73 Commits
Author SHA1 Message Date
Lukas Dürrenberger 61f17e3c1d Merge pull request #130 from DemoXinMC/master
sfText_getLineSpacing is not properly declared in Text.h
2018-11-19 21:24:58 +01:00
Demo Xin 93c8f8ee21 * Corrected Text.h getLineSpacing to the proper name sfText_getLineSpacing 2018-11-10 09:08:40 -05:00
Zachariah Brown bff4a69a73 Fixed an issue where it was impossible to link against static SFML libs on non Windows platforms 2018-10-06 20:46:13 +02:00
Lukas Dürrenberger 3b41d938f9 Merge pull request #128 from SFML/bugfix/doc_gen
Update the doxygen file and made adjustments for the latest doxygen version
2018-08-20 08:40:04 +02:00
Lukas Dürrenberger 05847516fd Merge pull request #127 from spacechase0/update-2.5.0
Update for SFML 2.5.0
2018-08-20 08:38:28 +02:00
spacechase0 eb4a9cfe1d Update copyright year 2018-06-05 14:05:52 -04:00
spacechase0 7ef69e3b1c Update for 2.5.0 2018-06-05 14:05:52 -04:00
Lukas Dürrenberger 643abd95ea Update the doxygen file and made adjustments for the latest doxygen version 2018-06-02 12:09:45 +02:00
Laurent Gomila 75f95202b7 Merge pull request #123 from DJMaster/master
Comments fixed
2017-08-28 06:22:29 +02:00
DJMaster fed0b38279 Comments fixed 2017-08-27 19:49:18 +02:00
Laurent Gomila 55e03e92be Merge pull request #122 from crumblingstatue/font-missing-const
Add missing const qualifiers to sfFont methods
2017-03-11 11:53:07 +01:00
Mika Attila b4163081ba Add missing const qualifiers to sfFont methods 2017-03-11 11:42:07 +01:00
Laurent Gomila b5facb85d1 Merge pull request #120 from crumblingstatue/master
Add setVirtualKeyboardVisible
2016-11-09 22:28:37 +01:00
Mika Attila 55be7dbfd6 Add setVirtualKeyboardVisible 2016-11-09 18:47:33 +01:00
Laurent Gomila bca82a4c6b Merge pull request #119 from crumblingstatue/master
Inline the functions in ContextSettingsInternal
2016-11-05 16:44:39 +01:00
Mika Attila 6dca26ed3c Inline the functions in ContextSettingsInternal
This solves a visibility problem when linking dynamically against
csfml-graphics.
2016-10-31 16:01:34 +01:00
Laurent Gomila 8ec6eb094f Merge pull request #117 from crumblingstatue/master
Add sRgbCapable field to sfContextSettings
2016-10-31 14:32:43 +01:00
Mika Attila aed28415ed Add sRgbCapable field to sfContextSettings 2016-10-31 14:05:21 +01:00
Mika Attila 2e47e5dbda Deduplicate code for sfContextSettings (#116)
Deduplicate code for sfContextSettings
2016-10-31 13:32:34 +01:00
Laurent Gomila 1226d9db94 Merge pull request #114 from crumblingstatue/context-get-settings
Add missing sfContext_getSettings
2016-10-25 17:27:07 +02:00
Mika Attila 57eda5f923 Add missing sfContext_getSettings 2016-10-25 15:28:22 +02:00
Laurent Gomila dbc7147b47 Merge pull request #113 from crumblingstatue/master
Have sfContext_setActive return sfBool instead of void
2016-10-25 14:00:49 +02:00
Mika Attila b56ca39562 Update docs for sfContext_setActive 2016-10-25 13:53:41 +02:00
Mika Attila 52c7de16f0 Have sfContext_setActive return sfBool instead of void
Return the result of sf::Context::setActive instead of discarding it.
2016-10-25 13:50:09 +02:00
Laurent Gomila 4d35e0a91c Merge pull request #112 from SFML/bugfix/bumpversion
Bump version number in Config.h
2016-10-09 19:28:15 +02:00
Marco Antognini 16c3b6936a Bump version number in Config.h 2016-10-09 17:00:14 +02:00
Laurent Gomila 2aee52d65f Merge pull request #109 from DJMaster/patch-1
Added missing headers separator
2016-10-04 06:22:52 +02:00
DJMaster 94558cdb63 Added missing headers separator 2016-10-03 23:03:12 +02:00
Laurent Gomila f512854b54 Merge pull request #107 from DJMaster/master
SFML\Graphics\PrimitiveType.h Typo fix
2016-10-01 14:59:07 +02:00
DJMaster d78a8bfa33 Typo fix 2016-10-01 13:29:56 +02:00
Laurent Gomila 2017578197 Merge pull request #106 from dabbertorres/2.4
Correct #105 and bump CMakeLists.txt version
2016-10-01 09:15:20 +02:00
Alec Iverson 6ec6c104a8 Bumped CMakeLists.txt version to 2.4. 2016-09-30 09:12:57 -07:00
Alec Iverson 4e269cf863 Correct sfGlslBVec* members to sfBool from bool.
Corrected sfShader_setBvec*Uniform()s accordingly.

Fixes #105.
2016-09-30 09:11:52 -07:00
Laurent Gomila e4e1bcb139 Merge pull request #104 from crumblingstatue/master
Add missing header for size_t in Shader.h
2016-09-29 13:40:01 +02:00
Mika Attila 45fe62b7ed Strip trailing whitespace in Shader.h 2016-09-29 13:31:19 +02:00
Mika Attila a192e85345 Add missing header for size_t in Shader.h
This fixes a build error with GCC 6
2016-09-29 13:30:25 +02:00
Laurent Gomila 0e8c6379f0 Merge pull request #102 from dabbertorres/2.4
Update to 2.4
2016-09-29 11:17:42 +02:00
Laurent Gomila 8a7ba8ae8e Merge pull request #101 from DJMaster/audio-patch
Added return value to function sfSoundBufferRecorder_start
2016-08-18 22:30:19 +02:00
Alec Iverson 9df98d8c17 Merge 'djmaster/shader-patch' into 2.4
Fixes shader loading.
2016-08-13 01:04:38 -07:00
Laurent Gomila 14653882ae Merge pull request #103 from DJMaster/doxyfile-patch
Removed MSCGEN_PATH local settings
2016-08-13 09:13:19 +02:00
DJMaster 3f63678eaa Removed MSCGEN_PATH local settings 2016-08-13 07:46:14 +02:00
Alec Iverson ac9b33dd1a Merge pull request #1 from DJMaster/audio-patch
Added return value to function sfSoundBufferRecorder_start
2016-08-12 17:03:04 -07:00
Alec Iverson 470bf3d190 Correctly deprecated sfMouseWheelEvent.
Corrected some spacing/alignment.
2016-08-12 16:57:01 -07:00
Alec Iverson 41fa94478a Added address arg to listen/bind on (sockets) 2016-08-12 16:29:42 -07:00
Alec Iverson 3c70f99028 Added stereo recording support to sfSoundRecorder. 2016-08-12 16:04:24 -07:00
Alec Iverson 15995fa19c Fixed spacing... 2016-08-12 16:04:14 -07:00
Alec Iverson 962a685570 Added mipmaps to sfRenderTexture and sfTexture. 2016-08-12 16:01:46 -07:00
Alec Iverson ae727f0a04 Added ReverseSubtract sfBlendMode 2016-08-12 15:48:03 -07:00
Alec Iverson 784b20038f Added sRGB support to sfTexture. 2016-08-12 15:43:15 -07:00
Alec Iverson 490a21fdff Renamed/deprecated sfPrimitiveType values.
sfLinesStrip     -> sfLineStrip
sfTrianglesStrip -> sfTriangleStrip
sfTrianglesFan   -> sfTriangleFan
2016-08-12 15:28:03 -07:00
Alec Iverson 864d7b822a Merged zsbzsb's outlined text branch. 2016-08-12 15:17:51 -07:00
Alec Iverson 16ea259e04 Implemented new setUniform API for shaders.
Deprecated old setParameter API.
2016-08-12 15:11:54 -07:00
Alec Iverson 36430b11c7 Added geometry shader support. 2016-08-12 14:02:18 -07:00
Alec Iverson 826ebac51a Add Glsl typedefs for sf::Shader::setUniform API. 2016-08-10 13:04:54 -07:00
Alec Iverson ce5e3a3891 Deprecated capture(), added mouse grabbing API.
Deprecated: sfImage* sfRenderWindow_capture(const sfRenderWindow*);

Added: sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow*, sfBool);
Added: sfWindow_setMouseCursorGrabbed(sfWindow*, sfBool);

Also reordered some functions according to order in SFML.
2016-08-10 11:34:51 -07:00
Alec Iverson 21e8e0523f Copied/Converted SFML_DEPRECATED to CSFML. 2016-08-10 11:33:44 -07:00
DJMaster bf46c5386a Modified sfShader_createFromFile, sfShader_createFromMemory and sfShader_createFromStream functions to allow loading of all three vertex + geometry + fragment shaders 2016-08-08 20:23:22 +02:00
DJMaster da9cce8350 Added missing sfShader_isGeometryAvailable(void) function 2016-08-08 19:57:17 +02:00
DJMaster 9d757589ba Added return value to function sfSoundBufferRecorder_start 2016-08-07 11:41:45 +02:00
Laurent Gomila 74220430ea Merge pull request #95 from WillyGoat95/patch-1
Fixed typo in readme
2016-03-24 07:36:02 +01:00
WesOfX dc3ba7cc33 Fixed typo in readme 2016-03-23 22:46:59 -06:00
Zachariah Brown 19e3a18cde Merge pull request #92 from SFML/bugfix/doc_issues
Corrected issues with documentation
2016-01-29 10:19:27 -05:00
Zachariah Brown 66451e6596 Corrected issues with documentation 2016-01-19 12:38:39 -05:00
Laurent Gomila 92fb5f6dc8 Merge pull request #94 from SFML/bugfix/sound_copypaste_debug_fix
Corrected typo from copy-paste mistake...
2015-11-27 16:11:21 +01:00
Zachariah Brown ef49a86942 Corrected typo from copy-paste mistake when adding sfSoundBufferRecorder_getDevice 2015-11-27 09:09:11 -05:00
Zachariah Brown e8224208a2 Merge pull request #90 from SFML/bugfix/missing_recorder_methods
Added missing sfSoundBufferRecorder_XXX methods
2015-10-12 07:55:51 -04:00
Zachariah Brown e3df1539f5 Added missing sfSoundBufferRecorder_XXX methods 2015-09-29 15:11:45 -04:00
Zachariah Brown 3e767dec4f Updated email address 2015-09-26 10:19:25 -04:00
Zachariah Brown 068bb14937 Added support for outlined text 2015-09-26 10:09:28 -04:00
Zachariah Brown d91b8d0dfb Merge pull request #88 from BlaXpirit/feature/ftp_sendcommand
Added sfFtp_sendCommand
2015-09-20 06:00:57 -04:00
Oleh Prypin 9bf4197e0a Added sfFtp_sendCommand 2015-09-19 19:21:04 +03:00
Laurent Gomila ee9b927dec Merge pull request #84 from SFML/feature/doc_fix
Renamed documentation output file to CSFML.chm
2015-06-02 07:34:05 +02:00
Zachariah Brown 9e1cd46c73 Renamed documentation output file to CSFML.chm 2015-06-01 18:06:00 -04:00
188 changed files with 5648 additions and 2026 deletions

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+9 -3
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@@ -21,7 +21,7 @@ include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers
set(VERSION_MAJOR 2)
set(VERSION_MINOR 3)
set(VERSION_MINOR 5)
set(VERSION_PATCH 0)
# add the CSFML header path
@@ -34,7 +34,13 @@ csfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build CSFML as shared libr
csfml_set_option(CSFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# add an option for linking to sfml either statically or dynamically
csfml_set_option(CSFML_LINK_SFML_STATICALLY TRUE BOOL "TRUE to link to a static version of SFML, FALSE to link dynamically")
# default on windows to static and on other platforms to dynamic
if(SFML_OS_WINDOWS)
set(LINK_STATICALLY_DEFAULT TRUE)
else()
set(LINK_STATICALLY_DEFAULT FALSE)
endif()
csfml_set_option(CSFML_LINK_SFML_STATICALLY ${LINK_STATICALLY_DEFAULT} BOOL "TRUE to link to a static version of SFML, FALSE to link dynamically")
# disable the rpath stuff
set(CMAKE_SKIP_BUILD_RPATH TRUE)
@@ -42,7 +48,7 @@ set(CMAKE_SKIP_BUILD_RPATH TRUE)
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# for VC++, we can apply it globally by modifying the compiler flags
if(SFML_COMPILER_MSVC AND STATIC_STD_LIBS)
foreach(flag
+2 -2
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@@ -11,7 +11,7 @@ if(SFML_OS_WINDOWS)
# if HHC is found, we can generate the CHM (compressed HTML) output
find_program(DOXYGEN_HHC_PROGRAM
NAMES hhc.exe
PATHS "c:/Program Files/HTML Help Workshop"
PATHS "C:/Program Files/HTML Help Workshop" "C:/Program Files (x86)/HTML Help Workshop"
DOC "HTML Help Compiler program")
if(DOXYGEN_HHC_PROGRAM)
set(DOXYGEN_GENERATE_HTMLHELP YES)
@@ -42,7 +42,7 @@ install(DIRECTORY ${DOXYGEN_OUTPUT_DIR}/html
DESTINATION ${INSTALL_MISC_DIR}/doc
COMPONENT doc)
if(DOXYGEN_HHC_PROGRAM)
install(FILES ${DOXYGEN_OUTPUT_DIR}/SFML.chm
install(FILES ${DOXYGEN_OUTPUT_DIR}/CSFML.chm
DESTINATION ${INSTALL_MISC_DIR}/doc
COMPONENT doc)
endif()
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+52 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -37,6 +37,17 @@
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Structure defining a time range
///
////////////////////////////////////////////////////////////
typedef struct
{
sfTime offset; ///< The beginning offset of the time range
sfTime length; ///< The length of the time range
} sfTimeSpan;
////////////////////////////////////////////////////////////
/// \brief Create a new music and load it from a file
///
@@ -128,6 +139,45 @@ CSFML_AUDIO_API sfBool sfMusic_getLoop(const sfMusic* music);
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
////////////////////////////////////////////////////////////
/// \brief Get the positions of the of the sound's looping sequence
///
/// \return Loop Time position class.
///
/// \warning Since sfMusic_setLoopPoints() performs some adjustments on the
/// provided values and rounds them to internal samples, a call to
/// sfMusic_getLoopPoints() is not guaranteed to return the same times passed
/// into a previous call to sfMusic_setLoopPoints(). However, it is guaranteed
/// to return times that will map to the valid internal samples of
/// this Music if they are later passed to sfMusic_setLoopPoints().
///
/// \see setLoopPoints
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
////////////////////////////////////////////////////////////
/// \brief Sets the beginning and end of the sound's looping sequence using sf::Time
///
/// Loop points allow one to specify a pair of positions such that, when the music
/// is enabled for looping, it will seamlessly seek to the beginning whenever it
/// encounters the end. Valid ranges for timePoints.offset and timePoints.length are
/// [0, Dur) and (0, Dur-offset] respectively, where Dur is the value returned by sfMusic_getDuration().
/// Note that the EOF "loop point" from the end to the beginning of the stream is still honored,
/// in case the caller seeks to a point after the end of the loop range. This function can be
/// safely called at any point after a stream is opened, and will be applied to a playing sound
/// without affecting the current playing offset.
///
/// \warning Setting the loop points while the stream's status is Paused
/// will set its status to Stopped. The playing offset will be unaffected.
///
/// \param timePoints The definition of the loop. Can be any time points within the sound's length
///
/// \see getLoopPoints
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfMusic_setLoopPoints(sfMusic* music, sfTimeSpan timePoints);
////////////////////////////////////////////////////////////
/// \brief Start or resume playing a music
///
@@ -246,7 +296,7 @@ CSFML_AUDIO_API void sfMusic_setVolume(sfMusic* music, float volume);
///
/// \param music Music object
/// \param position Position of the music in the scene
//
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position);
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+30 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -61,8 +61,10 @@ CSFML_AUDIO_API void sfSoundBufferRecorder_destroy(sfSoundBufferRecorder* soundB
/// \param soundBufferRecorder Sound buffer recorder object
/// \param sampleRate Desired capture rate, in number of samples per second
///
/// \return sfTrue, if it was able to start recording
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
CSFML_AUDIO_API sfBool sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// \brief Stop the capture of a sound recorder
@@ -101,5 +103,31 @@ CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBu
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder* soundBufferRecorder);
////////////////////////////////////////////////////////////
/// \brief Set the audio capture device
///
/// This function sets the audio capture device to the device
/// with the given name. It can be called on the fly (i.e:
/// while recording). If you do so while recording and
/// opening the device fails, it stops the recording.
///
/// \param soundBufferRecorder Sound buffer recorder object
/// \param name The name of the audio capture device
///
/// \return sfTrue, if it was able to set the requested device
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfBool sfSoundBufferRecorder_setDevice(sfSoundBufferRecorder* soundBufferRecorder, const char* name);
////////////////////////////////////////////////////////////
/// \brief Get the name of the current audio capture device
///
/// \param soundBufferRecorder Sound buffer recorder object
///
/// \return The name of the current audio capture device
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char* sfSoundBufferRecorder_getDevice(sfSoundBufferRecorder* soundBufferRecorder);
#endif // SFML_SOUNDBUFFERRECORDER_H
+31 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -129,7 +129,7 @@ CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void);
/// The default processing interval is 100 ms.
///
/// \param soundRecorder Sound recorder object
/// \param interval Processing interval
/// \param interval Processing interval
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundRecorder_setProcessingInterval(sfSoundRecorder* soundRecorder, sfTime interval);
@@ -168,7 +168,7 @@ CSFML_AUDIO_API const char* sfSoundRecorder_getDefaultDevice();
/// opening the device fails, it stops the recording.
///
/// \param soundRecorder Sound recorder object
/// \param The name of the audio capture device
/// \param name The name of the audio capture device
///
/// \return sfTrue, if it was able to set the requested device
///
@@ -185,5 +185,33 @@ CSFML_AUDIO_API sfBool sfSoundRecorder_setDevice(sfSoundRecorder* soundRecorder,
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char* sfSoundRecorder_getDevice(sfSoundRecorder* soundRecorder);
////////////////////////////////////////////////////////////
/// \brief Set the channel count of the audio capture device
///
/// This method allows you to specify the number of channels
/// used for recording. Currently only 16-bit mono and
/// 16-bit stereo are supported.
///
/// \param channelCount Number of channels. Currently only
/// mono (1) and stereo (2) are supported.
///
/// \see sfSoundRecorder_getChannelCount
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundRecorder_setChannelCount(sfSoundRecorder* soundRecorder, unsigned int channelCount);
////////////////////////////////////////////////////////////
/// \brief Get the number of channels used by this recorder
///
/// Currently only mono and stereo are supported, so the
/// value is either 1 (for mono) or 2 (for stereo).
///
/// \return Number of channels
///
/// \see sfSoundRecorder_setChannelCount
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API unsigned int sfSoundRecorder_getChannelCount(const sfSoundRecorder* soundRecorder);
#endif // SFML_SOUNDRECORDER_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+38 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,7 +30,7 @@
// Define the CSFML version
////////////////////////////////////////////////////////////
#define CSFML_VERSION_MAJOR 2
#define CSFML_VERSION_MINOR 3
#define CSFML_VERSION_MINOR 5
#define CSFML_VERSION_PATCH 0
@@ -110,6 +110,42 @@
#endif
////////////////////////////////////////////////////////////
// Cross-platform warning for deprecated functions and classes
//
// Usage:
// struct CSFML_DEPRECATED MyStruct
// {
// ...
// };
//
// CSFML_DEPRECATED void globalFunc();
////////////////////////////////////////////////////////////
#if defined(CSFML_NO_DEPRECATED_WARNINGS)
// User explicitly requests to disable deprecation warnings
#define CSFML_DEPRECATED
#elif defined(_MSC_VER)
// Microsoft C++ compiler
// Note: On newer MSVC versions, using deprecated functions causes a compiler error. In order to
// trigger a warning instead of an error, the compiler flag /sdl- (instead of /sdl) must be specified.
#define CSFML_DEPRECATED __declspec(deprecated)
#elif defined(__GNUC__)
// g++ and Clang
#define CSFML_DEPRECATED __attribute__ ((deprecated))
#else
// Other compilers are not supported, leave class or function as-is.
// With a bit of luck, the #pragma directive works, otherwise users get a warning (no error!) for unrecognized #pragma.
#pragma message("CSFML_DEPRECATED is not supported for your compiler, please contact the CSFML team")
#define CSFML_DEPRECATED
#endif
////////////////////////////////////////////////////////////
// Define a portable boolean type
+74
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@@ -0,0 +1,74 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_GPUPREFERENCE_H
#define SFML_GPUPREFERENCE_H
////////////////////////////////////////////////////////////
/// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// \file
///
/// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
/// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
/// \brief A macro to encourage usage of the discrete GPU
///
/// In order to inform the Nvidia/AMD driver that an SFML
/// application could benefit from using the more powerful
/// discrete GPU, special symbols have to be publicly
/// exported from the final executable.
///
/// SFML defines a helper macro to easily do this.
///
/// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
/// global scope of a source file that will be linked into
/// the final executable. Typically it is best to place it
/// where the main function is also defined.
///
////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_WINDOWS)
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
CSFML_EXTERN_C __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
CSFML_EXTERN_C __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;
#else
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
#endif
#endif // SFML_GPUPREFERENCE_H
+2 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -53,6 +53,7 @@
#include <SFML/Graphics/Transformable.h>
#include <SFML/Graphics/Vertex.h>
#include <SFML/Graphics/VertexArray.h>
#include <SFML/Graphics/VertexBuffer.h>
#include <SFML/Graphics/View.h>
+5 -4
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,7 +35,7 @@
/// \brief Enumeration of the blending factors
///
////////////////////////////////////////////////////////////
typedef enum
typedef enum
{
sfBlendFactorZero, ///< (0, 0, 0, 0)
sfBlendFactorOne, ///< (1, 1, 1, 1)
@@ -56,8 +56,9 @@ typedef enum
////////////////////////////////////////////////////////////
typedef enum
{
sfBlendEquationAdd, ///< Pixel = Src * SrcFactor + Dst * DstFactor
sfBlendEquationSubtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
sfBlendEquationAdd, ///< Pixel = Src * SrcFactor + Dst * DstFactor
sfBlendEquationSubtract, ///< Pixel = Src * SrcFactor - Dst * DstFactor
sfBlendEquationReverseSubtract ///< Pixel = Dst * DstFactor - Src * SrcFactor
} sfBlendEquation;
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -58,7 +58,7 @@ CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_copy(const sfCircleShape* shape)
////////////////////////////////////////////////////////////
/// \brief Destroy an existing circle Shape
///
/// \param Shape Shape to delete
/// \param shape Shape to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfCircleShape_destroy(sfCircleShape* shape);
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -58,7 +58,7 @@ CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_copy(const sfConvexShape* shape)
////////////////////////////////////////////////////////////
/// \brief Destroy an existing convex Shape
///
/// \param Shape Shape to delete
/// \param shape Shape to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfConvexShape_destroy(sfConvexShape* shape);
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+11 -10
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -88,15 +88,16 @@ CSFML_GRAPHICS_API void sfFont_destroy(sfFont* font);
////////////////////////////////////////////////////////////
/// \brief Get a glyph in a font
///
/// \param font Source font
/// \param codePoint Unicode code point of the character to get
/// \param characterSize Character size, in pixels
/// \param bold Retrieve the bold version or the regular one?
/// \param font Source font
/// \param codePoint Unicode code point of the character to get
/// \param characterSize Character size, in pixels
/// \param bold Retrieve the bold version or the regular one?
/// \param outlineThickness Thickness of outline (when != 0 the glyph will not be filled)
///
/// \return The corresponding glyph
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, unsigned int characterSize, sfBool bold);
CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(const sfFont* font, sfUint32 codePoint, unsigned int characterSize, sfBool bold, float outlineThickness);
////////////////////////////////////////////////////////////
/// \brief Get the kerning value corresponding to a given pair of characters in a font
@@ -109,7 +110,7 @@ CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, uns
/// \return Kerning offset, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getKerning(sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getKerning(const sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the line spacing value
@@ -120,7 +121,7 @@ CSFML_GRAPHICS_API float sfFont_getKerning(sfFont* font, sfUint32 first, sfUint3
/// \return Line spacing, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getLineSpacing(sfFont* font, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getLineSpacing(const sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the position of the underline
@@ -134,7 +135,7 @@ CSFML_GRAPHICS_API float sfFont_getLineSpacing(sfFont* font, unsigned int charac
/// \return Underline position, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(sfFont* font, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(const sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the thickness of the underline
@@ -147,7 +148,7 @@ CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(sfFont* font, unsigned int
/// \return Underline thickness, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getUnderlineThickness(sfFont* font, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getUnderlineThickness(const sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the texture containing the glyphs of a given size in a font
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+100
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@@ -0,0 +1,100 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_GLSL_H
#define SFML_GLSL_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Color.h>
#include <SFML/System/Vector2.h>
#include <SFML/System/Vector3.h>
// 2D vectors
typedef sfVector2f sfGlslVec2;
typedef sfVector2i sfGlslIvec2;
typedef struct
{
sfBool x;
sfBool y;
} sfGlslBvec2;
// 3D vectors
typedef sfVector3f sfGlslVec3;
typedef struct
{
int x;
int y;
int z;
} sfGlslIvec3;
typedef struct
{
sfBool x;
sfBool y;
sfBool z;
} sfGlslBvec3;
// 4D vectors
typedef struct
{
float x;
float y;
float z;
float w;
} sfGlslVec4;
typedef struct
{
int x;
int y;
int z;
int w;
} sfGlslIvec4;
typedef struct
{
sfBool x;
sfBool y;
sfBool z;
sfBool w;
} sfGlslBvec4;
// matrices
typedef struct
{
float array[3 * 3];
} sfGlslMat3;
typedef struct
{
float array[4 * 4];
} sfGlslMat4;
#endif // SFML_GLSL_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+13 -9
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -39,15 +39,19 @@
/// and view.
///
////////////////////////////////////////////////////////////
typedef enum
typedef enum
{
sfPoints, ///< List of individual points
sfLines, ///< List of individual lines
sfLinesStrip, ///< List of connected lines, a point uses the previous point to form a line
sfTriangles, ///< List of individual triangles
sfTrianglesStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle
sfTrianglesFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle
sfQuads ///< List of individual quads
sfPoints, ///< List of individual points
sfLines, ///< List of individual lines
sfLineStrip, ///< List of connected lines, a point uses the previous point to form a line
sfTriangles, ///< List of individual triangles
sfTriangleStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle
sfTriangleFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle
sfQuads, ///< List of individual quads
sfLinesStrip = sfLineStrip, ///< \deprecated Use sfLineStrip instead
sfTrianglesStrip = sfTriangleStrip, ///< \deprecated Use sfTriangleStrip instead
sfTrianglesFan = sfTriangleFan ///< \deprecated Use sfTriangleFan instead
} sfPrimitiveType;
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+3 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -58,7 +58,7 @@ CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_copy(const sfRectangleShap
////////////////////////////////////////////////////////////
/// \brief Destroy an existing rectangle shape
///
/// \param Shape Shape to delete
/// \param shape Shape to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_destroy(sfRectangleShape* shape);
@@ -381,7 +381,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_setSize(sfRectangleShape* shape, sfVect
/// \brief Get the size of a rectangle shape
///
/// \param shape Shape object
//
///
/// \return height Size of the rectangle
///
////////////////////////////////////////////////////////////
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+44 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,6 +35,7 @@
#include <SFML/Graphics/PrimitiveType.h>
#include <SFML/Graphics/RenderStates.h>
#include <SFML/Graphics/Vertex.h>
#include <SFML/Window/Window.h>
#include <SFML/System/Vector2.h>
#include <stddef.h>
@@ -48,9 +49,24 @@
///
/// \return A new sfRenderTexture object, or NULL if it failed
///
/// \deprecated
/// Use sfRenderTexture_createWithSettings instead.
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer);
////////////////////////////////////////////////////////////
/// \brief Construct a new render texture
///
/// \param width Width of the render texture
/// \param height Height of the render texture
/// \param settings Settings of the render texture
///
/// \return A new sfRenderTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_createWithSettings(unsigned int width, unsigned int height, sfContextSettings settings);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing render texture
///
@@ -205,6 +221,7 @@ CSFML_GRAPHICS_API void sfRenderTexture_drawCircleShape(sfRenderTexture* renderT
CSFML_GRAPHICS_API void sfRenderTexture_drawConvexShape(sfRenderTexture* renderTexture, const sfConvexShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture* renderTexture, const sfRectangleShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVertexBuffer* object, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render texture
@@ -278,6 +295,15 @@ CSFML_GRAPHICS_API void sfRenderTexture_resetGLStates(sfRenderTexture* renderTex
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Get the maximum anti-aliasing level supported by the system
///
/// \return The maximum anti-aliasing level supported by the system
///
////////////////////////////////////////////////////////////
unsigned int sfRenderTexture_getMaximumAntialiasingLevel();
////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter on a render texture
///
@@ -316,4 +342,21 @@ CSFML_GRAPHICS_API void sfRenderTexture_setRepeated(sfRenderTexture* renderTextu
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Generate a mipmap using the current texture data
///
/// This function is similar to sfTexture_generateMipmap and operates
/// on the texture used as the target for drawing.
/// Be aware that any draw operation may modify the base level image data.
/// For this reason, calling this function only makes sense after all
/// drawing is completed and display has been called. Not calling display
/// after subsequent drawing will lead to undefined behavior if a mipmap
/// had been previously generated.
///
/// \return sfTrue if mipmap generation was successful, sfFalse if unsuccessful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderTexture_generateMipmap(sfRenderTexture* renderTexture);
#endif // SFML_RENDERTEXTURE_H
+75 -31
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -208,6 +208,15 @@ CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, uns
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow* renderWindow, sfBool visible);
////////////////////////////////////////////////////////////
/// \brief Enable / disable vertical synchronization on a render window
///
/// \param renderWindow Render window object
/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
////////////////////////////////////////////////////////////
/// \brief Show or hide the mouse cursor on a render window
///
@@ -218,13 +227,38 @@ CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow* renderWindow,
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* renderWindow, sfBool show);
////////////////////////////////////////////////////////////
/// \brief Enable / disable vertical synchronization on a render window
/// \brief Grab or release the mouse cursor
///
/// \param renderWindow Render window object
/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
/// If set, grabs the mouse cursor inside this window's client
/// area so it may no longer be moved outside its bounds.
/// Note that grabbing is only active while the window has
/// focus and calling this function for fullscreen windows
/// won't have any effect (fullscreen windows always grab the
/// cursor).
///
/// \param grabbed sfTrue to enable, sfFalse to disable
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow* renderWindow, sfBool grabbed);
////////////////////////////////////////////////////////////
/// \brief Set the displayed cursor to a native system cursor
///
/// Upon window creation, the arrow cursor is used by default.
///
/// \warning The cursor must not be destroyed while in use by
/// the window.
///
/// \warning Features related to Cursor are not supported on
/// iOS and Android.
///
/// \param cursor Native system cursor type to display
///
/// \see sfCursor_createFromSystem
/// \see sfCursor_createFromPixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursor(sfRenderWindow* window, const sfCursor* cursor);
////////////////////////////////////////////////////////////
/// \brief Enable or disable automatic key-repeat for keydown events
@@ -237,6 +271,24 @@ CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* re
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* renderWindow, sfBool enabled);
////////////////////////////////////////////////////////////
/// \brief Limit the framerate to a maximum fixed frequency for a render window
///
/// \param renderWindow Render window object
/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
////////////////////////////////////////////////////////////
/// \brief Change the joystick threshold, ie. the value below which no move event will be generated
///
/// \param renderWindow Render window object
/// \param threshold New threshold, in range [0, 100]
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate a render window as the current target for rendering
///
@@ -282,24 +334,6 @@ CSFML_GRAPHICS_API sfBool sfRenderWindow_hasFocus(const sfRenderWindow* renderWi
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_display(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Limit the framerate to a maximum fixed frequency for a render window
///
/// \param renderWindow Render window object
/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
////////////////////////////////////////////////////////////
/// \brief Change the joystick threshold, ie. the value below which no move event will be generated
///
/// \param renderWindow Render window object
/// \param threshold New threshold, in range [0, 100]
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
////////////////////////////////////////////////////////////
/// \brief Retrieve the OS-specific handle of a render window
///
@@ -430,6 +464,7 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWin
CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVertexBuffer* object, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render window
@@ -494,22 +529,31 @@ CSFML_GRAPHICS_API void sfRenderWindow_popGLStates(sfRenderWindow* renderWindow)
CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Copy the current contents of a render window to an image
/// \brief Copy the current contents of the window to an image
///
/// \deprecated
/// Use a sfTexture and its
/// sfTexture_updateFromRenderWindow(sfTexture*, const sfRenderWindow*, unsigned int, unsigned int)
/// function and copy its contents into an sfImage instead.
/// \code
/// sfVector2u windowSize = sfRenderWindow_getSize(window);
/// sfTexture* texture = sfTexture_create(windowSize.x, windowSize.y);
/// sfTexture_updateFromRenderWindow(texture, window, windowSize.x, windowSize.y);
/// sfImage* screenshot = sfTexture_copyToImage(texture);
/// \endcode
///
/// This is a slow operation, whose main purpose is to make
/// screenshots of the application. If you want to update an
/// image with the contents of the window and then use it for
/// drawing, you should rather use a sfTexture and its
/// update(sfWindow*) function.
/// drawing, you should rather use a sfTexture and the
/// sfTexture_updateFromWindow(sfTexture*, const sfWindow*, unsigned int, unsigned int) function.
/// You can also draw things directly to a texture with the
/// sfRenderWindow class.
/// sfRenderTexture class.
///
/// \param renderWindow Render window object
///
/// \return New image containing the captured contents
/// \return sfImage containing the captured contents.
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
CSFML_GRAPHICS_API CSFML_DEPRECATED sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Get the current position of the mouse relative to a render-window
+340 -26
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,69 +30,74 @@
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Glsl.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h>
#include <SFML/System/InputStream.h>
#include <SFML/System/Vector2.h>
#include <SFML/System/Vector3.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Load both the vertex and fragment shaders from files
/// \brief Load the vertex, geometry and fragment shaders from files
///
/// This function can load both the vertex and the fragment
/// shaders, or only one of them: pass NULL if you don't want to load
/// either the vertex shader or the fragment shader.
/// This function loads the vertex, geometry and fragment
/// shaders. Pass NULL if you don't want to load
/// a specific shader.
/// The sources must be text files containing valid shaders
/// in GLSL language. GLSL is a C-like language dedicated to
/// OpenGL shaders; you'll probably need to read a good documentation
/// for it before writing your own shaders.
///
/// \param vertexShaderFilename Path of the vertex shader file to load, or NULL to skip this shader
/// \param geometryShaderFilename Path of the geometry shader file to load, or NULL to skip this shader
/// \param fragmentShaderFilename Path of the fragment shader file to load, or NULL to skip this shader
///
/// \return A new sfShader object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* fragmentShaderFilename);
CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* geometryShaderFilename, const char* fragmentShaderFilename);
////////////////////////////////////////////////////////////
/// \brief Load both the vertex and fragment shaders from source codes in memory
/// \brief Load the vertex, geometry and fragment shaders from source code in memory
///
/// This function can load both the vertex and the fragment
/// shaders, or only one of them: pass NULL if you don't want to load
/// either the vertex shader or the fragment shader.
/// This function loads the vertex, geometry and fragment
/// shaders. Pass NULL if you don't want to load
/// a specific shader.
/// The sources must be valid shaders in GLSL language. GLSL is
/// a C-like language dedicated to OpenGL shaders; you'll
/// probably need to read a good documentation for it before
/// writing your own shaders.
///
/// \param vertexShader String containing the source code of the vertex shader, or NULL to skip this shader
/// \param geometryShader String containing the source code of the geometry shader, or NULL to skip this shader
/// \param fragmentShader String containing the source code of the fragment shader, or NULL to skip this shader
///
/// \return A new sfShader object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* fragmentShader);
CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* geometryShader, const char* fragmentShader);
////////////////////////////////////////////////////////////
/// \brief Load both the vertex and fragment shaders from custom streams
/// \brief Load the vertex, geometry and fragment shaders from custom streams
///
/// This function can load both the vertex and the fragment
/// shaders, or only one of them: pass NULL if you don't want to load
/// either the vertex shader or the fragment shader.
/// This function loads the vertex, geometry and fragment
/// shaders. Pass NULL if you don't want to load
/// a specific shader.
/// The source codes must be valid shaders in GLSL language.
/// GLSL is a C-like language dedicated to OpenGL shaders;
/// you'll probably need to read a good documentation for
/// it before writing your own shaders.
///
/// \param vertexShaderStream Source stream to read the vertex shader from, or NULL to skip this shader
/// \param geometryShaderStream Source stream to read the geometry shader from, or NULL to skip this shader
/// \param fragmentShaderStream Source stream to read the fragment shader from, or NULL to skip this shader
///
/// \return A new sfShader object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* fragmentShaderStream);
CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* geometryShaderStream, sfInputStream* fragmentShaderStream);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing shader
@@ -102,6 +107,297 @@ CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShad
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_destroy(sfShader* shader);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p float uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param x Value of the float scalar
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloatUniform(sfShader* shader, const char* name, float x);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec2 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the vec2 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec2Uniform(sfShader* shader, const char* name, sfGlslVec2 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec3 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the vec3 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* name, sfGlslVec3 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec4 uniform
///
/// sfColor objects can be passed to this function via
/// the use of sfGlslVec4_fromsfColor(sfColor);
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the vec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec4Uniform(sfShader* shader, const char* name, sfGlslVec4 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec4 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param color Value of the vec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setColorUniform(sfShader* shader, const char* name, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p int uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param x Value of the integer scalar
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIntUniform(sfShader* shader, const char* name, int x);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec2 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the ivec2 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIvec2Uniform(sfShader* shader, const char* name, sfGlslIvec2 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec3 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the ivec3 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* name, sfGlslIvec3 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec4 uniform
///
/// sfColor objects can be passed to this function via
/// the use of sfGlslIvec4_fromsfColor(sfColor);
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the ivec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIvec4Uniform(sfShader* shader, const char* name, sfGlslIvec4 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec4 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param color Value of the ivec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p bool uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param x Value of the bool scalar
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setBoolUniform(sfShader* shader, const char* name, sfBool x);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p bvec2 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the bvec2 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setBvec2Uniform(sfShader* shader, const char* name, sfGlslBvec2 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p Bvec3 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the Bvec3 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* name, sfGlslBvec3 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p bvec4 uniform
///
/// sfColor objects can be passed to this function via
/// the use of sfGlslIvec4_fromsfColor(sfColor);
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the bvec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setBvec4Uniform(sfShader* shader, const char* name, sfGlslBvec4 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p mat3 matrix
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param matrix Value of the mat3 matrix
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setMat3Uniform(sfShader* shader, const char* name, const sfGlslMat3* matrix);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p mat4 matrix
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param matrix Value of the mat4 matrix
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setMat4Uniform(sfShader* shader, const char* name, const sfGlslMat4* matrix);
////////////////////////////////////////////////////////////
/// \brief Specify a texture as \p sampler2D uniform
///
/// \a name is the name of the variable to change in the shader.
/// The corresponding parameter in the shader must be a 2D texture
/// (\p sampler2D GLSL type).
///
/// Example:
/// \code
/// uniform sampler2D the_texture; // this is the variable in the shader
/// \endcode
/// \code
/// sfTexture texture;
/// ...
/// sfShader_setTextureUniform(shader, "the_texture", &texture);
/// \endcode
/// It is important to note that \a texture must remain alive as long
/// as the shader uses it, no copy is made internally.
///
/// To use the texture of the object being drawn, which cannot be
/// known in advance, you can pass the special value
/// sf::Shader::CurrentTexture:
/// \code
/// shader.setUniform("the_texture", sf::Shader::CurrentTexture).
/// \endcode
///
/// \param shader Shader object
/// \param name Name of the texture in the shader
/// \param texture Texture to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setTextureUniform(sfShader* shader, const char* name, const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Specify current texture as \p sampler2D uniform
///
/// This overload maps a shader texture variable to the
/// texture of the object being drawn, which cannot be
/// known in advance.
/// The corresponding parameter in the shader must be a 2D texture
/// (\p sampler2D GLSL type).
///
/// Example:
/// \code
/// uniform sampler2D current; // this is the variable in the shader
/// \endcode
/// \code
/// sfShader_setCurrentTextureUniform(shader, "current");
/// \endcode
///
/// \param shader Shader object
/// \param name Name of the texture in the shader
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setCurrentTextureUniform(sfShader* shader, const char* name);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p float[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param scalarArray pointer to array of \p float values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloatUniformArray(sfShader* shader, const char* name, const float* scalarArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p vec2[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vectorArray pointer to array of \p vec2 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec2UniformArray(sfShader* shader, const char* name, const sfGlslVec2* vectorArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p vec3[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vectorArray pointer to array of \p vec3 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec3UniformArray(sfShader* shader, const char* name, const sfGlslVec3* vectorArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p vec4[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vectorArray pointer to array of \p vec4 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec4UniformArray(sfShader* shader, const char* name, const sfGlslVec4* vectorArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p mat3[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param matrixArray pointer to array of \p mat3 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setMat3UniformArray(sfShader* shader, const char* name, const sfGlslMat3* matrixArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p mat4[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param matrixArray pointer to array of \p mat4 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setMat4UniformArray(sfShader* shader, const char* name, const sfGlslMat4* matrixArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Change a float parameter of a shader
///
@@ -122,7 +418,7 @@ CSFML_GRAPHICS_API void sfShader_destroy(sfShader* shader);
/// \param x Value to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloatParameter(sfShader* shader, const char* name, float x);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloatParameter(sfShader* shader, const char* name, float x);
////////////////////////////////////////////////////////////
/// \brief Change a 2-components vector parameter of a shader
@@ -145,7 +441,7 @@ CSFML_GRAPHICS_API void sfShader_setFloatParameter(sfShader* shader, const char*
/// \param y Second component of the value to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
////////////////////////////////////////////////////////////
/// \brief Change a 3-components vector parameter of a shader
@@ -169,7 +465,7 @@ CSFML_GRAPHICS_API void sfShader_setFloat2Parameter(sfShader* shader, const char
/// \param z Third component of the value to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
////////////////////////////////////////////////////////////
/// \brief Change a 4-components vector parameter of a shader
@@ -194,7 +490,7 @@ CSFML_GRAPHICS_API void sfShader_setFloat3Parameter(sfShader* shader, const char
/// \param w Fourth component of the value to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
////////////////////////////////////////////////////////////
/// \brief Change a 2-components vector parameter of a shader
@@ -217,7 +513,7 @@ CSFML_GRAPHICS_API void sfShader_setFloat4Parameter(sfShader* shader, const char
/// \param vector Vector to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector);
////////////////////////////////////////////////////////////
/// \brief Change a 3-components vector parameter of a shader
@@ -240,7 +536,7 @@ CSFML_GRAPHICS_API void sfShader_setVector2Parameter(sfShader* shader, const cha
/// \param vector Vector to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector);
////////////////////////////////////////////////////////////
/// \brief Change a color parameter of a shader
@@ -268,7 +564,7 @@ CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const cha
/// \param color Color to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor color);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Change a matrix parameter of a shader
@@ -291,7 +587,7 @@ CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char*
/// \param transform Transform to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
////////////////////////////////////////////////////////////
/// \brief Change a texture parameter of a shader
@@ -324,7 +620,7 @@ CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const c
/// \param texture Texture to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTexture* texture);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Change a texture parameter of a shader
@@ -347,7 +643,7 @@ CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const cha
/// \param name Name of the texture in the shader
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the shader.
@@ -398,5 +694,23 @@ CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfShader_isAvailable(void);
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the system supports geometry shaders
///
/// This function should always be called before using
/// the geometry shader features. If it returns false, then
/// any attempt to use sfShader geometry shader features will fail.
///
/// This function can only return true if isAvailable() would also
/// return true, since shaders in general have to be supported in
/// order for geometry shaders to be supported as well.
///
/// Note: The first call to this function, whether by your
/// code or SFML will result in a context switch.
///
/// \return True if geometry shaders are supported, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfShader_isGeometryAvailable(void);
#endif // SFML_SHADER_H
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -57,7 +57,7 @@ CSFML_GRAPHICS_API sfShape* sfShape_create(sfShapeGetPointCountCallback getPoint
////////////////////////////////////////////////////////////
/// \brief Destroy an existing shape
///
/// \param Shape Shape to delete
/// \param shape Shape to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShape_destroy(sfShape* shape);
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+142 -6
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -276,6 +276,41 @@ CSFML_GRAPHICS_API void sfText_setFont(sfText* text, const sfFont* font);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setCharacterSize(sfText* text, unsigned int size);
////////////////////////////////////////////////////////////
/// \brief Set the line spacing factor
///
/// The default spacing between lines is defined by the font.
/// This method enables you to set a factor for the spacing
/// between lines. By default the line spacing factor is 1.
///
/// \param text Text object
/// \param spacingFactor New line spacing factor
///
/// \see sfText_getLineSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setLineSpacing(sfText* text, float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the letter spacing factor
///
/// The default spacing between letters is defined by the font.
/// This factor doesn't directly apply to the existing
/// spacing between each character, it rather adds a fixed
/// space between them which is calculated from the font
/// metrics and the character size.
/// Note that factors below 1 (including negative numbers) bring
/// characters closer to each other.
/// By default the letter spacing factor is 1.
///
/// \param text Text object
/// \param spacingFactor New letter spacing factor
///
/// \see sfText_getLetterSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setLetterSpacing(sfText* text, float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the style of a text
///
@@ -290,16 +325,60 @@ CSFML_GRAPHICS_API void sfText_setCharacterSize(sfText* text, unsigned int size)
CSFML_GRAPHICS_API void sfText_setStyle(sfText* text, sfUint32 style);
////////////////////////////////////////////////////////////
/// \brief Set the global color of a text
/// \brief Set the fill color of a text
///
/// By default, the text's color is opaque white.
/// By default, the text's fill color is opaque white.
/// Setting the fill color to a transparent color with an outline
/// will cause the outline to be displayed in the fill area of the text.
///
/// \param text Text object
/// \param color New color of the text
/// \param color New fill color of the text
///
/// \deprecated This function is deprecated and may be removed in future releases.
/// Use sfText_setFillColor instead.
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setColor(sfText* text, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Set the fill color of a text
///
/// By default, the text's fill color is opaque white.
/// Setting the fill color to a transparent color with an outline
/// will cause the outline to be displayed in the fill area of the text.
///
/// \param text Text object
/// \param color New fill color of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setFillColor(sfText* text, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Set the outline color of the text
///
/// By default, the text's outline color is opaque black.
///
/// \param text Text object
/// \param color New outline color of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setOutlineColor(sfText* text, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Set the thickness of the text's outline
///
/// By default, the outline thickness is 0.
///
/// Be aware that using a negative value for the outline
/// thickness will cause distorted rendering.
///
/// \param thickness New outline thickness, in pixels
///
/// \see getOutlineThickness
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setOutlineThickness(sfText* text, float thickness);
////////////////////////////////////////////////////////////
/// \brief Get the string of a text (returns an ANSI string)
///
@@ -344,6 +423,30 @@ CSFML_GRAPHICS_API const sfFont* sfText_getFont(const sfText* text);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfText_getCharacterSize(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the size of the letter spacing factor
///
/// \param text Text object
///
/// \return Size of the letter spacing factor
///
/// \see sfText_setLetterSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfText_getLetterSpacing(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the size of the line spacing factor
///
/// \param text Text object
///
/// \return Size of the line spacing factor
///
/// \see sfText_setLineSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfText_getLineSpacing(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the style of a text
///
@@ -355,15 +458,48 @@ CSFML_GRAPHICS_API unsigned int sfText_getCharacterSize(const sfText* text);
CSFML_GRAPHICS_API sfUint32 sfText_getStyle(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the global color of a text
/// \brief Get the fill color of a text
///
/// \param text Text object
///
/// \return Global color of the text
/// \return Fill color of the text
///
/// \deprecated This function is deprecated and may be removed in future releases.
/// Use sfText_getFillColor instead.
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfText_getColor(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the fill color of a text
///
/// \param text Text object
///
/// \return Fill color of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfText_getFillColor(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the outline color of a text
///
/// \param text Text object
///
/// \return Outline color of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfText_getOutlineColor(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the outline thickness of a text
///
/// \param text Text object
///
/// \return Outline thickness of a text, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfText_getOutlineThickness(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Return the position of the \a index-th character in a text
///
+88 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -144,6 +144,24 @@ CSFML_GRAPHICS_API sfImage* sfTexture_copyToImage(const sfTexture* texture);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const sfUint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Update a part of this texture from another texture
///
/// No additional check is performed on the size of the texture,
/// passing an invalid combination of texture size and offset
/// will lead to an undefined behavior.
///
/// This function does nothing if either texture was not
/// previously created.
///
/// \param destination Destination texture to copy source texture to
/// \param source Source texture to copy to destination texture
/// \param x X offset in this texture where to copy the source texture
/// \param y Y offset in this texture where to copy the source texture
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* source, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Update a texture from an image
///
@@ -196,6 +214,41 @@ CSFML_GRAPHICS_API void sfTexture_setSmooth(sfTexture* texture, sfBool smooth);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isSmooth(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Enable or disable conversion from sRGB
///
/// When providing texture data from an image file or memory, it can
/// either be stored in a linear color space or an sRGB color space.
/// Most digital images account for gamma correction already, so they
/// would need to be "uncorrected" back to linear color space before
/// being processed by the hardware. The hardware can automatically
/// convert it from the sRGB color space to a linear color space when
/// it gets sampled. When the rendered image gets output to the final
/// framebuffer, it gets converted back to sRGB.
///
/// After enabling or disabling sRGB conversion, make sure to reload
/// the texture data in order for the setting to take effect.
///
/// This option is only useful in conjunction with an sRGB capable
/// framebuffer. This can be requested during window creation.
///
/// \param sRgb True to enable sRGB conversion, false to disable it
///
/// \see sfTexture_isSrgb
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_setSrgb(sfTexture* texture, sfBool sRgb);
////////////////////////////////////////////////////////////
/// \brief Tell whether the texture source is converted from sRGB or not
///
/// \return True if the texture source is converted from sRGB, false if not
///
/// \see sfTexture_setSrgb
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isSrgb(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Enable or disable repeating for a texture
///
@@ -229,6 +282,40 @@ CSFML_GRAPHICS_API void sfTexture_setRepeated(sfTexture* texture, sfBool repeate
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Generate a mipmap using the current texture data
///
/// Mipmaps are pre-computed chains of optimized textures. Each
/// level of texture in a mipmap is generated by halving each of
/// the previous level's dimensions. This is done until the final
/// level has the size of 1x1. The textures generated in this process may
/// make use of more advanced filters which might improve the visual quality
/// of textures when they are applied to objects much smaller than they are.
/// This is known as minification. Because fewer texels (texture elements)
/// have to be sampled from when heavily minified, usage of mipmaps
/// can also improve rendering performance in certain scenarios.
///
/// Mipmap generation relies on the necessary OpenGL extension being
/// available. If it is unavailable or generation fails due to another
/// reason, this function will return false. Mipmap data is only valid from
/// the time it is generated until the next time the base level image is
/// modified, at which point this function will have to be called again to
/// regenerate it.
///
/// \return sfTrue if mipmap generation was successful, sfFalse if unsuccessful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_generateMipmap(sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Swap the contents of a texture with those of another
///
/// \param left Instance to swap from
/// \param right Instance to swap with
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_swap(sfTexture* left, sfTexture* right);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the texture.
///
+15 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -139,7 +139,7 @@ CSFML_GRAPHICS_API sfFloatRect sfTransform_transformRect(const sfTransform* tran
/// equivalent to a matrix multiplication.
///
/// \param transform Transform object
/// \param right Transform to combine to \a transform
/// \param other Transform to combine to \a transform
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_combine(sfTransform* transform, const sfTransform* other);
@@ -206,5 +206,18 @@ CSFML_GRAPHICS_API void sfTransform_scale(sfTransform* transform, float scaleX,
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_scaleWithCenter(sfTransform* transform, float scaleX, float scaleY, float centerX, float centerY);
////////////////////////////////////////////////////////////
/// \brief Compare two transforms for equality
///
/// Performs an element-wise comparison of the elements of the
/// left transform with the elements of the right transform.
///
/// \param left Left operand (the first transform)
/// \param right Right operand (the second transform)
///
/// \return true if the transforms are equal, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTransform_equal(sfTransform* left, sfTransform* right);
#endif // SFML_TRANSFORM_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -40,6 +40,7 @@ typedef struct sfText sfText;
typedef struct sfTexture sfTexture;
typedef struct sfTransformable sfTransformable;
typedef struct sfVertexArray sfVertexArray;
typedef struct sfVertexBuffer sfVertexBuffer;
typedef struct sfView sfView;
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+254
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@@ -0,0 +1,254 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_VERTEXBUFFER_H
#define SFML_VERTEXBUFFER_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h>
#include <SFML/Graphics/PrimitiveType.h>
#include <SFML/Graphics/Types.h>
#include <SFML/Graphics/Vertex.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Usage specifiers
///
/// If data is going to be updated once or more every frame,
/// set the usage to sfVertexBufferStream. If data is going
/// to be set once and used for a long time without being
/// modified, set the usage to sfVertexBufferUsageStatic.
/// For everything else sfVertexBufferUsageDynamic should
/// be a good compromise.
///
////////////////////////////////////////////////////////////
typedef enum
{
sfVertexBufferStream, ///< Constantly changing data
sfVertexBufferDynamic, ///< Occasionally changing data
sfVertexBufferStatic ///< Rarely changing data
} sfVertexBufferUsage;
////////////////////////////////////////////////////////////
/// \brief Create a new vertex buffer with a specific
/// sfPrimitiveType and usage specifier.
///
/// Creates the vertex buffer, allocating enough graphcis
/// memory to hold \p vertexCount vertices, and sets its
/// primitive type to \p type and usage to \p usage.
///
/// \param vertexCount Amount of vertices
/// \param type Type of primitive
/// \param usage Usage specifier
///
/// \return A new sfVertexBuffer object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_create(unsigned int vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage);
////////////////////////////////////////////////////////////
/// \brief Copy an existing vertex buffer
///
/// \param vertexBuffer Vertex buffer to copy
///
/// \return Copied object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_copy(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing vertex buffer
///
/// \param vertexBuffer Vertex buffer to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_destroy(sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Return the vertex count
///
/// \param vertexBuffer Vertex buffer object
///
/// \return Number of vertices in the vertex buffer
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getVertexCount(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Update a part of the buffer from an array of vertices
///
/// \p offset is specified as the number of vertices to skip
/// from the beginning of the buffer.
///
/// If \p offset is 0 and \p vertexCount is equal to the size of
/// the currently created buffer, its whole contents are replaced.
///
/// If \p offset is 0 and \p vertexCount is greater than the
/// size of the currently created buffer, a new buffer is created
/// containing the vertex data.
///
/// If \p offset is 0 and \p vertexCount is less than the size of
/// the currently created buffer, only the corresponding region
/// is updated.
///
/// If \p offset is not 0 and \p offset + \p vertexCount is greater
/// than the size of the currently created buffer, the update fails.
///
/// No additional check is performed on the size of the vertex
/// array, passing invalid arguments will lead to undefined
/// behavior.
///
/// \param vertices Array of vertices to copy to the buffer
/// \param vertexCount Number of vertices to copy
/// \param offset Offset in the buffer to copy to
///
/// \return sfTrue if the update was successful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_update(sfVertexBuffer* vertexBuffer, const sfVertex* vertices, unsigned int vertexCount, unsigned int offset);
////////////////////////////////////////////////////////////
/// \brief Copy the contents of another buffer into this buffer
///
/// \param vertexBuffer Vertex buffer object
/// \param other Vertex buffer whose contents to copy into first vertex buffer
///
/// \return sfTrue if the copy was successful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_updateFromVertexBuffer(sfVertexBuffer* vertexBuffer, const sfVertexBuffer* other);
////////////////////////////////////////////////////////////
/// \brief Swap the contents of this vertex buffer with those of another
///
/// \param left Instance to swap
/// \param right Instance to swap with
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_swap(sfVertexBuffer* left, sfVertexBuffer* right);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the vertex buffer.
///
/// You shouldn't need to use this function, unless you have
/// very specific stuff to implement that SFML doesn't support,
/// or implement a temporary workaround until a bug is fixed.
///
/// \return OpenGL handle of the vertex buffer or 0 if not yet created
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Set the type of primitives to draw
///
/// This function defines how the vertices must be interpreted
/// when it's time to draw them.
///
/// The default primitive type is sf::Points.
///
/// \param vertexBuffer Vertex buffer object
/// \param type Type of primitive
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_setPrimitiveType(sfVertexBuffer* vertexBuffer, sfPrimitiveType type);
////////////////////////////////////////////////////////////
/// \brief Get the type of primitives drawn by the vertex buffer
///
/// \param vertexBuffer Vertex buffer object
///
/// \return Primitive type
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfPrimitiveType sfVertexBuffer_getPrimitiveType(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Set the usage specifier of this vertex buffer
///
/// This function provides a hint about how this vertex buffer is
/// going to be used in terms of data update frequency.
///
/// After changing the usage specifier, the vertex buffer has
/// to be updated with new data for the usage specifier to
/// take effect.
///
/// The default primitive type is sfVertexBufferStream.
///
/// \param vertexBuffer Vertex buffer object
/// \param usage Usage specifier
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_setUsage(sfVertexBuffer* vertexBuffer, sfVertexBufferUsage usage);
////////////////////////////////////////////////////////////
/// \brief Get the usage specifier of this vertex buffer
///
/// \param vertexBuffer Vertex buffer object
///
/// \return Usage specifier
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBufferUsage sfVertexBuffer_getUsage(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Bind a vertex buffer for rendering
///
/// This function is not part of the graphics API, it mustn't be
/// used when drawing SFML entities. It must be used only if you
/// mix sfVertexBuffer with OpenGL code.
///
/// \code
/// sfVertexBuffer* vb1, vb2;
/// ...
/// sfVertexBuffer_bind(vb1);
/// // draw OpenGL stuff that use vb1...
/// sfVertexBuffer_bind(vb2);
/// // draw OpenGL stuff that use vb2...
/// sfVertexBuffer_bind(NULL);
/// // draw OpenGL stuff that use no vertex buffer...
/// \endcode
///
/// \param vertexBuffer Pointer to the vertex buffer to bind, can be null to use no vertex buffer
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the system supports vertex buffers
///
/// This function should always be called before using
/// the vertex buffer features. If it returns false, then
/// any attempt to use sf::VertexBuffer will fail.
///
/// \return True if vertex buffers are supported, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_isAvailable();
#endif // SFML_VERTEXBUFFER_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+25 -4
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -332,7 +332,7 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_loginAnonymous(sfFtp* ftp);
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_login(sfFtp* ftp, const char* userName, const char* password);
CSFML_NETWORK_API sfFtpResponse* sfFtp_login(sfFtp* ftp, const char* name, const char* password);
////////////////////////////////////////////////////////////
/// \brief Close the connection with the server
@@ -486,7 +486,7 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_deleteFile(sfFtp* ftp, const char* name);
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* distantFile, const char* destPath, sfFtpTransferMode mode);
CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* remoteFile, const char* localPath, sfFtpTransferMode mode);
////////////////////////////////////////////////////////////
/// \brief Upload a file to a FTP server
@@ -500,11 +500,32 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* distantF
/// \param localFile Path of the local file to upload
/// \param remotePath Where to put to file on the server
/// \param mode Transfer mode
/// \param append Pass sfTrue to append to or sfFalse to overwrite the remote file if it already exists
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_upload(sfFtp* ftp, const char* localFile, const char* destPath, sfFtpTransferMode mode);
CSFML_NETWORK_API sfFtpResponse* sfFtp_upload(sfFtp* ftp, const char* localFile, const char* remotePath, sfFtpTransferMode mode, sfBool append);
////////////////////////////////////////////////////////////
/// \brief Send a command to the FTP server
///
/// While the most often used commands are provided as
/// specific functions, this function can be used to send
/// any FTP command to the server. If the command requires
/// one or more parameters, they can be specified in
/// \a parameter. Otherwise you should pass NULL.
/// If the server returns information, you can extract it
/// from the response using sfResponse_getMessage().
///
/// \param ftp Ftp object
/// \param command Command to send
/// \param parameter Command parameter
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_sendCommand(sfFtp* ftp, const char* command, const char* parameter);
#endif // SFML_FTP_H
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -43,7 +43,7 @@ typedef enum
sfHttpPost, ///< Request in post mode, usually to send data to a page
sfHttpHead, ///< Request a page's header only
sfHttpPut, ///< Request in put mode, useful for a REST API
sfHttpDelete ///< Request in delete mode, useful for a REST API
sfHttpDelete ///< Request in delete mode, useful for a REST API
} sfHttpMethod;
+8 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -48,6 +48,12 @@ typedef struct
////////////////////////////////////////////////////////////
CSFML_NETWORK_API const sfIpAddress sfIpAddress_None;
////////////////////////////////////////////////////////////
/// \brief Value representing any address (0.0.0.0)
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API const sfIpAddress sfIpAddress_Any;
////////////////////////////////////////////////////////////
/// \brief Local host IP address (127.0.0.1, or "localhost")
///
@@ -114,8 +120,7 @@ CSFML_NETWORK_API sfIpAddress sfIpAddress_fromInteger(sfUint32 address);
/// from a host name.
///
/// \param address Address object
///
/// \return String representation of the address
/// \param string String where the string representation will be stored
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API void sfIpAddress_toString(sfIpAddress address, char* string);
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+6 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,6 +30,7 @@
////////////////////////////////////////////////////////////
#include <SFML/Network/Export.h>
#include <SFML/Network/SocketStatus.h>
#include <SFML/Network/IpAddress.h>
#include <SFML/Network/Types.h>
@@ -98,13 +99,16 @@ CSFML_NETWORK_API unsigned short sfTcpListener_getLocalPort(const sfTcpListener*
/// If the socket was previously listening to another port,
/// it will be stopped first and bound to the new port.
///
/// If there is no specific address to listen to, pass sfIpAddress_Any
///
/// \param listener TCP listener object
/// \param port Port to listen for new connections
/// \param address Address of the interface to listen on
///
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfTcpListener_listen(sfTcpListener* listener, unsigned short port);
CSFML_NETWORK_API sfSocketStatus sfTcpListener_listen(sfTcpListener* listener, unsigned short port, sfIpAddress address);
////////////////////////////////////////////////////////////
/// \brief Accept a new connection
+3 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -134,7 +134,7 @@ CSFML_NETWORK_API unsigned short sfTcpSocket_getRemotePort(const sfTcpSocket* so
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfTime timeout);
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_connect(sfTcpSocket* socket, sfIpAddress remoteAddress, unsigned short remotePort, sfTime timeout);
////////////////////////////////////////////////////////////
/// \brief Disconnect a TCP socket from its remote peer
@@ -194,7 +194,7 @@ CSFML_NETWORK_API sfSocketStatus sfTcpSocket_sendPartial(sfTcpSocket* socket, co
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived);
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void* data, size_t size, size_t* received);
////////////////////////////////////////////////////////////
/// \brief Send a formatted packet of data to the remote peer of a TCP socket
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+11 -8
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -101,13 +101,16 @@ CSFML_NETWORK_API unsigned short sfUdpSocket_getLocalPort(const sfUdpSocket* soc
/// system to automatically pick an available port, and then
/// call sfUdpSocket_getLocalPort to retrieve the chosen port.
///
/// \param socket UDP socket object
/// \param port Port to bind the socket to
/// If there is no specific address to listen to, pass sfIpAddress_Any
///
/// \param socket UDP socket object
/// \param port Port to bind the socket to
/// \param address Address of the interface to bind to
///
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port, sfIpAddress address);
////////////////////////////////////////////////////////////
/// \brief Unbind a UDP socket from the local port to which it is bound
@@ -137,7 +140,7 @@ CSFML_NETWORK_API void sfUdpSocket_unbind(sfUdpSocket* socket);
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const void* data, size_t size, sfIpAddress address, unsigned short port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const void* data, size_t size, sfIpAddress remoteAddress, unsigned short remotePort);
////////////////////////////////////////////////////////////
/// \brief Receive raw data from a remote peer with a UDP socket
@@ -159,7 +162,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const voi
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void* data, size_t size, size_t* received, sfIpAddress* remoteAddress, unsigned short* remotePort);
////////////////////////////////////////////////////////////
/// \brief Send a formatted packet of data to a remote peer with a UDP socket
@@ -176,7 +179,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void*
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress address, unsigned short port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress remoteAddress, unsigned short remotePort);
////////////////////////////////////////////////////////////
/// \brief Receive a formatted packet of data from a remote peer with a UDP socket
@@ -191,7 +194,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfP
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* remoteAddress, unsigned short* remotePort);
////////////////////////////////////////////////////////////
/// \brief Return the maximum number of bytes that can be
+4 -4
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,14 +27,14 @@
////////////////////////////////////////////////////////////
/// Headers
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// This file just includes the OpenGL (GL and GLU) headers,
/// which have actually different paths on each system
// This file just includes the OpenGL (GL and GLU) headers,
// which have actually different paths on each system
////////////////////////////////////////////////////////////
#if defined(CSFML_SYSTEM_WINDOWS)
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -41,7 +41,7 @@ typedef struct
} sfTime;
////////////////////////////////////////////////////////////
/// \brief Predefined "zero" time value
/// \brief Predefined "zero" time value
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfTime sfTime_Zero;
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+3 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,7 +30,9 @@
////////////////////////////////////////////////////////////
#include <SFML/System.h>
#include <SFML/Window/Clipboard.h>
#include <SFML/Window/Context.h>
#include <SFML/Window/Cursor.h>
#include <SFML/Window/Event.h>
#include <SFML/Window/Joystick.h>
#include <SFML/Window/JoystickIdentification.h>
+85
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@@ -0,0 +1,85 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CLIPBOARD_H
#define SFML_CLIPBOARD_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
////////////////////////////////////////////////////////////
/// \brief Get the content of the clipboard as string data (returns an ANSI string)
///
/// This function returns the content of the clipboard
/// as a string. If the clipboard does not contain string
/// it returns an empty string.
///
/// \return Clipboard contents as a locale-dependent ANSI string
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API const char* sfClipboard_getString();
////////////////////////////////////////////////////////////
/// \brief Get the content of the clipboard as string data (returns a Unicode string)
///
/// This function returns the content of the clipboard
/// as a string. If the clipboard does not contain string
/// it returns an empty string.
///
/// \return Clipboard contents as UTF-32
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API const sfUint32* sfClipboard_getUnicodeString();
////////////////////////////////////////////////////////////
/// \brief Set the content of the clipboard as ANSI string data
///
/// This function sets the content of the clipboard as an
/// ANSI string.
///
/// \param text ANSI string containing the data to be sent
/// to the clipboard
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfClipboard_setString(const char* text);
////////////////////////////////////////////////////////////
/// \brief Set the content of the clipboard as Unicode string data
///
/// This function sets the content of the clipboard as a
/// Unicode string.
///
/// \param text Unicode string containing the data to be sent
/// to the clipboard
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfClipboard_setUnicodeString(const sfUint32* text);
#endif // SFML_CURSOR_H
+27 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,7 +30,7 @@
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
#include <SFML/Window/Window.h>
////////////////////////////////////////////////////////////
/// \brief Create a new context
@@ -56,8 +56,32 @@ CSFML_WINDOW_API void sfContext_destroy(sfContext* context);
/// \param context Context object
/// \param active sfTrue to activate, sfFalse to deactivate
///
/// \return sfTrue on success, sfFalse on failure
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfContext_setActive(sfContext* context, sfBool active);
CSFML_WINDOW_API sfBool sfContext_setActive(sfContext* context, sfBool active);
////////////////////////////////////////////////////////////
/// \brief Get the settings of the context.
///
/// Note that these settings may be different than the ones passed to the
/// constructor; they are indeed adjusted if the original settings are not
/// directly supported by the system.
///
/// \return Structure containing the settings
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfContextSettings sfContext_getSettings(const sfContext* context);
////////////////////////////////////////////////////////////
/// \brief Get the currently active context's ID
///
/// The context ID is used to identify contexts when
/// managing unshareable OpenGL resources.
///
/// \return The active context's ID or 0 if no context is currently active
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfUint64 sfContext_getActiveContextId();
#endif // SFML_CONTEXT_H
+132
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@@ -0,0 +1,132 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CURSOR_H
#define SFML_CURSOR_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Vector2.h>
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
////////////////////////////////////////////////////////////
/// \brief Enumeration of the native system cursor types
///
/// Refer to the following table to determine which cursor
/// is available on which platform.
///
/// Type | Linux | Mac OS X | Windows
/// ------------------------------------|:-----:|:--------:|:--------:
/// sfCursorArrow | yes | yes | yes
/// sfCursorArrowWait | no | no | yes
/// sfCursorWait | yes | no | yes
/// sfCursorText | yes | yes | yes
/// sfCursorHand | yes | yes | yes
/// sfCursorSizeHorizontal | yes | yes | yes
/// sfCursorSizeVertical | yes | yes | yes
/// sfCursorSizeTopLeftBottomRight | no | no | yes
/// sfCursorSizeBottomLeftTopRight | no | no | yes
/// sfCursorSizeAll | yes | no | yes
/// sfCursorCross | yes | yes | yes
/// sfCursorHelp | yes | no | yes
/// sfCursorNotAllowed | yes | yes | yes
///
////////////////////////////////////////////////////////////
typedef enum
{
sfCursorArrow, ///< Arrow cursor (default)
sfCursorArrowWait, ///< Busy arrow cursor
sfCursorWait, ///< Busy cursor
sfCursorText, ///< I-beam, cursor when hovering over a field allowing text entry
sfCursorHand, ///< Pointing hand cursor
sfCursorSizeHorizontal, ///< Horizontal double arrow cursor
sfCursorSizeVertical, ///< Vertical double arrow cursor
sfCursorSizeTopLeftBottomRight, ///< Double arrow cursor going from top-left to bottom-right
sfCursorSizeBottomLeftTopRight, ///< Double arrow cursor going from bottom-left to top-right
sfCursorSizeAll, ///< Combination of SizeHorizontal and SizeVertical
sfCursorCross, ///< Crosshair cursor
sfCursorHelp, ///< Help cursor
sfCursorNotAllowed ///< Action not allowed cursor
} sfCursorType;
////////////////////////////////////////////////////////////
/// \brief Create a cursor with the provided image
///
/// \a pixels must be an array of \a width by \a height pixels
/// in 32-bit RGBA format. If not, this will cause undefined behavior.
///
/// If \a pixels is null or either \a width or \a height are 0,
/// the current cursor is left unchanged and the function will
/// return false.
///
/// In addition to specifying the pixel data, you can also
/// specify the location of the hotspot of the cursor. The
/// hotspot is the pixel coordinate within the cursor image
/// which will be located exactly where the mouse pointer
/// position is. Any mouse actions that are performed will
/// return the window/screen location of the hotspot.
///
/// \warning On Unix, the pixels are mapped into a monochrome
/// bitmap: pixels with an alpha channel to 0 are
/// transparent, black if the RGB channel are close
/// to zero, and white otherwise.
///
/// \param pixels Array of pixels of the image
/// \param size Width and height of the image
/// \param hotspot (x,y) location of the hotspot
/// \return A new sfCursor object
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfCursor* sfCursor_createFromPixels(const sfUint8* pixels, sfVector2u size, sfVector2u hotspot);
////////////////////////////////////////////////////////////
/// \brief Create a native system cursor
///
/// Refer to the list of cursor available on each system
/// (see sfCursorType) to know whether a given cursor is
/// expected to load successfully or is not supported by
/// the operating system.
///
/// \param type Native system cursor type
/// \return A new sfCursor object
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfCursor* sfCursor_createFromSystem(sfCursorType type);
////////////////////////////////////////////////////////////
/// \brief Destroy a cursor
///
/// \param cursor Cursor to destroy
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfCursor_destroy(sfCursor* cursor);
#endif // SFML_CURSOR_H
+19 -16
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -117,10 +117,13 @@ typedef struct
} sfMouseButtonEvent;
////////////////////////////////////////////////////////////
/// \brief Mouse wheel events parameters (deprecated)
/// \brief Mouse wheel events parameters
///
/// \deprecated
/// Use sfMouseWheelScrollEvent instead.
///
////////////////////////////////////////////////////////////
typedef struct
typedef struct CSFML_DEPRECATED
{
sfEventType type;
int delta;
@@ -216,19 +219,19 @@ typedef struct
////////////////////////////////////////////////////////////
typedef union
{
sfEventType type; ///< Type of the event
sfSizeEvent size; ///< Size event parameters
sfKeyEvent key; ///< Key event parameters
sfTextEvent text; ///< Text event parameters
sfMouseMoveEvent mouseMove; ///< Mouse move event parameters
sfMouseButtonEvent mouseButton; ///< Mouse button event parameters
sfMouseWheelEvent mouseWheel; ///< Mouse wheel event parameters (deprecated)
sfMouseWheelScrollEvent mouseWheelScroll; ///< Mouse wheel event parameters
sfJoystickMoveEvent joystickMove; ///< Joystick move event parameters
sfJoystickButtonEvent joystickButton; ///< Joystick button event parameters
sfJoystickConnectEvent joystickConnect; ///< Joystick (dis)connect event parameters
sfTouchEvent touch; ///< Touch events parameters
sfSensorEvent sensor; ///< Sensor event parameters
sfEventType type; ///< Type of the event
sfSizeEvent size; ///< Size event parameters
sfKeyEvent key; ///< Key event parameters
sfTextEvent text; ///< Text event parameters
sfMouseMoveEvent mouseMove; ///< Mouse move event parameters
sfMouseButtonEvent mouseButton; ///< Mouse button event parameters
sfMouseWheelEvent mouseWheel; ///< Mouse wheel event parameters (deprecated)
sfMouseWheelScrollEvent mouseWheelScroll; ///< Mouse wheel event parameters
sfJoystickMoveEvent joystickMove; ///< Joystick move event parameters
sfJoystickButtonEvent joystickButton; ///< Joystick button event parameters
sfJoystickConnectEvent joystickConnect; ///< Joystick (dis)connect event parameters
sfTouchEvent touch; ///< Touch events parameters
sfSensorEvent sensor; ///< Sensor event parameters
} sfEvent;
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+32 -11
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -86,18 +86,18 @@ typedef enum
sfKeyMenu, ///< The Menu key
sfKeyLBracket, ///< The [ key
sfKeyRBracket, ///< The ] key
sfKeySemiColon, ///< The ; key
sfKeySemicolon, ///< The ; key
sfKeyComma, ///< The , key
sfKeyPeriod, ///< The . key
sfKeyQuote, ///< The ' key
sfKeySlash, ///< The / key
sfKeyBackSlash, ///< The \ key
sfKeyBackslash, ///< The \ key
sfKeyTilde, ///< The ~ key
sfKeyEqual, ///< The = key
sfKeyDash, ///< The - key
sfKeyHyphen, ///< The - key (hyphen)
sfKeySpace, ///< The Space key
sfKeyReturn, ///< The Return key
sfKeyBack, ///< The Backspace key
sfKeyEnter, ///< The Enter/Return key
sfKeyBackspace, ///< The Backspace key
sfKeyTab, ///< The Tabulation key
sfKeyPageUp, ///< The Page up key
sfKeyPageDown, ///< The Page down key
@@ -105,10 +105,10 @@ typedef enum
sfKeyHome, ///< The Home key
sfKeyInsert, ///< The Insert key
sfKeyDelete, ///< The Delete key
sfKeyAdd, ///< +
sfKeySubtract, ///< -
sfKeyMultiply, ///< *
sfKeyDivide, ///< /
sfKeyAdd, ///< The + key
sfKeySubtract, ///< The - key (minus, usually from numpad)
sfKeyMultiply, ///< The * key
sfKeyDivide, ///< The / key
sfKeyLeft, ///< Left arrow
sfKeyRight, ///< Right arrow
sfKeyUp, ///< Up arrow
@@ -140,7 +140,15 @@ typedef enum
sfKeyF15, ///< The F15 key
sfKeyPause, ///< The Pause key
sfKeyCount ///< Keep last -- the total number of keyboard keys
sfKeyCount, ///< Keep last -- the total number of keyboard keys
// Deprecated values:
sfKeyDash = sfKeyHyphen, ///< \deprecated Use Hyphen instead
sfKeyBack = sfKeyBackspace, ///< \deprecated Use Backspace instead
sfKeyBackSlash = sfKeyBackslash, ///< \deprecated Use Backslash instead
sfKeySemiColon = sfKeySemicolon, ///< \deprecated Use Semicolon instead
sfKeyReturn = sfKeyEnter ///< \deprecated Use Enter instead
} sfKeyCode;
@@ -154,5 +162,18 @@ typedef enum
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfKeyboard_isKeyPressed(sfKeyCode key);
////////////////////////////////////////////////////////////
/// \brief Show or hide the virtual keyboard.
///
/// Warning: the virtual keyboard is not supported on all systems.
/// It will typically be implemented on mobile OSes (Android, iOS)
/// but not on desktop OSes (Windows, Linux, ...).
///
/// If the virtual keyboard is not available, this function does nothing.
///
/// \param visible True to show, false to hide
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfKeyboard_setVirtualKeyboardVisible(sfBool visible);
#endif // SFML_KEYBOARD_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,6 +27,7 @@
typedef struct sfContext sfContext;
typedef struct sfCursor sfCursor;
typedef struct sfWindow sfWindow;
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -70,7 +70,7 @@ CSFML_WINDOW_API sfVideoMode sfVideoMode_getDesktopMode(void);
/// \return Pointer to an array containing all the supported fullscreen modes
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API const sfVideoMode* sfVideoMode_getFullscreenModes(size_t* Count);
CSFML_WINDOW_API const sfVideoMode* sfVideoMode_getFullscreenModes(size_t* count);
////////////////////////////////////////////////////////////
/// \brief Tell whether or not a video mode is valid
+73 -37
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -75,6 +75,7 @@ typedef struct
unsigned int majorVersion; ///< Major number of the context version to create
unsigned int minorVersion; ///< Minor number of the context version to create
sfUint32 attributeFlags; ///< The attribute flags to create the context with
sfBool sRgbCapable; ///< Whether the context framebuffer is sRGB capable
} sfContextSettings;
@@ -315,15 +316,6 @@ CSFML_WINDOW_API void sfWindow_setIcon(sfWindow* window, unsigned int width, uns
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setVisible(sfWindow* window, sfBool visible);
////////////////////////////////////////////////////////////
/// \brief Show or hide the mouse cursor
///
/// \param window Window object
/// \param visible sfTrue to show, sfFalse to hide
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool visible);
////////////////////////////////////////////////////////////
/// \brief Enable or disable vertical synchronization
///
@@ -338,6 +330,50 @@ CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool vi
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setVerticalSyncEnabled(sfWindow* window, sfBool enabled);
////////////////////////////////////////////////////////////
/// \brief Show or hide the mouse cursor
///
/// \param window Window object
/// \param visible sfTrue to show, sfFalse to hide
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool visible);
////////////////////////////////////////////////////////////
/// \brief Grab or release the mouse cursor
///
/// If set, grabs the mouse cursor inside this window's client
/// area so it may no longer be moved outside its bounds.
/// Note that grabbing is only active while the window has
/// focus and calling this function for fullscreen windows
/// won't have any effect (fullscreen windows always grab the
/// cursor).
///
/// \param grabbed sfTrue to enable, sfFalse to disable
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setMouseCursorGrabbed(sfWindow* window, sfBool grabbed);
////////////////////////////////////////////////////////////
/// \brief Set the displayed cursor to a native system cursor
///
/// Upon window creation, the arrow cursor is used by default.
///
/// \warning The cursor must not be destroyed while in use by
/// the window.
///
/// \warning Features related to Cursor are not supported on
/// iOS and Android.
///
/// \param window Window object
/// \param cursor Native system cursor type to display
///
/// \see sfCursor_createFromSystem
/// \see sfCursor_createFromPixels
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setMouseCursor(sfWindow* window, const sfCursor* cursor);
////////////////////////////////////////////////////////////
/// \brief Enable or disable automatic key-repeat
///
@@ -353,6 +389,31 @@ CSFML_WINDOW_API void sfWindow_setVerticalSyncEnabled(sfWindow* window, sfBool e
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setKeyRepeatEnabled(sfWindow* window, sfBool enabled);
////////////////////////////////////////////////////////////
/// \brief Limit the framerate to a maximum fixed frequency
///
/// If a limit is set, the window will use a small delay after
/// each call to sfWindow_display to ensure that the current frame
/// lasted long enough to match the framerate limit.
///
/// \param window Window object
/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setFramerateLimit(sfWindow* window, unsigned int limit);
////////////////////////////////////////////////////////////
/// \brief Change the joystick threshold
///
/// The joystick threshold is the value below which
/// no JoyMoved event will be generated.
///
/// \param window Window object
/// \param threshold New threshold, in the range [0, 100]
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setJoystickThreshold(sfWindow* window, float threshold);
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate a window as the current target
/// for OpenGL rendering
@@ -372,7 +433,7 @@ CSFML_WINDOW_API void sfWindow_setKeyRepeatEnabled(sfWindow* window, sfBool enab
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
///////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
/// \brief Request the current window to be made the active
/// foreground window
///
@@ -383,7 +444,7 @@ CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
/// is free to deny the request.
/// This is not to be confused with sfWindow_setActive().
///
///////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_requestFocus(sfWindow* window);
////////////////////////////////////////////////////////////
@@ -411,31 +472,6 @@ CSFML_WINDOW_API sfBool sfWindow_hasFocus(const sfWindow* window);
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_display(sfWindow* window);
////////////////////////////////////////////////////////////
/// \brief Limit the framerate to a maximum fixed frequency
///
/// If a limit is set, the window will use a small delay after
/// each call to sfWindow_display to ensure that the current frame
/// lasted long enough to match the framerate limit.
///
/// \param window Window object
/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setFramerateLimit(sfWindow* window, unsigned int limit);
////////////////////////////////////////////////////////////
/// \brief Change the joystick threshold
///
/// The joystick threshold is the value below which
/// no JoyMoved event will be generated.
///
/// \param window Window object
/// \param threshold New threshold, in the range [0, 100]
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setJoystickThreshold(sfWindow* window, float threshold);
////////////////////////////////////////////////////////////
/// \brief Get the OS-specific handle of the window
///
+3 -3
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -32,8 +32,8 @@
////////////////////////////////////////////////////////////
/// Define a low-level window handle type, specific to
/// each platform
// Define a low-level window handle type, specific to
// each platform
////////////////////////////////////////////////////////////
#if defined(CSFML_SYSTEM_WINDOWS)
+1 -1
View File
@@ -1,7 +1,7 @@
CSFML
-----
CSFML - Copyright (C) 2007-2015 Laurent Gomila - laurent@sfml-dev.org
CSFML - Copyright (C) 2007-2018 Laurent Gomila - laurent@sfml-dev.org
This software is provided 'as-is', without any express or
implied warranty. In no event will the authors be held
+2 -2
View File
@@ -9,7 +9,7 @@ Authors
-------
Laurent Gomila - main developer (laurent@sfml-dev.org)
Zachariah Brown - active maintainer (crazyzprogrammer@hotmail.com)
Zachariah Brown - active maintainer (contact@zbrown.net)
Download
--------
@@ -26,7 +26,7 @@ There is no tutorial for CSFML, but since it's a binding you can use the C++ res
* The community wiki (https://github.com/SFML/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)
Of course, you can also find the CSFM API documentation in the SDK.
Of course, you can also find the CSFML API documentation in the SDK.
Building
--------
+1 -1
View File
@@ -32,4 +32,4 @@ set(SRC
# define the csfml-audio target
csfml_add_library(csfml-audio
SOURCES ${SRC}
DEPENDS ${SFML_AUDIO_LIBRARY} ${SFML_SYSTEM_LIBRARY} ${SFML_AUDIO_DEPENDENCIES} ${SFML_SYSTEM_DEPENDENCIES})
DEPENDS sfml-audio)
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+24 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -107,6 +107,29 @@ sfTime sfMusic_getDuration(const sfMusic* music)
}
////////////////////////////////////////////////////////////
sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music)
{
sfTimeSpan timeSpan = {{0}, {0}};
CSFML_CHECK_RETURN(music, timeSpan);
sf::Music::TimeSpan span = music->This.getLoopPoints();
timeSpan.offset.microseconds = span.offset.asMicroseconds();
timeSpan.length.microseconds = span.length.asMicroseconds();
return timeSpan;
}
////////////////////////////////////////////////////////////
void sfMusic_setLoopPoints(sfMusic* music, sfTimeSpan timePoints)
{
CSFML_CALL(music, setLoopPoints(sf::Music::TimeSpan(sf::microseconds(timePoints.offset.microseconds),
sf::microseconds(timePoints.length.microseconds))));
}
////////////////////////////////////////////////////////////
void sfMusic_play(sfMusic* music)
{
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+19 -3
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -45,9 +45,9 @@ void sfSoundBufferRecorder_destroy(sfSoundBufferRecorder* soundBufferRecorder)
////////////////////////////////////////////////////////////
void sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate)
sfBool sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate)
{
CSFML_CALL(soundBufferRecorder, start(sampleRate));
CSFML_CALL_RETURN(soundBufferRecorder, start(sampleRate), sfFalse);
}
@@ -74,3 +74,19 @@ const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder
return &soundBufferRecorder->SoundBuffer;
}
////////////////////////////////////////////////////////////
sfBool sfSoundBufferRecorder_setDevice(sfSoundBufferRecorder* soundBufferRecorder, const char* name)
{
CSFML_CALL_RETURN(soundBufferRecorder, setDevice(name), sfFalse);
}
////////////////////////////////////////////////////////////
const char* sfSoundBufferRecorder_getDevice(sfSoundBufferRecorder* soundBufferRecorder)
{
CSFML_CHECK_RETURN(soundBufferRecorder, NULL);
soundBufferRecorder->DeviceName = soundBufferRecorder->This.getDevice();
return soundBufferRecorder->DeviceName.c_str();
}
+2 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -39,6 +39,7 @@ struct sfSoundBufferRecorder
{
sf::SoundBufferRecorder This;
mutable sfSoundBuffer SoundBuffer;
std::string DeviceName;
};
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+18 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -102,6 +102,7 @@ const char** sfSoundRecorder_getAvailableDevices(size_t* count)
return !cstringDevices.empty() ? &cstringDevices[0] : NULL;
}
////////////////////////////////////////////////////////////
const char* sfSoundRecorder_getDefaultDevice()
{
@@ -110,12 +111,14 @@ const char* sfSoundRecorder_getDefaultDevice()
return !defaultDevice.empty() ? defaultDevice.c_str() : NULL;
}
////////////////////////////////////////////////////////////
sfBool sfSoundRecorder_setDevice(sfSoundRecorder* soundRecorder, const char* name)
{
CSFML_CALL_RETURN(soundRecorder, setDevice(name), sfFalse);
}
////////////////////////////////////////////////////////////
const char* sfSoundRecorder_getDevice(sfSoundRecorder* soundRecorder)
{
@@ -125,3 +128,17 @@ const char* sfSoundRecorder_getDevice(sfSoundRecorder* soundRecorder)
return soundRecorder->DeviceName.c_str();
}
////////////////////////////////////////////////////////////
void sfSoundRecorder_setChannelCount(sfSoundRecorder* soundRecorder, unsigned int channelCount)
{
CSFML_CALL(soundRecorder, setChannelCount(channelCount));
}
////////////////////////////////////////////////////////////
unsigned int sfSoundRecorder_getChannelCount(const sfSoundRecorder* soundRecorder)
{
CSFML_CALL_RETURN(soundRecorder, getChannelCount(), 0);
}
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