192 Commits
Author SHA1 Message Date
Lukas Dürrenberger 72c1979aed Correct macOS rpath reference for vorbisenc 2025-01-08 14:04:00 +00:00
Lukas Dürrenberger 4f75550692 Update macOS image version for CI 2025-01-08 14:04:00 +00:00
Chris Thrasher fb9fb941b4 Add missing sfSoundBufferRecorder functions inherited from sf::SoundRecorder
Backport of 34febc214f
2024-09-03 16:49:38 -06:00
Biswapriyo Nath 58b6342d1b CMake: Fix installing HTML Help with newer Doxygen version
HTML Help generation was disabled for doxygen version greater
than 1.10.0 in df75efa78d commit.
2024-08-26 09:10:13 -06:00
Lukas Dürrenberger e153a8a4ce Update CSFML version to 2.6.1 2024-05-19 23:14:45 +02:00
Lukas Dürrenberger 17f42be80c Update copyright year to 2024 2024-05-19 23:14:45 +02:00
Lukas Dürrenberger 586fb28b9d Create release packages automatically 2024-05-19 22:51:57 +02:00
Lukas Dürrenberger 46ce1943b7 Remove unnecessary duplicated native libs 2024-05-18 23:26:01 +02:00
Lukas Dürrenberger 71c3fea199 Add build props for netstandard2.0 2024-05-18 23:26:01 +02:00
Lukas Dürrenberger 714e95a56e Add missing window module 2024-05-18 23:26:01 +02:00
Lukas Dürrenberger a9cdb1ad4d Use v4 checkout action 2024-05-18 15:44:02 +02:00
Lukas Dürrenberger 7fd47811cb Add GitHub Actions workflow for NuGet release 2024-05-18 15:44:02 +02:00
Lukas Dürrenberger 2ec9764ac4 Add options to select the modules to build 2024-05-18 15:44:02 +02:00
kimci86 8c02b89a93 Fix link to functions page on documentation mainpage 2024-05-09 09:44:20 +02:00
kimci86 3c0f1aebec Update icons urls and color 2024-05-09 09:44:20 +02:00
kimci86 8e81e6223d Configure doxygen STRIP_FROM_INC_PATH option
so that include directives are correct in the generated documentation.
2024-05-09 09:44:20 +02:00
Lukas Dürrenberger 933cb6d67a Make the new doxygen clipboard feature work and look good 2024-05-09 09:44:20 +02:00
Lukas Dürrenberger d31809042b Fix search.js "Uncaught ReferenceError: Cookie is not defined" 2024-05-09 09:44:20 +02:00
Lukas Dürrenberger 30a5cd508a Add CSFML version to the documentation 2024-05-09 09:44:20 +02:00
Lukas Dürrenberger 7c88140df2 Fix XHTML Doxygen docs inconsistencies 2024-05-09 09:44:20 +02:00
Lukas Dürrenberger d43e93eb81 Fix outdated URLs 2024-05-09 09:44:20 +02:00
Lukas Dürrenberger d1a8cfb861 Add search support in the doxygen docs 2024-05-09 09:44:20 +02:00
Lukas Dürrenberger 428bddade9 Fix missing function documentation 2024-05-09 09:44:20 +02:00
Lukas Dürrenberger f8a6d27b27 Update doxygen input file for doxygen 1.10.0 2024-05-09 09:44:20 +02:00
Lukas Dürrenberger df75efa78d Fix configuration conflict in doxygen 1.10.0 2024-05-09 09:44:20 +02:00
Miron Alexandru e0589c302b Implement missing functions 2024-03-09 20:29:30 -07:00
kimci86 16ae40d383 Include GNUInstallDirs to define CMAKE_INSTALL_LIBDIR
The variable CMAKE_INSTALL_LIBDIR is used to define CSFML_PKGCONFIG_DIR
variable in cmake/Config.cmake file.
Copy-pasted from SFML's CMakeLists.txt file.
2024-02-25 22:15:31 +01:00
kimci86 ad9edb0256 Use relative install path for pkgconfig files
It is recommended in CMake's official documentation to use relative path
for DESTINATION parameter. Using absolute paths do not work with the
cmake --install command's --prefix option.
2024-02-25 22:15:31 +01:00
Bruno Van de Velde 0f4b9a4383 Added sfFont_hasGlyph 2024-02-19 16:20:12 +01:00
mgrojo 8074b3a004 Minor fixes of the documentation
- Parameter names not matching the actual code identifier
- Typo in SoundRecorder.h
- Missing param in Context.h
2024-02-14 22:11:56 +00:00
Manuelandkimci86 b7826c5f9a Add count parameter to sfVulkan_getGraphicsRequiredInstanceExtensions
Based on `sfSoundRecorder_getAvailableDevices()`

Fixes #227

Co-authored-by: kimci86 <kimci86@hotmail.fr>
2024-02-14 12:07:24 -07:00
Lukas Dürrenberger fb9b3aeab7 Update CSFML to 2.6.0 2024-02-04 13:43:43 +01:00
Chris Thrasher 160e764c4c Use custom fixed width integer typedef in Vulkan.h 2024-01-28 20:16:05 +01:00
Lukas Dürrenberger dfa5fbf92d Enable x86 builds for Visual Studio 2024-01-28 20:16:05 +01:00
Chris Thrasher b1d02ce571 Use sf::err() for error logging 2023-12-29 12:32:02 -06:00
kimci86 0601d5fa8d Do not pass C++ warning options to C compiler 2023-12-21 16:17:17 -06:00
Chris Thrasher 5ccbbdf61b Remove unnecessary file install exclusion 2023-12-21 14:39:18 -06:00
Chris Thrasher 83b44e3feb Install contents of include/ instead of include/ itself 2023-12-21 14:39:18 -06:00
Chris Thrasher 1c4aba1d43 Always specify link visibility 2023-12-21 14:39:18 -06:00
Chris Thrasher 9a355d784b Remove trailing whitespace 2023-12-21 14:39:18 -06:00
Chris Thrasher 4f540b9cbb Replace tabs with spaces 2023-12-21 14:39:18 -06:00
Chris Thrasher b231c6c269 Disable warning about using a compiler extension 2023-12-20 17:22:04 -06:00
Chris Thrasher e92cc49459 Fix MSVC warning 2023-12-20 17:22:04 -06:00
Chris Thrasher 3e24bb1dc9 Enable manually running CI pipelines 2023-12-20 17:22:04 -06:00
Chris Thrasher b8a63eb73d Automatically disable stale pipelines 2023-12-20 17:22:04 -06:00
Chris Thrasher bba0bf3726 Test Debug and Release builds in CI 2023-12-20 17:22:04 -06:00
Chris Thrasher bf29112d56 Add example program 2023-12-20 15:33:35 -06:00
Chris Thrasher 843deb2f6b Use (void) for function prototypes with no parameters
This is required when compiling these headers as C code. These were
omitted becuase before the addition of examples these headers were
only compiled locally as C++ files where adding the void keyword is
not needed.
2023-12-20 15:33:35 -06:00
Lukas Dürrenberger 76c1e643fa Disable treating warning as errors by default 2023-12-20 02:13:31 +01:00
Lukas Dürrenberger a7e7ea4ccf Fix Vulkan type declaration 2023-12-20 01:34:56 +01:00
Chris Thrasher e2401417ef Add API for sf::WindowBase 2023-11-19 13:23:39 +01:00
Chris Thrasher d90cd6f5ee Use specific versions of CI images 2023-11-02 09:44:00 +01:00
Chris Thrasher 509d4f2cec Remove redundant option 2023-11-02 09:44:00 +01:00
Chris Thrasher 49310cd5a6 Use Ninja in more CI jobs 2023-11-02 09:44:00 +01:00
Chris Thrasher 3a1ea97cb4 Remove faulty MinGW job 2023-11-02 09:44:00 +01:00
Chris Thrasher 072a4680be Install Ninja and minimum CMake version in CI 2023-11-02 09:44:00 +01:00
Chris Thrasher 0eec0f8ec9 Revert "Disable faulty Windows Clang job"
This reverts commit 37b809b296.
2023-11-02 09:44:00 +01:00
kimci86andChris Thrasher 725811baa9 Implement sf::Image::saveToMemory
https://github.com/SFML/SFML/pull/1669

Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
2023-09-09 23:36:24 +02:00
kimci86 39dd578d45 Add sfBuffer structure to wrap a vector of bytes 2023-09-09 23:36:24 +02:00
Chris Thrasher 37b809b296 Disable faulty Windows Clang job
The problem is that the Windows CI image hasn't yet be updated to
Clang 16. See this PR for progress on fixing it

https://github.com/actions/runner-images/pull/8134

This has been merged but we still have to wait for the changes to
propogate to all runners.
2023-09-06 17:58:20 -06:00
mgrojo a80542d67d Update \see documentation with the new sfTexture_createSrgb functions
Delete reference to deleted `sfTexture_setSrgb`

See #177
2023-08-07 12:36:07 +01:00
Chris Thrasher a3657e112a Add Windows MinGW CI job 2023-07-08 16:08:01 -06:00
Chris Thrasher 7d7375556c Add Windows Clang CI job 2023-07-08 16:08:01 -06:00
Chris Thrasher c97c71951c Add Windows ClangCL CI job 2023-07-08 16:08:01 -06:00
Chris Thrasher 81c7fb1a26 Build as non-superuser on macOS 2023-07-08 16:08:01 -06:00
Chris Thrasher b63eddd4cd Fix potential string truncation error 2023-07-08 11:01:11 -06:00
Chris Thrasher d536b3d2cc Use SFML 2.6's set of compiler warnings
Some minor tweaks were made to remove Android-specific workarounds
that CSFML doesn't need and removing a few warnings that are not
feasible to fix at the moment.
2023-07-08 11:01:11 -06:00
kimci86 e8776bc80d Keyboard documentation fixes 2023-07-07 22:18:31 +02:00
Chris Thrasher 920ff4d072 Implement isSrgb()
https://github.com/SFML/SFML/pull/1757
2023-07-07 00:33:01 -06:00
Chris Thrasher 1d56c6ed0f Implement scancodes
https://github.com/SFML/SFML/pull/1235
2023-07-07 00:32:18 -06:00
Chris Thrasher 2a20bc7209 Implement sf::Vulkan functions
https://github.com/SFML/SFML/pull/1557
2023-07-06 15:57:23 -06:00
Shane Whitmire df0040791e Implement fetching bold kerning
C doesn't have function overloading, so I had to resort to function name
signature changes to resemble overloading. I think this is an ok way to
do this
2023-07-04 14:49:45 -06:00
Chris Thrasher cc8c7fc4de Implement directional arrow resize cursors
https://github.com/SFML/SFML/pull/1688
2023-07-04 14:46:53 -06:00
Chris Thrasher 7e2f6d4af8 Document MP3 support 2023-07-04 14:46:44 -06:00
Chris Thrasher 4c15108233 Implement sf::Rect<T>::getPosition() and sf::Rect<T>::getSize() 2023-07-04 13:09:46 -06:00
Chris Thrasher 1667644e3d Implement min and max blend modes
https://github.com/SFML/SFML/pull/1756
2023-07-03 15:55:02 -06:00
Corentin Noël 6476e9442e Add pkg-config files, optionally installed by CMake on Linux builds
The modules provided are:

  - csfml-system
  - csfml-graphics
  - csfml-window
  - csfml-audio
  - csfml-network
  - csfml-all (depends on all the above modules)

They are installed to the standard location for pkg-config files on Linux.

This is adapted from SFML own pkg-config files.
2023-06-27 12:59:34 +02:00
Corentin Noël a05be24b48 Require SFML 2.6
It is technically already the case since commits e606b52c39
and 7d2ebaf265
2023-06-27 12:38:59 +02:00
Shane Whitmire 7d2ebaf265 PR 1641 Added method to get the current read position of sf::Packet 2023-06-26 21:20:24 +02:00
Shane Whitmire e606b52c39 PR 1690 Add font enable / disable smoothing
Also added a check for whether the font is smoothing
2023-06-26 21:20:24 +02:00
Shane Whitmire 7cbcd8f9fa Update ci.yml to indicate we are on 2.6.0 2023-06-26 21:20:24 +02:00
Lukas Dürrenberger d270e9a513 Update CSFML version to 2.5.2 2023-06-09 19:48:52 +02:00
Lukas Dürrenberger fe8145e750 Update NuGet tooling
- Add officially supported RID for Linux and macOS
- Ensure reproducible builds with fixed image versions
- Add additional dependencies
- Add dirty workaround (for now) for macOS builds
2023-06-09 19:48:52 +02:00
Chris Thrasher 39d7c47f04 Ensure public header path gets propagated to downstream targets 2023-04-19 07:57:03 +02:00
Chris Thrasher be2714672b Require at least SFML 2.5.0 2023-02-21 00:00:23 +01:00
Chris Thrasher ccc159b3d9 Remove unused SFML_MSVC_VERSION variable 2023-02-21 00:00:23 +01:00
Chris Thrasher 3a88df2c38 Match SFML 2.6.0's CMake version requirement 2023-02-21 00:00:23 +01:00
Chris Thrasher fbf4b000ef Use built-in project version variables 2023-02-21 00:00:23 +01:00
Chris Thrasher 356eeb3ae6 Use SFML's .gitignore file 2023-02-21 00:00:23 +01:00
Lukas Dürrenberger a2418218a6 Update copyright year 2023-02-18 11:13:43 +01:00
Noé Lopez ac4f02c4ac Add function for default RenderState (#178) 2023-02-18 10:56:48 +01:00
Noé Lopez 371d2ca1e7 Fix matrix comparison in sfTransform_equal 2023-02-18 10:51:19 +01:00
Noé Lopez 4c3997e7a2 Add missing parenthese in readme 2023-01-03 18:30:34 +01:00
EnokViking e40235ffb0 Add functions for creating sRGB enabled textures from file, memory, etc. (#177)
* Add functions for creating sRGB enabled textures from file / memory / stream / image
* Remove unused functions
* Remove redundant sfTexture_createFromFile declaration
2022-12-25 22:47:16 +01:00
Luhrel 8d14b53047 Implements sfContext_getFunction 2022-10-27 22:11:25 +02:00
Luhrel 47cf45ad54 Rename _drawVertexBufferWithIndex to _drawVertexBufferRange & Implements sfRender[Window/Texture]_drawVertexBufferWithIndex 2022-10-27 22:11:25 +02:00
Luhrel 30dbf80507 Implements sfTextureCoordinateType with sfTexture_bind 2022-10-27 22:11:25 +02:00
Luhrel c27917ebf9 Implements sfContext_isExtensionAvailable 2022-10-27 22:11:25 +02:00
Luhrel 0c79d19b48 Added missing statement with sfShader_createFromX
We can now call sfShader_createFromFile/Memory/Stream with only a
geometry file/memory/stream.
2022-10-27 22:11:25 +02:00
Lukas Dürrenberger 1402537900 Update SFML GitHub URL in build scripts 2022-10-27 21:54:06 +02:00
Lukas Dürrenberger aa13651a03 Update CI pipeline options 2022-10-27 21:54:06 +02:00
brightprogrammer 980a165dc9 Use CMAKE_SOURCE_DIR instead of PROJECT_SOURCE_DIR
Change minimum CMake version
2022-03-17 08:58:01 +01:00
crumblingstatue 317f58fa31 Make sure CallbackStream doesn't get destroyed before the Music
Music's destructor call's stop(), which in turn calls onSeek.
For CSFML, this requires the CallbackStream to stay alive until that point.

In C++, destructors for fields are called in reverse declaration order.
We swap the order of the fields, putting the Music after the
CallbackStream, so it gets destroyed before it.
2021-08-02 23:54:39 +02:00
Lukas Dürrenberger 1d05e82f25 Use Markdown for the readme and license files 2021-07-13 09:00:43 +02:00
Lukas Dürrenberger c5a37aed84 Add build scripts for macOS and Windows 2021-07-11 22:37:39 +02:00
Lukas Dürrenberger f84ff413a1 Update CSFML version to 2.5.1
- Add macOS build script
- Update existing nuget build script
2021-07-11 16:54:41 +02:00
Davipb 76671cf453 Change 'net' TFM to 'netframework' 2021-05-12 00:55:16 +02:00
Davipb ea8048376f Add icon on package 2021-03-01 15:19:41 +01:00
Davipb 063923308f Add build error for AnyCPU on .NET Framework 2021-03-01 15:19:41 +01:00
Lukas Dürrenberger 99cea94aaf Add GitHub actions for Windows, Linux and macOS 2021-02-19 20:48:44 +01:00
Jairard@Windows ffb5763206 Fix compilation and add check in sfTexture_updateFromTexture 2019-11-22 13:26:00 +01:00
asumface 0f8209fade Remove stray semicolon 2019-11-22 12:53:20 +01:00
DemoXin 7627ef1c5d Implement sfTexture_updateFromTexture
Method was declared, but not implemented. Also corrects an EntryPointNotFound exception in SFML.NET
2019-07-17 17:51:29 +02:00
crumblingstatue cdc9bc6a21 Fix incorrect sfRenderTexture_createWithSettings header signature 2019-07-17 16:05:43 +02:00
Laurent Gomila 282621e499 Merge pull request #139 from DJMaster/patch-1
Update RenderTexture.h
2019-03-23 18:35:41 +01:00
DJMaster 1c75ff0546 Update RenderTexture.h
CSFML_GRAPHICS_API is missing
2019-03-23 18:22:42 +01:00
Davipb d6f3ec2f34 Fix $OutDir vestiges 2019-01-23 22:59:18 +01:00
Davipb b189a4e168 Fix Windows script for non-existing runtimes folder 2019-01-23 22:59:18 +01:00
Davipb d8e19e74ed Add NuGet package tools 2019-01-23 22:59:18 +01:00
Lukas Dürrenberger 61f17e3c1d Merge pull request #130 from DemoXinMC/master
sfText_getLineSpacing is not properly declared in Text.h
2018-11-19 21:24:58 +01:00
Demo Xin 93c8f8ee21 * Corrected Text.h getLineSpacing to the proper name sfText_getLineSpacing 2018-11-10 09:08:40 -05:00
Zachariah Brown bff4a69a73 Fixed an issue where it was impossible to link against static SFML libs on non Windows platforms 2018-10-06 20:46:13 +02:00
Lukas Dürrenberger 3b41d938f9 Merge pull request #128 from SFML/bugfix/doc_gen
Update the doxygen file and made adjustments for the latest doxygen version
2018-08-20 08:40:04 +02:00
Lukas Dürrenberger 05847516fd Merge pull request #127 from spacechase0/update-2.5.0
Update for SFML 2.5.0
2018-08-20 08:38:28 +02:00
spacechase0 eb4a9cfe1d Update copyright year 2018-06-05 14:05:52 -04:00
spacechase0 7ef69e3b1c Update for 2.5.0 2018-06-05 14:05:52 -04:00
Lukas Dürrenberger 643abd95ea Update the doxygen file and made adjustments for the latest doxygen version 2018-06-02 12:09:45 +02:00
Laurent Gomila 75f95202b7 Merge pull request #123 from DJMaster/master
Comments fixed
2017-08-28 06:22:29 +02:00
DJMaster fed0b38279 Comments fixed 2017-08-27 19:49:18 +02:00
Laurent Gomila 55e03e92be Merge pull request #122 from crumblingstatue/font-missing-const
Add missing const qualifiers to sfFont methods
2017-03-11 11:53:07 +01:00
Mika Attila b4163081ba Add missing const qualifiers to sfFont methods 2017-03-11 11:42:07 +01:00
Laurent Gomila b5facb85d1 Merge pull request #120 from crumblingstatue/master
Add setVirtualKeyboardVisible
2016-11-09 22:28:37 +01:00
Mika Attila 55be7dbfd6 Add setVirtualKeyboardVisible 2016-11-09 18:47:33 +01:00
Laurent Gomila bca82a4c6b Merge pull request #119 from crumblingstatue/master
Inline the functions in ContextSettingsInternal
2016-11-05 16:44:39 +01:00
Mika Attila 6dca26ed3c Inline the functions in ContextSettingsInternal
This solves a visibility problem when linking dynamically against
csfml-graphics.
2016-10-31 16:01:34 +01:00
Laurent Gomila 8ec6eb094f Merge pull request #117 from crumblingstatue/master
Add sRgbCapable field to sfContextSettings
2016-10-31 14:32:43 +01:00
Mika Attila aed28415ed Add sRgbCapable field to sfContextSettings 2016-10-31 14:05:21 +01:00
Mika Attila 2e47e5dbda Deduplicate code for sfContextSettings (#116)
Deduplicate code for sfContextSettings
2016-10-31 13:32:34 +01:00
Laurent Gomila 1226d9db94 Merge pull request #114 from crumblingstatue/context-get-settings
Add missing sfContext_getSettings
2016-10-25 17:27:07 +02:00
Mika Attila 57eda5f923 Add missing sfContext_getSettings 2016-10-25 15:28:22 +02:00
Laurent Gomila dbc7147b47 Merge pull request #113 from crumblingstatue/master
Have sfContext_setActive return sfBool instead of void
2016-10-25 14:00:49 +02:00
Mika Attila b56ca39562 Update docs for sfContext_setActive 2016-10-25 13:53:41 +02:00
Mika Attila 52c7de16f0 Have sfContext_setActive return sfBool instead of void
Return the result of sf::Context::setActive instead of discarding it.
2016-10-25 13:50:09 +02:00
Laurent Gomila 4d35e0a91c Merge pull request #112 from SFML/bugfix/bumpversion
Bump version number in Config.h
2016-10-09 19:28:15 +02:00
Marco Antognini 16c3b6936a Bump version number in Config.h 2016-10-09 17:00:14 +02:00
Laurent Gomila 2aee52d65f Merge pull request #109 from DJMaster/patch-1
Added missing headers separator
2016-10-04 06:22:52 +02:00
DJMaster 94558cdb63 Added missing headers separator 2016-10-03 23:03:12 +02:00
Laurent Gomila f512854b54 Merge pull request #107 from DJMaster/master
SFML\Graphics\PrimitiveType.h Typo fix
2016-10-01 14:59:07 +02:00
DJMaster d78a8bfa33 Typo fix 2016-10-01 13:29:56 +02:00
Laurent Gomila 2017578197 Merge pull request #106 from dabbertorres/2.4
Correct #105 and bump CMakeLists.txt version
2016-10-01 09:15:20 +02:00
Alec Iverson 6ec6c104a8 Bumped CMakeLists.txt version to 2.4. 2016-09-30 09:12:57 -07:00
Alec Iverson 4e269cf863 Correct sfGlslBVec* members to sfBool from bool.
Corrected sfShader_setBvec*Uniform()s accordingly.

Fixes #105.
2016-09-30 09:11:52 -07:00
Laurent Gomila e4e1bcb139 Merge pull request #104 from crumblingstatue/master
Add missing header for size_t in Shader.h
2016-09-29 13:40:01 +02:00
Mika Attila 45fe62b7ed Strip trailing whitespace in Shader.h 2016-09-29 13:31:19 +02:00
Mika Attila a192e85345 Add missing header for size_t in Shader.h
This fixes a build error with GCC 6
2016-09-29 13:30:25 +02:00
Laurent Gomila 0e8c6379f0 Merge pull request #102 from dabbertorres/2.4
Update to 2.4
2016-09-29 11:17:42 +02:00
Laurent Gomila 8a7ba8ae8e Merge pull request #101 from DJMaster/audio-patch
Added return value to function sfSoundBufferRecorder_start
2016-08-18 22:30:19 +02:00
Alec Iverson 9df98d8c17 Merge 'djmaster/shader-patch' into 2.4
Fixes shader loading.
2016-08-13 01:04:38 -07:00
Laurent Gomila 14653882ae Merge pull request #103 from DJMaster/doxyfile-patch
Removed MSCGEN_PATH local settings
2016-08-13 09:13:19 +02:00
DJMaster 3f63678eaa Removed MSCGEN_PATH local settings 2016-08-13 07:46:14 +02:00
Alec Iverson ac9b33dd1a Merge pull request #1 from DJMaster/audio-patch
Added return value to function sfSoundBufferRecorder_start
2016-08-12 17:03:04 -07:00
Alec Iverson 470bf3d190 Correctly deprecated sfMouseWheelEvent.
Corrected some spacing/alignment.
2016-08-12 16:57:01 -07:00
Alec Iverson 41fa94478a Added address arg to listen/bind on (sockets) 2016-08-12 16:29:42 -07:00
Alec Iverson 3c70f99028 Added stereo recording support to sfSoundRecorder. 2016-08-12 16:04:24 -07:00
Alec Iverson 15995fa19c Fixed spacing... 2016-08-12 16:04:14 -07:00
Alec Iverson 962a685570 Added mipmaps to sfRenderTexture and sfTexture. 2016-08-12 16:01:46 -07:00
Alec Iverson ae727f0a04 Added ReverseSubtract sfBlendMode 2016-08-12 15:48:03 -07:00
Alec Iverson 784b20038f Added sRGB support to sfTexture. 2016-08-12 15:43:15 -07:00
Alec Iverson 490a21fdff Renamed/deprecated sfPrimitiveType values.
sfLinesStrip     -> sfLineStrip
sfTrianglesStrip -> sfTriangleStrip
sfTrianglesFan   -> sfTriangleFan
2016-08-12 15:28:03 -07:00
Alec Iverson 864d7b822a Merged zsbzsb's outlined text branch. 2016-08-12 15:17:51 -07:00
Alec Iverson 16ea259e04 Implemented new setUniform API for shaders.
Deprecated old setParameter API.
2016-08-12 15:11:54 -07:00
Alec Iverson 36430b11c7 Added geometry shader support. 2016-08-12 14:02:18 -07:00
Alec Iverson 826ebac51a Add Glsl typedefs for sf::Shader::setUniform API. 2016-08-10 13:04:54 -07:00
Alec Iverson ce5e3a3891 Deprecated capture(), added mouse grabbing API.
Deprecated: sfImage* sfRenderWindow_capture(const sfRenderWindow*);

Added: sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow*, sfBool);
Added: sfWindow_setMouseCursorGrabbed(sfWindow*, sfBool);

Also reordered some functions according to order in SFML.
2016-08-10 11:34:51 -07:00
Alec Iverson 21e8e0523f Copied/Converted SFML_DEPRECATED to CSFML. 2016-08-10 11:33:44 -07:00
DJMaster bf46c5386a Modified sfShader_createFromFile, sfShader_createFromMemory and sfShader_createFromStream functions to allow loading of all three vertex + geometry + fragment shaders 2016-08-08 20:23:22 +02:00
DJMaster da9cce8350 Added missing sfShader_isGeometryAvailable(void) function 2016-08-08 19:57:17 +02:00
DJMaster 9d757589ba Added return value to function sfSoundBufferRecorder_start 2016-08-07 11:41:45 +02:00
Laurent Gomila 74220430ea Merge pull request #95 from WillyGoat95/patch-1
Fixed typo in readme
2016-03-24 07:36:02 +01:00
WesOfX dc3ba7cc33 Fixed typo in readme 2016-03-23 22:46:59 -06:00
Zachariah Brown 19e3a18cde Merge pull request #92 from SFML/bugfix/doc_issues
Corrected issues with documentation
2016-01-29 10:19:27 -05:00
Zachariah Brown 66451e6596 Corrected issues with documentation 2016-01-19 12:38:39 -05:00
Laurent Gomila 92fb5f6dc8 Merge pull request #94 from SFML/bugfix/sound_copypaste_debug_fix
Corrected typo from copy-paste mistake...
2015-11-27 16:11:21 +01:00
Zachariah Brown ef49a86942 Corrected typo from copy-paste mistake when adding sfSoundBufferRecorder_getDevice 2015-11-27 09:09:11 -05:00
Zachariah Brown e8224208a2 Merge pull request #90 from SFML/bugfix/missing_recorder_methods
Added missing sfSoundBufferRecorder_XXX methods
2015-10-12 07:55:51 -04:00
Zachariah Brown e3df1539f5 Added missing sfSoundBufferRecorder_XXX methods 2015-09-29 15:11:45 -04:00
Zachariah Brown 3e767dec4f Updated email address 2015-09-26 10:19:25 -04:00
Zachariah Brown 068bb14937 Added support for outlined text 2015-09-26 10:09:28 -04:00
Zachariah Brown d91b8d0dfb Merge pull request #88 from BlaXpirit/feature/ftp_sendcommand
Added sfFtp_sendCommand
2015-09-20 06:00:57 -04:00
Oleh Prypin 9bf4197e0a Added sfFtp_sendCommand 2015-09-19 19:21:04 +03:00
Laurent Gomila ee9b927dec Merge pull request #84 from SFML/feature/doc_fix
Renamed documentation output file to CSFML.chm
2015-06-02 07:34:05 +02:00
Zachariah Brown 9e1cd46c73 Renamed documentation output file to CSFML.chm 2015-06-01 18:06:00 -04:00
250 changed files with 11297 additions and 2302 deletions

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name: CI
on: [push, pull_request, workflow_dispatch]
concurrency:
group: environment-${{github.ref}}
cancel-in-progress: true
jobs:
build:
name: ${{ matrix.platform.name }} ${{ matrix.type.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows VS2019 x86, os: windows-2019, flags: -AWin32 }
- { name: Windows VS2019 x64, os: windows-2019, flags: -Ax64 }
- { name: Windows VS2022 x86, os: windows-2022, flags: -AWin32 }
- { name: Windows VS2022 x64, os: windows-2022, flags: -Ax64 }
- { name: Windows ClangCL, os: windows-2022, flags: -T ClangCL }
- { name: Windows Clang, os: windows-2022, flags: -GNinja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ }
- { name: Linux GCC, os: ubuntu-22.04, flags: -GNinja }
- { name: Linux Clang, os: ubuntu-22.04, flags: -GNinja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ }
- { name: MacOS, os: macos-13, flags: -GNinja }
type:
- { name: Debug }
- { name: Release }
steps:
- name: Get CMake and Ninja
uses: lukka/get-cmake@latest
with:
ninjaVersion: latest
- name: Install Linux Dependencies
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev
- name: Checkout SFML
uses: actions/checkout@v4
with:
repository: SFML/SFML
ref: 2.6.2
path: SFML
- name: Configure SFML CMake
shell: bash
run: cmake -S $GITHUB_WORKSPACE/SFML -B $GITHUB_WORKSPACE/SFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/SFML/install -DBUILD_SHARED_LIBS=TRUE -DSFML_BUILD_EXAMPLES=FALSE -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}} -DCMAKE_BUILD_TYPE=${{matrix.type.name}}
- name: Build SFML
shell: bash
run: cmake --build $GITHUB_WORKSPACE/SFML/build --config ${{matrix.type.name}} --target install
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Configure CSFML CMake
shell: bash
run: cmake -S $GITHUB_WORKSPACE/CSFML -B $GITHUB_WORKSPACE/CSFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/CSFML/install -DBUILD_SHARED_LIBS=TRUE -DCSFML_BUILD_EXAMPLES=TRUE -DCSFML_LINK_SFML_STATICALLY=FALSE -DSFML_DIR=$GITHUB_WORKSPACE/SFML/install/lib/cmake/SFML -DCMAKE_VERBOSE_MAKEFILE=ON -DWARNINGS_AS_ERRORS=TRUE ${{matrix.platform.flags}} -DCMAKE_BUILD_TYPE=${{matrix.type.name}}
- name: Build CSFML
shell: bash
run: cmake --build $GITHUB_WORKSPACE/CSFML/build --config ${{matrix.type.name}} --target install
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name: NuGet Release
on:
push:
branches:
- master
- 2.6.x
workflow_dispatch: {}
concurrency:
group: nuget-${{github.ref}}
cancel-in-progress: true
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
jobs:
windows:
name: Windows VS2022
runs-on: windows-2022
steps:
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build x86
shell: pwsh
run: |
cd CSFML/tools/nuget
./build.win.ps1 "win-x86"
- name: Build x64
shell: pwsh
run: |
cd CSFML/tools/nuget
./build.win.ps1 "win-x64"
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-win-x86-x64
path: CSFML/tools/nuget/CSFML/runtimes
linux-x64:
name: Linux x64
runs-on: ubuntu-22.04
container:
image: ubuntu:22.04
steps:
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build
shell: bash
run: |
cd ./CSFML/tools/nuget
chmod +x ./docker.linux-x64.sh
./docker.linux-x64.sh
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-linux-x64
path: CSFML/tools/nuget/CSFML/runtimes
linux-arm:
name: Linux ARM
runs-on: ubuntu-22.04
steps:
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build in an ARM container
uses: uraimo/run-on-arch-action@v2.7.2
with:
arch: armv7
distro: ubuntu22.04
githubToken: ${{ github.token }}
dockerRunArgs: |
--volume "${PWD}/CSFML:/CSFML"
install: |
apt-get update -y
apt-get install -y git libfreetype6-dev xorg-dev libxrandr-dev libxcursor-dev libudev-dev libgl1-mesa-dev libflac-dev libogg-dev libvorbis-dev libopenal-dev cmake g++
run: |
cd /CSFML/tools/nuget
chmod +x ./build.linux.sh
./build.linux.sh linux-arm
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-linux-arm
path: CSFML/tools/nuget/CSFML/runtimes
linux-arm64:
name: Linux ARM64
runs-on: ubuntu-22.04
steps:
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build in an ARM64 container
uses: uraimo/run-on-arch-action@v2.7.2
with:
arch: aarch64
distro: ubuntu22.04
githubToken: ${{ github.token }}
dockerRunArgs: |
--volume "${PWD}/CSFML:/CSFML"
install: |
apt-get update -y
apt-get install -y git libfreetype6-dev xorg-dev libxrandr-dev libxcursor-dev libudev-dev libgl1-mesa-dev libflac-dev libogg-dev libvorbis-dev libopenal-dev cmake g++
run: |
cd /CSFML/tools/nuget
chmod +x ./build.linux.sh
./build.linux.sh linux-arm64
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-linux-arm64
path: CSFML/tools/nuget/CSFML/runtimes
linux-musl-x64:
name: Linux MUSL x64
runs-on: ubuntu-22.04
container:
image: alpine:3.15
steps:
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build
shell: sh
run: |
cd ./CSFML/tools/nuget
chmod +x ./docker.linux-musl-x64.sh
./docker.linux-musl-x64.sh
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-linux-musl-x64
path: CSFML/tools/nuget/CSFML/runtimes
fedora-x64:
name: Fedora x64
runs-on: ubuntu-22.04
container:
image: fedora:37
steps:
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build
shell: bash
run: |
cd ./CSFML/tools/nuget
chmod +x ./docker.fedora-x64.sh
./docker.fedora-x64.sh
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-fedora-x64
path: CSFML/tools/nuget/CSFML/runtimes
macos:
name: macOS
runs-on: macos-14
steps:
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Install necessary tooling
run: brew install coreutils
- name: Build x64
run: |
cd CSFML/tools/nuget
./build.macos.sh "osx-x64"
- name: Build ARM64
run: |
cd CSFML/tools/nuget
./build.macos.sh "osx-arm64"
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-macOS-x64-arm64
path: CSFML/tools/nuget/CSFML/runtimes
package:
name: Package Builds
runs-on: ubuntu-22.04
needs:
- windows
- linux-x64
- linux-arm
- linux-arm64
- linux-musl-x64
- fedora-x64
- macos
steps:
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Download Artifacts
uses: actions/download-artifact@v4
with:
path: CSFML/tools/nuget/CSFML/runtimes
merge-multiple: true
- name: Setup .NET 8 SDK
id: setup-dotnet
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- name: Enforce SDK Version
run: dotnet new globaljson --sdk-version ${{ steps.setup-dotnet.outputs.dotnet-version }} --force
- name: Verify SDK Installation
run: dotnet --info
- name: Build NuGet Package
run: |
cd CSFML/tools/nuget
dotnet build --configuration Release --verbosity detailed
- name: Upload NuGet Package
uses: actions/upload-artifact@v4
with:
name: CSFML-NuGet-Package
path: CSFML/tools/nuget/CSFML/bin/Release/*.nupkg
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name: Release Builds
on:
push:
branches:
- master
- 2.6.x
tags:
- "**"
workflow_dispatch: {}
concurrency:
group: release-${{github.ref}}
cancel-in-progress: true
jobs:
windows-x86:
name: Windows x86
runs-on: windows-2022
steps:
- name: Cache MinGW x86
id: mingw-x86-cache
uses: actions/cache@v4
with:
path: ${{ github.workspace }}/mingw32
key: 14.1.0posix-18.1.5-11.0.1-msvcrt-r1-x86
- name: Install MinGW x86
if: steps.mingw-x86-cache.outputs.cache-hit != 'true'
uses: bwoodsend/setup-winlibs-action@v1
id: winlibs-32
with:
tag: 14.1.0posix-18.1.5-11.0.1-msvcrt-r1
with_clang: false
architecture: 32
destination: ${{ github.workspace }}
add_to_path: false
- name: Checkout SFML
uses: actions/checkout@v4
with:
repository: SFML/SFML
ref: 2.6.1
path: SFML
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build SFML
run: |
cmake -S SFML -B SFML-build -A Win32 -G "Visual Studio 17 2022" -DBUILD_SHARED_LIBS=FALSE -DSFML_USE_STATIC_STD_LIBS=TRUE -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/SFML-install -DCMAKE_VERBOSE_MAKEFILE=ON
cmake --build SFML-build --config Release --target install
- name: Build CSFML
run: |
cmake -S CSFML -B CSFML-build -A Win32 -G "Visual Studio 17 2022" -DBUILD_SHARED_LIBS=TRUE -DSTATIC_STD_LIBS=TRUE -DCSFML_LINK_SFML_STATICALLY=TRUE -DCMAKE_BUILD_TYPE=Release -DSFML_DIR=${{ github.workspace }}/SFML-install/lib/cmake/SFML -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/CSFML-install -DCMAKE_VERBOSE_MAKEFILE=ON
cmake --build CSFML-build --config Release --target install
- name: Add MinGW to PATH
shell: bash
run: echo "${{ github.workspace }}\mingw32\bin" >> $GITHUB_PATH
- name: Generate Import Libs for MinGW
shell: pwsh
run: |
New-Item -ItemType "directory" -PATH "CSFML-install\lib\gcc"
New-Item -ItemType "directory" -PATH "CSFML-install\lib\msvc"
Move-Item -Path "CSFML-install\lib\*.lib" -Destination "CSFML-install\lib\msvc"
Push-Location CSFML-install\lib\gcc
& gendef.exe "..\..\bin\csfml-graphics-2.dll"
& dlltool.exe -d "csfml-graphics-2.def" -D "..\..\bin\csfml-graphics-2.dll" -l "libcsfml-graphics.a"
Remove-Item -Path "csfml-graphics-2.def"
& gendef.exe "..\..\bin\csfml-window-2.dll"
& dlltool.exe -d "csfml-window-2.def" -D "..\..\bin\bin\csfml-window-2.dll" -l "libcsfml-window.a"
Remove-Item -Path "csfml-window-2.def"
& gendef.exe "..\..\bin\csfml-audio-2.dll"
& dlltool.exe -d "csfml-audio-2.def" -D "..\..\bin\bin\csfml-audio-2.dll" -l "libcsfml-audio.a"
Remove-Item -Path "csfml-audio-2.def"
& gendef.exe "..\..\bin\csfml-network-2.dll"
& dlltool.exe -d "csfml-network-2.def" -D "..\..\bin\bin\csfml-network-2.dll" -l "libcsfml-network.a"
Remove-Item -Path "csfml-network-2.def"
& gendef.exe "..\..\bin\csfml-system-2.dll"
& dlltool.exe -d "csfml-system-2.def" -D "..\..\bin\bin\csfml-system-2.dll" -l "libcsfml-system.a"
Remove-Item -Path "csfml-system-2.def"
Pop-Location
New-Item -ItemType "directory" -PATH "install"
Move-Item -Path "CSFML-install\*" -Destination "install\CSFML"
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-windows-32-bit
path: install/CSFML
windows-x64:
name: Windows x64
runs-on: windows-2022
steps:
- name: Cache MinGW x64
id: mingw-x64-cache
uses: actions/cache@v4
with:
path: ${{ github.workspace }}/mingw64
key: 14.1.0posix-18.1.5-11.0.1-msvcrt-r1-x64
- name: Install MinGW x64
if: steps.mingw-x64-cache.outputs.cache-hit != 'true'
uses: bwoodsend/setup-winlibs-action@v1
id: winlibs-64
with:
tag: 14.1.0posix-18.1.5-11.0.1-msvcrt-r1
with_clang: false
architecture: 64
destination: ${{ github.workspace }}
add_to_path: false
- name: Checkout SFML
uses: actions/checkout@v4
with:
repository: SFML/SFML
ref: 2.6.1
path: SFML
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build SFML
run: |
cmake -S SFML -B SFML-build -A x64 -G "Visual Studio 17 2022" -DBUILD_SHARED_LIBS=FALSE -DSFML_USE_STATIC_STD_LIBS=TRUE -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/SFML-install -DCMAKE_VERBOSE_MAKEFILE=ON
cmake --build SFML-build --config Release --target install
- name: Build CSFML
run: |
cmake -S CSFML -B CSFML-build -A x64 -G "Visual Studio 17 2022" -DBUILD_SHARED_LIBS=TRUE -DSTATIC_STD_LIBS=TRUE -DCSFML_LINK_SFML_STATICALLY=TRUE -DCMAKE_BUILD_TYPE=Release -DSFML_DIR=${{ github.workspace }}/SFML-install/lib/cmake/SFML -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/CSFML-install -DCMAKE_VERBOSE_MAKEFILE=ON
cmake --build CSFML-build --config Release --target install
- name: Add MinGW to PATH
shell: bash
run: echo "${{ github.workspace }}\mingw64\bin" >> $GITHUB_PATH
- name: Generate Import Libs for MinGW
shell: pwsh
run: |
New-Item -ItemType "directory" -PATH "CSFML-install\lib\gcc"
New-Item -ItemType "directory" -PATH "CSFML-install\lib\msvc"
Move-Item -Path "CSFML-install\lib\*.lib" -Destination "CSFML-install\lib\msvc"
Push-Location CSFML-install\lib\gcc
& gendef.exe "..\..\bin\csfml-graphics-2.dll"
& dlltool.exe -d "csfml-graphics-2.def" -D "..\..\bin\csfml-graphics-2.dll" -l "libcsfml-graphics.a"
Remove-Item -Path "csfml-graphics-2.def"
& gendef.exe "..\..\bin\csfml-window-2.dll"
& dlltool.exe -d "csfml-window-2.def" -D "..\..\bin\bin\csfml-window-2.dll" -l "libcsfml-window.a"
Remove-Item -Path "csfml-window-2.def"
& gendef.exe "..\..\bin\csfml-audio-2.dll"
& dlltool.exe -d "csfml-audio-2.def" -D "..\..\bin\bin\csfml-audio-2.dll" -l "libcsfml-audio.a"
Remove-Item -Path "csfml-audio-2.def"
& gendef.exe "..\..\bin\csfml-network-2.dll"
& dlltool.exe -d "csfml-network-2.def" -D "..\..\bin\bin\csfml-network-2.dll" -l "libcsfml-network.a"
Remove-Item -Path "csfml-network-2.def"
& gendef.exe "..\..\bin\csfml-system-2.dll"
& dlltool.exe -d "csfml-system-2.def" -D "..\..\bin\bin\csfml-system-2.dll" -l "libcsfml-system.a"
Remove-Item -Path "csfml-system-2.def"
Pop-Location
New-Item -ItemType "directory" -PATH "install"
Move-Item -Path "CSFML-install\*" -Destination "install\CSFML"
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-windows-64-bit
path: install/CSFML
macos-x64:
name: macOS x64
runs-on: macos-12
steps:
- name: Checkout SFML
uses: actions/checkout@v4
with:
repository: SFML/SFML
ref: 2.6.1
path: SFML
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build SFML
run: |
cmake -S SFML -B SFML-build -G "Unix Makefiles" \
-DCMAKE_C_COMPILER="/usr/bin/clang" \
-DCMAKE_CXX_COMPILER="/usr/bin/clang++" \
-DCMAKE_C_FLAGS="-stdlib=libc++" \
-DCMAKE_CXX_FLAGS="-stdlib=libc++" \
-DBUILD_SHARED_LIBS=TRUE \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/SFML-install/Library/Frameworks \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \
-DSFML_BUILD_FRAMEWORKS=TRUE \
-DCMAKE_VERBOSE_MAKEFILE=ON
cmake --build SFML-build --config Release --target install
- name: Build CSFML
run: |
cmake -S CSFML -B CSFML-build -G "Unix Makefiles" \
-DCMAKE_C_COMPILER="/usr/bin/clang" \
-DCMAKE_CXX_COMPILER="/usr/bin/clang++" \
-DCMAKE_C_FLAGS="-stdlib=libc++" \
-DCMAKE_CXX_FLAGS="-stdlib=libc++" \
-DBUILD_SHARED_LIBS=TRUE \
-DCSFML_LINK_SFML_STATICALLY=FALSE \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/CSFML-install \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 \
-DSFML_DIR=${{ github.workspace }}/SFML-install/Library/Frameworks/SFML.framework/Resources/CMake \
-DCMAKE_VERBOSE_MAKEFILE=ON
cmake --build CSFML-build --config Release --target install
- name: Create Archive
run: |
mkdir CSFML-macOS-clang-64-bit
cp -R CSFML-install/include CSFML-macOS-clang-64-bit
cp -R CSFML-install/lib CSFML-macOS-clang-64-bit
cp CSFML-install/share/CSFML/* CSFML-macOS-clang-64-bit
tar -zcvf CSFML-macOS-clang-64-bit.tar.gz CSFML-macOS-clang-64-bit
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-macOS-clang-64-bit
path: CSFML-macOS-clang-64-bit.tar.gz
macos-arm64:
name: macOS ARM64
runs-on: macos-14
steps:
- name: Checkout SFML
uses: actions/checkout@v4
with:
repository: SFML/SFML
ref: 2.6.1
path: SFML
- name: Checkout CSFML
uses: actions/checkout@v4
with:
path: CSFML
- name: Build SFML
run: |
cmake -S SFML -B SFML-build -G "Unix Makefiles" \
-DCMAKE_C_COMPILER="/usr/bin/clang" \
-DCMAKE_CXX_COMPILER="/usr/bin/clang++" \
-DCMAKE_C_FLAGS="-stdlib=libc++" \
-DCMAKE_CXX_FLAGS="-stdlib=libc++" \
-DBUILD_SHARED_LIBS=TRUE \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/SFML-install/Library/Frameworks \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-DSFML_BUILD_FRAMEWORKS=TRUE \
-DCMAKE_VERBOSE_MAKEFILE=ON
cmake --build SFML-build --config Release --target install
- name: Build CSFML
run: |
cmake -S CSFML -B CSFML-build -G "Unix Makefiles" \
-DCMAKE_C_COMPILER="/usr/bin/clang" \
-DCMAKE_CXX_COMPILER="/usr/bin/clang++" \
-DCMAKE_C_FLAGS="-stdlib=libc++" \
-DCMAKE_CXX_FLAGS="-stdlib=libc++" \
-DBUILD_SHARED_LIBS=TRUE \
-DCSFML_LINK_SFML_STATICALLY=FALSE \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/CSFML-install \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-DSFML_DIR=${{ github.workspace }}/SFML-install/Library/Frameworks/SFML.framework/Resources/CMake \
-DCMAKE_VERBOSE_MAKEFILE=ON
cmake --build CSFML-build --config Release --target install
- name: Create Archive
run: |
mkdir CSFML-macOS-clang-arm64
cp -R CSFML-install/include CSFML-macOS-clang-arm64
cp -R CSFML-install/lib CSFML-macOS-clang-arm64
cp CSFML-install/share/CSFML/* CSFML-macOS-clang-arm64
tar -zcvf CSFML-macOS-clang-arm64.tar.gz CSFML-macOS-clang-arm64
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: CSFML-macOS-clang-arm64
path: CSFML-macOS-clang-arm64.tar.gz
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# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# Build folders
build/
cmake-build-*/
# Cache/IDE folders
.cache/
.vscode/
.idea/
.vs/
# System files
.DS_Store
+54 -19
View File
@@ -1,5 +1,4 @@
cmake_minimum_required(VERSION 2.8.3)
cmake_minimum_required(VERSION 3.7.2)
# define a macro that helps defining an option
macro(csfml_set_option var default type docstring)
@@ -14,18 +13,21 @@ endmacro()
csfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
# project name
project(CSFML)
project(CSFML VERSION 2.6.1)
# we use the paths from the cmake GNUInstallDirs module as defaults
# you can override these if you like
# https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
include(GNUInstallDirs)
# include the configuration file
include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake)
include(${PROJECT_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers
set(VERSION_MAJOR 2)
set(VERSION_MINOR 3)
set(VERSION_PATCH 0)
# add the CSFML header path
include_directories(${CMAKE_SOURCE_DIR}/include)
# add options to select which modules to build
csfml_set_option(CSFML_BUILD_WINDOW TRUE BOOL "TRUE to build CSFML's Window module. This setting is ignored, if the graphics module is built.")
csfml_set_option(CSFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build CSFML's Graphics module.")
csfml_set_option(CSFML_BUILD_AUDIO TRUE BOOL "TRUE to build CSFML's Audio module.")
csfml_set_option(CSFML_BUILD_NETWORK TRUE BOOL "TRUE to build CSFML's Network module.")
# add an option for choosing the build type (shared or static)
csfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build CSFML as shared libraries, FALSE to build it as static libraries")
@@ -34,7 +36,13 @@ csfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build CSFML as shared libr
csfml_set_option(CSFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# add an option for linking to sfml either statically or dynamically
csfml_set_option(CSFML_LINK_SFML_STATICALLY TRUE BOOL "TRUE to link to a static version of SFML, FALSE to link dynamically")
# default on windows to static and on other platforms to dynamic
if(SFML_OS_WINDOWS)
set(LINK_STATICALLY_DEFAULT TRUE)
else()
set(LINK_STATICALLY_DEFAULT FALSE)
endif()
csfml_set_option(CSFML_LINK_SFML_STATICALLY ${LINK_STATICALLY_DEFAULT} BOOL "TRUE to link to a static version of SFML, FALSE to link dynamically")
# disable the rpath stuff
set(CMAKE_SKIP_BUILD_RPATH TRUE)
@@ -42,7 +50,7 @@ set(CMAKE_SKIP_BUILD_RPATH TRUE)
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# for VC++, we can apply it globally by modifying the compiler flags
if(SFML_COMPILER_MSVC AND STATIC_STD_LIBS)
foreach(flag
@@ -61,10 +69,37 @@ if(CSFML_BUILD_DOC)
add_subdirectory(doc)
endif()
# on Linux and BSD-like OS, install pkg-config files by default
set(CSFML_INSTALL_PKGCONFIG_DEFAULT FALSE)
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(CSFML_INSTALL_PKGCONFIG_DEFAULT TRUE)
endif()
csfml_set_option(CSFML_INSTALL_PKGCONFIG_FILES ${CSFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
if(CSFML_INSTALL_PKGCONFIG_FILES)
csfml_set_option(CSFML_PKGCONFIG_INSTALL_DIR "${CSFML_PKGCONFIG_DIR}" PATH "Install directory for CSFML's pkg-config .pc files")
foreach(csfml_module IN ITEMS all system window graphics audio network)
configure_file(
"tools/pkg-config/csfml-${csfml_module}.pc.in"
"tools/pkg-config/csfml-${csfml_module}.pc"
@ONLY)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/csfml-${csfml_module}.pc"
DESTINATION "${CSFML_PKGCONFIG_INSTALL_DIR}")
endforeach()
endif()
# setup the install rules
install(DIRECTORY include
DESTINATION .
COMPONENT devel
PATTERN ".svn" EXCLUDE)
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
install(DIRECTORY include/
DESTINATION include
COMPONENT devel)
install(FILES license.md DESTINATION ${INSTALL_MISC_DIR})
install(FILES readme.md DESTINATION ${INSTALL_MISC_DIR})
# add an option for building the examples
csfml_set_option(CSFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the CSFML examples, FALSE to ignore them")
if(CSFML_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
+104
View File
@@ -0,0 +1,104 @@
# from here:
#
# https://github.com/lefticus/cppbestpractices/blob/master/02-Use_the_Tools_Available.md
# Helper function to enable compiler warnings for a specific set of files
function(set_file_warnings)
option(WARNINGS_AS_ERRORS "Treat compiler warnings as errors" FALSE)
set(MSVC_WARNINGS
/W4 # Baseline reasonable warnings
/w14242 # 'identifier': conversion from 'type1' to 'type1', possible loss of data
/w14254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/w14263 # 'function': member function does not override any base class virtual member function
/w14265 # 'classname': class has virtual functions, but destructor is not virtual instances of this class may not be destructed correctly
/w14287 # 'operator': unsigned/negative constant mismatch
/we4289 # nonstandard extension used: 'variable': loop control variable declared in the for-loop is used outside the for-loop scope
/w14296 # 'operator': expression is always 'boolean_value'
/w14311 # 'variable': pointer truncation from 'type1' to 'type2'
/w14545 # expression before comma evaluates to a function which is missing an argument list
/w14546 # function call before comma missing argument list
/w14547 # 'operator': operator before comma has no effect; expected operator with side-effect
/w14549 # 'operator': operator before comma has no effect; did you intend 'operator'?
/w14555 # expression has no effect; expected expression with side- effect
/w14619 # pragma warning: there is no warning number 'number'
/w14640 # Enable warning on thread un-safe static member initialization
/w14826 # Conversion from 'type1' to 'type_2' is sign-extended. This may cause unexpected runtime behavior.
/w14905 # wide string literal cast to 'LPSTR'
/w14906 # string literal cast to 'LPWSTR'
/w14928 # illegal copy-initialization; more than one user-defined conversion has been implicitly applied
# /permissive- # standards conformance mode for MSVC compiler. Disabled until all out-of-the-box Windows SDKs can successfully build with it.
# Disables, remove when appropriate
/wd4996 # disable warnings about deprecated functions
/wd4068 # disable warnings about unknown pragmas (e.g. #pragma GCC)
/wd4505 # disable warnings about unused functions that might be platform-specific
/wd4800 # disable warnings regarding implicit conversions to bool
)
set(CLANG_AND_GCC_WARNINGS
-Wall
-Wextra # reasonable and standard
$<$<COMPILE_LANGUAGE:CXX>:-Wnon-virtual-dtor> # warn the user if a class with virtual functions has a non-virtual destructor. This helps catch hard to track down memory errors
-Wcast-align # warn for potential performance problem casts
-Wunused # warn on anything being unused
$<$<COMPILE_LANGUAGE:CXX>:-Woverloaded-virtual> # warn if you overload (not override) a virtual function
-Wconversion # warn on type conversions that may lose data
-Wsign-conversion # warn on sign conversions
-Wdouble-promotion # warn if float is implicit promoted to double
-Wformat=2 # warn on security issues around functions that format output (ie printf)
# -Wimplicit-fallthrough # warn when a missing break causes control flow to continue at the next case in a switch statement (disabled until better compiler support for explicit fallthrough is available)
-Wnull-dereference # warn if a null dereference is detected
$<$<COMPILE_LANGUAGE:CXX>:-Wold-style-cast> # warn for c-style casts
-Wpedantic # warn if non-standard C++ is used
-Wno-deprecated-declarations # do not warning about deprecated declarations
-Wno-language-extension-token # ignore use of __int64 compiler extension
)
# Disable warnings as errors when using Clang on Windows to work around deprecation warnings in Windows APIs
if(SFML_OS_WINDOWS AND (SFML_COMPILER_CLANG OR SFML_COMPILER_CLANG_CL))
set(WARNINGS_AS_ERRORS FALSE)
endif()
if(WARNINGS_AS_ERRORS)
set(CLANG_AND_GCC_WARNINGS ${CLANG_AND_GCC_WARNINGS} -Werror)
set(MSVC_WARNINGS ${MSVC_WARNINGS} /WX)
endif()
set(CLANG_WARNINGS
${CLANG_AND_GCC_WARNINGS}
-Wno-unknown-warning-option # do not warn on GCC-specific warning diagnostic pragmas
-Wno-c++11-long-long # do not warn on uses of long long
)
set(GCC_WARNINGS
${CLANG_AND_GCC_WARNINGS}
-Wmisleading-indentation # warn if indentation implies blocks where blocks do not exist
-Wduplicated-cond # warn if if / else chain has duplicated conditions
-Wlogical-op # warn about logical operations being used where bitwise were probably wanted
# -Wuseless-cast # warn if you perform a cast to the same type (disabled because it is not portable as some typedefs might vary between platforms)
)
# Don't enable -Wduplicated-branches for GCC < 8.1 since it will lead to false positives
# https://github.com/gcc-mirror/gcc/commit/6bebae75035889a4844eb4d32a695bebf412bcd7
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 8.1)
set(GCC_WARNINGS
${GCC_WARNINGS}
-Wduplicated-branches # warn if if / else branches have duplicated code
)
endif()
if(MSVC)
set(FILE_WARNINGS ${MSVC_WARNINGS})
elseif(CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
set(FILE_WARNINGS ${CLANG_WARNINGS})
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(FILE_WARNINGS ${GCC_WARNINGS})
else()
message(AUTHOR_WARNING "No compiler warnings set for '${CMAKE_CXX_COMPILER_ID}' compiler.")
endif()
foreach(WARNING ${FILE_WARNINGS})
set_property(SOURCE ${ARGV} APPEND_STRING PROPERTY COMPILE_FLAGS " ${WARNING}")
endforeach()
endfunction()
+25 -22
View File
@@ -32,39 +32,42 @@ else()
return()
endif()
# set pkgconfig install directory
# this could be e.g. macports on mac or msys2 on windows etc.
set(CSFML_PKGCONFIG_DIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
if(SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(CSFML_PKGCONFIG_DIR "libdata/pkgconfig")
endif()
# detect the compiler and its version
# Note: on some platforms (OS X), CMAKE_COMPILER_IS_GNUCXX is true
# even when CLANG is used, therefore the Clang test is done first
if(CMAKE_CXX_COMPILER MATCHES ".*clang[+][+]" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# CMAKE_CXX_COMPILER_ID is an internal CMake variable subject to change,
# but there is no other way to detect CLang at the moment
set(SFML_COMPILER_CLANG 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
# Note: The detection is order is important because:
# - Visual Studio can both use MSVC and Clang
# - GNUCXX can still be set on macOS when using Clang
if(MSVC)
set(SFML_COMPILER_MSVC 1)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(SFML_COMPILER_CLANG_CL 1)
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(SFML_COMPILER_CLANG 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
elseif(CMAKE_COMPILER_IS_GNUCXX)
set(SFML_COMPILER_GCC 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT)
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" SFML_GCC_VERSION "${GCC_VERSION_OUTPUT}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpmachine" OUTPUT_VARIABLE GCC_MACHINE)
string(STRIP "${GCC_MACHINE}" GCC_MACHINE)
if(${GCC_MACHINE} MATCHES ".*w64.*")
if(GCC_MACHINE MATCHES ".*w64.*")
set(SFML_COMPILER_GCC_W64 1)
endif()
elseif(MSVC)
set(SFML_COMPILER_MSVC 1)
if(MSVC_VERSION EQUAL 1400)
set(SFML_MSVC_VERSION 8)
elseif(MSVC_VERSION EQUAL 1500)
set(SFML_MSVC_VERSION 9)
elseif(MSVC_VERSION EQUAL 1600)
set(SFML_MSVC_VERSION 10)
elseif(MSVC_VERSION EQUAL 1700)
set(SFML_MSVC_VERSION 11)
elseif(MSVC_VERSION EQUAL 1800)
set(SFML_MSVC_VERSION 12)
endif()
else()
message(FATAL_ERROR "Unsupported compiler")
return()
+12 -5
View File
@@ -1,4 +1,5 @@
include(CMakeParseArguments)
include(${PROJECT_SOURCE_DIR}/cmake/CompilerWarnings.cmake)
# add a new target which is a CSFML library
# ex: csfml_add_library(csfml-graphics
@@ -12,6 +13,12 @@ macro(csfml_add_library target)
# create the target
add_library(${target} ${THIS_SOURCES})
# add the CSFML header path
target_include_directories(${target} PUBLIC ${PROJECT_SOURCE_DIR}/include)
# add warnings
set_file_warnings(${THIS_SOURCES})
# define the export symbol of the module
string(REPLACE "-" "_" NAME_UPPER "${target}")
string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
@@ -20,7 +27,7 @@ macro(csfml_add_library target)
if(SFML_OS_WINDOWS)
# include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
set_target_properties(${target} PROPERTIES SUFFIX "-${PROJECT_VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
endif()
@@ -32,8 +39,8 @@ macro(csfml_add_library target)
endif()
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
set_target_properties(${target} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${PROJECT_VERSION})
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "CSFML")
@@ -54,7 +61,7 @@ macro(csfml_add_library target)
endif()
# link the target to its external dependencies (C++ SFML libraries)
target_link_libraries(${target} ${THIS_DEPENDS})
target_link_libraries(${target} PRIVATE ${THIS_DEPENDS})
# build dylibs
if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS)
@@ -67,7 +74,7 @@ macro(csfml_add_library target)
# add the install rule
install(TARGETS ${target}
RUNTIME DESTINATION bin COMPONENT bin
LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel)
endmacro()
+12 -5
View File
@@ -3,7 +3,7 @@
find_package(Doxygen REQUIRED)
# set the input and output documentation paths
set(DOXYGEN_INPUT_DIR ${CMAKE_SOURCE_DIR})
set(DOXYGEN_INPUT_DIR ${PROJECT_SOURCE_DIR})
set(DOXYGEN_OUTPUT_DIR ${CMAKE_BINARY_DIR}/doc)
# see if we can generate the CHM documentation
@@ -11,10 +11,15 @@ if(SFML_OS_WINDOWS)
# if HHC is found, we can generate the CHM (compressed HTML) output
find_program(DOXYGEN_HHC_PROGRAM
NAMES hhc.exe
PATHS "c:/Program Files/HTML Help Workshop"
PATHS "C:/Program Files/HTML Help Workshop" "C:/Program Files (x86)/HTML Help Workshop"
DOC "HTML Help Compiler program")
if(DOXYGEN_HHC_PROGRAM)
set(DOXYGEN_GENERATE_HTMLHELP YES)
if(DOXYGEN_VERSION VERSION_LESS "1.10.0")
set(DOXYGEN_GENERATE_HTMLHELP YES)
else()
message("Due to conflicts with the HTML output settings in Doxygen ${DOXYGEN_VERSION}, the HTML Help generation will be disabled")
set(DOXYGEN_GENERATE_HTMLHELP NO)
endif()
else()
set(DOXYGEN_GENERATE_HTMLHELP NO)
endif()
@@ -26,9 +31,11 @@ endif()
# configure the source Doxyfile by copying it and replacing all @variables@
set(DOXYGEN_CONFIGURED_INPUT ${DOXYGEN_OUTPUT_DIR}/doxyfile)
configure_file(${DOXYGEN_INPUT_DIR}/doc/doxyfile.in ${DOXYGEN_CONFIGURED_INPUT} @ONLY)
configure_file(${DOXYGEN_INPUT_DIR}/doc/header.html.in ${DOXYGEN_OUTPUT_DIR}/header.html @ONLY)
# copy the files needed by the documentation
configure_file(${DOXYGEN_INPUT_DIR}/doc/doxygen.css ${DOXYGEN_OUTPUT_DIR}/html/doxygen.css COPYONLY)
configure_file(${DOXYGEN_INPUT_DIR}/doc/searchOverrides.css ${DOXYGEN_OUTPUT_DIR}/html/searchOverrides.css COPYONLY)
# target setup
add_custom_target(doc ALL
@@ -41,8 +48,8 @@ add_custom_target(doc ALL
install(DIRECTORY ${DOXYGEN_OUTPUT_DIR}/html
DESTINATION ${INSTALL_MISC_DIR}/doc
COMPONENT doc)
if(DOXYGEN_HHC_PROGRAM)
install(FILES ${DOXYGEN_OUTPUT_DIR}/SFML.chm
if(DOXYGEN_GENERATE_HTMLHELP)
install(FILES ${DOXYGEN_OUTPUT_DIR}/CSFML.chm
DESTINATION ${INSTALL_MISC_DIR}/doc
COMPONENT doc)
endif()
+2270 -900
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+835 -614
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-9
View File
@@ -1,9 +0,0 @@
</div>
<div id="footer-container">
<div id="footer">
Copyright © Laurent Gomila &nbsp;::&nbsp;
Documentation generated by <a href="http://www.doxygen.org/" title="doxygen website">doxygen</a> &nbsp;::&nbsp;
</div>
</div>
</body>
</html>
+10
View File
@@ -0,0 +1,10 @@
</div>
<div id="footer-container">
<div id="footer">
CSFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br />
Copyright &copy; Laurent Gomila &nbsp;::&nbsp;
Documentation generated by <a href="https://www.doxygen.nl/" title="doxygen website">doxygen</a> &nbsp;::&nbsp;
</div>
</div>
</body>
</html>
-15
View File
@@ -1,15 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>CSFML - C binding of the Simple and Fast Multimedia Library</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"/>
<!--<link rel='stylesheet' type='text/css' href="http://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic"/>-->
<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
</head>
<body>
<div id="banner-container">
<div id="banner">
<span id="sfml">CSFML</span>
</div>
</div>
<div id="content">
+29
View File
@@ -0,0 +1,29 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>CSFML - C binding of the Simple and Fast Multimedia Library</title>
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8" />
<!--<link rel='stylesheet' type='text/css' href="http://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic"/>-->
<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<script type="text/javascript" src="clipboard.js"></script>
<script type="text/javascript" src="cookie.js"></script>
<link rel="stylesheet" type="text/css" href="search/search.css" />
<link rel="stylesheet" type="text/css" href="searchOverrides.css" />
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(document).ready(function() { init_search(); });
/* @license-end */
</script>
</head>
<body>
<div id="banner-container">
<div id="banner">
<span id="sfml">CSFML @PROJECT_VERSION@</span>
</div>
</div>
<div id="content">
<div>
+2 -2
View File
@@ -3,9 +3,9 @@
///
/// \section welcome Welcome
/// Welcome to the official SFML documentation for C. Here you will find a detailed
/// view of all the SFML <a href="./globals_func.htm">functions</a>.<br/>
/// view of all the SFML <a href="./globals_func.html">functions</a>.<br/>
/// If you are looking for tutorials, you can visit the official website
/// at <a href="http://www.sfml-dev.org/">www.sfml-dev.org</a>.
/// at <a href="https://www.sfml-dev.org/">www.sfml-dev.org</a>.
///
/// \section example Short example
/// Here is a short example, to show you how simple it is to use SFML in C :
+45
View File
@@ -0,0 +1,45 @@
/* Override search/search.css rules to adjust seach box placement */
#MSearchBox {
position: relative;
display: block;
border-radius: 0;
box-shadow: none;
border-width: 1px;
border-color: #BBB;
border-style: solid;
}
.right #MSearchClose {
margin: 0;
right: auto;
}
#MSearchResultsWindow {
background-color: #EAF5DB;
border-color: #999;
}
#MSearchResults > .SRPage {
background-color: #EAF5DB;
}
a.SRSymbol {
color: rgb(70, 100, 30);
}
a.SRSymbol:hover {
text-decoration: underline;
}
a.SRScope {
color: rgb(70, 100, 30);
}
a.SRScope:hover {
text-decoration: underline;
}
#MSearchSelectWindow {
background-color: #EAF5DB;
}
#MSearchSelectWindow > a.SelectItem {
color: #333;
text-decoration: none;
}
#MSearchSelectWindow > a.SelectItem:hover {
color: white;
background-color: #8CC841;
text-decoration: none;
}
+5
View File
@@ -0,0 +1,5 @@
set(SRC example.c)
add_executable(example ${SRC})
target_link_libraries(example PRIVATE csfml-graphics csfml-audio)
set_file_warnings(${SRC})
Binary file not shown.
+89
View File
@@ -0,0 +1,89 @@
#include <SFML/Audio.h>
#include <SFML/Graphics.h>
#include <stdlib.h>
int main(void)
{
// Create the main window
const sfVideoMode mode = {800, 600, 32};
sfRenderWindow* window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
if (!window)
return EXIT_FAILURE;
// Load a sprite to display
sfTexture* texture = sfTexture_createFromFile("sfml_logo.png", NULL);
if (!texture)
{
sfRenderWindow_destroy(window);
return EXIT_FAILURE;
}
sfSprite* sprite = sfSprite_create();
sfSprite_setTexture(sprite, texture, sfTrue);
const sfVector2f spritePosition = {200, 200};
sfSprite_setPosition(sprite, spritePosition);
// Create a graphical text to display
sfFont* font = sfFont_createFromFile("tuffy.ttf");
if (!font)
{
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);
return EXIT_FAILURE;
}
sfText* text = sfText_create();
sfText_setString(text, "Hello, SFML!");
sfText_setFont(text, font);
sfText_setCharacterSize(text, 50);
// Load a music to play
sfMusic* music = sfMusic_createFromFile("doodle_pop.ogg");
if (!music)
{
sfText_destroy(text);
sfFont_destroy(font);
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);
return EXIT_FAILURE;
}
// Play the music
sfMusic_play(music);
// Start the game loop
sfEvent event;
while (sfRenderWindow_isOpen(window))
{
// Process events
while (sfRenderWindow_pollEvent(window, &event))
{
// Close window : exit
if (event.type == sfEvtClosed)
sfRenderWindow_close(window);
}
// Clear the screen
sfRenderWindow_clear(window, sfBlack);
// Draw the sprite
sfRenderWindow_drawSprite(window, sprite, NULL);
// Draw the text
sfRenderWindow_drawText(window, text, NULL);
// Update the window
sfRenderWindow_display(window);
}
// Cleanup resources
sfMusic_destroy(music);
sfText_destroy(text);
sfFont_destroy(font);
sfSprite_destroy(sprite);
sfTexture_destroy(texture);
sfRenderWindow_destroy(window);
return EXIT_SUCCESS;
}
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+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+4 -4
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -68,7 +68,7 @@ CSFML_AUDIO_API void sfListener_setPosition(sfVector3f position);
/// \return The listener's position
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfVector3f sfListener_getPosition();
CSFML_AUDIO_API sfVector3f sfListener_getPosition(void);
////////////////////////////////////////////////////////////
/// \brief Set the orientation of the forward vector in the scene
@@ -91,7 +91,7 @@ CSFML_AUDIO_API void sfListener_setDirection(sfVector3f direction);
/// \return Listener's forward vector (not normalized)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfVector3f sfListener_getDirection();
CSFML_AUDIO_API sfVector3f sfListener_getDirection(void);
////////////////////////////////////////////////////////////
/// \brief Set the upward vector of the listener in the scene
@@ -114,7 +114,7 @@ CSFML_AUDIO_API void sfListener_setUpVector(sfVector3f upVector);
/// \return Listener's upward vector (not normalized)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfVector3f sfListener_getUpVector();
CSFML_AUDIO_API sfVector3f sfListener_getUpVector(void);
#endif // SFML_LISTENER_H
+55 -5
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -37,13 +37,24 @@
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Structure defining a time range
///
////////////////////////////////////////////////////////////
typedef struct
{
sfTime offset; ///< The beginning offset of the time range
sfTime length; ///< The length of the time range
} sfTimeSpan;
////////////////////////////////////////////////////////////
/// \brief Create a new music and load it from a file
///
/// This function doesn't start playing the music (call
/// sfMusic_play to do so).
/// Here is a complete list of all the supported audio formats:
/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
/// ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam,
/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
///
/// \param filename Path of the music file to open
@@ -59,7 +70,7 @@ CSFML_AUDIO_API sfMusic* sfMusic_createFromFile(const char* filename);
/// This function doesn't start playing the music (call
/// sfMusic_play to do so).
/// Here is a complete list of all the supported audio formats:
/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
/// ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam,
/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
///
/// \param data Pointer to the file data in memory
@@ -76,7 +87,7 @@ CSFML_AUDIO_API sfMusic* sfMusic_createFromMemory(const void* data, size_t sizeI
/// This function doesn't start playing the music (call
/// sfMusic_play to do so).
/// Here is a complete list of all the supported audio formats:
/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
/// ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam,
/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
///
/// \param stream Source stream to read from
@@ -128,6 +139,45 @@ CSFML_AUDIO_API sfBool sfMusic_getLoop(const sfMusic* music);
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
////////////////////////////////////////////////////////////
/// \brief Get the positions of the of the sound's looping sequence
///
/// \return Loop Time position class.
///
/// \warning Since sfMusic_setLoopPoints() performs some adjustments on the
/// provided values and rounds them to internal samples, a call to
/// sfMusic_getLoopPoints() is not guaranteed to return the same times passed
/// into a previous call to sfMusic_setLoopPoints(). However, it is guaranteed
/// to return times that will map to the valid internal samples of
/// this Music if they are later passed to sfMusic_setLoopPoints().
///
/// \see setLoopPoints
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
////////////////////////////////////////////////////////////
/// \brief Sets the beginning and end of the sound's looping sequence using sf::Time
///
/// Loop points allow one to specify a pair of positions such that, when the music
/// is enabled for looping, it will seamlessly seek to the beginning whenever it
/// encounters the end. Valid ranges for timePoints.offset and timePoints.length are
/// [0, Dur) and (0, Dur-offset] respectively, where Dur is the value returned by sfMusic_getDuration().
/// Note that the EOF "loop point" from the end to the beginning of the stream is still honored,
/// in case the caller seeks to a point after the end of the loop range. This function can be
/// safely called at any point after a stream is opened, and will be applied to a playing sound
/// without affecting the current playing offset.
///
/// \warning Setting the loop points while the stream's status is Paused
/// will set its status to Stopped. The playing offset will be unaffected.
///
/// \param timePoints The definition of the loop. Can be any time points within the sound's length
///
/// \see getLoopPoints
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfMusic_setLoopPoints(sfMusic* music, sfTimeSpan timePoints);
////////////////////////////////////////////////////////////
/// \brief Start or resume playing a music
///
@@ -246,7 +296,7 @@ CSFML_AUDIO_API void sfMusic_setVolume(sfMusic* music, float volume);
///
/// \param music Music object
/// \param position Position of the music in the scene
//
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position);
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+5 -5
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -39,7 +39,7 @@
/// \brief Create a new sound buffer and load it from a file
///
/// Here is a complete list of all the supported audio formats:
/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
/// ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam,
/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
///
/// \param filename Path of the sound file to load
@@ -53,7 +53,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromFile(const char* filename
/// \brief Create a new sound buffer and load it from a file in memory
///
/// Here is a complete list of all the supported audio formats:
/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
/// ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam,
/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
///
/// \param data Pointer to the file data in memory
@@ -68,7 +68,7 @@ CSFML_AUDIO_API sfSoundBuffer* sfSoundBuffer_createFromMemory(const void* data,
/// \brief Create a new sound buffer and load it from a custom stream
///
/// Here is a complete list of all the supported audio formats:
/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
/// ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam,
/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
///
/// \param stream Source stream to read from
@@ -116,7 +116,7 @@ CSFML_AUDIO_API void sfSoundBuffer_destroy(sfSoundBuffer* soundBuffer);
/// \brief Save a sound buffer to an audio file
///
/// Here is a complete list of all the supported audio formats:
/// ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam,
/// ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam,
/// w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
///
/// \param soundBuffer Sound buffer object
+62 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -61,8 +61,10 @@ CSFML_AUDIO_API void sfSoundBufferRecorder_destroy(sfSoundBufferRecorder* soundB
/// \param soundBufferRecorder Sound buffer recorder object
/// \param sampleRate Desired capture rate, in number of samples per second
///
/// \return sfTrue, if it was able to start recording
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
CSFML_AUDIO_API sfBool sfSoundBufferRecorder_start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// \brief Stop the capture of a sound recorder
@@ -101,5 +103,63 @@ CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getSampleRate(const sfSoundBu
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const sfSoundBuffer* sfSoundBufferRecorder_getBuffer(const sfSoundBufferRecorder* soundBufferRecorder);
////////////////////////////////////////////////////////////
/// \brief Set the audio capture device
///
/// This function sets the audio capture device to the device
/// with the given name. It can be called on the fly (i.e:
/// while recording). If you do so while recording and
/// opening the device fails, it stops the recording.
///
/// \param soundBufferRecorder Sound buffer recorder object
/// \param name The name of the audio capture device
///
/// \return sfTrue, if it was able to set the requested device
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfBool sfSoundBufferRecorder_setDevice(sfSoundBufferRecorder* soundBufferRecorder, const char* name);
////////////////////////////////////////////////////////////
/// \brief Get the name of the current audio capture device
///
/// \param soundBufferRecorder Sound buffer recorder object
///
/// \return The name of the current audio capture device
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char* sfSoundBufferRecorder_getDevice(sfSoundBufferRecorder* soundBufferRecorder);
////////////////////////////////////////////////////////////
/// \brief Set the channel count of the audio capture device
///
/// This method allows you to specify the number of channels
/// used for recording. Currently only 16-bit mono and
/// 16-bit stereo are supported.
///
/// \param soundBufferRecorder Sound buffer recorder object
/// \param channelCount Number of channels. Currently only
/// mono (1) and stereo (2) are supported.
///
/// \see sfSoundBufferRecorder_getChannelCount
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundBufferRecorder_setChannelCount(sfSoundBufferRecorder* soundBufferRecorder,
unsigned int channelCount);
////////////////////////////////////////////////////////////
/// \brief Get the number of channels used by this recorder
///
/// Currently only mono and stereo are supported, so the
/// value is either 1 (for mono) or 2 (for stereo).
///
/// \param soundBufferRecorder Sound buffer recorder object
///
/// \return Number of channels
///
/// \see sfSoundBufferRecorder_setChannelCount
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API unsigned int sfSoundBufferRecorder_getChannelCount(const sfSoundBufferRecorder* soundBufferRecorder);
#endif // SFML_SOUNDBUFFERRECORDER_H
+35 -7
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -129,17 +129,17 @@ CSFML_AUDIO_API sfBool sfSoundRecorder_isAvailable(void);
/// The default processing interval is 100 ms.
///
/// \param soundRecorder Sound recorder object
/// \param interval Processing interval
/// \param interval Processing interval
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundRecorder_setProcessingInterval(sfSoundRecorder* soundRecorder, sfTime interval);
////////////////////////////////////////////////////////////
/// \brief Get a list of the names of all availabe audio capture devices
/// \brief Get a list of the names of all available audio capture devices
///
/// This function returns an array of strings (null terminated),
/// containing the names of all availabe audio capture devices.
/// If no devices are available then NULL is returned.
/// containing the names of all available audio capture devices.
/// If no devices are available, then NULL is returned.
///
/// \param count Pointer to a variable that will be filled with the number of modes in the array
///
@@ -157,7 +157,7 @@ CSFML_AUDIO_API const char** sfSoundRecorder_getAvailableDevices(size_t* count);
/// \return The name of the default audio capture device (null terminated)
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char* sfSoundRecorder_getDefaultDevice();
CSFML_AUDIO_API const char* sfSoundRecorder_getDefaultDevice(void);
////////////////////////////////////////////////////////////
/// \brief Set the audio capture device
@@ -168,7 +168,7 @@ CSFML_AUDIO_API const char* sfSoundRecorder_getDefaultDevice();
/// opening the device fails, it stops the recording.
///
/// \param soundRecorder Sound recorder object
/// \param The name of the audio capture device
/// \param name The name of the audio capture device
///
/// \return sfTrue, if it was able to set the requested device
///
@@ -185,5 +185,33 @@ CSFML_AUDIO_API sfBool sfSoundRecorder_setDevice(sfSoundRecorder* soundRecorder,
////////////////////////////////////////////////////////////
CSFML_AUDIO_API const char* sfSoundRecorder_getDevice(sfSoundRecorder* soundRecorder);
////////////////////////////////////////////////////////////
/// \brief Set the channel count of the audio capture device
///
/// This method allows you to specify the number of channels
/// used for recording. Currently only 16-bit mono and
/// 16-bit stereo are supported.
///
/// \param channelCount Number of channels. Currently only
/// mono (1) and stereo (2) are supported.
///
/// \see sfSoundRecorder_getChannelCount
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfSoundRecorder_setChannelCount(sfSoundRecorder* soundRecorder, unsigned int channelCount);
////////////////////////////////////////////////////////////
/// \brief Get the number of channels used by this recorder
///
/// Currently only mono and stereo are supported, so the
/// value is either 1 (for mono) or 2 (for stereo).
///
/// \return Number of channels
///
/// \see sfSoundRecorder_setChannelCount
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API unsigned int sfSoundRecorder_getChannelCount(const sfSoundRecorder* soundRecorder);
#endif // SFML_SOUNDRECORDER_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+39 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,8 +30,8 @@
// Define the CSFML version
////////////////////////////////////////////////////////////
#define CSFML_VERSION_MAJOR 2
#define CSFML_VERSION_MINOR 3
#define CSFML_VERSION_PATCH 0
#define CSFML_VERSION_MINOR 6
#define CSFML_VERSION_PATCH 1
////////////////////////////////////////////////////////////
@@ -110,6 +110,42 @@
#endif
////////////////////////////////////////////////////////////
// Cross-platform warning for deprecated functions and classes
//
// Usage:
// struct CSFML_DEPRECATED MyStruct
// {
// ...
// };
//
// CSFML_DEPRECATED void globalFunc(void);
////////////////////////////////////////////////////////////
#if defined(CSFML_NO_DEPRECATED_WARNINGS)
// User explicitly requests to disable deprecation warnings
#define CSFML_DEPRECATED
#elif defined(_MSC_VER)
// Microsoft C++ compiler
// Note: On newer MSVC versions, using deprecated functions causes a compiler error. In order to
// trigger a warning instead of an error, the compiler flag /sdl- (instead of /sdl) must be specified.
#define CSFML_DEPRECATED __declspec(deprecated)
#elif defined(__GNUC__)
// g++ and Clang
#define CSFML_DEPRECATED __attribute__ ((deprecated))
#else
// Other compilers are not supported, leave class or function as-is.
// With a bit of luck, the #pragma directive works, otherwise users get a warning (no error!) for unrecognized #pragma.
#pragma message("CSFML_DEPRECATED is not supported for your compiler, please contact the CSFML team")
#define CSFML_DEPRECATED
#endif
////////////////////////////////////////////////////////////
// Define a portable boolean type
+74
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@@ -0,0 +1,74 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_GPUPREFERENCE_H
#define SFML_GPUPREFERENCE_H
////////////////////////////////////////////////////////////
/// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// \file
///
/// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
/// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
/// \brief A macro to encourage usage of the discrete GPU
///
/// In order to inform the Nvidia/AMD driver that an SFML
/// application could benefit from using the more powerful
/// discrete GPU, special symbols have to be publicly
/// exported from the final executable.
///
/// SFML defines a helper macro to easily do this.
///
/// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
/// global scope of a source file that will be linked into
/// the final executable. Typically it is best to place it
/// where the main function is also defined.
///
////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_WINDOWS)
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
CSFML_EXTERN_C __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
CSFML_EXTERN_C __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;
#else
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
#endif
#endif // SFML_GPUPREFERENCE_H
+2 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -53,6 +53,7 @@
#include <SFML/Graphics/Transformable.h>
#include <SFML/Graphics/Vertex.h>
#include <SFML/Graphics/VertexArray.h>
#include <SFML/Graphics/VertexBuffer.h>
#include <SFML/Graphics/View.h>
+9 -4
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,7 +35,7 @@
/// \brief Enumeration of the blending factors
///
////////////////////////////////////////////////////////////
typedef enum
typedef enum
{
sfBlendFactorZero, ///< (0, 0, 0, 0)
sfBlendFactorOne, ///< (1, 1, 1, 1)
@@ -56,8 +56,11 @@ typedef enum
////////////////////////////////////////////////////////////
typedef enum
{
sfBlendEquationAdd, ///< Pixel = Src * SrcFactor + Dst * DstFactor
sfBlendEquationSubtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
sfBlendEquationAdd, ///< Pixel = Src * SrcFactor + Dst * DstFactor
sfBlendEquationSubtract, ///< Pixel = Src * SrcFactor - Dst * DstFactor
sfBlendEquationReverseSubtract, ///< Pixel = Dst * DstFactor - Src * SrcFactor
sfBlendEquationMin, ///< Pixel = min(Dst, Src)
sfBlendEquationMax ///< Pixel = max(Dst, Src)
} sfBlendEquation;
@@ -79,6 +82,8 @@ typedef struct
CSFML_GRAPHICS_API const sfBlendMode sfBlendAlpha; ///< Blend source and dest according to dest alpha
CSFML_GRAPHICS_API const sfBlendMode sfBlendAdd; ///< Add source to dest
CSFML_GRAPHICS_API const sfBlendMode sfBlendMultiply; ///< Multiply source and dest
CSFML_GRAPHICS_API const sfBlendMode sfBlendMin; ///< Take minimum between source and dest
CSFML_GRAPHICS_API const sfBlendMode sfBlendMax; ///< Take maximum between source and dest
CSFML_GRAPHICS_API const sfBlendMode sfBlendNone; ///< Overwrite dest with source
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -58,7 +58,7 @@ CSFML_GRAPHICS_API sfCircleShape* sfCircleShape_copy(const sfCircleShape* shape)
////////////////////////////////////////////////////////////
/// \brief Destroy an existing circle Shape
///
/// \param Shape Shape to delete
/// \param shape Shape to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfCircleShape_destroy(sfCircleShape* shape);
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -58,7 +58,7 @@ CSFML_GRAPHICS_API sfConvexShape* sfConvexShape_copy(const sfConvexShape* shape)
////////////////////////////////////////////////////////////
/// \brief Destroy an existing convex Shape
///
/// \param Shape Shape to delete
/// \param shape Shape to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfConvexShape_destroy(sfConvexShape* shape);
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+72 -10
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -88,15 +88,35 @@ CSFML_GRAPHICS_API void sfFont_destroy(sfFont* font);
////////////////////////////////////////////////////////////
/// \brief Get a glyph in a font
///
/// \param font Source font
/// \param codePoint Unicode code point of the character to get
/// \param characterSize Character size, in pixels
/// \param bold Retrieve the bold version or the regular one?
/// \param font Source font
/// \param codePoint Unicode code point of the character to get
/// \param characterSize Character size, in pixels
/// \param bold Retrieve the bold version or the regular one?
/// \param outlineThickness Thickness of outline (when != 0 the glyph will not be filled)
///
/// \return The corresponding glyph
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, unsigned int characterSize, sfBool bold);
CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(const sfFont* font, sfUint32 codePoint, unsigned int characterSize, sfBool bold, float outlineThickness);
////////////////////////////////////////////////////////////
/// \brief Determine if this font has a glyph representing the requested code point
///
/// Most fonts only include a very limited selection of glyphs from
/// specific Unicode subsets, like Latin, Cyrillic, or Asian characters.
///
/// While code points without representation will return a font specific
/// default character, it might be useful to verify whether specific
/// code points are included to determine whether a font is suited
/// to display text in a specific language.
///
/// \param font Source font
/// \param codePoint Unicode code point to check
///
/// \return sfTrue if the codepoint has a glyph representation, sfFalse otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfFont_hasGlyph(const sfFont* font, sfUint32 codePoint);
////////////////////////////////////////////////////////////
/// \brief Get the kerning value corresponding to a given pair of characters in a font
@@ -109,7 +129,20 @@ CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, uns
/// \return Kerning offset, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getKerning(sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getKerning(const sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the bold kerning value corresponding to a given pair of characters in a font
///
/// \param font Source font
/// \param first Unicode code point of the first character
/// \param second Unicode code point of the second character
/// \param characterSize Character size, in pixels
///
/// \return Kerning offset, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getBoldKerning(const sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the line spacing value
@@ -120,7 +153,7 @@ CSFML_GRAPHICS_API float sfFont_getKerning(sfFont* font, sfUint32 first, sfUint3
/// \return Line spacing, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getLineSpacing(sfFont* font, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getLineSpacing(const sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the position of the underline
@@ -134,7 +167,7 @@ CSFML_GRAPHICS_API float sfFont_getLineSpacing(sfFont* font, unsigned int charac
/// \return Underline position, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(sfFont* font, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(const sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the thickness of the underline
@@ -147,7 +180,7 @@ CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(sfFont* font, unsigned int
/// \return Underline thickness, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getUnderlineThickness(sfFont* font, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getUnderlineThickness(const sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the texture containing the glyphs of a given size in a font
@@ -160,6 +193,35 @@ CSFML_GRAPHICS_API float sfFont_getUnderlineThickness(sfFont* font, unsigned int
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTexture* sfFont_getTexture(sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter
///
/// When the filter is activated, the font appears smoother
/// so that pixels are less noticeable. However if you want
/// the font to look exactly the same as its source file,
/// you should disable it.
/// The smooth filter is enabled by default.
///
/// \param font Source font
/// \param smooth sfTrue to enable smoothing, sfFalse to disable it
///
/// \see isSmooth
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfFont_setSmooth(sfFont* font, sfBool smooth);
////////////////////////////////////////////////////////////
/// \brief Tell whether the smooth filter is enabled or disabled
///
/// \param font Source font
///
/// \return sfTrue if smoothing is enabled, sfFalse if it is disabled
///
/// \see setSmooth
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfFont_isSmooth(const sfFont* font);
////////////////////////////////////////////////////////////
/// \brief Get the font information
///
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+100
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@@ -0,0 +1,100 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_GLSL_H
#define SFML_GLSL_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Color.h>
#include <SFML/System/Vector2.h>
#include <SFML/System/Vector3.h>
// 2D vectors
typedef sfVector2f sfGlslVec2;
typedef sfVector2i sfGlslIvec2;
typedef struct
{
sfBool x;
sfBool y;
} sfGlslBvec2;
// 3D vectors
typedef sfVector3f sfGlslVec3;
typedef struct
{
int x;
int y;
int z;
} sfGlslIvec3;
typedef struct
{
sfBool x;
sfBool y;
sfBool z;
} sfGlslBvec3;
// 4D vectors
typedef struct
{
float x;
float y;
float z;
float w;
} sfGlslVec4;
typedef struct
{
int x;
int y;
int z;
int w;
} sfGlslIvec4;
typedef struct
{
sfBool x;
sfBool y;
sfBool z;
sfBool w;
} sfGlslBvec4;
// matrices
typedef struct
{
float array[3 * 3];
} sfGlslMat3;
typedef struct
{
float array[4 * 4];
} sfGlslMat4;
#endif // SFML_GLSL_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+23 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -32,6 +32,7 @@
#include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Types.h>
#include <SFML/System/Buffer.h>
#include <SFML/System/InputStream.h>
#include <SFML/System/Vector2.h>
#include <stddef.h>
@@ -156,9 +157,30 @@ CSFML_GRAPHICS_API void sfImage_destroy(sfImage* image);
///
/// \return sfTrue if saving was successful
///
/// \see sfImage_saveToMemory
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfImage_saveToFile(const sfImage* image, const char* filename);
////////////////////////////////////////////////////////////
/// \brief Save the image to a buffer in memory
///
/// The format of the image must be specified.
/// The supported image formats are bmp, png, tga and jpg.
/// This function fails if the image is empty, or if
/// the format was invalid.
///
/// \param image Image object
/// \param output Buffer to fill with encoded data
/// \param format Encoding format to use
///
/// \return sfTrue if saving was successful
///
/// \see sfImage_saveToFile
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfImage_saveToMemory(const sfImage* image, sfBuffer* output, const char* format);
////////////////////////////////////////////////////////////
/// \brief Return the size of an image
///
+13 -9
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -39,15 +39,19 @@
/// and view.
///
////////////////////////////////////////////////////////////
typedef enum
typedef enum
{
sfPoints, ///< List of individual points
sfLines, ///< List of individual lines
sfLinesStrip, ///< List of connected lines, a point uses the previous point to form a line
sfTriangles, ///< List of individual triangles
sfTrianglesStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle
sfTrianglesFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle
sfQuads ///< List of individual quads
sfPoints, ///< List of individual points
sfLines, ///< List of individual lines
sfLineStrip, ///< List of connected lines, a point uses the previous point to form a line
sfTriangles, ///< List of individual triangles
sfTriangleStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle
sfTriangleFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle
sfQuads, ///< List of individual quads
sfLinesStrip = sfLineStrip, ///< \deprecated Use sfLineStrip instead
sfTrianglesStrip = sfTriangleStrip, ///< \deprecated Use sfTriangleStrip instead
sfTrianglesFan = sfTriangleFan ///< \deprecated Use sfTriangleFan instead
} sfPrimitiveType;
+25 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,6 +30,8 @@
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h>
#include <SFML/System/Vector2.h>
////////////////////////////////////////////////////////////
/// sfFloatRect and sfIntRect are utility classes for
@@ -77,5 +79,27 @@ CSFML_GRAPHICS_API sfBool sfIntRect_contains(const sfIntRect* rect, int x, int y
CSFML_GRAPHICS_API sfBool sfFloatRect_intersects(const sfFloatRect* rect1, const sfFloatRect* rect2, sfFloatRect* intersection);
CSFML_GRAPHICS_API sfBool sfIntRect_intersects(const sfIntRect* rect1, const sfIntRect* rect2, sfIntRect* intersection);
////////////////////////////////////////////////////////////
/// \brief Get the position of the rectangle's top-left corner
///
/// \return Position of rectangle
///
/// \see getSize
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfFloatRect_getPosition(const sfFloatRect* rect);
CSFML_GRAPHICS_API sfVector2i sfIntRect_getPosition(const sfIntRect* rect);
////////////////////////////////////////////////////////////
/// \brief Get the size of the rectangle
///
/// \return Size of rectangle
///
/// \see getPosition
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfFloatRect_getSize(const sfFloatRect* rect);
CSFML_GRAPHICS_API sfVector2i sfIntRect_getSize(const sfIntRect* rect);
#endif // SFML_RECT_H
+3 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -58,7 +58,7 @@ CSFML_GRAPHICS_API sfRectangleShape* sfRectangleShape_copy(const sfRectangleShap
////////////////////////////////////////////////////////////
/// \brief Destroy an existing rectangle shape
///
/// \param Shape Shape to delete
/// \param shape Shape to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRectangleShape_destroy(sfRectangleShape* shape);
@@ -381,7 +381,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_setSize(sfRectangleShape* shape, sfVect
/// \brief Get the size of a rectangle shape
///
/// \param shape Shape object
//
///
/// \return height Size of the rectangle
///
////////////////////////////////////////////////////////////
+6 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -46,5 +46,10 @@ typedef struct
const sfShader* shader; ///< Shader
} sfRenderStates;
////////////////////////////////////////////////////////////
/// \brief Define the default values for a RenderState
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderStates sfRenderStates_default(void);
#endif // SFML_RENDERSTATES_H
+68 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,6 +35,7 @@
#include <SFML/Graphics/PrimitiveType.h>
#include <SFML/Graphics/RenderStates.h>
#include <SFML/Graphics/Vertex.h>
#include <SFML/Window/Window.h>
#include <SFML/System/Vector2.h>
#include <stddef.h>
@@ -48,9 +49,24 @@
///
/// \return A new sfRenderTexture object, or NULL if it failed
///
/// \deprecated
/// Use sfRenderTexture_createWithSettings instead.
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer);
////////////////////////////////////////////////////////////
/// \brief Construct a new render texture
///
/// \param width Width of the render texture
/// \param height Height of the render texture
/// \param settings Settings of the render texture
///
/// \return A new sfRenderTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_createWithSettings(unsigned int width, unsigned int height, const sfContextSettings* settings);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing render texture
///
@@ -69,6 +85,16 @@ CSFML_GRAPHICS_API void sfRenderTexture_destroy(sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2u sfRenderTexture_getSize(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Tell if the render texture will use sRGB encoding when drawing on it
///
/// \param renderTexture Render texture object
///
/// \return sfTrue if the render texture use sRGB encoding, sfFalse otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderTexture_isSrgb(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate a render texture as the current target for rendering
///
@@ -205,6 +231,21 @@ CSFML_GRAPHICS_API void sfRenderTexture_drawCircleShape(sfRenderTexture* renderT
CSFML_GRAPHICS_API void sfRenderTexture_drawConvexShape(sfRenderTexture* renderTexture, const sfConvexShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture* renderTexture, const sfRectangleShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVertexBuffer* object, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by a vertex buffer.
///
/// \param renderTexture render texture object
/// \param object Vertex buffer object to draw
/// \param firstVertex Index of the first vertex to render
/// \param vertexCount Number of vertices to render
/// \param states Render states to use for drawing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render texture
@@ -278,6 +319,15 @@ CSFML_GRAPHICS_API void sfRenderTexture_resetGLStates(sfRenderTexture* renderTex
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Get the maximum anti-aliasing level supported by the system
///
/// \return The maximum anti-aliasing level supported by the system
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfRenderTexture_getMaximumAntialiasingLevel(void);
////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter on a render texture
///
@@ -316,4 +366,21 @@ CSFML_GRAPHICS_API void sfRenderTexture_setRepeated(sfRenderTexture* renderTextu
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Generate a mipmap using the current texture data
///
/// This function is similar to sfTexture_generateMipmap and operates
/// on the texture used as the target for drawing.
/// Be aware that any draw operation may modify the base level image data.
/// For this reason, calling this function only makes sense after all
/// drawing is completed and display has been called. Not calling display
/// after subsequent drawing will lead to undefined behavior if a mipmap
/// had been previously generated.
///
/// \return sfTrue if mipmap generation was successful, sfFalse if unsuccessful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderTexture_generateMipmap(sfRenderTexture* renderTexture);
#endif // SFML_RENDERTEXTURE_H
+112 -31
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -161,6 +161,16 @@ CSFML_GRAPHICS_API void sfRenderWindow_setPosition(sfRenderWindow* renderWindow,
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2u sfRenderWindow_getSize(const sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Tell if the render window will use sRGB encoding when drawing on it
///
/// \param renderWindow Render window object
///
/// \return sfTrue if the render window use sRGB encoding, sfFalse otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_isSrgb(const sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Change the size of the rendering region of a render window
///
@@ -208,6 +218,15 @@ CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, uns
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow* renderWindow, sfBool visible);
////////////////////////////////////////////////////////////
/// \brief Enable / disable vertical synchronization on a render window
///
/// \param renderWindow Render window object
/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
////////////////////////////////////////////////////////////
/// \brief Show or hide the mouse cursor on a render window
///
@@ -218,13 +237,38 @@ CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow* renderWindow,
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* renderWindow, sfBool show);
////////////////////////////////////////////////////////////
/// \brief Enable / disable vertical synchronization on a render window
/// \brief Grab or release the mouse cursor
///
/// \param renderWindow Render window object
/// \param enabled sfTrue to enable v-sync, sfFalse to deactivate
/// If set, grabs the mouse cursor inside this window's client
/// area so it may no longer be moved outside its bounds.
/// Note that grabbing is only active while the window has
/// focus and calling this function for fullscreen windows
/// won't have any effect (fullscreen windows always grab the
/// cursor).
///
/// \param grabbed sfTrue to enable, sfFalse to disable
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow* renderWindow, sfBool grabbed);
////////////////////////////////////////////////////////////
/// \brief Set the displayed cursor to a native system cursor
///
/// Upon window creation, the arrow cursor is used by default.
///
/// \warning The cursor must not be destroyed while in use by
/// the window.
///
/// \warning Features related to Cursor are not supported on
/// iOS and Android.
///
/// \param cursor Native system cursor type to display
///
/// \see sfCursor_createFromSystem
/// \see sfCursor_createFromPixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursor(sfRenderWindow* window, const sfCursor* cursor);
////////////////////////////////////////////////////////////
/// \brief Enable or disable automatic key-repeat for keydown events
@@ -237,6 +281,24 @@ CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* re
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* renderWindow, sfBool enabled);
////////////////////////////////////////////////////////////
/// \brief Limit the framerate to a maximum fixed frequency for a render window
///
/// \param renderWindow Render window object
/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
////////////////////////////////////////////////////////////
/// \brief Change the joystick threshold, ie. the value below which no move event will be generated
///
/// \param renderWindow Render window object
/// \param threshold New threshold, in range [0, 100]
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate a render window as the current target for rendering
///
@@ -282,24 +344,6 @@ CSFML_GRAPHICS_API sfBool sfRenderWindow_hasFocus(const sfRenderWindow* renderWi
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_display(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Limit the framerate to a maximum fixed frequency for a render window
///
/// \param renderWindow Render window object
/// \param limit Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
////////////////////////////////////////////////////////////
/// \brief Change the joystick threshold, ie. the value below which no move event will be generated
///
/// \param renderWindow Render window object
/// \param threshold New threshold, in range [0, 100]
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
////////////////////////////////////////////////////////////
/// \brief Retrieve the OS-specific handle of a render window
///
@@ -430,6 +474,21 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWin
CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVertexBuffer* object, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by a vertex buffer.
///
/// \param renderWindow Render window object
/// \param object Vertex buffer object to draw
/// \param firstVertex Index of the first vertex to render
/// \param vertexCount Number of vertices to render
/// \param states Render states to use for drawing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBufferRange(sfRenderWindow* renderWindow,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render window
@@ -494,22 +553,31 @@ CSFML_GRAPHICS_API void sfRenderWindow_popGLStates(sfRenderWindow* renderWindow)
CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Copy the current contents of a render window to an image
/// \brief Copy the current contents of the window to an image
///
/// \deprecated
/// Use a sfTexture and its
/// sfTexture_updateFromRenderWindow(sfTexture*, const sfRenderWindow*, unsigned int, unsigned int)
/// function and copy its contents into an sfImage instead.
/// \code
/// sfVector2u windowSize = sfRenderWindow_getSize(window);
/// sfTexture* texture = sfTexture_create(windowSize.x, windowSize.y);
/// sfTexture_updateFromRenderWindow(texture, window, windowSize.x, windowSize.y);
/// sfImage* screenshot = sfTexture_copyToImage(texture);
/// \endcode
///
/// This is a slow operation, whose main purpose is to make
/// screenshots of the application. If you want to update an
/// image with the contents of the window and then use it for
/// drawing, you should rather use a sfTexture and its
/// update(sfWindow*) function.
/// drawing, you should rather use a sfTexture and the
/// sfTexture_updateFromWindow(sfTexture*, const sfWindow*, unsigned int, unsigned int) function.
/// You can also draw things directly to a texture with the
/// sfRenderWindow class.
/// sfRenderTexture class.
///
/// \param renderWindow Render window object
///
/// \return New image containing the captured contents
/// \return sfImage containing the captured contents.
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
CSFML_GRAPHICS_API CSFML_DEPRECATED sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
////////////////////////////////////////////////////////////
/// \brief Get the current position of the mouse relative to a render-window
@@ -550,5 +618,18 @@ CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, con
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow* relativeTo);
////////////////////////////////////////////////////////////
/// \brief Create a Vulkan rendering surface
///
/// \param renderWindow RenderWindow object
/// \param instance Vulkan instance
/// \param surface Created surface
/// \param allocator Allocator to use
///
/// \return True if surface creation was successful, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_createVulkanSurface(sfRenderWindow* renderWindow, const VkInstance* instance, VkSurfaceKHR* surface, const VkAllocationCallbacks* allocator);
#endif // SFML_RENDERWINDOW_H
+340 -26
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,69 +30,74 @@
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Glsl.h>
#include <SFML/Graphics/Transform.h>
#include <SFML/Graphics/Types.h>
#include <SFML/System/InputStream.h>
#include <SFML/System/Vector2.h>
#include <SFML/System/Vector3.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Load both the vertex and fragment shaders from files
/// \brief Load the vertex, geometry and fragment shaders from files
///
/// This function can load both the vertex and the fragment
/// shaders, or only one of them: pass NULL if you don't want to load
/// either the vertex shader or the fragment shader.
/// This function loads the vertex, geometry and fragment
/// shaders. Pass NULL if you don't want to load
/// a specific shader.
/// The sources must be text files containing valid shaders
/// in GLSL language. GLSL is a C-like language dedicated to
/// OpenGL shaders; you'll probably need to read a good documentation
/// for it before writing your own shaders.
///
/// \param vertexShaderFilename Path of the vertex shader file to load, or NULL to skip this shader
/// \param geometryShaderFilename Path of the geometry shader file to load, or NULL to skip this shader
/// \param fragmentShaderFilename Path of the fragment shader file to load, or NULL to skip this shader
///
/// \return A new sfShader object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* fragmentShaderFilename);
CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* geometryShaderFilename, const char* fragmentShaderFilename);
////////////////////////////////////////////////////////////
/// \brief Load both the vertex and fragment shaders from source codes in memory
/// \brief Load the vertex, geometry and fragment shaders from source code in memory
///
/// This function can load both the vertex and the fragment
/// shaders, or only one of them: pass NULL if you don't want to load
/// either the vertex shader or the fragment shader.
/// This function loads the vertex, geometry and fragment
/// shaders. Pass NULL if you don't want to load
/// a specific shader.
/// The sources must be valid shaders in GLSL language. GLSL is
/// a C-like language dedicated to OpenGL shaders; you'll
/// probably need to read a good documentation for it before
/// writing your own shaders.
///
/// \param vertexShader String containing the source code of the vertex shader, or NULL to skip this shader
/// \param geometryShader String containing the source code of the geometry shader, or NULL to skip this shader
/// \param fragmentShader String containing the source code of the fragment shader, or NULL to skip this shader
///
/// \return A new sfShader object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* fragmentShader);
CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* geometryShader, const char* fragmentShader);
////////////////////////////////////////////////////////////
/// \brief Load both the vertex and fragment shaders from custom streams
/// \brief Load the vertex, geometry and fragment shaders from custom streams
///
/// This function can load both the vertex and the fragment
/// shaders, or only one of them: pass NULL if you don't want to load
/// either the vertex shader or the fragment shader.
/// This function loads the vertex, geometry and fragment
/// shaders. Pass NULL if you don't want to load
/// a specific shader.
/// The source codes must be valid shaders in GLSL language.
/// GLSL is a C-like language dedicated to OpenGL shaders;
/// you'll probably need to read a good documentation for
/// it before writing your own shaders.
///
/// \param vertexShaderStream Source stream to read the vertex shader from, or NULL to skip this shader
/// \param geometryShaderStream Source stream to read the geometry shader from, or NULL to skip this shader
/// \param fragmentShaderStream Source stream to read the fragment shader from, or NULL to skip this shader
///
/// \return A new sfShader object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* fragmentShaderStream);
CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* geometryShaderStream, sfInputStream* fragmentShaderStream);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing shader
@@ -102,6 +107,297 @@ CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShad
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_destroy(sfShader* shader);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p float uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param x Value of the float scalar
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloatUniform(sfShader* shader, const char* name, float x);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec2 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the vec2 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec2Uniform(sfShader* shader, const char* name, sfGlslVec2 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec3 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the vec3 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* name, sfGlslVec3 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec4 uniform
///
/// sfColor objects can be passed to this function via
/// the use of sfGlslVec4_fromsfColor(sfColor);
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the vec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec4Uniform(sfShader* shader, const char* name, sfGlslVec4 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec4 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param color Value of the vec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setColorUniform(sfShader* shader, const char* name, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p int uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param x Value of the integer scalar
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIntUniform(sfShader* shader, const char* name, int x);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec2 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the ivec2 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIvec2Uniform(sfShader* shader, const char* name, sfGlslIvec2 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec3 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the ivec3 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* name, sfGlslIvec3 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec4 uniform
///
/// sfColor objects can be passed to this function via
/// the use of sfGlslIvec4_fromsfColor(sfColor);
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the ivec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIvec4Uniform(sfShader* shader, const char* name, sfGlslIvec4 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec4 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param color Value of the ivec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p bool uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param x Value of the bool scalar
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setBoolUniform(sfShader* shader, const char* name, sfBool x);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p bvec2 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the bvec2 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setBvec2Uniform(sfShader* shader, const char* name, sfGlslBvec2 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p Bvec3 uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the Bvec3 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* name, sfGlslBvec3 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p bvec4 uniform
///
/// sfColor objects can be passed to this function via
/// the use of sfGlslIvec4_fromsfColor(sfColor);
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the bvec4 vector
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setBvec4Uniform(sfShader* shader, const char* name, sfGlslBvec4 vector);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p mat3 matrix
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param matrix Value of the mat3 matrix
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setMat3Uniform(sfShader* shader, const char* name, const sfGlslMat3* matrix);
////////////////////////////////////////////////////////////
/// \brief Specify value for \p mat4 matrix
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param matrix Value of the mat4 matrix
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setMat4Uniform(sfShader* shader, const char* name, const sfGlslMat4* matrix);
////////////////////////////////////////////////////////////
/// \brief Specify a texture as \p sampler2D uniform
///
/// \a name is the name of the variable to change in the shader.
/// The corresponding parameter in the shader must be a 2D texture
/// (\p sampler2D GLSL type).
///
/// Example:
/// \code
/// uniform sampler2D the_texture; // this is the variable in the shader
/// \endcode
/// \code
/// sfTexture texture;
/// ...
/// sfShader_setTextureUniform(shader, "the_texture", &texture);
/// \endcode
/// It is important to note that \a texture must remain alive as long
/// as the shader uses it, no copy is made internally.
///
/// To use the texture of the object being drawn, which cannot be
/// known in advance, you can pass the special value
/// sf::Shader::CurrentTexture:
/// \code
/// shader.setUniform("the_texture", sf::Shader::CurrentTexture).
/// \endcode
///
/// \param shader Shader object
/// \param name Name of the texture in the shader
/// \param texture Texture to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setTextureUniform(sfShader* shader, const char* name, const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Specify current texture as \p sampler2D uniform
///
/// This overload maps a shader texture variable to the
/// texture of the object being drawn, which cannot be
/// known in advance.
/// The corresponding parameter in the shader must be a 2D texture
/// (\p sampler2D GLSL type).
///
/// Example:
/// \code
/// uniform sampler2D current; // this is the variable in the shader
/// \endcode
/// \code
/// sfShader_setCurrentTextureUniform(shader, "current");
/// \endcode
///
/// \param shader Shader object
/// \param name Name of the texture in the shader
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setCurrentTextureUniform(sfShader* shader, const char* name);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p float[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param scalarArray pointer to array of \p float values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloatUniformArray(sfShader* shader, const char* name, const float* scalarArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p vec2[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vectorArray pointer to array of \p vec2 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec2UniformArray(sfShader* shader, const char* name, const sfGlslVec2* vectorArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p vec3[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vectorArray pointer to array of \p vec3 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec3UniformArray(sfShader* shader, const char* name, const sfGlslVec3* vectorArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p vec4[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param vectorArray pointer to array of \p vec4 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVec4UniformArray(sfShader* shader, const char* name, const sfGlslVec4* vectorArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p mat3[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param matrixArray pointer to array of \p mat3 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setMat3UniformArray(sfShader* shader, const char* name, const sfGlslMat3* matrixArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Specify values for \p mat4[] array uniform
///
/// \param shader Shader object
/// \param name Name of the uniform variable in GLSL
/// \param matrixArray pointer to array of \p mat4 values
/// \param length Number of elements in the array
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setMat4UniformArray(sfShader* shader, const char* name, const sfGlslMat4* matrixArray, size_t length);
////////////////////////////////////////////////////////////
/// \brief Change a float parameter of a shader
///
@@ -122,7 +418,7 @@ CSFML_GRAPHICS_API void sfShader_destroy(sfShader* shader);
/// \param x Value to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloatParameter(sfShader* shader, const char* name, float x);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloatParameter(sfShader* shader, const char* name, float x);
////////////////////////////////////////////////////////////
/// \brief Change a 2-components vector parameter of a shader
@@ -145,7 +441,7 @@ CSFML_GRAPHICS_API void sfShader_setFloatParameter(sfShader* shader, const char*
/// \param y Second component of the value to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
////////////////////////////////////////////////////////////
/// \brief Change a 3-components vector parameter of a shader
@@ -169,7 +465,7 @@ CSFML_GRAPHICS_API void sfShader_setFloat2Parameter(sfShader* shader, const char
/// \param z Third component of the value to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
////////////////////////////////////////////////////////////
/// \brief Change a 4-components vector parameter of a shader
@@ -194,7 +490,7 @@ CSFML_GRAPHICS_API void sfShader_setFloat3Parameter(sfShader* shader, const char
/// \param w Fourth component of the value to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
////////////////////////////////////////////////////////////
/// \brief Change a 2-components vector parameter of a shader
@@ -217,7 +513,7 @@ CSFML_GRAPHICS_API void sfShader_setFloat4Parameter(sfShader* shader, const char
/// \param vector Vector to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector);
////////////////////////////////////////////////////////////
/// \brief Change a 3-components vector parameter of a shader
@@ -240,7 +536,7 @@ CSFML_GRAPHICS_API void sfShader_setVector2Parameter(sfShader* shader, const cha
/// \param vector Vector to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector);
////////////////////////////////////////////////////////////
/// \brief Change a color parameter of a shader
@@ -268,7 +564,7 @@ CSFML_GRAPHICS_API void sfShader_setVector3Parameter(sfShader* shader, const cha
/// \param color Color to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor color);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Change a matrix parameter of a shader
@@ -291,7 +587,7 @@ CSFML_GRAPHICS_API void sfShader_setColorParameter(sfShader* shader, const char*
/// \param transform Transform to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
////////////////////////////////////////////////////////////
/// \brief Change a texture parameter of a shader
@@ -324,7 +620,7 @@ CSFML_GRAPHICS_API void sfShader_setTransformParameter(sfShader* shader, const c
/// \param texture Texture to assign
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTexture* texture);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Change a texture parameter of a shader
@@ -347,7 +643,7 @@ CSFML_GRAPHICS_API void sfShader_setTextureParameter(sfShader* shader, const cha
/// \param name Name of the texture in the shader
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the shader.
@@ -398,5 +694,23 @@ CSFML_GRAPHICS_API void sfShader_bind(const sfShader* shader);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfShader_isAvailable(void);
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the system supports geometry shaders
///
/// This function should always be called before using
/// the geometry shader features. If it returns false, then
/// any attempt to use sfShader geometry shader features will fail.
///
/// This function can only return true if isAvailable() would also
/// return true, since shaders in general have to be supported in
/// order for geometry shaders to be supported as well.
///
/// Note: The first call to this function, whether by your
/// code or SFML will result in a context switch.
///
/// \return True if geometry shaders are supported, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfShader_isGeometryAvailable(void);
#endif // SFML_SHADER_H
+2 -2
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -57,7 +57,7 @@ CSFML_GRAPHICS_API sfShape* sfShape_create(sfShapeGetPointCountCallback getPoint
////////////////////////////////////////////////////////////
/// \brief Destroy an existing shape
///
/// \param Shape Shape to delete
/// \param shape Shape to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfShape_destroy(sfShape* shape);
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+142 -6
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -276,6 +276,41 @@ CSFML_GRAPHICS_API void sfText_setFont(sfText* text, const sfFont* font);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setCharacterSize(sfText* text, unsigned int size);
////////////////////////////////////////////////////////////
/// \brief Set the line spacing factor
///
/// The default spacing between lines is defined by the font.
/// This method enables you to set a factor for the spacing
/// between lines. By default the line spacing factor is 1.
///
/// \param text Text object
/// \param spacingFactor New line spacing factor
///
/// \see sfText_getLineSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setLineSpacing(sfText* text, float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the letter spacing factor
///
/// The default spacing between letters is defined by the font.
/// This factor doesn't directly apply to the existing
/// spacing between each character, it rather adds a fixed
/// space between them which is calculated from the font
/// metrics and the character size.
/// Note that factors below 1 (including negative numbers) bring
/// characters closer to each other.
/// By default the letter spacing factor is 1.
///
/// \param text Text object
/// \param spacingFactor New letter spacing factor
///
/// \see sfText_getLetterSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setLetterSpacing(sfText* text, float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the style of a text
///
@@ -290,16 +325,60 @@ CSFML_GRAPHICS_API void sfText_setCharacterSize(sfText* text, unsigned int size)
CSFML_GRAPHICS_API void sfText_setStyle(sfText* text, sfUint32 style);
////////////////////////////////////////////////////////////
/// \brief Set the global color of a text
/// \brief Set the fill color of a text
///
/// By default, the text's color is opaque white.
/// By default, the text's fill color is opaque white.
/// Setting the fill color to a transparent color with an outline
/// will cause the outline to be displayed in the fill area of the text.
///
/// \param text Text object
/// \param color New color of the text
/// \param color New fill color of the text
///
/// \deprecated This function is deprecated and may be removed in future releases.
/// Use sfText_setFillColor instead.
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setColor(sfText* text, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Set the fill color of a text
///
/// By default, the text's fill color is opaque white.
/// Setting the fill color to a transparent color with an outline
/// will cause the outline to be displayed in the fill area of the text.
///
/// \param text Text object
/// \param color New fill color of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setFillColor(sfText* text, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Set the outline color of the text
///
/// By default, the text's outline color is opaque black.
///
/// \param text Text object
/// \param color New outline color of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setOutlineColor(sfText* text, sfColor color);
////////////////////////////////////////////////////////////
/// \brief Set the thickness of the text's outline
///
/// By default, the outline thickness is 0.
///
/// Be aware that using a negative value for the outline
/// thickness will cause distorted rendering.
///
/// \param thickness New outline thickness, in pixels
///
/// \see getOutlineThickness
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setOutlineThickness(sfText* text, float thickness);
////////////////////////////////////////////////////////////
/// \brief Get the string of a text (returns an ANSI string)
///
@@ -344,6 +423,30 @@ CSFML_GRAPHICS_API const sfFont* sfText_getFont(const sfText* text);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfText_getCharacterSize(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the size of the letter spacing factor
///
/// \param text Text object
///
/// \return Size of the letter spacing factor
///
/// \see sfText_setLetterSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfText_getLetterSpacing(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the size of the line spacing factor
///
/// \param text Text object
///
/// \return Size of the line spacing factor
///
/// \see sfText_setLineSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfText_getLineSpacing(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the style of a text
///
@@ -355,15 +458,48 @@ CSFML_GRAPHICS_API unsigned int sfText_getCharacterSize(const sfText* text);
CSFML_GRAPHICS_API sfUint32 sfText_getStyle(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the global color of a text
/// \brief Get the fill color of a text
///
/// \param text Text object
///
/// \return Global color of the text
/// \return Fill color of the text
///
/// \deprecated This function is deprecated and may be removed in future releases.
/// Use sfText_getFillColor instead.
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfText_getColor(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the fill color of a text
///
/// \param text Text object
///
/// \return Fill color of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfText_getFillColor(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the outline color of a text
///
/// \param text Text object
///
/// \return Outline color of the text
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfColor sfText_getOutlineColor(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the outline thickness of a text
///
/// \param text Text object
///
/// \return Outline thickness of a text, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfText_getOutlineThickness(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Return the position of the \a index-th character in a text
///
+134 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -36,6 +36,15 @@
#include <SFML/System/Vector2.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Types of texture coordinates that can be used for rendering.
///
////////////////////////////////////////////////////////////
typedef enum
{
sfTextureNormalized, ///< sfTexture coordinates in range [0 .. 1].
sfTexturePixels ///< sfTexture coordinates in range [0 .. size].
} sfTextureCoordinateType;
////////////////////////////////////////////////////////////
/// \brief Create a new texture
@@ -59,6 +68,29 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_create(unsigned int width, unsigned int
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createFromFile(const char* filename, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new sRGB-enabled texture from a file
///
/// When providing texture data from an image file or memory, it can
/// either be stored in a linear color space or an sRGB color space.
/// Most digital images account for gamma correction already, so they
/// would need to be "uncorrected" back to linear color space before
/// being processed by the hardware. The hardware can automatically
/// convert it from the sRGB color space to a linear color space when
/// it gets sampled. When the rendered image gets output to the final
/// framebuffer, it gets converted back to sRGB.
///
/// This load option is only useful in conjunction with an sRGB capable
/// framebuffer. This can be requested during window creation.
///
/// \param filename Path of the image file to load
/// \param area Area of the source image to load (NULL to load the entire image)
///
/// \return A new sfTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createSrgbFromFile(const char* filename, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new texture from a file in memory
///
@@ -71,6 +103,18 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_createFromFile(const char* filename, con
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new sRGB-enabled texture from a file in memory
///
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
/// \param area Area of the source image to load (NULL to load the entire image)
///
/// \return A new sfTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createSrgbFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new texture from a custom stream
///
@@ -82,6 +126,17 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_createFromMemory(const void* data, size_
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createFromStream(sfInputStream* stream, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new sRGB-enabled texture from a custom stream
///
/// \param stream Source stream to read from
/// \param area Area of the source image to load (NULL to load the entire image)
///
/// \return A new sfTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createSrgbFromStream(sfInputStream* stream, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new texture from an image
///
@@ -93,6 +148,17 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_createFromStream(sfInputStream* stream,
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createFromImage(const sfImage* image, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new sRGB-enabled texture from an image
///
/// \param image Image to upload to the texture
/// \param area Area of the source image to load (NULL to load the entire image)
///
/// \return A new sfTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createSrgbFromImage(const sfImage* image, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Copy an existing texture
///
@@ -144,6 +210,24 @@ CSFML_GRAPHICS_API sfImage* sfTexture_copyToImage(const sfTexture* texture);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const sfUint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Update a part of this texture from another texture
///
/// No additional check is performed on the size of the texture,
/// passing an invalid combination of texture size and offset
/// will lead to an undefined behavior.
///
/// This function does nothing if either texture was not
/// previously created.
///
/// \param destination Destination texture to copy source texture to
/// \param source Source texture to copy to destination texture
/// \param x X offset in this texture where to copy the source texture
/// \param y Y offset in this texture where to copy the source texture
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* source, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Update a texture from an image
///
@@ -196,6 +280,19 @@ CSFML_GRAPHICS_API void sfTexture_setSmooth(sfTexture* texture, sfBool smooth);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isSmooth(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Tell whether the texture source is converted from sRGB or not
///
/// \return True if the texture source is converted from sRGB, false if not
///
/// \see sfTexture_createSrgbFromFile
/// \see sfTexture_createSrgbFromMemory
/// \see sfTexture_createSrgbFromStream
/// \see sfTexture_createSrgbFromImage
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isSrgb(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Enable or disable repeating for a texture
///
@@ -229,6 +326,40 @@ CSFML_GRAPHICS_API void sfTexture_setRepeated(sfTexture* texture, sfBool repeate
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Generate a mipmap using the current texture data
///
/// Mipmaps are pre-computed chains of optimized textures. Each
/// level of texture in a mipmap is generated by halving each of
/// the previous level's dimensions. This is done until the final
/// level has the size of 1x1. The textures generated in this process may
/// make use of more advanced filters which might improve the visual quality
/// of textures when they are applied to objects much smaller than they are.
/// This is known as minification. Because fewer texels (texture elements)
/// have to be sampled from when heavily minified, usage of mipmaps
/// can also improve rendering performance in certain scenarios.
///
/// Mipmap generation relies on the necessary OpenGL extension being
/// available. If it is unavailable or generation fails due to another
/// reason, this function will return false. Mipmap data is only valid from
/// the time it is generated until the next time the base level image is
/// modified, at which point this function will have to be called again to
/// regenerate it.
///
/// \return sfTrue if mipmap generation was successful, sfFalse if unsuccessful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_generateMipmap(sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Swap the contents of a texture with those of another
///
/// \param left Instance to swap from
/// \param right Instance to swap with
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_swap(sfTexture* left, sfTexture* right);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the texture.
///
@@ -264,7 +395,7 @@ CSFML_GRAPHICS_API unsigned int sfTexture_getNativeHandle(const sfTexture* textu
/// \param texture Pointer to the texture to bind, can be null to use no texture
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture, sfTextureCoordinateType type);
////////////////////////////////////////////////////////////
/// \brief Get the maximum texture size allowed
@@ -272,7 +403,7 @@ CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
/// \return Maximum size allowed for textures, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfTexture_getMaximumSize();
CSFML_GRAPHICS_API unsigned int sfTexture_getMaximumSize(void);
#endif // SFML_TEXTURE_H
+15 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -139,7 +139,7 @@ CSFML_GRAPHICS_API sfFloatRect sfTransform_transformRect(const sfTransform* tran
/// equivalent to a matrix multiplication.
///
/// \param transform Transform object
/// \param right Transform to combine to \a transform
/// \param other Transform to combine to \a transform
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_combine(sfTransform* transform, const sfTransform* other);
@@ -206,5 +206,18 @@ CSFML_GRAPHICS_API void sfTransform_scale(sfTransform* transform, float scaleX,
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_scaleWithCenter(sfTransform* transform, float scaleX, float scaleY, float centerX, float centerY);
////////////////////////////////////////////////////////////
/// \brief Compare two transforms for equality
///
/// Performs an element-wise comparison of the elements of the
/// left transform with the elements of the right transform.
///
/// \param left Left operand (the first transform)
/// \param right Right operand (the second transform)
///
/// \return true if the transforms are equal, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTransform_equal(sfTransform* left, sfTransform* right);
#endif // SFML_TRANSFORM_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -40,6 +40,7 @@ typedef struct sfText sfText;
typedef struct sfTexture sfTexture;
typedef struct sfTransformable sfTransformable;
typedef struct sfVertexArray sfVertexArray;
typedef struct sfVertexBuffer sfVertexBuffer;
typedef struct sfView sfView;
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+254
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@@ -0,0 +1,254 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_VERTEXBUFFER_H
#define SFML_VERTEXBUFFER_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h>
#include <SFML/Graphics/PrimitiveType.h>
#include <SFML/Graphics/Types.h>
#include <SFML/Graphics/Vertex.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Usage specifiers
///
/// If data is going to be updated once or more every frame,
/// set the usage to sfVertexBufferStream. If data is going
/// to be set once and used for a long time without being
/// modified, set the usage to sfVertexBufferUsageStatic.
/// For everything else sfVertexBufferUsageDynamic should
/// be a good compromise.
///
////////////////////////////////////////////////////////////
typedef enum
{
sfVertexBufferStream, ///< Constantly changing data
sfVertexBufferDynamic, ///< Occasionally changing data
sfVertexBufferStatic ///< Rarely changing data
} sfVertexBufferUsage;
////////////////////////////////////////////////////////////
/// \brief Create a new vertex buffer with a specific
/// sfPrimitiveType and usage specifier.
///
/// Creates the vertex buffer, allocating enough graphcis
/// memory to hold \p vertexCount vertices, and sets its
/// primitive type to \p type and usage to \p usage.
///
/// \param vertexCount Amount of vertices
/// \param type Type of primitive
/// \param usage Usage specifier
///
/// \return A new sfVertexBuffer object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_create(unsigned int vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage);
////////////////////////////////////////////////////////////
/// \brief Copy an existing vertex buffer
///
/// \param vertexBuffer Vertex buffer to copy
///
/// \return Copied object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_copy(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing vertex buffer
///
/// \param vertexBuffer Vertex buffer to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_destroy(sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Return the vertex count
///
/// \param vertexBuffer Vertex buffer object
///
/// \return Number of vertices in the vertex buffer
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getVertexCount(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Update a part of the buffer from an array of vertices
///
/// \p offset is specified as the number of vertices to skip
/// from the beginning of the buffer.
///
/// If \p offset is 0 and \p vertexCount is equal to the size of
/// the currently created buffer, its whole contents are replaced.
///
/// If \p offset is 0 and \p vertexCount is greater than the
/// size of the currently created buffer, a new buffer is created
/// containing the vertex data.
///
/// If \p offset is 0 and \p vertexCount is less than the size of
/// the currently created buffer, only the corresponding region
/// is updated.
///
/// If \p offset is not 0 and \p offset + \p vertexCount is greater
/// than the size of the currently created buffer, the update fails.
///
/// No additional check is performed on the size of the vertex
/// array, passing invalid arguments will lead to undefined
/// behavior.
///
/// \param vertices Array of vertices to copy to the buffer
/// \param vertexCount Number of vertices to copy
/// \param offset Offset in the buffer to copy to
///
/// \return sfTrue if the update was successful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_update(sfVertexBuffer* vertexBuffer, const sfVertex* vertices, unsigned int vertexCount, unsigned int offset);
////////////////////////////////////////////////////////////
/// \brief Copy the contents of another buffer into this buffer
///
/// \param vertexBuffer Vertex buffer object
/// \param other Vertex buffer whose contents to copy into first vertex buffer
///
/// \return sfTrue if the copy was successful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_updateFromVertexBuffer(sfVertexBuffer* vertexBuffer, const sfVertexBuffer* other);
////////////////////////////////////////////////////////////
/// \brief Swap the contents of this vertex buffer with those of another
///
/// \param left Instance to swap
/// \param right Instance to swap with
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_swap(sfVertexBuffer* left, sfVertexBuffer* right);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the vertex buffer.
///
/// You shouldn't need to use this function, unless you have
/// very specific stuff to implement that SFML doesn't support,
/// or implement a temporary workaround until a bug is fixed.
///
/// \return OpenGL handle of the vertex buffer or 0 if not yet created
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Set the type of primitives to draw
///
/// This function defines how the vertices must be interpreted
/// when it's time to draw them.
///
/// The default primitive type is sf::Points.
///
/// \param vertexBuffer Vertex buffer object
/// \param type Type of primitive
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_setPrimitiveType(sfVertexBuffer* vertexBuffer, sfPrimitiveType type);
////////////////////////////////////////////////////////////
/// \brief Get the type of primitives drawn by the vertex buffer
///
/// \param vertexBuffer Vertex buffer object
///
/// \return Primitive type
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfPrimitiveType sfVertexBuffer_getPrimitiveType(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Set the usage specifier of this vertex buffer
///
/// This function provides a hint about how this vertex buffer is
/// going to be used in terms of data update frequency.
///
/// After changing the usage specifier, the vertex buffer has
/// to be updated with new data for the usage specifier to
/// take effect.
///
/// The default primitive type is sfVertexBufferStream.
///
/// \param vertexBuffer Vertex buffer object
/// \param usage Usage specifier
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_setUsage(sfVertexBuffer* vertexBuffer, sfVertexBufferUsage usage);
////////////////////////////////////////////////////////////
/// \brief Get the usage specifier of this vertex buffer
///
/// \param vertexBuffer Vertex buffer object
///
/// \return Usage specifier
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBufferUsage sfVertexBuffer_getUsage(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Bind a vertex buffer for rendering
///
/// This function is not part of the graphics API, it mustn't be
/// used when drawing SFML entities. It must be used only if you
/// mix sfVertexBuffer with OpenGL code.
///
/// \code
/// sfVertexBuffer* vb1, vb2;
/// ...
/// sfVertexBuffer_bind(vb1);
/// // draw OpenGL stuff that use vb1...
/// sfVertexBuffer_bind(vb2);
/// // draw OpenGL stuff that use vb2...
/// sfVertexBuffer_bind(NULL);
/// // draw OpenGL stuff that use no vertex buffer...
/// \endcode
///
/// \param vertexBuffer Pointer to the vertex buffer to bind, can be null to use no vertex buffer
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the system supports vertex buffers
///
/// This function should always be called before using
/// the vertex buffer features. If it returns false, then
/// any attempt to use sf::VertexBuffer will fail.
///
/// \return True if vertex buffers are supported, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_isAvailable(void);
#endif // SFML_VERTEXBUFFER_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+25 -4
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -332,7 +332,7 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_loginAnonymous(sfFtp* ftp);
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_login(sfFtp* ftp, const char* userName, const char* password);
CSFML_NETWORK_API sfFtpResponse* sfFtp_login(sfFtp* ftp, const char* name, const char* password);
////////////////////////////////////////////////////////////
/// \brief Close the connection with the server
@@ -486,7 +486,7 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_deleteFile(sfFtp* ftp, const char* name);
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* distantFile, const char* destPath, sfFtpTransferMode mode);
CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* remoteFile, const char* localPath, sfFtpTransferMode mode);
////////////////////////////////////////////////////////////
/// \brief Upload a file to a FTP server
@@ -500,11 +500,32 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* distantF
/// \param localFile Path of the local file to upload
/// \param remotePath Where to put to file on the server
/// \param mode Transfer mode
/// \param append Pass sfTrue to append to or sfFalse to overwrite the remote file if it already exists
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_upload(sfFtp* ftp, const char* localFile, const char* destPath, sfFtpTransferMode mode);
CSFML_NETWORK_API sfFtpResponse* sfFtp_upload(sfFtp* ftp, const char* localFile, const char* remotePath, sfFtpTransferMode mode, sfBool append);
////////////////////////////////////////////////////////////
/// \brief Send a command to the FTP server
///
/// While the most often used commands are provided as
/// specific functions, this function can be used to send
/// any FTP command to the server. If the command requires
/// one or more parameters, they can be specified in
/// \a parameter. Otherwise you should pass NULL.
/// If the server returns information, you can extract it
/// from the response using sfResponse_getMessage().
///
/// \param ftp Ftp object
/// \param command Command to send
/// \param parameter Command parameter
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_sendCommand(sfFtp* ftp, const char* command, const char* parameter);
#endif // SFML_FTP_H
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -43,7 +43,7 @@ typedef enum
sfHttpPost, ///< Request in post mode, usually to send data to a page
sfHttpHead, ///< Request a page's header only
sfHttpPut, ///< Request in put mode, useful for a REST API
sfHttpDelete ///< Request in delete mode, useful for a REST API
sfHttpDelete ///< Request in delete mode, useful for a REST API
} sfHttpMethod;
+8 -3
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -48,6 +48,12 @@ typedef struct
////////////////////////////////////////////////////////////
CSFML_NETWORK_API const sfIpAddress sfIpAddress_None;
////////////////////////////////////////////////////////////
/// \brief Value representing any address (0.0.0.0)
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API const sfIpAddress sfIpAddress_Any;
////////////////////////////////////////////////////////////
/// \brief Local host IP address (127.0.0.1, or "localhost")
///
@@ -114,8 +120,7 @@ CSFML_NETWORK_API sfIpAddress sfIpAddress_fromInteger(sfUint32 address);
/// from a host name.
///
/// \param address Address object
///
/// \return String representation of the address
/// \param string String where the string representation will be stored
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API void sfIpAddress_toString(sfIpAddress address, char* string);
+13 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -69,6 +69,18 @@ CSFML_NETWORK_API void sfPacket_destroy(sfPacket* packet);
////////////////////////////////////////////////////////////
CSFML_NETWORK_API void sfPacket_append(sfPacket* packet, const void* data, size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// \brief Get the current reading position in the packet
///
/// The next read operation will read data from this position
///
/// \return The byte offset of the current read position
///
/// \see append
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API size_t sfPacket_getReadPosition(const sfPacket* packet);
////////////////////////////////////////////////////////////
/// \brief Clear a packet
///
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+6 -2
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,6 +30,7 @@
////////////////////////////////////////////////////////////
#include <SFML/Network/Export.h>
#include <SFML/Network/SocketStatus.h>
#include <SFML/Network/IpAddress.h>
#include <SFML/Network/Types.h>
@@ -98,13 +99,16 @@ CSFML_NETWORK_API unsigned short sfTcpListener_getLocalPort(const sfTcpListener*
/// If the socket was previously listening to another port,
/// it will be stopped first and bound to the new port.
///
/// If there is no specific address to listen to, pass sfIpAddress_Any
///
/// \param listener TCP listener object
/// \param port Port to listen for new connections
/// \param address Address of the interface to listen on
///
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfTcpListener_listen(sfTcpListener* listener, unsigned short port);
CSFML_NETWORK_API sfSocketStatus sfTcpListener_listen(sfTcpListener* listener, unsigned short port, sfIpAddress address);
////////////////////////////////////////////////////////////
/// \brief Accept a new connection
+3 -3
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -134,7 +134,7 @@ CSFML_NETWORK_API unsigned short sfTcpSocket_getRemotePort(const sfTcpSocket* so
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_connect(sfTcpSocket* socket, sfIpAddress host, unsigned short port, sfTime timeout);
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_connect(sfTcpSocket* socket, sfIpAddress remoteAddress, unsigned short remotePort, sfTime timeout);
////////////////////////////////////////////////////////////
/// \brief Disconnect a TCP socket from its remote peer
@@ -194,7 +194,7 @@ CSFML_NETWORK_API sfSocketStatus sfTcpSocket_sendPartial(sfTcpSocket* socket, co
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived);
CSFML_NETWORK_API sfSocketStatus sfTcpSocket_receive(sfTcpSocket* socket, void* data, size_t size, size_t* received);
////////////////////////////////////////////////////////////
/// \brief Send a formatted packet of data to the remote peer of a TCP socket
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+12 -9
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -101,13 +101,16 @@ CSFML_NETWORK_API unsigned short sfUdpSocket_getLocalPort(const sfUdpSocket* soc
/// system to automatically pick an available port, and then
/// call sfUdpSocket_getLocalPort to retrieve the chosen port.
///
/// \param socket UDP socket object
/// \param port Port to bind the socket to
/// If there is no specific address to listen to, pass sfIpAddress_Any
///
/// \param socket UDP socket object
/// \param port Port to bind the socket to
/// \param address Address of the interface to bind to
///
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_bind(sfUdpSocket* socket, unsigned short port, sfIpAddress address);
////////////////////////////////////////////////////////////
/// \brief Unbind a UDP socket from the local port to which it is bound
@@ -137,7 +140,7 @@ CSFML_NETWORK_API void sfUdpSocket_unbind(sfUdpSocket* socket);
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const void* data, size_t size, sfIpAddress address, unsigned short port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const void* data, size_t size, sfIpAddress remoteAddress, unsigned short remotePort);
////////////////////////////////////////////////////////////
/// \brief Receive raw data from a remote peer with a UDP socket
@@ -159,7 +162,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_send(sfUdpSocket* socket, const voi
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void* data, size_t maxSize, size_t* sizeReceived, sfIpAddress* address, unsigned short* port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void* data, size_t size, size_t* received, sfIpAddress* remoteAddress, unsigned short* remotePort);
////////////////////////////////////////////////////////////
/// \brief Send a formatted packet of data to a remote peer with a UDP socket
@@ -176,7 +179,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receive(sfUdpSocket* socket, void*
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress address, unsigned short port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress remoteAddress, unsigned short remotePort);
////////////////////////////////////////////////////////////
/// \brief Receive a formatted packet of data from a remote peer with a UDP socket
@@ -191,7 +194,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_sendPacket(sfUdpSocket* socket, sfP
/// \return Status code
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* address, unsigned short* port);
CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket, sfPacket* packet, sfIpAddress* remoteAddress, unsigned short* remotePort);
////////////////////////////////////////////////////////////
/// \brief Return the maximum number of bytes that can be
@@ -200,7 +203,7 @@ CSFML_NETWORK_API sfSocketStatus sfUdpSocket_receivePacket(sfUdpSocket* socket,
/// \return The maximum size of a UDP datagram (message)
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API unsigned int sfUdpSocket_maxDatagramSize();
CSFML_NETWORK_API unsigned int sfUdpSocket_maxDatagramSize(void);
#endif // SFML_UDPSOCKET_H
+4 -4
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,14 +27,14 @@
////////////////////////////////////////////////////////////
/// Headers
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// This file just includes the OpenGL (GL and GLU) headers,
/// which have actually different paths on each system
// This file just includes the OpenGL (GL and GLU) headers,
// which have actually different paths on each system
////////////////////////////////////////////////////////////
#if defined(CSFML_SYSTEM_WINDOWS)
+2 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,6 +30,7 @@
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
#include <SFML/System/Buffer.h>
#include <SFML/System/Clock.h>
#include <SFML/System/InputStream.h>
#include <SFML/System/Mutex.h>
+49
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@@ -0,0 +1,49 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_ALLOC_H
#define SFML_ALLOC_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Export.h>
////////////////////////////////////////////////////////////
/// \brief Deallocates memory
///
/// This function deallocates the memory being pointed to
/// using the free function from the C standard library.
///
/// The memory must have been previously allocated using a call
/// to malloc.
///
/// \param ptr Pointer to the memory to deallocate
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API void sfFree(void* ptr);
#endif // SFML_ALLOC_H
+73
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@@ -0,0 +1,73 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_BUFFER_H
#define SFML_BUFFER_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Export.h>
#include <SFML/System/Types.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Create an empty buffer
///
/// \return A new sfBuffer object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfBuffer* sfBuffer_create(void);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing buffer
///
/// \param buffer Buffer to delete
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API void sfBuffer_destroy(sfBuffer* buffer);
////////////////////////////////////////////////////////////
/// \brief Return the size of a buffer
///
/// \param buffer Buffer object
///
/// \return Size in bytes
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API size_t sfBuffer_getSize(const sfBuffer* buffer);
////////////////////////////////////////////////////////////
/// \brief Get a read-only pointer to the array of bytes of a buffer
///
/// \param buffer Buffer object
///
/// \return Read-only pointer to the array of bytes
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API const sfUint8* sfBuffer_getData(const sfBuffer* buffer);
#endif // SFML_BUFFER_H
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -2
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -41,7 +41,7 @@ typedef struct
} sfTime;
////////////////////////////////////////////////////////////
/// \brief Predefined "zero" time value
/// \brief Predefined "zero" time value
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfTime sfTime_Zero;
+2 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -26,6 +26,7 @@
#define SFML_SYSTEM_TYPES_H
typedef struct sfBuffer sfBuffer;
typedef struct sfClock sfClock;
typedef struct sfMutex sfMutex;
typedef struct sfThread sfThread;
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+3 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,7 +30,9 @@
////////////////////////////////////////////////////////////
#include <SFML/System.h>
#include <SFML/Window/Clipboard.h>
#include <SFML/Window/Context.h>
#include <SFML/Window/Cursor.h>
#include <SFML/Window/Event.h>
#include <SFML/Window/Joystick.h>
#include <SFML/Window/JoystickIdentification.h>
+85
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@@ -0,0 +1,85 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CLIPBOARD_H
#define SFML_CLIPBOARD_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
////////////////////////////////////////////////////////////
/// \brief Get the content of the clipboard as string data (returns an ANSI string)
///
/// This function returns the content of the clipboard
/// as a string. If the clipboard does not contain string
/// it returns an empty string.
///
/// \return Clipboard contents as a locale-dependent ANSI string
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API const char* sfClipboard_getString(void);
////////////////////////////////////////////////////////////
/// \brief Get the content of the clipboard as string data (returns a Unicode string)
///
/// This function returns the content of the clipboard
/// as a string. If the clipboard does not contain string
/// it returns an empty string.
///
/// \return Clipboard contents as UTF-32
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API const sfUint32* sfClipboard_getUnicodeString(void);
////////////////////////////////////////////////////////////
/// \brief Set the content of the clipboard as ANSI string data
///
/// This function sets the content of the clipboard as an
/// ANSI string.
///
/// \param text ANSI string containing the data to be sent
/// to the clipboard
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfClipboard_setString(const char* text);
////////////////////////////////////////////////////////////
/// \brief Set the content of the clipboard as Unicode string data
///
/// This function sets the content of the clipboard as a
/// Unicode string.
///
/// \param text Unicode string containing the data to be sent
/// to the clipboard
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfClipboard_setUnicodeString(const sfUint32* text);
#endif // SFML_CURSOR_H
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,7 +30,9 @@
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
#include <SFML/Window/Window.h>
typedef void (*GlFunctionPointer)(void);
////////////////////////////////////////////////////////////
/// \brief Create a new context
@@ -50,14 +52,60 @@ CSFML_WINDOW_API sfContext* sfContext_create(void);
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfContext_destroy(sfContext* context);
////////////////////////////////////////////////////////////
/// \brief Check whether a given OpenGL extension is available.
///
/// \param name Name of the extension to check for
///
/// \return True if available, false if unavailable
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfContext_isExtensionAvailable(const char* name);
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate explicitely a context
///
/// \param context Context object
/// \param active sfTrue to activate, sfFalse to deactivate
///
/// \return sfTrue on success, sfFalse on failure
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfContext_setActive(sfContext* context, sfBool active);
CSFML_WINDOW_API sfBool sfContext_setActive(sfContext* context, sfBool active);
////////////////////////////////////////////////////////////
/// \brief Get the address of an OpenGL function.
///
/// \param name Name of the function to get the address of
///
/// \return Address of the OpenGL function, 0 on failure
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API GlFunctionPointer sfContext_getFunction(const char* name);
////////////////////////////////////////////////////////////
/// \brief Get the settings of the context.
///
/// \param context Context object
///
/// Note that these settings may be different than the ones passed to the
/// constructor; they are indeed adjusted if the original settings are not
/// directly supported by the system.
///
/// \return Structure containing the settings
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfContextSettings sfContext_getSettings(const sfContext* context);
////////////////////////////////////////////////////////////
/// \brief Get the currently active context's ID
///
/// The context ID is used to identify contexts when
/// managing unshareable OpenGL resources.
///
/// \return The active context's ID or 0 if no context is currently active
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfUint64 sfContext_getActiveContextId(void);
#endif // SFML_CONTEXT_H
+148
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@@ -0,0 +1,148 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CURSOR_H
#define SFML_CURSOR_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Vector2.h>
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
////////////////////////////////////////////////////////////
/// \brief Enumeration of the native system cursor types
///
/// Refer to the following table to determine which cursor
/// is available on which platform.
///
/// Type | Linux | Mac OS X | Windows
/// ------------------------------------|:-----:|:--------:|:--------:
/// sfCursorArrow | yes | yes | yes
/// sfCursorArrowWait | no | no | yes
/// sfCursorWait | yes | no | yes
/// sfCursorText | yes | yes | yes
/// sfCursorHand | yes | yes | yes
/// sfCursorSizeHorizontal | yes | yes | yes
/// sfCursorSizeVertical | yes | yes | yes
/// sfCursorSizeTopLeftBottomRight | no | no | yes
/// sfCursorSizeBottomLeftTopRight | no | no | yes
/// sfCursorSizeLeft | yes | yes | yes
/// sfCursorSizeRight | yes | yes | yes
/// sfCursorSizeTop | yes | yes | yes
/// sfCursorSizeBottom | yes | yes | yes
/// sfCursorSizeTopLeft | yes | yes | yes
/// sfCursorSizeTopRight | yes | yes | yes
/// sfCursorSizeBottomLeft | yes | yes | yes
/// sfCursorSizeBottomRight | yes | yes | yes
/// sfCursorSizeAll | yes | no | yes
/// sfCursorCross | yes | yes | yes
/// sfCursorHelp | yes | no | yes
/// sfCursorNotAllowed | yes | yes | yes
///
////////////////////////////////////////////////////////////
typedef enum
{
sfCursorArrow, ///< Arrow cursor (default)
sfCursorArrowWait, ///< Busy arrow cursor
sfCursorWait, ///< Busy cursor
sfCursorText, ///< I-beam, cursor when hovering over a field allowing text entry
sfCursorHand, ///< Pointing hand cursor
sfCursorSizeHorizontal, ///< Horizontal double arrow cursor
sfCursorSizeVertical, ///< Vertical double arrow cursor
sfCursorSizeTopLeftBottomRight, ///< Double arrow cursor going from top-left to bottom-right
sfCursorSizeBottomLeftTopRight, ///< Double arrow cursor going from bottom-left to top-right
sfCursorSizeLeft, ///< Left arrow cursor on Linux, same as SizeHorizontal on other platforms
sfCursorSizeRight, ///< Right arrow cursor on Linux, same as SizeHorizontal on other platforms
sfCursorSizeTop, ///< Up arrow cursor on Linux, same as SizeVertical on other platforms
sfCursorSizeBottom, ///< Down arrow cursor on Linux, same as SizeVertical on other platforms
sfCursorSizeTopLeft, ///< Top-left arrow cursor on Linux, same as SizeTopLeftBottomRight on other platforms
sfCursorSizeBottomRight, ///< Bottom-right arrow cursor on Linux, same as SizeTopLeftBottomRight on other platforms
sfCursorSizeBottomLeft, ///< Bottom-left arrow cursor on Linux, same as SizeBottomLeftTopRight on other platforms
sfCursorSizeTopRight, ///< Top-right arrow cursor on Linux, same as SizeBottomLeftTopRight on other platforms
sfCursorSizeAll, ///< Combination of SizeHorizontal and SizeVertical
sfCursorCross, ///< Crosshair cursor
sfCursorHelp, ///< Help cursor
sfCursorNotAllowed ///< Action not allowed cursor
} sfCursorType;
////////////////////////////////////////////////////////////
/// \brief Create a cursor with the provided image
///
/// \a pixels must be an array of \a width by \a height pixels
/// in 32-bit RGBA format. If not, this will cause undefined behavior.
///
/// If \a pixels is null or either \a width or \a height are 0,
/// the current cursor is left unchanged and the function will
/// return false.
///
/// In addition to specifying the pixel data, you can also
/// specify the location of the hotspot of the cursor. The
/// hotspot is the pixel coordinate within the cursor image
/// which will be located exactly where the mouse pointer
/// position is. Any mouse actions that are performed will
/// return the window/screen location of the hotspot.
///
/// \warning On Unix, the pixels are mapped into a monochrome
/// bitmap: pixels with an alpha channel to 0 are
/// transparent, black if the RGB channel are close
/// to zero, and white otherwise.
///
/// \param pixels Array of pixels of the image
/// \param size Width and height of the image
/// \param hotspot (x,y) location of the hotspot
/// \return A new sfCursor object
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfCursor* sfCursor_createFromPixels(const sfUint8* pixels, sfVector2u size, sfVector2u hotspot);
////////////////////////////////////////////////////////////
/// \brief Create a native system cursor
///
/// Refer to the list of cursor available on each system
/// (see sfCursorType) to know whether a given cursor is
/// expected to load successfully or is not supported by
/// the operating system.
///
/// \param type Native system cursor type
/// \return A new sfCursor object
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfCursor* sfCursor_createFromSystem(sfCursorType type);
////////////////////////////////////////////////////////////
/// \brief Destroy a cursor
///
/// \param cursor Cursor to destroy
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfCursor_destroy(sfCursor* cursor);
#endif // SFML_CURSOR_H
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -65,7 +65,7 @@ typedef enum
sfEvtTouchEnded, ///< A touch event ended (data in event.touch)
sfEvtSensorChanged, ///< A sensor value changed (data in event.sensor)
sfEvtCount, ///< Keep last -- the total number of event types
sfEvtCount ///< Keep last -- the total number of event types
} sfEventType;
@@ -77,6 +77,7 @@ typedef struct
{
sfEventType type;
sfKeyCode code;
sfScancode scancode;
sfBool alt;
sfBool control;
sfBool shift;
@@ -117,10 +118,13 @@ typedef struct
} sfMouseButtonEvent;
////////////////////////////////////////////////////////////
/// \brief Mouse wheel events parameters (deprecated)
/// \brief Mouse wheel events parameters
///
/// \deprecated
/// Use sfMouseWheelScrollEvent instead.
///
////////////////////////////////////////////////////////////
typedef struct
typedef struct CSFML_DEPRECATED
{
sfEventType type;
int delta;
@@ -216,19 +220,19 @@ typedef struct
////////////////////////////////////////////////////////////
typedef union
{
sfEventType type; ///< Type of the event
sfSizeEvent size; ///< Size event parameters
sfKeyEvent key; ///< Key event parameters
sfTextEvent text; ///< Text event parameters
sfMouseMoveEvent mouseMove; ///< Mouse move event parameters
sfMouseButtonEvent mouseButton; ///< Mouse button event parameters
sfMouseWheelEvent mouseWheel; ///< Mouse wheel event parameters (deprecated)
sfMouseWheelScrollEvent mouseWheelScroll; ///< Mouse wheel event parameters
sfJoystickMoveEvent joystickMove; ///< Joystick move event parameters
sfJoystickButtonEvent joystickButton; ///< Joystick button event parameters
sfJoystickConnectEvent joystickConnect; ///< Joystick (dis)connect event parameters
sfTouchEvent touch; ///< Touch events parameters
sfSensorEvent sensor; ///< Sensor event parameters
sfEventType type; ///< Type of the event
sfSizeEvent size; ///< Size event parameters
sfKeyEvent key; ///< Key event parameters
sfTextEvent text; ///< Text event parameters
sfMouseMoveEvent mouseMove; ///< Mouse move event parameters
sfMouseButtonEvent mouseButton; ///< Mouse button event parameters
sfMouseWheelEvent mouseWheel; ///< Mouse wheel event parameters (deprecated)
sfMouseWheelScrollEvent mouseWheelScroll; ///< Mouse wheel event parameters
sfJoystickMoveEvent joystickMove; ///< Joystick move event parameters
sfJoystickButtonEvent joystickButton; ///< Joystick button event parameters
sfJoystickConnectEvent joystickConnect; ///< Joystick (dis)connect event parameters
sfTouchEvent touch; ///< Touch events parameters
sfSensorEvent sensor; ///< Sensor event parameters
} sfEvent;
+1 -1
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+280 -15
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -34,6 +34,10 @@
////////////////////////////////////////////////////////////
/// \brief Key codes
///
/// The enumerators refer to the "localized" key; i.e. depending
/// on the layout set by the operating system, a key can be mapped
/// to `Y` or `Z`.
///
////////////////////////////////////////////////////////////
typedef enum
{
@@ -78,26 +82,26 @@ typedef enum
sfKeyLControl, ///< The left Control key
sfKeyLShift, ///< The left Shift key
sfKeyLAlt, ///< The left Alt key
sfKeyLSystem, ///< The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
sfKeyLSystem, ///< The left OS specific key: window (Windows and Linux), apple (macOS), ...
sfKeyRControl, ///< The right Control key
sfKeyRShift, ///< The right Shift key
sfKeyRAlt, ///< The right Alt key
sfKeyRSystem, ///< The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
sfKeyRSystem, ///< The right OS specific key: window (Windows and Linux), apple (macOS), ...
sfKeyMenu, ///< The Menu key
sfKeyLBracket, ///< The [ key
sfKeyRBracket, ///< The ] key
sfKeySemiColon, ///< The ; key
sfKeySemicolon, ///< The ; key
sfKeyComma, ///< The , key
sfKeyPeriod, ///< The . key
sfKeyQuote, ///< The ' key
sfKeyApostrophe, ///< The ' key
sfKeySlash, ///< The / key
sfKeyBackSlash, ///< The \ key
sfKeyTilde, ///< The ~ key
sfKeyBackslash, ///< The \ key
sfKeyGrave, ///< The ` key
sfKeyEqual, ///< The = key
sfKeyDash, ///< The - key
sfKeyHyphen, ///< The - key (hyphen)
sfKeySpace, ///< The Space key
sfKeyReturn, ///< The Return key
sfKeyBack, ///< The Backspace key
sfKeyEnter, ///< The Enter/Return key
sfKeyBackspace, ///< The Backspace key
sfKeyTab, ///< The Tabulation key
sfKeyPageUp, ///< The Page up key
sfKeyPageDown, ///< The Page down key
@@ -105,10 +109,10 @@ typedef enum
sfKeyHome, ///< The Home key
sfKeyInsert, ///< The Insert key
sfKeyDelete, ///< The Delete key
sfKeyAdd, ///< +
sfKeySubtract, ///< -
sfKeyMultiply, ///< *
sfKeyDivide, ///< /
sfKeyAdd, ///< The + key
sfKeySubtract, ///< The - key (minus, usually from numpad)
sfKeyMultiply, ///< The * key
sfKeyDivide, ///< The / key
sfKeyLeft, ///< Left arrow
sfKeyRight, ///< Right arrow
sfKeyUp, ///< Up arrow
@@ -140,10 +144,188 @@ typedef enum
sfKeyF15, ///< The F15 key
sfKeyPause, ///< The Pause key
sfKeyCount ///< Keep last -- the total number of keyboard keys
sfKeyCount, ///< Keep last -- the total number of keyboard keys
// Deprecated values:
sfKeyTilde = sfKeyGrave, ///< \deprecated Use Grave instead
sfKeyDash = sfKeyHyphen, ///< \deprecated Use Hyphen instead
sfKeyBack = sfKeyBackspace, ///< \deprecated Use Backspace instead
sfKeyBackSlash = sfKeyBackslash, ///< \deprecated Use Backslash instead
sfKeySemiColon = sfKeySemicolon, ///< \deprecated Use Semicolon instead
sfKeyReturn = sfKeyEnter, ///< \deprecated Use Enter instead
sfKeyQuote = sfKeyApostrophe ///< \deprecated Use Apostrophe instead
} sfKeyCode;
////////////////////////////////////////////////////////////
/// \brief Scancodes
///
/// The enumerators are bound to a physical key and do not depend on
/// the keyboard layout used by the operating system. Usually, the AT-101
/// keyboard can be used as reference for the physical position of the keys.
///
////////////////////////////////////////////////////////////
typedef enum
{
sfScanUnknown = -1, //!< Represents any scancode not present in this enum
sfScanA = 0, //!< Keyboard a and A key
sfScanB, //!< Keyboard b and B key
sfScanC, //!< Keyboard c and C key
sfScanD, //!< Keyboard d and D key
sfScanE, //!< Keyboard e and E key
sfScanF, //!< Keyboard f and F key
sfScanG, //!< Keyboard g and G key
sfScanH, //!< Keyboard h and H key
sfScanI, //!< Keyboard i and I key
sfScanJ, //!< Keyboard j and J key
sfScanK, //!< Keyboard k and K key
sfScanL, //!< Keyboard l and L key
sfScanM, //!< Keyboard m and M key
sfScanN, //!< Keyboard n and N key
sfScanO, //!< Keyboard o and O key
sfScanP, //!< Keyboard p and P key
sfScanQ, //!< Keyboard q and Q key
sfScanR, //!< Keyboard r and R key
sfScanS, //!< Keyboard s and S key
sfScanT, //!< Keyboard t and T key
sfScanU, //!< Keyboard u and U key
sfScanV, //!< Keyboard v and V key
sfScanW, //!< Keyboard w and W key
sfScanX, //!< Keyboard x and X key
sfScanY, //!< Keyboard y and Y key
sfScanZ, //!< Keyboard z and Z key
sfScanNum1, //!< Keyboard 1 and ! key
sfScanNum2, //!< Keyboard 2 and @ key
sfScanNum3, //!< Keyboard 3 and # key
sfScanNum4, //!< Keyboard 4 and $ key
sfScanNum5, //!< Keyboard 5 and % key
sfScanNum6, //!< Keyboard 6 and ^ key
sfScanNum7, //!< Keyboard 7 and & key
sfScanNum8, //!< Keyboard 8 and * key
sfScanNum9, //!< Keyboard 9 and ) key
sfScanNum0, //!< Keyboard 0 and ) key
sfScanEnter, //!< Keyboard Enter/Return key
sfScanEscape, //!< Keyboard Escape key
sfScanBackspace, //!< Keyboard Backspace key
sfScanTab, //!< Keyboard Tab key
sfScanSpace, //!< Keyboard Space key
sfScanHyphen, //!< Keyboard - and _ key
sfScanEqual, //!< Keyboard = and +
sfScanLBracket, //!< Keyboard [ and { key
sfScanRBracket, //!< Keyboard ] and } key
// For US keyboards mapped to key 29 (Microsoft Keyboard Scan Code Specification)
// For Non-US keyboards mapped to key 42 (Microsoft Keyboard Scan Code Specification)
// Typical language mappings: Belg:£µ` FrCa:<>} Dan:*' Dutch:`´ Fren:µ* Ger:'# Ital:§ù LatAm:[}` Nor:*@ Span:ç} Swed:*' Swiss:$£} UK:~# Brazil:}]
sfScanBackslash, //!< Keyboard \ and | key OR various keys for Non-US keyboards
sfScanSemicolon, //!< Keyboard ; and : key
sfScanApostrophe, //!< Keyboard ' and " key
sfScanGrave, //!< Keyboard ` and ~ key
sfScanComma, //!< Keyboard , and < key
sfScanPeriod, //!< Keyboard . and > key
sfScanSlash, //!< Keyboard / and ? key
sfScanF1, //!< Keyboard F1 key
sfScanF2, //!< Keyboard F2 key
sfScanF3, //!< Keyboard F3 key
sfScanF4, //!< Keyboard F4 key
sfScanF5, //!< Keyboard F5 key
sfScanF6, //!< Keyboard F6 key
sfScanF7, //!< Keyboard F7 key
sfScanF8, //!< Keyboard F8 key
sfScanF9, //!< Keyboard F9 key
sfScanF10, //!< Keyboard F10 key
sfScanF11, //!< Keyboard F11 key
sfScanF12, //!< Keyboard F12 key
sfScanF13, //!< Keyboard F13 key
sfScanF14, //!< Keyboard F14 key
sfScanF15, //!< Keyboard F15 key
sfScanF16, //!< Keyboard F16 key
sfScanF17, //!< Keyboard F17 key
sfScanF18, //!< Keyboard F18 key
sfScanF19, //!< Keyboard F19 key
sfScanF20, //!< Keyboard F20 key
sfScanF21, //!< Keyboard F21 key
sfScanF22, //!< Keyboard F22 key
sfScanF23, //!< Keyboard F23 key
sfScanF24, //!< Keyboard F24 key
sfScanCapsLock, //!< Keyboard Caps %Lock key
sfScanPrintScreen, //!< Keyboard Print Screen key
sfScanScrollLock, //!< Keyboard Scroll %Lock key
sfScanPause, //!< Keyboard Pause key
sfScanInsert, //!< Keyboard Insert key
sfScanHome, //!< Keyboard Home key
sfScanPageUp, //!< Keyboard Page Up key
sfScanDelete, //!< Keyboard Delete Forward key
sfScanEnd, //!< Keyboard End key
sfScanPageDown, //!< Keyboard Page Down key
sfScanRight, //!< Keyboard Right Arrow key
sfScanLeft, //!< Keyboard Left Arrow key
sfScanDown, //!< Keyboard Down Arrow key
sfScanUp, //!< Keyboard Up Arrow key
sfScanNumLock, //!< Keypad Num %Lock and Clear key
sfScanNumpadDivide, //!< Keypad / key
sfScanNumpadMultiply, //!< Keypad * key
sfScanNumpadMinus, //!< Keypad - key
sfScanNumpadPlus, //!< Keypad + key
sfScanNumpadEqual, //!< keypad = key
sfScanNumpadEnter, //!< Keypad Enter/Return key
sfScanNumpadDecimal, //!< Keypad . and Delete key
sfScanNumpad1, //!< Keypad 1 and End key
sfScanNumpad2, //!< Keypad 2 and Down Arrow key
sfScanNumpad3, //!< Keypad 3 and Page Down key
sfScanNumpad4, //!< Keypad 4 and Left Arrow key
sfScanNumpad5, //!< Keypad 5 key
sfScanNumpad6, //!< Keypad 6 and Right Arrow key
sfScanNumpad7, //!< Keypad 7 and Home key
sfScanNumpad8, //!< Keypad 8 and Up Arrow key
sfScanNumpad9, //!< Keypad 9 and Page Up key
sfScanNumpad0, //!< Keypad 0 and Insert key
// For US keyboards doesn't exist
// For Non-US keyboards mapped to key 45 (Microsoft Keyboard Scan Code Specification)
// Typical language mappings: Belg:<\> FrCa:«°» Dan:<\> Dutch:]|[ Fren:<> Ger:<|> Ital:<> LatAm:<> Nor:<> Span:<> Swed:<|> Swiss:<\> UK:\| Brazil: \|.
sfScanNonUsBackslash, //!< Keyboard Non-US \ and | key
sfScanApplication, //!< Keyboard Application key
sfScanExecute, //!< Keyboard Execute key
sfScanModeChange, //!< Keyboard Mode Change key
sfScanHelp, //!< Keyboard Help key
sfScanMenu, //!< Keyboard Menu key
sfScanSelect, //!< Keyboard Select key
sfScanRedo, //!< Keyboard Redo key
sfScanUndo, //!< Keyboard Undo key
sfScanCut, //!< Keyboard Cut key
sfScanCopy, //!< Keyboard Copy key
sfScanPaste, //!< Keyboard Paste key
sfScanVolumeMute, //!< Keyboard Volume Mute key
sfScanVolumeUp, //!< Keyboard Volume Up key
sfScanVolumeDown, //!< Keyboard Volume Down key
sfScanMediaPlayPause, //!< Keyboard Media Play Pause key
sfScanMediaStop, //!< Keyboard Media Stop key
sfScanMediaNextTrack, //!< Keyboard Media Next Track key
sfScanMediaPreviousTrack, //!< Keyboard Media Previous Track key
sfScanLControl, //!< Keyboard Left Control key
sfScanLShift, //!< Keyboard Left Shift key
sfScanLAlt, //!< Keyboard Left Alt key
sfScanLSystem, //!< Keyboard Left System key
sfScanRControl, //!< Keyboard Right Control key
sfScanRShift, //!< Keyboard Right Shift key
sfScanRAlt, //!< Keyboard Right Alt key
sfScanRSystem, //!< Keyboard Right System key
sfScanBack, //!< Keyboard Back key
sfScanForward, //!< Keyboard Forward key
sfScanRefresh, //!< Keyboard Refresh key
sfScanStop, //!< Keyboard Stop key
sfScanSearch, //!< Keyboard Search key
sfScanFavorites, //!< Keyboard Favorites key
sfScanHomePage, //!< Keyboard Home Page key
sfScanLaunchApplication1, //!< Keyboard Launch Application 1 key
sfScanLaunchApplication2, //!< Keyboard Launch Application 2 key
sfScanLaunchMail, //!< Keyboard Launch Mail key
sfScanLaunchMediaSelect, //!< Keyboard Launch Media Select key
sfScancodeCount //!< Keep last -- the total number of scancodes
} sfScancode;
////////////////////////////////////////////////////////////
/// \brief Check if a key is pressed
///
@@ -151,8 +333,91 @@ typedef enum
///
/// \return sfTrue if the key is pressed, sfFalse otherwise
///
/// \see sfKeyboard_isScancodePressed
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfKeyboard_isKeyPressed(sfKeyCode key);
////////////////////////////////////////////////////////////
/// \brief Check if a key is pressed
///
/// \param code Scancode to check
///
/// \return sfTrue if the physical key is pressed, sfFalse otherwise
///
/// \see sfKeyboard_isKeyPressed
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfKeyboard_isScancodePressed(sfScancode code);
////////////////////////////////////////////////////////////
/// \brief Localize a physical key to a logical one
///
/// \param code Scancode to localize
///
/// \return The key corresponding to the scancode under the current
/// keyboard layout used by the operating system, or
/// sfKeyUnknown when the scancode cannot be mapped
/// to a Key.
///
/// \see sfKeyboard_delocalize
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfKeyCode sfKeyboard_localize(sfScancode code);
////////////////////////////////////////////////////////////
/// \brief Identify the physical key corresponding to a logical one
///
/// \param key Key to "delocalize"
///
/// \return The scancode corresponding to the key under the current
/// keyboard layout used by the operating system, or
/// sfScanUnknown when the key cannot be mapped
/// to a sfScancode.
///
/// \see sfKeyboard_localize
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfScancode sfKeyboard_delocalize(sfKeyCode key);
////////////////////////////////////////////////////////////
/// \brief Provide a string representation for a given scancode
///
/// The returned string is a short, non-technical description of
/// the key represented with the given scancode. Most effectively
/// used in user interfaces, as the description for the key takes
/// the users keyboard layout into consideration.
///
/// \warning The result is OS-dependent: for example, sfScanLSystem
/// is "Left Meta" on Linux, "Left Windows" on Windows and
/// "Left Command" on macOS.
///
/// The current keyboard layout set by the operating system is used to
/// interpret the scancode: for example, sfKeySemicolon is
/// mapped to ";" for layout and to "é" for others.
///
/// The returned const char* owns the string and must be freed to
/// avoid memory leaks.
///
/// \param code Scancode to describe
///
/// \return The localized description of the code
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API const char* sfKeyboard_getDescription(sfScancode code);
////////////////////////////////////////////////////////////
/// \brief Show or hide the virtual keyboard.
///
/// \warning The virtual keyboard is not supported on all
/// systems. It will typically be implemented on mobile OSes
/// (Android, iOS) but not on desktop OSes (Windows, Linux, ...).
///
/// If the virtual keyboard is not available, this function does nothing.
///
/// \param visible True to show, false to hide
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfKeyboard_setVirtualKeyboardVisible(sfBool visible);
#endif // SFML_KEYBOARD_H
+26 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -94,5 +94,30 @@ CSFML_WINDOW_API sfVector2i sfMouse_getPosition(const sfWindow* relativeTo);
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
////////////////////////////////////////////////////////////
/// \brief Get the current position of the mouse relative to a window base
///
/// This function returns the current position of the mouse
/// cursor relative to the given window base, or desktop if NULL is passed.
///
/// \param relativeTo Reference window
///
/// \return Position of the mouse cursor, relative to the given window base
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfVector2i sfMouse_getPositionWindowBase(const sfWindowBase* relativeTo);
////////////////////////////////////////////////////////////
/// \brief Set the current position of the mouse relative to a window base
///
/// This function sets the current position of the mouse
/// cursor relative to the given window base, or desktop if NULL is passed.
///
/// \param position New position of the mouse
/// \param relativeTo Reference window
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfMouse_setPositionWindowBase(sfVector2i position, const sfWindowBase* relativeTo);
#endif // SFML_MOUSE_H
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