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Author SHA1 Message Date
Sam Lantinga 96292a5b46 Updated to version 3.2.20 for release 2025-08-04 09:58:55 -07:00
Petar Popovic ffa618c00b SDL_LoadWAV_IO(): On error, set *audio_buf to NULL and *audio_len to 0
(cherry picked from commit 23e08f7807)
2025-08-03 13:44:37 -04:00
Petar Popovic 291b9b3c82 SDL_enabled_assert(): Use NULL istead of 0 to explicity initialize the pointer members of SDL_AssertData
(cherry picked from commit faf3bd9991)
2025-08-03 13:36:14 -04:00
Frank Praznik ec45117f0f x11: Filter mouse wheel events from "Master" devices
Discard wheel events from "Master" devices to avoid duplicates, as wheel events are stateless and can't be deduplicated.

(cherry picked from commit 51ce3f8c8d)
2025-08-02 18:57:44 -04:00
Frank Praznik 0d7aff9c56 GPU: Vulkan backend flags command buffer for cleanup when swapchain is requested
When skipping presentation due to the window being hidden, presentDataCount is not incremented on the command buffer, and subsequently the submitted command buffers will not be cleaned up as long as the window is hidden. This results in a lag spike when showing the window due to all previously submitted command buffers suddenly being cleaned up at once, and lag at shutdown due to an equivalent number of fences needing to be destroyed.

Instead of relying on presentDataCount to determine whether a command buffer should be cleaned up, use a flag, which is set under the appropriate circumstances.

(cherry picked from commit 42463569d5)
2025-08-02 09:24:21 -07:00
Petar Popovic d31b239288 Fix double-free warning in src/hidapi/linux/hid.c
(cherry picked from commit ae5ce258cf)
2025-08-02 07:09:12 -07:00
capehill b1cadf0e99 Fix SDL_BlitSurfaceScaled crash
SDL_BlitSurfaceScaled could crash when passed large coordinates, due
to final_dst.w or final_dst.h getting negative values.

(cherry picked from commit 1c5c3b1479)
2025-08-01 09:22:38 -07:00
Frank Praznik c1f67585e6 wayland: Cleanup an outdated conditional and comment
There may have been a reason for not attaching a null buffer when destroying a popup at some point in the past, but that is unnecessary now, as is the comment about ShowWindow crashing, as ShowWindow assures that a null buffer is attached before (re)creating the window.

(cherry picked from commit 550d95e04f)
2025-08-01 10:40:32 -04:00
A1029384756 93988e28c0 wayland: reorder surface destruction to avoid premature blanking
(cherry picked from commit 9034375d2f)
2025-08-01 10:40:32 -04:00
Matthew Zavislak edef6e66e9 Support Google Play 16 KB Page Size Requirement (#13470)
- See: https://developer.android.com/guide/practices/page-sizes#update-packaging
- Also, make min API uniform at 21 (from 16 and 23 in a few places)

(cherry picked from commit dc2c83c383)
2025-07-31 16:21:02 -07:00
Petar Popovic e3f47809c4 Fix potential memory leak in SDL_render_gles2.c
(cherry picked from commit 09221820f6)
2025-07-31 16:19:10 -07:00
cosmonaut f759e7ac59 GPU: Bail out of aquiring Vulkan swapchain if window is hidden
(cherry picked from commit c5edf4bd5b)
2025-07-31 16:03:19 -07:00
Frank Praznik 544eb2c5a9 wayland: Adjust popup adjoining check
The previous calculation could result in a window whose original position was positioned exactly corner-to-corner with the parent not being adjusted to be adjoining, and thus subject to spurious closure.

(cherry picked from commit b0cdb7143f)
2025-07-31 12:13:54 -04:00
Cheney Wang 30e3eba20a GPU: Fix wrong Vulkan swapchain size when retrying acquire
(cherry picked from commit d8ac51859e)
2025-07-30 15:35:23 -07:00
Wouter Wijsman f0e85a2a9c psp: fix audio not playing
(cherry picked from commit 3d1a28ccf2)
2025-07-30 13:11:23 -07:00
Thaddeus Crews 106af5b46a Define relevant macros when LACKS_ERRNO_H is true
(cherry picked from commit 3195980b49)
2025-07-30 09:11:22 -07:00
Stefan Schlosser 522716ed90 SDL_getenv.c: fix dynamic loading of environ symbol on FreeBSD
The current implementation uses the returned address of the `dlsym` function
directly to load the `environ` symbol. But this function doesn't return the
address to the symbol itself, instead it returns the address to the location
where the actual address is stored, i.e. it's an additional indirection.
Consequently, the implementation fails to load and process the environment
variables successfully.

One example where this error shows up is in the `Dialog API`: in an `X11`
environment, the `zenity` driver requires access to the user's `DISPLAY` and
`XAUTHORITY` environment variables. Because these variables aren't transfered
to the `zenity` process, no dialogs are shown. This can be exercised in the
`test/testdialog.c` testprogram.

The fix changes the indirection level of the `dlsym` call from `char **` to
`char ***`, does a `NULL`-check in case the call failed, and returns the
dereferenced actual adress to the `environ` symbol.

(cherry picked from commit 10458f2cac)
2025-07-30 07:06:54 -07:00
Evan Hemsley a65fbb0211 GPU: Fix incorrect block size when D3D12 uniform buffer is rotated (#13469)
(cherry picked from commit 07af4b237b)
2025-07-29 15:51:58 -07:00
Petar Popovic 46ec859bd1 Fix two use-after-free warnings
(cherry picked from commit f27dbb22f0)
2025-07-29 12:29:34 -07:00
Xen 2a7aa4eae4 Update SDL_clipboard.h
Typo fixes and a small addition to SDL_SetClipboardData about mime_type list usage clarity.

(cherry picked from commit b3ba1c159e)
2025-07-28 11:59:34 -07:00
Dan Andrus c31ddf021e Check NSWindow::isVisible before sending SDL_WINDOWEVENT_RESTORED during Cocoa_WindowListener::windowDidResize
(cherry picked from commit 30f0aeb26a)
2025-07-28 14:47:45 -04:00
Shootfast eaa2a8239f Fixed typo in SDL_scancode.h
The backslash/vertical line key is between the left shift and "Z" key on ISO keyboards

(cherry picked from commit 507ee033cc)
2025-07-27 19:58:45 -07:00
Brenton Bostick d313ecb737 Fix warning on Android arm-v7
Building SDL for armeabi-v7a gives this warning:
```
SDL/src/audio/SDL_audiotypecvt.c:541:14: warning: '#pragma FENV_ACCESS' is not supported on this target - ignored [-Wignored-pragmas]
  541 | #pragma STDC FENV_ACCESS ON
```

(cherry picked from commit ed4de7aeed)
2025-07-27 08:16:21 -07:00
Petar Popovic 64b2af0340 SDL_gpu.c: Fixed deref-before-check warning
(cherry picked from commit 6a5af95364)
2025-07-26 12:08:57 -07:00
Anonymous Maarten 58d0702948 ci+n3ds: avoid apt-get package manager
- use Unix Makefiles (with parallelization) CMake generator
- use binutils strings binary from devkitpro

(cherry picked from commit e6d200e51c)
2025-07-26 16:06:36 +02:00
Sam Lantinga 707717e94b Reverted: Added Steam Virtual Gamepad support to the GameInput driver
This version of SDL doesn't support newer GameInput versions required for this feature.
2025-07-24 14:00:20 -07:00
Sam Lantinga a140bba55a Fixed building with GameInput v1.0
(cherry picked from commit e5d57d8ad6)
2025-07-24 10:52:28 -07:00
Sam Lantinga f4ddacacd0 Fixed building with GameInput v1.0
(cherry picked from commit 0ee0fe1572)
2025-07-24 10:43:05 -07:00
Sam Lantinga ebba656bdb Added Steam Virtual Gamepad support to the GameInput driver
(cherry picked from commit 66dad9c21f)
2025-07-24 10:38:02 -07:00
Sam Lantinga b78c61d67a Fixed double SDL_EVENT_GAMEPAD_ADDED for controllers with automatic gamepad mappings
(cherry picked from commit 6babade758)
2025-07-24 10:38:02 -07:00
L zard 4210aa61e1 build_config_windows: define HAVE_STDARG/STDDEF_H outside of
condition.
They are defined in both `#if HAVE_LIBC` and its `#else` anyway.
[sdl-ci-filter msvc-*]

(cherry picked from commit ea995b1694)
2025-07-21 14:45:19 -07:00
L zard d8a345d924 build_config_windows: fix HAVE_VSSCANF defined regardless of MSVC version.
[sdl-ci-filter msvc-*]

(cherry picked from commit a977a11fa6)
2025-07-21 14:45:19 -07:00
Acclution b8dc9767da GPU: Fix Vulkan compute uniform descriptor not being marked as set (#13389)
(cherry picked from commit 8bd29f7ca3)
2025-07-18 15:30:05 -07:00
BurntRanch 1ab01b9367 Clarify SDL_GPUVertexBufferDescription.pitch comment (#13381)
(cherry picked from commit ee6d8f78f4)
2025-07-17 08:55:04 -07:00
Sam Lantinga ee371ff740 Fixed crash if a clipboard event was sent with video uninitialized
This can happen if you're using SDL on Android without using the video subsystem.

(cherry picked from commit 855d28e97a)
2025-07-17 08:48:00 -07:00
Evan Hemsley ef58dd77ca GPU: Clean up properties in SDL_ReleaseGPUTexture (#13378) 2025-07-17 00:23:52 -07:00
Ryan C. Gordon e6a7121904 audio: Binding an SDL_AudioStream will set missing formats.
It _must_ have the format set for the opposite side from the device (so
playback needs the src format set, and recording needs the dst format set),
since the stream gets mangled by the device thread if not. So if it has never
been set (stream created with NULL audiospec), just set it to match the device.
If the stream is just meant to buffer and not convert, this is desired
behavior, even if it didn't also fix a bug.

Binding the audio stream will always set the device side's format, as usual;
this does not need to be set by the caller at all.

Fixes #13363.

(cherry picked from commit f2ae6503c0)
2025-07-15 06:44:12 -04:00
Sam Lantinga a6ed8ab59d Updated to version 3.2.19 for development 2025-07-14 11:44:22 -07:00
Sam Lantinga bd40d0ded1 Removed the Mayflash GameCube adapter from the PS3 controller list
(cherry picked from commit 277f91c317)
2025-07-14 11:30:46 -07:00
Andon M. Coleman 68bfcb6c54 Allow 1 kHz sample rate for DualSense Edge over USB
DualSense Edge natively reports at 1 kHz for all connection types, but gyro sample rate was limited to 250 Hz for USB.

(cherry picked from commit a07cf3ecdc)
2025-07-14 10:02:46 -07:00
Josh Dowell 0d01efca52 windows: Fix crash when using a system that reports itself as Windows 17763 or newer, but is missing many of the newer dark mode window functions (Linux Mint Cinnamon w/ Proton 7.0.6)
(cherry picked from commit 0a50b798bf)
2025-07-13 20:10:26 -07:00
Kyle Sylvestre 0e65e04ce1 remove spoofed SDL_HelperWindow when SDL_VIDEO is off
(cherry picked from commit 0f061ff154)
2025-07-12 07:48:56 -07:00
Kyle Sylvestre 58d351fe98 check SDL_PLATFORM_WINDOWS instead of SDL_VIDEO_DRIVER_WINDOWS when using SDL_HelperWindow
(cherry picked from commit d42217ba26)
2025-07-12 07:48:56 -07:00
Kyle Sylvestre 9b71f18141 move SDL_HelperWindow outside of video
move to SDL_window.c to prevent relying on SDL_VIDEO

(cherry picked from commit a190e3b514)
2025-07-12 07:48:56 -07:00
Anonymous Maarten 554f08bac3 ci: build MSVC release binary on windows-2025 2025-07-12 01:25:08 +02:00
Sam Lantinga 913813a933 Updated to version 3.2.18 for release 2025-07-11 15:56:55 -07:00
Ryan C. Gordon 4e34c771e4 Revert "windows: Use wglSwapLayerBuffers if available."
This reverts commit b8ee44ca6a.

This is reverting a cherry-pick. It's probably too risky for a 3.2.x release,
but we'll let it marinate on main, for 3.4.0.
2025-07-11 18:25:14 -04:00
Ryan C. Gordon 9995174e68 gpu: Fixed uninitialized variable in SDL_AcquireGPUCommandBuffer().
Fixes #13191.

(cherry picked from commit 190afc0f4f)
2025-07-11 18:23:15 -04:00
Ryan C. Gordon 5a0197d430 wasapi: Force enumerated audio devices to report themselves as float32 format.
This is what they'll end up being when used through WASAPI in shared mode,
regardless of what the hardware actually expects.

Reference Issue #12914.

(cherry picked from commit a81cf566f4)
2025-07-11 18:23:01 -04:00
Sam Lantinga 4a55143e15 Fixed build
(cherry picked from commit 92e8224d32)
2025-07-11 14:12:27 -07:00
Sam Lantinga 87c9bc1b1f Fixed long delay when enumerating the Razer Huntsman keyboard
Fixes https://github.com/libsdl-org/SDL/issues/13236

(cherry picked from commit 0b2e389ee3)
2025-07-11 14:12:27 -07:00
Sam Lantinga 16a57b70f7 Set hwndTarget to NULL when unregistering raw input
Fixes https://github.com/libsdl-org/SDL/issues/13335

(cherry picked from commit 937e8d55a4)
2025-07-11 12:14:50 -07:00
Aleksey Sakovets 69564cd0b1 README-macos.md: replace old API calls
(cherry picked from commit 6386781351)
2025-07-11 12:08:58 -07:00
Ryan C. Gordon da648b00e7 cocoa: Don't minimize fullscreen windows for a modal file dialog.
macOS sends a focus loss event when the dialog is created, which causes SDL
to try to minimize the window, which confuses the entire system. So in this
special case, don't do the minimization.

Fixes #13168.

(cherry picked from commit 9af93abd4f)
2025-07-11 15:06:10 -04:00
Sam Lantinga 5886d90308 Fixed long delay when enumerating the Razer Huntsman keyboard
Fixes https://github.com/libsdl-org/SDL/issues/13236

(cherry picked from commit f199aafaeb)
2025-07-11 11:56:06 -07:00
Ryan C. Gordon e84df0cad1 x11: Avoid duplicate mouse events when using a pen device.
Fixes #12968.

(cherry picked from commit 72f4dd17be)
2025-07-11 14:31:07 -04:00
Frank Praznik e482904111 Add support for non-constrained and non-grabbing popups
By default, popups are automatically constrained to be completely within display bounds, so as not to cut off information and result in an unusable menu, or unreadable tooltip. In some cases, however, this is not wanted, so a property to toggle this behavior is added.

There are also cases where the client may not want a popup menu to implicitly grab the keyboard focus, as is the default behavior, so popup menus now respect the focusable flag/property, as well as being able to toggle focus grabbing via SDL_SetWindowFocusable().

(cherry picked from commit b871ac0d97)
2025-07-11 14:26:51 -04:00
Ryan C. Gordon b8ee44ca6a windows: Use wglSwapLayerBuffers if available.
It apparently works better (or can work better?) on multimonitor setups
than SwapBuffers.

This should be available back to Windows 95, but just in case, it falls
back to standard SwapBuffers if not available.

Fixes #13269.

(cherry picked from commit f286558bae)
2025-07-11 13:25:18 -04:00
Anonymous Maarten 4a4abe4240 cmake: remove /RTC1 from CXX flags when building with SDL_LIBC=OFF
(cherry picked from commit cfb8e591cb)
2025-07-11 10:00:22 -07:00
Wouter Wijsman fe47f5cc30 PSP: Truncate thread name when passing to sceKernelCreateThread
(cherry picked from commit c64518f300)
2025-07-11 10:00:07 -07:00
Ryan C. Gordon 5b64be0810 docs: Documentation for SDL_Swap64 was reporting the wrong return type.
Fixes #13309.

(cherry picked from commit 530639aa4a)
2025-07-11 09:59:13 -07:00
Ryan C. Gordon 17656d051b cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases.
On newer systems, the trick isn't necessary, and if you do it, if the user is
moving the mouse when launching the app, it'll show a hidden Dock.

Fixes #10340.

(cherry picked from commit 279dabfc96)
2025-07-10 15:54:25 -04:00
Ozkan Sezer 233fce456a fix ARM64 linkage with Visual Studio >= 17.14 when SDL_LIBC is disabled
Reference issue:  https://github.com/libsdl-org/SDL/issues/13254

(cherry picked from commit 2fb6abb9ad)
(cherry picked from commit fb0e03f262)
2025-07-09 01:32:00 +03:00
Frank Praznik 5290bb036c wayland: Ensure that the xdg_surface is always configured after creation
The spec states that xdg_surface must have seen an initial configure event before attaching a buffer, however, this was only being done when initially showing the window, and not after show->hide->show cycle.

Always wait for the initial configure event when (re)creating an xdg_surface as part of the show window sequence.

(cherry picked from commit ecdc6f2adb)
2025-07-05 12:10:28 -04:00
WillyJL 2bff72b4f6 SDL3 GPU: Fix -Wbool-conversion warnings
(cherry picked from commit 4eff36ef53)
2025-06-29 13:33:56 -04:00
Anonymous Maarten 08ebeaee5c cmake: Android always needs a native HIDAPI implementation
(cherry picked from commit 89eef1bd34)
2025-06-26 15:43:29 -07:00
Caleb Heuer 12b56f5447 Allow overriding SDL_FORK_MESSAGEBOX in build environment
(cherry picked from commit cd98b66114)
2025-06-26 10:49:48 -07:00
Frank Praznik 165b86e7b7 x11: Always update the borders on frame extent events
Always update the border sizes on frame extent events, or they can incorrectly still be zero if followed by a PropertyNotify event when leaving fullscreen.

Fixes sending the correct restored window size when leaving fullscreen in fvwm.

(cherry picked from commit 0ac1241b7a)
2025-06-26 11:53:32 -04:00
Sam Lantinga 608101a185 Update the viewport when logical presentation changes
Fixes https://github.com/libsdl-org/SDL/issues/13256

(cherry picked from commit 727b4924c8)
2025-06-25 09:59:13 -07:00
Paul Vick 554bee6aae Fix #13276: Crash in SDL_GetAudioDeviceChannelMap
(cherry picked from commit de6a23028a)
2025-06-25 09:59:07 -07:00
Rémi Verschelde 3e0ce51067 joystick: Fix MSVC errors C2099 with /fp:strict
(cherry picked from commit db3a35e9bc)
2025-06-24 07:32:26 -07:00
Ozkan Sezer 7261c43342 alsa: change an SDL_LogError into SDL_LogDebug.
it is informational only and seeing ERROR on the terminal was confusing

(cherry picked from commit af8bee2dd1)
2025-06-22 21:05:10 -07:00
Marcin Serwin ad57c6ea37 test: Fix resource paths in testtray
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
(cherry picked from commit bbc674b9e7)
2025-06-22 21:03:55 -07:00
mitchellcairns caecff650d Resolve bug for calibration Nintendo Switch Pro Controller (#13260)
Resolves a bug which prevents the stored calibration data from loading, only allowing loading of factory-installed calibration data

(cherry picked from commit 796961acec)
2025-06-22 21:00:01 -07:00
Mitch Cairns f6300be4b2 Fixed Nintendo Switch thumbstick calibration
(cherry picked from commit 3a6f9e01f8)
2025-06-22 15:27:30 -07:00
Sam Lantinga bde5687a3c Fixed Nintendo Switch Pro thumbstick calibration
Fixes https://github.com/libsdl-org/SDL/issues/13246

(cherry picked from commit 038a3806eb)
2025-06-21 19:57:04 -07:00
Sam Lantinga 0f3504f78d Updated testffmpeg for ffmpeg 7.1
(cherry picked from commit e6c2649afc)
2025-06-21 08:49:43 -07:00
Sam Lantinga 0aaa0321cc Fixed warning C5286: implicit conversion from enum type 'VkFilter' to enum type 'SDL_ScaleMode' 2025-06-21 07:41:20 -07:00
Josh Dowell caaaf52583 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput
SDL2 would set a high bit in the mouse button flags to indicate when raw input had been read from, without this, if you hold down a mouse button and left raw input mode (leaving relative mode) the button would remain partially stuck, and would require two clicks to start producing mouse down events again.
SDL3's raw input code was refactored to not use the mouse button flags, but forgot to invalidate the flags, causing this bug to manifest.

(cherry picked from commit 6aedc488d3)
2025-06-21 07:29:05 -07:00
Ozkan Sezer 56449f167d hidapi/libusb: disable C5287 warning in MSVC builds
A quick search implies that it is a bogus warning:
https://www.google.com/search?q=visual+studio+C5287

(cherry picked from commit 81e3066303)
2025-06-21 07:16:36 -07:00
Ryan C. Gordon c7325228dc audio: Enumerating audio devices will skip zombie devices still in the hash.
(cherry picked from commit eb04219efe)
2025-06-20 14:49:32 -07:00
Sam Lantinga 079967afa5 Clarify that SDL_GetAudioStreamDevice() returns the logical device.
(cherry picked from commit c19ad189dc)
2025-06-20 14:01:32 -07:00
Lilian Gimenez 2ed55b614c Fix support for F21 to F24 scancodes on Linux
(cherry picked from commit e4e29b8601)
2025-06-20 09:07:27 -07:00
Frank Praznik 28721e3cd2 test: Fix a window parenting bug in testmodal
(cherry picked from commit 390fe65323)
2025-06-18 09:27:03 -04:00
Frank Praznik 9d9845d063 video: Explicitly disallow setting the parent of a window to itself
Doing so causes a cycle in the window hierarchy tree graph, which leads to infinite recursion when destroying the windows.

(cherry picked from commit ca9b7c8ea3)
2025-06-18 09:27:03 -04:00
ceski a96dc76831 Read Switch controller gyro/accel sensitivity coeffs (SDL3)
These vary by controller, so using the stored values should improve the accuracy of the sensor data.

(cherry picked from commit 558a89fdb6)
2025-06-13 12:18:43 -07:00
e4m2 ad8e517227 Tweak Vulkan include guard check and 64-bit platform defines (#13210)
(cherry picked from commit c5b1341757)
2025-06-12 09:32:32 -07:00
Sam Lantinga 8d578d590f Fixed replacing existing specific gamepad mappings
If the first mapping we see doesn't have a CRC, continue looking for another exact CRC match.

Fixes testautomation --filter TestVirtualJoystick

(cherry picked from commit 5826966873)
2025-06-06 09:55:04 -07:00
Sam Lantinga 6b4a211374 Added support for the ZEROPLUS P4 Wired Gamepad
(cherry picked from commit f90a21483c)
2025-06-06 09:27:17 -07:00
Sam Lantinga 55b023c961 Remove the CRC from automatically generated gamepad mappings
Fixes https://github.com/libsdl-org/SDL/issues/13127

(cherry picked from commit 638acdc02a)
2025-06-06 09:25:19 -07:00
Frank Praznik e2d0fe3e2f x11: Resize fixed-size windows after mapping on xmonad
XMonad ignores size hints and shrinks the client area to overlay borders on fixed-size windows, even if no borders were requested, resulting in the window client area being smaller than requested. Calling XResizeWindow after mapping seems to fix it, even though resizing fixed-size windows in this manner doesn't work on any other window manager.

(cherry picked from commit 45eb6310a8)
2025-06-06 11:35:56 -04:00
Frank Praznik 6b56ff7a97 win32: Ensure that text input is initially disabled when creating a window
Windows seems to implicitly enable IME text input on windows created while an IME is active, which causes the IME suggestion window to pop up when keys are pressed, even if a client never explicitly enabled it. Ensure that IME support is initially disabled on new windows; SDL will enable it at a later time, if required.

(cherry picked from commit 22fa45b3c1)
2025-06-05 12:21:49 -04:00
Ethan Lee 67f796ebde gdk: Ignore focus loss events caused by text input showing the OSK 2025-06-04 09:41:06 -04:00
Sam Lantinga 06da7490fc Added support for the NACON Revolution X Unlimited controller on macOS
This adds support for the controller in Bluetooth mode.

Fixes https://github.com/libsdl-org/SDL/issues/13143

(cherry picked from commit 6622f4e1ea)
2025-06-03 15:08:11 -07:00
Sam Lantinga af83c442d3 Fixed input from the MayFlash GameCube adapter with version 7 firmware
(cherry picked from commit 7457857304)
2025-06-03 11:14:09 -07:00
Sam Lantinga d726e98596 Updated to version 3.2.17 for development 2025-06-02 15:57:36 -07:00
Caleb Cornett c9a6709bd2 gpu: Add BC2_RGBA_UNORM_SRGB to GetBlockWidth/Height functions 2025-06-02 13:53:42 -07:00
Evan Hemsley 25816bea41 GPU: Binding validation and prevent null dereference if expected binding is missing (#13164) 2025-06-02 13:40:40 -07:00
Sam Lantinga e0f6e96da0 Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!)
The Module object is the external interface to the application, internal symbols like HEAPU8 don't need to be exported to be used and usage should not be prefixed with Module.

Fixes https://github.com/libsdl-org/SDL/issues/13156
Closes https://github.com/libsdl-org/SDL/pull/13157

(cherry picked from commit cf6c42e6e6)
2025-06-02 09:48:55 -07:00
Sam Lantinga 57de46ae7e Mark gamepads as invalid if they can't be opened
Fixes https://github.com/libsdl-org/SDL/issues/13129

(cherry picked from commit 4b0f48c4cf)
2025-06-02 09:25:10 -07:00
Sam Lantinga 59693c8996 Updated to version 3.2.16 for release 2025-06-01 14:37:23 -07:00
Ryan C. Gordon f0efffc093 x11: Be a little less aggressive with Xinput2IsInitialized checks.
Just in case this ever get deinitialized sooner, we'd still like to SDL_free()
things on shutdown, etc.

Reference PR #13148.

(cherry picked from commit 9e0d9f30a7)
2025-06-01 10:15:54 -04:00
Mason Remaley 1b41cd759c Checks if xinput is loaded before trying to call xinput functions
(cherry picked from commit 57b6e6c7f9)
2025-06-01 10:15:47 -04:00
Ryan C. Gordon d42a1402e8 audio: corrected comment about device format minimums.
(cherry picked from commit ac3ab026fe)
2025-06-01 03:01:47 -04:00
Ryan C. Gordon 5c44678d55 audio: Opened device spec must be >= simple minimums, not device's defaults.
Fixes #13159.

(cherry picked from commit 83cc3bc234)
2025-06-01 02:58:41 -04:00
Ryan C. Gordon 0638fd58ce pulseaudio: Request more recording data per-fragment.
This seems to help some devices that can't keep up with smaller fragment sizes
for whatever reason.

Fixes #13110.

(cherry picked from commit 14a4ae521a)
2025-06-01 02:48:49 -04:00
Ryan C. Gordon cb662b6730 cocoa: add explicit tracking areas to the window.
This makes sure we get reliable mouse enter/exit events from the system on
older macOS releases.

Newer releases don't have this problem--my assumption is that Cocoa has a
more aggressive default tracking area installed for some newer UI feature.

For 3.2.16, we'll use the explicit tracking area on older macOSes only, but
I'll remove that check in revision control for newer OSes and see what
happens.

Fixes #12725.

(cherry picked from commit f61d956a04)
2025-05-31 14:45:43 -04:00
Caleb Heuer e874c7515e Pass text input rect to steam deck keyboard invocation
(cherry picked from commit 51dfca813b)
2025-05-30 09:54:53 -07:00
Ethan Lee 2ba797576b storage: Declare a private bootstrap for NDA user storage 2025-05-30 12:15:43 -04:00
Sam Lantinga 180b454d61 kmsdrm: fixed creating GBM surfaces on NVIDIA cards
(cherry picked from commit fc1c0618de)
2025-05-29 11:20:44 -07:00
DracoRooks 6ce7ae77b1 Update SDL_pixels.h
Added an opening bracket in line 520, in the comment block of SDL_PixelFormat. Simple addition to the readability of documentation.

(cherry picked from commit 03a6d98aee)
2025-05-29 11:03:54 -07:00
Sam Lantinga abbaf95cf0 Added macros to push/pop error messages while cleaning up
(cherry picked from commit 885e611f3c)
2025-05-29 10:54:46 -07:00
Sam Lantinga 1081b70951 Fixed typos
(cherry picked from commit 61d105247e)
2025-05-29 10:54:46 -07:00
Sam Lantinga 4f51f956ad Updated SDL_StretchSurface() documentation
Fixes https://github.com/libsdl-org/SDL/issues/13135

(cherry picked from commit 7db0ac7380)
2025-05-29 09:09:29 -07:00
Sam Lantinga b076f4b590 Removed obsolete documentation
(cherry picked from commit 737b9e117d)
2025-05-28 15:57:23 -07:00
Sam Lantinga 91180f8cb4 Disable SDL_HINT_JOYSTICK_RAWINPUT by default
Windows can get in a state when it stops reporting raw input events for game controllers until reboot.

The downside of this change is that we lose support for trigger rumble and are limited to 4 controllers again, but if that's important for your application you can use SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, true) to enable this functionality.

Fixes https://github.com/libsdl-org/SDL/issues/13047

(cherry picked from commit aa870d511e)
2025-05-27 09:51:58 -07:00
Ethan Lee 99aa859362 gpu: Xbox buildfix 2025-05-27 12:42:46 -04:00
Frank Praznik 31267feb03 wayland: Use raw timestamps to calculate the elapsed repeat time on a key up event
Using processed timestamps can result in anomalies that cause excessive repeat events, and hard caps can cause issues.

In the key event handler, use the raw elapsed time to calculate any remaining repeat events to avoid the artifacts that can result from using processed timestamps.

The Wayland key repeat rate ranges from 0 to 1000 per second, so millisecond resolution doesn't lose any precision.

(cherry picked from commit e3d44cdd51)
2025-05-27 11:18:56 -04:00
Sander Ledegen 6a5bac72cb PSP fullscreen is the only mode (#13125)
(cherry picked from commit 9b025e3cab)
2025-05-26 10:32:13 -07:00
Ozkan Sezer 2ed5062950 SDL_video.c: remove two stray line continuation chars .
(cherry picked from commit 25db127450)
2025-05-26 01:45:50 +03:00
Christian Kündig 0b0b02c5a1 emscripten: Proxy Emscripten_GetSystemTheme and EMSCRIPTENAUDIO_OpenDevice to the main thread.
(cherry picked from commit 168d1a9253)
2025-05-25 13:50:19 -07:00
mattbsage 28c71368a1 Clean up INTERFACE_COMPILE_OPTIONS
The extra text causes Meson/Ninja builds to fail as headers are not found.

(cherry picked from commit f62572344f)
2025-05-24 19:13:41 -07:00
Frank Praznik 25bd4285ab x11: Assume the window was mapped after showing
Not all window managers send a MapNotify or PropertyNotify event when the window is shown, so assume that it was mapped and set the flag accordingly.

(cherry picked from commit b70919ecd9)
2025-05-24 10:00:43 -04:00
Frank Praznik 180171cad6 x11: Always send fullscreen dimensions except on XWayland
More non-compositing window managers than just openbox seem to need this, so always force sending the window position and dimensions when entering/leaving fullscreen. If they are wrong, they will be immediately overwritten by the correct dimensions from a subsequent ConfigureNotify event.

This is disabled on XWayland, as it seems to cause hitching on some compositors.

(cherry picked from commit 0657ece55d)
2025-05-24 10:00:43 -04:00
Sam Lantinga bc3eeecf7f Set the initial axis values for HIDAPI and XInput controllers
Fixes https://github.com/libsdl-org/SDL/issues/13020

(cherry picked from commit 1f6b5c681d)
2025-05-23 12:09:58 -07:00
Frank Praznik 9178d14519 x11: Include the XTest header when needed
Fixes building when statically linking.

(cherry picked from commit fdc4f8fa39)
2025-05-23 13:12:47 -04:00
Ivan Epifanov 6cd35f5b72 VITA: support only fullscreen windows. Fixes #13079
(cherry picked from commit 2b4d61e4a6)
2025-05-23 08:45:49 -07:00
kyle-sylvestre 72d5eb0ecb fix error handling in WideCharToMultiByte
(cherry picked from commit ead32c706d)
2025-05-22 15:25:58 -07:00
kyle-sylvestre 5cf924420d bugfix advancing UTF-8 length in UTF-16 string
(cherry picked from commit 8ddb074889)
2025-05-22 15:25:58 -07:00
Ryan C. Gordon 290574e6f6 stdinc: Corrected documentation for SDL_atan2 and SDL_atan2f.
Fixes #13099.

(cherry picked from commit 8d9a4fe843)
2025-05-22 09:52:51 -04:00
Frank Praznik d9db975b4b wayland: Use SDL_memcpy instead of SDL_copyp to copy the repeated text string
SDL_copyp is not intended to copy arrays. Use SDL_memcpy with the explicit size instead.

(cherry picked from commit abcfa1b7de)
2025-05-21 20:39:03 -04:00
Matteo Hausner e5c0e5efa7 Fix #13083 segfault in SDL_RemoveTrayEntry() for submenu entries
Use `g_object_ref_sink()` in `SDL_CreateTraySubmenu()` as introduced with
3be67ced64 for the top-level menu.

(cherry picked from commit 22828d5f2a)
2025-05-21 13:32:47 -07:00
Sam Lantinga 26a1aae098 Fixed the Bluetooth flag for the combined Joy-Con controller
(cherry picked from commit 264eb8d440)
2025-05-21 13:30:30 -07:00
Frank Praznik ab114490fc wayland: Cap the max key repeat elapsed time
Cap the elapsed time to something sane in case the compositor sends a bad timestamp, which can result it in it looking like the key has been pressed for a *very* long time, bringing everything to a halt while it tries to enqueue all the repeat events.

(cherry picked from commit 05f779f61e)
2025-05-21 12:20:31 -04:00
kyle-sylvestre 9546c54286 use SDL style - else on same line as closing brace
(cherry picked from commit b8e055ce64)
2025-05-20 17:13:47 -07:00
kyle-sylvestre 4d3cdb70b5 get preferred locales on android
(cherry picked from commit 8e22194217)
2025-05-20 17:13:47 -07:00
Anthony Fisher a66816a72f gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088) 2025-05-20 16:34:27 -04:00
Francisco Javier Trujillo Mata c925f72562 Fix wrong callback type
(cherry picked from commit c89357bf60)
2025-05-20 11:11:01 -07:00
Logan ef97329f41 GPU: Update D3D12 to create multisample textures with default MSAA alignment
(cherry picked from commit f4942b3eae)
2025-05-20 11:07:54 -07:00
Frank Praznik 195f709eda wayland: Set the text input cursor rect properly
The text input cursor should reflect the cursor position, not the entire text input rect. Set it correctly so that IME chooser dialogs appear in the correct location.

(cherry-picked from commit c7549eb0b6)
2025-05-20 13:42:21 -04:00
cosmonaut eb57d94ec5 GPU: Add missing compute-writeable texture formats 2025-05-19 18:11:06 -07:00
Sam Lantinga d6212ae839 Fixed rare crash trying to interrupt SDL_WaitEvent()
Fixes https://github.com/libsdl-org/SDL/issues/12797

(cherry picked from commit 992e4c59bd)
2025-05-19 14:16:25 -07:00
Frank Praznik b494897b3d wayland: Don't add the nanosecond timestamp offset to the pre-conversion millisecond value
(cherry picked from commit 6c61a94a4b)
2025-05-19 14:00:12 -04:00
Sam Lantinga 559d4415eb Fixed touch not being delivered as mouse events by default on Vita
Closes https://github.com/libsdl-org/SDL/pull/13070

(cherry picked from commit 25f2376e79)
2025-05-19 08:33:28 -07:00
Joe [ReRezd] 49e9134774 Fix: GameCube controller adapter hotplug not working
SDL_PrivateJoystickAdded was called before setting the InstanceId in the adapters ctx->joysticks array.  This would eventually broadcast the SDL_EVENT_JOYSTICK_ADDED event with the new InstanceId, if your program listens for the added events and opens joysticks at that point it would always fail because there would be no matching InstanceId in the ctx->joysticks array.

(cherry picked from commit afd1e51023)
2025-05-19 08:25:16 -07:00
Logan 9571b0ece8 GPU: Update to set supported shader formats inside CreateDevice
(cherry picked from commit 8289656a4e)
2025-05-18 18:33:07 -07:00
danginsburg b55cfaf90b Fix #13057 - fixes bug with NSEventTypeMouseMoved having a NULL window causing us to suppress future mouse move events because the window was considered out of focus.
(cherry picked from commit 968222e74f)
2025-05-16 17:07:49 -07:00
ScolderCreations 509168856f Fix reference to nonexistent "README-3ds.md"
(cherry picked from commit d16371b923)
2025-05-15 11:23:17 -07:00
Stéphane GINIER 24fa2722c3 MacOS: fix cocoa clipboard text
Adjust Cocoa_SetClipboardData so that SetClipboardText text can be pasted outside SDL

(cherry picked from commit 945eb6dc87)
2025-05-15 10:54:15 -07:00
Evan Hemsley 142700f909 GPU: Check that a texture format is valid for compute writes (#13044) 2025-05-14 16:25:24 -07:00
Evan Hemsley f3611681df GPU: Always return NULL if beginning a pass fails an assert check 2025-05-14 15:23:57 -07:00
Sam Lantinga 7f0a5d6a10 Updated to version 3.2.15 for development 2025-05-14 13:08:44 -07:00
cosmonaut 2001cc15d5 GPU: Debug mode layer and level index checks 2025-05-14 12:25:18 -07:00
Frank Praznik 8d604353a5 renderer: Always use the output size when updating the main view
The main view always reflects the size of the output, so don't use the dimensions of the currently bound render target texture when updating it, or it will reflect an incorrect size when the render target texture is unbound.

(cherry picked from commit 8aa5b97bb5)
2025-05-14 09:38:13 -07:00
Ryan C. Gordon 8410e11ecb wikiheaders: Man pages should escape apostrophe chars.
This prevents problems if one starts a line, which would cause it to be
interpreted as a command character.

Fixes #13038.

(cherry picked from commit 1f7aa16eae)
2025-05-14 11:41:14 -04:00
krizej 9f8161bf4a docs: improve man page generation
(cherry picked from commit a390f5716e)
2025-05-14 11:40:58 -04:00
Sam Lantinga c038d6f7f8 Updated to version 3.2.14 for release 2025-05-13 14:24:40 -07:00
Frank Praznik 2fff37fffc Revert "x11: Send key events for dead keys consumed by the IME"
This and its related commits introduced some bugs and quirks such as duplicated and delayed/missed key events that can't be easily worked around, so revert this for now.

This reverts commit 47162a4168.

(cherry picked from commit 1eeffc5933)
2025-05-13 09:22:13 -07:00
Frank Praznik 6feb86be71 Revert "x11: Filter out duplicate key presses when an IME is active"
This reverts commit f4813ca2cf.

(cherry picked from commit 3304d24bea)
2025-05-13 09:22:13 -07:00
Sam Lantinga ed22220bc6 Fixed crash if out of memory in the Vulkan GPU driver
(cherry picked from commit cd95152b2c)
2025-05-13 09:08:19 -07:00
Andrey Moura 219cb1a59d joystick: Fix linker error when building without virtual joystick support
SDL_VIRTUAL_JoystickDriver was referenced outside an #ifdef when setting is_virtual, which caused a linker error. I modified it so that is_virtual is set to false if virtual joystick support is not enabled.
2025-05-13 08:55:29 -07:00
Simon McVittie 71bd25a893 audio: Assert that all devices from device_hash are the appropriate type
The keys and values of device_hash are pairs
`(SDL_AudioDeviceID devid, void *dev)` where dev can be either a
`SDL_AudioDevice *` or a `SDL_LogicalAudioDevice *`, depending on
bit 1 of devid.

We can confirm that we have got this right by looking at the
instance_id member, because logical audio devices happen to start with
the devid, whereas physical devices start with a pointer which is
unlikely to match the devid by chance.

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 70b2d162e3)
2025-05-13 08:53:35 -07:00
Ryan C. Gordon 01ef4c46a1 audio: Fix SDL_GetAudioDeviceName() not working with logical devices.
Fixes #12977.

(cherry picked from commit 0a34279578)
2025-05-12 13:54:52 -04:00
yunline 64f728ec48 tray: Fix wrong fByPositon parameter of SetMenuItemInfoW in SDL_SetTrayEntryLabel
(cherry picked from commit 9a6f70d75a)
2025-05-12 08:40:44 -07:00
Mike Kosek ba10adf1fb Added rightx and righty
(cherry picked from commit 38da39c8c9)
2025-05-12 08:40:44 -07:00
Dominic Bolin c18aa99358 GPU Vulkan: set correct destination usage mode for storage buffer read/write bindings (#13009) 2025-05-11 16:12:37 -07:00
ManuBlack 3498412611 AAudio: Implemented sample frames hint
(cherry picked from commit c6e9d6cc79)
2025-05-11 16:06:13 -07:00
Ryan C. Gordon 8c1b3ff210 Revert "pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback."
This reverts commit 3b91017682.

This apparently is cleaning up more threads than expected, so this needs a
rethink.

Fixes #12986.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/486
Fixes https://github.com/libsdl-org/sdl2-compat/issues/482

(cherry picked from commit e1066ceea1)
2025-05-11 10:23:04 -07:00
Frank Praznik 1870052af6 x11: Fix the Openbox quirk flag
Openbox needs fullscreen size/position event synthesized, but does not send display changed events.

(cherry picked from commit 84308e7fba)
2025-05-10 15:50:48 -04:00
dbolin 3b1e3d5176 GPU Vulkan: fix for Swapchain Semaphore Reuse
(cherry picked from commit 6344712b04)
2025-05-10 07:56:07 -07:00
RipleyTom cdf26c6e97 Add hid_version and hid_version_str to renamed LIBUSB impl symbols
(cherry picked from commit e90f7ac4a8)
2025-05-10 07:45:37 -07:00
Evan Hemsley 9f1a1405a6 GPU: Special case to avoid assert on GenerateMipmaps (#12995)
(cherry picked from commit 86b206dadf)
2025-05-09 22:00:57 -07:00
Sam Lantinga 6e97d8d1b3 Fixed crash if WGI isn't correlated in RAWINPUT_JoystickRumble()
(cherry picked from commit 87fe9ef79b)
2025-05-08 15:39:50 -07:00
Sam Lantinga 9d9a24d325 Define illegal_instruction() when it will be actually used
(cherry picked from commit 29d2116495)
2025-05-08 12:50:08 -07:00
Sam Lantinga 0897f4a7d1 Backported Metal sampler improvements from main
Fixes https://github.com/libsdl-org/SDL/issues/12988
2025-05-08 10:22:17 -07:00
Sam Lantinga 5aec645191 Added GCController mapping for the 8BitDo SN30 Pro on macOS
(cherry picked from commit 2b57d58f7d)
2025-05-08 09:57:36 -07:00
Sam Lantinga 07c33068f3 Added GCController mapping for the 8BitDo Pro 2 on macOS
Fixes https://github.com/libsdl-org/SDL/issues/12987

(cherry picked from commit d157600d3d)
2025-05-08 09:49:46 -07:00
expikr d684e5d57e fix #12963
(cherry picked from commit 6b048f59d7)
2025-05-06 21:18:02 -07:00
Frank Praznik 219500d95c x11: Filter out duplicate key presses when an IME is active
IME text events can result in sending duplicate key press events, which will result in undesired repeated key presses. Since the events are exact duplicates, compare the serials to filter out redundant key down events.

(cherry picked from commit f4813ca2cf)
2025-05-06 18:21:39 -04:00
Frank Praznik 810addf7ae x11: Don't update grab on enter when the mouse is captured
The xserver will still send EnterNotify events while the pointer is captured, and the grab shouldn't be updated in these cases, as it will cause the capture to be lost.

(cherry picked from commit 33e5f4885a)
2025-05-06 14:50:16 -07:00
Frank Praznik 4ef077ca52 Revert "x11: Better handle XInput2 mouse tracking outside the window"
This reverts commit 8c733d1f7b.

(cherry picked from commit 1abac3ccc3)
2025-05-06 14:50:16 -07:00
Sam Clegg 7d2275c4dc [emscripten] Remove referenc to Module['createContext']
The Module interface is the one used by the outside world.  This code
is inside the module itself so can use the internal name, avoiding the
need to export this function on the Module at all.

See https://github.com/emscripten-core/emscripten/pull/24269

(cherry picked from commit 8e1f4bafb4)
2025-05-06 14:16:36 -07:00
Ivan Epifanov cbd8917047 VITA: fix audio playback
(cherry picked from commit 1dbb813316)
2025-05-06 12:55:34 -07:00
Frank Praznik c98a19401c x11: #ifdef the XRandR path in the message box code
The runtime check isn't sufficient as the functions are undefined if built without XRandR.

(cherry picked from commit c91f9f6968)
2025-05-05 11:16:03 -04:00
A. Wilcox 434836c480 cpuinfo: Use auxv for AltiVec on Linux if possible
The SIGILL handler is not very reliable and can cause crashes.

Linux provides the CPU's AltiVec support status in getauxval.

(cherry picked from commit 7490471796)
2025-05-04 13:53:10 -07:00
Sam Lantinga 50d02ad732 Updated to version 3.2.13 for development 2025-05-04 10:56:10 -07:00
Ozkan Sezer 5ac37a8ffc don't prototype strdup() for __clang_analyzer__ case in windows builds.
Fixes:  https://github.com/libsdl-org/SDL/issues/12948.
(cherry picked from commit 17bba029ba)
2025-05-04 10:36:33 -07:00
Sam Lantinga 7dd2915475 Updated to version 3.2.12 for release 2025-05-04 10:09:23 -07:00
Frank Praznik 0ae1ddee17 win32: Hide the borders when showing a fullscreen window
If it is known that the window will immediately enter fullscreen upon being shown, set the borderless style when showing the window to hide the borders, or they may linger in the background if the client takes some time to draw the first frame.

Unnecessarily calling ShowWindow with SW_RESTORE when applying the window flags must be suppressed in this case, or the borders can reappear in a weird, partial state.

(cherry picked from commit d73fe0bc53)
2025-05-02 14:22:14 -04:00
Sam Lantinga db4c7e47f1 Added support for the share button on the GameSir-K1 FLUX controller
(cherry picked from commit ab12b7cbba)
2025-05-02 10:15:39 -07:00
Sam Lantinga 362445460e Added support for the PowerA Battle Dragon Advanced Wireless Controller
(cherry picked from commit 1e6a25324c)
2025-05-02 10:01:42 -07:00
Ryan C. Gordon de5cb9db23 dialog: Cocoa backend should reactivate the app after the modal dialog.
Otherwise the window won't have focus until you click on it again. Calling
makeKeyAndOrderFront isn't enough to fix it, either.

This trick comes from a similar problem we solve in our
applicationDidFinishLaunching implementation: activate (give app focus to) the
system Dock, as something that definitely exists that isn't us and is harmless
to activate, and then activate us right afterwards. This unconfuses whatever
is getting confused inside Cocoa.

Fixes #12684.

(cherry picked from commit 57346f2ba8)
2025-05-02 01:54:56 -04:00
Ryan C. Gordon 418eab29eb uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes.
Reference Issue #12741.

(cherry picked from commit 193b0c8963)
2025-05-02 01:54:17 -04:00
Ryan C. Gordon 2f3d242183 dialog: Cocoa shouldn't crash if there's a '.' in the filters.
So something like "index.pb" will now accept any file with a ".pb" extension,
to make macOS happy. This seems like a reasonable tradeoff.

Other minor cleanups.

Fixes #12778.

(cherry picked from commit 691cc5bb5e)
2025-05-01 21:37:54 -07:00
Cameron Gutman 4ad6d18203 events: Add integer wheel fields for sdl2-compat
It's way simpler to just add them back to SDL3 than emulate them purely in sdl2-compat.

(cherry picked from commit 0447c2f3c3)
2025-05-01 22:51:54 -05:00
Temdog007 cd4a4f8a9f X11: Center Message Box on Multi Monitor Displays (#12819)
Use XRandr to find the position of the current screen to center the message box on that window

(cherry picked from commit 4ef8b6ce1b)
2025-05-01 13:39:26 -07:00
Frank Praznik a96e72da02 video: Store the preferred fullscreen display in a property for sdl2-compat
sdl2-compat will call SDL_GetDisplayForWindow() when querying the display to use for fullscreen, which won't always be correct if the backend can't actually reposition the window. When calling this function, get the ideal fullscreen display and store it in a property for retrieval by sdl2-compat.

(cherry picked from commit c5d5967c3a)
2025-05-01 11:25:03 -07:00
Sam Lantinga 337f012de2 Fixed right mouse button emulation when using a pen
Pen button 1 is typically used as right click. Pen button 2 (Wacom eraser) doesn't have a specific mapping, but we'll use middle click for now.

(cherry picked from commit e3df61b070)
2025-04-30 11:08:24 -07:00
Sam Lantinga 3c29b620e4 Fixed missing simulated mouse events using a Wacom tablet
The low 16-bits of the message extra info is an event sequence number when using the Wacom tablet with Windows Ink disabled. The high bits of normal mouse motion when using touch input match the touch signature, 0xFF515700. The high bits of raw input mouse motion when using touch input do not match that signature, so we have to check for the touch bit in that case.

Fixes https://github.com/libsdl-org/SDL/issues/12927

(cherry picked from commit 106ccc722e)
2025-04-30 11:08:24 -07:00
Sam Lantinga 579fc161f0 Fixed build
(cherry picked from commit 8ae962c904)
2025-04-29 19:57:15 -07:00
Sam Lantinga 22e968af4e Fixed right click mouse emulation for the Wacom tablet
The problems are two-fold. When this happens a WM_POINTERDOWN event is sent with IS_POINTER_INCONTACT_WPARAM() evaluating as true. So when SDL_SendPenButton() is sent for the barrel button, there is no pen in contact yet, so the right mouse button is sent. Then SDL_SendPenTouch() is sent, which generates a left button press event.

Fixes https://github.com/libsdl-org/SDL/issues/12926

(cherry picked from commit e04064350f)
2025-04-29 19:57:15 -07:00
Ryan C. Gordon e37e96cfff pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly.
These events fire for other things, such as pressing a barrel button while
the pen is hovering.

The correct thing to do is check IS_POINTER_INCONTACT_WPARAM in the event.

If the pen is already touching or not, SDL_SendPenTouch() will do the right
thing, so it's safe to call it even if we're already in the right state.

(cherry picked from commit ea67133e4f)
2025-04-29 19:57:15 -07:00
Evan Hemsley 56c76c20a0 GPU: Validate that textures are not bound for both read and write on render passes (#12925)
(cherry picked from commit a163257295)
2025-04-29 16:53:45 -07:00
Evan Hemsley efd812c399 GPU Vulkan: Add locks for layout object lookups (#12924)
(cherry picked from commit e1a41c1c97)
2025-04-29 15:44:37 -07:00
Sam Lantinga b2b92bbe25 Removed timeout in SDL_RunOnMainThread()
Fixes https://github.com/libsdl-org/SDL/issues/12923

(cherry picked from commit 8abcc27535)
2025-04-29 08:58:54 -07:00
Sam Lantinga a29c67ac94 Always enable D3D12 GPU on Windows
This isn't dependent on the render subsystem

Fixes https://github.com/libsdl-org/SDL/issues/12922

(cherry picked from commit ef54c3bf18)
2025-04-29 08:53:40 -07:00
Cameron Gutman f88e0aaac0 events: Fix undefined behavior when disabling some event types
Shifting a signed int left by 31 is UB.

(cherry picked from commit 39d3148185)
2025-04-29 00:27:02 -05:00
Ozkan Sezer 29a4a4a5d1 tray, unix: make pointers g_object_ref and g_object_ref_sink static
Fixes:  https://github.com/libsdl-org/SDL/issues/12908.
(cherry picked from commit 016ba86f93)
2025-04-27 10:22:18 -07:00
Frank Praznik 01000c73b0 cocoa: Immediately update the mouse focus when showing/hiding a popup menu
When showing or hiding a popup menu, manually check and set the focus if the new topmost window under the cursor is an SDL window. Otherwise, the focus won't be updated until the cursor is actually moved.

(cherry picked from commit 6f5892e543)
2025-04-27 09:39:36 -04:00
Frank Praznik 1a5d1dfef0 x11: Better handle XInput2 mouse tracking outside the window
There is a quirk with XInput2 mouse capture that causes a leave event to be sent if the pointer moves out->in->out, which breaks mouse tracking outside the window. If the mouse leaves the window with buttons pressed, continue tracking it until the buttons are released.

(cherry picked from commit 8c733d1f7b)
2025-04-26 13:16:19 -04:00
Austin Almond 2c38143834 GDK: Handle ProjectDir with space
The call to compile_shaders_xbox.bat fails if ProjectDir contains a space. Wrapping the command in quotes fixes the issue.

(cherry picked from commit 14ae45c2b8)
2025-04-25 15:01:07 -07:00
Ryan C. Gordon c56a1c664c aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1.
Previously, we would WaitDevice first, but that would feed a silent buffer
to AAudio upfront, introducing latency. When this change was made, the
semaphore count should have been adjusted, since we're waiting on one less
buffer.

Fixes #12882.

(cherry picked from commit 2767c1a440)
2025-04-25 15:08:56 -04:00
Ryan C. Gordon 41cae64580 pipewire: Use a more specific stream name than "Audio Stream".
This info shows up in `pw-top` ...Gnome's sound preferences (etc) would
already show something more app-specific, but this command line tool shows
specific stream names.

(cherry picked from commit a9bee3c0bf)
2025-04-25 14:26:03 -04:00
Ryan C. Gordon c6dd2662c3 pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback.
These callbacks run in a thread we don't control, but might call SDL_SetError,
which will claim a TLS slot that never gets otherwise deallocated. To prevent
the leak, finish each callback by explicitly freeing any thread-local data.

Fixes #12732.

(cherry picked from commit 3b91017682)
2025-04-25 14:25:51 -04:00
Ryan C. Gordon f48027cf12 audio: Tweak SDL_GetAudioDeviceName.
- Add checks that ObtainPhysicalAudioDevice() was previously doing
  (is subsystem initialized, is device valid).
- Remove optimizations that copy string to stack to release device_hash_lock
  before SDL_GetPersistentString is called. Probably not necessary, and made
  the code more complex.

(cherry picked from commit b28449a58c)
2025-04-25 08:12:52 -07:00
Anonymous Maarten fabbc8d183 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk
This variable is always defined when targeting Android:
- when using the toolchain file shipped along the ndk
  (using  -DCMAKE_TOOLCHAIN_FILE=$ENV{ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake)
- when using the toolchain file provided by CMake
  (using -DCMAKE_SYSTEM_NAME=Android)

(cherry picked from commit 5b1e92ae88)
2025-04-25 07:59:05 -07:00
Frank Praznik a142e5ef7d cocoa: Popup menus always accept first click
(cherry picked from commit 09b2aae47e)
2025-04-25 09:36:12 -04:00
Sam Lantinga 825c0c7691 Reset the keyboard when entering a modal loop on Windows
Fixes https://github.com/libsdl-org/SDL/issues/12876

(cherry picked from commit da3c864d4c)
2025-04-24 13:58:56 -07:00
expikr dc30a00a26 use GetMessagePos instead of GetCursorPos
(cherry picked from commit a82f70dc21)
2025-04-24 13:27:42 -07:00
kiddkaffeine 5a05ef01ad Fix crash in UIKit indirect pointer handling
(cherry picked from commit 5cacdf2513)
2025-04-24 13:05:23 -07:00
Alynne 0237997e4d Add Padix Rockfire devices (#12884)
(cherry picked from commit 32bbabe2a5)
2025-04-24 11:28:48 -07:00
Robert Müller 4f90432a49 Emscripten: fix incorrect error check for WebGL context creation
According to the documentation and testing the `emscripten_webgl_create_context` function returns `0` on error as oppposed to a negative number. This was causing the error message to be empty when the later `emscripten_webgl_make_context_current` call fails given the invalid context.

See https://emscripten.org/docs/api_reference/html5.h.html#c.emscripten_webgl_create_context

(cherry picked from commit 7e1d4f843c)
2025-04-24 11:26:16 -07:00
expikr 0cd6942bfc defer clipcursor refresh unto pump finish
(cherry picked from commit dd625a6763)
2025-04-24 10:37:30 -07:00
expikr 1beb6fdedf pass ground-truth cursor pos to WIN_UpdateFocus
(cherry picked from commit c84c2aa2c4)
2025-04-24 10:37:30 -07:00
Frank Praznik 3b4472ecf7 x11: Handle size/position events arriving before state events
Xfce, unlike every other window manager in existence, sends ConfigureNotify events before PropertyNotify events when toggling the fullscreen and maximized window state. Check the window state when handling ConfigureNotify events, and defer emitting SDL size/position events until the corresponding PropertyNotify event arrives, since SDL and clients expect to get the window state before the new size and position.

(cherry picked from commit 11a3296a42)
2025-04-24 12:29:24 -04:00
Frank Praznik faed8b620c audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
This warning is actually wrong, as the variable is only used if the string pointer is valid, in which case it was initialized, but this is needed to quiet MSVC.

(cherry picked from commit fb940fff80)
2025-04-24 08:49:48 -07:00
Ryan C. Gordon 982b778e45 audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/468

(cherry picked from commit e8bd9cc150)
2025-04-24 08:49:48 -07:00
Vicki Pfau 3a8f1cb7c5 Joystick: Add trigger rumble resend
This was already present for regular rumble to ensure that controllers would
continue rumbling for extended periods, but was missing for trigger rumble. I
don't know if this affects any controllers at the moment, but it's helpful for
future-proofing.

(cherry picked from commit ceb9fecfc1)
2025-04-24 08:48:19 -07:00
Logan Benjamin 3c2d7ecdd6 GPU D3D12 - Update to use typeless formats for depth buffer (#12701)
For a depth buffer in D3D12 that is also going to be used in a texture sampler, the creation (on an Intel HD 5500 igpu) fails. e.g. SDL_GPUTextureCreateInfo type = TEXTURE_2D, format = D32_FLOAT, usage = DEPTH_STENCIL_TARGET | SAMPLER

The error messages are:

D32_FLOAT
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: The Format (0x29, R32_FLOAT) is invalid when creating a View; the
Resource was already created with a fully qualified Format, which is not castable (0x28, D32_FLOAT).

D24_UNORM
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: For the resource format D24_UNORM_S8_UINT, when making a D3D view, the format name for the view can't be R24_UNORM_X8_TYPELESS.

I found this is because the texture format needs to be created as _TYPELESS, then the views (depth stencil view, shader resource view) should then be created as their respective types - e.g. texture = R32_TYPELESS, dsv = D32_FLOAT, srv = R32_FLOAT

Tested and working on:
NVidia RTX 3050 (D3D12 feature set 12_2)
Intel HD 5500 (D3D12 feature set 11_1)

(cherry picked from commit c81b62293a)
2025-04-23 16:30:47 -07:00
Petar Popovic 0834f1d6ce SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
(cherry picked from commit 27b256022b)
2025-04-23 16:16:24 -07:00
Lucas Murray 6ce446b768 GPU: Make D3D12 debug layers optional
(cherry picked from commit d04b28926c)
2025-04-23 16:16:24 -07:00
Sam Lantinga e045edb567 Corrected documentation for SDL_SetGPUSwapchainParameters()
(cherry picked from commit 695cad459b)
2025-04-23 16:16:24 -07:00
Ozkan Sezer 6cd14660cf stb_image.h: apply mainstream PR/1736
Fix root-cause of CVE-2021-45340 : dereference of NULL ptr.
Patch authored by Henner Zeller <h.zeller@acm.org>
Mainstream pull request: https://github.com/nothings/stb/pull/1736

(cherry picked from commit b5ed0d0138)
2025-04-23 17:55:24 +03:00
Sam Lantinga f5ac58c9f4 Added tests to cover invalid surface blits
Reproduction case for https://github.com/libsdl-org/SDL/issues/12844

(cherry picked from commit 89d7d406ab)
2025-04-22 13:06:36 -07:00
Petar Popovic c1779ca4a5 SDL_BlitSurfaceScaled(): Do not divide by zero
(cherry picked from commit fe849f1572)
2025-04-22 13:06:35 -07:00
Petar Popovic 6d8309f72e SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data
(cherry picked from commit 8017d38adc)
2025-04-22 13:06:35 -07:00
Sam Lantinga cf95db46a7 Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
Typically we will name the property with the function that is used to set it, and document the range of values.

(cherry picked from commit 18fbe6a92f)
2025-04-22 10:28:43 -07:00
Petar Popovic b8abfeb7f3 SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect
(cherry picked from commit a696b108ac)
2025-04-22 10:21:54 -07:00
Sam Lantinga 014e24e1a8 Removed incorrect documentation for SDL_RenderViewportSet()
Closes https://github.com/libsdl-org/SDL/pull/12854

(cherry picked from commit c076b0d17f)
2025-04-22 10:17:57 -07:00
Cameron Gutman e42071a47c x11: Send key events for dead keys consumed by the IME
This matches the Wayland backend and what apps originally written for SDL2 are expecting.

(cherry picked from commit 47162a4168)
2025-04-22 09:18:46 -07:00
Sam Lantinga 1543f523b7 Updated documentation for SDL_HINT_GPU_DRIVER
(cherry picked from commit 3aed80cd82)
2025-04-22 08:58:58 -07:00
Frank Praznik f2d0e965fc wayland: Account for timer rollover when calculating the elapsed time for key repeats.
The 32-bit millisecond timer can roll over after about 49 days, so this needs to be accounted for.

(cherry picked from commit 5bd1578a45)
2025-04-22 10:46:34 -04:00
Frank Praznik f782278d20 cocoa: Use CGFLOAT_MAX for unbounded max window dimensions
(cherry picked from commit 10f51da28d)
2025-04-21 21:11:07 -04:00
Frank Praznik 3b17d08eb2 win32: Check internal data when positioning child windows
Under certain circumstances, processing events may try to position a child before it is fully initialized. Check the internal data before proceeding.

(cherry picked from commit 9da46bc37f)
2025-04-16 12:50:34 -04:00
Sam Lantinga 18d367afd2 Fixed process I/O redirection to NUL on Windows
(cherry picked from commit 4093e4a193)
2025-04-11 15:45:33 -07:00
Sam Lantinga 9a4faf9ab9 Add the CREATE_NO_WINDOW flag for background processes
Fixes https://github.com/libsdl-org/SDL/issues/12097

(cherry picked from commit c025fdbb7c)
2025-04-11 15:45:33 -07:00
Sam Lantinga cb0ba020d4 Don't reset the render target when invalidating GPU renderer cache state
Fixes https://github.com/libsdl-org/SDL/issues/12646

(cherry picked from commit f35a2736b7)
2025-04-11 09:24:38 -07:00
Sam Lantinga f705e2f9f7 Fixed conflict when linking both SDL and hidapi statically
Fixes https://github.com/libsdl-org/SDL/issues/12790

(cherry picked from commit 98e76d283f)
2025-04-10 09:58:13 -07:00
Patrick José Pereira e76bffa183 Add Turtle Beach VelocityOne
Signed-off-by: Patrick José Pereira <patrickelectric@gmail.com>
(cherry picked from commit f6db5ba4c9)
2025-04-10 09:48:58 -07:00
Adam Kewley a4e19dc567 [Windows]: dialog: Add OFN_OVERWRITEPROMPT to save dialogs (#12782)
(cherry picked from commit 0add037803)
2025-04-08 21:34:23 -07:00
Sam Lantinga 4e1282617a Fixed non-XBox controllers being detected as Series X controllers
First make sure we have an XBox One controller before checking whether it's a Series X/S controller.

(cherry picked from commit 93ac1e6894)
2025-04-08 12:21:34 -07:00
Sam Lantinga f102ff16a2 Don't treat the Keychron K1 Pro System Control keyboard as a joystick
Fixes https://github.com/libsdl-org/SDL/issues/12758

(cherry picked from commit d29bb902f3)
2025-04-08 11:08:55 -07:00
Ozkan Sezer 50935a9d41 fix sdlgenblit.pl so that it actually matches the generated source
(cherry picked from commit b0a0d236d8)
2025-04-08 18:24:40 +03:00
Sam Lantinga a1dde664d1 Updated version documentation to match SDL 3.x practice
(cherry picked from commit cccad933a0)
2025-04-07 10:23:27 -07:00
Frank Praznik ba5325fba1 x11/wayland: Ignore redundant restore and fullscreen leave requests when showing the window
The window may be initially maximized or made fullscreen by the window manager for various reasons, such as automatically declaring a window that precisely fills the usable desktop space as maximized, or a "kiosk-mode" automatically making the window fullscreen.

Don't redundantly make restored or unset fullscreen calls when initially showing a window, or the expected state can be unset.

(cherry picked from commit adad7dcae0)
2025-04-07 12:38:12 -04:00
Frank Praznik e225a10ea8 x11: Only enable _NET_WM_SYNC_REQUEST for OpenGL windows
It doesn't work well with Vulkan, and Vulkan windows may not have the Vulkan flag set in all circumstances, so only enable it if we explicitly know that OpenGL is being requested instead.

(cherry picked from commit 646f1f243f)
2025-04-05 15:45:35 -04:00
Evan Hemsley c4fba75a12 GPU Vulkan: Clean up in Submit in headless mode (#12744)
(cherry picked from commit 33f90f2e41)
2025-04-04 14:27:53 -07:00
Lucas Murray 5b052e6f8c GPU: Add missing error code to VkErrorMessages()
(cherry picked from commit 906c6c7516)
2025-04-04 07:39:44 -07:00
Lucas Murray d89c3489f8 GPU: The D3D12 blit shaders are DXIL
(cherry picked from commit 205c34c62a)
2025-04-04 07:39:43 -07:00
Sam Lantinga a447863e4f Set a default shader entry point
The default should be the entrypoint generated by SDL_shadercross. That way it doesn't need to be hand-specified in the common workflow.

(cherry picked from commit dcb97a5f49)
2025-04-04 07:39:16 -07:00
Lucas Murray 34db21cea8 GPU: Don't pass null properties to SDL_CopyProperties()
(cherry picked from commit 300013cea7)
2025-04-04 07:36:30 -07:00
Evan Hemsley 943226edc1 GPU Vulkan: Fix recursive Submit calls causing defrag to fail (#12718)
---------

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
(cherry picked from commit b53e7b4478)
2025-04-03 15:01:43 -07:00
Frank Praznik 281494676a x11: Send a restored event before entering fullscreen
Ensures that the maximized flag is cleared on fullscreen windows.

(cherry picked from commit ca613b9d8f)
2025-04-03 17:02:43 -04:00
Frank Praznik 413b55deb7 x11: Don't set the hidden flag when minimizing windows
On non-compositing window managers, XIconifyWindow can trigger map/unmap events, which would toggle the window hidden/shown state. This should not be done, as a hidden window in SDL is equivalent to a withdrawn window in X, and SDL will try to set/reset state when it is shown again.

Unless the window is explicitly being withdrawn via X11_HideWindow(), set unmapped windows to the minimized/occluded state, and send a restored event when mapped again.

(cherry picked from commit 667b706a93)
2025-04-03 16:53:33 -04:00
Sam Lantinga 8222513f63 Added special handling for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
This hint needs to persist outside of the normal application flow, so use the environment to set the initial value, and then save the value set via SDL_SetHint() after that.

Fixes https://github.com/libsdl-org/SDL/issues/12677

(cherry picked from commit 6bb16296b0)
2025-04-03 11:34:03 -07:00
Sam Lantinga 2dd20ce8e7 Fixed building for Xbox One
Fixes https://github.com/libsdl-org/SDL/issues/12714

(cherry picked from commit 756b455d3a)
2025-04-03 09:10:01 -07:00
SDL Wiki Bot d308df6d62 Sync SDL3 wiki -> header
[ci skip]

(cherry picked from commit 008690d016)
2025-04-03 08:54:27 -07:00
Sam Lantinga f51b88e6b5 Note that you might get a different size window than you expect
(cherry picked from commit df32827407)
2025-04-03 08:54:27 -07:00
Sam Lantinga 7cb0fa5c56 Fixed documentation for SDL_GL_*_SIZE
(cherry picked from commit ab34ea5a26)
2025-04-02 22:32:39 -07:00
Sam Lantinga 976c92a2fb Added support for the HORI Taiko No Tatsujin Drum Controller
(cherry picked from commit 82b245d13a)
2025-04-02 08:30:55 -07:00
Frank Praznik 15db51d7ff cocoa: Ignore both clicks and motion on tooltip windows
(cherry picked from commit ad2584813f)
2025-04-01 22:50:33 -04:00
Frank Praznik 4aa4e6a18e x11: Enable legacy synchronization for external window resize and move events
External windows often handle their own events, and SDL implicitly processing events during synchronization can be unexpected and cause issues. For requests that don't change the window state beyond size or position, use the legacy synchronization method that synthesizes events from the window attributes without processing events.

(cherry picked from commit 6e2d3c9b5d)
2025-04-01 21:34:34 -04:00
Sam Lantinga 0759f22a91 More clarification for high DPI support
(cherry picked from commit 4de396734d)
2025-03-31 18:53:57 -07:00
Sam Lantinga 02036ee643 Fixed texture colorspace when creating a texture from a surface
Fixes https://github.com/libsdl-org/SDL/issues/12691

(cherry picked from commit 36fc1c2c9c)
2025-03-31 18:50:45 -07:00
blukai 9109e05f3f fix vulkan vertex buffer indexing
this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.

(cherry picked from commit 512485869c)
2025-03-31 18:42:03 -07:00
Sam Lantinga 2103451d00 Clarify high DPI support and best practices
(cherry picked from commit 2e494fda30)
2025-03-31 16:49:55 -07:00
Sam Lantinga b6db091d60 Fixed A/B/X/Y buttons on Nintendo 3DS
Fixes https://github.com/libsdl-org/SDL/issues/12690

(cherry picked from commit 44faac2921)
2025-03-31 15:38:16 -07:00
Sam Lantinga 9827653c38 Updated to version 3.2.11 for development 2025-03-31 13:54:19 -07:00
166 changed files with 3514 additions and 1680 deletions

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+9 -2
View File
@@ -174,6 +174,7 @@ class JobDetails:
brew_packages: list[str] = dataclasses.field(default_factory=list)
cmake_toolchain_file: str = ""
cmake_arguments: list[str] = dataclasses.field(default_factory=list)
cmake_generator: str = "Ninja"
cmake_build_arguments: list[str] = dataclasses.field(default_factory=list)
clang_tidy: bool = True
cppflags: list[str] = dataclasses.field(default_factory=list)
@@ -222,6 +223,7 @@ class JobDetails:
check_sources: bool = False
setup_python: bool = False
pypi_packages: list[str] = dataclasses.field(default_factory=list)
binutils_strings: str = "strings"
def to_workflow(self, enable_artifacts: bool) -> dict[str, str|bool]:
data = {
@@ -255,6 +257,7 @@ class JobDetails:
"cflags": my_shlex_join(self.cppflags + self.cflags),
"cxxflags": my_shlex_join(self.cppflags + self.cxxflags),
"ldflags": my_shlex_join(self.ldflags),
"cmake-generator": self.cmake_generator,
"cmake-toolchain-file": self.cmake_toolchain_file,
"clang-tidy": self.clang_tidy,
"cmake-arguments": my_shlex_join(self.cmake_arguments),
@@ -289,6 +292,7 @@ class JobDetails:
"check-sources": self.check_sources,
"setup-python": self.setup_python,
"pypi-packages": my_shlex_join(self.pypi_packages),
"binutils-strings": self.binutils_strings,
}
return {k: v for k, v in data.items() if v != ""}
@@ -675,13 +679,16 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
job.shared_lib = SharedLibType.SO_0
job.static_lib = StaticLibType.A
case SdlPlatform.N3ds:
job.ccache = True
job.cmake_generator = "Unix Makefiles"
job.cmake_build_arguments.append("-j$(nproc)")
job.ccache = False
job.shared = False
job.apt_packages = ["ccache", "ninja-build", "binutils"]
job.apt_packages = []
job.clang_tidy = False
job.run_tests = False
job.cc_from_cmake = True
job.cmake_toolchain_file = "${DEVKITPRO}/cmake/3DS.cmake"
job.binutils_strings = "/opt/devkitpro/devkitARM/bin/arm-none-eabi-strings"
job.static_lib = StaticLibType.A
case SdlPlatform.Msys2:
job.ccache = True
+3 -3
View File
@@ -201,7 +201,7 @@ jobs:
#shell: ${{ matrix.platform.shell }}
run: |
${{ matrix.platform.source-cmd }}
${{ matrix.platform.cmake-config-emulator }} cmake -S . -B build -GNinja \
${{ matrix.platform.cmake-config-emulator }} cmake -S . -B build -G "${{ matrix.platform.cmake-generator }}" \
-Wdeprecated -Wdev -Werror \
${{ matrix.platform.cmake-toolchain-file != '' && format('-DCMAKE_TOOLCHAIN_FILE={0}', matrix.platform.cmake-toolchain-file) || '' }} \
-DSDL_WERROR=${{ matrix.platform.werror }} \
@@ -232,9 +232,9 @@ jobs:
run: |
echo "This should show us the SDL_REVISION"
echo "Shared library:"
${{ (matrix.platform.shared-lib && format('strings build/{0} | grep "Github Workflow"', matrix.platform.shared-lib)) || 'echo "<Shared library not supported by platform>"' }}
${{ (matrix.platform.shared-lib && format('{0} build/{1} | grep "Github Workflow"', matrix.platform.binutils-strings, matrix.platform.shared-lib)) || 'echo "<Shared library not supported by platform>"' }}
echo "Static library:"
${{ (matrix.platform.static-lib && format('strings build/{0} | grep "Github Workflow"', matrix.platform.static-lib)) || 'echo "<Static library not supported by platform>"' }}
${{ (matrix.platform.static-lib && format('{0} build/{1} | grep "Github Workflow"', matrix.platform.binutils-strings, matrix.platform.static-lib)) || 'echo "<Static library not supported by platform>"' }}
- name: 'Run build-time tests (CMake)'
id: tests
if: ${{ !matrix.platform.no-cmake && matrix.platform.run-tests }}
+1 -1
View File
@@ -256,7 +256,7 @@ jobs:
msvc:
needs: [src]
runs-on: windows-2019
runs-on: windows-2025
outputs:
VC-x86: ${{ steps.releaser.outputs.VC-x86 }}
VC-x64: ${{ steps.releaser.outputs.VC-x64 }}
+4
View File
@@ -107,6 +107,10 @@ LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--no-undefined-version -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
# https://developer.android.com/guide/practices/page-sizes
LOCAL_LDFLAGS += "-Wl,-z,max-page-size=16384"
LOCAL_LDFLAGS += "-Wl,-z,common-page-size=16384"
ifeq ($(NDK_DEBUG),1)
cmd-strip :=
endif
+20 -9
View File
@@ -5,7 +5,7 @@ if(NOT DEFINED CMAKE_BUILD_TYPE)
endif()
# See docs/release_checklist.md
project(SDL3 LANGUAGES C VERSION "3.2.10")
project(SDL3 LANGUAGES C VERSION "3.2.20")
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
set(SDL3_MAINPROJECT ON)
@@ -188,9 +188,12 @@ if(MSVC)
# Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
foreach(flag_var
CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
endforeach(flag_var)
set(CMAKE_MSVC_RUNTIME_CHECKS "")
endif()
if(MSVC_CLANG)
@@ -634,6 +637,11 @@ if(MSVC)
# Mark SDL3.dll as compatible with Control-flow Enforcement Technology (CET)
sdl_shared_link_options("-CETCOMPAT")
endif()
# for VS >= 17.14 targeting ARM64: inline the Interlocked funcs
if(MSVC_VERSION GREATER 1943 AND SDL_CPU_ARM64 AND NOT SDL_LIBC)
sdl_compile_options(PRIVATE "/forceInterlockedFunctions-")
endif()
endif()
if(CMAKE_C_COMPILER_ID STREQUAL "MSVC")
@@ -1291,8 +1299,8 @@ if(ANDROID)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/android")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/android/*.c")
sdl_sources("${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c")
set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
sdl_sources("${CMAKE_ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c")
set_property(SOURCE "${CMAKE_ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/android/*.c")
set(HAVE_SDL_MISC TRUE)
@@ -1336,9 +1344,7 @@ if(ANDROID)
set(HAVE_SDL_HAPTIC TRUE)
endif()
if(SDL_HIDAPI)
CheckHIDAPI()
endif()
CheckHIDAPI()
if(SDL_JOYSTICK)
set(SDL_JOYSTICK_ANDROID 1)
@@ -1481,6 +1487,11 @@ if(ANDROID)
endif()
endif()
if(TARGET SDL3-shared)
target_link_options(SDL3-shared PRIVATE "-Wl,-z,max-page-size=16384")
target_link_options(SDL3-shared PRIVATE "-Wl,-z,common-page-size=16384")
endif()
elseif(EMSCRIPTEN)
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
# project. Uncomment at will for verbose cross-compiling -I/../ path info.
@@ -3017,7 +3028,7 @@ if(SDL_GPU)
set(SDL_GPU_D3D11 1)
set(HAVE_SDL_GPU TRUE)
endif()
if(SDL_RENDER_D3D12)
if(WINDOWS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/gpu/d3d12/*.c")
set(SDL_GPU_D3D12 1)
set(HAVE_SDL_GPU TRUE)
@@ -3288,7 +3299,7 @@ else()
endif()
if(ANDROID)
sdl_include_directories(PRIVATE SYSTEM "${ANDROID_NDK}/sources/android/cpufeatures")
sdl_include_directories(PRIVATE SYSTEM "${CMAKE_ANDROID_NDK}/sources/android/cpufeatures")
endif()
if(APPLE)
+2 -2
View File
@@ -168,8 +168,8 @@
</Link>
<PreBuildEvent>
<Command>
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
</Command>
</PreBuildEvent>
<PreBuildEvent>
+2 -2
View File
@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>3.2.10</string>
<string>3.2.20</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>3.2.10</string>
<string>3.2.20</string>
</dict>
</plist>
+4 -4
View File
@@ -3086,7 +3086,7 @@
CLANG_ENABLE_OBJC_ARC = YES;
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
DYLIB_CURRENT_VERSION = 201.10.0;
DYLIB_CURRENT_VERSION = 201.20.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@@ -3121,7 +3121,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.13;
MARKETING_VERSION = 3.2.10;
MARKETING_VERSION = 3.2.20;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
PRODUCT_NAME = SDL3;
@@ -3150,7 +3150,7 @@
CLANG_ENABLE_MODULES = YES;
CLANG_ENABLE_OBJC_ARC = YES;
DYLIB_COMPATIBILITY_VERSION = 201.0.0;
DYLIB_CURRENT_VERSION = 201.10.0;
DYLIB_CURRENT_VERSION = 201.20.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@@ -3182,7 +3182,7 @@
"@loader_path/Frameworks",
);
MACOSX_DEPLOYMENT_TARGET = 10.13;
MARKETING_VERSION = 3.2.10;
MARKETING_VERSION = 3.2.20;
ONLY_ACTIVE_ARCH = YES;
OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
+1 -1
View File
@@ -1,4 +1,4 @@
Title SDL 3.2.10
Title SDL 3.2.20
Version 1
Description SDL Library for macOS (http://www.libsdl.org)
DefaultLocation /Library/Frameworks
@@ -92,7 +92,7 @@ if(NOT TARGET SDL3::Headers)
add_library(SDL3::Headers INTERFACE IMPORTED)
set_target_properties(SDL3::Headers
PROPERTIES
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\""
INTERFACE_COMPILE_OPTIONS "-F${_sdl3_framework_parent_path}"
)
endif()
set(SDL3_Headers_FOUND TRUE)
+1 -1
View File
@@ -19,7 +19,7 @@ android {
abiFilters 'arm64-v8a'
}
cmake {
arguments "-DANDROID_PLATFORM=android-21", "-DANDROID_STL=c++_static"
arguments "-DANDROID_PLATFORM=android-21", "-DANDROID_STL=c++_static", "-DAPP_SUPPORT_FLEXIBLE_PAGE_SIZES=true"
// abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
abiFilters 'arm64-v8a'
}
+4 -1
View File
@@ -7,4 +7,7 @@
APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
# Min runtime API level
APP_PLATFORM=android-16
APP_PLATFORM=android-21
# https://developer.android.com/guide/practices/page-sizes#update-packaging
APP_SUPPORT_FLEXIBLE_PAGE_SIZES := true
@@ -26,4 +26,9 @@ endif()
add_library(main SHARED
YourSourceHere.c
)
#https://developer.android.com/guide/practices/page-sizes#update-packaging
target_link_options(main PRIVATE "-Wl,-z,max-page-size=16384")
target_link_options(main PRIVATE "-Wl,-z,common-page-size=16384")
target_link_libraries(main PRIVATE SDL3::SDL3)
+2
View File
@@ -51,6 +51,8 @@
boolean supportsRelativeMouse();
int openFileDescriptor(java.lang.String, java.lang.String);
boolean showFileDialog(java.lang.String[], boolean, boolean, int);
java.lang.String getPreferredLocales();
java.lang.String formatLocale(java.util.Locale);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
@@ -23,6 +23,7 @@ import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.LocaleList;
import android.os.Message;
import android.os.ParcelFileDescriptor;
import android.util.DisplayMetrics;
@@ -60,7 +61,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 3;
private static final int SDL_MINOR_VERSION = 2;
private static final int SDL_MICRO_VERSION = 10;
private static final int SDL_MICRO_VERSION = 20;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -2116,6 +2117,44 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
int requestCode;
boolean multipleChoice;
}
/**
* This method is called by SDL using JNI.
*/
public static String getPreferredLocales() {
String result = "";
if (Build.VERSION.SDK_INT >= 24 /* Android 7 (N) */) {
LocaleList locales = LocaleList.getAdjustedDefault();
for (int i = 0; i < locales.size(); i++) {
if (i != 0) result += ",";
result += formatLocale(locales.get(i));
}
} else if (mCurrentLocale != null) {
result = formatLocale(mCurrentLocale);
}
return result;
}
public static String formatLocale(Locale locale) {
String result = "";
String lang = "";
if (locale.getLanguage() == "in") {
// Indonesian is "id" according to ISO 639.2, but on Android is "in" because of Java backwards compatibility
lang = "id";
} else if (locale.getLanguage() == "") {
// Make sure language is never empty
lang = "und";
} else {
lang = locale.getLanguage();
}
if (locale.getCountry() == "") {
result = lang;
} else {
result = lang + "_" + locale.getCountry();
}
return result;
}
}
/**
+7
View File
@@ -30,6 +30,7 @@ abi="arm64-v8a" # "armeabi-v7a arm64-v8a x86 x86_64"
obj=
lib=
ndk_args=
flexpage=true
# Allow an external caller to specify locations and platform.
while [ $# -gt 0 ]; do
@@ -42,6 +43,8 @@ while [ $# -gt 0 ]; do
platform=${arg#APP_PLATFORM=}
elif [ "${arg:0:8}" == "APP_ABI=" ]; then
abi=${arg#APP_ABI=}
elif [ "${arg:0:32}" == "APP_SUPPORT_FLEXIBLE_PAGE_SIZES=" ]; then
flexpage=${arg#APP_SUPPORT_FLEXIBLE_PAGE_SIZES=}
else
ndk_args="$ndk_args $arg"
fi
@@ -67,6 +70,9 @@ done
# APP_* variables set in the environment here will not be seen by the
# ndk-build makefile segments that use them, e.g., default-application.mk.
# For consistency, pass all values on the command line.
#
# Add support for Google Play 16 KB Page size requirement:
# https://developer.android.com/guide/practices/page-sizes#ndk-build
ndk-build \
NDK_PROJECT_PATH=null \
NDK_OUT=$obj \
@@ -75,4 +81,5 @@ ndk-build \
APP_ABI="$abi" \
APP_PLATFORM="$platform" \
APP_MODULES="SDL3" \
APP_SUPPORT_FLEXIBLE_PAGE_SIZES="$flexpage" \
$ndk_args
+63 -15
View File
@@ -424,7 +424,11 @@ sub dewikify_chunk {
$str .= "\n```$codelang\n$code\n```\n";
}
} elsif ($dewikify_mode eq 'manpage') {
$str =~ s/\./\\[char46]/gms; # make sure these can't become control codes.
# make sure these can't become part of roff syntax.
$str =~ s/\./\\[char46]/gms;
$str =~ s/"/\\(dq/gms;
$str =~ s/'/\\(aq/gms;
if ($wikitype eq 'mediawiki') {
# Dump obvious wikilinks.
if (defined $apiprefixregex) {
@@ -449,33 +453,52 @@ sub dewikify_chunk {
# bullets
$str =~ s/^\* /\n\\\(bu /gm;
} elsif ($wikitype eq 'md') {
# bullets
$str =~ s/^\- /\n\\(bu /gm;
# merge paragraphs
$str =~ s/^[ \t]+//gm;
$str =~ s/([^\-\n])\n([^\-\n])/$1 $2/g;
$str =~ s/\n\n/\n.PP\n/g;
# Dump obvious wikilinks.
if (defined $apiprefixregex) {
$str =~ s/\[(\`?$apiprefixregex[a-zA-Z0-9_]+\`?)\]\($apiprefixregex[a-zA-Z0-9_]+\)/\n.BR $1\n/gms;
my $apr = $apiprefixregex;
if(!($apr =~ /\A\(.*\)\Z/s)) {
# we're relying on the apiprefixregex having a capturing group.
$apr = "(" . $apr . ")";
}
$str =~ s/(\S*?)\[\`?($apr[a-zA-Z0-9_]+)\`?\]\($apr[a-zA-Z0-9_]+\)(\S*)\s*/\n.BR "" "$1" "$2" "$5"\n/gm;
# handle cases like "[x](x), [y](y), [z](z)" being separated.
while($str =~ s/(\.BR[^\n]*)\n\n\.BR/$1\n.BR/gm) {}
}
# links
$str =~ s/\[(.*?)]\((https?\:\/\/.*?)\)/\n.URL "$2" "$1"\n/g;
# <code></code> is also popular. :/
$str =~ s/\s*\`(.*?)\`\s*/\n.BR $1\n/gms;
$str =~ s/\s*(\S*?)\`([^\n]*?)\`(\S*)\s*/\n.BR "" "$1" "$2" "$3"\n/gms;
# bold+italic (this looks bad, just make it bold).
$str =~ s/\s*\*\*\*(.*?)\*\*\*\s*/\n.B $1\n/gms;
$str =~ s/\s*(\S*?)\*\*\*([^\n]*?)\*\*\*(\S*)\s*/\n.BR "" "$1" "$2" "$3"\n/gms;
# bold
$str =~ s/\s*\*\*(.*?)\*\*\s*/\n.B $1\n/gms;
$str =~ s/\s*(\S*?)\*\*([^\n]*?)\*\*(\S*)\s*/\n.BR "" "$1" "$2" "$3"\n/gms;
# italic
$str =~ s/\s*\*(.*?)\*\s*/\n.I $1\n/gms;
# bullets
$str =~ s/^\- /\n\\\(bu /gm;
$str =~ s/\s*(\S*?)\*([^\n]*?)\*(\S*)\s*/\n.IR "" "$1" "$2" "$3"\n/gms;
}
# cleanup unnecessary quotes
$str =~ s/(\.[IB]R?)(.*?) ""\n/$1$2\n/gm;
$str =~ s/(\.[IB]R?) "" ""(.*?)\n/$1$2\n/gm;
$str =~ s/"(\S+)"/$1/gm;
# cleanup unnecessary whitespace
$str =~ s/ +\n/\n/gm;
if (defined $code) {
$code =~ s/\A\n+//gms;
$code =~ s/\n+\Z//gms;
$code =~ s/\\/\\(rs/gms;
if ($dewikify_manpage_code_indent) {
$str .= "\n.IP\n"
} else {
@@ -580,7 +603,7 @@ sub dewikify {
$retval .= dewikify_chunk($wikitype, $1, $2, $3);
}
} elsif ($wikitype eq 'md') {
while ($str =~ s/\A(.*?)\n```(.*?)\n(.*?)\n```\n//ms) {
while ($str =~ s/\A(.*?)\n?```(.*?)\n(.*?)\n```\n//ms) {
$retval .= dewikify_chunk($wikitype, $1, $2, $3);
}
}
@@ -2765,7 +2788,6 @@ __EOF__
my $wikitype = $wikitypes{$sym};
my $sectionsref = $wikisyms{$sym};
my $remarks = $sectionsref->{'Remarks'};
my $params = $sectionsref->{'Function Parameters'};
my $returns = $sectionsref->{'Return Value'};
my $version = $sectionsref->{'Version'};
my $threadsafety = $sectionsref->{'Thread Safety'};
@@ -2773,6 +2795,23 @@ __EOF__
my $examples = $sectionsref->{'Code Examples'};
my $deprecated = $sectionsref->{'Deprecated'};
my $headerfile = $manpageheaderfiletext;
my $params = undef;
if ($symtype == -1) { # category documentation block.
# nothing to be done here.
} elsif (($symtype == 1) || (($symtype == 5))) { # we'll assume a typedef (5) with a \param is a function pointer typedef.
$params = $sectionsref->{'Function Parameters'};
} elsif ($symtype == 2) {
$params = $sectionsref->{'Macro Parameters'};
} elsif ($symtype == 3) {
$params = $sectionsref->{'Fields'};
} elsif ($symtype == 4) {
$params = $sectionsref->{'Values'};
} else {
die("Unexpected symtype $symtype");
}
$headerfile =~ s/\%fname\%/$headersymslocation{$sym}/g;
$headerfile .= "\n";
@@ -2839,18 +2878,22 @@ __EOF__
$str .= dewikify($wikitype, $deprecated) . "\n";
}
my $incfile = $mainincludefname;
if (defined $headerfile) {
$str .= ".SH HEADER FILE\n";
$str .= dewikify($wikitype, $headerfile) . "\n";
if($headerfile =~ /Defined in (.*)/) {
$incfile = $1;
}
}
$str .= ".SH SYNOPSIS\n";
$str .= ".nf\n";
$str .= ".B #include \\(dq$mainincludefname\\(dq\n";
$str .= ".B #include <$incfile>\n";
$str .= ".PP\n";
my @decllines = split /\n/, $decl;
foreach (@decllines) {
$_ =~ s/\\/\\(rs/g; # fix multiline macro defs
$_ =~ s/"/\\(dq/g;
$str .= ".BI \"$_\n";
}
$str .= ".fi\n";
@@ -2938,8 +2981,11 @@ __EOF__
}
if (defined $returns) {
# Chop datatype in parentheses off the front.
if(!($returns =~ s/\A\([^\[]*\[[^\]]*\]\([^\)]*\)[^\)]*\) //ms)) {
$returns =~ s/\A\([^\)]*\) //ms;
}
$returns = dewikify($wikitype, $returns);
$returns =~ s/\A\(.*?\)\s*//; # Chop datatype in parentheses off the front.
$str .= ".SH RETURN VALUE\n";
$str .= "$returns\n";
}
@@ -2975,6 +3021,8 @@ __EOF__
s/\A\/*//;
s/\A\.BR\s+//; # dewikify added this, but we want to handle it.
s/\A\.I\s+//; # dewikify added this, but we want to handle it.
s/\A\.PP\s*//; # dewikify added this, but we want to handle it.
s/\\\(bu//; # dewikify added this, but we want to handle it.
s/\A\s*[\:\*\-]\s*//;
s/\A\s+//;
s/\s+\Z//;
+8 -8
View File
@@ -1077,6 +1077,14 @@ endmacro()
# Check for HIDAPI support
macro(CheckHIDAPI)
if(ANDROID)
enable_language(CXX)
sdl_sources("${SDL3_SOURCE_DIR}/src/hidapi/android/hid.cpp")
endif()
if(IOS OR TVOS)
sdl_sources("${SDL3_SOURCE_DIR}/src/hidapi/ios/hid.m")
set(SDL_FRAMEWORK_COREBLUETOOTH 1)
endif()
if(SDL_HIDAPI)
set(HAVE_HIDAPI ON)
if(SDL_HIDAPI_LIBUSB)
@@ -1109,14 +1117,6 @@ macro(CheckHIDAPI)
endif()
if(HAVE_HIDAPI)
if(ANDROID)
enable_language(CXX)
sdl_sources("${SDL3_SOURCE_DIR}/src/hidapi/android/hid.cpp")
endif()
if(IOS OR TVOS)
sdl_sources("${SDL3_SOURCE_DIR}/src/hidapi/ios/hid.m")
set(SDL_FRAMEWORK_COREBLUETOOTH 1)
endif()
set(HAVE_SDL_HIDAPI TRUE)
if(SDL_JOYSTICK AND SDL_HIDAPI_JOYSTICK)
+30 -26
View File
@@ -1,32 +1,6 @@
SDL 3.0 has new support for high DPI displays. Interfaces provided by SDL uses the platform's native coordinates unless otherwise specified.
To reconcile platform differences in their approach to high-density scaling, SDL provides the following interfaces:
- `SDL_GetWindowSize()` retrieves the window dimensions in native coordinates.
- `SDL_GetWindowSizeInPixels()` retrieves the window dimensions in pixels-addressable.
- `SDL_GetDisplayContentScale()` retrieves the suggested amplification factor when drawing in native coordinates.
- `SDL_GetWindowDisplayScale()` retrieves the suggested amplification factor when drawing in pixels-addressable.
- `SDL_GetWindowPixelDensity()` retrieves how many addressable pixels correspond to one unit of native coordinates.
- `SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED` is emitted when the value retrievable from `SDL_GetWindowSizeInPixels()` changes.
- `SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED` is emitted when the value retrievable from `SDL_GetWindowDisplayScale()` changes.
- Windows created with `SDL_WINDOW_HIGH_PIXEL_DENSITY` will ask the platform to display addressable pixels at their natural scale.
## Numeric example
Given a fullscreen window spanning a 3840x2160 monitor set to 2x display or 200% scaling, the following tabulates the effect of creating a window with or without `SDL_WINDOW_HIGH_PIXEL_DENSITY` on MacOS and Win32:
| Value | MacOS (Default) | MacOS (HD) | Win32 (Default & HD) |
|--------------------------------|-----------------|------------|----------------------|
| `SDL_GetWindowSize()` | 1920x1080 | 1920x1080 | 3840x2160 |
| `SDL_GetWindowSizeInPixels()` | 1920x1080 | 3840x2160 | 3840x2160 |
| `SDL_GetDisplayContentScale()` | 1.0 | 1.0 | 2.0 |
| `SDL_GetWindowDisplayScale()` | 1.0 | 2.0 | 2.0 |
| `SDL_GetWindowPixelDensity()` | 1.0 | 2.0 | 1.0 |
Observe the philosophical difference between the approaches taken by MacOS and Win32:
- Win32 coordinate system always deals in physical device pixels, high DPI support is achieved by providing an advisory hint for the developer to enlarge drawn objects. Ignoring the advisory scale factor results in graphics appearing tiny.
- MacOS coordinate system always deals in physical content sizes, high DPI support is achieved by providing an optional flag for the developer to request finer granularity. Omitting the granularity request results in graphics appearing coarse.
## Explanation
Displays now have a content display scale, which is the expected scale for content based on the DPI settings of the display. For example, a 4K display might have a 2.0 (200%) display scale, which means that the user expects UI elements to be twice as big on this display, to aid in readability. You can query the display content scale using `SDL_GetDisplayContentScale()`, and when this changes you get an `SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED` event.
@@ -34,3 +8,33 @@ Displays now have a content display scale, which is the expected scale for conte
The window size is now distinct from the window pixel size, and the ratio between the two is the window pixel density. If the window is created with the `SDL_WINDOW_HIGH_PIXEL_DENSITY` flag, SDL will try to match the native pixel density for the display, otherwise it will try to have the pixel size match the window size. You can query the window pixel density using `SDL_GetWindowPixelDensity()`. You can query the window pixel size using `SDL_GetWindowSizeInPixels()`, and when this changes you get an `SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED` event. You are guaranteed to get a `SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED` event when a window is created and resized, and you can use this event to create and resize your graphics context for the window.
The window has a display scale, which is the scale from the pixel resolution to the desired content size, e.g. the combination of the pixel density and the content scale. For example, a 3840x2160 window displayed at 200% on Windows, and a 1920x1080 window with the high density flag on a 2x display on macOS will both have a pixel size of 3840x2160 and a display scale of 2.0. You can query the window display scale using `SDL_GetWindowDisplayScale()`, and when this changes you get an `SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED` event.
## Numeric example
Given a window spanning a 3840x2160 monitor set to 2x display or 200% scaling, the following tabulates the effect of creating a window with or without `SDL_WINDOW_HIGH_PIXEL_DENSITY` on macOS and Windows:
| Value | macOS (Default) | macOS (HD) | Windows (Default & HD) |
|--------------------------------|-----------------|------------|------------------------|
| `SDL_GetWindowSize()` | 1920x1080 | 1920x1080 | 3840x2160 |
| `SDL_GetWindowSizeInPixels()` | 1920x1080 | 3840x2160 | 3840x2160 |
| `SDL_GetDisplayContentScale()` | 1.0 | 1.0 | 2.0 |
| `SDL_GetWindowDisplayScale()` | 1.0 | 2.0 | 2.0 |
| `SDL_GetWindowPixelDensity()` | 1.0 | 2.0 | 1.0 |
Observe the difference between the approaches taken by macOS and Windows:
- The Windows and Android coordinate system always deals in physical device pixels, high DPI support is achieved by providing a content scale that tells the developer to draw objects larger. Ignoring this scale factor results in graphics appearing tiny.
- The macOS and iOS coordinate system always deals in window coordinates, high DPI support is achieved by providing an optional flag for the developer to request more pixels. Omitting this flag results in graphics having low detail.
- On Linux, X11 uses a similar approach to Windows and Wayland uses a similar approach to macOS.
## Solution
Proper high DPI support takes into account both the content scale and the pixel density.
First, you'd create your window with the `SDL_WINDOW_HIGH_PIXEL_DENSITY` flag, assuming you want the highest detail possible. Then you'd get the window display scale to see how much your UI elements should be enlarged to be readable.
If you're using the SDL 2D renderer, SDL provides the function `SDL_ConvertEventToRenderCoordinates()` to convert mouse coordinates between window coordinates and rendering coordinates, and the more general functions `SDL_RenderCoordinatesFromWindow()` and `SDL_RenderCoordinatesToWindow()` to do other conversion between them.
If you're not using the 2D renderer, you can implement this yourself using `SDL_GetWindowPixelDensity()` as scale factor to convert from window coordinates to pixels.
Finally you'll want to test on both Windows and macOS if possible to make sure your high DPI support works in all environments.
+2 -2
View File
@@ -49,7 +49,7 @@ NSApplicationDelegate implementation:
```objc
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
if (SDL_GetEventState(SDL_EVENT_QUIT) == SDL_ENABLE) {
if (SDL_EventEnabled(SDL_EVENT_QUIT)) {
SDL_Event event;
SDL_zero(event);
event.type = SDL_EVENT_QUIT;
@@ -61,7 +61,7 @@ NSApplicationDelegate implementation:
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
if (SDL_GetEventState(SDL_EVENT_DROP_FILE) == SDL_ENABLE) {
if (SDL_EventEnabled(SDL_EVENT_DROP_FILE)) {
SDL_Event event;
SDL_zero(event);
event.type = SDL_EVENT_DROP_FILE;
+1 -1
View File
@@ -11,7 +11,7 @@
- [macOS](README-macos.md)
- [NetBSD](README-bsd.md)
- [Nintendo Switch](README-switch.md)
- [Nintendo 3DS](README-3ds.md)
- [Nintendo 3DS](README-n3ds.md)
- [OpenBSD](README-bsd.md)
- [PlayStation 2](README-ps2.md)
- [PlayStation 4](README-ps4.md)
+28 -40
View File
@@ -1,60 +1,48 @@
# Versioning
## Since 2.23.0
## Since 3.2.0
SDL follows an "odd/even" versioning policy, similar to GLib, GTK, Flatpak
and older versions of the Linux kernel:
* The major version (first part) increases when backwards compatibility
is broken, which will happen infrequently.
* If the minor version (second part) is divisible by 2
(for example 2.24.x, 2.26.x), this indicates a version of SDL that
is believed to be stable and suitable for production use.
* If the minor version (second part) and the patch version (third part) is
divisible by 2 (for example 3.2.6, 3.4.0), this indicates a version of
SDL that is believed to be stable and suitable for production use.
* In stable releases, the patchlevel or micro version (third part)
indicates bugfix releases. Bugfix releases should not add or
remove ABI, so the ".0" release (for example 2.24.0) should be
forwards-compatible with all the bugfix releases from the
same cycle (for example 2.24.1).
indicates bugfix releases. Bugfix releases may add small changes
to the ABI, so newer patch versions are backwards-compatible but
not fully forwards-compatible. For example, programs built against
SDL 3.2.0 should work fine with SDL 3.2.8, but programs built against
SDL 3.2.8 may not work with 3.2.0.
* The minor version increases when new API or ABI is added, or when
other significant changes are made. Newer minor versions are
backwards-compatible, but not fully forwards-compatible.
For example, programs built against SDL 2.24.x should work fine
with SDL 2.26.x, but programs built against SDL 2.26.x will not
necessarily work with 2.24.x.
* The minor version increases when significant changes are made that
require longer development or testing time, e.g. major new functionality,
or revamping support for a platform. Newer minor versions are
backwards-compatible, but not fully forwards-compatible. For example,
programs built against SDL 3.2.x should work fine with SDL 3.4.x,
but programs built against SDL 3.4.x may not work with 3.2.x.
* If the minor version (second part) is not divisible by 2
(for example 2.23.x, 2.25.x), this indicates a development prerelease
of SDL that is not suitable for stable software distributions.
* If the minor version (second part) or patch version (third part) is not
divisible by 2 (for example 3.2.9, 3.3.x), this indicates a development
prerelease of SDL that is not suitable for stable software distributions.
Use with caution.
* The patchlevel or micro version (third part) increases with
each prerelease.
* Each prerelease might add new API and/or ABI.
* The patchlevel or micro version (third part) increases with each prerelease.
* Prereleases are backwards-compatible with older stable branches.
For example, 2.25.x will be backwards-compatible with 2.24.x.
For example, programs built against SDL 3.2.x should work fine with
SDL 3.3.x, but programs built against SDL 3.3.x may not work with 3.2.x.
* Prereleases are not guaranteed to be backwards-compatible with
each other. For example, new API or ABI added in 2.25.1
might be removed or changed in 2.25.2.
If this would be a problem for you, please do not use prereleases.
* Prereleases are not guaranteed to be backwards-compatible with each other.
For example, new API or ABI added in 3.3.0 might be removed or changed in
3.3.1. If this would be a problem for you, please do not use prereleases.
* Only upgrade to a prerelease if you can guarantee that you will
promptly upgrade to the stable release that follows it.
For example, do not upgrade to 2.23.x unless you will be able to
upgrade to 2.24.0 when it becomes available.
* Only use a prerelease if you can guarantee that you will promptly upgrade
to the stable release that follows it. For example, do not use 3.3.x
unless you will be able to upgrade to 3.4.0 when it becomes available.
* Software distributions that have a freeze policy (in particular Linux
distributions with a release cycle, such as Debian and Fedora)
should usually only package stable releases, and not prereleases.
should only package stable releases, and not prereleases.
## Before 2.23.0
Older versions of SDL followed a similar policy, but instead of the
odd/even rule applying to the minor version, it applied to the patchlevel
(micro version, third part). For example, 2.0.22 was a stable release
and 2.0.21 was a prerelease.
+1 -1
View File
@@ -20,7 +20,7 @@
*/
/**
* Main include header for the SDL library, version 3.2.10
* Main include header for the SDL library, version 3.2.20
*
* It is almost always best to include just this one header instead of
* picking out individual headers included here. There are exceptions to
+1 -1
View File
@@ -362,7 +362,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_AssertData sdl_assert_data = { 0, 0, #condition, 0, 0, 0, 0 }; \
static struct SDL_AssertData sdl_assert_data = { false, 0, #condition, NULL, 0, NULL, NULL }; \
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
+5 -2
View File
@@ -942,7 +942,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
* Binding a stream to a device will set its output format for playback
* devices, and its input format for recording devices, so they match the
* device's settings. The caller is welcome to change the other end of the
* stream's format at any time with SDL_SetAudioStreamFormat().
* stream's format at any time with SDL_SetAudioStreamFormat(). If the other
* end of the stream's format has never been set (the audio stream was created
* with a NULL audio spec), this function will set it to match the device
* end's format.
*
* \param devid an audio device to bind a stream to.
* \param streams an array of audio streams to bind.
@@ -1021,7 +1024,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream);
/**
* Query an audio stream for its currently-bound device.
*
* This reports the audio device that an audio stream is currently bound to.
* This reports the logical audio device that an audio stream is currently bound to.
*
* If not bound, or invalid, this returns zero, which is not a valid device
* ID.
+14 -14
View File
@@ -106,7 +106,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardText(const char *text);
/**
* Get UTF-8 text from the clipboard.
*
* This functions returns an empty string if there was not enough memory left
* This function returns an empty string if there is not enough memory left
* for a copy of the clipboard's content.
*
* \returns the clipboard text on success or an empty string on failure; call
@@ -155,7 +155,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetPrimarySelectionText(const char *text);
/**
* Get UTF-8 text from the primary selection.
*
* This functions returns an empty string if there was not enough memory left
* This function returns an empty string if there is not enough memory left
* for a copy of the primary selection's content.
*
* \returns the primary selection text on success or an empty string on
@@ -194,15 +194,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void);
* clipboard is cleared or new data is set. The clipboard is automatically
* cleared in SDL_Quit().
*
* \param userdata a pointer to provided user data.
* \param userdata a pointer to the provided user data.
* \param mime_type the requested mime-type.
* \param size a pointer filled in with the length of the returned data.
* \returns a pointer to the data for the provided mime-type. Returning NULL
* or setting length to 0 will cause no data to be sent to the
* or setting the length to 0 will cause no data to be sent to the
* "receiver". It is up to the receiver to handle this. Essentially
* returning no data is more or less undefined behavior and may cause
* breakage in receiving applications. The returned data will not be
* freed so it needs to be retained and dealt with internally.
* freed, so it needs to be retained and dealt with internally.
*
* \since This function is available since SDL 3.2.0.
*
@@ -211,10 +211,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void);
typedef const void *(SDLCALL *SDL_ClipboardDataCallback)(void *userdata, const char *mime_type, size_t *size);
/**
* Callback function that will be called when the clipboard is cleared, or new
* Callback function that will be called when the clipboard is cleared, or when new
* data is set.
*
* \param userdata a pointer to provided user data.
* \param userdata a pointer to the provided user data.
*
* \since This function is available since SDL 3.2.0.
*
@@ -231,7 +231,7 @@ typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata);
* respond with the data for the requested mime-type.
*
* The size of text data does not include any terminator, and the text does
* not need to be null terminated (e.g. you can directly copy a portion of a
* not need to be null-terminated (e.g., you can directly copy a portion of a
* document).
*
* \param callback a function pointer to the function that provides the
@@ -239,7 +239,7 @@ typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata);
* \param cleanup a function pointer to the function that cleans up the
* clipboard data.
* \param userdata an opaque pointer that will be forwarded to the callbacks.
* \param mime_types a list of mime-types that are being offered.
* \param mime_types a list of mime-types that are being offered. SDL copies the given list.
* \param num_mime_types the number of mime-types in the mime_types list.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
@@ -269,10 +269,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback
extern SDL_DECLSPEC bool SDLCALL SDL_ClearClipboardData(void);
/**
* Get the data from clipboard for a given mime type.
* Get the data from the clipboard for a given mime type.
*
* The size of text data does not include the terminator, but the text is
* guaranteed to be null terminated.
* guaranteed to be null-terminated.
*
* \param mime_type the mime type to read from the clipboard.
* \param size a pointer filled in with the length of the returned data.
@@ -292,8 +292,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, s
/**
* Query whether there is data in the clipboard for the provided mime type.
*
* \param mime_type the mime type to check for data for.
* \returns true if there exists data in clipboard for the provided mime type,
* \param mime_type the mime type to check for data.
* \returns true if data exists in the clipboard for the provided mime type,
* false if it does not.
*
* \threadsafety This function should only be called on the main thread.
@@ -310,7 +310,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardData(const char *mime_type);
*
* \param num_mime_types a pointer filled with the number of mime types, may
* be NULL.
* \returns a null terminated array of strings with mime types, or NULL on
* \returns a null-terminated array of strings with mime types, or NULL on
* failure; call SDL_GetError() for more information. This should be
* freed with SDL_free() when it is no longer needed.
*
+1 -1
View File
@@ -486,7 +486,7 @@ SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; }
*
* \since This function is available since SDL 3.2.0.
*/
SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
/**
* Swap a 16-bit value from littleendian to native byte order.
+2
View File
@@ -492,6 +492,8 @@ typedef struct SDL_MouseWheelEvent
SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float mouse_x; /**< X coordinate, relative to window */
float mouse_y; /**< Y coordinate, relative to window */
Sint32 integer_x; /**< The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12) */
Sint32 integer_y; /**< The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12) */
} SDL_MouseWheelEvent;
/**
+11 -11
View File
@@ -1549,7 +1549,7 @@ typedef struct SDL_GPUSamplerCreateInfo
typedef struct SDL_GPUVertexBufferDescription
{
Uint32 slot; /**< The binding slot of the vertex buffer. */
Uint32 pitch; /**< The byte pitch between consecutive elements of the vertex buffer. */
Uint32 pitch; /**< The size of a single element + the offset between elements. */
SDL_GPUVertexInputRate input_rate; /**< Whether attribute addressing is a function of the vertex index or instance index. */
Uint32 instance_step_rate; /**< Reserved for future use. Must be set to 0. */
} SDL_GPUVertexBufferDescription;
@@ -2467,9 +2467,9 @@ extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader(
* - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT`: (Direct3D 12 only)
* if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear
* the texture to a depth of this value. Defaults to zero.
* - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8`: (Direct3D 12
* - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER`: (Direct3D 12
* only) if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET,
* clear the texture to a stencil of this value. Defaults to zero.
* clear the texture to a stencil of this Uint8 value. Defaults to zero.
* - `SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING`: a name that can be displayed
* in debugging tools.
*
@@ -2495,13 +2495,13 @@ extern SDL_DECLSPEC SDL_GPUTexture * SDLCALL SDL_CreateGPUTexture(
SDL_GPUDevice *device,
const SDL_GPUTextureCreateInfo *createinfo);
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT "SDL.gpu.texture.create.d3d12.clear.r"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT "SDL.gpu.texture.create.d3d12.clear.g"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT "SDL.gpu.texture.create.d3d12.clear.b"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT "SDL.gpu.texture.create.d3d12.clear.a"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT "SDL.gpu.texture.create.d3d12.clear.depth"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 "SDL.gpu.texture.create.d3d12.clear.stencil"
#define SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING "SDL.gpu.texture.create.name"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT "SDL.gpu.texture.create.d3d12.clear.r"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT "SDL.gpu.texture.create.d3d12.clear.g"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT "SDL.gpu.texture.create.d3d12.clear.b"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT "SDL.gpu.texture.create.d3d12.clear.a"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT "SDL.gpu.texture.create.d3d12.clear.depth"
#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER "SDL.gpu.texture.create.d3d12.clear.stencil"
#define SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING "SDL.gpu.texture.create.name"
/**
* Creates a buffer object to be used in graphics or compute workflows.
@@ -3775,7 +3775,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_ReleaseWindowFromGPUDevice(
* supported via SDL_WindowSupportsGPUPresentMode /
* SDL_WindowSupportsGPUSwapchainComposition prior to calling this function.
*
* SDL_GPU_PRESENTMODE_VSYNC and SDL_GPU_SWAPCHAINCOMPOSITION_SDR are always
* SDL_GPU_PRESENTMODE_VSYNC with SDL_GPU_SWAPCHAINCOMPOSITION_SDR are always
* supported.
*
* \param device a GPU context.
+4 -4
View File
@@ -1074,8 +1074,8 @@ extern "C" {
*
* By default, SDL will try all available GPU backends in a reasonable order
* until it finds one that can work, but this hint allows the app or user to
* force a specific target, such as "direct3d11" if, say, your hardware
* supports D3D12 but want to try using D3D11 instead.
* force a specific target, such as "direct3d12" if, say, your hardware
* supports Vulkan but you want to try using D3D12 instead.
*
* This hint should be set before any GPU functions are called.
*
@@ -2026,8 +2026,8 @@ extern "C" {
*
* The variable can be set to the following values:
*
* - "0": RAWINPUT drivers are not used.
* - "1": RAWINPUT drivers are used. (default)
* - "0": RAWINPUT drivers are not used. (default)
* - "1": RAWINPUT drivers are used.
*
* This hint should be set before SDL is initialized.
*
+1 -1
View File
@@ -79,7 +79,7 @@ typedef Uint32 SDL_InitFlags;
#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */
#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
#define SDL_INIT_EVENTS 0x00004000u
+1 -1
View File
@@ -517,7 +517,7 @@ typedef enum SDL_PackedLayout
* ABGR32, define a platform-independent encoding into bytes in the order
* specified. For example, in RGB24 data, each pixel is encoded in 3 bytes
* (red, green, blue) in that order, and in ABGR32 data, each pixel is
* encoded in 4 bytes alpha, blue, green, red) in that order. Use these
* encoded in 4 bytes (alpha, blue, green, red) in that order. Use these
* names if the property of a format that is important to you is the order
* of the bytes in memory or on disk.
* - Names with a bit count per component, such as ARGB8888 and XRGB1555, are
+1 -2
View File
@@ -1607,8 +1607,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, S
* Return whether an explicit rectangle was set as the viewport.
*
* This is useful if you're saving and restoring the viewport and want to know
* whether you should restore a specific rectangle or NULL. Note that the
* viewport is always reset when changing rendering targets.
* whether you should restore a specific rectangle or NULL.
*
* Each render target has its own viewport. This function checks the viewport
* for the current render target.
+1 -1
View File
@@ -208,7 +208,7 @@ typedef enum SDL_Scancode
SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
* keyboards have over ANSI ones,
* located between left shift and Y.
* located between left shift and Z.
* Produces GRAVE ACCENT and TILDE in a
* US or UK Mac layout, REVERSE SOLIDUS
* (backslash) and VERTICAL LINE in a
+6 -2
View File
@@ -4656,7 +4656,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x);
*
* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
*
* Range: `-Pi/2 <= y <= Pi/2`
* Range: `-Pi <= y <= Pi`
*
* This function operates on double-precision floating point values, use
* SDL_atan2f for single-precision floats.
@@ -4692,7 +4692,7 @@ extern SDL_DECLSPEC double SDLCALL SDL_atan2(double y, double x);
*
* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
*
* Range: `-Pi/2 <= y <= Pi/2`
* Range: `-Pi <= y <= Pi`
*
* This function operates on single-precision floating point values, use
* SDL_atan2 for double-precision floats.
@@ -5974,8 +5974,12 @@ size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size);
size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size);
#endif
#ifndef _WIN32
/* strdup is not ANSI but POSIX, and its prototype might be hidden... */
/* not for windows: might conflict with string.h where strdup may have
* dllimport attribute: https://github.com/libsdl-org/SDL/issues/12948 */
char *strdup(const char *str);
#endif
/* Starting LLVM 16, the analyser errors out if these functions do not have
their prototype defined (clang-diagnostic-implicit-function-declaration) */
+3 -5
View File
@@ -1135,9 +1135,6 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SD
* If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
* `dst`) is copied while ensuring clipping to `dst->clip_rect`.
*
* The final blit rectangles are saved in `srcrect` and `dstrect` after all
* clipping is performed.
*
* The blit function should not be called on a locked surface.
*
* The blit semantics for surfaces with and without blending and colorkey are
@@ -1282,10 +1279,11 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src
*
* \param src the SDL_Surface structure to be copied from.
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied, may not be NULL.
* copied, or NULL to copy the entire surface.
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, may not be NULL.
* the destination surface, or NULL to fill the entire
* destination surface.
* \param scaleMode the SDL_ScaleMode to be used.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
+1 -1
View File
@@ -62,7 +62,7 @@ extern "C" {
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_MICRO_VERSION 10
#define SDL_MICRO_VERSION 20
/**
* This macro turns the version numbers into a numeric value.
+29 -4
View File
@@ -426,10 +426,10 @@ typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDi
*/
typedef enum SDL_GLAttr
{
SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 3. */
SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 3. */
SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 2. */
SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 0. */
SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */
SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */
SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */
SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */
SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */
SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */
SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */
@@ -1041,6 +1041,10 @@ extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
/**
* Create a window with the specified dimensions and flags.
*
* The window size is a request and may be different than expected based on
* the desktop layout and window manager policies. Your application should be
* prepared to handle a window of any size.
*
* `flags` may be any of the following OR'd together:
*
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
@@ -1127,6 +1131,10 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int
/**
* Create a child popup window of the specified parent window.
*
* The window size is a request and may be different than expected based on
* the desktop layout and window manager policies. Your application should be
* prepared to handle a window of any size.
*
* The flags parameter **must** contain at least one of the following:
*
* - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any
@@ -1159,6 +1167,15 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int
* Popup windows implicitly do not have a border/decorations and do not appear
* on the taskbar/dock or in lists of windows such as alt-tab menus.
*
* By default, popup window positions will automatically be constrained to keep
* the entire window within display bounds. This can be overridden with the
* `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property.
*
* By default, popup menus will automatically grab keyboard focus from the parent
* when shown. This behavior can be overridden by setting the `SDL_WINDOW_NOT_FOCUSABLE`
* flag, setting the `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or
* toggling it after creation via the `SDL_SetWindowFocusable()` function.
*
* If a parent window is hidden or destroyed, any child popup windows will be
* recursively hidden or destroyed as well. Child popup windows not explicitly
* hidden will be restored when the parent is shown.
@@ -1189,12 +1206,19 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
/**
* Create a window with the specified properties.
*
* The window size is a request and may be different than expected based on
* the desktop layout and window manager policies. Your application should be
* prepared to handle a window of any size.
*
* These are the supported properties:
*
* - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should
* be always on top
* - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no
* window decoration
* - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip" and
* "menu" window types should be automatically constrained to be entirely within
* display bounds (default), false if no constraints on the position are desired.
* - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the
* window will be used with an externally managed graphics context.
* - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
@@ -1309,6 +1333,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop
#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top"
#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless"
#define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup"
#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable"
#define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context"
#define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags"
+3 -3
View File
@@ -51,14 +51,14 @@
extern "C" {
#endif
/* Avoid including vulkan.h, don't define VkInstance if it's already included */
#ifdef VULKAN_H_
/* Avoid including vulkan_core.h, don't define VkInstance if it's already included */
#ifdef VULKAN_CORE_H_
#define NO_SDL_VULKAN_TYPEDEFS
#endif
#ifndef NO_SDL_VULKAN_TYPEDEFS
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
@@ -111,6 +111,9 @@ typedef unsigned int uintptr_t;
# define SDL_DISABLE_AVX 1
#endif
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
/* This can be disabled to avoid C runtime dependencies and manifest requirements */
#ifndef HAVE_LIBC
#define HAVE_LIBC 1
@@ -122,8 +125,6 @@ typedef unsigned int uintptr_t;
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRING_H 1
@@ -153,7 +154,6 @@ typedef unsigned int uintptr_t;
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRPBRK 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
@@ -211,10 +211,7 @@ typedef unsigned int uintptr_t;
#if _MSC_VER >= 1400
#define HAVE__FSEEKI64 1
#endif
#endif /* _MSC_VER */
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif /* _MSC_VER */
#endif
/* Enable various audio drivers */
+3 -3
View File
@@ -65,7 +65,7 @@
// Initialization/Cleanup routines
#include "timer/SDL_timer_c.h"
#ifdef SDL_VIDEO_DRIVER_WINDOWS
#ifdef SDL_PLATFORM_WINDOWS
extern bool SDL_HelperWindowCreate(void);
extern void SDL_HelperWindowDestroy(void);
#endif
@@ -317,7 +317,7 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
SDL_DBus_Init();
#endif
#ifdef SDL_VIDEO_DRIVER_WINDOWS
#ifdef SDL_PLATFORM_WINDOWS
if (flags & (SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK)) {
if (!SDL_HelperWindowCreate()) {
goto quit_and_error;
@@ -653,7 +653,7 @@ void SDL_Quit(void)
SDL_bInMainQuit = true;
// Quit all subsystems
#ifdef SDL_VIDEO_DRIVER_WINDOWS
#ifdef SDL_PLATFORM_WINDOWS
SDL_HelperWindowDestroy();
#endif
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
+33
View File
@@ -22,6 +22,10 @@
#include "SDL_hints_c.h"
#ifdef SDL_PLATFORM_ANDROID
#include "core/android/SDL_android.h"
#endif
typedef struct SDL_HintWatch
{
SDL_HintCallback callback;
@@ -147,6 +151,13 @@ bool SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriori
}
}
#ifdef SDL_PLATFORM_ANDROID
if (SDL_strcmp(name, SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY) == 0) {
// Special handling for this hint, which needs to persist outside the normal application flow
Android_SetAllowRecreateActivity(SDL_GetStringBoolean(value, false));
}
#endif // SDL_PLATFORM_ANDROID
SDL_UnlockProperties(hints);
return result;
@@ -185,6 +196,17 @@ bool SDL_ResetHint(const char *name)
result = true;
}
#ifdef SDL_PLATFORM_ANDROID
if (SDL_strcmp(name, SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY) == 0) {
// Special handling for this hint, which needs to persist outside the normal application flow
if (env) {
Android_SetAllowRecreateActivity(SDL_GetStringBoolean(env, false));
} else {
Android_SetAllowRecreateActivity(false);
}
}
#endif // SDL_PLATFORM_ANDROID
SDL_UnlockProperties(hints);
return result;
@@ -210,6 +232,17 @@ static void SDLCALL ResetHintsCallback(void *userdata, SDL_PropertiesID hints, c
SDL_free(hint->value);
hint->value = NULL;
hint->priority = SDL_HINT_DEFAULT;
#ifdef SDL_PLATFORM_ANDROID
if (SDL_strcmp(name, SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY) == 0) {
// Special handling for this hint, which needs to persist outside the normal application flow
if (env) {
Android_SetAllowRecreateActivity(SDL_GetStringBoolean(env, false));
} else {
Android_SetAllowRecreateActivity(false);
}
}
#endif // SDL_PLATFORM_ANDROID
}
void SDL_ResetHints(void)
+6
View File
@@ -265,6 +265,12 @@ extern "C" {
#include "SDL_utils_c.h"
#include "SDL_hashtable.h"
#define PUSH_SDL_ERROR() \
{ char *_error = SDL_strdup(SDL_GetError());
#define POP_SDL_ERROR() \
SDL_SetError("%s", _error); SDL_free(_error); }
// Do any initialization that needs to happen before threads are started
extern void SDL_InitMainThread(void);
+5 -1
View File
@@ -403,6 +403,10 @@ const char *SDL_GetPersistentString(const char *string)
static int PrefixMatch(const char *a, const char *b)
{
int matchlen = 0;
// Fixes the "HORI HORl Taiko No Tatsujin Drum Controller"
if (SDL_strncmp(a, "HORI ", 5) == 0 && SDL_strncmp(b, "HORl ", 5) == 0) {
return 5;
}
while (*a && *b) {
if (SDL_tolower((unsigned char)*a++) == SDL_tolower((unsigned char)*b++)) {
++matchlen;
@@ -424,8 +428,8 @@ char *SDL_CreateDeviceName(Uint16 vendor, Uint16 product, const char *vendor_nam
{ "ASTRO Gaming", "ASTRO" },
{ "Bensussen Deutsch & Associates,Inc.(BDA)", "BDA" },
{ "Guangzhou Chicken Run Network Technology Co., Ltd.", "GameSir" },
{ "HORI CO.,LTD", "HORI" },
{ "HORI CO.,LTD.", "HORI" },
{ "HORI CO.,LTD", "HORI" },
{ "Mad Catz Inc.", "Mad Catz" },
{ "Nintendo Co., Ltd.", "Nintendo" },
{ "NVIDIA Corporation ", "" },
+73 -20
View File
@@ -410,6 +410,7 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid,
SDL_LockRWLockForReading(current_audio.device_hash_lock);
SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &logdev);
if (logdev) {
SDL_assert(logdev->instance_id == devid);
device = logdev->physical_device;
SDL_assert(device != NULL);
RefPhysicalAudioDevice(device); // reference it, in case the logical device migrates to a new default.
@@ -459,6 +460,7 @@ static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid) // !
} else {
SDL_LockRWLockForReading(current_audio.device_hash_lock);
SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &device);
SDL_assert(device->instance_id == devid);
SDL_UnlockRWLock(current_audio.device_hash_lock);
if (!device) {
@@ -883,6 +885,7 @@ static bool SDLCALL FindLowestDeviceID(void *userdata, const SDL_HashTable *tabl
if (isphysical && (devid_recording == data->recording) && (devid < data->highest)) {
data->highest = devid;
data->result = (SDL_AudioDevice *) value;
SDL_assert(data->result->instance_id == devid);
}
return true; // keep iterating.
}
@@ -1051,7 +1054,10 @@ static bool SDLCALL DestroyOnePhysicalAudioDevice(void *userdata, const SDL_Hash
const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key;
const bool isphysical = !!(devid & (1<<1));
if (isphysical) {
DestroyPhysicalAudioDevice((SDL_AudioDevice *) value);
SDL_AudioDevice *dev = (SDL_AudioDevice *) value;
SDL_assert(dev->instance_id == devid);
DestroyPhysicalAudioDevice(dev);
}
return true; // keep iterating.
}
@@ -1147,7 +1153,10 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
// We should have updated this elsewhere if the format changed!
SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &device->spec, NULL, NULL));
SDL_assert(stream->src_spec.format != SDL_AUDIO_UNKNOWN);
const int br = SDL_GetAtomicInt(&logdev->paused) ? 0 : SDL_GetAudioStreamDataAdjustGain(stream, device_buffer, buffer_size, logdev->gain);
if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
failed = true;
SDL_memset(device_buffer, device->silence_value, buffer_size); // just supply silence to the device before we die.
@@ -1189,6 +1198,8 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
// We should have updated this elsewhere if the format changed!
SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &outspec, NULL, NULL));
SDL_assert(stream->src_spec.format != SDL_AUDIO_UNKNOWN);
/* this will hold a lock on `stream` while getting. We don't explicitly lock the streams
for iterating here because the binding linked list can only change while the device lock is held.
(we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
@@ -1324,6 +1335,7 @@ bool SDL_RecordingAudioThreadIterate(SDL_AudioDevice *device)
SDL_assert(stream->src_spec.format == ((logdev->postmix || (logdev->gain != 1.0f)) ? SDL_AUDIO_F32 : device->spec.format));
SDL_assert(stream->src_spec.channels == device->spec.channels);
SDL_assert(stream->src_spec.freq == device->spec.freq);
SDL_assert(stream->dst_spec.format != SDL_AUDIO_UNKNOWN);
void *final_buf = output_buffer;
@@ -1385,6 +1397,7 @@ static int SDLCALL RecordingAudioThread(void *devicep) // thread entry point
typedef struct CountAudioDevicesData
{
int devs_seen;
int devs_skipped;
const int num_devices;
SDL_AudioDeviceID *result;
const bool recording;
@@ -1400,7 +1413,13 @@ static bool SDLCALL CountAudioDevices(void *userdata, const SDL_HashTable *table
const bool isphysical = !!(devid & (1<<1));
if (isphysical && (devid_recording == data->recording)) {
SDL_assert(data->devs_seen < data->num_devices);
data->result[data->devs_seen++] = devid;
SDL_AudioDevice *device = (SDL_AudioDevice *) value; // this is normally risky, but we hold the device_hash_lock here.
const bool zombie = SDL_GetAtomicInt(&device->zombie) != 0;
if (zombie) {
data->devs_skipped++;
} else {
data->result[data->devs_seen++] = devid;
}
}
return true; // keep iterating.
}
@@ -1416,10 +1435,11 @@ static SDL_AudioDeviceID *GetAudioDevices(int *count, bool recording)
num_devices = SDL_GetAtomicInt(recording ? &current_audio.recording_device_count : &current_audio.playback_device_count);
result = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
if (result) {
CountAudioDevicesData data = { 0, num_devices, result, recording };
CountAudioDevicesData data = { 0, 0, num_devices, result, recording };
SDL_IterateHashTable(current_audio.device_hash, CountAudioDevices, &data);
SDL_assert(data.devs_seen == num_devices);
result[data.devs_seen] = 0; // null-terminated.
SDL_assert((data.devs_seen + data.devs_skipped) == num_devices);
num_devices = data.devs_seen; // might be less if we skipped any.
result[num_devices] = 0; // null-terminated.
}
}
SDL_UnlockRWLock(current_audio.device_hash_lock);
@@ -1464,6 +1484,7 @@ static bool SDLCALL FindAudioDeviceByCallback(void *userdata, const SDL_HashTabl
SDL_AudioDevice *device = (SDL_AudioDevice *) value;
if (data->callback(device, data->userdata)) { // found it?
data->retval = device;
SDL_assert(data->retval->instance_id == devid);
return false; // stop iterating, we found it.
}
}
@@ -1502,12 +1523,33 @@ SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByHandle(void *handle)
const char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
{
// bit #1 of devid is set for physical devices and unset for logical.
const bool islogical = !(devid & (1<<1));
const char *result = NULL;
SDL_AudioDevice *device = ObtainPhysicalAudioDevice(devid);
if (device) {
result = SDL_GetPersistentString(device->name);
const void *vdev = NULL;
if (!SDL_GetCurrentAudioDriver()) {
SDL_SetError("Audio subsystem is not initialized");
} else {
// This does not call ObtainPhysicalAudioDevice() because the device's name never changes, so
// it doesn't have to lock the whole device. However, just to make sure the device pointer itself
// remains valid (in case the device is unplugged at the wrong moment), we hold the
// device_hash_lock while we copy the string.
SDL_LockRWLockForReading(current_audio.device_hash_lock);
SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, &vdev);
if (!vdev) {
SDL_SetError("Invalid audio device instance ID");
} else if (islogical) {
const SDL_LogicalAudioDevice *logdev = (const SDL_LogicalAudioDevice *) vdev;
SDL_assert(logdev->instance_id == devid);
result = SDL_GetPersistentString(logdev->physical_device->name);
} else {
const SDL_AudioDevice *device = (const SDL_AudioDevice *) vdev;
SDL_assert(device->instance_id == devid);
result = SDL_GetPersistentString(device->name);
}
SDL_UnlockRWLock(current_audio.device_hash_lock);
}
ReleaseAudioDevice(device);
return result;
}
@@ -1539,7 +1581,9 @@ int *SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count)
SDL_AudioDevice *device = ObtainPhysicalAudioDeviceDefaultAllowed(devid);
if (device) {
channels = device->spec.channels;
result = SDL_ChannelMapDup(device->chmap, channels);
if (channels > 0 && device->chmap) {
result = SDL_ChannelMapDup(device->chmap, channels);
}
}
ReleaseAudioDevice(device);
@@ -1715,13 +1759,18 @@ static bool OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
SDL_copyp(&spec, inspec ? inspec : &device->default_spec);
PrepareAudioFormat(device->recording, &spec);
/* We allow the device format to change if it's better than the current settings (by various definitions of "better"). This prevents
something low quality, like an old game using S8/8000Hz audio, from ruining a music thing playing at CD quality that tries to open later.
(or some VoIP library that opens for mono output ruining your surround-sound game because it got there first).
/* We impose a simple minimum on device formats. This prevents something low quality, like an old game using S8/8000Hz audio,
from ruining a music thing playing at CD quality that tries to open later, or some VoIP library that opens for mono output
ruining your surround-sound game because it got there first.
These are just requests! The backend may change any of these values during OpenDevice method! */
device->spec.format = (SDL_AUDIO_BITSIZE(device->default_spec.format) >= SDL_AUDIO_BITSIZE(spec.format)) ? device->default_spec.format : spec.format;
device->spec.freq = SDL_max(device->default_spec.freq, spec.freq);
device->spec.channels = SDL_max(device->default_spec.channels, spec.channels);
const SDL_AudioFormat minimum_format = device->recording ? DEFAULT_AUDIO_RECORDING_FORMAT : DEFAULT_AUDIO_PLAYBACK_FORMAT;
const int minimum_channels = device->recording ? DEFAULT_AUDIO_RECORDING_CHANNELS : DEFAULT_AUDIO_PLAYBACK_CHANNELS;
const int minimum_freq = device->recording ? DEFAULT_AUDIO_RECORDING_FREQUENCY : DEFAULT_AUDIO_PLAYBACK_FREQUENCY;
device->spec.format = (SDL_AUDIO_BITSIZE(minimum_format) >= SDL_AUDIO_BITSIZE(spec.format)) ? minimum_format : spec.format;
device->spec.channels = SDL_max(minimum_channels, spec.channels);
device->spec.freq = SDL_max(minimum_freq, spec.freq);
device->sample_frames = SDL_GetDefaultSampleFramesFromFreq(device->spec.freq);
SDL_UpdatedAudioDeviceFormat(device); // start this off sane.
@@ -1932,10 +1981,6 @@ bool SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *stre
} else if (logdev->simplified) {
result = SDL_SetError("Cannot change stream bindings on device opened with SDL_OpenAudioDeviceStream");
} else {
// !!! FIXME: We'll set the device's side's format below, but maybe we should refuse to bind a stream if the app's side doesn't have a format set yet.
// !!! FIXME: Actually, why do we allow there to be an invalid format, again?
// make sure start of list is sane.
SDL_assert(!logdev->bound_streams || (logdev->bound_streams->prev_binding == NULL));
@@ -1970,9 +2015,17 @@ bool SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *stre
if (result) {
// Now that everything is verified, chain everything together.
const bool recording = device->recording;
for (int i = 0; i < num_streams; i++) {
SDL_AudioStream *stream = streams[i];
if (stream) { // shouldn't be NULL, but just in case...
// if the stream never had its non-device-end format set, just set it to the device end's format.
if (recording && (stream->dst_spec.format == SDL_AUDIO_UNKNOWN)) {
SDL_copyp(&stream->dst_spec, &device->spec);
} else if (!recording && (stream->src_spec.format == SDL_AUDIO_UNKNOWN)) {
SDL_copyp(&stream->src_spec, &device->spec);
}
stream->bound_device = logdev;
stream->prev_binding = NULL;
stream->next_binding = logdev->bound_streams;
+4
View File
@@ -537,8 +537,10 @@ static void SDL_TARGETING("ssse3") SDL_Convert_Swap32_SSSE3(Uint32* dst, const U
// behavior. However, the compiler support for this pragma is bad.
#if defined(__clang__)
#if __clang_major__ >= 12
#if defined(__aarch64__)
#pragma STDC FENV_ACCESS ON
#endif
#endif
#elif defined(_MSC_VER)
#pragma fenv_access (on)
#elif defined(__GNUC__)
@@ -814,8 +816,10 @@ static void SDL_Convert_Swap32_NEON(Uint32* dst, const Uint32* src, int num_samp
#if defined(__clang__)
#if __clang_major__ >= 12
#if defined(__aarch64__)
#pragma STDC FENV_ACCESS DEFAULT
#endif
#endif
#elif defined(_MSC_VER)
#pragma fenv_access (off)
#elif defined(__GNUC__)
+2 -2
View File
@@ -2114,8 +2114,8 @@ bool SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8
result = WaveLoad(src, &file, spec, audio_buf, audio_len);
if (!result) {
SDL_free(*audio_buf);
audio_buf = NULL;
audio_len = 0;
*audio_buf = NULL;
*audio_len = 0;
}
// Cleanup
+7 -1
View File
@@ -308,6 +308,12 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
ctx.AAudioStreamBuilder_setFormat(builder, format);
ctx.AAudioStreamBuilder_setSampleRate(builder, device->spec.freq);
ctx.AAudioStreamBuilder_setChannelCount(builder, device->spec.channels);
// If no specific buffer size has been requested, the device will pick the optimal
if(SDL_GetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES)) {
ctx.AAudioStreamBuilder_setBufferCapacityInFrames(builder, 2 * device->sample_frames); // AAudio requires that the buffer capacity is at least
ctx.AAudioStreamBuilder_setFramesPerDataCallback(builder, device->sample_frames); // twice the size of the data callback buffer size
}
const aaudio_direction_t direction = (recording ? AAUDIO_DIRECTION_INPUT : AAUDIO_DIRECTION_OUTPUT);
ctx.AAudioStreamBuilder_setDirection(builder, direction);
@@ -366,7 +372,7 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
hidden->processed_bytes = 0;
hidden->callback_bytes = 0;
hidden->semaphore = SDL_CreateSemaphore(recording ? 0 : hidden->num_buffers);
hidden->semaphore = SDL_CreateSemaphore(recording ? 0 : hidden->num_buffers - 1);
if (!hidden->semaphore) {
LOGI("SDL Failed SDL_CreateSemaphore %s recording:%d", SDL_GetError(), recording);
return false;
+1 -1
View File
@@ -31,7 +31,7 @@ SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSamplesPerFrame, (AAudioStreamBuild
SDL_PROC(void, AAudioStreamBuilder_setFormat, (AAudioStreamBuilder * builder, aaudio_format_t format))
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setSharingMode, (AAudioStreamBuilder * builder, aaudio_sharing_mode_t sharingMode))
SDL_PROC(void, AAudioStreamBuilder_setDirection, (AAudioStreamBuilder * builder, aaudio_direction_t direction))
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setBufferCapacityInFrames, (AAudioStreamBuilder * builder, int32_t numFrames))
SDL_PROC(void, AAudioStreamBuilder_setBufferCapacityInFrames, (AAudioStreamBuilder * builder, int32_t numFrames))
SDL_PROC(void, AAudioStreamBuilder_setPerformanceMode, (AAudioStreamBuilder * builder, aaudio_performance_mode_t mode))
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setUsage, (AAudioStreamBuilder * builder, aaudio_usage_t usage)) // API 28
SDL_PROC_UNUSED(void, AAudioStreamBuilder_setContentType, (AAudioStreamBuilder * builder, aaudio_content_type_t contentType)) // API 28
+1 -1
View File
@@ -1156,7 +1156,7 @@ static bool ALSA_OpenDevice(SDL_AudioDevice *device)
#if SDL_ALSA_DEBUG
snd_pcm_uframes_t bufsize;
ALSA_snd_pcm_hw_params_get_buffer_size(cfg_ctx.hwparams, &bufsize);
SDL_LogError(SDL_LOG_CATEGORY_AUDIO,
SDL_LogDebug(SDL_LOG_CATEGORY_AUDIO,
"ALSA: period size = %ld, periods = %u, buffer size = %lu",
cfg_ctx.persize, cfg_ctx.periods, bufsize);
#endif
+1 -1
View File
@@ -206,7 +206,7 @@ static void DSOUND_DetectDevices(SDL_AudioDevice **default_playback, SDL_AudioDe
{
#ifdef HAVE_MMDEVICEAPI_H
if (SupportsIMMDevice) {
SDL_IMMDevice_EnumerateEndpoints(default_playback, default_recording);
SDL_IMMDevice_EnumerateEndpoints(default_playback, default_recording, SDL_AUDIO_UNKNOWN);
} else
#endif
{
+1 -1
View File
@@ -189,7 +189,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
}
// limit to native freq
device->spec.freq = EM_ASM_INT({ return Module['SDL3'].audioContext.sampleRate; });
device->spec.freq = MAIN_THREAD_EM_ASM_INT({ return Module['SDL3'].audioContext.sampleRate; });
device->sample_frames = SDL_GetDefaultSampleFramesFromFreq(device->spec.freq) * 2; // double the buffer size, some browsers need more, and we'll just have to live with the latency.
SDL_UpdatedAudioDeviceFormat(device);
+7 -1
View File
@@ -1118,7 +1118,13 @@ static bool PIPEWIRE_OpenDevice(SDL_AudioDevice *device)
stream_name = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_STREAM_NAME);
if (!stream_name || *stream_name == '\0') {
stream_name = "Audio Stream";
if (app_name) {
stream_name = app_name;
} else if (app_id) {
stream_name = app_id;
} else {
stream_name = "SDL Audio Stream";
}
}
/*
+1 -1
View File
@@ -114,7 +114,7 @@ static bool PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, in
} else {
rc = sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer);
}
return (rc == 0);
return (rc >= 0);
}
static bool PSPAUDIO_WaitDevice(SDL_AudioDevice *device)
+2 -1
View File
@@ -672,7 +672,8 @@ static bool PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
paspec.rate = device->spec.freq;
// Reduced prebuffering compared to the defaults.
paattr.fragsize = device->buffer_size; // despite the name, this is only used for recording devices, according to PulseAudio docs!
paattr.fragsize = device->buffer_size * 2; // despite the name, this is only used for recording devices, according to PulseAudio docs! (times 2 because we want _more_ than our buffer size sent from the server at a time, which helps some drivers).
paattr.tlength = device->buffer_size;
paattr.prebuf = -1;
paattr.maxlength = -1;
+2 -1
View File
@@ -130,7 +130,8 @@ static bool VITAAUD_OpenDevice(SDL_AudioDevice *device)
static bool VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
{
return (sceAudioOutOutput(device->hidden->port, buffer) == 0);
// sceAudioOutOutput returns amount of samples queued or < 0 on error
return (sceAudioOutOutput(device->hidden->port, buffer) >= 0);
}
// This function waits until it is possible to write a full sound buffer
+1 -1
View File
@@ -337,7 +337,7 @@ typedef struct
static bool mgmtthrtask_DetectDevices(void *userdata)
{
mgmtthrtask_DetectDevicesData *data = (mgmtthrtask_DetectDevicesData *)userdata;
SDL_IMMDevice_EnumerateEndpoints(data->default_playback, data->default_recording);
SDL_IMMDevice_EnumerateEndpoints(data->default_playback, data->default_recording, SDL_AUDIO_F32);
return true;
}
+1 -1
View File
@@ -814,7 +814,7 @@ static void ANDROIDCAMERA_Deinitialize(void)
static bool ANDROIDCAMERA_Init(SDL_CameraDriverImpl *impl)
{
// !!! FIXME: slide this off into a subroutine
// system libraries are in android-24 and later; we currently target android-16 and later, so check if they exist at runtime.
// system libraries are in android-24 and later; we currently target android-21 and later, so check if they exist at runtime.
void *libcamera2 = dlopen("libcamera2ndk.so", RTLD_NOW | RTLD_LOCAL);
if (!libcamera2) {
SDL_Log("CAMERA: libcamera2ndk.so can't be loaded: %s", dlerror());
@@ -61,7 +61,7 @@ static SDL_CameraFrameResult EMSCRIPTENCAMERA_AcquireFrame(SDL_Camera *device, S
SDL3.camera.ctx2d.drawImage(SDL3.camera.video, 0, 0, w, h);
const imgrgba = SDL3.camera.ctx2d.getImageData(0, 0, w, h).data;
Module.HEAPU8.set(imgrgba, rgba);
HEAPU8.set(imgrgba, rgba);
return 1;
}, device->actual_spec.width, device->actual_spec.height, rgba);
+34 -58
View File
@@ -371,6 +371,7 @@ static jmethodID midShowTextInput;
static jmethodID midSupportsRelativeMouse;
static jmethodID midOpenFileDescriptor;
static jmethodID midShowFileDialog;
static jmethodID midGetPreferredLocales;
// audio manager
static jclass mAudioManagerClass;
@@ -660,6 +661,7 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetupJNI)(JNIEnv *env, jclass cl
midSupportsRelativeMouse = (*env)->GetStaticMethodID(env, mActivityClass, "supportsRelativeMouse", "()Z");
midOpenFileDescriptor = (*env)->GetStaticMethodID(env, mActivityClass, "openFileDescriptor", "(Ljava/lang/String;Ljava/lang/String;)I");
midShowFileDialog = (*env)->GetStaticMethodID(env, mActivityClass, "showFileDialog", "([Ljava/lang/String;ZZI)Z");
midGetPreferredLocales = (*env)->GetStaticMethodID(env, mActivityClass, "getPreferredLocales", "()Ljava/lang/String;");
if (!midClipboardGetText ||
!midClipboardHasText ||
@@ -691,7 +693,8 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetupJNI)(JNIEnv *env, jclass cl
!midShowTextInput ||
!midSupportsRelativeMouse ||
!midOpenFileDescriptor ||
!midShowFileDialog) {
!midShowFileDialog ||
!midGetPreferredLocales) {
__android_log_print(ANDROID_LOG_WARN, "SDL", "Missing some Java callbacks, do you have the latest version of SDLActivity.java?");
}
@@ -751,6 +754,8 @@ JNIEXPORT void JNICALL SDL_JAVA_CONTROLLER_INTERFACE(nativeSetupJNI)(JNIEnv *env
typedef int (*SDL_main_func)(int argc, char *argv[]);
static int run_count = 0;
static bool allow_recreate_activity;
static bool allow_recreate_activity_set;
JNIEXPORT int JNICALL SDL_JAVA_INTERFACE(nativeCheckSDLThreadCounter)(
JNIEnv *env, jclass jcls)
@@ -760,10 +765,16 @@ JNIEXPORT int JNICALL SDL_JAVA_INTERFACE(nativeCheckSDLThreadCounter)(
return tmp;
}
void Android_SetAllowRecreateActivity(bool enabled)
{
allow_recreate_activity = enabled;
allow_recreate_activity_set = true;
}
JNIEXPORT jboolean JNICALL SDL_JAVA_INTERFACE(nativeAllowRecreateActivity)(
JNIEnv *env, jclass jcls)
{
return SDL_GetHintBoolean(SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY, false);
return allow_recreate_activity;
}
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeInitMainThread)(
@@ -1526,6 +1537,14 @@ JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeSetenv)(
// Note that we call setenv() directly to avoid affecting SDL environments
setenv(utfname, utfvalue, 1); // This should NOT be SDL_setenv()
if (SDL_strcmp(utfname, SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY) == 0) {
// Special handling for this hint, which needs to persist outside the normal application flow
// Only set this the first time we run, in case it's been set by the application via SDL_SetHint()
if (!allow_recreate_activity_set) {
Android_SetAllowRecreateActivity(SDL_GetStringBoolean(utfvalue, false));
}
}
(*env)->ReleaseStringUTFChars(env, name, utfname);
(*env)->ReleaseStringUTFChars(env, value, utfvalue);
}
@@ -2569,65 +2588,22 @@ bool Android_JNI_ShowToast(const char *message, int duration, int gravity, int x
bool Android_JNI_GetLocale(char *buf, size_t buflen)
{
AConfiguration *cfg;
SDL_assert(buflen > 6);
// Need to re-create the asset manager if locale has changed (SDL_EVENT_LOCALE_CHANGED)
Internal_Android_Destroy_AssetManager();
if (!asset_manager) {
Internal_Android_Create_AssetManager();
}
if (!asset_manager) {
return false;
}
cfg = AConfiguration_new();
if (!cfg) {
return false;
}
{
char language[2] = {};
char country[2] = {};
size_t id = 0;
AConfiguration_fromAssetManager(cfg, asset_manager);
AConfiguration_getLanguage(cfg, language);
AConfiguration_getCountry(cfg, country);
// Indonesian is "id" according to ISO 639.2, but on Android is "in" because of Java backwards compatibility
if (language[0] == 'i' && language[1] == 'n') {
language[1] = 'd';
}
// copy language (not null terminated)
if (language[0]) {
buf[id++] = language[0];
if (language[1]) {
buf[id++] = language[1];
bool result = false;
if (buf && buflen > 0) {
*buf = '\0';
JNIEnv *env = Android_JNI_GetEnv();
jstring string = (jstring)(*env)->CallStaticObjectMethod(env, mActivityClass, midGetPreferredLocales);
if (string) {
const char *utf8string = (*env)->GetStringUTFChars(env, string, NULL);
if (utf8string) {
result = true;
SDL_strlcpy(buf, utf8string, buflen);
(*env)->ReleaseStringUTFChars(env, string, utf8string);
}
(*env)->DeleteLocalRef(env, string);
}
buf[id++] = '_';
// copy country (not null terminated)
if (country[0]) {
buf[id++] = country[0];
if (country[1]) {
buf[id++] = country[1];
}
}
buf[id++] = '\0';
SDL_assert(id <= buflen);
}
AConfiguration_delete(cfg);
return true;
return result;
}
bool Android_JNI_OpenURL(const char *url)
+2
View File
@@ -55,6 +55,8 @@ bool Android_WaitLifecycleEvent(SDL_AndroidLifecycleEvent *event, Sint64 timeout
void Android_LockActivityMutex(void);
void Android_UnlockActivityMutex(void);
void Android_SetAllowRecreateActivity(bool enabled);
// Interface from the SDL library into the Android Java activity
extern void Android_JNI_SetActivityTitle(const char *title);
extern void Android_JNI_SetWindowStyle(bool fullscreen);
+1 -1
View File
@@ -105,7 +105,7 @@ bool GDK_RegisterChangeNotifications(void)
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppConstrainedChangeNotification handler");
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
if (constrained) {
if (constrained && !((_this->windows) && _this->windows->text_input_active)) {
SDL_SetKeyboardFocus(NULL);
} else {
SDL_SetKeyboardFocus(_this->windows);
+13 -9
View File
@@ -120,7 +120,7 @@ void SDL_IMMDevice_FreeDeviceHandle(SDL_AudioDevice *device)
}
}
static SDL_AudioDevice *SDL_IMMDevice_Add(const bool recording, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid, GUID *dsoundguid)
static SDL_AudioDevice *SDL_IMMDevice_Add(const bool recording, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid, GUID *dsoundguid, SDL_AudioFormat force_format)
{
/* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
@@ -162,7 +162,7 @@ static SDL_AudioDevice *SDL_IMMDevice_Add(const bool recording, const char *devn
SDL_zero(spec);
spec.channels = (Uint8)fmt->Format.nChannels;
spec.freq = fmt->Format.nSamplesPerSec;
spec.format = SDL_WaveFormatExToSDLFormat((WAVEFORMATEX *)fmt);
spec.format = (force_format != SDL_AUDIO_UNKNOWN) ? force_format : SDL_WaveFormatExToSDLFormat((WAVEFORMATEX *)fmt);
device = SDL_AddAudioDevice(recording, devname, &spec, handle);
if (!device) {
@@ -183,6 +183,7 @@ typedef struct SDLMMNotificationClient
{
const IMMNotificationClientVtbl *lpVtbl;
SDL_AtomicInt refcount;
SDL_AudioFormat force_format;
} SDLMMNotificationClient;
static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_QueryInterface(IMMNotificationClient *client, REFIID iid, void **ppv)
@@ -241,6 +242,7 @@ static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDeviceRemoved(IMMNoti
static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *iclient, LPCWSTR pwstrDeviceId, DWORD dwNewState)
{
SDLMMNotificationClient *client = (SDLMMNotificationClient *)iclient;
IMMDevice *device = NULL;
if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
@@ -255,7 +257,7 @@ static HRESULT STDMETHODCALLTYPE SDLMMNotificationClient_OnDeviceStateChanged(IM
GUID dsoundguid;
GetMMDeviceInfo(device, &utf8dev, &fmt, &dsoundguid);
if (utf8dev) {
SDL_IMMDevice_Add(recording, utf8dev, &fmt, pwstrDeviceId, &dsoundguid);
SDL_IMMDevice_Add(recording, utf8dev, &fmt, pwstrDeviceId, &dsoundguid, client->force_format);
SDL_free(utf8dev);
}
} else {
@@ -286,7 +288,7 @@ static const IMMNotificationClientVtbl notification_client_vtbl = {
SDLMMNotificationClient_OnPropertyValueChanged
};
static SDLMMNotificationClient notification_client = { &notification_client_vtbl, { 1 } };
static SDLMMNotificationClient notification_client = { &notification_client_vtbl, { 1 }, SDL_AUDIO_UNKNOWN };
bool SDL_IMMDevice_Init(const SDL_IMMDevice_callbacks *callbacks)
{
@@ -363,7 +365,7 @@ bool SDL_IMMDevice_Get(SDL_AudioDevice *device, IMMDevice **immdevice, bool reco
return true;
}
static void EnumerateEndpointsForFlow(const bool recording, SDL_AudioDevice **default_device)
static void EnumerateEndpointsForFlow(const bool recording, SDL_AudioDevice **default_device, SDL_AudioFormat force_format)
{
/* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
@@ -405,7 +407,7 @@ static void EnumerateEndpointsForFlow(const bool recording, SDL_AudioDevice **de
SDL_zero(dsoundguid);
GetMMDeviceInfo(immdevice, &devname, &fmt, &dsoundguid);
if (devname) {
SDL_AudioDevice *sdldevice = SDL_IMMDevice_Add(recording, devname, &fmt, devid, &dsoundguid);
SDL_AudioDevice *sdldevice = SDL_IMMDevice_Add(recording, devname, &fmt, devid, &dsoundguid, force_format);
if (default_device && default_devid && SDL_wcscmp(default_devid, devid) == 0) {
*default_device = sdldevice;
}
@@ -422,10 +424,12 @@ static void EnumerateEndpointsForFlow(const bool recording, SDL_AudioDevice **de
IMMDeviceCollection_Release(collection);
}
void SDL_IMMDevice_EnumerateEndpoints(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording)
void SDL_IMMDevice_EnumerateEndpoints(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording, SDL_AudioFormat force_format)
{
EnumerateEndpointsForFlow(false, default_playback);
EnumerateEndpointsForFlow(true, default_recording);
EnumerateEndpointsForFlow(false, default_playback, force_format);
EnumerateEndpointsForFlow(true, default_recording, force_format);
notification_client.force_format = force_format;
// if this fails, we just won't get hotplug events. Carry on anyhow.
IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *)&notification_client);
+1 -1
View File
@@ -37,7 +37,7 @@ typedef struct SDL_IMMDevice_callbacks
bool SDL_IMMDevice_Init(const SDL_IMMDevice_callbacks *callbacks);
void SDL_IMMDevice_Quit(void);
bool SDL_IMMDevice_Get(struct SDL_AudioDevice *device, IMMDevice **immdevice, bool recording);
void SDL_IMMDevice_EnumerateEndpoints(struct SDL_AudioDevice **default_playback, struct SDL_AudioDevice **default_recording);
void SDL_IMMDevice_EnumerateEndpoints(struct SDL_AudioDevice **default_playback, struct SDL_AudioDevice **default_recording, SDL_AudioFormat force_format);
LPGUID SDL_IMMDevice_GetDirectSoundGUID(struct SDL_AudioDevice *device);
LPCWSTR SDL_IMMDevice_GetDevID(struct SDL_AudioDevice *device);
void SDL_IMMDevice_FreeDeviceHandle(struct SDL_AudioDevice *device);
+72
View File
@@ -53,6 +53,78 @@ typedef enum RO_INIT_TYPE
#define WC_ERR_INVALID_CHARS 0x00000080
#endif
// Fake window to help with DirectInput events.
HWND SDL_HelperWindow = NULL;
static const TCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher");
static const TCHAR *SDL_HelperWindowName = TEXT("SDLHelperWindowInputMsgWindow");
static ATOM SDL_HelperWindowClass = 0;
/*
* Creates a HelperWindow used for DirectInput.
*/
bool SDL_HelperWindowCreate(void)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
WNDCLASS wce;
// Make sure window isn't created twice.
if (SDL_HelperWindow != NULL) {
return true;
}
// Create the class.
SDL_zero(wce);
wce.lpfnWndProc = DefWindowProc;
wce.lpszClassName = SDL_HelperWindowClassName;
wce.hInstance = hInstance;
// Register the class.
SDL_HelperWindowClass = RegisterClass(&wce);
if (SDL_HelperWindowClass == 0 && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) {
return WIN_SetError("Unable to create Helper Window Class");
}
// Create the window.
SDL_HelperWindow = CreateWindowEx(0, SDL_HelperWindowClassName,
SDL_HelperWindowName,
WS_OVERLAPPED, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, HWND_MESSAGE, NULL,
hInstance, NULL);
if (!SDL_HelperWindow) {
UnregisterClass(SDL_HelperWindowClassName, hInstance);
return WIN_SetError("Unable to create Helper Window");
}
return true;
}
/*
* Destroys the HelperWindow previously created with SDL_HelperWindowCreate.
*/
void SDL_HelperWindowDestroy(void)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
// Destroy the window.
if (SDL_HelperWindow != NULL) {
if (DestroyWindow(SDL_HelperWindow) == 0) {
WIN_SetError("Unable to destroy Helper Window");
return;
}
SDL_HelperWindow = NULL;
}
// Unregister the class.
if (SDL_HelperWindowClass != 0) {
if ((UnregisterClass(SDL_HelperWindowClassName, hInstance)) == 0) {
WIN_SetError("Unable to destroy Helper Window Class");
return;
}
SDL_HelperWindowClass = 0;
}
}
// Sets an error message based on an HRESULT
bool WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
{
+4 -4
View File
@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 3,2,10,0
PRODUCTVERSION 3,2,10,0
FILEVERSION 3,2,20,0
PRODUCTVERSION 3,2,20,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "3, 2, 10, 0\0"
VALUE "FileVersion", "3, 2, 20, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright (C) 2025 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL3.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "3, 2, 10, 0\0"
VALUE "ProductVersion", "3, 2, 20, 0\0"
END
END
BLOCK "VarFileInfo"
+7 -1
View File
@@ -115,7 +115,11 @@
#define CPU_CFG2_LSX (1 << 6)
#define CPU_CFG2_LASX (1 << 7)
#if defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP) && !defined(SDL_PLATFORM_MACOS) && !defined(SDL_PLATFORM_OPENBSD) && !defined(SDL_PLATFORM_FREEBSD)
#if !defined(SDL_CPUINFO_DISABLED) && \
!((defined(SDL_PLATFORM_MACOS) && (defined(__ppc__) || defined(__ppc64__))) || (defined(SDL_PLATFORM_OPENBSD) && defined(__powerpc__))) && \
!(defined(SDL_PLATFORM_FREEBSD) && defined(__powerpc__)) && \
!(defined(SDL_PLATFORM_LINUX) && defined(__powerpc__) && defined(HAVE_GETAUXVAL)) && \
defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP)
/* This is the brute force way of detecting instruction sets...
the idea is borrowed from the libmpeg2 library - thanks!
*/
@@ -344,6 +348,8 @@ static int CPU_haveAltiVec(void)
elf_aux_info(AT_HWCAP, &cpufeatures, sizeof(cpufeatures));
altivec = cpufeatures & PPC_FEATURE_HAS_ALTIVEC;
return altivec;
#elif defined(SDL_PLATFORM_LINUX) && defined(__powerpc__) && defined(HAVE_GETAUXVAL)
altivec = getauxval(AT_HWCAP) & PPC_FEATURE_HAS_ALTIVEC;
#elif defined(SDL_ALTIVEC_BLITTERS) && defined(HAVE_SETJMP)
void (*handler)(int sig);
handler = signal(SIGILL, illegal_instruction);
+43 -11
View File
@@ -27,6 +27,37 @@
#import <Cocoa/Cocoa.h>
#import <UniformTypeIdentifiers/UTType.h>
extern void Cocoa_SetWindowHasModalDialog(SDL_Window *window, bool has_modal);
static void AddFileExtensionType(NSMutableArray *types, const char *pattern_ptr)
{
if (!*pattern_ptr) {
return; // in case the string had an extra ';' at the end.
}
// -[UTType typeWithFilenameExtension] will return nil if there's a period in the string. It's better to
// allow too many files than not allow the one the user actually needs, so just take the part after the '.'
const char *dot = SDL_strrchr(pattern_ptr, '.');
NSString *extstr = [NSString stringWithFormat: @"%s", dot ? (dot + 1) : pattern_ptr];
if (@available(macOS 11.0, *)) {
UTType *uttype = [UTType typeWithFilenameExtension:extstr];
if (uttype) { // still failed? Don't add the pattern. This is what the pre-macOS11 path does internally anyhow.
[types addObject:uttype];
}
} else {
[types addObject:extstr];
}
}
static void ReactivateAfterDialog(void)
{
for (NSRunningApplication *i in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
[i activateWithOptions:0];
break;
}
[NSApp activateIgnoringOtherApps:YES];
}
void SDL_SYS_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFileCallback callback, void *userdata, SDL_PropertiesID props)
{
SDL_Window* window = SDL_GetPointerProperty(props, SDL_PROP_FILE_DIALOG_WINDOW_POINTER, NULL);
@@ -87,7 +118,7 @@ void SDL_SYS_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFil
if (filters) {
// On macOS 11.0 and up, this is an array of UTType. Prior to that, it's an array of NSString
NSMutableArray *types = [[NSMutableArray alloc] initWithCapacity:nfilters ];
NSMutableArray *types = [[NSMutableArray alloc] initWithCapacity:nfilters];
int has_all_files = 0;
for (int i = 0; i < nfilters; i++) {
@@ -102,21 +133,14 @@ void SDL_SYS_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFil
for (char *c = pattern; *c; c++) {
if (*c == ';') {
*c = '\0';
if(@available(macOS 11.0, *)) {
[types addObject: [UTType typeWithFilenameExtension:[NSString stringWithFormat: @"%s", pattern_ptr]]];
} else {
[types addObject: [NSString stringWithFormat: @"%s", pattern_ptr]];
}
AddFileExtensionType(types, pattern_ptr);
pattern_ptr = c + 1;
} else if (*c == '*') {
has_all_files = 1;
}
}
if(@available(macOS 11.0, *)) {
[types addObject: [UTType typeWithFilenameExtension:[NSString stringWithFormat: @"%s", pattern_ptr]]];
} else {
[types addObject: [NSString stringWithFormat: @"%s", pattern_ptr]];
}
AddFileExtensionType(types, pattern_ptr); // get the last piece of the string.
SDL_free(pattern);
}
@@ -141,6 +165,9 @@ void SDL_SYS_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFil
if (window) {
w = (__bridge NSWindow *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
if (w) {
Cocoa_SetWindowHasModalDialog(window, true);
}
}
if (w) {
@@ -163,6 +190,9 @@ void SDL_SYS_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFil
const char *files[1] = { NULL };
callback(userdata, files, -1);
}
Cocoa_SetWindowHasModalDialog(window, false);
ReactivateAfterDialog();
}];
} else {
if ([dialog runModal] == NSModalResponseOK) {
@@ -182,6 +212,8 @@ void SDL_SYS_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFil
const char *files[1] = { NULL };
callback(userdata, files, -1);
}
ReactivateAfterDialog();
}
}
+13 -5
View File
@@ -261,7 +261,7 @@ void windows_ShowFileDialog(void *ptr)
chosen_files_list[nfiles] = NULL;
if (WideCharToMultiByte(CP_UTF8, 0, file_ptr, -1, chosen_folder, MAX_PATH, NULL, NULL) >= MAX_PATH) {
if (WideCharToMultiByte(CP_UTF8, 0, file_ptr, -1, chosen_folder, MAX_PATH, NULL, NULL) == 0) {
SDL_SetError("Path too long or invalid character in path");
SDL_free(chosen_files_list);
callback(userdata, NULL, -1);
@@ -273,7 +273,7 @@ void windows_ShowFileDialog(void *ptr)
SDL_strlcpy(chosen_file, chosen_folder, MAX_PATH);
chosen_file[chosen_folder_size] = '\\';
file_ptr += SDL_strlen(chosen_folder) + 1;
file_ptr += SDL_wcslen(file_ptr) + 1;
while (*file_ptr) {
nfiles++;
@@ -295,7 +295,7 @@ void windows_ShowFileDialog(void *ptr)
int diff = ((int) chosen_folder_size) + 1;
if (WideCharToMultiByte(CP_UTF8, 0, file_ptr, -1, chosen_file + diff, MAX_PATH - diff, NULL, NULL) >= MAX_PATH - diff) {
if (WideCharToMultiByte(CP_UTF8, 0, file_ptr, -1, chosen_file + diff, MAX_PATH - diff, NULL, NULL) == 0) {
SDL_SetError("Path too long or invalid character in path");
for (size_t i = 0; i < nfiles - 1; i++) {
@@ -308,7 +308,7 @@ void windows_ShowFileDialog(void *ptr)
return;
}
file_ptr += SDL_strlen(chosen_file) + 1 - diff;
file_ptr += SDL_wcslen(file_ptr) + 1;
chosen_files_list[nfiles - 1] = SDL_strdup(chosen_file);
@@ -516,6 +516,14 @@ static void ShowFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_
filters_str = win_get_filters(filters, nfilters);
DWORD flags = 0;
if (allow_many) {
flags |= OFN_ALLOWMULTISELECT;
}
if (is_save) {
flags |= OFN_OVERWRITEPROMPT;
}
if (!filters_str && filters) {
callback(userdata, NULL, -1);
SDL_free(args);
@@ -526,7 +534,7 @@ static void ShowFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_
args->filters_str = filters_str;
args->default_file = default_location ? SDL_strdup(default_location) : NULL;
args->parent = window;
args->flags = allow_many ? OFN_ALLOWMULTISELECT : 0;
args->flags = flags;
args->callback = callback;
args->userdata = userdata;
args->title = title ? SDL_strdup(title) : NULL;
+14 -33
View File
@@ -633,9 +633,10 @@ static void SDL_LogEvent(const SDL_Event *event)
#undef PRINT_MBUTTON_EVENT
SDL_EVENT_CASE(SDL_EVENT_MOUSE_WHEEL)
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u x=%g y=%g direction=%s)",
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u which=%u x=%g y=%g integer_x=%d integer_y=%d direction=%s)",
(uint)event->wheel.timestamp, (uint)event->wheel.windowID,
(uint)event->wheel.which, event->wheel.x, event->wheel.y,
(int)event->wheel.integer_x, (int)event->wheel.integer_y,
event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
break;
@@ -1076,16 +1077,11 @@ static void SDL_SendWakeupEvent(void)
return;
}
SDL_LockMutex(_this->wakeup_lock);
{
if (_this->wakeup_window) {
_this->SendWakeupEvent(_this, _this->wakeup_window);
// No more wakeup events needed until we enter a new wait
_this->wakeup_window = NULL;
}
// We only want to do this once while waiting for an event, so set it to NULL atomically here
SDL_Window *wakeup_window = (SDL_Window *)SDL_SetAtomicPointer(&_this->wakeup_window, NULL);
if (wakeup_window) {
_this->SendWakeupEvent(_this, wakeup_window);
}
SDL_UnlockMutex(_this->wakeup_lock);
#endif
}
@@ -1379,9 +1375,7 @@ bool SDL_RunOnMainThread(SDL_MainThreadCallback callback, void *userdata, bool w
return true;
}
// Maximum wait of 30 seconds to prevent deadlocking forever
const Sint32 MAX_CALLBACK_WAIT = 30 * 1000;
SDL_WaitSemaphoreTimeout(entry->semaphore, MAX_CALLBACK_WAIT);
SDL_WaitSemaphore(entry->semaphore);
switch (SDL_GetAtomicInt(&entry->state)) {
case SDL_MAIN_CALLBACK_COMPLETE:
@@ -1525,18 +1519,7 @@ static int SDL_WaitEventTimeout_Device(SDL_VideoDevice *_this, SDL_Window *wakeu
*/
SDL_PumpEventsInternal(true);
SDL_LockMutex(_this->wakeup_lock);
{
status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
// If status == 0 we are going to block so wakeup will be needed.
if (status == 0) {
_this->wakeup_window = wakeup_window;
} else {
_this->wakeup_window = NULL;
}
}
SDL_UnlockMutex(_this->wakeup_lock);
status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
if (status < 0) {
// Got an error: return
break;
@@ -1549,8 +1532,6 @@ static int SDL_WaitEventTimeout_Device(SDL_VideoDevice *_this, SDL_Window *wakeu
if (timeoutNS > 0) {
Sint64 elapsed = SDL_GetTicksNS() - start;
if (elapsed >= timeoutNS) {
// Set wakeup_window to NULL without holding the lock.
_this->wakeup_window = NULL;
return 0;
}
loop_timeoutNS = (timeoutNS - elapsed);
@@ -1563,9 +1544,9 @@ static int SDL_WaitEventTimeout_Device(SDL_VideoDevice *_this, SDL_Window *wakeu
loop_timeoutNS = poll_intervalNS;
}
}
SDL_SetAtomicPointer(&_this->wakeup_window, wakeup_window);
status = _this->WaitEventTimeout(_this, loop_timeoutNS);
// Set wakeup_window to NULL without holding the lock.
_this->wakeup_window = NULL;
SDL_SetAtomicPointer(&_this->wakeup_window, NULL);
if (status == 0 && poll_intervalNS != SDL_MAX_SINT64 && loop_timeoutNS == poll_intervalNS) {
// We may have woken up to poll. Try again
continue;
@@ -1823,7 +1804,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
Uint8 lo = (type & 0xff);
if (SDL_disabled_events[hi] &&
(SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
(SDL_disabled_events[hi]->bits[lo / 32] & (1U << (lo & 31)))) {
current_state = false;
} else {
current_state = true;
@@ -1832,7 +1813,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
if ((enabled != false) != current_state) {
if (enabled) {
SDL_assert(SDL_disabled_events[hi] != NULL);
SDL_disabled_events[hi]->bits[lo / 32] &= ~(1 << (lo & 31));
SDL_disabled_events[hi]->bits[lo / 32] &= ~(1U << (lo & 31));
// Gamepad events depend on joystick events
switch (type) {
@@ -1863,7 +1844,7 @@ void SDL_SetEventEnabled(Uint32 type, bool enabled)
}
// Out of memory, nothing we can do...
if (SDL_disabled_events[hi]) {
SDL_disabled_events[hi]->bits[lo / 32] |= (1 << (lo & 31));
SDL_disabled_events[hi]->bits[lo / 32] |= (1U << (lo & 31));
SDL_FlushEvent(type);
}
}
@@ -1882,7 +1863,7 @@ bool SDL_EventEnabled(Uint32 type)
Uint8 lo = (type & 0xff);
if (SDL_disabled_events[hi] &&
(SDL_disabled_events[hi]->bits[lo / 32] & (1 << (lo & 31)))) {
(SDL_disabled_events[hi]->bits[lo / 32] & (1U << (lo & 31)))) {
return false;
} else {
return true;
+27 -12
View File
@@ -138,21 +138,25 @@ static void SDLCALL SDL_TouchMouseEventsChanged(void *userdata, const char *name
#ifdef SDL_PLATFORM_VITA
static void SDLCALL SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
Uint8 vita_touch_mouse_device = 1;
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint) {
switch (*hint) {
default:
case '0':
mouse->vita_touch_mouse_device = 1;
vita_touch_mouse_device = 1;
break;
case '1':
mouse->vita_touch_mouse_device = 2;
vita_touch_mouse_device = 2;
break;
case '2':
mouse->vita_touch_mouse_device = 3;
vita_touch_mouse_device = 3;
break;
default:
break;
}
}
mouse->vita_touch_mouse_device = vita_touch_mouse_device;
}
#endif
@@ -1022,18 +1026,14 @@ void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseI
SDL_SetMouseFocus(window);
}
// Accumulate fractional wheel motion if integer mode is enabled
if (mouse->integer_mode_flags & 2) {
mouse->integer_mode_residual_scroll_x = SDL_modff(mouse->integer_mode_residual_scroll_x + x, &x);
mouse->integer_mode_residual_scroll_y = SDL_modff(mouse->integer_mode_residual_scroll_y + y, &y);
}
if (x == 0.0f && y == 0.0f) {
return;
}
// Post the event, if desired
if (SDL_EventEnabled(SDL_EVENT_MOUSE_WHEEL)) {
float integer_x, integer_y;
if (!mouse->relative_mode || mouse->warp_emulation_active) {
// We're not in relative mode, so all mouse events are global mouse events
mouseID = SDL_GLOBAL_MOUSE_ID;
@@ -1044,11 +1044,26 @@ void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseI
event.common.timestamp = timestamp;
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
event.wheel.which = mouseID;
event.wheel.x = x;
event.wheel.y = y;
event.wheel.direction = direction;
event.wheel.mouse_x = mouse->x;
event.wheel.mouse_y = mouse->y;
mouse->residual_scroll_x = SDL_modff(mouse->residual_scroll_x + x, &integer_x);
event.wheel.integer_x = (Sint32)integer_x;
mouse->residual_scroll_y = SDL_modff(mouse->residual_scroll_y + y, &integer_y);
event.wheel.integer_y = (Sint32)integer_y;
// Return the accumulated values in x/y when integer wheel mode is enabled.
// This is necessary for compatibility with sdl2-compat 2.32.54.
if (mouse->integer_mode_flags & 2) {
event.wheel.x = integer_x;
event.wheel.y = integer_y;
} else {
event.wheel.x = x;
event.wheel.y = y;
}
SDL_PushEvent(&event);
}
}
+2 -2
View File
@@ -95,8 +95,6 @@ typedef struct
Uint8 integer_mode_flags; // 1 to enable mouse quantization, 2 to enable wheel quantization
float integer_mode_residual_motion_x;
float integer_mode_residual_motion_y;
float integer_mode_residual_scroll_x;
float integer_mode_residual_scroll_y;
// Data common to all mice
SDL_Window *focus;
@@ -105,6 +103,8 @@ typedef struct
float x_accu;
float y_accu;
float last_x, last_y; // the last reported x and y coordinates
float residual_scroll_x;
float residual_scroll_y;
double click_motion_x;
double click_motion_y;
bool has_position;
+11 -2
View File
@@ -565,10 +565,19 @@ void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *wind
event.pbutton.down = down;
SDL_PushEvent(&event);
if (window && (pen_touching == instance_id)) {
if (window && (!pen_touching || (pen_touching == instance_id))) {
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse && mouse->pen_mouse_events) {
SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, button + 1, down);
static const Uint8 mouse_buttons[] = {
SDL_BUTTON_LEFT,
SDL_BUTTON_RIGHT,
SDL_BUTTON_MIDDLE,
SDL_BUTTON_X1,
SDL_BUTTON_X2
};
if (button < SDL_arraysize(mouse_buttons)) {
SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, mouse_buttons[button], down);
}
}
}
}
+4 -4
View File
@@ -371,10 +371,10 @@ static const SDL_Scancode xfree86_scancode_table2[] = {
/* 188, 0x0bc */ SDL_SCANCODE_F18, // XF86Launch9
/* 189, 0x0bd */ SDL_SCANCODE_F19, // NoSymbol
/* 190, 0x0be */ SDL_SCANCODE_F20, // XF86AudioMicMute
/* 191, 0x0bf */ SDL_SCANCODE_UNKNOWN, // XF86TouchpadToggle
/* 192, 0x0c0 */ SDL_SCANCODE_UNKNOWN, // XF86TouchpadOn
/* 193, 0x0c1 */ SDL_SCANCODE_UNKNOWN, // XF86TouchpadOff
/* 194, 0x0c2 */ SDL_SCANCODE_UNKNOWN, // NoSymbol
/* 191, 0x0bf */ SDL_SCANCODE_F21, // XF86TouchpadToggle
/* 192, 0x0c0 */ SDL_SCANCODE_F22, // XF86TouchpadOn
/* 193, 0x0c1 */ SDL_SCANCODE_F23, // XF86TouchpadOff
/* 194, 0x0c2 */ SDL_SCANCODE_F24, // NoSymbol
/* 195, 0x0c3 */ SDL_SCANCODE_MODE, // Mode_switch
/* 196, 0x0c4 */ SDL_SCANCODE_UNKNOWN, // NoSymbol
/* 197, 0x0c5 */ SDL_SCANCODE_UNKNOWN, // NoSymbol
+410 -35
View File
@@ -56,15 +56,47 @@
}
#define CHECK_RENDERPASS \
if (!((Pass *)render_pass)->in_progress) { \
if (!((RenderPass *)render_pass)->in_progress) { \
SDL_assert_release(!"Render pass not in progress!"); \
return; \
}
#define CHECK_GRAPHICS_PIPELINE_BOUND \
if (!((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->graphics_pipeline_bound) { \
SDL_assert_release(!"Graphics pipeline not bound!"); \
return; \
#define CHECK_SAMPLER_TEXTURES \
RenderPass *rp = (RenderPass *)render_pass; \
for (Uint32 color_target_index = 0; color_target_index < rp->num_color_targets; color_target_index += 1) { \
for (Uint32 texture_sampler_index = 0; texture_sampler_index < num_bindings; texture_sampler_index += 1) { \
if (rp->color_targets[color_target_index] == texture_sampler_bindings[texture_sampler_index].texture) { \
SDL_assert_release(!"Texture cannot be simultaneously bound as a color target and a sampler!"); \
} \
} \
} \
\
for (Uint32 texture_sampler_index = 0; texture_sampler_index < num_bindings; texture_sampler_index += 1) { \
if (rp->depth_stencil_target != NULL && rp->depth_stencil_target == texture_sampler_bindings[texture_sampler_index].texture) { \
SDL_assert_release(!"Texture cannot be simultaneously bound as a depth stencil target and a sampler!"); \
} \
}
#define CHECK_STORAGE_TEXTURES \
RenderPass *rp = (RenderPass *)render_pass; \
for (Uint32 color_target_index = 0; color_target_index < rp->num_color_targets; color_target_index += 1) { \
for (Uint32 texture_sampler_index = 0; texture_sampler_index < num_bindings; texture_sampler_index += 1) { \
if (rp->color_targets[color_target_index] == storage_textures[texture_sampler_index]) { \
SDL_assert_release(!"Texture cannot be simultaneously bound as a color target and a storage texture!"); \
} \
} \
} \
\
for (Uint32 texture_sampler_index = 0; texture_sampler_index < num_bindings; texture_sampler_index += 1) { \
if (rp->depth_stencil_target != NULL && rp->depth_stencil_target == storage_textures[texture_sampler_index]) { \
SDL_assert_release(!"Texture cannot be simultaneously bound as a depth stencil target and a storage texture!"); \
} \
}
#define CHECK_GRAPHICS_PIPELINE_BOUND \
if (!((RenderPass *)render_pass)->graphics_pipeline) { \
SDL_assert_release(!"Graphics pipeline not bound!"); \
return; \
}
#define CHECK_COMPUTEPASS \
@@ -74,7 +106,7 @@
}
#define CHECK_COMPUTE_PIPELINE_BOUND \
if (!((CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER)->compute_pipeline_bound) { \
if (!((ComputePass *)compute_pass)->compute_pipeline) { \
SDL_assert_release(!"Compute pipeline not bound!"); \
return; \
}
@@ -137,23 +169,137 @@
((CommandBufferCommonHeader *)command_buffer)->device
#define RENDERPASS_COMMAND_BUFFER \
((Pass *)render_pass)->command_buffer
((RenderPass *)render_pass)->command_buffer
#define RENDERPASS_DEVICE \
((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->device
#define RENDERPASS_BOUND_PIPELINE \
((RenderPass *)render_pass)->graphics_pipeline
#define COMPUTEPASS_COMMAND_BUFFER \
((Pass *)compute_pass)->command_buffer
#define COMPUTEPASS_DEVICE \
((CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER)->device
#define COMPUTEPASS_BOUND_PIPELINE \
((ComputePass *)compute_pass)->compute_pipeline
#define COPYPASS_COMMAND_BUFFER \
((Pass *)copy_pass)->command_buffer
#define COPYPASS_DEVICE \
((CommandBufferCommonHeader *)COPYPASS_COMMAND_BUFFER)->device
static bool TextureFormatIsComputeWritable[] = {
false, // INVALID
false, // A8_UNORM
true, // R8_UNORM
true, // R8G8_UNORM
true, // R8G8B8A8_UNORM
true, // R16_UNORM
true, // R16G16_UNORM
true, // R16G16B16A16_UNORM
true, // R10G10B10A2_UNORM
false, // B5G6R5_UNORM
false, // B5G5R5A1_UNORM
false, // B4G4R4A4_UNORM
false, // B8G8R8A8_UNORM
false, // BC1_UNORM
false, // BC2_UNORM
false, // BC3_UNORM
false, // BC4_UNORM
false, // BC5_UNORM
false, // BC7_UNORM
false, // BC6H_FLOAT
false, // BC6H_UFLOAT
true, // R8_SNORM
true, // R8G8_SNORM
true, // R8G8B8A8_SNORM
true, // R16_SNORM
true, // R16G16_SNORM
true, // R16G16B16A16_SNORM
true, // R16_FLOAT
true, // R16G16_FLOAT
true, // R16G16B16A16_FLOAT
true, // R32_FLOAT
true, // R32G32_FLOAT
true, // R32G32B32A32_FLOAT
true, // R11G11B10_UFLOAT
true, // R8_UINT
true, // R8G8_UINT
true, // R8G8B8A8_UINT
true, // R16_UINT
true, // R16G16_UINT
true, // R16G16B16A16_UINT
true, // R32_UINT
true, // R32G32_UINT
true, // R32G32B32A32_UINT
true, // R8_INT
true, // R8G8_INT
true, // R8G8B8A8_INT
true, // R16_INT
true, // R16G16_INT
true, // R16G16B16A16_INT
true, // R32_INT
true, // R32G32_INT
true, // R32G32B32A32_INT
false, // R8G8B8A8_UNORM_SRGB
false, // B8G8R8A8_UNORM_SRGB
false, // BC1_UNORM_SRGB
false, // BC3_UNORM_SRGB
false, // BC3_UNORM_SRGB
false, // BC7_UNORM_SRGB
false, // D16_UNORM
false, // D24_UNORM
false, // D32_FLOAT
false, // D24_UNORM_S8_UINT
false, // D32_FLOAT_S8_UINT
false, // ASTC_4x4_UNORM
false, // ASTC_5x4_UNORM
false, // ASTC_5x5_UNORM
false, // ASTC_6x5_UNORM
false, // ASTC_6x6_UNORM
false, // ASTC_8x5_UNORM
false, // ASTC_8x6_UNORM
false, // ASTC_8x8_UNORM
false, // ASTC_10x5_UNORM
false, // ASTC_10x6_UNORM
false, // ASTC_10x8_UNORM
false, // ASTC_10x10_UNORM
false, // ASTC_12x10_UNORM
false, // ASTC_12x12_UNORM
false, // ASTC_4x4_UNORM_SRGB
false, // ASTC_5x4_UNORM_SRGB
false, // ASTC_5x5_UNORM_SRGB
false, // ASTC_6x5_UNORM_SRGB
false, // ASTC_6x6_UNORM_SRGB
false, // ASTC_8x5_UNORM_SRGB
false, // ASTC_8x6_UNORM_SRGB
false, // ASTC_8x8_UNORM_SRGB
false, // ASTC_10x5_UNORM_SRGB
false, // ASTC_10x6_UNORM_SRGB
false, // ASTC_10x8_UNORM_SRGB
false, // ASTC_10x10_UNORM_SRGB
false, // ASTC_12x10_UNORM_SRGB
false, // ASTC_12x12_UNORM_SRGB
false, // ASTC_4x4_FLOAT
false, // ASTC_5x4_FLOAT
false, // ASTC_5x5_FLOAT
false, // ASTC_6x5_FLOAT
false, // ASTC_6x6_FLOAT
false, // ASTC_8x5_FLOAT
false, // ASTC_8x6_FLOAT
false, // ASTC_8x8_FLOAT
false, // ASTC_10x5_FLOAT
false, // ASTC_10x6_FLOAT
false, // ASTC_10x8_FLOAT
false, // ASTC_10x10_FLOAT
false, // ASTC_12x10_FLOAT
false // ASTC_12x12_FLOAT
};
// Drivers
#ifndef SDL_GPU_DISABLED
@@ -371,6 +517,73 @@ void SDL_GPU_BlitCommon(
SDL_EndGPURenderPass(render_pass);
}
static void SDL_GPU_CheckGraphicsBindings(SDL_GPURenderPass *render_pass)
{
RenderPass *rp = (RenderPass *)render_pass;
GraphicsPipelineCommonHeader *pipeline = (GraphicsPipelineCommonHeader *)RENDERPASS_BOUND_PIPELINE;
for (Uint32 i = 0; i < pipeline->num_vertex_samplers; i += 1) {
if (!rp->vertex_sampler_bound[i]) {
SDL_assert_release(!"Missing vertex sampler binding!");
}
}
for (Uint32 i = 0; i < pipeline->num_vertex_storage_textures; i += 1) {
if (!rp->vertex_storage_texture_bound[i]) {
SDL_assert_release(!"Missing vertex storage texture binding!");
}
}
for (Uint32 i = 0; i < pipeline->num_vertex_storage_buffers; i += 1) {
if (!rp->vertex_storage_buffer_bound[i]) {
SDL_assert_release(!"Missing vertex storage buffer binding!");
}
}
for (Uint32 i = 0; i < pipeline->num_fragment_samplers; i += 1) {
if (!rp->fragment_sampler_bound[i]) {
SDL_assert_release(!"Missing fragment sampler binding!");
}
}
for (Uint32 i = 0; i < pipeline->num_fragment_storage_textures; i += 1) {
if (!rp->fragment_storage_texture_bound[i]) {
SDL_assert_release(!"Missing fragment storage texture binding!");
}
}
for (Uint32 i = 0; i < pipeline->num_fragment_storage_buffers; i += 1) {
if (!rp->fragment_storage_buffer_bound[i]) {
SDL_assert_release(!"Missing fragment storage buffer binding!");
}
}
}
static void SDL_GPU_CheckComputeBindings(SDL_GPUComputePass *compute_pass)
{
ComputePass *cp = (ComputePass *)compute_pass;
ComputePipelineCommonHeader *pipeline = (ComputePipelineCommonHeader *)COMPUTEPASS_BOUND_PIPELINE;
for (Uint32 i = 0; i < pipeline->numSamplers; i += 1) {
if (!cp->sampler_bound[i]) {
SDL_assert_release(!"Missing compute sampler binding!");
}
}
for (Uint32 i = 0; i < pipeline->numReadonlyStorageTextures; i += 1) {
if (!cp->read_only_storage_texture_bound[i]) {
SDL_assert_release(!"Missing compute readonly storage texture binding!");
}
}
for (Uint32 i = 0; i < pipeline->numReadonlyStorageBuffers; i += 1) {
if (!cp->read_only_storage_buffer_bound[i]) {
SDL_assert_release(!"Missing compute readonly storage buffer binding!");
}
}
for (Uint32 i = 0; i < pipeline->numReadWriteStorageTextures; i += 1) {
if (!cp->read_write_storage_texture_bound[i]) {
SDL_assert_release(!"Missing compute read-write storage texture binding!");
}
}
for (Uint32 i = 0; i < pipeline->numReadWriteStorageBuffers; i += 1) {
if (!cp->read_write_storage_buffer_bound[i]) {
SDL_assert_release(!"Missing compute read-write storage buffer bbinding!");
}
}
}
// Driver Functions
#ifndef SDL_GPU_DISABLED
@@ -532,7 +745,6 @@ SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props)
result = selectedBackend->CreateDevice(debug_mode, preferLowPower, props);
if (result != NULL) {
result->backend = selectedBackend->name;
result->shader_formats = selectedBackend->shader_formats;
result->debug_mode = debug_mode;
}
}
@@ -721,6 +933,13 @@ bool SDL_GPUTextureSupportsFormat(
CHECK_TEXTUREFORMAT_ENUM_INVALID(format, false)
}
if ((usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE) ||
(usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE)) {
if (!TextureFormatIsComputeWritable[format]) {
return false;
}
}
return device->SupportsTextureFormat(
device->driverData,
format,
@@ -1343,15 +1562,30 @@ SDL_GPUCommandBuffer *SDL_AcquireGPUCommandBuffer(
commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
commandBufferHeader->device = device;
commandBufferHeader->render_pass.command_buffer = command_buffer;
commandBufferHeader->render_pass.in_progress = false;
commandBufferHeader->graphics_pipeline_bound = false;
commandBufferHeader->compute_pass.command_buffer = command_buffer;
commandBufferHeader->compute_pass.in_progress = false;
commandBufferHeader->compute_pipeline_bound = false;
commandBufferHeader->copy_pass.command_buffer = command_buffer;
commandBufferHeader->copy_pass.in_progress = false;
commandBufferHeader->swapchain_texture_acquired = false;
commandBufferHeader->submitted = false;
if (device->debug_mode) {
commandBufferHeader->render_pass.in_progress = false;
commandBufferHeader->render_pass.graphics_pipeline = NULL;
commandBufferHeader->compute_pass.in_progress = false;
commandBufferHeader->compute_pass.compute_pipeline = NULL;
commandBufferHeader->copy_pass.in_progress = false;
commandBufferHeader->swapchain_texture_acquired = false;
commandBufferHeader->submitted = false;
commandBufferHeader->ignore_render_pass_texture_validation = false;
SDL_zeroa(commandBufferHeader->render_pass.vertex_sampler_bound);
SDL_zeroa(commandBufferHeader->render_pass.vertex_storage_texture_bound);
SDL_zeroa(commandBufferHeader->render_pass.vertex_storage_buffer_bound);
SDL_zeroa(commandBufferHeader->render_pass.fragment_sampler_bound);
SDL_zeroa(commandBufferHeader->render_pass.fragment_storage_texture_bound);
SDL_zeroa(commandBufferHeader->render_pass.fragment_storage_buffer_bound);
SDL_zeroa(commandBufferHeader->compute_pass.sampler_bound);
SDL_zeroa(commandBufferHeader->compute_pass.read_only_storage_texture_bound);
SDL_zeroa(commandBufferHeader->compute_pass.read_only_storage_buffer_bound);
SDL_zeroa(commandBufferHeader->compute_pass.read_write_storage_texture_bound);
SDL_zeroa(commandBufferHeader->compute_pass.read_write_storage_buffer_bound);
}
return command_buffer;
}
@@ -1469,30 +1703,47 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
if (color_target_infos[i].cycle && color_target_infos[i].load_op == SDL_GPU_LOADOP_LOAD) {
SDL_assert_release(!"Cannot cycle color target when load op is LOAD!");
return NULL;
}
if (color_target_infos[i].store_op == SDL_GPU_STOREOP_RESOLVE || color_target_infos[i].store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) {
if (color_target_infos[i].resolve_texture == NULL) {
SDL_assert_release(!"Store op is RESOLVE or RESOLVE_AND_STORE but resolve_texture is NULL!");
return NULL;
} else {
TextureCommonHeader *resolveTextureHeader = (TextureCommonHeader *)color_target_infos[i].resolve_texture;
if (textureHeader->info.sample_count == SDL_GPU_SAMPLECOUNT_1) {
SDL_assert_release(!"Store op is RESOLVE or RESOLVE_AND_STORE but texture is not multisample!");
return NULL;
}
if (resolveTextureHeader->info.sample_count != SDL_GPU_SAMPLECOUNT_1) {
SDL_assert_release(!"Resolve texture must have a sample count of 1!");
return NULL;
}
if (resolveTextureHeader->info.format != textureHeader->info.format) {
SDL_assert_release(!"Resolve texture must have the same format as its corresponding color target!");
return NULL;
}
if (resolveTextureHeader->info.type == SDL_GPU_TEXTURETYPE_3D) {
SDL_assert_release(!"Resolve texture must not be of TEXTURETYPE_3D!");
return NULL;
}
if (!(resolveTextureHeader->info.usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) {
SDL_assert_release(!"Resolve texture usage must include COLOR_TARGET!");
return NULL;
}
}
}
if (color_target_infos[i].layer_or_depth_plane >= textureHeader->info.layer_count_or_depth) {
SDL_assert_release(!"Color target layer index must be less than the texture's layer count!");
return NULL;
}
if (color_target_infos[i].mip_level >= textureHeader->info.num_levels) {
SDL_assert_release(!"Color target mip level must be less than the texture's level count!");
return NULL;
}
}
if (depth_stencil_target_info != NULL) {
@@ -1500,10 +1751,12 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
TextureCommonHeader *textureHeader = (TextureCommonHeader *)depth_stencil_target_info->texture;
if (!(textureHeader->info.usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)) {
SDL_assert_release(!"Depth target must have been created with the DEPTH_STENCIL_TARGET usage flag!");
return NULL;
}
if (depth_stencil_target_info->cycle && (depth_stencil_target_info->load_op == SDL_GPU_LOADOP_LOAD || depth_stencil_target_info->stencil_load_op == SDL_GPU_LOADOP_LOAD)) {
SDL_assert_release(!"Cannot cycle depth target when load op or stencil load op is LOAD!");
return NULL;
}
if (depth_stencil_target_info->store_op == SDL_GPU_STOREOP_RESOLVE ||
@@ -1511,6 +1764,7 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
depth_stencil_target_info->store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE ||
depth_stencil_target_info->stencil_store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) {
SDL_assert_release(!"RESOLVE store ops are not supported for depth-stencil targets!");
return NULL;
}
}
}
@@ -1522,7 +1776,18 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
depth_stencil_target_info);
commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
commandBufferHeader->render_pass.in_progress = true;
if (COMMAND_BUFFER_DEVICE->debug_mode) {
commandBufferHeader->render_pass.in_progress = true;
for (Uint32 i = 0; i < num_color_targets; i += 1) {
commandBufferHeader->render_pass.color_targets[i] = color_target_infos[i].texture;
}
commandBufferHeader->render_pass.num_color_targets = num_color_targets;
if (depth_stencil_target_info != NULL) {
commandBufferHeader->render_pass.depth_stencil_target = depth_stencil_target_info->texture;
}
}
return (SDL_GPURenderPass *)&(commandBufferHeader->render_pass);
}
@@ -1530,8 +1795,6 @@ void SDL_BindGPUGraphicsPipeline(
SDL_GPURenderPass *render_pass,
SDL_GPUGraphicsPipeline *graphics_pipeline)
{
CommandBufferCommonHeader *commandBufferHeader;
if (render_pass == NULL) {
SDL_InvalidParamError("render_pass");
return;
@@ -1545,8 +1808,10 @@ void SDL_BindGPUGraphicsPipeline(
RENDERPASS_COMMAND_BUFFER,
graphics_pipeline);
commandBufferHeader = (CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER;
commandBufferHeader->graphics_pipeline_bound = true;
if (RENDERPASS_DEVICE->debug_mode) {
RENDERPASS_BOUND_PIPELINE = graphics_pipeline;
}
}
void SDL_SetGPUViewport(
@@ -1696,6 +1961,15 @@ void SDL_BindGPUVertexSamplers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation)
{
CHECK_SAMPLER_TEXTURES
}
for (Uint32 i = 0; i < num_bindings; i += 1) {
((RenderPass *)render_pass)->vertex_sampler_bound[first_slot + i] = true;
}
}
RENDERPASS_DEVICE->BindVertexSamplers(
@@ -1722,6 +1996,11 @@ void SDL_BindGPUVertexStorageTextures(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
CHECK_STORAGE_TEXTURES
for (Uint32 i = 0; i < num_bindings; i += 1) {
((RenderPass *)render_pass)->vertex_storage_texture_bound[first_slot + i] = true;
}
}
RENDERPASS_DEVICE->BindVertexStorageTextures(
@@ -1748,6 +2027,10 @@ void SDL_BindGPUVertexStorageBuffers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
for (Uint32 i = 0; i < num_bindings; i += 1) {
((RenderPass *)render_pass)->vertex_storage_buffer_bound[first_slot + i] = true;
}
}
RENDERPASS_DEVICE->BindVertexStorageBuffers(
@@ -1774,6 +2057,14 @@ void SDL_BindGPUFragmentSamplers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
if (!((CommandBufferCommonHeader*)RENDERPASS_COMMAND_BUFFER)->ignore_render_pass_texture_validation) {
CHECK_SAMPLER_TEXTURES
}
for (Uint32 i = 0; i < num_bindings; i += 1) {
((RenderPass *)render_pass)->fragment_sampler_bound[first_slot + i] = true;
}
}
RENDERPASS_DEVICE->BindFragmentSamplers(
@@ -1800,6 +2091,11 @@ void SDL_BindGPUFragmentStorageTextures(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
CHECK_STORAGE_TEXTURES
for (Uint32 i = 0; i < num_bindings; i += 1) {
((RenderPass *)render_pass)->fragment_storage_texture_bound[first_slot + i] = true;
}
}
RENDERPASS_DEVICE->BindFragmentStorageTextures(
@@ -1826,6 +2122,10 @@ void SDL_BindGPUFragmentStorageBuffers(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
for (Uint32 i = 0; i < num_bindings; i += 1) {
((RenderPass *)render_pass)->fragment_storage_buffer_bound[first_slot + i] = true;
}
}
RENDERPASS_DEVICE->BindFragmentStorageBuffers(
@@ -1851,6 +2151,7 @@ void SDL_DrawGPUIndexedPrimitives(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
CHECK_GRAPHICS_PIPELINE_BOUND
SDL_GPU_CheckGraphicsBindings(render_pass);
}
RENDERPASS_DEVICE->DrawIndexedPrimitives(
@@ -1877,6 +2178,7 @@ void SDL_DrawGPUPrimitives(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
CHECK_GRAPHICS_PIPELINE_BOUND
SDL_GPU_CheckGraphicsBindings(render_pass);
}
RENDERPASS_DEVICE->DrawPrimitives(
@@ -1905,6 +2207,7 @@ void SDL_DrawGPUPrimitivesIndirect(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
CHECK_GRAPHICS_PIPELINE_BOUND
SDL_GPU_CheckGraphicsBindings(render_pass);
}
RENDERPASS_DEVICE->DrawPrimitivesIndirect(
@@ -1932,6 +2235,7 @@ void SDL_DrawGPUIndexedPrimitivesIndirect(
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
CHECK_GRAPHICS_PIPELINE_BOUND
SDL_GPU_CheckGraphicsBindings(render_pass);
}
RENDERPASS_DEVICE->DrawIndexedPrimitivesIndirect(
@@ -1944,13 +2248,14 @@ void SDL_DrawGPUIndexedPrimitivesIndirect(
void SDL_EndGPURenderPass(
SDL_GPURenderPass *render_pass)
{
CommandBufferCommonHeader *commandBufferCommonHeader;
if (render_pass == NULL) {
SDL_InvalidParamError("render_pass");
return;
}
CommandBufferCommonHeader *commandBufferCommonHeader;
commandBufferCommonHeader = (CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER;
if (RENDERPASS_DEVICE->debug_mode) {
CHECK_RENDERPASS
}
@@ -1958,9 +2263,22 @@ void SDL_EndGPURenderPass(
RENDERPASS_DEVICE->EndRenderPass(
RENDERPASS_COMMAND_BUFFER);
commandBufferCommonHeader = (CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER;
commandBufferCommonHeader->render_pass.in_progress = false;
commandBufferCommonHeader->graphics_pipeline_bound = false;
if (RENDERPASS_DEVICE->debug_mode) {
commandBufferCommonHeader->render_pass.in_progress = false;
for (Uint32 i = 0; i < MAX_COLOR_TARGET_BINDINGS; i += 1)
{
commandBufferCommonHeader->render_pass.color_targets[i] = NULL;
}
commandBufferCommonHeader->render_pass.num_color_targets = 0;
commandBufferCommonHeader->render_pass.depth_stencil_target = NULL;
commandBufferCommonHeader->render_pass.graphics_pipeline = NULL;
SDL_zeroa(commandBufferCommonHeader->render_pass.vertex_sampler_bound);
SDL_zeroa(commandBufferCommonHeader->render_pass.vertex_storage_texture_bound);
SDL_zeroa(commandBufferCommonHeader->render_pass.vertex_storage_buffer_bound);
SDL_zeroa(commandBufferCommonHeader->render_pass.fragment_sampler_bound);
SDL_zeroa(commandBufferCommonHeader->render_pass.fragment_storage_texture_bound);
SDL_zeroa(commandBufferCommonHeader->render_pass.fragment_storage_buffer_bound);
}
}
// Compute Pass
@@ -2004,6 +2322,16 @@ SDL_GPUComputePass *SDL_BeginGPUComputePass(
SDL_assert_release(!"Texture must be created with COMPUTE_STORAGE_WRITE or COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE flag");
return NULL;
}
if (storage_texture_bindings[i].layer >= header->info.layer_count_or_depth) {
SDL_assert_release(!"Storage texture layer index must be less than the texture's layer count!");
return NULL;
}
if (storage_texture_bindings[i].mip_level >= header->info.num_levels) {
SDL_assert_release(!"Storage texture mip level must be less than the texture's level count!");
return NULL;
}
}
// TODO: validate buffer usage?
@@ -2017,7 +2345,19 @@ SDL_GPUComputePass *SDL_BeginGPUComputePass(
num_storage_buffer_bindings);
commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
commandBufferHeader->compute_pass.in_progress = true;
if (COMMAND_BUFFER_DEVICE->debug_mode) {
commandBufferHeader->compute_pass.in_progress = true;
for (Uint32 i = 0; i < num_storage_texture_bindings; i += 1) {
commandBufferHeader->compute_pass.read_write_storage_texture_bound[i] = true;
}
for (Uint32 i = 0; i < num_storage_buffer_bindings; i += 1) {
commandBufferHeader->compute_pass.read_write_storage_buffer_bound[i] = true;
}
}
return (SDL_GPUComputePass *)&(commandBufferHeader->compute_pass);
}
@@ -2025,8 +2365,6 @@ void SDL_BindGPUComputePipeline(
SDL_GPUComputePass *compute_pass,
SDL_GPUComputePipeline *compute_pipeline)
{
CommandBufferCommonHeader *commandBufferHeader;
if (compute_pass == NULL) {
SDL_InvalidParamError("compute_pass");
return;
@@ -2044,8 +2382,10 @@ void SDL_BindGPUComputePipeline(
COMPUTEPASS_COMMAND_BUFFER,
compute_pipeline);
commandBufferHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER;
commandBufferHeader->compute_pipeline_bound = true;
if (COMPUTEPASS_DEVICE->debug_mode) {
COMPUTEPASS_BOUND_PIPELINE = compute_pipeline;
}
}
void SDL_BindGPUComputeSamplers(
@@ -2065,6 +2405,10 @@ void SDL_BindGPUComputeSamplers(
if (COMPUTEPASS_DEVICE->debug_mode) {
CHECK_COMPUTEPASS
for (Uint32 i = 0; i < num_bindings; i += 1) {
((ComputePass *)compute_pass)->sampler_bound[first_slot + i] = true;
}
}
COMPUTEPASS_DEVICE->BindComputeSamplers(
@@ -2091,6 +2435,10 @@ void SDL_BindGPUComputeStorageTextures(
if (COMPUTEPASS_DEVICE->debug_mode) {
CHECK_COMPUTEPASS
for (Uint32 i = 0; i < num_bindings; i += 1) {
((ComputePass *)compute_pass)->read_only_storage_texture_bound[first_slot + i] = true;
}
}
COMPUTEPASS_DEVICE->BindComputeStorageTextures(
@@ -2117,6 +2465,10 @@ void SDL_BindGPUComputeStorageBuffers(
if (COMPUTEPASS_DEVICE->debug_mode) {
CHECK_COMPUTEPASS
for (Uint32 i = 0; i < num_bindings; i += 1) {
((ComputePass *)compute_pass)->read_only_storage_buffer_bound[first_slot + i] = true;
}
}
COMPUTEPASS_DEVICE->BindComputeStorageBuffers(
@@ -2140,6 +2492,7 @@ void SDL_DispatchGPUCompute(
if (COMPUTEPASS_DEVICE->debug_mode) {
CHECK_COMPUTEPASS
CHECK_COMPUTE_PIPELINE_BOUND
SDL_GPU_CheckComputeBindings(compute_pass);
}
COMPUTEPASS_DEVICE->DispatchCompute(
@@ -2162,6 +2515,7 @@ void SDL_DispatchGPUComputeIndirect(
if (COMPUTEPASS_DEVICE->debug_mode) {
CHECK_COMPUTEPASS
CHECK_COMPUTE_PIPELINE_BOUND
SDL_GPU_CheckComputeBindings(compute_pass);
}
COMPUTEPASS_DEVICE->DispatchComputeIndirect(
@@ -2187,9 +2541,16 @@ void SDL_EndGPUComputePass(
COMPUTEPASS_DEVICE->EndComputePass(
COMPUTEPASS_COMMAND_BUFFER);
commandBufferCommonHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER;
commandBufferCommonHeader->compute_pass.in_progress = false;
commandBufferCommonHeader->compute_pipeline_bound = false;
if (COMPUTEPASS_DEVICE->debug_mode) {
commandBufferCommonHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER;
commandBufferCommonHeader->compute_pass.in_progress = false;
commandBufferCommonHeader->compute_pass.compute_pipeline = NULL;
SDL_zeroa(commandBufferCommonHeader->compute_pass.sampler_bound);
SDL_zeroa(commandBufferCommonHeader->compute_pass.read_only_storage_texture_bound);
SDL_zeroa(commandBufferCommonHeader->compute_pass.read_only_storage_buffer_bound);
SDL_zeroa(commandBufferCommonHeader->compute_pass.read_write_storage_texture_bound);
SDL_zeroa(commandBufferCommonHeader->compute_pass.read_write_storage_buffer_bound);
}
}
// TransferBuffer Data
@@ -2247,7 +2608,11 @@ SDL_GPUCopyPass *SDL_BeginGPUCopyPass(
command_buffer);
commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
commandBufferHeader->copy_pass.in_progress = true;
if (COMMAND_BUFFER_DEVICE->debug_mode) {
commandBufferHeader->copy_pass.in_progress = true;
}
return (SDL_GPUCopyPass *)&(commandBufferHeader->copy_pass);
}
@@ -2498,7 +2863,9 @@ void SDL_EndGPUCopyPass(
COPYPASS_DEVICE->EndCopyPass(
COPYPASS_COMMAND_BUFFER);
((CommandBufferCommonHeader *)COPYPASS_COMMAND_BUFFER)->copy_pass.in_progress = false;
if (COPYPASS_DEVICE->debug_mode) {
((CommandBufferCommonHeader *)COPYPASS_COMMAND_BUFFER)->copy_pass.in_progress = false;
}
}
void SDL_GenerateMipmapsForGPUTexture(
@@ -2528,11 +2895,19 @@ void SDL_GenerateMipmapsForGPUTexture(
SDL_assert_release(!"GenerateMipmaps texture must be created with SAMPLER and COLOR_TARGET usage flags!");
return;
}
CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
commandBufferHeader->ignore_render_pass_texture_validation = true;
}
COMMAND_BUFFER_DEVICE->GenerateMipmaps(
command_buffer,
texture);
if (COMMAND_BUFFER_DEVICE->debug_mode) {
CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
commandBufferHeader->ignore_render_pass_texture_validation = false;
}
}
void SDL_BlitGPUTexture(
+79 -19
View File
@@ -24,6 +24,21 @@
#ifndef SDL_GPU_DRIVER_H
#define SDL_GPU_DRIVER_H
// GraphicsDevice Limits
#define MAX_TEXTURE_SAMPLERS_PER_STAGE 16
#define MAX_STORAGE_TEXTURES_PER_STAGE 8
#define MAX_STORAGE_BUFFERS_PER_STAGE 8
#define MAX_UNIFORM_BUFFERS_PER_STAGE 4
#define MAX_COMPUTE_WRITE_TEXTURES 8
#define MAX_COMPUTE_WRITE_BUFFERS 8
#define UNIFORM_BUFFER_SIZE 32768
#define MAX_VERTEX_BUFFERS 16
#define MAX_VERTEX_ATTRIBUTES 16
#define MAX_COLOR_TARGET_BINDINGS 4
#define MAX_PRESENT_COUNT 16
#define MAX_FRAMES_IN_FLIGHT 3
// Common Structs
typedef struct Pass
@@ -32,16 +47,51 @@ typedef struct Pass
bool in_progress;
} Pass;
typedef struct ComputePass
{
SDL_GPUCommandBuffer *command_buffer;
bool in_progress;
SDL_GPUComputePipeline *compute_pipeline;
bool sampler_bound[MAX_TEXTURE_SAMPLERS_PER_STAGE];
bool read_only_storage_texture_bound[MAX_STORAGE_TEXTURES_PER_STAGE];
bool read_only_storage_buffer_bound[MAX_STORAGE_BUFFERS_PER_STAGE];
bool read_write_storage_texture_bound[MAX_COMPUTE_WRITE_TEXTURES];
bool read_write_storage_buffer_bound[MAX_COMPUTE_WRITE_BUFFERS];
} ComputePass;
typedef struct RenderPass
{
SDL_GPUCommandBuffer *command_buffer;
bool in_progress;
SDL_GPUTexture *color_targets[MAX_COLOR_TARGET_BINDINGS];
Uint32 num_color_targets;
SDL_GPUTexture *depth_stencil_target;
SDL_GPUGraphicsPipeline *graphics_pipeline;
bool vertex_sampler_bound[MAX_TEXTURE_SAMPLERS_PER_STAGE];
bool vertex_storage_texture_bound[MAX_STORAGE_TEXTURES_PER_STAGE];
bool vertex_storage_buffer_bound[MAX_STORAGE_BUFFERS_PER_STAGE];
bool fragment_sampler_bound[MAX_TEXTURE_SAMPLERS_PER_STAGE];
bool fragment_storage_texture_bound[MAX_STORAGE_TEXTURES_PER_STAGE];
bool fragment_storage_buffer_bound[MAX_STORAGE_BUFFERS_PER_STAGE];
} RenderPass;
typedef struct CommandBufferCommonHeader
{
SDL_GPUDevice *device;
Pass render_pass;
bool graphics_pipeline_bound;
Pass compute_pass;
bool compute_pipeline_bound;
RenderPass render_pass;
ComputePass compute_pass;
Pass copy_pass;
bool swapchain_texture_acquired;
bool submitted;
// used to avoid tripping assert on GenerateMipmaps
bool ignore_render_pass_texture_validation;
} CommandBufferCommonHeader;
typedef struct TextureCommonHeader
@@ -49,6 +99,29 @@ typedef struct TextureCommonHeader
SDL_GPUTextureCreateInfo info;
} TextureCommonHeader;
typedef struct GraphicsPipelineCommonHeader
{
Uint32 num_vertex_samplers;
Uint32 num_vertex_storage_textures;
Uint32 num_vertex_storage_buffers;
Uint32 num_vertex_uniform_buffers;
Uint32 num_fragment_samplers;
Uint32 num_fragment_storage_textures;
Uint32 num_fragment_storage_buffers;
Uint32 num_fragment_uniform_buffers;
} GraphicsPipelineCommonHeader;
typedef struct ComputePipelineCommonHeader
{
Uint32 numSamplers;
Uint32 numReadonlyStorageTextures;
Uint32 numReadonlyStorageBuffers;
Uint32 numReadWriteStorageTextures;
Uint32 numReadWriteStorageBuffers;
Uint32 numUniformBuffers;
} ComputePipelineCommonHeader;
typedef struct BlitFragmentUniforms
{
// texcoord space
@@ -136,6 +209,7 @@ static inline Sint32 Texture_GetBlockWidth(
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
@@ -253,6 +327,7 @@ static inline Sint32 Texture_GetBlockHeight(
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM:
@@ -385,21 +460,6 @@ static inline Uint32 BytesPerRow(
return blocksPerRow * SDL_GPUTextureFormatTexelBlockSize(format);
}
// GraphicsDevice Limits
#define MAX_TEXTURE_SAMPLERS_PER_STAGE 16
#define MAX_STORAGE_TEXTURES_PER_STAGE 8
#define MAX_STORAGE_BUFFERS_PER_STAGE 8
#define MAX_UNIFORM_BUFFERS_PER_STAGE 4
#define MAX_COMPUTE_WRITE_TEXTURES 8
#define MAX_COMPUTE_WRITE_BUFFERS 8
#define UNIFORM_BUFFER_SIZE 32768
#define MAX_VERTEX_BUFFERS 16
#define MAX_VERTEX_ATTRIBUTES 16
#define MAX_COLOR_TARGET_BINDINGS 4
#define MAX_PRESENT_COUNT 16
#define MAX_FRAMES_IN_FLIGHT 3
// Internal Macros
#define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \
File diff suppressed because it is too large. Load diff
+70 -74
View File
@@ -476,33 +476,21 @@ typedef struct MetalShader
typedef struct MetalGraphicsPipeline
{
GraphicsPipelineCommonHeader header;
id<MTLRenderPipelineState> handle;
SDL_GPURasterizerState rasterizerState;
SDL_GPUPrimitiveType primitiveType;
id<MTLDepthStencilState> depth_stencil_state;
Uint32 vertexSamplerCount;
Uint32 vertexUniformBufferCount;
Uint32 vertexStorageBufferCount;
Uint32 vertexStorageTextureCount;
Uint32 fragmentSamplerCount;
Uint32 fragmentUniformBufferCount;
Uint32 fragmentStorageBufferCount;
Uint32 fragmentStorageTextureCount;
} MetalGraphicsPipeline;
typedef struct MetalComputePipeline
{
ComputePipelineCommonHeader header;
id<MTLComputePipelineState> handle;
Uint32 numSamplers;
Uint32 numReadonlyStorageTextures;
Uint32 numReadWriteStorageTextures;
Uint32 numReadonlyStorageBuffers;
Uint32 numReadWriteStorageBuffers;
Uint32 numUniformBuffers;
Uint32 threadcountX;
Uint32 threadcountY;
Uint32 threadcountZ;
@@ -840,6 +828,10 @@ static MetalLibraryFunction METAL_INTERNAL_CompileShader(
dispatch_data_t data;
id<MTLFunction> function;
if (!entrypoint) {
entrypoint = "main0";
}
if (format == SDL_GPU_SHADERFORMAT_MSL) {
NSString *codeString = [[NSString alloc]
initWithBytes:code
@@ -896,6 +888,7 @@ static void METAL_INTERNAL_DestroyTextureContainer(
container->textures[i]->handle = nil;
SDL_free(container->textures[i]);
}
SDL_DestroyProperties(container->header.info.props);
if (container->debugName != NULL) {
SDL_free(container->debugName);
}
@@ -1055,12 +1048,12 @@ static SDL_GPUComputePipeline *METAL_CreateComputePipeline(
pipeline = SDL_calloc(1, sizeof(MetalComputePipeline));
pipeline->handle = handle;
pipeline->numSamplers = createinfo->num_samplers;
pipeline->numReadonlyStorageTextures = createinfo->num_readonly_storage_textures;
pipeline->numReadWriteStorageTextures = createinfo->num_readwrite_storage_textures;
pipeline->numReadonlyStorageBuffers = createinfo->num_readonly_storage_buffers;
pipeline->numReadWriteStorageBuffers = createinfo->num_readwrite_storage_buffers;
pipeline->numUniformBuffers = createinfo->num_uniform_buffers;
pipeline->header.numSamplers = createinfo->num_samplers;
pipeline->header.numReadonlyStorageTextures = createinfo->num_readonly_storage_textures;
pipeline->header.numReadWriteStorageTextures = createinfo->num_readwrite_storage_textures;
pipeline->header.numReadonlyStorageBuffers = createinfo->num_readonly_storage_buffers;
pipeline->header.numReadWriteStorageBuffers = createinfo->num_readwrite_storage_buffers;
pipeline->header.numUniformBuffers = createinfo->num_uniform_buffers;
pipeline->threadcountX = createinfo->threadcount_x;
pipeline->threadcountY = createinfo->threadcount_y;
pipeline->threadcountZ = createinfo->threadcount_z;
@@ -1203,14 +1196,14 @@ static SDL_GPUGraphicsPipeline *METAL_CreateGraphicsPipeline(
result->depth_stencil_state = depthStencilState;
result->rasterizerState = createinfo->rasterizer_state;
result->primitiveType = createinfo->primitive_type;
result->vertexSamplerCount = vertexShader->numSamplers;
result->vertexUniformBufferCount = vertexShader->numUniformBuffers;
result->vertexStorageBufferCount = vertexShader->numStorageBuffers;
result->vertexStorageTextureCount = vertexShader->numStorageTextures;
result->fragmentSamplerCount = fragmentShader->numSamplers;
result->fragmentUniformBufferCount = fragmentShader->numUniformBuffers;
result->fragmentStorageBufferCount = fragmentShader->numStorageBuffers;
result->fragmentStorageTextureCount = fragmentShader->numStorageTextures;
result->header.num_vertex_samplers = vertexShader->numSamplers;
result->header.num_vertex_uniform_buffers = vertexShader->numUniformBuffers;
result->header.num_vertex_storage_buffers = vertexShader->numStorageBuffers;
result->header.num_vertex_storage_textures = vertexShader->numStorageTextures;
result->header.num_fragment_samplers = fragmentShader->numSamplers;
result->header.num_fragment_uniform_buffers = fragmentShader->numUniformBuffers;
result->header.num_fragment_storage_buffers = fragmentShader->numStorageBuffers;
result->header.num_fragment_storage_textures = fragmentShader->numStorageTextures;
return (SDL_GPUGraphicsPipeline *)result;
}
}
@@ -1494,7 +1487,9 @@ static SDL_GPUTexture *METAL_CreateTexture(
// Copy properties so we don't lose information when the client destroys them
container->header.info = *createinfo;
container->header.info.props = SDL_CreateProperties();
SDL_CopyProperties(createinfo->props, container->header.info.props);
if (createinfo->props) {
SDL_CopyProperties(createinfo->props, container->header.info.props);
}
container->activeTexture = texture;
container->textureCapacity = 1;
@@ -2406,14 +2401,14 @@ static void METAL_BindGraphicsPipeline(
metalCommandBuffer->needFragmentUniformBufferBind[i] = true;
}
for (i = 0; i < pipeline->vertexUniformBufferCount; i += 1) {
for (i = 0; i < pipeline->header.num_vertex_uniform_buffers; i += 1) {
if (metalCommandBuffer->vertexUniformBuffers[i] == NULL) {
metalCommandBuffer->vertexUniformBuffers[i] = METAL_INTERNAL_AcquireUniformBufferFromPool(
metalCommandBuffer);
}
}
for (i = 0; i < pipeline->fragmentUniformBufferCount; i += 1) {
for (i = 0; i < pipeline->header.num_fragment_uniform_buffers; i += 1) {
if (metalCommandBuffer->fragmentUniformBuffers[i] == NULL) {
metalCommandBuffer->fragmentUniformBuffers[i] = METAL_INTERNAL_AcquireUniformBufferFromPool(
metalCommandBuffer);
@@ -2644,11 +2639,11 @@ static void METAL_INTERNAL_BindGraphicsResources(
// Vertex Samplers+Textures
if (commandBuffer->needVertexSamplerBind) {
if (graphicsPipeline->vertexSamplerCount > 0) {
if (graphicsPipeline->header.num_vertex_samplers > 0) {
[commandBuffer->renderEncoder setVertexSamplerStates:commandBuffer->vertexSamplers
withRange:NSMakeRange(0, graphicsPipeline->vertexSamplerCount)];
withRange:NSMakeRange(0, graphicsPipeline->header.num_vertex_samplers)];
[commandBuffer->renderEncoder setVertexTextures:commandBuffer->vertexTextures
withRange:NSMakeRange(0, graphicsPipeline->vertexSamplerCount)];
withRange:NSMakeRange(0, graphicsPipeline->header.num_vertex_samplers)];
}
commandBuffer->needVertexSamplerBind = false;
}
@@ -2656,10 +2651,10 @@ static void METAL_INTERNAL_BindGraphicsResources(
// Vertex Storage Textures
if (commandBuffer->needVertexStorageTextureBind) {
if (graphicsPipeline->vertexStorageTextureCount > 0) {
if (graphicsPipeline->header.num_vertex_storage_textures > 0) {
[commandBuffer->renderEncoder setVertexTextures:commandBuffer->vertexStorageTextures
withRange:NSMakeRange(graphicsPipeline->vertexSamplerCount,
graphicsPipeline->vertexStorageTextureCount)];
withRange:NSMakeRange(graphicsPipeline->header.num_vertex_samplers,
graphicsPipeline->header.num_vertex_storage_textures)];
}
commandBuffer->needVertexStorageTextureBind = false;
}
@@ -2667,20 +2662,20 @@ static void METAL_INTERNAL_BindGraphicsResources(
// Vertex Storage Buffers
if (commandBuffer->needVertexStorageBufferBind) {
if (graphicsPipeline->vertexStorageBufferCount > 0) {
if (graphicsPipeline->header.num_vertex_storage_buffers > 0) {
[commandBuffer->renderEncoder setVertexBuffers:commandBuffer->vertexStorageBuffers
offsets:offsets
withRange:NSMakeRange(graphicsPipeline->vertexUniformBufferCount,
graphicsPipeline->vertexStorageBufferCount)];
withRange:NSMakeRange(graphicsPipeline->header.num_vertex_uniform_buffers,
graphicsPipeline->header.num_vertex_storage_buffers)];
}
commandBuffer->needVertexStorageBufferBind = false;
}
// Vertex Uniform Buffers
for (Uint32 i = 0; i < graphicsPipeline->vertexUniformBufferCount; i += 1) {
for (Uint32 i = 0; i < graphicsPipeline->header.num_vertex_uniform_buffers; i += 1) {
if (commandBuffer->needVertexUniformBufferBind[i]) {
if (graphicsPipeline->vertexUniformBufferCount > i) {
if (graphicsPipeline->header.num_vertex_uniform_buffers > i) {
[commandBuffer->renderEncoder
setVertexBuffer:commandBuffer->vertexUniformBuffers[i]->handle
offset:commandBuffer->vertexUniformBuffers[i]->drawOffset
@@ -2693,11 +2688,11 @@ static void METAL_INTERNAL_BindGraphicsResources(
// Fragment Samplers+Textures
if (commandBuffer->needFragmentSamplerBind) {
if (graphicsPipeline->fragmentSamplerCount > 0) {
if (graphicsPipeline->header.num_fragment_samplers > 0) {
[commandBuffer->renderEncoder setFragmentSamplerStates:commandBuffer->fragmentSamplers
withRange:NSMakeRange(0, graphicsPipeline->fragmentSamplerCount)];
withRange:NSMakeRange(0, graphicsPipeline->header.num_fragment_samplers)];
[commandBuffer->renderEncoder setFragmentTextures:commandBuffer->fragmentTextures
withRange:NSMakeRange(0, graphicsPipeline->fragmentSamplerCount)];
withRange:NSMakeRange(0, graphicsPipeline->header.num_fragment_samplers)];
}
commandBuffer->needFragmentSamplerBind = false;
}
@@ -2705,10 +2700,10 @@ static void METAL_INTERNAL_BindGraphicsResources(
// Fragment Storage Textures
if (commandBuffer->needFragmentStorageTextureBind) {
if (graphicsPipeline->fragmentStorageTextureCount > 0) {
if (graphicsPipeline->header.num_fragment_storage_textures > 0) {
[commandBuffer->renderEncoder setFragmentTextures:commandBuffer->fragmentStorageTextures
withRange:NSMakeRange(graphicsPipeline->fragmentSamplerCount,
graphicsPipeline->fragmentStorageTextureCount)];
withRange:NSMakeRange(graphicsPipeline->header.num_fragment_samplers,
graphicsPipeline->header.num_fragment_storage_textures)];
}
commandBuffer->needFragmentStorageTextureBind = false;
}
@@ -2716,20 +2711,20 @@ static void METAL_INTERNAL_BindGraphicsResources(
// Fragment Storage Buffers
if (commandBuffer->needFragmentStorageBufferBind) {
if (graphicsPipeline->fragmentStorageBufferCount > 0) {
if (graphicsPipeline->header.num_fragment_storage_buffers > 0) {
[commandBuffer->renderEncoder setFragmentBuffers:commandBuffer->fragmentStorageBuffers
offsets:offsets
withRange:NSMakeRange(graphicsPipeline->fragmentUniformBufferCount,
graphicsPipeline->fragmentStorageBufferCount)];
withRange:NSMakeRange(graphicsPipeline->header.num_fragment_uniform_buffers,
graphicsPipeline->header.num_fragment_storage_buffers)];
}
commandBuffer->needFragmentStorageBufferBind = false;
}
// Fragment Uniform Buffers
for (Uint32 i = 0; i < graphicsPipeline->fragmentUniformBufferCount; i += 1) {
for (Uint32 i = 0; i < graphicsPipeline->header.num_fragment_uniform_buffers; i += 1) {
if (commandBuffer->needFragmentUniformBufferBind[i]) {
if (graphicsPipeline->fragmentUniformBufferCount > i) {
if (graphicsPipeline->header.num_fragment_uniform_buffers > i) {
[commandBuffer->renderEncoder
setFragmentBuffer:commandBuffer->fragmentUniformBuffers[i]->handle
offset:commandBuffer->fragmentUniformBuffers[i]->drawOffset
@@ -2748,38 +2743,38 @@ static void METAL_INTERNAL_BindComputeResources(
NSUInteger offsets[MAX_STORAGE_BUFFERS_PER_STAGE] = { 0 };
if (commandBuffer->needComputeSamplerBind) {
if (computePipeline->numSamplers > 0) {
if (computePipeline->header.numSamplers > 0) {
[commandBuffer->computeEncoder setTextures:commandBuffer->computeSamplerTextures
withRange:NSMakeRange(0, computePipeline->numSamplers)];
withRange:NSMakeRange(0, computePipeline->header.numSamplers)];
[commandBuffer->computeEncoder setSamplerStates:commandBuffer->computeSamplers
withRange:NSMakeRange(0, computePipeline->numSamplers)];
withRange:NSMakeRange(0, computePipeline->header.numSamplers)];
}
commandBuffer->needComputeSamplerBind = false;
}
if (commandBuffer->needComputeReadOnlyStorageTextureBind) {
if (computePipeline->numReadonlyStorageTextures > 0) {
if (computePipeline->header.numReadonlyStorageTextures > 0) {
[commandBuffer->computeEncoder setTextures:commandBuffer->computeReadOnlyTextures
withRange:NSMakeRange(
computePipeline->numSamplers,
computePipeline->numReadonlyStorageTextures)];
computePipeline->header.numSamplers,
computePipeline->header.numReadonlyStorageTextures)];
}
commandBuffer->needComputeReadOnlyStorageTextureBind = false;
}
if (commandBuffer->needComputeReadOnlyStorageBufferBind) {
if (computePipeline->numReadonlyStorageBuffers > 0) {
if (computePipeline->header.numReadonlyStorageBuffers > 0) {
[commandBuffer->computeEncoder setBuffers:commandBuffer->computeReadOnlyBuffers
offsets:offsets
withRange:NSMakeRange(computePipeline->numUniformBuffers,
computePipeline->numReadonlyStorageBuffers)];
withRange:NSMakeRange(computePipeline->header.numUniformBuffers,
computePipeline->header.numReadonlyStorageBuffers)];
}
commandBuffer->needComputeReadOnlyStorageBufferBind = false;
}
for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) {
if (commandBuffer->needComputeUniformBufferBind[i]) {
if (computePipeline->numUniformBuffers > i) {
if (computePipeline->header.numUniformBuffers > i) {
[commandBuffer->computeEncoder
setBuffer:commandBuffer->computeUniformBuffers[i]->handle
offset:commandBuffer->computeUniformBuffers[i]->drawOffset
@@ -3127,7 +3122,7 @@ static void METAL_BindComputePipeline(
metalCommandBuffer->needComputeUniformBufferBind[i] = true;
}
for (Uint32 i = 0; i < pipeline->numUniformBuffers; i += 1) {
for (Uint32 i = 0; i < pipeline->header.numUniformBuffers; i += 1) {
if (metalCommandBuffer->computeUniformBuffers[i] == NULL) {
metalCommandBuffer->computeUniformBuffers[i] = METAL_INTERNAL_AcquireUniformBufferFromPool(
metalCommandBuffer);
@@ -3135,22 +3130,22 @@ static void METAL_BindComputePipeline(
}
// Bind write-only resources
if (pipeline->numReadWriteStorageTextures > 0) {
if (pipeline->header.numReadWriteStorageTextures > 0) {
[metalCommandBuffer->computeEncoder setTextures:metalCommandBuffer->computeReadWriteTextures
withRange:NSMakeRange(
pipeline->numSamplers +
pipeline->numReadonlyStorageTextures,
pipeline->numReadWriteStorageTextures)];
pipeline->header.numSamplers +
pipeline->header.numReadonlyStorageTextures,
pipeline->header.numReadWriteStorageTextures)];
}
NSUInteger offsets[MAX_COMPUTE_WRITE_BUFFERS] = { 0 };
if (pipeline->numReadWriteStorageBuffers > 0) {
if (pipeline->header.numReadWriteStorageBuffers > 0) {
[metalCommandBuffer->computeEncoder setBuffers:metalCommandBuffer->computeReadWriteBuffers
offsets:offsets
withRange:NSMakeRange(
pipeline->numUniformBuffers +
pipeline->numReadonlyStorageBuffers,
pipeline->numReadWriteStorageBuffers)];
pipeline->header.numUniformBuffers +
pipeline->header.numReadonlyStorageBuffers,
pipeline->header.numReadWriteStorageBuffers)];
}
}
}
@@ -4564,6 +4559,7 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
SDL_GPUDevice *result = SDL_calloc(1, sizeof(SDL_GPUDevice));
ASSIGN_DRIVER(METAL)
result->driverData = (SDL_GPURenderer *)renderer;
result->shader_formats = SDL_GPU_SHADERFORMAT_MSL | SDL_GPU_SHADERFORMAT_METALLIB;
renderer->sdlGPUDevice = result;
return result;
File diff suppressed because it is too large. Load diff
-4
View File
@@ -31,11 +31,7 @@
/*
* External stuff.
*/
#ifdef SDL_VIDEO_DRIVER_WINDOWS
extern HWND SDL_HelperWindow;
#else
static const HWND SDL_HelperWindow = NULL;
#endif
/*
* Internal stuff.
+2
View File
@@ -807,6 +807,8 @@ typedef struct LIBUSB_hid_device_ LIBUSB_hid_device;
#define hid_send_feature_report LIBUSB_hid_send_feature_report
#define hid_set_nonblocking LIBUSB_hid_set_nonblocking
#define hid_write LIBUSB_hid_write
#define hid_version LIBUSB_hid_version
#define hid_version_str LIBUSB_hid_version_str
#define input_report LIBUSB_input_report
#define make_path LIBUSB_make_path
#define new_hid_device LIBUSB_new_hid_device
+4
View File
@@ -62,6 +62,10 @@
#define wcsstr SDL_wcsstr
#define wcstol SDL_wcstol
// These functions conflict when linking both SDL and hidapi statically
#define hid_winapi_descriptor_reconstruct_pp_data SDL_hid_winapi_descriptor_reconstruct_pp_data
#define hid_winapi_get_container_id SDL_hid_winapi_get_container_id
#undef HIDAPI_H__
#include "windows/hid.c"
#define HAVE_PLATFORM_BACKEND 1
+28 -1
View File
@@ -71,6 +71,11 @@ extern "C" {
#define DETACH_KERNEL_DRIVER
#endif
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:5287) /* operands are different enum types */
#endif
/* Uncomment to enable the retrieval of Usage and Usage Page in
hid_enumerate(). Warning, on platforms different from FreeBSD
this is very invasive as it requires the detach
@@ -918,6 +923,22 @@ static int should_enumerate_interface(unsigned short vendor_id, const struct lib
return 0;
}
static int libusb_blacklist(unsigned short vendor_id, unsigned short product_id)
{
size_t i;
static const struct { unsigned short vid; unsigned short pid; } known_bad[] = {
{ 0x1532, 0x0227 } /* Razer Huntsman Gaming keyboard - long delay asking for device details */
};
for (i = 0; i < (sizeof(known_bad)/sizeof(known_bad[0])); i++) {
if ((vendor_id == known_bad[i].vid) && (product_id == known_bad[i].pid || known_bad[i].pid == 0x0000)) {
return 1;
}
}
return 0;
}
struct hid_device_info HID_API_EXPORT *hid_enumerate(unsigned short vendor_id, unsigned short product_id)
{
libusb_device **devs;
@@ -948,7 +969,8 @@ struct hid_device_info HID_API_EXPORT *hid_enumerate(unsigned short vendor_id,
unsigned short dev_pid = desc.idProduct;
if ((vendor_id != 0x0 && vendor_id != dev_vid) ||
(product_id != 0x0 && product_id != dev_pid)) {
(product_id != 0x0 && product_id != dev_pid) ||
libusb_blacklist(dev_vid, dev_pid)) {
continue;
}
@@ -1238,6 +1260,7 @@ static void init_xbox360(libusb_device_handle *device_handle, unsigned short idV
(void)conf_desc;
if ((idVendor == 0x05ac && idProduct == 0x055b) /* Gamesir-G3w */ ||
(idVendor == 0x20d6 && idProduct == 0x4010) /* PowerA Battle Dragon Advanced Wireless Controller */ ||
idVendor == 0x0f0d /* Hori Xbox controllers */) {
unsigned char data[20];
@@ -2139,6 +2162,10 @@ uint16_t get_usb_code_for_current_locale(void)
return 0x0;
}
#if defined(_MSC_VER)
#pragma warning (pop)
#endif
#ifdef __cplusplus
}
#endif
+1 -1
View File
@@ -134,7 +134,6 @@ static wchar_t *utf8_to_wchar_t(const char *utf8)
* Use register_error_str(NULL) to free the error message completely. */
static void register_error_str(wchar_t **error_str, const char *msg)
{
free(*error_str);
#ifdef HIDAPI_USING_SDL_RUNTIME
/* Thread-safe error handling */
if (msg) {
@@ -143,6 +142,7 @@ static void register_error_str(wchar_t **error_str, const char *msg)
SDL_ClearError();
}
#else
free(*error_str);
*error_str = utf8_to_wchar_t(msg);
#endif
}
+1
View File
@@ -949,6 +949,7 @@ static int hid_blacklist(unsigned short vendor_id, unsigned short product_id)
{ 0x0D8C, 0x0014 }, /* Sharkoon Skiller SGH2 headset - causes deadlock asking for device details */
{ 0x1532, 0x0109 }, /* Razer Lycosa Gaming keyboard - causes deadlock asking for device details */
{ 0x1532, 0x010B }, /* Razer Arctosa Gaming keyboard - causes deadlock asking for device details */
{ 0x1532, 0x0227 }, /* Razer Huntsman Gaming keyboard - long delay asking for device details */
{ 0x1B1C, 0x1B3D }, /* Corsair Gaming keyboard - causes deadlock asking for device details */
{ 0x1CCF, 0x0000 } /* All Konami Amusement Devices - causes deadlock asking for device details */
};
+20 -9
View File
@@ -311,7 +311,7 @@ void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id)
{
SDL_Event event;
if (!SDL_gamepads_initialized) {
if (!SDL_gamepads_initialized || SDL_IsJoystickBeingAdded()) {
return;
}
@@ -775,13 +775,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
// All other gamepads have the standard set of 19 buttons and 6 axes
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", sizeof(mapping_string));
if (SDL_IsJoystickXboxSeriesX(vendor, product)) {
// XBox Series X Controllers have a share button under the guide button
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
} else if (SDL_IsJoystickXboxOneElite(vendor, product)) {
// XBox One Elite Controllers have 4 back paddle buttons
SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,", sizeof(mapping_string));
} else if (SDL_IsJoystickSteamController(vendor, product)) {
if (SDL_IsJoystickSteamController(vendor, product)) {
// Steam controllers have 2 back paddle buttons
SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,", sizeof(mapping_string));
} else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
@@ -822,6 +816,15 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,paddle3:b14,paddle4:b13,", sizeof(mapping_string));
}
break;
case SDL_GAMEPAD_TYPE_XBOXONE:
if (SDL_IsJoystickXboxOneElite(vendor, product)) {
// XBox One Elite Controllers have 4 back paddle buttons
SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,", sizeof(mapping_string));
} else if (SDL_IsJoystickXboxSeriesX(vendor, product)) {
// XBox Series X Controllers have a share button under the guide button
SDL_strlcat(mapping_string, "misc1:b11,", sizeof(mapping_string));
}
break;
default:
if (vendor == 0 && product == 0) {
// This is a Bluetooth Nintendo Switch Pro controller
@@ -910,7 +913,7 @@ static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_GUID guid, bo
// An exact match, including CRC
return mapping;
} else if (crc && exact_match_crc) {
return NULL;
continue;
}
if (!best_match) {
@@ -1783,6 +1786,11 @@ static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *
char name_string[128];
char mapping[1024];
// Remove the CRC from the GUID
// We already know that this GUID doesn't have a mapping without the CRC, and we want newly
// added mappings without a CRC to override this mapping.
SDL_SetJoystickGUIDCRC(&guid, 0);
// Remove any commas in the name
SDL_strlcpy(name_string, name, sizeof(name_string));
{
@@ -2751,6 +2759,7 @@ SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
gamepad->joystick = SDL_OpenJoystick(instance_id);
if (!gamepad->joystick) {
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
SDL_free(gamepad);
SDL_UnlockJoysticks();
return NULL;
@@ -2759,6 +2768,7 @@ SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
if (gamepad->joystick->naxes) {
gamepad->last_match_axis = (SDL_GamepadBinding **)SDL_calloc(gamepad->joystick->naxes, sizeof(*gamepad->last_match_axis));
if (!gamepad->last_match_axis) {
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
SDL_CloseJoystick(gamepad->joystick);
SDL_free(gamepad);
SDL_UnlockJoysticks();
@@ -2768,6 +2778,7 @@ SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
if (gamepad->joystick->nhats) {
gamepad->last_hat_mask = (Uint8 *)SDL_calloc(gamepad->joystick->nhats, sizeof(*gamepad->last_hat_mask));
if (!gamepad->last_hat_mask) {
SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
SDL_CloseJoystick(gamepad->joystick);
SDL_free(gamepad->last_match_axis);
SDL_free(gamepad);
+8 -3
View File
@@ -215,7 +215,7 @@ static const char *s_GamepadMappings[] = {
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,",
"03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,",
"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,",
"0300000009120000072f000000000000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:-a2,leftx:a0,lefty:a1,righttrigger:-a5,start:b11,x:b3,y:b4,",
"0300000009120000072f000000000000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:-a2,leftx:a0,lefty:a1,righttrigger:-a5,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,",
"030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
@@ -416,12 +416,13 @@ static const char *s_GamepadMappings[] = {
"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,",
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,",
"03000000853200008906000000010000,NACON Revolution X Unlimited,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,",
"03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
"030000004b120000014d000000010000,NYKO AIRFLO EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"050000007e05000009200000ff070000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"0300000009120000072f000000010000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a2,leftx:a0,lefty:a1,righttrigger:a5,start:b11,x:b3,y:b4,",
"0300000009120000072f000000010000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a2,leftx:a0,lefty:a1,righttrigger:a5,rightx:a3,righty:a4,start:b11,x:b3,y:b4,",
"030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
@@ -553,6 +554,7 @@ static const char *s_GamepadMappings[] = {
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,",
"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"0500000049190000020400001b010000,GameSir T4 Pro,crc:8283,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b23,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000373500009710000001020000,GameSir-K1 FLUX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"03000000ac0500001a06000011010000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"03000000c01100000140000011010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
@@ -795,6 +797,7 @@ static const char *s_GamepadMappings[] = {
"03000000c0160000e105000010010000,Xin-Mo Dual Arcade,crc:82d5,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,", /* Ultimate Atari Fight Stick */
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000120c0000182e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -867,7 +870,9 @@ static const char *s_GamepadMappings[] = {
"05000000ac05000001000000ff076d01,*,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
"05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
"05000000ac05000004000000a8986d04,8BitDo Micro gamepad,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,lefttrigger:b12,rightshoulder:b13,righttrigger:b14,start:b3,x:b6,y:b5,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000ac05000004000000fd216d04,8BitDo Pro 2,crc:ac95,a:b3,b:b2,back:b6,dpdown:b9,dpleft:b10,dpright:b11,dpup:b12,guide:b4,leftshoulder:b13,leftstick:b14,lefttrigger:+a2,leftx:a0,lefty:a1~,paddle1:b1,paddle2:b0,rightshoulder:b16,rightstick:b17,righttrigger:+a5,rightx:a3,righty:a4~,start:b5,x:b8,y:b7,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000ac050000040000003b8a6d04,8BitDo SN30 Pro+,crc:3e00,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,leftstick:b12,lefttrigger:b13,leftx:a0,lefty:a1~,rightshoulder:b14,rightstick:b15,righttrigger:b16,rightx:a2,righty:a3~,start:b3,x:b6,y:b5,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"05000000ac05000004000000209f6d04,8Bitdo SN30 Pro,crc:40d6,a:b1,b:b0,back:b4,dpdown:b7,dpleft:b8,dpright:b9,dpup:b10,guide:b2,leftshoulder:b11,leftstick:b12,lefttrigger:b13,leftx:a0,lefty:a1~,rightshoulder:b14,rightstick:b15,righttrigger:b16,rightx:a2,righty:a3~,start:b3,x:b6,y:b5,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"050000008a35000003010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
"050000008a35000004010000ff070000,Backbone One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,",
"050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@@ -904,7 +909,7 @@ static const char *s_GamepadMappings[] = {
"0000000050535669746120436f6e7400,PSVita Controller,crc:d598,a:b2,b:b1,back:b10,dpdown:b6,dpleft:b7,dpright:b9,dpup:b8,leftshoulder:b4,leftstick:b14,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
#endif
#ifdef SDL_JOYSTICK_N3DS
"000000004e696e74656e646f20334400,Nintendo 3DS,crc:3210,a:b0,b:b1,back:b2,dpdown:b7,dpleft:b5,dpright:b4,dpup:b6,leftshoulder:b9,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b15,rightx:a2,righty:a3,start:b3,x:b10,y:b11,",
"000000004e696e74656e646f20334400,Nintendo 3DS,crc:3210,a:b1,b:b0,back:b2,dpdown:b7,dpleft:b5,dpright:b4,dpup:b6,leftshoulder:b9,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b15,rightx:a2,righty:a3,start:b3,x:b11,y:b10,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
#endif
NULL
};
+77 -4
View File
@@ -277,6 +277,7 @@ static Uint32 initial_blacklist_devices[] = {
MAKE_VIDPID(0x1532, 0x0282), // Razer Huntsman Mini Analog, non-functional DInput device
MAKE_VIDPID(0x26ce, 0x01a2), // ASRock LED Controller
MAKE_VIDPID(0x20d6, 0x0002), // PowerA Enhanced Wireless Controller for Nintendo Switch (charging port only)
MAKE_VIDPID(0x3434, 0x0211), // Keychron K1 Pro System Control
};
static SDL_vidpid_list blacklist_devices = {
SDL_HINT_JOYSTICK_BLACKLIST_DEVICES, 0, 0, NULL,
@@ -289,7 +290,17 @@ static Uint32 initial_flightstick_devices[] = {
MAKE_VIDPID(0x044f, 0x0402), // HOTAS Warthog Joystick
MAKE_VIDPID(0x044f, 0xb10a), // ThrustMaster, Inc. T.16000M Joystick
MAKE_VIDPID(0x046d, 0xc215), // Logitech Extreme 3D
MAKE_VIDPID(0x0583, 0x6258), // Padix USB joystick with viewfinder
MAKE_VIDPID(0x0583, 0x688f), // Padix QF-688uv Windstorm Pro
MAKE_VIDPID(0x0583, 0x7070), // Padix QF-707u Bazooka
MAKE_VIDPID(0x0583, 0xa019), // Padix USB vibration joystick with viewfinder
MAKE_VIDPID(0x0583, 0xa131), // Padix USB Wireless 2.4GHz
MAKE_VIDPID(0x0583, 0xa209), // Padix MetalStrike ForceFeedback
MAKE_VIDPID(0x0583, 0xb010), // Padix MetalStrike Pro
MAKE_VIDPID(0x0583, 0xb012), // Padix Wireless MetalStrike
MAKE_VIDPID(0x0583, 0xb013), // Padix USB Wireless 2.4GHZ
MAKE_VIDPID(0x0738, 0x2221), // Saitek Pro Flight X-56 Rhino Stick
MAKE_VIDPID(0x10f5, 0x7084), // Turtle Beach VelocityOne
MAKE_VIDPID(0x231d, 0x0126), // Gunfighter Mk.III 'Space Combat Edition' (right)
MAKE_VIDPID(0x231d, 0x0127), // Gunfighter Mk.III 'Space Combat Edition' (left)
MAKE_VIDPID(0x362c, 0x0001), // Yawman Arrow
@@ -331,6 +342,7 @@ static SDL_vidpid_list rog_gamepad_mice = {
static Uint32 initial_throttle_devices[] = {
MAKE_VIDPID(0x044f, 0x0404), // HOTAS Warthog Throttle
MAKE_VIDPID(0x0738, 0xa221), // Saitek Pro Flight X-56 Rhino Throttle
MAKE_VIDPID(0x10f5, 0x7085), // Turtle Beach VelocityOne Throttle
};
static SDL_vidpid_list throttle_devices = {
SDL_HINT_JOYSTICK_THROTTLE_DEVICES, 0, 0, NULL,
@@ -374,6 +386,14 @@ static Uint32 initial_wheel_devices[] = {
MAKE_VIDPID(0x046d, 0xca03), // Logitech Momo Racing
MAKE_VIDPID(0x0483, 0x0522), // Simagic Wheelbase (including M10, Alpha Mini, Alpha, Alpha U)
MAKE_VIDPID(0x0483, 0xa355), // VRS DirectForce Pro Wheel Base
MAKE_VIDPID(0x0583, 0xa132), // Padix USB Wireless 2.4GHz Wheelpad
MAKE_VIDPID(0x0583, 0xa133), // Padix USB Wireless 2.4GHz Wheel
MAKE_VIDPID(0x0583, 0xa202), // Padix Force Feedback Wheel
MAKE_VIDPID(0x0583, 0xb002), // Padix Vibration USB Wheel
MAKE_VIDPID(0x0583, 0xb005), // Padix USB Wheel
MAKE_VIDPID(0x0583, 0xb008), // Padix USB Wireless 2.4GHz Wheel
MAKE_VIDPID(0x0583, 0xb009), // Padix USB Wheel
MAKE_VIDPID(0x0583, 0xb018), // Padix TW6 Wheel
MAKE_VIDPID(0x0eb7, 0x0001), // Fanatec ClubSport Wheel Base V2
MAKE_VIDPID(0x0eb7, 0x0004), // Fanatec ClubSport Wheel Base V2.5
MAKE_VIDPID(0x0eb7, 0x0005), // Fanatec CSL Elite Wheel Base+ (PS4)
@@ -1122,7 +1142,11 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
joystick->attached = true;
joystick->led_expiration = SDL_GetTicks();
joystick->battery_percent = -1;
#ifdef SDL_JOYSTICK_VIRTUAL
joystick->is_virtual = (driver == &SDL_VIRTUAL_JoystickDriver);
#else
joystick->is_virtual = false;
#endif
if (!driver->Open(joystick, device_index)) {
SDL_SetObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK, false);
@@ -1166,9 +1190,35 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
// If this joystick is known to have all zero centered axes, skip the auto-centering code
if (SDL_JoystickAxesCenteredAtZero(joystick)) {
int i;
for (int i = 0; i < joystick->naxes; ++i) {
joystick->axes[i].has_initial_value = true;
}
}
for (i = 0; i < joystick->naxes; ++i) {
// We know the initial values for HIDAPI and XInput joysticks
if ((SDL_IsJoystickHIDAPI(joystick->guid) ||
SDL_IsJoystickXInput(joystick->guid) ||
SDL_IsJoystickRAWINPUT(joystick->guid) ||
SDL_IsJoystickWGI(joystick->guid)) &&
joystick->naxes >= SDL_GAMEPAD_AXIS_COUNT) {
int left_trigger, right_trigger;
if (SDL_IsJoystickXInput(joystick->guid)) {
left_trigger = 2;
right_trigger = 5;
} else {
left_trigger = SDL_GAMEPAD_AXIS_LEFT_TRIGGER;
right_trigger = SDL_GAMEPAD_AXIS_RIGHT_TRIGGER;
}
for (int i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) {
int initial_value;
if (i == left_trigger || i == right_trigger) {
initial_value = SDL_MIN_SINT16;
} else {
initial_value = 0;
}
joystick->axes[i].value = initial_value;
joystick->axes[i].zero = initial_value;
joystick->axes[i].initial_value = initial_value;
joystick->axes[i].has_initial_value = true;
}
}
@@ -1814,6 +1864,14 @@ bool SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint
result = true;
} else {
result = joystick->driver->RumbleTriggers(joystick, left_rumble, right_rumble);
if (result) {
joystick->trigger_rumble_resend = SDL_GetTicks() + SDL_RUMBLE_RESEND_MS;
if (joystick->trigger_rumble_resend == 0) {
joystick->trigger_rumble_resend = 1;
}
} else {
joystick->trigger_rumble_resend = 0;
}
}
if (result) {
@@ -1824,6 +1882,7 @@ bool SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint
joystick->trigger_rumble_expiration = SDL_GetTicks() + SDL_min(duration_ms, SDL_MAX_RUMBLE_DURATION_MS);
} else {
joystick->trigger_rumble_expiration = 0;
joystick->trigger_rumble_resend = 0;
}
}
}
@@ -2084,6 +2143,7 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
SDL_JoystickDriver *driver;
int device_index;
int player_index = -1;
bool is_gamepad;
SDL_AssertJoysticksLocked();
@@ -2118,9 +2178,12 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
}
}
// This might create an automatic gamepad mapping, so wait to send the event
is_gamepad = SDL_IsGamepad(instance_id);
SDL_joystick_being_added = false;
if (SDL_IsGamepad(instance_id)) {
if (is_gamepad) {
SDL_PrivateGamepadAdded(instance_id);
}
}
@@ -2478,6 +2541,15 @@ void SDL_UpdateJoysticks(void)
if (joystick->trigger_rumble_expiration && now >= joystick->trigger_rumble_expiration) {
SDL_RumbleJoystickTriggers(joystick, 0, 0, 0);
joystick->trigger_rumble_resend = 0;
}
if (joystick->trigger_rumble_resend && now >= joystick->trigger_rumble_resend) {
joystick->driver->RumbleTriggers(joystick, joystick->left_trigger_rumble, joystick->right_trigger_rumble);
joystick->trigger_rumble_resend = now + SDL_RUMBLE_RESEND_MS;
if (joystick->trigger_rumble_resend == 0) {
joystick->trigger_rumble_resend = 1;
}
}
}
@@ -2858,7 +2930,8 @@ bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id)
}
if (vendor_id == USB_VENDOR_HORI) {
if (product_id == USB_PRODUCT_HORI_FIGHTING_COMMANDER_OCTA_SERIES_X ||
product_id == USB_PRODUCT_HORI_HORIPAD_PRO_SERIES_X) {
product_id == USB_PRODUCT_HORI_HORIPAD_PRO_SERIES_X ||
product_id == USB_PRODUCT_HORI_TAIKO_DRUM_CONTROLLER) {
return true;
}
}
+1
View File
@@ -113,6 +113,7 @@ struct SDL_Joystick
Uint16 left_trigger_rumble _guarded;
Uint16 right_trigger_rumble _guarded;
Uint64 trigger_rumble_expiration _guarded;
Uint64 trigger_rumble_resend _guarded;
Uint8 led_red _guarded;
Uint8 led_green _guarded;
+1 -1
View File
@@ -21,7 +21,6 @@
static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x0079, 0x181a ), k_eControllerType_PS3Controller, NULL }, // Venom Arcade Stick
{ MAKE_CONTROLLER_ID( 0x0079, 0x1844 ), k_eControllerType_PS3Controller, NULL }, // From SDL
{ MAKE_CONTROLLER_ID( 0x044f, 0xb315 ), k_eControllerType_PS3Controller, NULL }, // Firestorm Dual Analog 3
{ MAKE_CONTROLLER_ID( 0x044f, 0xd007 ), k_eControllerType_PS3Controller, NULL }, // Thrustmaster wireless 3-1
{ MAKE_CONTROLLER_ID( 0x046d, 0xcad1 ), k_eControllerType_PS3Controller, NULL }, // Logitech Chillstream
@@ -96,6 +95,7 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x0c12, 0x0ef6 ), k_eControllerType_PS4Controller, NULL }, // Hitbox Arcade Stick
{ MAKE_CONTROLLER_ID( 0x0c12, 0x1cf6 ), k_eControllerType_PS4Controller, NULL }, // EMIO PS4 Elite Controller
{ MAKE_CONTROLLER_ID( 0x0c12, 0x1e10 ), k_eControllerType_PS4Controller, NULL }, // P4 Wired Gamepad generic knock off - lightbar but not trackpad or gyro
{ MAKE_CONTROLLER_ID( 0x0c12, 0x2e18 ), k_eControllerType_PS4Controller, NULL }, // ZEROPLUS P4 Wired Gamepad
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0203 ), k_eControllerType_PS4Controller, NULL }, // Victrix Pro FS (PS4 peripheral but no trackpad/lightbar)
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0207 ), k_eControllerType_PS4Controller, NULL }, // Victrix Pro FS V2 w/ Touchpad for PS4
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x020a ), k_eControllerType_PS4Controller, NULL }, // Victrix Pro FS PS4/PS5 (PS4 mode)
+34 -1
View File
@@ -27,6 +27,7 @@
#include "SDL_iokitjoystick_c.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "../../haptic/darwin/SDL_syshaptic_c.h" // For haptic hot plugging
#include "../usb_ids.h"
#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick")
@@ -213,6 +214,29 @@ static bool GetHIDScaledCalibratedState(recDevice *pDevice, recElement *pElement
return result;
}
static bool GetHIDScaledCalibratedState_NACON_Revolution_X_Unlimited(recDevice *pDevice, recElement *pElement, SInt32 min, SInt32 max, SInt32 *pValue)
{
if (pElement->minReport == 0 && pElement->maxReport == 255) {
return GetHIDScaledCalibratedState(pDevice, pElement, min, max, pValue);
}
// This device thumbstick axes have an unusual axis range that
// doesn't work with GetHIDScaledCalibratedState() above.
//
// See https://github.com/libsdl-org/SDL/issues/13143 for details
if (GetHIDElementState(pDevice, pElement, pValue)) {
if (*pValue >= 0) {
// Negative axis values range from 32767 (at rest) to 0 (minimum)
*pValue = -32767 + *pValue;
} else if (*pValue < 0) {
// Positive axis values range from -32768 (at rest) to 0 (maximum)
*pValue = 32768 + *pValue;
}
return true;
}
return false;
}
static void JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
{
recDevice *device = (recDevice *)ctx;
@@ -506,6 +530,11 @@ static bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
pDevice->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, (Uint16)vendor, (Uint16)product, (Uint16)version, manufacturer_string, product_string, 0, 0);
pDevice->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot((Uint16)vendor, (Uint16)product, product_string);
if (vendor == USB_VENDOR_NACON_ALT &&
product == USB_PRODUCT_NACON_REVOLUTION_X_UNLIMITED_BT) {
pDevice->nacon_revolution_x_unlimited = true;
}
array = IOHIDDeviceCopyMatchingElements(hidDevice, NULL, kIOHIDOptionsTypeNone);
if (array) {
AddHIDElements(array, pDevice);
@@ -957,7 +986,11 @@ static void DARWIN_JoystickUpdate(SDL_Joystick *joystick)
i = 0;
while (element) {
goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value);
if (device->nacon_revolution_x_unlimited) {
goodRead = GetHIDScaledCalibratedState_NACON_Revolution_X_Unlimited(device, element, -32768, 32767, &value);
} else {
goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value);
}
if (goodRead) {
SDL_SendJoystickAxis(timestamp, joystick, i, value);
}
@@ -72,6 +72,7 @@ struct joystick_hwdata
int instance_id;
SDL_GUID guid;
int steam_virtual_gamepad_slot;
bool nacon_revolution_x_unlimited;
struct joystick_hwdata *pNext; // next device
};
+52 -54
View File
@@ -31,7 +31,9 @@
#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
// Define this if you want to log all packets from the controller
// #define DEBUG_GAMECUBE_PROTOCOL
#if 0
#define DEBUG_GAMECUBE_PROTOCOL
#endif
#define MAX_CONTROLLERS 4
@@ -119,22 +121,15 @@ static bool HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
}
device->context = ctx;
ctx->joysticks[0] = 0;
ctx->joysticks[1] = 0;
ctx->joysticks[2] = 0;
ctx->joysticks[3] = 0;
ctx->rumble[0] = rumbleMagic;
ctx->useRumbleBrake = false;
if (device->vendor_id != USB_VENDOR_NINTENDO) {
ctx->pc_mode = true;
}
if (ctx->pc_mode) {
for (i = 0; i < MAX_CONTROLLERS; ++i) {
ResetAxisRange(ctx, i);
HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
}
ResetAxisRange(ctx, 0);
HIDAPI_JoystickConnected(device, &ctx->joysticks[0]);
} else {
// This is all that's needed to initialize the device. Really!
if (SDL_hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
@@ -204,69 +199,61 @@ static void HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device
{
}
static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, const Uint8 *packet, int size)
static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_DriverGameCube_Context *ctx, const Uint8 *packet, bool invert_c_stick)
{
SDL_Joystick *joystick;
Uint8 i, v;
const Uint8 i = 0; // We have a separate context for each connected controller in PC mode, just use the first index
Uint8 v;
Sint16 axis_value;
Uint64 timestamp = SDL_GetTicksNS();
if (size != 10) {
return; // How do we handle this packet?
}
i = packet[0] - 1;
if (i >= MAX_CONTROLLERS) {
return; // How do we handle this packet?
}
joystick = SDL_GetJoystickFromID(ctx->joysticks[i]);
if (!joystick) {
// Hasn't been opened yet, skip
return;
}
#define READ_BUTTON(off, flag, button) \
SDL_SendJoystickButton( \
timestamp, \
joystick, \
button, \
#define READ_BUTTON(off, flag, button) \
SDL_SendJoystickButton( \
timestamp, \
joystick, \
button, \
((packet[off] & flag) != 0));
READ_BUTTON(1, 0x02, 0) // A
READ_BUTTON(1, 0x04, 1) // B
READ_BUTTON(1, 0x08, 3) // Y
READ_BUTTON(1, 0x01, 2) // X
READ_BUTTON(2, 0x80, 4) // DPAD_LEFT
READ_BUTTON(2, 0x20, 5) // DPAD_RIGHT
READ_BUTTON(2, 0x40, 6) // DPAD_DOWN
READ_BUTTON(2, 0x10, 7) // DPAD_UP
READ_BUTTON(2, 0x02, 8) // START
READ_BUTTON(1, 0x80, 9) // RIGHTSHOULDER
READ_BUTTON(0, 0x02, 0) // A
READ_BUTTON(0, 0x04, 1) // B
READ_BUTTON(0, 0x08, 3) // Y
READ_BUTTON(0, 0x01, 2) // X
READ_BUTTON(1, 0x80, 4) // DPAD_LEFT
READ_BUTTON(1, 0x20, 5) // DPAD_RIGHT
READ_BUTTON(1, 0x40, 6) // DPAD_DOWN
READ_BUTTON(1, 0x10, 7) // DPAD_UP
READ_BUTTON(1, 0x02, 8) // START
READ_BUTTON(0, 0x80, 9) // RIGHTSHOULDER
/* These two buttons are for the bottoms of the analog triggers.
* More than likely, you're going to want to read the axes instead!
* -flibit
*/
READ_BUTTON(1, 0x20, 10) // TRIGGERRIGHT
READ_BUTTON(1, 0x10, 11) // TRIGGERLEFT
READ_BUTTON(0, 0x20, 10) // TRIGGERRIGHT
READ_BUTTON(0, 0x10, 11) // TRIGGERLEFT
#undef READ_BUTTON
#define READ_AXIS(off, axis, invert) \
v = invert ? (0xff - packet[off]) : packet[off]; \
if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
#define READ_AXIS(off, axis, invert) \
v = (invert) ? (0xff - packet[off]) : packet[off]; \
if (v < ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis]) \
ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis] = v; \
axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_COUNT + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \
SDL_SendJoystickAxis( \
timestamp, \
joystick, \
SDL_SendJoystickAxis( \
timestamp, \
joystick, \
axis, axis_value);
READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTX, 0)
READ_AXIS(4, SDL_GAMEPAD_AXIS_LEFTY, 1)
READ_AXIS(6, SDL_GAMEPAD_AXIS_RIGHTX, 0)
READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTY, 1)
READ_AXIS(7, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0)
READ_AXIS(8, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0)
READ_AXIS(2, SDL_GAMEPAD_AXIS_LEFTX, 0)
READ_AXIS(3, SDL_GAMEPAD_AXIS_LEFTY, 1)
READ_AXIS(5, SDL_GAMEPAD_AXIS_RIGHTX, invert_c_stick ? 1 : 0)
READ_AXIS(4, SDL_GAMEPAD_AXIS_RIGHTY, invert_c_stick ? 0 : 1)
READ_AXIS(6, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 0)
READ_AXIS(7, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 0)
#undef READ_AXIS
}
@@ -365,7 +352,18 @@ static bool HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
HIDAPI_DumpPacket("Nintendo GameCube packet: size = %d", packet, size);
#endif
if (ctx->pc_mode) {
HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, size);
if (size == 10) {
// This is the older firmware
// The first byte is the index of the connected controller
// The C stick has an inverted value range compared to the left stick
HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, &packet[1], true);
} else if (size == 9) {
// This is the newer firmware (version 0x7)
// The C stick has the same value range compared to the left stick
HIDAPI_DriverGameCube_HandleJoystickPacket(device, ctx, packet, false);
} else {
// How do we handle this packet?
}
} else {
HIDAPI_DriverGameCube_HandleNintendoPacket(device, ctx, packet, size);
}
+2 -2
View File
@@ -1003,8 +1003,8 @@ static bool HIDAPI_DriverPS4_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device
static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet, int size)
{
static const float TOUCHPAD_SCALEX = 1.0f / 1920;
static const float TOUCHPAD_SCALEY = 1.0f / 920; // This is noted as being 944 resolution, but 920 feels better
static const float TOUCHPAD_SCALEX = 5.20833333e-4f; // 1.0f / 1920
static const float TOUCHPAD_SCALEY = 1.08695652e-3f; // 1.0f / 920 // This is noted as being 944 resolution, but 920 feels better
Sint16 axis;
bool touchpad_down;
int touchpad_x, touchpad_y;
+14 -9
View File
@@ -812,14 +812,19 @@ static void HIDAPI_DriverPS5_SetEnhancedModeAvailable(SDL_DriverPS5_Context *ctx
}
if (ctx->sensors_supported) {
// Standard DualSense sensor update rate is 250 Hz over USB
float update_rate = 250.0f;
if (ctx->device->is_bluetooth) {
// Bluetooth sensor update rate appears to be 1000 Hz
SDL_PrivateJoystickAddSensor(ctx->joystick, SDL_SENSOR_GYRO, 1000.0f);
SDL_PrivateJoystickAddSensor(ctx->joystick, SDL_SENSOR_ACCEL, 1000.0f);
} else {
SDL_PrivateJoystickAddSensor(ctx->joystick, SDL_SENSOR_GYRO, 250.0f);
SDL_PrivateJoystickAddSensor(ctx->joystick, SDL_SENSOR_ACCEL, 250.0f);
update_rate = 1000.0f;
} else if (SDL_IsJoystickDualSenseEdge(ctx->device->vendor_id, ctx->device->product_id)) {
// DualSense Edge sensor update rate is 1000 Hz over USB
update_rate = 1000.0f;
}
SDL_PrivateJoystickAddSensor(ctx->joystick, SDL_SENSOR_GYRO, update_rate);
SDL_PrivateJoystickAddSensor(ctx->joystick, SDL_SENSOR_ACCEL, update_rate);
}
ctx->report_battery = true;
@@ -1355,8 +1360,8 @@ static void HIDAPI_DriverPS5_HandleStatePacketCommon(SDL_Joystick *joystick, SDL
static void HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev, SDL_DriverPS5_Context *ctx, PS5StatePacket_t *packet, Uint64 timestamp)
{
static const float TOUCHPAD_SCALEX = 1.0f / 1920;
static const float TOUCHPAD_SCALEY = 1.0f / 1070;
static const float TOUCHPAD_SCALEX = 5.20833333e-4f; // 1.0f / 1920
static const float TOUCHPAD_SCALEY = 9.34579439e-4f; // 1.0f / 1070
bool touchpad_down;
int touchpad_x, touchpad_y;
@@ -1406,8 +1411,8 @@ static void HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d
static void HIDAPI_DriverPS5_HandleStatePacketAlt(SDL_Joystick *joystick, SDL_hid_device *dev, SDL_DriverPS5_Context *ctx, PS5StatePacketAlt_t *packet, Uint64 timestamp)
{
static const float TOUCHPAD_SCALEX = 1.0f / 1920;
static const float TOUCHPAD_SCALEY = 1.0f / 1070;
static const float TOUCHPAD_SCALEX = 5.20833333e-4f; // 1.0f / 1920
static const float TOUCHPAD_SCALEY = 9.34579439e-4f; // 1.0f / 1070
bool touchpad_down;
int touchpad_x, touchpad_y;
+72 -44
View File
@@ -58,9 +58,7 @@
#define SWITCH_GYRO_SCALE 14.2842f
#define SWITCH_ACCEL_SCALE 4096.f
#define SWITCH_GYRO_SCALE_OFFSET 13371.0f
#define SWITCH_GYRO_SCALE_MULT 936.0f
#define SWITCH_ACCEL_SCALE_OFFSET 16384.0f
#define SWITCH_ACCEL_SCALE_MULT 4.0f
enum
@@ -930,13 +928,14 @@ static bool SetIMUEnabled(SDL_DriverSwitch_Context *ctx, bool enabled)
static bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
{
Uint8 *pLeftStickCal;
Uint8 *pRightStickCal;
Uint8 *pLeftStickCal = NULL;
Uint8 *pRightStickCal = NULL;
size_t stick, axis;
SwitchSubcommandInputPacket_t *user_reply = NULL;
SwitchSubcommandInputPacket_t *factory_reply = NULL;
SwitchSPIOpData_t readUserParams;
SwitchSPIOpData_t readFactoryParams;
Uint8 userParamsReadSuccessCount = 0;
// Read User Calibration Info
readUserParams.unAddress = k_unSPIStickUserCalibrationStartOffset;
@@ -949,33 +948,46 @@ static bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
readFactoryParams.unAddress = k_unSPIStickFactoryCalibrationStartOffset;
readFactoryParams.ucLength = k_unSPIStickFactoryCalibrationLength;
const int MAX_ATTEMPTS = 3;
for (int attempt = 0; ; ++attempt) {
if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readFactoryParams, sizeof(readFactoryParams), &factory_reply)) {
return false;
}
if (factory_reply->stickFactoryCalibration.opData.unAddress == k_unSPIStickFactoryCalibrationStartOffset) {
// We successfully read the calibration data
break;
}
if (attempt == MAX_ATTEMPTS) {
return false;
}
}
// Automatically select the user calibration if magic bytes are set
if (user_reply && user_reply->stickUserCalibration.rgucLeftMagic[0] == 0xB2 && user_reply->stickUserCalibration.rgucLeftMagic[1] == 0xA1) {
userParamsReadSuccessCount += 1;
pLeftStickCal = user_reply->stickUserCalibration.rgucLeftCalibration;
} else {
pLeftStickCal = factory_reply->stickFactoryCalibration.rgucLeftCalibration;
}
if (user_reply && user_reply->stickUserCalibration.rgucRightMagic[0] == 0xB2 && user_reply->stickUserCalibration.rgucRightMagic[1] == 0xA1) {
userParamsReadSuccessCount += 1;
pRightStickCal = user_reply->stickUserCalibration.rgucRightCalibration;
} else {
pRightStickCal = factory_reply->stickFactoryCalibration.rgucRightCalibration;
}
// Only read the factory calibration info if we failed to receive the correct magic bytes
if (userParamsReadSuccessCount < 2) {
// Read Factory Calibration Info
readFactoryParams.unAddress = k_unSPIStickFactoryCalibrationStartOffset;
readFactoryParams.ucLength = k_unSPIStickFactoryCalibrationLength;
const int MAX_ATTEMPTS = 3;
for (int attempt = 0;; ++attempt) {
if (!WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readFactoryParams, sizeof(readFactoryParams), &factory_reply)) {
return false;
}
if (factory_reply->stickFactoryCalibration.opData.unAddress == k_unSPIStickFactoryCalibrationStartOffset) {
// We successfully read the calibration data
pLeftStickCal = factory_reply->stickFactoryCalibration.rgucLeftCalibration;
pRightStickCal = factory_reply->stickFactoryCalibration.rgucRightCalibration;
break;
}
if (attempt == MAX_ATTEMPTS) {
return false;
}
}
}
// If we still don't have calibration data, return false
if (pLeftStickCal == NULL || pRightStickCal == NULL)
{
return false;
}
/* Stick calibration values are 12-bits each and are packed by bit
@@ -1044,6 +1056,8 @@ static bool LoadIMUCalibration(SDL_DriverSwitch_Context *ctx)
if (WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SPIFlashRead, (uint8_t *)&readParams, sizeof(readParams), &reply)) {
Uint8 *pIMUScale;
Sint16 sAccelRawX, sAccelRawY, sAccelRawZ, sGyroRawX, sGyroRawY, sGyroRawZ;
Sint16 sAccelSensCoeffX, sAccelSensCoeffY, sAccelSensCoeffZ;
Sint16 sGyroSensCoeffX, sGyroSensCoeffY, sGyroSensCoeffZ;
// IMU scale gives us multipliers for converting raw values to real world values
pIMUScale = reply->spiReadData.rgucReadData;
@@ -1052,10 +1066,18 @@ static bool LoadIMUCalibration(SDL_DriverSwitch_Context *ctx)
sAccelRawY = (pIMUScale[3] << 8) | pIMUScale[2];
sAccelRawZ = (pIMUScale[5] << 8) | pIMUScale[4];
sAccelSensCoeffX = (pIMUScale[7] << 8) | pIMUScale[6];
sAccelSensCoeffY = (pIMUScale[9] << 8) | pIMUScale[8];
sAccelSensCoeffZ = (pIMUScale[11] << 8) | pIMUScale[10];
sGyroRawX = (pIMUScale[13] << 8) | pIMUScale[12];
sGyroRawY = (pIMUScale[15] << 8) | pIMUScale[14];
sGyroRawZ = (pIMUScale[17] << 8) | pIMUScale[16];
sGyroSensCoeffX = (pIMUScale[19] << 8) | pIMUScale[18];
sGyroSensCoeffY = (pIMUScale[21] << 8) | pIMUScale[20];
sGyroSensCoeffZ = (pIMUScale[23] << 8) | pIMUScale[22];
// Check for user calibration data. If it's present and set, it'll override the factory settings
readParams.unAddress = k_unSPIIMUUserScaleStartOffset;
readParams.ucLength = k_unSPIIMUUserScaleLength;
@@ -1072,14 +1094,14 @@ static bool LoadIMUCalibration(SDL_DriverSwitch_Context *ctx)
}
// Accelerometer scale
ctx->m_IMUScaleData.fAccelScaleX = SWITCH_ACCEL_SCALE_MULT / (SWITCH_ACCEL_SCALE_OFFSET - (float)sAccelRawX) * SDL_STANDARD_GRAVITY;
ctx->m_IMUScaleData.fAccelScaleY = SWITCH_ACCEL_SCALE_MULT / (SWITCH_ACCEL_SCALE_OFFSET - (float)sAccelRawY) * SDL_STANDARD_GRAVITY;
ctx->m_IMUScaleData.fAccelScaleZ = SWITCH_ACCEL_SCALE_MULT / (SWITCH_ACCEL_SCALE_OFFSET - (float)sAccelRawZ) * SDL_STANDARD_GRAVITY;
ctx->m_IMUScaleData.fAccelScaleX = SWITCH_ACCEL_SCALE_MULT / ((float)sAccelSensCoeffX - (float)sAccelRawX) * SDL_STANDARD_GRAVITY;
ctx->m_IMUScaleData.fAccelScaleY = SWITCH_ACCEL_SCALE_MULT / ((float)sAccelSensCoeffY - (float)sAccelRawY) * SDL_STANDARD_GRAVITY;
ctx->m_IMUScaleData.fAccelScaleZ = SWITCH_ACCEL_SCALE_MULT / ((float)sAccelSensCoeffZ - (float)sAccelRawZ) * SDL_STANDARD_GRAVITY;
// Gyro scale
ctx->m_IMUScaleData.fGyroScaleX = SWITCH_GYRO_SCALE_MULT / (SWITCH_GYRO_SCALE_OFFSET - (float)sGyroRawX) * SDL_PI_F / 180.0f;
ctx->m_IMUScaleData.fGyroScaleY = SWITCH_GYRO_SCALE_MULT / (SWITCH_GYRO_SCALE_OFFSET - (float)sGyroRawY) * SDL_PI_F / 180.0f;
ctx->m_IMUScaleData.fGyroScaleZ = SWITCH_GYRO_SCALE_MULT / (SWITCH_GYRO_SCALE_OFFSET - (float)sGyroRawZ) * SDL_PI_F / 180.0f;
ctx->m_IMUScaleData.fGyroScaleX = SWITCH_GYRO_SCALE_MULT / ((float)sGyroSensCoeffX - (float)sGyroRawX) * SDL_PI_F / 180.0f;
ctx->m_IMUScaleData.fGyroScaleY = SWITCH_GYRO_SCALE_MULT / ((float)sGyroSensCoeffY - (float)sGyroRawY) * SDL_PI_F / 180.0f;
ctx->m_IMUScaleData.fGyroScaleZ = SWITCH_GYRO_SCALE_MULT / ((float)sGyroSensCoeffZ - (float)sGyroRawZ) * SDL_PI_F / 180.0f;
} else {
// Use default values
@@ -1101,14 +1123,17 @@ static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, i
{
sRawValue -= ctx->m_StickCalData[nStick].axis[nAxis].sCenter;
if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) {
ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue;
if (sRawValue >= 0) {
if (sRawValue > ctx->m_StickExtents[nStick].axis[nAxis].sMax) {
ctx->m_StickExtents[nStick].axis[nAxis].sMax = sRawValue;
}
return (Sint16)HIDAPI_RemapVal(sRawValue, 0, ctx->m_StickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16);
} else {
if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) {
ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
}
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0);
}
if (sRawValue < ctx->m_StickExtents[nStick].axis[nAxis].sMin) {
ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
}
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, ctx->m_StickExtents[nStick].axis[nAxis].sMax, SDL_MIN_SINT16, SDL_MAX_SINT16);
}
static Sint16 ApplySimpleStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
@@ -1118,14 +1143,17 @@ static Sint16 ApplySimpleStickCalibration(SDL_DriverSwitch_Context *ctx, int nSt
sRawValue -= usJoystickCenter;
if (sRawValue > ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax) {
ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax = sRawValue;
if (sRawValue >= 0) {
if (sRawValue > ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax) {
ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax = sRawValue;
}
return (Sint16)HIDAPI_RemapVal(sRawValue, 0, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax, 0, SDL_MAX_SINT16);
} else {
if (sRawValue < ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin) {
ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin = sRawValue;
}
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin, 0, SDL_MIN_SINT16, 0);
}
if (sRawValue < ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin) {
ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin = sRawValue;
}
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax, SDL_MIN_SINT16, SDL_MAX_SINT16);
}
static Uint8 RemapButton(SDL_DriverSwitch_Context *ctx, Uint8 button)
+8 -2
View File
@@ -751,11 +751,12 @@ bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoysti
++SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickAdded(joystickID);
if (pJoystickID) {
*pJoystickID = joystickID;
}
SDL_PrivateJoystickAdded(joystickID);
return true;
}
@@ -1051,6 +1052,11 @@ static bool HIDAPI_CreateCombinedJoyCons(void)
info.usage = USB_USAGE_GENERIC_GAMEPAD;
info.manufacturer_string = L"Nintendo";
info.product_string = L"Switch Joy-Con (L/R)";
if (children[0]->is_bluetooth || children[1]->is_bluetooth) {
info.bus_type = SDL_HID_API_BUS_BLUETOOTH;
} else {
info.bus_type = SDL_HID_API_BUS_USB;
}
combined = HIDAPI_AddDevice(&info, 2, children);
if (combined && combined->driver) {
+2
View File
@@ -76,6 +76,7 @@
#define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS5 0x0184
#define USB_PRODUCT_HORI_STEAM_CONTROLLER 0x01AB
#define USB_PRODUCT_HORI_STEAM_CONTROLLER_BT 0x0196
#define USB_PRODUCT_HORI_TAIKO_DRUM_CONTROLLER 0x01b2
#define USB_PRODUCT_LOGITECH_F310 0xc216
#define USB_PRODUCT_LOGITECH_CHILLSTREAM 0xcad1
#define USB_PRODUCT_MADCATZ_SAITEK_SIDE_PANEL_CONTROL_DECK 0x2218
@@ -83,6 +84,7 @@
#define USB_PRODUCT_NACON_REVOLUTION_5_PRO_PS4_WIRED 0x0d17
#define USB_PRODUCT_NACON_REVOLUTION_5_PRO_PS5_WIRELESS 0x0d18
#define USB_PRODUCT_NACON_REVOLUTION_5_PRO_PS5_WIRED 0x0d19
#define USB_PRODUCT_NACON_REVOLUTION_X_UNLIMITED_BT 0x0689
#define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER 0x0337
#define USB_PRODUCT_NINTENDO_N64_CONTROLLER 0x2019
#define USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER 0x201e
@@ -40,11 +40,7 @@
#define CONVERT_MAGNITUDE(x) (((x)*10000) / 0x7FFF)
// external variables referenced.
#ifdef SDL_VIDEO_DRIVER_WINDOWS
extern HWND SDL_HelperWindow;
#else
static const HWND SDL_HelperWindow = NULL;
#endif
// local variables
static bool coinitialized = false;
+9 -11
View File
@@ -158,6 +158,7 @@ struct joystick_hwdata
Uint8 wgi_correlation_count;
Uint8 wgi_uncorrelate_count;
WindowsGamingInputGamepadState *wgi_slot;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
#endif
bool triggers_rumbling;
@@ -449,7 +450,6 @@ typedef struct WindowsGamingInputGamepadState
bool used; // Is currently mapped to an SDL device
bool connected; // Just used during update to track disconnected
Uint8 correlation_id;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
} WindowsGamingInputGamepadState;
static struct
@@ -1030,7 +1030,7 @@ static bool RAWINPUT_JoystickInit(void)
{
SDL_assert(!SDL_RAWINPUT_inited);
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT, true)) {
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT, false)) {
return true;
}
@@ -1482,12 +1482,11 @@ static bool RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
// Save off the motor state in case trigger rumble is started
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
HRESULT hr;
gamepad_state->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
if (!rumbled && ctx->wgi_correlated) {
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
HRESULT hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, ctx->vibration);
if (SUCCEEDED(hr)) {
rumbled = true;
}
@@ -1509,12 +1508,11 @@ static bool RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
RAWINPUT_DeviceContext *ctx = joystick->hwdata;
ctx->vibration.LeftTrigger = (DOUBLE)left_rumble / SDL_MAX_UINT16;
ctx->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
if (ctx->wgi_correlated) {
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
HRESULT hr;
gamepad_state->vibration.LeftTrigger = (DOUBLE)left_rumble / SDL_MAX_UINT16;
gamepad_state->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
HRESULT hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, ctx->vibration);
if (!SUCCEEDED(hr)) {
return SDL_SetError("Setting vibration failed: 0x%lx", hr);
}
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