50 Commits
Author SHA1 Message Date
Lukas Dürrenberger d270e9a513 Update CSFML version to 2.5.2 2023-06-09 19:48:52 +02:00
Lukas Dürrenberger fe8145e750 Update NuGet tooling
- Add officially supported RID for Linux and macOS
- Ensure reproducible builds with fixed image versions
- Add additional dependencies
- Add dirty workaround (for now) for macOS builds
2023-06-09 19:48:52 +02:00
Chris Thrasher 39d7c47f04 Ensure public header path gets propagated to downstream targets 2023-04-19 07:57:03 +02:00
Chris Thrasher be2714672b Require at least SFML 2.5.0 2023-02-21 00:00:23 +01:00
Chris Thrasher ccc159b3d9 Remove unused SFML_MSVC_VERSION variable 2023-02-21 00:00:23 +01:00
Chris Thrasher 3a88df2c38 Match SFML 2.6.0's CMake version requirement 2023-02-21 00:00:23 +01:00
Chris Thrasher fbf4b000ef Use built-in project version variables 2023-02-21 00:00:23 +01:00
Chris Thrasher 356eeb3ae6 Use SFML's .gitignore file 2023-02-21 00:00:23 +01:00
Lukas Dürrenberger a2418218a6 Update copyright year 2023-02-18 11:13:43 +01:00
Noé Lopez ac4f02c4ac Add function for default RenderState (#178) 2023-02-18 10:56:48 +01:00
Noé Lopez 371d2ca1e7 Fix matrix comparison in sfTransform_equal 2023-02-18 10:51:19 +01:00
Noé Lopez 4c3997e7a2 Add missing parenthese in readme 2023-01-03 18:30:34 +01:00
EnokViking e40235ffb0 Add functions for creating sRGB enabled textures from file, memory, etc. (#177)
* Add functions for creating sRGB enabled textures from file / memory / stream / image
* Remove unused functions
* Remove redundant sfTexture_createFromFile declaration
2022-12-25 22:47:16 +01:00
Luhrel 8d14b53047 Implements sfContext_getFunction 2022-10-27 22:11:25 +02:00
Luhrel 47cf45ad54 Rename _drawVertexBufferWithIndex to _drawVertexBufferRange & Implements sfRender[Window/Texture]_drawVertexBufferWithIndex 2022-10-27 22:11:25 +02:00
Luhrel 30dbf80507 Implements sfTextureCoordinateType with sfTexture_bind 2022-10-27 22:11:25 +02:00
Luhrel c27917ebf9 Implements sfContext_isExtensionAvailable 2022-10-27 22:11:25 +02:00
Luhrel 0c79d19b48 Added missing statement with sfShader_createFromX
We can now call sfShader_createFromFile/Memory/Stream with only a
geometry file/memory/stream.
2022-10-27 22:11:25 +02:00
Lukas Dürrenberger 1402537900 Update SFML GitHub URL in build scripts 2022-10-27 21:54:06 +02:00
Lukas Dürrenberger aa13651a03 Update CI pipeline options 2022-10-27 21:54:06 +02:00
brightprogrammer 980a165dc9 Use CMAKE_SOURCE_DIR instead of PROJECT_SOURCE_DIR
Change minimum CMake version
2022-03-17 08:58:01 +01:00
crumblingstatue 317f58fa31 Make sure CallbackStream doesn't get destroyed before the Music
Music's destructor call's stop(), which in turn calls onSeek.
For CSFML, this requires the CallbackStream to stay alive until that point.

In C++, destructors for fields are called in reverse declaration order.
We swap the order of the fields, putting the Music after the
CallbackStream, so it gets destroyed before it.
2021-08-02 23:54:39 +02:00
Lukas Dürrenberger 1d05e82f25 Use Markdown for the readme and license files 2021-07-13 09:00:43 +02:00
Lukas Dürrenberger c5a37aed84 Add build scripts for macOS and Windows 2021-07-11 22:37:39 +02:00
Lukas Dürrenberger f84ff413a1 Update CSFML version to 2.5.1
- Add macOS build script
- Update existing nuget build script
2021-07-11 16:54:41 +02:00
Davipb 76671cf453 Change 'net' TFM to 'netframework' 2021-05-12 00:55:16 +02:00
Davipb ea8048376f Add icon on package 2021-03-01 15:19:41 +01:00
Davipb 063923308f Add build error for AnyCPU on .NET Framework 2021-03-01 15:19:41 +01:00
Lukas Dürrenberger 99cea94aaf Add GitHub actions for Windows, Linux and macOS 2021-02-19 20:48:44 +01:00
Jairard@Windows ffb5763206 Fix compilation and add check in sfTexture_updateFromTexture 2019-11-22 13:26:00 +01:00
asumface 0f8209fade Remove stray semicolon 2019-11-22 12:53:20 +01:00
DemoXin 7627ef1c5d Implement sfTexture_updateFromTexture
Method was declared, but not implemented. Also corrects an EntryPointNotFound exception in SFML.NET
2019-07-17 17:51:29 +02:00
crumblingstatue cdc9bc6a21 Fix incorrect sfRenderTexture_createWithSettings header signature 2019-07-17 16:05:43 +02:00
Laurent Gomila 282621e499 Merge pull request #139 from DJMaster/patch-1
Update RenderTexture.h
2019-03-23 18:35:41 +01:00
DJMaster 1c75ff0546 Update RenderTexture.h
CSFML_GRAPHICS_API is missing
2019-03-23 18:22:42 +01:00
Davipb d6f3ec2f34 Fix $OutDir vestiges 2019-01-23 22:59:18 +01:00
Davipb b189a4e168 Fix Windows script for non-existing runtimes folder 2019-01-23 22:59:18 +01:00
Davipb d8e19e74ed Add NuGet package tools 2019-01-23 22:59:18 +01:00
Lukas Dürrenberger 61f17e3c1d Merge pull request #130 from DemoXinMC/master
sfText_getLineSpacing is not properly declared in Text.h
2018-11-19 21:24:58 +01:00
Demo Xin 93c8f8ee21 * Corrected Text.h getLineSpacing to the proper name sfText_getLineSpacing 2018-11-10 09:08:40 -05:00
Zachariah Brown bff4a69a73 Fixed an issue where it was impossible to link against static SFML libs on non Windows platforms 2018-10-06 20:46:13 +02:00
Lukas Dürrenberger 3b41d938f9 Merge pull request #128 from SFML/bugfix/doc_gen
Update the doxygen file and made adjustments for the latest doxygen version
2018-08-20 08:40:04 +02:00
Lukas Dürrenberger 05847516fd Merge pull request #127 from spacechase0/update-2.5.0
Update for SFML 2.5.0
2018-08-20 08:38:28 +02:00
spacechase0 eb4a9cfe1d Update copyright year 2018-06-05 14:05:52 -04:00
spacechase0 7ef69e3b1c Update for 2.5.0 2018-06-05 14:05:52 -04:00
Lukas Dürrenberger 643abd95ea Update the doxygen file and made adjustments for the latest doxygen version 2018-06-02 12:09:45 +02:00
Laurent Gomila 75f95202b7 Merge pull request #123 from DJMaster/master
Comments fixed
2017-08-28 06:22:29 +02:00
DJMaster fed0b38279 Comments fixed 2017-08-27 19:49:18 +02:00
Laurent Gomila 55e03e92be Merge pull request #122 from crumblingstatue/font-missing-const
Add missing const qualifiers to sfFont methods
2017-03-11 11:53:07 +01:00
Mika Attila b4163081ba Add missing const qualifiers to sfFont methods 2017-03-11 11:42:07 +01:00
221 changed files with 6392 additions and 1892 deletions

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+50
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@@ -0,0 +1,50 @@
name: CI
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.platform.name }} ${{ matrix.config.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Windows VS2019, os: windows-2019 }
- { name: Windows VS2022, os: windows-2022 }
- { name: Linux GCC, os: ubuntu-latest }
- { name: Linux Clang, os: ubuntu-latest, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ }
- { name: MacOS, os: macos-12, flags: -DSFML_BUILD_FRAMEWORKS=FALSE, prefix: sudo }
steps:
- name: Install Linux Dependencies
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev
- name: Checkout SFML
uses: actions/checkout@v3
with:
repository: SFML/SFML
ref: 2.5.1
path: SFML
- name: Configure SFML CMake
shell: bash
run: cmake -S $GITHUB_WORKSPACE/SFML -B $GITHUB_WORKSPACE/SFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/SFML/install -DBUILD_SHARED_LIBS=TRUE -DSFML_BUILD_EXAMPLES=FALSE -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}}
- name: Build SFML
shell: bash
run: ${{matrix.platform.prefix}} cmake --build $GITHUB_WORKSPACE/SFML/build --config Release --target install
- name: Checkout CSFML
uses: actions/checkout@v3
with:
path: CSFML
- name: Configure CSFML CMake
shell: bash
run: cmake -S $GITHUB_WORKSPACE/CSFML -B $GITHUB_WORKSPACE/CSFML/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/CSFML/install -DBUILD_SHARED_LIBS=TRUE -DCSFML_LINK_SFML_STATICALLY=FALSE -DSFML_DIR=$GITHUB_WORKSPACE/SFML/install/lib/cmake/SFML -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}}
- name: Build CSFML
shell: bash
run: cmake --build $GITHUB_WORKSPACE/CSFML/build --config Release --target install
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@@ -0,0 +1,45 @@
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# Build folders
build/
cmake-build-*/
# Cache/IDE folders
.cache/
.vscode/
.idea/
.vs/
# System files
.DS_Store
+13 -16
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@@ -1,5 +1,4 @@
cmake_minimum_required(VERSION 2.8.3)
cmake_minimum_required(VERSION 3.7.2)
# define a macro that helps defining an option
macro(csfml_set_option var default type docstring)
@@ -14,18 +13,10 @@ endmacro()
csfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
# project name
project(CSFML)
project(CSFML VERSION 2.5.2)
# include the configuration file
include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers
set(VERSION_MAJOR 2)
set(VERSION_MINOR 4)
set(VERSION_PATCH 0)
# add the CSFML header path
include_directories(${CMAKE_SOURCE_DIR}/include)
include(${PROJECT_SOURCE_DIR}/cmake/Config.cmake)
# add an option for choosing the build type (shared or static)
csfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build CSFML as shared libraries, FALSE to build it as static libraries")
@@ -34,7 +25,13 @@ csfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build CSFML as shared libr
csfml_set_option(CSFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# add an option for linking to sfml either statically or dynamically
csfml_set_option(CSFML_LINK_SFML_STATICALLY TRUE BOOL "TRUE to link to a static version of SFML, FALSE to link dynamically")
# default on windows to static and on other platforms to dynamic
if(SFML_OS_WINDOWS)
set(LINK_STATICALLY_DEFAULT TRUE)
else()
set(LINK_STATICALLY_DEFAULT FALSE)
endif()
csfml_set_option(CSFML_LINK_SFML_STATICALLY ${LINK_STATICALLY_DEFAULT} BOOL "TRUE to link to a static version of SFML, FALSE to link dynamically")
# disable the rpath stuff
set(CMAKE_SKIP_BUILD_RPATH TRUE)
@@ -42,7 +39,7 @@ set(CMAKE_SKIP_BUILD_RPATH TRUE)
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# for VC++, we can apply it globally by modifying the compiler flags
if(SFML_COMPILER_MSVC AND STATIC_STD_LIBS)
foreach(flag
@@ -66,5 +63,5 @@ install(DIRECTORY include
DESTINATION .
COMPONENT devel
PATTERN ".svn" EXCLUDE)
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
install(FILES license.md DESTINATION ${INSTALL_MISC_DIR})
install(FILES readme.md DESTINATION ${INSTALL_MISC_DIR})
+13 -22
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@@ -33,38 +33,29 @@ else()
endif()
# detect the compiler and its version
# Note: on some platforms (OS X), CMAKE_COMPILER_IS_GNUCXX is true
# even when CLANG is used, therefore the Clang test is done first
if(CMAKE_CXX_COMPILER MATCHES ".*clang[+][+]" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# CMAKE_CXX_COMPILER_ID is an internal CMake variable subject to change,
# but there is no other way to detect CLang at the moment
set(SFML_COMPILER_CLANG 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
# Note: The detection is order is important because:
# - Visual Studio can both use MSVC and Clang
# - GNUCXX can still be set on macOS when using Clang
if(MSVC)
set(SFML_COMPILER_MSVC 1)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(SFML_COMPILER_CLANG 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT)
string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}")
elseif(CMAKE_COMPILER_IS_GNUCXX)
set(SFML_COMPILER_GCC 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT)
string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" SFML_GCC_VERSION "${GCC_VERSION_OUTPUT}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpmachine" OUTPUT_VARIABLE GCC_MACHINE)
string(STRIP "${GCC_MACHINE}" GCC_MACHINE)
if(${GCC_MACHINE} MATCHES ".*w64.*")
if(GCC_MACHINE MATCHES ".*w64.*")
set(SFML_COMPILER_GCC_W64 1)
endif()
elseif(MSVC)
set(SFML_COMPILER_MSVC 1)
if(MSVC_VERSION EQUAL 1400)
set(SFML_MSVC_VERSION 8)
elseif(MSVC_VERSION EQUAL 1500)
set(SFML_MSVC_VERSION 9)
elseif(MSVC_VERSION EQUAL 1600)
set(SFML_MSVC_VERSION 10)
elseif(MSVC_VERSION EQUAL 1700)
set(SFML_MSVC_VERSION 11)
elseif(MSVC_VERSION EQUAL 1800)
set(SFML_MSVC_VERSION 12)
endif()
else()
message(FATAL_ERROR "Unsupported compiler")
return()
+6 -3
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@@ -12,6 +12,9 @@ macro(csfml_add_library target)
# create the target
add_library(${target} ${THIS_SOURCES})
# add the CSFML header path
target_include_directories(${target} PUBLIC ${PROJECT_SOURCE_DIR}/include)
# define the export symbol of the module
string(REPLACE "-" "_" NAME_UPPER "${target}")
string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
@@ -20,7 +23,7 @@ macro(csfml_add_library target)
if(SFML_OS_WINDOWS)
# include the major version number in Windows shared library names (but not import library names)
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
set_target_properties(${target} PROPERTIES SUFFIX "-${PROJECT_VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
endif()
@@ -32,8 +35,8 @@ macro(csfml_add_library target)
endif()
# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
set_target_properties(${target} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR})
set_target_properties(${target} PROPERTIES VERSION ${PROJECT_VERSION})
# set the target's folder (for IDEs that support it, e.g. Visual Studio)
set_target_properties(${target} PROPERTIES FOLDER "CSFML")
+2 -2
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@@ -3,7 +3,7 @@
find_package(Doxygen REQUIRED)
# set the input and output documentation paths
set(DOXYGEN_INPUT_DIR ${CMAKE_SOURCE_DIR})
set(DOXYGEN_INPUT_DIR ${PROJECT_SOURCE_DIR})
set(DOXYGEN_OUTPUT_DIR ${CMAKE_BINARY_DIR}/doc)
# see if we can generate the CHM documentation
@@ -11,7 +11,7 @@ if(SFML_OS_WINDOWS)
# if HHC is found, we can generate the CHM (compressed HTML) output
find_program(DOXYGEN_HHC_PROGRAM
NAMES hhc.exe
PATHS "c:/Program Files/HTML Help Workshop"
PATHS "C:/Program Files/HTML Help Workshop" "C:/Program Files (x86)/HTML Help Workshop"
DOC "HTML Help Compiler program")
if(DOXYGEN_HHC_PROGRAM)
set(DOXYGEN_GENERATE_HTMLHELP YES)
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+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+52 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -37,6 +37,17 @@
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Structure defining a time range
///
////////////////////////////////////////////////////////////
typedef struct
{
sfTime offset; ///< The beginning offset of the time range
sfTime length; ///< The length of the time range
} sfTimeSpan;
////////////////////////////////////////////////////////////
/// \brief Create a new music and load it from a file
///
@@ -128,6 +139,45 @@ CSFML_AUDIO_API sfBool sfMusic_getLoop(const sfMusic* music);
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfTime sfMusic_getDuration(const sfMusic* music);
////////////////////////////////////////////////////////////
/// \brief Get the positions of the of the sound's looping sequence
///
/// \return Loop Time position class.
///
/// \warning Since sfMusic_setLoopPoints() performs some adjustments on the
/// provided values and rounds them to internal samples, a call to
/// sfMusic_getLoopPoints() is not guaranteed to return the same times passed
/// into a previous call to sfMusic_setLoopPoints(). However, it is guaranteed
/// to return times that will map to the valid internal samples of
/// this Music if they are later passed to sfMusic_setLoopPoints().
///
/// \see setLoopPoints
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music);
////////////////////////////////////////////////////////////
/// \brief Sets the beginning and end of the sound's looping sequence using sf::Time
///
/// Loop points allow one to specify a pair of positions such that, when the music
/// is enabled for looping, it will seamlessly seek to the beginning whenever it
/// encounters the end. Valid ranges for timePoints.offset and timePoints.length are
/// [0, Dur) and (0, Dur-offset] respectively, where Dur is the value returned by sfMusic_getDuration().
/// Note that the EOF "loop point" from the end to the beginning of the stream is still honored,
/// in case the caller seeks to a point after the end of the loop range. This function can be
/// safely called at any point after a stream is opened, and will be applied to a playing sound
/// without affecting the current playing offset.
///
/// \warning Setting the loop points while the stream's status is Paused
/// will set its status to Stopped. The playing offset will be unaffected.
///
/// \param timePoints The definition of the loop. Can be any time points within the sound's length
///
/// \see getLoopPoints
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfMusic_setLoopPoints(sfMusic* music, sfTimeSpan timePoints);
////////////////////////////////////////////////////////////
/// \brief Start or resume playing a music
///
@@ -246,7 +296,7 @@ CSFML_AUDIO_API void sfMusic_setVolume(sfMusic* music, float volume);
///
/// \param music Music object
/// \param position Position of the music in the scene
//
///
////////////////////////////////////////////////////////////
CSFML_AUDIO_API void sfMusic_setPosition(sfMusic* music, sfVector3f position);
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+3 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,8 +30,8 @@
// Define the CSFML version
////////////////////////////////////////////////////////////
#define CSFML_VERSION_MAJOR 2
#define CSFML_VERSION_MINOR 4
#define CSFML_VERSION_PATCH 0
#define CSFML_VERSION_MINOR 5
#define CSFML_VERSION_PATCH 2
////////////////////////////////////////////////////////////
+74
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@@ -0,0 +1,74 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_GPUPREFERENCE_H
#define SFML_GPUPREFERENCE_H
////////////////////////////////////////////////////////////
/// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// \file
///
/// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
/// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE
///
/// \brief A macro to encourage usage of the discrete GPU
///
/// In order to inform the Nvidia/AMD driver that an SFML
/// application could benefit from using the more powerful
/// discrete GPU, special symbols have to be publicly
/// exported from the final executable.
///
/// SFML defines a helper macro to easily do this.
///
/// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
/// global scope of a source file that will be linked into
/// the final executable. Typically it is best to place it
/// where the main function is also defined.
///
////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_WINDOWS)
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
CSFML_EXTERN_C __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
CSFML_EXTERN_C __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;
#else
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
#endif
#endif // SFML_GPUPREFERENCE_H
+2 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -53,6 +53,7 @@
#include <SFML/Graphics/Transformable.h>
#include <SFML/Graphics/Vertex.h>
#include <SFML/Graphics/VertexArray.h>
#include <SFML/Graphics/VertexBuffer.h>
#include <SFML/Graphics/View.h>
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,7 +35,7 @@
/// \brief Enumeration of the blending factors
///
////////////////////////////////////////////////////////////
typedef enum
typedef enum
{
sfBlendFactorZero, ///< (0, 0, 0, 0)
sfBlendFactorOne, ///< (1, 1, 1, 1)
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+6 -6
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -97,7 +97,7 @@ CSFML_GRAPHICS_API void sfFont_destroy(sfFont* font);
/// \return The corresponding glyph
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, unsigned int characterSize, sfBool bold, float outlineThickness);
CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(const sfFont* font, sfUint32 codePoint, unsigned int characterSize, sfBool bold, float outlineThickness);
////////////////////////////////////////////////////////////
/// \brief Get the kerning value corresponding to a given pair of characters in a font
@@ -110,7 +110,7 @@ CSFML_GRAPHICS_API sfGlyph sfFont_getGlyph(sfFont* font, sfUint32 codePoint, uns
/// \return Kerning offset, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getKerning(sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getKerning(const sfFont* font, sfUint32 first, sfUint32 second, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the line spacing value
@@ -121,7 +121,7 @@ CSFML_GRAPHICS_API float sfFont_getKerning(sfFont* font, sfUint32 first, sfUint3
/// \return Line spacing, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getLineSpacing(sfFont* font, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getLineSpacing(const sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the position of the underline
@@ -135,7 +135,7 @@ CSFML_GRAPHICS_API float sfFont_getLineSpacing(sfFont* font, unsigned int charac
/// \return Underline position, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(sfFont* font, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(const sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the thickness of the underline
@@ -148,7 +148,7 @@ CSFML_GRAPHICS_API float sfFont_getUnderlinePosition(sfFont* font, unsigned int
/// \return Underline thickness, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfFont_getUnderlineThickness(sfFont* font, unsigned int characterSize);
CSFML_GRAPHICS_API float sfFont_getUnderlineThickness(const sfFont* font, unsigned int characterSize);
////////////////////////////////////////////////////////////
/// \brief Get the texture containing the glyphs of a given size in a font
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -39,7 +39,7 @@
/// and view.
///
////////////////////////////////////////////////////////////
typedef enum
typedef enum
{
sfPoints, ///< List of individual points
sfLines, ///< List of individual lines
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -381,7 +381,7 @@ CSFML_GRAPHICS_API void sfRectangleShape_setSize(sfRectangleShape* shape, sfVect
/// \brief Get the size of a rectangle shape
///
/// \param shape Shape object
//
///
/// \return height Size of the rectangle
///
////////////////////////////////////////////////////////////
+6 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -46,5 +46,10 @@ typedef struct
const sfShader* shader; ///< Shader
} sfRenderStates;
////////////////////////////////////////////////////////////
/// \brief Define the default values for a RenderState
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderStates sfRenderStates_default();
#endif // SFML_RENDERSTATES_H
+41 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -35,6 +35,7 @@
#include <SFML/Graphics/PrimitiveType.h>
#include <SFML/Graphics/RenderStates.h>
#include <SFML/Graphics/Vertex.h>
#include <SFML/Window/Window.h>
#include <SFML/System/Vector2.h>
#include <stddef.h>
@@ -48,9 +49,24 @@
///
/// \return A new sfRenderTexture object, or NULL if it failed
///
/// \deprecated
/// Use sfRenderTexture_createWithSettings instead.
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer);
////////////////////////////////////////////////////////////
/// \brief Construct a new render texture
///
/// \param width Width of the render texture
/// \param height Height of the render texture
/// \param settings Settings of the render texture
///
/// \return A new sfRenderTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_createWithSettings(unsigned int width, unsigned int height, const sfContextSettings* settings);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing render texture
///
@@ -205,6 +221,21 @@ CSFML_GRAPHICS_API void sfRenderTexture_drawCircleShape(sfRenderTexture* renderT
CSFML_GRAPHICS_API void sfRenderTexture_drawConvexShape(sfRenderTexture* renderTexture, const sfConvexShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture* renderTexture, const sfRectangleShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVertexBuffer* object, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by a vertex buffer.
///
/// \param renderTexture render texture object
/// \param vertexBuffer Vertex buffer object to draw
/// \param firstVertex Index of the first vertex to render
/// \param vertexCount Number of vertices to render
/// \param states Render states to use for drawing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render texture
@@ -278,6 +309,15 @@ CSFML_GRAPHICS_API void sfRenderTexture_resetGLStates(sfRenderTexture* renderTex
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture);
////////////////////////////////////////////////////////////
/// \brief Get the maximum anti-aliasing level supported by the system
///
/// \return The maximum anti-aliasing level supported by the system
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfRenderTexture_getMaximumAntialiasingLevel();
////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter on a render texture
///
+35 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -241,6 +241,25 @@ CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* ren
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow* renderWindow, sfBool grabbed);
////////////////////////////////////////////////////////////
/// \brief Set the displayed cursor to a native system cursor
///
/// Upon window creation, the arrow cursor is used by default.
///
/// \warning The cursor must not be destroyed while in use by
/// the window.
///
/// \warning Features related to Cursor are not supported on
/// iOS and Android.
///
/// \param cursor Native system cursor type to display
///
/// \see sfCursor_createFromSystem
/// \see sfCursor_createFromPixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursor(sfRenderWindow* window, const sfCursor* cursor);
////////////////////////////////////////////////////////////
/// \brief Enable or disable automatic key-repeat for keydown events
///
@@ -445,6 +464,21 @@ CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWin
CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVertexBuffer* object, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by a vertex buffer.
///
/// \param renderWindow render window object
/// \param vertexBuffer Vertex buffer object to draw
/// \param firstVertex Index of the first vertex to render
/// \param vertexCount Number of vertices to render
/// \param states Render states to use for drawing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBufferRange(sfRenderWindow* renderWindow,
const sfVertexBuffer* object, size_t firstVertex,
size_t vertexCount, const sfRenderStates* states);
////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render window
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+60 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -276,6 +276,41 @@ CSFML_GRAPHICS_API void sfText_setFont(sfText* text, const sfFont* font);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setCharacterSize(sfText* text, unsigned int size);
////////////////////////////////////////////////////////////
/// \brief Set the line spacing factor
///
/// The default spacing between lines is defined by the font.
/// This method enables you to set a factor for the spacing
/// between lines. By default the line spacing factor is 1.
///
/// \param text Text object
/// \param spacingFactor New line spacing factor
///
/// \see sfText_getLineSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setLineSpacing(sfText* text, float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the letter spacing factor
///
/// The default spacing between letters is defined by the font.
/// This factor doesn't directly apply to the existing
/// spacing between each character, it rather adds a fixed
/// space between them which is calculated from the font
/// metrics and the character size.
/// Note that factors below 1 (including negative numbers) bring
/// characters closer to each other.
/// By default the letter spacing factor is 1.
///
/// \param text Text object
/// \param spacingFactor New letter spacing factor
///
/// \see sfText_getLetterSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfText_setLetterSpacing(sfText* text, float spacingFactor);
////////////////////////////////////////////////////////////
/// \brief Set the style of a text
///
@@ -388,6 +423,30 @@ CSFML_GRAPHICS_API const sfFont* sfText_getFont(const sfText* text);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfText_getCharacterSize(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the size of the letter spacing factor
///
/// \param text Text object
///
/// \return Size of the letter spacing factor
///
/// \see sfText_setLetterSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfText_getLetterSpacing(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the size of the line spacing factor
///
/// \param text Text object
///
/// \return Size of the line spacing factor
///
/// \see sfText_setLineSpacing
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API float sfText_getLineSpacing(const sfText* text);
////////////////////////////////////////////////////////////
/// \brief Get the style of a text
///
+95 -27
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -36,6 +36,15 @@
#include <SFML/System/Vector2.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Types of texture coordinates that can be used for rendering.
///
////////////////////////////////////////////////////////////
typedef enum
{
sfTextureNormalized, ///< sfTexture coordinates in range [0 .. 1].
sfTexturePixels ///< sfTexture coordinates in range [0 .. size].
} sfTextureCoordinateType;
////////////////////////////////////////////////////////////
/// \brief Create a new texture
@@ -59,6 +68,29 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_create(unsigned int width, unsigned int
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createFromFile(const char* filename, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new sRGB-enabled texture from a file
///
/// When providing texture data from an image file or memory, it can
/// either be stored in a linear color space or an sRGB color space.
/// Most digital images account for gamma correction already, so they
/// would need to be "uncorrected" back to linear color space before
/// being processed by the hardware. The hardware can automatically
/// convert it from the sRGB color space to a linear color space when
/// it gets sampled. When the rendered image gets output to the final
/// framebuffer, it gets converted back to sRGB.
///
/// This load option is only useful in conjunction with an sRGB capable
/// framebuffer. This can be requested during window creation.
///
/// \param filename Path of the image file to load
/// \param area Area of the source image to load (NULL to load the entire image)
///
/// \return A new sfTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createSrgbFromFile(const char* filename, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new texture from a file in memory
///
@@ -71,6 +103,18 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_createFromFile(const char* filename, con
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new sRGB-enabled texture from a file in memory
///
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
/// \param area Area of the source image to load (NULL to load the entire image)
///
/// \return A new sfTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createSrgbFromMemory(const void* data, size_t sizeInBytes, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new texture from a custom stream
///
@@ -82,6 +126,17 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_createFromMemory(const void* data, size_
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createFromStream(sfInputStream* stream, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new sRGB-enabled texture from a custom stream
///
/// \param stream Source stream to read from
/// \param area Area of the source image to load (NULL to load the entire image)
///
/// \return A new sfTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createSrgbFromStream(sfInputStream* stream, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new texture from an image
///
@@ -93,6 +148,17 @@ CSFML_GRAPHICS_API sfTexture* sfTexture_createFromStream(sfInputStream* stream,
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createFromImage(const sfImage* image, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Create a new sRGB-enabled texture from an image
///
/// \param image Image to upload to the texture
/// \param area Area of the source image to load (NULL to load the entire image)
///
/// \return A new sfTexture object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfTexture* sfTexture_createSrgbFromImage(const sfImage* image, const sfIntRect* area);
////////////////////////////////////////////////////////////
/// \brief Copy an existing texture
///
@@ -144,6 +210,24 @@ CSFML_GRAPHICS_API sfImage* sfTexture_copyToImage(const sfTexture* texture);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromPixels(sfTexture* texture, const sfUint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Update a part of this texture from another texture
///
/// No additional check is performed on the size of the texture,
/// passing an invalid combination of texture size and offset
/// will lead to an undefined behavior.
///
/// This function does nothing if either texture was not
/// previously created.
///
/// \param destination Destination texture to copy source texture to
/// \param source Source texture to copy to destination texture
/// \param x X offset in this texture where to copy the source texture
/// \param y Y offset in this texture where to copy the source texture
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_updateFromTexture(sfTexture* destination, const sfTexture* source, unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Update a texture from an image
///
@@ -196,31 +280,6 @@ CSFML_GRAPHICS_API void sfTexture_setSmooth(sfTexture* texture, sfBool smooth);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_isSmooth(const sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Enable or disable conversion from sRGB
///
/// When providing texture data from an image file or memory, it can
/// either be stored in a linear color space or an sRGB color space.
/// Most digital images account for gamma correction already, so they
/// would need to be "uncorrected" back to linear color space before
/// being processed by the hardware. The hardware can automatically
/// convert it from the sRGB color space to a linear color space when
/// it gets sampled. When the rendered image gets output to the final
/// framebuffer, it gets converted back to sRGB.
///
/// After enabling or disabling sRGB conversion, make sure to reload
/// the texture data in order for the setting to take effect.
///
/// This option is only useful in conjunction with an sRGB capable
/// framebuffer. This can be requested during window creation.
///
/// \param sRgb True to enable sRGB conversion, false to disable it
///
/// \see sfTexture_isSrgb
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_setSrgb(sfTexture* texture, sfBool sRgb);
////////////////////////////////////////////////////////////
/// \brief Tell whether the texture source is converted from sRGB or not
///
@@ -289,6 +348,15 @@ CSFML_GRAPHICS_API sfBool sfTexture_isRepeated(const sfTexture* texture);
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTexture_generateMipmap(sfTexture* texture);
////////////////////////////////////////////////////////////
/// \brief Swap the contents of a texture with those of another
///
/// \param left Instance to swap from
/// \param right Instance to swap with
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_swap(sfTexture* left, sfTexture* right);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the texture.
///
@@ -324,7 +392,7 @@ CSFML_GRAPHICS_API unsigned int sfTexture_getNativeHandle(const sfTexture* textu
/// \param texture Pointer to the texture to bind, can be null to use no texture
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture);
CSFML_GRAPHICS_API void sfTexture_bind(const sfTexture* texture, sfTextureCoordinateType type);
////////////////////////////////////////////////////////////
/// \brief Get the maximum texture size allowed
+14 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -206,5 +206,18 @@ CSFML_GRAPHICS_API void sfTransform_scale(sfTransform* transform, float scaleX,
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfTransform_scaleWithCenter(sfTransform* transform, float scaleX, float scaleY, float centerX, float centerY);
////////////////////////////////////////////////////////////
/// \brief Compare two transforms for equality
///
/// Performs an element-wise comparison of the elements of the
/// left transform with the elements of the right transform.
///
/// \param left Left operand (the first transform)
/// \param right Right operand (the second transform)
///
/// \return true if the transforms are equal, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfTransform_equal(sfTransform* left, sfTransform* right);
#endif // SFML_TRANSFORM_H
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -40,6 +40,7 @@ typedef struct sfText sfText;
typedef struct sfTexture sfTexture;
typedef struct sfTransformable sfTransformable;
typedef struct sfVertexArray sfVertexArray;
typedef struct sfVertexBuffer sfVertexBuffer;
typedef struct sfView sfView;
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+254
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@@ -0,0 +1,254 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_VERTEXBUFFER_H
#define SFML_VERTEXBUFFER_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h>
#include <SFML/Graphics/PrimitiveType.h>
#include <SFML/Graphics/Types.h>
#include <SFML/Graphics/Vertex.h>
#include <stddef.h>
////////////////////////////////////////////////////////////
/// \brief Usage specifiers
///
/// If data is going to be updated once or more every frame,
/// set the usage to sfVertexBufferStream. If data is going
/// to be set once and used for a long time without being
/// modified, set the usage to sfVertexBufferUsageStatic.
/// For everything else sfVertexBufferUsageDynamic should
/// be a good compromise.
///
////////////////////////////////////////////////////////////
typedef enum
{
sfVertexBufferStream, ///< Constantly changing data
sfVertexBufferDynamic, ///< Occasionally changing data
sfVertexBufferStatic ///< Rarely changing data
} sfVertexBufferUsage;
////////////////////////////////////////////////////////////
/// \brief Create a new vertex buffer with a specific
/// sfPrimitiveType and usage specifier.
///
/// Creates the vertex buffer, allocating enough graphcis
/// memory to hold \p vertexCount vertices, and sets its
/// primitive type to \p type and usage to \p usage.
///
/// \param vertexCount Amount of vertices
/// \param type Type of primitive
/// \param usage Usage specifier
///
/// \return A new sfVertexBuffer object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_create(unsigned int vertexCount, sfPrimitiveType type, sfVertexBufferUsage usage);
////////////////////////////////////////////////////////////
/// \brief Copy an existing vertex buffer
///
/// \param vertexBuffer Vertex buffer to copy
///
/// \return Copied object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBuffer* sfVertexBuffer_copy(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Destroy an existing vertex buffer
///
/// \param vertexBuffer Vertex buffer to delete
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_destroy(sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Return the vertex count
///
/// \param vertexBuffer Vertex buffer object
///
/// \return Number of vertices in the vertex buffer
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getVertexCount(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Update a part of the buffer from an array of vertices
///
/// \p offset is specified as the number of vertices to skip
/// from the beginning of the buffer.
///
/// If \p offset is 0 and \p vertexCount is equal to the size of
/// the currently created buffer, its whole contents are replaced.
///
/// If \p offset is 0 and \p vertexCount is greater than the
/// size of the currently created buffer, a new buffer is created
/// containing the vertex data.
///
/// If \p offset is 0 and \p vertexCount is less than the size of
/// the currently created buffer, only the corresponding region
/// is updated.
///
/// If \p offset is not 0 and \p offset + \p vertexCount is greater
/// than the size of the currently created buffer, the update fails.
///
/// No additional check is performed on the size of the vertex
/// array, passing invalid arguments will lead to undefined
/// behavior.
///
/// \param vertices Array of vertices to copy to the buffer
/// \param vertexCount Number of vertices to copy
/// \param offset Offset in the buffer to copy to
///
/// \return sfTrue if the update was successful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_update(sfVertexBuffer* vertexBuffer, const sfVertex* vertices, unsigned int vertexCount, unsigned int offset);
////////////////////////////////////////////////////////////
/// \brief Copy the contents of another buffer into this buffer
///
/// \param vertexBuffer Vertex buffer object
/// \param other Vertex buffer whose contents to copy into first vertex buffer
///
/// \return sfTrue if the copy was successful
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_updateFromVertexBuffer(sfVertexBuffer* vertexBuffer, const sfVertexBuffer* other);
////////////////////////////////////////////////////////////
/// \brief Swap the contents of this vertex buffer with those of another
///
/// \param left Instance to swap
/// \param right Instance to swap with
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_swap(sfVertexBuffer* left, sfVertexBuffer* right);
////////////////////////////////////////////////////////////
/// \brief Get the underlying OpenGL handle of the vertex buffer.
///
/// You shouldn't need to use this function, unless you have
/// very specific stuff to implement that SFML doesn't support,
/// or implement a temporary workaround until a bug is fixed.
///
/// \return OpenGL handle of the vertex buffer or 0 if not yet created
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API unsigned int sfVertexBuffer_getNativeHandle(sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Set the type of primitives to draw
///
/// This function defines how the vertices must be interpreted
/// when it's time to draw them.
///
/// The default primitive type is sf::Points.
///
/// \param vertexBuffer Vertex buffer object
/// \param type Type of primitive
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_setPrimitiveType(sfVertexBuffer* vertexBuffer, sfPrimitiveType type);
////////////////////////////////////////////////////////////
/// \brief Get the type of primitives drawn by the vertex buffer
///
/// \param vertexBuffer Vertex buffer object
///
/// \return Primitive type
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfPrimitiveType sfVertexBuffer_getPrimitiveType(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Set the usage specifier of this vertex buffer
///
/// This function provides a hint about how this vertex buffer is
/// going to be used in terms of data update frequency.
///
/// After changing the usage specifier, the vertex buffer has
/// to be updated with new data for the usage specifier to
/// take effect.
///
/// The default primitive type is sfVertexBufferStream.
///
/// \param vertexBuffer Vertex buffer object
/// \param usage Usage specifier
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_setUsage(sfVertexBuffer* vertexBuffer, sfVertexBufferUsage usage);
////////////////////////////////////////////////////////////
/// \brief Get the usage specifier of this vertex buffer
///
/// \param vertexBuffer Vertex buffer object
///
/// \return Usage specifier
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVertexBufferUsage sfVertexBuffer_getUsage(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Bind a vertex buffer for rendering
///
/// This function is not part of the graphics API, it mustn't be
/// used when drawing SFML entities. It must be used only if you
/// mix sfVertexBuffer with OpenGL code.
///
/// \code
/// sfVertexBuffer* vb1, vb2;
/// ...
/// sfVertexBuffer_bind(vb1);
/// // draw OpenGL stuff that use vb1...
/// sfVertexBuffer_bind(vb2);
/// // draw OpenGL stuff that use vb2...
/// sfVertexBuffer_bind(NULL);
/// // draw OpenGL stuff that use no vertex buffer...
/// \endcode
///
/// \param vertexBuffer Pointer to the vertex buffer to bind, can be null to use no vertex buffer
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfVertexBuffer_bind(const sfVertexBuffer* vertexBuffer);
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the system supports vertex buffers
///
/// This function should always be called before using
/// the vertex buffer features. If it returns false, then
/// any attempt to use sf::VertexBuffer will fail.
///
/// \return True if vertex buffers are supported, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfVertexBuffer_isAvailable();
#endif // SFML_VERTEXBUFFER_H
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -500,11 +500,12 @@ CSFML_NETWORK_API sfFtpResponse* sfFtp_download(sfFtp* ftp, const char* remoteFi
/// \param localFile Path of the local file to upload
/// \param remotePath Where to put to file on the server
/// \param mode Transfer mode
/// \param append Pass sfTrue to append to or sfFalse to overwrite the remote file if it already exists
///
/// \return Server response to the request
///
////////////////////////////////////////////////////////////
CSFML_NETWORK_API sfFtpResponse* sfFtp_upload(sfFtp* ftp, const char* localFile, const char* remotePath, sfFtpTransferMode mode);
CSFML_NETWORK_API sfFtpResponse* sfFtp_upload(sfFtp* ftp, const char* localFile, const char* remotePath, sfFtpTransferMode mode, sfBool append);
////////////////////////////////////////////////////////////
/// \brief Send a command to the FTP server
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -43,7 +43,7 @@ typedef enum
sfHttpPost, ///< Request in post mode, usually to send data to a page
sfHttpHead, ///< Request a page's header only
sfHttpPut, ///< Request in put mode, useful for a REST API
sfHttpDelete ///< Request in delete mode, useful for a REST API
sfHttpDelete ///< Request in delete mode, useful for a REST API
} sfHttpMethod;
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,14 +27,14 @@
////////////////////////////////////////////////////////////
/// Headers
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// This file just includes the OpenGL (GL and GLU) headers,
/// which have actually different paths on each system
// This file just includes the OpenGL (GL and GLU) headers,
// which have actually different paths on each system
////////////////////////////////////////////////////////////
#if defined(CSFML_SYSTEM_WINDOWS)
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -41,7 +41,7 @@ typedef struct
} sfTime;
////////////////////////////////////////////////////////////
/// \brief Predefined "zero" time value
/// \brief Predefined "zero" time value
///
////////////////////////////////////////////////////////////
CSFML_SYSTEM_API sfTime sfTime_Zero;
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+3 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -30,7 +30,9 @@
////////////////////////////////////////////////////////////
#include <SFML/System.h>
#include <SFML/Window/Clipboard.h>
#include <SFML/Window/Context.h>
#include <SFML/Window/Cursor.h>
#include <SFML/Window/Event.h>
#include <SFML/Window/Joystick.h>
#include <SFML/Window/JoystickIdentification.h>
+85
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@@ -0,0 +1,85 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CLIPBOARD_H
#define SFML_CLIPBOARD_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
////////////////////////////////////////////////////////////
/// \brief Get the content of the clipboard as string data (returns an ANSI string)
///
/// This function returns the content of the clipboard
/// as a string. If the clipboard does not contain string
/// it returns an empty string.
///
/// \return Clipboard contents as a locale-dependent ANSI string
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API const char* sfClipboard_getString();
////////////////////////////////////////////////////////////
/// \brief Get the content of the clipboard as string data (returns a Unicode string)
///
/// This function returns the content of the clipboard
/// as a string. If the clipboard does not contain string
/// it returns an empty string.
///
/// \return Clipboard contents as UTF-32
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API const sfUint32* sfClipboard_getUnicodeString();
////////////////////////////////////////////////////////////
/// \brief Set the content of the clipboard as ANSI string data
///
/// This function sets the content of the clipboard as an
/// ANSI string.
///
/// \param text ANSI string containing the data to be sent
/// to the clipboard
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfClipboard_setString(const char* text);
////////////////////////////////////////////////////////////
/// \brief Set the content of the clipboard as Unicode string data
///
/// This function sets the content of the clipboard as a
/// Unicode string.
///
/// \param text Unicode string containing the data to be sent
/// to the clipboard
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfClipboard_setUnicodeString(const sfUint32* text);
#endif // SFML_CURSOR_H
+34 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -32,6 +32,8 @@
#include <SFML/Window/Types.h>
#include <SFML/Window/Window.h>
typedef void (*GlFunctionPointer)();
////////////////////////////////////////////////////////////
/// \brief Create a new context
///
@@ -50,6 +52,16 @@ CSFML_WINDOW_API sfContext* sfContext_create(void);
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfContext_destroy(sfContext* context);
////////////////////////////////////////////////////////////
/// \brief Check whether a given OpenGL extension is available.
///
/// \param Name of the extension to check for
///
/// \return True if available, false if unavailable
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfContext_isExtensionAvailable(const char* name);
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate explicitely a context
///
@@ -61,6 +73,16 @@ CSFML_WINDOW_API void sfContext_destroy(sfContext* context);
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfContext_setActive(sfContext* context, sfBool active);
////////////////////////////////////////////////////////////
/// \brief Get the address of an OpenGL function.
///
/// \param name Name of the function to get the address of
///
/// \return Address of the OpenGL function, 0 on failure
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API GlFunctionPointer sfContext_getFunction(const char* name);
////////////////////////////////////////////////////////////
/// \brief Get the settings of the context.
///
@@ -73,4 +95,15 @@ CSFML_WINDOW_API sfBool sfContext_setActive(sfContext* context, sfBool active);
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfContextSettings sfContext_getSettings(const sfContext* context);
////////////////////////////////////////////////////////////
/// \brief Get the currently active context's ID
///
/// The context ID is used to identify contexts when
/// managing unshareable OpenGL resources.
///
/// \return The active context's ID or 0 if no context is currently active
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfUint64 sfContext_getActiveContextId();
#endif // SFML_CONTEXT_H
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@@ -0,0 +1,132 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CURSOR_H
#define SFML_CURSOR_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Vector2.h>
#include <SFML/Window/Export.h>
#include <SFML/Window/Types.h>
////////////////////////////////////////////////////////////
/// \brief Enumeration of the native system cursor types
///
/// Refer to the following table to determine which cursor
/// is available on which platform.
///
/// Type | Linux | Mac OS X | Windows
/// ------------------------------------|:-----:|:--------:|:--------:
/// sfCursorArrow | yes | yes | yes
/// sfCursorArrowWait | no | no | yes
/// sfCursorWait | yes | no | yes
/// sfCursorText | yes | yes | yes
/// sfCursorHand | yes | yes | yes
/// sfCursorSizeHorizontal | yes | yes | yes
/// sfCursorSizeVertical | yes | yes | yes
/// sfCursorSizeTopLeftBottomRight | no | no | yes
/// sfCursorSizeBottomLeftTopRight | no | no | yes
/// sfCursorSizeAll | yes | no | yes
/// sfCursorCross | yes | yes | yes
/// sfCursorHelp | yes | no | yes
/// sfCursorNotAllowed | yes | yes | yes
///
////////////////////////////////////////////////////////////
typedef enum
{
sfCursorArrow, ///< Arrow cursor (default)
sfCursorArrowWait, ///< Busy arrow cursor
sfCursorWait, ///< Busy cursor
sfCursorText, ///< I-beam, cursor when hovering over a field allowing text entry
sfCursorHand, ///< Pointing hand cursor
sfCursorSizeHorizontal, ///< Horizontal double arrow cursor
sfCursorSizeVertical, ///< Vertical double arrow cursor
sfCursorSizeTopLeftBottomRight, ///< Double arrow cursor going from top-left to bottom-right
sfCursorSizeBottomLeftTopRight, ///< Double arrow cursor going from bottom-left to top-right
sfCursorSizeAll, ///< Combination of SizeHorizontal and SizeVertical
sfCursorCross, ///< Crosshair cursor
sfCursorHelp, ///< Help cursor
sfCursorNotAllowed ///< Action not allowed cursor
} sfCursorType;
////////////////////////////////////////////////////////////
/// \brief Create a cursor with the provided image
///
/// \a pixels must be an array of \a width by \a height pixels
/// in 32-bit RGBA format. If not, this will cause undefined behavior.
///
/// If \a pixels is null or either \a width or \a height are 0,
/// the current cursor is left unchanged and the function will
/// return false.
///
/// In addition to specifying the pixel data, you can also
/// specify the location of the hotspot of the cursor. The
/// hotspot is the pixel coordinate within the cursor image
/// which will be located exactly where the mouse pointer
/// position is. Any mouse actions that are performed will
/// return the window/screen location of the hotspot.
///
/// \warning On Unix, the pixels are mapped into a monochrome
/// bitmap: pixels with an alpha channel to 0 are
/// transparent, black if the RGB channel are close
/// to zero, and white otherwise.
///
/// \param pixels Array of pixels of the image
/// \param size Width and height of the image
/// \param hotspot (x,y) location of the hotspot
/// \return A new sfCursor object
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfCursor* sfCursor_createFromPixels(const sfUint8* pixels, sfVector2u size, sfVector2u hotspot);
////////////////////////////////////////////////////////////
/// \brief Create a native system cursor
///
/// Refer to the list of cursor available on each system
/// (see sfCursorType) to know whether a given cursor is
/// expected to load successfully or is not supported by
/// the operating system.
///
/// \param type Native system cursor type
/// \return A new sfCursor object
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfCursor* sfCursor_createFromSystem(sfCursorType type);
////////////////////////////////////////////////////////////
/// \brief Destroy a cursor
///
/// \param cursor Cursor to destroy
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfCursor_destroy(sfCursor* cursor);
#endif // SFML_CURSOR_H
+2 -2
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -121,7 +121,7 @@ typedef struct
///
/// \deprecated
/// Use sfMouseWheelScrollEvent instead.
///
///
////////////////////////////////////////////////////////////
typedef struct CSFML_DEPRECATED
{
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+19 -11
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -86,18 +86,18 @@ typedef enum
sfKeyMenu, ///< The Menu key
sfKeyLBracket, ///< The [ key
sfKeyRBracket, ///< The ] key
sfKeySemiColon, ///< The ; key
sfKeySemicolon, ///< The ; key
sfKeyComma, ///< The , key
sfKeyPeriod, ///< The . key
sfKeyQuote, ///< The ' key
sfKeySlash, ///< The / key
sfKeyBackSlash, ///< The \ key
sfKeyBackslash, ///< The \ key
sfKeyTilde, ///< The ~ key
sfKeyEqual, ///< The = key
sfKeyDash, ///< The - key
sfKeyHyphen, ///< The - key (hyphen)
sfKeySpace, ///< The Space key
sfKeyReturn, ///< The Return key
sfKeyBack, ///< The Backspace key
sfKeyEnter, ///< The Enter/Return key
sfKeyBackspace, ///< The Backspace key
sfKeyTab, ///< The Tabulation key
sfKeyPageUp, ///< The Page up key
sfKeyPageDown, ///< The Page down key
@@ -105,10 +105,10 @@ typedef enum
sfKeyHome, ///< The Home key
sfKeyInsert, ///< The Insert key
sfKeyDelete, ///< The Delete key
sfKeyAdd, ///< +
sfKeySubtract, ///< -
sfKeyMultiply, ///< *
sfKeyDivide, ///< /
sfKeyAdd, ///< The + key
sfKeySubtract, ///< The - key (minus, usually from numpad)
sfKeyMultiply, ///< The * key
sfKeyDivide, ///< The / key
sfKeyLeft, ///< Left arrow
sfKeyRight, ///< Right arrow
sfKeyUp, ///< Up arrow
@@ -140,7 +140,15 @@ typedef enum
sfKeyF15, ///< The F15 key
sfKeyPause, ///< The Pause key
sfKeyCount ///< Keep last -- the total number of keyboard keys
sfKeyCount, ///< Keep last -- the total number of keyboard keys
// Deprecated values:
sfKeyDash = sfKeyHyphen, ///< \deprecated Use Hyphen instead
sfKeyBack = sfKeyBackspace, ///< \deprecated Use Backspace instead
sfKeyBackSlash = sfKeyBackslash, ///< \deprecated Use Backslash instead
sfKeySemiColon = sfKeySemicolon, ///< \deprecated Use Semicolon instead
sfKeyReturn = sfKeyEnter ///< \deprecated Use Enter instead
} sfKeyCode;
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+2 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -27,6 +27,7 @@
typedef struct sfContext sfContext;
typedef struct sfCursor sfCursor;
typedef struct sfWindow sfWindow;
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+23 -3
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -354,6 +354,26 @@ CSFML_WINDOW_API void sfWindow_setMouseCursorVisible(sfWindow* window, sfBool vi
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setMouseCursorGrabbed(sfWindow* window, sfBool grabbed);
////////////////////////////////////////////////////////////
/// \brief Set the displayed cursor to a native system cursor
///
/// Upon window creation, the arrow cursor is used by default.
///
/// \warning The cursor must not be destroyed while in use by
/// the window.
///
/// \warning Features related to Cursor are not supported on
/// iOS and Android.
///
/// \param window Window object
/// \param cursor Native system cursor type to display
///
/// \see sfCursor_createFromSystem
/// \see sfCursor_createFromPixels
///
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_setMouseCursor(sfWindow* window, const sfCursor* cursor);
////////////////////////////////////////////////////////////
/// \brief Enable or disable automatic key-repeat
///
@@ -413,7 +433,7 @@ CSFML_WINDOW_API void sfWindow_setJoystickThreshold(sfWindow* window, float thre
////////////////////////////////////////////////////////////
CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
///////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
/// \brief Request the current window to be made the active
/// foreground window
///
@@ -424,7 +444,7 @@ CSFML_WINDOW_API sfBool sfWindow_setActive(sfWindow* window, sfBool active);
/// is free to deny the request.
/// This is not to be confused with sfWindow_setActive().
///
///////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
CSFML_WINDOW_API void sfWindow_requestFocus(sfWindow* window);
////////////////////////////////////////////////////////////
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -32,8 +32,8 @@
////////////////////////////////////////////////////////////
/// Define a low-level window handle type, specific to
/// each platform
// Define a low-level window handle type, specific to
// each platform
////////////////////////////////////////////////////////////
#if defined(CSFML_SYSTEM_WINDOWS)
+15
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@@ -0,0 +1,15 @@
# CSFML
CSFML - Copyright (C) 2007-2023 Laurent Gomila - laurent@sfml-dev.org
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
## External libraries used by CSFML
* _SFML_ is under the zlib/png license
-31
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@@ -1,31 +0,0 @@
CSFML
-----
CSFML - Copyright (C) 2007-2015 Laurent Gomila - laurent@sfml-dev.org
This software is provided 'as-is', without any express or
implied warranty. In no event will the authors be held
liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented;
you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but
is not required.
2. Altered source versions must be plainly marked as such,
and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any
source distribution.
External libraries used by CSFML
--------------------------------
* SFML is under the zlib/png license
+34
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@@ -0,0 +1,34 @@
[![SFML logo](https://www.sfml-dev.org/images/logo.png)](https://www.sfml-dev.org)
# CSFML - Simple and Fast Multimedia Library for C
SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is originally written in C++, and this project is its official binding for the C language.
## Authors
- Laurent Gomila - main developer (laurent@sfml-dev.org)
- Lukas Dürrenberger - active maintainer (eXpl0it3r@sfml-dev.org)
- Zachariah Brown (contact@zbrown.net)
## Download
You can get the latest official release on [SFML website](https://www.sfml-dev.org/download/csfml). You can also get the current development version from the [Git repository](https://github.com/SFML/CSFML).
## Learn
There is no tutorial for CSFML, but since it's a binding you can use the C++ resources:
* The [official tutorials](https://www.sfml-dev.org/tutorials/)
* The [online API documentation](https://www.sfml-dev.org/documentation/)
* The [community wiki](https://github.com/SFML/SFML/wiki/)
* The [community forum](https://en.sfml-dev.org/forums/) (or [French](https://fr.sfml-dev.org/forums/))
Of course, you can also find the CSFML API documentation in the SDK.
## Building
Set `SFML_DIR` to a directory containing the `SFMLConfig.cmake` file, usually located at `lib/cmake/SFML`.
## Contribute
SFML and CSFML are open-source projects, and they need your help to go on growing and improving. Don't hesitate to post suggestions or bug reports on [the forum](https://en.sfml-dev.org/forums/), or post new bugs/features requests on the [issue tracker](https://github.com/SFML/CSFML/issues/). You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.
-42
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@@ -1,42 +0,0 @@
CSFML - Simple and Fast Multimedia Library for C
================================================
SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing,
graphics, audio and network.
It is originally written in C++, and this project is its official binding for the C language.
Authors
-------
Laurent Gomila - main developer (laurent@sfml-dev.org)
Zachariah Brown - active maintainer (contact@zbrown.net)
Download
--------
You can get the latest official release on SFML website (http://www.sfml-dev.org/download/csfml).
You can also get the current development version from the git repository (https://github.com/SFML/CSFML).
Learn
-----
There is no tutorial for CSFML, but since it's a binding you can use the C++ resources:
* The official tutorials (http://www.sfml-dev.org/tutorials/)
* The online API documentation (http://www.sfml-dev.org/documentation/)
* The community wiki (https://github.com/SFML/SFML/wiki/)
* The community forum (http://en.sfml-dev.org/forums/) (or http://fr.sfml-dev.org/forums/ for French people)
Of course, you can also find the CSFML API documentation in the SDK.
Building
--------
The FindSFML.cmake script required by CMake to build CSFML, is located in SFML's cmake/Modules/ directory.
Contribute
----------
SFML and CSFML are open-source projects, and they need your help to go on growing and improving.
Don't hesitate to post suggestions or bug reports on the forum (http://en.sfml-dev.org/forums/),
or post new bugs/features requests on the task tracker (https://github.com/SFML/CSFML/issues/).
You can even fork the project on GitHub, maintain your own version and send us pull requests periodically to merge your work.
+3 -3
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@@ -1,6 +1,6 @@
set(INCROOT ${CMAKE_SOURCE_DIR}/include/SFML/Audio)
set(SRCROOT ${CMAKE_SOURCE_DIR}/src/SFML/Audio)
set(INCROOT ${PROJECT_SOURCE_DIR}/include/SFML/Audio)
set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/Audio)
# all source files
set(SRC
@@ -32,4 +32,4 @@ set(SRC
# define the csfml-audio target
csfml_add_library(csfml-audio
SOURCES ${SRC}
DEPENDS ${SFML_AUDIO_LIBRARY} ${SFML_SYSTEM_LIBRARY} ${SFML_AUDIO_DEPENDENCIES} ${SFML_SYSTEM_DEPENDENCIES})
DEPENDS sfml-audio)
+1 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
+24 -1
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@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -107,6 +107,29 @@ sfTime sfMusic_getDuration(const sfMusic* music)
}
////////////////////////////////////////////////////////////
sfTimeSpan sfMusic_getLoopPoints(const sfMusic* music)
{
sfTimeSpan timeSpan = {{0}, {0}};
CSFML_CHECK_RETURN(music, timeSpan);
sf::Music::TimeSpan span = music->This.getLoopPoints();
timeSpan.offset.microseconds = span.offset.asMicroseconds();
timeSpan.length.microseconds = span.length.asMicroseconds();
return timeSpan;
}
////////////////////////////////////////////////////////////
void sfMusic_setLoopPoints(sfMusic* music, sfTimeSpan timePoints)
{
CSFML_CALL(music, setLoopPoints(sf::Music::TimeSpan(sf::microseconds(timePoints.offset.microseconds),
sf::microseconds(timePoints.length.microseconds))));
}
////////////////////////////////////////////////////////////
void sfMusic_play(sfMusic* music)
{
+2 -2
View File
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -37,8 +37,8 @@
////////////////////////////////////////////////////////////
struct sfMusic
{
sf::Music This;
CallbackStream Stream;
sf::Music This;
};
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