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No files matched your search
@@ -0,0 +1,50 @@
|
||||
name: CI
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: ${{ matrix.platform.name }} ${{ matrix.config.name }}
|
||||
runs-on: ${{ matrix.platform.os }}
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows VS2017, os: windows-2016 }
|
||||
- { name: Windows VS2019, os: windows-latest }
|
||||
- { name: Linux GCC, os: ubuntu-latest }
|
||||
- { name: Linux Clang, os: ubuntu-latest, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ }
|
||||
- { name: MacOS XCode, os: macos-latest, flags: -DSFML_BUILD_FRAMEWORKS=FALSE, prefix: sudo }
|
||||
steps:
|
||||
- name: Install Linux Dependencies
|
||||
if: runner.os == 'Linux'
|
||||
run: sudo apt-get update && sudo apt-get install libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev
|
||||
|
||||
- name: Checkout SFML
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: SFML/SFML
|
||||
ref: 2.5.1
|
||||
path: SFML
|
||||
|
||||
- name: Configure SFML CMake
|
||||
shell: bash
|
||||
run: cmake -S $GITHUB_WORKSPACE/SFML -B $GITHUB_WORKSPACE/SFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/SFML/install -DBUILD_SHARED_LIBS=TRUE -DSFML_BUILD_EXAMPLES=FALSE -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}}
|
||||
|
||||
- name: Build SFML
|
||||
shell: bash
|
||||
run: ${{matrix.platform.prefix}} cmake --build $GITHUB_WORKSPACE/SFML/build --config Release --target install
|
||||
|
||||
- name: Checkout CSFML
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
path: CSFML
|
||||
|
||||
- name: Configure CSFML CMake
|
||||
shell: bash
|
||||
run: cmake -S $GITHUB_WORKSPACE/CSFML -B $GITHUB_WORKSPACE/CSFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/CSFML/install -DBUILD_SHARED_LIBS=TRUE -DCSFML_LINK_SFML_STATICALLY=FALSE -DSFML_DIR=$GITHUB_WORKSPACE/SFML/install/lib/cmake/SFML -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}}
|
||||
|
||||
- name: Build CSFML
|
||||
shell: bash
|
||||
run: cmake --build $GITHUB_WORKSPACE/CSFML/build --config Release --target install
|
||||
+29
-13
@@ -1,11 +1,17 @@
|
||||
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
cmake_minimum_required(VERSION 2.8.3)
|
||||
|
||||
# define a macro that helps defining an option
|
||||
macro(csfml_set_option var default type docstring)
|
||||
if(NOT DEFINED ${var})
|
||||
set(${var} ${default})
|
||||
endif()
|
||||
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
|
||||
endmacro()
|
||||
|
||||
# set a default build type if none was provided
|
||||
# this has to be done before the project() instruction!
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
|
||||
endif()
|
||||
csfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
|
||||
|
||||
# project name
|
||||
project(CSFML)
|
||||
@@ -15,27 +21,36 @@ include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake)
|
||||
|
||||
# setup version numbers
|
||||
set(VERSION_MAJOR 2)
|
||||
set(VERSION_MINOR 0)
|
||||
set(VERSION_PATCH 0)
|
||||
set(VERSION_MINOR 5)
|
||||
set(VERSION_PATCH 1)
|
||||
|
||||
# add the CSFML header path
|
||||
include_directories(${CMAKE_SOURCE_DIR}/include)
|
||||
|
||||
# force dynamic build (static build is not supported)
|
||||
set(BUILD_SHARED_LIBS TRUE)
|
||||
# add an option for choosing the build type (shared or static)
|
||||
csfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build CSFML as shared libraries, FALSE to build it as static libraries")
|
||||
|
||||
# add an option for building the API documentation
|
||||
set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
|
||||
csfml_set_option(CSFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
|
||||
|
||||
# add an option for linking to sfml either statically or dynamically
|
||||
# default on windows to static and on other platforms to dynamic
|
||||
if(SFML_OS_WINDOWS)
|
||||
set(LINK_STATICALLY_DEFAULT TRUE)
|
||||
else()
|
||||
set(LINK_STATICALLY_DEFAULT FALSE)
|
||||
endif()
|
||||
csfml_set_option(CSFML_LINK_SFML_STATICALLY ${LINK_STATICALLY_DEFAULT} BOOL "TRUE to link to a static version of SFML, FALSE to link dynamically")
|
||||
|
||||
# disable the rpath stuff
|
||||
set(CMAKE_SKIP_BUILD_RPATH TRUE)
|
||||
|
||||
# define an option for choosing between static and dynamic C runtime (Windows only)
|
||||
if(WINDOWS)
|
||||
if(SFML_OS_WINDOWS)
|
||||
set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
|
||||
|
||||
|
||||
# for VC++, we can apply it globally by modifying the compiler flags
|
||||
if(COMPILER_MSVC AND STATIC_STD_LIBS)
|
||||
if(SFML_COMPILER_MSVC AND STATIC_STD_LIBS)
|
||||
foreach(flag
|
||||
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
|
||||
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
|
||||
@@ -48,7 +63,7 @@ endif()
|
||||
|
||||
# add the subdirectories
|
||||
add_subdirectory(src/SFML)
|
||||
if(BUILD_DOC)
|
||||
if(CSFML_BUILD_DOC)
|
||||
add_subdirectory(doc)
|
||||
endif()
|
||||
|
||||
@@ -58,3 +73,4 @@ install(DIRECTORY include
|
||||
COMPONENT devel
|
||||
PATTERN ".svn" EXCLUDE)
|
||||
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
|
||||
install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
|
||||
+33
-20
@@ -1,30 +1,28 @@
|
||||
|
||||
# detect the OS
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
||||
set(WINDOWS 1)
|
||||
set(SFML_OS_WINDOWS 1)
|
||||
|
||||
# detect the architecture (note: this test won't work for cross-compilation)
|
||||
include(CheckTypeSize)
|
||||
check_type_size(void* SIZEOF_VOID_PTR)
|
||||
if(${SIZEOF_VOID_PTR} EQUAL "4")
|
||||
if("${SIZEOF_VOID_PTR}" STREQUAL "4")
|
||||
set(ARCH_32BITS 1)
|
||||
elseif(${SIZEOF_VOID_PTR} EQUAL "8")
|
||||
elseif("${SIZEOF_VOID_PTR}" STREQUAL "8")
|
||||
set(ARCH_64BITS 1)
|
||||
else()
|
||||
message(FATAL_ERROR "Unsupported architecture")
|
||||
return()
|
||||
endif()
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
set(LINUX 1)
|
||||
set(SFML_OS_LINUX 1)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
|
||||
# FreeBSD compile path is the same as Linux
|
||||
set(LINUX 1)
|
||||
set(SFML_OS_FREEBSD 1)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
set(MACOSX 1)
|
||||
set(SFML_OS_MACOSX 1)
|
||||
|
||||
# detect OS X version. (use '/usr/bin/sw_vers -productVersion' to extract V from '10.V.x'.)
|
||||
EXEC_PROGRAM(/usr/bin/sw_vers ARGS -productVersion OUTPUT_VARIABLE MACOSX_VERSION_RAW)
|
||||
STRING(REGEX REPLACE "10\\.([0-9]).*" "\\1" MACOSX_VERSION "${MACOSX_VERSION_RAW}")
|
||||
STRING(REGEX REPLACE "10\\.([0-9]+).*" "\\1" MACOSX_VERSION "${MACOSX_VERSION_RAW}")
|
||||
if(${MACOSX_VERSION} LESS 5)
|
||||
message(FATAL_ERROR "Unsupported version of OS X : ${MACOSX_VERSION_RAW}")
|
||||
return()
|
||||
@@ -40,23 +38,38 @@ endif()
|
||||
if(CMAKE_CXX_COMPILER MATCHES ".*clang[+][+]" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# CMAKE_CXX_COMPILER_ID is an internal CMake variable subject to change,
|
||||
# but there is no other way to detect CLang at the moment
|
||||
set(COMPILER_CLANG 1)
|
||||
set(SFML_COMPILER_CLANG 1)
|
||||
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
|
||||
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
|
||||
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
|
||||
elseif(CMAKE_COMPILER_IS_GNUCXX)
|
||||
set(COMPILER_GCC 1)
|
||||
set(SFML_COMPILER_GCC 1)
|
||||
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT)
|
||||
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" GCC_VERSION "${GCC_VERSION_OUTPUT}")
|
||||
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" SFML_GCC_VERSION "${GCC_VERSION_OUTPUT}")
|
||||
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
|
||||
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
|
||||
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpmachine" OUTPUT_VARIABLE GCC_MACHINE)
|
||||
string(STRIP "${GCC_MACHINE}" GCC_MACHINE)
|
||||
if(${GCC_MACHINE} MATCHES ".*w64.*")
|
||||
set(SFML_COMPILER_GCC_W64 1)
|
||||
endif()
|
||||
elseif(MSVC)
|
||||
set(COMPILER_MSVC 1)
|
||||
set(SFML_COMPILER_MSVC 1)
|
||||
if(MSVC_VERSION EQUAL 1400)
|
||||
set(MSVC_VERSION 2005)
|
||||
set(SFML_MSVC_VERSION 8)
|
||||
elseif(MSVC_VERSION EQUAL 1500)
|
||||
set(MSVC_VERSION 2008)
|
||||
set(SFML_MSVC_VERSION 9)
|
||||
elseif(MSVC_VERSION EQUAL 1600)
|
||||
set(MSVC_VERSION 2010)
|
||||
set(SFML_MSVC_VERSION 10)
|
||||
elseif(MSVC_VERSION EQUAL 1700)
|
||||
set(MSVC_VERSION 2011)
|
||||
set(SFML_MSVC_VERSION 11)
|
||||
elseif(MSVC_VERSION EQUAL 1800)
|
||||
set(SFML_MSVC_VERSION 12)
|
||||
elseif(MSVC_VERSION EQUAL 1900)
|
||||
set(SFML_MSVC_VERSION 14)
|
||||
elseif(MSVC_VERSION LESS_EQUAL 1919)
|
||||
set(SFML_MSVC_VERSION 15)
|
||||
elseif(MSVC_VERSION LESS_EQUAL 1929)
|
||||
set(SFML_MSVC_VERSION 16)
|
||||
endif()
|
||||
else()
|
||||
message(FATAL_ERROR "Unsupported compiler")
|
||||
@@ -64,8 +77,8 @@ else()
|
||||
endif()
|
||||
|
||||
# define the install directory for miscellaneous files
|
||||
if(WINDOWS)
|
||||
if(SFML_OS_WINDOWS)
|
||||
set(INSTALL_MISC_DIR .)
|
||||
elseif(UNIX)
|
||||
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
|
||||
set(INSTALL_MISC_DIR share/CSFML)
|
||||
endif()
|
||||
+24
-57
@@ -1,49 +1,4 @@
|
||||
|
||||
# some of these macros are inspired from the boost/cmake macros
|
||||
|
||||
# check if a value is contained in a list
|
||||
# sets ${var} to TRUE if the value is found
|
||||
macro(csfml_list_contains var value)
|
||||
set(${var})
|
||||
foreach(value2 ${ARGN})
|
||||
if(${value} STREQUAL ${value2})
|
||||
set(${var} TRUE)
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
# parse a list of arguments and options
|
||||
# ex: sfml_parse_arguments(THIS "SOURCES;DEPENDS" "FLAG" FLAG SOURCES s1 s2 s3 DEPENDS d1 d2)
|
||||
# will define the following variables:
|
||||
# - THIS_SOURCES (s1 s2 s3)
|
||||
# - THIS_DEPENDS (d1 d2)
|
||||
# - THIS_FLAG TRUE
|
||||
macro(csfml_parse_arguments prefix arg_names option_names)
|
||||
foreach(arg_name ${arg_names})
|
||||
set(${prefix}_${arg_name})
|
||||
endforeach()
|
||||
foreach(option_name ${option_names})
|
||||
set(${prefix}_${option_name} FALSE)
|
||||
endforeach()
|
||||
set(current_arg_name)
|
||||
set(current_arg_list)
|
||||
foreach(arg ${ARGN})
|
||||
csfml_list_contains(is_arg_name ${arg} ${arg_names})
|
||||
if(is_arg_name)
|
||||
set(${prefix}_${current_arg_name} ${current_arg_list})
|
||||
set(current_arg_name ${arg})
|
||||
set(current_arg_list)
|
||||
else()
|
||||
csfml_list_contains(is_option ${arg} ${option_names})
|
||||
if(is_option)
|
||||
set(${prefix}_${arg} TRUE)
|
||||
else()
|
||||
set(current_arg_list ${current_arg_list} ${arg})
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
set(${prefix}_${current_arg_name} ${current_arg_list})
|
||||
endmacro()
|
||||
include(CMakeParseArguments)
|
||||
|
||||
# add a new target which is a CSFML library
|
||||
# ex: csfml_add_library(csfml-graphics
|
||||
@@ -52,7 +7,7 @@ endmacro()
|
||||
macro(csfml_add_library target)
|
||||
|
||||
# parse the arguments
|
||||
csfml_parse_arguments(THIS "SOURCES;DEPENDS" "" ${ARGN})
|
||||
cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
|
||||
|
||||
# create the target
|
||||
add_library(${target} ${THIS_SOURCES})
|
||||
@@ -62,15 +17,14 @@ macro(csfml_add_library target)
|
||||
string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
|
||||
set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)
|
||||
|
||||
# adjust the output file prefix/suffix to match our conventions
|
||||
if(WINDOWS)
|
||||
if(SFML_OS_WINDOWS)
|
||||
# include the major version number in Windows shared library names (but not import library names)
|
||||
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
|
||||
set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
|
||||
else()
|
||||
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
|
||||
endif()
|
||||
if (WINDOWS AND COMPILER_GCC)
|
||||
if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
|
||||
# on Windows/gcc get rid of "lib" prefix for shared libraries,
|
||||
# and transform the ".dll.a" suffix into ".a" for import libraries
|
||||
set_target_properties(${target} PROPERTIES PREFIX "")
|
||||
@@ -78,25 +32,38 @@ macro(csfml_add_library target)
|
||||
endif()
|
||||
|
||||
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
|
||||
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR})
|
||||
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
|
||||
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
|
||||
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
|
||||
|
||||
# for gcc >= 4.0 on Windows, apply the STATIC_STD_LIBS option if it is enabled
|
||||
if(WINDOWS AND COMPILER_GCC AND STATIC_STD_LIBS)
|
||||
if(NOT GCC_VERSION VERSION_LESS "4")
|
||||
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
|
||||
set_target_properties(${target} PROPERTIES FOLDER "CSFML")
|
||||
|
||||
# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
|
||||
if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
|
||||
if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
|
||||
set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
|
||||
elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
|
||||
set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# If using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
|
||||
# if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
|
||||
# (exported ones are explicitely marked)
|
||||
if(NOT WINDOWS AND ((COMPILER_GCC AND NOT GCC_VERSION VERSION_LESS "4") OR (COMPILER_CLANG AND NOT CLANG_VERSION VERSION_LESS "3")))
|
||||
if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
|
||||
set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
|
||||
endif()
|
||||
|
||||
# link the target to its external dependencies (C++ SFML libraries)
|
||||
target_link_libraries(${target} ${THIS_DEPENDS})
|
||||
|
||||
# build dylibs
|
||||
if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS)
|
||||
# adapt install directory to allow distributing dylibs in user’s application bundle
|
||||
set_target_properties(${target} PROPERTIES
|
||||
BUILD_WITH_INSTALL_RPATH 1
|
||||
INSTALL_NAME_DIR "@rpath")
|
||||
endif()
|
||||
|
||||
# add the install rule
|
||||
install(TARGETS ${target}
|
||||
RUNTIME DESTINATION bin COMPONENT bin
|
||||
|
||||
+3
-5
@@ -7,11 +7,11 @@ set(DOXYGEN_INPUT_DIR ${CMAKE_SOURCE_DIR})
|
||||
set(DOXYGEN_OUTPUT_DIR ${CMAKE_BINARY_DIR}/doc)
|
||||
|
||||
# see if we can generate the CHM documentation
|
||||
if(WINDOWS)
|
||||
if(SFML_OS_WINDOWS)
|
||||
# if HHC is found, we can generate the CHM (compressed HTML) output
|
||||
find_program(DOXYGEN_HHC_PROGRAM
|
||||
NAMES hhc.exe
|
||||
PATHS "c:/Program Files/HTML Help Workshop"
|
||||
PATHS "C:/Program Files/HTML Help Workshop" "C:/Program Files (x86)/HTML Help Workshop"
|
||||
DOC "HTML Help Compiler program")
|
||||
if(DOXYGEN_HHC_PROGRAM)
|
||||
set(DOXYGEN_GENERATE_HTMLHELP YES)
|
||||
@@ -29,8 +29,6 @@ configure_file(${DOXYGEN_INPUT_DIR}/doc/doxyfile.in ${DOXYGEN_CONFIGURED_INPUT}
|
||||
|
||||
# copy the files needed by the documentation
|
||||
configure_file(${DOXYGEN_INPUT_DIR}/doc/doxygen.css ${DOXYGEN_OUTPUT_DIR}/html/doxygen.css COPYONLY)
|
||||
configure_file(${DOXYGEN_INPUT_DIR}/doc/logo.jpg ${DOXYGEN_OUTPUT_DIR}/html/logo.jpg COPYONLY)
|
||||
configure_file(${DOXYGEN_INPUT_DIR}/doc/logo-bg.jpg ${DOXYGEN_OUTPUT_DIR}/html/logo-bg.jpg COPYONLY)
|
||||
|
||||
# target setup
|
||||
add_custom_target(doc ALL
|
||||
@@ -44,7 +42,7 @@ install(DIRECTORY ${DOXYGEN_OUTPUT_DIR}/html
|
||||
DESTINATION ${INSTALL_MISC_DIR}/doc
|
||||
COMPONENT doc)
|
||||
if(DOXYGEN_HHC_PROGRAM)
|
||||
install(FILES ${DOXYGEN_OUTPUT_DIR}/SFML.chm
|
||||
install(FILES ${DOXYGEN_OUTPUT_DIR}/CSFML.chm
|
||||
DESTINATION ${INSTALL_MISC_DIR}/doc
|
||||
COMPONENT doc)
|
||||
endif()
|
||||
+1855
-890
File diff suppressed because it is too large.
Load diff
+1188
-419
File diff suppressed because it is too large.
Load diff
@@ -1,8 +0,0 @@
|
||||
|
||||
<p id="footer">
|
||||
:: Copyright © 2007 Laurent Gomila, all rights reserved ::
|
||||
Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen 1.5.2</a> ::
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,9 @@
|
||||
</div>
|
||||
<div id="footer-container">
|
||||
<div id="footer">
|
||||
Copyright © Laurent Gomila ::
|
||||
Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen</a> ::
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,12 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>SFML - Simple and Fast Multimedia Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
|
||||
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
||||
<link href="tabs.css" rel="stylesheet" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="logo">
|
||||
<img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" />
|
||||
</div>
|
||||
@@ -0,0 +1,15 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<title>CSFML - C binding of the Simple and Fast Multimedia Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"/>
|
||||
<!--<link rel='stylesheet' type='text/css' href="http://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic"/>-->
|
||||
<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="banner-container">
|
||||
<div id="banner">
|
||||
<span id="sfml">CSFML</span>
|
||||
</div>
|
||||
</div>
|
||||
<div id="content">
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 22 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 114 KiB |
+3
-4
@@ -3,10 +3,9 @@
|
||||
///
|
||||
/// \section welcome Welcome
|
||||
/// Welcome to the official SFML documentation for C. Here you will find a detailed
|
||||
/// view of all the SFML <a href="./globals_func.htm">functions</a>, as well as source
|
||||
/// <a href="./files.htm">files</a>. <br/>
|
||||
/// view of all the SFML <a href="./globals_func.htm">functions</a>.<br/>
|
||||
/// If you are looking for tutorials, you can visit the official website
|
||||
/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.
|
||||
/// at <a href="http://www.sfml-dev.org/">www.sfml-dev.org</a>.
|
||||
///
|
||||
/// \section example Short example
|
||||
/// Here is a short example, to show you how simple it is to use SFML in C :
|
||||
@@ -33,7 +32,7 @@
|
||||
/// return EXIT_FAILURE;
|
||||
///
|
||||
/// /* Load a sprite to display */
|
||||
/// texture = sfTexture_createFromFile("cute_image.jpg");
|
||||
/// texture = sfTexture_createFromFile("cute_image.jpg", NULL);
|
||||
/// if (!texture)
|
||||
/// return EXIT_FAILURE;
|
||||
/// sprite = sfSprite_create();
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -36,6 +36,8 @@
|
||||
#include <SFML/Audio/SoundBuffer.h>
|
||||
#include <SFML/Audio/SoundBufferRecorder.h>
|
||||
#include <SFML/Audio/SoundRecorder.h>
|
||||
#include <SFML/Audio/SoundStatus.h>
|
||||
#include <SFML/Audio/SoundStream.h>
|
||||
|
||||
|
||||
#endif // SFML_AUDIO_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -71,25 +71,50 @@ CSFML_AUDIO_API void sfListener_setPosition(sfVector3f position);
|
||||
CSFML_AUDIO_API sfVector3f sfListener_getPosition();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the orientation of the listener in the scene
|
||||
/// \brief Set the orientation of the forward vector in the scene
|
||||
///
|
||||
/// The orientation defines the 3D axes of the listener
|
||||
/// (left, up, front) in the scene. The orientation vector
|
||||
/// doesn't have to be normalized.
|
||||
/// The default listener's orientation is (0, 0, -1).
|
||||
/// The direction (also called "at vector") is the vector
|
||||
/// pointing forward from the listener's perspective. Together
|
||||
/// with the up vector, it defines the 3D orientation of the
|
||||
/// listener in the scene. The direction vector doesn't
|
||||
/// have to be normalized.
|
||||
/// The default listener's direction is (0, 0, -1).
|
||||
///
|
||||
/// \param position New direction of the listener
|
||||
/// \param direction New listener's direction
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfListener_setDirection(sfVector3f orientation);
|
||||
CSFML_AUDIO_API void sfListener_setDirection(sfVector3f direction);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current orientation of the listener in the scene
|
||||
/// \brief Get the current forward vector of the listener in the scene
|
||||
///
|
||||
/// \return The listener's direction
|
||||
/// \return Listener's forward vector (not normalized)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfVector3f sfListener_getDirection();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the upward vector of the listener in the scene
|
||||
///
|
||||
/// The up vector is the vector that points upward from the
|
||||
/// listener's perspective. Together with the direction, it
|
||||
/// defines the 3D orientation of the listener in the scene.
|
||||
/// The up vector doesn't have to be normalized.
|
||||
/// The default listener's up vector is (0, 1, 0). It is usually
|
||||
/// not necessary to change it, especially in 2D scenarios.
|
||||
///
|
||||
/// \param upVector New listener's up vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfListener_setUpVector(sfVector3f upVector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current upward vector of the listener in the scene
|
||||
///
|
||||
/// \return Listener's upward vector (not normalized)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfVector3f sfListener_getUpVector();
|
||||
|
||||
|
||||
#endif // SFML_LISTENER_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -37,6 +37,17 @@
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Structure defining a time range
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef struct
|
||||
{
|
||||
sfTime offset; ///< The beginning offset of the time range
|
||||
sfTime length; ///< The length of the time range
|
||||
} sfTimeSpan;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new music and load it from a file
|
||||
///
|
||||
@@ -128,6 +139,45 @@ CSFML_AUDIO_API sfBool sfMusic_getLoop(const sfMusic* music);
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the positions of the of the sound's looping sequence
|
||||
///
|
||||
/// \return Loop Time position class.
|
||||
///
|
||||
/// \warning Since sfMusic_setLoopPoints() performs some adjustments on the
|
||||
/// provided values and rounds them to internal samples, a call to
|
||||
/// sfMusic_getLoopPoints() is not guaranteed to return the same times passed
|
||||
/// into a previous call to sfMusic_setLoopPoints(). However, it is guaranteed
|
||||
/// to return times that will map to the valid internal samples of
|
||||
/// this Music if they are later passed to sfMusic_setLoopPoints().
|
||||
///
|
||||
/// \see setLoopPoints
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Sets the beginning and end of the sound's looping sequence using sf::Time
|
||||
///
|
||||
/// Loop points allow one to specify a pair of positions such that, when the music
|
||||
/// is enabled for looping, it will seamlessly seek to the beginning whenever it
|
||||
/// encounters the end. Valid ranges for timePoints.offset and timePoints.length are
|
||||
/// [0, Dur) and (0, Dur-offset] respectively, where Dur is the value returned by sfMusic_getDuration().
|
||||
/// Note that the EOF "loop point" from the end to the beginning of the stream is still honored,
|
||||
/// in case the caller seeks to a point after the end of the loop range. This function can be
|
||||
/// safely called at any point after a stream is opened, and will be applied to a playing sound
|
||||
/// without affecting the current playing offset.
|
||||
///
|
||||
/// \warning Setting the loop points while the stream's status is Paused
|
||||
/// will set its status to Stopped. The playing offset will be unaffected.
|
||||
///
|
||||
/// \param timePoints The definition of the loop. Can be any time points within the sound's length
|
||||
///
|
||||
/// \see getLoopPoints
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfMusic_setLoopPoints(sfMusic* music, sfTimeSpan timePoints);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Start or resume playing a music
|
||||
///
|
||||
@@ -158,7 +208,7 @@ CSFML_AUDIO_API void sfMusic_pause(sfMusic* music);
|
||||
///
|
||||
/// This function stops the music if it was playing or paused,
|
||||
/// and does nothing if it was already stopped.
|
||||
/// It also resets the playing position (unlike sfMusic_Pause).
|
||||
/// It also resets the playing position (unlike sfMusic_pause).
|
||||
///
|
||||
/// \param music Music object
|
||||
///
|
||||
@@ -246,7 +296,7 @@ CSFML_AUDIO_API void sfMusic_setVolume(sfMusic* music, float volume);
|
||||
///
|
||||
/// \param music Music object
|
||||
/// \param position Position of the music in the scene
|
||||
//
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position);
|
||||
|
||||
@@ -306,10 +356,10 @@ CSFML_AUDIO_API void sfMusic_setAttenuation(sfMusic* music, float attenuation);
|
||||
/// either paused or playing.
|
||||
///
|
||||
/// \param music Music object
|
||||
/// \param timeOffset New playing position, in milliseconds
|
||||
/// \param timeOffset New playing position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfMusic_setPlayingOffset(sfMusic* music, sfUint32 timeOffset);
|
||||
CSFML_AUDIO_API void sfMusic_setPlayingOffset(sfMusic* music, sfTime timeOffset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the pitch of a music
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -51,7 +51,7 @@ CSFML_AUDIO_API sfSound* sfSound_create(void);
|
||||
/// \return A new sfSound object which is a copy of \a sound
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfSound* sfSound_copy(sfSound* sound);
|
||||
CSFML_AUDIO_API sfSound* sfSound_copy(const sfSound* sound);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy a sound
|
||||
@@ -136,7 +136,7 @@ CSFML_AUDIO_API const sfSoundBuffer* sfSound_getBuffer(const sfSound* sound);
|
||||
CSFML_AUDIO_API void sfSound_setLoop(sfSound* sound, sfBool loop);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether or not a soud is in loop mode
|
||||
/// \brief Tell whether or not a sound is in loop mode
|
||||
///
|
||||
/// \param sound Sound object
|
||||
///
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -92,7 +92,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromStream(sfInputStream* str
|
||||
/// \return A new sfSoundBuffer object (NULL if failed)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, size_t sampleCount, unsigned int channelCount, unsigned int sampleRate);
|
||||
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* samples, sfUint64 sampleCount, unsigned int channelCount, unsigned int sampleRate);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new sound buffer by copying an existing one
|
||||
@@ -102,7 +102,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromSamples(const sfInt16* sa
|
||||
/// \return A new sfSoundBuffer object which is a copy of \a soundBuffer
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_copy(sfSoundBuffer* soundBuffer);
|
||||
CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_copy(const sfSoundBuffer* soundBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy a sound buffer
|
||||
@@ -132,7 +132,7 @@ CSFML_AUDIO_API sfBool sfSoundBuffer_saveToFile(const sfSoundBuffer* soundBuffer
|
||||
///
|
||||
/// The format of the returned samples is 16 bits signed integer
|
||||
/// (sfInt16). The total number of samples in this array
|
||||
/// is given by the sfSoundBuffer_GetSampleCount function.
|
||||
/// is given by the sfSoundBuffer_getSampleCount function.
|
||||
///
|
||||
/// \param soundBuffer Sound buffer object
|
||||
///
|
||||
@@ -152,7 +152,7 @@ CSFML_AUDIO_API const sfInt16* sfSoundBuffer_getSamples(const sfSoundBuffer* sou
|
||||
/// \return Number of samples
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API size_t sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer);
|
||||
CSFML_AUDIO_API sfUint64 sfSoundBuffer_getSampleCount(const sfSoundBuffer* soundBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the sample rate of a sound buffer
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -61,8 +61,10 @@ CSFML_AUDIO_API void sfSoundBufferRecorder_destroy(sfSoundBufferRecorder* soundB
|
||||
/// \param soundBufferRecorder Sound buffer recorder object
|
||||
/// \param sampleRate Desired capture rate, in number of samples per second
|
||||
///
|
||||
/// \return sfTrue, if it was able to start recording
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
|
||||
CSFML_AUDIO_API sfBool sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Stop the capture of a sound recorder
|
||||
@@ -101,5 +103,31 @@ CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBu
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder* soundBufferRecorder);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the audio capture device
|
||||
///
|
||||
/// This function sets the audio capture device to the device
|
||||
/// with the given name. It can be called on the fly (i.e:
|
||||
/// while recording). If you do so while recording and
|
||||
/// opening the device fails, it stops the recording.
|
||||
///
|
||||
/// \param soundBufferRecorder Sound buffer recorder object
|
||||
/// \param name The name of the audio capture device
|
||||
///
|
||||
/// \return sfTrue, if it was able to set the requested device
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfBool sfSoundBufferRecorder_setDevice(sfSoundBufferRecorder* soundBufferRecorder, const char* name);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the name of the current audio capture device
|
||||
///
|
||||
/// \param soundBufferRecorder Sound buffer recorder object
|
||||
///
|
||||
/// \return The name of the current audio capture device
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API const char* sfSoundBufferRecorder_getDevice(sfSoundBufferRecorder* soundBufferRecorder);
|
||||
|
||||
|
||||
#endif // SFML_SOUNDBUFFERRECORDER_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -30,6 +30,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/Export.h>
|
||||
#include <SFML/Audio/Types.h>
|
||||
#include <SFML/System/Time.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
@@ -75,8 +76,10 @@ CSFML_AUDIO_API void sfSoundRecorder_destroy(sfSoundRecorder* soundRecorder);
|
||||
/// \param soundRecorder Sound recorder object
|
||||
/// \param sampleRate Desired capture rate, in number of samples per second
|
||||
///
|
||||
/// \return True, if start of capture was successful
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate);
|
||||
CSFML_AUDIO_API sfBool sfSoundRecorder_start(sfSoundRecorder* soundRecorder, unsigned int sampleRate);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Stop the capture of a sound recorder
|
||||
@@ -112,5 +115,103 @@ CSFML_AUDIO_API unsigned int sfSoundRecorder_getSampleRate(const sfSoundRecorder
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the processing interval
|
||||
///
|
||||
/// The processing interval controls the period
|
||||
/// between calls to the onProcessSamples function. You may
|
||||
/// want to use a small interval if you want to process the
|
||||
/// recorded data in real time, for example.
|
||||
///
|
||||
/// Note: this is only a hint, the actual period may vary.
|
||||
/// So don't rely on this parameter to implement precise timing.
|
||||
///
|
||||
/// The default processing interval is 100 ms.
|
||||
///
|
||||
/// \param soundRecorder Sound recorder object
|
||||
/// \param interval Processing interval
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundRecorder_setProcessingInterval(sfSoundRecorder* soundRecorder, sfTime interval);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get a list of the names of all availabe audio capture devices
|
||||
///
|
||||
/// This function returns an array of strings (null terminated),
|
||||
/// containing the names of all availabe audio capture devices.
|
||||
/// If no devices are available then NULL is returned.
|
||||
///
|
||||
/// \param count Pointer to a variable that will be filled with the number of modes in the array
|
||||
///
|
||||
/// \return An array of strings containing the names
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API const char** sfSoundRecorder_getAvailableDevices(size_t* count);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the name of the default audio capture device
|
||||
///
|
||||
/// This function returns the name of the default audio
|
||||
/// capture device. If none is available, NULL is returned.
|
||||
///
|
||||
/// \return The name of the default audio capture device (null terminated)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API const char* sfSoundRecorder_getDefaultDevice();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the audio capture device
|
||||
///
|
||||
/// This function sets the audio capture device to the device
|
||||
/// with the given name. It can be called on the fly (i.e:
|
||||
/// while recording). If you do so while recording and
|
||||
/// opening the device fails, it stops the recording.
|
||||
///
|
||||
/// \param soundRecorder Sound recorder object
|
||||
/// \param name The name of the audio capture device
|
||||
///
|
||||
/// \return sfTrue, if it was able to set the requested device
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfBool sfSoundRecorder_setDevice(sfSoundRecorder* soundRecorder, const char* name);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the name of the current audio capture device
|
||||
///
|
||||
/// \param soundRecorder Sound recorder object
|
||||
///
|
||||
/// \return The name of the current audio capture device
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API const char* sfSoundRecorder_getDevice(sfSoundRecorder* soundRecorder);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the channel count of the audio capture device
|
||||
///
|
||||
/// This method allows you to specify the number of channels
|
||||
/// used for recording. Currently only 16-bit mono and
|
||||
/// 16-bit stereo are supported.
|
||||
///
|
||||
/// \param channelCount Number of channels. Currently only
|
||||
/// mono (1) and stereo (2) are supported.
|
||||
///
|
||||
/// \see sfSoundRecorder_getChannelCount
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundRecorder_setChannelCount(sfSoundRecorder* soundRecorder, unsigned int channelCount);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the number of channels used by this recorder
|
||||
///
|
||||
/// Currently only mono and stereo are supported, so the
|
||||
/// value is either 1 (for mono) or 2 (for stereo).
|
||||
///
|
||||
/// \return Number of channels
|
||||
///
|
||||
/// \see sfSoundRecorder_setChannelCount
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API unsigned int sfSoundRecorder_getChannelCount(const sfSoundRecorder* soundRecorder);
|
||||
|
||||
|
||||
#endif // SFML_SOUNDRECORDER_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -61,7 +61,7 @@ typedef void (*sfSoundStreamSeekCallback)(sfTime, void*); ///<
|
||||
/// \return A new sfSoundStream object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback onGetData,
|
||||
CSFML_AUDIO_API sfSoundStream* sfSoundStream_create(sfSoundStreamGetDataCallback onGetData,
|
||||
sfSoundStreamSeekCallback onSeek,
|
||||
unsigned int channelCount,
|
||||
unsigned int sampleRate,
|
||||
@@ -73,7 +73,7 @@ CSFML_AUDIO_API sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback
|
||||
/// \param soundStream Sound stream to destroy
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_Destroy(sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API void sfSoundStream_destroy(sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Start or resume playing a sound stream
|
||||
@@ -87,7 +87,7 @@ CSFML_AUDIO_API void sfSoundStream_Destroy(sfSoundStream* soundStream);
|
||||
/// \param soundStream Sound stream object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_Play(sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API void sfSoundStream_play(sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Pause a sound stream
|
||||
@@ -98,19 +98,19 @@ CSFML_AUDIO_API void sfSoundStream_Play(sfSoundStream* soundStream);
|
||||
/// \param soundStream Sound stream object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_Pause(sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API void sfSoundStream_pause(sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Stop playing a sound stream
|
||||
///
|
||||
/// This function stops the stream if it was playing or paused,
|
||||
/// and does nothing if it was already stopped.
|
||||
/// It also resets the playing position (unlike sfSoundStream_Pause).
|
||||
/// It also resets the playing position (unlike sfSoundStream_pause).
|
||||
///
|
||||
/// \param soundStream Sound stream object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_Stop(sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API void sfSoundStream_stop(sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current status of a sound stream (stopped, paused, playing)
|
||||
@@ -120,7 +120,7 @@ CSFML_AUDIO_API void sfSoundStream_Stop(sfSoundStream* soundStream);
|
||||
/// \return Current status
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfSoundStatus sfSoundStream_GetStatus(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API sfSoundStatus sfSoundStream_getStatus(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the number of channels of a sound stream
|
||||
@@ -132,7 +132,7 @@ CSFML_AUDIO_API sfSoundStatus sfSoundStream_GetStatus(const sfSoundStream* sound
|
||||
/// \return Number of channels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API unsigned int sfSoundStream_GetChannelCount(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API unsigned int sfSoundStream_getChannelCount(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the sample rate of a sound stream
|
||||
@@ -145,7 +145,7 @@ CSFML_AUDIO_API unsigned int sfSoundStream_GetChannelCount(const sfSoundStream*
|
||||
/// \return Sample rate, in number of samples per second
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API unsigned int sfSoundStream_GetSampleRate(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API unsigned int sfSoundStream_getSampleRate(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the pitch of a sound stream
|
||||
@@ -160,7 +160,7 @@ CSFML_AUDIO_API unsigned int sfSoundStream_GetSampleRate(const sfSoundStream* so
|
||||
/// \param pitch New pitch to apply to the stream
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_SetPitch(sfSoundStream* soundStream, float pitch);
|
||||
CSFML_AUDIO_API void sfSoundStream_setPitch(sfSoundStream* soundStream, float pitch);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the volume of a sound stream
|
||||
@@ -172,7 +172,7 @@ CSFML_AUDIO_API void sfSoundStream_SetPitch(sfSoundStream* soundStream, float pi
|
||||
/// \param volume Volume of the stream
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_SetVolume(sfSoundStream* soundStream, float volume);
|
||||
CSFML_AUDIO_API void sfSoundStream_setVolume(sfSoundStream* soundStream, float volume);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the 3D position of a sound stream in the audio scene
|
||||
@@ -185,7 +185,7 @@ CSFML_AUDIO_API void sfSoundStream_SetVolume(sfSoundStream* soundStream, float v
|
||||
/// \param position Position of the stream in the scene
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_SetPosition(sfSoundStream* soundStream, sfVector3f position);
|
||||
CSFML_AUDIO_API void sfSoundStream_setPosition(sfSoundStream* soundStream, sfVector3f position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Make a sound stream's position relative to the listener or absolute
|
||||
@@ -200,7 +200,7 @@ CSFML_AUDIO_API void sfSoundStream_SetPosition(sfSoundStream* soundStream, sfVec
|
||||
/// \param relative sfTrue to set the position relative, sfFalse to set it absolute
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_SetRelativeToListener(sfSoundStream* soundStream, sfBool relative);
|
||||
CSFML_AUDIO_API void sfSoundStream_setRelativeToListener(sfSoundStream* soundStream, sfBool relative);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the minimum distance of a sound stream
|
||||
@@ -216,7 +216,7 @@ CSFML_AUDIO_API void sfSoundStream_SetRelativeToListener(sfSoundStream* soundStr
|
||||
/// \param distance New minimum distance of the stream
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_SetMinDistance(sfSoundStream* soundStream, float distance);
|
||||
CSFML_AUDIO_API void sfSoundStream_setMinDistance(sfSoundStream* soundStream, float distance);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the attenuation factor of a sound stream
|
||||
@@ -234,7 +234,7 @@ CSFML_AUDIO_API void sfSoundStream_SetMinDistance(sfSoundStream* soundStream, fl
|
||||
/// \param attenuation New attenuation factor of the stream
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_SetAttenuation(sfSoundStream* soundStream, float attenuation);
|
||||
CSFML_AUDIO_API void sfSoundStream_setAttenuation(sfSoundStream* soundStream, float attenuation);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the current playing position of a sound stream
|
||||
@@ -246,21 +246,21 @@ CSFML_AUDIO_API void sfSoundStream_SetAttenuation(sfSoundStream* soundStream, fl
|
||||
/// \param timeOffset New playing position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_SetPlayingOffset(sfSoundStream* soundStream, sfTime timeOffset);
|
||||
CSFML_AUDIO_API void sfSoundStream_setPlayingOffset(sfSoundStream* soundStream, sfTime timeOffset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set whether or not a sound stream should loop after reaching the end
|
||||
///
|
||||
/// If set, the stream will restart from beginning after
|
||||
/// reaching the end and so on, until it is stopped or
|
||||
/// sfSoundStream_SetLoop(stream, sfFalse) is called.
|
||||
/// sfSoundStream_setLoop(stream, sfFalse) is called.
|
||||
/// The default looping state for sound streams is false.
|
||||
///
|
||||
/// \param soundStream Sound stream object
|
||||
/// \param loop sfTrue to play in loop, sfFalse to play once
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API void sfSoundStream_SetLoop(sfSoundStream* soundStream, sfBool loop);
|
||||
CSFML_AUDIO_API void sfSoundStream_setLoop(sfSoundStream* soundStream, sfBool loop);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the pitch of a sound stream
|
||||
@@ -270,7 +270,7 @@ CSFML_AUDIO_API void sfSoundStream_SetLoop(sfSoundStream* soundStream, sfBool lo
|
||||
/// \return Pitch of the stream
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API float sfSoundStream_GetPitch(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API float sfSoundStream_getPitch(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the volume of a sound stream
|
||||
@@ -280,7 +280,7 @@ CSFML_AUDIO_API float sfSoundStream_GetPitch(const sfSoundStream* soundStream);
|
||||
/// \return Volume of the stream, in the range [0, 100]
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API float sfSoundStream_GetVolume(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API float sfSoundStream_getVolume(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the 3D position of a sound stream in the audio scene
|
||||
@@ -290,7 +290,7 @@ CSFML_AUDIO_API float sfSoundStream_GetVolume(const sfSoundStream* soundStream);
|
||||
/// \return Position of the stream in the world
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfVector3f sfSoundStream_GetPosition(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API sfVector3f sfSoundStream_getPosition(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether a sound stream's position is relative to the
|
||||
@@ -301,7 +301,7 @@ CSFML_AUDIO_API sfVector3f sfSoundStream_GetPosition(const sfSoundStream* soundS
|
||||
/// \return sfTrue if the position is relative, sfFalse if it's absolute
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfBool sfSoundStream_IsRelativeToListener(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API sfBool sfSoundStream_isRelativeToListener(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the minimum distance of a sound stream
|
||||
@@ -311,7 +311,7 @@ CSFML_AUDIO_API sfBool sfSoundStream_IsRelativeToListener(const sfSoundStream* s
|
||||
/// \return Minimum distance of the stream
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API float sfSoundStream_GetMinDistance(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API float sfSoundStream_getMinDistance(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the attenuation factor of a sound stream
|
||||
@@ -321,7 +321,7 @@ CSFML_AUDIO_API float sfSoundStream_GetMinDistance(const sfSoundStream* soundStr
|
||||
/// \return Attenuation factor of the stream
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API float sfSoundStream_GetAttenuation(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API float sfSoundStream_getAttenuation(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether or not a sound stream is in loop mode
|
||||
@@ -331,7 +331,7 @@ CSFML_AUDIO_API float sfSoundStream_GetAttenuation(const sfSoundStream* soundStr
|
||||
/// \return sfTrue if the music is looping, sfFalse otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfBool sfSoundStream_GetLoop(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API sfBool sfSoundStream_getLoop(const sfSoundStream* soundStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current playing position of a sound stream
|
||||
@@ -341,7 +341,7 @@ CSFML_AUDIO_API sfBool sfSoundStream_GetLoop(const sfSoundStream* soundStream);
|
||||
/// \return Current playing position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_AUDIO_API sfTime sfSoundStream_GetPlayingOffset(const sfSoundStream* soundStream);
|
||||
CSFML_AUDIO_API sfTime sfSoundStream_getPlayingOffset(const sfSoundStream* soundStream);
|
||||
|
||||
|
||||
#endif // SFML_SOUNDSTREAM_H
|
||||
@@ -1,7 +1,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)//
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
|
||||
+52
-5
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -30,7 +30,18 @@
|
||||
// Define the CSFML version
|
||||
////////////////////////////////////////////////////////////
|
||||
#define CSFML_VERSION_MAJOR 2
|
||||
#define CSFML_VERSION_MINOR 0
|
||||
#define CSFML_VERSION_MINOR 5
|
||||
#define CSFML_VERSION_PATCH 1
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Check if we need to mark functions as extern "C"
|
||||
////////////////////////////////////////////////////////////
|
||||
#ifdef __cplusplus
|
||||
#define CSFML_EXTERN_C extern "C"
|
||||
#else
|
||||
#define CSFML_EXTERN_C extern
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -71,7 +82,7 @@
|
||||
|
||||
// Windows compilers need specific (and different) keywords for export and import
|
||||
#define CSFML_API_EXPORT extern "C" __declspec(dllexport)
|
||||
#define CSFML_API_IMPORT extern __declspec(dllimport)
|
||||
#define CSFML_API_IMPORT CSFML_EXTERN_C __declspec(dllimport)
|
||||
|
||||
// For Visual C++ compilers, we also need to turn off this annoying C4251 warning
|
||||
#ifdef _MSC_VER
|
||||
@@ -87,18 +98,54 @@
|
||||
// GCC 4 has special keywords for showing/hidding symbols,
|
||||
// the same keyword is used for both importing and exporting
|
||||
#define CSFML_API_EXPORT extern "C" __attribute__ ((__visibility__ ("default")))
|
||||
#define CSFML_API_IMPORT extern __attribute__ ((__visibility__ ("default")))
|
||||
#define CSFML_API_IMPORT CSFML_EXTERN_C __attribute__ ((__visibility__ ("default")))
|
||||
|
||||
#else
|
||||
|
||||
// GCC < 4 has no mechanism to explicitely hide symbols, everything's exported
|
||||
#define CSFML_API_EXPORT extern "C"
|
||||
#define CSFML_API_IMPORT extern
|
||||
#define CSFML_API_IMPORT CSFML_EXTERN_C
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Cross-platform warning for deprecated functions and classes
|
||||
//
|
||||
// Usage:
|
||||
// struct CSFML_DEPRECATED MyStruct
|
||||
// {
|
||||
// ...
|
||||
// };
|
||||
//
|
||||
// CSFML_DEPRECATED void globalFunc();
|
||||
////////////////////////////////////////////////////////////
|
||||
#if defined(CSFML_NO_DEPRECATED_WARNINGS)
|
||||
|
||||
// User explicitly requests to disable deprecation warnings
|
||||
#define CSFML_DEPRECATED
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
|
||||
// Microsoft C++ compiler
|
||||
// Note: On newer MSVC versions, using deprecated functions causes a compiler error. In order to
|
||||
// trigger a warning instead of an error, the compiler flag /sdl- (instead of /sdl) must be specified.
|
||||
#define CSFML_DEPRECATED __declspec(deprecated)
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
|
||||
// g++ and Clang
|
||||
#define CSFML_DEPRECATED __attribute__ ((deprecated))
|
||||
|
||||
#else
|
||||
|
||||
// Other compilers are not supported, leave class or function as-is.
|
||||
// With a bit of luck, the #pragma directive works, otherwise users get a warning (no error!) for unrecognized #pragma.
|
||||
#pragma message("CSFML_DEPRECATED is not supported for your compiler, please contact the CSFML team")
|
||||
#define CSFML_DEPRECATED
|
||||
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Define a portable boolean type
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_GPUPREFERENCE_H
|
||||
#define SFML_GPUPREFERENCE_H
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \file
|
||||
///
|
||||
/// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE
|
||||
///
|
||||
/// \brief A macro to encourage usage of the discrete GPU
|
||||
///
|
||||
/// In order to inform the Nvidia/AMD driver that an SFML
|
||||
/// application could benefit from using the more powerful
|
||||
/// discrete GPU, special symbols have to be publicly
|
||||
/// exported from the final executable.
|
||||
///
|
||||
/// SFML defines a helper macro to easily do this.
|
||||
///
|
||||
/// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
|
||||
/// global scope of a source file that will be linked into
|
||||
/// the final executable. Typically it is best to place it
|
||||
/// where the main function is also defined.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
#if defined(SFML_SYSTEM_WINDOWS)
|
||||
|
||||
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
|
||||
CSFML_EXTERN_C __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
|
||||
CSFML_EXTERN_C __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;
|
||||
|
||||
#else
|
||||
|
||||
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // SFML_GPUPREFERENCE_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -35,22 +35,25 @@
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/ConvexShape.h>
|
||||
#include <SFML/Graphics/Font.h>
|
||||
#include <SFML/Graphics/FontInfo.h>
|
||||
#include <SFML/Graphics/Glyph.h>
|
||||
#include <SFML/Graphics/Image.h>
|
||||
#include <SFML/Graphics/PrimitiveType.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/RectangleShape.h>
|
||||
#include <SFML/Graphics/RenderStates.h>
|
||||
#include <SFML/Graphics/RenderWindow.h>
|
||||
#include <SFML/Graphics/RenderTexture.h>
|
||||
#include <SFML/Graphics/RenderWindow.h>
|
||||
#include <SFML/Graphics/Shader.h>
|
||||
#include <SFML/Graphics/Shape.h>
|
||||
#include <SFML/Graphics/Sprite.h>
|
||||
#include <SFML/Graphics/Text.h>
|
||||
#include <SFML/Graphics/Texture.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/Transformable.h>
|
||||
#include <SFML/Graphics/Vertex.h>
|
||||
#include <SFML/Graphics/VertexArray.h>
|
||||
#include <SFML/Graphics/VertexBuffer.h>
|
||||
#include <SFML/Graphics/View.h>
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -32,16 +32,55 @@
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Available blending modes for drawing
|
||||
/// \brief Enumeration of the blending factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
typedef enum
|
||||
{
|
||||
sfBlendAlpha, ///< Pixel = Src * a + Dest * (1 - a)
|
||||
sfBlendAdd, ///< Pixel = Src + Dest
|
||||
sfBlendMultiply, ///< Pixel = Src * Dest
|
||||
sfBlendNone ///< No blending
|
||||
sfBlendFactorZero, ///< (0, 0, 0, 0)
|
||||
sfBlendFactorOne, ///< (1, 1, 1, 1)
|
||||
sfBlendFactorSrcColor, ///< (src.r, src.g, src.b, src.a)
|
||||
sfBlendFactorOneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
|
||||
sfBlendFactorDstColor, ///< (dst.r, dst.g, dst.b, dst.a)
|
||||
sfBlendFactorOneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
|
||||
sfBlendFactorSrcAlpha, ///< (src.a, src.a, src.a, src.a)
|
||||
sfBlendFactorOneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
|
||||
sfBlendFactorDstAlpha, ///< (dst.a, dst.a, dst.a, dst.a)
|
||||
sfBlendFactorOneMinusDstAlpha ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a)
|
||||
} sfBlendFactor;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enumeration of the blending equations
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfBlendEquationAdd, ///< Pixel = Src * SrcFactor + Dst * DstFactor
|
||||
sfBlendEquationSubtract, ///< Pixel = Src * SrcFactor - Dst * DstFactor
|
||||
sfBlendEquationReverseSubtract ///< Pixel = Dst * DstFactor - Src * SrcFactor
|
||||
} sfBlendEquation;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Blending mode for drawing
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef struct
|
||||
{
|
||||
sfBlendFactor colorSrcFactor; ///< Source blending factor for the color channels
|
||||
sfBlendFactor colorDstFactor; ///< Destination blending factor for the color channels
|
||||
sfBlendEquation colorEquation; ///< Blending equation for the color channels
|
||||
sfBlendFactor alphaSrcFactor; ///< Source blending factor for the alpha channel
|
||||
sfBlendFactor alphaDstFactor; ///< Destination blending factor for the alpha channel
|
||||
sfBlendEquation alphaEquation; ///< Blending equation for the alpha channel
|
||||
} sfBlendMode;
|
||||
|
||||
|
||||
CSFML_GRAPHICS_API const sfBlendMode sfBlendAlpha; ///< Blend source and dest according to dest alpha
|
||||
CSFML_GRAPHICS_API const sfBlendMode sfBlendAdd; ///< Add source to dest
|
||||
CSFML_GRAPHICS_API const sfBlendMode sfBlendMultiply; ///< Multiply source and dest
|
||||
CSFML_GRAPHICS_API const sfBlendMode sfBlendNone; ///< Overwrite dest with source
|
||||
|
||||
|
||||
#endif // SFML_BLENDMODE_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -31,8 +31,10 @@
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -51,12 +53,12 @@ CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_create(void);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_copy(sfCircleShape* shape);
|
||||
CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_copy(const sfCircleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing circle Shape
|
||||
///
|
||||
/// \param Shape Shape to delete
|
||||
/// \param shape Shape to delete
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfCircleShape_destroy(sfCircleShape* shape);
|
||||
@@ -146,7 +148,7 @@ CSFML_GRAPHICS_API float sfCircleShape_getRotation(const sfCircleShape* shape);
|
||||
/// \return Current scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetScale(const sfCircleShape* shape);
|
||||
CSFML_GRAPHICS_API sfVector2f sfCircleShape_getScale(const sfCircleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local origin of a circle shape
|
||||
@@ -156,7 +158,7 @@ CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetScale(const sfCircleShape* shape)
|
||||
/// \return Current origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfCircleShape_GetOrigin(const sfCircleShape* shape);
|
||||
CSFML_GRAPHICS_API sfVector2f sfCircleShape_getOrigin(const sfCircleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Move a circle shape by a given offset
|
||||
@@ -202,7 +204,7 @@ CSFML_GRAPHICS_API void sfCircleShape_scale(sfCircleShape* shape, sfVector2f fac
|
||||
/// \return Transform combining the position/rotation/scale/origin of the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfCircleShape_getTransform(const sfCircleShape* shape);
|
||||
CSFML_GRAPHICS_API sfTransform sfCircleShape_getTransform(const sfCircleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the inverse of the combined transform of a circle shape
|
||||
@@ -212,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfCircleShape_getTransform(const sfCircleS
|
||||
/// \return Inverse of the combined transformations applied to the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfCircleShape_getInverseTransform(const sfCircleShape* shape);
|
||||
CSFML_GRAPHICS_API sfTransform sfCircleShape_getInverseTransform(const sfCircleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the source texture of a circle shape
|
||||
@@ -351,7 +353,7 @@ CSFML_GRAPHICS_API float sfCircleShape_getOutlineThickness(const sfCircleShape*
|
||||
/// \return Number of points of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfCircleShape_getPointCount(const sfCircleShape* shape);
|
||||
CSFML_GRAPHICS_API size_t sfCircleShape_getPointCount(const sfCircleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get a point of a circle shape
|
||||
@@ -364,7 +366,7 @@ CSFML_GRAPHICS_API unsigned int sfCircleShape_getPointCount(const sfCircleShape*
|
||||
/// \return Index-th point of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, unsigned int index);
|
||||
CSFML_GRAPHICS_API sfVector2f sfCircleShape_getPoint(const sfCircleShape* shape, size_t index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the radius of a circle
|
||||
@@ -392,7 +394,7 @@ CSFML_GRAPHICS_API float sfCircleShape_getRadius(const sfCircleShape* shape);
|
||||
/// \param count New number of points of the circle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfCircleShape_setPointCount(sfCircleShape* shape, unsigned int count);
|
||||
CSFML_GRAPHICS_API void sfCircleShape_setPointCount(sfCircleShape* shape, size_t count);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local bounding rectangle of a circle shape
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -80,6 +80,24 @@ CSFML_GRAPHICS_API sfColor sfColor_fromRGB(sfUint8 red, sfUint8 green, sfUint8 b
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfColor sfColor_fromRGBA(sfUint8 red, sfUint8 green, sfUint8 blue, sfUint8 alpha);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct the color from 32-bit unsigned integer
|
||||
///
|
||||
/// \param color Number containing the RGBA components (in that order)
|
||||
///
|
||||
/// \return sfColor constructed from the 32-bit unsigned integer
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfColor sfColor_fromInteger(sfUint32 color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Convert a color to a 32-bit unsigned integer
|
||||
///
|
||||
/// \return Color represented as a 32-bit unsigned integer
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfUint32 sfColor_toInteger(sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Add two colors
|
||||
///
|
||||
@@ -91,6 +109,17 @@ CSFML_GRAPHICS_API sfColor sfColor_fromRGBA(sfUint8 red, sfUint8 green, sfUint8
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfColor sfColor_add(sfColor color1, sfColor color2);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Subtract two colors
|
||||
///
|
||||
/// \param color1 First color
|
||||
/// \param color2 Second color
|
||||
///
|
||||
/// \return Component-wise saturated subtraction of the two colors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfColor sfColor_subtract(sfColor color1, sfColor color2);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Modulate two colors
|
||||
///
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -31,8 +31,10 @@
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -51,12 +53,12 @@ CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_create(void);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_copy(sfConvexShape* shape);
|
||||
CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_copy(const sfConvexShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing convex Shape
|
||||
///
|
||||
/// \param Shape Shape to delete
|
||||
/// \param shape Shape to delete
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfConvexShape_destroy(sfConvexShape* shape);
|
||||
@@ -202,7 +204,7 @@ CSFML_GRAPHICS_API void sfConvexShape_scale(sfConvexShape* shape, sfVector2f fac
|
||||
/// \return Transform combining the position/rotation/scale/origin of the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfConvexShape_getTransform(const sfConvexShape* shape);
|
||||
CSFML_GRAPHICS_API sfTransform sfConvexShape_getTransform(const sfConvexShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the inverse of the combined transform of a convex shape
|
||||
@@ -212,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfConvexShape_getTransform(const sfConvexS
|
||||
/// \return Inverse of the combined transformations applied to the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfConvexShape_getInverseTransform(const sfConvexShape* shape);
|
||||
CSFML_GRAPHICS_API sfTransform sfConvexShape_getInverseTransform(const sfConvexShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the source texture of a convex shape
|
||||
@@ -351,7 +353,7 @@ CSFML_GRAPHICS_API float sfConvexShape_getOutlineThickness(const sfConvexShape*
|
||||
/// \return Number of points of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfConvexShape_getPointCount(const sfConvexShape* shape);
|
||||
CSFML_GRAPHICS_API size_t sfConvexShape_getPointCount(const sfConvexShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get a point of a convex shape
|
||||
@@ -364,7 +366,7 @@ CSFML_GRAPHICS_API unsigned int sfConvexShape_getPointCount(const sfConvexShape*
|
||||
/// \return Index-th point of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape, unsigned int index);
|
||||
CSFML_GRAPHICS_API sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape, size_t index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the number of points of a convex shap
|
||||
@@ -375,7 +377,7 @@ CSFML_GRAPHICS_API sfVector2f sfConvexShape_getPoint(const sfConvexShape* shape,
|
||||
/// \param count New number of points of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfConvexShape_setPointCount(sfConvexShape* shape, unsigned int count);
|
||||
CSFML_GRAPHICS_API void sfConvexShape_setPointCount(sfConvexShape* shape, size_t count);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the position of a point in a convex shape
|
||||
@@ -391,7 +393,7 @@ CSFML_GRAPHICS_API void sfConvexShape_setPointCount(sfConvexShape* shape, unsign
|
||||
/// \param point New point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfConvexShape_setPoint(sfConvexShape* shape, unsigned int index, sfVector2f point);
|
||||
CSFML_GRAPHICS_API void sfConvexShape_setPoint(sfConvexShape* shape, size_t index, sfVector2f point);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local bounding rectangle of a convex shape
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -29,6 +29,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/FontInfo.h>
|
||||
#include <SFML/Graphics/Glyph.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/InputStream.h>
|
||||
@@ -74,7 +75,7 @@ CSFML_GRAPHICS_API sfFont* sfFont_createFromStream(sfInputStream* stream);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfFont* sfFont_copy(sfFont* font);
|
||||
CSFML_GRAPHICS_API sfFont* sfFont_copy(const sfFont* font);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing font
|
||||
@@ -87,15 +88,16 @@ CSFML_GRAPHICS_API void sfFont_destroy(sfFont* font);
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get a glyph in a font
|
||||
///
|
||||
/// \param font Source font
|
||||
/// \param codePoint Unicode code point of the character to get
|
||||
/// \param characterSize Character size, in pixels
|
||||
/// \param bold Retrieve the bold version or the regular one?
|
||||
/// \param font Source font
|
||||
/// \param codePoint Unicode code point of the character to get
|
||||
/// \param characterSize Character size, in pixels
|
||||
/// \param bold Retrieve the bold version or the regular one?
|
||||
/// \param outlineThickness Thickness of outline (when != 0 the glyph will not be filled)
|
||||
///
|
||||
/// \return The corresponding glyph
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, unsigned int characterSize, sfBool bold);
|
||||
CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(const sfFont* font, sfUint32 codePoint, unsigned int characterSize, sfBool bold, float outlineThickness);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the kerning value corresponding to a given pair of characters in a font
|
||||
@@ -108,19 +110,45 @@ CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, uns
|
||||
/// \return Kerning offset, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API int sfFont_getKerning(sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
|
||||
CSFML_GRAPHICS_API float sfFont_getKerning(const sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the line spacing value
|
||||
///
|
||||
/// \param font Source font
|
||||
/// \param codePoint Unicode code point of the character to get
|
||||
/// \param characterSize Character size, in pixels
|
||||
///
|
||||
/// \return Line spacing, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API int sfFont_getLineSpacing(sfFont* font, unsigned int characterSize);
|
||||
CSFML_GRAPHICS_API float sfFont_getLineSpacing(const sfFont* font, unsigned int characterSize);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of the underline
|
||||
///
|
||||
/// Underline position is the vertical offset to apply between the
|
||||
/// baseline and the underline.
|
||||
///
|
||||
/// \param font Source font
|
||||
/// \param characterSize Reference character size
|
||||
///
|
||||
/// \return Underline position, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(const sfFont* font, unsigned int characterSize);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the thickness of the underline
|
||||
///
|
||||
/// Underline thickness is the vertical size of the underline.
|
||||
///
|
||||
/// \param font Source font
|
||||
/// \param characterSize Reference character size
|
||||
///
|
||||
/// \return Underline thickness, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API float sfFont_getUnderlineThickness(const sfFont* font, unsigned int characterSize);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the texture containing the glyphs of a given size in a font
|
||||
@@ -134,12 +162,18 @@ CSFML_GRAPHICS_API int sfFont_getLineSpacing(sfFont* font, unsigned int characte
|
||||
CSFML_GRAPHICS_API const sfTexture* sfFont_getTexture(sfFont* font, unsigned int characterSize);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the built-in default font (Arial)
|
||||
/// \brief Get the font information
|
||||
///
|
||||
/// \return Pointer to the default font
|
||||
/// The returned structure will remain valid only if the font
|
||||
/// is still valid. If the font is invalid an invalid structure
|
||||
/// is returned.
|
||||
///
|
||||
/// \param font Source font
|
||||
///
|
||||
/// \return A structure that holds the font information
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfFont* sfFont_getDefaultFont(void);
|
||||
CSFML_GRAPHICS_API sfFontInfo sfFont_getInfo(const sfFont* font);
|
||||
|
||||
|
||||
#endif // SFML_IMAGE_H
|
||||
#endif // SFML_FONT_H
|
||||
@@ -0,0 +1,42 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_FONTINFO_H
|
||||
#define SFML_FONTINFO_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Export.h>
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// sfFontInfo holds various information about a font
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef struct
|
||||
{
|
||||
const char* family;
|
||||
} sfFontInfo;
|
||||
|
||||
|
||||
#endif // SFML_FONTINFO_H
|
||||
@@ -0,0 +1,100 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_GLSL_H
|
||||
#define SFML_GLSL_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <SFML/System/Vector3.h>
|
||||
|
||||
// 2D vectors
|
||||
typedef sfVector2f sfGlslVec2;
|
||||
typedef sfVector2i sfGlslIvec2;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
sfBool x;
|
||||
sfBool y;
|
||||
} sfGlslBvec2;
|
||||
|
||||
// 3D vectors
|
||||
typedef sfVector3f sfGlslVec3;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
int z;
|
||||
} sfGlslIvec3;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
sfBool x;
|
||||
sfBool y;
|
||||
sfBool z;
|
||||
} sfGlslBvec3;
|
||||
|
||||
// 4D vectors
|
||||
typedef struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float w;
|
||||
} sfGlslVec4;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
int z;
|
||||
int w;
|
||||
} sfGlslIvec4;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
sfBool x;
|
||||
sfBool y;
|
||||
sfBool z;
|
||||
sfBool w;
|
||||
} sfGlslBvec4;
|
||||
|
||||
// matrices
|
||||
typedef struct
|
||||
{
|
||||
float array[3 * 3];
|
||||
} sfGlslMat3;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float array[4 * 4];
|
||||
} sfGlslMat4;
|
||||
|
||||
|
||||
#endif // SFML_GLSL_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -37,9 +37,9 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef struct
|
||||
{
|
||||
int advance; ///< Offset to move horizontically to the next character
|
||||
sfIntRect bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline
|
||||
sfIntRect textureRect; ///< Texture coordinates of the glyph inside the font's image
|
||||
float advance; ///< Offset to move horizontically to the next character
|
||||
sfFloatRect bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline
|
||||
sfIntRect textureRect; ///< Texture coordinates of the glyph inside the font's image
|
||||
} sfGlyph;
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -133,7 +133,7 @@ CSFML_GRAPHICS_API sfImage* sfImage_createFromStream(sfInputStream* stream);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfImage* sfImage_copy(sfImage* image);
|
||||
CSFML_GRAPHICS_API sfImage* sfImage_copy(const sfImage* image);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing image
|
||||
@@ -181,7 +181,7 @@ CSFML_GRAPHICS_API sfVector2u sfImage_getSize(const sfImage* image);
|
||||
/// \param alpha Alpha value to assign to transparent pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfImage_createMaskFromColor(sfColor color, sfUint8 alpha);
|
||||
CSFML_GRAPHICS_API void sfImage_createMaskFromColor(sfImage* image, sfColor color, sfUint8 alpha);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Copy pixels from an image onto another
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -35,19 +35,23 @@
|
||||
/// \brief Types of primitives that a sf::VertexArray can render
|
||||
///
|
||||
/// Points and lines have no area, therefore their thickness
|
||||
/// will always be 1 pixel, regarldess the current transform
|
||||
/// will always be 1 pixel, regardless the current transform
|
||||
/// and view.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
typedef enum
|
||||
{
|
||||
sfPoints, ///< List of individual points
|
||||
sfLines, ///< List of individual lines
|
||||
sfLinesStrip, ///< List of connected lines, a point uses the previous point to form a line
|
||||
sfTriangles, ///< List of individual triangles
|
||||
sfTrianglesStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle
|
||||
sfTrianglesFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle
|
||||
sfQuads ///< List of individual quads
|
||||
sfPoints, ///< List of individual points
|
||||
sfLines, ///< List of individual lines
|
||||
sfLineStrip, ///< List of connected lines, a point uses the previous point to form a line
|
||||
sfTriangles, ///< List of individual triangles
|
||||
sfTriangleStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle
|
||||
sfTriangleFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle
|
||||
sfQuads, ///< List of individual quads
|
||||
|
||||
sfLinesStrip = sfLineStrip, ///< \deprecated Use sfLineStrip instead
|
||||
sfTrianglesStrip = sfTriangleStrip, ///< \deprecated Use sfTriangleStrip instead
|
||||
sfTrianglesFan = sfTriangleFan ///< \deprecated Use sfTriangleFan instead
|
||||
} sfPrimitiveType;
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -31,8 +31,10 @@
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -41,7 +43,7 @@
|
||||
/// \return A new sfRectangleShape object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_Create(void);
|
||||
CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_create(void);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Copy an existing rectangle shape
|
||||
@@ -51,54 +53,54 @@ CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_Create(void);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_Copy(sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_copy(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing rectangle shape
|
||||
///
|
||||
/// \param Shape Shape to delete
|
||||
/// \param shape Shape to delete
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_Destroy(sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_destroy(sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the position of a rectangle shape
|
||||
///
|
||||
/// This function completely overwrites the previous position.
|
||||
/// See sfRectangleShape_Move to apply an offset based on the previous position instead.
|
||||
/// See sfRectangleShape_move to apply an offset based on the previous position instead.
|
||||
/// The default position of a circle Shape object is (0, 0).
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param position New position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetPosition(sfRectangleShape* shape, sfVector2f position);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setPosition(sfRectangleShape* shape, sfVector2f position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the orientation of a rectangle shape
|
||||
///
|
||||
/// This function completely overwrites the previous rotation.
|
||||
/// See sfRectangleShape_Rotate to add an angle based on the previous rotation instead.
|
||||
/// See sfRectangleShape_rotate to add an angle based on the previous rotation instead.
|
||||
/// The default rotation of a circle Shape object is 0.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param angle New rotation, in degrees
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetRotation(sfRectangleShape* shape, float angle);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setRotation(sfRectangleShape* shape, float angle);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the scale factors of a rectangle shape
|
||||
///
|
||||
/// This function completely overwrites the previous scale.
|
||||
/// See sfRectangleShape_Scale to add a factor based on the previous scale instead.
|
||||
/// See sfRectangleShape_scale to add a factor based on the previous scale instead.
|
||||
/// The default scale of a circle Shape object is (1, 1).
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param scale New scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetScale(sfRectangleShape* shape, sfVector2f scale);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setScale(sfRectangleShape* shape, sfVector2f scale);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the local origin of a rectangle shape
|
||||
@@ -114,7 +116,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetScale(sfRectangleShape* shape, sfVec
|
||||
/// \param origin New origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetOrigin(sfRectangleShape* shape, sfVector2f origin);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setOrigin(sfRectangleShape* shape, sfVector2f origin);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of a rectangle shape
|
||||
@@ -124,7 +126,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetOrigin(sfRectangleShape* shape, sfVe
|
||||
/// \return Current position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPosition(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getPosition(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the orientation of a rectangle shape
|
||||
@@ -136,7 +138,7 @@ CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPosition(const sfRectangleShap
|
||||
/// \return Current rotation, in degrees
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API float sfRectangleShape_GetRotation(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API float sfRectangleShape_getRotation(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current scale of a rectangle shape
|
||||
@@ -146,7 +148,7 @@ CSFML_GRAPHICS_API float sfRectangleShape_GetRotation(const sfRectangleShape* sh
|
||||
/// \return Current scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetScale(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getScale(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local origin of a rectangle shape
|
||||
@@ -156,43 +158,43 @@ CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetScale(const sfRectangleShape*
|
||||
/// \return Current origin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetOrigin(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getOrigin(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Move a rectangle shape by a given offset
|
||||
///
|
||||
/// This function adds to the current position of the object,
|
||||
/// unlike sfRectangleShape_SetPosition which overwrites it.
|
||||
/// unlike sfRectangleShape_setPosition which overwrites it.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param offset Offset
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_Move(sfRectangleShape* shape, sfVector2f offset);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_move(sfRectangleShape* shape, sfVector2f offset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Rotate a rectangle shape
|
||||
///
|
||||
/// This function adds to the current rotation of the object,
|
||||
/// unlike sfRectangleShape_SetRotation which overwrites it.
|
||||
/// unlike sfRectangleShape_setRotation which overwrites it.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param angle Angle of rotation, in degrees
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_Rotate(sfRectangleShape* shape, float angle);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_rotate(sfRectangleShape* shape, float angle);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Scale a rectangle shape
|
||||
///
|
||||
/// This function multiplies the current scale of the object,
|
||||
/// unlike sfRectangleShape_SetScale which overwrites it.
|
||||
/// unlike sfRectangleShape_setScale which overwrites it.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param factors Scale factors
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_Scale(sfRectangleShape* shape, sfVector2f factors);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_scale(sfRectangleShape* shape, sfVector2f factors);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the combined transform of a rectangle shape
|
||||
@@ -202,7 +204,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_Scale(sfRectangleShape* shape, sfVector
|
||||
/// \return Transform combining the position/rotation/scale/origin of the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_GetTransform(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfTransform sfRectangleShape_getTransform(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the inverse of the combined transform of a rectangle shape
|
||||
@@ -212,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_GetTransform(const sfRect
|
||||
/// \return Inverse of the combined transformations applied to the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_GetInverseTransform(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfTransform sfRectangleShape_getInverseTransform(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the source texture of a rectangle shape
|
||||
@@ -233,7 +235,7 @@ CSFML_GRAPHICS_API const sfTransform* sfRectangleShape_GetInverseTransform(const
|
||||
/// \param resetRect Should the texture rect be reset to the size of the new texture?
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetTexture(sfRectangleShape* shape, const sfTexture* texture, sfBool resetRect);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setTexture(sfRectangleShape* shape, const sfTexture* texture, sfBool resetRect);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the sub-rectangle of the texture that a rectangle shape will display
|
||||
@@ -246,7 +248,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetTexture(sfRectangleShape* shape, con
|
||||
/// \param rect Rectangle defining the region of the texture to display
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetTextureRect(sfRectangleShape* shape, sfIntRect rect);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setTextureRect(sfRectangleShape* shape, sfIntRect rect);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the fill color of a rectangle shape
|
||||
@@ -262,7 +264,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetTextureRect(sfRectangleShape* shape,
|
||||
/// \param color New color of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetFillColor(sfRectangleShape* shape, sfColor color);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setFillColor(sfRectangleShape* shape, sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the outline color of a rectangle shape
|
||||
@@ -274,7 +276,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetFillColor(sfRectangleShape* shape, s
|
||||
/// \param color New outline color of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetOutlineColor(sfRectangleShape* shape, sfColor color);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setOutlineColor(sfRectangleShape* shape, sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the thickness of a rectangle shape's outline
|
||||
@@ -287,7 +289,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetOutlineColor(sfRectangleShape* shape
|
||||
/// \param thickness New outline thickness
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetOutlineThickness(sfRectangleShape* shape, float thickness);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setOutlineThickness(sfRectangleShape* shape, float thickness);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the source texture of a rectangle shape
|
||||
@@ -301,7 +303,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_SetOutlineThickness(sfRectangleShape* s
|
||||
/// \return Pointer to the shape's texture
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTexture* sfRectangleShape_GetTexture(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API const sfTexture* sfRectangleShape_getTexture(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the sub-rectangle of the texture displayed by a rectangle shape
|
||||
@@ -311,7 +313,7 @@ CSFML_GRAPHICS_API const sfTexture* sfRectangleShape_GetTexture(const sfRectangl
|
||||
/// \return Texture rectangle of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfIntRect sfRectangleShape_GetTextureRect(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfIntRect sfRectangleShape_getTextureRect(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the fill color of a rectangle shape
|
||||
@@ -321,7 +323,7 @@ CSFML_GRAPHICS_API sfIntRect sfRectangleShape_GetTextureRect(const sfRectangleSh
|
||||
/// \return Fill color of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfColor sfRectangleShape_GetFillColor(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfColor sfRectangleShape_getFillColor(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the outline color of a rectangle shape
|
||||
@@ -331,7 +333,7 @@ CSFML_GRAPHICS_API sfColor sfRectangleShape_GetFillColor(const sfRectangleShape*
|
||||
/// \return Outline color of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfColor sfRectangleShape_GetOutlineColor(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfColor sfRectangleShape_getOutlineColor(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the outline thickness of a rectangle shape
|
||||
@@ -341,7 +343,7 @@ CSFML_GRAPHICS_API sfColor sfRectangleShape_GetOutlineColor(const sfRectangleSha
|
||||
/// \return Outline thickness of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API float sfRectangleShape_GetOutlineThickness(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API float sfRectangleShape_getOutlineThickness(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the total number of points of a rectangle shape
|
||||
@@ -351,7 +353,7 @@ CSFML_GRAPHICS_API float sfRectangleShape_GetOutlineThickness(const sfRectangleS
|
||||
/// \return Number of points of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfRectangleShape_GetPointCount(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API size_t sfRectangleShape_getPointCount(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get a point of a rectangle shape
|
||||
@@ -359,12 +361,12 @@ CSFML_GRAPHICS_API unsigned int sfRectangleShape_GetPointCount(const sfRectangle
|
||||
/// The result is undefined if \a index is out of the valid range.
|
||||
///
|
||||
/// \param shape Shape object
|
||||
/// \param index Index of the point to get, in range [0 .. GetPointCount() - 1]
|
||||
/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
|
||||
///
|
||||
/// \return Index-th point of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPoint(const sfRectangleShape* shape, unsigned int index);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getPoint(const sfRectangleShape* shape, size_t index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the size of a rectangle shape
|
||||
@@ -373,17 +375,17 @@ CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetPoint(const sfRectangleShape*
|
||||
/// \param size New size of the rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_SetSize(sfRectangleShape* shape, sfVector2f size);
|
||||
CSFML_GRAPHICS_API void sfRectangleShape_setSize(sfRectangleShape* shape, sfVector2f size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the size of a rectangle shape
|
||||
///
|
||||
/// \param shape Shape object
|
||||
//
|
||||
///
|
||||
/// \return height Size of the rectangle
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetSize(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRectangleShape_getSize(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local bounding rectangle of a rectangle shape
|
||||
@@ -399,7 +401,7 @@ CSFML_GRAPHICS_API sfVector2f sfRectangleShape_GetSize(const sfRectangleShape* s
|
||||
/// \return Local bounding rectangle of the entity
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_GetLocalBounds(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_getLocalBounds(const sfRectangleShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the global bounding rectangle of a rectangle shape
|
||||
@@ -415,7 +417,7 @@ CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_GetLocalBounds(const sfRectangle
|
||||
/// \return Global bounding rectangle of the entity
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_GetGlobalBounds(const sfRectangleShape* shape);
|
||||
CSFML_GRAPHICS_API sfFloatRect sfRectangleShape_getGlobalBounds(const sfRectangleShape* shape);
|
||||
|
||||
|
||||
#endif // SFML_RECTANGLESHAPE_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -30,6 +30,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/BlendMode.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
|
||||
|
||||
@@ -40,7 +41,7 @@
|
||||
typedef struct
|
||||
{
|
||||
sfBlendMode blendMode; ///< Blending mode
|
||||
sfTransform* transform; ///< Transform
|
||||
sfTransform transform; ///< Transform
|
||||
const sfTexture* texture; ///< Texture
|
||||
const sfShader* shader; ///< Shader
|
||||
} sfRenderStates;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -35,7 +35,9 @@
|
||||
#include <SFML/Graphics/PrimitiveType.h>
|
||||
#include <SFML/Graphics/RenderStates.h>
|
||||
#include <SFML/Graphics/Vertex.h>
|
||||
#include <SFML/Window/Window.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -47,9 +49,24 @@
|
||||
///
|
||||
/// \return A new sfRenderTexture object, or NULL if it failed
|
||||
///
|
||||
/// \deprecated
|
||||
/// Use sfRenderTexture_createWithSettings instead.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a new render texture
|
||||
///
|
||||
/// \param width Width of the render texture
|
||||
/// \param height Height of the render texture
|
||||
/// \param settings Settings of the render texture
|
||||
///
|
||||
/// \return A new sfRenderTexture object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_createWithSettings(unsigned int width, unsigned int height, const sfContextSettings* settings);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing render texture
|
||||
///
|
||||
@@ -137,16 +154,57 @@ CSFML_GRAPHICS_API const sfView* sfRenderTexture_getDefaultView(const sfRenderTe
|
||||
CSFML_GRAPHICS_API sfIntRect sfRenderTexture_getViewport(const sfRenderTexture* renderTexture, const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Convert a point in texture coordinates into view coordinates
|
||||
/// \brief Convert a point from texture coordinates to world coordinates
|
||||
///
|
||||
/// This function finds the 2D position that matches the
|
||||
/// given pixel of the render-texture. In other words, it does
|
||||
/// the inverse of what the graphics card does, to find the
|
||||
/// initial position of a rendered pixel.
|
||||
///
|
||||
/// Initially, both coordinate systems (world units and target pixels)
|
||||
/// match perfectly. But if you define a custom view or resize your
|
||||
/// render-texture, this assertion is not true anymore, ie. a point
|
||||
/// located at (10, 50) in your render-texture may map to the point
|
||||
/// (150, 75) in your 2D world -- if the view is translated by (140, 25).
|
||||
///
|
||||
/// This version uses a custom view for calculations, see the other
|
||||
/// overload of the function if you want to use the current view of the
|
||||
/// render-texture.
|
||||
///
|
||||
/// \param renderTexture Render texture object
|
||||
/// \param point Point to convert, relative to the texture
|
||||
/// \param targetView Target view to convert the point to (pass NULL to use the current view)
|
||||
/// \param point Pixel to convert
|
||||
/// \param view The view to use for converting the point
|
||||
///
|
||||
/// \return The converted point, in "world" units
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfRenderTexture_convertCoords(const sfRenderTexture* renderTexture, sfVector2i point, const sfView* targetView);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRenderTexture_mapPixelToCoords(const sfRenderTexture* renderTexture, sfVector2i point, const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Convert a point from world coordinates to texture coordinates
|
||||
///
|
||||
/// This function finds the pixel of the render-texture that matches
|
||||
/// the given 2D point. In other words, it goes through the same process
|
||||
/// as the graphics card, to compute the final position of a rendered point.
|
||||
///
|
||||
/// Initially, both coordinate systems (world units and target pixels)
|
||||
/// match perfectly. But if you define a custom view or resize your
|
||||
/// render-texture, this assertion is not true anymore, ie. a point
|
||||
/// located at (150, 75) in your 2D world may map to the pixel
|
||||
/// (10, 50) of your render-texture -- if the view is translated by (140, 25).
|
||||
///
|
||||
/// This version uses a custom view for calculations, see the other
|
||||
/// overload of the function if you want to use the current view of the
|
||||
/// render-texture.
|
||||
///
|
||||
/// \param renderTexture Render texture object
|
||||
/// \param point Point to convert
|
||||
/// \param view The view to use for converting the point
|
||||
///
|
||||
/// \return The converted point, in target coordinates (pixels)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2i sfRenderTexture_mapCoordsToPixel(const sfRenderTexture* renderTexture, sfVector2f point, const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Draw a drawable object to the render-target
|
||||
@@ -163,6 +221,7 @@ CSFML_GRAPHICS_API void sfRenderTexture_drawCircleShape(sfRenderTexture* renderT
|
||||
CSFML_GRAPHICS_API void sfRenderTexture_drawConvexShape(sfRenderTexture* renderTexture, const sfConvexShape* object, const sfRenderStates* states);
|
||||
CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture* renderTexture, const sfRectangleShape* object, const sfRenderStates* states);
|
||||
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
|
||||
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVertexBuffer* object, const sfRenderStates* states);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Draw primitives defined by an array of vertices to a render texture
|
||||
@@ -175,7 +234,7 @@ CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderT
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture,
|
||||
const sfVertex* vertices, unsigned int vertexCount,
|
||||
const sfVertex* vertices, size_t vertexCount,
|
||||
sfPrimitiveType type, const sfRenderStates* states);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -236,6 +295,15 @@ CSFML_GRAPHICS_API void sfRenderTexture_resetGLStates(sfRenderTexture* renderTex
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the maximum anti-aliasing level supported by the system
|
||||
///
|
||||
/// \return The maximum anti-aliasing level supported by the system
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfRenderTexture_getMaximumAntialiasingLevel();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable the smooth filter on a render texture
|
||||
///
|
||||
@@ -255,5 +323,40 @@ CSFML_GRAPHICS_API void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfRenderTexture_isSmooth(const sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable texture repeating
|
||||
///
|
||||
/// \param renderTexture Render texture object
|
||||
/// \param repeated sfTrue to enable repeating, sfFalse to disable it
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderTexture_setRepeated(sfRenderTexture* renderTexture, sfBool repeated);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether the texture is repeated or not
|
||||
///
|
||||
/// \param renderTexture Render texture object
|
||||
///
|
||||
/// \return sfTrue if repeat mode is enabled, sfFalse if it is disabled
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Generate a mipmap using the current texture data
|
||||
///
|
||||
/// This function is similar to sfTexture_generateMipmap and operates
|
||||
/// on the texture used as the target for drawing.
|
||||
/// Be aware that any draw operation may modify the base level image data.
|
||||
/// For this reason, calling this function only makes sense after all
|
||||
/// drawing is completed and display has been called. Not calling display
|
||||
/// after subsequent drawing will lead to undefined behavior if a mipmap
|
||||
/// had been previously generated.
|
||||
///
|
||||
/// \return sfTrue if mipmap generation was successful, sfFalse if unsuccessful
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfRenderTexture_generateMipmap(sfRenderTexture* renderTexture);
|
||||
|
||||
|
||||
#endif // SFML_RENDERTEXTURE_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -40,6 +40,7 @@
|
||||
#include <SFML/Window/WindowHandle.h>
|
||||
#include <SFML/Window/Window.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -53,6 +54,17 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a new render window (with a UTF-32 title)
|
||||
///
|
||||
/// \param mode Video mode to use
|
||||
/// \param title Title of the window (UTF-32)
|
||||
/// \param style Window style
|
||||
/// \param settings Creation settings (pass NULL to use default values)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style, const sfContextSettings* settings);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a render window from an existing control
|
||||
///
|
||||
@@ -97,12 +109,12 @@ CSFML_GRAPHICS_API sfBool sfRenderWindow_isOpen(const sfRenderWindow* renderWind
|
||||
CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the event on top of events stack of a render window, if any, and pop it
|
||||
/// \brief Get the event on top of event queue of a render window, if any, and pop it
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
/// \param event Event to fill, if any
|
||||
///
|
||||
/// \return sfTrue if an event was returned, sfFalse if events stack was empty
|
||||
/// \return sfTrue if an event was returned, sfFalse if event queue was empty
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event);
|
||||
@@ -167,10 +179,19 @@ CSFML_GRAPHICS_API void sfRenderWindow_setSize(sfRenderWindow* renderWindow, sfV
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow* renderWindow, const char* title);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the title of a render window (with a UTF-32 string)
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
/// \param title New title
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWindow, const sfUint32* title);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a render window's icon
|
||||
///
|
||||
/// \param renderWindow Renderw indow object
|
||||
/// \param renderWindow Render window object
|
||||
/// \param width Icon's width, in pixels
|
||||
/// \param height Icon's height, in pixels
|
||||
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
|
||||
@@ -187,6 +208,15 @@ CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, uns
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow* renderWindow, sfBool visible);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable / disable vertical synchronization on a render window
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor on a render window
|
||||
///
|
||||
@@ -197,13 +227,38 @@ CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow* renderWindow,
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* renderWindow, sfBool show);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable / disable vertical synchronization on a render window
|
||||
/// \brief Grab or release the mouse cursor
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
|
||||
/// If set, grabs the mouse cursor inside this window's client
|
||||
/// area so it may no longer be moved outside its bounds.
|
||||
/// Note that grabbing is only active while the window has
|
||||
/// focus and calling this function for fullscreen windows
|
||||
/// won't have any effect (fullscreen windows always grab the
|
||||
/// cursor).
|
||||
///
|
||||
/// \param grabbed sfTrue to enable, sfFalse to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow* renderWindow, sfBool grabbed);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the displayed cursor to a native system cursor
|
||||
///
|
||||
/// Upon window creation, the arrow cursor is used by default.
|
||||
///
|
||||
/// \warning The cursor must not be destroyed while in use by
|
||||
/// the window.
|
||||
///
|
||||
/// \warning Features related to Cursor are not supported on
|
||||
/// iOS and Android.
|
||||
///
|
||||
/// \param cursor Native system cursor type to display
|
||||
///
|
||||
/// \see sfCursor_createFromSystem
|
||||
/// \see sfCursor_createFromPixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursor(sfRenderWindow* window, const sfCursor* cursor);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat for keydown events
|
||||
@@ -216,25 +271,6 @@ CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* re
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* renderWindow, sfBool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Activate or deactivate a render window as the current target for rendering
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
/// \param active sfTrue to activate, sfFalse to deactivate
|
||||
///
|
||||
/// \return True if operation was successful, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow* renderWindow, sfBool active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Display a render window on screen
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_display(sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Limit the framerate to a maximum fixed frequency for a render window
|
||||
///
|
||||
@@ -253,6 +289,51 @@ CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderW
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Activate or deactivate a render window as the current target for rendering
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
/// \param active sfTrue to activate, sfFalse to deactivate
|
||||
///
|
||||
/// \return True if operation was successful, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow* renderWindow, sfBool active);
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
/// \brief Request the current render window to be made the active
|
||||
/// foreground window
|
||||
///
|
||||
/// At any given time, only one window may have the input focus
|
||||
/// to receive input events such as keystrokes or mouse events.
|
||||
/// If a window requests focus, it only hints to the operating
|
||||
/// system, that it would like to be focused. The operating system
|
||||
/// is free to deny the request.
|
||||
/// This is not to be confused with sfWindow_setActive().
|
||||
///
|
||||
///////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_requestFocus(sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check whether the render window has the input focus
|
||||
///
|
||||
/// At any given time, only one window may have the input focus
|
||||
/// to receive input events such as keystrokes or most mouse
|
||||
/// events.
|
||||
///
|
||||
/// \return True if window has focus, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfRenderWindow_hasFocus(const sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Display a render window on screen
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_display(sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Retrieve the OS-specific handle of a render window
|
||||
///
|
||||
@@ -313,16 +394,60 @@ CSFML_GRAPHICS_API const sfView* sfRenderWindow_getDefaultView(const sfRenderWin
|
||||
CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow* renderWindow, const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Convert a point in window coordinates into view coordinates
|
||||
/// \brief Convert a point from window coordinates to world coordinates
|
||||
///
|
||||
/// This function finds the 2D position that matches the
|
||||
/// given pixel of the render-window. In other words, it does
|
||||
/// the inverse of what the graphics card does, to find the
|
||||
/// initial position of a rendered pixel.
|
||||
///
|
||||
/// Initially, both coordinate systems (world units and target pixels)
|
||||
/// match perfectly. But if you define a custom view or resize your
|
||||
/// render-window, this assertion is not true anymore, ie. a point
|
||||
/// located at (10, 50) in your render-window may map to the point
|
||||
/// (150, 75) in your 2D world -- if the view is translated by (140, 25).
|
||||
///
|
||||
/// This function is typically used to find which point (or object) is
|
||||
/// located below the mouse cursor.
|
||||
///
|
||||
/// This version uses a custom view for calculations, see the other
|
||||
/// overload of the function if you want to use the current view of the
|
||||
/// render-window.
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
/// \param point Point to convert, relative to the window
|
||||
/// \param targetView Target view to convert the point to (pass NULL to use the current view)
|
||||
/// \param point Pixel to convert
|
||||
/// \param view The view to use for converting the point
|
||||
///
|
||||
/// \return The converted point, in "world" units
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfRenderWindow_convertCoords(const sfRenderWindow* renderWindow, sfVector2i point, const sfView* targetView);
|
||||
CSFML_GRAPHICS_API sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow* renderWindow, sfVector2i point, const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Convert a point from world coordinates to window coordinates
|
||||
///
|
||||
/// This function finds the pixel of the render-window that matches
|
||||
/// the given 2D point. In other words, it goes through the same process
|
||||
/// as the graphics card, to compute the final position of a rendered point.
|
||||
///
|
||||
/// Initially, both coordinate systems (world units and target pixels)
|
||||
/// match perfectly. But if you define a custom view or resize your
|
||||
/// render-window, this assertion is not true anymore, ie. a point
|
||||
/// located at (150, 75) in your 2D world may map to the pixel
|
||||
/// (10, 50) of your render-window -- if the view is translated by (140, 25).
|
||||
///
|
||||
/// This version uses a custom view for calculations, see the other
|
||||
/// overload of the function if you want to use the current view of the
|
||||
/// render-window.
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
/// \param point Point to convert
|
||||
/// \param view The view to use for converting the point
|
||||
///
|
||||
/// \return The converted point, in target coordinates (pixels)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow* renderWindow, sfVector2f point, const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Draw a drawable object to the render-target
|
||||
@@ -339,6 +464,7 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWin
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVertexBuffer* object, const sfRenderStates* states);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Draw primitives defined by an array of vertices to a render window
|
||||
@@ -351,7 +477,7 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWin
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
|
||||
const sfVertex* vertices, unsigned int vertexCount,
|
||||
const sfVertex* vertices, size_t vertexCount,
|
||||
sfPrimitiveType type, const sfRenderStates* states);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -403,22 +529,70 @@ CSFML_GRAPHICS_API void sfRenderWindow_popGLStates(sfRenderWindow* renderWindow)
|
||||
CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Copy the current contents of a render window to an image
|
||||
/// \brief Copy the current contents of the window to an image
|
||||
///
|
||||
/// \deprecated
|
||||
/// Use a sfTexture and its
|
||||
/// sfTexture_updateFromRenderWindow(sfTexture*, const sfRenderWindow*, unsigned int, unsigned int)
|
||||
/// function and copy its contents into an sfImage instead.
|
||||
/// \code
|
||||
/// sfVector2u windowSize = sfRenderWindow_getSize(window);
|
||||
/// sfTexture* texture = sfTexture_create(windowSize.x, windowSize.y);
|
||||
/// sfTexture_updateFromRenderWindow(texture, window, windowSize.x, windowSize.y);
|
||||
/// sfImage* screenshot = sfTexture_copyToImage(texture);
|
||||
/// \endcode
|
||||
///
|
||||
/// This is a slow operation, whose main purpose is to make
|
||||
/// screenshots of the application. If you want to update an
|
||||
/// image with the contents of the window and then use it for
|
||||
/// drawing, you should rather use a sfTexture and its
|
||||
/// update(sfWindow*) function.
|
||||
/// drawing, you should rather use a sfTexture and the
|
||||
/// sfTexture_updateFromWindow(sfTexture*, const sfWindow*, unsigned int, unsigned int) function.
|
||||
/// You can also draw things directly to a texture with the
|
||||
/// sfRenderWindow class.
|
||||
/// sfRenderTexture class.
|
||||
///
|
||||
/// \param renderWindow Render window object
|
||||
///
|
||||
/// \return New image containing the captured contents
|
||||
/// \return sfImage containing the captured contents.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of the mouse relative to a render-window
|
||||
///
|
||||
/// This function returns the current position of the mouse
|
||||
/// cursor relative to the given render-window, or desktop if NULL is passed.
|
||||
///
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
/// \return Position of the mouse cursor, relative to the given render window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow* relativeTo);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the current position of the mouse relative to a render window
|
||||
///
|
||||
/// This function sets the current position of the mouse
|
||||
/// cursor relative to the given render-window, or desktop if NULL is passed.
|
||||
///
|
||||
/// \param position New position of the mouse
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow* relativeTo);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a touch in window coordinates
|
||||
///
|
||||
/// This function returns the current touch position
|
||||
/// relative to the given render window, or desktop if NULL is passed.
|
||||
///
|
||||
/// \param finger Finger index
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
/// \return Current position of \a finger, or undefined if it's not down
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow* relativeTo);
|
||||
|
||||
|
||||
#endif // SFML_RENDERWINDOW_H
|
||||
+369
-47
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -30,68 +30,74 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Glsl.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/InputStream.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <SFML/System/Vector3.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Load both the vertex and fragment shaders from files
|
||||
/// \brief Load the vertex, geometry and fragment shaders from files
|
||||
///
|
||||
/// This function can load both the vertex and the fragment
|
||||
/// shaders, or only one of them: pass NULL if you don't want to load
|
||||
/// either the vertex shader or the fragment shader.
|
||||
/// This function loads the vertex, geometry and fragment
|
||||
/// shaders. Pass NULL if you don't want to load
|
||||
/// a specific shader.
|
||||
/// The sources must be text files containing valid shaders
|
||||
/// in GLSL language. GLSL is a C-like language dedicated to
|
||||
/// OpenGL shaders; you'll probably need to read a good documentation
|
||||
/// for it before writing your own shaders.
|
||||
///
|
||||
/// \param vertexShaderFilename Path of the vertex shader file to load, or NULL to skip this shader
|
||||
/// \param geometryShaderFilename Path of the geometry shader file to load, or NULL to skip this shader
|
||||
/// \param fragmentShaderFilename Path of the fragment shader file to load, or NULL to skip this shader
|
||||
///
|
||||
/// \return A new sfShader object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* fragmentShaderFilename);
|
||||
CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* geometryShaderFilename, const char* fragmentShaderFilename);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Load both the vertex and fragment shaders from source codes in memory
|
||||
/// \brief Load the vertex, geometry and fragment shaders from source code in memory
|
||||
///
|
||||
/// This function can load both the vertex and the fragment
|
||||
/// shaders, or only one of them: pass NULL if you don't want to load
|
||||
/// either the vertex shader or the fragment shader.
|
||||
/// This function loads the vertex, geometry and fragment
|
||||
/// shaders. Pass NULL if you don't want to load
|
||||
/// a specific shader.
|
||||
/// The sources must be valid shaders in GLSL language. GLSL is
|
||||
/// a C-like language dedicated to OpenGL shaders; you'll
|
||||
/// probably need to read a good documentation for it before
|
||||
/// writing your own shaders.
|
||||
///
|
||||
/// \param vertexShader String containing the source code of the vertex shader, or NULL to skip this shader
|
||||
/// \param geometryShader String containing the source code of the geometry shader, or NULL to skip this shader
|
||||
/// \param fragmentShader String containing the source code of the fragment shader, or NULL to skip this shader
|
||||
///
|
||||
/// \return A new sfShader object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* fragmentShader);
|
||||
CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* geometryShader, const char* fragmentShader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Load both the vertex and fragment shaders from custom streams
|
||||
/// \brief Load the vertex, geometry and fragment shaders from custom streams
|
||||
///
|
||||
/// This function can load both the vertex and the fragment
|
||||
/// shaders, or only one of them: pass NULL if you don't want to load
|
||||
/// either the vertex shader or the fragment shader.
|
||||
/// This function loads the vertex, geometry and fragment
|
||||
/// shaders. Pass NULL if you don't want to load
|
||||
/// a specific shader.
|
||||
/// The source codes must be valid shaders in GLSL language.
|
||||
/// GLSL is a C-like language dedicated to OpenGL shaders;
|
||||
/// you'll probably need to read a good documentation for
|
||||
/// it before writing your own shaders.
|
||||
///
|
||||
/// \param vertexShaderStream Source stream to read the vertex shader from, or NULL to skip this shader
|
||||
/// \param geometryShaderStream Source stream to read the geometry shader from, or NULL to skip this shader
|
||||
/// \param fragmentShaderStream Source stream to read the fragment shader from, or NULL to skip this shader
|
||||
///
|
||||
/// \return A new sfShader object, or NULL if it failed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* fragmentShaderStream);
|
||||
CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* geometryShaderStream, sfInputStream* fragmentShaderStream);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing shader
|
||||
@@ -101,6 +107,297 @@ CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShad
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_destroy(sfShader* shader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p float uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param x Value of the float scalar
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setFloatUniform(sfShader* shader, const char* name, float x);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p vec2 uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vector Value of the vec2 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setVec2Uniform(sfShader* shader, const char* name, sfGlslVec2 vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p vec3 uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vector Value of the vec3 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* name, sfGlslVec3 vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p vec4 uniform
|
||||
///
|
||||
/// sfColor objects can be passed to this function via
|
||||
/// the use of sfGlslVec4_fromsfColor(sfColor);
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vector Value of the vec4 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setVec4Uniform(sfShader* shader, const char* name, sfGlslVec4 vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p vec4 uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param color Value of the vec4 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setColorUniform(sfShader* shader, const char* name, sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p int uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param x Value of the integer scalar
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setIntUniform(sfShader* shader, const char* name, int x);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p ivec2 uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vector Value of the ivec2 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setIvec2Uniform(sfShader* shader, const char* name, sfGlslIvec2 vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p ivec3 uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vector Value of the ivec3 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* name, sfGlslIvec3 vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p ivec4 uniform
|
||||
///
|
||||
/// sfColor objects can be passed to this function via
|
||||
/// the use of sfGlslIvec4_fromsfColor(sfColor);
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vector Value of the ivec4 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setIvec4Uniform(sfShader* shader, const char* name, sfGlslIvec4 vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p ivec4 uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param color Value of the ivec4 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p bool uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param x Value of the bool scalar
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setBoolUniform(sfShader* shader, const char* name, sfBool x);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p bvec2 uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vector Value of the bvec2 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setBvec2Uniform(sfShader* shader, const char* name, sfGlslBvec2 vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p Bvec3 uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vector Value of the Bvec3 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* name, sfGlslBvec3 vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p bvec4 uniform
|
||||
///
|
||||
/// sfColor objects can be passed to this function via
|
||||
/// the use of sfGlslIvec4_fromsfColor(sfColor);
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vector Value of the bvec4 vector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setBvec4Uniform(sfShader* shader, const char* name, sfGlslBvec4 vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p mat3 matrix
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param matrix Value of the mat3 matrix
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setMat3Uniform(sfShader* shader, const char* name, const sfGlslMat3* matrix);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify value for \p mat4 matrix
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param matrix Value of the mat4 matrix
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setMat4Uniform(sfShader* shader, const char* name, const sfGlslMat4* matrix);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify a texture as \p sampler2D uniform
|
||||
///
|
||||
/// \a name is the name of the variable to change in the shader.
|
||||
/// The corresponding parameter in the shader must be a 2D texture
|
||||
/// (\p sampler2D GLSL type).
|
||||
///
|
||||
/// Example:
|
||||
/// \code
|
||||
/// uniform sampler2D the_texture; // this is the variable in the shader
|
||||
/// \endcode
|
||||
/// \code
|
||||
/// sfTexture texture;
|
||||
/// ...
|
||||
/// sfShader_setTextureUniform(shader, "the_texture", &texture);
|
||||
/// \endcode
|
||||
/// It is important to note that \a texture must remain alive as long
|
||||
/// as the shader uses it, no copy is made internally.
|
||||
///
|
||||
/// To use the texture of the object being drawn, which cannot be
|
||||
/// known in advance, you can pass the special value
|
||||
/// sf::Shader::CurrentTexture:
|
||||
/// \code
|
||||
/// shader.setUniform("the_texture", sf::Shader::CurrentTexture).
|
||||
/// \endcode
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the texture in the shader
|
||||
/// \param texture Texture to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setTextureUniform(sfShader* shader, const char* name, const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify current texture as \p sampler2D uniform
|
||||
///
|
||||
/// This overload maps a shader texture variable to the
|
||||
/// texture of the object being drawn, which cannot be
|
||||
/// known in advance.
|
||||
/// The corresponding parameter in the shader must be a 2D texture
|
||||
/// (\p sampler2D GLSL type).
|
||||
///
|
||||
/// Example:
|
||||
/// \code
|
||||
/// uniform sampler2D current; // this is the variable in the shader
|
||||
/// \endcode
|
||||
/// \code
|
||||
/// sfShader_setCurrentTextureUniform(shader, "current");
|
||||
/// \endcode
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the texture in the shader
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setCurrentTextureUniform(sfShader* shader, const char* name);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify values for \p float[] array uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param scalarArray pointer to array of \p float values
|
||||
/// \param length Number of elements in the array
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setFloatUniformArray(sfShader* shader, const char* name, const float* scalarArray, size_t length);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify values for \p vec2[] array uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vectorArray pointer to array of \p vec2 values
|
||||
/// \param length Number of elements in the array
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setVec2UniformArray(sfShader* shader, const char* name, const sfGlslVec2* vectorArray, size_t length);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify values for \p vec3[] array uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vectorArray pointer to array of \p vec3 values
|
||||
/// \param length Number of elements in the array
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setVec3UniformArray(sfShader* shader, const char* name, const sfGlslVec3* vectorArray, size_t length);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify values for \p vec4[] array uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param vectorArray pointer to array of \p vec4 values
|
||||
/// \param length Number of elements in the array
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setVec4UniformArray(sfShader* shader, const char* name, const sfGlslVec4* vectorArray, size_t length);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify values for \p mat3[] array uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param matrixArray pointer to array of \p mat3 values
|
||||
/// \param length Number of elements in the array
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setMat3UniformArray(sfShader* shader, const char* name, const sfGlslMat3* matrixArray, size_t length);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Specify values for \p mat4[] array uniform
|
||||
///
|
||||
/// \param shader Shader object
|
||||
/// \param name Name of the uniform variable in GLSL
|
||||
/// \param matrixArray pointer to array of \p mat4 values
|
||||
/// \param length Number of elements in the array
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setMat4UniformArray(sfShader* shader, const char* name, const sfGlslMat4* matrixArray, size_t length);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a float parameter of a shader
|
||||
///
|
||||
@@ -121,7 +418,7 @@ CSFML_GRAPHICS_API void sfShader_destroy(sfShader* shader);
|
||||
/// \param x Value to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setFloatParameter(sfShader* shader, const char* name, float x);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloatParameter(sfShader* shader, const char* name, float x);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a 2-components vector parameter of a shader
|
||||
@@ -144,7 +441,7 @@ CSFML_GRAPHICS_API void sfShader_setFloatParameter(sfShader* shader, const char*
|
||||
/// \param y Second component of the value to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a 3-components vector parameter of a shader
|
||||
@@ -168,7 +465,7 @@ CSFML_GRAPHICS_API void sfShader_setFloat2Parameter(sfShader* shader, const char
|
||||
/// \param z Third component of the value to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a 4-components vector parameter of a shader
|
||||
@@ -193,7 +490,7 @@ CSFML_GRAPHICS_API void sfShader_setFloat3Parameter(sfShader* shader, const char
|
||||
/// \param w Fourth component of the value to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a 2-components vector parameter of a shader
|
||||
@@ -216,7 +513,7 @@ CSFML_GRAPHICS_API void sfShader_setFloat4Parameter(sfShader* shader, const char
|
||||
/// \param vector Vector to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a 3-components vector parameter of a shader
|
||||
@@ -239,7 +536,7 @@ CSFML_GRAPHICS_API void sfShader_setVector2Parameter(sfShader* shader, const cha
|
||||
/// \param vector Vector to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a color parameter of a shader
|
||||
@@ -259,7 +556,7 @@ CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const cha
|
||||
/// uniform vec4 color; // this is the variable in the shader
|
||||
/// \endcode
|
||||
/// \code
|
||||
/// sfShader_setColorParameter(shader, "color", sfColor_FromRGB(255, 128, 0));
|
||||
/// sfShader_setColorParameter(shader, "color", sfColor_fromRGB(255, 128, 0));
|
||||
/// \endcode
|
||||
///
|
||||
/// \param shader Shader object
|
||||
@@ -267,7 +564,7 @@ CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const cha
|
||||
/// \param color Color to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor color);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a matrix parameter of a shader
|
||||
@@ -290,7 +587,7 @@ CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char*
|
||||
/// \param transform Transform to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const char* name, const sfTransform* transform);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a texture parameter of a shader
|
||||
@@ -323,7 +620,7 @@ CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const c
|
||||
/// \param texture Texture to assign
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTexture* texture);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a texture parameter of a shader
|
||||
@@ -346,38 +643,45 @@ CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const cha
|
||||
/// \param name Name of the texture in the shader
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
|
||||
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the underlying OpenGL handle of the shader.
|
||||
///
|
||||
/// You shouldn't need to use this function, unless you have
|
||||
/// very specific stuff to implement that SFML doesn't support,
|
||||
/// or implement a temporary workaround until a bug is fixed.
|
||||
///
|
||||
/// \param shader Shader object
|
||||
///
|
||||
/// \return OpenGL handle of the shader or 0 if not yet loaded
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfShader_getNativeHandle(const sfShader* shader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Bind a shader for rendering (activate it)
|
||||
///
|
||||
/// This function is normally for internal use only, unless
|
||||
/// you want to use the shader with a custom OpenGL rendering
|
||||
/// instead of a SFML drawable.
|
||||
/// This function is not part of the graphics API, it mustn't be
|
||||
/// used when drawing SFML entities. It must be used only if you
|
||||
/// mix sfShader with OpenGL code.
|
||||
///
|
||||
/// \code
|
||||
/// sfWindow_setActive(window, sfTrue);
|
||||
/// sfShader_bind(shader);
|
||||
/// ... render OpenGL geometry ...
|
||||
/// sfShader_unbind(shader);
|
||||
/// sfShader *s1, *s2;
|
||||
/// ...
|
||||
/// sfShader_bind(s1);
|
||||
/// // draw OpenGL stuff that use s1...
|
||||
/// sfShader_bind(s2);
|
||||
/// // draw OpenGL stuff that use s2...
|
||||
/// sfShader_bind(0);
|
||||
/// // draw OpenGL stuff that use no shader...
|
||||
/// \endcode
|
||||
///
|
||||
/// \param shader Shader to bind
|
||||
/// \param shader Shader to bind, can be null to use no shader
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Unbind a shader (deactivate it)
|
||||
///
|
||||
/// This function is normally for internal use only, unless
|
||||
/// you want to use the shader with a custom OpenGL rendering
|
||||
/// instead of a SFML drawable.
|
||||
///
|
||||
/// \param shader Shader to unbind
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShader_unbind(const sfShader* shader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether or not the system supports shaders
|
||||
///
|
||||
@@ -390,5 +694,23 @@ CSFML_GRAPHICS_API void sfShader_unbind(const sfShader* shader);
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfShader_isAvailable(void);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether or not the system supports geometry shaders
|
||||
///
|
||||
/// This function should always be called before using
|
||||
/// the geometry shader features. If it returns false, then
|
||||
/// any attempt to use sfShader geometry shader features will fail.
|
||||
///
|
||||
/// This function can only return true if isAvailable() would also
|
||||
/// return true, since shaders in general have to be supported in
|
||||
/// order for geometry shaders to be supported as well.
|
||||
///
|
||||
/// Note: The first call to this function, whether by your
|
||||
/// code or SFML will result in a context switch.
|
||||
///
|
||||
/// \return True if geometry shaders are supported, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfShader_isGeometryAvailable(void);
|
||||
|
||||
#endif // SFML_SHADER_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -31,12 +31,14 @@
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
typedef unsigned int (*sfShapeGetPointCountCallback)(void*); ///< Type of the callback used to get the number of points in a shape
|
||||
typedef sfVector2f (*sfShapeGetPointCallback)(unsigned int, void*); ///< Type of the callback used to get a point of a shape
|
||||
typedef size_t (*sfShapeGetPointCountCallback)(void*); ///< Type of the callback used to get the number of points in a shape
|
||||
typedef sfVector2f (*sfShapeGetPointCallback)(size_t, void*); ///< Type of the callback used to get a point of a shape
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new shape
|
||||
@@ -55,7 +57,7 @@ CSFML_GRAPHICS_API sfShape* sfShape_create(sfShapeGetPointCountCallback getPoint
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing shape
|
||||
///
|
||||
/// \param Shape Shape to delete
|
||||
/// \param shape Shape to delete
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfShape_destroy(sfShape* shape);
|
||||
@@ -201,7 +203,7 @@ CSFML_GRAPHICS_API void sfShape_scale(sfShape* shape, sfVector2f factors);
|
||||
/// \return Transform combining the position/rotation/scale/origin of the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfShape_getTransform(const sfShape* shape);
|
||||
CSFML_GRAPHICS_API sfTransform sfShape_getTransform(const sfShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the inverse of the combined transform of a shape
|
||||
@@ -211,7 +213,7 @@ CSFML_GRAPHICS_API const sfTransform* sfShape_getTransform(const sfShape* shape)
|
||||
/// \return Inverse of the combined transformations applied to the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfShape_getInverseTransform(const sfShape* shape);
|
||||
CSFML_GRAPHICS_API sfTransform sfShape_getInverseTransform(const sfShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the source texture of a shape
|
||||
@@ -350,7 +352,7 @@ CSFML_GRAPHICS_API float sfShape_getOutlineThickness(const sfShape* shape);
|
||||
/// \return Number of points of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfShape_getPointCount(const sfShape* shape);
|
||||
CSFML_GRAPHICS_API size_t sfShape_getPointCount(const sfShape* shape);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get a point of a shape
|
||||
@@ -363,7 +365,7 @@ CSFML_GRAPHICS_API unsigned int sfShape_getPointCount(const sfShape* shape);
|
||||
/// \return Index-th point of the shape
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVector2f sfShape_getPoint(const sfShape* shape, unsigned int index);
|
||||
CSFML_GRAPHICS_API sfVector2f sfShape_getPoint(const sfShape* shape, size_t index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the local bounding rectangle of a shape
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -32,6 +32,7 @@
|
||||
#include <SFML/Graphics/BlendMode.h>
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
@@ -52,7 +53,7 @@ CSFML_GRAPHICS_API sfSprite* sfSprite_create(void);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfSprite* sfSprite_copy(sfSprite* sprite);
|
||||
CSFML_GRAPHICS_API sfSprite* sfSprite_copy(const sfSprite* sprite);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing sprite
|
||||
@@ -203,7 +204,7 @@ CSFML_GRAPHICS_API void sfSprite_scale(sfSprite* sprite, sfVector2f factors);
|
||||
/// \return Transform combining the position/rotation/scale/origin of the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfSprite_getTransform(const sfSprite* sprite);
|
||||
CSFML_GRAPHICS_API sfTransform sfSprite_getTransform(const sfSprite* sprite);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the inverse of the combined transform of a sprite
|
||||
@@ -213,7 +214,7 @@ CSFML_GRAPHICS_API const sfTransform* sfSprite_getTransform(const sfSprite* spri
|
||||
/// \return Inverse of the combined transformations applied to the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfSprite_getInverseTransform(const sfSprite* sprite);
|
||||
CSFML_GRAPHICS_API sfTransform sfSprite_getInverseTransform(const sfSprite* sprite);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the source texture of a sprite
|
||||
|
||||
+157
-17
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -32,6 +32,7 @@
|
||||
#include <SFML/Graphics/Color.h>
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <stddef.h>
|
||||
|
||||
@@ -41,10 +42,11 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfTextRegular = 0, ///< Regular characters, no style
|
||||
sfTextBold = 1 << 0, ///< Characters are bold
|
||||
sfTextItalic = 1 << 1, ///< Characters are in italic
|
||||
sfTextUnderlined = 1 << 2 ///< Characters are underlined
|
||||
sfTextRegular = 0, ///< Regular characters, no style
|
||||
sfTextBold = 1 << 0, ///< Bold characters
|
||||
sfTextItalic = 1 << 1, ///< Italic characters
|
||||
sfTextUnderlined = 1 << 2, ///< Underlined characters
|
||||
sfTextStrikeThrough = 1 << 3 ///< Strike through characters
|
||||
} sfTextStyle;
|
||||
|
||||
|
||||
@@ -64,7 +66,7 @@ CSFML_GRAPHICS_API sfText* sfText_create(void);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfText* sfText_copy(sfText* text);
|
||||
CSFML_GRAPHICS_API sfText* sfText_copy(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing text
|
||||
@@ -215,7 +217,7 @@ CSFML_GRAPHICS_API void sfText_scale(sfText* text, sfVector2f factors);
|
||||
/// \return Transform combining the position/rotation/scale/origin of the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfText_getTransform(const sfText* text);
|
||||
CSFML_GRAPHICS_API sfTransform sfText_getTransform(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the inverse of the combined transform of a text
|
||||
@@ -225,7 +227,7 @@ CSFML_GRAPHICS_API const sfTransform* sfText_getTransform(const sfText* text);
|
||||
/// \return Inverse of the combined transformations applied to the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfText_getInverseTransform(const sfText* text);
|
||||
CSFML_GRAPHICS_API sfTransform sfText_getInverseTransform(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the string of a text (from an ANSI string)
|
||||
@@ -256,8 +258,6 @@ CSFML_GRAPHICS_API void sfText_setUnicodeString(sfText* text, const sfUint32* st
|
||||
/// a pointer to the one that you passed to this function.
|
||||
/// If the font is destroyed and the text tries to
|
||||
/// use it, the behaviour is undefined.
|
||||
/// Texts have a valid font by default, which the built-in
|
||||
/// sfFont_getDefaultFont().
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param font New font
|
||||
@@ -276,6 +276,41 @@ CSFML_GRAPHICS_API void sfText_setFont(sfText* text, const sfFont* font);
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_setCharacterSize(sfText* text, unsigned int size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the line spacing factor
|
||||
///
|
||||
/// The default spacing between lines is defined by the font.
|
||||
/// This method enables you to set a factor for the spacing
|
||||
/// between lines. By default the line spacing factor is 1.
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param spacingFactor New line spacing factor
|
||||
///
|
||||
/// \see sfText_getLineSpacing
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_setLineSpacing(sfText* text, float spacingFactor);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the letter spacing factor
|
||||
///
|
||||
/// The default spacing between letters is defined by the font.
|
||||
/// This factor doesn't directly apply to the existing
|
||||
/// spacing between each character, it rather adds a fixed
|
||||
/// space between them which is calculated from the font
|
||||
/// metrics and the character size.
|
||||
/// Note that factors below 1 (including negative numbers) bring
|
||||
/// characters closer to each other.
|
||||
/// By default the letter spacing factor is 1.
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param spacingFactor New letter spacing factor
|
||||
///
|
||||
/// \see sfText_getLetterSpacing
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_setLetterSpacing(sfText* text, float spacingFactor);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the style of a text
|
||||
///
|
||||
@@ -290,22 +325,66 @@ CSFML_GRAPHICS_API void sfText_setCharacterSize(sfText* text, unsigned int size)
|
||||
CSFML_GRAPHICS_API void sfText_setStyle(sfText* text, sfUint32 style);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the global color of a text
|
||||
/// \brief Set the fill color of a text
|
||||
///
|
||||
/// By default, the text's color is opaque white.
|
||||
/// By default, the text's fill color is opaque white.
|
||||
/// Setting the fill color to a transparent color with an outline
|
||||
/// will cause the outline to be displayed in the fill area of the text.
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param color New color of the text
|
||||
/// \param color New fill color of the text
|
||||
///
|
||||
/// \deprecated This function is deprecated and may be removed in future releases.
|
||||
/// Use sfText_setFillColor instead.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_setColor(sfText* text, sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the text of a text (returns an ANSI string)
|
||||
/// \brief Set the fill color of a text
|
||||
///
|
||||
/// By default, the text's fill color is opaque white.
|
||||
/// Setting the fill color to a transparent color with an outline
|
||||
/// will cause the outline to be displayed in the fill area of the text.
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param color New fill color of the text
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_setFillColor(sfText* text, sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the outline color of the text
|
||||
///
|
||||
/// By default, the text's outline color is opaque black.
|
||||
///
|
||||
/// \param text Text object
|
||||
/// \param color New outline color of the text
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_setOutlineColor(sfText* text, sfColor color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the thickness of the text's outline
|
||||
///
|
||||
/// By default, the outline thickness is 0.
|
||||
///
|
||||
/// Be aware that using a negative value for the outline
|
||||
/// thickness will cause distorted rendering.
|
||||
///
|
||||
/// \param thickness New outline thickness, in pixels
|
||||
///
|
||||
/// \see getOutlineThickness
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfText_setOutlineThickness(sfText* text, float thickness);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the string of a text (returns an ANSI string)
|
||||
///
|
||||
/// \param text Text object
|
||||
///
|
||||
/// \return String an a locale-dependant ANSI string
|
||||
/// \return String as a locale-dependant ANSI string
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const char* sfText_getString(const sfText* text);
|
||||
@@ -323,6 +402,10 @@ CSFML_GRAPHICS_API const sfUint32* sfText_getUnicodeString(const sfText* text);
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the font used by a text
|
||||
///
|
||||
/// If the text has no font attached, a NULL pointer is returned.
|
||||
/// The returned pointer is const, which means that you can't
|
||||
/// modify the font when you retrieve it with this function.
|
||||
///
|
||||
/// \param text Text object
|
||||
///
|
||||
/// \return Pointer to the font
|
||||
@@ -340,6 +423,30 @@ CSFML_GRAPHICS_API const sfFont* sfText_getFont(const sfText* text);
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfText_getCharacterSize(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the size of the letter spacing factor
|
||||
///
|
||||
/// \param text Text object
|
||||
///
|
||||
/// \return Size of the letter spacing factor
|
||||
///
|
||||
/// \see sfText_setLetterSpacing
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API float sfText_getLetterSpacing(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the size of the line spacing factor
|
||||
///
|
||||
/// \param text Text object
|
||||
///
|
||||
/// \return Size of the line spacing factor
|
||||
///
|
||||
/// \see sfText_setLineSpacing
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API float sfText_getLineSpacing(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the style of a text
|
||||
///
|
||||
@@ -351,15 +458,48 @@ CSFML_GRAPHICS_API unsigned int sfText_getCharacterSize(const sfText* text);
|
||||
CSFML_GRAPHICS_API sfUint32 sfText_getStyle(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the global color of a text
|
||||
/// \brief Get the fill color of a text
|
||||
///
|
||||
/// \param text Text object
|
||||
///
|
||||
/// \return Global color of the text
|
||||
/// \return Fill color of the text
|
||||
///
|
||||
/// \deprecated This function is deprecated and may be removed in future releases.
|
||||
/// Use sfText_getFillColor instead.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfColor sfText_getColor(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the fill color of a text
|
||||
///
|
||||
/// \param text Text object
|
||||
///
|
||||
/// \return Fill color of the text
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfColor sfText_getFillColor(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the outline color of a text
|
||||
///
|
||||
/// \param text Text object
|
||||
///
|
||||
/// \return Outline color of the text
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfColor sfText_getOutlineColor(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the outline thickness of a text
|
||||
///
|
||||
/// \param text Text object
|
||||
///
|
||||
/// \return Outline thickness of a text, in pixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API float sfText_getOutlineThickness(const sfText* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the position of the \a index-th character in a text
|
||||
///
|
||||
|
||||
+126
-10
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -101,7 +101,7 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_createFromImage(const sfImage* image, co
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfTexture* sfTexture_copy(sfTexture* texture);
|
||||
CSFML_GRAPHICS_API sfTexture* sfTexture_copy(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing texture
|
||||
@@ -144,6 +144,24 @@ CSFML_GRAPHICS_API sfImage* sfTexture_copyToImage(const sfTexture* texture);
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const sfUint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update a part of this texture from another texture
|
||||
///
|
||||
/// No additional check is performed on the size of the texture,
|
||||
/// passing an invalid combination of texture size and offset
|
||||
/// will lead to an undefined behavior.
|
||||
///
|
||||
/// This function does nothing if either texture was not
|
||||
/// previously created.
|
||||
///
|
||||
/// \param destination Destination texture to copy source texture to
|
||||
/// \param source Source texture to copy to destination texture
|
||||
/// \param x X offset in this texture where to copy the source texture
|
||||
/// \param y Y offset in this texture where to copy the source texture
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* source, unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update a texture from an image
|
||||
///
|
||||
@@ -177,14 +195,6 @@ CSFML_GRAPHICS_API void sfTexture_updateFromWindow(sfTexture* texture, const sfW
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTexture_updateFromRenderWindow(sfTexture* texture, const sfRenderWindow* renderWindow, unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Activate a texture for rendering
|
||||
///
|
||||
/// \param texture Texture to bind
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable the smooth filter on a texture
|
||||
///
|
||||
@@ -204,6 +214,41 @@ CSFML_GRAPHICS_API void sfTexture_setSmooth(sfTexture* texture, sfBool smooth);
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfTexture_isSmooth(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable conversion from sRGB
|
||||
///
|
||||
/// When providing texture data from an image file or memory, it can
|
||||
/// either be stored in a linear color space or an sRGB color space.
|
||||
/// Most digital images account for gamma correction already, so they
|
||||
/// would need to be "uncorrected" back to linear color space before
|
||||
/// being processed by the hardware. The hardware can automatically
|
||||
/// convert it from the sRGB color space to a linear color space when
|
||||
/// it gets sampled. When the rendered image gets output to the final
|
||||
/// framebuffer, it gets converted back to sRGB.
|
||||
///
|
||||
/// After enabling or disabling sRGB conversion, make sure to reload
|
||||
/// the texture data in order for the setting to take effect.
|
||||
///
|
||||
/// This option is only useful in conjunction with an sRGB capable
|
||||
/// framebuffer. This can be requested during window creation.
|
||||
///
|
||||
/// \param sRgb True to enable sRGB conversion, false to disable it
|
||||
///
|
||||
/// \see sfTexture_isSrgb
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTexture_setSrgb(sfTexture* texture, sfBool sRgb);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether the texture source is converted from sRGB or not
|
||||
///
|
||||
/// \return True if the texture source is converted from sRGB, false if not
|
||||
///
|
||||
/// \see sfTexture_setSrgb
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfTexture_isSrgb(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable repeating for a texture
|
||||
///
|
||||
@@ -237,6 +282,77 @@ CSFML_GRAPHICS_API void sfTexture_setRepeated(sfTexture* texture, sfBool repeate
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Generate a mipmap using the current texture data
|
||||
///
|
||||
/// Mipmaps are pre-computed chains of optimized textures. Each
|
||||
/// level of texture in a mipmap is generated by halving each of
|
||||
/// the previous level's dimensions. This is done until the final
|
||||
/// level has the size of 1x1. The textures generated in this process may
|
||||
/// make use of more advanced filters which might improve the visual quality
|
||||
/// of textures when they are applied to objects much smaller than they are.
|
||||
/// This is known as minification. Because fewer texels (texture elements)
|
||||
/// have to be sampled from when heavily minified, usage of mipmaps
|
||||
/// can also improve rendering performance in certain scenarios.
|
||||
///
|
||||
/// Mipmap generation relies on the necessary OpenGL extension being
|
||||
/// available. If it is unavailable or generation fails due to another
|
||||
/// reason, this function will return false. Mipmap data is only valid from
|
||||
/// the time it is generated until the next time the base level image is
|
||||
/// modified, at which point this function will have to be called again to
|
||||
/// regenerate it.
|
||||
///
|
||||
/// \return sfTrue if mipmap generation was successful, sfFalse if unsuccessful
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfTexture_generateMipmap(sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Swap the contents of a texture with those of another
|
||||
///
|
||||
/// \param left Instance to swap from
|
||||
/// \param right Instance to swap with
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTexture_swap(sfTexture* left, sfTexture* right);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the underlying OpenGL handle of the texture.
|
||||
///
|
||||
/// You shouldn't need to use this function, unless you have
|
||||
/// very specific stuff to implement that SFML doesn't support,
|
||||
/// or implement a temporary workaround until a bug is fixed.
|
||||
///
|
||||
/// \param texture The texture object
|
||||
///
|
||||
/// \return OpenGL handle of the texture or 0 if not yet created
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfTexture_getNativeHandle(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Bind a texture for rendering
|
||||
///
|
||||
/// This function is not part of the graphics API, it mustn't be
|
||||
/// used when drawing SFML entities. It must be used only if you
|
||||
/// mix sfTexture with OpenGL code.
|
||||
///
|
||||
/// \code
|
||||
/// sfTexture *t1, *t2;
|
||||
/// ...
|
||||
/// sfTexture_bind(t1);
|
||||
/// // draw OpenGL stuff that use t1...
|
||||
/// sfTexture_bind(t2);
|
||||
/// // draw OpenGL stuff that use t2...
|
||||
/// sfTexture_bind(NULL);
|
||||
/// // draw OpenGL stuff that use no texture...
|
||||
/// \endcode
|
||||
///
|
||||
/// \param texture Pointer to the texture to bind, can be null to use no texture
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the maximum texture size allowed
|
||||
///
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -34,15 +34,22 @@
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new transform
|
||||
///
|
||||
/// This function creates an identity transform.
|
||||
///
|
||||
/// \return A new sfTransform object
|
||||
/// \brief Encapsulate a 3x3 transform matrix
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfTransform* sfTransform_create(void);
|
||||
typedef struct
|
||||
{
|
||||
float matrix[9];
|
||||
} sfTransform;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Identity transform (does nothing)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform sfTransform_Identity;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new transform from a matrix
|
||||
@@ -60,46 +67,29 @@ CSFML_GRAPHICS_API sfTransform* sfTransform_create(void);
|
||||
/// \return A new sfTransform object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfTransform* sfTransform_createFromMatrix(float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Copy an existing transform
|
||||
///
|
||||
/// \param transform Transform to copy
|
||||
///
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfTransform* sfTransform_copy(sfTransform* transform);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing transform
|
||||
///
|
||||
/// \param transform Transform to delete
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransform_destroy(sfTransform* transform);
|
||||
CSFML_GRAPHICS_API sfTransform sfTransform_fromMatrix(float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the 4x4 matrix of a transform
|
||||
///
|
||||
/// This function returns a pointer to an array of 16 floats
|
||||
/// containing the transform elements as a 4x4 matrix, which
|
||||
/// is directly compatible with OpenGL functions.
|
||||
/// This function fills an array of 16 floats with the transform
|
||||
/// converted as a 4x4 matrix, which is directly compatible with
|
||||
/// OpenGL functions.
|
||||
///
|
||||
/// \code
|
||||
/// sfTransform* transform = ...;
|
||||
/// glLoadMatrixf(sfTransform_getMatrix(transform));
|
||||
/// sfTransform transform = ...;
|
||||
/// float matrix[16];
|
||||
/// sfTransform_getMatrix(&transform, matrix)
|
||||
/// glLoadMatrixf(matrix);
|
||||
/// \endcode
|
||||
///
|
||||
/// \param transform Transform object
|
||||
///
|
||||
/// \return Pointer to a 4x4 matrix
|
||||
/// \param matrix Pointer to the 16-element array to fill with the matrix
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const float* sfTransform_getMatrix(const sfTransform* transform);
|
||||
CSFML_GRAPHICS_API void sfTransform_getMatrix(const sfTransform* transform, float* matrix);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the inverse of a transform
|
||||
@@ -108,10 +98,10 @@ CSFML_GRAPHICS_API const float* sfTransform_getMatrix(const sfTransform* transfo
|
||||
/// is returned.
|
||||
///
|
||||
/// \param transform Transform object
|
||||
/// \param result Returned inverse matrix
|
||||
/// \return The inverse matrix
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransform_getInverse(const sfTransform* transform, sfTransform* result);
|
||||
CSFML_GRAPHICS_API sfTransform sfTransform_getInverse(const sfTransform* transform);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Apply a transform to a 2D point
|
||||
@@ -149,7 +139,7 @@ CSFML_GRAPHICS_API sfFloatRect sfTransform_transformRect(const sfTransform* tran
|
||||
/// equivalent to a matrix multiplication.
|
||||
///
|
||||
/// \param transform Transform object
|
||||
/// \param right Transform to combine to \a transform
|
||||
/// \param other Transform to combine to \a transform
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransform_combine(sfTransform* transform, const sfTransform* other);
|
||||
@@ -216,5 +206,18 @@ CSFML_GRAPHICS_API void sfTransform_scale(sfTransform* transform, float scaleX,
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfTransform_scaleWithCenter(sfTransform* transform, float scaleX, float scaleY, float centerX, float centerY);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Compare two transforms for equality
|
||||
///
|
||||
/// Performs an element-wise comparison of the elements of the
|
||||
/// left transform with the elements of the right transform.
|
||||
///
|
||||
/// \param left Left operand (the first transform)
|
||||
/// \param right Right operand (the second transform)
|
||||
///
|
||||
/// \return true if the transforms are equal, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfTransform_equal(sfTransform* left, sfTransform* right);
|
||||
|
||||
#endif // SFML_TRANSFORM_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -30,6 +30,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/Graphics/Transform.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
|
||||
@@ -49,7 +50,7 @@ CSFML_GRAPHICS_API sfTransformable* sfTransformable_create(void);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfTransformable* sfTransformable_copy(sfTransformable* transformable);
|
||||
CSFML_GRAPHICS_API sfTransformable* sfTransformable_copy(const sfTransformable* transformable);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing transformable
|
||||
@@ -200,7 +201,7 @@ CSFML_GRAPHICS_API void sfTransformable_scale(sfTransformable* transformable, sf
|
||||
/// \return Transform combining the position/rotation/scale/origin of the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfTransformable_getTransform(const sfTransformable* transformable);
|
||||
CSFML_GRAPHICS_API sfTransform sfTransformable_getTransform(const sfTransformable* transformable);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the inverse of the combined transform of a transformable
|
||||
@@ -210,7 +211,7 @@ CSFML_GRAPHICS_API const sfTransform* sfTransformable_getTransform(const sfTrans
|
||||
/// \return Inverse of the combined transformations applied to the object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API const sfTransform* sfTransformable_getInverseTransform(const sfTransformable* transformable);
|
||||
CSFML_GRAPHICS_API sfTransform sfTransformable_getInverseTransform(const sfTransformable* transformable);
|
||||
|
||||
|
||||
#endif // SFML_TRANSFORMABLE_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -38,9 +38,9 @@ typedef struct sfShape sfShape;
|
||||
typedef struct sfSprite sfSprite;
|
||||
typedef struct sfText sfText;
|
||||
typedef struct sfTexture sfTexture;
|
||||
typedef struct sfTransform sfTransform;
|
||||
typedef struct sfTransformable sfTransformable;
|
||||
typedef struct sfVertexArray sfVertexArray;
|
||||
typedef struct sfVertexBuffer sfVertexBuffer;
|
||||
typedef struct sfView sfView;
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -33,6 +33,7 @@
|
||||
#include <SFML/Graphics/Rect.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/Graphics/Vertex.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -51,7 +52,7 @@ CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_create(void);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_copy(sfVertexArray* vertexArray);
|
||||
CSFML_GRAPHICS_API sfVertexArray* sfVertexArray_copy(const sfVertexArray* vertexArray);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing vertex array
|
||||
@@ -69,7 +70,7 @@ CSFML_GRAPHICS_API void sfVertexArray_destroy(sfVertexArray* vertexArray);
|
||||
/// \return Number of vertices in the array
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray* vertexArray);
|
||||
CSFML_GRAPHICS_API size_t sfVertexArray_getVertexCount(const sfVertexArray* vertexArray);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get access to a vertex by its index
|
||||
@@ -84,7 +85,7 @@ CSFML_GRAPHICS_API unsigned int sfVertexArray_getVertexCount(const sfVertexArray
|
||||
/// \return Pointer to the index-th vertex
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, unsigned int index);
|
||||
CSFML_GRAPHICS_API sfVertex* sfVertexArray_getVertex(sfVertexArray* vertexArray, size_t index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Clear a vertex array
|
||||
@@ -112,7 +113,7 @@ CSFML_GRAPHICS_API void sfVertexArray_clear(sfVertexArray* vertexArray);
|
||||
/// \param vertexCount New size of the array (number of vertices)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, unsigned int vertexCount);
|
||||
CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, size_t vertexCount);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Add a vertex to a vertex array array
|
||||
|
||||
@@ -0,0 +1,254 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_VERTEXBUFFER_H
|
||||
#define SFML_VERTEXBUFFER_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Export.h>
|
||||
#include <SFML/Graphics/PrimitiveType.h>
|
||||
#include <SFML/Graphics/Types.h>
|
||||
#include <SFML/Graphics/Vertex.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Usage specifiers
|
||||
///
|
||||
/// If data is going to be updated once or more every frame,
|
||||
/// set the usage to sfVertexBufferStream. If data is going
|
||||
/// to be set once and used for a long time without being
|
||||
/// modified, set the usage to sfVertexBufferUsageStatic.
|
||||
/// For everything else sfVertexBufferUsageDynamic should
|
||||
/// be a good compromise.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfVertexBufferStream, ///< Constantly changing data
|
||||
sfVertexBufferDynamic, ///< Occasionally changing data
|
||||
sfVertexBufferStatic ///< Rarely changing data
|
||||
} sfVertexBufferUsage;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new vertex buffer with a specific
|
||||
/// sfPrimitiveType and usage specifier.
|
||||
///
|
||||
/// Creates the vertex buffer, allocating enough graphcis
|
||||
/// memory to hold \p vertexCount vertices, and sets its
|
||||
/// primitive type to \p type and usage to \p usage.
|
||||
///
|
||||
/// \param vertexCount Amount of vertices
|
||||
/// \param type Type of primitive
|
||||
/// \param usage Usage specifier
|
||||
///
|
||||
/// \return A new sfVertexBuffer object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_create(unsigned int vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Copy an existing vertex buffer
|
||||
///
|
||||
/// \param vertexBuffer Vertex buffer to copy
|
||||
///
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_copy(const sfVertexBuffer* vertexBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing vertex buffer
|
||||
///
|
||||
/// \param vertexBuffer Vertex buffer to delete
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfVertexBuffer_destroy(sfVertexBuffer* vertexBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the vertex count
|
||||
///
|
||||
/// \param vertexBuffer Vertex buffer object
|
||||
///
|
||||
/// \return Number of vertices in the vertex buffer
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getVertexCount(const sfVertexBuffer* vertexBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update a part of the buffer from an array of vertices
|
||||
///
|
||||
/// \p offset is specified as the number of vertices to skip
|
||||
/// from the beginning of the buffer.
|
||||
///
|
||||
/// If \p offset is 0 and \p vertexCount is equal to the size of
|
||||
/// the currently created buffer, its whole contents are replaced.
|
||||
///
|
||||
/// If \p offset is 0 and \p vertexCount is greater than the
|
||||
/// size of the currently created buffer, a new buffer is created
|
||||
/// containing the vertex data.
|
||||
///
|
||||
/// If \p offset is 0 and \p vertexCount is less than the size of
|
||||
/// the currently created buffer, only the corresponding region
|
||||
/// is updated.
|
||||
///
|
||||
/// If \p offset is not 0 and \p offset + \p vertexCount is greater
|
||||
/// than the size of the currently created buffer, the update fails.
|
||||
///
|
||||
/// No additional check is performed on the size of the vertex
|
||||
/// array, passing invalid arguments will lead to undefined
|
||||
/// behavior.
|
||||
///
|
||||
/// \param vertices Array of vertices to copy to the buffer
|
||||
/// \param vertexCount Number of vertices to copy
|
||||
/// \param offset Offset in the buffer to copy to
|
||||
///
|
||||
/// \return sfTrue if the update was successful
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfVertexBuffer_update(sfVertexBuffer* vertexBuffer, const sfVertex* vertices, unsigned int vertexCount, unsigned int offset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Copy the contents of another buffer into this buffer
|
||||
///
|
||||
/// \param vertexBuffer Vertex buffer object
|
||||
/// \param other Vertex buffer whose contents to copy into first vertex buffer
|
||||
///
|
||||
/// \return sfTrue if the copy was successful
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfVertexBuffer_updateFromVertexBuffer(sfVertexBuffer* vertexBuffer, const sfVertexBuffer* other);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Swap the contents of this vertex buffer with those of another
|
||||
///
|
||||
/// \param left Instance to swap
|
||||
/// \param right Instance to swap with
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfVertexBuffer_swap(sfVertexBuffer* left, sfVertexBuffer* right);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the underlying OpenGL handle of the vertex buffer.
|
||||
///
|
||||
/// You shouldn't need to use this function, unless you have
|
||||
/// very specific stuff to implement that SFML doesn't support,
|
||||
/// or implement a temporary workaround until a bug is fixed.
|
||||
///
|
||||
/// \return OpenGL handle of the vertex buffer or 0 if not yet created
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* vertexBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the type of primitives to draw
|
||||
///
|
||||
/// This function defines how the vertices must be interpreted
|
||||
/// when it's time to draw them.
|
||||
///
|
||||
/// The default primitive type is sf::Points.
|
||||
///
|
||||
/// \param vertexBuffer Vertex buffer object
|
||||
/// \param type Type of primitive
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfVertexBuffer_setPrimitiveType(sfVertexBuffer* vertexBuffer, sfPrimitiveType type);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the type of primitives drawn by the vertex buffer
|
||||
///
|
||||
/// \param vertexBuffer Vertex buffer object
|
||||
///
|
||||
/// \return Primitive type
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfPrimitiveType sfVertexBuffer_getPrimitiveType(const sfVertexBuffer* vertexBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the usage specifier of this vertex buffer
|
||||
///
|
||||
/// This function provides a hint about how this vertex buffer is
|
||||
/// going to be used in terms of data update frequency.
|
||||
///
|
||||
/// After changing the usage specifier, the vertex buffer has
|
||||
/// to be updated with new data for the usage specifier to
|
||||
/// take effect.
|
||||
///
|
||||
/// The default primitive type is sfVertexBufferStream.
|
||||
///
|
||||
/// \param vertexBuffer Vertex buffer object
|
||||
/// \param usage Usage specifier
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfVertexBuffer_setUsage(sfVertexBuffer* vertexBuffer, sfVertexBufferUsage usage);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the usage specifier of this vertex buffer
|
||||
///
|
||||
/// \param vertexBuffer Vertex buffer object
|
||||
///
|
||||
/// \return Usage specifier
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfVertexBufferUsage sfVertexBuffer_getUsage(const sfVertexBuffer* vertexBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Bind a vertex buffer for rendering
|
||||
///
|
||||
/// This function is not part of the graphics API, it mustn't be
|
||||
/// used when drawing SFML entities. It must be used only if you
|
||||
/// mix sfVertexBuffer with OpenGL code.
|
||||
///
|
||||
/// \code
|
||||
/// sfVertexBuffer* vb1, vb2;
|
||||
/// ...
|
||||
/// sfVertexBuffer_bind(vb1);
|
||||
/// // draw OpenGL stuff that use vb1...
|
||||
/// sfVertexBuffer_bind(vb2);
|
||||
/// // draw OpenGL stuff that use vb2...
|
||||
/// sfVertexBuffer_bind(NULL);
|
||||
/// // draw OpenGL stuff that use no vertex buffer...
|
||||
/// \endcode
|
||||
///
|
||||
/// \param vertexBuffer Pointer to the vertex buffer to bind, can be null to use no vertex buffer
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether or not the system supports vertex buffers
|
||||
///
|
||||
/// This function should always be called before using
|
||||
/// the vertex buffer features. If it returns false, then
|
||||
/// any attempt to use sf::VertexBuffer will fail.
|
||||
///
|
||||
/// \return True if vertex buffers are supported, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfBool sfVertexBuffer_isAvailable();
|
||||
|
||||
|
||||
#endif // SFML_VERTEXBUFFER_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -62,7 +62,7 @@ CSFML_GRAPHICS_API sfView* sfView_createFromRect(sfFloatRect rectangle);
|
||||
/// \return Copied object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_GRAPHICS_API sfView* sfView_copy(sfView* view);
|
||||
CSFML_GRAPHICS_API sfView* sfView_copy(const sfView* view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy an existing view
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -30,9 +30,12 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#include <SFML/System.h>
|
||||
#include <SFML/Network/Ftp.h>
|
||||
#include <SFML/Network/Http.h>
|
||||
#include <SFML/Network/IpAddress.h>
|
||||
#include <SFML/Network/Packet.h>
|
||||
#include <SFML/Network/SocketSelector.h>
|
||||
#include <SFML/Network/SocketStatus.h>
|
||||
#include <SFML/Network/TcpListener.h>
|
||||
#include <SFML/Network/TcpSocket.h>
|
||||
#include <SFML/Network/UdpSocket.h>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
+37
-16
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -38,19 +38,19 @@
|
||||
/// \brief Enumeration of transfer modes
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum sfFtpTransferMode
|
||||
typedef enum
|
||||
{
|
||||
sfFtpBinary, ///< Binary mode (file is transfered as a sequence of bytes)
|
||||
sfFtpAscii, ///< Text mode using ASCII encoding
|
||||
sfFtpEbcdic ///< Text mode using EBCDIC encoding
|
||||
};
|
||||
} sfFtpTransferMode;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Status codes possibly returned by a FTP response
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum sfFtpStatus
|
||||
typedef enum
|
||||
{
|
||||
// 1xx: the requested action is being initiated,
|
||||
// expect another reply before proceeding with a new command
|
||||
@@ -110,7 +110,7 @@ enum sfFtpStatus
|
||||
sfFtpConnectionFailed = 1001, ///< Connection with server failed
|
||||
sfFtpConnectionClosed = 1002, ///< Connection with server closed
|
||||
sfFtpInvalidFile = 1003 ///< Invalid file to upload / download
|
||||
};
|
||||
} sfFtpStatus;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -155,25 +155,25 @@ CSFML_NETWORK_API sfFtpStatus sfFtpListingResponse_getStatus(const sfFtpListingR
|
||||
CSFML_NETWORK_API const char* sfFtpListingResponse_getMessage(const sfFtpListingResponse* ftpListingResponse);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the number of filenames contained in a FTP listing response
|
||||
/// \brief Return the number of directory/file names contained in a FTP listing response
|
||||
///
|
||||
/// \param ftpListingResponse Ftp listing response
|
||||
///
|
||||
/// \return Total number of filenames available
|
||||
/// \return Total number of names available
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API size_t sfFtpListingResponse_getCount(const sfFtpListingResponse* ftpListingResponse);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return a filename contained in a FTP listing response
|
||||
/// \brief Return a directory/file name contained in a FTP listing response
|
||||
///
|
||||
/// \param ftpListingResponse Ftp listing response
|
||||
/// \param index Index of the filename to get (in range [0 .. GetCount])
|
||||
/// \param index Index of the name to get (in range [0 .. getCount])
|
||||
///
|
||||
/// \return Array containing the requested filenames
|
||||
/// \return The requested name
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API const char* sfFtpListingResponse_getFilename(const sfFtpListingResponse* ftpListingResponse, size_t index);
|
||||
CSFML_NETWORK_API const char* sfFtpListingResponse_getName(const sfFtpListingResponse* ftpListingResponse, size_t index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy a FTP directory response
|
||||
@@ -299,12 +299,12 @@ CSFML_NETWORK_API void sfFtp_destroy(sfFtp* ftp);
|
||||
/// \param ftp Ftp object
|
||||
/// \param server Name or address of the FTP server to connect to
|
||||
/// \param port Port used for the connection
|
||||
/// \param timeout Maximum time to wait, in milliseconds
|
||||
/// \param timeout Maximum time to wait
|
||||
///
|
||||
/// \return Server response to the request
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfFtpResponse* sfFtp_connect(sfFtp* ftp, sfIpAddress server, unsigned short port, sfUint32 timeout);
|
||||
CSFML_NETWORK_API sfFtpResponse* sfFtp_connect(sfFtp* ftp, sfIpAddress server, unsigned short port, sfTime timeout);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Log in using an anonymous account
|
||||
@@ -332,7 +332,7 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_loginAnonymous(sfFtp* ftp);
|
||||
/// \return Server response to the request
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfFtpResponse* sfFtp_login(sfFtp* ftp, const char* userName, const char* password);
|
||||
CSFML_NETWORK_API sfFtpResponse* sfFtp_login(sfFtp* ftp, const char* name, const char* password);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Close the connection with the server
|
||||
@@ -486,7 +486,7 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_deleteFile(sfFtp* ftp, const char* name);
|
||||
/// \return Server response to the request
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* distantFile, const char* destPath, sfFtpTransferMode mode);
|
||||
CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* remoteFile, const char* localPath, sfFtpTransferMode mode);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Upload a file to a FTP server
|
||||
@@ -500,11 +500,32 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* distantF
|
||||
/// \param localFile Path of the local file to upload
|
||||
/// \param remotePath Where to put to file on the server
|
||||
/// \param mode Transfer mode
|
||||
/// \param append Pass sfTrue to append to or sfFalse to overwrite the remote file if it already exists
|
||||
///
|
||||
/// \return Server response to the request
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfFtpResponse* sfFtp_upload(sfFtp* ftp, const char* localFile, const char* destPath, sfFtpTransferMode mode);
|
||||
CSFML_NETWORK_API sfFtpResponse* sfFtp_upload(sfFtp* ftp, const char* localFile, const char* remotePath, sfFtpTransferMode mode, sfBool append);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Send a command to the FTP server
|
||||
///
|
||||
/// While the most often used commands are provided as
|
||||
/// specific functions, this function can be used to send
|
||||
/// any FTP command to the server. If the command requires
|
||||
/// one or more parameters, they can be specified in
|
||||
/// \a parameter. Otherwise you should pass NULL.
|
||||
/// If the server returns information, you can extract it
|
||||
/// from the response using sfResponse_getMessage().
|
||||
///
|
||||
/// \param ftp Ftp object
|
||||
/// \param command Command to send
|
||||
/// \param parameter Command parameter
|
||||
///
|
||||
/// \return Server response to the request
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfFtpResponse* sfFtp_sendCommand(sfFtp* ftp, const char* command, const char* parameter);
|
||||
|
||||
|
||||
#endif // SFML_FTP_H
|
||||
+25
-18
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -37,48 +37,55 @@
|
||||
/// \brief Enumerate the available HTTP methods for a request
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum sfHttpMethod
|
||||
typedef enum
|
||||
{
|
||||
sfHttpGet, ///< Request in get mode, standard method to retrieve a page
|
||||
sfHttpPost, ///< Request in post mode, usually to send data to a page
|
||||
sfHttpHead ///< Request a page's header only
|
||||
};
|
||||
sfHttpGet, ///< Request in get mode, standard method to retrieve a page
|
||||
sfHttpPost, ///< Request in post mode, usually to send data to a page
|
||||
sfHttpHead, ///< Request a page's header only
|
||||
sfHttpPut, ///< Request in put mode, useful for a REST API
|
||||
sfHttpDelete ///< Request in delete mode, useful for a REST API
|
||||
} sfHttpMethod;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enumerate all the valid status codes for a response
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum sfHttpStatus
|
||||
typedef enum
|
||||
{
|
||||
// 2xx: success
|
||||
sfHttpOk = 200, ///< Most common code returned when operation was successful
|
||||
sfHttpCreated = 201, ///< The resource has successfully been created
|
||||
sfHttpAccepted = 202, ///< The request has been accepted, but will be processed later by the server
|
||||
sfHttpNoContent = 204, ///< Sent when the server didn't send any data in return
|
||||
sfHttpOk = 200, ///< Most common code returned when operation was successful
|
||||
sfHttpCreated = 201, ///< The resource has successfully been created
|
||||
sfHttpAccepted = 202, ///< The request has been accepted, but will be processed later by the server
|
||||
sfHttpNoContent = 204, ///< Sent when the server didn't send any data in return
|
||||
sfHttpResetContent = 205, ///< The server informs the client that it should clear the view (form) that caused the request to be sent
|
||||
sfHttpPartialContent = 206, ///< The server has sent a part of the resource, as a response to a partial GET request
|
||||
|
||||
// 3xx: redirection
|
||||
sfHttpMultipleChoices = 300, ///< The requested page can be accessed from several locations
|
||||
sfHttpMovedPermanently = 301, ///< The requested page has permanently moved to a new location
|
||||
sfHttpMovedTemporarily = 302, ///< The requested page has temporarily moved to a new location
|
||||
sfHttpNotModified = 304, ///< For conditionnal requests, means the requested page hasn't changed and doesn't need to be refreshed
|
||||
sfHttpNotModified = 304, ///< For conditional requests, means the requested page hasn't changed and doesn't need to be refreshed
|
||||
|
||||
// 4xx: client error
|
||||
sfHttpBadRequest = 400, ///< The server couldn't understand the request (syntax error)
|
||||
sfHttpUnauthorized = 401, ///< The requested page needs an authentification to be accessed
|
||||
sfHttpForbidden = 403, ///< The requested page cannot be accessed at all, even with authentification
|
||||
sfHttpNotFound = 404, ///< The requested page doesn't exist
|
||||
sfHttpBadRequest = 400, ///< The server couldn't understand the request (syntax error)
|
||||
sfHttpUnauthorized = 401, ///< The requested page needs an authentication to be accessed
|
||||
sfHttpForbidden = 403, ///< The requested page cannot be accessed at all, even with authentication
|
||||
sfHttpNotFound = 404, ///< The requested page doesn't exist
|
||||
sfHttpRangeNotSatisfiable = 407, ///< The server can't satisfy the partial GET request (with a "Range" header field)
|
||||
|
||||
// 5xx: server error
|
||||
sfHttpInternalServerError = 500, ///< The server encountered an unexpected error
|
||||
sfHttpNotImplemented = 501, ///< The server doesn't implement a requested feature
|
||||
sfHttpBadGateway = 502, ///< The gateway server has received an error from the source server
|
||||
sfHttpServiceNotAvailable = 503, ///< The server is temporarily unavailable (overloaded, in maintenance, ...)
|
||||
sfHttpGatewayTimeout = 504, ///< The gateway server couldn't receive a response from the source server
|
||||
sfHttpVersionNotSupported = 505, ///< The server doesn't support the requested HTTP version
|
||||
|
||||
// 10xx: SFML custom codes
|
||||
sfHttpInvalidResponse = 1000, ///< Response is not a valid HTTP one
|
||||
sfHttpConnectionFailed = 1001 ///< Connection with server failed
|
||||
};
|
||||
} sfHttpStatus;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -275,7 +282,7 @@ CSFML_NETWORK_API void sfHttp_setHost(sfHttp* http, const char* host, unsigned s
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Send a HTTP request and return the server's response.
|
||||
///
|
||||
/// You must have a valid host before sending a request (see sfHttp_SetHost).
|
||||
/// You must have a valid host before sending a request (see sfHttp_setHost).
|
||||
/// Any missing mandatory header field in the request will be added
|
||||
/// with an appropriate value.
|
||||
/// Warning: this function waits for the server's response and may
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -46,19 +46,25 @@ typedef struct
|
||||
/// \brief Empty object that represents invalid addresses
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfIpAddress sfIpAddress_None;
|
||||
CSFML_NETWORK_API const sfIpAddress sfIpAddress_None;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Value representing any address (0.0.0.0)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API const sfIpAddress sfIpAddress_Any;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Local host IP address (127.0.0.1, or "localhost")
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfIpAddress sfIpAddress_LocalHost;
|
||||
CSFML_NETWORK_API const sfIpAddress sfIpAddress_LocalHost;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief UDP broadcast address (255.255.255.255)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfIpAddress sfIpAddress_Broadcast;
|
||||
CSFML_NETWORK_API const sfIpAddress sfIpAddress_Broadcast;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create an address from a string
|
||||
@@ -114,8 +120,7 @@ CSFML_NETWORK_API sfIpAddress sfIpAddress_fromInteger(sfUint32 address);
|
||||
/// from a host name.
|
||||
///
|
||||
/// \param address Address object
|
||||
///
|
||||
/// \return String representation of the address
|
||||
/// \param string String where the string representation will be stored
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API void sfIpAddress_toString(sfIpAddress address, char* string);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -49,7 +49,7 @@ CSFML_NETWORK_API sfPacket* sfPacket_create(void);
|
||||
/// \return A new sfPacket object which is a copy of \a packet
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfPacket* sfPacket_copy(sfPacket* packet);
|
||||
CSFML_NETWORK_API sfPacket* sfPacket_copy(const sfPacket* packet);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy a packet
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -49,7 +49,7 @@ CSFML_NETWORK_API sfSocketSelector* sfSocketSelector_create(void);
|
||||
/// \return A new sfSocketSelector object which is a copy of \a selector
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketSelector* sfSocketSelector_copy(sfSocketSelector* selector);
|
||||
CSFML_NETWORK_API sfSocketSelector* sfSocketSelector_copy(const sfSocketSelector* selector);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy a socket selector
|
||||
@@ -121,7 +121,7 @@ CSFML_NETWORK_API sfBool sfSocketSelector_wait(sfSocketSelector* selector, sfTim
|
||||
/// \brief Test a socket to know if it is ready to receive data
|
||||
///
|
||||
/// This function must be used after a call to
|
||||
/// sfSocketSelector_Wait, to know which sockets are ready to
|
||||
/// sfSocketSelector_wait, to know which sockets are ready to
|
||||
/// receive data. If a socket is ready, a call to Receive will
|
||||
/// never block because we know that there is data available to read.
|
||||
/// Note that if this function returns sfTrue for a sfTcpListener,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -34,6 +34,7 @@ typedef enum
|
||||
{
|
||||
sfSocketDone, ///< The socket has sent / received the data
|
||||
sfSocketNotReady, ///< The socket is not ready to send / receive data yet
|
||||
sfSocketPartial, ///< The socket sent a part of the data
|
||||
sfSocketDisconnected, ///< The TCP socket has been disconnected
|
||||
sfSocketError ///< An unexpected error happened
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -30,6 +30,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Network/Export.h>
|
||||
#include <SFML/Network/SocketStatus.h>
|
||||
#include <SFML/Network/IpAddress.h>
|
||||
#include <SFML/Network/Types.h>
|
||||
|
||||
|
||||
@@ -54,7 +55,7 @@ CSFML_NETWORK_API void sfTcpListener_destroy(sfTcpListener* listener);
|
||||
///
|
||||
/// In blocking mode, calls will not return until they have
|
||||
/// completed their task. For example, a call to
|
||||
/// sfTcpListener_Accept in blocking mode won't return until
|
||||
/// sfTcpListener_accept in blocking mode won't return until
|
||||
/// a new connection was actually received.
|
||||
/// In non-blocking mode, calls will always return immediately,
|
||||
/// using the return code to signal whether there was data
|
||||
@@ -98,13 +99,16 @@ CSFML_NETWORK_API unsigned short sfTcpListener_getLocalPort(const sfTcpListener*
|
||||
/// If the socket was previously listening to another port,
|
||||
/// it will be stopped first and bound to the new port.
|
||||
///
|
||||
/// If there is no specific address to listen to, pass sfIpAddress_Any
|
||||
///
|
||||
/// \param listener TCP listener object
|
||||
/// \param port Port to listen for new connections
|
||||
/// \param address Address of the interface to listen on
|
||||
///
|
||||
/// \return Status code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfTcpListener_listen(sfTcpListener* listener, unsigned short port);
|
||||
CSFML_NETWORK_API sfSocketStatus sfTcpListener_listen(sfTcpListener* listener, unsigned short port, sfIpAddress address);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Accept a new connection
|
||||
@@ -112,6 +116,10 @@ CSFML_NETWORK_API sfSocketStatus sfTcpListener_listen(sfTcpListener* listener, u
|
||||
/// If the socket is in blocking mode, this function will
|
||||
/// not return until a connection is actually received.
|
||||
///
|
||||
/// The \a connected argument points to a valid sfTcpSocket pointer
|
||||
/// in case of success (the function returns sfSocketDone), it points
|
||||
/// to a NULL pointer otherwise.
|
||||
///
|
||||
/// \param listener TCP listener object
|
||||
/// \param connected Socket that will hold the new connection
|
||||
///
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -134,7 +134,7 @@ CSFML_NETWORK_API unsigned short sfTcpSocket_getRemotePort(const sfTcpSocket* so
|
||||
/// \return Status code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfTime timeout);
|
||||
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_connect(sfTcpSocket* socket, sfIpAddress remoteAddress, unsigned short remotePort, sfTime timeout);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Disconnect a TCP socket from its remote peer
|
||||
@@ -150,6 +150,9 @@ CSFML_NETWORK_API void sfTcpSocket_disconnect(sfTcpSocket* socket);
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Send raw data to the remote peer of a TCP socket
|
||||
///
|
||||
/// To be able to handle partial sends over non-blocking
|
||||
/// sockets, use the sfTcpSocket_sendPartial(sfTcpSocket*, const void*, std::size_t, size_t*)
|
||||
/// overload instead.
|
||||
/// This function will fail if the socket is not connected.
|
||||
///
|
||||
/// \param socket TCP socket object
|
||||
@@ -161,6 +164,21 @@ CSFML_NETWORK_API void sfTcpSocket_disconnect(sfTcpSocket* socket);
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_send(sfTcpSocket* socket, const void* data, size_t size);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Send raw data to the remote peer
|
||||
///
|
||||
/// This function will fail if the socket is not connected.
|
||||
///
|
||||
/// \param socket TCP socket object
|
||||
/// \param data Pointer to the sequence of bytes to send
|
||||
/// \param size Number of bytes to send
|
||||
/// \param sent The number of bytes sent will be written here
|
||||
///
|
||||
/// \return Status code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_sendPartial(sfTcpSocket* socket, const void* data, size_t size, size_t* sent);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Receive raw data from the remote peer of a TCP socket
|
||||
///
|
||||
@@ -176,11 +194,15 @@ CSFML_NETWORK_API sfSocketStatus sfTcpSocket_send(sfTcpSocket* socket, const voi
|
||||
/// \return Status code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived);
|
||||
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void* data, size_t size, size_t* received);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Send a formatted packet of data to the remote peer of a TCP socket
|
||||
///
|
||||
/// In non-blocking mode, if this function returns sfSocketPartial,
|
||||
/// you must retry sending the same unmodified packet before sending
|
||||
/// anything else in order to guarantee the packet arrives at the remote
|
||||
/// peer uncorrupted.
|
||||
/// This function will fail if the socket is not connected.
|
||||
///
|
||||
/// \param socket TCP socket object
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -101,13 +101,16 @@ CSFML_NETWORK_API unsigned short sfUdpSocket_getLocalPort(const sfUdpSocket* soc
|
||||
/// system to automatically pick an available port, and then
|
||||
/// call sfUdpSocket_getLocalPort to retrieve the chosen port.
|
||||
///
|
||||
/// \param socket UDP socket object
|
||||
/// \param port Port to bind the socket to
|
||||
/// If there is no specific address to listen to, pass sfIpAddress_Any
|
||||
///
|
||||
/// \param socket UDP socket object
|
||||
/// \param port Port to bind the socket to
|
||||
/// \param address Address of the interface to bind to
|
||||
///
|
||||
/// \return Status code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port);
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port, sfIpAddress address);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Unbind a UDP socket from the local port to which it is bound
|
||||
@@ -119,7 +122,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned
|
||||
/// \param socket UDP socket object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API void sfUdpSocket_Unbind(sfUdpSocket* socket);
|
||||
CSFML_NETWORK_API void sfUdpSocket_unbind(sfUdpSocket* socket);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Send raw data to a remote peer with a UDP socket
|
||||
@@ -137,7 +140,7 @@ CSFML_NETWORK_API void sfUdpSocket_Unbind(sfUdpSocket* socket);
|
||||
/// \return Status code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const void* data, size_t size, sfIpAddress address, unsigned short port);
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const void* data, size_t size, sfIpAddress remoteAddress, unsigned short remotePort);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Receive raw data from a remote peer with a UDP socket
|
||||
@@ -159,7 +162,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const voi
|
||||
/// \return Status code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port);
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void* data, size_t size, size_t* received, sfIpAddress* remoteAddress, unsigned short* remotePort);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Send a formatted packet of data to a remote peer with a UDP socket
|
||||
@@ -176,7 +179,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void*
|
||||
/// \return Status code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress address, unsigned short port);
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress remoteAddress, unsigned short remotePort);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Receive a formatted packet of data from a remote peer with a UDP socket
|
||||
@@ -191,7 +194,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfP
|
||||
/// \return Status code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port);
|
||||
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* remoteAddress, unsigned short* remotePort);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the maximum number of bytes that can be
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -27,14 +27,14 @@
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Headers
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// This file just includes the OpenGL (GL and GLU) headers,
|
||||
/// which have actually different paths on each system
|
||||
// This file just includes the OpenGL (GL and GLU) headers,
|
||||
// which have actually different paths on each system
|
||||
////////////////////////////////////////////////////////////
|
||||
#if defined(CSFML_SYSTEM_WINDOWS)
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -35,6 +35,7 @@
|
||||
#include <SFML/System/Mutex.h>
|
||||
#include <SFML/System/Sleep.h>
|
||||
#include <SFML/System/Thread.h>
|
||||
#include <SFML/System/Time.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <SFML/System/Vector3.h>
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -49,7 +49,7 @@ CSFML_SYSTEM_API sfClock* sfClock_create(void);
|
||||
/// \return A new sfClock object which is a copy of \a clock
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_SYSTEM_API sfClock* sfClock_copy(sfClock* clock);
|
||||
CSFML_SYSTEM_API sfClock* sfClock_copy(const sfClock* clock);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy a clock
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -41,7 +41,7 @@ typedef struct
|
||||
} sfTime;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Predefined "zero" time value
|
||||
/// \brief Predefined "zero" time value
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_SYSTEM_API sfTime sfTime_Zero;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)//
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -30,11 +30,16 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#include <SFML/System.h>
|
||||
#include <SFML/Window/Clipboard.h>
|
||||
#include <SFML/Window/Context.h>
|
||||
#include <SFML/Window/Cursor.h>
|
||||
#include <SFML/Window/Event.h>
|
||||
#include <SFML/Window/Joystick.h>
|
||||
#include <SFML/Window/JoystickIdentification.h>
|
||||
#include <SFML/Window/Keyboard.h>
|
||||
#include <SFML/Window/Mouse.h>
|
||||
#include <SFML/Window/Sensor.h>
|
||||
#include <SFML/Window/Touch.h>
|
||||
#include <SFML/Window/VideoMode.h>
|
||||
#include <SFML/Window/Window.h>
|
||||
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_CLIPBOARD_H
|
||||
#define SFML_CLIPBOARD_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Export.h>
|
||||
#include <SFML/Window/Types.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the content of the clipboard as string data (returns an ANSI string)
|
||||
///
|
||||
/// This function returns the content of the clipboard
|
||||
/// as a string. If the clipboard does not contain string
|
||||
/// it returns an empty string.
|
||||
///
|
||||
/// \return Clipboard contents as a locale-dependent ANSI string
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API const char* sfClipboard_getString();
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the content of the clipboard as string data (returns a Unicode string)
|
||||
///
|
||||
/// This function returns the content of the clipboard
|
||||
/// as a string. If the clipboard does not contain string
|
||||
/// it returns an empty string.
|
||||
///
|
||||
/// \return Clipboard contents as UTF-32
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API const sfUint32* sfClipboard_getUnicodeString();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the content of the clipboard as ANSI string data
|
||||
///
|
||||
/// This function sets the content of the clipboard as an
|
||||
/// ANSI string.
|
||||
///
|
||||
/// \param text ANSI string containing the data to be sent
|
||||
/// to the clipboard
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfClipboard_setString(const char* text);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the content of the clipboard as Unicode string data
|
||||
///
|
||||
/// This function sets the content of the clipboard as a
|
||||
/// Unicode string.
|
||||
///
|
||||
/// \param text Unicode string containing the data to be sent
|
||||
/// to the clipboard
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfClipboard_setUnicodeString(const sfUint32* text);
|
||||
|
||||
|
||||
#endif // SFML_CURSOR_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -30,7 +30,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Export.h>
|
||||
#include <SFML/Window/Types.h>
|
||||
|
||||
#include <SFML/Window/Window.h>
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a new context
|
||||
@@ -56,8 +56,32 @@ CSFML_WINDOW_API void sfContext_destroy(sfContext* context);
|
||||
/// \param context Context object
|
||||
/// \param active sfTrue to activate, sfFalse to deactivate
|
||||
///
|
||||
/// \return sfTrue on success, sfFalse on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfContext_setActive(sfContext* context, sfBool active);
|
||||
CSFML_WINDOW_API sfBool sfContext_setActive(sfContext* context, sfBool active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the settings of the context.
|
||||
///
|
||||
/// Note that these settings may be different than the ones passed to the
|
||||
/// constructor; they are indeed adjusted if the original settings are not
|
||||
/// directly supported by the system.
|
||||
///
|
||||
/// \return Structure containing the settings
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfContextSettings sfContext_getSettings(const sfContext* context);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the currently active context's ID
|
||||
///
|
||||
/// The context ID is used to identify contexts when
|
||||
/// managing unshareable OpenGL resources.
|
||||
///
|
||||
/// \return The active context's ID or 0 if no context is currently active
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfUint64 sfContext_getActiveContextId();
|
||||
|
||||
#endif // SFML_CONTEXT_H
|
||||
@@ -0,0 +1,132 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_CURSOR_H
|
||||
#define SFML_CURSOR_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/Vector2.h>
|
||||
#include <SFML/Window/Export.h>
|
||||
#include <SFML/Window/Types.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enumeration of the native system cursor types
|
||||
///
|
||||
/// Refer to the following table to determine which cursor
|
||||
/// is available on which platform.
|
||||
///
|
||||
/// Type | Linux | Mac OS X | Windows
|
||||
/// ------------------------------------|:-----:|:--------:|:--------:
|
||||
/// sfCursorArrow | yes | yes | yes
|
||||
/// sfCursorArrowWait | no | no | yes
|
||||
/// sfCursorWait | yes | no | yes
|
||||
/// sfCursorText | yes | yes | yes
|
||||
/// sfCursorHand | yes | yes | yes
|
||||
/// sfCursorSizeHorizontal | yes | yes | yes
|
||||
/// sfCursorSizeVertical | yes | yes | yes
|
||||
/// sfCursorSizeTopLeftBottomRight | no | no | yes
|
||||
/// sfCursorSizeBottomLeftTopRight | no | no | yes
|
||||
/// sfCursorSizeAll | yes | no | yes
|
||||
/// sfCursorCross | yes | yes | yes
|
||||
/// sfCursorHelp | yes | no | yes
|
||||
/// sfCursorNotAllowed | yes | yes | yes
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfCursorArrow, ///< Arrow cursor (default)
|
||||
sfCursorArrowWait, ///< Busy arrow cursor
|
||||
sfCursorWait, ///< Busy cursor
|
||||
sfCursorText, ///< I-beam, cursor when hovering over a field allowing text entry
|
||||
sfCursorHand, ///< Pointing hand cursor
|
||||
sfCursorSizeHorizontal, ///< Horizontal double arrow cursor
|
||||
sfCursorSizeVertical, ///< Vertical double arrow cursor
|
||||
sfCursorSizeTopLeftBottomRight, ///< Double arrow cursor going from top-left to bottom-right
|
||||
sfCursorSizeBottomLeftTopRight, ///< Double arrow cursor going from bottom-left to top-right
|
||||
sfCursorSizeAll, ///< Combination of SizeHorizontal and SizeVertical
|
||||
sfCursorCross, ///< Crosshair cursor
|
||||
sfCursorHelp, ///< Help cursor
|
||||
sfCursorNotAllowed ///< Action not allowed cursor
|
||||
} sfCursorType;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a cursor with the provided image
|
||||
///
|
||||
/// \a pixels must be an array of \a width by \a height pixels
|
||||
/// in 32-bit RGBA format. If not, this will cause undefined behavior.
|
||||
///
|
||||
/// If \a pixels is null or either \a width or \a height are 0,
|
||||
/// the current cursor is left unchanged and the function will
|
||||
/// return false.
|
||||
///
|
||||
/// In addition to specifying the pixel data, you can also
|
||||
/// specify the location of the hotspot of the cursor. The
|
||||
/// hotspot is the pixel coordinate within the cursor image
|
||||
/// which will be located exactly where the mouse pointer
|
||||
/// position is. Any mouse actions that are performed will
|
||||
/// return the window/screen location of the hotspot.
|
||||
///
|
||||
/// \warning On Unix, the pixels are mapped into a monochrome
|
||||
/// bitmap: pixels with an alpha channel to 0 are
|
||||
/// transparent, black if the RGB channel are close
|
||||
/// to zero, and white otherwise.
|
||||
///
|
||||
/// \param pixels Array of pixels of the image
|
||||
/// \param size Width and height of the image
|
||||
/// \param hotspot (x,y) location of the hotspot
|
||||
/// \return A new sfCursor object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfCursor* sfCursor_createFromPixels(const sfUint8* pixels, sfVector2u size, sfVector2u hotspot);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Create a native system cursor
|
||||
///
|
||||
/// Refer to the list of cursor available on each system
|
||||
/// (see sfCursorType) to know whether a given cursor is
|
||||
/// expected to load successfully or is not supported by
|
||||
/// the operating system.
|
||||
///
|
||||
/// \param type Native system cursor type
|
||||
/// \return A new sfCursor object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfCursor* sfCursor_createFromSystem(sfCursorType type);
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destroy a cursor
|
||||
///
|
||||
/// \param cursor Cursor to destroy
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfCursor_destroy(sfCursor* cursor);
|
||||
|
||||
|
||||
#endif // SFML_CURSOR_H
|
||||
+99
-50
@@ -1,7 +1,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)//
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
@@ -31,6 +32,7 @@
|
||||
#include <SFML/Window/Joystick.h>
|
||||
#include <SFML/Window/Keyboard.h>
|
||||
#include <SFML/Window/Mouse.h>
|
||||
#include <SFML/Window/Sensor.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -39,24 +41,31 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfEvtClosed,
|
||||
sfEvtResized,
|
||||
sfEvtLostFocus,
|
||||
sfEvtGainedFocus,
|
||||
sfEvtTextEntered,
|
||||
sfEvtKeyPressed,
|
||||
sfEvtKeyReleased,
|
||||
sfEvtMouseWheelMoved,
|
||||
sfEvtMouseButtonPressed,
|
||||
sfEvtMouseButtonReleased,
|
||||
sfEvtMouseMoved,
|
||||
sfEvtMouseEntered,
|
||||
sfEvtMouseLeft,
|
||||
sfEvtJoystickButtonPressed,
|
||||
sfEvtJoystickButtonReleased,
|
||||
sfEvtJoystickMoved,
|
||||
sfEvtJoystickConnected,
|
||||
sfEvtJoystickDisconnected
|
||||
sfEvtClosed, ///< The window requested to be closed (no data)
|
||||
sfEvtResized, ///< The window was resized (data in event.size)
|
||||
sfEvtLostFocus, ///< The window lost the focus (no data)
|
||||
sfEvtGainedFocus, ///< The window gained the focus (no data)
|
||||
sfEvtTextEntered, ///< A character was entered (data in event.text)
|
||||
sfEvtKeyPressed, ///< A key was pressed (data in event.key)
|
||||
sfEvtKeyReleased, ///< A key was released (data in event.key)
|
||||
sfEvtMouseWheelMoved, ///< The mouse wheel was scrolled (data in event.mouseWheel) (deprecated)
|
||||
sfEvtMouseWheelScrolled, ///< The mouse wheel was scrolled (data in event.mouseWheelScroll)
|
||||
sfEvtMouseButtonPressed, ///< A mouse button was pressed (data in event.mouseButton)
|
||||
sfEvtMouseButtonReleased, ///< A mouse button was released (data in event.mouseButton)
|
||||
sfEvtMouseMoved, ///< The mouse cursor moved (data in event.mouseMove)
|
||||
sfEvtMouseEntered, ///< The mouse cursor entered the area of the window (no data)
|
||||
sfEvtMouseLeft, ///< The mouse cursor left the area of the window (no data)
|
||||
sfEvtJoystickButtonPressed, ///< A joystick button was pressed (data in event.joystickButton)
|
||||
sfEvtJoystickButtonReleased, ///< A joystick button was released (data in event.joystickButton)
|
||||
sfEvtJoystickMoved, ///< The joystick moved along an axis (data in event.joystickMove)
|
||||
sfEvtJoystickConnected, ///< A joystick was connected (data in event.joystickConnect)
|
||||
sfEvtJoystickDisconnected, ///< A joystick was disconnected (data in event.joystickConnect)
|
||||
sfEvtTouchBegan, ///< A touch event began (data in event.touch)
|
||||
sfEvtTouchMoved, ///< A touch moved (data in event.touch)
|
||||
sfEvtTouchEnded, ///< A touch event ended (data in event.touch)
|
||||
sfEvtSensorChanged, ///< A sensor value changed (data in event.sensor)
|
||||
|
||||
sfEvtCount, ///< Keep last -- the total number of event types
|
||||
} sfEventType;
|
||||
|
||||
|
||||
@@ -64,7 +73,7 @@ typedef enum
|
||||
/// \brief Keyboard event parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfKeyEvent
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
sfKeyCode code;
|
||||
@@ -72,97 +81,137 @@ struct sfKeyEvent
|
||||
sfBool control;
|
||||
sfBool shift;
|
||||
sfBool system;
|
||||
};
|
||||
} sfKeyEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Text event parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfTextEvent
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
sfUint32 unicode;
|
||||
};
|
||||
} sfTextEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse move event parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfMouseMoveEvent
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
} sfMouseMoveEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse buttons events parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfMouseButtonEvent
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
sfMouseButton button;
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
} sfMouseButtonEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse wheel events parameters
|
||||
///
|
||||
/// \deprecated
|
||||
/// Use sfMouseWheelScrollEvent instead.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfMouseWheelEvent
|
||||
typedef struct CSFML_DEPRECATED
|
||||
{
|
||||
sfEventType type;
|
||||
int delta;
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
} sfMouseWheelEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse wheel events parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
sfMouseWheel wheel;
|
||||
float delta;
|
||||
int x;
|
||||
int y;
|
||||
} sfMouseWheelScrollEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Joystick axis move event parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfJoystickMoveEvent
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
unsigned int joystickId;
|
||||
sfJoystickAxis axis;
|
||||
float position;
|
||||
};
|
||||
} sfJoystickMoveEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Joystick buttons events parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfJoystickButtonEvent
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
unsigned int joystickId;
|
||||
unsigned int button;
|
||||
};
|
||||
} sfJoystickButtonEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Joystick connection/disconnection event parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfJoystickConnectEvent
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
unsigned int joystickId;
|
||||
};
|
||||
} sfJoystickConnectEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Size events parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct sfSizeEvent
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
unsigned int width;
|
||||
unsigned int height;
|
||||
};
|
||||
} sfSizeEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Touch events parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
unsigned int finger;
|
||||
int x;
|
||||
int y;
|
||||
} sfTouchEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Sensor event parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef struct
|
||||
{
|
||||
sfEventType type;
|
||||
sfSensorType sensorType;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} sfSensorEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief sfEvent defines a system event and its parameters
|
||||
@@ -170,19 +219,19 @@ struct sfSizeEvent
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef union
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
sfEventType type; ///< Type of the event
|
||||
struct sfSizeEvent size;
|
||||
struct sfKeyEvent key;
|
||||
struct sfTextEvent text;
|
||||
struct sfMouseMoveEvent mouseMove;
|
||||
struct sfMouseButtonEvent mouseButton;
|
||||
struct sfMouseWheelEvent mouseWheel;
|
||||
struct sfJoystickMoveEvent joystickMove;
|
||||
struct sfJoystickButtonEvent joystickButton;
|
||||
struct sfJoystickConnectEvent joystickConnect;
|
||||
sfEventType type; ///< Type of the event
|
||||
sfSizeEvent size; ///< Size event parameters
|
||||
sfKeyEvent key; ///< Key event parameters
|
||||
sfTextEvent text; ///< Text event parameters
|
||||
sfMouseMoveEvent mouseMove; ///< Mouse move event parameters
|
||||
sfMouseButtonEvent mouseButton; ///< Mouse button event parameters
|
||||
sfMouseWheelEvent mouseWheel; ///< Mouse wheel event parameters (deprecated)
|
||||
sfMouseWheelScrollEvent mouseWheelScroll; ///< Mouse wheel event parameters
|
||||
sfJoystickMoveEvent joystickMove; ///< Joystick move event parameters
|
||||
sfJoystickButtonEvent joystickButton; ///< Joystick button event parameters
|
||||
sfJoystickConnectEvent joystickConnect; ///< Joystick (dis)connect event parameters
|
||||
sfTouchEvent touch; ///< Touch events parameters
|
||||
sfSensorEvent sensor; ///< Sensor event parameters
|
||||
} sfEvent;
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)//
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
@@ -28,6 +29,7 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Export.h>
|
||||
#include <SFML/Window/JoystickIdentification.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -120,6 +122,19 @@ CSFML_WINDOW_API sfBool sfJoystick_isButtonPressed(unsigned int joystick, unsign
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API float sfJoystick_getAxisPosition(unsigned int joystick, sfJoystickAxis axis);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the joystick information
|
||||
///
|
||||
/// The result of this function will only remain valid until
|
||||
/// the next time the function is called.
|
||||
///
|
||||
/// \param joystick Index of the joystick
|
||||
///
|
||||
/// \return Structure containing joystick information.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfJoystickIdentification sfJoystick_getIdentification(unsigned int joystick);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update the states of all joysticks
|
||||
///
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICKIDENDIFICATION_H
|
||||
#define SFML_JOYSTICKIDENDIFICATION_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Export.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// sfJoystickIdentification holds a joystick's identification
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef struct
|
||||
{
|
||||
const char* name;
|
||||
unsigned int vendorId;
|
||||
unsigned int productId;
|
||||
} sfJoystickIdentification;
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKIDENDIFICATION_H
|
||||
@@ -1,7 +1,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)//
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
@@ -36,6 +37,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfKeyUnknown = -1, ///< Unhandled key
|
||||
sfKeyA, ///< The A key
|
||||
sfKeyB, ///< The B key
|
||||
sfKeyC, ///< The C key
|
||||
@@ -84,18 +86,18 @@ typedef enum
|
||||
sfKeyMenu, ///< The Menu key
|
||||
sfKeyLBracket, ///< The [ key
|
||||
sfKeyRBracket, ///< The ] key
|
||||
sfKeySemiColon, ///< The ; key
|
||||
sfKeySemicolon, ///< The ; key
|
||||
sfKeyComma, ///< The , key
|
||||
sfKeyPeriod, ///< The . key
|
||||
sfKeyQuote, ///< The ' key
|
||||
sfKeySlash, ///< The / key
|
||||
sfKeyBackSlash, ///< The \ key
|
||||
sfKeyBackslash, ///< The \ key
|
||||
sfKeyTilde, ///< The ~ key
|
||||
sfKeyEqual, ///< The = key
|
||||
sfKeyDash, ///< The - key
|
||||
sfKeyHyphen, ///< The - key (hyphen)
|
||||
sfKeySpace, ///< The Space key
|
||||
sfKeyReturn, ///< The Return key
|
||||
sfKeyBack, ///< The Backspace key
|
||||
sfKeyEnter, ///< The Enter/Return key
|
||||
sfKeyBackspace, ///< The Backspace key
|
||||
sfKeyTab, ///< The Tabulation key
|
||||
sfKeyPageUp, ///< The Page up key
|
||||
sfKeyPageDown, ///< The Page down key
|
||||
@@ -103,10 +105,10 @@ typedef enum
|
||||
sfKeyHome, ///< The Home key
|
||||
sfKeyInsert, ///< The Insert key
|
||||
sfKeyDelete, ///< The Delete key
|
||||
sfKeyAdd, ///< +
|
||||
sfKeySubtract, ///< -
|
||||
sfKeyMultiply, ///< *
|
||||
sfKeyDivide, ///< /
|
||||
sfKeyAdd, ///< The + key
|
||||
sfKeySubtract, ///< The - key (minus, usually from numpad)
|
||||
sfKeyMultiply, ///< The * key
|
||||
sfKeyDivide, ///< The / key
|
||||
sfKeyLeft, ///< Left arrow
|
||||
sfKeyRight, ///< Right arrow
|
||||
sfKeyUp, ///< Up arrow
|
||||
@@ -138,7 +140,15 @@ typedef enum
|
||||
sfKeyF15, ///< The F15 key
|
||||
sfKeyPause, ///< The Pause key
|
||||
|
||||
sfKeyCount ///< Keep last -- the total number of keyboard keys
|
||||
sfKeyCount, ///< Keep last -- the total number of keyboard keys
|
||||
|
||||
// Deprecated values:
|
||||
|
||||
sfKeyDash = sfKeyHyphen, ///< \deprecated Use Hyphen instead
|
||||
sfKeyBack = sfKeyBackspace, ///< \deprecated Use Backspace instead
|
||||
sfKeyBackSlash = sfKeyBackslash, ///< \deprecated Use Backslash instead
|
||||
sfKeySemiColon = sfKeySemicolon, ///< \deprecated Use Semicolon instead
|
||||
sfKeyReturn = sfKeyEnter ///< \deprecated Use Enter instead
|
||||
} sfKeyCode;
|
||||
|
||||
|
||||
@@ -152,5 +162,18 @@ typedef enum
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfBool sfKeyboard_isKeyPressed(sfKeyCode key);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the virtual keyboard.
|
||||
///
|
||||
/// Warning: the virtual keyboard is not supported on all systems.
|
||||
/// It will typically be implemented on mobile OSes (Android, iOS)
|
||||
/// but not on desktop OSes (Windows, Linux, ...).
|
||||
///
|
||||
/// If the virtual keyboard is not available, this function does nothing.
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfKeyboard_setVirtualKeyboardVisible(sfBool visible);
|
||||
|
||||
#endif // SFML_KEYBOARD_H
|
||||
@@ -1,7 +1,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)//
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
@@ -47,6 +48,16 @@ typedef enum
|
||||
sfMouseButtonCount ///< Keep last -- the total number of mouse buttons
|
||||
} sfMouseButton;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse wheels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfMouseVerticalWheel, ///< The vertical mouse wheel
|
||||
sfMouseHorizontalWheel ///< The horizontal mouse wheel
|
||||
} sfMouseWheel;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a mouse button is pressed
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_SENSOR_H
|
||||
#define SFML_SENSOR_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Export.h>
|
||||
#include <SFML/Window/Types.h>
|
||||
#include <SFML/System/Vector3.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Sensor Types
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfSensorAccelerometer, ///< Measures the raw acceleration (m/s^2)
|
||||
sfSensorGyroscope, ///< Measures the raw rotation rates (degrees/s)
|
||||
sfSensorMagnetometer, ///< Measures the ambient magnetic field (micro-teslas)
|
||||
sfSensorGravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s^2)
|
||||
sfSensorUserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2)
|
||||
sfSensorOrientation, ///< Measures the absolute 3D orientation (degrees)
|
||||
|
||||
sfSensorCount ///< Keep last -- the total number of sensor types
|
||||
} sfSensorType;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a sensor is available on the underlying platform
|
||||
///
|
||||
/// \param sensor Sensor to check
|
||||
///
|
||||
/// \return sfTrue if the sensor is available, sfFalse otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfBool sfSensor_isAvailable(sfSensorType sensor);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable a sensor
|
||||
///
|
||||
/// All sensors are disabled by default, to avoid consuming too
|
||||
/// much battery power. Once a sensor is enabled, it starts
|
||||
/// sending events of the corresponding type.
|
||||
///
|
||||
/// This function does nothing if the sensor is unavailable.
|
||||
///
|
||||
/// \param sensor Sensor to enable
|
||||
/// \param enabled sfTrue to enable, sfFalse to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfSensor_setEnabled(sfSensorType sensor, sfBool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current sensor value
|
||||
///
|
||||
/// \param sensor Sensor to read
|
||||
///
|
||||
/// \return The current sensor value
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfVector3f sfSensor_getValue(sfSensorType sensor);
|
||||
|
||||
|
||||
#endif // SFML_SENSOR_H
|
||||
@@ -0,0 +1,61 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_TOUCH_H
|
||||
#define SFML_TOUCH_H
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Export.h>
|
||||
#include <SFML/Window/Types.h>
|
||||
#include <SFML/System/Vector2.h>
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a touch event is currently down
|
||||
///
|
||||
/// \param finger Finger index
|
||||
///
|
||||
/// \return sfTrue if \a finger is currently touching the screen, sfFalse otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfBool sfTouch_isDown(unsigned int finger);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a touch in window coordinates
|
||||
///
|
||||
/// This function returns the current touch position
|
||||
/// relative to the given window, or desktop if NULL is passed.
|
||||
///
|
||||
/// \param finger Finger index
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
/// \return Current position of \a finger, or undefined if it's not down
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfVector2i sfTouch_getPosition(unsigned int finger, const sfWindow* relativeTo);
|
||||
|
||||
|
||||
#endif // SFML_TOUCH_H
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
|
||||
typedef struct sfContext sfContext;
|
||||
typedef struct sfCursor sfCursor;
|
||||
typedef struct sfWindow sfWindow;
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)//
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
@@ -69,7 +70,7 @@ CSFML_WINDOW_API sfVideoMode sfVideoMode_getDesktopMode(void);
|
||||
/// \return Pointer to an array containing all the supported fullscreen modes
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API const sfVideoMode* sfVideoMode_getFullscreenModes(size_t* Count);
|
||||
CSFML_WINDOW_API const sfVideoMode* sfVideoMode_getFullscreenModes(size_t* count);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether or not a video mode is valid
|
||||
|
||||
+156
-48
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -40,7 +40,7 @@
|
||||
/// \brief Enumeration of window creation styles
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum
|
||||
typedef enum
|
||||
{
|
||||
sfNone = 0, ///< No border / title bar (this flag and all others are mutually exclusive)
|
||||
sfTitlebar = 1 << 0, ///< Title bar + fixed border
|
||||
@@ -48,7 +48,19 @@ enum
|
||||
sfClose = 1 << 2, ///< Titlebar + close button
|
||||
sfFullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive)
|
||||
sfDefaultStyle = sfTitlebar | sfResize | sfClose ///< Default window style
|
||||
};
|
||||
} sfWindowStyle;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enumeration of the context attribute flags
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef enum
|
||||
{
|
||||
sfContextDefault = 0, ///< Non-debug, compatibility context (this and the core attribute are mutually exclusive)
|
||||
sfContextCore = 1 << 0, ///< Core attribute
|
||||
sfContextDebug = 1 << 2 ///< Debug attribute
|
||||
} sfContextAttribute;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@@ -62,6 +74,8 @@ typedef struct
|
||||
unsigned int antialiasingLevel; ///< Level of antialiasing
|
||||
unsigned int majorVersion; ///< Major number of the context version to create
|
||||
unsigned int minorVersion; ///< Minor number of the context version to create
|
||||
sfUint32 attributeFlags; ///< The attribute flags to create the context with
|
||||
sfBool sRgbCapable; ///< Whether the context framebuffer is sRGB capable
|
||||
} sfContextSettings;
|
||||
|
||||
|
||||
@@ -88,6 +102,29 @@ typedef struct
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfWindow* sfWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a new window (with a UTF-32 title)
|
||||
///
|
||||
/// This function creates the window with the size and pixel
|
||||
/// depth defined in \a mode. An optional style can be passed to
|
||||
/// customize the look and behaviour of the window (borders,
|
||||
/// title bar, resizable, closable, ...). If \a style contains
|
||||
/// sfFullscreen, then \a mode must be a valid video mode.
|
||||
///
|
||||
/// The fourth parameter is a pointer to a structure specifying
|
||||
/// advanced OpenGL context settings such as antialiasing,
|
||||
/// depth-buffer bits, etc.
|
||||
///
|
||||
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
|
||||
/// \param title Title of the window (UTF-32)
|
||||
/// \param style Window style
|
||||
/// \param settings Additional settings for the underlying OpenGL context
|
||||
///
|
||||
/// \return A new sfWindow object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfWindow* sfWindow_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style, const sfContextSettings* settings);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Construct a window from an existing control
|
||||
///
|
||||
@@ -132,7 +169,7 @@ CSFML_WINDOW_API void sfWindow_close(sfWindow* window);
|
||||
/// \brief Tell whether or not a window is opened
|
||||
///
|
||||
/// This function returns whether or not the window exists.
|
||||
/// Note that a hidden window (sfWindow_SetVisible(sfFalse)) will return
|
||||
/// Note that a hidden window (sfWindow_setVisible(sfFalse)) will return
|
||||
/// sfTrue.
|
||||
///
|
||||
/// \param window Window object
|
||||
@@ -158,18 +195,18 @@ CSFML_WINDOW_API sfBool sfWindow_isOpen(const sfWindow* window);
|
||||
CSFML_WINDOW_API sfContextSettings sfWindow_getSettings(const sfWindow* window);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Pop the event on top of events stack, if any, and return it
|
||||
/// \brief Pop the event on top of event queue, if any, and return it
|
||||
///
|
||||
/// This function is not blocking: if there's no pending event then
|
||||
/// it will return false and leave \a event unmodified.
|
||||
/// Note that more than one event may be present in the events stack,
|
||||
/// Note that more than one event may be present in the event queue,
|
||||
/// thus you should always call this function in a loop
|
||||
/// to make sure that you process every pending event.
|
||||
///
|
||||
/// \param window Window object
|
||||
/// \param event Event to be returned
|
||||
///
|
||||
/// \return sfTrue if an event was returned, or sfFalse if the events stack was empty
|
||||
/// \return sfTrue if an event was returned, or sfFalse if the event queue was empty
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfBool sfWindow_pollEvent(sfWindow* window, sfEvent* event);
|
||||
@@ -247,6 +284,15 @@ CSFML_WINDOW_API void sfWindow_setSize(sfWindow* window, sfVector2u size);
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setTitle(sfWindow* window, const char* title);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the title of a window (with a UTF-32 string)
|
||||
///
|
||||
/// \param window Window object
|
||||
/// \param title New title
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setUnicodeTitle(sfWindow* window, const sfUint32* title);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change a window's icon
|
||||
///
|
||||
@@ -270,15 +316,6 @@ CSFML_WINDOW_API void sfWindow_setIcon(sfWindow* window, unsigned int width, uns
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setVisible(sfWindow* window, sfBool visible);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param window Window object
|
||||
/// \param visible sfTrue to show, sfFalse to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool visible);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable vertical synchronization
|
||||
///
|
||||
@@ -293,6 +330,50 @@ CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool vi
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setVerticalSyncEnabled(sfWindow* window, sfBool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param window Window object
|
||||
/// \param visible sfTrue to show, sfFalse to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool visible);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Grab or release the mouse cursor
|
||||
///
|
||||
/// If set, grabs the mouse cursor inside this window's client
|
||||
/// area so it may no longer be moved outside its bounds.
|
||||
/// Note that grabbing is only active while the window has
|
||||
/// focus and calling this function for fullscreen windows
|
||||
/// won't have any effect (fullscreen windows always grab the
|
||||
/// cursor).
|
||||
///
|
||||
/// \param grabbed sfTrue to enable, sfFalse to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setMouseCursorGrabbed(sfWindow* window, sfBool grabbed);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the displayed cursor to a native system cursor
|
||||
///
|
||||
/// Upon window creation, the arrow cursor is used by default.
|
||||
///
|
||||
/// \warning The cursor must not be destroyed while in use by
|
||||
/// the window.
|
||||
///
|
||||
/// \warning Features related to Cursor are not supported on
|
||||
/// iOS and Android.
|
||||
///
|
||||
/// \param window Window object
|
||||
/// \param cursor Native system cursor type to display
|
||||
///
|
||||
/// \see sfCursor_createFromSystem
|
||||
/// \see sfCursor_createFromPixels
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setMouseCursor(sfWindow* window, const sfCursor* cursor);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
///
|
||||
@@ -308,42 +389,11 @@ CSFML_WINDOW_API void sfWindow_setVerticalSyncEnabled(sfWindow* window, sfBool e
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setKeyRepeatEnabled(sfWindow* window, sfBool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Activate or deactivate a window as the current target
|
||||
/// for OpenGL rendering
|
||||
///
|
||||
/// A window is active only on the current thread, if you want to
|
||||
/// make it active on another thread you have to deactivate it
|
||||
/// on the previous thread first if it was active.
|
||||
/// Only one window can be active on a thread at a time, thus
|
||||
/// the window previously active (if any) automatically gets deactivated.
|
||||
///
|
||||
/// \param window Window object
|
||||
/// \param active sfTrue to activate, sfFalse to deactivate
|
||||
///
|
||||
/// \return sfTrue if operation was successful, sfFalse otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Display on screen what has been rendered to the
|
||||
/// window so far
|
||||
///
|
||||
/// This function is typically called after all OpenGL rendering
|
||||
/// has been done for the current frame, in order to show
|
||||
/// it on screen.
|
||||
///
|
||||
/// \param window Window object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_display(sfWindow* window);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Limit the framerate to a maximum fixed frequency
|
||||
///
|
||||
/// If a limit is set, the window will use a small delay after
|
||||
/// each call to sfWindow_Display to ensure that the current frame
|
||||
/// each call to sfWindow_display to ensure that the current frame
|
||||
/// lasted long enough to match the framerate limit.
|
||||
///
|
||||
/// \param window Window object
|
||||
@@ -364,6 +414,64 @@ CSFML_WINDOW_API void sfWindow_setFramerateLimit(sfWindow* window, unsigned int
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_setJoystickThreshold(sfWindow* window, float threshold);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Activate or deactivate a window as the current target
|
||||
/// for OpenGL rendering
|
||||
///
|
||||
/// A window is active only on the current thread, if you want to
|
||||
/// make it active on another thread you have to deactivate it
|
||||
/// on the previous thread first if it was active.
|
||||
/// Only one window can be active on a thread at a time, thus
|
||||
/// the window previously active (if any) automatically gets deactivated.
|
||||
/// This is not to be confused with sfWindow_requestFocus().
|
||||
///
|
||||
/// \param window Window object
|
||||
/// \param active sfTrue to activate, sfFalse to deactivate
|
||||
///
|
||||
/// \return sfTrue if operation was successful, sfFalse otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Request the current window to be made the active
|
||||
/// foreground window
|
||||
///
|
||||
/// At any given time, only one window may have the input focus
|
||||
/// to receive input events such as keystrokes or mouse events.
|
||||
/// If a window requests focus, it only hints to the operating
|
||||
/// system, that it would like to be focused. The operating system
|
||||
/// is free to deny the request.
|
||||
/// This is not to be confused with sfWindow_setActive().
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_requestFocus(sfWindow* window);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check whether the window has the input focus
|
||||
///
|
||||
/// At any given time, only one window may have the input focus
|
||||
/// to receive input events such as keystrokes or most mouse
|
||||
/// events.
|
||||
///
|
||||
/// \return True if window has focus, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API sfBool sfWindow_hasFocus(const sfWindow* window);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Display on screen what has been rendered to the
|
||||
/// window so far
|
||||
///
|
||||
/// This function is typically called after all OpenGL rendering
|
||||
/// has been done for the current frame, in order to show
|
||||
/// it on screen.
|
||||
///
|
||||
/// \param window Window object
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CSFML_WINDOW_API void sfWindow_display(sfWindow* window);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the OS-specific handle of the window
|
||||
///
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -32,8 +32,8 @@
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Define a low-level window handle type, specific to
|
||||
/// each platform
|
||||
// Define a low-level window handle type, specific to
|
||||
// each platform
|
||||
////////////////////////////////////////////////////////////
|
||||
#if defined(CSFML_SYSTEM_WINDOWS)
|
||||
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
CSFML
|
||||
-----
|
||||
|
||||
CSFML - Copyright (c) 2007-2011 Laurent Gomila - laurent.gom@gmail.com
|
||||
CSFML - Copyright (C) 2007-2021 Laurent Gomila - laurent@sfml-dev.org
|
||||
|
||||
This software is provided 'as-is', without any express or
|
||||
implied warranty. In no event will the authors be held
|
||||
|
||||
+17
-11
@@ -1,20 +1,21 @@
|
||||
CSFML - Simple and Fast Multimedia Library for C
|
||||
================================================
|
||||
|
||||
SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics,
|
||||
audio and network.
|
||||
SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing,
|
||||
graphics, audio and network.
|
||||
It is originally written in C++, and this project is its official binding for the C language.
|
||||
|
||||
Authors
|
||||
-------
|
||||
|
||||
Laurent Gomila - main developer (laurent.gom@gmail.com)
|
||||
Laurent Gomila - main developer (laurent@sfml-dev.org)
|
||||
Zachariah Brown - active maintainer (contact@zbrown.net)
|
||||
|
||||
Download
|
||||
--------
|
||||
|
||||
You can get the latest official release on SFML website (http://www.sfml-dev.org/download.php).
|
||||
You can also get the current development version from the git repository (https://github.com/LaurentGomila/CSFML).
|
||||
You can get the latest official release on SFML website (http://www.sfml-dev.org/download/csfml).
|
||||
You can also get the current development version from the git repository (https://github.com/SFML/CSFML).
|
||||
|
||||
Learn
|
||||
-----
|
||||
@@ -22,15 +23,20 @@ Learn
|
||||
There is no tutorial for CSFML, but since it's a binding you can use the C++ resources:
|
||||
* The official tutorials (http://www.sfml-dev.org/tutorials/)
|
||||
* The online API documentation (http://www.sfml-dev.org/documentation/)
|
||||
* The community wiki (https://github.com/LaurentGomila/SFML/wiki/)
|
||||
* The community forum (http://www.sfml-dev.org/forum/)
|
||||
* The community wiki (https://github.com/SFML/SFML/wiki/)
|
||||
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)
|
||||
|
||||
Of course, you can also find the CSFM API documentation in the SDK.
|
||||
Of course, you can also find the CSFML API documentation in the SDK.
|
||||
|
||||
Building
|
||||
--------
|
||||
|
||||
The FindSFML.cmake script required by CMake to build CSFML, is located in SFML's cmake/Modules/ directory.
|
||||
|
||||
Contribute
|
||||
----------
|
||||
|
||||
SFML and CSFML are open-source projects, and they need your help to go on growing and improving.
|
||||
Don't hesitate to post suggestions or bug reports on the forum (http://www.sfml-dev.org/forum/),
|
||||
submit patches by e-mail, or post new bugs/features requests on the task tracker (https://github.com/LaurentGomila/CSFML/issues/).
|
||||
You can even fork the project on github, maintain your own version and send us pull requests periodically to merge your work.
|
||||
Don't hesitate to post suggestions or bug reports on the forum (http://en.sfml-dev.org/forums/),
|
||||
or post new bugs/features requests on the task tracker (https://github.com/SFML/CSFML/issues/).
|
||||
You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.
|
||||
@@ -32,4 +32,4 @@ set(SRC
|
||||
# define the csfml-audio target
|
||||
csfml_add_library(csfml-audio
|
||||
SOURCES ${SRC}
|
||||
DEPENDS ${SFML_AUDIO_LIBRARY} ${SFML_SYSTEM_LIBRARY})
|
||||
DEPENDS sfml-audio)
|
||||
@@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@@ -74,3 +74,19 @@ sfVector3f sfListener_getDirection()
|
||||
sfVector3f direction = {sfmlDirection.x, sfmlDirection.y, sfmlDirection.z};
|
||||
return direction;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void sfListener_setUpVector(sfVector3f upVector)
|
||||
{
|
||||
sf::Listener::setUpVector(upVector.x, upVector.y, upVector.z);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
sfVector3f sfListener_getUpVector()
|
||||
{
|
||||
sf::Vector3f sfmlUpVector = sf::Listener::getUpVector();
|
||||
sfVector3f upVector = {sfmlUpVector.x, sfmlUpVector.y, sfmlUpVector.z};
|
||||
return upVector;
|
||||
}
|
||||
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