWindow* window);
CSFML_WINDOW_API sfContextSettings sfWindow_getSettings(const sfWindow* window); CSFML_WINDOW_API sfContextSettings sfWindow_getSettings(const sfWindow* window);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Pop the event on top of events stack, if any, and return it /// \brief Pop the event on top of event queue, if any, and return it
/// ///
/// This function is not blocking: if there's no pending event then /// This function is not blocking: if there's no pending event then
/// it will return false and leave \a event unmodified. /// it will return false and leave \a event unmodified.
/// Note that more than one event may be present in the events stack, /// Note that more than one event may be present in the event queue,
/// thus you should always call this function in a loop /// thus you should always call this function in a loop
/// to make sure that you process every pending event. /// to make sure that you process every pending event.
/// ///
/// \param window Window object /// \param window Window object
/// \param event Event to be returned /// \param event Event to be returned
/// ///
/// \return sfTrue if an event was returned, or sfFalse if the events stack was empty /// \return sfTrue if an event was returned, or sfFalse if the event queue was empty
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfWindow_pollEvent(sfWindow* window, sfEvent* event); CSFML_WINDOW_API sfBool sfWindow_pollEvent(sfWindow* window, sfEvent* event);
@@ -247,6 +283,15 @@ CSFML_WINDOW_API void sfWindow_setSize(sfWindow* window, sfVector2u size);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setTitle(sfWindow* window, const char* title); CSFML_WINDOW_API void sfWindow_setTitle(sfWindow* window, const char* title);
////////////////////////////////////////////////////////////
/// \brief Change the title of a window (with a UTF-32 string)
///
/// \param window Window object
/// \param title New title
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setUnicodeTitle(sfWindow* window, const sfUint32* title);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change a window's icon /// \brief Change a window's icon
/// ///
@@ -317,6 +362,7 @@ CSFML_WINDOW_API void sfWindow_setKeyRepeatEnabled(sfWindow* window, sfBool enab
/// on the previous thread first if it was active. /// on the previous thread first if it was active.
/// Only one window can be active on a thread at a time, thus /// Only one window can be active on a thread at a time, thus
/// the window previously active (if any) automatically gets deactivated. /// the window previously active (if any) automatically gets deactivated.
/// This is not to be confused with sfWindow_requestFocus().
/// ///
/// \param window Window object /// \param window Window object
/// \param active sfTrue to activate, sfFalse to deactivate /// \param active sfTrue to activate, sfFalse to deactivate
@@ -326,6 +372,32 @@ CSFML_WINDOW_API void sfWindow_setKeyRepeatEnabled(sfWindow* window, sfBool enab
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active); CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
///////////////////////////////////////////////////////////
/// \brief Request the current window to be made the active
/// foreground window
///
/// At any given time, only one window may have the input focus
/// to receive input events such as keystrokes or mouse events.
/// If a window requests focus, it only hints to the operating
/// system, that it would like to be focused. The operating system
/// is free to deny the request.
/// This is not to be confused with sfWindow_setActive().
///
///////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_requestFocus(sfWindow* window);
////////////////////////////////////////////////////////////
/// \brief Check whether the window has the input focus
///
/// At any given time, only one window may have the input focus
/// to receive input events such as keystrokes or most mouse
/// events.
///
/// \return True if window has focus, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfWindow_hasFocus(const sfWindow* window);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Display on screen what has been rendered to the /// \brief Display on screen what has been rendered to the
/// window so far /// window so far
@@ -343,7 +415,7 @@ CSFML_WINDOW_API void sfWindow_display(sfWindow* window);
/// \brief Limit the framerate to a maximum fixed frequency /// \brief Limit the framerate to a maximum fixed frequency
/// ///
/// If a limit is set, the window will use a small delay after /// If a limit is set, the window will use a small delay after
/// each call to sfWindow_Display to ensure that the current frame /// each call to sfWindow_display to ensure that the current frame
/// lasted long enough to match the framerate limit. /// lasted long enough to match the framerate limit.
/// ///
/// \param window Window object /// \param window Window object
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
CSFML CSFML
----- -----
CSFML - Copyright (c) 2007-2011 Laurent Gomila - laurent.gom@gmail.com CSFML - Copyright (C) 2007-2015 Laurent Gomila - laurent@sfml-dev.org
This software is provided 'as-is', without any express or This software is provided 'as-is', without any express or
implied warranty. In no event will the authors be held implied warranty. In no event will the authors be held
+16 -10
View File
@@ -1,20 +1,21 @@
CSFML - Simple and Fast Multimedia Library for C CSFML - Simple and Fast Multimedia Library for C
================================================ ================================================
SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing,
audio and network. graphics, audio and network.
It is originally written in C++, and this project is its official binding for the C language. It is originally written in C++, and this project is its official binding for the C language.
Authors Authors
------- -------
Laurent Gomila - main developer (laurent.gom@gmail.com) Laurent Gomila - main developer (laurent@sfml-dev.org)
Zachariah Brown - active maintainer (crazyzprogrammer@hotmail.com)
Download Download
-------- --------
You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php). You can get the latest official release on SFML website (http://www.sfml-dev.org/download/csfml).
You can also get the current development version from the git repository (https://github.com/LaurentGomila/CSFML). You can also get the current development version from the git repository (https://github.com/SFML/CSFML).
Learn Learn
----- -----
@@ -22,15 +23,20 @@ Learn
There is no tutorial for CSFML, but since it's a binding you can use the C++ resources: There is no tutorial for CSFML, but since it's a binding you can use the C++ resources:
* The official tutorials (http://www.sfml-dev.org/tutorials/) * The official tutorials (http://www.sfml-dev.org/tutorials/)
* The online API documentation (http://www.sfml-dev.org/documentation/) * The online API documentation (http://www.sfml-dev.org/documentation/)
* The community wiki (https://github.com/LaurentGomila/SFML/wiki/) * The community wiki (https://github.com/SFML/SFML/wiki/)
* The community forum (http://www.sfml-dev.org/forum/) * The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)
Of course, you can also find the CSFM API documentation in the SDK. Of course, you can also find the CSFM API documentation in the SDK.
Building
--------
The FindSFML.cmake script required by CMake to build CSFML, is located in SFML's cmake/Modules/ directory.
Contribute Contribute
---------- ----------
SFML and CSFML are open-source projects, and they need your help to go on growing and improving. SFML and CSFML are open-source projects, and they need your help to go on growing and improving.
Don't hesitate to post suggestions or bug reports on the forum (http://www.sfml-dev.org/forum/), Don't hesitate to post suggestions or bug reports on the forum (http://en.sfml-dev.org/forums/),
submit patches by e-mail, or post new bugs/features requests on the task tracker (https://github.com/LaurentGomila/CSFML/issues/). or post new bugs/features requests on the task tracker (https://github.com/SFML/CSFML/issues/).
You can even fork the project on github, maintain your own version and send us pull requests periodically to merge your work. You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.
+1 -1
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@@ -32,4 +32,4 @@ set(SRC
# define the csfml-audio target # define the csfml-audio target
csfml_add_library(csfml-audio csfml_add_library(csfml-audio
SOURCES ${SRC} SOURCES ${SRC}
DEPENDS ${SFML_AUDIO_LIBRARY} ${SFML_SYSTEM_LIBRARY}) DEPENDS ${SFML_AUDIO_LIBRARY} ${SFML_SYSTEM_LIBRARY} ${SFML_AUDIO_DEPENDENCIES} ${SFML_SYSTEM_DEPENDENCIES})
+17 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -74,3 +74,19 @@ sfVector3f sfListener_getDirection()
sfVector3f direction = {sfmlDirection.x, sfmlDirection.y, sfmlDirection.z}; sfVector3f direction = {sfmlDirection.x, sfmlDirection.y, sfmlDirection.z};
return direction; return direction;
} }
////////////////////////////////////////////////////////////
void sfListener_setUpVector(sfVector3f upVector)
{
sf::Listener::setUpVector(upVector.x, upVector.y, upVector.z);
}
////////////////////////////////////////////////////////////
sfVector3f sfListener_getUpVector()
{
sf::Vector3f sfmlUpVector = sf::Listener::getUpVector();
sfVector3f upVector = {sfmlUpVector.x, sfmlUpVector.y, sfmlUpVector.z};
return upVector;
}
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+3 -3
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -38,7 +38,7 @@ sfSound* sfSound_create(void)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sfSound* sfSound_copy(sfSound* sound) sfSound* sfSound_copy(const sfSound* sound)
{ {
CSFML_CHECK_RETURN(sound, NULL); CSFML_CHECK_RETURN(sound, NULL);
@@ -196,7 +196,7 @@ sfVector3f sfSound_getPosition(const sfSound* sound)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfBool sfSound_isRelativeToListener(const sfSound* sound) sfBool sfSound_isRelativeToListener(const sfSound* sound)
{ {
CSFML_CALL_RETURN(sound, isRelativeToListener(), sfFalse); CSFML_CALL_RETURN(sound, isRelativeToListener(), sfFalse);
} }
+5 -5
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -63,7 +63,7 @@ sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data, size_t sizeInByt
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream) sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* stream)
{ {
CSFML_CHECK_RETURN(stream, NULL); CSFML_CHECK_RETURN(stream, NULL);
@@ -80,7 +80,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* str
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate) sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, sfUint64 sampleCount, unsigned int channelCount, unsigned int sampleRate)
{ {
sfSoundBuffer* buffer = new sfSoundBuffer; sfSoundBuffer* buffer = new sfSoundBuffer;
@@ -95,7 +95,7 @@ sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sa
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sfSoundBuffer* sfSoundBuffer_copy(sfSoundBuffer* soundBuffer) sfSoundBuffer* sfSoundBuffer_copy(const sfSoundBuffer* soundBuffer)
{ {
CSFML_CHECK_RETURN(soundBuffer, NULL); CSFML_CHECK_RETURN(soundBuffer, NULL);
@@ -125,7 +125,7 @@ const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* soundBuffer)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer) sfUint64 sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer)
{ {
CSFML_CALL_RETURN(soundBuffer, getSampleCount(), 0); CSFML_CALL_RETURN(soundBuffer, getSampleCount(), 0);
} }
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
+56 -4
View File
@@ -1,7 +1,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //
// SFML - Simple and Fast Multimedia Library // SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com) // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// //
// This software is provided 'as-is', without any express or implied warranty. // This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software. // In no event will the authors be held liable for any damages arising from the use of this software.
@@ -48,9 +48,9 @@ void sfSoundRecorder_destroy(sfSoundRecorder* soundRecorder)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate) sfBool sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate)
{ {
CSFML_CALL(soundRecorder, start(sampleRate)); CSFML_CALL_RETURN(soundRecorder, start(sampleRate), sfFalse);
} }
@@ -71,5 +71,57 @@ unsigned int sfSoundRecorder_getSampleRate(const sfSoundRecorder* soundRecorder)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sfBool sfSoundRecorder_isAvailable(void) sfBool sfSoundRecorder_isAvailable(void)
{ {
return sf::SoundRecorder::isAvailable() ? sfTrue : sfFalse; return sf::SoundRecorder::isAvailable();
}
////////////////////////////////////////////////////////////
void sfSoundRecorder_setProcessingInterval(sfSoundRecorder* soundRecorder, sfTime interval)
{
CSFML_CALL(soundRecorder, setProcessingInterval(interval));
}
////////////////////////////////////////////////////////////
const char** sfSoundRecorder_getAvailableDevices(size_t* count)
{
static std::vector<std::string> stringDevices = sf::SoundRecorder::getAvailableDevices();
static std::vector<const char*> cstringDevices;
if (cstringDevices.empty() && !stringDevices.empty())
{
for (std::vector<std::string>::const_iterator it = stringDevices.begin(); it != stringDevices.end(); ++it)
{
cstringDevices.push_back(it->c_str());
}
}
if (count)
*count = cstringDevices.size();
return !cstringDevices.empty() ? &cstringDevices[0] : NULL;
}
////////////////////////////////////////////////////////////
const char* sfSoundRecorder_getDefaultDevice()
{
static std::string defaultDevice = sf::SoundRecorder::getDefaultDevice();
return !defaultDevice.empty() ? defaultDevice.c_str() : NULL;
}
////////////////////////////////////////////////////////////
sfBool sfSoundRecorder_setDevice(sfSoundRecorder* soundRecorder, const char* name)
{
CSFML_CALL_RETURN(soundRecorder, setDevice(name), sfFalse);
}
////////////////////////////////////////////////////////////
const char* sfSoundRecorder_getDevice(sfSoundRecorder* soundRecorder)
{
CSFML_CHECK_RETURN(soundRecorder, NULL);
soundRecorder->DeviceName = soundRecorder->This.getDevice();
return soundRecorder->DeviceName.c_str();
} }
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